@xeokit/xeokit-sdk 2.4.0-alpha-95 → 2.4.0-alpha-97

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,7 +7,7 @@ class e{constructor(e,t){this.items=e||[],this._lastUniqueId=(t||0)+1}addItem(){
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  * @author https://github.com/tmarti, with support from https://tribia.com/
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  * @license MIT
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  */
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- function $t(e,t){t.length;const s=e.length,n=[],i=[],a=e=>{for(let s=0,n=e.meshIds.length;s<n;s++)if(t[e.meshIds[s]].geometryId)return!0;return!1};for(let r=0;r<s;r++){const s=e[r];if(a(s)){i.push(r);continue}const l=A.collapseAABB3();let o=0;s.meshIds.forEach((e=>{const s=t[e];let n,i;if(s.positionsCompressed){const e=Pt.getPositionsBounds(s.positionsCompressed);n=Pt.decompressPosition(e.min,s.positionsDecodeMatrix,[]),i=Pt.decompressPosition(e.max,s.positionsDecodeMatrix,[])}else{const e=Pt.getPositionsBounds(s.positions);n=e.min,i=e.max}n[0]+=s.origin[0],n[1]+=s.origin[1],n[2]+=s.origin[2],i[0]+=s.origin[0],i[1]+=s.origin[1],i[2]+=s.origin[2],A.expandAABB3Point3(l,n),A.expandAABB3Point3(l,i),o+=s.numPrimitives})),n[r]={aabb:l,numPrimitives:o,entityId:s.id}}let r,l=[],o={};if(Object.keys(n).length>0){r=function(e){const t=[];for(let s=0,n=e.length;s<n;s++){const n=e[s];n&&t.push({minX:n.aabb[0],minY:n.aabb[1],minZ:n.aabb[2],maxX:n.aabb[3],maxY:n.aabb[4],maxZ:n.aabb[5],entity:{id:s,xeokitId:n.entityId,meshes:[{numPrimitives:n.numPrimitives}]},numPrimitives:n.numPrimitives})}const s=new Jt(4);return s.load(t),s}(n);let e=Zt({aabbTree:r});l=e.orderedEntityIds,o=e.clusteringResult.entityIdToClusterIdMapping}return{orderedClusteredIndexes:l,entityIdToClusterIdMapping:o,instancedIndexes:i,rTreeBasedAabbTree:r}}const es=A.vec3(),ts=180/Math.PI,ss=new Float32Array(262144);for(let e=-256;e<256;e++)for(let t=-256;t<256;t++){const s=(e+256<<9)+(t+256),n=Math.max(Math.abs(e),Math.abs(t));ss[s]=Math.atan2(e/n,t/n)}function ns(e,t){const s=256/Math.max(Math.abs(e),Math.abs(t)),n=Math.round(e*s)+255,i=Math.round(t*s)+255;return ss[(n<<9)+i]}class is{constructor(){this._aabbTree=null,this._orderedMeshList=[],this._orderedEntityList=[],this._frustumProps={dirty:!0,wMultiply:1,hMultiply:1},this._cullFrame=0,this.finalized=!1}initializeVFCState(e,t){if(this.finalized)throw"Already finalized";const s=$t(e,t);this._aabbTree=s.rTreeBasedAabbTree;for(let n=0,i=s.orderedClusteredIndexes.length;n<i;n++){const i=s.orderedClusteredIndexes[n],a=s.entityIdToClusterIdMapping[i],r=e[i],l=[];for(let e=0,s=r.meshIds.length;e<s;e++){const s=r.meshIds[e];t[s].id=this._orderedMeshList.length,l.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:a,mesh:t[s]})}r.meshIds=l,this._orderedEntityList.push(r)}for(let n=0,i=s.instancedIndexes.length;n<i;n++){let i=e[s.instancedIndexes[n]];const a=[];for(let e=0,s=i.meshIds.length;e<s;e++){const s=i.meshIds[e];t[s].id=this._orderedMeshList.length,a.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:99999,mesh:t[s]})}i.meshIds=a,this._orderedEntityList.push(i)}}finalize(e,t){if(this.finalized)throw"Already finalized";let s=-1;for(let n=0,i=this._orderedMeshList.length;n<i;n++){const{clusterNumber:i,mesh:a}=this._orderedMeshList[n];-1!==s&&s!==i&&t.call(e),e._createMesh(a),s=i}for(let t=0,s=this._orderedEntityList.length;t<s;t++)e._createEntity(this._orderedEntityList[t]);this._orderedMeshList=[],this._orderedEntityList=[],this.finalized=!0}applyViewFrustumCulling(e){if(!this.finalized)throw"Not finalized";if(!this._aabbTree)return;this._canvasElement||(this._canvasElement=e.scene.canvas.canvas),this._camera||(this._camera=e.scene.camera),this._ensureFrustumPropsUpdated(e),this._initializeCullingDataIfNeeded(e);const t=this._searchVisibleNodesWithFrustumCulling();this._cullFrame++,this._markVisibleFrameOfVisibleNodes(t,this._cullFrame),this._cullNonVisibleNodes(e,this._cullFrame)}_initializeCullingDataIfNeeded(e){if(this._internalNodesList)return;if(!this._aabbTree)return;const t=this._aabbTree.all();let s=0;t.forEach((e=>{s=Math.max(s,e.entity.id)}));const n=new Array(s+1);t.forEach((t=>{n[t.entity.id]=e.objects[t.entity.xeokitId]})),this._internalNodesList=n,this._lastVisibleFrameOfNodes=new Array(n.length),this._lastVisibleFrameOfNodes.fill(0)}_searchVisibleNodesWithFrustumCulling(){return this._aabbTree.searchCustom(((e,t)=>this._aabbIntersectsCameraFrustum(e,t)),(e=>this._aabbContainedInCameraFrustum(e)))}_markVisibleFrameOfVisibleNodes(e,t){const s=this._lastVisibleFrameOfNodes;for(let n=0,i=e.length;n<i;n++)s[e[n].entity.id]=t}_cullNonVisibleNodes(e,t){const s=this._internalNodesList,n=this._lastVisibleFrameOfNodes;for(let e=0,i=s.length;e<i;e++)s[e]&&(s[e].culledVFC=n[e]!==t)}_getPointsForBBox(e){const t=[];for(let s=0;s<8;s++)t.push(new Float32Array([1&s?e.maxX:e.minX,2&s?e.maxY:e.minY,4&s?e.maxZ:e.minZ]));return t}_aabbIntersectsCameraFrustum(e,t){if(t)return!0;if("ortho"===this._camera.projection)return this._frustumProps.dirty=!1,!0;const s=this._aabbIntersectsCameraFrustum_internal(e);return!!((4096&s||!(1&s||2&s)||1&s)&&(8192&s||!(16&s||32&s)||16&s)&&(16384&s||!(256&s||512&s)||256&s))}_aabbContainedInCameraFrustum(e){if("ortho"===this._camera.projection)return this._frustumProps.dirty=!1,!0;const t=e._check;return 1&t&&16&t&&256&t}_ensureFrustumPropsUpdated(e){const t=Math.min(this._canvasElement.width,this._canvasElement.height);this._frustumProps.wMultiply=this._canvasElement.width/t,this._frustumProps.hMultiply=this._canvasElement.height/t;const s=this._canvasElement.width/this._canvasElement.height;let n=this._camera.perspective.fov;s<1&&(n/=s),n=Math.min(n,120),this._frustumProps.fov=n;const i=A.inverseMat4(e.worldMatrix,A.mat4()),a=A.transformVec3(i,this._camera.eye,[0,0,0]),r=A.transformVec3(i,this._camera.look,[0,0,0]);this._frustumProps.forward=A.normalizeVec3(A.subVec3(r,a,[0,0,0]),[0,0,0]),this._frustumProps.up=A.normalizeVec3(this._camera.up,[0,0,0]),this._frustumProps.right=A.normalizeVec3(A.cross3Vec3(this._frustumProps.forward,this._frustumProps.up,[0,0,0]),[0,0,0]),this._frustumProps.eye=a.slice(),this._frustumProps.CAM_FACTOR_1=this._frustumProps.fov/2*this._frustumProps.wMultiply/ts,this._frustumProps.CAM_FACTOR_2=this._frustumProps.fov/2*this._frustumProps.hMultiply/ts}_aabbIntersectsCameraFrustum_internal(e){const t=e._points||this._getPointsForBBox(e);e._points=t;let s=819;for(let e=0,n=t.length;e<n;e++){const n=t[e],i=es;i[0]=n[0]-this._frustumProps.eye[0],i[1]=n[1]-this._frustumProps.eye[1],i[2]=n[2]-this._frustumProps.eye[2];const a=A.dotVec3(i,this._frustumProps.forward);a<0?(s|=4,s&=-2):(s|=8,s&=-3);const r=ns(A.dotVec3(i,this._frustumProps.right),a);Math.abs(r)>this._frustumProps.CAM_FACTOR_1?(s|=r<0?64:128,s&=-17):s&=-33;const l=ns(A.dotVec3(i,this._frustumProps.up),a);Math.abs(l)>this._frustumProps.CAM_FACTOR_2?(s|=l<0?1024:2048,s&=-257):s&=-513}return 4&s&&8&s&&(s|=4096),64&s&&128&s&&(s|=8192),1024&s&&2048&s&&(s|=16384),e._check=s,s}}class as{constructor(e,t){this.sceneModel=t,this.entities=[],this.meshes=[],this.finalized=!1}addEntity(e){if(this.finalized)throw"Already finalized";this.entities.push(e)}addMesh(e){if(this.finalized)throw"Already finalized";this.meshes.push(e)}finalize(e){if(this.finalized)throw"Already finalized";this.finalized=!0,this.VFCState=new is,this.VFCState.initializeVFCState(this.entities,this.meshes),this.VFCState.finalize(this.sceneModel,e),this._onSceneRendering=this.sceneModel.scene.on("rendering",(()=>this.applyViewFrustumCulling.call(this)))}applyViewFrustumCulling(){this.finalized&&this.VFCState.applyViewFrustumCulling(this.sceneModel)}destroy(){this.finalized&&this.sceneModel.off(this._onSceneRendering)}}class rs extends B{constructor(e,t={}){super(e,t),this._scene=e,this._vfcManagers={},this._vfcManagerList=[],this.enabled=t.enabled,this._init()}_init(){this._scene.on("rendering",(()=>{for(let e=0,t=this._vfcManagerList.length;e<t;e++)this._vfcManagerList[e].applyViewFrustumCulling()}))}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}getVFCManager(e){const t=new as(this.scene,e);return this._vfcManagers[t.id]=t,this._vfcManagerList=Object.values(this._vfcManagers),t}putVFCManager(e){delete this._vfcManagers[e.id],this._vfcManagerList=Object.values(this._vfcManagers)}destroy(){super.destroy()}}function ls(e,t){const s={};let n,i;for(let a=0,r=t.length;a<r;a++)n=t[a],i=e.component[n],i?i.isEntity?s[n]=!0:e.warn("pick(): Component is not an Entity: "+n):e.warn("pick(): Component not found: "+n);return s}class os extends B{get type(){return"Scene"}constructor(e,t={}){super(null,t);const s=t.canvasElement||document.getElementById(t.canvasId);if(!(s instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";const n=!!t.transparent,i=!!t.alphaDepthMask;this._aabbDirty=!0,this.viewer=e,this.occlusionTestCountdown=0,this.loading=0,this.startTime=(new Date).getTime(),this.models={},this.objects={},this._numObjects=0,this.visibleObjects={},this._numVisibleObjects=0,this.xrayedObjects={},this._numXRayedObjects=0,this.highlightedObjects={},this._numHighlightedObjects=0,this.selectedObjects={},this._numSelectedObjects=0,this.colorizedObjects={},this._numColorizedObjects=0,this.opacityObjects={},this._numOpacityObjects=0,this.offsetObjects={},this._numOffsetObjects=0,this._modelIds=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this._opacityObjectIds=null,this._offsetObjectIds=null,this._collidables={},this._compilables={},this._needRecompile=!1,this.types={},this.components={},this.sectionPlanes={},this.lights={},this.lightMaps={},this.reflectionMaps={},this.bitmaps={},this.lineSets={},this.realWorldOffset=t.realWorldOffset||new Float64Array([0,0,0]),this.canvas=new fe(this,{dontClear:!0,canvas:s,spinnerElementId:t.spinnerElementId,transparent:n,webgl2:!1!==t.webgl2,contextAttr:t.contextAttr||{},backgroundColor:t.backgroundColor,backgroundColorFromAmbientLight:t.backgroundColorFromAmbientLight,premultipliedAlpha:t.premultipliedAlpha}),this.canvas.on("boundary",(()=>{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new Qe(this,{transparent:n,alphaDepthMask:i}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1;let e=null;this.getHash=function(){if(e)return e;const t=this.sectionPlanes;if(0===t.length)return this.hash=";";const s=[];for(let e=0,n=t.length;e<n;e++)s.push("cp");return s.push(";"),e=s.join(""),e},this.addSectionPlane=function(t){this.sectionPlanes.push(t),e=null},this.removeSectionPlane=function(t){for(let s=0,n=this.sectionPlanes.length;s<n;s++)if(this.sectionPlanes[s].id===t.id)return this.sectionPlanes.splice(s,1),void(e=null)}},this._lightsState=new function(){const e=A.vec4([0,0,0,0]),t=A.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let s=null,n=null;this.getHash=function(){if(s)return s;const e=[],t=this.lights;let n;for(let s=0,i=t.length;s<i;s++)n=t[s],e.push("/"),e.push(n.type),e.push("world"===n.space?"w":"v"),n.castsShadow&&e.push("sh");return this.lightMaps.length>0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),s=e.join(""),s},this.addLight=function(e){this.lights.push(e),n=null,s=null},this.removeLight=function(e){for(let t=0,i=this.lights.length;t<i;t++){if(this.lights[t].id===e.id)return this.lights.splice(t,1),n&&n.id===e.id&&(n=null),void(s=null)}},this.addReflectionMap=function(e){this.reflectionMaps.push(e),s=null},this.removeReflectionMap=function(e){for(let t=0,n=this.reflectionMaps.length;t<n;t++)if(this.reflectionMaps[t].id===e.id)return this.reflectionMaps.splice(t,1),void(s=null)},this.addLightMap=function(e){this.lightMaps.push(e),s=null},this.removeLightMap=function(e){for(let t=0,n=this.lightMaps.length;t<n;t++)if(this.lightMaps[t].id===e.id)return this.lightMaps.splice(t,1),void(s=null)},this.getAmbientColorAndIntensity=function(){if(!n)for(let e=0,t=this.lights.length;e<t;e++){const t=this.lights[e];if("ambient"===t.type){n=t;break}}if(n){const e=n.color,s=n.intensity;return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=s,t}return e}},this.input=new We(this,{dontClear:!0,element:this.canvas.canvas,keyboardEventsElement:t.keyboardEventsElement}),this.metrics=new Gt(this,{units:t.units,scale:t.scale,origin:t.origin}),this.sao=new jt(this,{enabled:t.saoEnabled}),this.ticksPerRender=t.ticksPerRender,this.ticksPerOcclusionTest=t.ticksPerOcclusionTest,this.passes=t.passes,this.clearEachPass=t.clearEachPass,this.gammaInput=t.gammaInput,this.gammaOutput=t.gammaOutput,this.gammaFactor=t.gammaFactor,this._entityOffsetsEnabled=!!t.entityOffsetsEnabled,this._logarithmicDepthBufferEnabled=!!t.logarithmicDepthBufferEnabled,this._dtxEnabled=!1!==t.dtxEnabled,this._pbrEnabled=!!t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._dtxEnabled=!!t.dtxEnabled,C._addScene(this),this._initDefaults(),this._viewport=new Ye(this,{id:"default.viewport",autoBoundary:!0,dontClear:!0}),this._camera=new dt(this,{id:"default.camera",dontClear:!0}),new yt(this,{color:[1,1,1],intensity:.7}),new It(this,{dir:[.8,-.5,-.5],color:[.67,.67,1],intensity:.7,space:"world"}),new It(this,{dir:[-.8,-1,.5],color:[1,1,.9],intensity:.9,space:"world"}),this._camera.on("dirty",(()=>{this._renderer.imageDirty()})),this.lod=new Yt(this,{enabled:t.lodEnabled}),this.vfc=new rs(this,{enabled:t.vfcEnabled})}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+v.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=A.createUUID();this.components[e.id]=e;const t=e.type;let s=this.types[e.type];s||(s=this.types[t]={}),s[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,s=e.type;delete this.components[t];const n=this.types[s];n&&(delete n[t],v.isEmptyObject(n)&&delete this.types[s]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_objectHighlightedUpdated(e,t=!0){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null,t&&this.fire("objectHighlighted",e,!0)}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const s=this.components[t];s._webglContextRestored&&s._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&C.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const s=this._passes,n=this._clearEachPass;let i,a;for(i=0;i<s;i++)t.pass=i,this.fire("rendering",t,!0),a=n||0===i,this._renderer.render({pass:i,clear:a,force:e}),this.fire("rendered",t,!0);this._saveAmbientColor()}_recompile(){for(const e in this._compilables)this._compilables.hasOwnProperty(e)&&this._compilables[e].compile();this._renderer.shadowsDirty(),this.fire("compile",this,!0)}_saveAmbientColor(){const e=this.canvas;if(e.transparent||e.backgroundImage||e.backgroundColor)this._lastAmbientColor=null;else{const t=this._lightsState.getAmbientColorAndIntensity();this._lastAmbientColor&&this._lastAmbientColor[0]===t[0]&&this._lastAmbientColor[1]===t[1]&&this._lastAmbientColor[2]===t[2]&&this._lastAmbientColor[3]===t[3]||(e.backgroundColor=t,this._lastAmbientColor||(this._lastAmbientColor=A.vec4([0,0,0,1])),this._lastAmbientColor.set(t))}}get modelIds(){return this._modelIds||(this._modelIds=Object.keys(this.models)),this._modelIds}get numObjects(){return this._numObjects}get objectIds(){return this._objectIds||(this._objectIds=Object.keys(this.objects)),this._objectIds}get numVisibleObjects(){return this._numVisibleObjects}get visibleObjectIds(){return this._visibleObjectIds||(this._visibleObjectIds=Object.keys(this.visibleObjects)),this._visibleObjectIds}get numXRayedObjects(){return this._numXRayedObjects}get xrayedObjectIds(){return this._xrayedObjectIds||(this._xrayedObjectIds=Object.keys(this.xrayedObjects)),this._xrayedObjectIds}get numHighlightedObjects(){return this._numHighlightedObjects}get highlightedObjectIds(){return this._highlightedObjectIds||(this._highlightedObjectIds=Object.keys(this.highlightedObjects)),this._highlightedObjectIds}get numSelectedObjects(){return this._numSelectedObjects}get selectedObjectIds(){return this._selectedObjectIds||(this._selectedObjectIds=Object.keys(this.selectedObjects)),this._selectedObjectIds}get numColorizedObjects(){return this._numColorizedObjects}get colorizedObjectIds(){return this._colorizedObjectIds||(this._colorizedObjectIds=Object.keys(this.colorizedObjects)),this._colorizedObjectIds}get opacityObjectIds(){return this._opacityObjectIds||(this._opacityObjectIds=Object.keys(this.opacityObjects)),this._opacityObjectIds}get offsetObjectIds(){return this._offsetObjectIds||(this._offsetObjectIds=Object.keys(this.offsetObjects)),this._offsetObjectIds}set ticksPerRender(e){null==e?e=1:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerRender': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._ticksPerRender&&(this._ticksPerRender=e)}get ticksPerRender(){return this._ticksPerRender}set ticksPerOcclusionTest(e){null==e?e=20:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerOcclusionTest': '"+e+"' - should be an integer greater than zero."),e=20),e!==this._ticksPerOcclusionTest&&(this._ticksPerOcclusionTest=e)}get ticksPerOcclusionTest(){return this._ticksPerOcclusionTest}set passes(e){null==e?e=1:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'passes': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._passes&&(this._passes=e,this.glRedraw())}get passes(){return this._passes}set clearEachPass(e){(e=!!e)!==this._clearEachPass&&(this._clearEachPass=e,this.glRedraw())}get clearEachPass(){return this._clearEachPass}set gammaInput(e){(e=!1!==e)!==this._renderer.gammaInput&&(this._renderer.gammaInput=e,this._needRecompile=!0,this.glRedraw())}get gammaInput(){return this._renderer.gammaInput}set gammaOutput(e){(e=!!e)!==this._renderer.gammaOutput&&(this._renderer.gammaOutput=e,this._needRecompile=!0,this.glRedraw())}get gammaOutput(){return this._renderer.gammaOutput}set gammaFactor(e){(e=null==e?2.2:e)!==this._renderer.gammaFactor&&(this._renderer.gammaFactor=e,this.glRedraw())}get gammaFactor(){return this._renderer.gammaFactor}get geometry(){return this.components["default.geometry"]||Bt(_t)}get material(){return this.components["default.material"]||new Lt(this,{id:"default.material",emissive:[.4,.4,.4],dontClear:!0})}get xrayMaterial(){return this.components["default.xrayMaterial"]||new Mt(this,{id:"default.xrayMaterial",preset:"sepia",dontClear:!0})}get highlightMaterial(){return this.components["default.highlightMaterial"]||new Mt(this,{id:"default.highlightMaterial",preset:"yellowHighlight",dontClear:!0})}get selectedMaterial(){return this.components["default.selectedMaterial"]||new Mt(this,{id:"default.selectedMaterial",preset:"greenSelected",dontClear:!0})}get edgeMaterial(){return this.components["default.edgeMaterial"]||new Ht(this,{id:"default.edgeMaterial",preset:"default",edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1,dontClear:!0})}get pointsMaterial(){return this.components["default.pointsMaterial"]||new kt(this,{id:"default.pointsMaterial",preset:"default",dontClear:!0})}get linesMaterial(){return this.components["default.linesMaterial"]||new Wt(this,{id:"default.linesMaterial",preset:"default",dontClear:!0})}get viewport(){return this._viewport}get camera(){return this._camera}get center(){if(this._aabbDirty||!this._center){this._center&&this._center||(this._center=A.vec3());const e=this.aabb;this._center[0]=(e[0]+e[3])/2,this._center[1]=(e[1]+e[4])/2,this._center[2]=(e[2]+e[5])/2}return this._center}get aabb(){if(this._aabbDirty){this._aabb||(this._aabb=A.AABB3());let e,t=A.MAX_DOUBLE,s=A.MAX_DOUBLE,n=A.MAX_DOUBLE,i=A.MIN_DOUBLE,a=A.MIN_DOUBLE,r=A.MIN_DOUBLE;const l=this._collidables;let o,c=!1;for(const u in l)if(l.hasOwnProperty(u)){if(o=l[u],!1===o.collidable)continue;e=o.aabb,e[0]<t&&(t=e[0]),e[1]<s&&(s=e[1]),e[2]<n&&(n=e[2]),e[3]>i&&(i=e[3]),e[4]>a&&(a=e[4]),e[5]>r&&(r=e[5]),c=!0}c||(t=-100,s=-100,n=-100,i=100,a=100,r=100),this._aabb[0]=t,this._aabb[1]=s,this._aabb[2]=n,this._aabb[3]=i,this._aabb[4]=a,this._aabb[5]=r,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const s=e.includeEntities||e.include;s&&(e.includeEntityIds=ls(this,s));const n=e.excludeEntities||e.exclude;return n&&(e.excludeEntityIds=ls(this,n)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=this._renderer.pick(e,t))?(t.entity&&t.entity.fire&&t.entity.fire("picked",t),t):void 0}snapPick(e){return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,s=e.length;t<s;t++)this.lights[e[t]].destroy()}clearSectionPlanes(){const e=Object.keys(this.sectionPlanes);for(let t=0,s=e.length;t<s;t++)this.sectionPlanes[e[t]].destroy()}clearBitmaps(){const e=Object.keys(this.bitmaps);for(let t=0,s=e.length;t<s;t++)this.bitmaps[e[t]].destroy()}clearLines(){const e=Object.keys(this.lineSets);for(let t=0,s=e.length;t<s;t++)this.lineSets[e[t]].destroy()}getAABB(e){if(void 0===e)return this.aabb;if(v.isString(e)){const t=this.objects[e];if(t&&t.aabb)return t.aabb;e=[e]}if(0===e.length)return this.aabb;let t,s=A.MAX_DOUBLE,n=A.MAX_DOUBLE,i=A.MAX_DOUBLE,a=A.MIN_DOUBLE,r=A.MIN_DOUBLE,l=A.MIN_DOUBLE;if(this.withObjects(e,(e=>{if(e.collidable){const o=e.aabb;o[0]<s&&(s=o[0]),o[1]<n&&(n=o[1]),o[2]<i&&(i=o[2]),o[3]>a&&(a=o[3]),o[4]>r&&(r=o[4]),o[5]>l&&(l=o[5]),t=!0}})),t){const e=A.AABB3();return e[0]=s,e[1]=n,e[2]=i,e[3]=a,e[4]=r,e[5]=l,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const s=e.visible!==t;return e.visible=t,s}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const s=e.collidable!==t;return e.collidable=t,s}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const s=e.culled!==t;return e.culled=t,s}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const s=e.selected!==t;return e.selected=t,s}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const s=e.highlighted!==t;return e.highlighted=t,s}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const s=e.xrayed!==t;return e.xrayed=t,s}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const s=e.edges!==t;return e.edges=t,s}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const s=e.opacity!==t;return e.opacity=t,s}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const s=e.pickable!==t;return e.pickable=t,s}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){v.isString(e)&&(e=[e]);let s=!1;for(let n=0,i=e.length;n<i;n++){const i=e[n];let a=this.objects[i];if(a)s=t(a)||s;else{const e=this.modelIds;for(let n=0,r=e.length;n<r;n++){const r=e[n],l=A.globalizeObjectId(r,i);a=this.objects[l],a&&(s=t(a)||s)}}}return s}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const cs=1e3,us=1001,hs=1002,ps=1003,As=1004,ds=1004,fs=1005,Is=1005,ys=1006,ms=1007,vs=1007,ws=1008,gs=1008,Es=1009,Ts=1010,bs=1011,Ds=1012,Ps=1013,Rs=1014,Cs=1015,_s=1016,Bs=1017,Os=1018,Ss=1020,Ns=1021,Ls=1022,xs=1023,Ms=1024,Fs=1025,Hs=1026,Us=1027,Gs=1028,js=1029,Vs=1030,ks=1031,Qs=1033,Ws=33776,zs=33777,Ks=33778,Ys=33779,Xs=35840,qs=35841,Js=35842,Zs=35843,$s=36196,en=37492,tn=37496,sn=37808,nn=37809,an=37810,rn=37811,ln=37812,on=37813,cn=37814,un=37815,hn=37816,pn=37817,An=37818,dn=37819,fn=37820,In=37821,yn=36492,mn=3e3,vn=3001,wn=1e4,gn=10001,En=10002,Tn=10003,bn=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene._lightsState,i=e._geometry._state,a=e._state.billboard,r=e._state.stationary,l=s.sectionPlanes.length>0,o=!!i.compressGeometry,c=[];c.push("#version 300 es"),c.push("// Lambertian drawing vertex shader"),c.push("in vec3 position;"),c.push("uniform mat4 modelMatrix;"),c.push("uniform mat4 viewMatrix;"),c.push("uniform mat4 projMatrix;"),c.push("uniform vec4 colorize;"),c.push("uniform vec3 offset;"),o&&c.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(c.push("uniform float logDepthBufFC;"),c.push("out float vFragDepth;"),c.push("bool isPerspectiveMatrix(mat4 m) {"),c.push(" return (m[2][3] == - 1.0);"),c.push("}"),c.push("out float isPerspective;"));l&&c.push("out vec4 vWorldPosition;");if(c.push("uniform vec4 lightAmbient;"),c.push("uniform vec4 materialColor;"),c.push("uniform vec3 materialEmissive;"),i.normalsBuf){c.push("in vec3 normal;"),c.push("uniform mat4 modelNormalMatrix;"),c.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(c.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&c.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&c.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(c.push("uniform vec3 lightPos"+e+";"),c.push("uniform vec3 lightDir"+e+";")))}o&&(c.push("vec3 octDecode(vec2 oct) {"),c.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),c.push(" if (v.z < 0.0) {"),c.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),c.push(" }"),c.push(" return normalize(v);"),c.push("}"))}c.push("out vec4 vColor;"),"points"===i.primitiveName&&c.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(c.push("void billboard(inout mat4 mat) {"),c.push(" mat[0][0] = 1.0;"),c.push(" mat[0][1] = 0.0;"),c.push(" mat[0][2] = 0.0;"),"spherical"===a&&(c.push(" mat[1][0] = 0.0;"),c.push(" mat[1][1] = 1.0;"),c.push(" mat[1][2] = 0.0;")),c.push(" mat[2][0] = 0.0;"),c.push(" mat[2][1] = 0.0;"),c.push(" mat[2][2] =1.0;"),c.push("}"));c.push("void main(void) {"),c.push("vec4 localPosition = vec4(position, 1.0); "),c.push("vec4 worldPosition;"),o&&c.push("localPosition = positionsDecodeMatrix * localPosition;");i.normalsBuf&&(o?c.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):c.push("vec4 localNormal = vec4(normal, 0.0); "),c.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),c.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));c.push("mat4 viewMatrix2 = viewMatrix;"),c.push("mat4 modelMatrix2 = modelMatrix;"),r&&c.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===a||"cylindrical"===a?(c.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),c.push("billboard(modelMatrix2);"),c.push("billboard(viewMatrix2);"),c.push("billboard(modelViewMatrix);"),i.normalsBuf&&(c.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),c.push("billboard(modelNormalMatrix2);"),c.push("billboard(viewNormalMatrix2);"),c.push("billboard(modelViewNormalMatrix);")),c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i.normalsBuf&&c.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(c.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),c.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),c.push("float lambertian = 1.0;"),i.normalsBuf)for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?c.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):c.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);")}c.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),c.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}c.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"),l&&c.push("vWorldPosition = worldPosition;");"points"===i.primitiveName&&c.push("gl_PointSize = pointSize;");c.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(c.push("vFragDepth = 1.0 + clipPos.w;"),c.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return c.push("gl_Position = clipPos;"),c.push("}"),c}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState;e._material._state;const n=e._geometry._state,i=s.sectionPlanes.length>0,a=t.gammaOutput,r=[];r.push("#version 300 es"),r.push("// Lambertian drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(i){r.push("in vec4 vWorldPosition;"),r.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}r.push("in vec4 vColor;"),a&&(r.push("uniform float gammaFactor;"),r.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}"));if(r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push("if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { discard; }"),r.push("}")}"points"===n.primitiveName&&(r.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),r.push("float r = dot(cxy, cxy);"),r.push("if (r > 1.0) {"),r.push(" discard;"),r.push("}"));t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");a?r.push("outColor = linearToGamma(vColor, gammaFactor);"):r.push("outColor = vColor;");return r.push("}"),r}(e)):(this.vertex=function(e){const t=e.scene;e._material;const s=e._state,n=t._sectionPlanesState,i=e._geometry._state,a=t._lightsState;let r;const l=s.billboard,o=s.background,c=s.stationary,u=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),h=Rn(e),p=n.sectionPlanes.length>0,A=Pn(e),d=!!i.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),d&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),p&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));a.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(h){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&f.push("uniform vec3 lightDir"+e+";"),"point"===r.type&&f.push("uniform vec3 lightPos"+e+";"),"spot"===r.type&&(f.push("uniform vec3 lightPos"+e+";"),f.push("uniform vec3 lightDir"+e+";")),"dir"===r.type&&"view"===r.space||f.push("out vec4 vViewLightReverseDirAndDist"+e+";"));d&&(f.push("vec3 octDecode(vec2 oct) {"),f.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),f.push(" if (v.z < 0.0) {"),f.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}u&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),d&&f.push("uniform mat3 uvDecodeMatrix;"));i.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===i.primitiveName&&f.push("uniform float pointSize;");"spherical"!==l&&"cylindrical"!==l||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===l&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+e+";"),f.push("uniform mat4 shadowProjMatrix"+e+";"),f.push("out vec4 vShadowPosFromLight"+e+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),d&&f.push("localPosition = positionsDecodeMatrix * localPosition;");h&&(d?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),c?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):o&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===l||"cylindrical"===l?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),h&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(h){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),a.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&"world"===r.space&&(f.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+e+", 0.0) ).xyz;"),f.push("vViewLightReverseDirAndDist"+e+" = vec4(-tmpVec3, 0.0);")),"point"===r.type&&("world"===r.space?(f.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+e+", 1.0)).xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")):(f.push("tmpVec3 = lightPos"+e+".xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")),f.push("vViewLightReverseDirAndDist"+e+" = vec4(tmpVec3, lightDist);")))}u&&(d?f.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"):f.push("vUV = uv;"));i.colors&&f.push("vColor = color;");"points"===i.primitiveName&&f.push("gl_PointSize = pointSize;");p&&f.push("vWorldPosition = worldPosition;");f.push(" vViewPosition = viewPosition.xyz;"),f.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(f.push("vFragDepth = 1.0 + clipPos.w;"),f.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));o&&f.push("clipPos.z = clipPos.w;");if(f.push("gl_Position = clipPos;"),A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"),f.push("vec4 tempx; ");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&f.push("vShadowPosFromLight"+e+" = texUnitConverter * shadowProjMatrix"+e+" * (shadowViewMatrix"+e+" * worldPosition); ")}return f.push("}"),f}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=e._material,n=e._geometry._state,i=e.scene._sectionPlanesState,a=e.scene._lightsState,r=e._material._state,l=i.sectionPlanes.length>0,o=Rn(e),c=n.uvBuf,u="PhongMaterial"===r.type,h="MetallicMaterial"===r.type,p="SpecularMaterial"===r.type,A=Pn(e);t.gammaInput;const d=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));A&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),d&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(l){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var I=0;I<i.sectionPlanes.length;I++)f.push("uniform bool sectionPlaneActive"+I+";"),f.push("uniform vec3 sectionPlanePos"+I+";"),f.push("uniform vec3 sectionPlaneDir"+I+";")}o&&(a.lightMaps.length>0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),a.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),u&&((a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Dn[a.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(h||p)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),a.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Dn[a.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),n.colors&&f.push("in vec4 vColor;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._occlusionMap||s._alphaMap)&&f.push("in vec2 vUV;");o&&(a.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));r.ambient&&f.push("uniform vec3 materialAmbient;");r.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==r.alpha&&null!==r.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");r.emissive&&f.push("uniform vec3 materialEmissive;");r.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==r.glossiness&&null!==r.glossiness&&f.push("uniform float materialGlossiness;");void 0!==r.shininess&&null!==r.shininess&&f.push("uniform float materialShininess;");r.specular&&f.push("uniform vec3 materialSpecular;");void 0!==r.metallic&&null!==r.metallic&&f.push("uniform float materialMetallic;");void 0!==r.roughness&&null!==r.roughness&&f.push("uniform float materialRoughness;");void 0!==r.specularF0&&null!==r.specularF0&&f.push("uniform float materialSpecularF0;");c&&s._ambientMap&&(f.push("uniform sampler2D ambientMap;"),s._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));c&&s._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),s._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));c&&s._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),s._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));c&&s._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),s._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));o&&c&&s._metallicMap&&(f.push("uniform sampler2D metallicMap;"),s._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));o&&c&&s._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),s._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));o&&c&&s._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),s._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));o&&s._normalMap&&(f.push("uniform sampler2D normalMap;"),s._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));c&&s._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),s._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));c&&s._alphaMap&&(f.push("uniform sampler2D alphaMap;"),s._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));o&&c&&s._specularMap&&(f.push("uniform sampler2D specularMap;"),s._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));o&&c&&s._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),s._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));o&&c&&s._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),s._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));o&&(s._diffuseFresnel||s._specularFresnel||s._alphaFresnel||s._emissiveFresnel||s._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),s._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),s._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),s._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),s._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),s._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),o)for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&(f.push("uniform vec4 lightColor"+e+";"),"point"===t.type&&f.push("uniform vec3 lightAttenuation"+e+";"),"dir"===t.type&&"view"===t.space&&f.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&"view"===t.space?f.push("uniform vec3 lightPos"+e+";"):f.push("in vec4 vViewLightReverseDirAndDist"+e+";"))}if(A)for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("in vec4 vShadowPosFromLight"+e+";"),f.push("uniform sampler2D shadowMap"+e+";"));if(f.push("uniform vec4 colorize;"),f.push("out vec4 outColor;"),f.push("void main(void) {"),l){f.push("if (clippable) {"),f.push(" float dist = 0.0;");for(I=0;I<i.sectionPlanes.length;I++)f.push("if (sectionPlaneActive"+I+") {"),f.push(" dist += clamp(dot(-sectionPlaneDir"+I+".xyz, vWorldPosition.xyz - sectionPlanePos"+I+".xyz), 0.0, 1000.0);"),f.push("}");f.push(" if (dist > 0.0) { discard; }"),f.push("}")}"points"===n.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),r.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");r.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):r.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");n.colors&&f.push("diffuseColor *= vColor.rgb;");r.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");r.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==r.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");n.colors&&f.push("alpha *= vColor.a;");void 0!==r.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==r.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==r.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==r.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._occlusionMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));c&&s._ambientMap&&(s._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Dn[s._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));c&&s._diffuseMap&&(s._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Dn[s._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));c&&s._baseColorMap&&(s._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Dn[s._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));c&&s._emissiveMap&&(s._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Dn[s._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));c&&s._alphaMap&&(s._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));c&&s._occlusionMap&&(s._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(o&&(a.lights.length>0||a.lightMaps.length>0||a.reflectionMaps.length>0)){c&&s._normalMap?(s._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),c&&s._specularMap&&(s._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),c&&s._glossinessMap&&(s._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),c&&s._specularGlossinessMap&&(s._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),c&&s._metallicMap&&(s._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),c&&s._roughnessMap&&(s._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),c&&s._metallicRoughnessMap&&(s._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),s._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),s._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),s._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),s._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),u&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),p&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),h&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),a.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),u&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(p||h)&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&("dir"===t.type&&"view"===t.space?f.push("viewLightDir = -normalize(lightDir"+e+");"):"point"===t.type&&"view"===t.space?f.push("viewLightDir = normalize(lightPos"+e+" - vViewPosition);"):f.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+e+".xyz);"),A&&t.castsShadow?(f.push("shadow = 0.0;"),f.push("fragmentDepth = vShadowPosFromLight"+e+".xyz;"),f.push("fragmentDepth.z -= shadowAcneRemover;"),f.push("for (int x = -3; x <= 3; x++) {"),f.push(" for (int y = -3; y <= 3; y++) {"),f.push(" float texelDepth = unpackDepth(texture(shadowMap"+e+", fragmentDepth.xy + vec2(x, y) * texelSize));"),f.push(" if (fragmentDepth.z < texelDepth) {"),f.push(" shadow += 1.0;"),f.push(" }"),f.push(" }"),f.push("}"),f.push("shadow = shadow / 9.0;"),f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a * shadow);")):f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a );"),f.push("light.direction = viewLightDir;"),u&&f.push("computePhongLighting(light, geometry, material, reflectedLight);"),(p||h)&&f.push("computePBRLighting(light, geometry, material, reflectedLight);"))}u?f.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;"):f.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;")}else f.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);"),f.push("vec3 outgoingLight = emissiveColor + ambientColor;");f.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;"),d&&f.push("fragColor = linearToGamma(fragColor, gammaFactor);");f.push("outColor = fragColor;"),t.logarithmicDepthBufferEnabled&&f.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return f.push("}"),f}(e))},Dn={};function Pn(e){if(!e.receivesShadow)return!1;const t=e.scene._lightsState.lights;if(!t||0===t.length)return!1;for(let e=0,s=t.length;e<s;e++)if(t[e].castsShadow)return!0;return!1}function Rn(e){const t=e._geometry._state.primitiveName;return!(!e._geometry._state.autoVertexNormals&&!e._geometry._state.normalsBuf||"triangles"!==t&&"triangle-strip"!==t&&"triangle-fan"!==t)}Dn[3e3]="linearToLinear",Dn[3001]="sRGBToLinear";const Cn=A.vec3(),_n=new e({}),Bn=function(e,t){this.id=_n.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new bn(t),this._allocate(t)},On={};Bn.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,(t.gammaInput?"gi;":";")+(t.gammaOutput?"go":""),t._lightsState.getHash(),t._sectionPlanesState.getHash(),e._geometry._state.hash,e._material._state.hash,e._state.drawHash].join(";");let n=On[s];if(!n){if(n=new Bn(s,e),n.errors)return console.log(n.errors.join("\n")),null;On[s]=n,f.memory.programs++}return n._useCount++,n},Bn.prototype.put=function(){0==--this._useCount&&(_n.removeItem(this.id),this._program&&this._program.destroy(),delete On[this._hash],f.memory.programs--)},Bn.prototype.webglContextRestored=function(){this._program=null},Bn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=ye.MAX_TEXTURE_UNITS,n=t.scene,i=t._material,a=n.canvas.gl,r=this._program,l=t._state,o=t._material._state,c=t._geometry._state,u=n.camera,h=t.origin,p=l.background;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,p&&a.depthFunc(a.LEQUAL),this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(l.originHash,h):u.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,u.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,h?M(n.dist,n.dir,h,Cn):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(o.id!==this._lastMaterialId){e.textureUnit=this._baseTextureUnit;const t=o.backfaces;e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t);const n=o.frontface;switch(e.frontface!==n&&(n?a.frontFace(a.CCW):a.frontFace(a.CW),e.frontface=n),e.lineWidth!==o.lineWidth&&(a.lineWidth(o.lineWidth),e.lineWidth=o.lineWidth),this._uPointSize&&a.uniform1f(this._uPointSize,o.pointSize),o.type){case"LambertMaterial":this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialColor&&a.uniform4f(this._uMaterialColor,o.color[0],o.color[1],o.color[2],o.alpha),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive);break;case"PhongMaterial":this._uMaterialShininess&&a.uniform1f(this._uMaterialShininess,o.shininess),this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0),i._ambientMap&&i._ambientMap._state.texture&&this._uMaterialAmbientMap&&(r.bindTexture(this._uMaterialAmbientMap,i._ambientMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMaterialAmbientMapMatrix&&a.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,!1,i._ambientMap._state.matrix)),i._diffuseMap&&i._diffuseMap._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,i._diffuseMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,i._diffuseMap._state.matrix)),i._specularMap&&i._specularMap._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,i._specularMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,i._specularMap._state.matrix)),i._emissiveMap&&i._emissiveMap._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,i._emissiveMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,i._emissiveMap._state.matrix)),i._alphaMap&&i._alphaMap._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,i._alphaMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,i._alphaMap._state.matrix)),i._reflectivityMap&&i._reflectivityMap._state.texture&&this._uReflectivityMap&&(r.bindTexture(this._uReflectivityMap,i._reflectivityMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,this._uReflectivityMapMatrix&&a.uniformMatrix4fv(this._uReflectivityMapMatrix,!1,i._reflectivityMap._state.matrix)),i._normalMap&&i._normalMap._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,i._normalMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,i._normalMap._state.matrix)),i._occlusionMap&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,i._occlusionMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,i._occlusionMap._state.matrix)),i._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias&&a.uniform1f(this._uDiffuseFresnelEdgeBias,i._diffuseFresnel.edgeBias),this._uDiffuseFresnelCenterBias&&a.uniform1f(this._uDiffuseFresnelCenterBias,i._diffuseFresnel.centerBias),this._uDiffuseFresnelEdgeColor&&a.uniform3fv(this._uDiffuseFresnelEdgeColor,i._diffuseFresnel.edgeColor),this._uDiffuseFresnelCenterColor&&a.uniform3fv(this._uDiffuseFresnelCenterColor,i._diffuseFresnel.centerColor),this._uDiffuseFresnelPower&&a.uniform1f(this._uDiffuseFresnelPower,i._diffuseFresnel.power)),i._specularFresnel&&(this._uSpecularFresnelEdgeBias&&a.uniform1f(this._uSpecularFresnelEdgeBias,i._specularFresnel.edgeBias),this._uSpecularFresnelCenterBias&&a.uniform1f(this._uSpecularFresnelCenterBias,i._specularFresnel.centerBias),this._uSpecularFresnelEdgeColor&&a.uniform3fv(this._uSpecularFresnelEdgeColor,i._specularFresnel.edgeColor),this._uSpecularFresnelCenterColor&&a.uniform3fv(this._uSpecularFresnelCenterColor,i._specularFresnel.centerColor),this._uSpecularFresnelPower&&a.uniform1f(this._uSpecularFresnelPower,i._specularFresnel.power)),i._alphaFresnel&&(this._uAlphaFresnelEdgeBias&&a.uniform1f(this._uAlphaFresnelEdgeBias,i._alphaFresnel.edgeBias),this._uAlphaFresnelCenterBias&&a.uniform1f(this._uAlphaFresnelCenterBias,i._alphaFresnel.centerBias),this._uAlphaFresnelEdgeColor&&a.uniform3fv(this._uAlphaFresnelEdgeColor,i._alphaFresnel.edgeColor),this._uAlphaFresnelCenterColor&&a.uniform3fv(this._uAlphaFresnelCenterColor,i._alphaFresnel.centerColor),this._uAlphaFresnelPower&&a.uniform1f(this._uAlphaFresnelPower,i._alphaFresnel.power)),i._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias&&a.uniform1f(this._uReflectivityFresnelEdgeBias,i._reflectivityFresnel.edgeBias),this._uReflectivityFresnelCenterBias&&a.uniform1f(this._uReflectivityFresnelCenterBias,i._reflectivityFresnel.centerBias),this._uReflectivityFresnelEdgeColor&&a.uniform3fv(this._uReflectivityFresnelEdgeColor,i._reflectivityFresnel.edgeColor),this._uReflectivityFresnelCenterColor&&a.uniform3fv(this._uReflectivityFresnelCenterColor,i._reflectivityFresnel.centerColor),this._uReflectivityFresnelPower&&a.uniform1f(this._uReflectivityFresnelPower,i._reflectivityFresnel.power)),i._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias&&a.uniform1f(this._uEmissiveFresnelEdgeBias,i._emissiveFresnel.edgeBias),this._uEmissiveFresnelCenterBias&&a.uniform1f(this._uEmissiveFresnelCenterBias,i._emissiveFresnel.centerBias),this._uEmissiveFresnelEdgeColor&&a.uniform3fv(this._uEmissiveFresnelEdgeColor,i._emissiveFresnel.edgeColor),this._uEmissiveFresnelCenterColor&&a.uniform3fv(this._uEmissiveFresnelCenterColor,i._emissiveFresnel.centerColor),this._uEmissiveFresnelPower&&a.uniform1f(this._uEmissiveFresnelPower,i._emissiveFresnel.power));break;case"MetallicMaterial":this._uBaseColor&&a.uniform3fv(this._uBaseColor,o.baseColor),this._uMaterialMetallic&&a.uniform1f(this._uMaterialMetallic,o.metallic),this._uMaterialRoughness&&a.uniform1f(this._uMaterialRoughness,o.roughness),this._uMaterialSpecularF0&&a.uniform1f(this._uMaterialSpecularF0,o.specularF0),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const t=i._baseColorMap;t&&t._state.texture&&this._uBaseColorMap&&(r.bindTexture(this._uBaseColorMap,t._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uBaseColorMapMatrix&&a.uniformMatrix4fv(this._uBaseColorMapMatrix,!1,t._state.matrix));const n=i._metallicMap;n&&n._state.texture&&this._uMetallicMap&&(r.bindTexture(this._uMetallicMap,n._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicMapMatrix&&a.uniformMatrix4fv(this._uMetallicMapMatrix,!1,n._state.matrix));const l=i._roughnessMap;l&&l._state.texture&&this._uRoughnessMap&&(r.bindTexture(this._uRoughnessMap,l._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uRoughnessMapMatrix&&a.uniformMatrix4fv(this._uRoughnessMapMatrix,!1,l._state.matrix));const c=i._metallicRoughnessMap;c&&c._state.texture&&this._uMetallicRoughnessMap&&(r.bindTexture(this._uMetallicRoughnessMap,c._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicRoughnessMapMatrix&&a.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,!1,c._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix));break;case"SpecularMaterial":this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialGlossiness&&a.uniform1f(this._uMaterialGlossiness,o.glossiness),this._uMaterialReflectivity&&a.uniform1f(this._uMaterialReflectivity,o.reflectivity),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const u=i._diffuseMap;u&&u._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,u._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,u._state.matrix));const h=i._specularMap;h&&h._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,h._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,h._state.matrix));const p=i._glossinessMap;p&&p._state.texture&&this._uGlossinessMap&&(r.bindTexture(this._uGlossinessMap,p._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uGlossinessMapMatrix&&a.uniformMatrix4fv(this._uGlossinessMapMatrix,!1,p._state.matrix));const y=i._specularGlossinessMap;var A,d,f,I;y&&y._state.texture&&this._uSpecularGlossinessMap&&(r.bindTexture(this._uSpecularGlossinessMap,y._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularGlossinessMapMatrix&&a.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,!1,y._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&d._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix))}this._lastMaterialId=o.id}if(a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),this._uColorize){const e=l.colorize,t=this._lastColorize;t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]&&t[3]===e[3]||(a.uniform4fv(this._uColorize,e),t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3])}a.uniform3fv(this._uOffset,l.offset),c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(c.normalsBuf),e.bindArray++),this._aUV&&(this._aUV.bindArrayBuffer(c.uvBuf),e.bindArray++),this._aColor&&(this._aColor.bindArrayBuffer(c.colorsBuf),e.bindArray++),this._aFlags&&(this._aFlags.bindArrayBuffer(c.flagsBuf),e.bindArray++),c.indicesBuf&&(c.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=c.id),c.indicesBuf?(a.drawElements(c.primitive,c.indicesBuf.numItems,c.indicesBuf.itemType,0),e.drawElements++):c.positions&&(a.drawArrays(a.TRIANGLES,0,c.positions.numItems),e.drawArrays++),p&&a.depthFunc(a.LESS)},Bn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=e._material,i=t._lightsState,a=t._sectionPlanesState,r=e._material._state;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const l=this._program;this._uPositionsDecodeMatrix=l.getLocation("positionsDecodeMatrix"),this._uUVDecodeMatrix=l.getLocation("uvDecodeMatrix"),this._uModelMatrix=l.getLocation("modelMatrix"),this._uModelNormalMatrix=l.getLocation("modelNormalMatrix"),this._uViewMatrix=l.getLocation("viewMatrix"),this._uViewNormalMatrix=l.getLocation("viewNormalMatrix"),this._uProjMatrix=l.getLocation("projMatrix"),this._uGammaFactor=l.getLocation("gammaFactor"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[],this._uShadowViewMatrix=[],this._uShadowProjMatrix=[],t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=l.getLocation("logDepthBufFC"));const o=i.lights;let c;for(var u=0,h=o.length;u<h;u++){switch(c=o[u],c.type){case"ambient":this._uLightAmbient[u]=l.getLocation("lightAmbient");break;case"dir":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=null,this._uLightDir[u]=l.getLocation("lightDir"+u);break;case"point":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=null,this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u);break;case"spot":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=l.getLocation("lightDir"+u),this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u)}c.castsShadow&&(this._uShadowViewMatrix[u]=l.getLocation("shadowViewMatrix"+u),this._uShadowProjMatrix[u]=l.getLocation("shadowProjMatrix"+u))}i.lightMaps.length>0&&(this._uLightMap="lightMap"),i.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(u=0,h=a.sectionPlanes.length;u<h;u++)this._uSectionPlanes.push({active:l.getLocation("sectionPlaneActive"+u),pos:l.getLocation("sectionPlanePos"+u),dir:l.getLocation("sectionPlaneDir"+u)});switch(this._uPointSize=l.getLocation("pointSize"),r.type){case"LambertMaterial":this._uMaterialColor=l.getLocation("materialColor"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff");break;case"PhongMaterial":this._uMaterialAmbient=l.getLocation("materialAmbient"),this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),this._uMaterialShininess=l.getLocation("materialShininess"),n._ambientMap&&(this._uMaterialAmbientMap="ambientMap",this._uMaterialAmbientMapMatrix=l.getLocation("ambientMapMatrix")),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._reflectivityMap&&(this._uReflectivityMap="reflectivityMap",this._uReflectivityMapMatrix=l.getLocation("reflectivityMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias=l.getLocation("diffuseFresnelEdgeBias"),this._uDiffuseFresnelCenterBias=l.getLocation("diffuseFresnelCenterBias"),this._uDiffuseFresnelEdgeColor=l.getLocation("diffuseFresnelEdgeColor"),this._uDiffuseFresnelCenterColor=l.getLocation("diffuseFresnelCenterColor"),this._uDiffuseFresnelPower=l.getLocation("diffuseFresnelPower")),n._specularFresnel&&(this._uSpecularFresnelEdgeBias=l.getLocation("specularFresnelEdgeBias"),this._uSpecularFresnelCenterBias=l.getLocation("specularFresnelCenterBias"),this._uSpecularFresnelEdgeColor=l.getLocation("specularFresnelEdgeColor"),this._uSpecularFresnelCenterColor=l.getLocation("specularFresnelCenterColor"),this._uSpecularFresnelPower=l.getLocation("specularFresnelPower")),n._alphaFresnel&&(this._uAlphaFresnelEdgeBias=l.getLocation("alphaFresnelEdgeBias"),this._uAlphaFresnelCenterBias=l.getLocation("alphaFresnelCenterBias"),this._uAlphaFresnelEdgeColor=l.getLocation("alphaFresnelEdgeColor"),this._uAlphaFresnelCenterColor=l.getLocation("alphaFresnelCenterColor"),this._uAlphaFresnelPower=l.getLocation("alphaFresnelPower")),n._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias=l.getLocation("reflectivityFresnelEdgeBias"),this._uReflectivityFresnelCenterBias=l.getLocation("reflectivityFresnelCenterBias"),this._uReflectivityFresnelEdgeColor=l.getLocation("reflectivityFresnelEdgeColor"),this._uReflectivityFresnelCenterColor=l.getLocation("reflectivityFresnelCenterColor"),this._uReflectivityFresnelPower=l.getLocation("reflectivityFresnelPower")),n._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias=l.getLocation("emissiveFresnelEdgeBias"),this._uEmissiveFresnelCenterBias=l.getLocation("emissiveFresnelCenterBias"),this._uEmissiveFresnelEdgeColor=l.getLocation("emissiveFresnelEdgeColor"),this._uEmissiveFresnelCenterColor=l.getLocation("emissiveFresnelCenterColor"),this._uEmissiveFresnelPower=l.getLocation("emissiveFresnelPower"));break;case"MetallicMaterial":this._uBaseColor=l.getLocation("materialBaseColor"),this._uMaterialMetallic=l.getLocation("materialMetallic"),this._uMaterialRoughness=l.getLocation("materialRoughness"),this._uMaterialSpecularF0=l.getLocation("materialSpecularF0"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._baseColorMap&&(this._uBaseColorMap="baseColorMap",this._uBaseColorMapMatrix=l.getLocation("baseColorMapMatrix")),n._metallicMap&&(this._uMetallicMap="metallicMap",this._uMetallicMapMatrix=l.getLocation("metallicMapMatrix")),n._roughnessMap&&(this._uRoughnessMap="roughnessMap",this._uRoughnessMapMatrix=l.getLocation("roughnessMapMatrix")),n._metallicRoughnessMap&&(this._uMetallicRoughnessMap="metallicRoughnessMap",this._uMetallicRoughnessMapMatrix=l.getLocation("metallicRoughnessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"));break;case"SpecularMaterial":this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialGlossiness=l.getLocation("materialGlossiness"),this._uMaterialReflectivity=l.getLocation("reflectivityFresnel"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._glossinessMap&&(this._uGlossinessMap="glossinessMap",this._uGlossinessMapMatrix=l.getLocation("glossinessMapMatrix")),n._specularGlossinessMap&&(this._uSpecularGlossinessMap="materialSpecularGlossinessMap",this._uSpecularGlossinessMapMatrix=l.getLocation("materialSpecularGlossinessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"))}this._aPosition=l.getAttribute("position"),this._aNormal=l.getAttribute("normal"),this._aUV=l.getAttribute("uv"),this._aColor=l.getAttribute("color"),this._aFlags=l.getAttribute("flags"),this._uClippable=l.getLocation("clippable"),this._uColorize=l.getLocation("colorize"),this._uOffset=l.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize=new Float32Array(4),this._baseTextureUnit=0},Bn.prototype._bindProgram=function(e){const t=ye.MAX_TEXTURE_UNITS,s=this._scene,n=s.canvas.gl,i=s._lightsState,a=s.camera.project;let r;const l=this._program;if(l.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize[0]=-1,this._lastColorize[1]=-1,this._lastColorize[2]=-1,this._lastColorize[3]=-1,n.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}for(var o=0,c=i.lights.length;o<c;o++)if(r=i.lights[o],this._uLightAmbient[o])n.uniform4f(this._uLightAmbient[o],r.color[0],r.color[1],r.color[2],r.intensity);else if(this._uLightColor[o]&&n.uniform4f(this._uLightColor[o],r.color[0],r.color[1],r.color[2],r.intensity),this._uLightPos[o]&&(n.uniform3fv(this._uLightPos[o],r.pos),this._uLightAttenuation[o]&&n.uniform1f(this._uLightAttenuation[o],r.attenuation)),this._uLightDir[o]&&n.uniform3fv(this._uLightDir[o],r.dir),r.castsShadow){this._uShadowViewMatrix[o]&&n.uniformMatrix4fv(this._uShadowViewMatrix[o],!1,r.getShadowViewMatrix()),this._uShadowProjMatrix[o]&&n.uniformMatrix4fv(this._uShadowProjMatrix[o],!1,r.getShadowProjMatrix());const s=r.getShadowRenderBuf();s&&(l.bindTexture("shadowMap"+o,s.getTexture(),e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++)}i.lightMaps.length>0&&i.lightMaps[0].texture&&this._uLightMap&&(l.bindTexture(this._uLightMap,i.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),i.reflectionMaps.length>0&&i.reflectionMaps[0].texture&&this._uReflectionMap&&(l.bindTexture(this._uReflectionMap,i.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor),this._baseTextureUnit=e.textureUnit};class Sn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._lightsState,n=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),i=t._sectionPlanesState.sectionPlanes.length>0,a=!!e._geometry._state.compressGeometry,r=e._state.billboard,l=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// EmphasisFillShaderSource vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 colorize;"),o.push("uniform vec3 offset;"),a&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");if(o.push("uniform vec4 lightAmbient;"),o.push("uniform vec4 fillColor;"),n){o.push("in vec3 normal;"),o.push("uniform mat4 modelNormalMatrix;"),o.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(o.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&o.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&o.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&o.push("uniform vec3 lightPos"+e+";"))}a&&(o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"))}o.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===r&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),a&&o.push("localPosition = positionsDecodeMatrix * localPosition;");n&&(a?o.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):o.push("vec4 localNormal = vec4(normal, 0.0); "),o.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),o.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),l&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),n&&(o.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),o.push("billboard(modelNormalMatrix2);"),o.push("billboard(viewNormalMatrix2);"),o.push("billboard(modelViewNormalMatrix);")),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n&&o.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),n)for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?o.push("viewLightDir = normalize(lightDir"+e+");"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else{if("point"!==t.type)continue;"view"===t.space?o.push("viewLightDir = normalize(lightPos"+e+" - viewPosition.xyz);"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);")}o.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),o.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}o.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);"),i&&o.push("vWorldPosition = worldPosition;");"points"===e._geometry._state.primitiveName&&o.push("gl_PointSize = pointSize;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Lambertian drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}"points"===e._geometry._state.primitiveName&&(a.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push("float r = dot(cxy, cxy);"),a.push("if (r > 1.0) {"),a.push(" discard;"),a.push("}"));t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const Nn=new e({}),Ln=A.vec3(),xn=function(e,t){this.id=Nn.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Sn(t),this._allocate(t)},Mn={};xn.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=Mn[t];return s||(s=new xn(t,e),Mn[t]=s,f.memory.programs++),s._useCount++,s},xn.prototype.put=function(){0==--this._useCount&&(Nn.removeItem(this.id),this._program&&this._program.destroy(),delete Mn[this._hash],f.memory.programs--)},xn.prototype.webglContextRestored=function(){this._program=null},xn.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl,r=0===s?t._xrayMaterial._state:1===s?t._highlightMaterial._state:t._selectedMaterial._state,l=t._state,o=t._geometry._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):i.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,c?M(n.dist,n.dir,c,Ln):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(r.id!==this._lastMaterialId){const t=r.fillColor,s=r.backfaces;e.backfaces!==s&&(s?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=s),a.uniform4f(this._uFillColor,t[0],t[1],t[2],r.fillAlpha),this._lastMaterialId=r.id}a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),o.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,o.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(o.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(o.normalsBuf),e.bindArray++),o.indicesBuf?(o.indicesBuf.bind(),e.bindArray++):o.positionsBuf,this._lastGeometryId=o.id),o.indicesBuf?(a.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positionsBuf&&(a.drawArrays(a.TRIANGLES,0,o.positionsBuf.numItems),e.drawArrays++)},xn.prototype._allocate=function(e){const t=e.scene,s=t._lightsState,n=t._sectionPlanesState,i=t.canvas.gl;if(this._program=new Pe(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const a=this._program;this._uPositionsDecodeMatrix=a.getLocation("positionsDecodeMatrix"),this._uModelMatrix=a.getLocation("modelMatrix"),this._uModelNormalMatrix=a.getLocation("modelNormalMatrix"),this._uViewMatrix=a.getLocation("viewMatrix"),this._uViewNormalMatrix=a.getLocation("viewNormalMatrix"),this._uProjMatrix=a.getLocation("projMatrix"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(let e=0,t=s.lights.length;e<t;e++){switch(s.lights[e].type){case"ambient":this._uLightAmbient[e]=a.getLocation("lightAmbient");break;case"dir":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=a.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=a.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=a.getLocation("lightAttenuation"+e)}}this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:a.getLocation("sectionPlaneActive"+e),pos:a.getLocation("sectionPlanePos"+e),dir:a.getLocation("sectionPlaneDir"+e)});this._uFillColor=a.getLocation("fillColor"),this._aPosition=a.getAttribute("position"),this._aNormal=a.getAttribute("normal"),this._uClippable=a.getLocation("clippable"),this._uGammaFactor=a.getLocation("gammaFactor"),this._uOffset=a.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=a.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},xn.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t._lightsState,i=t.camera,a=i.project;if(this._program.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastIndicesBufId=null,s.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.normalMatrix),s.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];this._uLightAmbient[e]?s.uniform4f(this._uLightAmbient[e],t.color[0],t.color[1],t.color[2],t.intensity):(this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir))}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor)};class Fn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Edges drawing vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec4 edgeColor;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));s&&r.push("out vec4 vWorldPosition;");r.push("out vec4 vColor;"),("spherical"===i||"cylindrical"===i)&&(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.push("vColor = edgeColor;"),s&&r.push("vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Edges drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const Hn=new e({}),Un=A.vec3(),Gn=function(e,t){this.id=Hn.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Fn(t),this._allocate(t)},jn={};Gn.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=jn[t];return s||(s=new Gn(t,e),jn[t]=s,f.memory.programs++),s._useCount++,s},Gn.prototype.put=function(){0==--this._useCount&&(Hn.removeItem(this.id),this._program&&this._program.destroy(),delete jn[this._hash],f.memory.programs--)},Gn.prototype.webglContextRestored=function(){this._program=null},Gn.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl;let r;const l=t._state,o=t._geometry,c=o._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(l.originHash,u):i.viewMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,u?M(n.dist,n.dir,u,Un):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}switch(s){case 0:r=t._xrayMaterial._state;break;case 1:r=t._highlightMaterial._state;break;case 2:r=t._selectedMaterial._state;break;default:r=t._edgeMaterial._state}if(r.id!==this._lastMaterialId){const t=r.backfaces;if(e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t),e.lineWidth!==r.edgeWidth&&(a.lineWidth(r.edgeWidth),e.lineWidth=r.edgeWidth),this._uEdgeColor){const e=r.edgeColor,t=r.edgeAlpha;a.uniform4f(this._uEdgeColor,e[0],e[1],e[2],t)}this._lastMaterialId=r.id}let h;a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),c.primitive===a.TRIANGLES?h=o._getEdgeIndices():c.primitive===a.LINES&&(h=c.indicesBuf),h&&(c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf,c.compressGeometry?a.UNSIGNED_SHORT:a.FLOAT),e.bindArray++),h.bind(),e.bindArray++,this._lastGeometryId=c.id),a.drawElements(a.LINES,h.numItems,h.itemType,0),e.drawElements++)},Gn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uPositionsDecodeMatrix=i.getLocation("positionsDecodeMatrix"),this._uModelMatrix=i.getLocation("modelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:i.getLocation("sectionPlaneActive"+e),pos:i.getLocation("sectionPlanePos"+e),dir:i.getLocation("sectionPlaneDir"+e)});this._uEdgeColor=i.getLocation("edgeColor"),this._aPosition=i.getAttribute("position"),this._uClippable=i.getLocation("clippable"),this._uGammaFactor=i.getLocation("gammaFactor"),this._uOffset=i.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=i.