@xeokit/xeokit-sdk 2.4.2-beta-10 → 2.4.2-beta-12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17783,7 +17783,6 @@ const Renderer$1 = function (scene, options) {
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  let worldPos = null;
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  let worldNormal = null;
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- let pickable = null;
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  const middleX = snapRadiusInPixels;
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  const middleY = snapRadiusInPixels;
@@ -17813,7 +17812,7 @@ const Renderer$1 = function (scene, options) {
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  + (pickPickableResultMiddleXY[2] << 16)
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  + (pickPickableResultMiddleXY[3] << 24);
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- pickable = pickIDs.items[pickID];
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+ pickIDs.items[pickID];
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  }
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  // result 2) hi-precision snapped (to vertex/edge) world position
@@ -17909,6 +17908,8 @@ const Renderer$1 = function (scene, options) {
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  snappedCanvasPos = scene.camera.projectWorldPos(snappedWorldPos);
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  }
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+ const snappedEntity = (snappedPickable && snappedPickable.delegatePickedEntity) ? snappedPickable.delegatePickedEntity() : snappedPickable;
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+
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  return {
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  snapType,
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  snappedToVertex: snapType === "vertex",
@@ -17918,8 +17919,8 @@ const Renderer$1 = function (scene, options) {
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  snappedWorldPos,
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  snappedWorldNormal,
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  snappedCanvasPos,
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- snappedEntity: snappedPickable,
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- entity: pickable
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+ snappedEntity,
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+ entity: snappedEntity
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  };
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  };
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@@ -77422,7 +77423,7 @@ class TrianglesDataTextureSnapDepthBufInitRenderer {
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  if (clipping) {
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  src.push("vFlags2 = flags2.r;");
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  }
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- src.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
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+ src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
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  src.push("vec4 clipPos = projMatrix * viewPosition;");
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  src.push("float tmp = clipPos.w;");
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  src.push("clipPos.xyzw /= tmp;");
@@ -17779,7 +17779,6 @@ const Renderer$1 = function (scene, options) {
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  let worldPos = null;
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  let worldNormal = null;
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- let pickable = null;
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  const middleX = snapRadiusInPixels;
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  const middleY = snapRadiusInPixels;
@@ -17809,7 +17808,7 @@ const Renderer$1 = function (scene, options) {
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  + (pickPickableResultMiddleXY[2] << 16)
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  + (pickPickableResultMiddleXY[3] << 24);
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- pickable = pickIDs.items[pickID];
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+ pickIDs.items[pickID];
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  }
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  // result 2) hi-precision snapped (to vertex/edge) world position
@@ -17905,6 +17904,8 @@ const Renderer$1 = function (scene, options) {
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  snappedCanvasPos = scene.camera.projectWorldPos(snappedWorldPos);
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  }
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+ const snappedEntity = (snappedPickable && snappedPickable.delegatePickedEntity) ? snappedPickable.delegatePickedEntity() : snappedPickable;
