@xeokit/xeokit-sdk 2.6.83-renderers-refactor-v0 → 2.6.83

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Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +44599 -13003
  2. package/dist/xeokit-sdk.es.js +44598 -13004
  3. package/dist/xeokit-sdk.es5.js +3486 -1386
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +103 -55
  9. package/src/viewer/scene/canvas/Canvas.js +43 -3
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  11. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  12. package/src/viewer/scene/lights/DirLight.js +1 -2
  13. package/src/viewer/scene/lights/PointLight.js +1 -2
  14. package/src/viewer/scene/materials/Texture.js +9 -0
  15. package/src/viewer/scene/math/rtcCoords.js +38 -1
  16. package/src/viewer/scene/mesh/Mesh.js +212 -452
  17. package/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  18. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1502 -305
  19. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  23. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -9
  25. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +150 -21
  27. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  28. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  29. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  30. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  31. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  32. package/src/viewer/scene/model/SceneModel.js +861 -245
  33. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  34. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  35. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  36. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  40. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  41. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  42. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  44. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  45. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  49. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  63. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  64. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  65. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  74. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  76. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  85. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  107. package/src/viewer/scene/model/vbo/float16.js +760 -0
  108. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  115. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  128. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  150. package/src/viewer/scene/scene/Scene.js +38 -21
  151. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  152. package/src/viewer/scene/webgl/Attribute.js +23 -0
  153. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  154. package/src/viewer/scene/webgl/Program.js +181 -0
  155. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  156. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  157. package/src/viewer/scene/webgl/Renderer.js +843 -880
  158. package/src/viewer/scene/webgl/Sampler.js +18 -0
  159. package/src/viewer/scene/webgl/Shader.js +49 -0
  160. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  161. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  162. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  163. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  164. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  165. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  166. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  167. package/src/viewer/scene/model/layer/Layer.js +0 -786
  168. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  169. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  170. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  171. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  172. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  173. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  174. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  176. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  177. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  178. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  179. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  180. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  181. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  182. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,262 @@
1
+ import {WEBGL_INFO} from "../../webglInfo.js";
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+
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+ /**
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+ * @private
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+ */
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+ class EmphasisFillShaderSource {
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+ constructor(mesh) {
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+ this.vertex = buildVertex(mesh);
