@xeokit/xeokit-sdk 2.4.2-beta-42 → 2.4.2-beta-44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +17 -91
- package/dist/xeokit-sdk.es.js +17 -91
- package/dist/xeokit-sdk.es5.js +17 -56
- package/dist/xeokit-sdk.min.cjs.js +5 -5
- package/dist/xeokit-sdk.min.es.js +5 -5
- package/dist/xeokit-sdk.min.es5.js +4 -4
- package/package.json +1 -1
- package/src/viewer/scene/model/SceneModel.js +0 -1
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1 -49
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +0 -5
- package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +0 -4
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +0 -7
- package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +0 -3
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +0 -3
- package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +0 -3
package/dist/xeokit-sdk.cjs.js
CHANGED
|
@@ -61340,9 +61340,6 @@ function getSnapBatchingRenderers(scene) {
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61340
61340
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const tempMat4$1 = math.mat4();
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61341
61341
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const tempMat4b = math.mat4();
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61342
61342
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const tempVec4a$7 = math.vec4([0, 0, 0, 1]);
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61343
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-
math.vec4([0, 0, 0, 1]);
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61344
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-
math.vec4([0, 0, 0, 1]);
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61345
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-
math.OBB3();
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61346
61343
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61347
61344
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const tempVec3a$o = math.vec3();
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61348
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const tempVec3b$k = math.vec3();
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@@ -66391,11 +66388,8 @@ function getSnapInstancingRenderers(scene) {
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66391
66388
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return instancingRenderers;
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66392
66389
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}
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66393
66390
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66394
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-
const tempUint8Vec4$2 = new Uint8Array(4);
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66395
66391
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const tempFloat32$2 = new Float32Array(1);
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66396
66392
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const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
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66397
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-
math.vec4([0, 0, 0, 1]);
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66398
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-
math.vec4([0, 0, 0, 1]);
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66399
66393
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const tempVec3fa$2 = new Float32Array(3);
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66400
66394
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66401
66395
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const tempVec3a$l = math.vec3();
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@@ -66931,12 +66925,12 @@ class TrianglesInstancingLayer {
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66931
66925
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if (!this._finalized) {
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throw "Not finalized";
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66933
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}
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66934
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-
tempUint8Vec4
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66935
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-
tempUint8Vec4
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66936
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-
tempUint8Vec4
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66937
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-
tempUint8Vec4
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66928
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+
tempUint8Vec4[0] = color[0];
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66929
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+
tempUint8Vec4[1] = color[1];
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66930
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+
tempUint8Vec4[2] = color[2];
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66931
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+
tempUint8Vec4[3] = color[3];
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66938
66932
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if (this._state.colorsBuf) {
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66939
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-
this._state.colorsBuf.setData(tempUint8Vec4
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66933
