@xeokit/xeokit-sdk 2.6.26 → 2.6.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +73 -82
- package/dist/xeokit-sdk.es.js +73 -82
- package/dist/xeokit-sdk.es5.js +38 -29
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +4 -4
- package/package.json +1 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +1 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +10 -10
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +1 -1
- package/src/plugins/ZonesPlugin/index.js +3 -3
- package/src/plugins/lib/ui/index.js +1 -1
- package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +1 -2
- package/src/viewer/scene/math/math.js +29 -34
- package/src/viewer/scene/mesh/Mesh.js +4 -4
- package/src/viewer/scene/scene/Scene.js +2 -18
- package/src/viewer/scene/webgl/Renderer.js +21 -8
- package/types/plugins/AngleMeasurementsPlugin/AngleMeasurement.d.ts +14 -0
- package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.d.ts +13 -0
- package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.d.ts +15 -0
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -6194,54 +6194,49 @@ const math = {
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6194
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@static
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@param {Number[]} viewMatrix View matrix
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@param {Number[]} projMatrix Projection matrix
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6197
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+
@param {String} projection Projection type (e.g. "ortho")
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@param {Number[]} canvasPos The Canvas-space position.
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@param {Number[]} worldRayOrigin The World-space ray origin.
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@param {Number[]} worldRayDir The World-space ray direction.
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*/
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canvasPosToWorldRay: ((() => {
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const
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const
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const
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-
const tempVec4b = new FloatArrayType(4);
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const tempVec4c = new FloatArrayType(4);
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-
const tempVec4d = new FloatArrayType(4);
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+
const pvMatInv = new FloatArrayType(16);
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const vec4Near = new FloatArrayType(4);
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const vec4Far = new FloatArrayType(4);
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-
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const clipToWorld = (clipX, clipY, clipZ, isOrtho, outVec4) => {
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outVec4[0] = clipX;
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outVec4[1] = clipY;
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outVec4[2] = clipZ;
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outVec4[3] = 1;
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-
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-
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-
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-
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// of x=[-1..1] and y=[-1..1], with y=(+1) at top
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math.transformVec4(pvMatInv, outVec4, outVec4);
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if (! isOrtho)
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math.mulVec4Scalar(outVec4, 1 / outVec4[3]);
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};
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-
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const
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return (canvas, viewMatrix, projMatrix, projection, canvasPos, worldRayOrigin, worldRayDir) => {
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const isOrtho = projection === "ortho";
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-
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-
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+
math.mulMat4(projMatrix, viewMatrix, pvMatInv);
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math.inverseMat4(pvMatInv, pvMatInv);
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-
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-
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tempVec4a[2] = -1;
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tempVec4a[3] = 1;
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// Calculate clip space coordinates, which will be in range
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// of x=[-1..1] and y=[-1..1], with y=(+1) at top
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-
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-
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const clipX = 2 * canvasPos[0] / canvas.width - 1; // Calculate clip space coordinates
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const clipY = 1 - 2 * canvasPos[1] / canvas.height;
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-
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tempVec4c[1] = clipY;
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tempVec4c[2] = 1;
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tempVec4c[3] = 1;
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clipToWorld(clipX, clipY, -1, isOrtho, vec4Near);
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-
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math.mulVec4Scalar(tempVec4d, 1 / tempVec4d[3]);
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clipToWorld(clipX, clipY, 1, isOrtho, vec4Far);
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worldRayOrigin[0] =
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worldRayOrigin[1] =
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-
worldRayOrigin[2] =
