@xeokit/xeokit-sdk 2.6.0-beta-15 → 2.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/README.md +0 -2
  2. package/dist/xeokit-sdk.cjs.js +141 -150
  3. package/dist/xeokit-sdk.es.js +141 -151
  4. package/dist/xeokit-sdk.es5.js +141 -152
  5. package/dist/xeokit-sdk.min.cjs.js +1 -1
  6. package/dist/xeokit-sdk.min.es.js +1 -1
  7. package/dist/xeokit-sdk.min.es5.js +1 -1
  8. package/package.json +3 -4
  9. package/src/extras/ContextMenu/ContextMenu.js +5 -5
  10. package/src/extras/PointerLens/PointerLens.js +1 -1
  11. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +5 -5
  12. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +8 -8
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +1 -1
  14. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +7 -7
  15. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +3 -3
  16. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +8 -8
  17. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +2 -2
  18. package/src/plugins/FastNavPlugin/FastNavPlugin.js +2 -2
  19. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +3 -3
  20. package/src/plugins/NavCubePlugin/NavCubePlugin.js +2 -2
  21. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +1 -1
  22. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +3 -3
  23. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +2 -2
  24. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +5 -5
  25. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +3 -3
  26. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +8 -16
  27. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +8 -8
  28. package/src/viewer/Configs.js +1 -1
  29. package/src/viewer/localization/LocaleService.js +1 -1
  30. package/src/viewer/metadata/MetaScene.js +1 -1
  31. package/src/viewer/scene/Bitmap/Bitmap.js +2 -2
  32. package/src/viewer/scene/CameraControl/CameraControl.js +6 -6
  33. package/src/viewer/scene/ImagePlane/ImagePlane.js +4 -4
  34. package/src/viewer/scene/LineSet/LineSet.js +2 -2
  35. package/src/viewer/scene/camera/CameraFlightAnimation.js +1 -1
  36. package/src/viewer/scene/camera/CameraPathAnimation.js +1 -1
  37. package/src/viewer/scene/geometry/ReadableGeometry.js +1 -1
  38. package/src/viewer/scene/geometry/VBOGeometry.js +1 -1
  39. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +1 -1
  40. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +2 -2
  41. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +1 -1
  42. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +1 -1
  43. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +1 -1
  44. package/src/viewer/scene/geometry/builders/buildPolylineGeometry.js +2 -2
  45. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +1 -1
  46. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +1 -1
  47. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1 -1
  48. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -2
  49. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -2
  50. package/src/viewer/scene/index.js +2 -1
  51. package/src/viewer/scene/lights/AmbientLight.js +1 -1
  52. package/src/viewer/scene/lights/DirLight.js +1 -1
  53. package/src/viewer/scene/lights/PointLight.js +1 -1
  54. package/src/viewer/scene/lights/Shadow.js +1 -0
  55. package/src/viewer/scene/marker/Marker.js +0 -2
  56. package/src/viewer/scene/marker/SpriteMarker.js +1 -1
  57. package/src/viewer/scene/materials/EdgeMaterial.js +1 -1
  58. package/src/viewer/scene/materials/Fresnel.js +1 -1
  59. package/src/viewer/scene/materials/LambertMaterial.js +1 -1
  60. package/src/viewer/scene/materials/LinesMaterial.js +1 -1
  61. package/src/viewer/scene/materials/MetallicMaterial.js +1 -1
  62. package/src/viewer/scene/materials/PhongMaterial.js +1 -1
  63. package/src/viewer/scene/materials/PointsMaterial.js +1 -1
  64. package/src/viewer/scene/materials/Texture.js +1 -1
  65. package/src/viewer/scene/mesh/Mesh.js +1 -1
  66. package/src/viewer/scene/model/SceneModel.js +5 -5
  67. package/src/viewer/scene/nodes/Node.js +1 -1
  68. package/src/viewer/scene/postfx/SAO.js +5 -5
  69. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +3 -3
  70. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +3 -0
  71. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +1 -0
  72. package/dist/web-ifc.wasm +0 -0
  73. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControlLegacy.js +0 -472
@@ -8,7 +8,7 @@ import {math} from "../scene/math/math.js";
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  *
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  * * Located in {@link Viewer#metaScene}.
