@xeokit/xeokit-sdk 2.4.0-alpha-84 → 2.4.0-alpha-86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -23,7 +23,7 @@ function ts(e,t){t.length;const s=e.length,n=[],i=[],a=e=>{for(let s=0,n=e.meshI
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  /**
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  * @author https://github.com/tmarti, with support from https://tribia.com/
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  * @license MIT
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- **/let Wl=null;function zl(e,t){const s=3*e,n=3*t;let i,a,r,l,o,c;const u=Math.min(i=Wl[s],a=Wl[s+1],r=Wl[s+2]),h=Math.min(l=Wl[n],o=Wl[n+1],c=Wl[n+2]);if(u!==h)return u-h;const p=Math.max(i,a,r),A=Math.max(l,o,c);return p!==A?p-A:0}let Kl=null;function Yl(e,t){let s=Kl[2*e]-Kl[2*t];return 0!==s?s:Kl[2*e+1]-Kl[2*t+1]}function Xl(e,t,s=!1){const n=e.positionsCompressed||[],i=function(e,t){const s=new Int32Array(e.length/3);for(let e=0,t=s.length;e<t;e++)s[e]=e;Wl=new Int32Array(e.length);for(let s=0,n=e.length;s<n;s++)Wl[s]=e[s]>>t;s.sort(zl);const n=new Int32Array(e.length);for(let t=0,i=s.length;t<i;t++)n[3*t+0]=e[3*s[t]+0],n[3*t+1]=e[3*s[t]+1],n[3*t+2]=e[3*s[t]+2];return n}(e.indices||[],t),a=function(e){if(0===(e||[]).length)return[];let t=new Int32Array(e.length/2);for(let e=0,s=t.length;e<s;e++)t[e]=e;for(let t=0,s=e.length;t<s;t+=2)if(e[t]>e[t+1]){let s=e[t];e[t]=e[t+1],e[t+1]=s}Kl=new Int32Array(e),t.sort(Yl);const s=new Int32Array(e.length);for(let n=0,i=t.length;n<i;n++)s[2*n+0]=e[2*t[n]+0],s[2*n+1]=e[2*t[n]+1];return s}(e.edgeIndices||[]);function r(e,t){if(e>t){let s=e;e=t,t=s}function s(s,n){return s!==e?e-s:n!==t?t-n:0}let n=0,i=(a.length>>1)-1;for(;n<=i;){const e=i+n>>1,t=s(a[2*e],a[2*e+1]);if(t>0)n=e+1;else{if(!(t<0))return e;i=e-1}}return-n-1}const l=new Int32Array(a.length/2);l.fill(0);const o=n.length/3;if(o>8*(1<<t))return[e];const c=new Int32Array(o);c.fill(-1);const u=[];function h(){c.fill(-1);const e={positionsCompressed:[],indices:[],edgeIndices:[],maxNumPositions:(1<<t)-t,numPositions:0,bucketNumber:u.length};return u.push(e),e}let p=h();for(let t=0,s=i.length;t<s;t+=3){let s=0;const o=i[t],u=i[t+1],A=i[t+2];if(-1===c[o]&&s++,-1===c[u]&&s++,-1===c[A]&&s++,s+p.numPositions>p.maxNumPositions&&(p=h()),p.bucketNumber>8)return[e];let d;-1===c[o]&&(c[o]=p.numPositions++,p.positionsCompressed.push(n[3*o]),p.positionsCompressed.push(n[3*o+1]),p.positionsCompressed.push(n[3*o+2])),-1===c[u]&&(c[u]=p.numPositions++,p.positionsCompressed.push(n[3*u]),p.positionsCompressed.push(n[3*u+1]),p.positionsCompressed.push(n[3*u+2])),-1===c[A]&&(c[A]=p.numPositions++,p.positionsCompressed.push(n[3*A]),p.positionsCompressed.push(n[3*A+1]),p.positionsCompressed.push(n[3*A+2])),p.indices.push(c[o]),p.indices.push(c[u]),p.indices.push(c[A]),(d=r(o,u))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]])),(d=r(o,A))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]])),(d=r(u,A))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]]))}const A=t/8*2,d=t/8,f=2*n.length+(i.length+a.length)*A;let I=0,y=-n.length/3;return u.forEach((e=>{I+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*d,y+=e.positionsCompressed.length/3})),I>f?[e]:(s&&function(e,t){const s={},n={};let i=0;e.forEach((e=>{const t=e.indices,a=e.edgeIndices,r=e.positionsCompressed;for(let e=0,n=t.length;e<n;e+=3){const n=r[3*t[e]]+"_"+r[3*t[e]+1]+"_"+r[3*t[e]+2]+"/"+r[3*t[e+1]]+"_"+r[3*t[e+1]+1]+"_"+r[3*t[e+1]+2]+"/"+r[3*t[e+2]]+"_"+r[3*t[e+2]+1]+"_"+r[3*t[e+2]+2];s[n]=!0}i+=e.edgeIndices.length/2;for(let e=0,t=a.length;e<t;e+=2){const t=r[3*a[e]]+"_"+r[3*a[e]+1]+"_"+r[3*a[e]+2]+"/"+r[3*a[e+1]]+"_"+r[3*a[e+1]+1]+"_"+r[3*a[e+1]+2]+"/";n[t]=!0}}));{const e=t.indices;t.edgeIndices;const n=t.positionsCompressed;for(let t=0,i=e.length;t<i;t+=3){const i=n[3*e[t]]+"_"+n[3*e[t]+1]+"_"+n[3*e[t]+2]+"/"+n[3*e[t+1]]+"_"+n[3*e[t+1]+1]+"_"+n[3*e[t+1]+2]+"/"+n[3*e[t+2]]+"_"+n[3*e[t+2]+1]+"_"+n[3*e[t+2]+2];if(!(i in s))throw console.log("Not found "+i),"Ohhhh!"}}}(u,e),u)}const ql=h.vec3(),Jl=h.vec3(),Zl=h.vec3(),$l=h.vec3(),eo=h.vec4(),to=h.mat4();class so{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a;if(!this._program&&(this._allocate(),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=ql;if(I){const t=h.transformPoint3(p,c,Jl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(i.viewMatrix,e,to),f=Zl,f[0]=i.eye[0]-e[0],f[1]=i.eye[1]-e[1],f[2]=i.eye[2]-e[2]}else d=i.viewMatrix,f=i.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const m=n._sectionPlanesState.sectionPlanes.length;if(m>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,i=a.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,$l);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}this._uSceneModelWorldMatrix=n.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=n.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState.lights,a=t.camera.project;n.bind(),this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,t._lightsState.getAmbientColorAndIntensity());for(let e=0,t=i.length;e<t;e++){const t=i[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}if(this._withSAO){const n=t.sao;if(n.possible){const t=s.drawingBufferWidth,i=s.drawingBufferHeight;eo[0]=t,eo[1]=i,eo[2]=n.blendCutoff,eo[3]=n.blendFactor,s.uniform4fv(this._uSAOParams,eo),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,10)}}if(t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// TrianglesDataTextureColorRenderer vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("uniform mat4 sceneModelWorldMatrix;"),a.push("uniform mat4 viewMatrix;"),a.push("uniform mat4 projMatrix;"),a.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),a.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),a.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),a.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),a.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),a.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),a.push("uniform highp sampler2D uTextureModelMatrices;"),a.push("uniform vec3 uCameraEyeRtc;"),a.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("out float isPerspective;")),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));n&&(a.push("out vec4 vWorldPosition;"),a.push("flat out uint vFlags2;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int polygonIndex = gl_VertexID / 3;"),a.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),a.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),a.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),a.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),a.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),a.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),a.push("if (int(flags.x) != renderPass) {"),a.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),a.push(" return;"),a.push("} else {"),a.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),a.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),a.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),a.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),a.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),a.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),a.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),a.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),a.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),a.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),a.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),a.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),a.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),a.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),a.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),a.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),a.push("if (color.a == 0u) {"),a.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),a.push(" return;"),a.push("};"),a.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),a.push("vec3 position;"),a.push("position = positions[gl_VertexID % 3];"),a.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),a.push("if (solid != 1u) {"),a.push("if (isPerspectiveMatrix(projMatrix)) {"),a.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),a.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),a.push("position = positions[2 - (gl_VertexID % 3)];"),a.push("viewNormal = -viewNormal;"),a.push("}"),a.push("} else {"),a.push("if (viewNormal.z < 0.0) {"),a.push("position = positions[2 - (gl_VertexID % 3)];"),a.push("viewNormal = -viewNormal;"),a.push("}"),a.push("}"),a.push("}"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),a.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),a.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = vec3(color.rgb) / 255.0;"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags2 = flags2.r;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// TrianglesDataTextureColorRenderer fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const no=new Float32Array([1,1,1]),io=h.vec3(),ao=h.vec3(),ro=h.vec3(),lo=h.vec3(),oo=h.mat4();class co{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a,d=i.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,I;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const e=io;if(c){const t=ao;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,oo),I=ro,I[0]=i.eye[0]-e[0],I[1]=i.eye[1]-e[1],I[2]=i.eye[2]-e[2]}else f=d,I=i.eye;if(r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),s===_i.SILHOUETTE_XRAYED){const e=n.xrayMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.SILHOUETTE_HIGHLIGHTED){const e=n.highlightMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.SILHOUETTE_SELECTED){const e=n.selectedMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else r.uniform4fv(this._uColor,no);if(n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const y=n._sectionPlanesState.sectionPlanes.length;if(y>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,i=a.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,lo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uColor=s.getLocation("color"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture silhouette vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.y) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("viewNormal = -viewNormal;"),s.push("}"),s.push("} else {"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("viewNormal = -viewNormal;"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = color;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const uo=new Float32Array([0,0,0,1]),ho=h.vec3(),po=h.vec3();h.vec3();const Ao=h.vec3(),fo=h.mat4();class Io{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=ho;if(I){const t=po;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,fo)}else f=d;if(r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),s===_i.EDGES_XRAYED){const e=i.xrayMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.EDGES_HIGHLIGHTED){const e=i.highlightMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.EDGES_SELECTED){const e=i.selectedMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else r.uniform4fv(this._uColor,uo);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Ao);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(r.LINES,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(r.LINES,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(r.LINES,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uColor=s.getLocation("color"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets"}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=this._program,n=e.camera.project;if(s.bind(),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.z) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),e.logarithmicDepthBufferEnabled&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const yo=h.vec3(),mo=h.vec3(),vo=h.vec3(),wo=h.mat4();class go{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=a.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=yo;if(I){const t=mo;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,wo)}else f=d;r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,vo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(r.LINES,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(r.LINES,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(r.LINES,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets"}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=this._program,n=e.camera.project;if(s.bind(),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureEdgesColorRenderer"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled,s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.z) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vec4 rgb = vec4(color.rgba);"),s.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// TrianglesDataTextureEdgesColorRenderer"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const To=h.vec3(),Eo=h.vec3(),bo=h.vec3(),Do=h.mat4();class Po{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n;let d,f;o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=To;if(I){const t=h.transformPoint3(p,c,Eo);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(a.viewMatrix,e,Do),f=bo,f[0]=a.eye[0]-e[0],f[1]=a.eye[1]-e[1],f[2]=a.eye[2]-e[2]}else d=a.viewMatrix,f=a.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,To);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=s.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene.canvas.gl;this._program.bind(),t.uniform1i(this._uPickInvisible,e.pickInvisible)}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("smooth out vec4 vWorldPosition;"),s.push("flat out uvec4 vFlags2;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uvec4 vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outPickColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (float(vFlags2.x) > 0.0);"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outPickColor = vPickColor; "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ro=h.vec3(),Co=h.vec3(),_o=h.vec3(),Bo=h.vec3(),Oo=h.mat4();class So{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=e.pickViewMatrix||a.viewMatrix;let f,I;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const t=Ro;if(c){const e=Co;h.transformPoint3(p,c,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],f=B(d,t,Oo),I=_o,I[0]=a.eye[0]-t[0],I[1]=a.eye[1]-t[1],I[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=d,I=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniform1f(this._uPickZNear,e.pickZNear),r.uniform1f(this._uPickZFar,e.pickZFar),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),i.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const y=i._sectionPlanesState.sectionPlanes.length;if(y>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,a=n.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Bo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uPickZNear=s.getLocation("pickZNear"),this._uPickZFar=s.getLocation("pickZFar"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick depth vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outPackedDepth;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outPackedDepth = packDepth(zNormalizedDepth); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const No=h.vec3(),xo=h.vec3(),Lo=h.vec3(),Mo=h.vec3(),Fo=h.vec3(),Ho=h.mat4();class Uo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=t.aabb,f=e.pickViewMatrix||a.viewMatrix,I=No;let y,m;I[0]=h.safeInv(d[3]-d[0])*h.MAX_INT,I[1]=h.safeInv(d[4]-d[1])*h.MAX_INT,I[2]=h.safeInv(d[5]-d[2])*h.MAX_INT,e.snapPickCoordinateScale[0]=h.safeInv(I[0]),e.snapPickCoordinateScale[1]=h.safeInv(I[1]),e.snapPickCoordinateScale[2]=h.safeInv(I[2]),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const v=0!==c[0]||0!==c[1]||0!==c[2],w=0!==u[0]||0!==u[1]||0!==u[2];if(v||w){const t=xo;if(v){const e=h.transformPoint3(p,c,Lo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],y=B(f,t,Ho),m=Mo,m[0]=a.eye[0]-t[0],m[1]=a.eye[1]-t[1],m[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else y=f,m=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,m),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,y),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const g=i._sectionPlanesState.sectionPlanes.length;if(g>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*g,a=n.renderFlags;for(let t=0;t<g;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Fo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}const T="edge"===e.snapMode?r.LINES:r.POINTS;l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(T,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(T,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(T,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uLogDepthBufFC=s.getLocation("logDepthBufFC"),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc"),this.uVectorA=s.getLocation("uSnapVectorA"),this.uInverseVectorAB=s.getLocation("uSnapInvVectorAB"),this._uLayerNumber=s.getLocation("uLayerNumber"),this._uCoordinateScaler=s.getLocation("uCoordinateScaler")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 uSnapVectorA;"),s.push("uniform vec2 uSnapInvVectorAB;"),s.push("vec3 positions[3];"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),s.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vViewPosition;"),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("{"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vViewPosition = clipPos;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles dataTexture pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int uLayerNumber;"),s.push("uniform vec3 uCoordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let t=0,n=e.sectionPlanes.length;t<n;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = vFlags2 > 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Go=h.vec3(),jo=h.vec3(),Vo=h.vec3(),ko=h.vec3(),Qo=h.vec3(),Wo=h.mat4();class zo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=t.aabb,f=e.pickViewMatrix||a.viewMatrix,I=Go;let y,m;I[0]=h.safeInv(d[3]-d[0])*h.MAX_INT,I[1]=h.safeInv(d[4]-d[1])*h.MAX_INT,I[2]=h.safeInv(d[5]-d[2])*h.MAX_INT,e.snapPickCoordinateScale[0]=h.safeInv(I[0]),e.snapPickCoordinateScale[1]=h.safeInv(I[1]),e.snapPickCoordinateScale[2]=h.safeInv(I[2]),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const v=0!==c[0]||0!==c[1]||0!==c[2],w=0!==u[0]||0!==u[1]||0!==u[2];if(v||w){const t=jo;if(v){const e=Vo;h.transformPoint3(p,c,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],y=B(f,t,Wo),m=ko,m[0]=a.eye[0]-t[0],m[1]=a.eye[1]-t[1],m[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else y=f,m=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,m),r.uniform2fv(this._uVectorA,e.snapVectorA),r.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,y),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const g=i._sectionPlanesState.sectionPlanes.length;if(g>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*g,a=n.renderFlags;for(let t=0;t<g;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Qo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uLogDepthBufFC=s.getLocation("logDepthBufFC"),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc"),this._uVectorA=s.getLocation("uVectorAB"),this._uInverseVectorAB=s.getLocation("uInverseVectorAB"),this._uLayerNumber=s.getLocation("uLayerNumber"),this._uCoordinateScaler=s.getLocation("uCoordinateScaler")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureSnapDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 uVectorAB;"),s.push("uniform vec2 uInverseVectorAB;"),s.push("vec3 positions[3];"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),s.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("{"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (solid != 1u) {"),s.push(" if (isPerspectiveMatrix(projMatrix)) {"),s.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" viewNormal = -viewNormal;"),s.push(" }"),s.push(" } else {"),s.push(" if (viewNormal.z < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" viewNormal = -viewNormal;"),s.push(" }"),s.push(" }"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureSnapDepthBufInitRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int uLayerNumber;"),s.push("uniform vec3 uCoordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let t=0,n=e.sectionPlanes.length;t<n;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = vFlags2 > 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ko=h.vec3();class Yo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin;this._program||this._allocate(t),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);let u=a.eye;e.pickViewMatrix&&(o.bindPickCameraTexture(this._program,this._uTextureCameraMatrices),u=e.pickOrigin||u);const h=[u[0]-c[0],u[1]-c[1],u[2]-c[2]];if(r.uniform3fv(this._uCameraEyeRtc,h),r.uniform1i(this._uRenderPass,s),r.uniform3fv(this._uCameraEyeRtc,h),r.uniform1i(this._uPickInvisible,e.pickInvisible),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const p=i._sectionPlanesState.sectionPlanes.length;if(p>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*p,a=n.renderFlags;for(let t=0;t<p;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Ko);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick normals vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureCameraMatrices;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));"),s.push("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));"),s.push("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("normal = -normal;"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("normal = -normal;"),s.push("}"),s.push("}"),s.push("}"),s.push("normal = -normal;"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vWorldNormal = normal.xyz;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.w;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outNormal = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xo=h.vec3(),qo=h.vec3(),Jo=h.vec3(),Zo=h.vec3(),$o=h.mat4();class ec{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=e.pickViewMatrix||a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,I;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const e=Xo;if(c){const t=qo;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,$o),I=Jo,I[0]=a.eye[0]-e[0],I[1]=a.eye[1]-e[1],I[2]=a.eye[2]-e[2]}else f=d,I=a.eye;r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);const y=i._sectionPlanesState.sectionPlanes.length;if(y>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,a=n.