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+ this.fragment = buildFragment(mesh);
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+ }
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+ }
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+
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+ function buildVertex(mesh) {
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+
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+ const scene = mesh.scene;
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+ const lightsState = scene._lightsState;
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+ const normals = hasNormals(mesh);
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
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+ const billboard = mesh._state.billboard;
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+ const stationary = mesh._state.stationary;
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+ const src = [];
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+ src.push("#version 300 es");
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+ src.push("// EmphasisFillShaderSource vertex shader");
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+ src.push("in vec3 position;");
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+ src.push("uniform mat4 modelMatrix;");
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+ src.push("uniform mat4 viewMatrix;");
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+ src.push("uniform mat4 projMatrix;");
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+ src.push("uniform vec4 colorize;");
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+ src.push("uniform vec3 offset;");
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+ if (quantizedGeometry) {
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+ src.push("uniform mat4 positionsDecodeMatrix;");
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+ }
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ src.push("bool isPerspectiveMatrix(mat4 m) {");
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+ src.push(" return (m[2][3] == - 1.0);");
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+ src.push("}");
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+ src.push("out float isPerspective;");
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+ }
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ }
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+ src.push("uniform vec4 lightAmbient;");
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+ src.push("uniform vec4 fillColor;");
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+ if (normals) {
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+ src.push("in vec3 normal;");
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+ src.push("uniform mat4 modelNormalMatrix;");
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+ src.push("uniform mat4 viewNormalMatrix;");
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+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
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+ const light = lightsState.lights[i];
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+ if (light.type === "ambient") {
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+ continue;
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+ }
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+ src.push("uniform vec4 lightColor" + i + ";");
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+ if (light.type === "dir") {
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+ src.push("uniform vec3 lightDir" + i + ";");
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+ }
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+ if (light.type === "point") {
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+ src.push("uniform vec3 lightPos" + i + ";");
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+ }
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+ if (light.type === "spot") {
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+ src.push("uniform vec3 lightPos" + i + ";");
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+ }
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+ }
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+ if (quantizedGeometry) {
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+ src.push("vec3 octDecode(vec2 oct) {");
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+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
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+ src.push(" if (v.z < 0.0) {");
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+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
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+ src.push(" }");
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+ src.push(" return normalize(v);");
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+ src.push("}");
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+ }