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+
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  return {
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  snapType,
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  snappedToVertex: snapType === "vertex",
@@ -17914,8 +17915,8 @@ const Renderer$1 = function (scene, options) {
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  snappedWorldPos,
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  snappedWorldNormal,
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  snappedCanvasPos,
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- snappedEntity: snappedPickable,
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- entity: pickable
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+ snappedEntity,
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+ entity: snappedEntity
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  };
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  };
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@@ -77418,7 +77419,7 @@ class TrianglesDataTextureSnapDepthBufInitRenderer {
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  if (clipping) {
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  src.push("vFlags2 = flags2.r;");
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  }
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- src.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
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+ src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
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  src.push("vec4 clipPos = projMatrix * viewPosition;");
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  src.push("float tmp = clipPos.w;");
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  src.push("clipPos.xyzw /= tmp;");
@@ -4451,10 +4451,10 @@ drawable.setPickMatrices(pickViewMatrix,pickProjMatrix);}}}}// a) init z-buffer
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  gl.drawBuffers([gl.COLOR_ATTACHMENT0,gl.COLOR_ATTACHMENT1,gl.COLOR_ATTACHMENT2]);var layerParamsSurface=snapInitDepthBuf(frameCtx);// b) snap-pick
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  var layerParamsSnap=[];frameCtx.snapPickLayerParams=layerParamsSnap;gl.depthMask(false);gl.drawBuffers([gl.COLOR_ATTACHMENT0]);if(snapToVertex&&snapToEdge){frameCtx.snapMode="edge";snapPickDrawSnapDepths(frameCtx);frameCtx.snapMode="vertex";frameCtx.snapPickLayerNumber++;snapPickDrawSnapDepths(frameCtx);}else{frameCtx.snapMode=snapToVertex?"vertex":"edge";snapPickDrawSnapDepths(frameCtx);}gl.depthMask(true);// Read and decode the snapped coordinates
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  var snapPickResultArray=vertexPickBuffer.readArray(gl.RGBA_INTEGER,gl.INT,Int32Array,4);var snapPickNormalResultArray=vertexPickBuffer.readArray(gl.RGBA_INTEGER,gl.INT,Int32Array,4,1);var snapPickIdResultArray=vertexPickBuffer.readArray(gl.RGBA_INTEGER,gl.UNSIGNED_INT,Uint32Array,4,2);vertexPickBuffer.unbind();// result 1) regular hi-precision world position
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- var worldPos=null;var worldNormal=null;var pickable=null;var middleX=snapRadiusInPixels;var middleY=snapRadiusInPixels;var middleIndex=middleX*4+middleY*vertexPickBuffer.size[0]*4;var pickResultMiddleXY=snapPickResultArray.slice(middleIndex,middleIndex+4);var pickNormalResultMiddleXY=snapPickNormalResultArray.slice(middleIndex,middleIndex+4);var pickPickableResultMiddleXY=snapPickIdResultArray.slice(middleIndex,middleIndex+4);if(pickResultMiddleXY[3]!==0){var pickedLayerParmasSurface=layerParamsSurface[Math.abs(pickResultMiddleXY[3])%layerParamsSurface.length];var _origin2=pickedLayerParmasSurface.origin;var _scale=pickedLayerParmasSurface.coordinateScale;worldPos=[pickResultMiddleXY[0]*_scale[0]+_origin2[0],pickResultMiddleXY[1]*_scale[1]+_origin2[1],pickResultMiddleXY[2]*_scale[2]+_origin2[2]];worldNormal=math.normalizeVec3([pickNormalResultMiddleXY[0]/math.MAX_INT,pickNormalResultMiddleXY[1]/math.MAX_INT,pickNormalResultMiddleXY[2]/math.MAX_INT]);var pickID=pickPickableResultMiddleXY[0]+(pickPickableResultMiddleXY[1]<<8)+(pickPickableResultMiddleXY[2]<<16)+(pickPickableResultMiddleXY[3]<<24);pickable=pickIDs.items[pickID];}// result 2) hi-precision snapped (to vertex/edge) world position