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Zo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uPickZNear=s.getLocation("pickZNear"),this._uPickZFar=s.getLocation("pickZFar"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){const e=this._scene;e.canvas.gl,e.camera.project,this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out vec4 vFlags2;")),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.x) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push(" if (isPerspectiveMatrix(projMatrix)) {"),s.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" }"),s.push(" } else {"),s.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push(" if (viewNormal.z < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" }"),s.push(" }"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in vec4 vFlags2;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (float(vFlags2.x) > 0.0);"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push(" if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const tc=h.vec3(),sc=h.vec3(),nc=h.vec3(),ic=h.vec3(),ac=h.mat4();class rc{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a;if(!this._program&&(this._allocate(),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=tc;if(I){const t=h.transformPoint3(p,c,sc);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(i.viewMatrix,e,ac),f=nc,f[0]=i.eye[0]-e[0],f[1]=i.eye[1]-e[1],f[2]=i.eye[2]-e[2]}else d=i.viewMatrix,f=i.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const m=n._sectionPlanesState.sectionPlanes.length;if(m>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,i=a.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,ic);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t.camera.project;if(n.bind(),s.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState;e._lightsState;const s=t.sectionPlanes.length>0,n=[];return n.push("#version 300 es"),n.push("// Triangles dataTexture draw vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("uniform mat4 sceneModelWorldMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),n.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),n.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),n.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),n.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),n.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),n.push("uniform highp sampler2D uTextureModelMatrices;"),n.push("uniform vec3 uCameraEyeRtc;"),n.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("out float isPerspective;")),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out highp vec2 vHighPrecisionZW;"),s&&(n.push("out vec4 vWorldPosition;"),n.push("flat out uint vFlags2;")),n.push("void main(void) {"),n.push("int polygonIndex = gl_VertexID / 3;"),n.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),n.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),n.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),n.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),n.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),n.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),n.push("if (int(flags.x) != renderPass) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("} else {"),n.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),n.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),n.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),n.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),n.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),n.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),n.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),n.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),n.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),n.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),n.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),n.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),n.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),n.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),n.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),n.push("if (color.a == 0u) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("};"),n.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),n.push("vec3 position;"),n.push("position = positions[gl_VertexID % 3];"),n.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),n.push("if (solid != 1u) {"),n.push("if (isPerspectiveMatrix(projMatrix)) {"),n.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),n.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("} else {"),n.push("if (viewNormal.z < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("}"),n.push("}"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),n.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),n.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags2 = flags2.r;")),n.push("gl_Position = clipPos;"),n.push("vHighPrecisionZW = gl_Position.zw;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),n.push("in highp vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const lc=h.vec3(),oc=h.vec3(),cc=h.vec3(),uc=h.vec3(),hc=h.mat4();class pc{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:p}=n,A=a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const I=0!==o[0]||0!==o[1]||0!==o[2],y=0!==c[0]||0!==c[1]||0!==c[2];if(I||y){const e=lc;if(I){const t=oc;h.transformPoint3(u,o,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=c[0],e[1]+=c[1],e[2]+=c[2],d=B(A,e,hc),f=cc,f[0]=a.eye[0]-e[0],f[1]=a.eye[1]-e[1],f[2]=a.eye[2]-e[2]}else d=A,f=a.eye;r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,p),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),r.uniformMatrix4fv(this._uViewNormalMatrix,!1,a.viewNormalMatrix),r.uniformMatrix4fv(this._uWorldNormalMatrix,!1,n.worldNormalMatrix);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(o){const e=N(s.dist,s.dir,o,uc);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}r.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,t._state.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(l.positionsBuf),this._aOffset.bindArrayBuffer(l.offsetsBuf),this._aNormal.bindArrayBuffer(l.normalsBuf),this._aColor.bindArrayBuffer(l.colorsBuf),this._aFlags.bindArrayBuffer(l.flagsBuf),this._aFlags2&&this._aFlags2.bindArrayBuffer(l.flags2Buf),l.indicesBuf.bind(),r.drawElements(r.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0)}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uWorldNormalMatrix=s.getLocation("worldNormalMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uViewNormalMatrix=s.getLocation("viewNormalMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._aPosition=s.getAttribute("position"),this._aOffset=s.getAttribute("offset"),this._aNormal=s.getAttribute("normal"),this._aColor=s.getAttribute("color"),this._aFlags=s.getAttribute("flags"),this._aFlags2&&(this._aFlags2=s.getAttribute("flags2")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC"))}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=e.camera.project;if(this._program.bind(),t.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&s.push("#extension GL_EXT_frag_depth : enable"),s.push("uniform int renderPass;"),s.push("attribute vec3 position;"),e.entityOffsetsEnabled&&s.push("attribute vec3 offset;"),s.push("attribute vec3 normal;"),s.push("attribute vec4 color;"),s.push("attribute vec4 flags;"),s.push("attribute vec4 flags2;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 worldNormalMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform mat4 viewNormalMatrix;"),s.push("uniform mat4 positionsDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("varying float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out vec4 vFlags2;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("if (int(flags.x) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(ce.SUPPORTED_EXTENSIONS.EXT_frag_depth?s.push("vFragDepth = 1.0 + clipPos.w;"):(s.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),s.push("clipPos.z *= clipPos.w;")),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in vec4 vFlags2;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("void main(void) {"),s){n.push(" bool clippable = (float(vFlags2.x) > 0.0);"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&n.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ac=h.vec3();class dc{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin;this._program||this._allocate(t),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),this._program.bindTexture(this._uTexturePerObjectIdPositionsDecodeMatrix,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerObjectIdPositionsDecodeMatrix),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},1),this._program.bindTexture(this._uTexturePerVertexIdCoordinates,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerVertexIdCoordinates),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},2),this._program.bindTexture(this._uTexturePerObjectIdColorsAndFlags,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerObjectIdColorsAndFlags),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},3),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uWorldMatrix,!1,n.worldMatrix);const c=e.pickViewMatrix||a.viewMatrix,u=o?B(c,o):c;if(r.uniformMatrix4fv(this._uViewMatrix,!1,u),r.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const h=i._sectionPlanesState.sectionPlanes.length;if(h>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*h,a=n.renderFlags;for(let t=0;t<h;t++){const n=this._uSectionPlanes[t],i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(o){const e=N(s.dist,s.dir,o,Ac);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}l.numIndices8Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds8Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices8Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds16Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices16Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds32Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices32Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._aPackedVertexId=s.getAttribute("packedVertexId"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds"}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick flat normals vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in uvec3 packedVertexId;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform bool pickInvisible;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform isampler2D uTexturePerPolygonIdNormals;"),s.push("uniform usampler2D uTexturePerPolygonIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out int vFlags2;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_normal_index = polygonIndex & 4095;"),s.push("int v_normal_index = polygonIndex >> 12;"),s.push("int h_packed_object_id_index = ((polygonIndex >> 3) / 2) & 4095;"),s.push("int v_packed_object_id_index = ((polygonIndex >> 3) / 2) >> 12;"),s.push("ivec3 packedObjectId = ivec3(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).rgb);"),s.push("int objectIndex;"),s.push("if (((polygonIndex >> 3) % 2) == 0) {"),s.push(" objectIndex = (packedObjectId.r << 4) + (packedObjectId.g >> 4);"),s.push("} else {"),s.push(" objectIndex = ((packedObjectId.g & 15) << 8) + packedObjectId.b;"),s.push("}"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("int h_index = polygonIndex & 4095;"),s.push("int v_index = polygonIndex >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position1 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("vec3 position2 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("vec3 position3 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(position3 - position1, position2 - position1));"),s.push("int vertexNumber = gl_VertexID % 3;"),s.push("vec3 position;"),s.push("if (vertexNumber == 0) position = position1;"),s.push("else if (vertexNumber == 1) position = position2;"),s.push("else position = position3;"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags2 = flags2.r;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick flat normals fragment shader"),n.push("#extension GL_OES_standard_derivatives : enable"),e.logarithmicDepthBufferEnabled&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in int vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out vec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outNormal = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class fc{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._vertexDepthRenderer&&!this._vertexDepthRenderer.getValid()&&(this._vertexDepthRenderer.destroy(),this._vertexDepthRenderer=null),this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new so(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new so(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO||(this._colorQualityRendererWithSAO=new TrianglesDataTextureColorQualityRenderer(this._scene,!0)),this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new co(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new rc(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new pc(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Io(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new go(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Po(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Yo(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new dc(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new So(this._scene)),this._pickDepthRenderer}get vertexDepthRenderer(){return this._vertexDepthRenderer||(this._vertexDepthRenderer=new Uo(this._scene)),this._vertexDepthRenderer}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new zo(this._scene)),this._snapDepthBufInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ec(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._vertexDepthRenderer&&this._vertexDepthRenderer.destroy(),this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Ic={};class yc{constructor(){this.positionsCompressed=[],this.metallicRoughness=[],this.indices8Bits=[],this.indices16Bits=[],this.indices32Bits=[],this.edgeIndices8Bits=[],this.edgeIndices16Bits=[],this.edgeIndices32Bits=[],this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class mc{constructor(){this.texturePerObjectIdColorsAndFlags=null,this.texturePerObjectIdOffsets=null,this.texturePerObjectIdPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,s,n,i,a){this.texturePerObjectIdPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,s,2),this.texturePerObjectIdColorsAndFlags.bindTexture(e,n,3),this.textureModelMatrices.bindTexture(e,i,4),this.texturePerObjectIdOffsets.bindTexture(e,a,5)}bindPickCameraTexture(e,t){}bindTriangleIndicesTextures(e,t,s,n){this.indicesPortionIdsPerBitnessTextures[n].bindTexture(e,t,6),this.indicesPerBitnessTextures[n].bindTexture(e,s,7)}bindEdgeIndicesTextures(e,t,s,n){this.edgeIndicesPortionIdsPerBitnessTextures[n].bindTexture(e,t,6),this.edgeIndicesPerBitnessTextures[n].bindTexture(e,s,7)}}class vc{constructor(e,t,s,n,i=null){this._gl=e,this._texture=t,this._textureWidth=s,this._textureHeight=n,this._textureData=i}bindTexture(e,t,s){return e.bindTexture(t,this,s)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const wc={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(wc,null,4));let e=0;Object.keys(wc).forEach((t=>{t.startsWith("size")&&(e+=wc[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/wc.totalPolygons).toFixed(2)}`);let t={};Object.keys(wc).forEach((s=>{s.startsWith("size")&&(t[s]=`${(wc[s]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class gc{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateCameraDataTexture(e,t,s,n){const i=e.createTexture();e.bindTexture(e.TEXTURE_2D,i),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,3),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null);const a=new vc(e,i,4,3);let r=!0;a.updateViewMatrix=(s,i)=>{e.bindTexture(e.TEXTURE_2D,a._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(n?B(s,n):s)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.viewNormalMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,2,4,1,e.RGBA,e.FLOAT,new Float32Array(i))};const l=()=>{r&&(r=!1,a.updateViewMatrix(t.viewMatrix,t.project.matrix))};return t.on("matrix",(()=>r=!0)),s.on("rendering",l),l(),a}generatePickCameraDataTexture(e,t,s){const n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,3),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null);const i=new vc(e,n,4,3);return i.updateViewMatrix=(n,a)=>{e.bindTexture(e.TEXTURE_2D,i._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(s?B(n,s):n)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.viewNormalMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,2,4,1,e.RGBA,e.FLOAT,new Float32Array(a))},i}generateModelTexture(e,t){const s=e.createTexture();return e.bindTexture(e.TEXTURE_2D,s),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,2),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(t.worldMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.worldNormalMatrix)),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,s,4,2)}generateTextureForColorsAndFlags(e,t,s,n,i,a,r){const l=t.length;this.numPortions=l;const o=4096,c=Math.ceil(l/512);if(0===c)throw"texture height===0";const u=new Uint8Array(16384*c);wc.sizeDataColorsAndFlags+=u.byteLength,wc.numberOfTextures++;for(let e=0;e<l;e++)u.set(t[e],32*e+0),u.set(s[e],32*e+4),u.set([0,0,0,0],32*e+8),u.set([0,0,0,0],32*e+12),u.set([n[e]>>24&255,n[e]>>16&255,n[e]>>8&255,255&n[e]],32*e+16),u.set([i[e]>>24&255,i[e]>>16&255,i[e]>>8&255,255&i[e]],32*e+20),u.set([a[e]>>24&255,a[e]>>16&255,a[e]>>8&255,255&a[e]],32*e+24),u.set([r[e]?1:0,0,0,0],32*e+28);const h=e.createTexture();return e.bindTexture(e.TEXTURE_2D,h),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,o,c),e.texSubImage2D(e.TEXTURE_2D,0,0,0,o,c,e.RGBA_INTEGER,e.UNSIGNED_BYTE,u,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,h,o,c,u)}generateTextureForObjectOffsets(e,t){const s=512,n=Math.ceil(t/s);if(0===n)throw"texture height===0";const i=new Float32Array(1536*n).fill(0);wc.sizeDataTextureOffsets+=i.byteLength,wc.numberOfTextures++;const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB,e.FLOAT,i,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n,i)}generateTextureForPositionsDecodeMatrices(e,t,s){const n=t.length;if(0===n)throw"num decode+entity matrices===0";const i=2048,a=Math.ceil(n/512),r=new Float32Array(8192*a);wc.sizeDataPositionDecodeMatrices+=r.byteLength,wc.numberOfTextures++;const l=h.mat4();for(let e=0;e<t.length;e++)r.set(h.mulMat4(s[e],t[e],l),16*e);const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,i,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,a,e.RGBA,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,o,i,a)}generateTextureFor8BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint8Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB8UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_BYTE,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor16BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint16Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB16UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_SHORT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor32BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint32Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_INT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor8BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint8Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG8UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_BYTE,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor16BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint16Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG16UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_SHORT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor32BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint32Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG32UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_INT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureForPositions(e,t){const s=t.length/3,n=4096,i=Math.ceil(s/n);if(0===i)throw"texture height===0";const a=new Uint16Array(n*i*3);wc.sizeDataTexturePositions+=a.byteLength,wc.numberOfTextures++,a.fill(0),a.set(t,0);const r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texStorage2D(e.TEXTURE_2D,1,e.RGB16UI,n,i),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,i,e.RGB_INTEGER,e.UNSIGNED_SHORT,a,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,r,n,i)}generateTextureForPackedPortionIds(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=t.length,n=4096,i=Math.ceil(s/n);if(0===i)throw"texture height===0";const a=new Uint16Array(n*i);a.set(t,0),wc.sizeDataTexturePortionIds+=a.byteLength,wc.numberOfTextures++;const r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texStorage2D(e.TEXTURE_2D,1,e.R16UI,n,i),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,i,e.RED_INTEGER,e.UNSIGNED_SHORT,a,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,r,n,i)}}const Tc=h.vec4([0,0,0,1]),Ec=h.vec4([0,0,0,1]);h.vec4([0,0,0,1]);const bc=new Uint8Array(4),Dc=new Float32Array(3),Pc=h.AABB3();let Rc=0;const Cc=h.identityMat4();class _c{constructor(e,t){wc.numberOfLayers++,this._layerNumber=Rc++,this.sortId=`TriDTX-${this._layerNumber}`,this.layerIndex=t.layerIndex,this._dataTextureRenderers=function(e){const t=e.id;let s=Ic[t];return s||(s=new fc(e),Ic[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Ic[t],s._destroy()}))),s}(e.scene),this.model=e,this._buffer=new yc,this._dataTextureState=new mc,this._dataTextureGenerator=new gc,this._state=new Ve({origin:h.vec3(t.origin),metallicRoughnessBuf:null,positionsDecodeMatrix:h.mat4(),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this.aabb=h.collapseAABB3(),this._numUpdatesInFrame=0,this._finalized=!1}canCreatePortion(e){if(this._finalized)throw"Already finalized";const t=e.buckets.length;this._numPortions+t>65536&&wc.cannotCreatePortion.because10BitsObjectId++;let s=this._numPortions+t<=65536;const n=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[n]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let n=0,i=0;e.buckets.forEach((e=>{n+=e.positionsCompressed.length/3,i+=e.indices.length/3})),(this._state.numVertices+n>16777216||t+i>16777216)&&wc.cannotCreatePortion.becauseTextureSize++,s&&=this._state.numVertices+n<=16777216&&t+i<=16777216}return s}createPortion(e){if(this._finalized)throw"Already finalized";const t=[],s=e.worldAABB;e.buckets.forEach(((n,i)=>{const a=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#${i}`:`${e.id}#${i}`;let r=this._bucketGeometries[a];r||(r=this._createBucketGeometry(e,n),this._bucketGeometries[a]=r);const l=h.collapseAABB3(Pc),o=this._createSubPortion(e,r,n,l);h.expandAABB3(s,l),t.push(o)}));const n=this._state.origin;0===n[0]&&0===n[1]&&0===n[2]||(s[0]+=n[0],s[1]+=n[1],s[2]+=n[2],s[3]+=n[0],s[4]+=n[1],s[5]+=n[2]),h.expandAABB3(this.aabb,s);const i=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(t),this.model.numPortions++,i}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;wc.overheadSizeAlignementIndices+=2*(e-t.indices.length);const s=new Uint32Array(e);s.fill(0),s.set(t.indices),t.indices=s}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;wc.