@xeokit/xeokit-sdk 2.6.41 → 2.6.43

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@@ -678,9 +678,8 @@ class ContextMenu {
678
678
  if (itemSubMenu) {
679
679
 
680
680
  html.push(
681
- '<li id="' + item.id + '" class="xeokit-context-menu-item">' +
681
+ '<li id="' + item.id + '" class="xeokit-context-menu-item xeokit-context-menu-submenu">' +
682
682
  actionTitle +
683
- ' [MORE]' +
684
683
  '</li>');
685
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  if (!((groupIdx === groupLen - 1) || (j < lenj - 1))) {
686
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  html.push(
@@ -11349,7 +11348,7 @@ function activateDraggableDots(cfg) {
11349
11348
  };
11350
11349
  }
11351
11350
 
11352
- const touchPointSelector$1 = function(viewer, pointerCircle, ray2WorldPos) {
11351
+ const touchPointSelector = function(viewer, pointerCircle, ray2WorldPos) {
11353
11352
  return function(onCancel, onChange, onCommit) {
11354
11353
  const scene = viewer.scene;
11355
11354
  const canvas = scene.canvas.canvas;
@@ -67636,27 +67635,6 @@ function getRenderers$3(scene) {
67636
67635
  return renderers;
67637
67636
  }
67638
67637
 
67639
- /**
67640
- * @private
67641
- */
67642
- class VBOBatchingPointsBuffer {
67643
-
67644
- constructor(maxGeometryBatchSize = 5000000) {
67645
-
67646
- if (maxGeometryBatchSize > 5000000) {
67647
- maxGeometryBatchSize = 5000000;
67648
- }
67649
-
67650
- this.maxVerts = maxGeometryBatchSize;
67651
- this.maxIndices = maxGeometryBatchSize * 3; // Rough rule-of-thumb
67652
- this.positions = [];
67653
- this.colors = [];
67654
- this.intensities = [];
67655
- this.pickColors = [];
67656
- this.offsets = [];
67657
- }
67658
- }
67659
-
67660
67638
  /**
67661
67639
  * @private
67662
67640
  */
@@ -67695,7 +67673,58 @@ class VBOBatchingPointsLayer {
67695
67673
 
67696
67674
  this._renderers = getRenderers$3(cfg.model.scene);
67697
67675
 
67698
- this._buffer = new VBOBatchingPointsBuffer(cfg.maxGeometryBatchSize);
67676
+ const maxGeometryBatchSize = cfg.maxGeometryBatchSize || 5000000;
67677
+
67678
+ const attribute = function() {
67679
+ const portions = [ ];
67680
+
67681
+ return {
67682
+ append: function(data, times = 1, denormalizeScale = 1.0) {
67683
+ portions.push({ data: data, times: times, denormalizeScale: denormalizeScale });
67684
+ },
67685
+ compileBuffer: function(type) {
67686
+ let len = 0;
67687
+ portions.forEach(p => { len += p.times * p.data.length; });
67688
+ const buf = new type(len);
67689
+
67690
+ let begin = 0;
67691
+ portions.forEach(p => {
67692
+ const data = p.data;
67693
+ const dScale = p.denormalizeScale;
67694
+ const subBuf = buf.subarray(begin);
67695
+
67696
+ if (dScale === 1.0) {
67697
+ subBuf.set(data, 0);
67698
+ } else {
67699
+ for (let i = 0; i < data.length; ++i) {
67700
+ subBuf[i] = data[i] * dScale;
67701
+ }
67702
+ }
67703
+
67704
+ let soFar = data.length;
67705
+ const allDataLen = p.times * data.length;
67706
+ while (soFar < allDataLen) {
67707
+ const toCopy = Math.min(soFar, allDataLen - soFar);
67708
+ subBuf.set(subBuf.subarray(0, toCopy), soFar);
67709
+ soFar += toCopy;
67710
+ }
67711
+
67712
+ begin += soFar;
67713
+ });
67714
+
67715
+ return buf;
67716
+ }
67717
+ };
67718
+ };
67719
+
67720
+ this._buffer = {
67721
+ maxVerts: maxGeometryBatchSize,
67722
+ positions: attribute(),
67723
+ colors: attribute(),
67724
+ pickColors: attribute(),
67725
+ vertsIndex: 0
67726
+ };
67727
+
67699
67728
  this._scratchMemory = cfg.scratchMemory;
67700
67729
 
