@xeokit/xeokit-sdk 2.4.2-beta-26 → 2.4.2-beta-29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -13002,7 +13002,7 @@ class Annotation extends Marker {
13002
13002
 
13003
13003
  const tempVec3a$C = math.vec3();
13004
13004
  const tempVec3b$r = math.vec3();
13005
- const tempVec3c$o = math.vec3();
13005
+ const tempVec3c$n = math.vec3();
13006
13006
 
13007
13007
  /**
13008
13008
  * {@link Viewer} plugin that creates {@link Annotation}s.
@@ -13488,7 +13488,7 @@ class AnnotationsPlugin extends Plugin {
13488
13488
  } else {
13489
13489
  const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$C);
13490
13490
  const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$r);
13491
- const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$o);
13491
+ const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$n);
13492
13492
  worldPos = offsetWorldPos;
13493
13493
  entity = pickResult.entity;
13494
13494
  }
@@ -21571,7 +21571,7 @@ class CustomProjection extends Component {
21571
21571
 
21572
21572
  const tempVec3$6 = math.vec3();
21573
21573
  const tempVec3b$q = math.vec3();
21574
- const tempVec3c$n = math.vec3();
21574
+ const tempVec3c$m = math.vec3();
21575
21575
  const tempVec3d$9 = math.vec3();
21576
21576
  const tempVec3e$2 = math.vec3();
21577
21577
  const tempVec3f$2 = math.vec3();
@@ -21884,7 +21884,7 @@ class Camera extends Component {
21884
21884
  let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
21885
21885
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
21886
21886
  lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$q);
21887
- this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$n); // Set eye position as 'look' plus 'eye' vector
21887
+ this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$m); // Set eye position as 'look' plus 'eye' vector
21888
21888
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$9); // Rotate 'up' vector
21889
21889
  }
21890
21890
 
@@ -21901,7 +21901,7 @@ class Camera extends Component {
21901
21901
  }
21902
21902
  }
21903
21903
  let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
21904
- const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$q), math.normalizeVec3(this._up, tempVec3c$n));
21904
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$q), math.normalizeVec3(this._up, tempVec3c$m));
21905
21905
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
21906
21906
  eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$9);
21907
21907
  this.up = math.transformPoint3(tempMat, this._up, tempVec3e$2);
@@ -21917,7 +21917,7 @@ class Camera extends Component {
21917
21917
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
21918
21918
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
21919
21919
  look2 = math.transformPoint3(tempMat, look2, tempVec3b$q);
21920
- this.look = math.addVec3(look2, this._eye, tempVec3c$n);
21920
+ this.look = math.addVec3(look2, this._eye, tempVec3c$m);
21921
21921
  if (this._gimbalLock) {
21922
21922
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$9);
21923
21923
  }
@@ -21936,7 +21936,7 @@ class Camera extends Component {
21936
21936
  }
21937
21937
  }
21938
21938
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
21939
- const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$q), math.normalizeVec3(this._up, tempVec3c$n));
21939
+ const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$q), math.normalizeVec3(this._up, tempVec3c$m));
21940
21940
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
21941
21941
  this.up = math.transformPoint3(tempMat, this._up, tempVec3f$2);
21942
21942
  look2 = math.transformPoint3(tempMat, look2, tempVec3d$9);
@@ -21960,7 +21960,7 @@ class Camera extends Component {
21960
21960
  vec[2] += v[2];
21961
21961
  }
21962
21962
  if (pan[1] !== 0) {
21963
- v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c$n), pan[1]);
21963
+ v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c$m), pan[1]);
21964
21964
  vec[0] += v[0];
21965
21965
  vec[1] += v[1];
21966
21966
  vec[2] += v[2];
@@ -21987,7 +21987,7 @@ class Camera extends Component {
21987
21987
  if (newLenLook < 0.5) {
21988
21988
  return;
21989
21989
  }
21990
- const dir = math.normalizeVec3(vec, tempVec3c$n);
21990
+ const dir = math.normalizeVec3(vec, tempVec3c$m);
21991
21991
  this.eye = math.addVec3(this._look, math.mulVec3Scalar(dir, newLenLook), tempVec3d$9);
21992
21992
  }
21993
21993
 