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const s=new Uint32Array(e);s.fill(0),s.set(t.edgeIndices),t.edgeIndices=s}const s=t.positionsCompressed,n=t.indices,i=t.edgeIndices,a=this._buffer,r=a.positionsCompressed.length/3,l=s.length/3;for(let e=0,t=s.length;e<t;e++)a.positionsCompressed.push(s[e]);let o,c,u=0;if(n){let e;u=n.length/3,e=l<=256?a.indices8Bits:l<=65536?a.indices16Bits:a.indices32Bits,o=e.length/3;for(let t=0,s=n.length;t<s;t++)e.push(n[t])}let p=0;if(i){let e;p=i.length/2,e=l<=256?a.edgeIndices8Bits:l<=65536?a.edgeIndices16Bits:a.edgeIndices32Bits,c=e.length/2;for(let t=0,s=i.length;t<s;t++)e.push(i[t])}this._state.numVertices+=l,wc.numberOfGeometries++;const A=h.collapseAABB3();h.expandAABB3Points3(A,t.positionsCompressed),gt.decompressAABB(A,e.positionsDecodeMatrix);return{vertexBase:r,numVertices:l,numTriangles:u,numEdges:p,indicesBase:o,edgeIndicesBase:c,aabb:A,obb:null}}_createSubPortion(e,t,s,n){const i=e.color;e.metallic,e.roughness;const a=e.colors,r=e.opacity,l=e.meshMatrix,o=e.pickColor,c=this._buffer,u=this._state;if(c.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),c.perObjectInstancePositioningMatrices.push(l||Cc),l){t.obb||(t.obb=h.AABB3ToOBB3(t.aabb));const e=t.obb;for(let t=0,s=e.length;t<s;t+=4)Tc[0]=e[t+0],Tc[1]=e[t+1],Tc[2]=e[t+2],Tc[3]=1,l&&h.transformPoint4(l,Tc,Ec),h.expandAABB3Point3(n,Ec)}else h.expandAABB3(n,t.aabb);c.perObjectSolid.push(!!e.solid),a?c.perObjectColors.push([255*a[0],255*a[1],255*a[2],255]):i&&c.perObjectColors.push([i[0],i[1],i[2],r]),c.perObjectPickColors.push(o),c.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?u.numIndices8Bits:t.numVertices<=65536?u.numIndices16Bits:u.numIndices32Bits,c.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?u.numEdgeIndices8Bits:t.numVertices<=65536?u.numEdgeIndices16Bits:u.numEdgeIndices32Bits,c.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const p=this._subPortions.length;if(t.numTriangles>0){let e,s=3*t.numTriangles;t.numVertices<=256?(e=c.perTriangleNumberPortionId8Bits,u.numIndices8Bits+=s,wc.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=c.perTriangleNumberPortionId16Bits,u.numIndices16Bits+=s,wc.totalPolygons16Bits+=t.numTriangles):(e=c.perTriangleNumberPortionId32Bits,u.numIndices32Bits+=s,wc.totalPolygons32Bits+=t.numTriangles),wc.totalPolygons+=t.numTriangles;for(let s=0;s<t.numTriangles;s+=8)e.push(p)}if(t.numEdges>0){let e,s=2*t.numEdges;t.numVertices<=256?(e=c.perEdgeNumberPortionId8Bits,u.numEdgeIndices8Bits+=s,wc.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=c.perEdgeNumberPortionId16Bits,u.numEdgeIndices16Bits+=s,wc.totalEdges16Bits+=t.numEdges):(e=c.perEdgeNumberPortionId32Bits,u.numEdgeIndices32Bits+=s,wc.totalEdges32Bits+=t.numEdges),wc.totalEdges+=t.numEdges;for(let s=0;s<t.numEdges;s+=8)e.push(p)}return this._subPortions.push({numVertices:t.numTriangles}),this._numPortions++,wc.numberOfPortions++,p}finalize(){if(this._finalized)return;const e=this._state,t=this._dataTextureState,s=this.model.scene.canvas.gl,n=this._buffer;e.gl=s,t.texturePerObjectIdColorsAndFlags=this._dataTextureGenerator.generateTextureForColorsAndFlags(s,n.perObjectColors,n.perObjectPickColors,n.perObjectVertexBases,n.perObjectIndexBaseOffsets,n.perObjectEdgeIndexBaseOffsets,n.perObjectSolid),t.texturePerObjectIdOffsets=this._dataTextureGenerator.generateTextureForObjectOffsets(s,this._numPortions),t.texturePerObjectIdPositionsDecodeMatrix=this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(s,n.perObjectPositionsDecodeMatrices,n.perObjectInstancePositioningMatrices),t.texturePerVertexIdCoordinates=this._dataTextureGenerator.generateTextureForPositions(s,n.positionsCompressed),t.texturePerPolygonIdPortionIds8Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId8Bits),t.texturePerPolygonIdPortionIds16Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId16Bits),t.texturePerPolygonIdPortionIds32Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId32Bits),n.perEdgeNumberPortionId8Bits.length>0&&(t.texturePerEdgeIdPortionIds8Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId8Bits)),n.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId16Bits)),n.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId32Bits)),n.indices8Bits.length>0&&(t.texturePerPolygonIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(s,n.indices8Bits)),n.indices16Bits.length>0&&(t.texturePerPolygonIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(s,n.indices16Bits)),n.indices32Bits.length>0&&(t.texturePerPolygonIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(s,n.indices32Bits)),n.edgeIndices8Bits.length>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitsEdgeIndices(s,n.edgeIndices8Bits)),n.edgeIndices16Bits.length>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitsEdgeIndices(s,n.edgeIndices16Bits)),n.edgeIndices32Bits.length>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitsEdgeIndices(s,n.edgeIndices32Bits)),this.model._modelMatricesTexture||(this.model._modelMatricesTexture=this._dataTextureGenerator.generateModelTexture(s,this.model)),t.textureModelMatrices=this.model._modelMatricesTexture,t.cameraTexture=this._dataTextureGenerator.generateCameraDataTexture(this.model.scene.canvas.gl,this.model.scene.camera,this.model.scene,this._state.origin.slice()),t.textureCameraMatrices=t.cameraTexture,t.texturePickCameraMatrices=this._dataTextureGenerator.generatePickCameraDataTexture(this.model.scene.canvas.gl,this.model.scene.camera,this._state.origin.slice()),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,s){t&x&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&G&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&U&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&j&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&F&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&V&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&M&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&L&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&G?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&j?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&F?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(console.info("_uploadDeferredFlags"),this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectIdColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectIdColorsAndFlags._textureWidth,t.texturePerObjectIdColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectIdColorsAndFlags._textureData),e.bindTexture(e.TEXTURE_2D,t.texturePerObjectIdOffsets._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectIdOffsets._textureWidth,t.texturePerObjectIdOffsets._textureHeight,e.RGB,e.FLOAT,t.texturePerObjectIdOffsets._textureData)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){const s=this._portionToSubPortionsMap[e];for(let e=0,n=s.length;e<n;e++)this._subPortionSetColor(s[e],t)}_subPortionSetColor(e,t){if(!this._finalized)throw"Not finalized";const s=this._dataTextureState,n=this.model.scene.canvas.gl;if(bc[0]=t[0],bc[1]=t[1],bc[2]=t[2],bc[3]=t[3],s.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e),this._deferredSetFlagsActive)return console.info("_subPortionSetColor defer"),void(this._deferredSetFlagsDirty=!0);++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectIdColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,bc)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){const i=this._portionToSubPortionsMap[e];for(let e=0,a=i.length;e<a;e++)this._subPortionSetFlags(i[e],t,s,n)}_subPortionSetFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=!!(t&x),a=!!(t&U),r=!!(t&G),l=!!(t&j),o=!!(t&L);let c,u;c=!i||o||a?_i.NOT_RENDERED:s?_i.COLOR_TRANSPARENT:_i.COLOR_OPAQUE,u=!i||o?_i.NOT_RENDERED:l?_i.SILHOUETTE_SELECTED:r?_i.SILHOUETTE_HIGHLIGHTED:a?_i.SILHOUETTE_XRAYED:_i.NOT_RENDERED;let h=0;h=!i||o?_i.NOT_RENDERED:l?_i.EDGES_SELECTED:r?_i.EDGES_HIGHLIGHTED:a?_i.EDGES_XRAYED:!!(t&V)?s?_i.EDGES_COLOR_TRANSPARENT:_i.EDGES_COLOR_OPAQUE:_i.NOT_RENDERED;let p=i&&!!(t&M)?_i.PICK:_i.NOT_RENDERED;const A=this._dataTextureState,d=this.model.scene.canvas.gl;if(bc[0]=c,bc[1]=u,bc[2]=h,bc[3]=p,A.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e+8),this._deferredSetFlagsActive||n)return console.info("_subPortionSetFlags set flags defer"),void(this._deferredSetFlagsDirty=!0);++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetFlags set flags write through"),d.bindTexture(d.TEXTURE_2D,A.texturePerObjectIdColorsAndFlags._texture),d.texSubImage2D(d.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,d.RGBA_INTEGER,d.UNSIGNED_BYTE,bc)}_setDeferredFlags(){}_setFlags2(e,t,s=!1){const n=this._portionToSubPortionsMap[e];for(let e=0,i=n.length;e<i;e++)this._subPortionSetFlags2(n[e],t,s)}_subPortionSetFlags2(e,t,s=!1){if(!this._finalized)throw"Not finalized";const n=t&F?255:0,i=this._dataTextureState,a=this.model.scene.canvas.gl;bc[0]=n,bc[1]=0,bc[2]=1,bc[3]=2,i.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e+12),this._deferredSetFlagsActive||s?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetFlags2 set flags write through"),a.bindTexture(a.TEXTURE_2D,i.texturePerObjectIdColorsAndFlags._texture),a.texSubImage2D(a.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,a.RGBA_INTEGER,a.UNSIGNED_BYTE,bc))}_setDeferredFlags2(){}setOffset(e,t){const s=this._portionToSubPortionsMap[e];for(let e=0,n=s.length;e<n;e++)this._subPortionSetOffset(s[e],t)}_subPortionSetOffset(e,t){if(!this._finalized)throw"Not finalized";const s=this._dataTextureState,n=this.model.scene.canvas.gl;Dc[0]=t[0],Dc[1]=t[1],Dc[2]=t[2],s.texturePerObjectIdOffsets._textureData.set(Dc,3*e),this._deferredSetFlagsActive?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectIdOffsets._texture),n.texSubImage2D(n.TEXTURE_2D,0,0,e,1,1,n.RGB,n.FLOAT,Dc))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._dataTextureRenderers.colorRendererWithSAO&&this._dataTextureRenderers.colorRendererWithSAO.drawLayer(t,this,_i.COLOR_OPAQUE):this._dataTextureRenderers.colorRenderer&&this._dataTextureRenderers.colorRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.colorRenderer&&this._dataTextureRenderers.colorRenderer.drawLayer(t,this,_i.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.depthRenderer&&this._dataTextureRenderers.depthRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.normalsRenderer&&this._dataTextureRenderers.normalsRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._dataTextureRenderers.edgesColorRenderer&&this._dataTextureRenderers.edgesColorRenderer.drawLayer(t,this,_i.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._dataTextureRenderers.edgesColorRenderer&&this._dataTextureRenderers.edgesColorRenderer.drawLayer(t,this,_i.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.occlusionRenderer&&this._dataTextureRenderers.occlusionRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.shadowRenderer&&this._dataTextureRenderers.shadowRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}setPickMatrices(e,t){0!==this._numVisibleLayerPortions&&this._dataTextureState.texturePickCameraMatrices.updateViewMatrix(e,t)}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickMeshRenderer&&this._dataTextureRenderers.pickMeshRenderer.drawLayer(t,this,_i.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickDepthRenderer&&this._dataTextureRenderers.pickDepthRenderer.drawLayer(t,this,_i.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.snapDepthBufInitRenderer&&this._dataTextureRenderers.snapDepthBufInitRenderer.drawLayer(t,this,_i.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.vertexDepthRenderer&&this._dataTextureRenderers.vertexDepthRenderer.drawLayer(t,this,_i.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickNormalsRenderer&&this._dataTextureRenderers.pickNormalsRenderer.drawLayer(t,this,_i.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const Bc=h.vec3();h.mat4();const Oc=h.vec3([1,1,1]),Sc=h.vec3([0,0,0]),Nc=h.vec3([0,0,0]),xc=h.identityQuaternion(),Lc=h.identityMat4(),Mc=new Uint8Array([255,255,255]);class Fc extends C{constructor(e,t={}){super(e,t),this._dtxEnabled=this.scene.dtxEnabled&&!1!==t.dtxEnabled,this._enableVertexWelding=!1,this._enableIndexBucketing=!0,this._vboBatchingLayerScratchMemory=(Ci++,Ri),this._textureTranscoder=t.textureTranscoder||Gl(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=h.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._meshes={},this._entities={},this._scheduledMeshes={},this.renderFlags=new Qs,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=h.mat4(),this._worldRotationMatrixConjugate=h.mat4(),this._matrix=h.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._matrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this.scene.vfc.enabled&&(this._vfcManager=this.scene.vfc.getVFCManager(this)),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_createDefaultTextureSet(){const e=new _l({id:"defaultColorTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new _l({id:"defaultMetalRoughTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),s=new _l({id:"defaultNormalsTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),n=new _l({id:"defaultEmissiveTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),i=new _l({id:"defaultOcclusionTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=s,this._textures.defaultEmissiveTexture=n,this._textures.defaultOcclusionTexture=i,this._textureSets.defaultTextureSet=new Cl({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:s,emissiveTexture:n,occlusionTexture:i})}get isPerformanceModel(){return!0}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||Lc),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),h.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),h.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),h.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),h.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0}_setLocalAABBDirty(){for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._setLocalAABBDirty()}_setWorldAABBDirty(){this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._setWorldAABBDirty()}get worldMatrix(){return this.matrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._matrixDirty&&(this._rebuildMatrices(),this._viewMatrixDirty=!0),this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._matrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._matrixDirty&&(this._rebuildMatrices(),this._viewMatrixDirty=!0),this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._matrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._entityList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){if(this._aabbDirty){h.collapseAABB3(this._aabb);for(let e=0,t=this._entityList.length;e<t;e++)h.expandAABB3(this._aabb,this._entityList[e].aabb);this._aabbDirty=!1}return this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return this._numLines}get numPoints(){return this._numPoints}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get colorTextureEnabled(){return this._colorTextureEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createQuantizationRange(e){void 0!==e.id&&null!==e.id?e.aabb?this.error("[createQuantizationRange] Config missing: aabb"):this._quantizationRanges[e.id]?this.error("[createQuantizationRange] QuantizationRange already created: "+e.id):this._quantizationRanges[e.id]={id:e.id,aabb:e.aabb,matrix:pa(e.aabb,h.mat4())}:this.error("[createQuantizationRange] Config missing: id")}createGeometry(e){if(void 0!==e.id&&null!==e.id)if(this._geometries[e.id])this.error("[createGeometry] Geometry already created: "+e.id);else if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"===e.primitive||"lines"===e.primitive||"triangles"===e.primitive||"solid"===e.primitive||"surface"===e.primitive){if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("[createGeometry] Param expected: `positions`, `positionsCompressed' or 'buckets"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("[createGeometry] Param expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')"),null;if(e.positionsDecodeMatrix&&e.positionsDecodeBoundary)return this.error("[createGeometry] Only one of these params expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("[createGeometry] Param expected: `uvDecodeMatrix` (required for `uvCompressed')"),null;if(!e.buckets&&!e.indices&&"points"!==e.primitive)return this.error(`[createGeometry] Param expected: indices (required for '${e.primitive}' primitive type)`),null;if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=pa(e.positionsDecodeBoundary,h.mat4())),e.positions){const t=h.collapseAABB3();e.positionsDecodeMatrix=h.mat4(),h.expandAABB3Points3(t,e.positions),e.positionsCompressed=ha(e.positions,t,e.positionsDecodeMatrix)}else e.positionsDecodeMatrix=new Float64Array(e.positionsDecodeMatrix),e.positionsCompressed=new Uint16Array(e.positionsCompressed);if(e.colorsCompressed&&e.colorsCompressed.length>0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,s=new Uint8Array(t.length);for(let e=0,n=t.length;e<n;e++)s[e]=255*t[e];e.colorsCompressed=s}if(e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,5):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.buckets&&(this._dtxBuckets[e.id]=e.buckets),e.uv){const t=gt.getUVBounds(e.uv),s=gt.compressUVs(e.uv,t.min,t.max);e.uvCompressed=s.quantized,e.uvDecodeMatrix=s.decodeMatrix}else e.uvCompressed&&(e.uvCompressed=new Uint16Array(e.uvCompressed),e.uvDecodeMatrix=new Float64Array(e.uvDecodeMatrix));e.normals&&(e.normals=null),this._geometries[e.id]=e,this._numTriangles+=e.indices?Math.round(e.indices.length/3):0,this.numGeometries++}else this.error(`[createGeometry] Unsupported value for 'primitive': '${primitive}' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`);else this.error("[createGeometry] Config missing: id")}createTexture(e){const t=e.id;if(null==t)return void this.error("[createTexture] Config missing: id");if(this._textures[t])return void this.error("[createTexture] Texture already created: "+t);if(!e.src&&!e.image&&!e.buffers)return this.error("[createTexture] Param expected: `src`, `image' or 'buffers'"),null;let s=e.minFilter||1008;1006!==s&&1007!==s&&1008!==s&&1005!==s&&1004!==s&&(this.error("[createTexture] Unsupported value for 'minFilter' - \n supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, \n NearestMipMapLinearFilter and LinearMipmapLinearFilter. Defaulting to LinearMipmapLinearFilter."),s=1008);let n=e.magFilter||1006;1006!==n&&1003!==n&&(this.error("[createTexture] Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),n=1006);let i=e.wrapS||1e3;1001!