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+ }
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+ src.push("out vec4 vColor;");
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+ if (billboard === "spherical" || billboard === "cylindrical") {
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+ src.push("void billboard(inout mat4 mat) {");
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+ src.push(" mat[0][0] = 1.0;");
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+ src.push(" mat[0][1] = 0.0;");
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+ src.push(" mat[0][2] = 0.0;");
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+ if (billboard === "spherical") {
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+ src.push(" mat[1][0] = 0.0;");
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+ src.push(" mat[1][1] = 1.0;");
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+ src.push(" mat[1][2] = 0.0;");
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+ }
89
+ src.push(" mat[2][0] = 0.0;");
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+ src.push(" mat[2][1] = 0.0;");
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+ src.push(" mat[2][2] =1.0;");
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+ src.push("}");
93
+ }
94
+ src.push("void main(void) {");
95
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
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+ src.push("vec4 worldPosition;");
97
+ if (quantizedGeometry) {
98
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
99
+ }
100
+ if (normals) {
101
+ if (quantizedGeometry) {
102
+ src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
103
+ } else {
104
+ src.push("vec4 localNormal = vec4(normal, 0.0); ");
105
+ }
106
+ src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
107
+ src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
108
+ }
109
+ src.push("mat4 viewMatrix2 = viewMatrix;");
110
+ src.push("mat4 modelMatrix2 = modelMatrix;");
111
+ if (stationary) {
112
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
113
+ }
114
+ if (billboard === "spherical" || billboard === "cylindrical") {
115
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
116
+ src.push("billboard(modelMatrix2);");
117
+ src.push("billboard(viewMatrix2);");
118
+ src.push("billboard(modelViewMatrix);");
119
+ if (normals) {
120
+ src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
121
+ src.push("billboard(modelNormalMatrix2);");
122
+ src.push("billboard(viewNormalMatrix2);");
123
+ src.push("billboard(modelViewNormalMatrix);");
124
+ }
125
+ src.push("worldPosition = modelMatrix2 * localPosition;");
126
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
127
+ } else {
128
+ src.push("worldPosition = modelMatrix2 * localPosition;");
129
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
130
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
131
+ }
132
+ if (normals) {
133
+ src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
134
+ }
135
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
136
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
137
+ src.push("float lambertian = 1.0;");
138
+ if (normals) {
139
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
140
+ const light = lightsState.lights[i];
141
+ if (light.type === "ambient") {
142
+ continue;
143
+ }
144
+ if (light.type === "dir") {
145
+ if (light.space === "view") {
146
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
147
+ } else {
148
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
149
+ }
150
+ } else if (light.type === "point") {
151
+ if (light.space === "view") {
152
+ src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
153
+ } else {
154
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
155
+ }
156
+ } else {
157
+ continue;
158
+ }
159
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
160
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
161
+ }
162
+ }
163
+ // TODO: A blending mode for emphasis materials, to select add/multiply/mix
164
+ //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
165
+ src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
166
+ //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
167
+ if (clipping) {
168
+ src.push("vWorldPosition = worldPosition;");
169
+ }
170
+ if (mesh._geometry._state.primitiveName === "points") {
171
+ src.push("gl_PointSize = pointSize;");
172
+ }
173
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
174
+ if (scene.logarithmicDepthBufferEnabled) {
175
+ src.push("vFragDepth = 1.0 + clipPos.w;");
176
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
177
+ }
178
+ src.push("gl_Position = clipPos;");
179
+ src.push("}");
180
+ return src;
181
+ }
182
+
183
+ function hasNormals(mesh) {
184
+ const primitive = mesh._geometry._state.primitiveName;
185
+ if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
186
+ return true;
187
+ }
188
+ return false;
189
+ }
190
+
191
+ function buildFragment(mesh) {
192
+
193
+ const scene = mesh.scene;
194
