@xeokit/xeokit-sdk 2.6.105-XCD-439-transparent-issues-v3 → 2.6.106
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -1
- package/dist/xeokit-sdk.cjs.js +43 -102
- package/dist/xeokit-sdk.es.js +43 -102
- package/dist/xeokit-sdk.es5.js +36 -38
- package/dist/xeokit-sdk.min.cjs.js +7 -7
- package/dist/xeokit-sdk.min.es.js +7 -7
- package/dist/xeokit-sdk.min.es5.js +6 -6
- package/package.json +1 -1
- package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1 -1
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +2 -2
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +2 -2
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV12.js +3 -3
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +2 -2
- package/src/plugins/ZonesPlugin/ZonesPlugin.js +0 -6
- package/src/viewer/Viewer.js +1 -4
- package/src/viewer/scene/mesh/Mesh.js +15 -23
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -1
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -1
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -1
- package/src/viewer/scene/model/SceneModel.js +1 -2
- package/src/viewer/scene/scene/Scene.js +1 -3
- package/src/viewer/scene/webgl/Renderer.js +0 -36
- package/types/viewer/Viewer.d.ts +0 -4
package/README.md
CHANGED
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@@ -2,7 +2,6 @@
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[](https://badge.fury.io/js/%40xeokit%2Fxeokit-sdk)
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[](https://www.jsdelivr.com/package/npm/@xeokit/xeokit-sdk)
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[](/advisor/npm-package/@xeokit/xeokit-sdk)
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[](https://github.com/xeokit/xeokit-sdk/actions/workflows/codesee-arch-diagram.yml)
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[xeokit](http://xeokit.io) is a JavaScript software development kit created by [xeolabs](http://xeolabs.com) and supported by [Creoox AG](https://creoox.com) for viewing
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package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -1,11 +1,11 @@
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1
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/**
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* xeokit-sdk v2.6.
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* Commit:
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* Built: 2026-02-
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* xeokit-sdk v2.6.106
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* Commit: 198ae9cbd40c72fbcea53b2edf08d98c6fdac33e
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* Built: 2026-02-20T12:48:25.197Z
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*/
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if (typeof window !== 'undefined') {
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window.__XEOKIT__ = { version: '2.6.
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window.__XEOKIT__ = { version: '2.6.106', commit: '198ae9cbd40c72fbcea53b2edf08d98c6fdac33e', built: '2026-02-20T12:48:25.197Z' };
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}
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'use strict';
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@@ -11423,7 +11423,7 @@ class CameraPath extends Component {
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}
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}
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const tempVec3$
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const tempVec3$8 = math.vec3();
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const newLook = math.vec3();
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const newEye = math.vec3();
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const newUp = math.vec3();
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@@ -11685,7 +11685,7 @@ class CameraFlightAnimation extends Component {
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this._look2 = poi || aabbCenter;
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const eyeLookVec = math.subVec3(this._eye1, this._look1, tempVec3$
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const eyeLookVec = math.subVec3(this._eye1, this._look1, tempVec3$8);
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const eyeLookVecNorm = math.normalizeVec3(eyeLookVec);
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const diag = poi ? math.getAABB3DiagPoint(aabb, poi) : math.getAABB3Diag(aabb);
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const fitFOV = params.fitFOV || this._fitFOV;
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@@ -11844,12 +11844,12 @@ class CameraFlightAnimation extends Component {
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dist = Math.abs((diag) / Math.tan((params.fitFOV || this._fitFOV) * math.DEGTORAD));
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} else {
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dist = math.lenVec3(math.subVec3(camera.eye, camera.look, tempVec3$
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dist = math.lenVec3(math.subVec3(camera.eye, camera.look, tempVec3$8));
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}
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math.mulVec3Scalar(newLookEyeVec, dist);
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camera.eye = math.addVec3(newLook, newLookEyeVec, tempVec3$
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camera.eye = math.addVec3(newLook, newLookEyeVec, tempVec3$8);
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camera.look = newLook;
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this.scene.camera.ortho.scale = diag * 1.1;
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@@ -21796,7 +21796,6 @@ const PickMeshShaderSource = function(meshHash, programVariables) {