==i&&1002!==i&&1e3!==i&&(this.error("[createTexture] Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),i=1e3);let a=e.wrapT||1e3;1001!==a&&1002!==a&&1e3!==a&&(this.error("[createTexture] Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),a=1e3);let r=e.wrapR||1e3;1001!==r&&1002!==r&&1e3!==r&&(this.error("[createTexture] Unsupported value for 'wrapR' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),r=1e3);let l=e.encoding||3e3;3e3!==l&&3001!==l&&(this.error("[createTexture] Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),l=3e3);const o=new Cn({gl:this.scene.canvas.gl,minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,encoding:l});if(e.preloadColor&&o.setPreloadColor(e.preloadColor),e.image){const t=e.image;t.crossOrigin="Anonymous",o.setImage(t,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l})}else if(e.src){const t=e.src.split(".").pop();switch(t){case"jpeg":case"jpg":case"png":case"gif":const c=new Image;c.onload=()=>{o.setImage(c,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l}),this.glRedraw()},c.src=e.src;break;default:this._textureTranscoder?y.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],o).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,o).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new _l({id:t,texture:o})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let s,n,i,a,r;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(s=this._textures[e.colorTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(n=this._textures[e.metallicRoughnessTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(i=this._textures[e.normalsTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(a=this._textures[e.emissiveTextureId],!a)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else a=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(r=this._textures[e.occlusionTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultOcclusionTexture;const l=new Cl({id:t,model:this,colorTexture:s,metallicRoughnessTexture:n,normalsTexture:i,emissiveTexture:a,occlusionTexture:r});this._textureSets[t]=l}createMesh(e){if(void 0===e.id||null===e.id)return void this.error("[createMesh] SceneModel.createMesh() config missing: id");if(this._scheduledMeshes[e.id])return void this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`);if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return void this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`);if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),null;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),null;if(!e.buckets&&!e.indices&&"points"!==e.primitive)return this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),null;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),null;const t=!!this._dtxEnabled&&("triangles"===e.primitive||"solid"===e.primitive||"surface"===e.primitive);if(e.origin=e.origin?h.addVec3(this._origin,e.origin,h.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||Oc,s=e.position||Sc,n=e.rotation||Nc;h.eulerToQuaternion(n,"XYZ",xc),e.meshMatrix=h.composeMat4(s,xc,t,h.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=pa(e.positionsDecodeBoundary,h.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=h.vec3(),s=[];S(e.positions,s,t)&&(e.positions=s,e.origin=h.addVec3(e.origin,t,t))}if(e.positions){const t=h.collapseAABB3();e.positionsDecodeMatrix=h.mat4(),h.expandAABB3Points3(t,e.positions),e.positionsCompressed=ha(e.positions,t,e.positionsDecodeMatrix)}e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,2):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.buckets||(e.buckets=Hc(e,this._enableVertexWelding&&this._enableIndexBucketing))}else{if(e.type=1,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.metallic=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,e.roughness=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,e.positions){const t=[];S(e.positions,t,Bc)&&(e.positions=t,e.origin=h.addVec3(e.origin,Bc,h.vec3()))}if(e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,2):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.textureSetId&&(e.textureSet=this._textureSets[e.textureSetId],!e.textureSet))return void this.error(`[createMesh] Texture set not found: ${e.textureSetId} - ensure that you create it first with createTextureSet()`)}}else{if(e.positions||e.positionsCompressed||e.indices||e.edgeIndices||e.normals||e.normalsCompressed||e.uv||e.uvCompressed||e.positionsDecodeMatrix)return void this.error("Mesh geometry parameters not expected when instancing a geometry (not expected: positions, positionsCompressed, indices, edgeIndices, normals, normalsCompressed, uv, uvCompressed, positionsDecodeMatrix)");if(e.geometry=this._geometries[e.geometryId],!e.geometry)return void this.error(`[createMesh] Geometry not found: ${e.geometryId} - ensure that you create it first with createGeometry()`);if(e.origin=e.origin?h.addVec3(this._origin,e.origin,h.vec3()):this._origin,e.positionsDecodeMatrix=e.geometry.positionsDecodeMatrix,e.matrix)e.meshMatrix=e.matrix.slice();else{const t=e.scale||Oc,s=e.position||Sc,n=e.rotation||Nc;h.eulerToQuaternion(n,"XYZ",xc),e.meshMatrix=h.composeMat4(s,xc,t,h.mat4())}if(!!this._dtxEnabled&&("triangles"===e.geometry.primitive||"solid"===e.geometry.primitive||"surface"===e.geometry.primitive)){e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255;let t=this._dtxBuckets[e.geometryId];t||(t=Hc(e.geometry,this._enableVertexWelding,this._enableIndexBucketing),this._dtxBuckets[e.geometryId]=t),e.buckets=t}else e.type=0,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.metallic=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,e.roughness=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,e.textureSetId&&(e.textureSet=this._textureSets[e.textureSetId]),function(e){if(e.obb=h.OBB3(),e.positionsCompressed&&e.positionsCompressed.length>0){const t=h.collapseAABB3();h.expandAABB3Points3(t,e.positionsCompressed),gt.decompressAABB(t,e.positionsDecodeMatrix),h.AABB3ToOBB3(t,e.obb)}else if(e.positions&&e.positions.length>0){const t=h.collapseAABB3();h.expandAABB3Points3(t,e.positions),h.AABB3ToOBB3(t,e.obb)}}(e.geometry)}e.numPrimitives=this._getNumPrimitives(e),this._vfcManager&&!this._vfcManager.finalized?this._vfcManager.addMesh(e):this._createMesh(e)}_createMesh(e){const t=new Pi(this,e.id,e.color,e.opacity);t.pickId=this.scene._renderer.getPickID(t);const s=t.pickId,n=s>>24&255,i=s>>16&255,a=s>>8&255,r=255&s;switch(e.pickColor=new Uint8Array([r,a,i,n]),e.worldAABB=h.collapseAABB3(),e.aabb=e.worldAABB,e.solid="solid"===e.primitive,t.origin=h.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e);break;case 1:t.layer=this._getVBOBatchingLayer(e);break;case 0:t.layer=this._getVBOInstancingLayer(e)}t.portionId=t.layer.createPortion(e),t.aabb=e.worldAABB,t.numPrimitives=e.numPrimitives,h.expandAABB3(this._aabb,t.aabb),this._meshes[e.id]=t,this._meshList.push(t)}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].indices.length;break;case 1:t+=e.indices.length;break;case 0:t+=e.geometry.indices.length}return Math.round(t/3);case"points":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].positionsCompressed.length;break;case 1:case 0:t+=e.positions?e.positions.length:e.positionsCompressed.length}return Math.round(t);case"lines":case"line-strip":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].indices.length;break;case 1:t+=e.indices.length;break;case 0:t+=e.geometry.indices.length}return Math.round(t/2)}return 0}_getDTXLayer(e){const t=e.origin,s=`${Math.round(t[0])}.${Math.round(t[1])}.${Math.round(t[2])}`;let n=this._dtxLayers[s];if(n){if(n.canCreatePortion(e))return n;n.finalize(),delete this._dtxLayers[s],n=null}return console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`),n=new _c(this,{layerIndex:0,origin:t}),this._dtxLayers[s]=n,this.layerList.push(n),n}_getVBOBatchingLayer(e){const t=this,s=e.origin,n=e.positionsDecodeMatrix||e.positionsDecodeBoundary?this._createHashStringFromMatrix(e.positionsDecodeMatrix||e.positionsDecodeBoundary):"-",i=e.textureSetId||"-",a=`${Math.round(s[0])}.${Math.round(s[1])}.${Math.round(s[2])}.${e.primitive}.${n}.${i}`;let r=this._vboBatchingLayers[a];if(r)return r;let l=e.textureSet;for(;!r;){switch(e.primitive){case"triangles":case"solid":case"surface":console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`),r=new Va({model:t,textureSet:l,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize,solid:"solid"===e.primitive,autoNormals:!0});break;case"lines":console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`),r=new kr({model:t,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize});break;case"points":console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`),r=new pl({model:t,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize})}const n=e.positionsCompressed?e.positionsCompressed.length:e.positions.length;("points"===e.primitive?r.canCreatePortion(n):r.canCreatePortion(n,e.indices.length))||(r.finalize(),delete this._vboBatchingLayers[a],r=null)}return this._vboBatchingLayers[a]=r,this.layerList.push(r),r}_createHashStringFromMatrix(e){const t=e.join("");let s=0;for(let e=0;e<t.length;e++){s=(s<<5)-s+t.charCodeAt(e),s|=0}return(s>>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,s=e.origin,n=e.textureSetId||"-",i=e.geometryId,a=`${Math.round(s[0])}.${Math.round(s[1])}.${Math.round(s[2])}.${n}.${i}`;let r=this._vboInstancingLayers[a];if(r)return r;let l=e.textureSet;const o=e.geometry;for(;!r;)switch(o.primitive){case"triangles":case"surface":console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`),r=new Lr({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0,solid:!1});break;case"solid":console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`),r=new Lr({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0,solid:!0});break;case"lines":console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`),r=new $r({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0});break;case"points":console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`),r=new Rl({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0})}return this._vboInstancingLayers[a]=r,this.layerList.push(r),r}createEntity(e){if(void 0===e.id?e.id=h.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=h.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;if(this._visible&&!1!==e.visible&&(t|=x),this._pickable&&!1!==e.pickable&&(t|=M),this._culled&&!1!==e.culled&&(t|=L),this._clippable&&!1!==e.clippable&&(t|=F),this._collidable&&!1!==e.collidable&&(t|=H),this._edges&&!1!==e.edges&&(t|=V),this._xrayed&&!1!==e.xrayed&&(t|=U),this._highlighted&&!1!==e.highlighted&&(t|=G),this._selected&&!1!==e.selected&&(t|=j),e.flags=t,this._vfcManager&&!this._vfcManager.finalized){for(let t=0,s=e.meshIds.length;t<s;t++){const s=e.meshIds[t];if(this._scheduledMeshes[s])return void this.error(`[createEntity] Mesh not found: ${s}`)}this._vfcManager.addEntity(e)}else this._createEntity(e)}_createEntity(e){let t=[];const s=h.collapseAABB3();for(let n=0,i=e.meshIds.length;n<i;n++){const i=e.meshIds[n],a=this._meshes[i];a?a.parent?this.error(`Mesh with ID "${i}" already belongs to object with ID "${a.parent.id}" - ignoring this mesh`):(h.expandAABB3(s,a.aabb),t.push(a)):this.error(`Mesh with this ID not found: "${i}" - ignoring this mesh`)}const n=new z(this,e.isObject,e.id,t,e.flags,s,!0);this._entityList.push(n),this._entities[e.id]=n,this.numEntities++}finalize(){if(!this.destroyed){this._vfcManager&&this._vfcManager.finalize((()=>{}));for(let e=0,t=this.layerList.length;e<t;e++){this.layerList[e].finalize()}this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._dtxLayers={},this._vboInstancingLayers={},this._vboBatchingLayers={};for(let e=0,t=this._entityList.length;e<t;e++){this._entityList[e]._finalize()}for(let e=0,t=this._entityList.length;e<t;e++){this._entityList[e]._finalize2()}this.layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this.layerList.length;e<t;e++){this.layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this.scene.lod.enabled&&(this._lodManager=this.scene.lod.getLODManager(this)),this._viewMatrixDirty=!0,this._matrixDirty=!0,this._aabbDirty=!0,this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.position=this._position}}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,s=this.layerList.length;t<s;t++){const s=this.layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawShadow(t,e)}}setPickMatrices(e,t){if(0===this._numVisibleLayerPortions)return;const s=this.renderFlags;for(let n=0,i=s.visibleLayers.length;n<i;n++){const i=s.visibleLayers[n],a=this.layerList[i];a.setPickMatrices&&a.setPickMatrices(e,t)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickDepths(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickNormals(t,e)}}drawSnapInitDepthBuf(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s],i=this.layerList[n];i.drawSnapInitDepthBuf&&(e.snapPickOrigin=[0,0,0],e.snapPickCoordinateScale=[1,1,1],e.snapPickLayerNumber++,i.drawSnapInitDepthBuf(t,e),e.snapPickLayerParams[e.snapPickLayerNumber]={origin:e.snapPickOrigin.slice(),coordinateScale:e.snapPickCoordinateScale.slice()})}}drawSnapDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s],i=this.layerList[n];i.drawSnapDepths&&(e.snapPickOrigin=[0,0,0],e.snapPickCoordinateScale=[1,1,1],e.snapPickLayerNumber++,i.drawSnapDepths(t,e),e.snapPickLayerParams[e.snapPickLayerNumber]={origin:e.snapPickOrigin.slice(),coordinateScale:e.snapPickCoordinateScale.slice()})}}destroy(){for(let e in this._vboBatchingLayers)this._vboBatchingLayers.hasOwnProperty(e)&&this._vboBatchingLayers[e].destroy();this._vboBatchingLayers={};for(let e in this._vboInstancingLayers)this._vboInstancingLayers.hasOwnProperty(e)&&this._vboInstancingLayers[e].destroy();this._vboInstancingLayers={},this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this.layerList.length;e<t;e++)this.layerList[e].destroy();this.layerList=[];for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._destroy();this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._meshes={},this._entities={},this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),0!==Ci&&(Ci--,0===Ci&&Ri._clear()),this._vfcManager&&this.scene.vfc.putVFCManager(this._vfcManager),this._lodManager&&this.scene.lod.putLODManager(this._lodManager),super.destroy()}}function Hc(e,t,s){let n,i,a,r;if(t?[n,i,a]=Ql({positionsCompressed:e.positionsCompressed,indices:e.indices,edgeIndices:e.edgeIndices}):(n=e.positionsCompressed,i=e.indices,a=e.edgeIndices),s){r=Xl({positionsCompressed:n,indices:i,edgeIndices:a},n.length/3>65536?16:8)}else r=[{positionsCompressed:n,indices:i,edgeIndices:a}];return r}class Uc extends C{constructor(e,t={}){super(e,t),this._skyboxMesh=new tn(this,{geometry:new bt(this,{primitive:"triangles",positions:[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],uv:[.5,.6666,.25,.6666,.25,.3333,.5,.3333,.5,.6666,.5,.3333,.75,.3333,.75,.6666,.5,.6666,.5,1,.25,1,.25,.6666,.25,.6666,0,.6666,0,.3333,.25,.3333,.25,0,.5,0,.5,.3333,.25,.3333,.75,.3333,1,.3333,1,.6666,.75,.6666],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]}),background:!0,scale:[2e3,2e3,2e3],rotation:[0,-90,0],material:new _t(this,{ambient:[0,0,0],diffuse:[0,0,0],specular:[0,0,0],emissive:[1,1,1],emissiveMap:new xn(this,{src:t.src,flipY:!0,wrapS:"clampToEdge",wrapT:"clampToEdge",encoding:t.encoding||"sRGB"}),backfaces:!0}),visible:!1,pickable:!1,clippable:!1,collidable:!1}),this.size=t.size,this.active=t.active}set size(e){this._size=e||1e3,this._skyboxMesh.scale=[this._size,this._size,this._size]}get size(){return this._size}set active(e){this._skyboxMesh.visible=e}get active(){return this._skyboxMesh.visible}}const Gc=h.vec4(),jc=h.vec4(),Vc=h.vec3(),kc=h.vec3(),Qc=h.vec3(),Wc=h.vec4(),zc=h.vec4(),Kc=h.vec4();class Yc{constructor(e){this._scene=e}dollyToCanvasPos(e,t,s){let n=!1;const i=this._scene.camera;if(e){const t=h.subVec3(e,i.eye,Vc);n=h.lenVec3(t)<s}if("perspective"===i.projection){i.ortho.scale=i.ortho.scale-s;const n=this._unproject(t,Wc),a=h.subVec3(n,i.eye,Kc),r=h.mulVec3Scalar(h.normalizeVec3(a),-s,[]);if(i.eye=[i.eye[0]-r[0],i.eye[1]-r[1],i.eye[2]-r[2]],i.look=[i.look[0]-r[0],i.look[1]-r[1],i.look[2]-r[2]],e){const t=h.subVec3(e,i.eye,Vc),s=h.lenVec3(t),n=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,kc)),s);i.look=[i.eye[0]+n[0],i.eye[1]+n[1],i.eye[2]+n[2]]}}else if("ortho"===i.projection){const e=this._unproject(t,Wc);i.ortho.scale=i.ortho.scale-s,i.ortho._update();const n=this._unproject(t,zc),a=h.subVec3(n,e,Kc),r=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,Vc)),-s,kc),l=h.addVec3(a,r,Qc);i.eye=[i.eye[0]-l[0],i.eye[1]-l[1],i.eye[2]-l[2]],i.look=[i.look[0]-l[0],i.look[1]-l[1],i.look[2]-l[2]]}return n}_unproject(e,t){const s=this._scene.camera,n=s.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a);return s.project.unproject(e,l,Gc,jc,t),t}destroy(){}}const Xc=h.vec3(),qc=h.vec3(),Jc=h.vec3(),Zc=h.vec4(),$c=h.vec4(),eu=h.vec4();class tu{constructor(e,t){this._scene=e,this._configs=t,this._pivotWorldPos=h.vec3(),this._cameraOffset=h.vec3(),this._azimuth=0,this._polar=0,this._radius=0,this._pivotPosSet=!1,this._pivoting=!1,this._shown=!1,this._pivotSphereEnabled=!1,this._pivotSphere=null,this._pivotSphereSize=1,this._pivotSphereGeometry=null,this._pivotSphereMaterial=null,this._rtcCenter=h.vec3(),this._rtcPos=h.vec3(),this._pivotViewPos=h.vec4(),this._pivotProjPos=h.vec4(),this._pivotCanvasPos=h.vec2(),this._cameraDirty=!0,this._onViewMatrix=this._scene.camera.on("viewMatrix",(()=>{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=h.vec3();h.decomposeMat4(h.inverseMat4(this._scene.viewer.camera.viewMatrix,h.mat4()),t,h.vec4(),h.vec3());const s=h.distVec3(t,e);let n=Math.tan(Math.PI/500)*s*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(n/=this._scene.camera.ortho.scale/2),O(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new Fn(this._scene,an({radius:n})),this._pivotSphere=new tn(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){h.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,h.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const s=t.boundary,n=s[2],i=s[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*n/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*i/2);let a=t._lastBoundingClientRect;if(!a||t._canvasSizeChanged){const e=t.canvas;a=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(a.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(a.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(O(this.getPivotPos(),this._rtcCenter,this._rtcPos),h.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new _t(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=h.lookAtMat4v(e.eye,e.look,e.worldUp);h.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const s=this.getPivotPos();this._cameraOffset[2]+=h.distVec3(e.eye,s),t=h.inverseMat4(t);const n=h.transformVec3(t,this._cameraOffset),i=h.vec3();if(h.subVec3(e.eye,s,i),h.addVec3(i,n),e.zUp){const e=i[1];i[1]=i[2],i[2]=e}this._radius=h.lenVec3(i),this._polar=Math.acos(i[1]/this._radius),this._azimuth=Math.atan2(i[0],i[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=h.normalizeVec3(h.subVec3(e.look,e.eye,Xc)),s=h.cross3Vec3(t,e.worldUp,qc);return h.sqLenVec3(s)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,s=Math.abs(h.distVec3(this._scene.center,t.eye)),n=t.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a),o=Zc;t.project.unproject(e,l,$c,eu,o);const c=h.normalizeVec3(h.subVec3(o,t.eye,Xc)),u=h.addVec3(t.eye,h.mulVec3Scalar(c,s,qc),Jc);this.setPivotPos(u)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const s=this._scene.camera;var n=-e;const i=-t;1===s.worldUp[2]&&(n=-n),this._azimuth+=.01*-n,this._polar+=.01*i,this._polar=h.clamp(this._polar,.001,Math.PI-.001);const a=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===s.worldUp[2]){const e=a[1];a[1]=a[2],a[2]=e}const r=h.lenVec3(h.subVec3(s.look,s.eye,h.vec3())),l=this.getPivotPos();h.addVec3(a,l);let o=h.lookAtMat4v(a,l,s.worldUp);o=h.inverseMat4(o);const c=h.transformVec3(o,this._cameraOffset);o[12]-=c[0],o[13]-=c[1],o[14]-=c[2];const u=[o[8],o[9],o[10]];s.eye=[o[12],o[13],o[14]],h.subVec3(s.eye,h.mulVec3Scalar(u,r),s.look),s.up=[o[4],o[5],o[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class su{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=h.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._needFireEvents=!1}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1,this._needFireEvents=!1;const e=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.snapPick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapMode:this._configs.snapMode});e&&e.snappedWorldPos?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents=!0):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const t=this.pickResult.canvasPos;if(t[0]===this.pickCursorPos[0]&&t[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents=e,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents=!0):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents=!0)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!0)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new de;e.worldPos=this.snapPickResult.snappedWorldPos,e.canvasPos=this.snapPickResult.snappedCanvasPos,"vertex"===this._configs.snapMode?e.snappedToVertex=!0:e.snappedToEdge=!0,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=!1}}destroy(){}}const nu=h.vec2();class iu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController;let r,l,o,c=0,u=0,p=0,A=0,d=!1;const f=h.vec3();let I=!0;const y=this._scene.canvas.canvas,m=[];function v(e=!0){y.style.cursor="move",c=n.pointerCanvasPos[0],u=n.pointerCanvasPos[1],p=n.pointerCanvasPos[0],A=n.pointerCanvasPos[1],e&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(d=!0,f.set(a.pickResult.worldPos)):d=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!1}),y.addEventListener("mousedown",this._mouseDownHandler=t=>{if(s.active&&s.pointerEnabled)switch(t.which){case 1:m[e.input.KEY_SHIFT]||s.planView?