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  * * Contains {@link MetaModel}s and {@link MetaObject}s.
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- * * [Scene graph example with metadata](http://xeokit.github.io/xeokit-sdk/examples/#sceneRepresentation_SceneGraph_metadata)
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+ * * [Scene graph example with metadata](http://xeokit.github.io/xeokit-sdk/examples/index.html#sceneRepresentation_SceneGraph_metadata)
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  */
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  class MetaScene {
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@@ -17,9 +17,9 @@ import {math} from "../math/math.js";
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  * In the example below, we'll load the Schependomlaan model, then use
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  * an ````Bitmap```` to show a storey plan next to the model.
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  *
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- * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/Bitmap_storeyPlan.png">](/examples/#Bitmap_storeyPlan)
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+ * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/Bitmap_storeyPlan.png">](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_imageInSectionPlane)
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  *
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- * [[Run this example](/examples/#Bitmap_grid)]
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+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_imageInSectionPlane)]
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  *
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  * ````javascript
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  * import {Viewer, Bitmap, XKTLoaderPlugin} from "xeokit-sdk.es.js";
@@ -69,12 +69,12 @@ const DEFAULT_SNAP_EDGE = true;
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  *
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  * # Examples
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  *
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- * * [Orbit Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_orbit_Duplex)
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- * * [Orbit Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_orbit_HolterTower)
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- * * [First-Person Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_firstPerson_Duplex)
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- * * [First-Person Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_firstPerson_HolterTower)
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- * * [Plan-view Navigation - Schependomlaan Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_planView_Schependomlaan)
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- * * [Custom Keyboard Mapping](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_keyMap)
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+ * * [Orbit Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_orbit_Duplex)
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+ * * [Orbit Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_orbit_HolterTower)
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+ * * [First-Person Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_firstPerson_Duplex)
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+ * * [First-Person Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_firstPerson_HolterTower)
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+ * * [Plan-view Navigation - Schependomlaan Model](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_planView_Schependomlaan)
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+ * * [Custom Keyboard Mapping](https://xeokit.github.io/xeokit-sdk/examples/index.html#CameraControl_keyMap)
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  * <br><br>
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  *
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  * # Orbit Mode
@@ -31,9 +31,9 @@ const tempQuat = math.vec4([0, 0, 0, 1]);
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  *
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  * <img src="http://xeokit.io/img/docs/ImagePlane/schependomlaanGoogleSatMapMed.png">
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  *
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- * [<img src="http://xeokit.io/img/docs/ImagePlane/ImagePlane.png">](/examples/#ImagePlane_groundPlane)
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+ * [<img src="http://xeokit.io/img/docs/ImagePlane/ImagePlane.png">](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_groundPlane)
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  *
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- * [[Run this example](/examples/#ImagePlane_groundPlane)]
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+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_groundPlane)]
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  *
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  * ````javascript
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  * import {Viewer, ImagePlane, XKTLoaderPlugin} from "xeokit-sdk.es.js";
@@ -81,9 +81,9 @@ const tempQuat = math.vec4([0, 0, 0, 1]);
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  *
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  * <img src="http://xeokit.io/img/docs/ImagePlane/schependomlaanPlanViewMed.png">
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  *
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- * [<img src="http://xeokit.io/img/docs/ImagePlane/ImagePlane_planView.png">](/examples/#ImagePlane_imageInSectionPlane)
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+ * [<img src="http://xeokit.io/img/docs/ImagePlane/ImagePlane_planView.png">](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_imageInSectionPlane)
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  *
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- * [[Run this example](/examples/#ImagePlane_imageInSectionPlane)]
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+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#ImagePlane_imageInSectionPlane)]
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  *
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  * ````javascript
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  * import {Viewer, XKTLoaderPlugin, SectionPlanesPlugin, ImagePlane} from "xeokit-sdk.es.js";
@@ -14,9 +14,9 @@ import {SceneModel} from "../model/SceneModel.js";
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  * In the example below, we'll load the Schependomlaan model, then use
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  * a ````LineSet```` to show a grid underneath the model.