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getHash: () => [ meshHash ],
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programName: "PickMesh",
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isPick: true,
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dontBillboardAnything: true,
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appendFragmentOutputs: (src) => src.push(`${outColor} = ${pickColor};`)
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};
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};
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@@ -21809,7 +21808,6 @@ const PickTriangleShaderSource = function(meshHash, programVariables, geometry)
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programName: "PickTriangle",
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isPick: true,
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trianglePick: true,
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dontBillboardAnything: true,
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appendFragmentOutputs: (src) => src.push(`${outColor} = ${vColor};`)
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};
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};
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@@ -21842,7 +21840,6 @@ const ShadowShaderSource = function(meshHash, programVariables) {
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programName: "Shadow",
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setsLineWidth: true,
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useShadowView: true,
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dontBillboardAnything: true,
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dontGetLogDepth: true,
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appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
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};
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@@ -24239,7 +24236,7 @@ const instantiateMeshRenderer = (mesh, attributes, auxVariables, programSetup, p
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const projMatrix = programVariables.createUniform("mat4", "projMatrix");
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const billboard = mesh.billboard;
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const isBillboard = (
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const isBillboard = (billboard === "spherical") || (billboard === "cylindrical");
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const stationary = mesh.stationary;
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const defineBillboard = isBillboard && ((name, src) => [
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`mat4 ${name}(in mat4 matIn) {`,
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@@ -24262,17 +24259,13 @@ const instantiateMeshRenderer = (mesh, attributes, auxVariables, programSetup, p
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})();
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const fragmentOutputsSetup = [ ];
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fragmentOutputsSetup.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
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} else if (meshStateBackground) {
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fragmentOutputsSetup.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${billboardIfApplicableFrag("viewMatrix1")};`);
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fragmentOutputsSetup.push(`mat4 viewMatrix1 = ${viewMatrix};`);
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if (stationary) {
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fragmentOutputsSetup.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
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} else if (meshStateBackground) {
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fragmentOutputsSetup.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${billboardIfApplicableFrag("viewMatrix1")};`);
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const clipPos = "clipPos";
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const getVertexData = function() {
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@@ -24284,20 +24277,16 @@ const instantiateMeshRenderer = (mesh, attributes, auxVariables, programSetup, p
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}
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src.push(`vec4 worldPosition = ${billboardIfApplicable(modelMatrix)} * localPosition;`);
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src.push(`worldPosition.xyz = worldPosition.xyz + ${offset};`);
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}
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src.push(`mat4 viewMatrix2 = ${billboardIfApplicable("viewMatrix1")};`);
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src.push(`vec4 viewPosition = ${(isBillboard
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src.push(`mat4 viewMatrix1 = ${viewMatrix};`);
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if (stationary) {
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src.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
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} else if (meshStateBackground) {
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src.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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src.push(`mat4 viewMatrix2 = ${billboardIfApplicable("viewMatrix1")};`);
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src.push(`vec4 viewPosition = ${(isBillboard
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? `${billboardIfApplicable(`viewMatrix1 * ${modelMatrix}`)} * localPosition`
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: "viewMatrix2 * worldPosition")};`);