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+ var worldPos=null;var worldNormal=null;var middleX=snapRadiusInPixels;var middleY=snapRadiusInPixels;var middleIndex=middleX*4+middleY*vertexPickBuffer.size[0]*4;var pickResultMiddleXY=snapPickResultArray.slice(middleIndex,middleIndex+4);var pickNormalResultMiddleXY=snapPickNormalResultArray.slice(middleIndex,middleIndex+4);var pickPickableResultMiddleXY=snapPickIdResultArray.slice(middleIndex,middleIndex+4);if(pickResultMiddleXY[3]!==0){var pickedLayerParmasSurface=layerParamsSurface[Math.abs(pickResultMiddleXY[3])%layerParamsSurface.length];var _origin2=pickedLayerParmasSurface.origin;var _scale=pickedLayerParmasSurface.coordinateScale;worldPos=[pickResultMiddleXY[0]*_scale[0]+_origin2[0],pickResultMiddleXY[1]*_scale[1]+_origin2[1],pickResultMiddleXY[2]*_scale[2]+_origin2[2]];worldNormal=math.normalizeVec3([pickNormalResultMiddleXY[0]/math.MAX_INT,pickNormalResultMiddleXY[1]/math.MAX_INT,pickNormalResultMiddleXY[2]/math.MAX_INT]);var pickID=pickPickableResultMiddleXY[0]+(pickPickableResultMiddleXY[1]<<8)+(pickPickableResultMiddleXY[2]<<16)+(pickPickableResultMiddleXY[3]<<24);pickIDs.items[pickID];}// result 2) hi-precision snapped (to vertex/edge) world position
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  var snapPickResult=[];for(var _i69=0;_i69<snapPickResultArray.length;_i69+=4){if(snapPickResultArray[_i69+3]>0){var pixelNumber=Math.floor(_i69/4);var w=vertexPickBuffer.size[0];var x=pixelNumber%w-Math.floor(w/2);var y=Math.floor(pixelNumber/w)-Math.floor(w/2);var dist=Math.sqrt(Math.pow(x,2)+Math.pow(y,2));snapPickResult.push({x:x,y:y,dist:dist,isVertex:snapToVertex&&snapToEdge?snapPickResultArray[_i69+3]>layerParamsSnap.length/2:snapToVertex,result:[snapPickResultArray[_i69+0],snapPickResultArray[_i69+1],snapPickResultArray[_i69+2],snapPickResultArray[_i69+3]],normal:[snapPickNormalResultArray[_i69+0],snapPickNormalResultArray[_i69+1],snapPickNormalResultArray[_i69+2],snapPickNormalResultArray[_i69+3]],id:[snapPickIdResultArray[_i69+0],snapPickIdResultArray[_i69+1],snapPickIdResultArray[_i69+2],snapPickIdResultArray[_i69+3]]});}}var snappedWorldPos=null;var snappedWorldNormal=null;var snappedPickable=null;var snapType=null;if(snapPickResult.length>0){// vertex snap first, then edge snap
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  snapPickResult.sort(function(a,b){if(a.isVertex!==b.isVertex){return a.isVertex?-1:1;}else{return a.dist-b.dist;}});snapType=snapPickResult[0].isVertex?"vertex":"edge";var snapPick=snapPickResult[0].result;var snapPickNormal=snapPickResult[0].normal;var snapPickId=snapPickResult[0].id;var pickedLayerParmas=layerParamsSnap[snapPick[3]];var _origin3=pickedLayerParmas.origin;var _scale2=pickedLayerParmas.coordinateScale;snappedWorldNormal=math.normalizeVec3([snapPickNormal[0]/math.MAX_INT,snapPickNormal[1]/math.MAX_INT,snapPickNormal[2]/math.MAX_INT]);snappedWorldPos=[snapPick[0]*_scale2[0]+_origin3[0],snapPick[1]*_scale2[1]+_origin3[1],snapPick[2]*_scale2[2]+_origin3[2]];snappedPickable=pickIDs.items[snapPickId[0]+(snapPickId[1]<<8)+(snapPickId[2]<<16)+(snapPickId[3]<<24)];}if(null===worldPos&&null==snappedWorldPos){// If neither regular pick or snap pick, return null
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- return null;}var snappedCanvasPos=null;if(null!==snappedWorldPos){snappedCanvasPos=scene.camera.projectWorldPos(snappedWorldPos);}return{snapType:snapType,snappedToVertex:snapType==="vertex",snappedToEdge:snapType==="edge",worldPos:worldPos,worldNormal:worldNormal,snappedWorldPos:snappedWorldPos,snappedWorldNormal:snappedWorldNormal,snappedCanvasPos:snappedCanvasPos,snappedEntity:snappedPickable,entity:pickable};};function unpackDepth(depthZ){var vec=[depthZ[0]/256.0,depthZ[1]/256.0,depthZ[2]/256.0,depthZ[3]/256.0];var bitShift=[1.0/(256.0*256.0*256.0),1.0/(256.0*256.0),1.0/256.0,1.0];return math.dotVec4(vec,bitShift);}function gpuPickWorldNormal(pickBuffer,pickable,canvasPos,pickViewMatrix,pickProjMatrix,pickResult){var resolutionScale=scene.canvas.resolutionScale;frameCtx.reset();frameCtx.backfaces=true;frameCtx.frontface=true;// "ccw"
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+ return null;}var snappedCanvasPos=null;if(null!==snappedWorldPos){snappedCanvasPos=scene.camera.projectWorldPos(snappedWorldPos);}var snappedEntity=snappedPickable&&snappedPickable.delegatePickedEntity?snappedPickable.delegatePickedEntity():snappedPickable;return{snapType:snapType,snappedToVertex:snapType==="vertex",snappedToEdge:snapType==="edge",worldPos:worldPos,worldNormal:worldNormal,snappedWorldPos:snappedWorldPos,snappedWorldNormal:snappedWorldNormal,snappedCanvasPos:snappedCanvasPos,snappedEntity:snappedEntity,entity:snappedEntity};};function unpackDepth(depthZ){var vec=[depthZ[0]/256.0,depthZ[1]/256.0,depthZ[2]/256.0,depthZ[3]/256.0];var bitShift=[1.0/(256.0*256.0*256.0),1.0/(256.0*256.0),1.0/256.0,1.0];return math.dotVec4(vec,bitShift);}function gpuPickWorldNormal(pickBuffer,pickable,canvasPos,pickViewMatrix,pickProjMatrix,pickResult){var resolutionScale=scene.canvas.resolutionScale;frameCtx.reset();frameCtx.backfaces=true;frameCtx.frontface=true;// "ccw"