+ const sectionPlanesState = mesh.scene._sectionPlanesState;
195
+ const gammaOutput = mesh.scene.gammaOutput;
196
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
197
+ const src = [];
198
+ src.push("#version 300 es");
199
+ src.push("// Lambertian drawing fragment shader");
200
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
201
+ src.push("precision highp float;");
202
+ src.push("precision highp int;");
203
+ src.push("#else");
204
+ src.push("precision mediump float;");
205
+ src.push("precision mediump int;");
206
+ src.push("#endif");
207
+
208
+ if (scene.logarithmicDepthBufferEnabled) {
209
+ src.push("in float isPerspective;");
210
+ src.push("uniform float logDepthBufFC;");
211
+ src.push("in float vFragDepth;");
212
+ }
213
+
214
+ if (gammaOutput) {
215
+ src.push("uniform float gammaFactor;");
216
+ src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
217
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
218
+ src.push("}");
219
+ }
220
+ if (clipping) {
221
+ src.push("in vec4 vWorldPosition;");
222
+ src.push("uniform bool clippable;");
223
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
224
+ src.push("uniform bool sectionPlaneActive" + i + ";");
225
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
226
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
227
+ }
228
+ }
229
+ src.push("in vec4 vColor;");
230
+ src.push("out vec4 outColor;");
231
+ src.push("void main(void) {");
232
+ if (clipping) {
233
+ src.push("if (clippable) {");
234
+ src.push(" float dist = 0.0;");
235
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
236
+ src.push("if (sectionPlaneActive" + i + ") {");
237
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
238
+ src.push("}");
239
+ }
240
+ src.push(" if (dist > 0.0) { discard; }");
241
+ src.push("}");
242
+ }
243
+ if (mesh._geometry._state.primitiveName === "points") {
244
+ src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
245
+ src.push("float r = dot(cxy, cxy);");
246
+ src.push("if (r > 1.0) {");
247
+ src.push(" discard;");
248
+ src.push("}");
249
+ }
250
+ if (scene.logarithmicDepthBufferEnabled) {
251
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
252
+ }
253
+ if (gammaOutput) {
254
+ src.push("outColor = linearToGamma(vColor, gammaFactor);");
255
+ } else {
256
+ src.push("outColor = vColor;");
257
+ }
258
+ src.push("}");
259
+ return src;
260
+ }
261
+
262
+ export {EmphasisFillShaderSource};
@@ -0,0 +1,221 @@
1
+ /**
2
+ * @author xeolabs / https://github.com/xeolabs
3
+ */
4
+
5
+ import {OcclusionShaderSource} from "./OcclusionShaderSource.js";
6
+ import {Program} from "../../webgl/Program.js";
7
+ import {stats} from "../../stats.js";
8
+ import {math} from "../../math/math.js";
9
+ import {getPlaneRTCPos} from "../../math/rtcCoords.js";
10
+
11
+ const tempVec3a = math.vec3();
12
+
13
+ // No ID, because there is exactly one PickMeshRenderer per scene
14
+
15
+ /**
16
+ * @private
17
+ */
18
+ const OcclusionRenderer = function (hash, mesh) {
19
+ this._hash = hash;
20
+ this._shaderSource = new OcclusionShaderSource(mesh);
21
+ this._scene = mesh.scene;
22
+ this._useCount = 0;
23
+ this._allocate(mesh);
24
+ };
25
+
26
+ const renderers = {};
27
+
28
+ OcclusionRenderer.get = function (mesh) {
29
+ const hash = [
30
+ mesh.scene.canvas.canvas.id,
31
+ mesh.scene._sectionPlanesState.getHash(),
32
+ mesh._geometry._state.hash,
33
+ mesh._state.occlusionHash
34
+ ].join(";");
35
+ let renderer = renderers[hash];
36
+ if (!renderer) {
37
+ renderer = new OcclusionRenderer(hash, mesh);
38
+ if (renderer.errors) {
39
+ console.log(renderer.errors.join("\n"));
40
+ return null;
41
+ }
42
+ renderers[hash] = renderer;
43
+ stats.memory.programs++;
44
+ }
45
+ renderer._useCount++;
46
+ return renderer;
47
+ };
48
+
49
+ OcclusionRenderer.prototype.put = function () {
50
+ if (--this._useCount === 0) {
51
+ if (this._program) {
52
+ this._program.destroy();
53
+ }
54
+ delete renderers[this._hash];
55
+ stats.memory.programs--;
56
+ }
57
+ };
58
+
59
+ OcclusionRenderer.prototype.webglContextRestored = function () {
60
+ this._program = null;
61
+ };
62
+
63
+ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
64
+
65
+ if (!this._program) {
66
+ this._allocate(mesh);
67
+ }
68
+
69
+ const scene = this._scene;
70
+ const gl = scene.canvas.gl;
71
+ const materialState = mesh._material._state;
72
+ const meshState = mesh._state;
73
+ const geometryState = mesh._geometry._state;
74
+ const origin = mesh.origin;
75
+
76
+ if (materialState.alpha < 1.0) {
77
+ return;
78
+ }
79
+
80
+ if (frameCtx.lastProgramId !== this._program.id) {
81
+ frameCtx.lastProgramId = this._program.id;
82
+ this._bindProgram(frameCtx);
83
+ }
84
+
85
+ if (materialState.id !== this._lastMaterialId) {
86
+ const backfaces = materialState.backfaces;
87
+ if (frameCtx.backfaces !== backfaces) {
88
+ if (backfaces) {
89
+ gl.disable(gl.CULL_FACE);
90
+ } else {
91
+ gl.enable(gl.CULL_FACE);
92
+ }
93
+ frameCtx.backfaces = backfaces;
94
+ }
95
+ const frontface = materialState.frontface;