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+
worldRayOrigin[0] = vec4Near[0];
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worldRayOrigin[1] = vec4Near[1];
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worldRayOrigin[2] = vec4Near[2];
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math.subVec3(
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math.subVec3(vec4Far, vec4Near, worldRayDir);
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math.normalizeVec3(worldRayDir);
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};
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@@ -6265,8 +6260,8 @@ const math = {
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const worldRayOrigin = new FloatArrayType(3);
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const worldRayDir = new FloatArrayType(3);
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-
return (canvas, viewMatrix, projMatrix, worldMatrix, canvasPos, localRayOrigin, localRayDir) => {
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6269
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-
math.canvasPosToWorldRay(canvas, viewMatrix, projMatrix, canvasPos, worldRayOrigin, worldRayDir);
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6263
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return (canvas, viewMatrix, projMatrix, projection, worldMatrix, canvasPos, localRayOrigin, localRayDir) => {
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math.canvasPosToWorldRay(canvas, viewMatrix, projMatrix, projection, canvasPos, worldRayOrigin, worldRayDir);
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math.worldRayToLocalRay(worldMatrix, worldRayOrigin, worldRayDir, localRayOrigin, localRayDir);
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};
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}))(),
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@@ -11121,7 +11116,7 @@ function activateDraggableDot(dot, cfg) {
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const pickWorldPos = canvasPos => {
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const origin = math.vec3();
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const direction = math.vec3();
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-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
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11119
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+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
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return ray2WorldPos(origin, direction, canvasPos);
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};
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@@ -20014,6 +20009,7 @@ const Renderer$1 = function (scene, options) {
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let look;
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let pickViewMatrix = null;
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let pickProjMatrix = null;
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let projection = null;
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pickResult.pickSurface = params.pickSurface;
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@@ -20024,6 +20020,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = scene.camera.viewMatrix;
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pickProjMatrix = scene.camera.projMatrix;
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projection = scene.camera.projection;
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pickResult.canvasPos = params.canvasPos;
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@@ -20036,6 +20033,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = params.matrix;
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pickProjMatrix = scene.camera.projMatrix;
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projection = scene.camera.projection;
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} else {
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@@ -20054,6 +20052,7 @@ const Renderer$1 = function (scene, options) {
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pickViewMatrix = math.lookAtMat4v(worldRayOrigin, look, up, tempMat4b);
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// pickProjMatrix = scene.camera.projMatrix;
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pickProjMatrix = scene.camera.ortho.matrix;
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+
projection = "ortho";
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pickResult.origin = worldRayOrigin;
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pickResult.direction = worldRayDir;
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@@ -20101,7 +20100,7 @@ const Renderer$1 = function (scene, options) {
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gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
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-
pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult);
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pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, projection, pickResult);
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pickResult.pickSurfacePrecision = false;
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@@ -20374,7 +20373,9 @@ const Renderer$1 = function (scene, options) {
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const _pickResult = new PickResult();
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-
return function (
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+
return function (params, pickResult = _pickResult) {
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+
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const {canvasPos, origin, direction, snapRadius, snapToVertex, snapToEdge} = params;
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if (!snapToVertex && !snapToEdge) {
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return this.pick({canvasPos, pickSurface: true});
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@@ -20388,7 +20389,7 @@ const Renderer$1 = function (scene, options) {