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  *
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- * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/LineSet_grid.png">](/examples/#LineSet_grid)
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+ * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/LineSet_grid.png">](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#LineSet_grid)
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  *
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- * [[Run this example](/examples/#LineSet_grid)]
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+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#LineSet_grid)]
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  *
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  * ````javascript
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  * import {Viewer, XKTLoaderPlugin, LineSet, buildGridGeometry} from "https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/xeokit-sdk.es.min.js";
@@ -72,7 +72,7 @@ const newLookEyeVec = math.vec3();
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  *
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  * Let's transition the Camera to orthographic projection:
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  *
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- * [[Run example](/examples/#camera_CameraFlightAnimation_projection)]
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+ * [[Run example](/examples/index.html#camera_CameraFlightAnimation_projection)]
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  *
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  * ````Javascript
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  * viewer.cameraFlight.flyTo({ projection: "ortho", () => {
@@ -10,7 +10,7 @@ import {CameraFlightAnimation} from "./CameraFlightAnimation.js"
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  * In the example below, we'll load a model using a {@link GLTFLoaderPlugin}, then animate a {@link Camera}
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  * through the frames in a {@link CameraPath}.
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  *
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- * * [[Run this example](/examples/#camera_CameraPathAnimation)]
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+ * * [[Run this example](/examples/index.html#camera_CameraPathAnimation)]
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  *
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  * ````Javascript
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  * import {Viewer, GLTFLoaderPlugin, CameraPath, CameraPathAnimation} from "xeokit-sdk.es.js";
@@ -18,7 +18,7 @@ const tempAABB = math.AABB3();
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  *
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  * Creating a {@link Mesh} with a ReadableGeometry that defines a single triangle, plus a {@link PhongMaterial} with diffuse {@link Texture}:
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  *
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- * [[Run this example](/examples/#geometry_ReadableGeometry)]
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+ * [[Run this example](/examples/index.html#geometry_ReadableGeometry)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -18,7 +18,7 @@ const tempAABB = math.AABB3();
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  *
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  * Creating a {@link Mesh} with a VBOGeometry that defines a single triangle, plus a {@link PhongMaterial} with diffuse {@link Texture}:
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  *
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- * [[Run this example](/examples/#geometry_VBOGeometry)]
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+ * [[Run this example](/examples/index.html#geometry_VBOGeometry)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, VBOGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -7,7 +7,7 @@ import {utils} from '../../utils.js';
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  *
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  * In the example below we'll create a {@link Mesh} with a box-shaped {@link ReadableGeometry}.
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  *
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+ * [[Run this example](/examples/index.html#geometry_builders_buildBoxGeometry)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildBoxGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -7,7 +7,7 @@ import {utils} from '../../utils.js';
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  *
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  * In the example below we'll create a {@link Mesh} with a box-shaped {@link ReadableGeometry} that has lines primitives.
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  *
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+ * [[Run this example](/examples/index.html#geometry_builders_buildBoxLinesGeometry)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildBoxLinesGeometry, ReadableGeometry, PhongMaterial} from "xeokit-sdk.es.js";
@@ -111,7 +111,7 @@ function buildBoxLinesGeometry(cfg = {}) {
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  * In the example below we'll create a {@link Mesh} with a box-shaped {@link ReadableGeometry} that has lines primitives.
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  * This box will be created from AABB of a model.
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  *
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- * [[Run this example](/examples/#geometry_builders_buildBoxLinesGeometryFromAABB)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, Node, buildBoxGeometry, buildBoxLinesGeometryFromAABB, ReadableGeometry, PhongMaterial} from "../../dist/xeokit-sdk.min.es.js";
@@ -7,7 +7,7 @@ import {utils} from '../../utils.js';
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  *
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  * Creating a {@link Mesh} with a cylinder-shaped {@link ReadableGeometry} :
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  *
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+ * [[Run this example](/examples/index.html#geometry_builders_buildCylinderGeometry)]
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  *
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  * ````javascript
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  *
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  * Creating a {@link Mesh} with a GridGeometry and a {@link PhongMaterial}:
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildGridGeometry, VBOGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -7,7 +7,7 @@ import {utils} from '../../utils.js';
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  *
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  * Creating a {@link Mesh} with a PlaneGeometry and a {@link PhongMaterial} with diffuse {@link Texture}:
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  * ````javascript
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  * import {Viewer, Mesh, buildPlaneGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -7,7 +7,7 @@ import {utils} from '../../utils.js';
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  * In the example below we'll create a {@link Mesh} with a polyline {@link ReadableGeometry} that has lines primitives.