@@ -47952,7 +47952,7 @@ class LineSet extends Component {
47952
47952
  const tempVec3$5 = math.vec3();
47953
47953
  const tempVec3a$u = math.vec3();
47954
47954
  const tempVec3b$p = math.vec3();
47955
- const tempVec3c$m = math.vec3();
47955
+ const tempVec3c$l = math.vec3();
47956
47956
 
47957
47957
  /**
47958
47958
  * {@link Viewer} plugin that saves and loads BCF viewpoints as JSON objects.
@@ -48655,7 +48655,7 @@ class BCFViewpointsPlugin extends Plugin {
48655
48655
  const bitmap_data = e.bitmap_data; // base64
48656
48656
  let location = xyzObjectToArray(e.location, tempVec3a$u);
48657
48657
  let normal = xyzObjectToArray(e.normal, tempVec3b$p);
48658
- let up = xyzObjectToArray(e.up, tempVec3c$m);
48658
+ let up = xyzObjectToArray(e.up, tempVec3c$l);
48659
48659
  let height = e.height || 1;
48660
48660
  if (!bitmap_type) {
48661
48661
  return;
@@ -56603,7 +56603,7 @@ const edgesDefaultColor = new Float32Array([0, 0, 0, 1]);
56603
56603
 
56604
56604
  const tempVec4 = math.vec4();
56605
56605
  const tempVec3a$s = math.vec3();
56606
- const tempVec3c$l = math.vec3();
56606
+ const tempVec3c$k = math.vec3();
56607
56607
  const tempMat4a$h = math.mat4();
56608
56608
 
56609
56609
  /**
@@ -57048,7 +57048,7 @@ class VBOSceneModelRenderer {
57048
57048
  if (gotOrigin || gotPosition) {
57049
57049
  const rtcOrigin = tempVec3a$s;
57050
57050
  if (gotOrigin) {
57051
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$l);
57051
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$k);
57052
57052
  rtcOrigin[0] = rotatedOrigin[0];
57053
57053
  rtcOrigin[1] = rotatedOrigin[1];
57054
57054
  rtcOrigin[2] = rotatedOrigin[2];
@@ -60588,7 +60588,7 @@ function octDecodeVec2(oct) { // Decode an oct-encoded normal
60588
60588
 
60589
60589
  const tempVec3a$r = math.vec3();
60590
60590
  const tempVec3b$n = math.vec3();
60591
- const tempVec3c$k = math.vec3();
60591
+ const tempVec3c$j = math.vec3();
60592
60592
  const tempVec3d$8 = math.vec3();
60593
60593
  const tempMat4a$g = math.mat4();
60594
60594
 
@@ -60641,7 +60641,7 @@ class SnapBatchingDepthBufInitRenderer extends VBOSceneModelRenderer {
60641
60641
  if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
60642
60642
  const rtcOrigin = tempVec3b$n;
60643
60643
  if (origin) {
60644
- const rotatedOrigin = tempVec3c$k;
60644
+ const rotatedOrigin = tempVec3c$j;
60645
60645
  math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
60646
60646
  rtcOrigin[0] = rotatedOrigin[0];
60647
60647
  rtcOrigin[1] = rotatedOrigin[1];
@@ -60893,7 +60893,7 @@ class SnapBatchingDepthBufInitRenderer extends VBOSceneModelRenderer {
60893
60893
 
60894
60894
  const tempVec3a$q = math.vec3();
60895
60895
  const tempVec3b$m = math.vec3();
60896
- const tempVec3c$j = math.vec3();
60896
+ const tempVec3c$i = math.vec3();
60897
60897
  const tempVec3d$7 = math.vec3();
60898
60898
  const tempMat4a$f = math.mat4();
60899
60899
 