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}
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decodedUv && decodedUv.needed && src.push(`vec2 ${decodedUv} = ${quantizedGeometry ? `(${uvDecodeMatrix} * vec3(${attributes.uv}, 1.0)).xy` : attributes.uv};`);
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if (worldNormal && worldNormal.needed) {
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const localNormal = quantizedGeometry ? `${programVariables.commonLibrary.octDecode}(${attributes.normal}.xy)` : attributes.normal;
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@@ -26516,7 +26505,7 @@ class Texture extends Component {
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}
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}
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const tempVec3$
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const tempVec3$7 = math.vec3();
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const tempVec3b$a = math.vec3();
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math.vec3();
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const zeroVec$1 = math.vec3([0, -1, 0]);
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const origin = this.scene.center;
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const negDir = [-this._dir[0], -this._dir[1], -this._dir[2]];
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math.subVec3(origin, this.position, tempVec3$
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math.subVec3(origin, this.position, tempVec3$7);
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const dist = -math.dotVec3(negDir, tempVec3$
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const dist = -math.dotVec3(negDir, tempVec3$7);
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math.normalizeVec3(negDir);
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math.mulVec3Scalar(negDir, dist, tempVec3b$a);
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@@ -31953,7 +31942,7 @@ const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
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};
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const tempVec2 = math.vec2();
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const tempVec3$
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const tempVec3$6 = math.vec3();
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const tempVec4$1 = math.vec4();
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const tempMat4$2 = math.mat4();
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const vec3zero = math.vec3([0,0,0]);
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@@ -32190,7 +32179,7 @@ const getRenderers = (function() {
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const origin = layer.origin;
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const model = layer.model;
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const viewParams = frameCtx.viewParams;
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const rtcOrigin = tempVec3$
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const rtcOrigin = tempVec3$6;
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math.transformPoint3(model.matrix, origin, rtcOrigin);
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const viewMatrix = viewParams.viewMatrix;
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@@ -32930,7 +32919,7 @@ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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*/
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const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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const tempVec3$
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const tempVec3$5 = math.vec3();
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const tempVec3a$e = math.vec3();
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const tempVec4a$b = math.vec4();
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math.vec4();
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@@ -33501,7 +33490,7 @@ class DTXLayer extends Layer {
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setInputValue(layerTypeInputs.worldMatrix, model.rotationMatrix);
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setInputValue(layerTypeInputs.viewMatrix, viewState.viewMatrix);
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setInputValue(layerTypeInputs.projMatrix, viewState.projMatrix);
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const rtcOrigin = math.transformPoint3(model.matrix, origin, tempVec3$
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const rtcOrigin = math.transformPoint3(model.matrix, origin, tempVec3$5);
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setInputValue(layerTypeInputs.uCameraEyeRtc, math.subVec3(viewState.eye, rtcOrigin, tempVec3a$e));
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setInputValue(layerTypeInputs.perObjPosDecode, texturePerObjectPositionsDecodeMatrix);
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setInputValue(layerTypeInputs.perVertIdCoords, texturePerVertexIdCoordinates);
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@@ -38864,7 +38853,6 @@ class SceneModel extends Component {
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this.renderOrder = cfg.renderOrder || 0;
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this._dtxEnabled = this.scene.dtxEnabled && (cfg.dtxEnabled !== false);
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this._layerPerMesh = this.scene.layerPerMesh;
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this._enableVertexWelding = false; // Not needed for most objects, and very expensive, so disabled
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this._enableIndexBucketing = false; // Until fixed: https://github.com/xeokit/xeokit-sdk/issues/1204
