@xeokit/xeokit-sdk 2.6.26 → 2.6.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +74 -83
- package/dist/xeokit-sdk.es.js +74 -83
- package/dist/xeokit-sdk.es5.js +39 -30
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +4 -4
- package/package.json +1 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +1 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +10 -10
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +1 -1
- package/src/plugins/ZonesPlugin/index.js +3 -3
- package/src/plugins/lib/ui/index.js +1 -1
- package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +2 -3
- package/src/viewer/scene/math/math.js +29 -34
- package/src/viewer/scene/mesh/Mesh.js +4 -4
- package/src/viewer/scene/scene/Scene.js +2 -18
- package/src/viewer/scene/webgl/Renderer.js +21 -8
- package/types/plugins/AngleMeasurementsPlugin/AngleMeasurement.d.ts +14 -0
- package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.d.ts +13 -0
- package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.d.ts +15 -0
package/dist/xeokit-sdk.es.js
CHANGED
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@@ -6190,54 +6190,49 @@ const math = {
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6190
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@static
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@param {Number[]} viewMatrix View matrix
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@param {Number[]} projMatrix Projection matrix
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6193
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+
@param {String} projection Projection type (e.g. "ortho")
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@param {Number[]} canvasPos The Canvas-space position.
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@param {Number[]} worldRayOrigin The World-space ray origin.
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@param {Number[]} worldRayDir The World-space ray direction.
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*/
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canvasPosToWorldRay: ((() => {
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const
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const
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const
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-
const tempVec4b = new FloatArrayType(4);
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6203
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const tempVec4c = new FloatArrayType(4);
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6204
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-
const tempVec4d = new FloatArrayType(4);
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6200
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+
const pvMatInv = new FloatArrayType(16);
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const vec4Near = new FloatArrayType(4);
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const vec4Far = new FloatArrayType(4);
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-
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const clipToWorld = (clipX, clipY, clipZ, isOrtho, outVec4) => {
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outVec4[0] = clipX;
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outVec4[1] = clipY;
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outVec4[2] = clipZ;
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outVec4[3] = 1;
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-
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-
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-
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-
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// of x=[-1..1] and y=[-1..1], with y=(+1) at top
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math.transformVec4(pvMatInv, outVec4, outVec4);
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if (! isOrtho)
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math.mulVec4Scalar(outVec4, 1 / outVec4[3]);
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};
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-
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const
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return (canvas, viewMatrix, projMatrix, projection, canvasPos, worldRayOrigin, worldRayDir) => {
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const isOrtho = projection === "ortho";
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-
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-
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math.mulMat4(projMatrix, viewMatrix, pvMatInv);
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math.inverseMat4(pvMatInv, pvMatInv);
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-
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-
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tempVec4a[2] = -1;
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-
tempVec4a[3] = 1;
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// Calculate clip space coordinates, which will be in range
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// of x=[-1..1] and y=[-1..1], with y=(+1) at top
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-
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-
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const clipX = 2 * canvasPos[0] / canvas.width - 1; // Calculate clip space coordinates
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const clipY = 1 - 2 * canvasPos[1] / canvas.height;
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-
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tempVec4c[1] = clipY;
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-
tempVec4c[2] = 1;
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tempVec4c[3] = 1;
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clipToWorld(clipX, clipY, -1, isOrtho, vec4Near);
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-
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math.mulVec4Scalar(tempVec4d, 1 / tempVec4d[3]);
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clipToWorld(clipX, clipY, 1, isOrtho, vec4Far);
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worldRayOrigin[0] =
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worldRayOrigin[1] =