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+
this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
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}
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}
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66936
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@@ -67900,11 +67894,6 @@ class LinesBatchingBuffer {
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}
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}
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67902
67896
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67903
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-
math.vec4([0, 0, 0, 1]);
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67904
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math.vec4([0, 0, 0, 1]);
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67905
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math.vec4([0, 0, 0, 1]);
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67906
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-
math.OBB3();
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67907
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-
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67908
67897
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/**
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* @private
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*/
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@@ -68920,13 +68909,9 @@ function getInstancingRenderers(scene) {
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return instancingRenderers;
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}
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68922
68911
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68923
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-
const tempUint8Vec4$
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68912
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+
const tempUint8Vec4$2 = new Uint8Array(4);
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68924
68913
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const tempFloat32$1 = new Float32Array(1);
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68925
68914
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68926
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math.vec4([0, 0, 0, 1]);
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68927
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-
math.vec4([0, 0, 0, 1]);
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68928
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-
math.vec4([0, 0, 0, 1]);
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68929
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-
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68930
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const tempVec3fa$1 = new Float32Array(3);
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68916
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68932
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const tempFloat32Vec4$1 = new Float32Array(4);
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@@ -69308,11 +69293,11 @@ class LinesInstancingLayer {
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if (!this._finalized) {
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69309
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throw "Not finalized";
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}
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69311
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-
tempUint8Vec4$
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69312
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-
tempUint8Vec4$
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69313
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-
tempUint8Vec4$
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69314
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-
tempUint8Vec4$
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69315
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-
this._state.colorsBuf.setData(tempUint8Vec4$
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69296
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+
tempUint8Vec4$2[0] = color[0];
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69297
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+
tempUint8Vec4$2[1] = color[1];
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69298
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+
tempUint8Vec4$2[2] = color[2];
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69299
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+
tempUint8Vec4$2[3] = color[3];
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69300
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this._state.colorsBuf.setData(tempUint8Vec4$2, portionId * 4, 4);
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}
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69302
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setTransparent(portionId, flags, transparent) {
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@@ -70451,13 +70436,6 @@ class PointsBatchingBuffer {
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70451
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}
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70452
70437
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}
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70453