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  *
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  * ````javascript
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  * //------------------------------------------------------------------------------------------------------------------
@@ -91,7 +91,7 @@ function buildPolylineGeometry(cfg = {}) {
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  *
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  * In the example below we'll create a {@link Mesh} with a polyline {@link ReadableGeometry} created from curves.
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  *
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  *
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  * ````javascript
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  * //------------------------------------------------------------------------------------------------------------------
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  *
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  * Creating a {@link Mesh} with a sphere-shaped {@link ReadableGeometry} :
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  * ````javascript
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  * import {Viewer, Mesh, buildSphereGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -7,7 +7,7 @@ import {math} from '../../math/math.js';
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  * ## Usage
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  * Creating a {@link Mesh} with a torus-shaped {@link ReadableGeometry} :
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- * [[Run this example](/examples/#geometry_builders_buildTorusGeometry)]
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  * ````javascript
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  * import {Viewer, Mesh, buildTorusGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
@@ -1581,7 +1581,7 @@ const letters = {
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  *
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  * Creating a {@link Mesh} with vector text {@link ReadableGeometry} :
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  * ````javascript
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@@ -8,8 +8,6 @@ import {K3D} from '../../libs/k3d.js';
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  * In the example below we'll create a {@link Mesh} with {@link PhongMaterial}, {@link Texture} and a {@link ReadableGeometry} loaded from 3DS.
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  *
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  * ````javascript
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  *
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  * In the example below we'll create a {@link Mesh} with {@link MetallicMaterial} and {@link ReadableGeometry} loaded from OBJ.
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- * [[Run this example](/examples/#geometry_loaders_OBJ)]
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- *
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  * ````javascript
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  * import {Viewer, Mesh, loadOBJGeometry, ReadableGeometry,
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  * MetallicMaterial, Texture} from "xeokit-sdk.es.js";
@@ -18,4 +18,5 @@ export * from "./utils/index.js";
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  export * from "./Component.js";
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  export * from "./utils.js";
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  export * from "./stats.js";
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- export * from "./constants/constants.js";
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+ export * from "./constants/constants.js";
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+ export * from "./webgl/PickResult.js";
@@ -12,7 +12,7 @@ import {Light} from './Light.js';
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  *
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  * In the example below we'll destroy the {@link Scene}'s default light sources then create an AmbientLight and a couple of {@link @DirLight}s:
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  * ````javascript
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  * import {Viewer, Mesh, buildTorusGeometry,
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  *
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  * ````javascript
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  * In the example below we'll replace the {@link Scene}'s default light sources with three World-space PointLights.
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildSphereGeometry, buildPlaneGeometry,
@@ -52,6 +52,7 @@
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  @module xeokit
53
53
  @submodule lighting
54
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  @constructor
55
+ @private
55
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  @extends Component
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  @param {Component} owner Owner component. When destroyed, the owner will destroy this component as well.
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  @param {*} [cfg] The Shadow configuration
@@ -38,8 +38,6 @@ const tempVec4b = math.vec4();
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  * We'll also demonstrate how to query the Marker's visibility status and position (in the World, View and
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  * Canvas coordinate systems), and how to subscribe to change events on those properties.
40
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  *
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- * [[Run this example](/examples/#Markers_SimpleExample)]
42
- *
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  * ````javascript
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  * import {Viewer, GLTFLoaderPlugin, Marker} from "xeokit-sdk.es.js";
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  *
@@ -15,7 +15,7 @@ import {Marker} from "./Marker.js";
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  *
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  * ## Usage
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  *
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- * [[Run this example](/examples/#markers_SpriteMarker)]
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+ * [[Run this example](/examples/index.html#markers_SpriteMarker)]
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  *
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  * ```` javascript
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  * import {Viewer, SpriteMarker } from "./https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/xeokit-sdk.es.min.js";
@@ -39,7 +39,7 @@ const PRESETS = {
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  *
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  * Recall that {@link Mesh} is a concrete subtype of the abstract {@link Entity} base class.