96
+ if (frameCtx.frontface !== frontface) {
97
+ if (frontface) {
98
+ gl.frontFace(gl.CCW);
99
+ } else {
100
+ gl.frontFace(gl.CW);
101
+ }
102
+ frameCtx.frontface = frontface;
103
+ }
104
+ this._lastMaterialId = materialState.id;
105
+ }
106
+
107
+ const camera = scene.camera;
108
+
109
+ gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
110
+
111
+ if (meshState.clippable) {
112
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
113
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
114
+ if (numAllocatedSectionPlanes > 0) {
115
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
116
+ const renderFlags = mesh.renderFlags;
117
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
118
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
119
+ if (sectionPlaneUniforms) {
120
+ if (sectionPlaneIndex < numSectionPlanes) {
121
+ const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
122
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
123
+ if (active) {
124
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
125
+ if (origin) {
126
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
127
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
128
+ } else {
129
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
130
+ }
131
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
132
+ }
133
+ } else {
134
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
135
+ }
136
+ }
137
+ }
138
+ }
139
+ }
140
+
141
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
142
+ gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
143
+
144
+ if (this._uClippable) {
145
+ gl.uniform1i(this._uClippable, mesh._state.clippable);
146
+ }
147
+
148
+ gl.uniform3fv(this._uOffset, mesh._state.offset);
149
+
150
+ if (geometryState.id !== this._lastGeometryId) {
151
+ if (this._uPositionsDecodeMatrix) {
152
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
153
+ }
154
+ if (this._aPosition) {
155
+ this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
156
+ frameCtx.bindArray++;
157
+ }
158
+ if (geometryState.indicesBuf) {
159
+ geometryState.indicesBuf.bind();
160
+ frameCtx.bindArray++;
161
+ }
162
+ this._lastGeometryId = geometryState.id;
163
+ }
164
+ if (geometryState.indicesBuf) {
165
+ gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
166
+ frameCtx.drawElements++;
167
+ } else if (geometryState.positions) {
168
+ gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
169
+ }
170
+ };
171
+
172
+ OcclusionRenderer.prototype._allocate = function (mesh) {
173
+ const scene = mesh.scene;
174
+ const gl = scene.canvas.gl;
175
+ this._program = new Program(gl, this._shaderSource);
176
+ if (this._program.errors) {
177
+ this.errors = this._program.errors;
178
+ return;
179
+ }
180
+ const program = this._program;
181
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
182
+ this._uModelMatrix = program.getLocation("modelMatrix");
183
+ this._uViewMatrix = program.getLocation("viewMatrix");
184
+ this._uProjMatrix = program.getLocation("projMatrix");
185
+ this._uSectionPlanes = [];
186
+ const clips = scene._sectionPlanesState.sectionPlanes;
187
+ for (let i = 0, len = clips.length; i < len; i++) {
188
+ this._uSectionPlanes.push({
189
+ active: program.getLocation("sectionPlaneActive" + i),
190
+ pos: program.getLocation("sectionPlanePos" + i),
191
+ dir: program.getLocation("sectionPlaneDir" + i)
192
+ });
193
+ }
194
+ this._aPosition = program.getAttribute("position");
195
+ this._uClippable = program.getLocation("clippable");
196
+ this._uOffset = program.getLocation("offset");
197
+ if (scene.logarithmicDepthBufferEnabled ) {
198
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
199
+ }
200
+ this._lastMaterialId = null;
201
+ this._lastVertexBufsId = null;
202
+ this._lastGeometryId = null;
203
+ };
204
+
205
+ OcclusionRenderer.prototype._bindProgram = function (frameCtx) {
206
+ const scene = this._scene;
207
+ const project = scene.camera.project;
208
+ const gl = scene.canvas.gl;
209
+ this._program.bind();
210
+ frameCtx.useProgram++;
211
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
212
+ if (scene.logarithmicDepthBufferEnabled ) {
213
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
214
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
215
+ }
216
+ this._lastMaterialId = null;
217
+ this._lastVertexBufsId = null;
218
+ this._lastGeometryId = null;
219
+ };
220
+
221
+ export {OcclusionRenderer};
@@ -1,9 +1,157 @@
1
- export const OcclusionShaderSource = function(meshPickOcclusionHash, programVariables) {
2
- const outColor = programVariables.createOutput("vec4", "outColor");
3
- return {
4
- getHash: () => [ meshPickOcclusionHash ],
5
- programName: "Occlusion",
6
- skipIfTransparent: true,
7
- appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`)
8
- };
9
- };
1
+ /**
2
+ * @author xeolabs / https://github.com/xeolabs
3
+ */
4
+
5
+ import {WEBGL_INFO} from "../../webglInfo.js";
6
+
7
+ /**
8
+ * @private
9
+ */
10
+ class OcclusionShaderSource {
11
+ constructor(mesh) {
12