70438
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70454
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-
math.vec4();
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70455
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-
math.vec4();
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70456
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-
math.vec4([0, 0, 0, 1]);
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70457
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-
math.vec4([0, 0, 0, 1]);
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70458
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-
math.vec4([0, 0, 0, 1]);
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70459
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-
math.OBB3();
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70460
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-
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70461
70439
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/**
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70462
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* @private
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70463
70441
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*/
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@@ -72351,11 +72329,8 @@ function getPointsInstancingRenderers(scene) {
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72351
72329
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return instancingRenderers;
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72352
72330
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}
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72353
72331
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72354
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-
const tempUint8Vec4 = new Uint8Array(4);
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72332
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+
const tempUint8Vec4$1 = new Uint8Array(4);
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72355
72333
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const tempFloat32 = new Float32Array(1);
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72356
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-
math.vec4([0, 0, 0, 1]);
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72357
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-
math.vec4([0, 0, 0, 1]);
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72358
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-
math.vec4([0, 0, 0, 1]);
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72359
72334
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const tempVec3fa = new Float32Array(3);
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72360
72335
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72361
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const tempFloat32Vec4 = new Float32Array(4);
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@@ -72736,10 +72711,10 @@ class PointsInstancingLayer {
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72736
72711
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if (!this._finalized) {
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72737
72712
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throw "Not finalized";
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72738
72713
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}
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72739
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-
tempUint8Vec4[0] = color[0];
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72740
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-
tempUint8Vec4[1] = color[1];
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72741
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-
tempUint8Vec4[2] = color[2];
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72742
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-
this._state.colorsBuf.setData(tempUint8Vec4, portionId * 3);
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72714
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+
tempUint8Vec4$1[0] = color[0];
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72715
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+
tempUint8Vec4$1[1] = color[1];
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72716
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+
tempUint8Vec4$1[2] = color[2];
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72717
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+
this._state.colorsBuf.setData(tempUint8Vec4$1, portionId * 3);
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72743
72718
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}
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72744
72719
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72745
72720
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setTransparent(portionId, flags, transparent) {
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@@ -81173,15 +81148,10 @@ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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81173
81148
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*/
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81174
81149
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const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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81175
81150
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81176
