@xeokit/xeokit-sdk 2.4.2-beta-40 → 2.4.2-beta-42

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@@ -61456,12 +61456,6 @@ class TrianglesBatchingLayer {
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  this._state.origin.set(cfg.origin);
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  }
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- /**
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- * The axis-aligned World-space boundary of this TrianglesBatchingLayer's positions.
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- * @type {*|Float64Array}
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- */
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- this.aabb = math.collapseAABB3();
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-
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  /**
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  * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
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  * @type {boolean}
@@ -61452,12 +61452,6 @@ class TrianglesBatchingLayer {
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  this._state.origin.set(cfg.origin);
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  }
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- /**
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- * The axis-aligned World-space boundary of this TrianglesBatchingLayer's positions.
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- * @type {*|Float64Array}
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- */
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- this.aabb = math.collapseAABB3();
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-
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  /**
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  * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
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  * @type {boolean}
@@ -17473,9 +17473,6 @@ if(!this._snapDepthBufInitRenderer){this._snapDepthBufInitRenderer=new SnapBatch
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  });// These counts are used to avoid unnecessary render passes
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  this._numPortions=0;this._numVisibleLayerPortions=0;this._numTransparentLayerPortions=0;this._numXRayedLayerPortions=0;this._numSelectedLayerPortions=0;this._numHighlightedLayerPortions=0;this._numClippableLayerPortions=0;this._numEdgesLayerPortions=0;this._numPickableLayerPortions=0;this._numCulledLayerPortions=0;this._modelAABB=math.collapseAABB3();// Model-space AABB
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  this._portions=[];this._meshes=[];this._numVerts=0;this._aabb=math.collapseAABB3();this.aabbDirty=true;this._finalized=false;if(cfg.positionsDecodeMatrix){this._state.positionsDecodeMatrix=math.mat4(cfg.positionsDecodeMatrix);}if(cfg.uvDecodeMatrix){this._state.uvDecodeMatrix=math.mat3(cfg.uvDecodeMatrix);this._preCompressedUVsExpected=true;}else{this._preCompressedUVsExpected=false;}if(cfg.origin){this._state.origin.set(cfg.origin);}/**
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- * The axis-aligned World-space boundary of this TrianglesBatchingLayer's positions.
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- * @type {*|Float64Array}
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- */this.aabb=math.collapseAABB3();/**
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  * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
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  * @type {boolean}
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  */this.solid=!!cfg.solid;}_createClass(TrianglesBatchingLayer,[{key:"aabb",get:function get(){if(this.aabbDirty){math.collapseAABB3(this._aabb);for(var _i205=0,len=this._meshes.length;_i205<len;_i205++){math.expandAABB3(this._aabb,this._meshes[_i205].aabb);}this.aabbDirty=false;}}/**