@@ -60950,7 +60950,7 @@ class SnapBatchingDepthRenderer extends VBOSceneModelRenderer{
60950
60950
  if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
60951
60951
  const rtcOrigin = tempVec3b$m;
60952
60952
  if (origin) {
60953
- const rotatedOrigin = tempVec3c$j;
60953
+ const rotatedOrigin = tempVec3c$i;
60954
60954
  math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
60955
60955
  rtcOrigin[0] = rotatedOrigin[0];
60956
60956
  rtcOrigin[1] = rotatedOrigin[1];
@@ -61286,7 +61286,7 @@ math.OBB3();
61286
61286
 
61287
61287
  const tempVec3a$p = math.vec3();
61288
61288
  const tempVec3b$l = math.vec3();
61289
- const tempVec3c$i = math.vec3();
61289
+ const tempVec3c$h = math.vec3();
61290
61290
  const tempVec3d$6 = math.vec3();
61291
61291
  const tempVec3e$1 = math.vec3();
61292
61292
  const tempVec3f$1 = math.vec3();
@@ -62470,7 +62470,7 @@ class TrianglesBatchingLayer {
62470
62470
  const rtcRayOrigin = tempVec3a$p;
62471
62471
  const rtcRayDir = tempVec3b$l;
62472
62472
 
62473
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$i) : worldRayOrigin); // World -> RTC
62473
+ rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$h) : worldRayOrigin); // World -> RTC
62474
62474
  rtcRayDir.set(worldRayDir);
62475
62475
 
62476
62476
  if (offset) {
@@ -65657,7 +65657,7 @@ function getInstancingRenderers$1(scene) {
65657
65657
 
65658
65658
  const tempVec3a$o = math.vec3();
65659
65659
  const tempVec3b$k = math.vec3();
65660
- const tempVec3c$h = math.vec3();
65660
+ const tempVec3c$g = math.vec3();
65661
65661
  const tempVec3d$5 = math.vec3();
65662
65662
  const tempMat4a$e = math.mat4();
65663
65663
 
@@ -65714,7 +65714,7 @@ class SnapInstancingDepthBufInitRenderer extends VBOSceneModelRenderer {
65714
65714
  if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
65715
65715
  const rtcOrigin = tempVec3b$k;
65716
65716
  if (origin) {
65717
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$h);
65717
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$g);
65718
65718
  rtcOrigin[0] = rotatedOrigin[0];
65719
65719
  rtcOrigin[1] = rotatedOrigin[1];
65720
65720
  rtcOrigin[2] = rotatedOrigin[2];
@@ -65993,7 +65993,7 @@ class SnapInstancingDepthBufInitRenderer extends VBOSceneModelRenderer {
65993
65993
 
65994
65994
  const tempVec3a$n = math.vec3();
65995
65995
  const tempVec3b$j = math.vec3();
65996
- const tempVec3c$g = math.vec3();
65996
+ const tempVec3c$f = math.vec3();
65997
65997
  const tempVec3d$4 = math.vec3();
65998
65998
  const tempMat4a$d = math.mat4();
65999
65999
 
@@ -66051,7 +66051,7 @@ class SnapInstancingDepthRenderer extends VBOSceneModelRenderer {
66051
66051
  if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
66052
66052
  const rtcOrigin = tempVec3b$j;
66053
66053
  if (origin) {
66054
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$g);
66054
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c$f);
66055
66055
  rtcOrigin[0] = rotatedOrigin[0];
66056
66056
  rtcOrigin[1] = rotatedOrigin[1];
66057
66057
  rtcOrigin[2] = rotatedOrigin[2];
@@ -66403,7 +66403,7 @@ const tempVec3fa$2 = new Float32Array(3);
66403
66403
 