67701
67730
  this._state = new RenderState({
@@ -67760,7 +67789,7 @@ class VBOBatchingPointsLayer {
67760
67789
  if (this._finalized) {
67761
67790
  throw "Already finalized";
67762
67791
  }
67763
- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3));
67792
+ return (this._buffer.vertsIndex + (lenPositions / 3)) <= this._buffer.maxVerts;
67764
67793
  }
67765
67794
 
67766
67795
  /**
@@ -67785,97 +67814,40 @@ class VBOBatchingPointsLayer {
67785
67814
  throw "Already finalized";
67786
67815
  }
67787
67816
 
67788
- const positions = cfg.positions;
67789
- const positionsCompressed = cfg.positionsCompressed;
67790
- const color = cfg.color;
67791
- const colorsCompressed = cfg.colorsCompressed;
67792
- const colors = cfg.colors;
67793
- const pickColor = cfg.pickColor;
67794
-
67795
67817
  const buffer = this._buffer;
67796
- const positionsIndex = buffer.positions.length;
67797
- const vertsIndex = positionsIndex / 3;
67798
67818
 
67799
- let numVerts;
67800
-
67801
- math.expandAABB3(this._modelAABB, cfg.aabb);
67802
-
67803
- if (this._preCompressedPositionsExpected) {
67804
-
67805
- if (!positionsCompressed) {
67806
- throw "positionsCompressed expected";
67807
- }
67808
-
67809
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
67810
- buffer.positions.push(positionsCompressed[i]);
67811
- }
67812
-
67813
- numVerts = positionsCompressed.length / 3;
67814
-
67815
- } else {
67816
-
67817
- if (!positions) {
67818
- throw "positions expected";
67819
- }
67819
+ const positions = this._preCompressedPositionsExpected ? cfg.positionsCompressed : cfg.positions;
67820
+ if (! positions) {
67821
+ throw ((this._preCompressedPositionsExpected ? "positionsCompressed" : "positions") + " expected");
67822
+ }
67820
67823
 
67821
- numVerts = positions.length / 3;
67824
+ buffer.positions.append(positions);
67822
67825
 
67823
- positions.length;
67824
- buffer.positions.length;
67826
+ const numVerts = positions.length / 3;
67825
67827
 
67826
- for (let i = 0, len = positions.length; i < len; i++) {
67827
- buffer.positions.push(positions[i]);
67828
- }
67829
- }
67828
+ const color = cfg.color;
67829
+ const colorsCompressed = cfg.colorsCompressed;
67830
+ const colors = cfg.colors;
67831
+ const pickColor = cfg.pickColor;
67830
67832
 
67831
67833
  if (colorsCompressed) {
67832
- for (let i = 0, len = colorsCompressed.length; i < len; i++) {
67833
- buffer.colors.push(colorsCompressed[i]);
67834
- }
67835
-
67834
+ buffer.colors.append(colorsCompressed);
67836
67835
  } else if (colors) {
67837
- for (let i = 0, len = colors.length; i < len; i++) {
67838
- buffer.colors.push(colors[i] * 255);
67839
- }
67840
-
67836
+ buffer.colors.append(colors, 1, 255.0);
67841
67837
  } else if (color) {
67842
-
67843
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
67844
- const g = color[1];
67845
- const b = color[2];
67846
- const a = 1.0;
67847
-
67848
- for (let i = 0; i < numVerts; i++) {
67849
- buffer.colors.push(r);
67850
- buffer.colors.push(g);
67851
- buffer.colors.push(b);
67852
- buffer.colors.push(a);
67853
- }
67838
+ // Color is pre-quantized by VBOSceneModel
67839
+ buffer.colors.append([ color[0], color[1], color[2], 1.0 ], numVerts);
67854
67840
  }
67855
67841
 
67856
- {
67857
- const pickColorsBase = buffer.pickColors.length;
67858
- const lenPickColors = numVerts * 4;
67859
- for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
67860
- buffer.pickColors.push(pickColor[0]);
67861
- buffer.pickColors.push(pickColor[1]);
67862
- buffer.pickColors.push(pickColor[2]);
67863
- buffer.pickColors.push(pickColor[3]);
67864
- }
67865
- }
67842
+ buffer.pickColors.append(pickColor.slice(0, 4), numVerts);
67866
67843
 