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-
math.vec4([0, 0, 0, 1]);
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81177
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-
math.vec4([0, 0, 0, 1]);
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81178
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-
math.vec4([0, 0, 0, 1]);
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81179
81151
|
const tempMat4a = new Float32Array(16);
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81180
81152
|
const tempUint8Array4 = new Uint8Array(4);
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81181
81153
|
const tempFloat32Array3 = new Float32Array(3);
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81182
81154
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81183
|
-
math.AABB3();
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81184
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-
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81185
81155
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let numLayers = 0;
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81186
81156
|
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81187
81157
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const DEFAULT_MATRIX$1 = math.identityMat4();
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@@ -81353,16 +81323,6 @@ class TrianglesDataTextureLayer {
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81353
81323
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//math.expandAABB3(portionAABB, subPortionAABB);
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81354
81324
|
subPortionIds.push(subPortionId);
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81355
81325
|
});
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81356
|
-
// const origin = this._state.origin;
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81357
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-
// if (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0) {
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81358
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-
// portionAABB[0] += origin[0];
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81359
|
-
// portionAABB[1] += origin[1];
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81360
|
-
// portionAABB[2] += origin[2];
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81361
|
-
// portionAABB[3] += origin[0];
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81362
|
-
// portionAABB[4] += origin[1];
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81363
|
-
// portionAABB[5] += origin[2];
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81364
|
-
// }
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81365
|
-
// math.expandAABB3(this.aabb, portionAABB);
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81366
81326
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const portionId = this._portionToSubPortionsMap.length;
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81367
81327
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this._portionToSubPortionsMap.push(subPortionIds);
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81368
81328
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this.model.numPortions++;
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@@ -81460,10 +81420,6 @@ class TrianglesDataTextureLayer {
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81460
81420
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81461
81421
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dataTextureRamStats.numberOfGeometries++;
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81462
81422
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|
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81463
|
-
// const aabb = math.collapseAABB3();
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81464
|
-
// math.expandAABB3Points3(aabb, bucket.positionsCompressed);
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81465
|
-
// geometryCompressionUtils.decompressAABB(aabb, portionCfg.positionsDecodeMatrix);
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81466
|
-
|
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81467
81423
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const bucketGeometry = {
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81468
81424
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vertexBase,
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81469
81425
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numVertices,
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@@ -81471,7 +81427,6 @@ class TrianglesDataTextureLayer {
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81471
81427
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numEdges,
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81472
81428
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indicesBase,
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81473
81429
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edgeIndicesBase,
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81474
|
-
// aabb,
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81475
81430
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obb: null // Lazy-created in _createSubPortion if needed
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81476
81431
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};
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81477
81432
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@@ -81493,26 +81448,6 @@ class TrianglesDataTextureLayer {