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Gn.prototype._bindProgram=function(e){const t=this._program,s=this._scene,n=s.canvas.gl,i=s.camera.project;if(t.bind(),e.useProgram++,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor)};class Vn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh picking vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("out vec4 vViewPosition;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==i&&"cylindrical"!==i||(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"));r.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(i.push("uniform vec4 pickColor;"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = pickColor; "),i.push("}"),i}(e)}}const kn=A.vec3(),Qn=function(e,t){this._hash=e,this._shaderSource=new Vn(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Wn={};Qn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Wn[t];if(!s){if(s=new Qn(t,e),s.errors)return console.log(s.errors.join("\n")),null;Wn[t]=s,f.memory.programs++}return s._useCount++,s},Qn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Wn[this._hash],f.memory.programs--)},Qn.prototype.webglContextRestored=function(){this._program=null},Qn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(i.originHash,l):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?M(s.dist,s.dir,l,kn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}if(a.id!==this._lastMaterialId){const t=a.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=a.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=a.id}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id);var o=t._state.pickID;const c=o>>24&255,u=o>>16&255,h=o>>8&255,p=255&o;n.uniform4f(this._uPickColor,p/255,h/255,u/255,c/255),n.uniform2fv(this._uPickClipPos,e.pickClipPos),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Qn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uPickColor=n.getLocation("pickColor"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastGeometryId=null},Qn.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),e.useProgram++,t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastGeometryId=null};class zn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=[];i.push("#version 300 es"),i.push("// Surface picking vertex shader"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform vec3 offset;"),s&&(i.push("uniform bool clippable;"),i.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"));i.push("uniform vec2 pickClipPos;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy -= pickClipPos;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("out vec4 vColor;"),n&&i.push("uniform mat4 positionsDecodeMatrix;");i.push("void main(void) {"),i.push("vec4 localPosition = vec4(position, 1.0); "),n&&i.push("localPosition = positionsDecodeMatrix * localPosition;");i.push(" vec4 worldPosition = modelMatrix * localPosition; "),i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),s&&i.push(" vWorldPosition = worldPosition;");i.push(" vColor = color;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Surface picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = vColor;"),i.push("}"),i}(e)}}const Kn=A.vec3(),Yn=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new zn(t),this._allocate(t)},Xn={};Yn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=Xn[t];if(!s){if(s=new Yn(t,e),s.errors)return console.log(s.errors.join("\n")),null;Xn[t]=s,f.memory.programs++}return s._useCount++,s},Yn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Xn[this._hash],f.memory.programs--)},Yn.prototype.webglContextRestored=function(){this._program=null},Yn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry,l=t._geometry._state,o=t.origin,c=a.backfaces,u=a.frontface,h=s.camera.project,p=r._getPickTrianglePositions(),A=r._getPickTriangleColors();if(this._program.bind(),e.useProgram++,s.logarithmicDepthBufferEnabled){const e=2/(Math.log(h.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}if(n.uniformMatrix4fv(this._uViewMatrix,!1,o?e.getRTCPickViewMatrix(i.originHash,o):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,o?M(s.dist,s.dir,o,Kn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),s.logarithmicDepthBufferEnabled&&n.uniform1f(this._uZFar,s.camera.project.far),e.backfaces!==c&&(c?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=c),e.frontface!==u&&(u?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=u),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),this._uPositionsDecodeMatrix?(n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,l.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(p,l.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT)):this._aPosition.bindArrayBuffer(p),n.uniform2fv(this._uPickClipPos,e.pickClipPos),A.bind(),n.enableVertexAttribArray(this._aColor.location),n.vertexAttribPointer(this._aColor.location,A.itemSize,A.itemType,!0,0,0),n.drawArrays(l.primitive,0,p.numItems/3)},Yn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._aColor=n.getAttribute("color"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC"))};class qn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push("}"),i}(e)}}const Jn=A.vec3(),Zn=function(e,t){this._hash=e,this._shaderSource=new qn(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},$n={};Zn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let s=$n[t];if(!s){if(s=new Zn(t,e),s.errors)return console.log(s.errors.join("\n")),null;$n[t]=s,f.memory.programs++}return s._useCount++,s},Zn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete $n[this._hash],f.memory.programs--)},Zn.prototype.webglContextRestored=function(){this._program=null},Zn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._material._state,a=t._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),i.id!==this._lastMaterialId){const t=i.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=i.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=i.id}const o=s.camera;if(n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCViewMatrix(a.originHash,l):o.viewMatrix),a.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?M(s.dist,s.dir,l,Jn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,o._project._state.matrix),n.uniformMatrix4fv(this._uModelMatrix,n.FALSE,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Zn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Zn.prototype._bindProgram=function(e){const t=this._scene,s=t.camera.project,n=t.canvas.gl;if(this._program.bind(),e.useProgram++,n.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null};class ei{constructor(e){this.vertex=function(e){const t=e.scene._sectionPlanesState.sectionPlanes.length>0,s=!!e._geometry._state.compressGeometry,n=[];n.push("// Mesh shadow vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 shadowViewMatrix;"),n.push("uniform mat4 shadowProjMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t&&n.push("out vec4 vWorldPosition;");n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("worldPosition = modelMatrix * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&n.push("vWorldPosition = worldPosition;");return n.push(" gl_Position = shadowProjMatrix * viewPosition;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("// Mesh shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("vec4 encodeFloat( const in float depth ) {"),i.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),i.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),i.push(" vec4 comp = fract(depth * bitShift);"),i.push(" comp -= comp.xxyz * bitMask;"),i.push(" return comp;"),i.push("}"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}return i.push("outColor = encodeFloat(gl_FragCoord.z);"),i.push("}"),i}(e)}}const ti=function(e,t){this._hash=e,this._shaderSource=new ei(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},si={};ti.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let n=si[s];if(!n){if(n=new ti(s,e),n.errors)return console.log(n.errors.join("\n")),null;si[s]=n,f.memory.programs++}return n._useCount++,n},ti.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete si[this._hash],f.memory.programs--)},ti.prototype.webglContextRestored=function(){this._program=null},ti.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene.canvas.gl,n=t._material._state,i=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.id!==this._lastMaterialId){const t=n.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=n.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),e.lineWidth!==n.lineWidth&&(s.lineWidth(n.lineWidth),e.lineWidth=n.lineWidth),this._uPointSize&&s.uniform1i(this._uPointSize,n.pointSize),this._lastMaterialId=n.id}if(s.uniformMatrix4fv(this._uModelMatrix,s.FALSE,t.worldMatrix),i.combineGeometry){const n=t.vertexBufs;n.id!==this._lastVertexBufsId&&(n.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(n.positionsBuf,n.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),this._lastVertexBufsId=n.id)}this._uClippable&&s.uniform1i(this._uClippable,t._state.clippable),s.uniform3fv(this._uOffset,t._state.offset),i.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&s.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,i.positionsDecodeMatrix),i.combineGeometry?i.indicesBufCombined&&(i.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(i.positionsBuf,i.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),i.indicesBuf&&(i.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=i.id),i.combineGeometry?i.indicesBufCombined&&(s.drawElements(i.primitive,i.indicesBufCombined.numItems,i.indicesBufCombined.itemType,0),e.drawElements++):i.indicesBuf?(s.drawElements(i.primitive,i.indicesBuf.numItems,i.indicesBuf.itemType,0),e.drawElements++):i.positions&&(s.drawArrays(s.TRIANGLES,0,i.positions.numItems),e.drawArrays++)},ti.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ti.prototype._bindProgram=function(e){this._program||this._allocate(mesh);const t=this._scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program.bind(),e.useProgram++,s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.sectionPlanes.length>0){let e,t,i,a,r;for(let l=0,o=this._uSectionPlanes.length;l<o;l++)e=this._uSectionPlanes[l],t=e.active,i=n.sectionPlanes[l],t&&s.uniform1i(t,i.active),a=e.pos,a&&s.uniform3fv(e.pos,i.pos),r=e.dir,r&&s.uniform3fv(e.dir,i.dir)}};class ni{constructor(){this.visibleLayers=[],this.sectionPlanesActivePerLayer=[],this.reset()}reset(){this.culled=!1,this.sectioned=!1,this.numLayers=0,this.numVisibleLayers=0,this.colorOpaque=!1,this.colorTransparent=!1,this.edgesOpaque=!1,this.edgesTransparent=!1,this.xrayedSilhouetteOpaque=!1,this.xrayedEdgesOpaque=!1,this.xrayedSilhouetteTransparent=!1,this.xrayedEdgesTransparent=!1,this.highlightedSilhouetteOpaque=!1,this.highlightedEdgesOpaque=!1,this.highlightedSilhouetteTransparent=!1,this.highlightedEdgesTransparent=!1,this.selectedSilhouetteOpaque=!1,this.selectedEdgesOpaque=!1,this.selectedSilhouetteTransparent=!1,this.selectedEdgesTransparent=!1}}const ii=A.OBB3(),ai=A.vec4(),ri=A.vec4(),li=A.vec4(),oi=A.vec3([1,0,0]),ci=A.vec3([0,1,0]),ui=A.vec3([0,0,1]),hi=A.vec3(3),pi=A.vec3(3),Ai=A.identityMat4();class di extends B{constructor(e,t={}){super(e,t),this.originalSystemId=t.originalSystemId||this.id,this.renderFlags=new ni,this._state=new Ke({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==t.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!t.stationary,background:!!t.background,billboard:this._checkBillboard(t.billboard),layer:null,colorize:null,pickID:this.scene._renderer.getPickID(this),drawHash:"",pickHash:"",offset:A.vec3(),origin:null,originHash:null}),this._drawRenderer=null,this._shadowRenderer=null,this._emphasisFillRenderer=null,this._emphasisEdgesRenderer=null,this._pickMeshRenderer=null,this._pickTriangleRenderer=null,this._occlusionRenderer=null,this._geometry=t.geometry?this._checkComponent2(["ReadableGeometry","VBOGeometry"],t.geometry):this.scene.geometry,this._material=t.material?this._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],t.material):this.scene.material,this._xrayMaterial=t.xrayMaterial?this._checkComponent("EmphasisMaterial",t.xrayMaterial):this.scene.xrayMaterial,this._highlightMaterial=t.highlightMaterial?this._checkComponent("EmphasisMaterial",t.highlightMaterial):this.scene.highlightMaterial,this._selectedMaterial=t.selectedMaterial?this._checkComponent("EmphasisMaterial",t.selectedMaterial):this.scene.selectedMaterial,this._edgeMaterial=t.edgeMaterial?this._checkComponent("EdgeMaterial",t.edgeMaterial):this.scene.edgeMaterial,this._parentNode=null,this._aabb=null,this._aabbDirty=!0,this._numTriangles=this._geometry?this._geometry.numTriangles:0,this.scene._aabbDirty=!0,this._scale=A.vec3(),this._quaternion=A.identityQuaternion(),this._rotation=A.vec3(),this._position=A.vec3(),this._worldMatrix=A.identityMat4(),this._worldNormalMatrix=A.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0;const s=t.origin||t.rtcCenter;if(s&&(this._state.origin=A.vec3(s),this._state.originHash=s.join()),t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.layer=t.layer,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'"),this._parentNode=e}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this),this._parentNode=t.parent);this.compile()}get type(){return"Mesh"}get isMesh(){return!0}get parent(){return this._parentNode}get geometry(){return this._geometry}get material(){return this._material}get position(){return this._position}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set rotation(e){this._rotation.set(e||[0,0,0]),A.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),A.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=A.identityMat4()),A.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix}set matrix(e){this.__localMatrix||(this.__localMatrix=A.identityMat4()),this.__localMatrix.set(e||Ai),A.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}get origin(){return this._state.origin}set origin(e){e?(this._state.origin||(this._state.origin=A.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}get rtcCenter(){return this.origin}set rtcCenter(e){this.origin=e}get numTriangles(){return this._numTriangles}get visible(){return this._state.visible}set visible(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}get xrayed(){return this._state.xrayed}set xrayed(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}get highlighted(){return this._state.highlighted}set highlighted(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}get selected(){return this._state.selected}set selected(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}get edges(){return this._state.edges}set edges(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}get culled(){return this._state.culled}set culled(e){this._state.culled=!!e,this.glRedraw()}get clippable(){return this._state.clippable}set clippable(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}get collidable(){return this._state.collidable}set collidable(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}get pickable(){return this._state.pickable}set pickable(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}get castsShadow(){return this._state.castsShadow}set castsShadow(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}get receivesShadow(){return this._state.receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}get saoEnabled(){return!1}get colorize(){return this._state.colorize}set colorize(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);const s=!!e;this.scene._objectColorizeUpdated(this,s),this.glRedraw()}get opacity(){return this._state.colorize[3]}set opacity(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1);const s=null!=e;t[3]=s?e:1,this.scene._objectOpacityUpdated(this,s),this.glRedraw()}get transparent(){return 2===this._material.alphaMode||this._state.colorize[3]<1}get layer(){return this._state.layer}set layer(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}get stationary(){return this._state.stationary}get billboard(){return this._state.billboard}get offset(){return this._state.offset}set offset(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}get isDrawable(){return!0}get isStateSortable(){return!0}get xrayMaterial(){return this._xrayMaterial}get highlightMaterial(){return this._highlightMaterial}get selectedMaterial(){return this._selectedMaterial}get edgeMaterial(){return this._edgeMaterial}_checkBillboard(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}compile(){const e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=Bn.get(this),this._emphasisFillRenderer=xn.get(this),this._emphasisEdgesRenderer=Gn.get(this));const t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=Qn.get(this)),this._state.occluder){const e=this._makeOcclusionHash();this._state.occlusionHash!==e&&(this._state.occlusionHash=e,this._putOcclusionRenderer(),this._occlusionRenderer=Zn.get(this))}}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)A.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_buildWorldNormalMatrix(){this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldNormalMatrix||(this._worldNormalMatrix=A.mat4()),A.transposeMat4(this._worldMatrix,this._worldNormalMatrix),A.inverseMat4(this._worldNormalMatrix),this._worldNormalMatrixDirty=!1}_setAABBDirty(){if(this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){this.scene._aabbDirty=!0,this._aabb||(this._aabb=A.AABB3()),this._buildAABB(this.worldMatrix,this._aabb),this._aabbDirty=!1}_webglContextRestored(){this._drawRenderer&&this._drawRenderer.webglContextRestored(),this._shadowRenderer&&this._shadowRenderer.webglContextRestored(),this._emphasisFillRenderer&&this._emphasisFillRenderer.webglContextRestored(),this._emphasisEdgesRenderer&&this._emphasisEdgesRenderer.webglContextRestored(),this._pickMeshRenderer&&this._pickMeshRenderer.webglContextRestored(),this._pickTriangleRenderer&&this._pickMeshRenderer.webglContextRestored(),this._occlusionRenderer&&this._occlusionRenderer.webglContextRestored()}_makeDrawHash(){const e=this.scene,t=[e.canvas.canvas.id,(e.gammaInput?"gi;":";")+(e.gammaOutput?"go":""),e._lightsState.getHash(),e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),s.receivesShadow&&t.push("/rs"),t.push(";"),t.join("")}_makePickHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_makeOcclusionHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_buildAABB(e,t){A.transformOBB3(e,this._geometry.obb,ii),A.OBB3ToAABB3(ii,t);const s=this._state.offset;if(t[0]+=s[0],t[1]+=s[1],t[2]+=s[2],t[3]+=s[0],t[4]+=s[1],t[5]+=s[2],this._state.origin){const e=this._state.origin;t[0]+=e[0],t[1]+=e[1],t[2]+=e[2],t[3]+=e[0],t[4]+=e[1],t[5]+=e[2]}}rotate(e,t){return ai[0]=e[0],ai[1]=e[1],ai[2]=e[2],ai[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(ai,ri),A.mulQuaternions(this.quaternion,ri,li),this.quaternion=li,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return ai[0]=e[0],ai[1]=e[1],ai[2]=e[2],ai[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(ai,ri),A.mulQuaternions(ri,this.quaternion,ri),this}rotateX(e){return this.rotate(oi,e)}rotateY(e){return this.rotate(ci,e)}rotateZ(e){return this.rotate(ui,e)}translate(e,t){return A.vec3ApplyQuaternion(this.quaternion,e,hi),A.mulVec3Scalar(hi,t,pi),A.addVec3(this.position,pi,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(oi,e)}translateY(e){return this.translate(ci,e)}translateZ(e){return this.translate(ui,e)}_putDrawRenderers(){this._drawRenderer&&(this._drawRenderer.put(),this._drawRenderer=null),this._shadowRenderer&&(this._shadowRenderer.put(),this._shadowRenderer=null),this._emphasisFillRenderer&&(this._emphasisFillRenderer.put(),this._emphasisFillRenderer=null),this._emphasisEdgesRenderer&&(this._emphasisEdgesRenderer.put(),this._emphasisEdgesRenderer=null)}_putPickRenderers(){this._pickMeshRenderer&&(this._pickMeshRenderer.put(),this._pickMeshRenderer=null),this._pickTriangleRenderer&&(this._pickTriangleRenderer.put(),this._pickTriangleRenderer=null)}_putOcclusionRenderer(){this._occlusionRenderer&&(this._occlusionRenderer.put(),this._occlusionRenderer=null)}stateSortCompare(e,t){return e._state.layer-t._state.layer||e._drawRenderer.id-t._drawRenderer.id||e._material._state.id-t._material._state.id||e._geometry._state.id-t._geometry._state.id}rebuildRenderFlags(){this.renderFlags.reset(),this._getActiveSectionPlanes()?(this.renderFlags.numLayers=1,this.renderFlags.numVisibleLayers=1,this.renderFlags.visibleLayers[0]=0,this._updateRenderFlags()):this.renderFlags.culled=!0}_updateRenderFlags(){const e=this.renderFlags,t=this._state;if(t.xrayed){const t=this._xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}else{if(this._material._state.alpha<1||t.colorize[3]<1?e.colorTransparent=!0:e.colorOpaque=!0,t.edges){this._edgeMaterial._state.alpha<1?e.edgesTransparent=!0:e.edgesOpaque=!0}if(t.selected){const t=this._selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}else if(t.highlighted){const t=this._highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}}_getActiveSectionPlanes(){if(this._state.clippable){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let s=0;s<t;s++){const t=e[s],n=this.renderFlags;if(t.active)if(this._state.origin){const e=A.planeAABB3Intersect(t.dir,t.dist,this.aabb);if(-1===e)return!1;const i=0===e;n.sectionPlanesActivePerLayer[s]=i}else n.sectionPlanesActivePerLayer[s]=!0;else n.sectionPlanesActivePerLayer[s]=!1}}return!0}drawColorOpaque(e){(this._drawRenderer||(this._drawRenderer=Bn.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawColorTransparent(e){(this._drawRenderer||(this._drawRenderer=Bn.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawSilhouetteXRayed(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,0)}drawSilhouetteHighlighted(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,1)}drawSilhouetteSelected(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,2)}drawEdgesColorOpaque(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesColorTransparent(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesXRayed(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,0)}drawEdgesHighlighted(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,1)}drawEdgesSelected(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,2)}drawOcclusion(e){(this._state.occluder&&this._occlusionRenderer||(this._occlusionRenderer=Zn.get(this)))&&this._occlusionRenderer.drawMesh(e,this)}drawShadow(e){(this._shadowRenderer||(this._shadowRenderer=ti.get(this)))&&this._shadowRenderer.drawMesh(e,this)}drawPickMesh(e){(this._pickMeshRenderer||(this._pickMeshRenderer=Qn.get(this)))&&this._pickMeshRenderer.drawMesh(e,this)}canPickTriangle(){return this._geometry.isReadableGeometry}drawPickTriangles(e){(this._pickTriangleRenderer||(this._pickTriangleRenderer=Yn.get(this)))&&this._pickTriangleRenderer.drawMesh(e,this)}pickTriangleSurface(e,t,s){fi(this,e,t,s)}drawPickVertices(e){}delegatePickedEntity(){return this}destroy(){super.destroy(),this._putDrawRenderers(),this._putPickRenderers(),this._putOcclusionRenderer(),this.scene._renderer.putPickID(this._state.pickID),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const fi=function(){const e=A.vec3(),t=A.vec3(),s=A.vec3(),n=A.vec3(),i=A.vec3(),a=A.vec3(),r=A.vec4(),l=A.vec3(),o=A.vec3(),c=A.vec3(),u=A.vec3(),h=A.vec3(),p=A.vec3(),d=A.vec3(),f=A.vec3(),I=A.vec3(),y=A.vec4(),m=A.vec4(),v=A.vec4(),w=A.vec3(),g=A.vec3(),E=A.vec3(),T=A.vec3(),b=A.vec3(),D=A.vec3(),P=A.vec3(),R=A.vec3(),C=A.vec3(),_=A.vec3(),B=A.vec3();return function(O,N,L,x){var M=x.primIndex;if(null!=M&&M>-1){const G=O.geometry._state,j=O.scene,V=j.camera,k=j.canvas;if("triangles"===G.primitiveName){x.primitive="triangle";const j=M,Q=G.indices,W=G.positions;let z,K,Y;if(Q){var F=Q[j+0],H=Q[j+1],U=Q[j+2];a[0]=F,a[1]=H,a[2]=U,x.indices=a,z=3*F,K=3*H,Y=3*U}else z=3*j,K=z+3,Y=K+3;if(s[0]=W[z+0],s[1]=W[z+1],s[2]=W[z+2],n[0]=W[K+0],n[1]=W[K+1],n[2]=W[K+2],i[0]=W[Y+0],i[1]=W[Y+1],i[2]=W[Y+2],G.compressGeometry){const e=G.positionsDecodeMatrix;e&&(Pt.decompressPosition(s,e,s),Pt.decompressPosition(n,e,n),Pt.decompressPosition(i,e,i))}x.canvasPos?A.canvasPosToLocalRay(k.canvas,O.origin?S(N,O.origin):N,L,O.worldMatrix,x.canvasPos,e,t):x.origin&&x.direction&&A.worldRayToLocalRay(O.worldMatrix,x.origin,x.direction,e,t),A.normalizeVec3(t),A.rayPlaneIntersect(e,t,s,n,i,r),x.localPos=r,x.position=r,y[0]=r[0],y[1]=r[1],y[2]=r[2],y[3]=1,A.transformVec4(O.worldMatrix,y,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],x.canvasPos&&O.origin&&(l[0]+=O.origin[0],l[1]+=O.origin[1],l[2]+=O.origin[2]),x.worldPos=l,A.transformVec4(V.matrix,m,v),o[0]=v[0],o[1]=v[1],o[2]=v[2],x.viewPos=o,A.cartesianToBarycentric(r,s,n,i,c),x.bary=c;const X=G.normals;if(X){if(G.compressGeometry){const e=3*F,t=3*H,s=3*U;Pt.decompressNormal(X.subarray(e,e+2),u),Pt.decompressNormal(X.subarray(t,t+2),h),Pt.decompressNormal(X.subarray(s,s+2),p)}else u[0]=X[z],u[1]=X[z+1],u[2]=X[z+2],h[0]=X[K],h[1]=X[K+1],h[2]=X[K+2],p[0]=X[Y],p[1]=X[Y+1],p[2]=X[Y+2];const e=A.addVec3(A.addVec3(A.mulVec3Scalar(u,c[0],w),A.mulVec3Scalar(h,c[1],g),E),A.mulVec3Scalar(p,c[2],T),b);x.worldNormal=A.normalizeVec3(A.transformVec3(O.worldNormalMatrix,e,D))}const q=G.uv;if(q){if(d[0]=q[2*F],d[1]=q[2*F+1],f[0]=q[2*H],f[1]=q[2*H+1],I[0]=q[2*U],I[1]=q[2*U+1],G.compressGeometry){const e=G.uvDecodeMatrix;e&&(Pt.decompressUV(d,e,d),Pt.decompressUV(f,e,f),Pt.decompressUV(I,e,I))}x.uv=A.addVec3(A.addVec3(A.mulVec2Scalar(d,c[0],P),A.mulVec2Scalar(f,c[1],R),C),A.mulVec2Scalar(I,c[2],_),B)}}}}}();function Ii(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let s=e.radiusBottom||1;s<0&&(console.error("negative radiusBottom not allowed - will invert"),s*=-1);let n=e.height||1;n<0&&(console.error("negative height not allowed - will invert"),n*=-1);let i=e.radialSegments||32;i<0&&(console.error("negative radialSegments not allowed - will invert"),i*=-1),i<3&&(i=3);let a=e.heightSegments||1;a<0&&(console.error("negative heightSegments not allowed - will invert"),a*=-1),a<1&&(a=1);const r=!!e.openEnded;let l=e.center;const o=l?l[0]:0,c=l?l[1]:0,u=l?l[2]:0,h=n/2,p=n/a,A=2*Math.PI/i,d=1/i,f=(t-s)/a,I=[],y=[],m=[],w=[];let g,E,T,b,D,P,R,C,_,B,O;const S=(90-180*Math.atan(n/(s-t))/Math.PI)/90;for(g=0;g<=a;g++)for(D=t-g*f,P=h-g*p,E=0;E<=i;E++)T=Math.sin(E*A),b=Math.cos(E*A),y.push(D*T),y.push(S),y.push(D*b),m.push(E*d),m.push(1*g/a),I.push(D*T+o),I.push(P+c),I.push(D*b+u);for(g=0;g<a;g++)for(E=0;E<=i;E++)R=g*(i+1)+E,C=R+i,w.push(R),w.push(C),w.push(C+1),w.push(R),w.push(C+1),w.push(R+1);if(!r&&t>0){for(_=I.length/3,y.push(0),y.push(1),y.push(0),m.push(.5),m.push(.5),I.push(0+o),I.push(h+c),I.push(0+u),E=0;E<=i;E++)T=Math.sin(E*A),b=Math.cos(E*A),B=.5*Math.sin(E*A)+.5,O=.5*Math.cos(E*A)+.5,y.push(t*T),y.push(1),y.push(t*b),m.push(B),m.push(O),I.push(t*T+o),I.push(h+c),I.push(t*b+u);for(E=0;E<i;E++)l=_,R=_+1+E,w.push(R),w.push(R+1),w.push(l)}if(!r&&s>0){for(_=I.length/3,y.push(0),y.push(-1),y.push(0),m.push(.5),m.push(.5),I.push(0+o),I.push(0-h+c),I.push(0+u),E=0;E<=i;E++)T=Math.sin(E*A),b=Math.cos(E*A),B=.5*Math.sin(E*A)+.5,O=.5*Math.cos(E*A)+.5,y.push(s*T),y.push(-1),y.push(s*b),m.push(B),m.push(O),I.push(s*T+o),I.push(0-h+c),I.push(s*b+u);for(E=0;E<i;E++)l=_,R=_+1+E,w.push(l),w.push(R+1),w.push(R)}return v.apply(e,{positions:I,normals:y,uv:m,indices:w})}function yi(e={}){const t=e.lod||1,s=e.center?e.center[0]:0,n=e.center?e.center[1]:0,i=e.center?e.center[2]:0;let a=e.radius||1;a<0&&(console.error("negative radius not allowed - will invert"),a*=-1);let r=e.heightSegments||18;r<0&&(console.error("negative heightSegments not allowed - will invert"),r*=-1),r=Math.floor(t*r),r<18&&(r=18);let l=e.widthSegments||18;l<0&&(console.error("negative widthSegments not allowed - will invert"),l*=-1),l=Math.floor(t*l),l<18&&(l=18);const o=[],c=[],u=[],h=[];let p,A,d,f,I,y,m,w,g,E,T,b,D,P,R;for(p=0;p<=r;p++)for(d=p*Math.PI/r,f=Math.sin(d),I=Math.cos(d),A=0;A<=l;A++)y=2*A*Math.PI/l,m=Math.sin(y),w=Math.cos(y),g=w*f,E=I,T=m*f,b=1-A/l,D=p/r,c.push(g),c.push(E),c.push(T),u.push(b),u.push(D),o.push(s+a*g),o.push(n+a*E),o.push(i+a*T);for(p=0;p<r;p++)for(A=0;A<l;A++)P=p*(l+1)+A,R=P+l+1,h.push(P+1),h.push(R+1),h.push(R),h.push(P+1),h.push(R),h.push(P);return v.apply(e,{positions:o,normals:c,uv:u,indices:h})}const mi={" 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vi(e={}){var t=e.origin||[0,0,0],s=t[0],n=t[1],i=t[2],a=e.size||1,r=[],l=[],o=e.text;v.isNumeric(o)&&(o=""+o);for(var c,u,h,p,A,d,f,I,y,m=(o||"").split("\n"),w=0,g=0,E=.04,T=0;T<m.length;T++){c=0,h=(u=m[T]).length;for(var b=0;b<h;b++)if(p=mi[u.charAt(b)]){A=1,d=-1,f=-1,I=p.points.length;for(var D=0;D<I;D++)-1!==(y=p.points[D])[0]||-1!==y[1]?(r.push(c+y[0]*a*E+s),r.push(g+y[1]*a*E+n),r.push(0+i),-1===d?d=w:(-1===f||(d=f),f=w),w++,A?A=!1:(l.push(d),l.push(f))):A=1;c+=p.width*E*a}g-=35*E*a}return v.apply(e,{primitive:"lines",positions:r,indices:l})}class wi extends l{constructor(e,t){super("AxisGizmo",e,t=t||{});const s=e.scene.camera;t.canvasId||t.canvasElement||this.error("Config expected: either 'canvasId' or 'canvasElement'");try{this._axisGizmoScene=new os(e,{canvasId:t.canvasId,canvasElement:t.canvasElement,transparent:!0})}catch(e){return void this.error(e)}const n=this._axisGizmoScene;n.clearLights(),new yt(n,{color:[.45,.45,.5],intensity:.9}),new It(n,{dir:[-.5,.5,-.6],color:[.8,.8,.7],intensity:1,space:"view"}),new It(n,{dir:[.5,-.5,-.6],color:[.8,.8,.8],intensity:1,space:"view"});const i=n.camera;s.on("matrix",(function(){const e=s.eye,t=s.look,n=s.up,a=A.mulVec3Scalar(A.normalizeVec3(A.subVec3(e,t,[])),22);i.look=[0,0,0],i.eye=a,i.up=n}));const a=new _t(n,Ii({radiusTop:.01,radiusBottom:.6,height:1.7,radialSegments:20,heightSegments:1,openEnded:!1})),r=new _t(n,Ii({radiusTop:.2,radiusBottom:.2,height:4.5,radialSegments:20,heightSegments:1,openEnded:!1})),l=new Lt(n,{diffuse:[1,.3,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),o=new Lt(n,{emissive:[1,.3,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),c=new Lt(n,{diffuse:[.3,1,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),u=new Lt(n,{emissive:[.3,1,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),h=new Lt(n,{diffuse:[.3,.3,1],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),p=new Lt(n,{emissive:[.3,.3,1],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),d=new Lt(n,{diffuse:[.5,.5,.5],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2});this._meshes=[new di(n,{geometry:new _t(n,yi({radius:9,heightSegments:60,widthSegments:60})),material:new Lt(n,{diffuse:[0,0,0],emissive:[.1,.1,.1],ambient:[.1,.1,.2],specular:[0,0,0],alpha:.4,alphaMode:"blend",frontface:"cw"}),pickable:!1,collidable:!1,visible:!1!==t.visible}),new di(n,{geometry:new _t(n,yi({radius:1})),material:d,pickable:!1,collidable:!1,visible:!1!==t.visible}),new di(n,{geometry:a,material:l,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[5,0,0],rotation:[0,0,-90]}),new di(n,{geometry:r,material:l,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[2,0,0],rotation:[0,0,90]}),new di(n,{geometry:new _t(n,vi({text:"X",size:1.5})),material:o,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[7,0,0],billboard:"spherical"}),new di(n,{geometry:a,material:c,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,5,0]}),new di(n,{geometry:r,material:c,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,2,0]}),new di(n,{geometry:new _t(n,vi({text:"Y",size:1.5})),material:u,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,7,0],billboard:"spherical"}),new di(n,{geometry:a,material:h,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,5],rotation:[90,0,0]}),new di(n,{geometry:r,material:h,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,2],rotation:[90,0,0]}),new di(n,{geometry:new _t(n,vi({text:"Z",size:1.5})),material:p,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,7],billboard:"spherical"})]}setVisible(e){for(let t=0;t<this._meshes.length;t++)this._meshes[t].visible=e}destroy(){this._axisGizmoCanvas=null,this._axisGizmoScene.destroy(),this._axisGizmoScene=null,super.destroy()}}class gi extends B{get type(){return"SectionPlane"}constructor(e,t={}){super(e,t),this._state=new Ke({active:!0,pos:A.vec3(),dir:A.vec3(),dist:0}),this.active=t.active,this.pos=t.pos,this.dir=t.dir,this.scene._sectionPlaneCreated(this)}set active(e){this._state.active=!1!==e,this.glRedraw(),this.fire("active",this._state.active)}get active(){return this._state.active}set pos(e){this._state.pos.set(e||[0,0,0]),this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.fire("pos",this._state.pos)}get pos(){return this._state.pos}set dir(e){this._state.dir.set(e||[0,0,-1]),this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.glRedraw(),this.fire("dir",this._state.dir)}get dir(){return this._state.dir}get dist(){return this._state.dist}flipDir(){const e=this._state.dir;e[0]*=-1,e[1]*=-1,e[2]*=-1,this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.fire("dir",this._state.dir),this.glRedraw()}destroy(){this._state.destroy(),this.scene._sectionPlaneDestroyed(this),super.destroy()}}const Ei=A.vec4(4),Ti=A.vec4(),bi=A.vec4(),Di=A.vec3([1,0,0]),Pi=A.vec3([0,1,0]),Ri=A.vec3([0,0,1]),Ci=A.vec3(3),_i=A.vec3(3),Bi=A.identityMat4();class Oi extends B{constructor(e,t={}){if(super(e,t),this._parentNode=null,this._children=[],this._aabb=null,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._numTriangles=0,this._scale=A.vec3(),this._quaternion=A.identityQuaternion(),this._rotation=A.vec3(),this._position=A.vec3(),this._offset=A.vec3(),this._localMatrix=A.identityMat4(),this._worldMatrix=A.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this.origin=t.origin,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.children){const e=t.children;for(let s=0,n=e.length;s<n;s++)this.addChild(e[s],t.inheritStates)}if(t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'")}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this))}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}set origin(e){e?(this._origin||(this._origin=A.vec3()),this._origin.set(e)):this._origin&&(this._origin=null);for(let t=0,s=this._children.length;t<s;t++)this._children[t].origin=e;this.glRedraw()}get origin(){return this._origin}set rtcCenter(e){this.origin=e}get rtcCenter(){return this.origin}get numTriangles(){return this._numTriangles}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].visible=e;this._isObject&&this.scene._objectVisibilityUpdated(this,e)}get visible(){return this._visible}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].xrayed=e;this._isObject&&this.scene._objectXRayedUpdated(this,e)}get xrayed(){return this._xrayed}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].highlighted=e;this._isObject&&this.scene._objectHighlightedUpdated(this,e)}get highlighted(){return this._highlighted}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].selected=e;this._isObject&&this.scene._objectSelectedUpdated(this,e)}get selected(){return this._selected}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].edges=e}get edges(){return this._edges}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].culled=e}get culled(){return this._culled}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].clippable=e}get clippable(){return this._clippable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].collidable=e}get collidable(){return this._collidable}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].pickable=e}get pickable(){return this._pickable}set colorize(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);for(let e=0,s=this._children.length;e<s;e++)this._children[e].colorize=t;if(this._isObject){const t=!!e;this.scene._objectColorizeUpdated(this,t)}}get colorize(){return this._colorize.slice(0,3)}set opacity(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1),t[3]=null!=e?e:1;for(let t=0,s=this._children.length;t<s;t++)this._children[t].opacity=e;if(this._isObject){const t=null!=e;this.scene._objectOpacityUpdated(this,t)}}get opacity(){return this._colorize[3]}set castsShadow(e){e=!!e,this._castsShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].castsShadow=e}get castsShadow(){return this._castsShadow}set receivesShadow(e){e=!!e,this._receivesShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].receivesShadow=e}get receivesShadow(){return this._receivesShadow}get saoEnabled(){return!1}set offset(e){e?(this._offset[0]=e[0],this._offset[1]=e[1],this._offset[2]=e[2]):(this._offset[0]=0,this._offset[1]=0,this._offset[2]=0);for(let e=0,t=this._children.length;e<t;e++)this._children[e].offset=this._offset;this._isObject&&this.scene._objectOffsetUpdated(this,e)}get offset(){return this._offset}get isNode(){return!0}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0;for(let e=0,t=this._children.length;e<t;e++)this._children[e]._setWorldMatrixDirty()}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)A.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_setSubtreeAABBsDirty(e){if(e._aabbDirty=!0,e._children)for(let t=0,s=e._children.length;t<s;t++)this._setSubtreeAABBsDirty(e._children[t])}_setAABBDirty(){if(this._setSubtreeAABBsDirty(this),this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){if(this.scene._aabbDirty=!0,this._aabb||(this._aabb=A.AABB3()),this._buildAABB)this._buildAABB(this.worldMatrix,this._aabb);else{let e;A.collapseAABB3(this._aabb);for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e.collidable&&A.expandAABB3(this._aabb,e.aabb)}this._aabbDirty=!1}addChild(e,t){if(v.isNumeric(e)||v.isString(e)){const t=e;if(!(e=this.scene.component[t]))return void this.warn("Component not found: "+v.inQuotes(t));if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+t)}else{if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+e.id);if(e._parentNode){if(e._parentNode.id===this.id)return void this.warn("Already a child: "+e.id);e._parentNode.removeChild(e)}}if(e.id,e.scene.id===this.scene.id)return this._children.push(e),e._parentNode=this,t&&(e.visible=this.visible,e.culled=this.culled,e.xrayed=this.xrayed,e.highlited=this.highlighted,e.selected=this.selected,e.edges=this.edges,e.clippable=this.clippable,e.pickable=this.pickable,e.collidable=this.collidable,e.castsShadow=this.castsShadow,e.receivesShadow=this.receivesShadow,e.colorize=this.colorize,e.opacity=this.opacity,e.offset=this.offset),e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles+=e.numTriangles,e;this.error("Child not in same Scene: "+e.id)}removeChild(e){for(let t=0,s=this._children.length;t<s;t++)if(this._children[t].id===e.id)return e._parentNode=null,this._children=this._children.splice(t,1),e._setWorldMatrixDirty(),e._setAABBDirty(),this._setAABBDirty(),void(this._numTriangles-=e.numTriangles)}removeChildren(){let e;for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e._parentNode=null,e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles-=e.numTriangles;this._children=[],this._setAABBDirty()}get numChildren(){return this._children.length}get children(){return this._children}set parent(e){if(v.isNumeric(e)||v.isString(e)){const t=e;if(!(e=this.scene.components[t]))return void this.warn("Node not found: "+v.inQuotes(t));if(!e.isNode)return void this.error("Not a Node: "+e.id)}e.scene.id===this.scene.id?this._parentNode&&this._parentNode.id===e.id?this.warn("Already a child of Node: "+e.id):e.addChild(this):this.error("Node not in same Scene: "+e.id)}get parent(){return this._parentNode}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),A.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),A.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set matrix(e){this._localMatrix||(this._localMatrix=A.identityMat4()),this._localMatrix.set(e||Bi),A.decomposeMat4(this._localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this._localMatrix||(this._localMatrix=A.identityMat4()),A.composeMat4(this._position,this._quaternion,this._scale,this._localMatrix),this._localMatrixDirty=!1),this._localMatrix}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}rotate(e,t){return Ei[0]=e[0],Ei[1]=e[1],Ei[2]=e[2],Ei[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(Ei,Ti),A.mulQuaternions(this.quaternion,Ti,bi),this.quaternion=bi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Ei[0]=e[0],Ei[1]=e[1],Ei[2]=e[2],Ei[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(Ei,Ti),A.mulQuaternions(Ti,this.quaternion,Ti),this}rotateX(e){return this.rotate(Di,e)}rotateY(e){return this.rotate(Pi,e)}rotateZ(e){return this.rotate(Ri,e)}translate(e,t){return A.vec3ApplyQuaternion(this.quaternion,e,Ci),A.mulVec3Scalar(Ci,t,_i),A.addVec3(this.position,_i,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Di,e)}translateY(e){return this.translate(Pi,e)}translateZ(e){return this.translate(Ri,e)}get type(){return"Node"}destroy(){if(super.destroy(),this._parentNode&&this._parentNode.removeChild(this),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let s=0,n=e.length;s<n;s++)t=e[s],t.destroy()}this._children=[],this._setAABBDirty(),this.scene._aabbDirty=!0}}class Si extends Ot{get type(){return"LambertMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"LambertMaterial",ambient:A.vec3([1,1,1]),color:A.vec3([1,1,1]),emissive:A.vec3([0,0,0]),alpha:null,alphaMode:0,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:"/lam;"}),this.ambient=t.ambient,this.color=t.color,this.emissive=t.emissive,this.alpha=t.alpha,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this.backfaces=t.backfaces,this.frontface=t.frontface}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set color(e){let t=this._state.color;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.color=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get color(){return this._state.color}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this._state.alphaMode=e<1?2:0,this.glRedraw())}get alpha(){return this._state.alpha}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}const Ni={opaque:0,mask:1,blend:2},Li=["opaque","mask","blend"];class xi extends Ot{get type(){return"MetallicMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"MetallicMaterial",baseColor:A.vec4([1,1,1]),emissive:A.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.baseColor=t.baseColor,this.metallic=t.metallic,this.roughness=t.roughness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.baseColorMap&&(this._baseColorMap=this._checkComponent("Texture",t.baseColorMap)),t.metallicMap&&(this._metallicMap=this._checkComponent("Texture",t.metallicMap)),t.roughnessMap&&(this._roughnessMap=this._checkComponent("Texture",t.roughnessMap)),t.metallicRoughnessMap&&(this._metallicRoughnessMap=this._checkComponent("Texture",t.metallicRoughnessMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set baseColor(e){let t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get baseColor(){return this._state.baseColor}get baseColorMap(){return this._baseColorMap}set metallic(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}get metallic(){return this._state.metallic}get metallicMap(){return this._attached.metallicMap}set roughness(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}get roughness(){return this._state.roughness}get roughnessMap(){return this._attached.roughnessMap}get metallicRoughnessMap(){return this._attached.metallicRoughnessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._attached.emissiveMap}get occlusionMap(){return this._attached.occlusionMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._attached.alphaMap}get normalMap(){return this._attached.normalMap}set alphaMode(e){let t=Ni[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Li[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}const Mi={opaque:0,mask:1,blend:2},Fi=["opaque","mask","blend"];class Hi extends Ot{get type(){return"SpecularMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"SpecularMaterial",diffuse:A.vec3([1,1,1]),emissive:A.vec3([0,0,0]),specular:A.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.diffuse=t.diffuse,this.specular=t.specular,this.glossiness=t.glossiness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.glossinessMap&&(this._glossinessMap=this._checkComponent("Texture",t.glossinessMap)),t.specularGlossinessMap&&(this._specularGlossinessMap=this._checkComponent("Texture",t.specularGlossinessMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}get diffuseMap(){return this._diffuseMap}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}get specularMap(){return this._specularMap}get specularGlossinessMap(){return this._specularGlossinessMap}set glossiness(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}get glossiness(){return this._state.glossiness}get glossinessMap(){return this._glossinessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._emissiveMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._alphaMap}get normalMap(){return this._normalMap}get occlusionMap(){return this._occlusionMap}set alphaMode(e){let t=Mi[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Fi[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}function Ui(e,t,s=null){let n;const i=t;if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1023===i)return e.RGBA;if(1024===i)return e.LUMINANCE;if(1025===i)return e.LUMINANCE_ALPHA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1022===i)return e.RGBA;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(3001===s){const t=ke(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===t)return null;if(33776===i)return t.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(n=ke(e,"WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===i)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){const t=ke(e,"WEBGL_compressed_texture_pvrtc");if(null===t)return null;if(35840===i)return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i){const t=ke(e,"WEBGL_compressed_texture_etc1");return null!==t?t.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===i||37496===i){const t=ke(e,"WEBGL_compressed_texture_etc");if(null===t)return null;if(37492===i)return 3001===s?t.COMPRESSED_SRGB8_ETC2:t.COMPRESSED_RGB8_ETC2;if(37496===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:t.COMPRESSED_RGBA8_ETC2_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){const t=ke(e,"WEBGL_compressed_texture_astc");if(null===t)return null;if(37808===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:t.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:t.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:t.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:t.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:t.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:t.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:t.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:t.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:t.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:t.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:t.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:t.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:t.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:t.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i){const t=ke(e,"EXT_texture_compression_bptc");if(null===t)return null;if(36492===i)return 3001===s?t.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:t.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===i?e.UNSIGNED_INT_24_8:1e3===i?e.REPEAT:1001===i?e.CLAMP_TO_EDGE:1004===i||1005===i?e.NEAREST_MIPMAP_LINEAR:1007===i?e.LINEAR_MIPMAP_NEAREST:1008===i?e.LINEAR_MIPMAP_LINEAR:1003===i?e.NEAREST:1006===i?e.LINEAR:null}const Gi=new Uint8Array([0,0,0,1]);class ji{constructor({gl:e,target:t,format:s,type:n,wrapS:i,wrapT:a,wrapR:r,encoding:l,preloadColor:o,premultiplyAlpha:c,flipY:u}){this.gl=e,this.target=t||e.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!u,this.unpackAlignment=4,this.wrapS=i||1e3,this.wrapT=a||1e3,this.wrapR=r||1e3,this.encoding=l||3001,this.texture=e.createTexture(),o&&this.setPreloadColor(o),this.allocated=!0}setPreloadColor(e){e?(Gi[0]=Math.floor(255*e[0]),Gi[1]=Math.floor(255*e[1]),Gi[2]=Math.floor(255*e[2]),Gi[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(Gi[0]=0,Gi[1]=0,Gi[2]=0,Gi[3]=255);const t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP){const e=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let s=0,n=e.length;s<n;s++)t.texImage2D(e[s],0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,Gi)}else t.texImage2D(this.target,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,Gi);t.bindTexture(this.target,null)}setTarget(e){this.target=e||this.gl.TEXTURE_2D}setImage(e,t={}){const s=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);let n=!1;s.bindTexture(this.target,this.texture);const i=s.getParameter(s.UNPACK_FLIP_Y_WEBGL);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY);const a=s.getParameter(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);const r=s.getParameter(s.UNPACK_ALIGNMENT);s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment);const l=s.getParameter(s.UNPACK_COLORSPACE_CONVERSION_WEBGL);s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const o=Ui(s,this.minFilter);s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,o),o!==s.NEAREST_MIPMAP_NEAREST&&o!==s.LINEAR_MIPMAP_NEAREST&&o!==s.NEAREST_MIPMAP_LINEAR&&o!==s.LINEAR_MIPMAP_LINEAR||(n=!0);const c=Ui(s,this.magFilter);c&&s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,c);const u=Ui(s,this.wrapS);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,u);const h=Ui(s,this.wrapT);h&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,h);const p=Ui(s,this.format,this.encoding),A=Ui(s,this.type),d=Vi(s,this.internalFormat,p,A,this.encoding,!1);if(this.target===s.TEXTURE_CUBE_MAP){if(v.isArray(e)){const t=e,n=[s.TEXTURE_CUBE_MAP_POSITIVE_X,s.TEXTURE_CUBE_MAP_NEGATIVE_X,s.TEXTURE_CUBE_MAP_POSITIVE_Y,s.TEXTURE_CUBE_MAP_NEGATIVE_Y,s.TEXTURE_CUBE_MAP_POSITIVE_Z,s.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let e=0,i=n.length;e<i;e++)s.texImage2D(n[e],0,d,p,A,t[e])}}else s.texImage2D(s.TEXTURE_2D,0,d,p,A,e);n&&s.generateMipmap(this.target),s.bindTexture(this.target,null),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,i),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a),s.pixelStorei(s.UNPACK_ALIGNMENT,r),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,l)}setCompressedData({mipmaps:e,props:t={}}){const s=this.gl,n=e.length;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR),s.activeTexture(s.TEXTURE0+0),s.bindTexture(this.target,this.texture);let i=e.length>1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const a=Ui(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);const r=Ui(s,this.wrapT);if(r&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,r),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){const e=Ui(s,this.wrapR);e&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,e),s.texParameteri(this.type,s.TEXTURE_WRAP_R,e)}i?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,ki(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,ki(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,Ui(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,Ui(s,this.magFilter)));const l=Ui(s,this.format,this.encoding),o=Ui(s,this.type),c=Vi(s,this.internalFormat,l,o,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,c,e[0].width,e[0].height);for(let t=0,n=e.length;t<n;t++){const n=e[t];1023!==this.format?null!==l?s.compressedTexSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,n.data):console.warn("Attempt to load unsupported compressed texture format in .setCompressedData()"):s.texSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,o,n.data)}s.bindTexture(this.target,null)}setProps(e){const t=this.gl;t.bindTexture(this.target,this.texture),this._uploadProps(e),t.bindTexture(this.target,null)}_uploadProps(e){const t=this.gl;if(void 0!==e.format&&(this.format=e.format),void 0!==e.internalFormat&&(this.internalFormat=e.internalFormat),void 0!==e.encoding&&(this.encoding=e.encoding),void 0!==e.type&&(this.type=e.type),void 0!==e.minFilter){const s=Ui(t,e.minFilter);s&&(this.minFilter=e.minFilter,t.texParameteri(this.target,t.TEXTURE_MIN_FILTER,s),s!==t.NEAREST_MIPMAP_NEAREST&&s!==t.LINEAR_MIPMAP_NEAREST&&s!==t.NEAREST_MIPMAP_LINEAR&&s!==t.LINEAR_MIPMAP_LINEAR||t.generateMipmap(this.target))}if(void 0!==e.magFilter){const s=Ui(t,e.magFilter);s&&(this.magFilter=e.magFilter,t.texParameteri(this.target,t.TEXTURE_MAG_FILTER,s))}if(void 0!==e.wrapS){const s=Ui(t,e.wrapS);s&&(this.wrapS=e.wrapS,t.texParameteri(this.target,t.TEXTURE_WRAP_S,s))}if(void 0!==e.wrapT){const s=Ui(t,e.wrapT);s&&(this.wrapT=e.wrapT,t.texParameteri(this.target,t.TEXTURE_WRAP_T,s))}}bind(e){if(this.allocated){if(this.texture){const t=this.gl;return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,this.texture),!0}return!1}}unbind(e){if(this.allocated&&this.texture){const t=this.gl;t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,null)}}destroy(){this.allocated&&this.texture&&(this.gl.deleteTexture(this.texture),this.texture=null)}}function Vi(e,t,s,n,i,a=!1){if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}let r=s;return s===e.RED&&(n===e.FLOAT&&(r=e.R32F),n===e.HALF_FLOAT&&(r=e.R16F),n===e.UNSIGNED_BYTE&&(r=e.R8)),s===e.RG&&(n===e.FLOAT&&(r=e.RG32F),n===e.HALF_FLOAT&&(r=e.RG16F),n===e.UNSIGNED_BYTE&&(r=e.RG8)),s===e.RGBA&&(n===e.FLOAT&&(r=e.RGBA32F),n===e.HALF_FLOAT&&(r=e.RGBA16F),n===e.UNSIGNED_BYTE&&(r=3001===i&&!1===a?e.SRGB8_ALPHA8:e.RGBA8),n===e.UNSIGNED_SHORT_4_4_4_4&&(r=e.RGBA4),n===e.UNSIGNED_SHORT_5_5_5_1&&(r=e.RGB5_A1)),r!==e.R16F&&r!==e.R32F&&r!==e.RG16F&&r!==e.RG32F&&r!==e.RGBA16F&&r!==e.RGBA32F||ke(e,"EXT_color_buffer_float"),r}function ki(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function Qi(e){if(!Wi(e.width)||!Wi(e.height)){const t=document.createElement("canvas");t.width=zi(e.width),t.height=zi(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Wi(e){return 0==(e&e-1)}function zi(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class Ki extends B{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new Ke({texture:new ji({gl:this.scene.canvas.gl}),matrix:A.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=A.vec2([0,0]),this._scale=A.vec2([1,1]),this._rotate=A.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),f.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new ji({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,s;0===this._translate[0]&&0===this._translate[1]||(t=A.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(s=A.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?A.mulMat4(t,s):s),0!==this._rotate&&(s=A.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?A.mulMat4(t,s):s),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=Qi(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let s=new Image;s.onload=function(){s=Qi(s),t._state.texture.setImage(s,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},s.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),f.memory.textures--}}class Yi extends B{get type(){return"Fresnel"}constructor(e,t={}){super(e,t),this._state=new Ke({edgeColor:A.vec3([0,0,0]),centerColor:A.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),this.edgeColor=t.edgeColor,this.centerColor=t.centerColor,this.edgeBias=t.edgeBias,this.centerBias=t.centerBias,this.power=t.power}set edgeColor(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set centerColor(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}get centerColor(){return this._state.centerColor}set edgeBias(e){this._state.edgeBias=e||0,this.glRedraw()}get edgeBias(){return this._state.edgeBias}set centerBias(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}get centerBias(){return this._state.centerBias}set power(e){this._state.power=null!=e?e:1,this.glRedraw()}get power(){return this._state.power}destroy(){super.destroy(),this._state.destroy()}}const Xi=f.memory,qi=A.AABB3();class Ji extends mt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ke({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=A.OBB3();const s=this._state,n=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":s.primitive=n.POINTS,s.primitiveName=t.primitive;break;case"lines":s.primitive=n.LINES,s.primitiveName=t.primitive;break;case"line-loop":s.primitive=n.LINE_LOOP,s.primitiveName=t.primitive;break;case"line-strip":s.primitive=n.LINE_STRIP,s.primitiveName=t.primitive;break;case"triangles":s.primitive=n.TRIANGLES,s.primitiveName=t.primitive;break;case"triangle-strip":s.primitive=n.TRIANGLE_STRIP,s.primitiveName=t.primitive;break;case"triangle-fan":s.primitive=n.TRIANGLE_FAN,s.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),s.primitive=n.TRIANGLES,s.primitiveName=t.primitive}if(t.positions)if(t.indices){var i;if(t.positionsDecodeMatrix);else{const e=Pt.getPositionsBounds(t.positions),a=Pt.compressPositions(t.positions,e.min,e.max);i=a.quantized,s.positionsDecodeMatrix=a.decodeMatrix,s.positionsBuf=new Re(n,n.ARRAY_BUFFER,i,i.length,3,n.STATIC_DRAW),Xi.positions+=s.positionsBuf.numItems,A.positions3ToAABB3(t.positions,this._aabb),A.positions3ToAABB3(i,qi,s.positionsDecodeMatrix),A.AABB3ToOBB3(qi,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);s.colorsBuf=new Re(n,n.ARRAY_BUFFER,e,e.length,4,n.STATIC_DRAW),Xi.colors+=s.colorsBuf.numItems}if(t.uv){const e=Pt.getUVBounds(t.uv),i=Pt.compressUVs(t.uv,e.min,e.max),a=i.quantized;s.uvDecodeMatrix=i.decodeMatrix,s.uvBuf=new Re(n,n.ARRAY_BUFFER,a,a.length,2,n.STATIC_DRAW),Xi.uvs+=s.uvBuf.numItems}if(t.normals){const e=Pt.compressNormals(t.normals);let i=s.compressGeometry;s.normalsBuf=new Re(n,n.ARRAY_BUFFER,e,e.length,3,n.STATIC_DRAW,i),Xi.normals+=s.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);s.indicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,e,e.length,1,n.STATIC_DRAW),Xi.indices+=s.indicesBuf.numItems;const a=vt(i,e,s.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,a,a.length,1,n.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Xi.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Xi.meshes--}}var Zi={};function $i(e,t={}){return new Promise((function(s,n){t.src||(console.error("load3DSGeometry: Parameter expected: src"),n());var i=e.canvas.spinner;i.processes++,v.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),i.processes--,n());var a=Zi.parse.from3DS(e).edit.objects[0].mesh,r=a.vertices,l=a.uvt,o=a.indices;i.processes--,s(v.apply(t,{primitive:"triangles",positions:r,normals:null,uv:l,indices:o}))}),(function(e){console.error("load3DSGeometry: "+e),i.processes--,n()}))}))}function ea(e,t={}){return new Promise((function(s,n){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),n());var i=e.canvas.spinner;i.processes++,v.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),i.processes--,n());for(var a=Zi.parse.fromOBJ(e),r=Zi.edit.unwrap(a.i_verts,a.c_verts,3),l=Zi.edit.unwrap(a.i_norms,a.c_norms,3),o=Zi.edit.unwrap(a.i_uvt,a.c_uvt,2),c=new Int32Array(a.i_verts.length),u=0;u<a.i_verts.length;u++)c[u]=u;i.processes--,s(v.apply(t,{primitive:"triangles",positions:r,normals:l.length>0?l:null,autoNormals:0===l.length,uv:o,indices:c}))}),(function(e){console.error("loadOBJGeometry: "+e),i.processes--,n()}))}))}function ta(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.ySize||1;s<0&&(console.error("negative ySize not allowed - will invert"),s*=-1);let n=e.zSize||1;n<0&&(console.error("negative zSize not allowed - will invert"),n*=-1);const i=e.center,a=i?i[0]:0,r=i?i[1]:0,l=i?i[2]:0,o=-t+a,c=-s+r,u=-n+l,h=t+a,p=s+r,A=n+l;return v.apply(e,{primitive:"lines",positions:[o,c,u,o,c,A,o,p,u,o,p,A,h,c,u,h,c,A,h,p,u,h,p,A],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function sa(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let s=e.divisions||1;s<0&&(console.error("negative divisions not allowed - will invert"),s*=-1),s<1&&(s=1),t=t||10,s=s||10;const n=t/s,i=t/2,a=[],r=[];let l=0;for(let e=0,t=-i;e<=s;e++,t+=n)a.push(-i),a.push(0),a.push(t),a.push(i),a.push(0),a.push(t),a.push(t),a.push(0),a.push(-i),a.push(t),a.push(0),a.push(i),r.push(l++),r.push(l++),r.push(l++),r.push(l++);return v.apply(e,{primitive:"lines",positions:a,indices:r})}function na(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);let n=e.xSegments||1;n<0&&(console.error("negative xSegments not allowed - will invert"),n*=-1),n<1&&(n=1);let i=e.xSegments||1;i<0&&(console.error("negative zSegments not allowed - will invert"),i*=-1),i<1&&(i=1);const a=e.center,r=a?a[0]:0,l=a?a[1]:0,o=a?a[2]:0,c=t/2,u=s/2,h=Math.floor(n)||1,p=Math.floor(i)||1,A=h+1,d=p+1,f=t/h,I=s/p,y=new Float32Array(A*d*3),m=new Float32Array(A*d*3),w=new Float32Array(A*d*2);let g,E,T,b,D,P,R,C=0,_=0;for(g=0;g<d;g++){const e=g*I-u;for(E=0;E<A;E++)T=E*f-c,y[C]=T+r,y[C+1]=l,y[C+2]=-e+o,m[C+2]=-1,w[_]=E/h,w[_+1]=(p-g)/p,C+=3,_+=2}C=0;const B=new(y.length/3>65535?Uint32Array:Uint16Array)(h*p*6);for(g=0;g<p;g++)for(E=0;E<h;E++)b=E+A*g,D=E+A*(g+1),P=E+1+A*(g+1),R=E+1+A*g,B[C]=R,B[C+1]=D,B[C+2]=b,B[C+3]=R,B[C+4]=P,B[C+5]=D,C+=6;return v.apply(e,{positions:y,normals:m,uv:w,indices:B})}function ia(e={}){let t=e.radius||1;t<0&&(console.error("negative radius not allowed - will invert"),t*=-1),t*=.5;let s=e.tube||.3;s<0&&(console.error("negative tube not allowed - will invert"),s*=-1);let n=e.radialSegments||32;n<0&&(console.error("negative radialSegments not allowed - will invert"),n*=-1),n<4&&(n=4);let i=e.tubeSegments||24;i<0&&(console.error("negative tubeSegments not allowed - will invert"),i*=-1),i<4&&(i=4);let a=e.arc||2*Math.PI;a<0&&(console.warn("negative arc not allowed - will invert"),a*=-1),a>360&&(a=360);const r=e.center;let l=r?r[0]:0,o=r?r[1]:0;const c=r?r[2]:0,u=[],h=[],p=[],d=[];let f,I,y,m,w,g,E,T,b,D,P,R;for(T=0;T<=i;T++)for(E=0;E<=n;E++)f=E/n*a,I=.785398+T/i*Math.PI*2,l=t*Math.cos(f),o=t*Math.sin(f),y=(t+s*Math.cos(I))*Math.cos(f),m=(t+s*Math.cos(I))*Math.sin(f),w=s*Math.sin(I),u.push(y+l),u.push(m+o),u.push(w+c),p.push(1-E/n),p.push(T/i),g=A.normalizeVec3(A.subVec3([y,m,w],[l,o,c],[]),[]),h.push(g[0]),h.push(g[1]),h.push(g[2]);for(T=1;T<=i;T++)for(E=1;E<=n;E++)b=(n+1)*T+E-1,D=(n+1)*(T-1)+E-1,P=(n+1)*(T-1)+E,R=(n+1)*T+E,d.push(b),d.push(D),d.push(P),d.push(P),d.push(R),d.push(b);return v.apply(e,{positions:u,normals:h,uv:p,indices:d})}Zi.load=function(e,t){var s=new XMLHttpRequest;s.open("GET",e,!0),s.responseType="arraybuffer",s.onload=function(e){t(e.target.response)},s.send()},Zi.save=function(e,t){var s="data:application/octet-stream;base64,"+btoa(Zi.parse._buffToStr(e));window.location.href=s},Zi.clone=function(e){return JSON.parse(JSON.stringify(e))},Zi.bin={},Zi.bin.f=new Float32Array(1),Zi.bin.fb=new Uint8Array(Zi.bin.f.buffer),Zi.bin.rf=function(e,t){for(var s=Zi.bin.f,n=Zi.bin.fb,i=0;i<4;i++)n[i]=e[t+i];return s[0]},Zi.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},Zi.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},Zi.bin.rASCII0=function(e,t){for(var s="";0!=e[t];)s+=String.fromCharCode(e[t++]);return s},Zi.bin.wf=function(e,t,s){new Float32Array(e.buffer,t,1)[0]=s},Zi.bin.wsl=function(e,t,s){e[t]=s,e[t+1]=s>>8},Zi.bin.wil=function(e,t,s){e[t]=s,e[t+1]=s>>8,e[t+2]=s>>16,e[t+3]},Zi.parse={},Zi.parse._buffToStr=function(e){for(var t=new Uint8Array(e),s="",n=0;n<t.length;n++)s=s.concat(String.fromCharCode(t[n]));return s},Zi.parse._strToBuff=function(e){for(var t=new ArrayBuffer(e.length),s=new Uint8Array(t),n=0;n<e.length;n++)s[n]=e.charCodeAt(n);return t},Zi.parse._readLine=function(e,t){for(var s="";10!=e[t];)s+=String.fromCharCode(e[t++]);return s},Zi.parse.fromJSON=function(e){return JSON.parse(Zi.parse._buffToStr(e))},Zi.parse.toJSON=function(e){var t=JSON.stringify(e);return Zi.parse._strToBuff(t)},Zi.parse.fromOBJ=function(e){for(var t={groups:{},c_verts:[],c_uvt:[],c_norms:[],i_verts:[],i_uvt:[],i_norms:[]},s={from:0,to:0},n=0,i=new Uint8Array(e);n<i.length;){var a=Zi.parse._readLine(i,n);n+=a.length+1;var r=(a=(a=a.replace(/ +(?= )/g,"")).replace(/(^\s+|\s+$)/g,"")).split(" ");if("g"==r[0]&&(s.to=t.i_verts.length,null==t.groups[r[1]]&&(t.groups[r[1]]={from:t.i_verts.length,to:0}),s=t.groups[r[1]]),"v"==r[0]){var 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e.vertices&&(Zi.bin.wil(a,16,r),Zi.bin.wil(a,20,4*e.vertices.length),Zi.parse.fromBIV._writeFloats(a,r,e.vertices),r+=4*e.vertices.length),e.uvt&&(Zi.bin.wil(a,24,r),Zi.bin.wil(a,28,4*e.uvt.length),Zi.parse.fromBIV._writeFloats(a,r,e.uvt),r+=4*e.uvt.length),e.indices&&(Zi.bin.wil(a,32,r),Zi.bin.wil(a,36,4*e.indices.length),Zi.parse.fromBIV._writeInts(a,r,e.indices,n)),a.buffer},Zi.parse.fromBIV._readFloats=function(e,t,s){for(var n=[],i=0;i<s/4;i++)n.push(Zi.bin.rf(e,t+4*i));return n},Zi.parse.fromBIV._writeFloats=function(e,t,s){for(var n=0;n<s.length;n++)Zi.bin.wf(e,t+4*n,s[n])},Zi.parse.fromBIV._readInts=function(e,t,s,n){for(var i=[],a=0;a<s/4;a++)16==n&&i.push(Zi.bin.rsl(e,t+2*a)),32==n&&i.push(Zi.bin.ril(e,t+4*a));return i},Zi.parse.fromBIV._writeInts=function(e,t,s,n){for(var i=0;i<s.length;i++)16==n&&Zi.bin.wsl(e,t+2*i,s[i]),32==n&&Zi.bin.wil(e,t+4*i,s[i])},Zi.gen={},Zi.gen.Plane=function(e,t,s,n){s||(s=1),n||(n=1);for(var i={verts:[],inds:[],uvt:[]},a=e+1,r=t+1,l=0;l<r;l++)for(var o=0;o<a;o++){var c=o*(2/e)-1,u=l*(2/t)-1;i.verts.push(c,u,0),i.uvt.push(s*o/e,n*l/t),l<t&&o<e&&i.inds.push(l*a+o,l*a+o+1,(l+1)*a+o,l*a+o+1,(l+1)*a+o,(l+1)*a+o+1)}return i},Zi.gen.Cube=function(){return{verts:[-1,1,-1,1,1,-1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,1,-1,1,1,-1,-1,-1,1,-1,1,1,-1,-1,1,1,1,1,1,-1,-1,-1,1,-1,-1,-1,-1,1,1,-1,1],inds:[0,1,2,1,2,3,4,5,6,5,6,7,8,9,10,9,10,11,12,13,14,13,14,15,16,17,18,17,18,19,20,21,22,21,22,23],uvt:[1/4,1/4,.5,1/4,1/4,.5,.5,.5,1,1/4,3/4,1/4,1,.5,3/4,.5,0,1/4,1/4,1/4,0,.5,1/4,.5,3/4,1/4,.5,1/4,3/4,.5,.5,.5,1/4,1/4,.5,1/4,1/4,0,.5,0,1/4,.5,.5,.5,1/4,3/4,.5,3/4]}},Zi.gen.Sphere=function(e,t){for(var s={verts:[],inds:[],uvt:[]},n=e+1,i=t+1,a=0;a<i;a++)for(var r=0;r<n;r++){var l=-Math.PI/2+a*Math.PI/t,o=2*r*Math.PI/e,c=Math.cos(l)*Math.cos(o),u=Math.sin(l),h=Math.cos(l)*Math.sin(o);s.verts.push(c,u,h),s.uvt.push(r/e,a/t),a<t&&r<e&&s.inds.push(n*a+r,n*a+r+1,n*(a+1)+r,n*a+r+1,n*(a+1)+r,n*(a+1)+r+1)}return s},Zi.mat={},Zi.mat.scale=function(e,t,s){return[e,0,0,0,0,t,0,0,0,0,s,0,0,0,0,1]},Zi.mat.translate=function(e,t,s){return[1,0,0,0,0,1,0,0,0,0,1,0,e,t,s,1]},Zi.mat.rotateDeg=function(e,t,s){var n=Math.PI/180;return Zi.mat.rotate(e*n,t*n,s*n)},Zi.mat.rotate=function(e,t,s){var n=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],i=e,a=t,r=s,l=Math.cos(i),o=Math.cos(a),c=Math.cos(r),u=Math.sin(i),h=Math.sin(a),p=Math.sin(r);return n[0]=o*c,n[1]=-o*p,n[2]=h,n[4]=l*p+u*h*c,n[5]=l*c-u*h*p,n[6]=-u*o,n[8]=u*p-l*h*c,n[9]=u*c+l*h*p,n[10]=l*o,n},Zi.edit={},Zi.edit.interpolate=function(e,t,s,n){for(var i=0;i<e.length;i++)s[i]=e[i]+n*(t[i]-e[i])},Zi.edit.transform=function(e,t){for(var s=0;s<e.length;s+=3){var n=e[s],i=e[s+1],a=e[s+2];e[s+0]=t[0]*n+t[4]*i+t[8]*a+t[12],e[s+1]=t[1]*n+t[5]*i+t[9]*a+t[13],e[s+2]=t[2]*n+t[6]*i+t[10]*a+t[14]}},Zi.edit.unwrap=function(e,t,s){for(var n=new Array(Math.floor(e.length/3)*s),i=0;i<e.length;i++)for(var a=0;a<s;a++)n[i*s+a]=t[e[i]*s+a];return n},Zi.edit.remap=function(e,t,s,n){for(var i=new Array(s.length),a=0;a<e.length;a++)for(var r=0;r<n;r++)i[t[a]*n+r]=s[e[a]*n+r];return i},Zi.utils={},Zi.utils.getAABB=function(e){var t,s,n,i,a,r;i=a=r=-(t=s=n=999999999);for(var l=0;l<e.length;l+=3){var o=e[l+0],c=e[l+1],u=e[l+2];o<t&&(t=o),o>i&&(i=o),c<s&&(s=c),c>a&&(a=c),u<n&&(n=u),c>r&&(r=u)}return{min:{x:t,y:s,z:n},max:{x:i,y:a,z:r}}};class aa extends B{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=A.vec3(t.pos||[0,0,0]),this._up=A.vec3(t.up||[0,1,0]),this._normal=A.