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@@ -40736,7 +40724,7 @@ class SceneModel extends Component {
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const positionsDecodeHash = posDecode ? this._createHashStringFromMatrix(posDecode) : "-";
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const textureSetId = cfg.textureSetId || "-";
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const geometryId = instancing ? cfg.geometryId : "-";
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const layerId = (instancing ? "instancing" : "batching") + `.${Math.round(origin[0])}.${Math.round(origin[1])}.${Math.round(origin[2])}.${primitive}.${positionsDecodeHash}.${textureSetId}.${geometryId}
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const layerId = (instancing ? "instancing" : "batching") + `.${Math.round(origin[0])}.${Math.round(origin[1])}.${Math.round(origin[2])}.${primitive}.${positionsDecodeHash}.${textureSetId}.${geometryId}`;
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if ((! instancing) && (layerId in this._vboLayers)) {
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const layer = this._vboLayers[layerId];
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@@ -47148,7 +47136,6 @@ const vec3_0 = math.vec3([0,0,0]);
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const iota = (n) => { const ret = [ ]; for (let i = 0; i < n; ++i) ret.push(i); return ret; };
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const tempPlanes = iota(6).map(() => math.vec4());
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const tempVec3$5 = math.vec3();
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const tempVec4 = math.vec4();
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const bitShiftScreenZ = math.vec4([1.0 / (256.0 * 256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0]);
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@@ -48141,40 +48128,6 @@ const Renderer$1 = function (scene, options) {
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if (normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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}
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if (options.sortAllTransparent) {
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const eye = frameCtx.viewParams.eye;
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normalFillTransparentBin.length = normalFillTransparentBinLen; // normalFillTransparentBin reused by renderDrawables calls, so needs to be truncated if necessary
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const transparentDrawables = [ ];
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const appendTransparentDrawable = (d, draw) => {
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math.getAABB3Center(d.aabb, tempVec3$5);
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transparentDrawables.push({ draw: draw, distSq: math.distVec3(eye, math.getAABB3Center(d.aabb, tempVec3$5)) });
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};
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iota(normalEdgesTransparentBinLen).forEach(i => {
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const d = normalEdgesTransparentBin[i];
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|
-
appendTransparentDrawable(d, () => d.drawEdgesColorTransparent(frameCtx));
|
|
48157
|
-
});
|
|
48158
|
-
|
|
48159
|
-
iota(normalFillTransparentBinLen).forEach(i => {
|
|
48160
|
-
const d = normalFillTransparentBin[i];
|
|
48161
|
-
appendTransparentDrawable(d, () => d.drawColorTransparent(frameCtx));
|
|
48162
|
-
});
|
|
48163
|
-
|
|
48164
|
-
iota(xrayEdgesTransparentBinLen).forEach(i => {
|
|
48165
|
-
const d = xrayEdgesTransparentBin[i];
|
|
48166
|
-
appendTransparentDrawable(d, () => d.drawEdgesXRayed(frameCtx));
|
|
48167
|
-
});
|
|
48168
|
-
|
|
48169
|
-
iota(xrayedFillTransparentBinLen).forEach(i => {
|
|
48170
|
-
const d = xrayedFillTransparentBin[i];
|
|
48171
|
-
appendTransparentDrawable(d, () => d.drawSilhouetteXRayed(frameCtx));
|
|
48172
|
-
});
|
|
48173
|
-
|
|
48174
|
-
transparentDrawables.sort((a, b) => b.distSq - a.distSq).forEach(d => d.draw());
|
|
48175
|
-
|
|
48176
|
-
} else {
|
|
48177
|
-
|
|
48178
48131
|
if (normalEdgesTransparentBinLen > 0) {
|
|
48179
48132
|
for (i = 0; i < normalEdgesTransparentBinLen; i++) {
|
|
48180
48133
|
drawable = normalEdgesTransparentBin[i];
|
|
@@ -48209,7 +48162,6 @@ const Renderer$1 = function (scene, options) {
|
|
|
48209
48162
|
xrayedFillTransparentBin[i].drawSilhouetteXRayed(frameCtx);
|
|
48210
48163
|
}
|
|
48211
48164
|
}
|
|
48212
|
-
}
|
|
48213
48165
|
|
|
48214
48166
|
gl.disable(gl.BLEND);
|
|
48215
48167
|
if (!alphaDepthMask) {
|
|
@@ -55048,8 +55000,7 @@ class Scene extends Component {
|
|
|
55048
55000
|
|
|
55049
55001
|
this._renderer = new Renderer$1(this, {
|
|
55050
55002
|
transparent: transparent,
|
|
55051
|
-
alphaDepthMask: alphaDepthMask
|
|
55052
|
-
sortAllTransparent: cfg.sortAllTransparent
|
|
55003
|
+
alphaDepthMask: alphaDepthMask
|
|
55053
55004
|
});
|
|
55054
55005
|
|
|
55055
55006
|
this._sectionPlanesState = new (function () {
|
|
@@ -55285,7 +55236,6 @@ class Scene extends Component {
|
|
|
55285
55236
|
this._colorTextureEnabled = (cfg.colorTextureEnabled !== false);
|
|
55286
55237
|
this._dtxEnabled = !!cfg.dtxEnabled;
|
|
55287
55238
|
this._markerZOffset = cfg.markerZOffset;
|
|
55288
|
-
this.layerPerMesh = cfg.layerPerMesh;
|
|
55289
55239
|
|
|
55290
55240
|
// Register Scene on xeokit
|
|
55291
55241
|
// Do this BEFORE we add components below
|
|
@@ -102962,7 +102912,6 @@ class Viewer {
|
|
|
102962
102912
|
* configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
|
|
102963
102913
|
* responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
|
|
102964
102914
|
* your expected usage.