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81493
81448
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buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
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81494
81449
|
buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX$1);
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81495
81450
|
|
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81496
|
-
// if (meshMatrix) { // NB: SceneModel world matrix is used in shaders and SceneModelMesh.aabb
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81497
|
-
//
|
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81498
|
-
// if (!bucketGeometry.obb) {
|
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81499
|
-
// bucketGeometry.obb = math.AABB3ToOBB3(bucketGeometry.aabb);
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81500
|
-
// }
|
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81501
|
-
// const geometryOBB = bucketGeometry.obb;
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81502
|
-
// for (let i = 0, len = geometryOBB.length; i < len; i += 4) {
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81503
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-
// tempVec4a[0] = geometryOBB[i + 0];
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81504
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-
// tempVec4a[1] = geometryOBB[i + 1];
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81505
|
-
// tempVec4a[2] = geometryOBB[i + 2];
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81506
|
-
// tempVec4a[3] = 1.0;
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81507
|
-
// if (meshMatrix) {
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81508
|
-
// math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
|
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81509
|
-
// }
|
|
81510
|
-
// math.expandAABB3Point3(subPortionAABB, tempVec4b);
|
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81511
|
-
// }
|
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81512
|
-
// } else {
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81513
|
-
// math.expandAABB3(subPortionAABB, bucketGeometry.aabb);
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81514
|
-
// }
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81515
|
-
|
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81516
81451
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buffer.perObjectSolid.push(!!portionCfg.solid);
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81517
81452
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81518
81453
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if (colors) {
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@@ -81641,13 +81576,6 @@ class TrianglesDataTextureLayer {
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81641
81576
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gl,
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81642
81577
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buffer.perObjectPositionsDecodeMatrices);
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81643
81578
|
|
|
81644
|
-
// const positionsCompressed = new Uint16Array(buffer.lenPositionsCompressed);
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81645
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-
// for (let i = 0, j = 0, len = buffer.positionsCompressed.length; i < len; i++) {
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81646
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-
// const pc = buffer.positionsCompressed[i];
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81647
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-
// positionsCompressed.set(pc, j);
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81648
|
-
// j += pc.length;
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81649
|
-
// }
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81650
|
-
|
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81651
81579
|
textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(
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81652
81580
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gl,
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81653
81581
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buffer.positionsCompressed,
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@@ -81896,7 +81824,6 @@ class TrianglesDataTextureLayer {
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81896
81824
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* flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
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81897
81825
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*/
|
|
81898
81826
|
_uploadDeferredFlags() {
|
|
81899
|
-
console.info("_uploadDeferredFlags");
|
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81900
81827
|
this._deferredSetFlagsActive = false;
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81901
81828
|
if (!this._deferredSetFlagsDirty) {
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81902
81829
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return;
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@@ -82090,7 +82017,7 @@ class TrianglesDataTextureLayer {
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82090
82017
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82091
82018
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// Pick
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82092
82019
|
|
|
82093
|
-
