@xeokit/xeokit-sdk 2.6.93 → 2.6.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +8 -8
- package/dist/xeokit-sdk.es.js +8 -8
- package/dist/xeokit-sdk.es5.js +8 -8
- package/dist/xeokit-sdk.min.cjs.js +4 -4
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +4 -4
- package/package.json +1 -1
- package/src/viewer/scene/lights/DirLight.js +1 -1
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1 -1
- package/src/viewer/scene/scene/Scene.js +1 -1
- package/src/viewer/scene/webgl/WebGLRenderer.js +1 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@xeokit/xeokit-sdk",
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-
"version": "2.6.
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+
"version": "2.6.94",
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"description": "3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision",
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"module": "./dist/xeokit-sdk.es.js",
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"main": "./dist/xeokit-sdk.cjs.js",
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@@ -111,7 +111,7 @@ class DirLight extends Light {
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* @param {Number[]} [cfg.dir=[1.0, 1.0, 1.0]] A unit vector indicating the direction that the light is shining, given in either World or View space, depending on the value of the ````space```` parameter.
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* @param {Number[]} [cfg.color=[0.7, 0.7, 0.8 ]] The color of this DirLight.
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* @param {Number} [cfg.intensity=1.0] The intensity of this DirLight, as a factor in range ````[0..1]````.
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* @param {String} [cfg.space="view"] The coordinate system the DirLight is defined in - ````"view"```` or ````"
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* @param {String} [cfg.space="view"] The coordinate system the DirLight is defined in - ````"view"```` or ````"world"````.
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* @param {Boolean} [cfg.castsShadow=false] Flag which indicates if this DirLight casts a castsShadow.
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*/
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constructor(owner, cfg = {}) {
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@@ -345,7 +345,7 @@ export const DrawShaderSource = function(meshDrawHash, programVariables, geometr
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src.push("shadow /= 9.0;");
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}
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src.push(`vec3 lightColor${i} = ${light.getColor()}${light.shadowParameters ? (" * " + "shadow") : ""};`);
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-
src.push(`vec3 lightDirection${i} = ${light.
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+
src.push(`vec3 lightDirection${i} = ${light.isViewSpace ? light.getDirection(null, vViewPosition) : vDirectionals[i].vViewLightReverseDir};`);
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const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
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src.push(`vec3 irradiance${i} = ${dotNL} * lightColor${i};`);
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src.push(`reflDiff += irradiance${i};`);
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@@ -2655,7 +2655,7 @@ class Scene extends Component {
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*
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* @param {String[]} ids Array of {@link Entity#id} values.
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* @param {Number[]} [colorize=(1,1,1)] RGB colorize factors, multiplied by the rendered pixel colors.
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* @returns {Boolean} True if any {@link Entity}s
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+
* @returns {Boolean} True if any {@link Entity}s were colorized, else false if all updates were redundant and not applied.
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*/
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setObjectsColorized(ids, colorize) {
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return this.withObjects(ids, entity => {
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@@ -442,7 +442,7 @@ export const createLightSetup = function(programVariables, lightsState) {
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const withViewLightDir = getDirection => {
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return {
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glslLight: {
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-
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isViewSpace: light.space === "view",
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getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
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getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
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shadowParameters: light.castsShadow && {
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