67867
- if (this.model.scene.entityOffsetsEnabled) {
67868
- for (let i = 0; i < numVerts; i++) {
67869
- buffer.offsets.push(0);
67870
- buffer.offsets.push(0);
67871
- buffer.offsets.push(0);
67872
- }
67873
- }
67844
+ math.expandAABB3(this._modelAABB, cfg.aabb);
67874
67845
 
67875
67846
  const portionId = this._portions.length / 2;
67876
67847
 
67877
- this._portions.push(vertsIndex);
67848
+ this._portions.push(this._buffer.vertsIndex);
67878
67849
  this._portions.push(numVerts);
67850
+ this._buffer.vertsIndex += numVerts;
67879
67851
 
67880
67852
  this._numPortions++;
67881
67853
  this.model.numPortions++;
@@ -67896,43 +67868,20 @@ class VBOBatchingPointsLayer {
67896
67868
  const state = this._state;
67897
67869
  const gl = this.model.scene.canvas.gl;
67898
67870
  const buffer = this._buffer;
67871
+ const maybeCreateGlBuffer = (srcData, size, usage) => (srcData.length > 0) ? new ArrayBuf(gl, gl.ARRAY_BUFFER, srcData, srcData.length, size, usage) : null;
67899
67872
 
67900
- if (buffer.positions.length > 0) {
67901
- if (this._preCompressedPositionsExpected) {
67902
- const positions = new Uint16Array(buffer.positions);
67903
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
67904
- } else {
67905
- const positions = new Float32Array(buffer.positions);
67906
- const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
67907
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
67908
- }
67909
- }
67873
+ const positions = (this._preCompressedPositionsExpected
67874
+ ? buffer.positions.compileBuffer(Uint16Array)
67875
+ : (quantizePositions(buffer.positions.compileBuffer(Float32Array), this._modelAABB, state.positionsDecodeMatrix)));
67876
+ state.positionsBuf = maybeCreateGlBuffer(positions, 3, gl.STATIC_DRAW);
67910
67877
 
67911
- if (buffer.colors.length > 0) {
67912
- const colors = new Uint8Array(buffer.colors);
67913
- let normalized = false;
67914
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.STATIC_DRAW, normalized);
67915
- }
67878
+ state.flagsBuf = maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex), 1, gl.DYNAMIC_DRAW); // Because we build flags arrays here, get their length from the positions array
67916
67879
 
67917
- if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
67918
- const flagsLength = buffer.positions.length / 3;
67919
- const flags = new Float32Array(flagsLength);
67920
- let notNormalized = false;
67921
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
67922
- }
67880
+ state.colorsBuf = maybeCreateGlBuffer(buffer.colors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
67923
67881
 
67924
- if (buffer.pickColors.length > 0) {
67925
- const pickColors = new Uint8Array(buffer.pickColors);
67926
- let normalized = false;
67927
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
67928
- }
67882
+ state.pickColorsBuf = maybeCreateGlBuffer(buffer.pickColors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
67929
67883
 
67930
- if (this.model.scene.entityOffsetsEnabled) {
67931
- if (buffer.offsets.length > 0) {
67932
- const offsets = new Float32Array(buffer.offsets);
67933
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
67934
- }
67935
- }
67884
+ state.offsetsBuf = this.model.scene.entityOffsetsEnabled ? maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex * 3), 3, gl.DYNAMIC_DRAW) : null;
67936
67885
 
67937
67886
  this._buffer = null;
67938
67887
  this._finalized = true;
@@ -80205,14 +80154,14 @@ class DTXTrianglesLayer {
80205
80154
  // object colors
80206
80155
  textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
80207
80156
  if (this._deferredSetFlagsActive) {
80208
- console.info("_subPortionSetColor defer");
80157
+ //console.info("_subPortionSetColor defer");
80209
80158
  this._deferredSetFlagsDirty = true;
80210
80159
  return;
80211
80160
  }
80212
80161
  if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
80213
80162
  this._beginDeferredFlags(); // Subsequent flags updates now deferred
80214
80163
  }
80215
- console.info("_subPortionSetColor write through");
80164
+ //console.info("_subPortionSetColor write through");
80216
80165
  gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
80217
80166
  gl.texSubImage2D(
80218
80167
  gl.TEXTURE_2D,
@@ -88170,6 +88119,7 @@ class DistanceMeasurement extends Component {
88170
88119
  this._visible = false;
88171
88120
  this._originVisible = false;
88172
88121
  this._targetVisible = false;
88122
+ this._useRotationAdjustment = false;
88173
88123
  this._wireVisible = false;
88174
88124
  this._axisVisible = false;
88175
88125
  this._xAxisVisible = false;
@@ -88246,7 +88196,7 @@ class DistanceMeasurement extends Component {
88246
88196
  this.lengthLabelEnabled = cfg.lengthLabelEnabled;
88247
88197
  this.labelsVisible = cfg.labelsVisible;
88248
88198
  this.labelsOnWires = cfg.labelsOnWires;
88249
- this.useRotationAdjustment = cfg.useRotationAdjustment;
88199
+ this._useRotationAdjustment = cfg.useRotationAdjustment;
88250
88200
 