let f3 = (visible && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
82020
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+
let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
82094
82021
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const textureState = this._dataTextureState;
|
|
82095
82022
|
const gl = this.model.scene.canvas.gl;
|
|
82096
82023
|
tempUint8Array4 [0] = f0;
|
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@@ -82906,7 +82833,6 @@ class SceneModelTransform {
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|
|
82906
82833
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}
|
|
82907
82834
|
|
|
82908
82835
|
const tempVec3a$8 = math.vec3();
|
|
82909
|
-
math.mat4();
|
|
82910
82836
|
|
|
82911
82837
|
const tempOBB3 = math.OBB3();
|
|
82912
82838
|
|
package/dist/xeokit-sdk.es.js
CHANGED
|
@@ -61336,9 +61336,6 @@ function getSnapBatchingRenderers(scene) {
|
|
|
61336
61336
|
const tempMat4$1 = math.mat4();
|
|
61337
61337
|
const tempMat4b = math.mat4();
|
|
61338
61338
|
const tempVec4a$7 = math.vec4([0, 0, 0, 1]);
|
|
61339
|
-
math.vec4([0, 0, 0, 1]);
|
|
61340
|
-
math.vec4([0, 0, 0, 1]);
|
|
61341
|
-
math.OBB3();
|
|
61342
61339
|
|
|
61343
61340
|
const tempVec3a$o = math.vec3();
|
|
61344
61341
|
const tempVec3b$k = math.vec3();
|
|
@@ -66387,11 +66384,8 @@ function getSnapInstancingRenderers(scene) {
|
|
|
66387
66384
|
return instancingRenderers;
|
|
66388
66385
|
}
|
|
66389
66386
|
|
|
66390
|
-
const tempUint8Vec4$2 = new Uint8Array(4);
|
|
66391
66387
|
const tempFloat32$2 = new Float32Array(1);
|
|
66392
66388
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
66393
|
-
math.vec4([0, 0, 0, 1]);
|
|
66394
|
-
math.vec4([0, 0, 0, 1]);
|
|
66395
66389
|
const tempVec3fa$2 = new Float32Array(3);
|
|
66396
66390
|
|
|
66397
66391
|
const tempVec3a$l = math.vec3();
|
|
@@ -66927,12 +66921,12 @@ class TrianglesInstancingLayer {
|
|
|
66927
66921
|
if (!this._finalized) {
|
|
66928
66922
|
throw "Not finalized";
|
|
66929
66923
|
}
|
|
66930
|
-
tempUint8Vec4
|
|
66931
|
-
tempUint8Vec4
|
|
66932
|
-
tempUint8Vec4
|
|
66933
|
-
tempUint8Vec4
|
|
66924
|
+
tempUint8Vec4[0] = color[0];
|
|
66925
|
+
tempUint8Vec4[1] = color[1];
|
|
66926
|
+
tempUint8Vec4[2] = color[2];
|
|
66927
|
+
tempUint8Vec4[3] = color[3];
|
|
66934
66928
|
if (this._state.colorsBuf) {
|
|
66935
|
-
this._state.colorsBuf.setData(tempUint8Vec4
|
|
66929
|
+
this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
|
|
66936
66930
|
}
|
|
66937
66931
|
}
|
|
66938
66932
|
|
|
@@ -67896,11 +67890,6 @@ class LinesBatchingBuffer {
|
|
|
67896
67890
|
}
|
|
67897
67891
|
}
|
|
67898
67892
|
|
|
67899
|
-
math.vec4([0, 0, 0, 1]);
|
|
67900
|
-
math.vec4([0, 0, 0, 1]);
|
|
67901
|
-
math.vec4([0, 0, 0, 1]);
|
|
67902
|
-
math.OBB3();
|
|
67903
|
-
|
|
67904
67893
|
/**
|
|
67905
67894
|
* @private
|
|
67906
67895
|
*/
|
|
@@ -68916,13 +68905,9 @@ function getInstancingRenderers(scene) {
|
|
|
68916
68905
|
return instancingRenderers;
|
|
68917
68906
|
}
|
|
68918
68907
|
|
|
68919
|
-
const tempUint8Vec4$
|
|
68908
|
+
const tempUint8Vec4$2 = new Uint8Array(4);
|
|
68920
68909
|
const tempFloat32$1 = new Float32Array(1);
|
|
68921
68910
|
|
|
68922
|
-
math.vec4([0, 0, 0, 1]);
|
|
68923
|
-
math.vec4([0, 0, 0, 1]);
|
|
68924
|
-
math.vec4([0, 0, 0, 1]);
|
|
68925
|
-
|
|
68926
68911
|
const tempVec3fa$1 = new Float32Array(3);
|
|
68927
68912
|
|
|
68928
68913
|
const tempFloat32Vec4$1 = new Float32Array(4);
|
|
@@ -69304,11 +69289,11 @@ class LinesInstancingLayer {
|
|
|
69304
69289
|
if (!this._finalized) {
|
|
69305
69290
|
throw "Not finalized";
|
|
69306
69291
|
}
|
|
69307
|
-
tempUint8Vec4$
|
|
69308
|
-
tempUint8Vec4$
|
|
69309
|
-
tempUint8Vec4$
|
|
69310
|
-
tempUint8Vec4$
|
|
69311
|
-
this._state.colorsBuf.setData(tempUint8Vec4$
|
|
69292
|
+
tempUint8Vec4$2[0] = color[0];
|
|
69293
|
+
tempUint8Vec4$2[1] = color[1];
|
|
69294
|
+
tempUint8Vec4$2[2] = color[2];
|
|
69295
|
+
tempUint8Vec4$2[3] = color[3];
|
|
69296
|
+
this._state.colorsBuf.setData(tempUint8Vec4$2, portionId * 4, 4);
|
|
69312
69297
|
}
|
|
69313
69298
|
|
|
69314
69299
|
setTransparent(portionId, flags, transparent) {
|
|
@@ -70447,13 +70432,6 @@ class PointsBatchingBuffer {
|
|
|
70447
70432
|
}
|
|
70448
70433
|
}
|
|
70449
70434
|
|
|
70450
|
-
math.vec4();
|
|
70451
|
-
math.vec4();
|
|
70452
|
-
math.vec4([0, 0, 0, 1]);
|
|
70453
|
-
math.vec4([0, 0, 0, 1]);
|
|
70454
|
-
math.vec4([0, 0, 0, 1]);
|
|
70455
|
-
math.OBB3();
|
|
70456
|
-
|
|
70457
70435
|
/**
|
|
70458
70436
|
* @private
|
|
70459
70437
|
*/
|
|
@@ -72347,11 +72325,8 @@ function getPointsInstancingRenderers(scene) {
|
|
|
72347
72325
|
return instancingRenderers;
|
|
72348
72326
|
}
|
|
72349
72327
|
|
|
72350
|
-
const tempUint8Vec4 = new Uint8Array(4);
|
|
72328
|
+
const tempUint8Vec4$1 = new Uint8Array(4);
|
|
72351
72329
|
const tempFloat32 = new Float32Array(1);
|
|
72352
|
-
math.vec4([0, 0, 0, 1]);
|
|
72353
|
-
math.vec4([0, 0, 0, 1]);
|
|
72354
|
-
math.vec4([0, 0, 0, 1]);
|
|
72355
72330
|
const tempVec3fa = new Float32Array(3);
|
|
72356
72331
|
|
|
72357
72332
|
const tempFloat32Vec4 = new Float32Array(4);
|
|
@@ -72732,10 +72707,10 @@ class PointsInstancingLayer {
|
|
|
72732
72707
|
if (!this._finalized) {
|
|
72733
72708
|
throw "Not finalized";
|
|
72734
72709
|
}
|
|
72735
|
-
tempUint8Vec4[0] = color[0];
|
|
72736
|
-
tempUint8Vec4[1] = color[1];
|
|
72737
|
-
tempUint8Vec4[2] = color[2];
|
|
72738
|
-
this._state.colorsBuf.setData(tempUint8Vec4, portionId * 3);
|
|
72710
|
+
tempUint8Vec4$1[0] = color[0];
|
|
72711
|
+
tempUint8Vec4$1[1] = color[1];