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frameCtx.pickZNear = scene.camera.project.near;
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frameCtx.pickZFar = scene.camera.project.far;
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-
snapRadiusInPixels =
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+
const snapRadiusInPixels = snapRadius || 30;
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const vertexPickBuffer = renderBufferManager.getRenderBuffer("uniquePickColors-aabs", {
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depthTexture: true,
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@@ -20399,8 +20400,8 @@ const Renderer$1 = function (scene, options) {
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});
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frameCtx.snapVectorA = [
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getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
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getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
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canvasPos ? getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth) : 0,
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canvasPos ? getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight) : 0,
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];
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frameCtx.snapInvVectorAB = [
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@@ -20427,7 +20428,14 @@ const Renderer$1 = function (scene, options) {
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// Set view and proj mats for VBO renderers
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///////////////////////////////////////
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20430
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-
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20431
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frameCtx.pickViewMatrix = (canvasPos
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+
? scene.camera.viewMatrix
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20433
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+
: math.lookAtMat4v(
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origin,
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20435
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+
math.addVec3(origin, direction, math.vec3()),
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20436
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+
math.vec3([0, 1, 0]),
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20437
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+
math.mat4()));
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20438
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+
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const pickProjMatrix = scene.camera.projMatrix;
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20432
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for (let type in drawableTypeInfo) {
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@@ -20436,7 +20444,7 @@ const Renderer$1 = function (scene, options) {
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20436
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for (let i = 0, len = drawableList.length; i < len; i++) {
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const drawable = drawableList[i];
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if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
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20439
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-
drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
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20447
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+
drawable.setPickMatrices(frameCtx.pickViewMatrix, pickProjMatrix);
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}
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20441
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}
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}
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@@ -20613,7 +20621,7 @@ const Renderer$1 = function (scene, options) {
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20613
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pickResult.worldPos = snappedWorldPos;
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20614
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pickResult.worldNormal = snappedWorldNormal;
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20615
20623
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pickResult.entity = snappedEntity;
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20616
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-
pickResult.canvasPos = canvasPos;
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20624
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+
pickResult.canvasPos = canvasPos || scene.camera.projectWorldPos(worldPos || snappedWorldPos);
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20617
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pickResult.snappedCanvasPos = snappedCanvasPos || canvasPos;
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20618
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20619
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return pickResult;
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@@ -32019,11 +32027,6 @@ class Scene extends Component {
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32019
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return null;
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32020
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}
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32021
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32022
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-
if ((params.snapToVertex || params.snapToEdge) && !params.canvasPos) {
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32023
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-
this.error("Scene.snapPick() `canvasPos` parameter expected for `snapToVertex:true` or `snapToEdge:true`");