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worldRayOrigin[2] =
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worldRayOrigin[0] = vec4Near[0];
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worldRayOrigin[1] = vec4Near[1];
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worldRayOrigin[2] = vec4Near[2];
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-
math.subVec3(
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+
math.subVec3(vec4Far, vec4Near, worldRayDir);
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math.normalizeVec3(worldRayDir);
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};
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@@ -6261,8 +6256,8 @@ const math = {
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const worldRayOrigin = new FloatArrayType(3);
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const worldRayDir = new FloatArrayType(3);
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-
return (canvas, viewMatrix, projMatrix, worldMatrix, canvasPos, localRayOrigin, localRayDir) => {
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6265
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math.canvasPosToWorldRay(canvas, viewMatrix, projMatrix, canvasPos, worldRayOrigin, worldRayDir);
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6259
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return (canvas, viewMatrix, projMatrix, projection, worldMatrix, canvasPos, localRayOrigin, localRayDir) => {
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6260
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math.canvasPosToWorldRay(canvas, viewMatrix, projMatrix, projection, canvasPos, worldRayOrigin, worldRayDir);
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math.worldRayToLocalRay(worldMatrix, worldRayOrigin, worldRayDir, localRayOrigin, localRayDir);
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};
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}))(),
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@@ -11117,7 +11112,7 @@ function activateDraggableDot(dot, cfg) {
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const pickWorldPos = canvasPos => {
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11118
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const origin = math.vec3();
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const direction = math.vec3();
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11120
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-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
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+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
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return ray2WorldPos(origin, direction, canvasPos);
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};
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@@ -20010,6 +20005,7 @@ const Renderer$1 = function (scene, options) {
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let look;
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let pickViewMatrix = null;
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let pickProjMatrix = null;
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+
let projection = null;
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pickResult.pickSurface = params.pickSurface;
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@@ -20020,6 +20016,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = scene.camera.viewMatrix;
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pickProjMatrix = scene.camera.projMatrix;
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projection = scene.camera.projection;
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pickResult.canvasPos = params.canvasPos;
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@@ -20032,6 +20029,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = params.matrix;
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pickProjMatrix = scene.camera.projMatrix;
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projection = scene.camera.projection;
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} else {
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@@ -20050,6 +20048,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = math.lookAtMat4v(worldRayOrigin, look, up, tempMat4b);
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// pickProjMatrix = scene.camera.projMatrix;
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pickProjMatrix = scene.camera.ortho.matrix;
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+
projection = "ortho";
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pickResult.origin = worldRayOrigin;
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pickResult.direction = worldRayDir;
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@@ -20097,7 +20096,7 @@ const Renderer$1 = function (scene, options) {
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gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
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20100
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-
pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult);
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pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, projection, pickResult);
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pickResult.pickSurfacePrecision = false;
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@@ -20370,7 +20369,9 @@ const Renderer$1 = function (scene, options) {
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const _pickResult = new PickResult();
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-
return function (
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20372
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+
return function (params, pickResult = _pickResult) {
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+
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const {canvasPos, origin, direction, snapRadius, snapToVertex, snapToEdge} = params;
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if (!snapToVertex && !snapToEdge) {
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return this.pick({canvasPos, pickSurface: true});
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@@ -20384,7 +20385,7 @@ const Renderer$1 = function (scene, options) {