41
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  *
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- * [[Run this example](/examples/#materials_EdgeMaterial)]
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+ * [[Run this example](/examples/index.html#materials_EdgeMaterial)]
43
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildSphereGeometry,
@@ -11,7 +11,7 @@ import {math} from '../math/math.js';
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  *
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  * In the example below we'll create a {@link Mesh} with a {@link PhongMaterial} that applies a Fresnel to its alpha channel to give a glasss-like effect.
13
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  *
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- * [[Run this example](/examples/#materials_Fresnel)]
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+ * [[Run this example](/examples/index.html#materials_Fresnel)]
15
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  *
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  * ````javascript
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  * import {Viewer, Mesh, buildTorusGeometry,
@@ -13,7 +13,7 @@ import {math} from '../math/math.js';
13
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  *
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  * ## Usage
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  *
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- * [[Run this example](/examples/#materials_LambertMaterial)]
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+ * [[Run this example](/examples/index.html#materials_LambertMaterial)]
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  *
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  * In the example below we'll create a {@link Mesh} with a shape defined by a {@link buildTorusGeometry} and normal rendering appearance configured with a LambertMaterial.
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  *
@@ -24,7 +24,7 @@ const PRESETS = {
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  * In the example below, we'll customize the {@link Scene}'s global ````LinesMaterial````, then use
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  * an {@link XKTLoaderPlugin} to load a model containing line segments.
26
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  *
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- * [[Run this example](/examples/#materials_LinesMaterial)]
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+ * [[Run this example](/examples/index.html#materials_LinesMaterial)]
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  *
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  * ````javascript
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  * import {Viewer, XKTLoaderPlugin} from "xeokit-sdk.es.js";
@@ -21,7 +21,7 @@ const modeNames = ["opaque", "mask", "blend"];
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  * channels, which allows us a little creative flexibility. Then, in the next example further down, we'll combine those channels
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  * within the same {@link Texture} for efficiency.
23
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  *
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- * [[Run this example](/examples/#materials_MetallicMaterial)]
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+ * [[Run this example](/examples/index.html#materials_MetallicMaterial)]
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  *
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  * ````javascript
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  * import {Viewer, Mesh, loadOBJGeometry, ReadableGeometry, MetallicMaterial, Texture} from "xeokit-sdk.es.js";
@@ -17,7 +17,7 @@ const alphaModeNames = ["opaque", "mask", "blend"];
17
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  *
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  * In the example below, we'll create a {@link Mesh} with a PhongMaterial with a diffuse {@link Texture} and a specular {@link Fresnel}, using a {@link buildTorusGeometry} to create the {@link Geometry}.
19
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  *
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- * [[Run this example](/examples/#materials_PhongMaterial)]
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+ * [[Run this example](/examples/index.html#materials_PhongMaterial)]
21
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  *
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  * ```` javascript
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  * import {Viewer, Mesh, buildTorusGeometry,
@@ -32,7 +32,7 @@ const PRESETS = {
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  * In the example below, we'll customize the {@link Scene}'s global ````PointsMaterial````, then use
33
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  * an {@link XKTLoaderPlugin} to load a model containing a point cloud.
34
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  *
35
- * [[Run this example](/examples/#materials_PointsMaterial)]
35
+ * [[Run this example](/examples/index.html#materials_PointsMaterial)]
36
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  *
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  * ````javascript
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  * import {Viewer, XKTLoaderPlugin} from "xeokit-sdk.es.js";
@@ -52,7 +52,7 @@ function nextHighestPowerOfTwo(x) {
52
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  * with {@link PhongMaterial#diffuseMap} and {@link PhongMaterial#specularMap}. The {@link Texture} pixel colors directly
53
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  * provide the diffuse and specular components for each fragment across the {@link ReadableGeometry} surface.
54
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  *
55
- * [[Run this example](/examples/#materials_Texture)]
55
+ * [[Run this example](/examples/index.html#materials_Texture)]
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  *
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  * ```` javascript
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  * import {Viewer, Mesh, buildTorusGeometry,
@@ -51,7 +51,7 @@ const identityMat = math.identityMat4();
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  *
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  * We can also update properties of our object-Meshes via calls to {@link Scene#setObjectsHighlighted} etc.