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=A.vec3(),this._rtcPos=A.vec3(),this._imageSize=A.vec2(),this._texture=new Ki(this),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Oi(this,{matrix:A.inverseMat4(A.lookAtMat4v(this._pos,A.subVec3(this._pos,this._normal,A.mat4()),this._up,A.mat4())),children:[this._bitmapMesh=new di(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new _t(this,na({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height*e,1,this._height]}}class ra extends B{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],this._origin=A.vec3(t.origin||[0,0,0]),t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;e<t;e+=2)this._indices.push(e),this._indices.push(e+1)}this._mesh=new di(this,{visible:t.visible,clippable:t.clippable,collidable:t.collidable,geometry:new Ji(this,{primitive:"lines",positions:this._positions,indices:this._indices,origin:t.origin}),material:new Lt(this,{diffuse:t.color||[0,0,0],emissive:t.color||[0,0,0]})}),this.scene._lineSetCreated(this)}set visible(e){this._mesh.visible=e}get visible(){return this._mesh.visible}get positions(){return this._positions}get indices(){return this._indices}destroy(){super.destroy(),this.scene._lineSetDestroyed(this)}}const la=A.vec3(),oa=A.vec3(),ca=A.vec3(),ua=A.vec3();class ha extends l{constructor(e,t={}){super("BCFViewpoints",e,t),this.originatingSystem=t.originatingSystem||"xeokit.io",this.authoringTool=t.authoringTool||"xeokit.io"}getViewpoint(e={}){const t=this.viewer.scene,s=t.camera,n=t.realWorldOffset,i=!0===e.reverseClippingPlanes;let a={},r=A.normalizeVec3(A.subVec3(s.look,s.eye,A.vec3())),l=s.eye,o=s.up;s.yUp&&(r=da(r),l=da(l),o=da(o));const c=pa(A.addVec3(l,n));"ortho"===s.projection?a.orthogonal_camera={camera_view_point:c,camera_direction:pa(r),camera_up_vector:pa(o),view_to_world_scale:s.ortho.scale}:a.perspective_camera={camera_view_point:c,camera_direction:pa(r),camera_up_vector:pa(o),field_of_view:s.perspective.fov};const u=t.sectionPlanes;for(let e in u)if(u.hasOwnProperty(e)){let t=u[e];if(!t.active)continue;let r,l=t.pos;r=i?A.negateVec3(t.dir,A.vec3()):t.dir,s.yUp&&(l=da(l),r=da(r)),A.addVec3(l,n),l=pa(l),r=pa(r),a.clipping_planes||(a.clipping_planes=[]),a.clipping_planes.push({location:l,direction:r})}const h=t.lineSets;for(let e in h)if(h.hasOwnProperty(e)){const t=h[e];a.lines||(a.lines=[]);const s=t.positions,n=t.indices;for(let e=0,t=n.length/2;e<t;e++){const t=n[2*e],i=n[2*e+1];a.lines.push({start_point:{x:s[3*t+0],y:s[3*t+1],z:s[3*t+2]},end_point:{x:s[3*i+0],y:s[3*i+1],z:s[3*i+2]}})}}const p=t.bitmaps;for(let e in p)if(p.hasOwnProperty(e)){let t=p[e],i=t.pos,r=t.normal,l=t.up;s.yUp&&(i=da(i),r=da(r),l=da(l)),A.addVec3(i,n),a.bitmaps||(a.bitmaps=[]),a.bitmaps.push({bitmap_type:t.type,bitmap_data:t.imageData,location:pa(i),normal:pa(r),up:pa(l),height:t.height})}a.components={visibility:{view_setup_hints:{spaces_visible:!!e.spacesVisible,space_boundaries_visible:!!e.spaceBoundariesVisible,openings_visible:!!e.openingsVisible}}};const d=new Set(t.opacityObjectIds),f=new Set(t.xrayedObjectIds),I=new Set(t.colorizedObjectIds),y=Object.values(t.objects).filter((e=>d.has(e.id)||I.has(e.id)||f.has(e.id))).reduce(((e,s)=>{let n,i=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(s.colorize);s.xrayed?(n=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,n=Math.round(255*n).toString(16).padStart(2,"0"),i=n+i):d.has(s.id)&&(n=Math.round(255*s.opacity).toString(16).padStart(2,"0"),i=n+i),e[i]||(e[i]=[]);const a=s.id,r=s.originalSystemId,l={ifc_guid:r,originating_system:this.originatingSystem};return r!==a&&(l.authoring_tool_id=a),e[i].push(l),e}),{}),m=Object.entries(y).map((([e,t])=>({color:e,components:t})));a.components.coloring=m;const v=t.objectIds,w=t.visibleObjects,g=t.visibleObjectIds,E=v.filter((e=>!w[e])),T=t.selectedObjectIds;return e.defaultInvisible||g.length<E.length?(a.components.visibility.exceptions=this._createBCFComponents(g),a.components.visibility.default_visibility=!1):(a.components.visibility.exceptions=this._createBCFComponents(E),a.components.visibility.default_visibility=!0),a.components.selection=this._createBCFComponents(T),!1!==e.snapshot&&(a.snapshot={snapshot_type:"png",snapshot_data:this.viewer.getSnapshot({format:"png"})}),a}_createBCFComponents(e){const t=this.viewer.scene,s=[];for(let n=0,i=e.length;n<i;n++){const i=e[n],a=t.objects[i];if(a){const e={ifc_guid:a.originalSystemId,originating_system:this.originatingSystem};a.originalSystemId!==i&&(e.authoring_tool_id=i),s.push(e)}}return s}setViewpoint(e,t={}){if(!e)return;const s=this.viewer,n=s.scene,i=n.camera,a=!1!==t.rayCast,r=!1!==t.immediate,l=!1!==t.reset,o=n.realWorldOffset,c=!0===t.reverseClippingPlanes;if(n.clearSectionPlanes(),e.clipping_planes&&e.clipping_planes.length>0&&e.clipping_planes.forEach((function(e){let t=Aa(e.location,la),s=Aa(e.direction,la);c&&A.negateVec3(s),A.subVec3(t,o),i.yUp&&(t=fa(t),s=fa(s)),new gi(n,{pos:t,dir:s})})),n.clearLines(),e.lines&&e.lines.length>0){const t=[],s=[];let i=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),s.push(i++),s.push(i++))})),new ra(n,{positions:t,indices:s,clippable:!1,collidable:!0})}if(n.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",s=e.bitmap_data;let a=Aa(e.location,oa),r=Aa(e.normal,ca),l=Aa(e.up,ua),o=e.height||1;t&&s&&a&&r&&l&&(i.yUp&&(a=fa(a),r=fa(r),l=fa(l)),new aa(n,{src:s,type:t,pos:a,normal:r,up:l,clippable:!1,collidable:!0,height:o}))})),l&&(n.setObjectsXRayed(n.xrayedObjectIds,!1),n.setObjectsHighlighted(n.highlightedObjectIds,!1),n.setObjectsSelected(n.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(n.setObjectsVisible(n.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(n.setObjectsVisible(n.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const i=e.components.visibility.view_setup_hints;i&&(!1===i.spaces_visible&&n.setObjectsVisible(s.metaScene.getObjectIDsByType("IfcSpace"),!1),!1===i.openings_visible&&n.setObjectsVisible(s.metaScene.getObjectIDsByType("IfcOpening"),!1),i.space_boundaries_visible)}e.components.selection&&(n.setObjectsSelected(n.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let s=e.color,n=0,i=!1;8===s.length&&(n=parseInt(s.substring(0,2),16)/256,n<=1&&n>=.95&&(n=1),s=s.substring(2),i=!0);const a=[parseInt(s.substring(0,2),16)/256,parseInt(s.substring(2,4),16)/256,parseInt(s.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=a,i&&(e.opacity=n)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let l,c,u,h;if(e.perspective_camera?(l=Aa(e.perspective_camera.camera_view_point,la),c=Aa(e.perspective_camera.camera_direction,la),u=Aa(e.perspective_camera.camera_up_vector,la),i.perspective.fov=e.perspective_camera.field_of_view,h="perspective"):(l=Aa(e.orthogonal_camera.camera_view_point,la),c=Aa(e.orthogonal_camera.camera_direction,la),u=Aa(e.orthogonal_camera.camera_up_vector,la),i.ortho.scale=e.orthogonal_camera.view_to_world_scale,h="ortho"),A.subVec3(l,o),i.yUp&&(l=fa(l),c=fa(c),u=fa(u)),a){const e=n.pick({pickSurface:!0,origin:l,direction:c});c=e?e.worldPos:A.addVec3(l,c,la)}else c=A.addVec3(l,c,la);r?(i.eye=l,i.look=c,i.up=u,i.projection=h):s.cameraFlight.flyTo({eye:l,look:c,up:u,duration:t.duration,projection:h})}}_withBCFComponent(e,t,s){const n=this.viewer,i=n.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const a=t.authoring_tool_id,r=i.objects[a];if(r)return void s(r);if(e.updateCompositeObjects){if(n.metaScene.metaObjects[a])return void i.withObjects(n.metaScene.getObjectIDsInSubtree(a),s)}}if(t.ifc_guid){const a=t.ifc_guid,r=i.objects[a];if(r)return void s(r);if(e.updateCompositeObjects){if(n.metaScene.metaObjects[a])return void i.withObjects(n.metaScene.getObjectIDsInSubtree(a),s)}Object.keys(i.models).forEach((t=>{const r=A.globalizeObjectId(t,a),l=i.objects[r];if(l)s(l);else if(e.updateCompositeObjects){n.metaScene.metaObjects[r]&&i.withObjects(n.metaScene.getObjectIDsInSubtree(r),s)}}))}}destroy(){super.destroy()}}function pa(e){return{x:e[0],y:e[1],z:e[2]}}function Aa(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function da(e){return new Float64Array([e[0],-e[2],e[1]])}function fa(e){return new Float64Array([e[0],e[2],-e[1]])}const Ia=A.vec3(),ya=(e,t,s,n)=>{var i=e-s,a=t-n;return Math.sqrt(i*i+a*a)};class ma extends B{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var s=this.plugin.viewer.scene;this._originMarker=new Z(s,t.origin),this._targetMarker=new Z(s,t.target),this._originWorld=A.vec3(),this._targetWorld=A.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const n=t.onMouseOver?e=>{t.onMouseOver(e,this)}:null,i=t.onMouseLeave?e=>{t.onMouseLeave(e,this)}:null,a=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,r=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new ee(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._targetDot=new ee(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthWire=new $(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisWire=new $(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisWire=new $(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisWire=new $(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthLabel=new te(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisLabel=new te(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisLabel=new te(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisLabel=new te(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=s.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=s.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=s.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=s.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=s.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=s.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(A.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0);const t=this._originMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(t>-.3||s>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){A.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var n=this._pp,i=this._cp,a=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var r=a.top-t.top,l=a.left-t.left,o=e.canvas.boundary,c=o[2],u=o[3],h=0;const s=this.plugin.viewer.scene.metrics,f=s.scale,I=s.units,y=s.unitsInfo[I].abbrev;for(var p=0,d=n.length;p<d;p+=4)i[h]=l+Math.floor((1+n[p+0]/n[p+3])*c/2),i[h+1]=r+Math.floor((1-n[p+1]/n[p+3])*u/2),h+=2;if(this._originDot.setPos(i[0],i[1]),this._targetDot.setPos(i[6],i[7]),this._lengthWire.setStartAndEnd(i[0],i[1],i[6],i[7]),this._xAxisWire.setStartAndEnd(i[0],i[1],i[2],i[3]),this._yAxisWire.setStartAndEnd(i[2],i[3],i[4],i[5]),this._zAxisWire.setStartAndEnd(i[4],i[5],i[6],i[7]),this.labelsVisible){this._lengthLabel.setPosOnWire(i[0],i[1],i[6],i[7]),this._xAxisLabel.setPosOnWire(i[0],i[1],i[2],i[3]),this._yAxisLabel.setPosOnWire(i[2],i[3],i[4],i[5]),this._zAxisLabel.setPosOnWire(i[4],i[5],i[6],i[7]);const e=this._approximate?" ~ ":" = ";this._length=Math.abs(A.lenVec3(A.subVec3(this._targetWorld,this._originWorld,Ia))),this._lengthLabel.setText(e+(this._length*f).toFixed(2)+y);const t=Math.abs(ya(i[0],i[1],i[2],i[3])),s=Math.abs(ya(i[2],i[3],i[4],i[5])),n=Math.abs(ya(i[4],i[5],i[6],i[7])),a=this.plugin.labelMinAxisLength;this._xAxisLabelCulled=t<a,this._yAxisLabelCulled=s<a,this._zAxisLabelCulled=n<a,this._xAxisLabelCulled?this._xAxisLabel.setCulled(!0):(this._xAxisLabel.setText(e+Math.abs((this._targetWorld[0]-this._originWorld[0])*f).toFixed(2)+y),this._xAxisLabel.setCulled(!this.axisVisible)),this._yAxisLabelCulled?this._yAxisLabel.setCulled(!0):(this._yAxisLabel.setText(e+Math.abs((this._targetWorld[1]-this._originWorld[1])*f).toFixed(2)+y),this._yAxisLabel.setCulled(!this.axisVisible)),this._zAxisLabelCulled?this._zAxisLabel.setCulled(!0):(this._zAxisLabel.setText(e+Math.abs((this._targetWorld[2]-this._originWorld[2])*f).toFixed(2)+y),this._zAxisLabel.setCulled(!this.axisVisible))}else this._lengthLabel.setCulled(!0),this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0);this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._xAxisWire.setVisible(this.axisVisible&&this.xAxisVisible),this._yAxisWire.setVisible(this.axisVisible&&this.yAxisVisible),this._zAxisWire.setVisible(this.axisVisible&&this.zAxisVisible),this._lengthWire.setVisible(this.wireVisible),this._lengthLabel.setCulled(!this.wireVisible),this._cpDirty=!1}}set approximate(e){e=!1!==e,this._approximate!==e&&(this._approximate=e,this._cpDirty=!0,this._needUpdate(0))}get approximate(){return this._approximate}get origin(){return this._originMarker}get target(){return this._targetMarker}get length(){this._update();const e=this.plugin.viewer.scene.metrics.scale;return this._length*e}get color(){return this._color}set color(e){this._color=e,this._originDot.setFillColor(e),this._targetDot.setFillColor(e),this._lengthWire.setColor(e),this._lengthLabel.setFillColor(e)}set visible(e){e=void 0!==e?Boolean(e):this.plugin.defaultVisible,this._visible=e,this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._lengthWire.setVisible(this._visible&&this._wireVisible),this._lengthLabel.setVisible(this._visible&&this._wireVisible);const t=this._visible&&this._axisVisible&&this._xAxisVisible,s=this._visible&&this._axisVisible&&this._yAxisVisible,n=this._visible&&this._axisVisible&&this._zAxisVisible;this._xAxisWire.setVisible(t),this._yAxisWire.setVisible(s),this._zAxisWire.setVisible(n),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._yAxisLabel.setVisible(s&&!this._yAxisLabelCulled),this._zAxisLabel.setVisible(n&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get visible(){return this._visible}set originVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultOriginVisible,this._originVisible=e,this._originDot.setVisible(this._visible&&this._originVisible)}get originVisible(){return this._originVisible}set targetVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultTargetVisible,this._targetVisible=e,this._targetDot.setVisible(this._visible&&this._targetVisible)}get targetVisible(){return this._targetVisible}set axisEnabled(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisEnabled=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._xAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._xAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisEnabled(){return this._axisEnabled}set axisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisVisible=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._yAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._zAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisVisible(){return this._axisVisible}set xAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._xAxisVisible=e;const t=this._visible&&this._axisVisible&&this._xAxisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get xAxisVisible(){return this._xAxisVisible}set yAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._yAxisVisible=e;const t=this._visible&&this._axisVisible&&this._yAxisVisible&&this._axisEnabled;this._yAxisWire.setVisible(t),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get yAxisVisible(){return this._yAxisVisible}set zAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._zAxisVisible=e;const t=this._visible&&this._axisVisible&&this._zAxisVisible&&this._axisEnabled;this._zAxisWire.setVisible(t),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get zAxisVisible(){return this._zAxisVisible}set wireVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultWireVisible,this._wireVisible=e;var t=this._visible&&this._wireVisible;this._lengthLabel.setVisible(t),this._lengthWire.setVisible(t)}get wireVisible(){return this._wireVisible}set labelsVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultLabelsVisible,this._labelsVisible=e;var t=this._visible&&this._labelsVisible;this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._clickable&&this._axisEnabled),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._clickable&&this._axisEnabled),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._clickable&&this._axisEnabled),this._lengthLabel.setVisible(t),this._cpDirty=!0,this._needUpdate()}get labelsVisible(){return this._labelsVisible}setHighlighted(e){this._originDot.setHighlighted(e),this._targetDot.setHighlighted(e),this._xAxisWire.setHighlighted(e),this._yAxisWire.setHighlighted(e),this._zAxisWire.setHighlighted(e),this._xAxisLabel.setHighlighted(e),this._yAxisLabel.setHighlighted(e),this._zAxisLabel.setHighlighted(e),this._lengthWire.setHighlighted(e),this._lengthLabel.setHighlighted(e)}set clickable(e){e=!!e,this._clickable=e,this._originDot.setClickable(this._clickable),this._targetDot.setClickable(this._clickable),this._xAxisWire.setClickable(this._clickable),this._yAxisWire.setClickable(this._clickable),this._zAxisWire.setClickable(this._clickable),this._lengthWire.setClickable(this._clickable),this._xAxisLabel.setClickable(this._clickable),this._yAxisLabel.setClickable(this._clickable),this._zAxisLabel.setClickable(this._clickable),this._lengthLabel.setClickable(this._clickable)}get clickable(){return this._clickable}destroy(){const e=this.plugin.viewer.scene,t=e.metrics;this._onViewMatrix&&e.camera.off(this._onViewMatrix),this._onProjMatrix&&e.camera.off(this._onProjMatrix),this._onCanvasBoundary&&e.canvas.off(this._onCanvasBoundary),this._onMetricsUnits&&t.off(this._onMetricsUnits),this._onMetricsScale&&t.off(this._onMetricsScale),this._onMetricsOrigin&&t.off(this._onMetricsOrigin),this._originDot.destroy(),this._targetDot.destroy(),this._xAxisWire.destroy(),this._yAxisWire.destroy(),this._zAxisWire.destroy(),this._lengthLabel.destroy(),this._xAxisLabel.destroy(),this._yAxisLabel.destroy(),this._zAxisLabel.destroy(),this._lengthWire.destroy(),super.destroy()}}class va extends B{get active(){}set snapping(e){}get snapping(){return!0}activate(){}deactivate(){}reset(){}destroy(){}}class wa extends va{constructor(e,t={}){super(e.viewer.scene),this.pointerLens=t.pointerLens,this._active=!1;const s=document.createElement("div"),n=this.scene.canvas.canvas;n.parentNode.insertBefore(s,n),s.style.background="black",s.style.border="2px solid blue",s.style.borderRadius="10px",s.style.width="5px",s.style.height="5px",s.style.margin="-200px -200px",s.style.zIndex="100",s.style.position="absolute",s.style.pointerEvents="none",this._markerDiv=s,this._currentDistanceMeasurement=null,this._currentDistanceMeasurementInitState={wireVisible:null,axisVisible:null,xAxisVisible:null,yaxisVisible:null,zAxisVisible:null,targetVisible:null},this._onCameraControlHoverSnapOrSurface=null,this._onCameraControlHoverSnapOrSurfaceOff=null,this._onInputMouseDown=null,this._onInputMouseUp=null,this._onCanvasTouchStart=null,this._onCanvasTouchEnd=null,this._snapping=!1!==t.snapping,this._mouseState=0,this._attachPlugin(e,t)}_attachPlugin(e,t={}){this.distanceMeasurementsPlugin=e,this.plugin=e}get active(){return this._active}set snapping(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}get snapping(){return this._snapping}activate(){if(this._active)return;const e=this.distanceMeasurementsPlugin,t=this.scene,s=e.viewer.cameraControl,n=t.canvas.canvas,i=t.input;let a=!1;const r=A.vec3(),l=A.vec2();let o,c;this._mouseState=0,this._onCameraControlHoverSnapOrSurface=s.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{a=!0,r.set(e.worldPos),l.set(e.canvasPos),0===this._mouseState?(this._markerDiv.style.marginLeft=e.canvasPos[0]-5+"px",this._markerDiv.style.marginTop=e.canvasPos[1]-5+"px",this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red")):(this._markerDiv.style.marginLeft="-10000px",this._markerDiv.style.marginTop="-10000px"),n.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=r.slice(),this._markerDiv.style.marginLeft="-10000px",this._markerDiv.style.marginTop="-10000px")})),this._onInputMouseDown=i.on("mousedown",(e=>{o=e[0],c=e[1]})),this._onInputMouseUp=i.on("mouseup",(t=>{t[0]>o+20||t[0]<o-20||t[1]>c+20||t[1]<c-20||(this._currentDistanceMeasurement?a?(this._currentDistanceMeasurement.clickable=!0,this.distanceMeasurementsPlugin.fire("measurementEnd",this._currentDistanceMeasurement),this._currentDistanceMeasurement=null):(this._currentDistanceMeasurement.destroy(),this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement=null):a&&(this._currentDistanceMeasurement=e.createMeasurement({id:A.createUUID(),origin:{worldPos:r.slice()},target:{worldPos:r.slice()},approximate:!0}),this._currentDistanceMeasurementInitState.axisVisible=this._currentDistanceMeasurement.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurementInitState.xAxisVisible=this._currentDistanceMeasurement.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurementInitState.yAxisVisible=this._currentDistanceMeasurement.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurementInitState.zAxisVisible=this._currentDistanceMeasurement.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurementInitState.wireVisible=this._currentDistanceMeasurement.wireVisible,this._currentDistanceMeasurementInitState.targetVisible=this._currentDistanceMeasurement.targetVisible,this._currentDistanceMeasurement.clickable=!1,this.fire("measurementStart",this._currentDistanceMeasurement)))})),this._onCameraControlHoverSnapOrSurfaceOff=s.on(this._snapping?"hoverSnapOrSurfaceOff":"hoverOff",(e=>{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos),a=!1,this._markerDiv.style.marginLeft="-100px",this._markerDiv.style.marginTop="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),n.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.reset();const e=this.distanceMeasurementsPlugin.viewer.scene.input;e.off(this._onInputMouseDown),e.off(this._onInputMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null)}destroy(){this.deactivate(),super.destroy()}}class ga extends l{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new wa(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,s=e.target,n=new ma(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[n.id]=n,n.on("destroyed",(()=>{delete this._measurements[n.id]})),this.fire("measurementCreated",n),n}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,s]of Object.entries(this.measurements))s.labelShown=e}setAxisVisible(e){for(const[t,s]of Object.entries(this.measurements))s.axisVisible=e}clear(){const e=Object.keys(this._measurements);for(var t=0,s=e.length;t<s;t++)this.destroyMeasurement(e[t])}destroy(){this.clear(),super.destroy()}}class Ea extends l{constructor(e,t={}){super("FastNav",e),this._hideColorTexture=!1!==t.hideColorTexture,this._hidePBR=!1!==t.hidePBR,this._hideSAO=!1!==t.hideSAO,this._hideEdges=!1!==t.hideEdges,this._hideTransparentObjects=!!t.hideTransparentObjects,this._scaleCanvasResolution=!!t.scaleCanvasResolution,this._scaleCanvasResolutionFactor=t.scaleCanvasResolutionFactor||.6,this._delayBeforeRestore=!1!==t.delayBeforeRestore,this._delayBeforeRestoreSeconds=t.delayBeforeRestoreSeconds||.5;let s=1e3*this._delayBeforeRestoreSeconds,n=!1;const i=()=>{s=1e3*this._delayBeforeRestoreSeconds,n||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=1,n=!0)};this._onCanvasBoundary=e.scene.canvas.on("boundary",i),this._onCameraMatrix=e.scene.camera.on("matrix",i),this._onSceneTick=e.scene.on("tick",(t=>{n&&(s-=t.deltaTime,(!this._delayBeforeRestore||s<=0)&&(e.scene.canvas.resolutionScale=1,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),n=!1))}));let a=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{a=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{a=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{a&&i()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class Ta{constructor(){}getMetaModel(e,t,s){v.loadJSON(e,(e=>{t(e)}),(function(e){s(e)}))}getGLTF(e,t,s){v.loadArraybuffer(e,(e=>{t(e)}),(function(e){s(e)}))}getGLB(e,t,s){v.loadArraybuffer(e,(e=>{t(e)}),(function(e){s(e)}))}getArrayBuffer(e,t,s,n){!function(e,t,s,n){var i=()=>{};s=s||i,n=n||i;const a=/^data:(.*?)(;base64)?,(.*)$/,r=t.match(a);if(r){const e=!!r[2];var l=r[3];l=window.decodeURIComponent(l),e&&(l=window.atob(l));try{const e=new ArrayBuffer(l.length),t=new Uint8Array(e);for(var o=0;o<l.length;o++)t[o]=l.charCodeAt(o);window.setTimeout((function(){s(e)}),0)}catch(e){window.setTimeout((function(){n(e)}),0)}}else{const i=function(e){var t=e.lastIndexOf("/");return 0!==t?e.substring(0,t+1):""}(e),a=i+t,r=new XMLHttpRequest;r.open("GET",a,!0),r.responseType="arraybuffer",r.onreadystatechange=function(){4===r.readyState&&(200===r.status?s(r.response):n("loadArrayBuffer error : "+r.response))},r.send(null)}}(e,t,(e=>{s(e)}),(function(e){n(e)}))}}class ba{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const s=this._messages[this._locale];if(!s)return null;const n=Da(e,s);return n?t?Pa(n,t):n:null}translatePlurals(e,t,s){const n=this._messages[this._locale];if(!n)return null;let i=Da(e,n);return i=0===(t=parseInt(""+t,10))?i.zero:t>1?i.other:i.one,i?(i=Pa(i,[t]),s&&(i=Pa(i,s)),i):null}fire(e,t,s){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==s&&(this._events[e]=t||!0);const n=this._eventSubs[e];if(n)for(const e in n)if(n.hasOwnProperty(e)){n[e].callback(t)}}on(t,s){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let n=this._eventSubs[t];n||(n={},this._eventSubs[t]=n);const i=this._eventSubIDMap.addItem();n[i]={callback:s},this._eventSubEvents[i]=t;const a=this._events[t];return void 0!==a&&s(a),i}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const s=this._eventSubs[t];s&&delete s[e],this._eventSubIDMap.removeItem(e)}}}function Da(e,t){if(t[e])return t[e];const s=e.split(".");let n=t;for(let e=0,t=s.length;n&&e<t;e++){n=n[s[e]]}return n}function Pa(e,t=[]){return e.replace(/\{\{|\}\}|\{(\d+)\}/g,(function(e,s){return"{{"===e?"{":"}}"===e?"}":t[s]}))}class Ra extends B{constructor(e,t={}){super(e,t),this.t=t.t}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get tangent(){return this.getTangent(this._t)}get length(){var e=this._getLengths();return e[e.length-1]}getTangent(e){var t=1e-4;void 0===e&&(e=this._t);var s=e-t,n=e+t;s<0&&(s=0),n>1&&(n=1);var i=this.getPoint(s),a=this.getPoint(n),r=A.subVec3(a,i,[]);return A.normalizeVec3(r,[])}getPointAt(e){var t=this.getUToTMapping(e);return this.getPoint(t)}getPoints(e){e||(e=5);var t,s=[];for(t=0;t<=e;t++)s.push(this.getPoint(t/e));return s}_getLengths(e){if(e||(e=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var t,s,n=[],i=this.getPoint(0),a=0;for(n.push(0),s=1;s<=e;s++)t=this.getPoint(s/e),a+=A.lenVec3(A.subVec3(t,i,[])),n.push(a),i=t;return this.cacheArcLengths=n,n}_updateArcLengths(){this.needsUpdate=!0,this._getLengths()}getUToTMapping(e,t){var s,n=this._getLengths(),i=0,a=n.length;s=t||e*n[a-1];for(var r,l=0,o=a-1;l<=o;)if((r=n[i=Math.floor(l+(o-l)/2)]-s)<0)l=i+1;else{if(!(r>0)){o=i;break}o=i-1}if(n[i=o]===s)return i/(a-1);var c=n[i];return(i+(s-c)/(n[i+1]-c))/(a-1)}}class Ca extends Ra{constructor(e,t={}){super(e,t),this.points=t.points,this.t=t.t}set points(e){this._points=e||[]}get points(){return this._points}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=this.points;if(!(t.length<3)){var s=(t.length-1)*e,n=Math.floor(s),i=s-n,a=t[0===n?n:n-1],r=t[n],l=t[n>t.length-2?t.length-1:n+1],o=t[n>t.length-3?t.length-1:n+2],c=A.vec3();return c[0]=A.catmullRomInterpolate(a[0],r[0],l[0],o[0],i),c[1]=A.catmullRomInterpolate(a[1],r[1],l[1],o[1],i),c[2]=A.catmullRomInterpolate(a[2],r[2],l[2],o[2],i),c}this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].")}getJSON(){return{points:points,t:this._t}}}const _a=A.vec3();class Ba extends B{get type(){return"CameraPath"}constructor(e,t={}){super(e,t),this._frames=[],this._eyeCurve=new Ca(this),this._lookCurve=new Ca(this),this._upCurve=new Ca(this),t.frames&&(this.addFrames(t.frames),this.smoothFrameTimes(1))}get frames(){return this._frames}get eyeCurve(){return this._eyeCurve}get lookCurve(){return this._lookCurve}get upCurve(){return this._upCurve}saveFrame(e){const t=this.scene.camera;this.addFrame(e,t.eye,t.look,t.up)}addFrame(e,t,s,n){const i={t:e,eye:t.slice(0),look:s.slice(0),up:n.slice(0)};this._frames.push(i),this._eyeCurve.points.push(i.eye),this._lookCurve.points.push(i.look),this._upCurve.points.push(i.up)}addFrames(e){let t;for(let s=0,n=e.length;s<n;s++)t=e[s],this.addFrame(t.t||0,t.eye,t.look,t.up)}loadFrame(e){const t=this.scene.camera;e=(e/=this._frames[this._frames.length-1].t-this._frames[0].t)<0?0:e>1?1:e,t.eye=this._eyeCurve.getPoint(e,_a),t.look=this._lookCurve.getPoint(e,_a),t.up=this._upCurve.getPoint(e,_a)}sampleFrame(e,t,s,n){e=e<0?0:e>1?1:e,this._eyeCurve.getPoint(e,t),this._lookCurve.getPoint(e,s),this._upCurve.getPoint(e,n)}smoothFrameTimes(e){if(0===this._frames.length)return;const t=A.vec3();var s=0;this._frames[0].t=0;const n=[];for(let e=1,a=this._frames.length;e<a;e++){var i=A.lenVec3(A.subVec3(this._frames[e].eye,this._frames[e-1].eye,t));n[e]=i,s+=i}for(let t=1,i=this._frames.length;t<i;t++){const i=n[t]/s*e;this._frames[t].t=this._frames[t-1].t+i}}clearFrames(){this._frames=[],this._eyeCurve.points=[],this._lookCurve.points=[],this._upCurve.points=[]}}const Oa=A.vec3(),Sa=A.vec3(),Na=A.vec3(),La=A.vec3(),xa=A.vec3();class Ma extends B{get type(){return"CameraFlightAnimation"}constructor(e,t={}){super(e,t),this._look1=A.vec3(),this._eye1=A.vec3(),this._up1=A.vec3(),this._look2=A.vec3(),this._eye2=A.vec3(),this._up2=A.vec3(),this._orthoScale1=1,this._orthoScale2=1,this._flying=!1,this._flyEyeLookUp=!1,this._flyingEye=!1,this._flyingLook=!1,this._callback=null,this._callbackScope=null,this._time1=null,this._time2=null,this.easing=!1!==t.easing,this.duration=t.duration,this.fit=t.fit,this.fitFOV=t.fitFOV,this.trail=t.trail}flyTo(e,t,s){e=e||this.scene,this._flying&&this.stop(),this._flying=!1,this._flyingEye=!1,this._flyingLook=!1,this._flyingEyeLookUp=!1,this._callback=t,this._callbackScope=s;const n=this.scene.camera,i=!!e.projection&&e.projection!==n.projection;let a,r,l,o,c;if(this._eye1[0]=n.eye[0],this._eye1[1]=n.eye[1],this._eye1[2]=n.eye[2],this._look1[0]=n.look[0],this._look1[1]=n.look[1],this._look1[2]=n.look[2],this._up1[0]=n.up[0],this._up1[1]=n.up[1],this._up1[2]=n.up[2],this._orthoScale1=n.ortho.scale,this._orthoScale2=e.orthoScale||this._orthoScale1,e.aabb)a=e.aabb;else if(6===e.length)a=e;else if(e.eye&&e.look||e.up)r=e.eye,l=e.look,o=e.up;else if(e.eye)r=e.eye;else if(e.look)l=e.look;else{let n=e;if((v.isNumeric(n)||v.isString(n))&&(c=n,n=this.scene.components[c],!n))return this.error("Component not found: "+v.inQuotes(c)),void(t&&(s?t.call(s):t()));i||(a=n.aabb||this.scene.aabb)}const u=e.poi;if(a){if(a[3]<a[0]||a[4]<a[1]||a[5]<a[2])return;if(a[3]===a[0]&&a[4]===a[1]&&a[5]===a[2])return;a=a.slice();const t=A.getAABB3Center(a);this._look2=u||t;const s=A.subVec3(this._eye1,this._look1,Oa),n=A.normalizeVec3(s),i=u?A.getAABB3DiagPoint(a,u):A.getAABB3Diag(a),r=e.fitFOV||this._fitFOV,l=Math.abs(i/Math.tan(r*A.DEGTORAD));this._orthoScale2=1.1*i,this._eye2[0]=this._look2[0]+n[0]*l,this._eye2[1]=this._look2[1]+n[1]*l,this._eye2[2]=this._look2[2]+n[2]*l,this._up2[0]=this._up1[0],this._up2[1]=this._up1[1],this._up2[2]=this._up1[2],this._flyingEyeLookUp=!0}else(r||l||o)&&(this._flyingEyeLookUp=!!r&&!!l&&!!o,this._flyingEye=!!r&&!l,this._flyingLook=!!l&&!r,r&&(this._eye2[0]=r[0],this._eye2[1]=r[1],this._eye2[2]=r[2]),l&&(this._look2[0]=l[0],this._look2[1]=l[1],this._look2[2]=l[2]),o&&(this._up2[0]=o[0],this._up2[1]=o[1],this._up2[2]=o[2]));i?("ortho"===e.projection&&"ortho"!==n.projection&&(this._projection2="ortho",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.ortho.matrix.slice(),n.projection="customProjection"),"perspective"===e.projection&&"perspective"!==n.projection&&(this._projection2="perspective",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.perspective.matrix.slice(),n.projection="customProjection")):this._projection2=null,this.fire("started",e,!0),this._time1=Date.now(),this._time2=this._time1+(e.duration?1e3*e.duration:this._duration),this._flying=!0,C.scheduleTask(this._update,this)}jumpTo(e){this._jumpTo(e)}_jumpTo(e){this._flying&&this.stop();const t=this.scene.camera;var s,n,i,a,r;if(e.aabb)s=e.aabb;else if(6===e.length)s=e;else if(e.eye||e.look||e.up)i=e.eye,a=e.look,r=e.up;else{let t=e;if((v.isNumeric(t)||v.isString(t))&&(n=t,t=this.scene.components[n],!t))return void this.error("Component not found: "+v.inQuotes(n));s=t.aabb||this.scene.aabb}const l=e.poi;if(s){if(s[3]<=s[0]||s[4]<=s[1]||s[5]<=s[2])return;var o=l?A.getAABB3DiagPoint(s,l):A.getAABB3Diag(s);let n;a=l||A.getAABB3Center(s,a),this._trail?A.subVec3(t.look,a,xa):A.subVec3(t.eye,t.look,xa),A.normalizeVec3(xa);n=(void 0!==e.fit?e.fit:this._fit)?Math.abs(o/Math.tan((e.fitFOV||this._fitFOV)*A.DEGTORAD)):A.lenVec3(A.subVec3(t.eye,t.look,Oa)),A.mulVec3Scalar(xa,n),t.eye=A.addVec3(a,xa,Oa),t.look=a,this.scene.camera.ortho.scale=1.1*o}else(i||a||r)&&(i&&(t.eye=i),a&&(t.look=a),r&&(t.up=r));e.projection&&(t.projection=e.projection)}_update(){if(!this._flying)return;let e=(Date.now()-this._time1)/(this._time2-this._time1);const t=e>=1;e>1&&(e=1);const s=this.easing?Ma._ease(e,0,1,1):e,n=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(A.subVec3(n.eye,n.look,xa),n.eye=A.lerpVec3(s,0,1,this._eye1,this._eye2,Na),n.look=A.subVec3(Na,xa,Sa)):this._flyingLook&&(n.look=A.lerpVec3(s,0,1,this._look1,this._look2,Sa),n.up=A.lerpVec3(s,0,1,this._up1,this._up2,La)):this._flyingEyeLookUp&&(n.eye=A.lerpVec3(s,0,1,this._eye1,this._eye2,Na),n.look=A.lerpVec3(s,0,1,this._look1,this._look2,Sa),n.up=A.lerpVec3(s,0,1,this._up1,this._up2,La)),this._projection2){const t="ortho"===this._projection2?Ma._easeOutExpo(e,0,1,1):Ma._easeInCubic(e,0,1,1);n.customProjection.matrix=A.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else n.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return n.ortho.scale=this._orthoScale2,void this.stop();C.scheduleTask(this._update,this)}static _ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}static _easeInCubic(e,t,s,n){return s*(e/=n)*e*e+t}static _easeOutExpo(e,t,s,n){return s*(1-Math.pow(2,-10*e/n))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Fa extends B{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Ma(this),this._t=0,this.state=Fa.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,s;const n=performance.now(),i=this._lastTime?.001*(n-this._lastTime):0;if(this._lastTime=n,0!==i)switch(this.state){case Fa.SCRUBBING:return;case Fa.PLAYING:if(this._t+=this._playingRate*i,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Fa.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Fa.PLAYING_TO:s=this._t+this._playingRate*i*this._playingDir,(this._playingDir<0&&s<=this._playingToT||this._playingDir>0&&s>=this._playingToT)&&(s=this._playingToT,this.state=Fa.SCRUBBING,this.fire("stopped")),this._t=s,e.loadFrame(this._t)}}_ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Fa.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Fa.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const s=t.frames[e];s?this.playToT(s.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const s=this._cameraPath;if(!s)return;const n=s.frames[e];n?(this.state=Fa.SCRUBBING,this._cameraFlightAnimation.flyTo(n,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Fa.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Fa.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Fa.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Fa.STOPPED=0,Fa.SCRUBBING=1,Fa.PLAYING=2,Fa.PLAYING_TO=3;const Ha=A.vec3(),Ua=A.vec3();A.vec3();const Ga=A.vec3([0,-1,0]),ja=A.vec4([0,0,0,1]);class Va extends B{constructor(e,t={}){super(e,t),this._src=null,this._image=null,this._pos=A.vec3(),this._origin=A.vec3(),this._rtcPos=A.vec3(),this._dir=A.vec3(),this._size=1,this._imageSize=A.vec2(),this._texture=new Ki(this),this._plane=new di(this,{geometry:new _t(this,na({center:[0,0,0],xSize:1,zSize:1,xSegments:10,zSegments:10})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0}),clippable:t.clippable}),this._grid=new di(this,{geometry:new _t(this,sa({size:1,divisions:10})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],emissive:[.2,.8,.2]}),position:[0,.001,0],clippable:t.clippable}),this._node=new Oi(this,{rotation:[0,0,0],position:[0,0,0],scale:[1,1,1],clippable:!1,children:[this._plane,this._grid]}),this._gridVisible=!1,this.visible=!0,this.gridVisible=t.gridVisible,this.position=t.position,this.rotation=t.rotation,this.dir=t.dir,this.size=t.size,this.collidable=t.collidable,this.clippable=t.clippable,this.pickable=t.pickable,this.opacity=t.opacity,t.image?this.image=t.image:this.src=t.src}set visible(e){this._plane.visible=e,this._grid.visible=this._gridVisible&&e}get visible(){return this._plane.visible}set gridVisible(e){e=!1!==e,this._gridVisible=e,this._grid.visible=this._gridVisible&&this.visible}get gridVisible(){return this._gridVisible}set image(e){this._image=e,this._image&&(this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage(),this._src=null,this._texture.image=this._image)}get image(){return this._image}set src(e){if(this._src=e,this._src){this._image=null;const e=new Image;e.onload=()=>{this._texture.image=e,this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage()},e.src=this._src}}get src(){return this._src}set position(e){this._pos.set(e||[0,0,0]),N(this._pos,this._origin,this._rtcPos),this._node.origin=this._origin,this._node.position=this._rtcPos}get position(){return this._pos}set rotation(e){this._node.rotation=e}get rotation(){return this._node.rotation}set size(e){this._size=null==e?1:e,this._image&&this._updatePlaneSizeFromImage()}get size(){return this._size}set dir(e){if(this._dir.set(e||[0,0,-1]),e){const t=this.scene.center,s=[-this._dir[0],-this._dir[1],-this._dir[2]];A.subVec3(t,this.position,Ha);const n=-A.dotVec3(s,Ha);A.normalizeVec3(s),A.mulVec3Scalar(s,n,Ua),A.vec3PairToQuaternion(Ga,e,ja),this._node.quaternion=ja}}get dir(){return this._dir}set collidable(e){this._node.collidable=!1!==e}get collidable(){return this._node.collidable}set clippable(e){this._node.clippable=!1!==e}get clippable(){return this._node.clippable}set pickable(e){this._node.pickable=!1!==e}get pickable(){return this._node.pickable}set opacity(e){this._node.opacity=e}get opacity(){return this._node.opacity}destroy(){super.destroy()}_updatePlaneSizeFromImage(){const e=this._size,t=this._imageSize[0],s=this._imageSize[1];if(t>s){const n=s/t;this._node.scale=[e,1,e*n]}else{const n=t/s;this._node.scale=[e*n,1,e]}}}class ka extends ft{get type(){return"PointLight"}constructor(e,t={}){super(e,t);const s=this;this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const n=this.scene.camera,i=this.scene.canvas;this._onCameraViewMatrix=n.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=n.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=i.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new Ke({type:"point",pos:A.vec3([1,1,1]),color:A.vec3([.7,.7,.8]),intensity:1,attenuation:[0,0,0],space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(s._shadowViewMatrixDirty){s._shadowViewMatrix||(s._shadowViewMatrix=A.identityMat4());const e=s._state.pos,t=n.look,i=n.up;A.lookAtMat4v(e,t,i,s._shadowViewMatrix),s._shadowViewMatrixDirty=!1}return s._shadowViewMatrix},getShadowProjMatrix:()=>{if(s._shadowProjMatrixDirty){s._shadowProjMatrix||(s._shadowProjMatrix=A.identityMat4());const e=s.scene.canvas.canvas;A.perspectiveMat4(Math.PI/180*70,e.clientWidth/e.clientHeight,.1,500,s._shadowProjMatrix),s._shadowProjMatrixDirty=!1}return s._shadowProjMatrix},getShadowRenderBuf:()=>(s._shadowRenderBuf||(s._shadowRenderBuf=new je(s.scene.canvas.canvas,s.scene.canvas.gl,{size:[1024,1024]})),s._shadowRenderBuf)}),this.pos=t.pos,this.color=t.color,this.intensity=t.intensity,this.constantAttenuation=t.constantAttenuation,this.linearAttenuation=t.linearAttenuation,this.quadraticAttenuation=t.quadraticAttenuation,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set pos(e){this._state.pos.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get pos(){return this._state.pos}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set constantAttenuation(e){this._state.attenuation[0]=e||0,this.glRedraw()}get constantAttenuation(){return this._state.attenuation[0]}set linearAttenuation(e){this._state.attenuation[1]=e||0,this.glRedraw()}get linearAttenuation(){return this._state.attenuation[1]}set quadraticAttenuation(e){this._state.attenuation[2]=e||0,this.glRedraw()}get quadraticAttenuation(){return this._state.attenuation[2]}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}function Qa(e){if(!Wa(e.width)||!Wa(e.height)){const t=document.createElement("canvas");t.width=za(e.width),t.height=za(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Wa(e){return 0==(e&e-1)}function za(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class Ka extends B{get type(){return"CubeTexture"}constructor(e,t={}){super(e,t);const s=this.scene.canvas.gl;this._state=new Ke({texture:new ji({gl:s,target:s.TEXTURE_CUBE_MAP}),flipY:this._checkFlipY(t.minFilter),encoding:this._checkEncoding(t.encoding),minFilter:1008,magFilter:1006,wrapS:1001,wrapT:1001,mipmaps:!0}),this._src=t.src,this._images=[],this._loadSrc(t.src),f.memory.textures++}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this.scene.canvas.gl,this._state.texture=null,this._src&&this._loadSrc(this._src)}_loadSrc(e){const t=this,s=this.scene.canvas.gl;this._images=[];let n=!1,i=0;for(let a=0;a<e.length;a++){const r=new Image;r.onload=function(){let e=r;const l=a;return function(){if(!n&&(e=Qa(e),t._images[l]=e,i++,6===i)){let e=t._state.texture;e||(e=new ji({gl:s,target:s.TEXTURE_CUBE_MAP}),t._state.texture=e),e.setImage(t._images,t._state),t.fire("loaded",t._src,!1),t.glRedraw()}}}(),r.onerror=function(){n=!0},r.src=e[a]}}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),f.memory.textures--,this._state.destroy()}}class Ya extends Ka{get type(){return"ReflectionMap"}constructor(e,t={}){super(e,t),this.scene._lightsState.addReflectionMap(this._state),this.scene._reflectionMapCreated(this)}destroy(){super.destroy(),this.scene._reflectionMapDestroyed(this)}}class Xa extends Ka{get type(){return"LightMap"}constructor(e,t={}){super(e,t),this.scene._lightMapCreated(this)}destroy(){super.destroy(),this.scene._lightMapDestroyed(this)}}class qa extends Z{constructor(e,t={}){super(e,{entity:t.entity,occludable:t.occludable,worldPos:t.worldPos}),this._occluded=!1,this._visible=!0,this._src=null,this._image=null,this._pos=A.vec3(),this._origin=A.vec3(),this._rtcPos=A.vec3(),this._dir=A.vec3(),this._size=1,this._imageSize=A.vec2(),this._texture=new Ki(this,{src:t.src}),this._geometry=new _t(this,{primitive:"triangles",positions:[3,3,0,-3,3,0,-3,-3,0,3,-3,0],normals:[-1,0,0,-1,0,0,-1,0,0,-1,0,0],uv:[1,-1,0,-1,0,0,1,0],indices:[0,1,2,0,2,3]}),this._mesh=new di(this,{geometry:this._geometry,material:new Lt(this,{ambient:[.9,.3,.9],shininess:30,diffuseMap:this._texture,backfaces:!0}),scale:[1,1,1],position:t.worldPos,rotation:[90,0,0],billboard:"spherical",occluder:!1}),this.visible=!0,this.collidable=t.collidable,this.clippable=t.clippable,this.pickable=t.pickable,this.opacity=t.opacity,this.size=t.size,t.image?this.image=t.image:this.src=t.src}_setVisible(e){this._occluded=!e,this._mesh.visible=this._visible&&!this._occluded,super._setVisible(e)}set visible(e){this._visible=null==e||e,this._mesh.visible=this._visible&&!this._occluded}get visible(){return this._visible}set image(e){this._image=e,this._image&&(this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updatePlaneSizeFromImage(),this._src=null,this._texture.image=this._image)}get image(){return this._image}set src(e){if(this._src=e,this._src){this._image=null;const e=new Image;e.onload=()=>{this._texture.image=e,this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage()},e.src=this._src}}get src(){return this._src}set size(e){this._size=null==e?1:e,this._image&&this._updatePlaneSizeFromImage()}get size(){return this._size}set collidable(e){this._mesh.collidable=!1!==e}get collidable(){return this._mesh.collidable}set clippable(e){this._mesh.clippable=!1!==e}get clippable(){return this._mesh.clippable}set pickable(e){this._mesh.pickable=!1!==e}get pickable(){return this._mesh.pickable}set opacity(e){this._mesh.opacity=e}get opacity(){return this._mesh.opacity}_updatePlaneSizeFromImage(){const e=.5*this._size,t=this._imageSize[0],s=this._imageSize[1],n=s/t;this._geometry.positions=t>s?[e,e*n,0,-e,e*n,0,-e,-e*n,0,e,-e*n,0]:[e/n,e,0,-e/n,e,0,-e/n,-e,0,e/n,-e,0]}}const Ja=A.vec3(),Za=A.vec3(),$a=A.mat4();class er{constructor(){this.normal=A.vec3(),this.offset=0,this.testVertex=A.vec3()}set(e,t,s,n){const i=1/Math.sqrt(e*e+t*t+s*s);this.normal[0]=e*i,this.normal[1]=t*i,this.normal[2]=s*i,this.offset=n*i,this.testVertex[0]=this.normal[0]>=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class tr{constructor(){this.planes=[new er,new er,new er,new er,new er,new er]}}function sr(e,t,s){const n=A.mulMat4(s,t,$a),i=n[0],a=n[1],r=n[2],l=n[3],o=n[4],c=n[5],u=n[6],h=n[7],p=n[8],d=n[9],f=n[10],I=n[11],y=n[12],m=n[13],v=n[14],w=n[15];e.planes[0].set(l-i,h-o,I-p,w-y),e.planes[1].set(l+i,h+o,I+p,w+y),e.planes[2].set(l-a,h-c,I-d,w-m),e.planes[3].set(l+a,h+c,I+d,w+m),e.planes[4].set(l-r,h-u,I-f,w-v),e.planes[5].set(l+r,h+u,I+f,w+v)}function nr(e,t){let s=tr.INSIDE;const n=Ja,i=Za;n[0]=t[0],n[1]=t[1],n[2]=t[2],i[0]=t[3],i[1]=t[4],i[2]=t[5];const a=[n,i];for(let t=0;t<6;++t){const n=e.planes[t];if(n.normal[0]*a[n.testVertex[0]][0]+n.normal[1]*a[n.testVertex[1]][1]+n.normal[2]*a[n.testVertex[2]][2]+n.offset<0)return tr.OUTSIDE;n.normal[0]*a[1-n.testVertex[0]][0]+n.normal[1]*a[1-n.testVertex[1]][1]+n.normal[2]*a[1-n.testVertex[2]][2]+n.offset<0&&(s=tr.INTERSECT)}return s}tr.INSIDE=0,tr.INTERSECT=1,tr.OUTSIDE=2;class ir{constructor(e){this._eye=A.vec3(),this._look=A.vec3(),this._up=A.vec3(),this._projection={},e&&this.saveCamera(e)}saveCamera(e){const t=e.camera,s=t.project;switch(this._eye.set(t.eye),this._look.set(t.look),this._up.set(t.up),t.projection){case"perspective":this._projection={projection:"perspective",fov:s.fov,fovAxis:s.fovAxis,near:s.near,far:s.far};break;case"ortho":this._projection={projection:"ortho",scale:s.scale,near:s.near,far:s.far};break;case"frustum":this._projection={projection:"frustum",left:s.left,right:s.right,top:s.top,bottom:s.bottom,near:s.near,far:s.far};break;case"custom":this._projection={projection:"custom",matrix:s.matrix.slice()}}}restoreCamera(e,t){const s=e.camera,n=this._projection;function i(){switch(n.type){case"perspective":s.perspective.fov=n.fov,s.perspective.fovAxis=n.fovAxis,s.perspective.near=n.near,s.perspective.far=n.far;break;case"ortho":s.ortho.scale=n.scale,s.ortho.near=n.near,s.ortho.far=n.far;break;case"frustum":s.frustum.left=n.left,s.frustum.right=n.right,s.frustum.top=n.top,s.frustum.bottom=n.bottom,s.frustum.near=n.near,s.frustum.far=n.far;break;case"custom":s.customProjection.matrix=n.matrix}}t?e.viewer.cameraFlight.flyTo({eye:this._eye,look:this._look,up:this._up,orthoScale:n.scale,projection:n.projection},(()=>{i(),t()})):(s.eye=this._eye,s.look=this._look,s.up=this._up,i(),s.projection=n.projection)}}const ar=A.vec3();class rr{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,s){this.numObjects=0,this._mask=s?v.apply(s,{}):null;const n=!s||s.visible,i=!s||s.edges,a=!s||s.xrayed,r=!s||s.highlighted,l=!s||s.selected,o=!s||s.clippable,c=!s||s.pickable,u=!s||s.colorize,h=!s||s.opacity,p=t.metaObjects,A=e.objects;for(let e=0,t=p.length;e<t;e++){const t=A[p[e].id];if(t){if(n&&(this.objectsVisible[e]=t.visible),i&&(this.objectsEdges[e]=t.edges),a&&(this.objectsXrayed[e]=t.xrayed),r&&(this.objectsHighlighted[e]=t.highlighted),l&&(this.objectsSelected[e]=t.selected),o&&(this.objectsClippable[e]=t.clippable),c&&(this.objectsPickable[e]=t.pickable),u){const s=t.colorize;this.objectsColorize[3*e+0]=s[0],this.objectsColorize[3*e+1]=s[1],this.objectsColorize[3*e+2]=s[2]}h&&(this.objectsOpacity[e]=t.opacity),this.numObjects++}}}restoreObjects(e,t){const s=this._mask,n=!s||s.visible,i=!s||s.edges,a=!s||s.xrayed,r=!s||s.highlighted,l=!s||s.selected,o=!s||s.clippable,c=!s||s.pickable,u=!s||s.colorize,h=!s||s.opacity,p=t.metaObjects,A=e.objects;for(let e=0,t=p.length;e<t;e++){const t=A[p[e].id];t&&(n&&(t.visible=this.objectsVisible[e]),i&&(t.edges=this.objectsEdges[e]),a&&(t.xrayed=this.objectsXrayed[e]),r&&(t.highlighted=this.objectsHighlighted[e]),l&&(t.selected=this.objectsSelected[e]),o&&(t.clippable=this.objectsClippable[e]),c&&(t.pickable=this.objectsPickable[e]),u&&(ar[0]=this.objectsColorize[3*e+0],ar[1]=this.objectsColorize[3*e+1],ar[2]=this.objectsColorize[3*e+2],t.colorize=ar),h&&(t.opacity=this.objectsOpacity[e]))}}}const lr=A.vec3();class or{constructor(){this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsHasColorize=[],this.objectsOpacity=[],this.numObjects=0}saveObjects(e,t){this.numObjects=0,this._mask=t?v.apply(t,{}):null;const s=e.objects,n=!t||t.visible,i=!t||t.edges,a=!t||t.xrayed,r=!t||t.highlighted,l=!t||t.selected,o=!t||t.clippable,c=!t||t.pickable,u=!t||t.colorize,h=!t||t.opacity;for(let e in s)if(s.hasOwnProperty(e)){const t=s[e],p=this.numObjects;if(n&&(this.objectsVisible[p]=t.visible),i&&(this.objectsEdges[p]=t.edges),a&&(this.objectsXrayed[p]=t.xrayed),r&&(this.objectsHighlighted[p]=t.highlighted),l&&(this.objectsSelected[p]=t.selected),o&&(this.objectsClippable[p]=t.clippable),c&&(this.objectsPickable[p]=t.pickable),u){const e=t.colorize;e?(this.objectsColorize[3*p+0]=e[0],this.objectsColorize[3*p+1]=e[1],this.objectsColorize[3*p+2]=e[2],this.objectsHasColorize[p]=!0):this.objectsHasColorize[p]=!1}h&&(this.objectsOpacity[p]=t.opacity),this.numObjects++}}restoreObjects(e){const t=this._mask,s=!t||t.visible,n=!t||t.edges,i=!t||t.xrayed,a=!t||t.highlighted,r=!t||t.selected,l=!t||t.clippable,o=!t||t.pickable,c=!t||t.colorize,u=!t||t.opacity;var h=0;const p=e.objects;for(let e in p)if(p.hasOwnProperty(e)){const t=p[e];s&&(t.visible=this.objectsVisible[h]),n&&(t.edges=this.objectsEdges[h]),i&&(t.xrayed=this.objectsXrayed[h]),a&&(t.highlighted=this.objectsHighlighted[h]),r&&(t.selected=this.objectsSelected[h]),l&&(t.clippable=this.objectsClippable[h]),o&&(t.pickable=this.objectsPickable[h]),c&&(this.objectsHasColorize[h]?(lr[0]=this.objectsColorize[3*h+0],lr[1]=this.objectsColorize[3*h+1],lr[2]=this.objectsColorize[3*h+2],t.colorize=lr):t.colorize=null),u&&(t.opacity=this.objectsOpacity[h]),h++}}}class cr extends Ra{constructor(e,t={}){super(e,t),this.v0=t.v0,this.v1=t.v1,this.v2=t.v2,this.v3=t.v3,this.t=t.t}set v0(e){this._v0=e||A.vec3([0,0,0])}get v0(){return this._v0}set v1(e){this._v1=e||A.vec3([0,0,0])}get v1(){return this._v1}set v2(e){this._v2=e||A.vec3([0,0,0])}get v2(){return this._v2}set v3(e){this.fire("v3",this._v3=e||A.vec3([0,0,0]))}get v3(){return this._v3}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=A.vec3();return t[0]=A.b3(e,this._v0[0],this._v1[0],this._v2[0],this._v3[0]),t[1]=A.b3(e,this._v0[1],this._v1[1],this._v2[1],this._v3[1]),t[2]=A.b3(e,this._v0[2],this._v1[2],this._v2[2],this._v3[2]),t}getJSON(){return{v0:this._v0,v1:this._v1,v2:this._v2,v3:this._v3,t:this._t}}}class ur extends Ra{constructor(e,t={}){super(e,t),this._cachedLengths=[],this._dirty=!0,this._curves=[],this._t=0,this._dirtySubs=[],this._destroyedSubs=[],this.curves=t.curves||[],this.t=t.t}addCurve(e){this._curves.push(e),this._dirty=!0}set curves(e){var t,s,n;for(e=e||[],s=0,n=this._curves.length;s<n;s++)(t=this._curves[s]).off(this._dirtySubs[s]),t.off(this._destroyedSubs[s]);this._curves=[],this._dirtySubs=[],this._destroyedSubs=[];var i=this;function a(){i._dirty=!0}function r(){var e=this.id;for(s=0,n=i._curves.length;s<n;s++)if(i._curves[s].id===e)return i._curves=i._curves.slice(s,s+1),i._dirtySubs=i._dirtySubs.slice(s,s+1),i._destroyedSubs=i._destroyedSubs.slice(s,s+1),void(i._dirty=!0)}for(s=0,n=e.length;s<n;s++){if(t=e[s],v.isNumeric(t)||v.isString(t)){var l=t;if(!(t=this.scene.components[l])){this.error("Component not found: "+_inQuotes(l));continue}}var o=t.type;"xeokit.SplineCurve"===o||"xeokit.Path"===o||"xeokit.CubicBezierCurve"===o||"xeokit.QuadraticBezierCurve"===o?(this._curves.push(t),this._dirtySubs.push(t.on("dirty",a)),this._destroyedSubs.push(t.once("destroyed",r))):this.error("Component "+_inQuotes(t.id)+" is not a xeokit.SplineCurve, xeokit.Path or xeokit.QuadraticBezierCurve")}this._dirty=!0}get curves(){return this._curves}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}get length(){var e=this._getCurveLengths();return e[e.length-1]}getPoint(e){for(var t,s=e*this.length,n=this._getCurveLengths(),i=0;i<n.length;){if(n[i]>=s){var a=1-(n[i]-s)/(t=this._curves[i]).length;return t.getPointAt(a)}i++}return null}_getCurveLengths(){if(!this._dirty)return this._cachedLengths;var e,t=[],s=0,n=this._curves.length;for(e=0;e<n;e++)s+=this._curves[e].length,t.push(s);return this._cachedLengths=t,this._dirty=!1,t}_getJSON(){for(var e=[],t=0,s=this._curves.length;t<s;t++)e.push(this._curves[t].id);return{curves:e,t:this._t}}destroy(){var e,t,s;for(super.destroy(),e=0,t=this._curves.length;e<t;e++)(s=this._curves[e]).off(this._dirtySubs[e]),s.off(this._destroyedSubs[e])}}class hr extends Ra{constructor(e,t={}){super(e,t),this.v0=t.v0,this.v1=t.v1,this.v2=t.v2,this.t=t.t}set v0(e){this._v0=e||A.vec3([0,0,0])}get v0(){return this._v0}set v1(e){this._v1=e||A.vec3([0,0,0])}get v1(){return this._v1}set v2(e){this._v2=e||A.vec3([0,0,0])}get v2(){return this._v2}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=A.vec3();return t[0]=A.b2(e,this._v0[0],this._v1[0],this._v2[0]),t[1]=A.b2(e,this._v0[1],this._v1[1],this._v2[1]),t[2]=A.b2(e,this._v0[2],this._v1[2],this._v2[2]),t}getJSON(){return{v0:this._v0,v1:this._v1,v2:this._v2,t:this._t}}}class pr{constructor(e,t,s,n,i=null,a=0){this.model=e,this.object=null,this.parent=null,this.id=t,this._aabb=null,this.layer=i,this.portionId=a,this._color=[s[0],s[1],s[2],n],this._colorize=[s[0],s[1],s[2],n],this._colorizing=!1,this._transparent=n<255,this.numTriangles=0,this.origin=null}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const s=e<255,n=this._transparent!==s;this._color[3]=e,this._colorize[3]=e,this._transparent=s,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),n&&this.layer.setTransparent(this.portionId,t,s)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,s,n){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,s,n)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabb=e}get aabb(){return this._aabb}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Ar=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let dr=0;const fr={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Ir=new Float32Array([1,1,1,1]),yr=new Float32Array([0,0,0,1]),mr=A.vec4(),vr=A.vec3(),wr=A.vec3(),gr=A.mat4();class Er{constructor(e,t=!1,{instancing:s=!1,edges:n=!1}={}){this._scene=e,this._withSAO=t,this._instancing=s,this._edges=n,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:s}=t.canvas,{model:n,layerIndex:i}=e,a=t._sectionPlanesState.sectionPlanes.length;if(a>0){const r=t._sectionPlanesState.sectionPlanes,l=i*a,o=n.renderFlags;for(let t=0;t<a;t++){const n=this._uSectionPlanes[t];if(n){const i=o.sectionPlanesActivePerLayer[l+t];if(s.uniform1i(n.active,i?1:0),i){const i=r[t],a=e._state.origin;if(a){const e=M(i.dist,i.dir,a,vr);s.uniform3fv(n.pos,e)}else s.uniform3fv(n.pos,i.pos);s.uniform3fv(n.dir,i.dir)}}}}}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new Pe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uColor=n.getLocation("color"),this._uColor||(this._uColor=n.getLocation("silhouetteColor")),this._uUVDecodeMatrix=n.getLocation("uvDecodeMatrix"),this._uPickInvisible=n.getLocation("pickInvisible"),this._uGammaFactor=n.getLocation("gammaFactor"),t.uniformBlockBinding(n.handle,t.getUniformBlockIndex(n.handle,"Matrices"),this._matricesUniformBlockBufferBindingPoint),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),e.logarithmicDepthBufferEnabled&&(this._uZFar=n.getLocation("zFar")),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),s.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._aPosition=n.getAttribute("position"),this._aOffset=n.getAttribute("offset"),this._aNormal=n.getAttribute("normal"),this._aUV=n.getAttribute("uv"),this._aColor=n.getAttribute("color"),this._aMetallicRoughness=n.getAttribute("metallicRoughness"),this._aFlags=n.getAttribute("flags"),this._aPickColor=n.getAttribute("pickColor"),this._uPickZNear=n.getLocation("pickZNear"),this._uPickZFar=n.getLocation("pickZFar"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uDrawingBufferSize=n.getLocation("drawingBufferSize"),this._uColorMap="uColorMap",this._uMetallicRoughMap="uMetallicRoughMap",this._uEmissiveMap="uEmissiveMap",this._uNormalMap="uNormalMap",this._uAOMap="uAOMap",this._instancing&&(this._aModelMatrixCol0=n.getAttribute("modelMatrixCol0"),this._aModelMatrixCol1=n.getAttribute("modelMatrixCol1"),this._aModelMatrixCol2=n.getAttribute("modelMatrixCol2"),this._aModelNormalMatrixCol0=n.getAttribute("modelNormalMatrixCol0"),this._aModelNormalMatrixCol1=n.getAttribute("modelNormalMatrixCol1"),this._aModelNormalMatrixCol2=n.getAttribute("modelNormalMatrixCol2")),this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),e.pointsMaterial._state.filterIntensity&&(this._uIntensityRange=n.getLocation("intensityRange")),this._uPointSize=n.getLocation("pointSize"),this._uNearPlaneHeight=n.getLocation("nearPlaneHeight")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState,a=i.lights;n.bind(),e.textureUnit=0,this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,i.getAmbientColorAndIntensity()),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor);for(let e=0,t=a.length;e<t;e++){const t=a[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}}_makeVAO(e){const t=this._scene.canvas.gl,s=t.createVertexArray();return t.bindVertexArray(s),this._instancing&&(this._aModelMatrixCol0.bindArrayBuffer(e.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(e.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(e.modelMatrixCol2Buf),t.vertexAttribDivisor(this._aModelMatrixCol0.location,1),t.vertexAttribDivisor(this._aModelMatrixCol1.location,1),t.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aModelNormalMatrixCol0&&(this._aModelNormalMatrixCol0.bindArrayBuffer(e.modelNormalMatrixCol0Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1)),this._aModelNormalMatrixCol1&&(this._aModelNormalMatrixCol1.bindArrayBuffer(e.modelNormalMatrixCol1Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1)),this._aModelNormalMatrixCol2&&(this._aModelNormalMatrixCol2.bindArrayBuffer(e.modelNormalMatrixCol2Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1))),this._aPosition.bindArrayBuffer(e.positionsBuf),this._aUV&&this._aUV.bindArrayBuffer(e.uvBuf),this._aNormal&&this._aNormal.bindArrayBuffer(e.normalsBuf),this._aMetallicRoughness&&(this._aMetallicRoughness.bindArrayBuffer(e.metallicRoughnessBuf),this._instancing&&t.vertexAttribDivisor(this._aMetallicRoughness.location,1)),this._aColor&&(this._aColor.bindArrayBuffer(e.colorsBuf),this._instancing&&e.colorsBuf&&t.vertexAttribDivisor(this._aColor.location,1)),this._aFlags&&(this._aFlags.bindArrayBuffer(e.flagsBuf),this._instancing&&t.vertexAttribDivisor(this._aFlags.location,1)),this._aOffset&&(this._aOffset.bindArrayBuffer(e.offsetsBuf),this._instancing&&t.vertexAttribDivisor(this._aOffset.location,1)),this._aPickColor&&(this._aPickColor.bindArrayBuffer(e.pickColorsBuf),this._instancing&&t.vertexAttribDivisor(this._aPickColor.location,1)),this._instancing,this._edges?e.edgeIndicesBuf.bind():e.indicesBuf&&e.indicesBuf.bind(),s}drawLayer(e,t,s,{colorUniform:n=!1,incrementDrawState:i=!1}={}){const a=ye.MAX_TEXTURE_IMAGE_UNITS,r=this._scene,l=r.canvas.gl,{_state:o,model:c}=t,{textureSet:u,origin:h,positionsDecodeMatrix:p}=o,d=r._lightsState,f=r.pointsMaterial,{camera:I}=c.scene,{viewNormalMatrix:y,project:m}=I,v=e.pickViewMatrix||I.viewMatrix,{position:w,rotationMatrix:g,rotationMatrixConjugate:E,worldNormalMatrix:T}=c;if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?l.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(o));let b=0;const D=16;this._matricesUniformBlockBufferData.set(E,0);const P=0!==h[0]||0!==h[1]||0!==h[2],R=0!==w[0]||0!==w[1]||0!==w[2];if(P||R){const e=vr;if(P){const t=A.transformPoint3(g,h,wr);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=w[0],e[1]+=w[1],e[2]+=w[2],this._matricesUniformBlockBufferData.set(S(v,e,gr),b+=D)}else this._matricesUniformBlockBufferData.set(v,b+=D);if(this._matricesUniformBlockBufferData.set(e.pickProjMatrix||m.matrix,b+=D),this._matricesUniformBlockBufferData.set(p,b+=D),this._matricesUniformBlockBufferData.set(T,b+=D),this._matricesUniformBlockBufferData.set(y,b+=D),l.bindBuffer(l.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),l.bufferData(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,l.DYNAMIC_DRAW),l.bindBufferBase(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),l.uniform1i(this._uRenderPass,s),this.setSectionPlanesStateUniforms(t),r.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,t)}this._uZFar&&l.uniform1f(this._uZFar,r.camera.project.far)}if(this._uPickInvisible&&l.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&l.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&l.uniform1f(this._uPickZFar,e.pickZFar),this._uPickClipPos&&l.uniform2fv(this._uPickClipPos,e.pickClipPos),this._uDrawingBufferSize&&l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),this._uUVDecodeMatrix&&l.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._uIntensityRange&&f.filterIntensity&&l.uniform2f(this._uIntensityRange,f.minIntensity,f.maxIntensity),this._uPointSize&&l.uniform1f(this._uPointSize,f.pointSize),this._uNearPlaneHeight){const e="ortho"===r.camera.projection?1:l.drawingBufferHeight/(2*Math.tan(.5*r.camera.perspective.fov*Math.PI/180));l.uniform1f(this._uNearPlaneHeight,e)}if(u){const{colorTexture:t,metallicRoughnessTexture:s,emissiveTexture:n,normalsTexture:i,occlusionTexture:r}=u;this._uColorMap&&t&&(this._program.bindTexture(this._uColorMap,t.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uMetallicRoughMap&&s&&(this._program.bindTexture(this._uMetallicRoughMap,s.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uEmissiveMap&&n&&(this._program.bindTexture(this._uEmissiveMap,n.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uNormalMap&&i&&(this._program.bindTexture(this._uNormalMap,i.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uAOMap&&r&&(this._program.bindTexture(this._uAOMap,r.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a)}if(d.reflectionMaps.length>0&&d.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,d.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),d.lightMaps.length>0&&d.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,d.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),this._withSAO){const t=r.sao;if(t.possible){const s=l.drawingBufferWidth,n=l.drawingBufferHeight;mr[0]=s,mr[1]=n,mr[2]=t.blendCutoff,mr[3]=t.blendFactor,l.uniform4fv(this._uSAOParams,mr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++}}if(n){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const s=r.xrayMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const s=r.highlightMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const s=r.selectedMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else l.uniform4fv(this._uColor,this._edges?yr:Ir)}this._draw({state:o,frameCtx:e,incrementDrawState:i}),l.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,f.memory.programs--}}class Tr extends Er{constructor(e,t,{instancing:s=!1,edges:n=!1}={}){super(e,t,{instancing:s,edges:n})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;if(this._edges)t.drawElements(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0);else{const e=n.pickElementsCount||s.indicesBuf.numItems,a=n.pickElementsOffset?n.pickElementsOffset*s.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,s.indicesBuf.itemType,a),i&&n.drawElements++}}}class br extends Tr{constructor(e,t){super(e,t,{instancing:!1,edges:!0})}}class Dr extends Er{constructor(e,t,{edges:s=!1}={}){super(e,t,{instancing:!0,edges:s})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;this._edges?t.drawElementsInstanced(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0,s.numInstances):(t.drawElementsInstanced(t.TRIANGLES,s.indicesBuf.numItems,s.indicesBuf.itemType,0,s.numInstances),i&&n.drawElements++)}}class Pr extends Dr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Rr extends Er{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArrays(t.POINTS,0,s.positionsBuf.numItems),i&&n.drawArrays++}}class Cr extends Er{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArraysInstanced(t.POINTS,0,s.positionsBuf.numItems,s.numInstances),i&&n.drawArrays++}}class _r extends Er{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElements(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0),i&&n.drawElements++}}class Br extends Er{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElementsInstanced(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0,s.numInstances),i&&n.drawElements++}}class Or extends Tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// Triangles batching draw vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Sr extends Tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._lightsState,s=e._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),this._withSAO&&(i.push("uniform sampler2D uOcclusionTexture;"),i.push("uniform vec4 uSAOParams;"),i.push("const float packUpscale = 256. / 255.;"),i.push("const float unpackDownScale = 255. / 256.;"),i.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),i.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),i.push("float unpackRGBToFloat( const in vec4 v ) {"),i.push(" return dot( v, unPackFactors );"),i.push("}")),n){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(i),i.push("uniform vec4 lightAmbient;");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];"ambient"!==s.type&&(i.push("uniform vec4 lightColor"+e+";"),"dir"===s.type&&i.push("uniform vec3 lightDir"+e+";"),"point"===s.type&&i.push("uniform vec3 lightPos"+e+";"),"spot"===s.type&&(i.push("uniform vec3 lightPos"+e+";"),i.push("uniform vec3 lightDir"+e+";")))}if(i.push("in vec4 vViewPosition;"),i.push("in vec4 vColor;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}i.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),i.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),i.push("float lambertian = 1.0;"),i.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),i.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),i.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];if("ambient"!==s.type){if("dir"===s.type)"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===s.type)"view"===s.space?i.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):i.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==s.type)continue;"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}i.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),i.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return i.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(i.push(" float viewportWidth = uSAOParams[0];"),i.push(" float viewportHeight = uSAOParams[1];"),i.push(" float blendCutoff = uSAOParams[2];"),i.push(" float blendFactor = uSAOParams[3];"),i.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),i.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),i.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):i.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("}"),i}}class Nr extends Tr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching silhouette fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = vColor;"),a.push("}"),a}}class Lr extends br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class xr extends br{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Mr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),this._addRemapClipPosLines(s),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Fr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),this._addRemapClipPosLines(s),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Hr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec3 worldNormal = octDecode(normal.xy); "),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(` outNormal = ivec4(vWorldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Ur extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push(" if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}class Gr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching depth fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("const float packUpScale = 256. / 255.;"),n.push("const float unpackDownscale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),n.push("const float shiftRight8 = 1.0 / 256.;"),n.push("vec4 packDepthToRGBA( const in float v ) {"),n.push(" vec4 r = vec4( fract( v * packFactors ), v );"),n.push(" r.yzw -= r.xyz * shiftRight8;"),n.push(" return r * packUpScale;"),n.push("}"),n.push("in vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}class jr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Vr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry shadow vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push(" int colorFlag = int(flags) & 0xF;"),s.push(" bool visible = (colorFlag > 0);"),s.