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32024
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-
return;
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32025
|
-
}
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32026
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-
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params = params || {};
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32028
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params.pickSurface = params.pickSurface || params.rayPick; // Backwards compatibility
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@@ -32049,13 +32052,7 @@ class Scene extends Component {
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32049
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}
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if (params.snapToEdge || params.snapToVertex) {
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32052
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-
pickResult = this._renderer.snapPick(
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32053
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params.canvasPos,
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32054
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-
params.snapRadius || 30,
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32055
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params.snapToVertex,
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32056
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-
params.snapToEdge,
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32057
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-
pickResult
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32058
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-
);
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32055
|
+
pickResult = this._renderer.snapPick(params, pickResult);
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32059
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} else {
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32060
32057
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pickResult = this._renderer.pick(params, pickResult);
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32061
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}
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@@ -32086,12 +32083,7 @@ class Scene extends Component {
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32086
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this.error("Scene.snapPick() canvasPos parameter expected");
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32087
32084
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return;
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32088
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}
|
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32089
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-
return this._renderer.snapPick(
|
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32090
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params.canvasPos,
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32091
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-
params.snapRadius || 30,
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32092
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-
params.snapToVertex,
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32093
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-
params.snapToEdge,
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32094
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-
);
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+
return this._renderer.snapPick(params);
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32095
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}
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32096
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32089
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/**
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@@ -39829,8 +39821,8 @@ class Mesh extends Component {
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39829
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}
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39830
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39831
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/** @private */
|
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39832
|
-
pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult) {
|
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39833
|
-
pickTriangleSurface(this, pickViewMatrix, pickProjMatrix, pickResult);
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39824
|
+
pickTriangleSurface(pickViewMatrix, pickProjMatrix, projection, pickResult) {
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|
39825
|
+
pickTriangleSurface(this, pickViewMatrix, pickProjMatrix, projection, pickResult);
|
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39834
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|
}
|
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39835
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39836
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/** @private */
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@@ -39922,7 +39914,7 @@ const pickTriangleSurface = (function () {
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39922
39914
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const tempVec3j = math.vec3();
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39923
39915
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const tempVec3k = math.vec3();
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39924
39916
|
|
|
39925
|
-
return function (mesh, pickViewMatrix, pickProjMatrix, pickResult) {
|
|
39917
|
+
return function (mesh, pickViewMatrix, pickProjMatrix, projection, pickResult) {
|
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39926
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|
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39927
39919
|
var primIndex = pickResult.primIndex;
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39928