88251
88201
  /**
88252
88202
  * @type {number[]}
@@ -88308,7 +88258,7 @@ class DistanceMeasurement extends Component {
88308
88258
  this._factors = math.transformVec3(this._axesBasis, delta);
88309
88259
 
88310
88260
  this._measurementOrientation = determineMeasurementOrientation(this._originWorld, this._targetWorld, 0);
88311
- if(this._measurementOrientation === 'Vertical' && this.useRotationAdjustment){
88261
+ if (this._measurementOrientation === 'Vertical' && this._useRotationAdjustment) {
88312
88262
  this._wp[0] = this._originWorld[0];
88313
88263
  this._wp[1] = this._originWorld[1];
88314
88264
  this._wp[2] = this._originWorld[2];
@@ -88518,7 +88468,7 @@ class DistanceMeasurement extends Component {
88518
88468
  }
88519
88469
 
88520
88470
  if (!this._zAxisLabelCulled) {
88521
- if(this._measurementOrientation === 'Vertical' && this.useRotationAdjustment) {
88471
+ if (this._measurementOrientation === 'Vertical' && this._useRotationAdjustment) {
88522
88472
  this._zAxisLabel.setPrefix("");
88523
88473
  this._zAxisLabel.setText(tilde + Math.abs(math.lenVec3(math.subVec3(this._targetWorld, [this._originWorld[0], this._targetWorld[1], this._originWorld[2]], distVec3)) * scale).toFixed(2) + unitAbbrev);
88524
88474
  }
@@ -88713,6 +88663,25 @@ class DistanceMeasurement extends Component {
88713
88663
  return this._targetVisible;
88714
88664
  }
88715
88665
 
88666
+ /**
88667
+ * Sets if the measurement is adjusted based on rotation
88668
+ *
88669
+ * @type {Boolean}
88670
+ */
88671
+ set useRotationAdjustment(value) {
88672
+ value = value !== undefined ? Boolean(value) : this.plugin.useRotationAdjustment;
88673
+ this._useRotationAdjustment = value;
88674
+ }
88675
+
88676
+ /**
88677
+ * Gets if the measurement is adjusted based on rotation
88678
+ *
88679
+ * @type {Boolean}
88680
+ */
88681
+ get useRotationAdjustment() {
88682
+ return this._useRotationAdjustment;
88683
+ }
88684
+
88716
88685
  /**
88717
88686
  * Sets if the axis-aligned wires between {@link DistanceMeasurement#origin} and {@link DistanceMeasurement#target} are enabled.
88718
88687
  *
@@ -91482,12 +91451,6 @@ class FastNavPlugin extends Plugin {
91482
91451
  class GLTFDefaultDataSource {
91483
91452
 
91484
91453
  constructor(cfg = {}) {
91485
-
91486
- /**
91487
- * Set `true` to enable cache busting for HTTP GETs.
91488
- * This is `true` by default.
91489
- * @type {boolean}
91490
- */
91491
91454
  this.cacheBuster = (cfg.cacheBuster !== false);
91492
91455
  }
91493
91456
 
@@ -123753,7 +123716,13 @@ class StoreyViewsPlugin extends Plugin {
123753
123716
  return null;
123754
123717
  }
123755
123718
 