|
|
102965
|
-
* @param {Boolean} [cfg.sortAllTransparent=false] Whether to sort all transparent objects by their distance from the camera, before drawing on the scene.
|
|
102966
102915
|
*/
|
|
102967
102916
|
constructor(cfg) {
|
|
102968
102917
|
|
|
@@ -103021,10 +102970,8 @@ class Viewer {
|
|
|
103021
102970
|
pbrEnabled: (!!cfg.pbrEnabled),
|
|
103022
102971
|
colorTextureEnabled: (cfg.colorTextureEnabled !== false),
|
|
103023
102972
|
dtxEnabled: (!!cfg.dtxEnabled),
|
|
103024
|
-
layerPerMesh: (!!cfg.layerPerMesh),
|
|
103025
102973
|
markerZOffset: cfg.markerZOffset,
|
|
103026
|
-
numCachedSectionPlanes: cfg.numCachedSectionPlanes
|
|
103027
|
-
sortAllTransparent: cfg.sortAllTransparent
|
|
102974
|
+
numCachedSectionPlanes: cfg.numCachedSectionPlanes
|
|
103028
102975
|
});
|
|
103029
102976
|
|
|
103030
102977
|
/**
|
|
@@ -124109,7 +124056,7 @@ function load$3(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
124109
124056
|
if (geometryArrays.geometryPositions.length > 1000) ;
|
|
124110
124057
|
if (geometryArrays.batchThisMesh) {
|
|
124111
124058
|
geometryArrays.decompressedPositions = new Float32Array(geometryArrays.geometryPositions.length);
|
|
124112
|
-
geometryArrays.
|
|
124059
|
+
geometryArrays.transformedAndRecompressedPositionsLength = geometryArrays.geometryPositions.length;
|
|
124113
124060
|
const geometryPositions = geometryArrays.geometryPositions;
|
|
124114
124061
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
124115
124062
|
for (let i = 0, len = geometryPositions.length; i < len; i += 3) {
|
|
@@ -124128,7 +124075,7 @@ function load$3(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
124128
124075
|
if (geometryArrays.batchThisMesh) {
|
|
124129
124076
|
|
|
124130
124077
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
124131
|
-
const transformedAndRecompressedPositions = geometryArrays.
|
|
124078
|
+
const transformedAndRecompressedPositions = new Uint16Array(geometryArrays.transformedAndRecompressedPositionsLength);
|
|
124132
124079
|
|
|
124133
124080
|
for (let i = 0, len = decompressedPositions.length; i < len; i += 3) {
|
|
124134
124081
|
tempVec4a$3[0] = decompressedPositions[i + 0];
|
|
@@ -124728,7 +124675,7 @@ function load$2(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
124728
124675
|
if (geometryArrays.geometryPositions.length > 1000) ;
|
|
124729
124676
|
if (geometryArrays.batchThisMesh) {
|
|
124730
124677
|
geometryArrays.decompressedPositions = new Float32Array(geometryArrays.geometryPositions.length);
|
|
124731
|
-
geometryArrays.
|
|
124678
|
+
geometryArrays.transformedAndRecompressedPositionsLength = geometryArrays.geometryPositions.length;
|
|
124732
124679
|
const geometryPositions = geometryArrays.geometryPositions;
|
|
124733
124680
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
124734
124681
|
for (let i = 0, len = geometryPositions.length; i < len; i += 3) {
|
|
@@ -124747,7 +124694,7 @@ function load$2(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
124747
124694
|
if (geometryArrays.batchThisMesh) {
|
|
124748
124695
|
|
|
124749
124696
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
124750
|
-
const transformedAndRecompressedPositions = geometryArrays.