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frameCtx.pickZNear = scene.camera.project.near;
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frameCtx.pickZFar = scene.camera.project.far;
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20387
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-
snapRadiusInPixels =
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+
const snapRadiusInPixels = snapRadius || 30;
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const vertexPickBuffer = renderBufferManager.getRenderBuffer("uniquePickColors-aabs", {
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depthTexture: true,
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@@ -20395,8 +20396,8 @@ const Renderer$1 = function (scene, options) {
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});
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frameCtx.snapVectorA = [
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getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
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getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
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canvasPos ? getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth) : 0,
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canvasPos ? getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight) : 0,
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];
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frameCtx.snapInvVectorAB = [
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@@ -20423,7 +20424,14 @@ const Renderer$1 = function (scene, options) {
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20423
20424
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// Set view and proj mats for VBO renderers
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20424
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///////////////////////////////////////
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20425
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20426
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-
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frameCtx.pickViewMatrix = (canvasPos
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20428
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+
? scene.camera.viewMatrix
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20429
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+
: math.lookAtMat4v(
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+
origin,
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20431
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+
math.addVec3(origin, direction, math.vec3()),
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20432
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+
math.vec3([0, 1, 0]),
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20433
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+
math.mat4()));
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20434
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+
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const pickProjMatrix = scene.camera.projMatrix;
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20428
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for (let type in drawableTypeInfo) {
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@@ -20432,7 +20440,7 @@ const Renderer$1 = function (scene, options) {
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20432
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for (let i = 0, len = drawableList.length; i < len; i++) {
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const drawable = drawableList[i];
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20434
20442
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if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
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20435
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-
drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
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20443
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+
drawable.setPickMatrices(frameCtx.pickViewMatrix, pickProjMatrix);
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20436
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}
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20437
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}
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20438
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}
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@@ -20609,7 +20617,7 @@ const Renderer$1 = function (scene, options) {
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20609
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pickResult.worldPos = snappedWorldPos;
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pickResult.worldNormal = snappedWorldNormal;
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20611
20619
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pickResult.entity = snappedEntity;
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20612
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-
pickResult.canvasPos = canvasPos;
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20620
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+
pickResult.canvasPos = canvasPos || scene.camera.projectWorldPos(worldPos || snappedWorldPos);
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20613
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pickResult.snappedCanvasPos = snappedCanvasPos || canvasPos;
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20614
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20615
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return pickResult;
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@@ -32015,11 +32023,6 @@ class Scene extends Component {
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32015
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return null;
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32016
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}
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32017
32025
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32018
