@xeokit/xeokit-sdk 2.6.0 → 2.6.1

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package/README.md CHANGED
@@ -7,6 +7,17 @@
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  [xeokit](http://xeokit.io) is a JavaScript software development kit created by [xeolabs](http://xeolabs.com) for viewing
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  high-detail, full-precision 3D engineering and BIM models in the browser.
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+ ## Resources
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+
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+ * [xeokit.io](https://xeokit.io/)
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+ * [Examples](http://xeokit.github.io/xeokit-sdk/examples/)
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+ * [Guides](https://www.notion.so/xeokit/xeokit-Documentation-4598591fcedb4889bf8896750651f74e)
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+ * [API Docs](https://xeokit.github.io/xeokit-sdk/docs/)
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+ * [Features](https://xeokit.io/index.html?foo=1#features)
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+ * [Changelog](https://github.com/xeokit/xeokit-sdk/blob/master/CHANGELOG.md)
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+ * [FAQ](https://xeokit.io/index.html?foo=1#faq)
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+ * [License](https://xeokit.io/index.html#pricing)
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+
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  ## Installing
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  ````bash
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  </html>
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  ````
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- ## Resources
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- * [xeokit.io](https://xeokit.io/)
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- * [Examples](http://xeokit.github.io/xeokit-sdk/examples/)
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- * [Guides](https://www.notion.so/xeokit/xeokit-Documentation-4598591fcedb4889bf8896750651f74e)
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- * [API Docs](https://xeokit.github.io/xeokit-sdk/docs/)
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- * [Features](https://xeokit.io/index.html?foo=1#features)
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- * [FAQ](https://xeokit.io/index.html?foo=1#faq)
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- * [License](https://xeokit.io/index.html#pricing)
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@@ -83367,7 +83367,7 @@ class SceneModel extends Component {
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  const transform = new SceneModelTransform({
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  id: cfg.id,
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  model: this,
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- parentTransform,
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+ parent: parentTransform,
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  matrix: cfg.matrix,
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  position: cfg.position,
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  scale: cfg.scale,
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  const transform = new SceneModelTransform({
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  id: cfg.id,
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  model: this,
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- parentTransform,
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+ parent: parentTransform,
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  matrix: cfg.matrix,
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  position: cfg.position,
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  scale: cfg.scale,
@@ -18474,7 +18474,7 @@ if(!this._textureTranscoder){this.error("[createTexture] Can't create texture fr
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  * @param {Number[]} [cfg.rotation=[0,0,0]] Rotation of the transform as Euler angles given in degrees, for each of the X, Y and Z axis.
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  * @param {Number[]} [cfg.matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]] Modelling transform matrix. Overrides the ````position````, ````scale```` and ````rotation```` parameters.
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  * @returns {SceneModelTransform} The new transform.
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- */},{key:"createTransform",value:function createTransform(cfg){if(cfg.id===undefined||cfg.id===null){this.error("[createTransform] SceneModel.createTransform() config missing: id");return;}if(this._transforms[cfg.id]){this.error("[createTransform] SceneModel already has a transform with this ID: ".concat(cfg.id));return;}var parentTransform;if(cfg.parentTransformId){parentTransform=this._transforms[cfg.parentTransformId];if(!parentTransform){this.error("[createTransform] SceneModel.createTransform() config missing: id");return;}}var transform=new SceneModelTransform({id:cfg.id,model:this,parentTransform:parentTransform,matrix:cfg.matrix,position:cfg.position,scale:cfg.scale,rotation:cfg.rotation,quaternion:cfg.quaternion});this._transforms[transform.id]=transform;return transform;}/**
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+ */},{key:"createTransform",value:function createTransform(cfg){if(cfg.id===undefined||cfg.id===null){this.error("[createTransform] SceneModel.createTransform() config missing: id");return;}if(this._transforms[cfg.id]){this.error("[createTransform] SceneModel already has a transform with this ID: ".concat(cfg.id));return;}var parentTransform;if(cfg.parentTransformId){parentTransform=this._transforms[cfg.parentTransformId];if(!parentTransform){this.error("[createTransform] SceneModel.createTransform() config missing: id");return;}}var transform=new SceneModelTransform({id:cfg.id,model:this,parent:parentTransform,matrix:cfg.matrix,position:cfg.position,scale:cfg.scale,rotation:cfg.rotation,quaternion:cfg.quaternion});this._transforms[transform.id]=transform;return transform;}/**
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  * Creates a new {@link SceneModelMesh} within this SceneModel.
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  *
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  * * It prepares and saves data for a SceneModelMesh {@link SceneModel#meshes} creation. SceneModelMesh will be created only once the SceneModelEntity (which references this particular SceneModelMesh) will be created.