|
|
124697
|
+
const transformedAndRecompressedPositions = new Uint16Array(geometryArrays.transformedAndRecompressedPositionsLength);
|
|
124751
124698
|
|
|
124752
124699
|
for (let i = 0, len = decompressedPositions.length; i < len; i += 3) {
|
|
124753
124700
|
tempVec4a$2[0] = decompressedPositions[i + 0];
|
|
@@ -125376,7 +125323,7 @@ function load$1(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
125376
125323
|
if (geometryArrays.geometryPositions.length > 1000) ;
|
|
125377
125324
|
if (geometryArrays.batchThisMesh) {
|
|
125378
125325
|
geometryArrays.decompressedPositions = new Float32Array(geometryArrays.geometryPositions.length);
|
|
125379
|
-
geometryArrays.
|
|
125326
|
+
geometryArrays.transformedAndRecompressedPositionsLength = geometryArrays.geometryPositions.length;
|
|
125380
125327
|
const geometryPositions = geometryArrays.geometryPositions;
|
|
125381
125328
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
125382
125329
|
for (let i = 0, len = geometryPositions.length; i < len; i += 3) {
|
|
@@ -125395,7 +125342,7 @@ function load$1(viewer, options, inflatedData, sceneModel, metaModel, manifestCt
|
|
|
125395
125342
|
if (geometryArrays.batchThisMesh) {
|
|
125396
125343
|
|
|
125397
125344
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
125398
|
-
const transformedAndRecompressedPositions = geometryArrays.
|
|
125345
|
+
const transformedAndRecompressedPositions = new Uint16Array(geometryArrays.transformedAndRecompressedPositionsLength);
|
|
125399
125346
|
|
|
125400
125347
|
for (let i = 0, len = decompressedPositions.length; i < len; i += 3) {
|
|
125401
125348
|
tempVec4a$1[0] = decompressedPositions[i + 0];
|
|
@@ -126129,11 +126076,11 @@ function load(viewer, options, inflatedData, sceneModel, metaModel, manifestCtx)
|
|
|
126129
126076
|
if (geometryArrays.geometryPositions && geometryArrays.geometryPositions.length > 1000) ;
|
|
126130
126077
|
if (geometryArrays.batchThisMesh) {
|
|
126131
126078
|
if(primitiveType === 7) {
|
|
126132
|
-
geometryArrays.
|
|
126079
|
+
geometryArrays.transformedAndRecompressedPositionsLength = geometryArrays.decompressedPositions.length;
|
|
126133
126080
|
}
|
|
126134
126081
|
else {
|
|
126135
126082
|
geometryArrays.decompressedPositions = new Float32Array(geometryArrays.geometryPositions.length);
|
|
126136
|
-
geometryArrays.
|
|
126083
|
+
geometryArrays.transformedAndRecompressedPositionsLength = geometryArrays.geometryPositions.length;
|
|
126137
126084
|
const geometryPositions = geometryArrays.geometryPositions;
|
|
126138
126085
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
126139
126086
|
for (let i = 0, len = geometryPositions.length; i < len; i += 3) {
|
|
@@ -126154,7 +126101,7 @@ function load(viewer, options, inflatedData, sceneModel, metaModel, manifestCtx)
|
|
|
126154
126101
|
if (geometryArrays.batchThisMesh) {
|
|
126155
126102
|
|
|
126156
126103
|
const decompressedPositions = geometryArrays.decompressedPositions;
|
|
126157
|
-
const transformedAndRecompressedPositions = geometryArrays.