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push(" if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in vec4 vViewPosition;"),s.push("vec4 encodeFloat( const in float v ) {"),s.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),s.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),s.push(" vec4 comp = fract(v * bitShift);"),s.push(" comp -= comp.xxyz * bitMask;"),s.push(" return comp;"),s.push("}"),s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = encodeFloat( gl_FragCoord.z); "),s.push("}"),s}}class kr extends Tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Triangles batching quality draw vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),a.push("vFragDepth = 1.0 + clipPos.w;")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Triangles batching quality draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),r.push("uniform sampler2D uAOMap;"),r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {"),r.push(" return surf_norm;"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("float aoFactor = texture(uAOMap, vUV).r;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Qr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick flat normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out float vFlags;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags = flags;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick flat normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(` outNormal = ivec4(worldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Wr extends Tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching color texture vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._lightsState,n=e._sectionPlanesState,i=n.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching color texture fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),i){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(a),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")))}if(a.push("in vec4 vViewPosition;"),a.push("in vec4 vColor;"),a.push("in vec2 vUV;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return a.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?a.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):a.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),a.push("float opacity = color.a;"),this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);")):a.push(" outColor = vec4(colorTexel.rgb, opacity);"),t&&a.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class zr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Or(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Or(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Wr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Wr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new kr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new kr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Gr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new jr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Lr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new xr(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ur(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Vr(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Kr={};class Yr{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Xr=A.mat4(),qr=A.mat4();function Jr(e,t,s){const n=e.length,i=new Uint16Array(n),a=t[0],r=t[1],l=t[2],o=t[3]-a,c=t[4]-r,u=t[5]-l,h=65525,p=h/o,d=h/c,f=h/u,I=e=>e>=0?e:0;for(let t=0;t<n;t+=3)i[t+0]=Math.floor(I(e[t+0]-a)*p),i[t+1]=Math.floor(I(e[t+1]-r)*d),i[t+2]=Math.floor(I(e[t+2]-l)*f);return A.identityMat4(Xr),A.translationMat4v(t,Xr),A.identityMat4(qr),A.scalingMat4v([o/h,c/h,u/h],qr),A.mulMat4(Xr,qr,s),i}function Zr(e,t){const s=e[0],n=e[1],i=e[2],a=e[3]-s,r=e[4]-n,l=e[5]-i,o=65525;return A.identityMat4(Xr),A.translationMat4v(e,Xr),A.identityMat4(qr),A.scalingMat4v([a/o,r/o,l/o],qr),A.mulMat4(Xr,qr,t),t}function $r(e,t,s){let n=e[0]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2])),i=e[1]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2]));if(e[2]<0){let e=n,t=i;e=(1-Math.abs(i))*(n>=0?1:-1),t=(1-Math.abs(n))*(i>=0?1:-1),n=e,i=t}return new Int8Array([Math[t](127.5*n+(n<0?-1:0)),Math[s](127.5*i+(i<0?-1:0))])}function el(e){let t=e[0],s=e[1];t/=t<0?127:128,s/=s<0?127:128;const n=1-Math.abs(t)-Math.abs(s);n<0&&(t=(1-Math.abs(s))*(t>=0?1:-1),s=(1-Math.abs(t))*(s>=0?1:-1));const i=Math.sqrt(t*t+s*s+n*n);return[t/i,s/i,n/i]}const tl=A.vec3(),sl=A.vec3(),nl=A.vec3(),il=A.vec3(),al=A.mat4();class rl extends Er{drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=tl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=sl;if(o){const e=nl;A.transformPoint3(u,o,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,al),y=il,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),l.indicesBuf.bind(),r.drawElements(r.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0),l.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ll=A.vec3(),ol=A.vec3(),cl=A.vec3(),ul=A.vec3(),hl=A.mat4();class pl extends Er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=ll;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=ol;if(o){const e=cl;A.transformPoint3(u,o,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,hl),y=ul,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(l.edgeIndicesBuf.bind(),r.drawElements(r.LINES,l.edgeIndicesBuf.numItems,l.edgeIndicesBuf.itemType,0),l.edgeIndicesBuf.unbind()):r.drawArrays(r.POINTS,0,l.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0;e.pointsMaterial._state;const s=[];return s.push("#version 300 es"),s.push("// SnapBatchingDepthRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// SnapBatchingDepthRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Al{constructor(e){this._scene=e}_compile(){this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._snapDepthRenderer&&!this._snapDepthRenderer.getValid()&&(this._snapDepthRenderer.destroy(),this._snapDepthRenderer=null)}eagerCreateRenders(){this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new rl(this._scene,!1)),this._snapDepthRenderer||(this._snapDepthRenderer=new pl(this._scene))}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new rl(this._scene,!1)),this._snapDepthBufInitRenderer}get snapDepthRenderer(){return this._snapDepthRenderer||(this._snapDepthRenderer=new pl(this._scene)),this._snapDepthRenderer}_destroy(){this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._snapDepthRenderer&&this._snapDepthRenderer.destroy()}}const dl={};const fl=A.mat4(),Il=A.mat4(),yl=A.vec4([0,0,0,1]),ml=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();const vl=A.vec3(),wl=A.vec3(),gl=A.vec3(),El=A.vec3(),Tl=A.vec3(),bl=A.vec3(),Dl=A.vec3();class Pl{constructor(e){console.info("Creating TrianglesBatchingLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Kr[t];return s||(s=new zr(e),Kr[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Kr[t],s._destroy()}))),s}(e.model.scene),this._snapBatchingRenderers=function(e){const t=e.id;let s=dl[t];return s||(s=new Al(e),dl[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete dl[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Yr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({origin:A.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=A.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=A.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.aabb=A.collapseAABB3(),this.solid=!!e.solid}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.normals,i=e.normalsCompressed,a=e.uv,r=e.uvCompressed,l=e.colors,o=e.colorsCompressed,c=e.indices,u=e.edgeIndices,h=e.color,p=e.metallic,d=e.roughness,f=e.opacity,I=e.meshMatrix,y=e.worldAABB,m=e.pickColor,v=this.model.scene,w=this._buffer,g=w.positions.length/3;let E;if(this._state.positionsDecodeMatrix){if(!s)throw"positionsCompressed expected";E=s.length/3;for(let e=0,t=s.length;e<t;e++)w.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);y[0]=t[0],y[1]=t[1],y[2]=t[2],y[3]=n[0],y[4]=n[1],y[5]=n[2]}else{if(!t)throw"positions expected";E=t.length/3;const e=t.length,s=w.positions.length;for(let e=0,s=t.length;e<s;e++)w.positions.push(t[e]);if(I)for(let t=s,n=s+e;t<n;t+=3)yl[0]=w.positions[t+0],yl[1]=w.positions[t+1],yl[2]=w.positions[t+2],A.transformPoint4(I,yl,ml),w.positions[t+0]=ml[0],w.positions[t+1]=ml[1],w.positions[t+2]=ml[2],A.expandAABB3Point3(this._modelAABB,ml),A.expandAABB3Point3(y,ml);else for(let t=s,n=s+e;t<n;t+=3)yl[0]=w.positions[t+0],yl[1]=w.positions[t+1],yl[2]=w.positions[t+2],A.expandAABB3Point3(this._modelAABB,yl),A.expandAABB3Point3(y,yl)}if(this._state.origin){const e=this._state.origin;y[0]+=e[0],y[1]+=e[1],y[2]+=e[2],y[3]+=e[0],y[4]+=e[1],y[5]+=e[2]}if(A.expandAABB3(this.aabb,y),i&&i.length>0)for(let e=0,t=i.length;e<t;e++)w.normals.push(i[e]);else if(n&&n.length>0){const e=fl;I?A.inverseMat4(A.transposeMat4(I,Il),e):A.identityMat4(e,e),function(e,t,s,n,i){function a(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let r,l,o,c,u,h,p=new Float32Array([0,0,0,0]),d=new Float32Array([0,0,0,0]);for(h=0;h<s;h+=3)p[0]=t[h],p[1]=t[h+1],p[2]=t[h+2],A.transformVec3(e,p,d),A.normalizeVec3(d,d),o=r=$r(d,"floor","floor"),l=el(r),c=u=a(d,l),r=$r(d,"ceil","floor"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=$r(d,"floor","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=$r(d,"ceil","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),n[i+h+0]=o[0],n[i+h+1]=o[1],n[i+h+2]=0}(e,n,n.length,w.normals,w.normals.length)}if(l)for(let e=0,t=l.length;e<t;e+=3)w.colors.push(255*l[e]),w.colors.push(255*l[e+1]),w.colors.push(255*l[e+2]),w.colors.push(255);else if(o)for(let e=0,t=l.length;e<t;e+=3)w.colors.push(l[e]),w.colors.push(l[e+1]),w.colors.push(l[e+2]),w.colors.push(255);else if(h){const e=h[0],t=h[1],s=h[2],n=f;for(let i=0;i<E;i++)w.colors.push(e),w.colors.push(t),w.colors.push(s),w.colors.push(n)}const T=null!=p?p:0,b=null!=d?d:255;for(let e=0;e<E;e++)w.metallicRoughness.push(T),w.metallicRoughness.push(b);if(a&&a.length>0)for(let e=0,t=a.length;e<t;e++)w.uv.push(a[e]);else if(r&&r.length>0)for(let e=0,t=r.length;e<t;e++)w.uv.push(r[e]);for(let e=0,t=c.length;e<t;e++)w.indices.push(g+c[e]);if(u)for(let e=0,t=u.length;e<t;e++)w.edgeIndices.push(g+u[e]);{const e=w.pickColors.length;for(let t=e,s=e+4*E;t<s;t+=4)w.pickColors.push(m[0]),w.pickColors.push(m[1]),w.pickColors.push(m[2]),w.pickColors.push(m[3])}if(v.entityOffsetsEnabled)for(let e=0;e<E;e++)w.offsets.push(0),w.offsets.push(0),w.offsets.push(0);const D=this._portions.length,P={vertsBaseIndex:g,numVerts:E,indicesBaseIndex:w.indices.length-c.length,numIndices:c.length};return v.pickSurfacePrecisionEnabled&&(P.indices=c,v.entityOffsetsEnabled&&(P.offset=new Float32Array(3))),this._portions.push(P),this._numPortions++,this.model.numPortions++,this._numVerts+=P.numVerts,D}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0){const n=this._state.positionsDecodeMatrix?new Uint16Array(s.positions):Jr(s.positions,this._modelAABB,this._state.positionsDecodeMatrix=A.mat4());if(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e<t;e++){const t=this._portions[e],s=3*t.vertsBaseIndex,i=s+3*t.numVerts;t.quantizedPositions=n.slice(s,i)}}if(s.normals.length>0){const n=new Int8Array(s.normals);let i=!0;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,n,s.normals.length,3,t.STATIC_DRAW,i)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.uv.length>0)if(e.uvDecodeMatrix){let n=!1;e.uvBuf=new Re(t,t.ARRAY_BUFFER,s.uv,s.uv.length,2,t.STATIC_DRAW,n)}else{const n=Pt.getUVBounds(s.uv),i=Pt.compressUVs(s.uv,n.min,n.max),a=i.quantized;let r=!1;e.uvDecodeMatrix=A.mat3(i.decodeMatrix),e.uvBuf=new Re(t,t.ARRAY_BUFFER,a,a.length,2,t.STATIC_DRAW,r)}if(s.metallicRoughness.length>0){const n=new Uint8Array(s.metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Re(t,t.ARRAY_BUFFER,n,s.metallicRoughness.length,2,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n),a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}if(s.edgeIndices.length>0){const n=new Uint32Array(s.edgeIndices);e.edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=e,n=this._portions[s],i=4*n.vertsBaseIndex,a=4*n.numVerts,r=this._scratchMemory.getUInt8Array(a),l=t[0],o=t[1],c=t[2],u=t[3];for(let e=0;e<a;e+=4)r[e+0]=l,r[e+1]=o,r[e+2]=c,r[e+3]=u;this._state.colorsBuf&&this._state.colorsBuf.setData(r,i,a)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=e,a=this._portions[i],r=a.vertsBaseIndex,l=a.numVerts,o=!!(t&F),c=!!(t&V),u=!!(t&k),h=!!(t&Q),p=!!(t&W),A=!!(t&U),d=!!(t&H);let f,I;f=!o||d||c||u&&!this.model.scene.highlightMaterial.glowThrough||h&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,I=!o||d?fr.NOT_RENDERED:h?fr.SILHOUETTE_SELECTED:u?fr.SILHOUETTE_HIGHLIGHTED:c?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let y=0;y=!o||d?fr.NOT_RENDERED:h?fr.EDGES_SELECTED:u?fr.EDGES_HIGHLIGHTED:c?fr.EDGES_XRAYED:p?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let m=o&&!d&&A?fr.PICK:fr.NOT_RENDERED;const v=t&G?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=r,t=r+l;e<t;e++){let t=0;t|=f,t|=I<<4,t|=y<<8,t|=m<<12,t|=v<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(l);for(let t=0;t<l;t++){let s=0;s|=f,s|=I<<4,s|=y<<8,s|=m<<12,s|=v<<16,e[t]=s}this._state.flagsBuf.setData(e,r,l)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=e,n=this._portions[s],i=3*n.vertsBaseIndex,a=3*n.numVerts,r=this._scratchMemory.getFloat32Array(a),l=t[0],o=t[1],c=t[2];for(let e=0;e<a;e+=3)r[e+0]=l,r[e+1]=o,r[e+2]=c;this._state.offsetsBuf&&this._state.offsetsBuf.setData(r,i,a),this.model.scene.pickSurfacePrecisionEnabled&&(n.offset[0]=t[0],n.offset[1]=t[1],n.offset[2]=t[2])}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return;const s=this._state,n=this._portions[e];if(!n)return void this.model.error("portion not found: "+e);const i=n.quantizedPositions,a=s.origin,r=n.offset,l=a[0]+r[0],o=a[1]+r[1],c=a[2]+r[2],u=yl;for(let e=0,n=i.length;e<n;e+=3)u[0]=i[e],u[1]=i[e+1],u[2]=i[e+2],u[3]=1,A.decompressPosition(u,s.positionsDecodeMatrix),A.transformPoint4(this.model.worldMatrix,u),u[0]+=l,u[1]+=o,u[2]+=c,t(u)}getElementsCountAndOffset(e){let t=null,s=null;const n=this._portions[e];return n&&(t=n.numIndices,s=n.indicesBaseIndex),{count:t,offset:s}}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRendererWithSAO&&this._batchingRenderers.pbrRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRendererWithSAO&&this._batchingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRendererWithSAO&&this._batchingRenderers.colorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._batchingRenderers.flatColorRendererWithSAO&&this._batchingRenderers.flatColorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.depthRenderer&&this._batchingRenderers.depthRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.normalsRenderer&&this._batchingRenderers.normalsRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.occlusionRenderer&&this._batchingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.shadowRenderer&&this._batchingRenderers.shadowRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickMeshRenderer&&this._batchingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickDepthRenderer&&this._batchingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickNormalsFlatRenderer&&this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(t,this,fr.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapBatchingRenderers.snapDepthBufInitRenderer&&this._snapBatchingRenderers.snapDepthBufInitRenderer.drawLayer(t,this,fr.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapBatchingRenderers.snapDepthRenderer&&this._snapBatchingRenderers.snapDepthRenderer.drawLayer(t,this,fr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state,r=this._portions[e];if(!r)return this.model.error("portion not found: "+e),!1;const l=r.quantizedPositions,o=r.indices,c=a.origin,u=r.offset,h=vl,p=wl;h.set(c?A.subVec3(t,c,gl):t),p.set(s),u&&A.subVec3(h,u),A.transformRay(this.model.worldNormalMatrix,h,p,h,p);const d=El,f=Tl,I=bl;let y=!1,m=0;const v=Dl;for(let e=0,s=o.length;e<s;e+=3){const s=3*o[e],r=3*o[e+1],w=3*o[e+2];if(d[0]=l[s],d[1]=l[s+1],d[2]=l[s+2],f[0]=l[r],f[1]=l[r+1],f[2]=l[r+2],I[0]=l[w],I[1]=l[w+1],I[2]=l[w+2],A.decompressPosition(d,a.positionsDecodeMatrix),A.decompressPosition(f,a.positionsDecodeMatrix),A.decompressPosition(I,a.positionsDecodeMatrix),A.rayTriangleIntersect(h,p,d,f,I,v)){A.transformPoint3(this.model.worldMatrix,v,v),u&&A.addVec3(v,u),c&&A.addVec3(v,c);const e=Math.abs(A.lenVec3(A.subVec3(v,t,[])));(!y||e>m)&&(m=e,n.set(v),i&&A.triangleNormal(d,f,I,i),y=!0)}}return y&&i&&(A.transformVec3(this.model.worldNormalMatrix,i,i),A.normalizeVec3(i)),y}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Rl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i,a,r;const l=[];for(l.push("#version 300 es"),l.push("// Instancing geometry drawing vertex shader"),l.push("uniform int renderPass;"),l.push("in vec3 position;"),l.push("in vec2 normal;"),l.push("in vec4 color;"),l.push("in float flags;"),e.entityOffsetsEnabled&&l.push("in vec3 offset;"),l.push("in vec4 modelMatrixCol0;"),l.push("in vec4 modelMatrixCol1;"),l.push("in vec4 modelMatrixCol2;"),l.push("in vec4 modelNormalMatrixCol0;"),l.push("in vec4 modelNormalMatrixCol1;"),l.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(l,!0),e.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;")),l.push("uniform vec4 lightAmbient;"),i=0,a=s.lights.length;i<a;i++)r=s.lights[i],"ambient"!==r.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===r.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===r.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===r.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")));for(l.push("vec3 octDecode(vec2 oct) {"),l.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),l.push(" if (v.z < 0.0) {"),l.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"),n&&(l.push("out vec4 vWorldPosition;"),l.push("out float vFlags;")),l.push("out vec4 vColor;"),l.push("void main(void) {"),l.push("int colorFlag = int(flags) & 0xF;"),l.push("if (colorFlag != renderPass) {"),l.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),l.push("} else {"),l.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),l.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix * worldPosition; "),l.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),l.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),l.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),i=0,a=s.lights.length;i<a;i++)if(r=s.lights[i],"ambient"!==r.type){if("dir"===r.type)"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===r.type)"view"===r.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==r.type)continue;"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}return l.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),l.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),l.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(l.push("vFragDepth = 1.0 + clipPos.w;"),l.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(l.push("vWorldPosition = worldPosition;"),l.push("vFlags = flags;")),l.push("gl_Position = clipPos;"),l.push("}"),l.push("}"),l}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Cl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry flat-shading drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState;let n,i;const a=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry flat-shading drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),a){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(r),r.push("uniform vec4 lightAmbient;"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];"ambient"!==e.type&&(r.push("uniform vec4 lightColor"+n+";"),"dir"===e.type&&r.push("uniform vec3 lightDir"+n+";"),"point"===e.type&&r.push("uniform vec3 lightPos"+n+";"),"spot"===e.type&&(r.push("uniform vec3 lightPos"+n+";"),r.push("uniform vec3 lightDir"+n+";")))}if(r.push("in vec4 vViewPosition;"),r.push("in vec4 vColor;"),r.push("out vec4 outColor;"),r.push("void main(void) {"),a){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}for(r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?r.push("viewLightDir = -normalize(lightPos"+n+" - viewPosition.xyz);"):r.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+n+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);")}r.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),r.push("reflectedColor += lambertian * (lightColor"+n+".rgb * lightColor"+n+".a);")}}return r.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):r.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class _l extends Dr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing fill fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Bl extends Pr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Ol extends Pr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Sl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class Nl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Ll extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec2 normal;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("in vec4 modelNormalMatrixCol0;"),s.push("in vec4 modelNormalMatrixCol1;"),s.push("in vec4 modelNormalMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(` outNormal = ivec4(vWorldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class xl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesInstancingOcclusionRenderer vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesInstancingOcclusionRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}class Ml extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry depth drawing fragment shader"),a.push("precision highp float;"),a.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec2 vHighPrecisionZW;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),a.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),a.push("}"),a}}class Fl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Hl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}const Ul={3e3:"linearToLinear",3001:"sRGBToLinear"};class Gl extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Instancing geometry quality drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push(" worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),a.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Instancing geometry quality drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),r.push(" return normalize(surf_norm );"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = "+Ul[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = "+Ul[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class jl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&s.push("out float vFlags;"),s.push("out vec4 vWorldPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&s.push("vFlags = flags;"),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(` outNormal = ivec4(worldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Vl extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState;let i,a;const r=s.sectionPlanes.length>0,l=[];if(l.push("#version 300 es"),l.push("// Instancing geometry drawing fragment shader"),l.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),l.push("precision highp float;"),l.push("precision highp int;"),l.push("#else"),l.push("precision mediump float;"),l.push("precision mediump int;"),l.push("#endif"),e.logarithmicDepthBufferEnabled&&(l.push("in float isPerspective;"),l.push("uniform float logDepthBufFC;"),l.push("in float vFragDepth;")),l.push("uniform sampler2D uColorMap;"),this._withSAO&&(l.push("uniform sampler2D uOcclusionTexture;"),l.push("uniform vec4 uSAOParams;"),l.push("const float packUpscale = 256. / 255.;"),l.push("const float unpackDownScale = 255. / 256.;"),l.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),l.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),l.push("float unpackRGBToFloat( const in vec4 v ) {"),l.push(" return dot( v, unPackFactors );"),l.push("}")),l.push("uniform float gammaFactor;"),l.push("vec4 linearToLinear( in vec4 value ) {"),l.push(" return value;"),l.push("}"),l.push("vec4 sRGBToLinear( in vec4 value ) {"),l.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),l.push("}"),l.push("vec4 gammaToLinear( in vec4 value) {"),l.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),l.push("}"),t&&(l.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),l.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),l.push("}")),r){l.push("in vec4 vWorldPosition;"),l.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("uniform bool sectionPlaneActive"+e+";"),l.push("uniform vec3 sectionPlanePos"+e+";"),l.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(l),l.push("uniform vec4 lightAmbient;"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];"ambient"!==e.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===e.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===e.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===e.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")))}if(l.push("in vec4 vViewPosition;"),l.push("in vec4 vColor;"),l.push("in vec2 vUV;"),l.push("out vec4 outColor;"),l.push("void main(void) {"),r){l.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),l.push(" if (clippable) {"),l.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("if (sectionPlaneActive"+e+") {"),l.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),l.push("}");l.push(" if (dist > 0.0) { "),l.push(" discard;"),l.push(" }"),l.push("}")}for(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),l.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),l.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),l.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}}return l.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?l.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):l.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),l.push("float opacity = color.a;"),this._withSAO?(l.push(" float viewportWidth = uSAOParams[0];"),l.push(" float viewportHeight = uSAOParams[1];"),l.push(" float blendCutoff = uSAOParams[2];"),l.push(" float blendFactor = uSAOParams[3];"),l.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),l.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);")):l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);"),t&&l.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&l.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),l.push("}"),l}}class kl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new _l(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Sl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Nl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Rl(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Rl(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Cl(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Cl(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gl(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gl(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Vl(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Vl(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _l(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Ml(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Fl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Bl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Ol(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Sl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ll(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new jl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Nl(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new xl(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Hl(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Ql={};const Wl=A.vec3(),zl=A.vec3(),Kl=A.vec3(),Yl=A.vec3(),Xl=A.mat4();class ql extends Er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.canvas.gl,r=i.camera,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||r.viewMatrix;this._vaoCache.has(t)?a.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=Wl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=zl;if(o){const e=A.transformPoint3(u,o,Kl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,Xl),y=Yl,y[0]=r.eye[0]-t[0],y[1]=r.eye[1]-t[1],y[2]=r.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=r.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;a.uniform3fv(this._uCameraEyeRtc,y),a.uniform2fv(this.uVectorA,e.snapVectorA),a.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),a.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),a.uniform3fv(this._uCoordinateScaler,f),a.uniform1i(this._uRenderPass,s),a.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(r.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),a.bindBuffer(a.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),a.bufferData(a.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,a.DYNAMIC_DRAW),a.bindBufferBase(a.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);a.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(l.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(l.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(l.modelMatrixCol2Buf),a.vertexAttribDivisor(this._aModelMatrixCol0.location,1),a.vertexAttribDivisor(this._aModelMatrixCol1.location,1),a.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(l.flagsBuf),a.vertexAttribDivisor(this._aFlags.location,1)),l.indicesBuf.bind(),a.drawElementsInstanced(a.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0,l.numInstances),l.indicesBuf.unbind(),a.vertexAttribDivisor(this._aModelMatrixCol0.location,0),a.vertexAttribDivisor(this._aModelMatrixCol1.location,0),a.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&a.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&a.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// SnapInstancingDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Jl=A.vec3(),Zl=A.vec3(),$l=A.vec3(),eo=A.vec3(),to=A.mat4();class so extends Er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,s){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=Jl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=Zl;if(o){const e=A.transformPoint3(u,o,$l);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,to),y=eo,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(l.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(l.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(l.modelMatrixCol2Buf),r.vertexAttribDivisor(this._aModelMatrixCol0.location,1),r.vertexAttribDivisor(this._aModelMatrixCol1.location,1),r.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(l.flagsBuf),r.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(l.edgeIndicesBuf.bind(),r.drawElementsInstanced(r.LINES,l.edgeIndicesBuf.numItems,l.edgeIndicesBuf.itemType,0,l.numInstances),l.edgeIndicesBuf.unbind()):r.drawArraysInstanced(r.POINTS,0,l.positionsBuf.numItems,l.numInstances),r.vertexAttribDivisor(this._aModelMatrixCol0.location,0),r.vertexAttribDivisor(this._aModelMatrixCol1.location,0),r.vertexAttribDivisor(this._aModelMatrixCol2.location,0),r.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&r.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// SnapInstancingDepthRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// SnapInstancingDepthRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class no{constructor(e){this._scene=e}_compile(){this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._snapDepthRenderer&&!this._snapDepthRenderer.getValid()&&(this._snapDepthRenderer.destroy(),this._snapDepthRenderer=null)}eagerCreateRenders(){this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new ql(this._scene,!1)),this._snapDepthRenderer||(this._snapDepthRenderer=new so(this._scene))}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new ql(this._scene,!1)),this._snapDepthBufInitRenderer}get snapDepthRenderer(){return this._snapDepthRenderer||(this._snapDepthRenderer=new so(this._scene)),this._snapDepthRenderer}_destroy(){this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._snapDepthRenderer&&this._snapDepthRenderer.destroy()}}const io={};const ao=new Uint8Array(4),ro=new Float32Array(1),lo=A.vec4([0,0,0,1]),oo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const co=new Float32Array(3),uo=A.vec3(),ho=A.vec3(),po=A.vec3(),Ao=A.vec3(),fo=A.vec3(),Io=A.vec3(),yo=A.vec3();class mo{constructor(e){console.info("Creating TrianglesInstancingLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._instancingRenderers=function(e){const t=e.id;let s=Ql[t];return s||(s=new kl(e),Ql[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Ql[t],s._destroy()}))),s}(e.model.scene),this._snapInstancingRenderers=function(e){const t=e.id;let s=io[t];return s||(s=new no(e),io[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete io[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({numInstances:0,obb:A.OBB3(),origin:A.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.aabb=A.collapseAABB3(),this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}createPortion(e){const t=e.color,s=e.metallic,n=e.roughness,i=null!==e.opacity&&void 0!==e.opacity?e.opacity:255,a=e.meshMatrix,r=e.aabb,l=e.pickColor;if(this._finalized)throw"Already finalized";const o=t[0],c=t[1],u=t[2];if(this._colors.push(o),this._colors.push(c),this._colors.push(u),this._colors.push(i),this._metallicRoughness.push(null!=s?s:0),this._metallicRoughness.push(null!=n?n:255),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(a[0]),this._modelMatrixCol0.push(a[4]),this._modelMatrixCol0.push(a[8]),this._modelMatrixCol0.push(a[12]),this._modelMatrixCol1.push(a[1]),this._modelMatrixCol1.push(a[5]),this._modelMatrixCol1.push(a[9]),this._modelMatrixCol1.push(a[13]),this._modelMatrixCol2.push(a[2]),this._modelMatrixCol2.push(a[6]),this._modelMatrixCol2.push(a[10]),this._modelMatrixCol2.push(a[14]),this._state.geometry.normals){let e=A.transposeMat4(a,A.mat4()),t=A.inverseMat4(e);this._modelNormalMatrixCol0.push(t[0]),this._modelNormalMatrixCol0.push(t[4]),this._modelNormalMatrixCol0.push(t[8]),this._modelNormalMatrixCol0.push(t[12]),this._modelNormalMatrixCol1.push(t[1]),this._modelNormalMatrixCol1.push(t[5]),this._modelNormalMatrixCol1.push(t[9]),this._modelNormalMatrixCol1.push(t[13]),this._modelNormalMatrixCol2.push(t[2]),this._modelNormalMatrixCol2.push(t[6]),this._modelNormalMatrixCol2.push(t[10]),this._modelNormalMatrixCol2.push(t[14])}this._pickColors.push(l[0]),this._pickColors.push(l[1]),this._pickColors.push(l[2]),this._pickColors.push(l[3]);const h=this._state.geometry.positionsCompressed.length,p=this._state.geometry.positionsCompressed,d=this._state.geometry.positionsDecodeMatrix;for(let e=0;e<h;e+=3)lo[0]=p[e+0],lo[1]=p[e+1],lo[2]=p[e+2],A.transformPoint4(d,lo,oo),A.transformPoint4(a,oo,lo),A.expandAABB3Point3(r,lo);if(this._state.origin){const e=this._state.origin;r[0]+=e[0],r[1]+=e[1],r[2]+=e[2],r[3]+=e[0],r[4]+=e[1],r[5]+=e[2]}A.expandAABB3(this.aabb,r),this._state.numInstances++;const f=this._portions.length,I={};return this.model.scene.pickSurfacePrecisionEnabled&&(I.matrix=a.slice(),I.inverseMatrix=null,I.normalMatrix=null),this._portions.push(I),this._numPortions++,this.model.numPortions++,f}finalize(){if(this._finalized)return;const e=this._state,t=e.geometry,s=e.textureSet,n=this.model.scene.canvas.gl,i=this._colors.length,a=i/4;if(i>0){let t=!1;e.colorsBuf=new Re(n,n.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,n.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let s=!1;e.metallicRoughnessBuf=new Re(n,n.ARRAY_BUFFER,t,this._metallicRoughness.length,2,n.STATIC_DRAW,s)}if(a>0){let t=!1;e.flagsBuf=new Re(n,n.ARRAY_BUFFER,new Float32Array(a),a,1,n.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,n.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const s=!1;e.positionsBuf=new Re(n,n.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,n.STATIC_DRAW,s),e.positionsDecodeMatrix=A.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const s=new Uint8Array(t.colorsCompressed),i=!1;e.colorsBuf=new Re(n,n.ARRAY_BUFFER,s,s.length,4,n.STATIC_DRAW,i)}if(t.uvCompressed&&t.uvCompressed.length>0){const s=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Re(n,n.ARRAY_BUFFER,s,s.length,2,n.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,n.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,n.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,n.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,n.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,n.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,n.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,n.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,n.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Re(n,n.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,n.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&s&&s.colorTexture&&s.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!s&&!!s.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";ao[0]=t[0],ao[1]=t[1],ao[2]=t[2],ao[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(ao,4*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?1:0)<<16,ro[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(ro,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(co[0]=t[0],co[1]=t[1],co[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(co,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const s=this._state,n=s.geometry,i=this._portions[e];if(!i)return void this.model.error("portion not found: "+e);const a=n.quantizedPositions,r=s.origin,l=i.offset,o=r[0]+l[0],c=r[1]+l[1],u=r[2]+l[2],h=lo,p=i.matrix,d=this.model.sceneModelMatrix,f=s.positionsDecodeMatrix;for(let e=0,s=a.length;e<s;e+=3)h[0]=a[e],h[1]=a[e+1],h[2]=a[e+2],A.decompressPosition(h,f),A.transformPoint3(p,h),A.transformPoint3(d,h),h[0]+=o,h[1]+=c,h[2]+=u,t(h)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRendererWithSAO&&this._instancingRenderers.pbrRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRendererWithSAO&&this._instancingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._instancingRenderers.colorRendererWithSAO&&this._instancingRenderers.colorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._instancingRenderers.flatColorRendererWithSAO&&this._instancingRenderers.flatColorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.depthRenderer&&this._instancingRenderers.depthRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.normalsRenderer&&this._instancingRenderers.normalsRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_TRANSPARENT)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_XRAYED)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_SELECTED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.occlusionRenderer&&this._instancingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.shadowRenderer&&this._instancingRenderers.shadowRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickMeshRenderer&&this._instancingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickDepthRenderer&&this._instancingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickNormalsRenderer&&this._instancingRenderers.pickNormalsRenderer.drawLayer(t,this,fr.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapInstancingRenderers.snapDepthBufInitRenderer&&this._snapInstancingRenderers.snapDepthBufInitRenderer.drawLayer(t,this,fr.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapInstancingRenderers.snapDepthRenderer&&this._snapInstancingRenderers.snapDepthRenderer.drawLayer(t,this,fr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state.geometry,r=this._state,l=this._portions[e];if(!l)return this.model.error("portion not found: "+e),!1;l.inverseMatrix||(l.inverseMatrix=A.inverseMat4(l.matrix,A.mat4())),i&&!l.normalMatrix&&(l.normalMatrix=A.transposeMat4(l.inverseMatrix,A.mat4()));const o=a.quantizedPositions,c=a.indices,u=r.origin,h=l.offset,p=uo,d=ho;p.set(u?A.subVec3(t,u,po):t),d.set(s),h&&A.subVec3(p,h),A.transformRay(this.model.worldNormalMatrix,p,d,p,d),A.transformRay(l.inverseMatrix,p,d,p,d);const f=Ao,I=fo,y=Io;let m=!1,v=0;const w=yo;for(let e=0,s=c.length;e<s;e+=3){const s=3*c[e+0],a=3*c[e+1],g=3*c[e+2];f[0]=o[s],f[1]=o[s+1],f[2]=o[s+2],I[0]=o[a],I[1]=o[a+1],I[2]=o[a+2],y[0]=o[g],y[1]=o[g+1],y[2]=o[g+2];const{positionsDecodeMatrix:E}=r.geometry;if(A.decompressPosition(f,E),A.decompressPosition(I,E),A.decompressPosition(y,E),A.rayTriangleIntersect(p,d,f,I,y,w)){A.transformPoint3(l.matrix,w,w),A.transformPoint3(this.model.worldMatrix,w,w),h&&A.addVec3(w,h),u&&A.addVec3(w,u);const e=Math.abs(A.lenVec3(A.subVec3(w,t,[])));(!m||e>v)&&(v=e,n.set(w),i&&A.triangleNormal(f,I,y,i),m=!0)}}return m&&i&&(A.transformVec3(l.normalMatrix,i,i),A.transformVec3(this.model.worldNormalMatrix,i,i),A.normalizeVec3(i)),m}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class vo extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class wo extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class go{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new vo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new wo(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Eo={};class To{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}const bo=A.vec4([0,0,0,1]),Do=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();class Po{constructor(e){this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Eo[t];return s||(s=new go(e),Eo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Eo[t],s._destroy()}))),s}(e.model.scene),this.model=e.model,this._buffer=new To(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:A.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=A.vec3(e.origin)),this.aabb=A.collapseAABB3()}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.indices,i=e.color,a=e.opacity,r=e.meshMatrix,l=e.worldAABB;e.pickColor;const o=this._buffer,c=o.positions.length/3;let u;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";u=s.length/3;for(let e=0,t=s.length;e<t;e++)o.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);l[0]=t[0],l[1]=t[1],l[2]=t[2],l[3]=n[0],l[4]=n[1],l[5]=n[2]}else{if(!t)throw"positions expected";u=t.length/3;const e=t.length,s=o.positions.length;for(let e=0,s=t.length;e<s;e++)o.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)bo[0]=o.positions[t+0],bo[1]=o.positions[t+1],bo[2]=o.positions[t+2],A.transformPoint4(r,bo,Do),o.positions[t+0]=Do[0],o.positions[t+1]=Do[1],o.positions[t+2]=Do[2],A.expandAABB3Point3(this._modelAABB,Do),A.expandAABB3Point3(l,Do);else for(let t=s,n=s+e;t<n;t+=3)bo[0]=o.positions[t+0],bo[1]=o.positions[t+1],bo[2]=o.positions[t+2],A.expandAABB3Point3(this._modelAABB,bo),A.expandAABB3Point3(l,bo)}if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}if(A.expandAABB3(this.aabb,l),i){const e=i[0],t=i[1],s=i[2],n=a;for(let i=0;i<u;i++)o.colors.push(e),o.colors.push(t),o.colors.push(s),o.colors.push(n)}if(n)for(let e=0,t=n.length;e<t;e++)o.indices.push(n[e]+c);if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<u;e++)o.offsets.push(0),o.offsets.push(0),o.offsets.push(0);const h=this._portions.length/2;return this._portions.push(c),this._portions.push(u),this._numPortions++,this.model.numPortions++,this._numVerts+=u,h}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.colors.length>0){const n=s.colors.length/4,i=new Float32Array(n);let a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2],c=t[3];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o,a[e+3]=c;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=2*e,a=this._portions[i],r=this._portions[i+1],l=!!(t&F),o=!!(t&V),c=!!(t&k),u=!!(t&Q),h=!!(t&U),p=!!(t&H);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,d=!l||p?fr.NOT_RENDERED:u?fr.SILHOUETTE_SELECTED:c?fr.SILHOUETTE_HIGHLIGHTED:o?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let f=l&&!p&&h?fr.PICK:fr.NOT_RENDERED;const I=t&G?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=a,t=a+r;e<t;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(r);for(let t=0;t<r;t++){let s=0;s|=A,s|=d<<4,s|=f<<12,s|=I<<16,e[t]=s}this._state.flagsBuf.setData(e,a,r)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e){}drawPickDepths(e){}drawPickNormals(e){}drawOcclusion(e){}drawShadow(e){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicesBuf=null),e.destroy()}}class Ro extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 lightAmbient;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Lines instancing color fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):a.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class Co extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 color;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class _o{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ro(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Co(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Bo={};const Oo=new Uint8Array(4),So=new Float32Array(1),No=A.vec4([0,0,0,1]),Lo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const xo=new Float32Array(3);class Mo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._linesInstancingRenderers=function(e){const t=e.id;let s=Bo[t];return s||(s=new _o(e),Bo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Bo[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({obb:A.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],e.origin&&(this._state.origin=A.vec3(e.origin)),this._finalized=!1,this.aabb=A.collapseAABB3()}createPortion(e){const t=e.color,s=e.opacity,n=e.meshMatrix,i=e.aabb;if(this._finalized)throw"Already finalized";const a=t[0],r=t[1],l=t[2];t[3],this._colors.push(a),this._colors.push(r),this._colors.push(l),this._colors.push(s),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(n[0]),this._modelMatrixCol0.push(n[4]),this._modelMatrixCol0.push(n[8]),this._modelMatrixCol0.push(n[12]),this._modelMatrixCol1.push(n[1]),this._modelMatrixCol1.push(n[5]),this._modelMatrixCol1.push(n[9]),this._modelMatrixCol1.push(n[13]),this._modelMatrixCol2.push(n[2]),this._modelMatrixCol2.push(n[6]),this._modelMatrixCol2.push(n[10]),this._modelMatrixCol2.push(n[14]),A.collapseAABB3(i);const o=this._state.obb,c=o.length;for(let e=0;e<c;e+=4)No[0]=o[e+0],No[1]=o[e+1],No[2]=o[e+2],A.transformPoint4(n,No,Lo),A.expandAABB3Point3(i,Lo);if(this._state.origin){const e=this._state.origin;i[0]+=e[0],i[1]+=e[1],i[2]+=e[2],i[3]+=e[0],i[4]+=e[1],i[5]+=e[2]}A.expandAABB3(this.aabb,i),this._state.numInstances++;const u=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,u}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._colors.length,s=t/4;if(t>0){let t=!1;this._state.colorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(s>0){let t=!1;this._state.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";Oo[0]=t[0],Oo[1]=t[1],Oo[2]=t[2],Oo[3]=t[3],this._state.colorsBuf.setData(Oo,4*e,4)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?255:0)<<16,So[0]=A,this._state.flagsBuf.setData(So,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(xo[0]=t[0],xo[1]=t[1],xo[2]=t[2],this._state.offsetsBuf.setData(xo,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Fo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial,n=[];return n.push("#version 300 es"),n.push("// Points batching color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Ho extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform vec4 color;"),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points batching silhouette vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("uniform vec4 color;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = color;"),a.push("}"),a}}class Uo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Go extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batched pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batched pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class jo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push(" gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class Vo{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Fo(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ho(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Uo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Go(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new jo(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const ko={};class Qo{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}const Wo=A.vec4(),zo=A.vec4(),Ko=A.vec4([0,0,0,1]),Yo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();class Xo{constructor(e){this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._pointsBatchingRenderers=function(e){const t=e.id;let s=ko[t];return s||(s=new Vo(e),ko[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete ko[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Qo(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:A.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=A.vec3(e.origin)),this.aabb=A.collapseAABB3()}canCreatePortion(e){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.color,i=e.colorsCompressed,a=e.colors,r=e.meshMatrix,l=e.worldAABB,o=e.pickColor,c=this._buffer,u=c.positions.length/3;let h;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";for(let e=0,t=s.length;e<t;e++)c.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,Wo),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,zo);l[0]=t[0],l[1]=t[1],l[2]=t[2],l[3]=n[0],l[4]=n[1],l[5]=n[2],h=s.length/3}else{if(!t)throw"positions expected";h=t.length/3;const e=t.length,s=c.positions.length;for(let e=0,s=t.length;e<s;e++)c.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)Ko[0]=c.positions[t+0],Ko[1]=c.positions[t+1],Ko[2]=c.positions[t+2],A.transformPoint4(r,Ko,Yo),c.positions[t+0]=Yo[0],c.positions[t+1]=Yo[1],c.positions[t+2]=Yo[2],A.expandAABB3Point3(this._modelAABB,Yo),A.expandAABB3Point3(l,Yo);else for(let t=s,n=s+e;t<n;t+=3)Ko[0]=c.positions[t+0],Ko[1]=c.positions[t+1],Ko[2]=c.positions[t+2],A.expandAABB3Point3(this._modelAABB,Ko),A.expandAABB3Point3(l,Ko)}if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}if(A.expandAABB3(this.aabb,l),i)for(let e=0,t=i.length;e<t;e++)c.colors.push(i[e]);else if(a)for(let e=0,t=a.length;e<t;e++)c.colors.push(255*a[e]);else if(n){const e=n[0],t=n[1],s=n[2],i=1;for(let n=0;n<h;n++)c.colors.push(e),c.colors.push(t),c.colors.push(s),c.colors.push(i)}{const e=c.pickColors.length;for(let t=e,s=e+4*h;t<s;t+=4)c.pickColors.push(o[0]),c.pickColors.push(o[1]),c.pickColors.push(o[2]),c.pickColors.push(o[3])}if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<h;e++)c.offsets.push(0),c.offsets.push(0),c.offsets.push(0);const p=this._portions.length/2;return this._portions.push(u),this._portions.push(h),this._numPortions++,this.model.numPortions++,p}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n);let a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=2*e,i=this._portions[n],a=this._portions[n+1],r=this._scratchMemory.getFloat32Array(a),l=!!(t&F),o=!!(t&V),c=!!(t&k),u=!!(t&Q),h=!!(t&U),p=!!(t&H);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,d=!l||p?fr.NOT_RENDERED:u?fr.SILHOUETTE_SELECTED:c?fr.SILHOUETTE_HIGHLIGHTED:o?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let f=l&&!p&&h?fr.PICK:fr.NOT_RENDERED;const I=t&G?1:0;for(let e=0;e<a;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,r[e]=t}this._state.flagsBuf.setData(r,i)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickMeshRenderer&&this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickDepthRenderer&&this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK)}drawPickNormals(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.occlusionRenderer&&this._pointsBatchingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawShadow(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class qo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Jo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 color;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),n.push("uniform vec4 silhouetteColor;"),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Zo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),n.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick mesh fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class $o extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push(" vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),n.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class ec extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 color;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class tc extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points instancing depth vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("const float packUpScale = 256. / 255.;"),a.push("const float unpackDownscale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),a.push("const float shiftRight8 = 1.0 / 256.;"),a.push("vec4 packDepthToRGBA( const in float v ) {"),a.push(" vec4 r = vec4( fract( v * packFactors ), v );"),a.push(" r.yzw -= r.xyz * shiftRight8;"),a.push(" return r * packUpScale;"),a.push("}"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return a.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class sc extends Cr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("gl_PointSize = pointSize;"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class nc{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new qo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Jo(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new tc(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Zo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new $o(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ec(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new sc(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const ic={};const ac=new Uint8Array(4),rc=new Float32Array(1),lc=A.vec4([0,0,0,1]),oc=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const cc=new Float32Array(3);class uc{constructor(e){this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._pointsInstancingRenderers=function(e){const t=e.id;let s=ic[t];return s||(s=new nc(e),ic[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete ic[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({obb:A.OBB3(),numInstances:0,origin:e.origin?A.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._finalized=!1,this.aabb=A.collapseAABB3()}createPortion(e){const t=e.meshMatrix,s=e.aabb,n=e.pickColor;if(this._finalized)throw"Already finalized";this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(t[0]),this._modelMatrixCol0.push(t[4]),this._modelMatrixCol0.push(t[8]),this._modelMatrixCol0.push(t[12]),this._modelMatrixCol1.push(t[1]),this._modelMatrixCol1.push(t[5]),this._modelMatrixCol1.push(t[9]),this._modelMatrixCol1.push(t[13]),this._modelMatrixCol2.push(t[2]),this._modelMatrixCol2.push(t[6]),this._modelMatrixCol2.push(t[10]),this._modelMatrixCol2.push(t[14]),this._pickColors.push(n[0]),this._pickColors.push(n[1]),this._pickColors.push(n[2]),this._pickColors.push(n[3]),A.collapseAABB3(s);const i=this._state.obb,a=i.length;for(let e=0;e<a;e+=4)lc[0]=i[e+0],lc[1]=i[e+1],lc[2]=i[e+2],A.transformPoint4(t,lc,oc),A.expandAABB3Point3(s,oc);if(this._state.origin){const e=this._state.origin;s[0]+=e[0],s[1]+=e[1],s[2]+=e[2],s[3]+=e[0],s[4]+=e[1],s[5]+=e[2]}A.expandAABB3(this.aabb,s),this._state.numInstances++;const r=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,r}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._pickColors.length/4,s=this._state,n=s.geometry;if(t>0){let n=!1;s.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,n)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;s.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(n.positionsCompressed&&n.positionsCompressed.length>0){const t=!1;s.positionsBuf=new Re(e,e.ARRAY_BUFFER,n.positionsCompressed,n.positionsCompressed.length,3,e.STATIC_DRAW,t),s.positionsDecodeMatrix=A.mat4(n.positionsDecodeMatrix)}if(n.colorsCompressed&&n.colorsCompressed.length>0){const t=new Uint8Array(n.colorsCompressed),i=!1;s.colorsBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,i)}if(this._modelMatrixCol0.length>0){const t=!1;s.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),s.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),s.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;s.pickColorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}s.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";ac[0]=t[0],ac[1]=t[1],ac[2]=t[2],this._state.colorsBuf.setData(ac,3*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?255:0)<<16,rc[0]=A,this._state.flagsBuf.setData(rc,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(cc[0]=t[0],cc[1]=t[1],cc[2]=t[2],this._state.offsetsBuf.setData(cc,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.occlusionRenderer&&this._pointsInstancingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickMeshRenderer&&this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickDepthRenderer&&this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK)}drawPickNormals(e,t){}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class hc{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class pc{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Ac={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class dc{constructor(e,t,s){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=s}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,s=this.handlers.length;t<s;t+=2){const s=this.handlers[t],n=this.handlers[t+1];if(s.global&&(s.lastIndex=0),s.test(e))return n}return null}}const fc=new dc;class Ic{constructor(e){this.manager=void 0!==e?e:fc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const s=this;return new Promise((function(n,i){s.load(e,n,t,i)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const yc={};class mc extends Ic{constructor(e){super(e)}load(e,t,s,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=Ac.get(e);if(void 0!==i)return this.manager.itemStart(e),setTimeout((()=>{t&&t(i),this.manager.itemEnd(e)}),0),i;if(void 0!==yc[e])return void yc[e].push({onLoad:t,onProgress:s,onError:n});yc[e]=[],yc[e].push({onLoad:t,onProgress:s,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),r=this.mimeType,l=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const s=yc[e],n=t.body.getReader(),i=t.headers.get("Content-Length"),a=i?parseInt(i):0,r=0!==a;let l=0;const o=new ReadableStream({start(e){!function t(){n.read().then((({done:n,value:i})=>{if(n)e.close();else{l+=i.byteLength;const n=new ProgressEvent("progress",{lengthComputable:r,loaded:l,total:a});for(let e=0,t=s.length;e<t;e++){const t=s[e];t.onProgress&&t.onProgress(n)}e.enqueue(i),t()}}))}()}});return new Response(o)}throw Error(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`)})).then((e=>{switch(l){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,r)));case"json":return e.json();default:if(void 0===r)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(r),s=t&&t[1]?t[1].toLowerCase():void 0,n=new TextDecoder(s);return e.arrayBuffer().then((e=>n.decode(e)))}}})).then((t=>{Ac.add(e,t);const s=yc[e];delete yc[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onLoad&&n.onLoad(t)}})).catch((t=>{const s=yc[e];if(void 0===s)throw this.manager.itemError(e),t;delete yc[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onError&&n.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class vc{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e<this.pool;e++)if(!(this.workerStatus&1<<e))return e;return-1}_onMessage(e,t){const s=this.workersResolve[e];if(s&&s(t),this.queue.length){const{resolve:t,msg:s,transfer:n}=this.queue.shift();this.workersResolve[e]=t,this.workers[e].postMessage(s,n)}else this.workerStatus^=1<<e}setWorkerCreator(e){this.workerCreator=e}setWorkerLimit(e){this.pool=e}postMessage(e,t){return new Promise((s=>{const n=this._getIdleWorker();-1!==n?(this._initWorker(n),this.workerStatus|=1<<n,this.workersResolve[n]=s,this.workers[n].postMessage(e,t)):this.queue.push({resolve:s,msg:e,transfer:t})}))}destroy(){this.workers.forEach((e=>e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let wc=0;class gc{constructor({viewer:e,transcoderPath:t,workerLimit:s}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new vc,this._workerSourceURL="",s&&this._workerPool.setWorkerLimit(s);const n=e.capabilities;this._workerConfig={astcSupported:n.astcSupported,etc1Supported:n.etc1Supported,etc2Supported:n.etc2Supported,dxtSupported:n.dxtSupported,bptcSupported:n.bptcSupported,pvrtcSupported:n.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new mc;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),s=new mc;s.setPath(this._transcoderPath),s.setResponseType("arraybuffer"),s.setWithCredentials(this.withCredentials);const n=s.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,n]).then((([e,t])=>{const s=gc.BasisWorker.toString(),n=["/* constants */","let _EngineFormat = "+JSON.stringify(gc.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(gc.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(gc.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",s.substring(s.indexOf("{")+1,s.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([n])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),wc>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),wc++}return this._transcoderPending}transcode(e,t,s={}){return new Promise(((n,i)=>{const a=s;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:a},e))).then((e=>{const s=e.data,{mipmaps:a,width:r,height:l,format:o,type:c,error:u,dfdTransferFn:h,dfdFlags:p}=s;if("error"===c)return i(u);t.setCompressedData({mipmaps:a,props:{format:o,minFilter:1===a.length?1006:1008,magFilter:1===a.length?1006:1008,encoding:2===h?3001:3e3,premultiplyAlpha:!!(1&p)}}),n()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),wc--}}gc.BasisFormat={ETC1S:0,UASTC_4x4:1},gc.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},gc.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},gc.BasisWorker=function(){let e,t,s;const n=_EngineFormat,i=_TranscoderFormat,a=_BasisFormat;self.addEventListener("message",(function(r){const u=r.data;switch(u.type){case"init":e=u.config,h=u.transcoderBinary,t=new Promise((e=>{s={wasmBinary:h,onRuntimeInitialized:e},BASIS(s)})).then((()=>{s.initializeBasis(),void 0===s.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f}=function(t){const r=new s.KTX2File(new Uint8Array(t));function u(){r.close(),r.delete()}if(!r.isValid())throw u(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const h=r.isUASTC()?a.UASTC_4x4:a.ETC1S,p=r.getWidth(),A=r.getHeight(),d=r.getLevels(),f=r.getHasAlpha(),I=r.getDFDTransferFunc(),y=r.getDFDFlags(),{transcoderFormat:m,engineFormat:v}=function(t,s,r,u){let h,p;const A=t===a.ETC1S?l:o;for(let n=0;n<A.length;n++){const i=A[n];if(e[i.if]&&(i.basisFormat.includes(t)&&!(u&&i.transcoderFormat.length<2)&&(!i.needsPowerOfTwo||c(s)&&c(r))))return h=i.transcoderFormat[u?1:0],p=i.engineFormat[u?1:0],{transcoderFormat:h,engineFormat:p}}return console.warn("KTX2TextureTranscoder: No suitable compressed texture format found. Decoding to RGBA32."),h=i.RGBA32,p=n.RGBAFormat,{transcoderFormat:h,engineFormat:p}}(h,p,A,f);if(!p||!A||!d)throw u(),new Error("KTX2TextureTranscoder: Invalid texture");if(!r.startTranscoding())throw u(),new Error("KTX2TextureTranscoder: .startTranscoding failed");const w=[];for(let e=0;e<d;e++){const t=r.getImageLevelInfo(e,0,0),s=t.origWidth,n=t.origHeight,i=new Uint8Array(r.getImageTranscodedSizeInBytes(e,0,0,m));if(!r.transcodeImage(i,e,0,0,m,0,-1,-1))throw u(),new Error("KTX2TextureTranscoder: .transcodeImage failed.");w.push({data:i,width:s,height:n})}return u(),{width:p,height:A,hasAlpha:f,mipmaps:w,format:v,dfdTransferFn:I,dfdFlags:y}}(u.buffers[0]),I=[];for(let e=0;e<p.length;++e)I.push(p[e].data.buffer);self.postMessage({type:"transcode",id:u.id,width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f},I)}catch(e){console.error(`[KTX2TextureTranscoder.BasisWorker]: ${e}`),self.postMessage({type:"error",id:u.id,error:e.message})}}))}var h}));const r=[{if:"astcSupported",basisFormat:[a.UASTC_4x4],transcoderFormat:[i.ASTC_4x4,i.ASTC_4x4],engineFormat:[n.RGBA_ASTC_4x4_Format,n.RGBA_ASTC_4x4_Format],priorityETC1S:1/0,priorityUASTC:1,needsPowerOfTwo:!1},{if:"bptcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC7_M5,i.BC7_M5],engineFormat:[n.RGBA_BPTC_Format,n.RGBA_BPTC_Format],priorityETC1S:3,priorityUASTC:2,needsPowerOfTwo:!1},{if:"dxtSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC1,i.BC3],engineFormat:[n.RGB_S3TC_DXT1_Format,n.RGBA_S3TC_DXT5_Format],priorityETC1S:4,priorityUASTC:5,needsPowerOfTwo:!1},{if:"etc2Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1,i.ETC2],engineFormat:[n.RGB_ETC2_Format,n.RGBA_ETC2_EAC_Format],priorityETC1S:1,priorityUASTC:3,needsPowerOfTwo:!1},{if:"etc1Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1],engineFormat:[n.RGB_ETC1_Format],priorityETC1S:2,priorityUASTC:4,needsPowerOfTwo:!1},{if:"pvrtcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.PVRTC1_4_RGB,i.PVRTC1_4_RGBA],engineFormat:[n.RGB_PVRTC_4BPPV1_Format,n.RGBA_PVRTC_4BPPV1_Format],priorityETC1S:5,priorityUASTC:6,needsPowerOfTwo:!0}],l=r.sort((function(e,t){return e.priorityETC1S-t.priorityETC1S})),o=r.sort((function(e,t){return e.priorityUASTC-t.priorityUASTC}));function c(e){return e<=2||0==(e&e-1)&&0!==e}};const Ec={};function Tc(e){const t=e.scene.id;let s=Ec[t];return s||(s=new gc({viewer:e}),Ec[t]=s,e.scene.on("destroyed",(()=>{delete Ec[t],s.destroy()}))),s}
10