53
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  *
54
- * [[Run this example](/examples/#sceneRepresentation_SceneGraph)]
54
+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#sceneGraph)]
55
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  *
56
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  * ````javascript
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  * import {Viewer, Mesh, Node, PhongMaterial, buildBoxGeometry, ReadableGeometry} from "xeokit-sdk.es.js";
@@ -149,7 +149,7 @@ const DTX = 2;
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  * Then, for each object in our model we'll add an {@link Entity}
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  * that has a mesh that instances our box geometry, transforming and coloring the instance.
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  *
152
- * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/#sceneRepresentation_SceneModel_instancing)
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+ * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/index.html#sceneRepresentation_SceneModel_instancing)
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  *
154
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  * ````javascript
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  * import {Viewer, SceneModel} from "xeokit-sdk.es.js";
@@ -349,7 +349,7 @@ const DTX = 2;
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  * Let's once more use a ````SceneModel````
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  * to build the simple table model, this time exploiting geometry batching.
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  *
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- * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/#sceneRepresentation_SceneModel_batching)
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+ * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/index.html#sceneRepresentation_SceneModel_batching)
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  *
354
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  * ````javascript
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  * import {Viewer, SceneModel} from "xeokit-sdk.es.js";
@@ -617,7 +617,7 @@ const DTX = 2;
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  * ````
618
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  *
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  * Given an {@link Entity}, we can find the object or model of which it is a part, or the objects that comprise it. We can also generate UI
620
- * components from the metadata, such as the tree view demonstrated in [this demo](https://xeokit.github.io/xeokit-sdk/examples/#BIMOffline_glTF_OTCConferenceCenter).
620
+ * components from the metadata, such as the tree view demonstrated in [this demo](https://xeokit.github.io/xeokit-sdk/examples/index.html#BIMOffline_glTF_OTCConferenceCenter).
621
621
  *
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  * This hierarchy allows us to express the hierarchical structure of a model while representing it in
623
623
  * various ways in the 3D scene (such as with ````SceneModel````, which
@@ -650,7 +650,7 @@ const DTX = 2;
650
650
  *
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651
  * Note that the axis-aligned World-space boundary (AABB) of our model is ````[ -6, -9, -6, 1000000006, -2.5, 1000000006]````.
652
652
  *
653
- * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/#sceneRepresentation_SceneModel_batching)
653
+ * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/index.html#sceneRepresentation_SceneModel_batching)
654
654
  *
655
655
  * ````javascript
656
656
  * const origin = [100000000, 0, 100000000];
@@ -747,7 +747,7 @@ const DTX = 2;
747
747
  *
748
748
  * The axis-aligned World-space boundary (AABB) of our model is ````[ -6, -9, -6, 1000000006, -2.5, 1000000006]````.
749
749
  *
750
- * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/#sceneRepresentation_SceneModel_batching)
750
+ * [![](http://xeokit.io/img/docs/sceneGraph.png)](https://xeokit.github.io/xeokit-sdk/examples/index.html#sceneRepresentation_SceneModel_batching)
751
751
  *
752
752
  * ````javascript
753
753
  * const origin = [100000000, 0, 100000000];
@@ -30,7 +30,7 @@ const identityMat = math.identityMat4();
30
30
  *
31
31
  * We can also update properties of our object-Meshes via calls to {@link Scene#setObjectsHighlighted} etc.
32
32
  *
33
- * [[Run this example](/examples/#sceneRepresentation_SceneGraph)]
33
+ * [[Run this example](/examples/index.html#sceneRepresentation_SceneGraph)]
34
34
  *
35
35
  * ````javascript
36
36
  * import {Viewer, Mesh, Node, PhongMaterial} from "xeokit-sdk.es.js";
@@ -4,9 +4,9 @@ import {WEBGL_INFO} from "../webglInfo.js";
4
4
  /**
5
5
  * @desc Configures Scalable Ambient Obscurance (SAO) for a {@link Scene}.