(r=!0,v()):(r=!0,v(!1));break;case 2:l=!0,v();break;case 3:o=!0,s.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!s.active||!s.pointerEnabled)return;if(!r&&!l&&!o)return;const t=e.canvas.boundary,a=t[2],p=t[3],A=n.pointerCanvasPos[0],I=n.pointerCanvasPos[1];if(m[e.input.KEY_SHIFT]||s.planView||!s.panRightClick&&l||s.panRightClick&&o){const t=A-c,s=I-u,n=e.camera;if("perspective"===n.projection){const a=Math.abs(d?h.lenVec3(h.subVec3(f,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=1.5*t*a/p,i.panDeltaY+=1.5*s*a/p}else i.panDeltaX+=.5*n.ortho.scale*(t/p),i.panDeltaY+=.5*n.ortho.scale*(s/p)}else!r||l||o||s.planView||(s.firstPerson?(i.rotateDeltaY-=(A-c)/a*s.dragRotationRate/2,i.rotateDeltaX+=(I-u)/p*(s.dragRotationRate/4)):(i.rotateDeltaY-=(A-c)/a*(1.5*s.dragRotationRate),i.rotateDeltaX+=(I-u)/p*(1.5*s.dragRotationRate)));c=A,u=I}),y.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{s.active&&s.pointerEnabled&&n.mouseover&&(I=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(s.active&&s.pointerEnabled)switch(e.which){case 1:case 2:case 3:r=!1,l=!1,o=!1}}),y.addEventListener("mouseup",this._mouseUpHandler=e=>{if(s.active&&s.pointerEnabled){if(3===e.which){!function(e,t){if(e){let s=e.target,n=0,i=0,a=0,r=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,a+=s.scrollLeft,r+=s.scrollTop,s=s.offsetParent;t[0]=e.pageX+a-n,t[1]=e.pageY+r-i}else e=window.event,t[0]=e.x,t[1]=e.y}(e,nu);const s=nu[0],n=nu[1];Math.abs(s-p)<3&&Math.abs(n-A)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:nu,event:e},!0)}y.style.removeProperty("cursor")}}),y.addEventListener("mouseenter",this._mouseEnterHandler=()=>{s.active&&s.pointerEnabled});const w=1/60;let g=null;y.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=performance.now()/1e3;var a=null!==g?t-g:0;g=t,a>.05&&(a=.05),a<w&&(a=w);const r=Math.max(-1,Math.min(1,40*-e.deltaY));if(0===r)return;const l=r/Math.abs(r);i.dollyDelta+=-l*a*s.mouseWheelDollyRate,I&&(n.followPointerDirty=!0,I=!1)},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler),document.removeEventListener("keyup",this._documentKeyUpHandler),e.removeEventListener("mousedown",this._mouseDownHandler),document.removeEventListener("mousemove",this._documentMouseMoveHandler),e.removeEventListener("mousemove",this._canvasMouseMoveHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._mouseUpHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("wheel",this._mouseWheelHandler)}}const au=h.vec3(),ru=h.vec3(),lu=h.vec3(),ou=h.vec3(),cu=h.vec3(),uu={eye:h.vec3(),look:h.vec3(),up:h.vec3()};class hu{constructor(e,t,s,n){this._scene=e;const i=t.cameraControl,a=e.camera;this._onSceneKeyDown=e.input.on("keydown",(()=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const r=i._isKeyDownForAction(i.AXIS_VIEW_RIGHT),l=i._isKeyDownForAction(i.AXIS_VIEW_BACK),o=i._isKeyDownForAction(i.AXIS_VIEW_LEFT),c=i._isKeyDownForAction(i.AXIS_VIEW_FRONT),u=i._isKeyDownForAction(i.AXIS_VIEW_TOP),p=i._isKeyDownForAction(i.AXIS_VIEW_BOTTOM);if(!(r||l||o||c||u||p))return;const A=e.aabb,d=h.getAABB3Diag(A);h.getAABB3Center(A,au);const f=Math.abs(d/Math.tan(t.cameraFlight.fitFOV*h.DEGTORAD)),I=1.1*d;uu.orthoScale=I,r?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldRight,f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):l?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldForward,f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):o?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldRight,-f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):c?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldForward,-f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):u?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldUp,f,ru),cu)),uu.look.set(au),uu.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,1,lu),ou))):p&&(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldUp,-f,ru),cu)),uu.look.set(au),uu.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,-1,lu)))),!s.firstPerson&&s.followPointer&&t.pivotController.setPivotPos(au),t.cameraFlight.duration>0?t.cameraFlight.flyTo(uu,(()=>{t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(uu),t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class pu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let o=!1,c=!1;const u=this._scene.canvas.canvas,p=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s&&s.entity?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};u.addEventListener("mousemove",this._canvasMouseMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(o||c)return;const i=l.hasSubs("hover"),r=l.hasSubs("hoverOut"),u=l.hasSubs("hoverOff"),h=l.hasSubs("hoverSurface"),p=l.hasSubs("hoverSnapOrSurface");if(i||r||u||h||p)if(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=h,a.scheduleSnapOrPick=p,a.update(),a.pickResult){if(a.pickResult.entity){const t=a.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),l.fire("hoverEnter",a.pickResult,!0),this._lastPickedEntityId=t)}l.fire("hover",a.pickResult,!0),(a.pickResult.worldPos||a.pickResult.snappedWorldPos)&&l.fire("hoverSurface",a.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),l.fire("hoverOff",{canvasPos:a.pickCursorPos},!0)}),u.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(o=!0),3===t.which&&(c=!0);if(1===t.which&&s.active&&s.pointerEnabled&&(n.mouseDownClientX=t.clientX,n.mouseDownClientY=t.clientY,n.mouseDownCursorX=n.pointerCanvasPos[0],n.mouseDownCursorY=n.pointerCanvasPos[1],!s.firstPerson&&s.followPointer&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),1===t.which))){const t=a.pickResult;t&&t.worldPos?(r.setPivotPos(t.worldPos),r.startPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),r.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(o=!1),3===e.which&&(c=!1),r.getPivoting()&&r.endPivot()}),u.addEventListener("mouseup",this._canvasMouseUpHandler=i=>{if(!s.active||!s.pointerEnabled)return;if(!(1===i.which))return;if(r.hidePivot(),Math.abs(i.clientX-n.mouseDownClientX)>3||Math.abs(i.clientY-n.mouseDownClientY)>3)return;const o=l.hasSubs("picked"),c=l.hasSubs("pickedNothing"),u=l.hasSubs("pickedSurface"),A=l.hasSubs("doublePicked"),d=l.hasSubs("doublePickedSurface"),f=l.hasSubs("doublePickedNothing");if(!(s.doublePickFlyTo||A||d||f))return(o||c||u)&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=u,a.update(),a.pickResult?(l.fire("picked",a.pickResult,!0),a.pickedSurface&&l.fire("pickedSurface",a.pickResult,!0)):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo,a.schedulePickSurface=u,a.update();const e=a.pickResult,i=a.pickedSurface;this._timeout=setTimeout((()=>{e?(l.fire("picked",e,!0),i&&(l.fire("pickedSurface",e,!0),!s.firstPerson&&s.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0),this._clicks=0}),s.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo||A||d,a.schedulePickSurface=a.schedulePickEntity&&d,a.update(),a.pickResult){if(l.fire("doublePicked",a.pickResult,!0),a.pickedSurface&&l.fire("doublePickedSurface",a.pickResult,!0),s.doublePickFlyTo&&(p(a.pickResult),!s.firstPerson&&s.followPointer)){const e=a.pickResult.entity.aabb,s=h.getAABB3Center(e);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(l.fire("doublePickedNothing",{canvasPos:n.pointerCanvasPos},!0),s.doublePickFlyTo&&(p(),!s.firstPerson&&s.followPointer)){const s=e.aabb,n=h.getAABB3Center(s);t.pivotController.setPivotPos(n),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class Au{constructor(e,t,s,n,i){this._scene=e;const a=e.input,r=[],l=e.canvas.canvas;let o=!0;this._onSceneMouseMove=a.on("mousemove",(()=>{o=!0})),this._onSceneKeyDown=a.on("keydown",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&n.mouseover&&(r[t]=!0,t===a.KEY_SHIFT&&(l.style.cursor="move"))})),this._onSceneKeyUp=a.on("keyup",(n=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&(r[n]=!1,n===a.KEY_SHIFT&&(l.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(l=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const c=t.cameraControl,u=l.deltaTime/1e3;if(!s.planView){const e=c._isKeyDownForAction(c.ROTATE_Y_POS,r),n=c._isKeyDownForAction(c.ROTATE_Y_NEG,r),a=c._isKeyDownForAction(c.ROTATE_X_POS,r),l=c._isKeyDownForAction(c.ROTATE_X_NEG,r),o=u*s.keyboardRotationRate;(e||n||a||l)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),e?i.rotateDeltaY+=o:n&&(i.rotateDeltaY-=o),a?i.rotateDeltaX+=o:l&&(i.rotateDeltaX-=o),!s.firstPerson&&s.followPointer&&t.pivotController.startPivot())}if(!r[a.KEY_CTRL]&&!r[a.KEY_ALT]){const e=c._isKeyDownForAction(c.DOLLY_BACKWARDS,r),a=c._isKeyDownForAction(c.DOLLY_FORWARDS,r);if(e||a){const r=u*s.keyboardDollyRate;!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),a?i.dollyDelta-=r:e&&(i.dollyDelta+=r),o&&(n.followPointerDirty=!0,o=!1)}}const h=c._isKeyDownForAction(c.PAN_FORWARDS,r),p=c._isKeyDownForAction(c.PAN_BACKWARDS,r),A=c._isKeyDownForAction(c.PAN_LEFT,r),d=c._isKeyDownForAction(c.PAN_RIGHT,r),f=c._isKeyDownForAction(c.PAN_UP,r),I=c._isKeyDownForAction(c.PAN_DOWN,r),y=(r[a.KEY_ALT]?.3:1)*u*s.keyboardPanRate;(h||p||A||d||f||I)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),I?i.panDeltaY+=y:f&&(i.panDeltaY+=-y),d?i.panDeltaX+=-y:A&&(i.panDeltaX+=y),p?i.panDeltaZ+=y:h&&(i.panDeltaZ+=-y))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const du=h.vec3();class fu{constructor(e,t,s,n,i){this._scene=e;const a=e.camera,r=t.pickController,l=t.pivotController,o=t.panController;let c=1,u=1,p=null;this._onTick=e.on("tick",(()=>{if(!s.active||!s.pointerEnabled)return;let t="default";if(Math.abs(i.dollyDelta)<.001&&(i.dollyDelta=0),Math.abs(i.rotateDeltaX)<.001&&(i.rotateDeltaX=0),Math.abs(i.rotateDeltaY)<.001&&(i.rotateDeltaY=0),0===i.rotateDeltaX&&0===i.rotateDeltaY||(i.dollyDelta=0),s.followPointer&&--c<=0&&(c=1,0!==i.dollyDelta)){if(0===i.rotateDeltaY&&0===i.rotateDeltaX&&s.followPointer&&n.followPointerDirty&&(r.pickCursorPos=n.pointerCanvasPos,r.schedulePickSurface=!0,r.update(),r.pickResult&&r.pickResult.worldPos?p=r.pickResult.worldPos:(u=1,p=null),n.followPointerDirty=!1),p){const t=Math.abs(h.lenVec3(h.subVec3(p,e.camera.eye,du)));u=t/s.dollyProximityThreshold}u<s.dollyMinSpeed&&(u=s.dollyMinSpeed)}const A=i.dollyDelta*u;if(0===i.rotateDeltaY&&0===i.rotateDeltaX||(!s.firstPerson&&s.followPointer&&l.getPivoting()?(l.continuePivot(i.rotateDeltaY,i.rotateDeltaX),l.showPivot()):(0!==i.rotateDeltaX&&(s.firstPerson?a.pitch(-i.rotateDeltaX):a.orbitPitch(i.rotateDeltaX)),0!==i.rotateDeltaY&&(s.firstPerson?a.yaw(i.rotateDeltaY):a.orbitYaw(i.rotateDeltaY))),i.rotateDeltaX*=s.rotationInertia,i.rotateDeltaY*=s.rotationInertia,t="grabbing"),Math.abs(i.panDeltaX)<.001&&(i.panDeltaX=0),Math.abs(i.panDeltaY)<.001&&(i.panDeltaY=0),Math.abs(i.panDeltaZ)<.001&&(i.panDeltaZ=0),0!==i.panDeltaX||0!==i.panDeltaY||0!==i.panDeltaZ){const e=h.vec3();let n,r;if(e[0]=i.panDeltaX,e[1]=i.panDeltaY,e[2]=i.panDeltaZ,s.constrainVertical){a.xUp?(n=a.eye[0],r=a.look[0]):a.yUp?(n=a.eye[1],r=a.look[1]):a.zUp&&(n=a.eye[2],r=a.look[2]),a.pan(e);const t=a.eye,s=a.look;a.xUp?(t[0]=n,s[0]=r):a.yUp?(t[1]=n,s[1]=r):a.zUp&&(t[2]=n,s[2]=r),a.eye=t,a.look=s}else a.pan(e);t="grabbing"}if(i.panDeltaX*=s.panInertia,i.panDeltaY*=s.panInertia,i.panDeltaZ*=s.panInertia,0!==A){if(t=A<0?"zoom-in":"zoom-out",s.firstPerson){let e,t;if(s.constrainVertical&&(a.xUp?(e=a.eye[0],t=a.look[0]):a.yUp?(e=a.eye[1],t=a.look[1]):a.zUp&&(e=a.eye[2],t=a.look[2])),s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.pan([0,0,A]),a.ortho.scale=a.ortho.scale-A;if(s.constrainVertical){const s=a.eye,n=a.look;a.xUp?(s[0]=e,n[0]=t):a.yUp?(s[1]=e,n[1]=t):a.zUp&&(s[2]=e,n[2]=t),a.eye=s,a.look=n}}else if(s.planView)if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);else if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);i.dollyDelta*=s.dollyInertia}r.fireEvents(),document.body.style.cursor=t}))}destroy(){this._scene.off(this._onTick)}}class Iu{constructor(e,t,s,n,i){this._scene=e;const a=this._scene.canvas.canvas;a.addEventListener("mouseenter",this._mouseEnterHandler=()=>{n.mouseover=!0}),a.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{n.mouseover=!1,a.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{yu(e,a,n.pointerCanvasPos)}),a.addEventListener("mousedown",this._mouseDownHandler=e=>{s.active&&s.pointerEnabled&&(yu(e,a,n.pointerCanvasPos),n.mouseover=!0)}),a.addEventListener("mouseup",this._mouseUpHandler=e=>{s.active&&s.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function yu(e,t,s){if(e){const{x:n,y:i}=t.getBoundingClientRect();s[0]=e.clientX-n,s[1]=e.clientY-i}else e=window.event,s[0]=e.x,s[1]=e.y;return s}const mu=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class vu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=h.vec2(),o=h.vec2(),c=h.vec2(),u=h.vec2(),p=[],A=this._scene.canvas.canvas;let d=0,f=!1;this._onTick=e.on("tick",(()=>{f=!1})),A.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!s.active||!s.pointerEnabled)return;t.preventDefault();const i=t.touches,o=t.changedTouches;for(n.touchStartTime=Date.now(),1===i.length&&1===o.length&&(mu(i[0],l),s.followPointer&&(a.pickCursorPos=l,a.schedulePickSurface=!0,a.update(),s.planView||(a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(r.setPivotPos(a.pickResult.worldPos),!s.firstPerson&&r.startPivot()&&r.showPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),!s.firstPerson&&r.startPivot()&&r.showPivot()))));p.length<i.length;)p.push(h.vec2());for(let e=0,t=i.length;e<t;++e)mu(i[e],p[e]);d=i.length}),A.addEventListener("touchend",this._canvasTouchEndHandler=()=>{r.getPivoting()&&r.endPivot()}),A.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),f)return;f=!0;const r=e.canvas.boundary,l=r[2],A=r[3],I=t.touches;if(t.touches.length===d){if(1===d){mu(I[0],o),h.subVec2(o,p[0],u);const t=u[0],a=u[1];if(null!==n.longTouchTimeout&&(Math.abs(t)>s.longTapRadius||Math.abs(a)>s.longTapRadius)&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),s.planView){const n=e.camera;if("perspective"===n.projection){const r=Math.abs(e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=t*r/A*s.touchPanRate,i.panDeltaY+=a*r/A*s.touchPanRate}else i.panDeltaX+=.5*n.ortho.scale*(t/A)*s.touchPanRate,i.panDeltaY+=.5*n.ortho.scale*(a/A)*s.touchPanRate}else i.rotateDeltaY-=t/l*(1*s.dragRotationRate),i.rotateDeltaX+=a/A*(1.5*s.dragRotationRate)}else if(2===d){const t=I[0],r=I[1];mu(t,o),mu(r,c);const l=h.geometricMeanVec2(p[0],p[1]),u=h.geometricMeanVec2(o,c),d=h.vec2();h.subVec2(l,u,d);const f=d[0],y=d[1],m=e.camera,v=h.distVec2([t.pageX,t.pageY],[r.pageX,r.pageY]),w=(h.distVec2(p[0],p[1])-v)*s.touchDollyRate;if(i.dollyDelta=w,Math.abs(w)<1)if("perspective"===m.projection){const t=a.pickResult?a.pickResult.worldPos:e.center,n=Math.abs(h.lenVec3(h.subVec3(t,e.camera.eye,[])))*Math.tan(m.perspective.fov/2*Math.PI/180);i.panDeltaX-=f*n/A*s.touchPanRate,i.panDeltaY-=y*n/A*s.touchPanRate}else i.panDeltaX-=.5*m.ortho.scale*(f/A)*s.touchPanRate,i.panDeltaY-=.5*m.ortho.scale*(y/A)*s.touchPanRate;n.pointerCanvasPos=u}for(let e=0;e<d;++e)mu(I[e],p[e])}})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler),e.removeEventListener("touchmove",this._canvasTouchMoveHandler),this._scene.off(this._onTick)}}const wu=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class gu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.cameraControl;let l;const o=[],c=new Float32Array(2);let u=-1,p=-1;const A=this._scene.canvas.canvas,d=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};A.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!s.active||!s.pointerEnabled)return;null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null);const i=e.touches,a=e.changedTouches;if(l=Date.now(),1===i.length&&1===a.length){u=l,wu(i[0],c);const a=c[0],r=c[1],o=i[0].pageX,h=i[0].pageY;n.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(o),Math.round(h)],canvasPos:[Math.round(a),Math.round(r)],event:e},!0),n.longTouchTimeout=null}),s.longTapTimeout)}else u=-1;for(;o.length<i.length;)o.push(new Float32Array(2));for(let e=0,t=i.length;e<t;++e)wu(i[e],o[e]);o.length=i.length},{passive:!0}),A.addEventListener("touchend",this._canvasTouchEndHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=Date.now(),i=e.touches,l=e.changedTouches,A=r.hasSubs("pickedSurface");null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),0===i.length&&1===l.length&&u>-1&&t-u<150&&(p>-1&&u-p<325?(wu(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("doublePicked",a.pickResult),a.pickedSurface&&r.fire("doublePickedSurface",a.pickResult),s.doublePickFlyTo&&d(a.pickResult)):(r.fire("doublePickedNothing"),s.doublePickFlyTo&&d()),p=-1):h.distVec2(o[0],c)<4&&(wu(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("picked",a.pickResult),a.pickedSurface&&r.fire("pickedSurface",a.pickResult)):r.fire("pickedNothing"),p=t),u=-1),o.length=i.length;for(let e=0,t=i.length;e<t;++e)o[e][0]=i[e].pageX,o[e][1]=i[e].pageY},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler)}}class Tu extends C{constructor(e,t={}){super(e,t),this.PAN_LEFT=0,this.PAN_RIGHT=1,this.PAN_UP=2,this.PAN_DOWN=3,this.PAN_FORWARDS=4,this.PAN_BACKWARDS=5,this.ROTATE_X_POS=6,this.ROTATE_X_NEG=7,this.ROTATE_Y_POS=8,this.ROTATE_Y_NEG=9,this.DOLLY_FORWARDS=10,this.DOLLY_BACKWARDS=11,this.AXIS_VIEW_RIGHT=12,this.AXIS_VIEW_BACK=13,this.AXIS_VIEW_LEFT=14,this.AXIS_VIEW_FRONT=15,this.AXIS_VIEW_TOP=16,this.AXIS_VIEW_BOTTOM=17,this._keyMap={},this.scene.canvas.canvas.oncontextmenu=e=>{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapMode:"vertex",snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:h.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:h.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const s=this.scene;this._controllers={cameraControl:this,pickController:new su(this,this._configs),pivotController:new tu(s,this._configs),panController:new Yc(s),cameraFlight:new pi(this,{duration:.5})},this._handlers=[new Iu(this.scene,this._controllers,this._configs,this._states,this._updates),new vu(this.scene,this._controllers,this._configs,this._states,this._updates),new iu(this.scene,this._controllers,this._configs,this._states,this._updates),new hu(this.scene,this._controllers,this._configs,this._states,this._updates),new pu(this.scene,this._controllers,this._configs,this._states,this._updates),new gu(this.scene,this._controllers,this._configs,this._states,this._updates),new Au(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new fu(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",y.isString(e)){const t=this.scene.input,s={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":s[this.PAN_LEFT]=[t.KEY_A],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_Z],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":s[this.PAN_LEFT]=[t.KEY_Q],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_W],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=s}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const s=this._keyMap[e];if(!s)return!1;t||(t=this.scene.input.keyDown);for(let e=0,n=s.length;e<n;e++){if(t[s[e]])return!0}return!1}set pivotElement(e){this._controllers.pivotController.setPivotElement(e)}set active(e){this._configs.active=!1!==e}get active(){return this._configs.active}set snapMode(e){"vertex"!==(e=e||"vertex")&&"edge"!==e&&(this.error("Unsupported value for snapMode: "+e+" - supported values are 'vertex' and 'edge' - defaulting to 'vertex'"),e="vertex"),this._configs.snapMode=e}get snapMode(){return this._configs.snapMode}set snapRadius(e){e=e||30,this._configs.snapRadius=e}get snapRadius(){return this._configs.snapRadius}set navMode(e){"firstPerson"!==(e=e||"orbit")&&"orbit"!==e&&"planView"!==e&&(this.error("Unsupported value for navMode: "+e+" - supported values are 'orbit', 'firstPerson' and 'planView' - defaulting to 'orbit'"),e="orbit"),this._configs.firstPerson="firstPerson"===e,this._configs.planView="planView"===e,(this._configs.firstPerson||this._configs.planView)&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this._configs.navMode=e}get navMode(){return this._configs.navMode}set pointerEnabled(e){this._reset(),this._configs.pointerEnabled=!!e}_reset(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.reset&&t.reset()}this._updates.panDeltaX=0,this._updates.panDeltaY=0,this._updates.rotateDeltaX=0,this._updates.rotateDeltaY=0,this._updates.dolyDelta=0}get pointerEnabled(){return this._configs.pointerEnabled}set followPointer(e){this._configs.followPointer=!1!==e}get followPointer(){return this._configs.followPointer}set pivotPos(e){this._controllers.pivotController.setPivotPos(e)}get pivotPos(){return this._controllers.pivotController.getPivotPos()}set dollyToPointer(e){this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer=e}get dollyToPointer(){return this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer}set panToPointer(e){this.warn("panToPointer property is deprecated - replaced with followPointer")}get panToPointer(){return this.warn("panToPointer property is deprecated - replaced with followPointer"),!1}set planView(e){this._configs.planView=!!e,this._configs.firstPerson=!1,this._configs.planView&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this.warn("planView property is deprecated - replaced with navMode")}get planView(){return this.warn("planView property is deprecated - replaced with navMode"),this._configs.planView}set firstPerson(e){this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson=!!e,this._configs.planView=!1,this._configs.firstPerson&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot())}get firstPerson(){return this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson}set constrainVertical(e){this._configs.constrainVertical=!!e}get constrainVertical(){return this._configs.constrainVertical}set doublePickFlyTo(e){this._configs.doublePickFlyTo=!1!==e}get doublePickFlyTo(){return this._configs.doublePickFlyTo}set panRightClick(e){this._configs.panRightClick=!1!==e}get panRightClick(){return this._configs.panRightClick}set rotationInertia(e){this._configs.rotationInertia=null!=e?e:0}get rotationInertia(){return this._configs.rotationInertia}set keyboardPanRate(e){this._configs.keyboardPanRate=null!=e?e:5}set touchPanRate(e){this._configs.touchPanRate=null!=e?e:1}get touchPanRate(){return this._configs.touchPanRate}get keyboardPanRate(){return this._configs.keyboardPanRate}set keyboardRotationRate(e){this._configs.keyboardRotationRate=null!=e?e:90}get keyboardRotationRate(){return this._configs.keyboardRotationRate}set dragRotationRate(e){this._configs.dragRotationRate=null!=e?e:360}get dragRotationRate(){return this._configs.dragRotationRate}set keyboardDollyRate(e){this._configs.keyboardDollyRate=null!=e?e:15}get keyboardDollyRate(){return this._configs.keyboardDollyRate}set touchDollyRate(e){this._configs.touchDollyRate=null!=e?e:.2}get touchDollyRate(){return this._configs.touchDollyRate}set mouseWheelDollyRate(e){this._configs.mouseWheelDollyRate=null!=e?e:100}get mouseWheelDollyRate(){return this._configs.mouseWheelDollyRate}set dollyInertia(e){this._configs.dollyInertia=null!=e?e:0}get dollyInertia(){return this._configs.dollyInertia}set dollyProximityThreshold(e){this._configs.dollyProximityThreshold=null!=e?e:35}get dollyProximityThreshold(){return this._configs.dollyProximityThreshold}set dollyMinSpeed(e){this._configs.dollyMinSpeed=null!=e?e:.04}get dollyMinSpeed(){return this._configs.dollyMinSpeed}set panInertia(e){this._configs.panInertia=null!=e?e:.5}get panInertia(){return this._configs.panInertia}set keyboardLayout(e){"qwerty"!==(e=e||"qwerty")&&"azerty"!==e&&(this.error("Unsupported value for keyboardLayout - defaulting to 'qwerty'"),e="qwerty"),this._configs.keyboardLayout=e,this.keyMap=this._configs.keyboardLayout}get keyboardLayout(){return this._configs.keyboardLayout}enablePivotSphere(e={}){this._controllers.pivotController.enablePivotSphere(e)}disablePivotSphere(){this._controllers.pivotController.disablePivotSphere()}set smartPivot(e){this._configs.smartPivot=!1!==e}get smartPivot(){return this._configs.smartPivot}set doubleClickTimeFrame(e){this._configs.doubleClickTimeFrame=null!=e?e:250}get doubleClickTimeFrame(){return this._configs.doubleClickTimeFrame}destroy(){this._destroyHandlers(),this._destroyControllers(),this._cameraUpdater.destroy(),super.destroy()}_destroyHandlers(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.destroy&&t.destroy()}}_destroyControllers(){for(let e=0,t=this._controllers.length;e<t;e++){const t=this._controllers[e];t.destroy&&t.destroy()}}}class Eu{constructor(e,t,s,n,i){this.name=e,this.type=s,this.value=t,this.valueType=n,this.description=i}}class bu{constructor(e){if(this.id=e.id,this.originalSystemId=e.originalSystemId,this.metaModels=[],this.name=e.name,this.type=e.type,this.properties=[],e.properties){const t=e.properties;for(let e=0,s=t.length;e<s;e++){const s=t[e];this.properties.push(new Eu(s.name,s.value,s.type,s.valueType,s.description))}}}}class Du{constructor(e){this.metaModel=null,this.metaModels=[],this.id=e.id,this.parentId=e.parentId,this.parent=null,this.originalSystemId=e.originalSystemId,this.name=e.name,this.type=e.type,this.propertySetIds=e.propertySetIds,this.propertySets=[],this.attributes=e.attributes||{}}getObjectIDsInSubtree(){const e=[];return function t(s){if(!s)return;e.push(s.id);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this),e}withMetaObjectsInSubtree(e){!function t(s){if(!s)return;e(s);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this)}getObjectIDsInSubtreeByType(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=e[s];const i=[];return function e(s){if(!s)return;t[s.type]&&i.push(s.id);const n=s.children;if(n)for(var a=0,r=n.length;a<r;a++)e(n[a])}(this),i}getJSON(){var e={id:this.id,type:this.type,name:this.name};return this.parent&&(e.parent=this.parent.id),e}}class Pu{constructor(e){this.id=e.id,this.projectId=e.projectId,this.revisionId=e.revisionId,this.author=e.author,this.createdAt=e.createdAt,this.creatingApplication=e.creatingApplication,this.schema=e.schema,this.metaScene=e.metaScene,this.propertySets=[],this.rootMetaObject=null,this.rootMetaObjects=[],this.metaObjects=[],this.graph=e.graph||{},this.metaScene.metaModels[this.id]=this,this.finalized=!1}loadData(e,t={}){if(this.finalized)throw"MetaScene already finalized - can't add more data";this._globalizeIDs(e,t);const s=this.metaScene;if(e.propertySets)for(let t=0,n=e.propertySets.length;t<n;t++){const n=e.propertySets[t];let i=s.propertySets[n.id];i||(i=new bu({id:n.id,originalSystemId:n.originalSystemId||n.id,type:n.type,name:n.name,properties:n.properties}),s.propertySets[i.id]=i),i.metaModels.push(this),this.propertySets.push(i)}if(e.metaObjects)for(let t=0,n=e.metaObjects.length;t<n;t++){const n=e.metaObjects[t],i=n.id;let a=s.metaObjects[i];if(!a){const e=n.type,t=n.originalSystemId,s=n.propertySets||n.propertySetIds;a=new Du({id:i,originalSystemId:t,parentId:n.parent,type:e,name:n.name,attributes:n.attributes,propertySetIds:s}),this.metaScene.metaObjects[i]=a}a.metaModels.push(this),n.parent||(this.rootMetaObjects.push(a),s.rootMetaObjects[i]=a),this.metaObjects.push(a)}}finalize(){if(this.finalized)throw"MetaScene already finalized - can't re-finalize";const e=this.metaScene;for(let t in e.metaObjects){const s=e.metaObjects[t];if(s.children&&(s.children=[]),s.propertySets&&(s.propertySets=[]),s.propertySetIds)for(let t=0,n=s.propertySetIds.length;t<n;t++){const n=s.propertySetIds[t],i=e.propertySets[n];s.propertySets.push(i)}}for(let t in e.metaObjects){const s=e.metaObjects[t];if(s.parentId){const t=e.metaObjects[s.parentId];t&&(s.parent=t,(t.children||(t.children=[])).push(s))}}e.metaObjectsByType={};for(let t in e.metaObjects){const s=e.metaObjects[t],n=s.type;(e.metaObjectsByType[n]||(e.metaObjectsByType[n]={}))[t]=s}this.finalized=!0,this.metaScene.fire("metaModelCreated",this.id)}getJSON(){const e={id:this.id,projectId:this.projectId,author:this.author,createdAt:this.createdAt,schema:this.schema,creatingApplication:this.creatingApplication,metaObjects:[],propertySets:[]};for(let t=0,s=this.metaObjects.length;t<s;t++){const s=this.metaObjects[t],n={id:s.id,originalSystemId:s.originalSystemId,extId:s.extId,type:s.type,name:s.name};s.parent&&(n.parent=s.parent.id),s.attributes&&(n.attributes=s.attributes),s.propertySetIds&&(n.propertySetIds=s.propertySetIds),e.metaObjects.push(n)}for(let t=0,s=this.propertySets.length;t<s;t++){const s=this.propertySets[t],n={id:s.id,originalSystemId:s.originalSystemId,extId:s.extId,type:s.type,name:s.name,propertyies:[]};for(let e=0,t=s.properties.length;e<t;e++){const t=s.properties[e],i={id:t.id,description:t.description,type:t.type,name:t.name,value:t.value,valueType:t.valueType};n.properties.push(i)}e.propertySets.push(n)}return e}_globalizeIDs(e,t){const s=!!t.globalizeObjectIds;if(e.metaObjects)for(let t=0,n=e.metaObjects.length;t<n;t++){const n=e.metaObjects[t];if(n.originalSystemId=n.id,n.originalParentSystemId=n.parent,s&&(n.id=h.globalizeObjectId(this.id,n.id),n.parent=h.globalizeObjectId(this.id,n.parent)),s){const e=n.propertySetIds;if(e){const t=[];for(let s=0,n=e.length;s<n;s++)t.push(h.globalizeObjectId(this.id,e[s]));n.propertySetIds=t,n.originalSystemPropertySetIds=e}}else n.originalSystemPropertySetIds=n.propertySetIds}if(e.propertySets)for(let t=0,n=e.propertySets.length;t<n;t++){const n=e.propertySets[t];n.originalSystemId=n.id,s&&(n.id=h.globalizeObjectId(mothis.id,n.id))}}}class Ru{constructor(e,t){this.viewer=e,this.scene=t,this.metaModels={},this.propertySets={},this.metaObjects={},this.metaObjectsByType={},this.rootMetaObjects={},this._eventSubs={}}on(e,t){let s=this._eventSubs[e];s||(s=[],this._eventSubs[e]=s),s.push(t)}fire(e,t){const s=this._eventSubs[e];if(s)for(let e=0,n=s.length;e<n;e++)s[e](t)}off(e){}createMetaModel(e,t,s={}){const n=new Pu({metaScene:this,id:e,projectId:t.projectId||"none",revisionId:t.revisionId||"none",author:t.author||"none",createdAt:t.createdAt||"none",creatingApplication:t.creatingApplication||"none",schema:t.schema||"none",propertySets:[]});return n.loadData(t),n.finalize(),n}destroyMetaModel(e){const t=this.metaModels[e];if(t){if(t.propertySets)for(let s=0,n=t.propertySets.length;s<n;s++){const n=t.propertySets[s];if(1===n.metaModels.length)delete this.propertySets[n.id];else{const t=[];for(let s=0,i=n.metaModels.length;s<i;s++)n.metaModels[s].id!==e&&t.push(n.metaModels[s]);n.metaModels=t}}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e];s.type;const n=s.id;if(1===s.metaModels.length)delete this.metaObjects[n],s.parent||delete this.rootMetaObjects[n];else{const e=[],n=t.id;for(let t=0,i=s.metaModels.length;t<i;t++)s.metaModels[t].id!==n&&e.push(s.metaModels[t]);s.metaModels=e}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;t.children&&(t.children=null),(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}delete this.metaModels[e],this.fire("metaModelDestroyed",e)}}getObjectIDsByType(e){const t=this.metaObjectsByType[e];return t?Object.keys(t):[]}getObjectIDsInSubtree(e,t,s){const n=[],i=this.metaObjects[e],a=t&&t.length>0?Cu(t):null,r=s&&s.length>0?Cu(s):null,l=e=>{if(!e)return;var t=!0;(r&&r[e.type]||a&&!a[e.type])&&(t=!1),t&&n.push(e.id);const s=e.children;if(s)for(var i=0,o=s.length;i<o;i++)l(s[i])};return l(i),n}withMetaObjectsInSubtree(e,t){const s=this.metaObjects[e];s&&s.withMetaObjectsInSubtree(t)}}function Cu(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=!0;return t}
26
+ **/let Wl=null;function zl(e,t){const s=3*e,n=3*t;let i,a,r,l,o,c;const u=Math.min(i=Wl[s],a=Wl[s+1],r=Wl[s+2]),h=Math.min(l=Wl[n],o=Wl[n+1],c=Wl[n+2]);if(u!==h)return u-h;const p=Math.max(i,a,r),A=Math.max(l,o,c);return p!==A?p-A:0}let Kl=null;function Yl(e,t){let s=Kl[2*e]-Kl[2*t];return 0!==s?s:Kl[2*e+1]-Kl[2*t+1]}function Xl(e,t,s=!1){const n=e.positionsCompressed||[],i=function(e,t){const s=new Int32Array(e.length/3);for(let e=0,t=s.length;e<t;e++)s[e]=e;Wl=new Int32Array(e.length);for(let s=0,n=e.length;s<n;s++)Wl[s]=e[s]>>t;s.sort(zl);const n=new Int32Array(e.length);for(let t=0,i=s.length;t<i;t++)n[3*t+0]=e[3*s[t]+0],n[3*t+1]=e[3*s[t]+1],n[3*t+2]=e[3*s[t]+2];return n}(e.indices||[],t),a=function(e){if(0===(e||[]).length)return[];let t=new Int32Array(e.length/2);for(let e=0,s=t.length;e<s;e++)t[e]=e;for(let t=0,s=e.length;t<s;t+=2)if(e[t]>e[t+1]){let s=e[t];e[t]=e[t+1],e[t+1]=s}Kl=new Int32Array(e),t.sort(Yl);const s=new Int32Array(e.length);for(let n=0,i=t.length;n<i;n++)s[2*n+0]=e[2*t[n]+0],s[2*n+1]=e[2*t[n]+1];return s}(e.edgeIndices||[]);function r(e,t){if(e>t){let s=e;e=t,t=s}function s(s,n){return s!==e?e-s:n!==t?t-n:0}let n=0,i=(a.length>>1)-1;for(;n<=i;){const e=i+n>>1,t=s(a[2*e],a[2*e+1]);if(t>0)n=e+1;else{if(!(t<0))return e;i=e-1}}return-n-1}const l=new Int32Array(a.length/2);l.fill(0);const o=n.length/3;if(o>8*(1<<t))return[e];const c=new Int32Array(o);c.fill(-1);const u=[];function h(){c.fill(-1);const e={positionsCompressed:[],indices:[],edgeIndices:[],maxNumPositions:(1<<t)-t,numPositions:0,bucketNumber:u.length};return u.push(e),e}let p=h();for(let t=0,s=i.length;t<s;t+=3){let s=0;const o=i[t],u=i[t+1],A=i[t+2];if(-1===c[o]&&s++,-1===c[u]&&s++,-1===c[A]&&s++,s+p.numPositions>p.maxNumPositions&&(p=h()),p.bucketNumber>8)return[e];let d;-1===c[o]&&(c[o]=p.numPositions++,p.positionsCompressed.push(n[3*o]),p.positionsCompressed.push(n[3*o+1]),p.positionsCompressed.push(n[3*o+2])),-1===c[u]&&(c[u]=p.numPositions++,p.positionsCompressed.push(n[3*u]),p.positionsCompressed.push(n[3*u+1]),p.positionsCompressed.push(n[3*u+2])),-1===c[A]&&(c[A]=p.numPositions++,p.positionsCompressed.push(n[3*A]),p.positionsCompressed.push(n[3*A+1]),p.positionsCompressed.push(n[3*A+2])),p.indices.push(c[o]),p.indices.push(c[u]),p.indices.push(c[A]),(d=r(o,u))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]])),(d=r(o,A))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]])),(d=r(u,A))>=0&&0===l[d]&&(l[d]=1,p.edgeIndices.push(c[a[2*d]]),p.edgeIndices.push(c[a[2*d+1]]))}const A=t/8*2,d=t/8,f=2*n.length+(i.length+a.length)*A;let I=0,y=-n.length/3;return u.forEach((e=>{I+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*d,y+=e.positionsCompressed.length/3})),I>f?[e]:(s&&function(e,t){const s={},n={};let i=0;e.forEach((e=>{const t=e.indices,a=e.edgeIndices,r=e.positionsCompressed;for(let e=0,n=t.length;e<n;e+=3){const n=r[3*t[e]]+"_"+r[3*t[e]+1]+"_"+r[3*t[e]+2]+"/"+r[3*t[e+1]]+"_"+r[3*t[e+1]+1]+"_"+r[3*t[e+1]+2]+"/"+r[3*t[e+2]]+"_"+r[3*t[e+2]+1]+"_"+r[3*t[e+2]+2];s[n]=!0}i+=e.edgeIndices.length/2;for(let e=0,t=a.length;e<t;e+=2){const t=r[3*a[e]]+"_"+r[3*a[e]+1]+"_"+r[3*a[e]+2]+"/"+r[3*a[e+1]]+"_"+r[3*a[e+1]+1]+"_"+r[3*a[e+1]+2]+"/";n[t]=!0}}));{const e=t.indices;t.edgeIndices;const n=t.positionsCompressed;for(let t=0,i=e.length;t<i;t+=3){const i=n[3*e[t]]+"_"+n[3*e[t]+1]+"_"+n[3*e[t]+2]+"/"+n[3*e[t+1]]+"_"+n[3*e[t+1]+1]+"_"+n[3*e[t+1]+2]+"/"+n[3*e[t+2]]+"_"+n[3*e[t+2]+1]+"_"+n[3*e[t+2]+2];if(!(i in s))throw console.log("Not found "+i),"Ohhhh!"}}}(u,e),u)}const ql=h.vec3(),Jl=h.vec3(),Zl=h.vec3(),$l=h.vec3(),eo=h.vec4(),to=h.mat4();class so{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a;if(!this._program&&(this._allocate(),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=ql;if(I){const t=h.transformPoint3(p,c,Jl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(i.viewMatrix,e,to),f=Zl,f[0]=i.eye[0]-e[0],f[1]=i.eye[1]-e[1],f[2]=i.eye[2]-e[2]}else d=i.viewMatrix,f=i.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const m=n._sectionPlanesState.sectionPlanes.length;if(m>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,i=a.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,$l);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}this._uSceneModelWorldMatrix=n.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=n.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState.lights,a=t.camera.project;n.bind(),this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,t._lightsState.getAmbientColorAndIntensity());for(let e=0,t=i.length;e<t;e++){const t=i[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}if(this._withSAO){const n=t.sao;if(n.possible){const t=s.drawingBufferWidth,i=s.drawingBufferHeight;eo[0]=t,eo[1]=i,eo[2]=n.blendCutoff,eo[3]=n.blendFactor,s.uniform4fv(this._uSAOParams,eo),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,10)}}if(t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// TrianglesDataTextureColorRenderer vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("uniform mat4 sceneModelWorldMatrix;"),a.push("uniform mat4 viewMatrix;"),a.push("uniform mat4 projMatrix;"),a.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),a.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),a.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),a.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),a.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),a.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),a.push("uniform highp sampler2D uTextureModelMatrices;"),a.push("uniform vec3 uCameraEyeRtc;"),a.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("out float isPerspective;")),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));n&&(a.push("out vec4 vWorldPosition;"),a.push("flat out uint vFlags2;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int polygonIndex = gl_VertexID / 3;"),a.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),a.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),a.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),a.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),a.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),a.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),a.push("if (int(flags.x) != renderPass) {"),a.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),a.push(" return;"),a.push("} else {"),a.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),a.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),a.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),a.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),a.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),a.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),a.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),a.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),a.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),a.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),a.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),a.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),a.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),a.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),a.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),a.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),a.push("if (color.a == 0u) {"),a.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),a.push(" return;"),a.push("};"),a.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),a.push("vec3 position;"),a.push("position = positions[gl_VertexID % 3];"),a.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),a.push("if (solid != 1u) {"),a.push("if (isPerspectiveMatrix(projMatrix)) {"),a.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),a.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),a.push("position = positions[2 - (gl_VertexID % 3)];"),a.push("viewNormal = -viewNormal;"),a.push("}"),a.push("} else {"),a.push("if (viewNormal.z < 0.0) {"),a.push("position = positions[2 - (gl_VertexID % 3)];"),a.push("viewNormal = -viewNormal;"),a.push("}"),a.push("}"),a.push("}"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),a.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),a.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = vec3(color.rgb) / 255.0;"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags2 = flags2.r;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// TrianglesDataTextureColorRenderer fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const no=new Float32Array([1,1,1]),io=h.vec3(),ao=h.vec3(),ro=h.vec3(),lo=h.vec3(),oo=h.mat4();class co{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a,d=i.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f,I;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const e=io;if(c){const t=ao;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,oo),I=ro,I[0]=i.eye[0]-e[0],I[1]=i.eye[1]-e[1],I[2]=i.eye[2]-e[2]}else f=d,I=i.eye;if(r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),s===_i.SILHOUETTE_XRAYED){const e=n.xrayMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.SILHOUETTE_HIGHLIGHTED){const e=n.highlightMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.SILHOUETTE_SELECTED){const e=n.selectedMaterial._state,t=e.fillColor,s=e.fillAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else r.uniform4fv(this._uColor,no);if(n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const y=n._sectionPlanesState.sectionPlanes.length;if(y>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,i=a.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,lo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uColor=s.getLocation("color"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture silhouette vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.y) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("viewNormal = -viewNormal;"),s.push("}"),s.push("} else {"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("viewNormal = -viewNormal;"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = color;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const uo=new Float32Array([0,0,0,1]),ho=h.vec3(),po=h.vec3();h.vec3();const Ao=h.vec3(),fo=h.mat4();class Io{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=ho;if(I){const t=po;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,fo)}else f=d;if(r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),s===_i.EDGES_XRAYED){const e=i.xrayMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.EDGES_HIGHLIGHTED){const e=i.highlightMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else if(s===_i.EDGES_SELECTED){const e=i.selectedMaterial._state,t=e.edgeColor,s=e.edgeAlpha;r.uniform4f(this._uColor,t[0],t[1],t[2],s)}else r.uniform4fv(this._uColor,uo);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Ao);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(r.LINES,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(r.LINES,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(r.LINES,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uColor=s.getLocation("color"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets"}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=this._program,n=e.camera.project;if(s.bind(),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.z) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),e.logarithmicDepthBufferEnabled&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const yo=h.vec3(),mo=h.vec3(),vo=h.vec3(),wo=h.mat4();class go{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=a.