+ function $t(e,t){t.length;const s=e.length,n=[],i=[],a=e=>{for(let s=0,n=e.meshIds.length;s<n;s++)if(t[e.meshIds[s]].geometryId)return!0;return!1};for(let r=0;r<s;r++){const s=e[r];if(a(s)){i.push(r);continue}const l=A.collapseAABB3();let o=0;s.meshIds.forEach((e=>{const s=t[e];let n,i;if(s.positionsCompressed){const e=Pt.getPositionsBounds(s.positionsCompressed);n=Pt.decompressPosition(e.min,s.positionsDecodeMatrix,[]),i=Pt.decompressPosition(e.max,s.positionsDecodeMatrix,[])}else{const e=Pt.getPositionsBounds(s.positions);n=e.min,i=e.max}n[0]+=s.origin[0],n[1]+=s.origin[1],n[2]+=s.origin[2],i[0]+=s.origin[0],i[1]+=s.origin[1],i[2]+=s.origin[2],A.expandAABB3Point3(l,n),A.expandAABB3Point3(l,i),o+=s.numPrimitives})),n[r]={aabb:l,numPrimitives:o,entityId:s.id}}let r,l=[],o={};if(Object.keys(n).length>0){r=function(e){const t=[];for(let s=0,n=e.length;s<n;s++){const n=e[s];n&&t.push({minX:n.aabb[0],minY:n.aabb[1],minZ:n.aabb[2],maxX:n.aabb[3],maxY:n.aabb[4],maxZ:n.aabb[5],entity:{id:s,xeokitId:n.entityId,meshes:[{numPrimitives:n.numPrimitives}]},numPrimitives:n.numPrimitives})}const s=new Jt(4);return s.load(t),s}(n);let e=Zt({aabbTree:r});l=e.orderedEntityIds,o=e.clusteringResult.entityIdToClusterIdMapping}return{orderedClusteredIndexes:l,entityIdToClusterIdMapping:o,instancedIndexes:i,rTreeBasedAabbTree:r}}const es=A.vec3(),ts=180/Math.PI,ss=new Float32Array(262144);for(let e=-256;e<256;e++)for(let t=-256;t<256;t++){const s=(e+256<<9)+(t+256),n=Math.max(Math.abs(e),Math.abs(t));ss[s]=Math.atan2(e/n,t/n)}function ns(e,t){const s=256/Math.max(Math.abs(e),Math.abs(t)),n=Math.round(e*s)+255,i=Math.round(t*s)+255;return ss[(n<<9)+i]}class is{constructor(){this._aabbTree=null,this._orderedMeshList=[],this._orderedEntityList=[],this._frustumProps={dirty:!0,wMultiply:1,hMultiply:1},this._cullFrame=0,this.finalized=!1}initializeVFCState(e,t){if(this.finalized)throw"Already finalized";const s=$t(e,t);this._aabbTree=s.rTreeBasedAabbTree;for(let n=0,i=s.orderedClusteredIndexes.length;n<i;n++){const i=s.orderedClusteredIndexes[n],a=s.entityIdToClusterIdMapping[i],r=e[i],l=[];for(let e=0,s=r.meshIds.length;e<s;e++){const s=r.meshIds[e];t[s].id=this._orderedMeshList.length,l.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:a,mesh:t[s]})}r.meshIds=l,this._orderedEntityList.push(r)}for(let n=0,i=s.instancedIndexes.length;n<i;n++){let i=e[s.instancedIndexes[n]];const a=[];for(let e=0,s=i.meshIds.length;e<s;e++){const s=i.meshIds[e];t[s].id=this._orderedMeshList.length,a.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:99999,mesh:t[s]})}i.meshIds=a,this._orderedEntityList.push(i)}}finalize(e,t){if(this.finalized)throw"Already finalized";let s=-1;for(let n=0,i=this._orderedMeshList.length;n<i;n++){const{clusterNumber:i,mesh:a}=this._orderedMeshList[n];-1!==s&&s!==i&&t.call(e),e._createMesh(a),s=i}for(let t=0,s=this._orderedEntityList.length;t<s;t++)e._createEntity(this._orderedEntityList[t]);this._orderedMeshList=[],this._orderedEntityList=[],this.finalized=!0}applyViewFrustumCulling(e){if(!this.finalized)throw"Not finalized";if(!this._aabbTree)return;this._canvasElement||(this._canvasElement=e.scene.canvas.canvas),this._camera||(this._camera=e.scene.camera),this._ensureFrustumPropsUpdated(e),this._initializeCullingDataIfNeeded(e);const t=this._searchVisibleNodesWithFrustumCulling();this._cullFrame++,this._markVisibleFrameOfVisibleNodes(t,this._cullFrame),this._cullNonVisibleNodes(e,this._cullFrame)}_initializeCullingDataIfNeeded(e){if(this._internalNodesList)return;if(!this._aabbTree)return;const t=this._aabbTree.all();let s=0;t.forEach((e=>{s=Math.max(s,e.entity.id)}));const n=new Array(s+1);t.forEach((t=>{n[t.entity.id]=e.objects[t.entity.xeokitId]})),this._internalNodesList=n,this._lastVisibleFrameOfNodes=new Array(n.length),this._lastVisibleFrameOfNodes.fill(0)}_searchVisibleNodesWithFrustumCulling(){return this._aabbTree.searchCustom(((e,t)=>this._aabbIntersectsCameraFrustum(e,t)),(e=>this._aabbContainedInCameraFrustum(e)))}_markVisibleFrameOfVisibleNodes(e,t){const s=this._lastVisibleFrameOfNodes;for(let n=0,i=e.length;n<i;n++)s[e[n].entity.id]=t}_cullNonVisibleNodes(e,t){const s=this._internalNodesList,n=this._lastVisibleFrameOfNodes;for(let e=0,i=s.length;e<i;e++)s[e]&&(s[e].culledVFC=n[e]!==t)}_getPointsForBBox(e){const t=[];for(let s=0;s<8;s++)t.push(new Float32Array([1&s?e.maxX:e.minX,2&s?e.maxY:e.minY,4&s?e.maxZ:e.minZ]));return t}_aabbIntersectsCameraFrustum(e,t){if(t)return!0;if("ortho"===this._camera.projection)return this._frustumProps.dirty=!1,!0;const s=this._aabbIntersectsCameraFrustum_internal(e);return!!((4096&s||!(1&s||2&s)||1&s)&&(8192&s||!(16&s||32&s)||16&s)&&(16384&s||!(256&s||512&s)||256&s))}_aabbContainedInCameraFrustum(e){if("ortho"===this._camera.projection)return this._frustumProps.dirty=!1,!0;const t=e._check;return 1&t&&16&t&&256&t}_ensureFrustumPropsUpdated(e){const t=Math.min(this._canvasElement.width,this._canvasElement.height);this._frustumProps.wMultiply=this._canvasElement.width/t,this._frustumProps.hMultiply=this._canvasElement.height/t;const s=this._canvasElement.width/this._canvasElement.height;let n=this._camera.perspective.fov;s<1&&(n/=s),n=Math.min(n,120),this._frustumProps.fov=n;const i=A.inverseMat4(e.worldMatrix,A.mat4()),a=A.transformVec3(i,this._camera.eye,[0,0,0]),r=A.transformVec3(i,this._camera.look,[0,0,0]);this._frustumProps.forward=A.normalizeVec3(A.subVec3(r,a,[0,0,0]),[0,0,0]),this._frustumProps.up=A.normalizeVec3(this._camera.up,[0,0,0]),this._frustumProps.right=A.normalizeVec3(A.cross3Vec3(this._frustumProps.forward,this._frustumProps.up,[0,0,0]),[0,0,0]),this._frustumProps.eye=a.slice(),this._frustumProps.CAM_FACTOR_1=this._frustumProps.fov/2*this._frustumProps.wMultiply/ts,this._frustumProps.CAM_FACTOR_2=this._frustumProps.fov/2*this._frustumProps.hMultiply/ts}_aabbIntersectsCameraFrustum_internal(e){const t=e._points||this._getPointsForBBox(e);e._points=t;let s=819;for(let e=0,n=t.length;e<n;e++){const n=t[e],i=es;i[0]=n[0]-this._frustumProps.eye[0],i[1]=n[1]-this._frustumProps.eye[1],i[2]=n[2]-this._frustumProps.eye[2];const a=A.dotVec3(i,this._frustumProps.forward);a<0?(s|=4,s&=-2):(s|=8,s&=-3);const r=ns(A.dotVec3(i,this._frustumProps.right),a);Math.abs(r)>this._frustumProps.CAM_FACTOR_1?(s|=r<0?64:128,s&=-17):s&=-33;const l=ns(A.dotVec3(i,this._frustumProps.up),a);Math.abs(l)>this._frustumProps.CAM_FACTOR_2?(s|=l<0?1024:2048,s&=-257):s&=-513}return 4&s&&8&s&&(s|=4096),64&s&&128&s&&(s|=8192),1024&s&&2048&s&&(s|=16384),e._check=s,s}}class as{constructor(e,t){this.sceneModel=t,this.entities=[],this.meshes=[],this.finalized=!1}addEntity(e){if(this.finalized)throw"Already finalized";this.entities.push(e)}addMesh(e){if(this.finalized)throw"Already finalized";this.meshes.push(e)}finalize(e){if(this.finalized)throw"Already finalized";this.finalized=!0,this.VFCState=new is,this.VFCState.initializeVFCState(this.entities,this.meshes),this.VFCState.finalize(this.sceneModel,e),this._onSceneRendering=this.sceneModel.scene.on("rendering",(()=>this.applyViewFrustumCulling.call(this)))}applyViewFrustumCulling(){this.finalized&&this.VFCState.applyViewFrustumCulling(this.sceneModel)}destroy(){this.finalized&&this.sceneModel.off(this._onSceneRendering)}}class rs extends B{constructor(e,t={}){super(e,t),this._scene=e,this._vfcManagers={},this._vfcManagerList=[],this.enabled=t.enabled,this._init()}_init(){this._scene.on("rendering",(()=>{for(let e=0,t=this._vfcManagerList.length;e<t;e++)this._vfcManagerList[e].applyViewFrustumCulling()}))}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}getVFCManager(e){const t=new as(this.scene,e);return this._vfcManagers[t.id]=t,this._vfcManagerList=Object.values(this._vfcManagers),t}putVFCManager(e){delete this._vfcManagers[e.id],this._vfcManagerList=Object.values(this._vfcManagers)}destroy(){super.destroy()}}function ls(e,t){const s={};let n,i;for(let a=0,r=t.length;a<r;a++)n=t[a],i=e.component[n],i?i.isEntity?s[n]=!0:e.warn("pick(): Component is not an Entity: "+n):e.warn("pick(): Component not found: "+n);return s}class os extends B{get type(){return"Scene"}constructor(e,t={}){super(null,t);const s=t.canvasElement||document.getElementById(t.canvasId);if(!(s instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";const n=!!t.transparent,i=!!t.alphaDepthMask;this._aabbDirty=!0,this.viewer=e,this.occlusionTestCountdown=0,this.loading=0,this.startTime=(new Date).getTime(),this.models={},this.objects={},this._numObjects=0,this.visibleObjects={},this._numVisibleObjects=0,this.xrayedObjects={},this._numXRayedObjects=0,this.highlightedObjects={},this._numHighlightedObjects=0,this.selectedObjects={},this._numSelectedObjects=0,this.colorizedObjects={},this._numColorizedObjects=0,this.opacityObjects={},this._numOpacityObjects=0,this.offsetObjects={},this._numOffsetObjects=0,this._modelIds=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this._opacityObjectIds=null,this._offsetObjectIds=null,this._collidables={},this._compilables={},this._needRecompile=!1,this.types={},this.components={},this.sectionPlanes={},this.lights={},this.lightMaps={},this.reflectionMaps={},this.bitmaps={},this.lineSets={},this.realWorldOffset=t.realWorldOffset||new Float64Array([0,0,0]),this.canvas=new fe(this,{dontClear:!0,canvas:s,spinnerElementId:t.spinnerElementId,transparent:n,webgl2:!1!==t.webgl2,contextAttr:t.contextAttr||{},backgroundColor:t.backgroundColor,backgroundColorFromAmbientLight:t.backgroundColorFromAmbientLight,premultipliedAlpha:t.premultipliedAlpha}),this.canvas.on("boundary",(()=>{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new Qe(this,{transparent:n,alphaDepthMask:i}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1;let e=null;this.getHash=function(){if(e)return e;const t=this.sectionPlanes;if(0===t.length)return this.hash=";";const s=[];for(let e=0,n=t.length;e<n;e++)s.push("cp");return s.push(";"),e=s.join(""),e},this.addSectionPlane=function(t){this.sectionPlanes.push(t),e=null},this.removeSectionPlane=function(t){for(let s=0,n=this.sectionPlanes.length;s<n;s++)if(this.sectionPlanes[s].id===t.id)return this.sectionPlanes.splice(s,1),void(e=null)}},this._lightsState=new function(){const e=A.vec4([0,0,0,0]),t=A.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let s=null,n=null;this.getHash=function(){if(s)return s;const e=[],t=this.lights;let n;for(let s=0,i=t.length;s<i;s++)n=t[s],e.push("/"),e.push(n.type),e.push("world"===n.space?"w":"v"),n.castsShadow&&e.push("sh");return this.lightMaps.length>0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),s=e.join(""),s},this.addLight=function(e){this.lights.push(e),n=null,s=null},this.removeLight=function(e){for(let t=0,i=this.lights.length;t<i;t++){if(this.lights[t].id===e.id)return this.lights.splice(t,1),n&&n.id===e.id&&(n=null),void(s=null)}},this.addReflectionMap=function(e){this.reflectionMaps.push(e),s=null},this.removeReflectionMap=function(e){for(let t=0,n=this.reflectionMaps.length;t<n;t++)if(this.reflectionMaps[t].id===e.id)return this.reflectionMaps.splice(t,1),void(s=null)},this.addLightMap=function(e){this.lightMaps.push(e),s=null},this.removeLightMap=function(e){for(let t=0,n=this.lightMaps.length;t<n;t++)if(this.lightMaps[t].id===e.id)return this.lightMaps.splice(t,1),void(s=null)},this.getAmbientColorAndIntensity=function(){if(!n)for(let e=0,t=this.lights.length;e<t;e++){const t=this.lights[e];if("ambient"===t.type){n=t;break}}if(n){const e=n.color,s=n.intensity;return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=s,t}return e}},this.input=new We(this,{dontClear:!0,element:this.canvas.canvas,keyboardEventsElement:t.keyboardEventsElement}),this.metrics=new Gt(this,{units:t.units,scale:t.scale,origin:t.origin}),this.sao=new jt(this,{enabled:t.saoEnabled}),this.ticksPerRender=t.ticksPerRender,this.ticksPerOcclusionTest=t.ticksPerOcclusionTest,this.passes=t.passes,this.clearEachPass=t.clearEachPass,this.gammaInput=t.gammaInput,this.gammaOutput=t.gammaOutput,this.gammaFactor=t.gammaFactor,this._entityOffsetsEnabled=!!t.entityOffsetsEnabled,this._logarithmicDepthBufferEnabled=!!t.logarithmicDepthBufferEnabled,this._dtxEnabled=!1!==t.dtxEnabled,this._pbrEnabled=!!t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._dtxEnabled=!!t.dtxEnabled,C._addScene(this),this._initDefaults(),this._viewport=new Ye(this,{id:"default.viewport",autoBoundary:!0,dontClear:!0}),this._camera=new dt(this,{id:"default.camera",dontClear:!0}),new yt(this,{color:[1,1,1],intensity:.7}),new It(this,{dir:[.8,-.5,-.5],color:[.67,.67,1],intensity:.7,space:"world"}),new It(this,{dir:[-.8,-1,.5],color:[1,1,.9],intensity:.9,space:"world"}),this._camera.on("dirty",(()=>{this._renderer.imageDirty()})),this.lod=new Yt(this,{enabled:t.lodEnabled}),this.vfc=new rs(this,{enabled:t.vfcEnabled})}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+v.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=A.createUUID();this.components[e.id]=e;const t=e.type;let s=this.types[e.type];s||(s=this.types[t]={}),s[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,s=e.type;delete this.components[t];const n=this.types[s];n&&(delete n[t],v.isEmptyObject(n)&&delete this.types[s]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_objectHighlightedUpdated(e,t=!0){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null,t&&this.fire("objectHighlighted",e,!0)}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const s=this.components[t];s._webglContextRestored&&s._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&C.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const s=this._passes,n=this._clearEachPass;let i,a;for(i=0;i<s;i++)t.pass=i,this.fire("rendering",t,!0),a=n||0===i,this._renderer.render({pass:i,clear:a,force:e}),this.fire("rendered",t,!0);this._saveAmbientColor()}_recompile(){for(const e in this._compilables)this._compilables.hasOwnProperty(e)&&this._compilables[e].compile();this._renderer.shadowsDirty(),this.fire("compile",this,!0)}_saveAmbientColor(){const e=this.canvas;if(e.transparent||e.backgroundImage||e.backgroundColor)this._lastAmbientColor=null;else{const t=this._lightsState.getAmbientColorAndIntensity();this._lastAmbientColor&&this._lastAmbientColor[0]===t[0]&&this._lastAmbientColor[1]===t[1]&&this._lastAmbientColor[2]===t[2]&&this._lastAmbientColor[3]===t[3]||(e.backgroundColor=t,this._lastAmbientColor||(this._lastAmbientColor=A.vec4([0,0,0,1])),this._lastAmbientColor.set(t))}}get modelIds(){return this._modelIds||(this._modelIds=Object.keys(this.models)),this._modelIds}get numObjects(){return this._numObjects}get objectIds(){return this._objectIds||(this._objectIds=Object.keys(this.objects)),this._objectIds}get numVisibleObjects(){return this._numVisibleObjects}get visibleObjectIds(){return this._visibleObjectIds||(this._visibleObjectIds=Object.keys(this.visibleObjects)),this._visibleObjectIds}get numXRayedObjects(){return this._numXRayedObjects}get xrayedObjectIds(){return this._xrayedObjectIds||(this._xrayedObjectIds=Object.keys(this.xrayedObjects)),this._xrayedObjectIds}get numHighlightedObjects(){return this._numHighlightedObjects}get highlightedObjectIds(){return this._highlightedObjectIds||(this._highlightedObjectIds=Object.keys(this.highlightedObjects)),this._highlightedObjectIds}get numSelectedObjects(){return this._numSelectedObjects}get selectedObjectIds(){return this._selectedObjectIds||(this._selectedObjectIds=Object.keys(this.selectedObjects)),this._selectedObjectIds}get numColorizedObjects(){return this._numColorizedObjects}get colorizedObjectIds(){return this._colorizedObjectIds||(this._colorizedObjectIds=Object.keys(this.colorizedObjects)),this._colorizedObjectIds}get opacityObjectIds(){return this._opacityObjectIds||(this._opacityObjectIds=Object.keys(this.opacityObjects)),this._opacityObjectIds}get offsetObjectIds(){return this._offsetObjectIds||(this._offsetObjectIds=Object.keys(this.offsetObjects)),this._offsetObjectIds}set ticksPerRender(e){null==e?e=1:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerRender': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._ticksPerRender&&(this._ticksPerRender=e)}get ticksPerRender(){return this._ticksPerRender}set ticksPerOcclusionTest(e){null==e?e=20:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerOcclusionTest': '"+e+"' - should be an integer greater than zero."),e=20),e!==this._ticksPerOcclusionTest&&(this._ticksPerOcclusionTest=e)}get ticksPerOcclusionTest(){return this._ticksPerOcclusionTest}set passes(e){null==e?e=1:(!v.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'passes': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._passes&&(this._passes=e,this.glRedraw())}get passes(){return this._passes}set clearEachPass(e){(e=!!e)!==this._clearEachPass&&(this._clearEachPass=e,this.glRedraw())}get clearEachPass(){return this._clearEachPass}set gammaInput(e){(e=!1!==e)!==this._renderer.gammaInput&&(this._renderer.gammaInput=e,this._needRecompile=!0,this.glRedraw())}get gammaInput(){return this._renderer.gammaInput}set gammaOutput(e){(e=!!e)!==this._renderer.gammaOutput&&(this._renderer.gammaOutput=e,this._needRecompile=!0,this.glRedraw())}get gammaOutput(){return this._renderer.gammaOutput}set gammaFactor(e){(e=null==e?2.2:e)!==this._renderer.gammaFactor&&(this._renderer.gammaFactor=e,this.glRedraw())}get gammaFactor(){return this._renderer.gammaFactor}get geometry(){return this.components["default.geometry"]||Bt(_t)}get material(){return this.components["default.material"]||new Lt(this,{id:"default.material",emissive:[.4,.4,.4],dontClear:!0})}get xrayMaterial(){return this.components["default.xrayMaterial"]||new Mt(this,{id:"default.xrayMaterial",preset:"sepia",dontClear:!0})}get highlightMaterial(){return this.components["default.highlightMaterial"]||new Mt(this,{id:"default.highlightMaterial",preset:"yellowHighlight",dontClear:!0})}get selectedMaterial(){return this.components["default.selectedMaterial"]||new Mt(this,{id:"default.selectedMaterial",preset:"greenSelected",dontClear:!0})}get edgeMaterial(){return this.components["default.edgeMaterial"]||new Ht(this,{id:"default.edgeMaterial",preset:"default",edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1,dontClear:!0})}get pointsMaterial(){return this.components["default.pointsMaterial"]||new kt(this,{id:"default.pointsMaterial",preset:"default",dontClear:!0})}get linesMaterial(){return this.components["default.linesMaterial"]||new Wt(this,{id:"default.linesMaterial",preset:"default",dontClear:!0})}get viewport(){return this._viewport}get camera(){return this._camera}get center(){if(this._aabbDirty||!this._center){this._center&&this._center||(this._center=A.vec3());const e=this.aabb;this._center[0]=(e[0]+e[3])/2,this._center[1]=(e[1]+e[4])/2,this._center[2]=(e[2]+e[5])/2}return this._center}get aabb(){if(this._aabbDirty){this._aabb||(this._aabb=A.AABB3());let e,t=A.MAX_DOUBLE,s=A.MAX_DOUBLE,n=A.MAX_DOUBLE,i=A.MIN_DOUBLE,a=A.MIN_DOUBLE,r=A.MIN_DOUBLE;const l=this._collidables;let o,c=!1;for(const u in l)if(l.hasOwnProperty(u)){if(o=l[u],!1===o.collidable)continue;e=o.aabb,e[0]<t&&(t=e[0]),e[1]<s&&(s=e[1]),e[2]<n&&(n=e[2]),e[3]>i&&(i=e[3]),e[4]>a&&(a=e[4]),e[5]>r&&(r=e[5]),c=!0}c||(t=-100,s=-100,n=-100,i=100,a=100,r=100),this._aabb[0]=t,this._aabb[1]=s,this._aabb[2]=n,this._aabb[3]=i,this._aabb[4]=a,this._aabb[5]=r,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const s=e.includeEntities||e.include;s&&(e.includeEntityIds=ls(this,s));const n=e.excludeEntities||e.exclude;return n&&(e.excludeEntityIds=ls(this,n)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=this._renderer.pick(e,t))?(t.entity&&t.entity.fire&&t.entity.fire("picked",t),t):void 0}snapPick(e){return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,s=e.length;t<s;t++)this.lights[e[t]].destroy()}clearSectionPlanes(){const e=Object.keys(this.sectionPlanes);for(let t=0,s=e.length;t<s;t++)this.sectionPlanes[e[t]].destroy()}clearBitmaps(){const e=Object.keys(this.bitmaps);for(let t=0,s=e.length;t<s;t++)this.bitmaps[e[t]].destroy()}clearLines(){const e=Object.keys(this.lineSets);for(let t=0,s=e.length;t<s;t++)this.lineSets[e[t]].destroy()}getAABB(e){if(void 0===e)return this.aabb;if(v.isString(e)){const t=this.objects[e];if(t&&t.aabb)return t.aabb;e=[e]}if(0===e.length)return this.aabb;let t,s=A.MAX_DOUBLE,n=A.MAX_DOUBLE,i=A.MAX_DOUBLE,a=A.MIN_DOUBLE,r=A.MIN_DOUBLE,l=A.MIN_DOUBLE;if(this.withObjects(e,(e=>{if(e.collidable){const o=e.aabb;o[0]<s&&(s=o[0]),o[1]<n&&(n=o[1]),o[2]<i&&(i=o[2]),o[3]>a&&(a=o[3]),o[4]>r&&(r=o[4]),o[5]>l&&(l=o[5]),t=!0}})),t){const e=A.AABB3();return e[0]=s,e[1]=n,e[2]=i,e[3]=a,e[4]=r,e[5]=l,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const s=e.visible!==t;return e.visible=t,s}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const s=e.collidable!==t;return e.collidable=t,s}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const s=e.culled!==t;return e.culled=t,s}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const s=e.selected!==t;return e.selected=t,s}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const s=e.highlighted!==t;return e.highlighted=t,s}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const s=e.xrayed!==t;return e.xrayed=t,s}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const s=e.edges!==t;return e.edges=t,s}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const s=e.opacity!==t;return e.opacity=t,s}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const s=e.pickable!==t;return e.pickable=t,s}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){v.isString(e)&&(e=[e]);let s=!1;for(let n=0,i=e.length;n<i;n++){const i=e[n];let a=this.objects[i];if(a)s=t(a)||s;else{const e=this.modelIds;for(let n=0,r=e.length;n<r;n++){const r=e[n],l=A.globalizeObjectId(r,i);a=this.objects[l],a&&(s=t(a)||s)}}}return s}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const cs=1e3,us=1001,hs=1002,ps=1003,As=1004,ds=1004,fs=1005,Is=1005,ys=1006,ms=1007,vs=1007,ws=1008,gs=1008,Es=1009,Ts=1010,bs=1011,Ds=1012,Ps=1013,Rs=1014,Cs=1015,_s=1016,Bs=1017,Os=1018,Ss=1020,Ns=1021,Ls=1022,xs=1023,Ms=1024,Fs=1025,Hs=1026,Us=1027,Gs=1028,js=1029,Vs=1030,ks=1031,Qs=1033,Ws=33776,zs=33777,Ks=33778,Ys=33779,Xs=35840,qs=35841,Js=35842,Zs=35843,$s=36196,en=37492,tn=37496,sn=37808,nn=37809,an=37810,rn=37811,ln=37812,on=37813,cn=37814,un=37815,hn=37816,pn=37817,An=37818,dn=37819,fn=37820,In=37821,yn=36492,mn=3e3,vn=3001,wn=1e4,gn=10001,En=10002,Tn=10003,bn=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene._lightsState,i=e._geometry._state,a=e._state.billboard,r=e._state.stationary,l=s.sectionPlanes.length>0,o=!!i.compressGeometry,c=[];c.push("#version 300 es"),c.push("// Lambertian drawing vertex shader"),c.push("in vec3 position;"),c.push("uniform mat4 modelMatrix;"),c.push("uniform mat4 viewMatrix;"),c.push("uniform mat4 projMatrix;"),c.push("uniform vec4 colorize;"),c.push("uniform vec3 offset;"),o&&c.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(c.push("uniform float logDepthBufFC;"),c.push("out float vFragDepth;"),c.push("bool isPerspectiveMatrix(mat4 m) {"),c.push(" return (m[2][3] == - 1.0);"),c.push("}"),c.push("out float isPerspective;"));l&&c.push("out vec4 vWorldPosition;");if(c.push("uniform vec4 lightAmbient;"),c.push("uniform vec4 materialColor;"),c.push("uniform vec3 materialEmissive;"),i.normalsBuf){c.push("in vec3 normal;"),c.push("uniform mat4 modelNormalMatrix;"),c.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(c.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&c.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&c.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(c.push("uniform vec3 lightPos"+e+";"),c.push("uniform vec3 lightDir"+e+";")))}o&&(c.push("vec3 octDecode(vec2 oct) {"),c.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),c.push(" if (v.z < 0.0) {"),c.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),c.push(" }"),c.push(" return normalize(v);"),c.push("}"))}c.push("out vec4 vColor;"),"points"===i.primitiveName&&c.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(c.push("void billboard(inout mat4 mat) {"),c.push(" mat[0][0] = 1.0;"),c.push(" mat[0][1] = 0.0;"),c.push(" mat[0][2] = 0.0;"),"spherical"===a&&(c.push(" mat[1][0] = 0.0;"),c.push(" mat[1][1] = 1.0;"),c.push(" mat[1][2] = 0.0;")),c.push(" mat[2][0] = 0.0;"),c.push(" mat[2][1] = 0.0;"),c.push(" mat[2][2] =1.0;"),c.push("}"));c.push("void main(void) {"),c.push("vec4 localPosition = vec4(position, 1.0); "),c.push("vec4 worldPosition;"),o&&c.push("localPosition = positionsDecodeMatrix * localPosition;");i.normalsBuf&&(o?c.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):c.push("vec4 localNormal = vec4(normal, 0.0); "),c.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),c.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));c.push("mat4 viewMatrix2 = viewMatrix;"),c.push("mat4 modelMatrix2 = modelMatrix;"),r&&c.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===a||"cylindrical"===a?(c.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),c.push("billboard(modelMatrix2);"),c.push("billboard(viewMatrix2);"),c.push("billboard(modelViewMatrix);"),i.normalsBuf&&(c.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),c.push("billboard(modelNormalMatrix2);"),c.push("billboard(viewNormalMatrix2);"),c.push("billboard(modelViewNormalMatrix);")),c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i.normalsBuf&&c.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(c.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),c.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),c.push("float lambertian = 1.0;"),i.normalsBuf)for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?c.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):c.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);")}c.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),c.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}c.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"),l&&c.push("vWorldPosition = worldPosition;");"points"===i.primitiveName&&c.push("gl_PointSize = pointSize;");c.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(c.push("vFragDepth = 1.0 + clipPos.w;"),c.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return c.push("gl_Position = clipPos;"),c.push("}"),c}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState;e._material._state;const n=e._geometry._state,i=s.sectionPlanes.length>0,a=t.gammaOutput,r=[];r.push("#version 300 es"),r.push("// Lambertian drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(i){r.push("in vec4 vWorldPosition;"),r.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}r.push("in vec4 vColor;"),a&&(r.push("uniform float gammaFactor;"),r.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}"));if(r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push("if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { discard; }"),r.push("}")}"points"===n.primitiveName&&(r.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),r.push("float r = dot(cxy, cxy);"),r.push("if (r > 1.0) {"),r.push(" discard;"),r.push("}"));t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");a?r.push("outColor = linearToGamma(vColor, gammaFactor);"):r.push("outColor = vColor;");return r.push("}"),r}(e)):(this.vertex=function(e){const t=e.scene;e._material;const s=e._state,n=t._sectionPlanesState,i=e._geometry._state,a=t._lightsState;let r;const l=s.billboard,o=s.background,c=s.stationary,u=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),h=Rn(e),p=n.sectionPlanes.length>0,A=Pn(e),d=!!i.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),d&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),p&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));a.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(h){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&f.push("uniform vec3 lightDir"+e+";"),"point"===r.type&&f.push("uniform vec3 lightPos"+e+";"),"spot"===r.type&&(f.push("uniform vec3 lightPos"+e+";"),f.push("uniform vec3 lightDir"+e+";")),"dir"===r.type&&"view"===r.space||f.push("out vec4 vViewLightReverseDirAndDist"+e+";"));d&&(f.push("vec3 octDecode(vec2 oct) {"),f.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),f.push(" if (v.z < 0.0) {"),f.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}u&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),d&&f.push("uniform mat3 uvDecodeMatrix;"));i.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===i.primitiveName&&f.push("uniform float pointSize;");"spherical"!==l&&"cylindrical"!==l||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===l&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+e+";"),f.push("uniform mat4 shadowProjMatrix"+e+";"),f.push("out vec4 vShadowPosFromLight"+e+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),d&&f.push("localPosition = positionsDecodeMatrix * localPosition;");h&&(d?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),c?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):o&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===l||"cylindrical"===l?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),h&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(h){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),a.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&"world"===r.space&&(f.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+e+", 0.0) ).xyz;"),f.push("vViewLightReverseDirAndDist"+e+" = vec4(-tmpVec3, 0.0);")),"point"===r.type&&("world"===r.space?(f.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+e+", 1.0)).xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")):(f.push("tmpVec3 = lightPos"+e+".xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")),f.push("vViewLightReverseDirAndDist"+e+" = vec4(tmpVec3, lightDist);")))}u&&(d?f.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"):f.push("vUV = uv;"));i.colors&&f.push("vColor = color;");"points"===i.primitiveName&&f.push("gl_PointSize = pointSize;");p&&f.push("vWorldPosition = worldPosition;");f.push(" vViewPosition = viewPosition.xyz;"),f.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(f.push("vFragDepth = 1.0 + clipPos.w;"),f.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));o&&f.push("clipPos.z = clipPos.w;");if(f.push("gl_Position = clipPos;"),A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"),f.push("vec4 tempx; ");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&f.push("vShadowPosFromLight"+e+" = texUnitConverter * shadowProjMatrix"+e+" * (shadowViewMatrix"+e+" * worldPosition); ")}return f.push("}"),f}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=e._material,n=e._geometry._state,i=e.scene._sectionPlanesState,a=e.scene._lightsState,r=e._material._state,l=i.sectionPlanes.length>0,o=Rn(e),c=n.uvBuf,u="PhongMaterial"===r.type,h="MetallicMaterial"===r.type,p="SpecularMaterial"===r.type,A=Pn(e);t.gammaInput;const d=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));A&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),d&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(l){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var I=0;I<i.sectionPlanes.length;I++)f.push("uniform bool sectionPlaneActive"+I+";"),f.push("uniform vec3 sectionPlanePos"+I+";"),f.push("uniform vec3 sectionPlaneDir"+I+";")}o&&(a.lightMaps.length>0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),a.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),u&&((a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Dn[a.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(h||p)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),a.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Dn[a.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),n.colors&&f.push("in vec4 vColor;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._occlusionMap||s._alphaMap)&&f.push("in vec2 vUV;");o&&(a.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));r.ambient&&f.push("uniform vec3 materialAmbient;");r.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==r.alpha&&null!==r.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");r.emissive&&f.push("uniform vec3 materialEmissive;");r.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==r.glossiness&&null!==r.glossiness&&f.push("uniform float materialGlossiness;");void 0!==r.shininess&&null!==r.shininess&&f.push("uniform float materialShininess;");r.specular&&f.push("uniform vec3 materialSpecular;");void 0!==r.metallic&&null!==r.metallic&&f.push("uniform float materialMetallic;");void 0!==r.roughness&&null!==r.roughness&&f.push("uniform float materialRoughness;");void 0!==r.specularF0&&null!==r.specularF0&&f.push("uniform float materialSpecularF0;");c&&s._ambientMap&&(f.push("uniform sampler2D ambientMap;"),s._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));c&&s._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),s._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));c&&s._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),s._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));c&&s._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),s._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));o&&c&&s._metallicMap&&(f.push("uniform sampler2D metallicMap;"),s._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));o&&c&&s._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),s._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));o&&c&&s._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),s._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));o&&s._normalMap&&(f.push("uniform sampler2D normalMap;"),s._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));c&&s._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),s._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));c&&s._alphaMap&&(f.push("uniform sampler2D alphaMap;"),s._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));o&&c&&s._specularMap&&(f.push("uniform sampler2D specularMap;"),s._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));o&&c&&s._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),s._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));o&&c&&s._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),s._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));o&&(s._diffuseFresnel||s._specularFresnel||s._alphaFresnel||s._emissiveFresnel||s._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),s._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),s._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),s._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),s._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),s._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),o)for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&(f.push("uniform vec4 lightColor"+e+";"),"point"===t.type&&f.push("uniform vec3 lightAttenuation"+e+";"),"dir"===t.type&&"view"===t.space&&f.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&"view"===t.space?f.push("uniform vec3 lightPos"+e+";"):f.push("in vec4 vViewLightReverseDirAndDist"+e+";"))}if(A)for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("in vec4 vShadowPosFromLight"+e+";"),f.push("uniform sampler2D shadowMap"+e+";"));if(f.push("uniform vec4 colorize;"),f.push("out vec4 outColor;"),f.push("void main(void) {"),l){f.push("if (clippable) {"),f.push(" float dist = 0.0;");for(I=0;I<i.sectionPlanes.length;I++)f.push("if (sectionPlaneActive"+I+") {"),f.push(" dist += clamp(dot(-sectionPlaneDir"+I+".xyz, vWorldPosition.xyz - sectionPlanePos"+I+".xyz), 0.0, 1000.0);"),f.push("}");f.push(" if (dist > 0.0) { discard; }"),f.push("}")}"points"===n.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),r.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");r.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):r.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");n.colors&&f.push("diffuseColor *= vColor.rgb;");r.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");r.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==r.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");n.colors&&f.push("alpha *= vColor.a;");void 0!==r.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==r.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==r.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==r.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._occlusionMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));c&&s._ambientMap&&(s._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Dn[s._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));c&&s._diffuseMap&&(s._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Dn[s._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));c&&s._baseColorMap&&(s._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Dn[s._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));c&&s._emissiveMap&&(s._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Dn[s._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));c&&s._alphaMap&&(s._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));c&&s._occlusionMap&&(s._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(o&&(a.lights.length>0||a.lightMaps.length>0||a.reflectionMaps.length>0)){c&&s._normalMap?(s._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),c&&s._specularMap&&(s._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),c&&s._glossinessMap&&(s._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),c&&s._specularGlossinessMap&&(s._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),c&&s._metallicMap&&(s._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),c&&s._roughnessMap&&(s._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),c&&s._metallicRoughnessMap&&(s._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),s._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),s._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),s._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),s._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),u&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),p&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),h&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),a.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),u&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(p||h)&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&("dir"===t.type&&"view"===t.space?f.push("viewLightDir = -normalize(lightDir"+e+");"):"point"===t.type&&"view"===t.space?f.push("viewLightDir = normalize(lightPos"+e+" - vViewPosition);"):f.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+e+".xyz);"),A&&t.castsShadow?(f.push("shadow = 0.0;"),f.push("fragmentDepth = vShadowPosFromLight"+e+".xyz;"),f.push("fragmentDepth.z -= shadowAcneRemover;"),f.push("for (int x = -3; x <= 3; x++) {"),f.push(" for (int y = -3; y <= 3; y++) {"),f.push(" float texelDepth = unpackDepth(texture(shadowMap"+e+", fragmentDepth.xy + vec2(x, y) * texelSize));"),f.push(" if (fragmentDepth.z < texelDepth) {"),f.push(" shadow += 1.0;"),f.push(" }"),f.push(" }"),f.push("}"),f.push("shadow = shadow / 9.0;"),f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a * shadow);")):f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a );"),f.push("light.direction = viewLightDir;"),u&&f.push("computePhongLighting(light, geometry, material, reflectedLight);"),(p||h)&&f.push("computePBRLighting(light, geometry, material, reflectedLight);"))}u?f.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;"):f.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;")}else f.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);"),f.push("vec3 outgoingLight = emissiveColor + ambientColor;");f.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;"),d&&f.push("fragColor = linearToGamma(fragColor, gammaFactor);");f.push("outColor = fragColor;"),t.logarithmicDepthBufferEnabled&&f.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return f.push("}"),f}(e))},Dn={};function Pn(e){if(!e.receivesShadow)return!1;const t=e.scene._lightsState.lights;if(!t||0===t.length)return!1;for(let e=0,s=t.length;e<s;e++)if(t[e].castsShadow)return!0;return!1}function Rn(e){const t=e._geometry._state.primitiveName;return!(!e._geometry._state.autoVertexNormals&&!e._geometry._state.normalsBuf||"triangles"!==t&&"triangle-strip"!==t&&"triangle-fan"!==t)}Dn[3e3]="linearToLinear",Dn[3001]="sRGBToLinear";const Cn=A.vec3(),_n=new e({}),Bn=function(e,t){this.id=_n.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new bn(t),this._allocate(t)},On={};Bn.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,(t.gammaInput?"gi;":";")+(t.gammaOutput?"go":""),t._lightsState.getHash(),t._sectionPlanesState.getHash(),e._geometry._state.hash,e._material._state.hash,e._state.drawHash].join(";");let n=On[s];if(!n){if(n=new Bn(s,e),n.errors)return console.log(n.errors.join("\n")),null;On[s]=n,f.memory.programs++}return n._useCount++,n},Bn.prototype.put=function(){0==--this._useCount&&(_n.removeItem(this.id),this._program&&this._program.destroy(),delete On[this._hash],f.memory.programs--)},Bn.prototype.webglContextRestored=function(){this._program=null},Bn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=ye.MAX_TEXTURE_UNITS,n=t.scene,i=t._material,a=n.canvas.gl,r=this._program,l=t._state,o=t._material._state,c=t._geometry._state,u=n.camera,h=t.origin,p=l.background;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,p&&a.depthFunc(a.LEQUAL),this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(l.originHash,h):u.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,u.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,h?M(n.dist,n.dir,h,Cn):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(o.id!==this._lastMaterialId){e.textureUnit=this._baseTextureUnit;const t=o.backfaces;e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t);const n=o.frontface;switch(e.frontface!==n&&(n?a.frontFace(a.CCW):a.frontFace(a.CW),e.frontface=n),e.lineWidth!==o.lineWidth&&(a.lineWidth(o.lineWidth),e.lineWidth=o.lineWidth),this._uPointSize&&a.uniform1f(this._uPointSize,o.pointSize),o.type){case"LambertMaterial":this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialColor&&a.uniform4f(this._uMaterialColor,o.color[0],o.color[1],o.color[2],o.alpha),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive);break;case"PhongMaterial":this._uMaterialShininess&&a.uniform1f(this._uMaterialShininess,o.shininess),this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0),i._ambientMap&&i._ambientMap._state.texture&&this._uMaterialAmbientMap&&(r.bindTexture(this._uMaterialAmbientMap,i._ambientMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMaterialAmbientMapMatrix&&a.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,!1,i._ambientMap._state.matrix)),i._diffuseMap&&i._diffuseMap._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,i._diffuseMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,i._diffuseMap._state.matrix)),i._specularMap&&i._specularMap._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,i._specularMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,i._specularMap._state.matrix)),i._emissiveMap&&i._emissiveMap._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,i._emissiveMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,i._emissiveMap._state.matrix)),i._alphaMap&&i._alphaMap._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,i._alphaMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,i._alphaMap._state.matrix)),i._reflectivityMap&&i._reflectivityMap._state.texture&&this._uReflectivityMap&&(r.bindTexture(this._uReflectivityMap,i._reflectivityMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,this._uReflectivityMapMatrix&&a.uniformMatrix4fv(this._uReflectivityMapMatrix,!1,i._reflectivityMap._state.matrix)),i._normalMap&&i._normalMap._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,i._normalMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,i._normalMap._state.matrix)),i._occlusionMap&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,i._occlusionMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,i._occlusionMap._state.matrix)),i._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias&&a.uniform1f(this._uDiffuseFresnelEdgeBias,i._diffuseFresnel.edgeBias),this._uDiffuseFresnelCenterBias&&a.uniform1f(this._uDiffuseFresnelCenterBias,i._diffuseFresnel.centerBias),this._uDiffuseFresnelEdgeColor&&a.uniform3fv(this._uDiffuseFresnelEdgeColor,i._diffuseFresnel.edgeColor),this._uDiffuseFresnelCenterColor&&a.uniform3fv(this._uDiffuseFresnelCenterColor,i._diffuseFresnel.centerColor),this._uDiffuseFresnelPower&&a.uniform1f(this._uDiffuseFresnelPower,i._diffuseFresnel.power)),i._specularFresnel&&(this._uSpecularFresnelEdgeBias&&a.uniform1f(this._uSpecularFresnelEdgeBias,i._specularFresnel.edgeBias),this._uSpecularFresnelCenterBias&&a.uniform1f(this._uSpecularFresnelCenterBias,i._specularFresnel.centerBias),this._uSpecularFresnelEdgeColor&&a.uniform3fv(this._uSpecularFresnelEdgeColor,i._specularFresnel.edgeColor),this._uSpecularFresnelCenterColor&&a.uniform3fv(this._uSpecularFresnelCenterColor,i._specularFresnel.centerColor),this._uSpecularFresnelPower&&a.uniform1f(this._uSpecularFresnelPower,i._specularFresnel.power)),i._alphaFresnel&&(this._uAlphaFresnelEdgeBias&&a.uniform1f(this._uAlphaFresnelEdgeBias,i._alphaFresnel.edgeBias),this._uAlphaFresnelCenterBias&&a.uniform1f(this._uAlphaFresnelCenterBias,i._alphaFresnel.centerBias),this._uAlphaFresnelEdgeColor&&a.uniform3fv(this._uAlphaFresnelEdgeColor,i._alphaFresnel.edgeColor),this._uAlphaFresnelCenterColor&&a.uniform3fv(this._uAlphaFresnelCenterColor,i._alphaFresnel.centerColor),this._uAlphaFresnelPower&&a.uniform1f(this._uAlphaFresnelPower,i._alphaFresnel.power)),i._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias&&a.uniform1f(this._uReflectivityFresnelEdgeBias,i._reflectivityFresnel.edgeBias),this._uReflectivityFresnelCenterBias&&a.uniform1f(this._uReflectivityFresnelCenterBias,i._reflectivityFresnel.centerBias),this._uReflectivityFresnelEdgeColor&&a.uniform3fv(this._uReflectivityFresnelEdgeColor,i._reflectivityFresnel.edgeColor),this._uReflectivityFresnelCenterColor&&a.uniform3fv(this._uReflectivityFresnelCenterColor,i._reflectivityFresnel.centerColor),this._uReflectivityFresnelPower&&a.uniform1f(this._uReflectivityFresnelPower,i._reflectivityFresnel.power)),i._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias&&a.uniform1f(this._uEmissiveFresnelEdgeBias,i._emissiveFresnel.edgeBias),this._uEmissiveFresnelCenterBias&&a.uniform1f(this._uEmissiveFresnelCenterBias,i._emissiveFresnel.centerBias),this._uEmissiveFresnelEdgeColor&&a.uniform3fv(this._uEmissiveFresnelEdgeColor,i._emissiveFresnel.edgeColor),this._uEmissiveFresnelCenterColor&&a.uniform3fv(this._uEmissiveFresnelCenterColor,i._emissiveFresnel.centerColor),this._uEmissiveFresnelPower&&a.uniform1f(this._uEmissiveFresnelPower,i._emissiveFresnel.power));break;case"MetallicMaterial":this._uBaseColor&&a.uniform3fv(this._uBaseColor,o.baseColor),this._uMaterialMetallic&&a.uniform1f(this._uMaterialMetallic,o.metallic),this._uMaterialRoughness&&a.uniform1f(this._uMaterialRoughness,o.roughness),this._uMaterialSpecularF0&&a.uniform1f(this._uMaterialSpecularF0,o.specularF0),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const t=i._baseColorMap;t&&t._state.texture&&this._uBaseColorMap&&(r.bindTexture(this._uBaseColorMap,t._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uBaseColorMapMatrix&&a.uniformMatrix4fv(this._uBaseColorMapMatrix,!1,t._state.matrix));const n=i._metallicMap;n&&n._state.texture&&this._uMetallicMap&&(r.bindTexture(this._uMetallicMap,n._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicMapMatrix&&a.uniformMatrix4fv(this._uMetallicMapMatrix,!1,n._state.matrix));const l=i._roughnessMap;l&&l._state.texture&&this._uRoughnessMap&&(r.bindTexture(this._uRoughnessMap,l._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uRoughnessMapMatrix&&a.uniformMatrix4fv(this._uRoughnessMapMatrix,!1,l._state.matrix));const c=i._metallicRoughnessMap;c&&c._state.texture&&this._uMetallicRoughnessMap&&(r.bindTexture(this._uMetallicRoughnessMap,c._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicRoughnessMapMatrix&&a.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,!1,c._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix));break;case"SpecularMaterial":this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialGlossiness&&a.uniform1f(this._uMaterialGlossiness,o.glossiness),this._uMaterialReflectivity&&a.uniform1f(this._uMaterialReflectivity,o.reflectivity),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const u=i._diffuseMap;u&&u._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,u._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,u._state.matrix));const h=i._specularMap;h&&h._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,h._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,h._state.matrix));const p=i._glossinessMap;p&&p._state.texture&&this._uGlossinessMap&&(r.bindTexture(this._uGlossinessMap,p._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uGlossinessMapMatrix&&a.uniformMatrix4fv(this._uGlossinessMapMatrix,!1,p._state.matrix));const y=i._specularGlossinessMap;var A,d,f,I;y&&y._state.texture&&this._uSpecularGlossinessMap&&(r.bindTexture(this._uSpecularGlossinessMap,y._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularGlossinessMapMatrix&&a.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,!1,y._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&d._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix))}this._lastMaterialId=o.id}if(a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),this._uColorize){const e=l.colorize,t=this._lastColorize;t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]&&t[3]===e[3]||(a.uniform4fv(this._uColorize,e),t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3])}a.uniform3fv(this._uOffset,l.offset),c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(c.normalsBuf),e.bindArray++),this._aUV&&(this._aUV.bindArrayBuffer(c.uvBuf),e.bindArray++),this._aColor&&(this._aColor.bindArrayBuffer(c.colorsBuf),e.bindArray++),this._aFlags&&(this._aFlags.bindArrayBuffer(c.flagsBuf),e.bindArray++),c.indicesBuf&&(c.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=c.id),c.indicesBuf?(a.drawElements(c.primitive,c.indicesBuf.numItems,c.indicesBuf.itemType,0),e.drawElements++):c.positions&&(a.drawArrays(a.TRIANGLES,0,c.positions.numItems),e.drawArrays++),p&&a.depthFunc(a.LESS)},Bn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=e._material,i=t._lightsState,a=t._sectionPlanesState,r=e._material._state;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const l=this._program;this._uPositionsDecodeMatrix=l.getLocation("positionsDecodeMatrix"),this._uUVDecodeMatrix=l.getLocation("uvDecodeMatrix"),this._uModelMatrix=l.getLocation("modelMatrix"),this._uModelNormalMatrix=l.getLocation("modelNormalMatrix"),this._uViewMatrix=l.getLocation("viewMatrix"),this._uViewNormalMatrix=l.getLocation("viewNormalMatrix"),this._uProjMatrix=l.getLocation("projMatrix"),this._uGammaFactor=l.getLocation("gammaFactor"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[],this._uShadowViewMatrix=[],this._uShadowProjMatrix=[],t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=l.getLocation("logDepthBufFC"));const o=i.lights;let c;for(var u=0,h=o.length;u<h;u++){switch(c=o[u],c.type){case"ambient":this._uLightAmbient[u]=l.getLocation("lightAmbient");break;case"dir":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=null,this._uLightDir[u]=l.getLocation("lightDir"+u);break;case"point":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=null,this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u);break;case"spot":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=l.getLocation("lightDir"+u),this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u)}c.castsShadow&&(this._uShadowViewMatrix[u]=l.getLocation("shadowViewMatrix"+u),this._uShadowProjMatrix[u]=l.getLocation("shadowProjMatrix"+u))}i.lightMaps.length>0&&(this._uLightMap="lightMap"),i.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(u=0,h=a.sectionPlanes.length;u<h;u++)this._uSectionPlanes.push({active:l.getLocation("sectionPlaneActive"+u),pos:l.getLocation("sectionPlanePos"+u),dir:l.getLocation("sectionPlaneDir"+u)});switch(this._uPointSize=l.getLocation("pointSize"),r.type){case"LambertMaterial":this._uMaterialColor=l.getLocation("materialColor"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff");break;case"PhongMaterial":this._uMaterialAmbient=l.getLocation("materialAmbient"),this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),this._uMaterialShininess=l.getLocation("materialShininess"),n._ambientMap&&(this._uMaterialAmbientMap="ambientMap",this._uMaterialAmbientMapMatrix=l.getLocation("ambientMapMatrix")),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._reflectivityMap&&(this._uReflectivityMap="reflectivityMap",this._uReflectivityMapMatrix=l.getLocation("reflectivityMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias=l.getLocation("diffuseFresnelEdgeBias"),this._uDiffuseFresnelCenterBias=l.getLocation("diffuseFresnelCenterBias"),this._uDiffuseFresnelEdgeColor=l.getLocation("diffuseFresnelEdgeColor"),this._uDiffuseFresnelCenterColor=l.getLocation("diffuseFresnelCenterColor"),this._uDiffuseFresnelPower=l.getLocation("diffuseFresnelPower")),n._specularFresnel&&(this._uSpecularFresnelEdgeBias=l.getLocation("specularFresnelEdgeBias"),this._uSpecularFresnelCenterBias=l.getLocation("specularFresnelCenterBias"),this._uSpecularFresnelEdgeColor=l.getLocation("specularFresnelEdgeColor"),this._uSpecularFresnelCenterColor=l.getLocation("specularFresnelCenterColor"),this._uSpecularFresnelPower=l.getLocation("specularFresnelPower")),n._alphaFresnel&&(this._uAlphaFresnelEdgeBias=l.getLocation("alphaFresnelEdgeBias"),this._uAlphaFresnelCenterBias=l.getLocation("alphaFresnelCenterBias"),this._uAlphaFresnelEdgeColor=l.getLocation("alphaFresnelEdgeColor"),this._uAlphaFresnelCenterColor=l.getLocation("alphaFresnelCenterColor"),this._uAlphaFresnelPower=l.getLocation("alphaFresnelPower")),n._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias=l.getLocation("reflectivityFresnelEdgeBias"),this._uReflectivityFresnelCenterBias=l.getLocation("reflectivityFresnelCenterBias"),this._uReflectivityFresnelEdgeColor=l.getLocation("reflectivityFresnelEdgeColor"),this._uReflectivityFresnelCenterColor=l.getLocation("reflectivityFresnelCenterColor"),this._uReflectivityFresnelPower=l.getLocation("reflectivityFresnelPower")),n._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias=l.getLocation("emissiveFresnelEdgeBias"),this._uEmissiveFresnelCenterBias=l.getLocation("emissiveFresnelCenterBias"),this._uEmissiveFresnelEdgeColor=l.getLocation("emissiveFresnelEdgeColor"),this._uEmissiveFresnelCenterColor=l.getLocation("emissiveFresnelCenterColor"),this._uEmissiveFresnelPower=l.getLocation("emissiveFresnelPower"));break;case"MetallicMaterial":this._uBaseColor=l.getLocation("materialBaseColor"),this._uMaterialMetallic=l.getLocation("materialMetallic"),this._uMaterialRoughness=l.getLocation("materialRoughness"),this._uMaterialSpecularF0=l.getLocation("materialSpecularF0"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._baseColorMap&&(this._uBaseColorMap="baseColorMap",this._uBaseColorMapMatrix=l.getLocation("baseColorMapMatrix")),n._metallicMap&&(this._uMetallicMap="metallicMap",this._uMetallicMapMatrix=l.getLocation("metallicMapMatrix")),n._roughnessMap&&(this._uRoughnessMap="roughnessMap",this._uRoughnessMapMatrix=l.getLocation("roughnessMapMatrix")),n._metallicRoughnessMap&&(this._uMetallicRoughnessMap="metallicRoughnessMap",this._uMetallicRoughnessMapMatrix=l.getLocation("metallicRoughnessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"));break;case"SpecularMaterial":this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialGlossiness=l.getLocation("materialGlossiness"),this._uMaterialReflectivity=l.getLocation("reflectivityFresnel"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._glossinessMap&&(this._uGlossinessMap="glossinessMap",this._uGlossinessMapMatrix=l.getLocation("glossinessMapMatrix")),n._specularGlossinessMap&&(this._uSpecularGlossinessMap="materialSpecularGlossinessMap",this._uSpecularGlossinessMapMatrix=l.getLocation("materialSpecularGlossinessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"))}this._aPosition=l.getAttribute("position"),this._aNormal=l.getAttribute("normal"),this._aUV=l.getAttribute("uv"),this._aColor=l.getAttribute("color"),this._aFlags=l.getAttribute("flags"),this._uClippable=l.getLocation("clippable"),this._uColorize=l.getLocation("colorize"),this._uOffset=l.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize=new Float32Array(4),this._baseTextureUnit=0},Bn.prototype._bindProgram=function(e){const t=ye.MAX_TEXTURE_UNITS,s=this._scene,n=s.canvas.gl,i=s._lightsState,a=s.camera.project;let r;const l=this._program;if(l.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize[0]=-1,this._lastColorize[1]=-1,this._lastColorize[2]=-1,this._lastColorize[3]=-1,n.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}for(var o=0,c=i.lights.length;o<c;o++)if(r=i.lights[o],this._uLightAmbient[o])n.uniform4f(this._uLightAmbient[o],r.color[0],r.color[1],r.color[2],r.intensity);else if(this._uLightColor[o]&&n.uniform4f(this._uLightColor[o],r.color[0],r.color[1],r.color[2],r.intensity),this._uLightPos[o]&&(n.uniform3fv(this._uLightPos[o],r.pos),this._uLightAttenuation[o]&&n.uniform1f(this._uLightAttenuation[o],r.attenuation)),this._uLightDir[o]&&n.uniform3fv(this._uLightDir[o],r.dir),r.castsShadow){this._uShadowViewMatrix[o]&&n.uniformMatrix4fv(this._uShadowViewMatrix[o],!1,r.getShadowViewMatrix()),this._uShadowProjMatrix[o]&&n.uniformMatrix4fv(this._uShadowProjMatrix[o],!1,r.getShadowProjMatrix());const s=r.getShadowRenderBuf();s&&(l.bindTexture("shadowMap"+o,s.getTexture(),e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++)}i.lightMaps.length>0&&i.lightMaps[0].texture&&this._uLightMap&&(l.bindTexture(this._uLightMap,i.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),i.reflectionMaps.length>0&&i.reflectionMaps[0].texture&&this._uReflectionMap&&(l.bindTexture(this._uReflectionMap,i.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor),this._baseTextureUnit=e.textureUnit};class Sn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._lightsState,n=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),i=t._sectionPlanesState.sectionPlanes.length>0,a=!!e._geometry._state.compressGeometry,r=e._state.billboard,l=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// EmphasisFillShaderSource vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 colorize;"),o.push("uniform vec3 offset;"),a&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");if(o.push("uniform vec4 lightAmbient;"),o.push("uniform vec4 fillColor;"),n){o.push("in vec3 normal;"),o.push("uniform mat4 modelNormalMatrix;"),o.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(o.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&o.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&o.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&o.push("uniform vec3 lightPos"+e+";"))}a&&(o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"))}o.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===r&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),a&&o.push("localPosition = positionsDecodeMatrix * localPosition;");n&&(a?o.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):o.push("vec4 localNormal = vec4(normal, 0.0); "),o.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),o.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),l&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),n&&(o.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),o.push("billboard(modelNormalMatrix2);"),o.push("billboard(viewNormalMatrix2);"),o.push("billboard(modelViewNormalMatrix);")),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n&&o.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),n)for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?o.push("viewLightDir = normalize(lightDir"+e+");"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else{if("point"!==t.type)continue;"view"===t.space?o.push("viewLightDir = normalize(lightPos"+e+" - viewPosition.xyz);"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);")}o.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),o.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}o.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);"),i&&o.push("vWorldPosition = worldPosition;");"points"===e._geometry._state.primitiveName&&o.push("gl_PointSize = pointSize;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Lambertian drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}"points"===e._geometry._state.primitiveName&&(a.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push("float r = dot(cxy, cxy);"),a.push("if (r > 1.0) {"),a.push(" discard;"),a.push("}"));t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const Nn=new e({}),Ln=A.vec3(),xn=function(e,t){this.id=Nn.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Sn(t),this._allocate(t)},Mn={};xn.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=Mn[t];return s||(s=new xn(t,e),Mn[t]=s,f.memory.programs++),s._useCount++,s},xn.prototype.put=function(){0==--this._useCount&&(Nn.removeItem(this.id),this._program&&this._program.destroy(),delete Mn[this._hash],f.memory.programs--)},xn.prototype.webglContextRestored=function(){this._program=null},xn.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl,r=0===s?t._xrayMaterial._state:1===s?t._highlightMaterial._state:t._selectedMaterial._state,l=t._state,o=t._geometry._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):i.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,c?M(n.dist,n.dir,c,Ln):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(r.id!==this._lastMaterialId){const t=r.fillColor,s=r.backfaces;e.backfaces!==s&&(s?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=s),a.uniform4f(this._uFillColor,t[0],t[1],t[2],r.fillAlpha),this._lastMaterialId=r.id}a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),o.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,o.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(o.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(o.normalsBuf),e.bindArray++),o.indicesBuf?(o.indicesBuf.bind(),e.bindArray++):o.positionsBuf,this._lastGeometryId=o.id),o.indicesBuf?(a.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positionsBuf&&(a.drawArrays(a.TRIANGLES,0,o.positionsBuf.numItems),e.drawArrays++)},xn.prototype._allocate=function(e){const t=e.scene,s=t._lightsState,n=t._sectionPlanesState,i=t.canvas.gl;if(this._program=new Pe(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const a=this._program;this._uPositionsDecodeMatrix=a.getLocation("positionsDecodeMatrix"),this._uModelMatrix=a.getLocation("modelMatrix"),this._uModelNormalMatrix=a.getLocation("modelNormalMatrix"),this._uViewMatrix=a.getLocation("viewMatrix"),this._uViewNormalMatrix=a.getLocation("viewNormalMatrix"),this._uProjMatrix=a.getLocation("projMatrix"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(let e=0,t=s.lights.length;e<t;e++){switch(s.lights[e].type){case"ambient":this._uLightAmbient[e]=a.getLocation("lightAmbient");break;case"dir":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=a.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=a.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=a.getLocation("lightAttenuation"+e)}}this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:a.getLocation("sectionPlaneActive"+e),pos:a.getLocation("sectionPlanePos"+e),dir:a.getLocation("sectionPlaneDir"+e)});this._uFillColor=a.getLocation("fillColor"),this._aPosition=a.getAttribute("position"),this._aNormal=a.getAttribute("normal"),this._uClippable=a.getLocation("clippable"),this._uGammaFactor=a.getLocation("gammaFactor"),this._uOffset=a.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=a.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},xn.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t._lightsState,i=t.camera,a=i.project;if(this._program.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastIndicesBufId=null,s.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.normalMatrix),s.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];this._uLightAmbient[e]?s.uniform4f(this._uLightAmbient[e],t.color[0],t.color[1],t.color[2],t.intensity):(this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir))}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor)};class Fn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Edges drawing vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec4 edgeColor;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));s&&r.push("out vec4 vWorldPosition;");r.push("out vec4 vColor;"),("spherical"===i||"cylindrical"===i)&&(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.push("vColor = edgeColor;"),s&&r.push("vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Edges drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const Hn=new e({}),Un=A.vec3(),Gn=function(e,t){this.id=Hn.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Fn(t),this._allocate(t)},jn={};Gn.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=jn[t];return s||(s=new Gn(t,e),jn[t]=s,f.memory.programs++),s._useCount++,s},Gn.prototype.put=function(){0==--this._useCount&&(Hn.removeItem(this.id),this._program&&this._program.destroy(),delete jn[this._hash],f.memory.programs--)},Gn.prototype.webglContextRestored=function(){this._program=null},Gn.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl;let r;const l=t._state,o=t._geometry,c=o._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(l.originHash,u):i.viewMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,u?M(n.dist,n.dir,u,Un):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}switch(s){case 0:r=t._xrayMaterial._state;break;case 1:r=t._highlightMaterial._state;break;case 2:r=t._selectedMaterial._state;break;default:r=t._edgeMaterial._state}if(r.id!==this._lastMaterialId){const t=r.backfaces;if(e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t),e.lineWidth!==r.edgeWidth&&(a.lineWidth(r.edgeWidth),e.lineWidth=r.edgeWidth),this._uEdgeColor){const e=r.edgeColor,t=r.edgeAlpha;a.uniform4f(this._uEdgeColor,e[0],e[1],e[2],t)}this._lastMaterialId=r.id}let h;a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),c.primitive===a.TRIANGLES?h=o._getEdgeIndices():c.primitive===a.LINES&&(h=c.indicesBuf),h&&(c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf,c.compressGeometry?a.UNSIGNED_SHORT:a.FLOAT),e.bindArray++),h.bind(),e.bindArray++,this._lastGeometryId=c.id),a.drawElements(a.LINES,h.numItems,h.itemType,0),e.drawElements++)},Gn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uPositionsDecodeMatrix=i.getLocation("positionsDecodeMatrix"),this._uModelMatrix=i.getLocation("modelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:i.getLocation("sectionPlaneActive"+e),pos:i.getLocation("sectionPlanePos"+e),dir:i.getLocation("sectionPlaneDir"+e)});this._uEdgeColor=i.getLocation("edgeColor"),this._aPosition=i.getAttribute("position"),this._uClippable=i.getLocation("clippable"),this._uGammaFactor=i.getLocation("gammaFactor"),this._uOffset=i.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=i.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Gn.prototype._bindProgram=function(e){const t=this._program,s=this._scene,n=s.canvas.gl,i=s.camera.project;if(t.bind(),e.useProgram++,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor)};class Vn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh picking vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("out vec4 vViewPosition;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==i&&"cylindrical"!==i||(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"));r.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(i.push("uniform vec4 pickColor;"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = pickColor; "),i.push("}"),i}(e)}}const kn=A.vec3(),Qn=function(e,t){this._hash=e,this._shaderSource=new Vn(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Wn={};Qn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Wn[t];if(!s){if(s=new Qn(t,e),s.errors)return console.log(s.errors.join("\n")),null;Wn[t]=s,f.memory.programs++}return s._useCount++,s},Qn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Wn[this._hash],f.memory.programs--)},Qn.prototype.webglContextRestored=function(){this._program=null},Qn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(i.originHash,l):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?M(s.dist,s.dir,l,kn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}if(a.id!==this._lastMaterialId){const t=a.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=a.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=a.id}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id);var o=t._state.pickID;const c=o>>24&255,u=o>>16&255,h=o>>8&255,p=255&o;n.uniform4f(this._uPickColor,p/255,h/255,u/255,c/255),n.uniform2fv(this._uPickClipPos,e.pickClipPos),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Qn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uPickColor=n.getLocation("pickColor"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastGeometryId=null},Qn.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),e.useProgram++,t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastGeometryId=null};class zn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=[];i.push("#version 300 es"),i.push("// Surface picking vertex shader"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform vec3 offset;"),s&&(i.push("uniform bool clippable;"),i.