66404
66404
  const tempVec3a$m = math.vec3();
66405
66405
  const tempVec3b$i = math.vec3();
66406
- const tempVec3c$f = math.vec3();
66406
+ const tempVec3c$e = math.vec3();
66407
66407
  const tempVec3d$3 = math.vec3();
66408
66408
  const tempVec3e = math.vec3();
66409
66409
  const tempVec3f = math.vec3();
@@ -67470,7 +67470,7 @@ class TrianglesInstancingLayer {
67470
67470
  const rtcRayOrigin = tempVec3a$m;
67471
67471
  const rtcRayDir = tempVec3b$i;
67472
67472
 
67473
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$f) : worldRayOrigin); // World -> RTC
67473
+ rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$e) : worldRayOrigin); // World -> RTC
67474
67474
  rtcRayDir.set(worldRayDir);
67475
67475
 
67476
67476
  if (offset) {
@@ -74783,7 +74783,7 @@ function doCheckResult(buckets, mesh) {
74783
74783
 
74784
74784
  const tempVec3a$k = math.vec3();
74785
74785
  const tempVec3b$g = math.vec3();
74786
- const tempVec3c$e = math.vec3();
74786
+ const tempVec3c$d = math.vec3();
74787
74787
  math.vec3();
74788
74788
 
74789
74789
  const tempVec4a$6 = math.vec4();
@@ -74863,7 +74863,7 @@ class TrianglesDataTextureColorRenderer {
74863
74863
  rtcOrigin[1] += position[1];
74864
74864
  rtcOrigin[2] += position[2];
74865
74865
  rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a$c);
74866
- rtcCameraEye = tempVec3c$e;
74866
+ rtcCameraEye = tempVec3c$d;
74867
74867
  rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
74868
74868
  rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
74869
74869
  rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
@@ -75400,7 +75400,7 @@ const defaultColor$1 = new Float32Array([1, 1, 1]);
75400
75400
 
75401
75401
  const tempVec3a$j = math.vec3();
75402
75402
  const tempVec3b$f = math.vec3();
75403
- const tempVec3c$d = math.vec3();
75403
+ const tempVec3c$c = math.vec3();
75404
75404
  math.vec3();
75405
75405
  const tempMat4a$b = math.mat4();
75406
75406
 
@@ -75476,7 +75476,7 @@ class TrianglesDataTextureSilhouetteRenderer {
75476
75476
  rtcOrigin[1] += position[1];
75477
75477
  rtcOrigin[2] += position[2];
75478
75478
  rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a$b);
75479
- rtcCameraEye = tempVec3c$d;
75479
+ rtcCameraEye = tempVec3c$c;
75480
75480
  rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
75481
75481
  rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
75482
75482
  rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
@@ -75596,7 +75596,7 @@ class TrianglesDataTextureSilhouetteRenderer {
75596
75596
  this._uViewMatrix = program.getLocation("viewMatrix");
75597
75597
  this._uProjMatrix = program.getLocation("projMatrix");
75598
75598
  this._uSectionPlanes = [];
75599
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
75599
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
75600
75600
  this._uSectionPlanes.push({
75601
75601
  active: program.getLocation("sectionPlaneActive" + i),
75602
75602
  pos: program.getLocation("sectionPlanePos" + i),
@@ -76047,7 +76047,7 @@ class TrianglesDataTextureEdgesRenderer {
76047
76047
  this._uViewMatrix = program.getLocation("viewMatrix");
76048
76048
  this._uProjMatrix = program.getLocation("projMatrix");
76049
76049
  this._uSectionPlanes = [];
76050
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
76050
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
76051
76051
  this._uSectionPlanes.push({
76052
76052
  active: program.getLocation("sectionPlaneActive" + i),
76053
76053
  pos: program.getLocation("sectionPlanePos" + i),
@@ -76278,7 +76278,7 @@ class TrianglesDataTextureEdgesRenderer {
76278
76278
 