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-
if ((params.snapToVertex || params.snapToEdge) && !params.canvasPos) {
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32019
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-
this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");
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32020
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-
return;
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32021
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-
}
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32022
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-
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params = params || {};
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32024
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32025
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params.pickSurface = params.pickSurface || params.rayPick; // Backwards compatibility
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@@ -32045,13 +32048,7 @@ class Scene extends Component {
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32045
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}
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if (params.snapToEdge || params.snapToVertex) {
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32048
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-
pickResult = this._renderer.snapPick(
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32049
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params.canvasPos,
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32050
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-
params.snapRadius || 30,
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32051
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params.snapToVertex,
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32052
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-
params.snapToEdge,
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32053
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-
pickResult
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32054
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-
);
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32051
|
+
pickResult = this._renderer.snapPick(params, pickResult);
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32055
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} else {
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32056
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pickResult = this._renderer.pick(params, pickResult);
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32057
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}
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@@ -32082,12 +32079,7 @@ class Scene extends Component {
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32082
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this.error("Scene.snapPick() canvasPos parameter expected");
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32083
32080
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return;
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32084
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}
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32085
|
-
return this._renderer.snapPick(
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32086
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params.canvasPos,
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32087
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-
params.snapRadius || 30,
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32088
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-
params.snapToVertex,
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32089
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-
params.snapToEdge,
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32090
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-
);
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32082
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+
return this._renderer.snapPick(params);
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32091
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}
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32092
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/**
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@@ -39825,8 +39817,8 @@ class Mesh extends Component {
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39825
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}
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39826
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39827
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/** @private */
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39828
|
-
pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult) {
|
|
39829
|
-
pickTriangleSurface(this, pickViewMatrix, pickProjMatrix, pickResult);
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|
39820
|
+
pickTriangleSurface(pickViewMatrix, pickProjMatrix, projection, pickResult) {
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|
39821
|
+
pickTriangleSurface(this, pickViewMatrix, pickProjMatrix, projection, pickResult);
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39830
39822
|
}
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39831
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|
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39832
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/** @private */
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@@ -39918,7 +39910,7 @@ const pickTriangleSurface = (function () {
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|
|
39918
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|
const tempVec3j = math.vec3();
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39919
39911
|
const tempVec3k = math.vec3();
|
|
39920
39912
|
|
|
39921
|
-
return function (mesh, pickViewMatrix, pickProjMatrix, pickResult) {
|
|
39913
|
+
return function (mesh, pickViewMatrix, pickProjMatrix, projection, pickResult) {
|
|
39922
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|
|
|
39923
39915
|
var primIndex = pickResult.primIndex;
|
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39924
39916
|
|