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  frameCtx.pickOrigin=pickResult.origin;frameCtx.pickViewMatrix=pickViewMatrix;frameCtx.pickProjMatrix=pickProjMatrix;frameCtx.pickClipPos=[getClipPosX(canvasPos[0]*resolutionScale,gl.drawingBufferWidth),getClipPosY(canvasPos[1]*resolutionScale,gl.drawingBufferHeight)];var pickNormalBuffer=renderBufferManager.getRenderBuffer("pick-normal",{size:[3,3]});pickNormalBuffer.bind(gl.RGBA32I);gl.viewport(0,0,pickNormalBuffer.size[0],pickNormalBuffer.size[1]);gl.enable(gl.DEPTH_TEST);gl.disable(gl.CULL_FACE);gl.disable(gl.BLEND);gl.clear(gl.DEPTH_BUFFER_BIT);gl.clearBufferiv(gl.COLOR,0,new Int32Array([0,0,0,0]));pickable.drawPickNormals(frameCtx);// Draw color-encoded fragment World-space normals
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  var pix=pickNormalBuffer.read(1,1,gl.RGBA_INTEGER,gl.INT,Int32Array,4);pickNormalBuffer.unbind();var worldNormal=[pix[0]/math.MAX_INT,pix[1]/math.MAX_INT,pix[2]/math.MAX_INT];math.normalizeVec3(worldNormal);pickResult.worldNormal=worldNormal;}/**
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  * Adds a {@link Marker} for occlusion testing.
@@ -18445,7 +18445,7 @@ src.push(" return;");src.push("};");// get vertex base
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  src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;");src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;");src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;");src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;");src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");// get position
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  src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));");src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));");src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));");// get normal
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  src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding
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- src.push("if (solid != 1u) {");src.push(" if (isPerspectiveMatrix(projMatrix)) {");src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" } else {");src.push(" if (viewNormal.z < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" }");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("relativeToOriginPosition = worldPosition.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vWorldPosition = worldPosition;");if(clipping){src.push("vFlags2 = flags2.r;");}src.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureSnapDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("flat in uint vFlags2;");for(var _i354=0,len=sectionPlanesState.sectionPlanes.length;_i354<len;_i354++){src.push("uniform bool sectionPlaneActive"+_i354+";");src.push("uniform vec3 sectionPlanePos"+_i354+";");src.push("uniform vec3 sectionPlaneDir"+_i354+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureSnapDepthBufInitRenderer;}();var tempVec3a$c=math.vec3();var tempVec3b$8=math.vec3();var tempVec3c$7=math.vec3();var tempVec3d$4=math.vec3();var tempMat4a$4=math.mat4();/**
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+ src.push("if (solid != 1u) {");src.push(" if (isPerspectiveMatrix(projMatrix)) {");src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" } else {");src.push(" if (viewNormal.z < 0.0) {");src.push(" position = positions[2 - (gl_VertexID % 3)];");src.push(" viewNormal = -viewNormal;");src.push(" }");src.push(" }");src.push("}");src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");src.push("relativeToOriginPosition = worldPosition.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vWorldPosition = worldPosition;");if(clipping){src.push("vFlags2 = flags2.r;");}src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// TrianglesDataTextureSnapDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int uLayerNumber;");src.push("uniform vec3 uCoordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("flat in uint vFlags2;");for(var _i354=0,len=sectionPlanesState.sectionPlanes.length;_i354<len;_i354++){src.push("uniform bool sectionPlaneActive"+_i354+";");src.push("uniform vec3 sectionPlanePos"+_i354+";");src.push("uniform vec3 sectionPlaneDir"+_i354+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureSnapDepthBufInitRenderer;}();var tempVec3a$c=math.vec3();var tempVec3b$8=math.vec3();var tempVec3c$7=math.vec3();var tempVec3d$4=math.vec3();var tempMat4a$4=math.mat4();/**
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  * @private
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  */var TrianglesDataTextureOcclusionRenderer=/*#__PURE__*/function(){function TrianglesDataTextureOcclusionRenderer(scene){_classCallCheck(this,TrianglesDataTextureOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3a$c;if(origin){var rotatedOrigin=tempVec3b$8;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$4);rtcCameraEye=tempVec3c$7;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,rotationMatrixConjugate);gl.uniformMatrix4fv(this._uViewMatrix,false,rtcViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,camera.projMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3d$4);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
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  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices