@xeokit/xeokit-sdk 2.4.0-alpha-89 → 2.4.0-alpha-90
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +169 -92
- package/dist/xeokit-sdk.es.js +169 -92
- package/dist/xeokit-sdk.es5.js +58 -58
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +3 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +11 -3
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +4 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +11 -4
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +13 -2
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +13 -2
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +14 -2
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +13 -2
- package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +17 -39
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +4 -1
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +3 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +4 -1
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +3 -1
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +3 -1
- package/src/viewer/scene/webgl/RenderBuffer.js +1 -1
- package/src/viewer/scene/webgl/Renderer.js +31 -29
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@@ -903,7 +903,7 @@ const Renderer = function (scene, options) {
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* Picks an Entity.
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* @private
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*/
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-
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this.pick = (function () {
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const tempVec3a = math.vec3();
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const tempMat4a = math.mat4();
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@@ -948,13 +948,11 @@ const Renderer = function (scene, options) {
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// Picking with arbitrary World-space ray
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// Align camera along ray and fire ray through center of canvas
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-
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const pickFrustumMatrix = math.frustumMat4(-1, 1, -1, 1, 0.01, scene.camera.project.far, tempMat4a);
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-
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+
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if (params.matrix) {
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pickViewMatrix = params.matrix;
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pickProjMatrix =
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pickProjMatrix = scene.camera.projMatrix;
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} else {
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@@ -971,7 +969,7 @@ const Renderer = function (scene, options) {
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math.cross3Vec3(worldRayDir, randomVec3, up);
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pickViewMatrix = math.lookAtMat4v(worldRayOrigin, look, up, tempMat4b);
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pickProjMatrix =
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pickProjMatrix = scene.camera.projMatrix;
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pickResult.origin = worldRayOrigin;
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pickResult.direction = worldRayDir;
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@@ -993,7 +991,7 @@ const Renderer = function (scene, options) {
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}
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}
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const pickBuffer = renderBufferManager.getRenderBuffer("pick");
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const pickBuffer = renderBufferManager.getRenderBuffer("pick", { size: [1, 1] });
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pickBuffer.bind();
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@@ -1055,10 +1053,12 @@ const Renderer = function (scene, options) {
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frameCtx.pickViewMatrix = pickViewMatrix;
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frameCtx.pickProjMatrix = pickProjMatrix;
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frameCtx.pickInvisible = !!params.pickInvisible;
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frameCtx.pickClipPos = [
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getClipPosX(canvasPos[0], gl.drawingBufferWidth),
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getClipPosY(canvasPos[1], gl.drawingBufferHeight),
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];
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gl.viewport(0, 0,
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gl.clearColor(0, 0, 0, 0);
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gl.viewport(0, 0, 1, 1);
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gl.depthMask(true);
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gl.enable(gl.DEPTH_TEST);
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gl.disable(gl.CULL_FACE);
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@@ -1092,8 +1092,7 @@ const Renderer = function (scene, options) {
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}
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}
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}
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const
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const pix = pickBuffer.read(Math.round(canvasPos[0] * resolutionScale), Math.round(canvasPos[1] * resolutionScale));
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const pix = pickBuffer.read(0, 0);
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let pickID = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
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if (pickID < 0) {
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@@ -1118,8 +1117,12 @@ const Renderer = function (scene, options) {
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frameCtx.pickViewMatrix = pickViewMatrix; // Can be null
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frameCtx.pickProjMatrix = pickProjMatrix; // Can be null
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// frameCtx.pickInvisible = !!params.pickInvisible;
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frameCtx.pickClipPos = [
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getClipPosX(canvasPos[0], gl.drawingBufferWidth),
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getClipPosY(canvasPos[1], gl.drawingBufferHeight),
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];
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gl.viewport(0, 0,
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gl.viewport(0, 0, 1, 1);
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gl.clearColor(0, 0, 0, 0);
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gl.enable(gl.DEPTH_TEST);
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@@ -1129,8 +1132,7 @@ const Renderer = function (scene, options) {
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pickable.drawPickTriangles(frameCtx);
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const
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const pix = pickBuffer.read(Math.round(canvasPos[0] * resolutionScale), Math.round(canvasPos[1] * resolutionScale));
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const pix = pickBuffer.read(0, 0);
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let primIndex = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
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@@ -1162,8 +1164,12 @@ const Renderer = function (scene, options) {
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frameCtx.pickZFar = nearAndFar[1];
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frameCtx.pickElementsCount = pickable.pickElementsCount;
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frameCtx.pickElementsOffset = pickable.pickElementsOffset;
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frameCtx.pickClipPos = [
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getClipPosX(canvasPos[0], gl.drawingBufferWidth),
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getClipPosY(canvasPos[1], gl.drawingBufferHeight),
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];
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gl.viewport(0, 0, 1, 1);
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gl.clearColor(0, 0, 0, 0);
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gl.depthMask(true);
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pickable.drawPickDepths(frameCtx); // Draw color-encoded fragment screen-space depths
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const
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const pix = pickBuffer.read(Math.round(canvasPos[0] * resolutionScale), Math.round(canvasPos[1] * resolutionScale));
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const pix = pickBuffer.read(0, 0);
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const screenZ = unpackDepth(pix); // Get screen-space Z at the given canvas coords
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@@ -1476,12 +1481,12 @@ const Renderer = function (scene, options) {
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frameCtx.pickOrigin = pickResult.origin;
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frameCtx.pickViewMatrix = pickViewMatrix;
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frameCtx.pickProjMatrix = pickProjMatrix;
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frameCtx.pickClipPos = [
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getClipPosX(canvasPos[0], gl.drawingBufferWidth),
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getClipPosY(canvasPos[1], gl.drawingBufferHeight),
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];
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pickNormalBuffer.bind(gl.RGBA32I);
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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gl.viewport(0, 0, 1, 1);
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gl.enable(gl.DEPTH_TEST);
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gl.disable(gl.CULL_FACE);
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pickable.drawPickNormals(frameCtx); // Draw color-encoded fragment World-space normals
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const
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const pix = pickNormalBuffer.read(Math.round(canvasPos[0] * resolutionScale), Math.round(canvasPos[1] * resolutionScale), gl.RGBA_INTEGER, gl.INT, Int32Array, 4);
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pickNormalBuffer.unbind();
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const pix = pickBuffer.read(0, 0);
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const worldNormal = [
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pix[0] / math.MAX_INT,
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};
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};
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export {Renderer};
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export { Renderer };
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