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=yo;if(I){const t=mo;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,wo)}else f=d;r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,vo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(r.LINES,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(r.LINES,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(r.LINES,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets"}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=this._program,n=e.camera.project;if(s.bind(),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureEdgesColorRenderer"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled,s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.z) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vec4 rgb = vec4(color.rgba);"),s.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// TrianglesDataTextureEdgesColorRenderer"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vColor;"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const To=h.vec3(),Eo=h.vec3(),bo=h.vec3(),Do=h.mat4();class Po{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n;let d,f;o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=To;if(I){const t=h.transformPoint3(p,c,Eo);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(a.viewMatrix,e,Do),f=bo,f[0]=a.eye[0]-e[0],f[1]=a.eye[1]-e[1],f[2]=a.eye[2]-e[2]}else d=a.viewMatrix,f=a.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,To);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=s.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene.canvas.gl;this._program.bind(),t.uniform1i(this._uPickInvisible,e.pickInvisible)}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("smooth out vec4 vWorldPosition;"),s.push("flat out uvec4 vFlags2;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uvec4 vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outPickColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (float(vFlags2.x) > 0.0);"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outPickColor = vPickColor; "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ro=h.vec3(),Co=h.vec3(),_o=h.vec3(),Bo=h.vec3(),Oo=h.mat4();class So{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=e.pickViewMatrix||a.viewMatrix;let f,I;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const t=Ro;if(c){const e=Co;h.transformPoint3(p,c,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],f=B(d,t,Oo),I=_o,I[0]=a.eye[0]-t[0],I[1]=a.eye[1]-t[1],I[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=d,I=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniform1f(this._uPickZNear,e.pickZNear),r.uniform1f(this._uPickZFar,e.pickZFar),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),i.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const y=i._sectionPlanesState.sectionPlanes.length;if(y>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,a=n.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Bo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uPickZNear=s.getLocation("pickZNear"),this._uPickZFar=s.getLocation("pickZFar"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick depth vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("}"),s.push("}"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outPackedDepth;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outPackedDepth = packDepth(zNormalizedDepth); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const No=h.vec3(),xo=h.vec3(),Lo=h.vec3(),Mo=h.vec3(),Fo=h.vec3(),Ho=h.mat4();class Uo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=t.aabb,f=e.pickViewMatrix||a.viewMatrix,I=No;let y,m;I[0]=h.safeInv(d[3]-d[0])*h.MAX_INT,I[1]=h.safeInv(d[4]-d[1])*h.MAX_INT,I[2]=h.safeInv(d[5]-d[2])*h.MAX_INT,e.snapPickCoordinateScale[0]=h.safeInv(I[0]),e.snapPickCoordinateScale[1]=h.safeInv(I[1]),e.snapPickCoordinateScale[2]=h.safeInv(I[2]),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const v=0!==c[0]||0!==c[1]||0!==c[2],w=0!==u[0]||0!==u[1]||0!==u[2];if(v||w){const t=xo;if(v){const e=h.transformPoint3(p,c,Lo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],y=B(f,t,Ho),m=Mo,m[0]=a.eye[0]-t[0],m[1]=a.eye[1]-t[1],m[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else y=f,m=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,m),r.uniform2fv(this.uVectorA,e.snapVectorA),r.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,y),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const g=i._sectionPlanesState.sectionPlanes.length;if(g>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*g,a=n.renderFlags;for(let t=0;t<g;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Fo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}const T="edge"===e.snapMode?r.LINES:r.POINTS;l.numEdgeIndices8Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),r.drawArrays(T,0,l.numEdgeIndices8Bits)),l.numEdgeIndices16Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),r.drawArrays(T,0,l.numEdgeIndices16Bits)),l.numEdgeIndices32Bits>0&&(o.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),r.drawArrays(T,0,l.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uLogDepthBufFC=s.getLocation("logDepthBufFC"),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdEdgeIndices="uTexturePerPolygonIdEdgeIndices",this._uTexturePerEdgeIdPortionIds="uTexturePerEdgeIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc"),this.uVectorA=s.getLocation("uSnapVectorA"),this.uInverseVectorAB=s.getLocation("uSnapInvVectorAB"),this._uLayerNumber=s.getLocation("uLayerNumber"),this._uCoordinateScaler=s.getLocation("uCoordinateScaler")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),s.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 uSnapVectorA;"),s.push("uniform vec2 uSnapInvVectorAB;"),s.push("vec3 positions[3];"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),s.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec4 vViewPosition;"),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int edgeIndex = gl_VertexID / 2;"),s.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("{"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),s.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),s.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),s.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),s.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.r;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.xyzw *= tmp;"),s.push("vViewPosition = clipPos;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push("gl_PointSize = 1.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles dataTexture pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int uLayerNumber;"),s.push("uniform vec3 uCoordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let t=0,n=e.sectionPlanes.length;t<n;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = vFlags2 > 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Go=h.vec3(),jo=h.vec3(),Vo=h.vec3(),ko=h.vec3(),Qo=h.vec3(),Wo=h.mat4();class zo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=t.aabb,f=e.pickViewMatrix||a.viewMatrix,I=Go;let y,m;I[0]=h.safeInv(d[3]-d[0])*h.MAX_INT,I[1]=h.safeInv(d[4]-d[1])*h.MAX_INT,I[2]=h.safeInv(d[5]-d[2])*h.MAX_INT,e.snapPickCoordinateScale[0]=h.safeInv(I[0]),e.snapPickCoordinateScale[1]=h.safeInv(I[1]),e.snapPickCoordinateScale[2]=h.safeInv(I[2]),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const v=0!==c[0]||0!==c[1]||0!==c[2],w=0!==u[0]||0!==u[1]||0!==u[2];if(v||w){const t=jo;if(v){const e=Vo;h.transformPoint3(p,c,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=u[0],t[1]+=u[1],t[2]+=u[2],y=B(f,t,Wo),m=ko,m[0]=a.eye[0]-t[0],m[1]=a.eye[1]-t[1],m[2]=a.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else y=f,m=a.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;r.uniform3fv(this._uCameraEyeRtc,m),r.uniform2fv(this._uVectorA,e.snapVectorA),r.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),r.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),r.uniform3fv(this._uCoordinateScaler,I),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,y),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const g=i._sectionPlanesState.sectionPlanes.length;if(g>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*g,a=n.renderFlags;for(let t=0;t<g;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Qo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uLogDepthBufFC=s.getLocation("logDepthBufFC"),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc"),this._uVectorA=s.getLocation("uVectorAB"),this._uInverseVectorAB=s.getLocation("uInverseVectorAB"),this._uLayerNumber=s.getLocation("uLayerNumber"),this._uCoordinateScaler=s.getLocation("uCoordinateScaler")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureSnapDepthBufInitRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("uniform vec2 uVectorAB;"),s.push("uniform vec2 uInverseVectorAB;"),s.push("vec3 positions[3];"),s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("vec2 remapClipPos(vec2 clipPos) {"),s.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),s.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),s.push(" return vec2(x, y);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out highp vec3 relativeToOriginPosition;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("{"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (solid != 1u) {"),s.push(" if (isPerspectiveMatrix(projMatrix)) {"),s.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" viewNormal = -viewNormal;"),s.push(" }"),s.push(" } else {"),s.push(" if (viewNormal.z < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" viewNormal = -viewNormal;"),s.push(" }"),s.push(" }"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("relativeToOriginPosition = worldPosition.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("float tmp = clipPos.w;"),s.push("clipPos.xyzw /= tmp;"),s.push("clipPos.xy = remapClipPos(clipPos.xy);"),s.push("clipPos.z += 0.0001;"),s.push("clipPos.xyzw *= tmp;"),s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureSnapDepthBufInitRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;"),s.push("uniform int uLayerNumber;"),s.push("uniform vec3 uCoordinateScaler;"),t){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let t=0,n=e.sectionPlanes.length;t<n;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in highp vec3 relativeToOriginPosition;"),s.push("out highp ivec4 outCoords;"),s.push("void main(void) {"),t){s.push(" bool clippable = vFlags2 > 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ko=h.vec3();class Yo{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin;this._program||this._allocate(t),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);let u=a.eye;e.pickViewMatrix&&(o.bindPickCameraTexture(this._program,this._uTextureCameraMatrices),u=e.pickOrigin||u);const h=[u[0]-c[0],u[1]-c[1],u[2]-c[2]];if(r.uniform3fv(this._uCameraEyeRtc,h),r.uniform1i(this._uRenderPass,s),r.uniform3fv(this._uCameraEyeRtc,h),r.uniform1i(this._uPickInvisible,e.pickInvisible),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const p=i._sectionPlanesState.sectionPlanes.length;if(p>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*p,a=n.renderFlags;for(let t=0;t<p;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Ko);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick normals vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform bool pickInvisible;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureCameraMatrices;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("out float isPerspective;")),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("flat out uint vFlags2;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));"),s.push("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));"),s.push("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("} else {"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push("if (isPerspectiveMatrix(projMatrix)) {"),s.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("normal = -normal;"),s.push("}"),s.push("} else {"),s.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push("if (viewNormal.z < 0.0) {"),s.push("position = positions[2 - (gl_VertexID % 3)];"),s.push("normal = -normal;"),s.push("}"),s.push("}"),s.push("}"),s.push("normal = -normal;"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vWorldNormal = normal.xyz;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2.w;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outNormal = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xo=h.vec3(),qo=h.vec3(),Jo=h.vec3(),Zo=h.vec3(),$o=h.mat4();class ec{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=n,d=e.pickViewMatrix||a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let f,I;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets),c||0!==u[0]||0!==u[1]||0!==u[2]){const e=Xo;if(c){const t=qo;h.transformPoint3(p,c,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],f=B(d,e,$o),I=Jo,I[0]=a.eye[0]-e[0],I[1]=a.eye[1]-e[1],I[2]=a.eye[2]-e[2]}else f=d,I=a.eye;r.uniform3fv(this._uCameraEyeRtc,I),r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,f),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix);const y=i._sectionPlanesState.sectionPlanes.length;if(y>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*y,a=n.renderFlags;for(let t=0;t<y;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(c){const e=N(s.dist,s.dir,c,Zo);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._uPickZNear=s.getLocation("pickZNear"),this._uPickZFar=s.getLocation("pickZFar"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureCameraMatrices="uTextureCameraMatrices",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(){const e=this._scene;e.canvas.gl,e.camera.project,this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform mat4 sceneModelWorldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),s.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),s.push("uniform highp sampler2D uTextureModelMatrices;"),s.push("uniform vec3 uCameraEyeRtc;"),s.push("vec3 positions[3];"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out vec4 vFlags2;")),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),s.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),s.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("if (int(flags.x) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),s.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),s.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),s.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),s.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),s.push("if (color.a == 0u) {"),s.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),s.push(" return;"),s.push("};"),s.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),s.push("vec3 position;"),s.push("position = positions[gl_VertexID % 3];"),s.push("if (solid != 1u) {"),s.push(" if (isPerspectiveMatrix(projMatrix)) {"),s.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),s.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" }"),s.push(" } else {"),s.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),s.push(" if (viewNormal.z < 0.0) {"),s.push(" position = positions[2 - (gl_VertexID % 3)];"),s.push(" }"),s.push(" }"),s.push("}"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),s.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),s.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags2 = flags2.r;")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in vec4 vFlags2;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (float(vFlags2.x) > 0.0);"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let t=0;t<e.sectionPlanes.length;t++)s.push(" if (sectionPlaneActive"+t+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+t+".xyz, vWorldPosition.xyz - sectionPlanePos"+t+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const tc=h.vec3(),sc=h.vec3(),nc=h.vec3(),ic=h.vec3(),ac=h.mat4();class rc{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=this._scene,i=n.camera,a=t.model,r=n.canvas.gl,l=t._state,o=l.textureState,c=t._state.origin,{position:u,rotationMatrix:p,rotationMatrixConjugate:A}=a;if(!this._program&&(this._allocate(),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,l)),o.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);const I=0!==c[0]||0!==c[1]||0!==c[2],y=0!==u[0]||0!==u[1]||0!==u[2];if(I||y){const e=tc;if(I){const t=h.transformPoint3(p,c,sc);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=u[0],e[1]+=u[1],e[2]+=u[2],d=B(i.viewMatrix,e,ac),f=nc,f[0]=i.eye[0]-e[0],f[1]=i.eye[1]-e[1],f[2]=i.eye[2]-e[2]}else d=i.viewMatrix,f=i.eye;if(r.uniformMatrix4fv(this._uSceneModelWorldMatrix,!1,A),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,i.projMatrix),r.uniform3fv(this._uCameraEyeRtc,f),r.uniform1i(this._uRenderPass,s),n.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,t)}const m=n._sectionPlanesState.sectionPlanes.length;if(m>0){const e=n._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,i=a.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const a=i.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,a?1:0),a){const s=e[t];if(c){const e=N(s.dist,s.dir,c,ic);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}l.numIndices8Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(o.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uSceneModelWorldMatrix=s.getLocation("sceneModelWorldMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds",this._uTextureModelMatrices="uTextureModelMatrices",this._uTexturePerObjectIdOffsets="uTexturePerObjectIdOffsets",this._uCameraEyeRtc=s.getLocation("uCameraEyeRtc")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t.camera.project;if(n.bind(),s.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState;e._lightsState;const s=t.sectionPlanes.length>0,n=[];return n.push("#version 300 es"),n.push("// Triangles dataTexture draw vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("precision highp usampler2D;"),n.push("precision highp isampler2D;"),n.push("precision highp sampler2D;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("precision mediump usampler2D;"),n.push("precision mediump isampler2D;"),n.push("precision mediump sampler2D;"),n.push("#endif"),n.push("uniform int renderPass;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("uniform mat4 sceneModelWorldMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),n.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;"),n.push("uniform highp sampler2D uTexturePerObjectIdOffsets;"),n.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),n.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),n.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),n.push("uniform highp sampler2D uTextureModelMatrices;"),n.push("uniform vec3 uCameraEyeRtc;"),n.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("out float isPerspective;")),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out highp vec2 vHighPrecisionZW;"),s&&(n.push("out vec4 vWorldPosition;"),n.push("flat out uint vFlags2;")),n.push("void main(void) {"),n.push("int polygonIndex = gl_VertexID / 3;"),n.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),n.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),n.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),n.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),n.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),n.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),n.push("if (int(flags.x) != renderPass) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("} else {"),n.push("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));"),n.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),n.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),n.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),n.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),n.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),n.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),n.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),n.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),n.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),n.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),n.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),n.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),n.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),n.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),n.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),n.push("if (color.a == 0u) {"),n.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),n.push(" return;"),n.push("};"),n.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),n.push("vec3 position;"),n.push("position = positions[gl_VertexID % 3];"),n.