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"));i.push("uniform vec2 pickClipPos;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy -= pickClipPos;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("out vec4 vColor;"),n&&i.push("uniform mat4 positionsDecodeMatrix;");i.push("void main(void) {"),i.push("vec4 localPosition = vec4(position, 1.0); "),n&&i.push("localPosition = positionsDecodeMatrix * localPosition;");i.push(" vec4 worldPosition = modelMatrix * localPosition; "),i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),s&&i.push(" vWorldPosition = worldPosition;");i.push(" vColor = color;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Surface picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = vColor;"),i.push("}"),i}(e)}}const Kn=A.vec3(),Yn=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new zn(t),this._allocate(t)},Xn={};Yn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=Xn[t];if(!s){if(s=new Yn(t,e),s.errors)return console.log(s.errors.join("\n")),null;Xn[t]=s,f.memory.programs++}return s._useCount++,s},Yn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Xn[this._hash],f.memory.programs--)},Yn.prototype.webglContextRestored=function(){this._program=null},Yn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry,l=t._geometry._state,o=t.origin,c=a.backfaces,u=a.frontface,h=s.camera.project,p=r._getPickTrianglePositions(),A=r._getPickTriangleColors();if(this._program.bind(),e.useProgram++,s.logarithmicDepthBufferEnabled){const e=2/(Math.log(h.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}if(n.uniformMatrix4fv(this._uViewMatrix,!1,o?e.getRTCPickViewMatrix(i.originHash,o):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,o?M(s.dist,s.dir,o,Kn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),s.logarithmicDepthBufferEnabled&&n.uniform1f(this._uZFar,s.camera.project.far),e.backfaces!==c&&(c?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=c),e.frontface!==u&&(u?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=u),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),this._uPositionsDecodeMatrix?(n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,l.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(p,l.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT)):this._aPosition.bindArrayBuffer(p),n.uniform2fv(this._uPickClipPos,e.pickClipPos),A.bind(),n.enableVertexAttribArray(this._aColor.location),n.vertexAttribPointer(this._aColor.location,A.itemSize,A.itemType,!0,0,0),n.drawArrays(l.primitive,0,p.numItems/3)},Yn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._aColor=n.getAttribute("color"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC"))};class qn{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push("}"),i}(e)}}const Jn=A.vec3(),Zn=function(e,t){this._hash=e,this._shaderSource=new qn(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},$n={};Zn.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let s=$n[t];if(!s){if(s=new Zn(t,e),s.errors)return console.log(s.errors.join("\n")),null;$n[t]=s,f.memory.programs++}return s._useCount++,s},Zn.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete $n[this._hash],f.memory.programs--)},Zn.prototype.webglContextRestored=function(){this._program=null},Zn.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._material._state,a=t._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),i.id!==this._lastMaterialId){const t=i.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=i.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=i.id}const o=s.camera;if(n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCViewMatrix(a.originHash,l):o.viewMatrix),a.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?M(s.dist,s.dir,l,Jn):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,o._project._state.matrix),n.uniformMatrix4fv(this._uModelMatrix,n.FALSE,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Zn.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Zn.prototype._bindProgram=function(e){const t=this._scene,s=t.camera.project,n=t.canvas.gl;if(this._program.bind(),e.useProgram++,n.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null};class ei{constructor(e){this.vertex=function(e){const t=e.scene._sectionPlanesState.sectionPlanes.length>0,s=!!e._geometry._state.compressGeometry,n=[];n.push("// Mesh shadow vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 shadowViewMatrix;"),n.push("uniform mat4 shadowProjMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t&&n.push("out vec4 vWorldPosition;");n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("worldPosition = modelMatrix * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&n.push("vWorldPosition = worldPosition;");return n.push(" gl_Position = shadowProjMatrix * viewPosition;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("// Mesh shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("vec4 encodeFloat( const in float depth ) {"),i.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),i.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),i.push(" vec4 comp = fract(depth * bitShift);"),i.push(" comp -= comp.xxyz * bitMask;"),i.push(" return comp;"),i.push("}"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}return i.push("outColor = encodeFloat(gl_FragCoord.z);"),i.push("}"),i}(e)}}const ti=function(e,t){this._hash=e,this._shaderSource=new ei(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},si={};ti.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let n=si[s];if(!n){if(n=new ti(s,e),n.errors)return console.log(n.errors.join("\n")),null;si[s]=n,f.memory.programs++}return n._useCount++,n},ti.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete si[this._hash],f.memory.programs--)},ti.prototype.webglContextRestored=function(){this._program=null},ti.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene.canvas.gl,n=t._material._state,i=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.id!==this._lastMaterialId){const t=n.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=n.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),e.lineWidth!==n.lineWidth&&(s.lineWidth(n.lineWidth),e.lineWidth=n.lineWidth),this._uPointSize&&s.uniform1i(this._uPointSize,n.pointSize),this._lastMaterialId=n.id}if(s.uniformMatrix4fv(this._uModelMatrix,s.FALSE,t.worldMatrix),i.combineGeometry){const n=t.vertexBufs;n.id!==this._lastVertexBufsId&&(n.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(n.positionsBuf,n.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),this._lastVertexBufsId=n.id)}this._uClippable&&s.uniform1i(this._uClippable,t._state.clippable),s.uniform3fv(this._uOffset,t._state.offset),i.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&s.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,i.positionsDecodeMatrix),i.combineGeometry?i.indicesBufCombined&&(i.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(i.positionsBuf,i.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),i.indicesBuf&&(i.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=i.id),i.combineGeometry?i.indicesBufCombined&&(s.drawElements(i.primitive,i.indicesBufCombined.numItems,i.indicesBufCombined.itemType,0),e.drawElements++):i.indicesBuf?(s.drawElements(i.primitive,i.indicesBuf.numItems,i.indicesBuf.itemType,0),e.drawElements++):i.positions&&(s.drawArrays(s.TRIANGLES,0,i.positions.numItems),e.drawArrays++)},ti.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Pe(s,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ti.prototype._bindProgram=function(e){this._program||this._allocate(mesh);const t=this._scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program.bind(),e.useProgram++,s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.sectionPlanes.length>0){let e,t,i,a,r;for(let l=0,o=this._uSectionPlanes.length;l<o;l++)e=this._uSectionPlanes[l],t=e.active,i=n.sectionPlanes[l],t&&s.uniform1i(t,i.active),a=e.pos,a&&s.uniform3fv(e.pos,i.pos),r=e.dir,r&&s.uniform3fv(e.dir,i.dir)}};class ni{constructor(){this.visibleLayers=[],this.sectionPlanesActivePerLayer=[],this.reset()}reset(){this.culled=!1,this.sectioned=!1,this.numLayers=0,this.numVisibleLayers=0,this.colorOpaque=!1,this.colorTransparent=!1,this.edgesOpaque=!1,this.edgesTransparent=!1,this.xrayedSilhouetteOpaque=!1,this.xrayedEdgesOpaque=!1,this.xrayedSilhouetteTransparent=!1,this.xrayedEdgesTransparent=!1,this.highlightedSilhouetteOpaque=!1,this.highlightedEdgesOpaque=!1,this.highlightedSilhouetteTransparent=!1,this.highlightedEdgesTransparent=!1,this.selectedSilhouetteOpaque=!1,this.selectedEdgesOpaque=!1,this.selectedSilhouetteTransparent=!1,this.selectedEdgesTransparent=!1}}const ii=A.OBB3(),ai=A.vec4(),ri=A.vec4(),li=A.vec4(),oi=A.vec3([1,0,0]),ci=A.vec3([0,1,0]),ui=A.vec3([0,0,1]),hi=A.vec3(3),pi=A.vec3(3),Ai=A.identityMat4();class di extends B{constructor(e,t={}){super(e,t),this.originalSystemId=t.originalSystemId||this.id,this.renderFlags=new ni,this._state=new Ke({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==t.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!t.stationary,background:!!t.background,billboard:this._checkBillboard(t.billboard),layer:null,colorize:null,pickID:this.scene._renderer.getPickID(this),drawHash:"",pickHash:"",offset:A.vec3(),origin:null,originHash:null}),this._drawRenderer=null,this._shadowRenderer=null,this._emphasisFillRenderer=null,this._emphasisEdgesRenderer=null,this._pickMeshRenderer=null,this._pickTriangleRenderer=null,this._occlusionRenderer=null,this._geometry=t.geometry?this._checkComponent2(["ReadableGeometry","VBOGeometry"],t.geometry):this.scene.geometry,this._material=t.material?this._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],t.material):this.scene.material,this._xrayMaterial=t.xrayMaterial?this._checkComponent("EmphasisMaterial",t.xrayMaterial):this.scene.xrayMaterial,this._highlightMaterial=t.highlightMaterial?this._checkComponent("EmphasisMaterial",t.highlightMaterial):this.scene.highlightMaterial,this._selectedMaterial=t.selectedMaterial?this._checkComponent("EmphasisMaterial",t.selectedMaterial):this.scene.selectedMaterial,this._edgeMaterial=t.edgeMaterial?this._checkComponent("EdgeMaterial",t.edgeMaterial):this.scene.edgeMaterial,this._parentNode=null,this._aabb=null,this._aabbDirty=!0,this._numTriangles=this._geometry?this._geometry.numTriangles:0,this.scene._aabbDirty=!0,this._scale=A.vec3(),this._quaternion=A.identityQuaternion(),this._rotation=A.vec3(),this._position=A.vec3(),this._worldMatrix=A.identityMat4(),this._worldNormalMatrix=A.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0;const s=t.origin||t.rtcCenter;if(s&&(this._state.origin=A.vec3(s),this._state.originHash=s.join()),t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.layer=t.layer,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'"),this._parentNode=e}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this),this._parentNode=t.parent);this.compile()}get type(){return"Mesh"}get isMesh(){return!0}get parent(){return this._parentNode}get geometry(){return this._geometry}get material(){return this._material}get position(){return this._position}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set rotation(e){this._rotation.set(e||[0,0,0]),A.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),A.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=A.identityMat4()),A.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix}set matrix(e){this.__localMatrix||(this.__localMatrix=A.identityMat4()),this.__localMatrix.set(e||Ai),A.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}get origin(){return this._state.origin}set origin(e){e?(this._state.origin||(this._state.origin=A.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}get rtcCenter(){return this.origin}set rtcCenter(e){this.origin=e}get numTriangles(){return this._numTriangles}get visible(){return this._state.visible}set visible(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}get xrayed(){return this._state.xrayed}set xrayed(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}get highlighted(){return this._state.highlighted}set highlighted(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}get selected(){return this._state.selected}set selected(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}get edges(){return this._state.edges}set edges(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}get culled(){return this._state.culled}set culled(e){this._state.culled=!!e,this.glRedraw()}get clippable(){return this._state.clippable}set clippable(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}get collidable(){return this._state.collidable}set collidable(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}get pickable(){return this._state.pickable}set pickable(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}get castsShadow(){return this._state.castsShadow}set castsShadow(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}get receivesShadow(){return this._state.receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}get saoEnabled(){return!1}get colorize(){return this._state.colorize}set colorize(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);const s=!!e;this.scene._objectColorizeUpdated(this,s),this.glRedraw()}get opacity(){return this._state.colorize[3]}set opacity(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1);const s=null!=e;t[3]=s?e:1,this.scene._objectOpacityUpdated(this,s),this.glRedraw()}get transparent(){return 2===this._material.alphaMode||this._state.colorize[3]<1}get layer(){return this._state.layer}set layer(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}get stationary(){return this._state.stationary}get billboard(){return this._state.billboard}get offset(){return this._state.offset}set offset(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}get isDrawable(){return!0}get isStateSortable(){return!0}get xrayMaterial(){return this._xrayMaterial}get highlightMaterial(){return this._highlightMaterial}get selectedMaterial(){return this._selectedMaterial}get edgeMaterial(){return this._edgeMaterial}_checkBillboard(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}compile(){const e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=Bn.get(this),this._emphasisFillRenderer=xn.get(this),this._emphasisEdgesRenderer=Gn.get(this));const t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=Qn.get(this)),this._state.occluder){const e=this._makeOcclusionHash();this._state.occlusionHash!==e&&(this._state.occlusionHash=e,this._putOcclusionRenderer(),this._occlusionRenderer=Zn.get(this))}}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)A.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_buildWorldNormalMatrix(){this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldNormalMatrix||(this._worldNormalMatrix=A.mat4()),A.transposeMat4(this._worldMatrix,this._worldNormalMatrix),A.inverseMat4(this._worldNormalMatrix),this._worldNormalMatrixDirty=!1}_setAABBDirty(){if(this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){this.scene._aabbDirty=!0,this._aabb||(this._aabb=A.AABB3()),this._buildAABB(this.worldMatrix,this._aabb),this._aabbDirty=!1}_webglContextRestored(){this._drawRenderer&&this._drawRenderer.webglContextRestored(),this._shadowRenderer&&this._shadowRenderer.webglContextRestored(),this._emphasisFillRenderer&&this._emphasisFillRenderer.webglContextRestored(),this._emphasisEdgesRenderer&&this._emphasisEdgesRenderer.webglContextRestored(),this._pickMeshRenderer&&this._pickMeshRenderer.webglContextRestored(),this._pickTriangleRenderer&&this._pickMeshRenderer.webglContextRestored(),this._occlusionRenderer&&this._occlusionRenderer.webglContextRestored()}_makeDrawHash(){const e=this.scene,t=[e.canvas.canvas.id,(e.gammaInput?"gi;":";")+(e.gammaOutput?"go":""),e._lightsState.getHash(),e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),s.receivesShadow&&t.push("/rs"),t.push(";"),t.join("")}_makePickHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_makeOcclusionHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_buildAABB(e,t){A.transformOBB3(e,this._geometry.obb,ii),A.OBB3ToAABB3(ii,t);const s=this._state.offset;if(t[0]+=s[0],t[1]+=s[1],t[2]+=s[2],t[3]+=s[0],t[4]+=s[1],t[5]+=s[2],this._state.origin){const e=this._state.origin;t[0]+=e[0],t[1]+=e[1],t[2]+=e[2],t[3]+=e[0],t[4]+=e[1],t[5]+=e[2]}}rotate(e,t){return ai[0]=e[0],ai[1]=e[1],ai[2]=e[2],ai[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(ai,ri),A.mulQuaternions(this.quaternion,ri,li),this.quaternion=li,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return ai[0]=e[0],ai[1]=e[1],ai[2]=e[2],ai[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(ai,ri),A.mulQuaternions(ri,this.quaternion,ri),this}rotateX(e){return this.rotate(oi,e)}rotateY(e){return this.rotate(ci,e)}rotateZ(e){return this.rotate(ui,e)}translate(e,t){return A.vec3ApplyQuaternion(this.quaternion,e,hi),A.mulVec3Scalar(hi,t,pi),A.addVec3(this.position,pi,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(oi,e)}translateY(e){return this.translate(ci,e)}translateZ(e){return this.translate(ui,e)}_putDrawRenderers(){this._drawRenderer&&(this._drawRenderer.put(),this._drawRenderer=null),this._shadowRenderer&&(this._shadowRenderer.put(),this._shadowRenderer=null),this._emphasisFillRenderer&&(this._emphasisFillRenderer.put(),this._emphasisFillRenderer=null),this._emphasisEdgesRenderer&&(this._emphasisEdgesRenderer.put(),this._emphasisEdgesRenderer=null)}_putPickRenderers(){this._pickMeshRenderer&&(this._pickMeshRenderer.put(),this._pickMeshRenderer=null),this._pickTriangleRenderer&&(this._pickTriangleRenderer.put(),this._pickTriangleRenderer=null)}_putOcclusionRenderer(){this._occlusionRenderer&&(this._occlusionRenderer.put(),this._occlusionRenderer=null)}stateSortCompare(e,t){return e._state.layer-t._state.layer||e._drawRenderer.id-t._drawRenderer.id||e._material._state.id-t._material._state.id||e._geometry._state.id-t._geometry._state.id}rebuildRenderFlags(){this.renderFlags.reset(),this._getActiveSectionPlanes()?(this.renderFlags.numLayers=1,this.renderFlags.numVisibleLayers=1,this.renderFlags.visibleLayers[0]=0,this._updateRenderFlags()):this.renderFlags.culled=!0}_updateRenderFlags(){const e=this.renderFlags,t=this._state;if(t.xrayed){const t=this._xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}else{if(this._material._state.alpha<1||t.colorize[3]<1?e.colorTransparent=!0:e.colorOpaque=!0,t.edges){this._edgeMaterial._state.alpha<1?e.edgesTransparent=!0:e.edgesOpaque=!0}if(t.selected){const t=this._selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}else if(t.highlighted){const t=this._highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}}_getActiveSectionPlanes(){if(this._state.clippable){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let s=0;s<t;s++){const t=e[s],n=this.renderFlags;if(t.active)if(this._state.origin){const e=A.planeAABB3Intersect(t.dir,t.dist,this.aabb);if(-1===e)return!1;const i=0===e;n.sectionPlanesActivePerLayer[s]=i}else n.sectionPlanesActivePerLayer[s]=!0;else n.sectionPlanesActivePerLayer[s]=!1}}return!0}drawColorOpaque(e){(this._drawRenderer||(this._drawRenderer=Bn.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawColorTransparent(e){(this._drawRenderer||(this._drawRenderer=Bn.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawSilhouetteXRayed(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,0)}drawSilhouetteHighlighted(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,1)}drawSilhouetteSelected(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=xn.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,2)}drawEdgesColorOpaque(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesColorTransparent(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesXRayed(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,0)}drawEdgesHighlighted(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,1)}drawEdgesSelected(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=Gn.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,2)}drawOcclusion(e){(this._state.occluder&&this._occlusionRenderer||(this._occlusionRenderer=Zn.get(this)))&&this._occlusionRenderer.drawMesh(e,this)}drawShadow(e){(this._shadowRenderer||(this._shadowRenderer=ti.get(this)))&&this._shadowRenderer.drawMesh(e,this)}drawPickMesh(e){(this._pickMeshRenderer||(this._pickMeshRenderer=Qn.get(this)))&&this._pickMeshRenderer.drawMesh(e,this)}canPickTriangle(){return this._geometry.isReadableGeometry}drawPickTriangles(e){(this._pickTriangleRenderer||(this._pickTriangleRenderer=Yn.get(this)))&&this._pickTriangleRenderer.drawMesh(e,this)}pickTriangleSurface(e,t,s){fi(this,e,t,s)}drawPickVertices(e){}delegatePickedEntity(){return this}destroy(){super.destroy(),this._putDrawRenderers(),this._putPickRenderers(),this._putOcclusionRenderer(),this.scene._renderer.putPickID(this._state.pickID),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const fi=function(){const e=A.vec3(),t=A.vec3(),s=A.vec3(),n=A.vec3(),i=A.vec3(),a=A.vec3(),r=A.vec4(),l=A.vec3(),o=A.vec3(),c=A.vec3(),u=A.vec3(),h=A.vec3(),p=A.vec3(),d=A.vec3(),f=A.vec3(),I=A.vec3(),y=A.vec4(),m=A.vec4(),v=A.vec4(),w=A.vec3(),g=A.vec3(),E=A.vec3(),T=A.vec3(),b=A.vec3(),D=A.vec3(),P=A.vec3(),R=A.vec3(),C=A.vec3(),_=A.vec3(),B=A.vec3();return function(O,N,L,x){var M=x.primIndex;if(null!=M&&M>-1){const G=O.geometry._state,j=O.scene,V=j.camera,k=j.canvas;if("triangles"===G.primitiveName){x.primitive="triangle";const j=M,Q=G.indices,W=G.positions;let z,K,Y;if(Q){var F=Q[j+0],H=Q[j+1],U=Q[j+2];a[0]=F,a[1]=H,a[2]=U,x.indices=a,z=3*F,K=3*H,Y=3*U}else z=3*j,K=z+3,Y=K+3;if(s[0]=W[z+0],s[1]=W[z+1],s[2]=W[z+2],n[0]=W[K+0],n[1]=W[K+1],n[2]=W[K+2],i[0]=W[Y+0],i[1]=W[Y+1],i[2]=W[Y+2],G.compressGeometry){const e=G.positionsDecodeMatrix;e&&(Pt.decompressPosition(s,e,s),Pt.decompressPosition(n,e,n),Pt.decompressPosition(i,e,i))}x.canvasPos?A.canvasPosToLocalRay(k.canvas,O.origin?S(N,O.origin):N,L,O.worldMatrix,x.canvasPos,e,t):x.origin&&x.direction&&A.worldRayToLocalRay(O.worldMatrix,x.origin,x.direction,e,t),A.normalizeVec3(t),A.rayPlaneIntersect(e,t,s,n,i,r),x.localPos=r,x.position=r,y[0]=r[0],y[1]=r[1],y[2]=r[2],y[3]=1,A.transformVec4(O.worldMatrix,y,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],x.canvasPos&&O.origin&&(l[0]+=O.origin[0],l[1]+=O.origin[1],l[2]+=O.origin[2]),x.worldPos=l,A.transformVec4(V.matrix,m,v),o[0]=v[0],o[1]=v[1],o[2]=v[2],x.viewPos=o,A.cartesianToBarycentric(r,s,n,i,c),x.bary=c;const X=G.normals;if(X){if(G.compressGeometry){const e=3*F,t=3*H,s=3*U;Pt.decompressNormal(X.subarray(e,e+2),u),Pt.decompressNormal(X.subarray(t,t+2),h),Pt.decompressNormal(X.subarray(s,s+2),p)}else u[0]=X[z],u[1]=X[z+1],u[2]=X[z+2],h[0]=X[K],h[1]=X[K+1],h[2]=X[K+2],p[0]=X[Y],p[1]=X[Y+1],p[2]=X[Y+2];const e=A.addVec3(A.addVec3(A.mulVec3Scalar(u,c[0],w),A.mulVec3Scalar(h,c[1],g),E),A.mulVec3Scalar(p,c[2],T),b);x.worldNormal=A.normalizeVec3(A.transformVec3(O.worldNormalMatrix,e,D))}const q=G.uv;if(q){if(d[0]=q[2*F],d[1]=q[2*F+1],f[0]=q[2*H],f[1]=q[2*H+1],I[0]=q[2*U],I[1]=q[2*U+1],G.compressGeometry){const e=G.uvDecodeMatrix;e&&(Pt.decompressUV(d,e,d),Pt.decompressUV(f,e,f),Pt.decompressUV(I,e,I))}x.uv=A.addVec3(A.addVec3(A.mulVec2Scalar(d,c[0],P),A.mulVec2Scalar(f,c[1],R),C),A.mulVec2Scalar(I,c[2],_),B)}}}}}();function Ii(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let s=e.radiusBottom||1;s<0&&(console.error("negative radiusBottom not allowed - will invert"),s*=-1);let n=e.height||1;n<0&&(console.error("negative height not allowed - will invert"),n*=-1);let i=e.radialSegments||32;i<0&&(console.error("negative radialSegments not allowed - will invert"),i*=-1),i<3&&(i=3);let a=e.heightSegments||1;a<0&&(console.error("negative 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vi(e={}){var t=e.origin||[0,0,0],s=t[0],n=t[1],i=t[2],a=e.size||1,r=[],l=[],o=e.text;v.isNumeric(o)&&(o=""+o);for(var c,u,h,p,A,d,f,I,y,m=(o||"").split("\n"),w=0,g=0,E=.04,T=0;T<m.length;T++){c=0,h=(u=m[T]).length;for(var b=0;b<h;b++)if(p=mi[u.charAt(b)]){A=1,d=-1,f=-1,I=p.points.length;for(var D=0;D<I;D++)-1!==(y=p.points[D])[0]||-1!==y[1]?(r.push(c+y[0]*a*E+s),r.push(g+y[1]*a*E+n),r.push(0+i),-1===d?d=w:(-1===f||(d=f),f=w),w++,A?A=!1:(l.push(d),l.push(f))):A=1;c+=p.width*E*a}g-=35*E*a}return v.apply(e,{primitive:"lines",positions:r,indices:l})}class wi extends l{constructor(e,t){super("AxisGizmo",e,t=t||{});const s=e.scene.camera;t.canvasId||t.canvasElement||this.error("Config expected: either 'canvasId' or 'canvasElement'");try{this._axisGizmoScene=new os(e,{canvasId:t.canvasId,canvasElement:t.canvasElement,transparent:!0})}catch(e){return void this.error(e)}const n=this._axisGizmoScene;n.clearLights(),new yt(n,{color:[.45,.45,.5],intensity:.9}),new It(n,{dir:[-.5,.5,-.6],color:[.8,.8,.7],intensity:1,space:"view"}),new It(n,{dir:[.5,-.5,-.6],color:[.8,.8,.8],intensity:1,space:"view"});const i=n.camera;s.on("matrix",(function(){const e=s.eye,t=s.look,n=s.up,a=A.mulVec3Scalar(A.normalizeVec3(A.subVec3(e,t,[])),22);i.look=[0,0,0],i.eye=a,i.up=n}));const a=new _t(n,Ii({radiusTop:.01,radiusBottom:.6,height:1.7,radialSegments:20,heightSegments:1,openEnded:!1})),r=new _t(n,Ii({radiusTop:.2,radiusBottom:.2,height:4.5,radialSegments:20,heightSegments:1,openEnded:!1})),l=new Lt(n,{diffuse:[1,.3,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),o=new Lt(n,{emissive:[1,.3,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),c=new Lt(n,{diffuse:[.3,1,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),u=new Lt(n,{emissive:[.3,1,.3],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),h=new Lt(n,{diffuse:[.3,.3,1],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),p=new Lt(n,{emissive:[.3,.3,1],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2}),d=new Lt(n,{diffuse:[.5,.5,.5],ambient:[0,0,0],specular:[.6,.6,.3],shininess:80,lineWidth:2});this._meshes=[new di(n,{geometry:new _t(n,yi({radius:9,heightSegments:60,widthSegments:60})),material:new Lt(n,{diffuse:[0,0,0],emissive:[.1,.1,.1],ambient:[.1,.1,.2],specular:[0,0,0],alpha:.4,alphaMode:"blend",frontface:"cw"}),pickable:!1,collidable:!1,visible:!1!==t.visible}),new di(n,{geometry:new _t(n,yi({radius:1})),material:d,pickable:!1,collidable:!1,visible:!1!==t.visible}),new di(n,{geometry:a,material:l,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[5,0,0],rotation:[0,0,-90]}),new di(n,{geometry:r,material:l,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[2,0,0],rotation:[0,0,90]}),new di(n,{geometry:new _t(n,vi({text:"X",size:1.5})),material:o,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[7,0,0],billboard:"spherical"}),new di(n,{geometry:a,material:c,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,5,0]}),new di(n,{geometry:r,material:c,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,2,0]}),new di(n,{geometry:new _t(n,vi({text:"Y",size:1.5})),material:u,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,7,0],billboard:"spherical"}),new di(n,{geometry:a,material:h,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,5],rotation:[90,0,0]}),new di(n,{geometry:r,material:h,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,2],rotation:[90,0,0]}),new di(n,{geometry:new _t(n,vi({text:"Z",size:1.5})),material:p,pickable:!1,collidable:!1,visible:!1!==t.visible,position:[0,0,7],billboard:"spherical"})]}setVisible(e){for(let t=0;t<this._meshes.length;t++)this._meshes[t].visible=e}destroy(){this._axisGizmoCanvas=null,this._axisGizmoScene.destroy(),this._axisGizmoScene=null,super.destroy()}}class gi extends B{get type(){return"SectionPlane"}constructor(e,t={}){super(e,t),this._state=new Ke({active:!0,pos:A.vec3(),dir:A.vec3(),dist:0}),this.active=t.active,this.pos=t.pos,this.dir=t.dir,this.scene._sectionPlaneCreated(this)}set active(e){this._state.active=!1!==e,this.glRedraw(),this.fire("active",this._state.active)}get active(){return this._state.active}set pos(e){this._state.pos.set(e||[0,0,0]),this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.fire("pos",this._state.pos)}get pos(){return this._state.pos}set dir(e){this._state.dir.set(e||[0,0,-1]),this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.glRedraw(),this.fire("dir",this._state.dir)}get dir(){return this._state.dir}get dist(){return this._state.dist}flipDir(){const e=this._state.dir;e[0]*=-1,e[1]*=-1,e[2]*=-1,this._state.dist=-A.dotVec3(this._state.pos,this._state.dir),this.fire("dir",this._state.dir),this.glRedraw()}destroy(){this._state.destroy(),this.scene._sectionPlaneDestroyed(this),super.destroy()}}const Ei=A.vec4(4),Ti=A.vec4(),bi=A.vec4(),Di=A.vec3([1,0,0]),Pi=A.vec3([0,1,0]),Ri=A.vec3([0,0,1]),Ci=A.vec3(3),_i=A.vec3(3),Bi=A.identityMat4();class Oi extends B{constructor(e,t={}){if(super(e,t),this._parentNode=null,this._children=[],this._aabb=null,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._numTriangles=0,this._scale=A.vec3(),this._quaternion=A.identityQuaternion(),this._rotation=A.vec3(),this._position=A.vec3(),this._offset=A.vec3(),this._localMatrix=A.identityMat4(),this._worldMatrix=A.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this.origin=t.origin,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.children){const e=t.children;for(let s=0,n=e.length;s<n;s++)this.addChild(e[s],t.inheritStates)}if(t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'")}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this))}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}set origin(e){e?(this._origin||(this._origin=A.vec3()),this._origin.set(e)):this._origin&&(this._origin=null);for(let t=0,s=this._children.length;t<s;t++)this._children[t].origin=e;this.glRedraw()}get origin(){return this._origin}set rtcCenter(e){this.origin=e}get rtcCenter(){return this.origin}get numTriangles(){return this._numTriangles}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].visible=e;this._isObject&&this.scene._objectVisibilityUpdated(this,e)}get visible(){return this._visible}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].xrayed=e;this._isObject&&this.scene._objectXRayedUpdated(this,e)}get xrayed(){return this._xrayed}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].highlighted=e;this._isObject&&this.scene._objectHighlightedUpdated(this,e)}get highlighted(){return this._highlighted}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].selected=e;this._isObject&&this.scene._objectSelectedUpdated(this,e)}get selected(){return this._selected}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].edges=e}get edges(){return this._edges}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].culled=e}get culled(){return this._culled}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].clippable=e}get clippable(){return this._clippable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].collidable=e}get collidable(){return this._collidable}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].pickable=e}get pickable(){return this._pickable}set colorize(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);for(let e=0,s=this._children.length;e<s;e++)this._children[e].colorize=t;if(this._isObject){const t=!!e;this.scene._objectColorizeUpdated(this,t)}}get colorize(){return this._colorize.slice(0,3)}set opacity(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1),t[3]=null!=e?e:1;for(let t=0,s=this._children.length;t<s;t++)this._children[t].opacity=e;if(this._isObject){const t=null!=e;this.scene._objectOpacityUpdated(this,t)}}get opacity(){return this._colorize[3]}set castsShadow(e){e=!!e,this._castsShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].castsShadow=e}get castsShadow(){return this._castsShadow}set receivesShadow(e){e=!!e,this._receivesShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].receivesShadow=e}get receivesShadow(){return this._receivesShadow}get saoEnabled(){return!1}set offset(e){e?(this._offset[0]=e[0],this._offset[1]=e[1],this._offset[2]=e[2]):(this._offset[0]=0,this._offset[1]=0,this._offset[2]=0);for(let e=0,t=this._children.length;e<t;e++)this._children[e].offset=this._offset;this._isObject&&this.scene._objectOffsetUpdated(this,e)}get offset(){return this._offset}get isNode(){return!0}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0;for(let e=0,t=this._children.length;e<t;e++)this._children[e]._setWorldMatrixDirty()}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)A.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_setSubtreeAABBsDirty(e){if(e._aabbDirty=!0,e._children)for(let t=0,s=e._children.length;t<s;t++)this._setSubtreeAABBsDirty(e._children[t])}_setAABBDirty(){if(this._setSubtreeAABBsDirty(this),this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){if(this.scene._aabbDirty=!0,this._aabb||(this._aabb=A.AABB3()),this._buildAABB)this._buildAABB(this.worldMatrix,this._aabb);else{let e;A.collapseAABB3(this._aabb);for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e.collidable&&A.expandAABB3(this._aabb,e.aabb)}this._aabbDirty=!1}addChild(e,t){if(v.isNumeric(e)||v.isString(e)){const t=e;if(!(e=this.scene.component[t]))return void this.warn("Component not found: "+v.inQuotes(t));if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+t)}else{if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+e.id);if(e._parentNode){if(e._parentNode.id===this.id)return void this.warn("Already a child: "+e.id);e._parentNode.removeChild(e)}}if(e.id,e.scene.id===this.scene.id)return this._children.push(e),e._parentNode=this,t&&(e.visible=this.visible,e.culled=this.culled,e.xrayed=this.xrayed,e.highlited=this.highlighted,e.selected=this.selected,e.edges=this.edges,e.clippable=this.clippable,e.pickable=this.pickable,e.collidable=this.collidable,e.castsShadow=this.castsShadow,e.receivesShadow=this.receivesShadow,e.colorize=this.colorize,e.opacity=this.opacity,e.offset=this.offset),e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles+=e.numTriangles,e;this.error("Child not in same Scene: "+e.id)}removeChild(e){for(let t=0,s=this._children.length;t<s;t++)if(this._children[t].id===e.id)return e._parentNode=null,this._children=this._children.splice(t,1),e._setWorldMatrixDirty(),e._setAABBDirty(),this._setAABBDirty(),void(this._numTriangles-=e.numTriangles)}removeChildren(){let e;for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e._parentNode=null,e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles-=e.numTriangles;this._children=[],this._setAABBDirty()}get numChildren(){return this._children.length}get children(){return this._children}set parent(e){if(v.isNumeric(e)||v.isString(e)){const t=e;if(!(e=this.scene.components[t]))return void this.warn("Node not found: "+v.inQuotes(t));if(!e.isNode)return void this.error("Not a Node: "+e.id)}e.scene.id===this.scene.id?this._parentNode&&this._parentNode.id===e.id?this.warn("Already a child of Node: "+e.id):e.addChild(this):this.error("Node not in same Scene: "+e.id)}get parent(){return this._parentNode}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),A.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),A.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set matrix(e){this._localMatrix||(this._localMatrix=A.identityMat4()),this._localMatrix.set(e||Bi),A.decomposeMat4(this._localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this._localMatrix||(this._localMatrix=A.identityMat4()),A.composeMat4(this._position,this._quaternion,this._scale,this._localMatrix),this._localMatrixDirty=!1),this._localMatrix}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}rotate(e,t){return Ei[0]=e[0],Ei[1]=e[1],Ei[2]=e[2],Ei[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(Ei,Ti),A.mulQuaternions(this.quaternion,Ti,bi),this.quaternion=bi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Ei[0]=e[0],Ei[1]=e[1],Ei[2]=e[2],Ei[3]=t*A.DEGTORAD,A.angleAxisToQuaternion(Ei,Ti),A.mulQuaternions(Ti,this.quaternion,Ti),this}rotateX(e){return this.rotate(Di,e)}rotateY(e){return this.rotate(Pi,e)}rotateZ(e){return this.rotate(Ri,e)}translate(e,t){return A.vec3ApplyQuaternion(this.quaternion,e,Ci),A.mulVec3Scalar(Ci,t,_i),A.addVec3(this.position,_i,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Di,e)}translateY(e){return this.translate(Pi,e)}translateZ(e){return this.translate(Ri,e)}get type(){return"Node"}destroy(){if(super.destroy(),this._parentNode&&this._parentNode.removeChild(this),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let s=0,n=e.length;s<n;s++)t=e[s],t.destroy()}this._children=[],this._setAABBDirty(),this.scene._aabbDirty=!0}}class Si extends Ot{get type(){return"LambertMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"LambertMaterial",ambient:A.vec3([1,1,1]),color:A.vec3([1,1,1]),emissive:A.vec3([0,0,0]),alpha:null,alphaMode:0,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:"/lam;"}),this.ambient=t.ambient,this.color=t.color,this.emissive=t.emissive,this.alpha=t.alpha,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this.backfaces=t.backfaces,this.frontface=t.frontface}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set color(e){let t=this._state.color;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.color=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get color(){return this._state.color}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this._state.alphaMode=e<1?2:0,this.glRedraw())}get alpha(){return this._state.alpha}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}const Ni={opaque:0,mask:1,blend:2},Li=["opaque","mask","blend"];class xi extends Ot{get type(){return"MetallicMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"MetallicMaterial",baseColor:A.vec4([1,1,1]),emissive:A.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.baseColor=t.baseColor,this.metallic=t.metallic,this.roughness=t.roughness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.baseColorMap&&(this._baseColorMap=this._checkComponent("Texture",t.baseColorMap)),t.metallicMap&&(this._metallicMap=this._checkComponent("Texture",t.metallicMap)),t.roughnessMap&&(this._roughnessMap=this._checkComponent("Texture",t.roughnessMap)),t.metallicRoughnessMap&&(this._metallicRoughnessMap=this._checkComponent("Texture",t.metallicRoughnessMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set baseColor(e){let t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get baseColor(){return this._state.baseColor}get baseColorMap(){return this._baseColorMap}set metallic(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}get metallic(){return this._state.metallic}get metallicMap(){return this._attached.metallicMap}set roughness(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}get roughness(){return this._state.roughness}get roughnessMap(){return this._attached.roughnessMap}get metallicRoughnessMap(){return this._attached.metallicRoughnessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._attached.emissiveMap}get occlusionMap(){return this._attached.occlusionMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._attached.alphaMap}get normalMap(){return this._attached.normalMap}set alphaMode(e){let t=Ni[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Li[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}const Mi={opaque:0,mask:1,blend:2},Fi=["opaque","mask","blend"];class Hi extends Ot{get type(){return"SpecularMaterial"}constructor(e,t={}){super(e,t),this._state=new Ke({type:"SpecularMaterial",diffuse:A.vec3([1,1,1]),emissive:A.vec3([0,0,0]),specular:A.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.diffuse=t.diffuse,this.specular=t.specular,this.glossiness=t.glossiness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.glossinessMap&&(this._glossinessMap=this._checkComponent("Texture",t.glossinessMap)),t.specularGlossinessMap&&(this._specularGlossinessMap=this._checkComponent("Texture",t.specularGlossinessMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}get diffuseMap(){return this._diffuseMap}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}get specularMap(){return this._specularMap}get specularGlossinessMap(){return this._specularGlossinessMap}set glossiness(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}get glossiness(){return this._state.glossiness}get glossinessMap(){return this._glossinessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._emissiveMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._alphaMap}get normalMap(){return this._normalMap}get occlusionMap(){return this._occlusionMap}set alphaMode(e){let t=Mi[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Fi[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}function Ui(e,t,s=null){let n;const i=t;if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1023===i)return e.RGBA;if(1024===i)return e.LUMINANCE;if(1025===i)return e.LUMINANCE_ALPHA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1022===i)return e.RGBA;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(3001===s){const t=ke(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===t)return null;if(33776===i)return t.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(n=ke(e,"WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===i)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){const t=ke(e,"WEBGL_compressed_texture_pvrtc");if(null===t)return null;if(35840===i)return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i){const t=ke(e,"WEBGL_compressed_texture_etc1");return null!==t?t.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===i||37496===i){const t=ke(e,"WEBGL_compressed_texture_etc");if(null===t)return null;if(37492===i)return 3001===s?t.COMPRESSED_SRGB8_ETC2:t.COMPRESSED_RGB8_ETC2;if(37496===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:t.COMPRESSED_RGBA8_ETC2_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){const t=ke(e,"WEBGL_compressed_texture_astc");if(null===t)return null;if(37808===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:t.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:t.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:t.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:t.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:t.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:t.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:t.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:t.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:t.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:t.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:t.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:t.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:t.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:t.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i){const t=ke(e,"EXT_texture_compression_bptc");if(null===t)return null;if(36492===i)return 3001===s?t.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:t.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===i?e.UNSIGNED_INT_24_8:1e3===i?e.REPEAT:1001===i?e.CLAMP_TO_EDGE:1004===i||1005===i?e.NEAREST_MIPMAP_LINEAR:1007===i?e.LINEAR_MIPMAP_NEAREST:1008===i?e.LINEAR_MIPMAP_LINEAR:1003===i?e.NEAREST:1006===i?e.LINEAR:null}const Gi=new Uint8Array([0,0,0,1]);class ji{constructor({gl:e,target:t,format:s,type:n,wrapS:i,wrapT:a,wrapR:r,encoding:l,preloadColor:o,premultiplyAlpha:c,flipY:u}){this.gl=e,this.target=t||e.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!u,this.unpackAlignment=4,this.wrapS=i||1e3,this.wrapT=a||1e3,this.wrapR=r||1e3,this.encoding=l||3001,this.texture=e.createTexture(),o&&this.setPreloadColor(o),this.allocated=!0}setPreloadColor(e){e?(Gi[0]=Math.floor(255*e[0]),Gi[1]=Math.floor(255*e[1]),Gi[2]=Math.floor(255*e[2]),Gi[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(Gi[0]=0,Gi[1]=0,Gi[2]=0,Gi[3]=255);const t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP){const e=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let s=0,n=e.length;s<n;s++)t.texImage2D(e[s],0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,Gi)}else t.texImage2D(this.target,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,Gi);t.bindTexture(this.target,null)}setTarget(e){this.target=e||this.gl.TEXTURE_2D}setImage(e,t={}){const s=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);let n=!1;s.bindTexture(this.target,this.texture);const i=s.getParameter(s.UNPACK_FLIP_Y_WEBGL);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY);const a=s.getParameter(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);const r=s.getParameter(s.UNPACK_ALIGNMENT);s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment);const l=s.getParameter(s.UNPACK_COLORSPACE_CONVERSION_WEBGL);s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const o=Ui(s,this.minFilter);s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,o),o!==s.NEAREST_MIPMAP_NEAREST&&o!==s.LINEAR_MIPMAP_NEAREST&&o!==s.NEAREST_MIPMAP_LINEAR&&o!==s.LINEAR_MIPMAP_LINEAR||(n=!0);const c=Ui(s,this.magFilter);c&&s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,c);const u=Ui(s,this.wrapS);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,u);const h=Ui(s,this.wrapT);h&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,h);const p=Ui(s,this.format,this.encoding),A=Ui(s,this.type),d=Vi(s,this.internalFormat,p,A,this.encoding,!1);if(this.target===s.TEXTURE_CUBE_MAP){if(v.isArray(e)){const t=e,n=[s.TEXTURE_CUBE_MAP_POSITIVE_X,s.TEXTURE_CUBE_MAP_NEGATIVE_X,s.TEXTURE_CUBE_MAP_POSITIVE_Y,s.TEXTURE_CUBE_MAP_NEGATIVE_Y,s.TEXTURE_CUBE_MAP_POSITIVE_Z,s.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let e=0,i=n.length;e<i;e++)s.texImage2D(n[e],0,d,p,A,t[e])}}else s.texImage2D(s.TEXTURE_2D,0,d,p,A,e);n&&s.generateMipmap(this.target),s.bindTexture(this.target,null),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,i),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a),s.pixelStorei(s.UNPACK_ALIGNMENT,r),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,l)}setCompressedData({mipmaps:e,props:t={}}){const s=this.gl,n=e.length;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR),s.activeTexture(s.TEXTURE0+0),s.bindTexture(this.target,this.texture);let i=e.length>1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const a=Ui(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);const r=Ui(s,this.wrapT);if(r&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,r),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){const e=Ui(s,this.wrapR);e&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,e),s.texParameteri(this.type,s.TEXTURE_WRAP_R,e)}i?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,ki(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,ki(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,Ui(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,Ui(s,this.magFilter)));const l=Ui(s,this.format,this.encoding),o=Ui(s,this.type),c=Vi(s,this.internalFormat,l,o,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,c,e[0].width,e[0].height);for(let t=0,n=e.length;t<n;t++){const n=e[t];1023!==this.format?null!==l?s.compressedTexSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,n.data):console.warn("Attempt to load unsupported compressed texture format in .setCompressedData()"):s.texSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,o,n.data)}s.bindTexture(this.target,null)}setProps(e){const t=this.gl;t.bindTexture(this.target,this.texture),this._uploadProps(e),t.bindTexture(this.target,null)}_uploadProps(e){const t=this.gl;if(void 0!==e.format&&(this.format=e.format),void 0!==e.internalFormat&&(this.internalFormat=e.internalFormat),void 0!==e.encoding&&(this.encoding=e.encoding),void 0!==e.type&&(this.type=e.type),void 0!==e.minFilter){const s=Ui(t,e.minFilter);s&&(this.minFilter=e.minFilter,t.texParameteri(this.target,t.TEXTURE_MIN_FILTER,s),s!==t.NEAREST_MIPMAP_NEAREST&&s!==t.LINEAR_MIPMAP_NEAREST&&s!==t.NEAREST_MIPMAP_LINEAR&&s!==t.LINEAR_MIPMAP_LINEAR||t.generateMipmap(this.target))}if(void 0!==e.magFilter){const s=Ui(t,e.magFilter);s&&(this.magFilter=e.magFilter,t.texParameteri(this.target,t.TEXTURE_MAG_FILTER,s))}if(void 0!==e.wrapS){const s=Ui(t,e.wrapS);s&&(this.wrapS=e.wrapS,t.texParameteri(this.target,t.TEXTURE_WRAP_S,s))}if(void 0!==e.wrapT){const s=Ui(t,e.wrapT);s&&(this.wrapT=e.wrapT,t.texParameteri(this.target,t.TEXTURE_WRAP_T,s))}}bind(e){if(this.allocated){if(this.texture){const t=this.gl;return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,this.texture),!0}return!1}}unbind(e){if(this.allocated&&this.texture){const t=this.gl;t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,null)}}destroy(){this.allocated&&this.texture&&(this.gl.deleteTexture(this.texture),this.texture=null)}}function Vi(e,t,s,n,i,a=!1){if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}let r=s;return s===e.RED&&(n===e.FLOAT&&(r=e.R32F),n===e.HALF_FLOAT&&(r=e.R16F),n===e.UNSIGNED_BYTE&&(r=e.R8)),s===e.RG&&(n===e.FLOAT&&(r=e.RG32F),n===e.HALF_FLOAT&&(r=e.RG16F),n===e.UNSIGNED_BYTE&&(r=e.RG8)),s===e.RGBA&&(n===e.FLOAT&&(r=e.RGBA32F),n===e.HALF_FLOAT&&(r=e.RGBA16F),n===e.UNSIGNED_BYTE&&(r=3001===i&&!1===a?e.SRGB8_ALPHA8:e.RGBA8),n===e.UNSIGNED_SHORT_4_4_4_4&&(r=e.RGBA4),n===e.UNSIGNED_SHORT_5_5_5_1&&(r=e.RGB5_A1)),r!==e.R16F&&r!==e.R32F&&r!==e.RG16F&&r!==e.RG32F&&r!==e.RGBA16F&&r!==e.RGBA32F||ke(e,"EXT_color_buffer_float"),r}function ki(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function Qi(e){if(!Wi(e.width)||!Wi(e.height)){const t=document.createElement("canvas");t.width=zi(e.width),t.height=zi(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Wi(e){return 0==(e&e-1)}function zi(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class Ki extends B{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new Ke({texture:new ji({gl:this.scene.canvas.gl}),matrix:A.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=A.vec2([0,0]),this._scale=A.vec2([1,1]),this._rotate=A.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),f.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new ji({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,s;0===this._translate[0]&&0===this._translate[1]||(t=A.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(s=A.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?A.mulMat4(t,s):s),0!==this._rotate&&(s=A.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?A.mulMat4(t,s):s),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=Qi(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let s=new Image;s.onload=function(){s=Qi(s),t._state.texture.setImage(s,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},s.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),f.memory.textures--}}class Yi extends B{get type(){return"Fresnel"}constructor(e,t={}){super(e,t),this._state=new Ke({edgeColor:A.vec3([0,0,0]),centerColor:A.vec3([1,1,1]),edgeBias:0,centerBias:1,power:1}),this.edgeColor=t.edgeColor,this.centerColor=t.centerColor,this.edgeBias=t.edgeBias,this.centerBias=t.centerBias,this.power=t.power}set edgeColor(e){this._state.edgeColor.set(e||[0,0,0]),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set centerColor(e){this._state.centerColor.set(e||[1,1,1]),this.glRedraw()}get centerColor(){return this._state.centerColor}set edgeBias(e){this._state.edgeBias=e||0,this.glRedraw()}get edgeBias(){return this._state.edgeBias}set centerBias(e){this._state.centerBias=null!=e?e:1,this.glRedraw()}get centerBias(){return this._state.centerBias}set power(e){this._state.power=null!=e?e:1,this.glRedraw()}get power(){return this._state.power}destroy(){super.destroy(),this._state.destroy()}}const Xi=f.memory,qi=A.AABB3();class Ji extends mt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ke({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=A.OBB3();const s=this._state,n=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":s.primitive=n.POINTS,s.primitiveName=t.primitive;break;case"lines":s.primitive=n.LINES,s.primitiveName=t.primitive;break;case"line-loop":s.primitive=n.LINE_LOOP,s.primitiveName=t.primitive;break;case"line-strip":s.primitive=n.LINE_STRIP,s.primitiveName=t.primitive;break;case"triangles":s.primitive=n.TRIANGLES,s.primitiveName=t.primitive;break;case"triangle-strip":s.primitive=n.TRIANGLE_STRIP,s.primitiveName=t.primitive;break;case"triangle-fan":s.primitive=n.TRIANGLE_FAN,s.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),s.primitive=n.TRIANGLES,s.primitiveName=t.primitive}if(t.positions)if(t.indices){var i;if(t.positionsDecodeMatrix);else{const e=Pt.getPositionsBounds(t.positions),a=Pt.compressPositions(t.positions,e.min,e.max);i=a.quantized,s.positionsDecodeMatrix=a.decodeMatrix,s.positionsBuf=new Re(n,n.ARRAY_BUFFER,i,i.length,3,n.STATIC_DRAW),Xi.positions+=s.positionsBuf.numItems,A.positions3ToAABB3(t.positions,this._aabb),A.positions3ToAABB3(i,qi,s.positionsDecodeMatrix),A.AABB3ToOBB3(qi,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);s.colorsBuf=new Re(n,n.ARRAY_BUFFER,e,e.length,4,n.STATIC_DRAW),Xi.colors+=s.colorsBuf.numItems}if(t.uv){const e=Pt.getUVBounds(t.uv),i=Pt.compressUVs(t.uv,e.min,e.max),a=i.quantized;s.uvDecodeMatrix=i.decodeMatrix,s.uvBuf=new Re(n,n.ARRAY_BUFFER,a,a.length,2,n.STATIC_DRAW),Xi.uvs+=s.uvBuf.numItems}if(t.normals){const e=Pt.compressNormals(t.normals);let i=s.compressGeometry;s.normalsBuf=new Re(n,n.ARRAY_BUFFER,e,e.length,3,n.STATIC_DRAW,i),Xi.normals+=s.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);s.indicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,e,e.length,1,n.STATIC_DRAW),Xi.indices+=s.indicesBuf.numItems;const a=vt(i,e,s.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,a,a.length,1,n.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Xi.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Xi.meshes--}}var Zi={};function $i(e,t={}){return new Promise((function(s,n){t.src||(console.error("load3DSGeometry: Parameter expected: src"),n());var i=e.canvas.spinner;i.processes++,v.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("load3DSGeometry: no data loaded"),i.processes--,n());var a=Zi.parse.from3DS(e).edit.objects[0].mesh,r=a.vertices,l=a.uvt,o=a.indices;i.processes--,s(v.apply(t,{primitive:"triangles",positions:r,normals:null,uv:l,indices:o}))}),(function(e){console.error("load3DSGeometry: "+e),i.processes--,n()}))}))}function ea(e,t={}){return new Promise((function(s,n){t.src||(console.error("loadOBJGeometry: Parameter expected: src"),n());var i=e.canvas.spinner;i.processes++,v.loadArraybuffer(t.src,(function(e){e.byteLength||(console.error("loadOBJGeometry: no data loaded"),i.processes--,n());for(var a=Zi.parse.fromOBJ(e),r=Zi.edit.unwrap(a.i_verts,a.c_verts,3),l=Zi.edit.unwrap(a.i_norms,a.c_norms,3),o=Zi.edit.unwrap(a.i_uvt,a.c_uvt,2),c=new Int32Array(a.i_verts.length),u=0;u<a.i_verts.length;u++)c[u]=u;i.processes--,s(v.apply(t,{primitive:"triangles",positions:r,normals:l.length>0?l:null,autoNormals:0===l.length,uv:o,indices:c}))}),(function(e){console.error("loadOBJGeometry: "+e),i.processes--,n()}))}))}function ta(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.ySize||1;s<0&&(console.error("negative ySize not allowed - will invert"),s*=-1);let n=e.zSize||1;n<0&&(console.error("negative zSize not allowed - will invert"),n*=-1);const i=e.center,a=i?i[0]:0,r=i?i[1]:0,l=i?i[2]:0,o=-t+a,c=-s+r,u=-n+l,h=t+a,p=s+r,A=n+l;return v.apply(e,{primitive:"lines",positions:[o,c,u,o,c,A,o,p,u,o,p,A,h,c,u,h,c,A,h,p,u,h,p,A],indices:[0,1,1,3,3,2,2,0,4,5,5,7,7,6,6,4,0,4,1,5,2,6,3,7]})}function sa(e={}){let t=e.size||1;t<0&&(console.error("negative size not allowed - will invert"),t*=-1);let s=e.divisions||1;s<0&&(console.error("negative divisions not allowed - will invert"),s*=-1),s<1&&(s=1),t=t||10,s=s||10;const n=t/s,i=t/2,a=[],r=[];let l=0;for(let e=0,t=-i;e<=s;e++,t+=n)a.push(-i),a.push(0),a.push(t),a.push(i),a.push(0),a.push(t),a.push(t),a.push(0),a.push(-i),a.push(t),a.push(0),a.push(i),r.push(l++),r.push(l++),r.push(l++),r.push(l++);return v.apply(e,{primitive:"lines",positions:a,indices:r})}function na(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);let n=e.xSegments||1;n<0&&(console.error("negative xSegments not allowed - will invert"),n*=-1),n<1&&(n=1);let i=e.xSegments||1;i<0&&(console.error("negative zSegments not allowed - will invert"),i*=-1),i<1&&(i=1);const a=e.center,r=a?a[0]:0,l=a?a[1]:0,o=a?a[2]:0,c=t/2,u=s/2,h=Math.floor(n)||1,p=Math.floor(i)||1,A=h+1,d=p+1,f=t/h,I=s/p,y=new Float32Array(A*d*3),m=new Float32Array(A*d*3),w=new Float32Array(A*d*2);let g,E,T,b,D,P,R,C=0,_=0;for(g=0;g<d;g++){const e=g*I-u;for(E=0;E<A;E++)T=E*f-c,y[C]=T+r,y[C+1]=l,y[C+2]=-e+o,m[C+2]=-1,w[_]=E/h,w[_+1]=(p-g)/p,C+=3,_+=2}C=0;const B=new(y.length/3>65535?Uint32Array:Uint16Array)(h*p*6);for(g=0;g<p;g++)for(E=0;E<h;E++)b=E+A*g,D=E+A*(g+1),P=E+1+A*(g+1),R=E+1+A*g,B[C]=R,B[C+1]=D,B[C+2]=b,B[C+3]=R,B[C+4]=P,B[C+5]=D,C+=6;return v.apply(e,{positions:y,normals:m,uv:w,indices:B})}function ia(e={}){let t=e.radius||1;t<0&&(console.error("negative radius not allowed - will invert"),t*=-1),t*=.5;let s=e.tube||.3;s<0&&(console.error("negative tube not allowed - will invert"),s*=-1);let n=e.radialSegments||32;n<0&&(console.error("negative radialSegments not allowed - will invert"),n*=-1),n<4&&(n=4);let i=e.tubeSegments||24;i<0&&(console.error("negative tubeSegments not allowed - will invert"),i*=-1),i<4&&(i=4);let a=e.arc||2*Math.PI;a<0&&(console.warn("negative arc not allowed - will invert"),a*=-1),a>360&&(a=360);const r=e.center;let l=r?r[0]:0,o=r?r[1]:0;const c=r?r[2]:0,u=[],h=[],p=[],d=[];let f,I,y,m,w,g,E,T,b,D,P,R;for(T=0;T<=i;T++)for(E=0;E<=n;E++)f=E/n*a,I=.785398+T/i*Math.PI*2,l=t*Math.cos(f),o=t*Math.sin(f),y=(t+s*Math.cos(I))*Math.cos(f),m=(t+s*Math.cos(I))*Math.sin(f),w=s*Math.sin(I),u.push(y+l),u.push(m+o),u.push(w+c),p.push(1-E/n),p.push(T/i),g=A.normalizeVec3(A.subVec3([y,m,w],[l,o,c],[]),[]),h.push(g[0]),h.push(g[1]),h.push(g[2]);for(T=1;T<=i;T++)for(E=1;E<=n;E++)b=(n+1)*T+E-1,D=(n+1)*(T-1)+E-1,P=(n+1)*(T-1)+E,R=(n+1)*T+E,d.push(b),d.push(D),d.push(P),d.push(P),d.push(R),d.push(b);return v.apply(e,{positions:u,normals:h,uv:p,indices:d})}Zi.load=function(e,t){var s=new XMLHttpRequest;s.open("GET",e,!0),s.responseType="arraybuffer",s.onload=function(e){t(e.target.response)},s.send()},Zi.save=function(e,t){var s="data:application/octet-stream;base64,"+btoa(Zi.parse._buffToStr(e));window.location.href=s},Zi.clone=function(e){return JSON.parse(JSON.stringify(e))},Zi.bin={},Zi.bin.f=new Float32Array(1),Zi.bin.fb=new Uint8Array(Zi.bin.f.buffer),Zi.bin.rf=function(e,t){for(var s=Zi.bin.f,n=Zi.bin.fb,i=0;i<4;i++)n[i]=e[t+i];return s[0]},Zi.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},Zi.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},Zi.bin.rASCII0=function(e,t){for(var s="";0!=e[t];)s+=String.fromCharCode(e[t++]);return s},Zi.bin.wf=function(e,t,s){new Float32Array(e.buffer,t,1)[0]=s},Zi.bin.wsl=function(e,t,s){e[t]=s,e[t+1]=s>>8},Zi.bin.wil=function(e,t,s){e[t]=s,e[t+1]=s>>8,e[t+2]=s>>16,e[t+3]},Zi.parse={},Zi.parse._buffToStr=function(e){for(var t=new Uint8Array(e),s="",n=0;n<t.length;n++)s=s.concat(String.fromCharCode(t[n]));return s},Zi.parse._strToBuff=function(e){for(var t=new ArrayBuffer(e.length),s=new Uint8Array(t),n=0;n<e.length;n++)s[n]=e.charCodeAt(n);return t},Zi.parse._readLine=function(e,t){for(var s="";10!=e[t];)s+=String.fromCharCode(e[t++]);return s},Zi.parse.fromJSON=function(e){return JSON.parse(Zi.parse._buffToStr(e))},Zi.parse.toJSON=function(e){var t=JSON.stringify(e);return Zi.parse._strToBuff(t)},Zi.parse.fromOBJ=function(e){for(var t={groups:{},c_verts:[],c_uvt:[],c_norms:[],i_verts:[],i_uvt:[],i_norms:[]},s={from:0,to:0},n=0,i=new Uint8Array(e);n<i.length;){var a=Zi.parse._readLine(i,n);n+=a.length+1;var r=(a=(a=a.replace(/ +(?= )/g,"")).replace(/(^\s+|\s+$)/g,"")).split(" ");if("g"==r[0]&&(s.to=t.i_verts.length,null==t.groups[r[1]]&&(t.groups[r[1]]={from:t.i_verts.length,to:0}),s=t.groups[r[1]]),"v"==r[0]){var l=parseFloat(r[1]),o=parseFloat(r[2]),c=parseFloat(r[3]);t.c_verts.push(l,o,c)}if("vt"==r[0]){l=parseFloat(r[1]),o=1-parseFloat(r[2]);t.c_uvt.push(l,o)}if("vn"==r[0]){l=parseFloat(r[1]),o=parseFloat(r[2]),c=parseFloat(r[3]);t.c_norms.push(l,o,c)}if("f"==r[0]){var u=r[1].split("/"),h=r[2].split("/"),p=r[3].split("/"),A=parseInt(u[0])-1,d=parseInt(h[0])-1,f=parseInt(p[0])-1,I=parseInt(u[1])-1,y=parseInt(h[1])-1,m=parseInt(p[1])-1,v=parseInt(u[2])-1,w=parseInt(h[2])-1,g=parseInt(p[2])-1,E=t.c_verts.length/3,T=t.c_uvt.length/2,b=t.c_norms.length/3;if(A<0&&(A=E+A+1),d<0&&(d=E+d+1),f<0&&(f=E+f+1),I<0&&(I=T+I+1),y<0&&(y=T+y+1),m<0&&(m=T+m+1),v<0&&(v=b+v+1),w<0&&(w=b+w+1),g<0&&(g=b+g+1),t.i_verts.push(A,d,f),t.i_uvt.push(I,y,m),t.i_norms.push(v,w,g),5==r.length){var D=r[4].split("/"),P=parseInt(D[0])-1,R=parseInt(D[1])-1,C=parseInt(D[2])-1;P<0&&(P=E+P+1),R<0&&(R=T+R+1),C<0&&(C=b+C+1),t.i_verts.push(A,f,P),t.i_uvt.push(I,m,R),t.i_norms.push(v,g,C)}}}return s.to=t.i_verts.length,t},Zi.parse.fromMD2=function(e){e=new Uint8Array(e);var t={},s={};s.ident=Zi.bin.ril(e,0),s.version=Zi.bin.ril(e,4),s.skinwidth=Zi.bin.ril(e,8),s.skinheight=Zi.bin.ril(e,12),s.framesize=Zi.bin.ril(e,16),s.num_skins=Zi.bin.ril(e,20),s.num_vertices=Zi.bin.ril(e,24),s.num_st=Zi.bin.ril(e,28),s.num_tris=Zi.bin.ril(e,32),s.num_glcmds=Zi.bin.ril(e,36),s.num_frames=Zi.bin.ril(e,40),s.offset_skins=Zi.bin.ril(e,44),s.offset_st=Zi.bin.ril(e,48),s.offset_tris=Zi.bin.ril(e,52),s.offset_frames=Zi.bin.ril(e,56),s.offset_glcmds=Zi.bin.ril(e,60),s.offset_end=Zi.bin.ril(e,64);var n=s.offset_st;t.c_uvt=[];for(var i=0;i<s.num_st;i++){var a=Zi.bin.rsl(e,n)/s.skinwidth,r=Zi.bin.rsl(e,n+2)/s.skinheight;t.c_uvt.push(a,r),n+=4}n=s.offset_tris;var l=[],o=[];t.i_verts=l,t.i_uvt=o;for(i=0;i<s.num_tris;i++)l.push(Zi.bin.rsl(e,n),Zi.bin.rsl(e,n+2),Zi.bin.rsl(e,n+4)),o.push(Zi.bin.rsl(e,n+6),Zi.bin.rsl(e,n+8),Zi.bin.rsl(e,n+10)),n+=12;n=s.offset_skins;t.skins=[];for(i=0;i<s.num_skins;i++)t.skins.push(Zi.bin.rASCII0(e,n)),n+=64;n=s.offset_frames;t.frames=[];var c=Zi.parse.fromMD2._normals;for(i=0;i<s.num_frames;i++){var u={},h=Zi.bin.rf(e,n),p=Zi.bin.rf(e,n+4),A=Zi.bin.rf(e,n+8);n+=12;var d=Zi.bin.rf(e,n),f=Zi.bin.rf(e,n+4),I=Zi.bin.rf(e,n+8);n+=12,u.name=Zi.bin.rASCII0(e,n),n+=16,u.verts=[],u.norms=[];for(var y=0;y<s.num_vertices;y++)u.verts.push(e[n]*h+d,e[n+1]*p+f,e[n+2]*A+I),u.norms.push(c[3*e[n+3]],c[3*e[n+3]+1],c[3*e[n+3]+2]),n+=4;t.frames.push(u)}return 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i={verts:[],inds:[],uvt:[]},a=e+1,r=t+1,l=0;l<r;l++)for(var o=0;o<a;o++){var c=o*(2/e)-1,u=l*(2/t)-1;i.verts.push(c,u,0),i.uvt.push(s*o/e,n*l/t),l<t&&o<e&&i.inds.push(l*a+o,l*a+o+1,(l+1)*a+o,l*a+o+1,(l+1)*a+o,(l+1)*a+o+1)}return i},Zi.gen.Cube=function(){return{verts:[-1,1,-1,1,1,-1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,1,-1,1,1,-1,-1,-1,1,-1,1,1,-1,-1,1,1,1,1,1,-1,-1,-1,1,-1,-1,-1,-1,1,1,-1,1],inds:[0,1,2,1,2,3,4,5,6,5,6,7,8,9,10,9,10,11,12,13,14,13,14,15,16,17,18,17,18,19,20,21,22,21,22,23],uvt:[1/4,1/4,.5,1/4,1/4,.5,.5,.5,1,1/4,3/4,1/4,1,.5,3/4,.5,0,1/4,1/4,1/4,0,.5,1/4,.5,3/4,1/4,.5,1/4,3/4,.5,.5,.5,1/4,1/4,.5,1/4,1/4,0,.5,0,1/4,.5,.5,.5,1/4,3/4,.5,3/4]}},Zi.gen.Sphere=function(e,t){for(var s={verts:[],inds:[],uvt:[]},n=e+1,i=t+1,a=0;a<i;a++)for(var r=0;r<n;r++){var l=-Math.PI/2+a*Math.PI/t,o=2*r*Math.PI/e,c=Math.cos(l)*Math.cos(o),u=Math.sin(l),h=Math.cos(l)*Math.sin(o);s.verts.push(c,u,h),s.uvt.push(r/e,a/t),a<t&&r<e&&s.inds.push(n*a+r,n*a+r+1,n*(a+1)+r,n*a+r+1,n*(a+1)+r,n*(a+1)+r+1)}return s},Zi.mat={},Zi.mat.scale=function(e,t,s){return[e,0,0,0,0,t,0,0,0,0,s,0,0,0,0,1]},Zi.mat.translate=function(e,t,s){return[1,0,0,0,0,1,0,0,0,0,1,0,e,t,s,1]},Zi.mat.rotateDeg=function(e,t,s){var n=Math.PI/180;return Zi.mat.rotate(e*n,t*n,s*n)},Zi.mat.rotate=function(e,t,s){var n=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],i=e,a=t,r=s,l=Math.cos(i),o=Math.cos(a),c=Math.cos(r),u=Math.sin(i),h=Math.sin(a),p=Math.sin(r);return n[0]=o*c,n[1]=-o*p,n[2]=h,n[4]=l*p+u*h*c,n[5]=l*c-u*h*p,n[6]=-u*o,n[8]=u*p-l*h*c,n[9]=u*c+l*h*p,n[10]=l*o,n},Zi.edit={},Zi.edit.interpolate=function(e,t,s,n){for(var i=0;i<e.length;i++)s[i]=e[i]+n*(t[i]-e[i])},Zi.edit.transform=function(e,t){for(var s=0;s<e.length;s+=3){var n=e[s],i=e[s+1],a=e[s+2];e[s+0]=t[0]*n+t[4]*i+t[8]*a+t[12],e[s+1]=t[1]*n+t[5]*i+t[9]*a+t[13],e[s+2]=t[2]*n+t[6]*i+t[10]*a+t[14]}},Zi.edit.unwrap=function(e,t,s){for(var n=new Array(Math.floor(e.length/3)*s),i=0;i<e.length;i++)for(var a=0;a<s;a++)n[i*s+a]=t[e[i]*s+a];return n},Zi.edit.remap=function(e,t,s,n){for(var i=new Array(s.length),a=0;a<e.length;a++)for(var r=0;r<n;r++)i[t[a]*n+r]=s[e[a]*n+r];return i},Zi.utils={},Zi.utils.getAABB=function(e){var t,s,n,i,a,r;i=a=r=-(t=s=n=999999999);for(var l=0;l<e.length;l+=3){var o=e[l+0],c=e[l+1],u=e[l+2];o<t&&(t=o),o>i&&(i=o),c<s&&(s=c),c>a&&(a=c),u<n&&(n=u),c>r&&(r=u)}return{min:{x:t,y:s,z:n},max:{x:i,y:a,z:r}}};class aa extends B{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=A.vec3(t.pos||[0,0,0]),this._up=A.vec3(t.up||[0,1,0]),this._normal=A.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=A.vec3(),this._rtcPos=A.vec3(),this._imageSize=A.vec2(),this._texture=new Ki(this),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Oi(this,{matrix:A.inverseMat4(A.lookAtMat4v(this._pos,A.subVec3(this._pos,this._normal,A.mat4()),this._up,A.mat4())),children:[this._bitmapMesh=new di(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new _t(this,na({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height*e,1,this._height]}}class ra extends B{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],this._origin=A.vec3(t.origin||[0,0,0]),t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;e<t;e+=2)this._indices.push(e),this._indices.push(e+1)}this._mesh=new di(this,{visible:t.visible,clippable:t.clippable,collidable:t.collidable,geometry:new Ji(this,{primitive:"lines",positions:this._positions,indices:this._indices,origin:t.origin}),material:new Lt(this,{diffuse:t.color||[0,0,0],emissive:t.color||[0,0,0]})}),this.scene._lineSetCreated(this)}set visible(e){this._mesh.visible=e}get visible(){return this._mesh.visible}get positions(){return this._positions}get indices(){return this._indices}destroy(){super.destroy(),this.scene._lineSetDestroyed(this)}}const la=A.vec3(),oa=A.vec3(),ca=A.vec3(),ua=A.vec3();class ha extends l{constructor(e,t={}){super("BCFViewpoints",e,t),this.originatingSystem=t.originatingSystem||"xeokit.io",this.authoringTool=t.authoringTool||"xeokit.io"}getViewpoint(e={}){const t=this.viewer.scene,s=t.camera,n=t.realWorldOffset,i=!0===e.reverseClippingPlanes;let a={},r=A.normalizeVec3(A.subVec3(s.look,s.eye,A.vec3())),l=s.eye,o=s.up;s.yUp&&(r=da(r),l=da(l),o=da(o));const c=pa(A.addVec3(l,n));"ortho"===s.projection?a.orthogonal_camera={camera_view_point:c,camera_direction:pa(r),camera_up_vector:pa(o),view_to_world_scale:s.ortho.scale}:a.perspective_camera={camera_view_point:c,camera_direction:pa(r),camera_up_vector:pa(o),field_of_view:s.perspective.fov};const u=t.sectionPlanes;for(let e in u)if(u.hasOwnProperty(e)){let t=u[e];if(!t.active)continue;let r,l=t.pos;r=i?A.negateVec3(t.dir,A.vec3()):t.dir,s.yUp&&(l=da(l),r=da(r)),A.addVec3(l,n),l=pa(l),r=pa(r),a.clipping_planes||(a.clipping_planes=[]),a.clipping_planes.push({location:l,direction:r})}const h=t.lineSets;for(let e in h)if(h.hasOwnProperty(e)){const t=h[e];a.lines||(a.lines=[]);const s=t.positions,n=t.indices;for(let e=0,t=n.length/2;e<t;e++){const t=n[2*e],i=n[2*e+1];a.lines.push({start_point:{x:s[3*t+0],y:s[3*t+1],z:s[3*t+2]},end_point:{x:s[3*i+0],y:s[3*i+1],z:s[3*i+2]}})}}const p=t.bitmaps;for(let e in p)if(p.hasOwnProperty(e)){let t=p[e],i=t.pos,r=t.normal,l=t.up;s.yUp&&(i=da(i),r=da(r),l=da(l)),A.addVec3(i,n),a.bitmaps||(a.bitmaps=[]),a.bitmaps.push({bitmap_type:t.type,bitmap_data:t.imageData,location:pa(i),normal:pa(r),up:pa(l),height:t.height})}a.components={visibility:{view_setup_hints:{spaces_visible:!!e.spacesVisible,space_boundaries_visible:!!e.spaceBoundariesVisible,openings_visible:!!e.openingsVisible}}};const d=new Set(t.opacityObjectIds),f=new Set(t.xrayedObjectIds),I=new Set(t.colorizedObjectIds),y=Object.values(t.objects).filter((e=>d.has(e.id)||I.has(e.id)||f.has(e.id))).reduce(((e,s)=>{let n,i=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(s.colorize);s.xrayed?(n=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,n=Math.round(255*n).toString(16).padStart(2,"0"),i=n+i):d.has(s.id)&&(n=Math.round(255*s.opacity).toString(16).padStart(2,"0"),i=n+i),e[i]||(e[i]=[]);const a=s.id,r=s.originalSystemId,l={ifc_guid:r,originating_system:this.originatingSystem};return r!