123756
- isPositionAboveOrBelowBuilding(worldPos){
123719
+ /**
123720
+ * Returns whether a position is above or below a building
123721
+ *
123722
+ * @param {Number[]} worldPos 3D World-space position.
123723
+ * @returns {String} ID of the lowest/highest story or null.
123724
+ */
123725
+ isPositionAboveOrBelowBuilding(worldPos) {
123757
123726
  const keys = Object.keys(this.storeys);
123758
123727
  const ids = [keys[0], keys[keys.length-1]];
123759
123728
  if(worldPos[1] < this.storeys[ids[0]].storeyAABB[1])
@@ -137850,6 +137819,7 @@ class LASLoaderPlugin extends Plugin {
137850
137819
  }
137851
137820
 
137852
137821
  const sceneModel = new SceneModel(this.viewer.scene, utils.apply(params, {
137822
+ maxGeometryBatchSize: MAX_VERTICES,
137853
137823
  isModel: true
137854
137824
  }));
137855
137825
 
@@ -141979,4 +141949,4 @@ class ZoneTranslateTouchControl extends ZoneTranslateControl {
141979
141949
  }
141980
141950
  }
141981
141951
 
141982
- export { AlphaFormat, AmbientLight, AngleMeasurementEditMouseControl, AngleMeasurementEditTouchControl, AngleMeasurementsControl, AngleMeasurementsMouseControl, AngleMeasurementsPlugin, AngleMeasurementsTouchControl, AnnotationsPlugin, AxisGizmoPlugin, BCFViewpointsPlugin, Bitmap, ByteType, CameraMemento, CameraPath, CameraPathAnimation, CityJSONLoaderPlugin, ClampToEdgeWrapping, Component, CompressedMediaType, Configs, ContextMenu, CubicBezierCurve, Curve, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DirLight, DistanceMeasurementEditControl, DistanceMeasurementEditMouseControl, DistanceMeasurementEditTouchControl, DistanceMeasurementsControl, DistanceMeasurementsMouseControl, DistanceMeasurementsPlugin, DistanceMeasurementsTouchControl, Dot3D, DotBIMDefaultDataSource, DotBIMLoaderPlugin, EdgeMaterial, EmphasisMaterial, FaceAlignedSectionPlanesPlugin, FastNavPlugin, FloatType, Fresnel, Frustum$1 as Frustum, FrustumPlane, GIFMediaType, GLTFDefaultDataSource, GLTFLoaderPlugin, HalfFloatType, ImagePlane, IntType, JPEGMediaType, KTX2TextureTranscoder, LASLoaderPlugin, LambertMaterial, LightMap, LineSet, LinearEncoding, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, Loader, LoadingManager, LocaleService, LuminanceAlphaFormat, LuminanceFormat, Map$1 as Map, Marker, MarqueePicker, MarqueePickerMouseControl, Mesh, MeshSurfaceArea, MeshVolume, MetallicMaterial, MirroredRepeatWrapping, ModelMemento, NavCubePlugin, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, Node$2 as Node, OBJLoaderPlugin, ObjectsKdTree3, ObjectsMemento, PNGMediaType, Path, PerformanceModel, PhongMaterial, PickResult, Plugin, PointLight, PointerCircle, PointerLens, QuadraticBezierCurve, Queue, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, ReadableGeometry, RedFormat, RedIntegerFormat, ReflectionMap, RepeatWrapping, STLDefaultDataSource, STLLoaderPlugin, SceneModel, SceneModelMesh, SceneModelTransform, SectionPlane, SectionPlanesPlugin, ShortType, Skybox, SkyboxesPlugin, SpecularMaterial, SplineCurve, SpriteMarker, StoreyViewsPlugin, Texture, TextureTranscoder, TreeViewPlugin, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VBOGeometry, ViewCullPlugin, Viewer, WebIFCLoaderPlugin, WorkerPool$1 as WorkerPool, XKTDefaultDataSource, XKTLoaderPlugin, XML3DLoaderPlugin, ZoneEditControl, ZoneEditMouseControl, ZoneEditTouchControl, ZoneTranslateControl, ZoneTranslateMouseControl, ZoneTranslateTouchControl, ZonesMouseControl, ZonesPlugin, ZonesPolysurfaceMouseControl, ZonesPolysurfaceTouchControl, ZonesTouchControl, activateDraggableDot, activateDraggableDots, buildBoxGeometry, buildBoxLinesGeometry, buildBoxLinesGeometryFromAABB, buildCylinderGeometry, buildGridGeometry, buildLineGeometry, buildPlaneGeometry, buildPolylineGeometry, buildPolylineGeometryFromCurve, buildSphereGeometry, buildTorusGeometry, buildVectorTextGeometry, createRTCViewMat, frustumIntersectsAABB3, getKTX2TextureTranscoder, getPlaneRTCPos, isTriangleMeshSolid, load3DSGeometry, loadOBJGeometry, math, meshSurfaceArea, meshVolume, rtcToWorldPos, sRGBEncoding, setFrustum, stats, touchPointSelector$1 as touchPointSelector, transformToNode, utils, worldToRTCPos, worldToRTCPositions };