76279
76279
  const tempVec3a$h = math.vec3();
76280
76280
  const tempVec3b$d = math.vec3();
76281
- const tempVec3c$c = math.vec3();
76281
+ math.vec3();
76282
76282
  const tempMat4a$9 = math.mat4();
76283
76283
 
76284
76284
  /**
@@ -76360,25 +76360,30 @@ class TrianglesDataTextureEdgesColorRenderer {
76360
76360
  gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
76361
76361
  gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
76362
76362
 
76363
- const numSectionPlanes = scene.getMaxSectionPlanes();
76364
- if (numSectionPlanes > 0) {
76363
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
76364
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
76365
+ if (numAllocatedSectionPlanes > 0) {
76365
76366
  const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
76366
76367
  const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
76367
76368
  const renderFlags = model.renderFlags;
76368
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
76369
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
76369
76370
  const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
76370
76371
  if (sectionPlaneUniforms) {
76371
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
76372
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
76373
- if (active) {
76374
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
76375
- if (origin) {
76376
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3c$c);
76377
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76378
- } else {
76379
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
76372
+ if (sectionPlaneIndex < numSectionPlanes) {
76373
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
76374
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
76375
+ if (active) {
76376
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
76377
+ if (origin) {
76378
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
76379
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76380
+ } else {
76381
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
76382
+ }
76383
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
76380
76384
  }
76381
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
76385
+ } else {
76386
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
76382
76387
  }
76383
76388
  }
76384
76389
  }
@@ -76845,7 +76850,7 @@ class TrianglesDataTexturePickMeshRenderer {
76845
76850
  this._uViewMatrix = program.getLocation("viewMatrix");
76846
76851
  this._uProjMatrix = program.getLocation("projMatrix");
76847
76852
  this._uSectionPlanes = [];
76848
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
76853
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
76849
76854
  this._uSectionPlanes.push({
76850
76855
  active: program.getLocation("sectionPlaneActive" + i),
76851
76856
  pos: program.getLocation("sectionPlanePos" + i),
@@ -77764,7 +77769,7 @@ class TrianglesDataTextureSnapDepthRenderer {
77764
77769
  this._uViewMatrix = program.getLocation("viewMatrix");
77765
77770
  this._uProjMatrix = program.getLocation("projMatrix");
77766
77771
  this._uSectionPlanes = [];
77767
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
77772
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
77768
77773
  this._uSectionPlanes.push({
77769
77774
  active: program.getLocation("sectionPlaneActive" + i),
77770
77775
  pos: program.getLocation("sectionPlanePos" + i),
@@ -78180,7 +78185,7 @@ class TrianglesDataTextureSnapDepthBufInitRenderer {
78180
78185
  this._uViewMatrix = program.getLocation("viewMatrix");
78181
78186
  this._uProjMatrix = program.getLocation("projMatrix");
78182
78187
  this._uSectionPlanes = [];
78183
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
78188
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
78184
78189
  this._uSectionPlanes.push({
78185
78190
  active: program.getLocation("sectionPlaneActive" + i),
78186
78191
  pos: program.getLocation("sectionPlanePos" + i),
@@ -79034,7 +79039,7 @@ class TrianglesDataTextureDepthRenderer {
79034
79039
  this._uProjMatrix = program.getLocation("projMatrix");
79035
79040
  this._uSectionPlanes = [];
79036
79041
 
79037
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
79042
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
79038
79043
  this._uSectionPlanes.push({
79039
79044
  active: program.getLocation("sectionPlaneActive" + i),
79040
79045
  pos: program.getLocation("sectionPlanePos" + i),
@@ -79832,7 +79837,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
79832
79837
  this._uViewMatrix = program.getLocation("viewMatrix");
79833
79838
  this._uProjMatrix = program.getLocation("projMatrix");
79834
79839
  this._uSectionPlanes = [];
79835
- for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
79840
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
79836
79841
  this._uSectionPlanes.push({
79837
79842
  active: program.getLocation("sectionPlaneActive" + i),
79838
79843
  pos: program.getLocation("sectionPlanePos" + i),