==a&&(l.authoring_tool_id=a),e[i].push(l),e}),{}),m=Object.entries(y).map((([e,t])=>({color:e,components:t})));a.components.coloring=m;const v=t.objectIds,w=t.visibleObjects,g=t.visibleObjectIds,E=v.filter((e=>!w[e])),T=t.selectedObjectIds;return e.defaultInvisible||g.length<E.length?(a.components.visibility.exceptions=this._createBCFComponents(g),a.components.visibility.default_visibility=!1):(a.components.visibility.exceptions=this._createBCFComponents(E),a.components.visibility.default_visibility=!0),a.components.selection=this._createBCFComponents(T),!1!==e.snapshot&&(a.snapshot={snapshot_type:"png",snapshot_data:this.viewer.getSnapshot({format:"png"})}),a}_createBCFComponents(e){const t=this.viewer.scene,s=[];for(let n=0,i=e.length;n<i;n++){const i=e[n],a=t.objects[i];if(a){const e={ifc_guid:a.originalSystemId,originating_system:this.originatingSystem};a.originalSystemId!==i&&(e.authoring_tool_id=i),s.push(e)}}return s}setViewpoint(e,t={}){if(!e)return;const s=this.viewer,n=s.scene,i=n.camera,a=!1!==t.rayCast,r=!1!==t.immediate,l=!1!==t.reset,o=n.realWorldOffset,c=!0===t.reverseClippingPlanes;if(n.clearSectionPlanes(),e.clipping_planes&&e.clipping_planes.length>0&&e.clipping_planes.forEach((function(e){let t=Aa(e.location,la),s=Aa(e.direction,la);c&&A.negateVec3(s),A.subVec3(t,o),i.yUp&&(t=fa(t),s=fa(s)),new gi(n,{pos:t,dir:s})})),n.clearLines(),e.lines&&e.lines.length>0){const t=[],s=[];let i=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),s.push(i++),s.push(i++))})),new ra(n,{positions:t,indices:s,clippable:!1,collidable:!0})}if(n.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",s=e.bitmap_data;let a=Aa(e.location,oa),r=Aa(e.normal,ca),l=Aa(e.up,ua),o=e.height||1;t&&s&&a&&r&&l&&(i.yUp&&(a=fa(a),r=fa(r),l=fa(l)),new aa(n,{src:s,type:t,pos:a,normal:r,up:l,clippable:!1,collidable:!0,height:o}))})),l&&(n.setObjectsXRayed(n.xrayedObjectIds,!1),n.setObjectsHighlighted(n.highlightedObjectIds,!1),n.setObjectsSelected(n.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(n.setObjectsVisible(n.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(n.setObjectsVisible(n.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const i=e.components.visibility.view_setup_hints;i&&(!1===i.spaces_visible&&n.setObjectsVisible(s.metaScene.getObjectIDsByType("IfcSpace"),!1),!1===i.openings_visible&&n.setObjectsVisible(s.metaScene.getObjectIDsByType("IfcOpening"),!1),i.space_boundaries_visible)}e.components.selection&&(n.setObjectsSelected(n.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let s=e.color,n=0,i=!1;8===s.length&&(n=parseInt(s.substring(0,2),16)/256,n<=1&&n>=.95&&(n=1),s=s.substring(2),i=!0);const a=[parseInt(s.substring(0,2),16)/256,parseInt(s.substring(2,4),16)/256,parseInt(s.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=a,i&&(e.opacity=n)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let l,c,u,h;if(e.perspective_camera?(l=Aa(e.perspective_camera.camera_view_point,la),c=Aa(e.perspective_camera.camera_direction,la),u=Aa(e.perspective_camera.camera_up_vector,la),i.perspective.fov=e.perspective_camera.field_of_view,h="perspective"):(l=Aa(e.orthogonal_camera.camera_view_point,la),c=Aa(e.orthogonal_camera.camera_direction,la),u=Aa(e.orthogonal_camera.camera_up_vector,la),i.ortho.scale=e.orthogonal_camera.view_to_world_scale,h="ortho"),A.subVec3(l,o),i.yUp&&(l=fa(l),c=fa(c),u=fa(u)),a){const e=n.pick({pickSurface:!0,origin:l,direction:c});c=e?e.worldPos:A.addVec3(l,c,la)}else c=A.addVec3(l,c,la);r?(i.eye=l,i.look=c,i.up=u,i.projection=h):s.cameraFlight.flyTo({eye:l,look:c,up:u,duration:t.duration,projection:h})}}_withBCFComponent(e,t,s){const n=this.viewer,i=n.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const a=t.authoring_tool_id,r=i.objects[a];if(r)return void s(r);if(e.updateCompositeObjects){if(n.metaScene.metaObjects[a])return void i.withObjects(n.metaScene.getObjectIDsInSubtree(a),s)}}if(t.ifc_guid){const a=t.ifc_guid,r=i.objects[a];if(r)return void s(r);if(e.updateCompositeObjects){if(n.metaScene.metaObjects[a])return void i.withObjects(n.metaScene.getObjectIDsInSubtree(a),s)}Object.keys(i.models).forEach((t=>{const r=A.globalizeObjectId(t,a),l=i.objects[r];if(l)s(l);else if(e.updateCompositeObjects){n.metaScene.metaObjects[r]&&i.withObjects(n.metaScene.getObjectIDsInSubtree(r),s)}}))}}destroy(){super.destroy()}}function pa(e){return{x:e[0],y:e[1],z:e[2]}}function Aa(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function da(e){return new Float64Array([e[0],-e[2],e[1]])}function fa(e){return new Float64Array([e[0],e[2],-e[1]])}const Ia=A.vec3(),ya=(e,t,s,n)=>{var i=e-s,a=t-n;return Math.sqrt(i*i+a*a)};class ma extends B{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var s=this.plugin.viewer.scene;this._originMarker=new Z(s,t.origin),this._targetMarker=new Z(s,t.target),this._originWorld=A.vec3(),this._targetWorld=A.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const n=t.onMouseOver?e=>{t.onMouseOver(e,this)}:null,i=t.onMouseLeave?e=>{t.onMouseLeave(e,this)}:null,a=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,r=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new ee(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._targetDot=new ee(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthWire=new $(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisWire=new $(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisWire=new $(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisWire=new $(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthLabel=new te(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisLabel=new te(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisLabel=new te(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisLabel=new te(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=s.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=s.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=s.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=s.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=s.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=s.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(A.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0);const t=this._originMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(t>-.3||s>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){A.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var n=this._pp,i=this._cp,a=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var r=a.top-t.top,l=a.left-t.left,o=e.canvas.boundary,c=o[2],u=o[3],h=0;const s=this.plugin.viewer.scene.metrics,f=s.scale,I=s.units,y=s.unitsInfo[I].abbrev;for(var p=0,d=n.length;p<d;p+=4)i[h]=l+Math.floor((1+n[p+0]/n[p+3])*c/2),i[h+1]=r+Math.floor((1-n[p+1]/n[p+3])*u/2),h+=2;if(this._originDot.setPos(i[0],i[1]),this._targetDot.setPos(i[6],i[7]),this._lengthWire.setStartAndEnd(i[0],i[1],i[6],i[7]),this._xAxisWire.setStartAndEnd(i[0],i[1],i[2],i[3]),this._yAxisWire.setStartAndEnd(i[2],i[3],i[4],i[5]),this._zAxisWire.setStartAndEnd(i[4],i[5],i[6],i[7]),this.labelsVisible){this._lengthLabel.setPosOnWire(i[0],i[1],i[6],i[7]),this._xAxisLabel.setPosOnWire(i[0],i[1],i[2],i[3]),this._yAxisLabel.setPosOnWire(i[2],i[3],i[4],i[5]),this._zAxisLabel.setPosOnWire(i[4],i[5],i[6],i[7]);const e=this._approximate?" ~ ":" = ";this._length=Math.abs(A.lenVec3(A.subVec3(this._targetWorld,this._originWorld,Ia))),this._lengthLabel.setText(e+(this._length*f).toFixed(2)+y);const t=Math.abs(ya(i[0],i[1],i[2],i[3])),s=Math.abs(ya(i[2],i[3],i[4],i[5])),n=Math.abs(ya(i[4],i[5],i[6],i[7])),a=this.plugin.labelMinAxisLength;this._xAxisLabelCulled=t<a,this._yAxisLabelCulled=s<a,this._zAxisLabelCulled=n<a,this._xAxisLabelCulled?this._xAxisLabel.setCulled(!0):(this._xAxisLabel.setText(e+Math.abs((this._targetWorld[0]-this._originWorld[0])*f).toFixed(2)+y),this._xAxisLabel.setCulled(!this.axisVisible)),this._yAxisLabelCulled?this._yAxisLabel.setCulled(!0):(this._yAxisLabel.setText(e+Math.abs((this._targetWorld[1]-this._originWorld[1])*f).toFixed(2)+y),this._yAxisLabel.setCulled(!this.axisVisible)),this._zAxisLabelCulled?this._zAxisLabel.setCulled(!0):(this._zAxisLabel.setText(e+Math.abs((this._targetWorld[2]-this._originWorld[2])*f).toFixed(2)+y),this._zAxisLabel.setCulled(!this.axisVisible))}else this._lengthLabel.setCulled(!0),this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0);this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._xAxisWire.setVisible(this.axisVisible&&this.xAxisVisible),this._yAxisWire.setVisible(this.axisVisible&&this.yAxisVisible),this._zAxisWire.setVisible(this.axisVisible&&this.zAxisVisible),this._lengthWire.setVisible(this.wireVisible),this._lengthLabel.setCulled(!this.wireVisible),this._cpDirty=!1}}set approximate(e){e=!1!==e,this._approximate!==e&&(this._approximate=e,this._cpDirty=!0,this._needUpdate(0))}get approximate(){return this._approximate}get origin(){return this._originMarker}get target(){return this._targetMarker}get length(){this._update();const e=this.plugin.viewer.scene.metrics.scale;return this._length*e}get color(){return this._color}set color(e){this._color=e,this._originDot.setFillColor(e),this._targetDot.setFillColor(e),this._lengthWire.setColor(e),this._lengthLabel.setFillColor(e)}set visible(e){e=void 0!==e?Boolean(e):this.plugin.defaultVisible,this._visible=e,this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._lengthWire.setVisible(this._visible&&this._wireVisible),this._lengthLabel.setVisible(this._visible&&this._wireVisible);const t=this._visible&&this._axisVisible&&this._xAxisVisible,s=this._visible&&this._axisVisible&&this._yAxisVisible,n=this._visible&&this._axisVisible&&this._zAxisVisible;this._xAxisWire.setVisible(t),this._yAxisWire.setVisible(s),this._zAxisWire.setVisible(n),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._yAxisLabel.setVisible(s&&!this._yAxisLabelCulled),this._zAxisLabel.setVisible(n&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get visible(){return this._visible}set originVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultOriginVisible,this._originVisible=e,this._originDot.setVisible(this._visible&&this._originVisible)}get originVisible(){return this._originVisible}set targetVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultTargetVisible,this._targetVisible=e,this._targetDot.setVisible(this._visible&&this._targetVisible)}get targetVisible(){return this._targetVisible}set axisEnabled(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisEnabled=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._xAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._xAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisEnabled(){return this._axisEnabled}set axisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisVisible=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._yAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._zAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisVisible(){return this._axisVisible}set xAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._xAxisVisible=e;const t=this._visible&&this._axisVisible&&this._xAxisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get xAxisVisible(){return this._xAxisVisible}set yAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._yAxisVisible=e;const t=this._visible&&this._axisVisible&&this._yAxisVisible&&this._axisEnabled;this._yAxisWire.setVisible(t),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get yAxisVisible(){return this._yAxisVisible}set zAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._zAxisVisible=e;const t=this._visible&&this._axisVisible&&this._zAxisVisible&&this._axisEnabled;this._zAxisWire.setVisible(t),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get zAxisVisible(){return this._zAxisVisible}set wireVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultWireVisible,this._wireVisible=e;var t=this._visible&&this._wireVisible;this._lengthLabel.setVisible(t),this._lengthWire.setVisible(t)}get wireVisible(){return this._wireVisible}set labelsVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultLabelsVisible,this._labelsVisible=e;var t=this._visible&&this._labelsVisible;this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._clickable&&this._axisEnabled),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._clickable&&this._axisEnabled),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._clickable&&this._axisEnabled),this._lengthLabel.setVisible(t),this._cpDirty=!0,this._needUpdate()}get labelsVisible(){return this._labelsVisible}setHighlighted(e){this._originDot.setHighlighted(e),this._targetDot.setHighlighted(e),this._xAxisWire.setHighlighted(e),this._yAxisWire.setHighlighted(e),this._zAxisWire.setHighlighted(e),this._xAxisLabel.setHighlighted(e),this._yAxisLabel.setHighlighted(e),this._zAxisLabel.setHighlighted(e),this._lengthWire.setHighlighted(e),this._lengthLabel.setHighlighted(e)}set clickable(e){e=!!e,this._clickable=e,this._originDot.setClickable(this._clickable),this._targetDot.setClickable(this._clickable),this._xAxisWire.setClickable(this._clickable),this._yAxisWire.setClickable(this._clickable),this._zAxisWire.setClickable(this._clickable),this._lengthWire.setClickable(this._clickable),this._xAxisLabel.setClickable(this._clickable),this._yAxisLabel.setClickable(this._clickable),this._zAxisLabel.setClickable(this._clickable),this._lengthLabel.setClickable(this._clickable)}get clickable(){return this._clickable}destroy(){const e=this.plugin.viewer.scene,t=e.metrics;this._onViewMatrix&&e.camera.off(this._onViewMatrix),this._onProjMatrix&&e.camera.off(this._onProjMatrix),this._onCanvasBoundary&&e.canvas.off(this._onCanvasBoundary),this._onMetricsUnits&&t.off(this._onMetricsUnits),this._onMetricsScale&&t.off(this._onMetricsScale),this._onMetricsOrigin&&t.off(this._onMetricsOrigin),this._originDot.destroy(),this._targetDot.destroy(),this._xAxisWire.destroy(),this._yAxisWire.destroy(),this._zAxisWire.destroy(),this._lengthLabel.destroy(),this._xAxisLabel.destroy(),this._yAxisLabel.destroy(),this._zAxisLabel.destroy(),this._lengthWire.destroy(),super.destroy()}}class va extends B{get active(){}set snapping(e){}get snapping(){return!0}activate(){}deactivate(){}reset(){}destroy(){}}class wa extends va{constructor(e,t={}){super(e.viewer.scene),this.pointerLens=t.pointerLens,this._active=!1;const s=document.createElement("div"),n=this.scene.canvas.canvas;n.parentNode.insertBefore(s,n),s.style.background="black",s.style.border="2px solid blue",s.style.borderRadius="10px",s.style.width="5px",s.style.height="5px",s.style.margin="-200px -200px",s.style.zIndex="100",s.style.position="absolute",s.style.pointerEvents="none",this._markerDiv=s,this._currentDistanceMeasurement=null,this._currentDistanceMeasurementInitState={wireVisible:null,axisVisible:null,xAxisVisible:null,yaxisVisible:null,zAxisVisible:null,targetVisible:null},this._onCameraControlHoverSnapOrSurface=null,this._onCameraControlHoverSnapOrSurfaceOff=null,this._onInputMouseDown=null,this._onInputMouseUp=null,this._onCanvasTouchStart=null,this._onCanvasTouchEnd=null,this._snapping=!1!==t.snapping,this._mouseState=0,this._attachPlugin(e,t)}_attachPlugin(e,t={}){this.distanceMeasurementsPlugin=e,this.plugin=e}get active(){return this._active}set snapping(e){e!==this._snapping?(this._snapping=e,this.deactivate(),this.activate()):this._snapping=e}get snapping(){return this._snapping}activate(){if(this._active)return;const e=this.distanceMeasurementsPlugin,t=this.scene,s=e.viewer.cameraControl,n=t.canvas.canvas,i=t.input;let a=!1;const r=A.vec3(),l=A.vec2();let o,c;this._mouseState=0,this._onCameraControlHoverSnapOrSurface=s.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{a=!0,r.set(e.worldPos),l.set(e.canvasPos),0===this._mouseState?(this._markerDiv.style.marginLeft=e.canvasPos[0]-5+"px",this._markerDiv.style.marginTop=e.canvasPos[1]-5+"px",this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red")):(this._markerDiv.style.marginLeft="-10000px",this._markerDiv.style.marginTop="-10000px"),n.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=r.slice(),this._markerDiv.style.marginLeft="-10000px",this._markerDiv.style.marginTop="-10000px")})),this._onInputMouseDown=i.on("mousedown",(e=>{o=e[0],c=e[1]})),this._onInputMouseUp=i.on("mouseup",(t=>{t[0]>o+20||t[0]<o-20||t[1]>c+20||t[1]<c-20||(this._currentDistanceMeasurement?a?(this._currentDistanceMeasurement.clickable=!0,this.distanceMeasurementsPlugin.fire("measurementEnd",this._currentDistanceMeasurement),this._currentDistanceMeasurement=null):(this._currentDistanceMeasurement.destroy(),this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement=null):a&&(this._currentDistanceMeasurement=e.createMeasurement({id:A.createUUID(),origin:{worldPos:r.slice()},target:{worldPos:r.slice()},approximate:!0}),this._currentDistanceMeasurementInitState.axisVisible=this._currentDistanceMeasurement.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurementInitState.xAxisVisible=this._currentDistanceMeasurement.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurementInitState.yAxisVisible=this._currentDistanceMeasurement.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurementInitState.zAxisVisible=this._currentDistanceMeasurement.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurementInitState.wireVisible=this._currentDistanceMeasurement.wireVisible,this._currentDistanceMeasurementInitState.targetVisible=this._currentDistanceMeasurement.targetVisible,this._currentDistanceMeasurement.clickable=!1,this.fire("measurementStart",this._currentDistanceMeasurement)))})),this._onCameraControlHoverSnapOrSurfaceOff=s.on(this._snapping?"hoverSnapOrSurfaceOff":"hoverOff",(e=>{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.centerPos=e.cursorPos||e.canvasPos,this.pointerLens.cursorPos=e.canvasPos),a=!1,this._markerDiv.style.marginLeft="-100px",this._markerDiv.style.marginTop="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),n.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.reset();const e=this.distanceMeasurementsPlugin.viewer.scene.input;e.off(this._onInputMouseDown),e.off(this._onInputMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null)}destroy(){this.deactivate(),super.destroy()}}class ga extends l{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new wa(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,s=e.target,n=new ma(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[n.id]=n,n.on("destroyed",(()=>{delete this._measurements[n.id]})),this.fire("measurementCreated",n),n}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,s]of Object.entries(this.measurements))s.labelShown=e}setAxisVisible(e){for(const[t,s]of Object.entries(this.measurements))s.axisVisible=e;this.defaultAxisVisible=e}getAxisVisible(){return this.defaultAxisVisible}clear(){const e=Object.keys(this._measurements);for(var t=0,s=e.length;t<s;t++)this.destroyMeasurement(e[t])}destroy(){this.clear(),super.destroy()}}class Ea extends l{constructor(e,t={}){super("FastNav",e),this._hideColorTexture=!1!==t.hideColorTexture,this._hidePBR=!1!==t.hidePBR,this._hideSAO=!1!==t.hideSAO,this._hideEdges=!1!==t.hideEdges,this._hideTransparentObjects=!!t.hideTransparentObjects,this._scaleCanvasResolution=!!t.scaleCanvasResolution,this._scaleCanvasResolutionFactor=t.scaleCanvasResolutionFactor||.6,this._delayBeforeRestore=!1!==t.delayBeforeRestore,this._delayBeforeRestoreSeconds=t.delayBeforeRestoreSeconds||.5;let s=1e3*this._delayBeforeRestoreSeconds,n=!1;const i=()=>{s=1e3*this._delayBeforeRestoreSeconds,n||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=1,n=!0)};this._onCanvasBoundary=e.scene.canvas.on("boundary",i),this._onCameraMatrix=e.scene.camera.on("matrix",i),this._onSceneTick=e.scene.on("tick",(t=>{n&&(s-=t.deltaTime,(!this._delayBeforeRestore||s<=0)&&(e.scene.canvas.resolutionScale=1,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),n=!1))}));let a=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{a=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{a=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{a&&i()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class Ta{constructor(){}getMetaModel(e,t,s){v.loadJSON(e,(e=>{t(e)}),(function(e){s(e)}))}getGLTF(e,t,s){v.loadArraybuffer(e,(e=>{t(e)}),(function(e){s(e)}))}getGLB(e,t,s){v.loadArraybuffer(e,(e=>{t(e)}),(function(e){s(e)}))}getArrayBuffer(e,t,s,n){!function(e,t,s,n){var i=()=>{};s=s||i,n=n||i;const a=/^data:(.*?)(;base64)?,(.*)$/,r=t.match(a);if(r){const e=!!r[2];var l=r[3];l=window.decodeURIComponent(l),e&&(l=window.atob(l));try{const e=new ArrayBuffer(l.length),t=new Uint8Array(e);for(var o=0;o<l.length;o++)t[o]=l.charCodeAt(o);window.setTimeout((function(){s(e)}),0)}catch(e){window.setTimeout((function(){n(e)}),0)}}else{const i=function(e){var t=e.lastIndexOf("/");return 0!==t?e.substring(0,t+1):""}(e),a=i+t,r=new XMLHttpRequest;r.open("GET",a,!0),r.responseType="arraybuffer",r.onreadystatechange=function(){4===r.readyState&&(200===r.status?s(r.response):n("loadArrayBuffer error : "+r.response))},r.send(null)}}(e,t,(e=>{s(e)}),(function(e){n(e)}))}}class ba{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const s=this._messages[this._locale];if(!s)return null;const n=Da(e,s);return n?t?Pa(n,t):n:null}translatePlurals(e,t,s){const n=this._messages[this._locale];if(!n)return null;let i=Da(e,n);return i=0===(t=parseInt(""+t,10))?i.zero:t>1?i.other:i.one,i?(i=Pa(i,[t]),s&&(i=Pa(i,s)),i):null}fire(e,t,s){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==s&&(this._events[e]=t||!0);const n=this._eventSubs[e];if(n)for(const e in n)if(n.hasOwnProperty(e)){n[e].callback(t)}}on(t,s){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let n=this._eventSubs[t];n||(n={},this._eventSubs[t]=n);const i=this._eventSubIDMap.addItem();n[i]={callback:s},this._eventSubEvents[i]=t;const a=this._events[t];return void 0!==a&&s(a),i}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const s=this._eventSubs[t];s&&delete s[e],this._eventSubIDMap.removeItem(e)}}}function Da(e,t){if(t[e])return t[e];const s=e.split(".");let n=t;for(let e=0,t=s.length;n&&e<t;e++){n=n[s[e]]}return n}function Pa(e,t=[]){return e.replace(/\{\{|\}\}|\{(\d+)\}/g,(function(e,s){return"{{"===e?"{":"}}"===e?"}":t[s]}))}class Ra extends B{constructor(e,t={}){super(e,t),this.t=t.t}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get tangent(){return this.getTangent(this._t)}get length(){var e=this._getLengths();return e[e.length-1]}getTangent(e){var t=1e-4;void 0===e&&(e=this._t);var s=e-t,n=e+t;s<0&&(s=0),n>1&&(n=1);var i=this.getPoint(s),a=this.getPoint(n),r=A.subVec3(a,i,[]);return A.normalizeVec3(r,[])}getPointAt(e){var t=this.getUToTMapping(e);return this.getPoint(t)}getPoints(e){e||(e=5);var t,s=[];for(t=0;t<=e;t++)s.push(this.getPoint(t/e));return s}_getLengths(e){if(e||(e=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var t,s,n=[],i=this.getPoint(0),a=0;for(n.push(0),s=1;s<=e;s++)t=this.getPoint(s/e),a+=A.lenVec3(A.subVec3(t,i,[])),n.push(a),i=t;return this.cacheArcLengths=n,n}_updateArcLengths(){this.needsUpdate=!0,this._getLengths()}getUToTMapping(e,t){var s,n=this._getLengths(),i=0,a=n.length;s=t||e*n[a-1];for(var r,l=0,o=a-1;l<=o;)if((r=n[i=Math.floor(l+(o-l)/2)]-s)<0)l=i+1;else{if(!(r>0)){o=i;break}o=i-1}if(n[i=o]===s)return i/(a-1);var c=n[i];return(i+(s-c)/(n[i+1]-c))/(a-1)}}class Ca extends Ra{constructor(e,t={}){super(e,t),this.points=t.points,this.t=t.t}set points(e){this._points=e||[]}get points(){return this._points}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=this.points;if(!(t.length<3)){var s=(t.length-1)*e,n=Math.floor(s),i=s-n,a=t[0===n?n:n-1],r=t[n],l=t[n>t.length-2?t.length-1:n+1],o=t[n>t.length-3?t.length-1:n+2],c=A.vec3();return c[0]=A.catmullRomInterpolate(a[0],r[0],l[0],o[0],i),c[1]=A.catmullRomInterpolate(a[1],r[1],l[1],o[1],i),c[2]=A.catmullRomInterpolate(a[2],r[2],l[2],o[2],i),c}this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].")}getJSON(){return{points:points,t:this._t}}}const _a=A.vec3();class Ba extends B{get type(){return"CameraPath"}constructor(e,t={}){super(e,t),this._frames=[],this._eyeCurve=new Ca(this),this._lookCurve=new Ca(this),this._upCurve=new Ca(this),t.frames&&(this.addFrames(t.frames),this.smoothFrameTimes(1))}get frames(){return this._frames}get eyeCurve(){return this._eyeCurve}get lookCurve(){return this._lookCurve}get upCurve(){return this._upCurve}saveFrame(e){const t=this.scene.camera;this.addFrame(e,t.eye,t.look,t.up)}addFrame(e,t,s,n){const i={t:e,eye:t.slice(0),look:s.slice(0),up:n.slice(0)};this._frames.push(i),this._eyeCurve.points.push(i.eye),this._lookCurve.points.push(i.look),this._upCurve.points.push(i.up)}addFrames(e){let t;for(let s=0,n=e.length;s<n;s++)t=e[s],this.addFrame(t.t||0,t.eye,t.look,t.up)}loadFrame(e){const t=this.scene.camera;e=(e/=this._frames[this._frames.length-1].t-this._frames[0].t)<0?0:e>1?1:e,t.eye=this._eyeCurve.getPoint(e,_a),t.look=this._lookCurve.getPoint(e,_a),t.up=this._upCurve.getPoint(e,_a)}sampleFrame(e,t,s,n){e=e<0?0:e>1?1:e,this._eyeCurve.getPoint(e,t),this._lookCurve.getPoint(e,s),this._upCurve.getPoint(e,n)}smoothFrameTimes(e){if(0===this._frames.length)return;const t=A.vec3();var s=0;this._frames[0].t=0;const n=[];for(let e=1,a=this._frames.length;e<a;e++){var i=A.lenVec3(A.subVec3(this._frames[e].eye,this._frames[e-1].eye,t));n[e]=i,s+=i}for(let t=1,i=this._frames.length;t<i;t++){const i=n[t]/s*e;this._frames[t].t=this._frames[t-1].t+i}}clearFrames(){this._frames=[],this._eyeCurve.points=[],this._lookCurve.points=[],this._upCurve.points=[]}}const Oa=A.vec3(),Sa=A.vec3(),Na=A.vec3(),La=A.vec3(),xa=A.vec3();class Ma extends B{get type(){return"CameraFlightAnimation"}constructor(e,t={}){super(e,t),this._look1=A.vec3(),this._eye1=A.vec3(),this._up1=A.vec3(),this._look2=A.vec3(),this._eye2=A.vec3(),this._up2=A.vec3(),this._orthoScale1=1,this._orthoScale2=1,this._flying=!1,this._flyEyeLookUp=!1,this._flyingEye=!1,this._flyingLook=!1,this._callback=null,this._callbackScope=null,this._time1=null,this._time2=null,this.easing=!1!==t.easing,this.duration=t.duration,this.fit=t.fit,this.fitFOV=t.fitFOV,this.trail=t.trail}flyTo(e,t,s){e=e||this.scene,this._flying&&this.stop(),this._flying=!1,this._flyingEye=!1,this._flyingLook=!1,this._flyingEyeLookUp=!1,this._callback=t,this._callbackScope=s;const n=this.scene.camera,i=!!e.projection&&e.projection!==n.projection;let a,r,l,o,c;if(this._eye1[0]=n.eye[0],this._eye1[1]=n.eye[1],this._eye1[2]=n.eye[2],this._look1[0]=n.look[0],this._look1[1]=n.look[1],this._look1[2]=n.look[2],this._up1[0]=n.up[0],this._up1[1]=n.up[1],this._up1[2]=n.up[2],this._orthoScale1=n.ortho.scale,this._orthoScale2=e.orthoScale||this._orthoScale1,e.aabb)a=e.aabb;else if(6===e.length)a=e;else if(e.eye&&e.look||e.up)r=e.eye,l=e.look,o=e.up;else if(e.eye)r=e.eye;else if(e.look)l=e.look;else{let n=e;if((v.isNumeric(n)||v.isString(n))&&(c=n,n=this.scene.components[c],!n))return this.error("Component not found: "+v.inQuotes(c)),void(t&&(s?t.call(s):t()));i||(a=n.aabb||this.scene.aabb)}const u=e.poi;if(a){if(a[3]<a[0]||a[4]<a[1]||a[5]<a[2])return;if(a[3]===a[0]&&a[4]===a[1]&&a[5]===a[2])return;a=a.slice();const t=A.getAABB3Center(a);this._look2=u||t;const s=A.subVec3(this._eye1,this._look1,Oa),n=A.normalizeVec3(s),i=u?A.getAABB3DiagPoint(a,u):A.getAABB3Diag(a),r=e.fitFOV||this._fitFOV,l=Math.abs(i/Math.tan(r*A.DEGTORAD));this._orthoScale2=1.1*i,this._eye2[0]=this._look2[0]+n[0]*l,this._eye2[1]=this._look2[1]+n[1]*l,this._eye2[2]=this._look2[2]+n[2]*l,this._up2[0]=this._up1[0],this._up2[1]=this._up1[1],this._up2[2]=this._up1[2],this._flyingEyeLookUp=!0}else(r||l||o)&&(this._flyingEyeLookUp=!!r&&!!l&&!!o,this._flyingEye=!!r&&!l,this._flyingLook=!!l&&!r,r&&(this._eye2[0]=r[0],this._eye2[1]=r[1],this._eye2[2]=r[2]),l&&(this._look2[0]=l[0],this._look2[1]=l[1],this._look2[2]=l[2]),o&&(this._up2[0]=o[0],this._up2[1]=o[1],this._up2[2]=o[2]));i?("ortho"===e.projection&&"ortho"!==n.projection&&(this._projection2="ortho",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.ortho.matrix.slice(),n.projection="customProjection"),"perspective"===e.projection&&"perspective"!==n.projection&&(this._projection2="perspective",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.perspective.matrix.slice(),n.projection="customProjection")):this._projection2=null,this.fire("started",e,!0),this._time1=Date.now(),this._time2=this._time1+(e.duration?1e3*e.duration:this._duration),this._flying=!0,C.scheduleTask(this._update,this)}jumpTo(e){this._jumpTo(e)}_jumpTo(e){this._flying&&this.stop();const t=this.scene.camera;var s,n,i,a,r;if(e.aabb)s=e.aabb;else if(6===e.length)s=e;else if(e.eye||e.look||e.up)i=e.eye,a=e.look,r=e.up;else{let t=e;if((v.isNumeric(t)||v.isString(t))&&(n=t,t=this.scene.components[n],!t))return void this.error("Component not found: "+v.inQuotes(n));s=t.aabb||this.scene.aabb}const l=e.poi;if(s){if(s[3]<=s[0]||s[4]<=s[1]||s[5]<=s[2])return;var o=l?A.getAABB3DiagPoint(s,l):A.getAABB3Diag(s);let n;a=l||A.getAABB3Center(s,a),this._trail?A.subVec3(t.look,a,xa):A.subVec3(t.eye,t.look,xa),A.normalizeVec3(xa);n=(void 0!==e.fit?e.fit:this._fit)?Math.abs(o/Math.tan((e.fitFOV||this._fitFOV)*A.DEGTORAD)):A.lenVec3(A.subVec3(t.eye,t.look,Oa)),A.mulVec3Scalar(xa,n),t.eye=A.addVec3(a,xa,Oa),t.look=a,this.scene.camera.ortho.scale=1.1*o}else(i||a||r)&&(i&&(t.eye=i),a&&(t.look=a),r&&(t.up=r));e.projection&&(t.projection=e.projection)}_update(){if(!this._flying)return;let e=(Date.now()-this._time1)/(this._time2-this._time1);const t=e>=1;e>1&&(e=1);const s=this.easing?Ma._ease(e,0,1,1):e,n=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(A.subVec3(n.eye,n.look,xa),n.eye=A.lerpVec3(s,0,1,this._eye1,this._eye2,Na),n.look=A.subVec3(Na,xa,Sa)):this._flyingLook&&(n.look=A.lerpVec3(s,0,1,this._look1,this._look2,Sa),n.up=A.lerpVec3(s,0,1,this._up1,this._up2,La)):this._flyingEyeLookUp&&(n.eye=A.lerpVec3(s,0,1,this._eye1,this._eye2,Na),n.look=A.lerpVec3(s,0,1,this._look1,this._look2,Sa),n.up=A.lerpVec3(s,0,1,this._up1,this._up2,La)),this._projection2){const t="ortho"===this._projection2?Ma._easeOutExpo(e,0,1,1):Ma._easeInCubic(e,0,1,1);n.customProjection.matrix=A.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else n.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return n.ortho.scale=this._orthoScale2,void this.stop();C.scheduleTask(this._update,this)}static _ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}static _easeInCubic(e,t,s,n){return s*(e/=n)*e*e+t}static _easeOutExpo(e,t,s,n){return s*(1-Math.pow(2,-10*e/n))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Fa extends B{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Ma(this),this._t=0,this.state=Fa.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,s;const n=performance.now(),i=this._lastTime?.001*(n-this._lastTime):0;if(this._lastTime=n,0!==i)switch(this.state){case Fa.SCRUBBING:return;case Fa.PLAYING:if(this._t+=this._playingRate*i,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Fa.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Fa.PLAYING_TO:s=this._t+this._playingRate*i*this._playingDir,(this._playingDir<0&&s<=this._playingToT||this._playingDir>0&&s>=this._playingToT)&&(s=this._playingToT,this.state=Fa.SCRUBBING,this.fire("stopped")),this._t=s,e.loadFrame(this._t)}}_ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Fa.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Fa.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const s=t.frames[e];s?this.playToT(s.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const s=this._cameraPath;if(!s)return;const n=s.frames[e];n?(this.state=Fa.SCRUBBING,this._cameraFlightAnimation.flyTo(n,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Fa.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Fa.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Fa.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Fa.STOPPED=0,Fa.SCRUBBING=1,Fa.PLAYING=2,Fa.PLAYING_TO=3;const Ha=A.vec3(),Ua=A.vec3();A.vec3();const Ga=A.vec3([0,-1,0]),ja=A.vec4([0,0,0,1]);class Va extends B{constructor(e,t={}){super(e,t),this._src=null,this._image=null,this._pos=A.vec3(),this._origin=A.vec3(),this._rtcPos=A.vec3(),this._dir=A.vec3(),this._size=1,this._imageSize=A.vec2(),this._texture=new Ki(this),this._plane=new di(this,{geometry:new _t(this,na({center:[0,0,0],xSize:1,zSize:1,xSegments:10,zSegments:10})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0}),clippable:t.clippable}),this._grid=new di(this,{geometry:new _t(this,sa({size:1,divisions:10})),material:new Lt(this,{diffuse:[0,0,0],ambient:[0,0,0],emissive:[.2,.8,.2]}),position:[0,.001,0],clippable:t.clippable}),this._node=new Oi(this,{rotation:[0,0,0],position:[0,0,0],scale:[1,1,1],clippable:!1,children:[this._plane,this._grid]}),this._gridVisible=!1,this.visible=!0,this.gridVisible=t.gridVisible,this.position=t.position,this.rotation=t.rotation,this.dir=t.dir,this.size=t.size,this.collidable=t.collidable,this.clippable=t.clippable,this.pickable=t.pickable,this.opacity=t.opacity,t.image?this.image=t.image:this.src=t.src}set visible(e){this._plane.visible=e,this._grid.visible=this._gridVisible&&e}get visible(){return this._plane.visible}set gridVisible(e){e=!1!==e,this._gridVisible=e,this._grid.visible=this._gridVisible&&this.visible}get gridVisible(){return this._gridVisible}set image(e){this._image=e,this._image&&(this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage(),this._src=null,this._texture.image=this._image)}get image(){return this._image}set src(e){if(this._src=e,this._src){this._image=null;const e=new Image;e.onload=()=>{this._texture.image=e,this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage()},e.src=this._src}}get src(){return this._src}set position(e){this._pos.set(e||[0,0,0]),N(this._pos,this._origin,this._rtcPos),this._node.origin=this._origin,this._node.position=this._rtcPos}get position(){return this._pos}set rotation(e){this._node.rotation=e}get rotation(){return this._node.rotation}set size(e){this._size=null==e?1:e,this._image&&this._updatePlaneSizeFromImage()}get size(){return this._size}set dir(e){if(this._dir.set(e||[0,0,-1]),e){const t=this.scene.center,s=[-this._dir[0],-this._dir[1],-this._dir[2]];A.subVec3(t,this.position,Ha);const n=-A.dotVec3(s,Ha);A.normalizeVec3(s),A.mulVec3Scalar(s,n,Ua),A.vec3PairToQuaternion(Ga,e,ja),this._node.quaternion=ja}}get dir(){return this._dir}set collidable(e){this._node.collidable=!1!==e}get collidable(){return this._node.collidable}set clippable(e){this._node.clippable=!1!==e}get clippable(){return this._node.clippable}set pickable(e){this._node.pickable=!1!==e}get pickable(){return this._node.pickable}set opacity(e){this._node.opacity=e}get opacity(){return this._node.opacity}destroy(){super.destroy()}_updatePlaneSizeFromImage(){const e=this._size,t=this._imageSize[0],s=this._imageSize[1];if(t>s){const n=s/t;this._node.scale=[e,1,e*n]}else{const n=t/s;this._node.scale=[e*n,1,e]}}}class ka extends ft{get type(){return"PointLight"}constructor(e,t={}){super(e,t);const s=this;this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const n=this.scene.camera,i=this.scene.canvas;this._onCameraViewMatrix=n.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=n.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=i.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new Ke({type:"point",pos:A.vec3([1,1,1]),color:A.vec3([.7,.7,.8]),intensity:1,attenuation:[0,0,0],space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(s._shadowViewMatrixDirty){s._shadowViewMatrix||(s._shadowViewMatrix=A.identityMat4());const e=s._state.pos,t=n.look,i=n.up;A.lookAtMat4v(e,t,i,s._shadowViewMatrix),s._shadowViewMatrixDirty=!1}return s._shadowViewMatrix},getShadowProjMatrix:()=>{if(s._shadowProjMatrixDirty){s._shadowProjMatrix||(s._shadowProjMatrix=A.identityMat4());const e=s.scene.canvas.canvas;A.perspectiveMat4(Math.PI/180*70,e.clientWidth/e.clientHeight,.1,500,s._shadowProjMatrix),s._shadowProjMatrixDirty=!1}return s._shadowProjMatrix},getShadowRenderBuf:()=>(s._shadowRenderBuf||(s._shadowRenderBuf=new je(s.scene.canvas.canvas,s.scene.canvas.gl,{size:[1024,1024]})),s._shadowRenderBuf)}),this.pos=t.pos,this.color=t.color,this.intensity=t.intensity,this.constantAttenuation=t.constantAttenuation,this.linearAttenuation=t.linearAttenuation,this.quadraticAttenuation=t.quadraticAttenuation,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set pos(e){this._state.pos.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get pos(){return this._state.pos}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set constantAttenuation(e){this._state.attenuation[0]=e||0,this.glRedraw()}get constantAttenuation(){return this._state.attenuation[0]}set linearAttenuation(e){this._state.attenuation[1]=e||0,this.glRedraw()}get linearAttenuation(){return this._state.attenuation[1]}set quadraticAttenuation(e){this._state.attenuation[2]=e||0,this.glRedraw()}get quadraticAttenuation(){return this._state.attenuation[2]}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}function Qa(e){if(!Wa(e.width)||!Wa(e.height)){const t=document.createElement("canvas");t.width=za(e.width),t.height=za(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Wa(e){return 0==(e&e-1)}function za(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class Ka extends B{get type(){return"CubeTexture"}constructor(e,t={}){super(e,t);const s=this.scene.canvas.gl;this._state=new Ke({texture:new ji({gl:s,target:s.TEXTURE_CUBE_MAP}),flipY:this._checkFlipY(t.minFilter),encoding:this._checkEncoding(t.encoding),minFilter:1008,magFilter:1006,wrapS:1001,wrapT:1001,mipmaps:!0}),this._src=t.src,this._images=[],this._loadSrc(t.src),f.memory.textures++}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this.scene.canvas.gl,this._state.texture=null,this._src&&this._loadSrc(this._src)}_loadSrc(e){const t=this,s=this.scene.canvas.gl;this._images=[];let n=!1,i=0;for(let a=0;a<e.length;a++){const r=new Image;r.onload=function(){let e=r;const l=a;return function(){if(!n&&(e=Qa(e),t._images[l]=e,i++,6===i)){let e=t._state.texture;e||(e=new ji({gl:s,target:s.TEXTURE_CUBE_MAP}),t._state.texture=e),e.setImage(t._images,t._state),t.fire("loaded",t._src,!1),t.glRedraw()}}}(),r.onerror=function(){n=!0},r.src=e[a]}}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),f.memory.textures--,this._state.destroy()}}class Ya extends Ka{get type(){return"ReflectionMap"}constructor(e,t={}){super(e,t),this.scene._lightsState.addReflectionMap(this._state),this.scene._reflectionMapCreated(this)}destroy(){super.destroy(),this.scene._reflectionMapDestroyed(this)}}class Xa extends Ka{get type(){return"LightMap"}constructor(e,t={}){super(e,t),this.scene._lightMapCreated(this)}destroy(){super.destroy(),this.scene._lightMapDestroyed(this)}}class qa extends Z{constructor(e,t={}){super(e,{entity:t.entity,occludable:t.occludable,worldPos:t.worldPos}),this._occluded=!1,this._visible=!0,this._src=null,this._image=null,this._pos=A.vec3(),this._origin=A.vec3(),this._rtcPos=A.vec3(),this._dir=A.vec3(),this._size=1,this._imageSize=A.vec2(),this._texture=new Ki(this,{src:t.src}),this._geometry=new _t(this,{primitive:"triangles",positions:[3,3,0,-3,3,0,-3,-3,0,3,-3,0],normals:[-1,0,0,-1,0,0,-1,0,0,-1,0,0],uv:[1,-1,0,-1,0,0,1,0],indices:[0,1,2,0,2,3]}),this._mesh=new di(this,{geometry:this._geometry,material:new Lt(this,{ambient:[.9,.3,.9],shininess:30,diffuseMap:this._texture,backfaces:!0}),scale:[1,1,1],position:t.worldPos,rotation:[90,0,0],billboard:"spherical",occluder:!1}),this.visible=!0,this.collidable=t.collidable,this.clippable=t.clippable,this.pickable=t.pickable,this.opacity=t.opacity,this.size=t.size,t.image?this.image=t.image:this.src=t.src}_setVisible(e){this._occluded=!e,this._mesh.visible=this._visible&&!this._occluded,super._setVisible(e)}set visible(e){this._visible=null==e||e,this._mesh.visible=this._visible&&!this._occluded}get visible(){return this._visible}set image(e){this._image=e,this._image&&(this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updatePlaneSizeFromImage(),this._src=null,this._texture.image=this._image)}get image(){return this._image}set src(e){if(this._src=e,this._src){this._image=null;const e=new Image;e.onload=()=>{this._texture.image=e,this._imageSize[0]=e.width,this._imageSize[1]=e.height,this._updatePlaneSizeFromImage()},e.src=this._src}}get src(){return this._src}set size(e){this._size=null==e?1:e,this._image&&this._updatePlaneSizeFromImage()}get size(){return this._size}set collidable(e){this._mesh.collidable=!1!==e}get collidable(){return this._mesh.collidable}set clippable(e){this._mesh.clippable=!1!==e}get clippable(){return this._mesh.clippable}set pickable(e){this._mesh.pickable=!1!==e}get pickable(){return this._mesh.pickable}set opacity(e){this._mesh.opacity=e}get opacity(){return this._mesh.opacity}_updatePlaneSizeFromImage(){const e=.5*this._size,t=this._imageSize[0],s=this._imageSize[1],n=s/t;this._geometry.positions=t>s?[e,e*n,0,-e,e*n,0,-e,-e*n,0,e,-e*n,0]:[e/n,e,0,-e/n,e,0,-e/n,-e,0,e/n,-e,0]}}const Ja=A.vec3(),Za=A.vec3(),$a=A.mat4();class er{constructor(){this.normal=A.vec3(),this.offset=0,this.testVertex=A.vec3()}set(e,t,s,n){const i=1/Math.sqrt(e*e+t*t+s*s);this.normal[0]=e*i,this.normal[1]=t*i,this.normal[2]=s*i,this.offset=n*i,this.testVertex[0]=this.normal[0]>=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class tr{constructor(){this.planes=[new er,new er,new er,new er,new er,new er]}}function sr(e,t,s){const n=A.mulMat4(s,t,$a),i=n[0],a=n[1],r=n[2],l=n[3],o=n[4],c=n[5],u=n[6],h=n[7],p=n[8],d=n[9],f=n[10],I=n[11],y=n[12],m=n[13],v=n[14],w=n[15];e.planes[0].set(l-i,h-o,I-p,w-y),e.planes[1].set(l+i,h+o,I+p,w+y),e.planes[2].set(l-a,h-c,I-d,w-m),e.planes[3].set(l+a,h+c,I+d,w+m),e.planes[4].set(l-r,h-u,I-f,w-v),e.planes[5].set(l+r,h+u,I+f,w+v)}function nr(e,t){let s=tr.INSIDE;const n=Ja,i=Za;n[0]=t[0],n[1]=t[1],n[2]=t[2],i[0]=t[3],i[1]=t[4],i[2]=t[5];const a=[n,i];for(let t=0;t<6;++t){const n=e.planes[t];if(n.normal[0]*a[n.testVertex[0]][0]+n.normal[1]*a[n.testVertex[1]][1]+n.normal[2]*a[n.testVertex[2]][2]+n.offset<0)return tr.OUTSIDE;n.normal[0]*a[1-n.testVertex[0]][0]+n.normal[1]*a[1-n.testVertex[1]][1]+n.normal[2]*a[1-n.testVertex[2]][2]+n.offset<0&&(s=tr.INTERSECT)}return s}tr.INSIDE=0,tr.INTERSECT=1,tr.OUTSIDE=2;class ir{constructor(e){this._eye=A.vec3(),this._look=A.vec3(),this._up=A.vec3(),this._projection={},e&&this.saveCamera(e)}saveCamera(e){const t=e.camera,s=t.project;switch(this._eye.set(t.eye),this._look.set(t.look),this._up.set(t.up),t.projection){case"perspective":this._projection={projection:"perspective",fov:s.fov,fovAxis:s.fovAxis,near:s.near,far:s.far};break;case"ortho":this._projection={projection:"ortho",scale:s.scale,near:s.near,far:s.far};break;case"frustum":this._projection={projection:"frustum",left:s.left,right:s.right,top:s.top,bottom:s.bottom,near:s.near,far:s.far};break;case"custom":this._projection={projection:"custom",matrix:s.matrix.slice()}}}restoreCamera(e,t){const s=e.camera,n=this._projection;function i(){switch(n.type){case"perspective":s.perspective.fov=n.fov,s.perspective.fovAxis=n.fovAxis,s.perspective.near=n.near,s.perspective.far=n.far;break;case"ortho":s.ortho.scale=n.scale,s.ortho.near=n.near,s.ortho.far=n.far;break;case"frustum":s.frustum.left=n.left,s.frustum.right=n.right,s.frustum.top=n.top,s.frustum.bottom=n.bottom,s.frustum.near=n.near,s.frustum.far=n.far;break;case"custom":s.customProjection.matrix=n.matrix}}t?e.viewer.cameraFlight.flyTo({eye:this._eye,look:this._look,up:this._up,orthoScale:n.scale,projection:n.projection},(()=>{i(),t()})):(s.eye=this._eye,s.look=this._look,s.up=this._up,i(),s.projection=n.projection)}}const ar=A.vec3();class rr{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,s){this.numObjects=0,this._mask=s?v.apply(s,{}):null;const n=!s||s.visible,i=!s||s.edges,a=!s||s.xrayed,r=!s||s.highlighted,l=!s||s.selected,o=!s||s.clippable,c=!s||s.pickable,u=!s||s.colorize,h=!s||s.opacity,p=t.metaObjects,A=e.objects;for(let e=0,t=p.length;e<t;e++){const t=A[p[e].id];if(t){if(n&&(this.objectsVisible[e]=t.visible),i&&(this.objectsEdges[e]=t.edges),a&&(this.objectsXrayed[e]=t.xrayed),r&&(this.objectsHighlighted[e]=t.highlighted),l&&(this.objectsSelected[e]=t.selected),o&&(this.objectsClippable[e]=t.clippable),c&&(this.objectsPickable[e]=t.pickable),u){const s=t.colorize;this.objectsColorize[3*e+0]=s[0],this.objectsColorize[3*e+1]=s[1],this.objectsColorize[3*e+2]=s[2]}h&&(this.objectsOpacity[e]=t.opacity),this.numObjects++}}}restoreObjects(e,t){const s=this._mask,n=!s||s.visible,i=!s||s.edges,a=!s||s.xrayed,r=!s||s.highlighted,l=!s||s.selected,o=!s||s.clippable,c=!s||s.pickable,u=!s||s.colorize,h=!s||s.opacity,p=t.metaObjects,A=e.objects;for(let e=0,t=p.length;e<t;e++){const t=A[p[e].id];t&&(n&&(t.visible=this.objectsVisible[e]),i&&(t.edges=this.objectsEdges[e]),a&&(t.xrayed=this.objectsXrayed[e]),r&&(t.highlighted=this.objectsHighlighted[e]),l&&(t.selected=this.objectsSelected[e]),o&&(t.clippable=this.objectsClippable[e]),c&&(t.pickable=this.objectsPickable[e]),u&&(ar[0]=this.objectsColorize[3*e+0],ar[1]=this.objectsColorize[3*e+1],ar[2]=this.objectsColorize[3*e+2],t.colorize=ar),h&&(t.opacity=this.objectsOpacity[e]))}}}const lr=A.vec3();class or{constructor(){this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsHasColorize=[],this.objectsOpacity=[],this.numObjects=0}saveObjects(e,t){this.numObjects=0,this._mask=t?v.apply(t,{}):null;const s=e.objects,n=!t||t.visible,i=!t||t.edges,a=!t||t.xrayed,r=!t||t.highlighted,l=!t||t.selected,o=!t||t.clippable,c=!t||t.pickable,u=!t||t.colorize,h=!t||t.opacity;for(let e in s)if(s.hasOwnProperty(e)){const t=s[e],p=this.numObjects;if(n&&(this.objectsVisible[p]=t.visible),i&&(this.objectsEdges[p]=t.edges),a&&(this.objectsXrayed[p]=t.xrayed),r&&(this.objectsHighlighted[p]=t.highlighted),l&&(this.objectsSelected[p]=t.selected),o&&(this.objectsClippable[p]=t.clippable),c&&(this.objectsPickable[p]=t.pickable),u){const e=t.colorize;e?(this.objectsColorize[3*p+0]=e[0],this.objectsColorize[3*p+1]=e[1],this.objectsColorize[3*p+2]=e[2],this.objectsHasColorize[p]=!0):this.objectsHasColorize[p]=!1}h&&(this.objectsOpacity[p]=t.opacity),this.numObjects++}}restoreObjects(e){const t=this._mask,s=!t||t.visible,n=!t||t.edges,i=!t||t.xrayed,a=!t||t.highlighted,r=!t||t.selected,l=!t||t.clippable,o=!t||t.pickable,c=!t||t.colorize,u=!t||t.opacity;var h=0;const p=e.objects;for(let e in p)if(p.hasOwnProperty(e)){const t=p[e];s&&(t.visible=this.objectsVisible[h]),n&&(t.edges=this.objectsEdges[h]),i&&(t.xrayed=this.objectsXrayed[h]),a&&(t.highlighted=this.objectsHighlighted[h]),r&&(t.selected=this.objectsSelected[h]),l&&(t.clippable=this.objectsClippable[h]),o&&(t.pickable=this.objectsPickable[h]),c&&(this.objectsHasColorize[h]?(lr[0]=this.objectsColorize[3*h+0],lr[1]=this.objectsColorize[3*h+1],lr[2]=this.objectsColorize[3*h+2],t.colorize=lr):t.colorize=null),u&&(t.opacity=this.objectsOpacity[h]),h++}}}class cr extends Ra{constructor(e,t={}){super(e,t),this.v0=t.v0,this.v1=t.v1,this.v2=t.v2,this.v3=t.v3,this.t=t.t}set v0(e){this._v0=e||A.vec3([0,0,0])}get v0(){return this._v0}set v1(e){this._v1=e||A.vec3([0,0,0])}get v1(){return this._v1}set v2(e){this._v2=e||A.vec3([0,0,0])}get v2(){return this._v2}set v3(e){this.fire("v3",this._v3=e||A.vec3([0,0,0]))}get v3(){return this._v3}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=A.vec3();return t[0]=A.b3(e,this._v0[0],this._v1[0],this._v2[0],this._v3[0]),t[1]=A.b3(e,this._v0[1],this._v1[1],this._v2[1],this._v3[1]),t[2]=A.b3(e,this._v0[2],this._v1[2],this._v2[2],this._v3[2]),t}getJSON(){return{v0:this._v0,v1:this._v1,v2:this._v2,v3:this._v3,t:this._t}}}class ur extends Ra{constructor(e,t={}){super(e,t),this._cachedLengths=[],this._dirty=!0,this._curves=[],this._t=0,this._dirtySubs=[],this._destroyedSubs=[],this.curves=t.curves||[],this.t=t.t}addCurve(e){this._curves.push(e),this._dirty=!0}set curves(e){var t,s,n;for(e=e||[],s=0,n=this._curves.length;s<n;s++)(t=this._curves[s]).off(this._dirtySubs[s]),t.off(this._destroyedSubs[s]);this._curves=[],this._dirtySubs=[],this._destroyedSubs=[];var i=this;function a(){i._dirty=!0}function r(){var e=this.id;for(s=0,n=i._curves.length;s<n;s++)if(i._curves[s].id===e)return i._curves=i._curves.slice(s,s+1),i._dirtySubs=i._dirtySubs.slice(s,s+1),i._destroyedSubs=i._destroyedSubs.slice(s,s+1),void(i._dirty=!0)}for(s=0,n=e.length;s<n;s++){if(t=e[s],v.isNumeric(t)||v.isString(t)){var l=t;if(!(t=this.scene.components[l])){this.error("Component not found: "+_inQuotes(l));continue}}var o=t.type;"xeokit.SplineCurve"===o||"xeokit.Path"===o||"xeokit.CubicBezierCurve"===o||"xeokit.QuadraticBezierCurve"===o?(this._curves.push(t),this._dirtySubs.push(t.on("dirty",a)),this._destroyedSubs.push(t.once("destroyed",r))):this.error("Component "+_inQuotes(t.id)+" is not a xeokit.SplineCurve, xeokit.Path or xeokit.QuadraticBezierCurve")}this._dirty=!0}get curves(){return this._curves}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}get length(){var e=this._getCurveLengths();return e[e.length-1]}getPoint(e){for(var t,s=e*this.length,n=this._getCurveLengths(),i=0;i<n.length;){if(n[i]>=s){var a=1-(n[i]-s)/(t=this._curves[i]).length;return t.getPointAt(a)}i++}return null}_getCurveLengths(){if(!this._dirty)return this._cachedLengths;var e,t=[],s=0,n=this._curves.length;for(e=0;e<n;e++)s+=this._curves[e].length,t.push(s);return this._cachedLengths=t,this._dirty=!1,t}_getJSON(){for(var e=[],t=0,s=this._curves.length;t<s;t++)e.push(this._curves[t].id);return{curves:e,t:this._t}}destroy(){var e,t,s;for(super.destroy(),e=0,t=this._curves.length;e<t;e++)(s=this._curves[e]).off(this._dirtySubs[e]),s.off(this._destroyedSubs[e])}}class hr extends Ra{constructor(e,t={}){super(e,t),this.v0=t.v0,this.v1=t.v1,this.v2=t.v2,this.t=t.t}set v0(e){this._v0=e||A.vec3([0,0,0])}get v0(){return this._v0}set v1(e){this._v1=e||A.vec3([0,0,0])}get v1(){return this._v1}set v2(e){this._v2=e||A.vec3([0,0,0])}get v2(){return this._v2}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=A.vec3();return t[0]=A.b2(e,this._v0[0],this._v1[0],this._v2[0]),t[1]=A.b2(e,this._v0[1],this._v1[1],this._v2[1]),t[2]=A.b2(e,this._v0[2],this._v1[2],this._v2[2]),t}getJSON(){return{v0:this._v0,v1:this._v1,v2:this._v2,t:this._t}}}class pr{constructor(e,t,s,n,i=null,a=0){this.model=e,this.object=null,this.parent=null,this.id=t,this._aabb=null,this.layer=i,this.portionId=a,this._color=[s[0],s[1],s[2],n],this._colorize=[s[0],s[1],s[2],n],this._colorizing=!1,this._transparent=n<255,this.numTriangles=0,this.origin=null}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const s=e<255,n=this._transparent!==s;this._color[3]=e,this._colorize[3]=e,this._transparent=s,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),n&&this.layer.setTransparent(this.portionId,t,s)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,s,n){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,s,n)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabb=e}get aabb(){return this._aabb}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Ar=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let dr=0;const fr={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Ir=new Float32Array([1,1,1,1]),yr=new Float32Array([0,0,0,1]),mr=A.vec4(),vr=A.vec3(),wr=A.vec3(),gr=A.mat4();class Er{constructor(e,t=!1,{instancing:s=!1,edges:n=!1}={}){this._scene=e,this._withSAO=t,this._instancing=s,this._edges=n,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:s}=t.canvas,{model:n,layerIndex:i}=e,a=t._sectionPlanesState.sectionPlanes.length;if(a>0){const r=t._sectionPlanesState.sectionPlanes,l=i*a,o=n.renderFlags;for(let t=0;t<a;t++){const n=this._uSectionPlanes[t];if(n){const i=o.sectionPlanesActivePerLayer[l+t];if(s.uniform1i(n.active,i?1:0),i){const i=r[t],a=e._state.origin;if(a){const e=M(i.dist,i.dir,a,vr);s.uniform3fv(n.pos,e)}else s.uniform3fv(n.pos,i.pos);s.uniform3fv(n.dir,i.dir)}}}}}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new Pe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uColor=n.getLocation("color"),this._uColor||(this._uColor=n.getLocation("silhouetteColor")),this._uUVDecodeMatrix=n.getLocation("uvDecodeMatrix"),this._uPickInvisible=n.getLocation("pickInvisible"),this._uGammaFactor=n.getLocation("gammaFactor"),t.uniformBlockBinding(n.handle,t.getUniformBlockIndex(n.handle,"Matrices"),this._matricesUniformBlockBufferBindingPoint),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),e.logarithmicDepthBufferEnabled&&(this._uZFar=n.getLocation("zFar")),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),s.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._aPosition=n.getAttribute("position"),this._aOffset=n.getAttribute("offset"),this._aNormal=n.getAttribute("normal"),this._aUV=n.getAttribute("uv"),this._aColor=n.getAttribute("color"),this._aMetallicRoughness=n.getAttribute("metallicRoughness"),this._aFlags=n.getAttribute("flags"),this._aPickColor=n.getAttribute("pickColor"),this._uPickZNear=n.getLocation("pickZNear"),this._uPickZFar=n.getLocation("pickZFar"),this._uPickClipPos=n.getLocation("pickClipPos"),this._uDrawingBufferSize=n.getLocation("drawingBufferSize"),this._uColorMap="uColorMap",this._uMetallicRoughMap="uMetallicRoughMap",this._uEmissiveMap="uEmissiveMap",this._uNormalMap="uNormalMap",this._uAOMap="uAOMap",this._instancing&&(this._aModelMatrixCol0=n.getAttribute("modelMatrixCol0"),this._aModelMatrixCol1=n.getAttribute("modelMatrixCol1"),this._aModelMatrixCol2=n.getAttribute("modelMatrixCol2"),this._aModelNormalMatrixCol0=n.getAttribute("modelNormalMatrixCol0"),this._aModelNormalMatrixCol1=n.getAttribute("modelNormalMatrixCol1"),this._aModelNormalMatrixCol2=n.getAttribute("modelNormalMatrixCol2")),this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),e.pointsMaterial._state.filterIntensity&&(this._uIntensityRange=n.getLocation("intensityRange")),this._uPointSize=n.getLocation("pointSize"),this._uNearPlaneHeight=n.getLocation("nearPlaneHeight")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState,a=i.lights;n.bind(),e.textureUnit=0,this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,i.getAmbientColorAndIntensity()),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor);for(let e=0,t=a.length;e<t;e++){const t=a[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}}_makeVAO(e){const t=this._scene.canvas.gl,s=t.createVertexArray();return t.bindVertexArray(s),this._instancing&&(this._aModelMatrixCol0.bindArrayBuffer(e.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(e.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(e.modelMatrixCol2Buf),t.vertexAttribDivisor(this._aModelMatrixCol0.location,1),t.vertexAttribDivisor(this._aModelMatrixCol1.location,1),t.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aModelNormalMatrixCol0&&(this._aModelNormalMatrixCol0.bindArrayBuffer(e.modelNormalMatrixCol0Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1)),this._aModelNormalMatrixCol1&&(this._aModelNormalMatrixCol1.bindArrayBuffer(e.modelNormalMatrixCol1Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1)),this._aModelNormalMatrixCol2&&(this._aModelNormalMatrixCol2.bindArrayBuffer(e.modelNormalMatrixCol2Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1))),this._aPosition.bindArrayBuffer(e.positionsBuf),this._aUV&&this._aUV.bindArrayBuffer(e.uvBuf),this._aNormal&&this._aNormal.bindArrayBuffer(e.normalsBuf),this._aMetallicRoughness&&(this._aMetallicRoughness.bindArrayBuffer(e.metallicRoughnessBuf),this._instancing&&t.vertexAttribDivisor(this._aMetallicRoughness.location,1)),this._aColor&&(this._aColor.bindArrayBuffer(e.colorsBuf),this._instancing&&e.colorsBuf&&t.vertexAttribDivisor(this._aColor.location,1)),this._aFlags&&(this._aFlags.bindArrayBuffer(e.flagsBuf),this._instancing&&t.vertexAttribDivisor(this._aFlags.location,1)),this._aOffset&&(this._aOffset.bindArrayBuffer(e.offsetsBuf),this._instancing&&t.vertexAttribDivisor(this._aOffset.location,1)),this._aPickColor&&(this._aPickColor.bindArrayBuffer(e.pickColorsBuf),this._instancing&&t.vertexAttribDivisor(this._aPickColor.location,1)),this._instancing,this._edges?e.edgeIndicesBuf.bind():e.indicesBuf&&e.indicesBuf.bind(),s}drawLayer(e,t,s,{colorUniform:n=!1,incrementDrawState:i=!1}={}){const a=ye.MAX_TEXTURE_IMAGE_UNITS,r=this._scene,l=r.canvas.gl,{_state:o,model:c}=t,{textureSet:u,origin:h,positionsDecodeMatrix:p}=o,d=r._lightsState,f=r.pointsMaterial,{camera:I}=c.scene,{viewNormalMatrix:y,project:m}=I,v=e.pickViewMatrix||I.viewMatrix,{position:w,rotationMatrix:g,rotationMatrixConjugate:E,worldNormalMatrix:T}=c;if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?l.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(o));let b=0;const D=16;this._matricesUniformBlockBufferData.set(E,0);const P=0!==h[0]||0!==h[1]||0!==h[2],R=0!==w[0]||0!==w[1]||0!==w[2];if(P||R){const e=vr;if(P){const t=A.transformPoint3(g,h,wr);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=w[0],e[1]+=w[1],e[2]+=w[2],this._matricesUniformBlockBufferData.set(S(v,e,gr),b+=D)}else this._matricesUniformBlockBufferData.set(v,b+=D);if(this._matricesUniformBlockBufferData.set(e.pickProjMatrix||m.matrix,b+=D),this._matricesUniformBlockBufferData.set(p,b+=D),this._matricesUniformBlockBufferData.set(T,b+=D),this._matricesUniformBlockBufferData.set(y,b+=D),l.bindBuffer(l.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),l.bufferData(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,l.DYNAMIC_DRAW),l.bindBufferBase(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),l.uniform1i(this._uRenderPass,s),this.setSectionPlanesStateUniforms(t),r.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,t)}this._uZFar&&l.uniform1f(this._uZFar,r.camera.project.far)}if(this._uPickInvisible&&l.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&l.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&l.uniform1f(this._uPickZFar,e.pickZFar),this._uPickClipPos&&l.uniform2fv(this._uPickClipPos,e.pickClipPos),this._uDrawingBufferSize&&l.uniform2f(this._uDrawingBufferSize,l.drawingBufferWidth,l.drawingBufferHeight),this._uUVDecodeMatrix&&l.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._uIntensityRange&&f.filterIntensity&&l.uniform2f(this._uIntensityRange,f.minIntensity,f.maxIntensity),this._uPointSize&&l.uniform1f(this._uPointSize,f.pointSize),this._uNearPlaneHeight){const e="ortho"===r.camera.projection?1:l.drawingBufferHeight/(2*Math.tan(.5*r.camera.perspective.fov*Math.PI/180));l.uniform1f(this._uNearPlaneHeight,e)}if(u){const{colorTexture:t,metallicRoughnessTexture:s,emissiveTexture:n,normalsTexture:i,occlusionTexture:r}=u;this._uColorMap&&t&&(this._program.bindTexture(this._uColorMap,t.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uMetallicRoughMap&&s&&(this._program.bindTexture(this._uMetallicRoughMap,s.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uEmissiveMap&&n&&(this._program.bindTexture(this._uEmissiveMap,n.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uNormalMap&&i&&(this._program.bindTexture(this._uNormalMap,i.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uAOMap&&r&&(this._program.bindTexture(this._uAOMap,r.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a)}if(d.reflectionMaps.length>0&&d.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,d.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),d.lightMaps.length>0&&d.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,d.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),this._withSAO){const t=r.sao;if(t.possible){const s=l.drawingBufferWidth,n=l.drawingBufferHeight;mr[0]=s,mr[1]=n,mr[2]=t.blendCutoff,mr[3]=t.blendFactor,l.uniform4fv(this._uSAOParams,mr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++}}if(n){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const s=r.xrayMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const s=r.highlightMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===fr[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const s=r.selectedMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else l.uniform4fv(this._uColor,this._edges?yr:Ir)}this._draw({state:o,frameCtx:e,incrementDrawState:i}),l.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,f.memory.programs--}}class Tr extends Er{constructor(e,t,{instancing:s=!1,edges:n=!1}={}){super(e,t,{instancing:s,edges:n})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;if(this._edges)t.drawElements(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0);else{const e=n.pickElementsCount||s.indicesBuf.numItems,a=n.pickElementsOffset?n.pickElementsOffset*s.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,s.indicesBuf.itemType,a),i&&n.drawElements++}}}class br extends Tr{constructor(e,t){super(e,t,{instancing:!1,edges:!0})}}class Dr extends Er{constructor(e,t,{edges:s=!1}={}){super(e,t,{instancing:!0,edges:s})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;this._edges?t.drawElementsInstanced(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0,s.numInstances):(t.drawElementsInstanced(t.TRIANGLES,s.indicesBuf.numItems,s.indicesBuf.itemType,0,s.numInstances),i&&n.drawElements++)}}class Pr extends Dr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Rr extends Er{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArrays(t.POINTS,0,s.positionsBuf.numItems),i&&n.drawArrays++}}class Cr extends Er{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArraysInstanced(t.POINTS,0,s.positionsBuf.numItems,s.numInstances),i&&n.drawArrays++}}class _r extends Er{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElements(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0),i&&n.drawElements++}}class Br extends Er{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElementsInstanced(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0,s.numInstances),i&&n.drawElements++}}class Or extends Tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// Triangles batching draw vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Sr extends Tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._lightsState,s=e._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),this._withSAO&&(i.push("uniform sampler2D uOcclusionTexture;"),i.push("uniform vec4 uSAOParams;"),i.push("const float packUpscale = 256. / 255.;"),i.push("const float unpackDownScale = 255. / 256.;"),i.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),i.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),i.push("float unpackRGBToFloat( const in vec4 v ) {"),i.push(" return dot( v, unPackFactors );"),i.push("}")),n){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(i),i.push("uniform vec4 lightAmbient;");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];"ambient"!==s.type&&(i.push("uniform vec4 lightColor"+e+";"),"dir"===s.type&&i.push("uniform vec3 lightDir"+e+";"),"point"===s.type&&i.push("uniform vec3 lightPos"+e+";"),"spot"===s.type&&(i.push("uniform vec3 lightPos"+e+";"),i.push("uniform vec3 lightDir"+e+";")))}if(i.push("in vec4 vViewPosition;"),i.push("in vec4 vColor;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}i.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),i.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),i.push("float lambertian = 1.0;"),i.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),i.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),i.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];if("ambient"!==s.type){if("dir"===s.type)"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===s.type)"view"===s.space?i.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):i.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==s.type)continue;"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}i.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),i.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return i.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(i.push(" float viewportWidth = uSAOParams[0];"),i.push(" float viewportHeight = uSAOParams[1];"),i.push(" float blendCutoff = uSAOParams[2];"),i.push(" float blendFactor = uSAOParams[3];"),i.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),i.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),i.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):i.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("}"),i}}class Nr extends Tr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching silhouette fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = vColor;"),a.push("}"),a}}class Lr extends br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class xr extends br{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Mr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),this._addRemapClipPosLines(s),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Fr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),this._addRemapClipPosLines(s),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Hr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec3 worldNormal = octDecode(normal.xy); "),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(` outNormal = ivec4(vWorldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Ur extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push(" if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}class Gr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching depth fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("const float packUpScale = 256. / 255.;"),n.push("const float unpackDownscale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),n.push("const float shiftRight8 = 1.0 / 256.;"),n.push("vec4 packDepthToRGBA( const in float v ) {"),n.push(" vec4 r = vec4( fract( v * packFactors ), v );"),n.push(" r.yzw -= r.xyz * shiftRight8;"),n.push(" return r * packUpScale;"),n.push("}"),n.push("in vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}class jr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Vr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry shadow vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push(" int colorFlag = int(flags) & 0xF;"),s.push(" bool visible = (colorFlag > 0);"),s.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push(" if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in vec4 vViewPosition;"),s.push("vec4 encodeFloat( const in float v ) {"),s.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),s.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),s.push(" vec4 comp = fract(v * bitShift);"),s.push(" comp -= comp.xxyz * bitMask;"),s.push(" return comp;"),s.push("}"),s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = encodeFloat( gl_FragCoord.z); "),s.push("}"),s}}class kr extends Tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Triangles batching quality draw vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),a.push("vFragDepth = 1.0 + clipPos.w;")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Triangles batching quality draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),r.push("uniform sampler2D uAOMap;"),r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {"),r.push(" return surf_norm;"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("float aoFactor = texture(uAOMap, vUV).r;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Qr extends Tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick flat normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out float vFlags;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags = flags;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick flat normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(` outNormal = ivec4(worldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Wr extends Tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching color texture vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._lightsState,n=e._sectionPlanesState,i=n.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching color texture fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),i){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(a),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")))}if(a.push("in vec4 vViewPosition;"),a.push("in vec4 vColor;"),a.push("in vec2 vUV;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return a.