6
6
  *
7
- * <a href="https://xeokit.github.io/xeokit-sdk/examples/#postEffects_SAO_OTCConferenceCenter"><img src="http://xeokit.io/img/docs/SAO/saoEnabledDisabled.gif"></a>
7
+ * <a href="https://xeokit.github.io/xeokit-sdk/examples/index.html#postEffects_SAO_OTCConferenceCenter"><img src="http://xeokit.io/img/docs/SAO/saoEnabledDisabled.gif"></a>
8
8
  *
9
- * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/#postEeffects_SAO_OTCConferenceCenter)]
9
+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/viewer/#sao_ConferenceCenter)]
10
10
  *
11
11
  * ## Overview
12
12
  *
@@ -28,7 +28,7 @@ import {WEBGL_INFO} from "../webglInfo.js";
28
28
  * {@link SAO#scale} and {@link SAO#intensity} must be tuned to the distance
29
29
  * between {@link Perspective#near} and {@link Perspective#far}, or the distance
30
30
  * between {@link Ortho#near} and {@link Ortho#far}, depending on which of those two projections the {@link Camera} is currently
31
- * using. Use the [live example](https://xeokit.github.io/xeokit-sdk/examples/#postEeffects_SAO_OTCConferenceCenter) to get a
31
+ * using. Use the [live example](https://xeokit.github.io/xeokit-sdk/examples/viewer/#sao_ConferenceCenter) to get a
32
32
  * feel for that.
33
33
  *
34
34
  * ## Usage
@@ -84,7 +84,7 @@ import {WEBGL_INFO} from "../webglInfo.js";
84
84
  * });
85
85
  * ````
86
86
  *
87
- * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/#postEeffects_SAO_OTCConferenceCenter)]
87
+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/viewer/#sao_ConferenceCenter)]
88
88
  *
89
89
  * ## Efficiency
90
90
  *
@@ -167,7 +167,7 @@ import {WEBGL_INFO} from "../webglInfo.js";
167
167
  * });
168
168
  * ````
169
169
  *
170
- * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/#techniques_nonInteractiveQuality)]
170
+ * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/index.html#techniques_nonInteractiveQuality)]
171
171
  */
172
172
  class SAO extends Component {
173
173
 
@@ -58,9 +58,9 @@ let activeTranscoders = 0;
58
58
  * KTX2TextureTranscoder altogether, and let the XKTLoaderPlugin use its internal default KTX2TextureTranscoder, which is configured to
59
59
  * load the Codec from the CDN. We'll stick with loading our own Codec, in case we want to run our app without an Internet connection.
60
60
  *
61
- * <a href="https://xeokit.github.io/xeokit-sdk/examples/#loading_XKT_Textures_HousePlan"><img src="https://xeokit.github.io/xeokit-sdk/assets/images/xktWithTextures.png"></a>
61
+ * <a href="https://xeokit.github.io/xeokit-sdk/examples/buildings/#xkt_vbo_textures_HousePlan"><img src="https://xeokit.github.io/xeokit-sdk/assets/images/xktWithTextures.png"></a>
62
62
  *
63
- * * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/#loading_XKT_Textures_HousePlan)]
63
+ * * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/buildings/#xkt_vbo_textures_HousePlan)]
64
64
  *
65
65
  * ````javascript
66
66
  * const viewer = new Viewer({
@@ -101,7 +101,7 @@ let activeTranscoders = 0;
101
101
  *
102
102
  * As in the previous example, we'll configure our KTX2TextureTranscoder to load the Basis Codec from a local directory.
103
103
  *
104
- * * [Run a similar example](http://localhost:8080/examples/sceneRepresentation_VBOSceneModel_batching_textures_ktx2.html)
104
+ * * [Run a similar example](https://xeokit.github.io/xeokit-sdk/examples/scenemodel/#vbo_batching_autocompressed_triangles_textures_ktx2)
105
105
  *
106
106
  * ````javascript
107
107
  * const viewer = new Viewer({
@@ -1,6 +1,9 @@
1
1
  import {math} from "../../math/math.js";
2
2
  import {ArrayBuf} from "../ArrayBuf.js";
3
3
 
4
+ /**
5
+ * @private
6
+ */
4
7
  class OcclusionLayer {
5
8
 
6
9
  constructor(scene, origin) {
@@ -13,6 +13,7 @@ const tempVec3a = math.vec3();
13
13
 
14
14
  /**
15
15
  * Manages occlusion testing. Private member of a Renderer.
16
+ * @private
16
17
  */
17
18
  class OcclusionTester {
18
19
 
package/dist/web-ifc.wasm DELETED
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