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@@ -39997,7 +39989,7 @@ const pickTriangleSurface = (function () {
|
|
|
39997
39989
|
// Attempt to ray-pick the triangle in local space
|
|
39998
39990
|
|
|
39999
39991
|
if (pickResult.canvasPos) {
|
|
40000
|
-
math.canvasPosToLocalRay(canvas.canvas, mesh.origin ? createRTCViewMat(pickViewMatrix, mesh.origin) : pickViewMatrix, pickProjMatrix, mesh.worldMatrix, pickResult.canvasPos, localRayOrigin, localRayDir);
|
|
39992
|
+
math.canvasPosToLocalRay(canvas.canvas, mesh.origin ? createRTCViewMat(pickViewMatrix, mesh.origin) : pickViewMatrix, pickProjMatrix, projection, mesh.worldMatrix, pickResult.canvasPos, localRayOrigin, localRayDir);
|
|
40001
39993
|
|
|
40002
39994
|
} else if (pickResult.origin && pickResult.direction) {
|
|
40003
39995
|
math.worldRayToLocalRay(mesh.worldMatrix, pickResult.origin, pickResult.direction, localRayOrigin, localRayDir);
|
|
@@ -87572,7 +87564,7 @@ class DistanceMeasurement extends Component {
|
|
|
87572
87564
|
}
|
|
87573
87565
|
|
|
87574
87566
|
if (!this._zAxisLabelCulled) {
|
|
87575
|
-
if(this._measurementOrientation === 'Vertical') {
|
|
87567
|
+
if(this._measurementOrientation === 'Vertical' && this.useRotationAdjustment) {
|
|
87576
87568
|
this._zAxisLabel.setPrefix("");
|
|
87577
87569
|
this._zAxisLabel.setText(tilde + Math.abs(math.lenVec3(math.subVec3(this._targetWorld, [this._originWorld[0], this._targetWorld[1], this._originWorld[2]], distVec3)) * scale).toFixed(2) + unitAbbrev);
|
|
87578
87570
|
}
|
|
@@ -88610,27 +88602,27 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl {
|
|
|
88610
88602
|
if (!this._active) {
|
|
88611
88603
|
return;
|
|
88612
88604
|
}
|
|
88613
|
-
|
|
88605
|
+
|
|
88614
88606
|
this.fire("activated", false);
|
|
88615
88607
|
|
|
88616
88608
|
if (this.pointerLens) {
|
|
88617
88609
|
this.pointerLens.visible = false;
|
|
88618
88610
|
}
|
|
88619
|
-
if (this._markerDiv) {
|
|
88620
|
-
|
|
88621
|
-
}
|
|
88622
|
-
this.reset();
|
|
88611
|
+
// if (this._markerDiv) {
|
|
88612
|
+
// this._destroyMarkerDiv()
|
|
88613
|
+
// }
|
|
88614
|
+
// this.reset();
|
|
88623
88615
|
const canvas = this.scene.canvas.canvas;
|
|
88624
88616
|
canvas.removeEventListener("mousedown", this._onMouseDown);
|
|
88625
88617
|
canvas.removeEventListener("mouseup", this._onMouseUp);
|
|
88626
88618
|
const cameraControl = this.distanceMeasurementsPlugin.viewer.cameraControl;
|
|
88627
88619
|
cameraControl.off(this._onCameraControlHoverSnapOrSurface);
|
|
88628
88620
|
cameraControl.off(this._onCameraControlHoverSnapOrSurfaceOff);
|
|
88629
|
-
if (this._currentDistanceMeasurement) {
|
|
88630
|
-
|
|
88631
|
-
|
|
88632
|
-
|
|
88633
|
-
}
|
|
88621
|
+
// if (this._currentDistanceMeasurement) {
|
|
88622
|
+
// this.distanceMeasurementsPlugin.fire("measurementCancel", this._currentDistanceMeasurement);
|
|
88623
|
+
// this._currentDistanceMeasurement.destroy();
|
|
88624
|
+
// this._currentDistanceMeasurement = null;
|
|
88625
|
+
// }
|
|
88634
88626
|
this._active = false;
|
|
88635
88627
|
}
|
|
88636
88628
|
|
|
@@ -89165,7 +89157,7 @@ class DistanceMeasurementsPlugin extends Plugin {
|
|
|
89165
89157
|
axisVisible: params.axisVisible !== false && this.defaultAxisVisible !== false,
|
|
89166
89158
|
xAxisVisible: params.xAxisVisible !== false && this.defaultXAxisVisible !== false,
|
|
89167
89159
|
yAxisVisible: params.yAxisVisible !== false && this.defaultYAxisVisible !== false,
|
|
89168
|
-
|
|
89160
|
+
zAxisVisible: params.zAxisVisible !== false && this.defaultZAxisVisible !== false,
|
|
89169
89161
|
xLabelEnabled: params.xLabelEnabled !== false && this.defaultXLabelEnabled !== false,
|
|
89170
89162
|
yLabelEnabled: params.yLabelEnabled !== false && this.defaultYLabelEnabled !== false,
|
|
89171
89163
|
zLabelEnabled: params.zLabelEnabled !== false && this.defaultZLabelEnabled !== false,
|
|
@@ -96958,8 +96950,7 @@ class MousePickHandler {
|
|
|
96958
96950
|
{
|
|
96959
96951
|
const origin = math.vec3();
|
|
96960
96952
|
const direction = math.vec3();
|
|
96961
|
-
|
|
96962
|
-
math.canvasPosToWorldRay(scene.canvas.canvas, scene.camera.viewMatrix, scene.camera.projMatrix, states.pointerCanvasPos, origin, direction);
|
|
96953
|
+
math.canvasPosToWorldRay(scene.canvas.canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, states.pointerCanvasPos, origin, direction);
|
|
96963
96954
|
cameraControl.fire("rayMove", { canvasPos: states.pointerCanvasPos, ray: { origin: origin, direction: direction, canvasPos: states.pointerCanvasPos } }, true);
|
|
96964
96955
|
}
|
|
96965
96956
|
|
|
@@ -97166,7 +97157,7 @@ class MousePickHandler {
|
|
|
97166
97157
|
|
|
97167
97158
|
this._timeout = setTimeout(() => {
|
|
97168
97159
|
|
|
97169
|
-
if (firstClickPickResult) {
|
|
97160
|
+
if (firstClickPickResult && firstClickPickResult.worldPos) {
|
|
97170
97161
|
|
|
97171
97162
|
cameraControl.fire("picked", firstClickPickResult, true);
|
|
97172
97163
|
|
|
@@ -139067,7 +139058,7 @@ const mousePointSelector = function(viewer, ray2WorldPos) {
|
|
|
139067
139058
|
const pickWorldPos = canvasPos => {
|
|
139068
139059
|
const origin = math.vec3();
|
|
139069
139060
|
const direction = math.vec3();
|
|
139070
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
139061
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
139071
139062
|
return ray2WorldPos(origin, direction);
|
|
139072
139063
|
};
|
|
139073
139064
|
|
|
@@ -139142,7 +139133,7 @@ const touchPointSelector = function(viewer, pointerCircle, ray2WorldPos) {
|
|
|
139142
139133
|
const pickWorldPos = canvasPos => {
|
|
139143
139134
|
const origin = math.vec3();
|
|
139144
139135
|
const direction = math.vec3();
|
|
139145
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
139136
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
139146
139137
|
return ray2WorldPos(origin, direction);
|
|
139147
139138
|
};
|
|
139148
139139
|
|
|
@@ -140362,7 +140353,7 @@ class ZoneTranslateControl extends Component {
|
|
|
140362
140353
|
const pickWorldPos = canvasPos => {
|
|
140363
140354
|
const origin = math.vec3();
|
|
140364
140355
|
const direction = math.vec3();
|
|
140365
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
140356
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
140366
140357
|
return ray2WorldPos(origin, direction);
|
|
140367
140358
|
};
|
|
140368
140359
|
|