|
|
72712
|
+
tempUint8Vec4$1[2] = color[2];
|
|
72713
|
+
this._state.colorsBuf.setData(tempUint8Vec4$1, portionId * 3);
|
|
72739
72714
|
}
|
|
72740
72715
|
|
|
72741
72716
|
setTransparent(portionId, flags, transparent) {
|
|
@@ -81169,15 +81144,10 @@ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
|
|
|
81169
81144
|
*/
|
|
81170
81145
|
const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
|
|
81171
81146
|
|
|
81172
|
-
math.vec4([0, 0, 0, 1]);
|
|
81173
|
-
math.vec4([0, 0, 0, 1]);
|
|
81174
|
-
math.vec4([0, 0, 0, 1]);
|
|
81175
81147
|
const tempMat4a = new Float32Array(16);
|
|
81176
81148
|
const tempUint8Array4 = new Uint8Array(4);
|
|
81177
81149
|
const tempFloat32Array3 = new Float32Array(3);
|
|
81178
81150
|
|
|
81179
|
-
math.AABB3();
|
|
81180
|
-
|
|
81181
81151
|
let numLayers = 0;
|
|
81182
81152
|
|
|
81183
81153
|
const DEFAULT_MATRIX$1 = math.identityMat4();
|
|
@@ -81349,16 +81319,6 @@ class TrianglesDataTextureLayer {
|
|
|
81349
81319
|
//math.expandAABB3(portionAABB, subPortionAABB);
|
|
81350
81320
|
subPortionIds.push(subPortionId);
|
|
81351
81321
|
});
|
|
81352
|
-
// const origin = this._state.origin;
|
|
81353
|
-
// if (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0) {
|
|
81354
|
-
// portionAABB[0] += origin[0];
|
|
81355
|
-
// portionAABB[1] += origin[1];
|
|
81356
|
-
// portionAABB[2] += origin[2];
|
|
81357
|
-
// portionAABB[3] += origin[0];
|
|
81358
|
-
// portionAABB[4] += origin[1];
|
|
81359
|
-
// portionAABB[5] += origin[2];
|
|
81360
|
-
// }
|
|
81361
|
-
// math.expandAABB3(this.aabb, portionAABB);
|
|
81362
81322
|
const portionId = this._portionToSubPortionsMap.length;
|
|
81363
81323
|
this._portionToSubPortionsMap.push(subPortionIds);
|
|
81364
81324
|
this.model.numPortions++;
|
|
@@ -81456,10 +81416,6 @@ class TrianglesDataTextureLayer {
|
|
|
81456
81416
|
|
|
81457
81417
|
dataTextureRamStats.numberOfGeometries++;
|
|
81458
81418
|
|
|
81459
|
-
// const aabb = math.collapseAABB3();
|
|
81460
|
-
// math.expandAABB3Points3(aabb, bucket.positionsCompressed);
|
|
81461
|
-
// geometryCompressionUtils.decompressAABB(aabb, portionCfg.positionsDecodeMatrix);
|
|
81462
|
-
|
|
81463
81419
|
const bucketGeometry = {
|
|
81464
81420
|
vertexBase,
|
|
81465
81421
|
numVertices,
|
|
@@ -81467,7 +81423,6 @@ class TrianglesDataTextureLayer {
|
|
|
81467
81423
|
numEdges,
|
|
81468
81424
|
indicesBase,
|
|
81469
81425
|
edgeIndicesBase,
|
|
81470
|
-
// aabb,
|
|
81471
81426
|
obb: null // Lazy-created in _createSubPortion if needed
|
|
81472
81427
|
};
|
|
81473
81428
|
|
|
@@ -81489,26 +81444,6 @@ class TrianglesDataTextureLayer {
|
|
|
81489
81444
|
buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
|
|
81490
81445
|
buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX$1);
|
|
81491
81446
|
|
|
81492
|
-
// if (meshMatrix) { // NB: SceneModel world matrix is used in shaders and SceneModelMesh.aabb
|
|
81493
|
-
//
|
|
81494
|
-
// if (!bucketGeometry.obb) {
|
|
81495
|
-
// bucketGeometry.obb = math.AABB3ToOBB3(bucketGeometry.aabb);
|
|
81496
|
-
// }
|
|
81497
|
-
// const geometryOBB = bucketGeometry.obb;
|
|
81498
|
-
// for (let i = 0, len = geometryOBB.length; i < len; i += 4) {
|
|
81499
|
-
// tempVec4a[0] = geometryOBB[i + 0];
|
|
81500
|
-
// tempVec4a[1] = geometryOBB[i + 1];
|
|
81501
|
-
// tempVec4a[2] = geometryOBB[i + 2];
|
|
81502
|
-
// tempVec4a[3] = 1.0;
|
|
81503
|
-
// if (meshMatrix) {
|
|
81504
|
-
// math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
|
|
81505
|
-
// }
|
|
81506
|
-
// math.expandAABB3Point3(subPortionAABB, tempVec4b);
|
|
81507
|
-
// }
|
|
81508
|
-
// } else {
|
|
81509
|
-
// math.expandAABB3(subPortionAABB, bucketGeometry.aabb);
|
|
81510
|
-
// }
|
|
81511
|
-
|
|
81512
81447
|
buffer.perObjectSolid.push(!!portionCfg.solid);
|
|
81513
81448
|
|
|
81514
81449
|
if (colors) {
|
|
@@ -81637,13 +81572,6 @@ class TrianglesDataTextureLayer {
|
|
|
81637
81572
|
gl,
|
|
81638
81573
|
buffer.perObjectPositionsDecodeMatrices);
|
|
81639
81574
|
|
|
81640
|
-
// const positionsCompressed = new Uint16Array(buffer.lenPositionsCompressed);
|
|
81641
|
-
// for (let i = 0, j = 0, len = buffer.positionsCompressed.length; i < len; i++) {
|
|
81642
|
-
// const pc = buffer.positionsCompressed[i];
|
|
81643
|
-
// positionsCompressed.set(pc, j);
|
|
81644
|
-
// j += pc.length;
|
|
81645
|
-
// }
|
|
81646
|
-
|
|
81647
81575
|
textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(
|
|
81648
81576
|
gl,
|
|
81649
81577
|
buffer.positionsCompressed,
|
|
@@ -81892,7 +81820,6 @@ class TrianglesDataTextureLayer {
|
|
|
81892
81820
|
* flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
|
|
81893
81821
|
*/
|
|
81894
81822
|
_uploadDeferredFlags() {
|
|
81895
|
-
console.info("_uploadDeferredFlags");
|
|
81896
81823
|
this._deferredSetFlagsActive = false;
|
|
81897
81824
|
if (!this._deferredSetFlagsDirty) {
|
|
81898
81825
|
return;
|
|
@@ -82086,7 +82013,7 @@ class TrianglesDataTextureLayer {
|
|
|
82086
82013
|
|
|
82087
82014
|
// Pick
|
|
82088
82015
|
|
|
82089
|
-
let f3 = (visible && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
82016
|
+
let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
82090
82017
|
const textureState = this._dataTextureState;
|
|
82091
82018
|
const gl = this.model.scene.canvas.gl;
|
|
82092
82019
|
tempUint8Array4 [0] = f0;
|
|
@@ -82902,7 +82829,6 @@ class SceneModelTransform {
|
|
|
82902
82829
|
}
|
|
82903
82830
|
|
|
82904
82831
|
const tempVec3a$8 = math.vec3();
|
|
82905
|
-
math.mat4();
|
|
82906
82832
|
|
|
82907
82833
|
const tempOBB3 = math.OBB3();
|
|
82908
82834
|
|