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?a.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):a.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),a.push("float opacity = color.a;"),this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);")):a.push(" outColor = vec4(colorTexel.rgb, opacity);"),t&&a.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class zr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Or(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Or(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Wr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Wr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new kr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new kr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Gr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new jr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Lr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new xr(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ur(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Vr(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Kr={};class Yr{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Xr=A.mat4(),qr=A.mat4();function Jr(e,t,s){const n=e.length,i=new Uint16Array(n),a=t[0],r=t[1],l=t[2],o=t[3]-a,c=t[4]-r,u=t[5]-l,h=65525,p=h/o,d=h/c,f=h/u,I=e=>e>=0?e:0;for(let t=0;t<n;t+=3)i[t+0]=Math.floor(I(e[t+0]-a)*p),i[t+1]=Math.floor(I(e[t+1]-r)*d),i[t+2]=Math.floor(I(e[t+2]-l)*f);return A.identityMat4(Xr),A.translationMat4v(t,Xr),A.identityMat4(qr),A.scalingMat4v([o/h,c/h,u/h],qr),A.mulMat4(Xr,qr,s),i}function Zr(e,t){const s=e[0],n=e[1],i=e[2],a=e[3]-s,r=e[4]-n,l=e[5]-i,o=65525;return A.identityMat4(Xr),A.translationMat4v(e,Xr),A.identityMat4(qr),A.scalingMat4v([a/o,r/o,l/o],qr),A.mulMat4(Xr,qr,t),t}function $r(e,t,s){let n=e[0]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2])),i=e[1]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2]));if(e[2]<0){let e=n,t=i;e=(1-Math.abs(i))*(n>=0?1:-1),t=(1-Math.abs(n))*(i>=0?1:-1),n=e,i=t}return new Int8Array([Math[t](127.5*n+(n<0?-1:0)),Math[s](127.5*i+(i<0?-1:0))])}function el(e){let t=e[0],s=e[1];t/=t<0?127:128,s/=s<0?127:128;const n=1-Math.abs(t)-Math.abs(s);n<0&&(t=(1-Math.abs(s))*(t>=0?1:-1),s=(1-Math.abs(t))*(s>=0?1:-1));const i=Math.sqrt(t*t+s*s+n*n);return[t/i,s/i,n/i]}const tl=A.vec3(),sl=A.vec3(),nl=A.vec3(),il=A.vec3(),al=A.mat4();class rl extends Er{drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=tl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=sl;if(o){const e=nl;A.transformPoint3(u,o,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,al),y=il,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),l.indicesBuf.bind(),r.drawElements(r.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0),l.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ll=A.vec3(),ol=A.vec3(),cl=A.vec3(),ul=A.vec3(),hl=A.mat4();class pl extends Er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=ll;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=ol;if(o){const e=cl;A.transformPoint3(u,o,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,hl),y=ul,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(l.edgeIndicesBuf.bind(),r.drawElements(r.LINES,l.edgeIndicesBuf.numItems,l.edgeIndicesBuf.itemType,0),l.edgeIndicesBuf.unbind()):r.drawArrays(r.POINTS,0,l.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0;e.pointsMaterial._state;const s=[];return s.push("#version 300 es"),s.push("// SnapBatchingDepthRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// SnapBatchingDepthRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Al{constructor(e){this._scene=e}_compile(){this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._snapDepthRenderer&&!this._snapDepthRenderer.getValid()&&(this._snapDepthRenderer.destroy(),this._snapDepthRenderer=null)}eagerCreateRenders(){this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new rl(this._scene,!1)),this._snapDepthRenderer||(this._snapDepthRenderer=new pl(this._scene))}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new rl(this._scene,!1)),this._snapDepthBufInitRenderer}get snapDepthRenderer(){return this._snapDepthRenderer||(this._snapDepthRenderer=new pl(this._scene)),this._snapDepthRenderer}_destroy(){this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._snapDepthRenderer&&this._snapDepthRenderer.destroy()}}const dl={};const fl=A.mat4(),Il=A.mat4(),yl=A.vec4([0,0,0,1]),ml=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();const vl=A.vec3(),wl=A.vec3(),gl=A.vec3(),El=A.vec3(),Tl=A.vec3(),bl=A.vec3(),Dl=A.vec3();class Pl{constructor(e){console.info("Creating TrianglesBatchingLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Kr[t];return s||(s=new zr(e),Kr[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Kr[t],s._destroy()}))),s}(e.model.scene),this._snapBatchingRenderers=function(e){const t=e.id;let s=dl[t];return s||(s=new Al(e),dl[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete dl[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Yr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({origin:A.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=A.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=A.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.aabb=A.collapseAABB3(),this.solid=!!e.solid}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.normals,i=e.normalsCompressed,a=e.uv,r=e.uvCompressed,l=e.colors,o=e.colorsCompressed,c=e.indices,u=e.edgeIndices,h=e.color,p=e.metallic,d=e.roughness,f=e.opacity,I=e.meshMatrix,y=e.worldAABB,m=e.pickColor,v=this.model.scene,w=this._buffer,g=w.positions.length/3;let E;if(this._state.positionsDecodeMatrix){if(!s)throw"positionsCompressed expected";E=s.length/3;for(let e=0,t=s.length;e<t;e++)w.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);y[0]=t[0],y[1]=t[1],y[2]=t[2],y[3]=n[0],y[4]=n[1],y[5]=n[2]}else{if(!t)throw"positions expected";E=t.length/3;const e=t.length,s=w.positions.length;for(let e=0,s=t.length;e<s;e++)w.positions.push(t[e]);if(I)for(let t=s,n=s+e;t<n;t+=3)yl[0]=w.positions[t+0],yl[1]=w.positions[t+1],yl[2]=w.positions[t+2],A.transformPoint4(I,yl,ml),w.positions[t+0]=ml[0],w.positions[t+1]=ml[1],w.positions[t+2]=ml[2],A.expandAABB3Point3(this._modelAABB,ml),A.expandAABB3Point3(y,ml);else for(let t=s,n=s+e;t<n;t+=3)yl[0]=w.positions[t+0],yl[1]=w.positions[t+1],yl[2]=w.positions[t+2],A.expandAABB3Point3(this._modelAABB,yl),A.expandAABB3Point3(y,yl)}if(this._state.origin){const e=this._state.origin;y[0]+=e[0],y[1]+=e[1],y[2]+=e[2],y[3]+=e[0],y[4]+=e[1],y[5]+=e[2]}if(A.expandAABB3(this.aabb,y),i&&i.length>0)for(let e=0,t=i.length;e<t;e++)w.normals.push(i[e]);else if(n&&n.length>0){const e=fl;I?A.inverseMat4(A.transposeMat4(I,Il),e):A.identityMat4(e,e),function(e,t,s,n,i){function a(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let r,l,o,c,u,h,p=new Float32Array([0,0,0,0]),d=new Float32Array([0,0,0,0]);for(h=0;h<s;h+=3)p[0]=t[h],p[1]=t[h+1],p[2]=t[h+2],A.transformVec3(e,p,d),A.normalizeVec3(d,d),o=r=$r(d,"floor","floor"),l=el(r),c=u=a(d,l),r=$r(d,"ceil","floor"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=$r(d,"floor","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=$r(d,"ceil","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),n[i+h+0]=o[0],n[i+h+1]=o[1],n[i+h+2]=0}(e,n,n.length,w.normals,w.normals.length)}if(l)for(let e=0,t=l.length;e<t;e+=3)w.colors.push(255*l[e]),w.colors.push(255*l[e+1]),w.colors.push(255*l[e+2]),w.colors.push(255);else if(o)for(let e=0,t=l.length;e<t;e+=3)w.colors.push(l[e]),w.colors.push(l[e+1]),w.colors.push(l[e+2]),w.colors.push(255);else if(h){const e=h[0],t=h[1],s=h[2],n=f;for(let i=0;i<E;i++)w.colors.push(e),w.colors.push(t),w.colors.push(s),w.colors.push(n)}const T=null!=p?p:0,b=null!=d?d:255;for(let e=0;e<E;e++)w.metallicRoughness.push(T),w.metallicRoughness.push(b);if(a&&a.length>0)for(let e=0,t=a.length;e<t;e++)w.uv.push(a[e]);else if(r&&r.length>0)for(let e=0,t=r.length;e<t;e++)w.uv.push(r[e]);for(let e=0,t=c.length;e<t;e++)w.indices.push(g+c[e]);if(u)for(let e=0,t=u.length;e<t;e++)w.edgeIndices.push(g+u[e]);{const e=w.pickColors.length;for(let t=e,s=e+4*E;t<s;t+=4)w.pickColors.push(m[0]),w.pickColors.push(m[1]),w.pickColors.push(m[2]),w.pickColors.push(m[3])}if(v.entityOffsetsEnabled)for(let e=0;e<E;e++)w.offsets.push(0),w.offsets.push(0),w.offsets.push(0);const D=this._portions.length,P={vertsBaseIndex:g,numVerts:E,indicesBaseIndex:w.indices.length-c.length,numIndices:c.length};return v.pickSurfacePrecisionEnabled&&(P.indices=c,v.entityOffsetsEnabled&&(P.offset=new Float32Array(3))),this._portions.push(P),this._numPortions++,this.model.numPortions++,this._numVerts+=P.numVerts,D}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0){const n=this._state.positionsDecodeMatrix?new Uint16Array(s.positions):Jr(s.positions,this._modelAABB,this._state.positionsDecodeMatrix=A.mat4());if(e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e<t;e++){const t=this._portions[e],s=3*t.vertsBaseIndex,i=s+3*t.numVerts;t.quantizedPositions=n.slice(s,i)}}if(s.normals.length>0){const n=new Int8Array(s.normals);let i=!0;e.normalsBuf=new Re(t,t.ARRAY_BUFFER,n,s.normals.length,3,t.STATIC_DRAW,i)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.uv.length>0)if(e.uvDecodeMatrix){let n=!1;e.uvBuf=new Re(t,t.ARRAY_BUFFER,s.uv,s.uv.length,2,t.STATIC_DRAW,n)}else{const n=Pt.getUVBounds(s.uv),i=Pt.compressUVs(s.uv,n.min,n.max),a=i.quantized;let r=!1;e.uvDecodeMatrix=A.mat3(i.decodeMatrix),e.uvBuf=new Re(t,t.ARRAY_BUFFER,a,a.length,2,t.STATIC_DRAW,r)}if(s.metallicRoughness.length>0){const n=new Uint8Array(s.metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Re(t,t.ARRAY_BUFFER,n,s.metallicRoughness.length,2,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n),a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}if(s.edgeIndices.length>0){const n=new Uint32Array(s.edgeIndices);e.edgeIndicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=e,n=this._portions[s],i=4*n.vertsBaseIndex,a=4*n.numVerts,r=this._scratchMemory.getUInt8Array(a),l=t[0],o=t[1],c=t[2],u=t[3];for(let e=0;e<a;e+=4)r[e+0]=l,r[e+1]=o,r[e+2]=c,r[e+3]=u;this._state.colorsBuf&&this._state.colorsBuf.setData(r,i,a)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=e,a=this._portions[i],r=a.vertsBaseIndex,l=a.numVerts,o=!!(t&F),c=!!(t&V),u=!!(t&k),h=!!(t&Q),p=!!(t&W),A=!!(t&U),d=!!(t&H);let f,I;f=!o||d||c||u&&!this.model.scene.highlightMaterial.glowThrough||h&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,I=!o||d?fr.NOT_RENDERED:h?fr.SILHOUETTE_SELECTED:u?fr.SILHOUETTE_HIGHLIGHTED:c?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let y=0;y=!o||d?fr.NOT_RENDERED:h?fr.EDGES_SELECTED:u?fr.EDGES_HIGHLIGHTED:c?fr.EDGES_XRAYED:p?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let m=o&&!d&&A?fr.PICK:fr.NOT_RENDERED;const v=t&G?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=r,t=r+l;e<t;e++){let t=0;t|=f,t|=I<<4,t|=y<<8,t|=m<<12,t|=v<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(l);for(let t=0;t<l;t++){let s=0;s|=f,s|=I<<4,s|=y<<8,s|=m<<12,s|=v<<16,e[t]=s}this._state.flagsBuf.setData(e,r,l)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=e,n=this._portions[s],i=3*n.vertsBaseIndex,a=3*n.numVerts,r=this._scratchMemory.getFloat32Array(a),l=t[0],o=t[1],c=t[2];for(let e=0;e<a;e+=3)r[e+0]=l,r[e+1]=o,r[e+2]=c;this._state.offsetsBuf&&this._state.offsetsBuf.setData(r,i,a),this.model.scene.pickSurfacePrecisionEnabled&&(n.offset[0]=t[0],n.offset[1]=t[1],n.offset[2]=t[2])}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return;const s=this._state,n=this._portions[e];if(!n)return void this.model.error("portion not found: "+e);const i=n.quantizedPositions,a=s.origin,r=n.offset,l=a[0]+r[0],o=a[1]+r[1],c=a[2]+r[2],u=yl;for(let e=0,n=i.length;e<n;e+=3)u[0]=i[e],u[1]=i[e+1],u[2]=i[e+2],u[3]=1,A.decompressPosition(u,s.positionsDecodeMatrix),A.transformPoint4(this.model.worldMatrix,u),u[0]+=l,u[1]+=o,u[2]+=c,t(u)}getElementsCountAndOffset(e){let t=null,s=null;const n=this._portions[e];return n&&(t=n.numIndices,s=n.indicesBaseIndex),{count:t,offset:s}}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRendererWithSAO&&this._batchingRenderers.pbrRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRendererWithSAO&&this._batchingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRendererWithSAO&&this._batchingRenderers.colorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._batchingRenderers.flatColorRendererWithSAO&&this._batchingRenderers.flatColorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.depthRenderer&&this._batchingRenderers.depthRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.normalsRenderer&&this._batchingRenderers.normalsRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.occlusionRenderer&&this._batchingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.shadowRenderer&&this._batchingRenderers.shadowRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickMeshRenderer&&this._batchingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickDepthRenderer&&this._batchingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickNormalsFlatRenderer&&this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(t,this,fr.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapBatchingRenderers.snapDepthBufInitRenderer&&this._snapBatchingRenderers.snapDepthBufInitRenderer.drawLayer(t,this,fr.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapBatchingRenderers.snapDepthRenderer&&this._snapBatchingRenderers.snapDepthRenderer.drawLayer(t,this,fr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state,r=this._portions[e];if(!r)return this.model.error("portion not found: "+e),!1;const l=r.quantizedPositions,o=r.indices,c=a.origin,u=r.offset,h=vl,p=wl;h.set(c?A.subVec3(t,c,gl):t),p.set(s),u&&A.subVec3(h,u),A.transformRay(this.model.worldNormalMatrix,h,p,h,p);const d=El,f=Tl,I=bl;let y=!1,m=0;const v=Dl;for(let e=0,s=o.length;e<s;e+=3){const s=3*o[e],r=3*o[e+1],w=3*o[e+2];if(d[0]=l[s],d[1]=l[s+1],d[2]=l[s+2],f[0]=l[r],f[1]=l[r+1],f[2]=l[r+2],I[0]=l[w],I[1]=l[w+1],I[2]=l[w+2],A.decompressPosition(d,a.positionsDecodeMatrix),A.decompressPosition(f,a.positionsDecodeMatrix),A.decompressPosition(I,a.positionsDecodeMatrix),A.rayTriangleIntersect(h,p,d,f,I,v)){A.transformPoint3(this.model.worldMatrix,v,v),u&&A.addVec3(v,u),c&&A.addVec3(v,c);const e=Math.abs(A.lenVec3(A.subVec3(v,t,[])));(!y||e>m)&&(m=e,n.set(v),i&&A.triangleNormal(d,f,I,i),y=!0)}}return y&&i&&(A.transformVec3(this.model.worldNormalMatrix,i,i),A.normalizeVec3(i)),y}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Rl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i,a,r;const l=[];for(l.push("#version 300 es"),l.push("// Instancing geometry drawing vertex shader"),l.push("uniform int renderPass;"),l.push("in vec3 position;"),l.push("in vec2 normal;"),l.push("in vec4 color;"),l.push("in float flags;"),e.entityOffsetsEnabled&&l.push("in vec3 offset;"),l.push("in vec4 modelMatrixCol0;"),l.push("in vec4 modelMatrixCol1;"),l.push("in vec4 modelMatrixCol2;"),l.push("in vec4 modelNormalMatrixCol0;"),l.push("in vec4 modelNormalMatrixCol1;"),l.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(l,!0),e.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;")),l.push("uniform vec4 lightAmbient;"),i=0,a=s.lights.length;i<a;i++)r=s.lights[i],"ambient"!==r.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===r.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===r.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===r.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")));for(l.push("vec3 octDecode(vec2 oct) {"),l.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),l.push(" if (v.z < 0.0) {"),l.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"),n&&(l.push("out vec4 vWorldPosition;"),l.push("out float vFlags;")),l.push("out vec4 vColor;"),l.push("void main(void) {"),l.push("int colorFlag = int(flags) & 0xF;"),l.push("if (colorFlag != renderPass) {"),l.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),l.push("} else {"),l.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),l.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix * worldPosition; "),l.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),l.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),l.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),i=0,a=s.lights.length;i<a;i++)if(r=s.lights[i],"ambient"!==r.type){if("dir"===r.type)"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===r.type)"view"===r.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==r.type)continue;"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}return l.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),l.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),l.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(l.push("vFragDepth = 1.0 + clipPos.w;"),l.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(l.push("vWorldPosition = worldPosition;"),l.push("vFlags = flags;")),l.push("gl_Position = clipPos;"),l.push("}"),l.push("}"),l}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Cl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry flat-shading drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState;let n,i;const a=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry flat-shading drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),a){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(r),r.push("uniform vec4 lightAmbient;"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];"ambient"!==e.type&&(r.push("uniform vec4 lightColor"+n+";"),"dir"===e.type&&r.push("uniform vec3 lightDir"+n+";"),"point"===e.type&&r.push("uniform vec3 lightPos"+n+";"),"spot"===e.type&&(r.push("uniform vec3 lightPos"+n+";"),r.push("uniform vec3 lightDir"+n+";")))}if(r.push("in vec4 vViewPosition;"),r.push("in vec4 vColor;"),r.push("out vec4 outColor;"),r.push("void main(void) {"),a){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}for(r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?r.push("viewLightDir = -normalize(lightPos"+n+" - viewPosition.xyz);"):r.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+n+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);")}r.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),r.push("reflectedColor += lambertian * (lightColor"+n+".rgb * lightColor"+n+".a);")}}return r.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):r.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class _l extends Dr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing fill fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Bl extends Pr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Ol extends Pr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Sl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class Nl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Ll extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec2 normal;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("in vec4 modelNormalMatrixCol0;"),s.push("in vec4 modelNormalMatrixCol1;"),s.push("in vec4 modelNormalMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(` outNormal = ivec4(vWorldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class xl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesInstancingOcclusionRenderer vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesInstancingOcclusionRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}class Ml extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry depth drawing fragment shader"),a.push("precision highp float;"),a.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec2 vHighPrecisionZW;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),a.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),a.push("}"),a}}class Fl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Hl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}const Ul={3e3:"linearToLinear",3001:"sRGBToLinear"};class Gl extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Instancing geometry quality drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push(" worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),a.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Instancing geometry quality drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),r.push(" return normalize(surf_norm );"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = "+Ul[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = "+Ul[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class jl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s,3),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&s.push("out float vFlags;"),s.push("out vec4 vWorldPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&s.push("vFlags = flags;"),s.push("gl_Position = remapClipPos(clipPos);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out highp ivec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(` outNormal = ivec4(worldNormal * float(${A.MAX_INT}), 1.0);`),n.push("}"),n}}class Vl extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState;let i,a;const r=s.sectionPlanes.length>0,l=[];if(l.push("#version 300 es"),l.push("// Instancing geometry drawing fragment shader"),l.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),l.push("precision highp float;"),l.push("precision highp int;"),l.push("#else"),l.push("precision mediump float;"),l.push("precision mediump int;"),l.push("#endif"),e.logarithmicDepthBufferEnabled&&(l.push("in float isPerspective;"),l.push("uniform float logDepthBufFC;"),l.push("in float vFragDepth;")),l.push("uniform sampler2D uColorMap;"),this._withSAO&&(l.push("uniform sampler2D uOcclusionTexture;"),l.push("uniform vec4 uSAOParams;"),l.push("const float packUpscale = 256. / 255.;"),l.push("const float unpackDownScale = 255. / 256.;"),l.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),l.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),l.push("float unpackRGBToFloat( const in vec4 v ) {"),l.push(" return dot( v, unPackFactors );"),l.push("}")),l.push("uniform float gammaFactor;"),l.push("vec4 linearToLinear( in vec4 value ) {"),l.push(" return value;"),l.push("}"),l.push("vec4 sRGBToLinear( in vec4 value ) {"),l.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),l.push("}"),l.push("vec4 gammaToLinear( in vec4 value) {"),l.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),l.push("}"),t&&(l.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),l.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),l.push("}")),r){l.push("in vec4 vWorldPosition;"),l.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("uniform bool sectionPlaneActive"+e+";"),l.push("uniform vec3 sectionPlanePos"+e+";"),l.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(l),l.push("uniform vec4 lightAmbient;"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];"ambient"!==e.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===e.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===e.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===e.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")))}if(l.push("in vec4 vViewPosition;"),l.push("in vec4 vColor;"),l.push("in vec2 vUV;"),l.push("out vec4 outColor;"),l.push("void main(void) {"),r){l.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),l.push(" if (clippable) {"),l.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("if (sectionPlaneActive"+e+") {"),l.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),l.push("}");l.push(" if (dist > 0.0) { "),l.push(" discard;"),l.push(" }"),l.push("}")}for(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),l.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),l.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),l.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}}return l.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?l.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):l.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),l.push("float opacity = color.a;"),this._withSAO?(l.push(" float viewportWidth = uSAOParams[0];"),l.push(" float viewportHeight = uSAOParams[1];"),l.push(" float blendCutoff = uSAOParams[2];"),l.push(" float blendFactor = uSAOParams[3];"),l.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),l.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);")):l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);"),t&&l.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&l.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),l.push("}"),l}}class kl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new _l(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Sl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Nl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Rl(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Rl(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Cl(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Cl(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gl(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gl(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Vl(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Vl(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new _l(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Ml(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Fl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Bl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Ol(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Sl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ll(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new jl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Nl(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new xl(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Hl(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Ql={};const Wl=A.vec3(),zl=A.vec3(),Kl=A.vec3(),Yl=A.vec3(),Xl=A.mat4();class ql extends Er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.canvas.gl,r=i.camera,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||r.viewMatrix;this._vaoCache.has(t)?a.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=Wl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=zl;if(o){const e=A.transformPoint3(u,o,Kl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,Xl),y=Yl,y[0]=r.eye[0]-t[0],y[1]=r.eye[1]-t[1],y[2]=r.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=r.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;a.uniform3fv(this._uCameraEyeRtc,y),a.uniform2fv(this.uVectorA,e.snapVectorA),a.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),a.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),a.uniform3fv(this._uCoordinateScaler,f),a.uniform1i(this._uRenderPass,s),a.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(r.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),a.bindBuffer(a.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),a.bufferData(a.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,a.DYNAMIC_DRAW),a.bindBufferBase(a.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);a.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(l.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(l.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(l.modelMatrixCol2Buf),a.vertexAttribDivisor(this._aModelMatrixCol0.location,1),a.vertexAttribDivisor(this._aModelMatrixCol1.location,1),a.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(l.flagsBuf),a.vertexAttribDivisor(this._aFlags.location,1)),l.indicesBuf.bind(),a.drawElementsInstanced(a.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0,l.numInstances),l.indicesBuf.unbind(),a.vertexAttribDivisor(this._aModelMatrixCol0.location,0),a.vertexAttribDivisor(this._aModelMatrixCol1.location,0),a.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&a.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&a.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// SnapInstancingDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Jl=A.vec3(),Zl=A.vec3(),$l=A.vec3(),eo=A.vec3(),to=A.mat4();class so extends Er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,s){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:h}=n,p=t.aabb,d=e.pickViewMatrix||a.viewMatrix;this._vaoCache.has(t)?r.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(l));const f=Jl;let I,y;if(f[0]=A.safeInv(p[3]-p[0])*A.MAX_INT,f[1]=A.safeInv(p[4]-p[1])*A.MAX_INT,f[2]=A.safeInv(p[5]-p[2])*A.MAX_INT,e.snapPickCoordinateScale[0]=A.safeInv(f[0]),e.snapPickCoordinateScale[1]=A.safeInv(f[1]),e.snapPickCoordinateScale[2]=A.safeInv(f[2]),o||0!==c[0]||0!==c[1]||0!==c[2]){const t=Zl;if(o){const e=A.transformPoint3(u,o,$l);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=c[0],t[1]+=c[1],t[2]+=c[2],I=S(d,t,to),y=eo,y[0]=a.eye[0]-t[0],y[1]=a.eye[1]-t[1],y[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else I=d,y=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,y),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,f),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible);let m=0;this._matricesUniformBlockBufferData.set(h,0),this._matricesUniformBlockBufferData.set(I,m+=16),this._matricesUniformBlockBufferData.set(a.projMatrix,m+=16),this._matricesUniformBlockBufferData.set(l.positionsDecodeMatrix,m+=16),r.bindBuffer(r.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),r.bufferData(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,r.DYNAMIC_DRAW),r.bindBufferBase(r.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(l.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(l.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(l.modelMatrixCol2Buf),r.vertexAttribDivisor(this._aModelMatrixCol0.location,1),r.vertexAttribDivisor(this._aModelMatrixCol1.location,1),r.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(l.flagsBuf),r.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(l.edgeIndicesBuf.bind(),r.drawElementsInstanced(r.LINES,l.edgeIndicesBuf.numItems,l.edgeIndicesBuf.itemType,0,l.numInstances),l.edgeIndicesBuf.unbind()):r.drawArraysInstanced(r.POINTS,0,l.positionsBuf.numItems,l.numInstances),r.vertexAttribDivisor(this._aModelMatrixCol0.location,0),r.vertexAttribDivisor(this._aModelMatrixCol1.location,0),r.vertexAttribDivisor(this._aModelMatrixCol2.location,0),r.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&r.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// SnapInstancingDepthRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 snapVectorA;"),s.push("uniform vec2 snapInvVectorAB;"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),s.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// SnapInstancingDepthRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int layerNumber;"),s.push("uniform vec3 coordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push("}");s.push("if (dist > 0.0) { discard; }"),s.push("}")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class no{constructor(e){this._scene=e}_compile(){this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._snapDepthRenderer&&!this._snapDepthRenderer.getValid()&&(this._snapDepthRenderer.destroy(),this._snapDepthRenderer=null)}eagerCreateRenders(){this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new ql(this._scene,!1)),this._snapDepthRenderer||(this._snapDepthRenderer=new so(this._scene))}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new ql(this._scene,!1)),this._snapDepthBufInitRenderer}get snapDepthRenderer(){return this._snapDepthRenderer||(this._snapDepthRenderer=new so(this._scene)),this._snapDepthRenderer}_destroy(){this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._snapDepthRenderer&&this._snapDepthRenderer.destroy()}}const io={};const ao=new Uint8Array(4),ro=new Float32Array(1),lo=A.vec4([0,0,0,1]),oo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const co=new Float32Array(3),uo=A.vec3(),ho=A.vec3(),po=A.vec3(),Ao=A.vec3(),fo=A.vec3(),Io=A.vec3(),yo=A.vec3();class mo{constructor(e){console.info("Creating TrianglesInstancingLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._instancingRenderers=function(e){const t=e.id;let s=Ql[t];return s||(s=new kl(e),Ql[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Ql[t],s._destroy()}))),s}(e.model.scene),this._snapInstancingRenderers=function(e){const t=e.id;let s=io[t];return s||(s=new no(e),io[t]=s,s._compile(),s.eagerCreateRenders(),e.on("compile",(()=>{s._compile(),s.eagerCreateRenders()})),e.on("destroyed",(()=>{delete io[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({numInstances:0,obb:A.OBB3(),origin:A.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.aabb=A.collapseAABB3(),this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}createPortion(e){const t=e.color,s=e.metallic,n=e.roughness,i=null!==e.opacity&&void 0!==e.opacity?e.opacity:255,a=e.meshMatrix,r=e.aabb,l=e.pickColor;if(this._finalized)throw"Already finalized";const o=t[0],c=t[1],u=t[2];if(this._colors.push(o),this._colors.push(c),this._colors.push(u),this._colors.push(i),this._metallicRoughness.push(null!=s?s:0),this._metallicRoughness.push(null!=n?n:255),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(a[0]),this._modelMatrixCol0.push(a[4]),this._modelMatrixCol0.push(a[8]),this._modelMatrixCol0.push(a[12]),this._modelMatrixCol1.push(a[1]),this._modelMatrixCol1.push(a[5]),this._modelMatrixCol1.push(a[9]),this._modelMatrixCol1.push(a[13]),this._modelMatrixCol2.push(a[2]),this._modelMatrixCol2.push(a[6]),this._modelMatrixCol2.push(a[10]),this._modelMatrixCol2.push(a[14]),this._state.geometry.normals){let e=A.transposeMat4(a,A.mat4()),t=A.inverseMat4(e);this._modelNormalMatrixCol0.push(t[0]),this._modelNormalMatrixCol0.push(t[4]),this._modelNormalMatrixCol0.push(t[8]),this._modelNormalMatrixCol0.push(t[12]),this._modelNormalMatrixCol1.push(t[1]),this._modelNormalMatrixCol1.push(t[5]),this._modelNormalMatrixCol1.push(t[9]),this._modelNormalMatrixCol1.push(t[13]),this._modelNormalMatrixCol2.push(t[2]),this._modelNormalMatrixCol2.push(t[6]),this._modelNormalMatrixCol2.push(t[10]),this._modelNormalMatrixCol2.push(t[14])}this._pickColors.push(l[0]),this._pickColors.push(l[1]),this._pickColors.push(l[2]),this._pickColors.push(l[3]);const h=this._state.geometry.positionsCompressed.length,p=this._state.geometry.positionsCompressed,d=this._state.geometry.positionsDecodeMatrix;for(let e=0;e<h;e+=3)lo[0]=p[e+0],lo[1]=p[e+1],lo[2]=p[e+2],A.transformPoint4(d,lo,oo),A.transformPoint4(a,oo,lo),A.expandAABB3Point3(r,lo);if(this._state.origin){const e=this._state.origin;r[0]+=e[0],r[1]+=e[1],r[2]+=e[2],r[3]+=e[0],r[4]+=e[1],r[5]+=e[2]}A.expandAABB3(this.aabb,r),this._state.numInstances++;const f=this._portions.length,I={};return this.model.scene.pickSurfacePrecisionEnabled&&(I.matrix=a.slice(),I.inverseMatrix=null,I.normalMatrix=null),this._portions.push(I),this._numPortions++,this.model.numPortions++,f}finalize(){if(this._finalized)return;const e=this._state,t=e.geometry,s=e.textureSet,n=this.model.scene.canvas.gl,i=this._colors.length,a=i/4;if(i>0){let t=!1;e.colorsBuf=new Re(n,n.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,n.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let s=!1;e.metallicRoughnessBuf=new Re(n,n.ARRAY_BUFFER,t,this._metallicRoughness.length,2,n.STATIC_DRAW,s)}if(a>0){let t=!1;e.flagsBuf=new Re(n,n.ARRAY_BUFFER,new Float32Array(a),a,1,n.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,n.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const s=!1;e.positionsBuf=new Re(n,n.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,n.STATIC_DRAW,s),e.positionsDecodeMatrix=A.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const s=new Uint8Array(t.colorsCompressed),i=!1;e.colorsBuf=new Re(n,n.ARRAY_BUFFER,s,s.length,4,n.STATIC_DRAW,i)}if(t.uvCompressed&&t.uvCompressed.length>0){const s=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Re(n,n.ARRAY_BUFFER,s,s.length,2,n.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,n.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Re(n,n.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,n.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,n.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,n.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,n.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,n.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,n.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Re(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,n.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Re(n,n.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,n.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&s&&s.colorTexture&&s.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!s&&!!s.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";ao[0]=t[0],ao[1]=t[1],ao[2]=t[2],ao[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(ao,4*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?1:0)<<16,ro[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(ro,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(co[0]=t[0],co[1]=t[1],co[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(co,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const s=this._state,n=s.geometry,i=this._portions[e];if(!i)return void this.model.error("portion not found: "+e);const a=n.quantizedPositions,r=s.origin,l=i.offset,o=r[0]+l[0],c=r[1]+l[1],u=r[2]+l[2],h=lo,p=i.matrix,d=this.model.sceneModelMatrix,f=s.positionsDecodeMatrix;for(let e=0,s=a.length;e<s;e+=3)h[0]=a[e],h[1]=a[e+1],h[2]=a[e+2],A.decompressPosition(h,f),A.transformPoint3(p,h),A.transformPoint3(d,h),h[0]+=o,h[1]+=c,h[2]+=u,t(h)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRendererWithSAO&&this._instancingRenderers.pbrRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRendererWithSAO&&this._instancingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._instancingRenderers.colorRendererWithSAO&&this._instancingRenderers.colorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):this._instancingRenderers.flatColorRendererWithSAO&&this._instancingRenderers.flatColorRendererWithSAO.drawLayer(t,this,fr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.depthRenderer&&this._instancingRenderers.depthRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.normalsRenderer&&this._instancingRenderers.normalsRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,fr.EDGES_COLOR_TRANSPARENT)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_XRAYED)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,fr.EDGES_SELECTED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.occlusionRenderer&&this._instancingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.shadowRenderer&&this._instancingRenderers.shadowRenderer.drawLayer(t,this,fr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickMeshRenderer&&this._instancingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickDepthRenderer&&this._instancingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickNormalsRenderer&&this._instancingRenderers.pickNormalsRenderer.drawLayer(t,this,fr.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapInstancingRenderers.snapDepthBufInitRenderer&&this._snapInstancingRenderers.snapDepthBufInitRenderer.drawLayer(t,this,fr.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._snapInstancingRenderers.snapDepthRenderer&&this._snapInstancingRenderers.snapDepthRenderer.drawLayer(t,this,fr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state.geometry,r=this._state,l=this._portions[e];if(!l)return this.model.error("portion not found: "+e),!1;l.inverseMatrix||(l.inverseMatrix=A.inverseMat4(l.matrix,A.mat4())),i&&!l.normalMatrix&&(l.normalMatrix=A.transposeMat4(l.inverseMatrix,A.mat4()));const o=a.quantizedPositions,c=a.indices,u=r.origin,h=l.offset,p=uo,d=ho;p.set(u?A.subVec3(t,u,po):t),d.set(s),h&&A.subVec3(p,h),A.transformRay(this.model.worldNormalMatrix,p,d,p,d),A.transformRay(l.inverseMatrix,p,d,p,d);const f=Ao,I=fo,y=Io;let m=!1,v=0;const w=yo;for(let e=0,s=c.length;e<s;e+=3){const s=3*c[e+0],a=3*c[e+1],g=3*c[e+2];f[0]=o[s],f[1]=o[s+1],f[2]=o[s+2],I[0]=o[a],I[1]=o[a+1],I[2]=o[a+2],y[0]=o[g],y[1]=o[g+1],y[2]=o[g+2];const{positionsDecodeMatrix:E}=r.geometry;if(A.decompressPosition(f,E),A.decompressPosition(I,E),A.decompressPosition(y,E),A.rayTriangleIntersect(p,d,f,I,y,w)){A.transformPoint3(l.matrix,w,w),A.transformPoint3(this.model.worldMatrix,w,w),h&&A.addVec3(w,h),u&&A.addVec3(w,u);const e=Math.abs(A.lenVec3(A.subVec3(w,t,[])));(!m||e>v)&&(v=e,n.set(w),i&&A.triangleNormal(f,I,y,i),m=!0)}}return m&&i&&(A.transformVec3(l.normalMatrix,i,i),A.transformVec3(this.model.worldNormalMatrix,i,i),A.normalizeVec3(i)),m}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class vo extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class wo extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class go{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new vo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new wo(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Eo={};class To{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}const bo=A.vec4([0,0,0,1]),Do=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();class Po{constructor(e){this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Eo[t];return s||(s=new go(e),Eo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Eo[t],s._destroy()}))),s}(e.model.scene),this.model=e.model,this._buffer=new To(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:A.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=A.vec3(e.origin)),this.aabb=A.collapseAABB3()}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.indices,i=e.color,a=e.opacity,r=e.meshMatrix,l=e.worldAABB;e.pickColor;const o=this._buffer,c=o.positions.length/3;let u;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";u=s.length/3;for(let e=0,t=s.length;e<t;e++)o.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);l[0]=t[0],l[1]=t[1],l[2]=t[2],l[3]=n[0],l[4]=n[1],l[5]=n[2]}else{if(!t)throw"positions expected";u=t.length/3;const e=t.length,s=o.positions.length;for(let e=0,s=t.length;e<s;e++)o.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)bo[0]=o.positions[t+0],bo[1]=o.positions[t+1],bo[2]=o.positions[t+2],A.transformPoint4(r,bo,Do),o.positions[t+0]=Do[0],o.positions[t+1]=Do[1],o.positions[t+2]=Do[2],A.expandAABB3Point3(this._modelAABB,Do),A.expandAABB3Point3(l,Do);else for(let t=s,n=s+e;t<n;t+=3)bo[0]=o.positions[t+0],bo[1]=o.positions[t+1],bo[2]=o.positions[t+2],A.expandAABB3Point3(this._modelAABB,bo),A.expandAABB3Point3(l,bo)}if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}if(A.expandAABB3(this.aabb,l),i){const e=i[0],t=i[1],s=i[2],n=a;for(let i=0;i<u;i++)o.colors.push(e),o.colors.push(t),o.colors.push(s),o.colors.push(n)}if(n)for(let e=0,t=n.length;e<t;e++)o.indices.push(n[e]+c);if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<u;e++)o.offsets.push(0),o.offsets.push(0),o.offsets.push(0);const h=this._portions.length/2;return this._portions.push(c),this._portions.push(u),this._numPortions++,this.model.numPortions++,this._numVerts+=u,h}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.colors.length>0){const n=s.colors.length/4,i=new Float32Array(n);let a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Re(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2],c=t[3];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o,a[e+3]=c;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=2*e,a=this._portions[i],r=this._portions[i+1],l=!!(t&F),o=!!(t&V),c=!!(t&k),u=!!(t&Q),h=!!(t&U),p=!!(t&H);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,d=!l||p?fr.NOT_RENDERED:u?fr.SILHOUETTE_SELECTED:c?fr.SILHOUETTE_HIGHLIGHTED:o?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let f=l&&!p&&h?fr.PICK:fr.NOT_RENDERED;const I=t&G?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=a,t=a+r;e<t;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(r);for(let t=0;t<r;t++){let s=0;s|=A,s|=d<<4,s|=f<<12,s|=I<<16,e[t]=s}this._state.flagsBuf.setData(e,a,r)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e){}drawPickDepths(e){}drawPickNormals(e){}drawOcclusion(e){}drawShadow(e){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicesBuf=null),e.destroy()}}class Ro extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 lightAmbient;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Lines instancing color fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):a.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class Co extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 color;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class _o{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ro(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Co(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Bo={};const Oo=new Uint8Array(4),So=new Float32Array(1),No=A.vec4([0,0,0,1]),Lo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const xo=new Float32Array(3);class Mo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._linesInstancingRenderers=function(e){const t=e.id;let s=Bo[t];return s||(s=new _o(e),Bo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Bo[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({obb:A.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],e.origin&&(this._state.origin=A.vec3(e.origin)),this._finalized=!1,this.aabb=A.collapseAABB3()}createPortion(e){const t=e.color,s=e.opacity,n=e.meshMatrix,i=e.aabb;if(this._finalized)throw"Already finalized";const a=t[0],r=t[1],l=t[2];t[3],this._colors.push(a),this._colors.push(r),this._colors.push(l),this._colors.push(s),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(n[0]),this._modelMatrixCol0.push(n[4]),this._modelMatrixCol0.push(n[8]),this._modelMatrixCol0.push(n[12]),this._modelMatrixCol1.push(n[1]),this._modelMatrixCol1.push(n[5]),this._modelMatrixCol1.push(n[9]),this._modelMatrixCol1.push(n[13]),this._modelMatrixCol2.push(n[2]),this._modelMatrixCol2.push(n[6]),this._modelMatrixCol2.push(n[10]),this._modelMatrixCol2.push(n[14]),A.collapseAABB3(i);const o=this._state.obb,c=o.length;for(let e=0;e<c;e+=4)No[0]=o[e+0],No[1]=o[e+1],No[2]=o[e+2],A.transformPoint4(n,No,Lo),A.expandAABB3Point3(i,Lo);if(this._state.origin){const e=this._state.origin;i[0]+=e[0],i[1]+=e[1],i[2]+=e[2],i[3]+=e[0],i[4]+=e[1],i[5]+=e[2]}A.expandAABB3(this.aabb,i),this._state.numInstances++;const u=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,u}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._colors.length,s=t/4;if(t>0){let t=!1;this._state.colorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(s>0){let t=!1;this._state.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";Oo[0]=t[0],Oo[1]=t[1],Oo[2]=t[2],Oo[3]=t[3],this._state.colorsBuf.setData(Oo,4*e,4)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?255:0)<<16,So[0]=A,this._state.flagsBuf.setData(So,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(xo[0]=t[0],xo[1]=t[1],xo[2]=t[2],this._state.offsetsBuf.setData(xo,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Fo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial,n=[];return n.push("#version 300 es"),n.push("// Points batching color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Ho extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform vec4 color;"),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points batching silhouette vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("uniform vec4 color;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = color;"),a.push("}"),a}}class Uo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Go extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batched pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batched pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class jo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push(" gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class Vo{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Fo(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ho(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Uo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Go(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new jo(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const ko={};class Qo{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}const Wo=A.vec4(),zo=A.vec4(),Ko=A.vec4([0,0,0,1]),Yo=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]),A.OBB3();class Xo{constructor(e){this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._pointsBatchingRenderers=function(e){const t=e.id;let s=ko[t];return s||(s=new Vo(e),ko[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete ko[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Qo(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ke({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:A.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=A.collapseAABB3(),this._portions=[],this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=A.vec3(e.origin)),this.aabb=A.collapseAABB3()}canCreatePortion(e){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.color,i=e.colorsCompressed,a=e.colors,r=e.meshMatrix,l=e.worldAABB,o=e.pickColor,c=this._buffer,u=c.positions.length/3;let h;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";for(let e=0,t=s.length;e<t;e++)c.positions.push(s[e]);const e=Pt.getPositionsBounds(s),t=Pt.decompressPosition(e.min,this._state.positionsDecodeMatrix,Wo),n=Pt.decompressPosition(e.max,this._state.positionsDecodeMatrix,zo);l[0]=t[0],l[1]=t[1],l[2]=t[2],l[3]=n[0],l[4]=n[1],l[5]=n[2],h=s.length/3}else{if(!t)throw"positions expected";h=t.length/3;const e=t.length,s=c.positions.length;for(let e=0,s=t.length;e<s;e++)c.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)Ko[0]=c.positions[t+0],Ko[1]=c.positions[t+1],Ko[2]=c.positions[t+2],A.transformPoint4(r,Ko,Yo),c.positions[t+0]=Yo[0],c.positions[t+1]=Yo[1],c.positions[t+2]=Yo[2],A.expandAABB3Point3(this._modelAABB,Yo),A.expandAABB3Point3(l,Yo);else for(let t=s,n=s+e;t<n;t+=3)Ko[0]=c.positions[t+0],Ko[1]=c.positions[t+1],Ko[2]=c.positions[t+2],A.expandAABB3Point3(this._modelAABB,Ko),A.expandAABB3Point3(l,Ko)}if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}if(A.expandAABB3(this.aabb,l),i)for(let e=0,t=i.length;e<t;e++)c.colors.push(i[e]);else if(a)for(let e=0,t=a.length;e<t;e++)c.colors.push(255*a[e]);else if(n){const e=n[0],t=n[1],s=n[2],i=1;for(let n=0;n<h;n++)c.colors.push(e),c.colors.push(t),c.colors.push(s),c.colors.push(i)}{const e=c.pickColors.length;for(let t=e,s=e+4*h;t<s;t+=4)c.pickColors.push(o[0]),c.pickColors.push(o[1]),c.pickColors.push(o[2]),c.pickColors.push(o[3])}if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<h;e++)c.offsets.push(0),c.offsets.push(0),c.offsets.push(0);const p=this._portions.length/2;return this._portions.push(u),this._portions.push(h),this._numPortions++,this.model.numPortions++,p}finalize(){if(this._finalized)return;const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Re(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n);let a=!1;e.flagsBuf=new Re(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Re(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Re(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=2*e,i=this._portions[n],a=this._portions[n+1],r=this._scratchMemory.getFloat32Array(a),l=!!(t&F),o=!!(t&V),c=!!(t&k),u=!!(t&Q),h=!!(t&U),p=!!(t&H);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,d=!l||p?fr.NOT_RENDERED:u?fr.SILHOUETTE_SELECTED:c?fr.SILHOUETTE_HIGHLIGHTED:o?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let f=l&&!p&&h?fr.PICK:fr.NOT_RENDERED;const I=t&G?1:0;for(let e=0;e<a;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,r[e]=t}this._state.flagsBuf.setData(r,i)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickMeshRenderer&&this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickDepthRenderer&&this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK)}drawPickNormals(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.occlusionRenderer&&this._pointsBatchingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawShadow(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class qo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Jo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 color;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),n.push("uniform vec4 silhouetteColor;"),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Zo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),n.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick mesh fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class $o extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),this._addRemapClipPosLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push(" vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),n.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = remapClipPos(clipPos);"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class ec extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 color;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class tc extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points instancing depth vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("const float packUpScale = 256. / 255.;"),a.push("const float unpackDownscale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),a.push("const float shiftRight8 = 1.0 / 256.;"),a.push("vec4 packDepthToRGBA( const in float v ) {"),a.push(" vec4 r = vec4( fract( v * packFactors ), v );"),a.push(" r.yzw -= r.xyz * shiftRight8;"),a.push(" return r * packUpScale;"),a.push("}"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return a.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class sc extends Cr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("gl_PointSize = pointSize;"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class nc{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new qo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Jo(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new tc(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Zo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new $o(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ec(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new sc(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const ic={};const ac=new Uint8Array(4),rc=new Float32Array(1),lc=A.vec4([0,0,0,1]),oc=A.vec4([0,0,0,1]);A.vec4([0,0,0,1]);const cc=new Float32Array(3);class uc{constructor(e){this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._pointsInstancingRenderers=function(e){const t=e.id;let s=ic[t];return s||(s=new nc(e),ic[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete ic[t],s._destroy()}))),s}(e.model.scene),this._aabb=A.collapseAABB3(),this._state=new Ke({obb:A.OBB3(),numInstances:0,origin:e.origin?A.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._finalized=!1,this.aabb=A.collapseAABB3()}createPortion(e){const t=e.meshMatrix,s=e.aabb,n=e.pickColor;if(this._finalized)throw"Already finalized";this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(t[0]),this._modelMatrixCol0.push(t[4]),this._modelMatrixCol0.push(t[8]),this._modelMatrixCol0.push(t[12]),this._modelMatrixCol1.push(t[1]),this._modelMatrixCol1.push(t[5]),this._modelMatrixCol1.push(t[9]),this._modelMatrixCol1.push(t[13]),this._modelMatrixCol2.push(t[2]),this._modelMatrixCol2.push(t[6]),this._modelMatrixCol2.push(t[10]),this._modelMatrixCol2.push(t[14]),this._pickColors.push(n[0]),this._pickColors.push(n[1]),this._pickColors.push(n[2]),this._pickColors.push(n[3]),A.collapseAABB3(s);const i=this._state.obb,a=i.length;for(let e=0;e<a;e+=4)lc[0]=i[e+0],lc[1]=i[e+1],lc[2]=i[e+2],A.transformPoint4(t,lc,oc),A.expandAABB3Point3(s,oc);if(this._state.origin){const e=this._state.origin;s[0]+=e[0],s[1]+=e[1],s[2]+=e[2],s[3]+=e[0],s[4]+=e[1],s[5]+=e[2]}A.expandAABB3(this.aabb,s),this._state.numInstances++;const r=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,r}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._pickColors.length/4,s=this._state,n=s.geometry;if(t>0){let n=!1;s.flagsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,n)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;s.offsetsBuf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(n.positionsCompressed&&n.positionsCompressed.length>0){const t=!1;s.positionsBuf=new Re(e,e.ARRAY_BUFFER,n.positionsCompressed,n.positionsCompressed.length,3,e.STATIC_DRAW,t),s.positionsDecodeMatrix=A.mat4(n.positionsDecodeMatrix)}if(n.colorsCompressed&&n.colorsCompressed.length>0){const t=new Uint8Array(n.colorsCompressed),i=!1;s.colorsBuf=new Re(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,i)}if(this._modelMatrixCol0.length>0){const t=!1;s.modelMatrixCol0Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),s.modelMatrixCol1Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),s.modelMatrixCol2Buf=new Re(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;s.pickColorsBuf=new Re(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}s.geometry=null,this._finalized=!0}initFlags(e,t,s){t&F&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&k&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&V&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&Q&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&G&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&W&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&U&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&H&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&k?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&Q?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&W?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&G?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&H?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";ac[0]=t[0],ac[1]=t[1],ac[2]=t[2],this._state.colorsBuf.setData(ac,3*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&F),i=!!(t&V),a=!!(t&k),r=!!(t&Q),l=!!(t&W),o=!!(t&U),c=!!(t&H);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?fr.NOT_RENDERED:s?fr.COLOR_TRANSPARENT:fr.COLOR_OPAQUE,h=!n||c?fr.NOT_RENDERED:r?fr.SILHOUETTE_SELECTED:a?fr.SILHOUETTE_HIGHLIGHTED:i?fr.SILHOUETTE_XRAYED:fr.NOT_RENDERED;let p=0;p=!n||c?fr.NOT_RENDERED:r?fr.EDGES_SELECTED:a?fr.EDGES_HIGHLIGHTED:i?fr.EDGES_XRAYED:l?s?fr.EDGES_COLOR_TRANSPARENT:fr.EDGES_COLOR_OPAQUE:fr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?fr.PICK:fr.NOT_RENDERED)<<12,A|=(t&G?255:0)<<16,rc[0]=A,this._state.flagsBuf.setData(rc,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(cc[0]=t[0],cc[1]=t[1],cc[2]=t[2],this._state.offsetsBuf.setData(cc,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,fr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,fr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.occlusionRenderer&&this._pointsInstancingRenderers.occlusionRenderer.drawLayer(t,this,fr.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickMeshRenderer&&this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(t,this,fr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickDepthRenderer&&this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(t,this,fr.PICK)}drawPickNormals(e,t){}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class hc{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class pc{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Ac={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class dc{constructor(e,t,s){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=s}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,s=this.handlers.length;t<s;t+=2){const s=this.handlers[t],n=this.handlers[t+1];if(s.global&&(s.lastIndex=0),s.test(e))return n}return null}}const fc=new dc;class Ic{constructor(e){this.manager=void 0!==e?e:fc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const s=this;return new Promise((function(n,i){s.load(e,n,t,i)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const yc={};class mc extends Ic{constructor(e){super(e)}load(e,t,s,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=Ac.get(e);if(void 0!==i)return this.manager.itemStart(e),setTimeout((()=>{t&&t(i),this.manager.itemEnd(e)}),0),i;if(void 0!==yc[e])return void yc[e].push({onLoad:t,onProgress:s,onError:n});yc[e]=[],yc[e].push({onLoad:t,onProgress:s,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),r=this.mimeType,l=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const s=yc[e],n=t.body.getReader(),i=t.headers.get("Content-Length"),a=i?parseInt(i):0,r=0!==a;let l=0;const o=new ReadableStream({start(e){!function t(){n.read().then((({done:n,value:i})=>{if(n)e.close();else{l+=i.byteLength;const n=new ProgressEvent("progress",{lengthComputable:r,loaded:l,total:a});for(let e=0,t=s.length;e<t;e++){const t=s[e];t.onProgress&&t.onProgress(n)}e.enqueue(i),t()}}))}()}});return new Response(o)}throw Error(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`)})).then((e=>{switch(l){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,r)));case"json":return e.json();default:if(void 0===r)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(r),s=t&&t[1]?t[1].toLowerCase():void 0,n=new TextDecoder(s);return e.arrayBuffer().then((e=>n.decode(e)))}}})).then((t=>{Ac.add(e,t);const s=yc[e];delete yc[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onLoad&&n.onLoad(t)}})).catch((t=>{const s=yc[e];if(void 0===s)throw this.manager.itemError(e),t;delete yc[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onError&&n.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class vc{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e<this.pool;e++)if(!(this.workerStatus&1<<e))return e;return-1}_onMessage(e,t){const s=this.workersResolve[e];if(s&&s(t),this.queue.length){const{resolve:t,msg:s,transfer:n}=this.queue.shift();this.workersResolve[e]=t,this.workers[e].postMessage(s,n)}else this.workerStatus^=1<<e}setWorkerCreator(e){this.workerCreator=e}setWorkerLimit(e){this.pool=e}postMessage(e,t){return new Promise((s=>{const n=this._getIdleWorker();-1!==n?(this._initWorker(n),this.workerStatus|=1<<n,this.workersResolve[n]=s,this.workers[n].postMessage(e,t)):this.queue.push({resolve:s,msg:e,transfer:t})}))}destroy(){this.workers.forEach((e=>e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let wc=0;class gc{constructor({viewer:e,transcoderPath:t,workerLimit:s}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new vc,this._workerSourceURL="",s&&this._workerPool.setWorkerLimit(s);const n=e.capabilities;this._workerConfig={astcSupported:n.astcSupported,etc1Supported:n.etc1Supported,etc2Supported:n.etc2Supported,dxtSupported:n.dxtSupported,bptcSupported:n.bptcSupported,pvrtcSupported:n.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new mc;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),s=new mc;s.setPath(this._transcoderPath),s.setResponseType("arraybuffer"),s.setWithCredentials(this.withCredentials);const n=s.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,n]).then((([e,t])=>{const s=gc.BasisWorker.toString(),n=["/* constants */","let _EngineFormat = "+JSON.stringify(gc.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(gc.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(gc.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",s.substring(s.indexOf("{")+1,s.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([n])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),wc>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),wc++}return this._transcoderPending}transcode(e,t,s={}){return new Promise(((n,i)=>{const a=s;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:a},e))).then((e=>{const s=e.data,{mipmaps:a,width:r,height:l,format:o,type:c,error:u,dfdTransferFn:h,dfdFlags:p}=s;if("error"===c)return i(u);t.setCompressedData({mipmaps:a,props:{format:o,minFilter:1===a.length?1006:1008,magFilter:1===a.length?1006:1008,encoding:2===h?3001:3e3,premultiplyAlpha:!!(1&p)}}),n()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),wc--}}gc.BasisFormat={ETC1S:0,UASTC_4x4:1},gc.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},gc.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},gc.BasisWorker=function(){let e,t,s;const n=_EngineFormat,i=_TranscoderFormat,a=_BasisFormat;self.addEventListener("message",(function(r){const u=r.data;switch(u.type){case"init":e=u.config,h=u.transcoderBinary,t=new Promise((e=>{s={wasmBinary:h,onRuntimeInitialized:e},BASIS(s)})).then((()=>{s.initializeBasis(),void 0===s.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f}=function(t){const r=new s.KTX2File(new Uint8Array(t));function u(){r.close(),r.delete()}if(!r.isValid())throw u(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const h=r.isUASTC()?a.UASTC_4x4:a.ETC1S,p=r.getWidth(),A=r.getHeight(),d=r.getLevels(),f=r.getHasAlpha(),I=r.getDFDTransferFunc(),y=r.getDFDFlags(),{transcoderFormat:m,engineFormat:v}=function(t,s,r,u){let h,p;const A=t===a.ETC1S?l:o;for(let n=0;n<A.length;n++){const i=A[n];if(e[i.if]&&(i.basisFormat.includes(t)&&!(u&&i.transcoderFormat.length<2)&&(!i.needsPowerOfTwo||c(s)&&c(r))))return h=i.transcoderFormat[u?1:0],p=i.engineFormat[u?1:0],{transcoderFormat:h,engineFormat:p}}return console.warn("KTX2TextureTranscoder: No suitable compressed texture format found. Decoding to RGBA32."),h=i.RGBA32,p=n.RGBAFormat,{transcoderFormat:h,engineFormat:p}}(h,p,A,f);if(!p||!A||!d)throw u(),new Error("KTX2TextureTranscoder: Invalid texture");if(!r.startTranscoding())throw u(),new Error("KTX2TextureTranscoder: .startTranscoding failed");const w=[];for(let e=0;e<d;e++){const t=r.getImageLevelInfo(e,0,0),s=t.origWidth,n=t.origHeight,i=new Uint8Array(r.getImageTranscodedSizeInBytes(e,0,0,m));if(!r.transcodeImage(i,e,0,0,m,0,-1,-1))throw u(),new Error("KTX2TextureTranscoder: .transcodeImage failed.");w.push({data:i,width:s,height:n})}return u(),{width:p,height:A,hasAlpha:f,mipmaps:w,format:v,dfdTransferFn:I,dfdFlags:y}}(u.buffers[0]),I=[];for(let e=0;e<p.length;++e)I.push(p[e].data.buffer);self.postMessage({type:"transcode",id:u.id,width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f},I)}catch(e){console.error(`[KTX2TextureTranscoder.BasisWorker]: ${e}`),self.postMessage({type:"error",id:u.id,error:e.message})}}))}var h}));const r=[{if:"astcSupported",basisFormat:[a.UASTC_4x4],transcoderFormat:[i.ASTC_4x4,i.ASTC_4x4],engineFormat:[n.RGBA_ASTC_4x4_Format,n.RGBA_ASTC_4x4_Format],priorityETC1S:1/0,priorityUASTC:1,needsPowerOfTwo:!1},{if:"bptcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC7_M5,i.BC7_M5],engineFormat:[n.RGBA_BPTC_Format,n.RGBA_BPTC_Format],priorityETC1S:3,priorityUASTC:2,needsPowerOfTwo:!1},{if:"dxtSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC1,i.BC3],engineFormat:[n.RGB_S3TC_DXT1_Format,n.RGBA_S3TC_DXT5_Format],priorityETC1S:4,priorityUASTC:5,needsPowerOfTwo:!1},{if:"etc2Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1,i.ETC2],engineFormat:[n.RGB_ETC2_Format,n.RGBA_ETC2_EAC_Format],priorityETC1S:1,priorityUASTC:3,needsPowerOfTwo:!1},{if:"etc1Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1],engineFormat:[n.RGB_ETC1_Format],priorityETC1S:2,priorityUASTC:4,needsPowerOfTwo:!1},{if:"pvrtcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.PVRTC1_4_RGB,i.PVRTC1_4_RGBA],engineFormat:[n.RGB_PVRTC_4BPPV1_Format,n.RGBA_PVRTC_4BPPV1_Format],priorityETC1S:5,priorityUASTC:6,needsPowerOfTwo:!0}],l=r.sort((function(e,t){return e.priorityETC1S-t.priorityETC1S})),o=r.sort((function(e,t){return e.priorityUASTC-t.priorityUASTC}));function c(e){return e<=2||0==(e&e-1)&&0!==e}};const Ec={};function Tc(e){const t=e.scene.id;let s=Ec[t];return s||(s=new gc({viewer:e}),Ec[t]=s,e.scene.on("destroyed",(()=>{delete Ec[t],s.destroy()}))),s}
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  /**
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  * @author https://github.com/tmarti, with support from https://tribia.com/
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  * @license MIT