39920
|
|
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@@ -40001,7 +39993,7 @@ const pickTriangleSurface = (function () {
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|
|
40001
39993
|
// Attempt to ray-pick the triangle in local space
|
|
40002
39994
|
|
|
40003
39995
|
if (pickResult.canvasPos) {
|
|
40004
|
-
math.canvasPosToLocalRay(canvas.canvas, mesh.origin ? createRTCViewMat(pickViewMatrix, mesh.origin) : pickViewMatrix, pickProjMatrix, mesh.worldMatrix, pickResult.canvasPos, localRayOrigin, localRayDir);
|
|
39996
|
+
math.canvasPosToLocalRay(canvas.canvas, mesh.origin ? createRTCViewMat(pickViewMatrix, mesh.origin) : pickViewMatrix, pickProjMatrix, projection, mesh.worldMatrix, pickResult.canvasPos, localRayOrigin, localRayDir);
|
|
40005
39997
|
|
|
40006
39998
|
} else if (pickResult.origin && pickResult.direction) {
|
|
40007
39999
|
math.worldRayToLocalRay(mesh.worldMatrix, pickResult.origin, pickResult.direction, localRayOrigin, localRayDir);
|
|
@@ -87576,7 +87568,7 @@ class DistanceMeasurement extends Component {
|
|
|
87576
87568
|
}
|
|
87577
87569
|
|
|
87578
87570
|
if (!this._zAxisLabelCulled) {
|
|
87579
|
-
if(this._measurementOrientation === 'Vertical') {
|
|
87571
|
+
if(this._measurementOrientation === 'Vertical' && this.useRotationAdjustment) {
|
|
87580
87572
|
this._zAxisLabel.setPrefix("");
|
|
87581
87573
|
this._zAxisLabel.setText(tilde + Math.abs(math.lenVec3(math.subVec3(this._targetWorld, [this._originWorld[0], this._targetWorld[1], this._originWorld[2]], distVec3)) * scale).toFixed(2) + unitAbbrev);
|
|
87582
87574
|
}
|
|
@@ -88614,27 +88606,27 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl {
|
|
|
88614
88606
|
if (!this._active) {
|
|
88615
88607
|
return;
|
|
88616
88608
|
}
|
|
88617
|
-
|
|
88609
|
+
|
|
88618
88610
|
this.fire("activated", false);
|
|
88619
88611
|
|
|
88620
88612
|
if (this.pointerLens) {
|
|
88621
88613
|
this.pointerLens.visible = false;
|
|
88622
88614
|
}
|
|
88623
|
-
if (this._markerDiv) {
|
|
88624
|
-
|
|
88625
|
-
}
|
|
88626
|
-
this.reset();
|
|
88615
|
+
// if (this._markerDiv) {
|
|
88616
|
+
// this._destroyMarkerDiv()
|
|
88617
|
+
// }
|
|
88618
|
+
// this.reset();
|
|
88627
88619
|
const canvas = this.scene.canvas.canvas;
|
|
88628
88620
|
canvas.removeEventListener("mousedown", this._onMouseDown);
|
|
88629
88621
|
canvas.removeEventListener("mouseup", this._onMouseUp);
|
|
88630
88622
|
const cameraControl = this.distanceMeasurementsPlugin.viewer.cameraControl;
|
|
88631
88623
|
cameraControl.off(this._onCameraControlHoverSnapOrSurface);
|
|
88632
88624
|
cameraControl.off(this._onCameraControlHoverSnapOrSurfaceOff);
|
|
88633
|
-
if (this._currentDistanceMeasurement) {
|
|
88634
|
-
|
|
88635
|
-
|
|
88636
|
-
|
|
88637
|
-
}
|
|
88625
|
+
// if (this._currentDistanceMeasurement) {
|
|
88626
|
+
// this.distanceMeasurementsPlugin.fire("measurementCancel", this._currentDistanceMeasurement);
|
|
88627
|
+
// this._currentDistanceMeasurement.destroy();
|
|
88628
|
+
// this._currentDistanceMeasurement = null;
|
|
88629
|
+
// }
|
|
88638
88630
|
this._active = false;
|
|
88639
88631
|
}
|
|
88640
88632
|
|
|
@@ -89169,7 +89161,7 @@ class DistanceMeasurementsPlugin extends Plugin {
|
|
|
89169
89161
|
axisVisible: params.axisVisible !== false && this.defaultAxisVisible !== false,
|
|
89170
89162
|
xAxisVisible: params.xAxisVisible !== false && this.defaultXAxisVisible !== false,
|
|
89171
89163
|
yAxisVisible: params.yAxisVisible !== false && this.defaultYAxisVisible !== false,
|
|
89172
|
-
|
|
89164
|
+
zAxisVisible: params.zAxisVisible !== false && this.defaultZAxisVisible !== false,
|
|
89173
89165
|
xLabelEnabled: params.xLabelEnabled !== false && this.defaultXLabelEnabled !== false,
|
|
89174
89166
|
yLabelEnabled: params.yLabelEnabled !== false && this.defaultYLabelEnabled !== false,
|
|
89175
89167
|
zLabelEnabled: params.zLabelEnabled !== false && this.defaultZLabelEnabled !== false,
|
|
@@ -96962,8 +96954,7 @@ class MousePickHandler {
|
|
|
96962
96954
|
{
|
|
96963
96955
|
const origin = math.vec3();
|
|
96964
96956
|
const direction = math.vec3();
|
|
96965
|
-
|
|
96966
|
-
math.canvasPosToWorldRay(scene.canvas.canvas, scene.camera.viewMatrix, scene.camera.projMatrix, states.pointerCanvasPos, origin, direction);
|
|
96957
|
+
math.canvasPosToWorldRay(scene.canvas.canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, states.pointerCanvasPos, origin, direction);
|
|
96967
96958
|
cameraControl.fire("rayMove", { canvasPos: states.pointerCanvasPos, ray: { origin: origin, direction: direction, canvasPos: states.pointerCanvasPos } }, true);
|
|
96968
96959
|
}
|
|
96969
96960
|
|
|
@@ -139071,7 +139062,7 @@ const mousePointSelector = function(viewer, ray2WorldPos) {
|
|
|
139071
139062
|
const pickWorldPos = canvasPos => {
|
|
139072
139063
|
const origin = math.vec3();
|
|
139073
139064
|
const direction = math.vec3();
|
|
139074
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
139065
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
139075
139066
|
return ray2WorldPos(origin, direction);
|
|
139076
139067
|
};
|
|
139077
139068
|
|
|
@@ -139146,7 +139137,7 @@ const touchPointSelector = function(viewer, pointerCircle, ray2WorldPos) {
|
|
|
139146
139137
|
const pickWorldPos = canvasPos => {
|
|
139147
139138
|
const origin = math.vec3();
|
|
139148
139139
|
const direction = math.vec3();
|
|
139149
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
139140
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
139150
139141
|
return ray2WorldPos(origin, direction);
|
|
139151
139142
|
};
|
|
139152
139143
|
|
|
@@ -140366,7 +140357,7 @@ class ZoneTranslateControl extends Component {
|
|
|
140366
140357
|
const pickWorldPos = canvasPos => {
|
|
140367
140358
|
const origin = math.vec3();
|
|
140368
140359
|
const direction = math.vec3();
|
|
140369
|
-
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, canvasPos, origin, direction);
|
|
140360
|
+
math.canvasPosToWorldRay(canvas, scene.camera.viewMatrix, scene.camera.projMatrix, scene.camera.projection, canvasPos, origin, direction);
|
|
140370
140361
|
return ray2WorldPos(origin, direction);
|
|
140371
140362
|
};
|
|
140372
140363
|
|