141952
+ export { AlphaFormat, AmbientLight, AngleMeasurementEditMouseControl, AngleMeasurementEditTouchControl, AngleMeasurementsControl, AngleMeasurementsMouseControl, AngleMeasurementsPlugin, AngleMeasurementsTouchControl, AnnotationsPlugin, AxisGizmoPlugin, BCFViewpointsPlugin, Bitmap, ByteType, CameraMemento, CameraPath, CameraPathAnimation, CityJSONLoaderPlugin, ClampToEdgeWrapping, Component, CompressedMediaType, Configs, ContextMenu, CubicBezierCurve, Curve, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DirLight, DistanceMeasurementEditControl, DistanceMeasurementEditMouseControl, DistanceMeasurementEditTouchControl, DistanceMeasurementsControl, DistanceMeasurementsMouseControl, DistanceMeasurementsPlugin, DistanceMeasurementsTouchControl, Dot3D, DotBIMDefaultDataSource, DotBIMLoaderPlugin, EdgeMaterial, EmphasisMaterial, FaceAlignedSectionPlanesPlugin, FastNavPlugin, FloatType, Fresnel, Frustum$1 as Frustum, FrustumPlane, GIFMediaType, GLTFDefaultDataSource, GLTFLoaderPlugin, HalfFloatType, ImagePlane, IntType, JPEGMediaType, KTX2TextureTranscoder, LASLoaderPlugin, LambertMaterial, LightMap, LineSet, LinearEncoding, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, Loader, LoadingManager, LocaleService, LuminanceAlphaFormat, LuminanceFormat, Map$1 as Map, Marker, MarqueePicker, MarqueePickerMouseControl, Mesh, MeshSurfaceArea, MeshVolume, MetallicMaterial, MirroredRepeatWrapping, ModelMemento, NavCubePlugin, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, Node$2 as Node, OBJLoaderPlugin, ObjectsKdTree3, ObjectsMemento, PNGMediaType, Path, PerformanceModel, PhongMaterial, PickResult, Plugin, PointLight, PointerCircle, PointerLens, QuadraticBezierCurve, Queue, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, ReadableGeometry, RedFormat, RedIntegerFormat, ReflectionMap, RepeatWrapping, STLDefaultDataSource, STLLoaderPlugin, SceneModel, SceneModelMesh, SceneModelTransform, SectionPlane, SectionPlanesPlugin, ShortType, Skybox, SkyboxesPlugin, SpecularMaterial, SplineCurve, SpriteMarker, StoreyViewsPlugin, Texture, TextureTranscoder, TreeViewPlugin, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VBOGeometry, ViewCullPlugin, Viewer, WebIFCLoaderPlugin, WorkerPool$1 as WorkerPool, XKTDefaultDataSource, XKTLoaderPlugin, XML3DLoaderPlugin, ZoneEditControl, ZoneEditMouseControl, ZoneEditTouchControl, ZoneTranslateControl, ZoneTranslateMouseControl, ZoneTranslateTouchControl, ZonesMouseControl, ZonesPlugin, ZonesPolysurfaceMouseControl, ZonesPolysurfaceTouchControl, ZonesTouchControl, activateDraggableDot, activateDraggableDots, buildBoxGeometry, buildBoxLinesGeometry, buildBoxLinesGeometryFromAABB, buildCylinderGeometry, buildGridGeometry, buildLineGeometry, buildPlaneGeometry, buildPolylineGeometry, buildPolylineGeometryFromCurve, buildSphereGeometry, buildTorusGeometry, buildVectorTextGeometry, createRTCViewMat, frustumIntersectsAABB3, getKTX2TextureTranscoder, getPlaneRTCPos, isTriangleMeshSolid, load3DSGeometry, loadOBJGeometry, math, meshSurfaceArea, meshVolume, rtcToWorldPos, sRGBEncoding, setFrustum, stats, touchPointSelector, transformToNode, utils, worldToRTCPos, worldToRTCPositions };