|
|
126104
|
+
const transformedAndRecompressedPositions = new Uint16Array(geometryArrays.transformedAndRecompressedPositionsLength);
|
|
126158
126105
|
|
|
126159
126106
|
for (let i = 0, len = decompressedPositions.length; i < len; i += 3) {
|
|
126160
126107
|
tempVec4a[0] = decompressedPositions[i + 0];
|
|
@@ -126438,7 +126385,7 @@ parsers[ParserV12.version] = ParserV12;
|
|
|
126438
126385
|
* We have several ways to convert your files into XKT. See these tutorials for more info:
|
|
126439
126386
|
*
|
|
126440
126387
|
* * [Converting Models to XKT with convert2xkt](https://xeokit.io/blog/converting-models-to-xkt-with-convert2xkt) - how to convert various file formats (glTF, IFC, CityJSON, LAS/LAZ...) to XKT using our nodejs-based converter.
|
|
126441
|
-
* * [Converting IFC Models to XKT using 3rd-Party Open Source Tools](https://
|
|
126388
|
+
* * [Converting IFC Models to XKT using various different methods, including 3rd-Party Open Source Tools](https://xeokit.io/blog/xeokit-loaders-&-converters) - how to convert IFC files to XKT using various different methods, including 3rd-party open source CLI tools.
|
|
126442
126389
|
*
|
|
126443
126390
|
* # Scene representation
|
|
126444
126391
|
*
|
|
@@ -135122,7 +135069,6 @@ class Zone extends Component {
|
|
|
135122
135069
|
this.plugin.viewer.scene;
|
|
135123
135070
|
|
|
135124
135071
|
this._geometry = cfg.geometry;
|
|
135125
|
-
this._isUI = !!cfg.isUI;
|
|
135126
135072
|
|
|
135127
135073
|
cfg.onMouseOver ? (event) => {
|
|
135128
135074
|
cfg.onMouseOver(event, this);
|
|
@@ -135222,7 +135168,6 @@ class Zone extends Component {
|
|
|
135222
135168
|
indices: ind,
|
|
135223
135169
|
normals: math.buildNormals(positions, ind)
|
|
135224
135170
|
}),
|
|
135225
|
-
isUI: this._isUI,
|
|
135226
135171
|
material: new PhongMaterial(scene, {
|
|
135227
135172
|
alpha: this._alpha,
|
|
135228
135173
|
backfaces: true,
|
|
@@ -135519,7 +135464,6 @@ class Zone extends Component {
|
|
|
135519
135464
|
return {
|
|
135520
135465
|
id: this.id,
|
|
135521
135466
|
geometry: this._geometry,
|
|
135522
|
-
isUI: this._isUI,
|
|
135523
135467
|
alpha: this._alpha,
|
|
135524
135468
|
color: this._color
|
|
135525
135469
|
};
|
|
@@ -135534,7 +135478,6 @@ class Zone extends Component {
|
|
|
135534
135478
|
altitude: this._geometry.altitude,
|
|
135535
135479
|
height: this._geometry.height
|
|
135536
135480
|
},
|
|
135537
|
-
isUI: this._isUI,
|
|
135538
135481
|
alpha: this._alpha,
|
|
135539
135482
|
color: this._color
|
|
135540
135483
|
});
|
|
@@ -135772,7 +135715,6 @@ class ZonesPlugin extends Plugin {
|
|
|
135772
135715
|
|
|
135773
135716
|
this.defaultColor = cfg.defaultColor !== undefined ? cfg.defaultColor : "#00BBFF";
|
|
135774
135717
|
this.zIndex = cfg.zIndex || 10000;
|
|
135775
|
-
this._isUI = cfg.isUI;
|
|
135776
135718
|
|
|
135777
135719
|
this._onMouseOver = (event, zone) => {
|
|
135778
135720
|
this.fire("mouseOver", {
|
|
@@ -135824,7 +135766,6 @@ class ZonesPlugin extends Plugin {
|
|
|
135824
135766
|
plugin: this,
|
|
135825
135767
|
container: this._container,
|
|
135826
135768
|
geometry: params.geometry,
|
|
135827
|
-
isUI: this._isUI,
|
|
135828
135769
|
alpha: params.alpha,
|
|
135829
135770
|
color: params.color,
|
|
135830
135771
|
onMouseOver: this._onMouseOver,
|