+ this.vertex = buildVertex(mesh);
13
+ this.fragment = buildFragment(mesh);
14
+ }
15
+ }
16
+
17
+ function buildVertex(mesh) {
18
+ const scene = mesh.scene;
19
+ const sectionPlanesState = scene._sectionPlanesState;
20
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
21
+ const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
22
+ const billboard = mesh._state.billboard;
23
+ const stationary = mesh._state.stationary;
24
+ const src = [];
25
+ src.push('#version 300 es');
26
+ src.push("// Mesh occlusion vertex shader");
27
+ src.push("in vec3 position;");
28
+ src.push("uniform mat4 modelMatrix;");
29
+ src.push("uniform mat4 viewMatrix;");
30
+ src.push("uniform mat4 projMatrix;");
31
+ src.push("uniform vec3 offset;");
32
+ if (quantizedGeometry) {
33
+ src.push("uniform mat4 positionsDecodeMatrix;");
34
+ }
35
+ if (clipping) {
36
+ src.push("out vec4 vWorldPosition;");
37
+ }
38
+ if (scene.logarithmicDepthBufferEnabled) {
39
+ src.push("uniform float logDepthBufFC;");
40
+ src.push("out float vFragDepth;");
41
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
42
+ src.push(" return (m[2][3] == - 1.0);");
43
+ src.push("}");
44
+ src.push("out float isPerspective;");
45
+ }
46
+ if (billboard === "spherical" || billboard === "cylindrical") {
47
+ src.push("void billboard(inout mat4 mat) {");
48
+ src.push(" mat[0][0] = 1.0;");
49
+ src.push(" mat[0][1] = 0.0;");
50
+ src.push(" mat[0][2] = 0.0;");
51
+ if (billboard === "spherical") {
52
+ src.push(" mat[1][0] = 0.0;");
53
+ src.push(" mat[1][1] = 1.0;");
54
+ src.push(" mat[1][2] = 0.0;");
55
+ }
56
+ src.push(" mat[2][0] = 0.0;");
57
+ src.push(" mat[2][1] = 0.0;");
58
+ src.push(" mat[2][2] =1.0;");
59
+ src.push("}");
60
+ }
61
+ src.push("void main(void) {");
62
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
63
+ src.push("vec4 worldPosition;");
64
+ if (quantizedGeometry) {
65
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
66
+ }
67
+ src.push("mat4 viewMatrix2 = viewMatrix;");
68
+ src.push("mat4 modelMatrix2 = modelMatrix;");
69
+ if (stationary) {
70
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
71
+ }
72
+ if (billboard === "spherical" || billboard === "cylindrical") {
73
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
74
+ src.push("billboard(modelMatrix2);");
75
+ src.push("billboard(viewMatrix2);");
76
+ src.push("billboard(modelViewMatrix);");
77
+ src.push("worldPosition = modelMatrix2 * localPosition;");
78
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
79
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
80
+ } else {
81
+ src.push("worldPosition = modelMatrix2 * localPosition;");
82
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
83
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
84
+ }
85
+ if (clipping) {
86
+ src.push(" vWorldPosition = worldPosition;");
87
+ }
88
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
89
+ if (scene.logarithmicDepthBufferEnabled) {
90
+ src.push("vFragDepth = 1.0 + clipPos.w;");
91
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
92
+ }
93
+ src.push("gl_Position = clipPos;");
94
+ src.push("}");
95
+ return src;
96
+ }
97
+
98
+ function buildFragment(mesh) {
99
+
100
+ const scene = mesh.scene;
101
+ const sectionPlanesState = scene._sectionPlanesState;
102
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
103
+ const src = [];
104
+ src.push('#version 300 es');
105
+ src.push("// Mesh occlusion fragment shader");
106
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
107
+ src.push("precision highp float;");
108
+ src.push("precision highp int;");
109
+ src.push("#else");
110
+ src.push("precision mediump float;");
111
+ src.push("precision mediump int;");
112
+ src.push("#endif");
113
+
114
+ if (scene.logarithmicDepthBufferEnabled) {
115
+ src.push("in float isPerspective;");
116
+ src.push("uniform float logDepthBufFC;");
117
+ src.push("in float vFragDepth;");
118
+ }
119
+
120
+ if (clipping) {
121
+ src.push("uniform bool clippable;");
122
+ src.push("in vec4 vWorldPosition;");
123
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
124
+ src.push("uniform bool sectionPlaneActive" + i + ";");
125
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
126
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
127
+ }
128
+ }
129
+
130
+ src.push("out vec4 outColor;");
131
+
132
+ src.push("void main(void) {");
133
+
134
+ if (clipping) {
135
+ src.push("if (clippable) {");
136
+ src.push(" float dist = 0.0;");
137
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
138
+ src.push("if (sectionPlaneActive" + i + ") {");
139
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
140
+ src.push("}");
141
+ }
142
+ src.push(" if (dist > 0.0) { discard; }");
143
+ src.push("}");
144
+ }
145
+
146
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");
147
+
148
+ if (scene.logarithmicDepthBufferEnabled) {
149
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
+ }
151
+
152
+ src.push("}");
153
+
154
+ return src;
155
+ }
156
+
157
+ export {OcclusionShaderSource};