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);"),n.push("if (solid != 1u) {"),n.push("if (isPerspectiveMatrix(projMatrix)) {"),n.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),n.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("} else {"),n.push("if (viewNormal.z < 0.0) {"),n.push("position = positions[2 - (gl_VertexID % 3)];"),n.push("viewNormal = -viewNormal;"),n.push("}"),n.push("}"),n.push("}"),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),n.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);"),n.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags2 = flags2.r;")),n.push("gl_Position = clipPos;"),n.push("vHighPrecisionZW = gl_Position.zw;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),n.push("in highp vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("flat in uint vFlags2;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0u;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const lc=h.vec3(),oc=h.vec3(),cc=h.vec3(),uc=h.vec3(),hc=h.mat4();class pc{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin,{position:c,rotationMatrix:u,rotationMatrixConjugate:p}=n,A=a.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let d,f;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const I=0!==o[0]||0!==o[1]||0!==o[2],y=0!==c[0]||0!==c[1]||0!==c[2];if(I||y){const e=lc;if(I){const t=oc;h.transformPoint3(u,o,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=c[0],e[1]+=c[1],e[2]+=c[2],d=B(A,e,hc),f=cc,f[0]=a.eye[0]-e[0],f[1]=a.eye[1]-e[1],f[2]=a.eye[2]-e[2]}else d=A,f=a.eye;r.uniform1i(this._uRenderPass,s),r.uniformMatrix4fv(this._uWorldMatrix,!1,p),r.uniformMatrix4fv(this._uViewMatrix,!1,d),r.uniformMatrix4fv(this._uProjMatrix,!1,a.projMatrix),r.uniformMatrix4fv(this._uViewNormalMatrix,!1,a.viewNormalMatrix),r.uniformMatrix4fv(this._uWorldNormalMatrix,!1,n.worldNormalMatrix);const m=i._sectionPlanesState.sectionPlanes.length;if(m>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*m,a=n.renderFlags;for(let t=0;t<m;t++){const n=this._uSectionPlanes[t];if(n){const i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(o){const e=N(s.dist,s.dir,o,uc);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}}r.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,t._state.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(l.positionsBuf),this._aOffset.bindArrayBuffer(l.offsetsBuf),this._aNormal.bindArrayBuffer(l.normalsBuf),this._aColor.bindArrayBuffer(l.colorsBuf),this._aFlags.bindArrayBuffer(l.flagsBuf),this._aFlags2&&this._aFlags2.bindArrayBuffer(l.flags2Buf),l.indicesBuf.bind(),r.drawElements(r.TRIANGLES,l.indicesBuf.numItems,l.indicesBuf.itemType,0)}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uWorldNormalMatrix=s.getLocation("worldNormalMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uViewNormalMatrix=s.getLocation("viewNormalMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._aPosition=s.getAttribute("position"),this._aOffset=s.getAttribute("offset"),this._aNormal=s.getAttribute("normal"),this._aColor=s.getAttribute("color"),this._aFlags=s.getAttribute("flags"),this._aFlags2&&(this._aFlags2=s.getAttribute("flags2")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC"))}_bindProgram(){const e=this._scene,t=e.canvas.gl,s=e.camera.project;if(this._program.bind(),t.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),e.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);t.uniform1f(this._uLogDepthBufFC,e)}}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&s.push("#extension GL_EXT_frag_depth : enable"),s.push("uniform int renderPass;"),s.push("attribute vec3 position;"),e.entityOffsetsEnabled&&s.push("attribute vec3 offset;"),s.push("attribute vec3 normal;"),s.push("attribute vec4 color;"),s.push("attribute vec4 flags;"),s.push("attribute vec4 flags2;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 worldNormalMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform mat4 viewNormalMatrix;"),s.push("uniform mat4 positionsDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("varying float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out vec4 vFlags2;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("if (int(flags.x) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags2 = flags2;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(ce.SUPPORTED_EXTENSIONS.EXT_frag_depth?s.push("vFragDepth = 1.0 + clipPos.w;"):(s.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),s.push("clipPos.z *= clipPos.w;")),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in vec4 vFlags2;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("void main(void) {"),s){n.push(" bool clippable = (float(vFlags2.x) > 0.0);"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&ce.SUPPORTED_EXTENSIONS.EXT_frag_depth&&n.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ac=h.vec3();class dc{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,s){const n=t.model,i=n.scene,a=i.camera,r=i.canvas.gl,l=t._state,o=t._state.origin;this._program||this._allocate(t),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),this._program.bindTexture(this._uTexturePerObjectIdPositionsDecodeMatrix,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerObjectIdPositionsDecodeMatrix),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},1),this._program.bindTexture(this._uTexturePerVertexIdCoordinates,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerVertexIdCoordinates),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},2),this._program.bindTexture(this._uTexturePerObjectIdColorsAndFlags,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerObjectIdColorsAndFlags),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},3),r.uniform1i(this._uRenderPass,s),r.uniform1i(this._uPickInvisible,e.pickInvisible),r.uniformMatrix4fv(this._uWorldMatrix,!1,n.worldMatrix);const c=e.pickViewMatrix||a.viewMatrix,u=o?B(c,o):c;if(r.uniformMatrix4fv(this._uViewMatrix,!1,u),r.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),i.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.project.far+1)/Math.LN2);r.uniform1f(this._uLogDepthBufFC,e)}const h=i._sectionPlanesState.sectionPlanes.length;if(h>0){const e=i._sectionPlanesState.sectionPlanes,s=t.layerIndex*h,a=n.renderFlags;for(let t=0;t<h;t++){const n=this._uSectionPlanes[t],i=a.sectionPlanesActivePerLayer[s+t];if(r.uniform1i(n.active,i?1:0),i){const s=e[t];if(o){const e=N(s.dist,s.dir,o,Ac);r.uniform3fv(n.pos,e)}else r.uniform3fv(n.pos,s.pos);r.uniform3fv(n.dir,s.dir)}}}l.numIndices8Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds8Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices8Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices8Bits)),l.numIndices16Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds16Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices16Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices16Bits)),l.numIndices32Bits>0&&(this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdPortionIds32Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},4),this._program.bindTexture(this._uTexturePerPolygonIdIndices,{bind:function(e){return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,l.texturePerPolygonIdIndices32Bits),!0},unbind:function(e){r.activeTexture(r["TEXTURE"+e]),r.bindTexture(r.TEXTURE_2D,null)}},5),r.drawArrays(r.TRIANGLES,0,l.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new ge(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uPickInvisible=s.getLocation("pickInvisible"),this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uWorldMatrix=s.getLocation("worldMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,n=e._sectionPlanesState.sectionPlanes.length;t<n;t++)this._uSectionPlanes.push({active:s.getLocation("sectionPlaneActive"+t),pos:s.getLocation("sectionPlanePos"+t),dir:s.getLocation("sectionPlaneDir"+t)});this._aPackedVertexId=s.getAttribute("packedVertexId"),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=s.getLocation("logDepthBufFC")),this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix",this._uTexturePerObjectIdColorsAndFlags="uTexturePerObjectIdColorsAndFlags",this._uTexturePerVertexIdCoordinates="uTexturePerVertexIdCoordinates",this._uTexturePerPolygonIdNormals="uTexturePerPolygonIdNormals",this._uTexturePerPolygonIdIndices="uTexturePerPolygonIdIndices",this._uTexturePerPolygonIdPortionIds="uTexturePerPolygonIdPortionIds"}_bindProgram(){this._program.bind()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles dataTexture pick flat normals vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("precision highp usampler2D;"),s.push("precision highp isampler2D;"),s.push("precision highp sampler2D;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("precision mediump usampler2D;"),s.push("precision mediump isampler2D;"),s.push("precision mediump sampler2D;"),s.push("#endif"),s.push("uniform int renderPass;"),s.push("in uvec3 packedVertexId;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("uniform bool pickInvisible;"),s.push("uniform mat4 worldMatrix;"),s.push("uniform mat4 viewMatrix;"),s.push("uniform mat4 projMatrix;"),s.push("uniform sampler2D uTexturePerObjectIdPositionsDecodeMatrix;"),s.push("uniform usampler2D uTexturePerObjectIdColorsAndFlags;"),s.push("uniform usampler2D uTexturePerVertexIdCoordinates;"),s.push("uniform usampler2D uTexturePerPolygonIdIndices;"),s.push("uniform isampler2D uTexturePerPolygonIdNormals;"),s.push("uniform usampler2D uTexturePerPolygonIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out int vFlags2;"),s.push("void main(void) {"),s.push("int polygonIndex = gl_VertexID / 3;"),s.push("int h_normal_index = polygonIndex & 4095;"),s.push("int v_normal_index = polygonIndex >> 12;"),s.push("int h_packed_object_id_index = ((polygonIndex >> 3) / 2) & 4095;"),s.push("int v_packed_object_id_index = ((polygonIndex >> 3) / 2) >> 12;"),s.push("ivec3 packedObjectId = ivec3(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).rgb);"),s.push("int objectIndex;"),s.push("if (((polygonIndex >> 3) % 2) == 0) {"),s.push(" objectIndex = (packedObjectId.r << 4) + (packedObjectId.g >> 4);"),s.push("} else {"),s.push(" objectIndex = ((packedObjectId.g & 15) << 8) + packedObjectId.b;"),s.push("}"),s.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),s.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),s.push("int h_index = polygonIndex & 4095;"),s.push("int v_index = polygonIndex >> 12;"),s.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),s.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),s.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),s.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),s.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),s.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),s.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),s.push("vec3 position1 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),s.push("vec3 position2 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),s.push("vec3 position3 = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),s.push("vec3 normal = normalize(cross(position3 - position1, position2 - position1));"),s.push("int vertexNumber = gl_VertexID % 3;"),s.push("vec3 position;"),s.push("if (vertexNumber == 0) position = position1;"),s.push("else if (vertexNumber == 1) position = position2;"),s.push("else position = position3;"),s.push("if (int(flags.w) != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags2 = flags2.r;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles dataTexture pick flat normals fragment shader"),n.push("#extension GL_OES_standard_derivatives : enable"),e.logarithmicDepthBufferEnabled&&n.push("#extension GL_EXT_frag_depth : enable"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in int vFlags2;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out vec4 outNormal;"),n.push("void main(void) {"),s){n.push(" bool clippable = vFlags2 > 0;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outNormal = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class fc{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._vertexDepthRenderer&&!this._vertexDepthRenderer.getValid()&&(this._vertexDepthRenderer.destroy(),this._vertexDepthRenderer=null),this._snapDepthBufInitRenderer&&!this._snapDepthBufInitRenderer.getValid()&&(this._snapDepthBufInitRenderer.destroy(),this._snapDepthBufInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new so(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new so(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO||(this._colorQualityRendererWithSAO=new TrianglesDataTextureColorQualityRenderer(this._scene,!0)),this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new co(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new rc(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new pc(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Io(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new go(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Po(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Yo(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new dc(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new So(this._scene)),this._pickDepthRenderer}get vertexDepthRenderer(){return this._vertexDepthRenderer||(this._vertexDepthRenderer=new Uo(this._scene)),this._vertexDepthRenderer}get snapDepthBufInitRenderer(){return this._snapDepthBufInitRenderer||(this._snapDepthBufInitRenderer=new zo(this._scene)),this._snapDepthBufInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ec(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._vertexDepthRenderer&&this._vertexDepthRenderer.destroy(),this._snapDepthBufInitRenderer&&this._snapDepthBufInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Ic={};class yc{constructor(){this.positionsCompressed=[],this.metallicRoughness=[],this.indices8Bits=[],this.indices16Bits=[],this.indices32Bits=[],this.edgeIndices8Bits=[],this.edgeIndices16Bits=[],this.edgeIndices32Bits=[],this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class mc{constructor(){this.texturePerObjectIdColorsAndFlags=null,this.texturePerObjectIdOffsets=null,this.texturePerObjectIdPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,s,n,i,a){this.texturePerObjectIdPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,s,2),this.texturePerObjectIdColorsAndFlags.bindTexture(e,n,3),this.textureModelMatrices.bindTexture(e,i,4),this.texturePerObjectIdOffsets.bindTexture(e,a,5)}bindPickCameraTexture(e,t){}bindTriangleIndicesTextures(e,t,s,n){this.indicesPortionIdsPerBitnessTextures[n].bindTexture(e,t,6),this.indicesPerBitnessTextures[n].bindTexture(e,s,7)}bindEdgeIndicesTextures(e,t,s,n){this.edgeIndicesPortionIdsPerBitnessTextures[n].bindTexture(e,t,6),this.edgeIndicesPerBitnessTextures[n].bindTexture(e,s,7)}}class vc{constructor(e,t,s,n,i=null){this._gl=e,this._texture=t,this._textureWidth=s,this._textureHeight=n,this._textureData=i}bindTexture(e,t,s){return e.bindTexture(t,this,s)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const wc={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(wc,null,4));let e=0;Object.keys(wc).forEach((t=>{t.startsWith("size")&&(e+=wc[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/wc.totalPolygons).toFixed(2)}`);let t={};Object.keys(wc).forEach((s=>{s.startsWith("size")&&(t[s]=`${(wc[s]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class gc{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateCameraDataTexture(e,t,s,n){const i=e.createTexture();e.bindTexture(e.TEXTURE_2D,i),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,3),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null);const a=new vc(e,i,4,3);let r=!0;a.updateViewMatrix=(s,i)=>{e.bindTexture(e.TEXTURE_2D,a._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(n?B(s,n):s)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.viewNormalMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,2,4,1,e.RGBA,e.FLOAT,new Float32Array(i))};const l=()=>{r&&(r=!1,a.updateViewMatrix(t.viewMatrix,t.project.matrix))};return t.on("matrix",(()=>r=!0)),s.on("rendering",l),l(),a}generatePickCameraDataTexture(e,t,s){const n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,3),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null);const i=new vc(e,n,4,3);return i.updateViewMatrix=(n,a)=>{e.bindTexture(e.TEXTURE_2D,i._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(s?B(n,s):n)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.viewNormalMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,2,4,1,e.RGBA,e.FLOAT,new Float32Array(a))},i}generateModelTexture(e,t){const s=e.createTexture();return e.bindTexture(e.TEXTURE_2D,s),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,4,2),e.texSubImage2D(e.TEXTURE_2D,0,0,0,4,1,e.RGBA,e.FLOAT,new Float32Array(t.worldMatrix)),e.texSubImage2D(e.TEXTURE_2D,0,0,1,4,1,e.RGBA,e.FLOAT,new Float32Array(t.worldNormalMatrix)),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,s,4,2)}generateTextureForColorsAndFlags(e,t,s,n,i,a,r){const l=t.length;this.numPortions=l;const o=4096,c=Math.ceil(l/512);if(0===c)throw"texture height===0";const u=new Uint8Array(16384*c);wc.sizeDataColorsAndFlags+=u.byteLength,wc.numberOfTextures++;for(let e=0;e<l;e++)u.set(t[e],32*e+0),u.set(s[e],32*e+4),u.set([0,0,0,0],32*e+8),u.set([0,0,0,0],32*e+12),u.set([n[e]>>24&255,n[e]>>16&255,n[e]>>8&255,255&n[e]],32*e+16),u.set([i[e]>>24&255,i[e]>>16&255,i[e]>>8&255,255&i[e]],32*e+20),u.set([a[e]>>24&255,a[e]>>16&255,a[e]>>8&255,255&a[e]],32*e+24),u.set([r[e]?1:0,0,0,0],32*e+28);const h=e.createTexture();return e.bindTexture(e.TEXTURE_2D,h),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,o,c),e.texSubImage2D(e.TEXTURE_2D,0,0,0,o,c,e.RGBA_INTEGER,e.UNSIGNED_BYTE,u,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,h,o,c,u)}generateTextureForObjectOffsets(e,t){const s=512,n=Math.ceil(t/s);if(0===n)throw"texture height===0";const i=new Float32Array(1536*n).fill(0);wc.sizeDataTextureOffsets+=i.byteLength,wc.numberOfTextures++;const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB,e.FLOAT,i,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n,i)}generateTextureForPositionsDecodeMatrices(e,t,s){const n=t.length;if(0===n)throw"num decode+entity matrices===0";const i=2048,a=Math.ceil(n/512),r=new Float32Array(8192*a);wc.sizeDataPositionDecodeMatrices+=r.byteLength,wc.numberOfTextures++;const l=h.mat4();for(let e=0;e<t.length;e++)r.set(h.mulMat4(s[e],t[e],l),16*e);const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA32F,i,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,a,e.RGBA,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,o,i,a)}generateTextureFor8BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint8Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB8UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_BYTE,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor16BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint16Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB16UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_SHORT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor32BitIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/3/s);if(0===n)throw"texture height===0";const i=new Uint32Array(s*n*3);wc.sizeDataTextureIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RGB_INTEGER,e.UNSIGNED_INT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor8BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint8Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG8UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_BYTE,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor16BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint16Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG16UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_SHORT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureFor32BitsEdgeIndices(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=4096,n=Math.ceil(t.length/2/s);if(0===n)throw"texture height===0";const i=new Uint32Array(s*n*2);wc.sizeDataTextureEdgeIndices+=i.byteLength,wc.numberOfTextures++,i.fill(0),i.set(t,0);const a=e.createTexture();return e.bindTexture(e.TEXTURE_2D,a),e.texStorage2D(e.TEXTURE_2D,1,e.RG32UI,s,n),e.texSubImage2D(e.TEXTURE_2D,0,0,0,s,n,e.RG_INTEGER,e.UNSIGNED_INT,i,0),this.disableBindedTextureFiltering(e),e.bindTexture(e.TEXTURE_2D,null),new vc(e,a,s,n)}generateTextureForPositions(e,t){const s=t.length/3,n=4096,i=Math.ceil(s/n);if(0===i)throw"texture height===0";const a=new Uint16Array(n*i*3);wc.sizeDataTexturePositions+=a.byteLength,wc.numberOfTextures++,a.fill(0),a.set(t,0);const r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texStorage2D(e.TEXTURE_2D,1,e.RGB16UI,n,i),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,i,e.RGB_INTEGER,e.UNSIGNED_SHORT,a,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,r,n,i)}generateTextureForPackedPortionIds(e,t){if(0===t.length)return{texture:null,textureHeight:0};const s=t.length,n=4096,i=Math.ceil(s/n);if(0===i)throw"texture height===0";const a=new Uint16Array(n*i);a.set(t,0),wc.sizeDataTexturePortionIds+=a.byteLength,wc.numberOfTextures++;const r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texStorage2D(e.TEXTURE_2D,1,e.R16UI,n,i),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,i,e.RED_INTEGER,e.UNSIGNED_SHORT,a,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new vc(e,r,n,i)}}const Tc=h.vec4([0,0,0,1]),Ec=h.vec4([0,0,0,1]);h.vec4([0,0,0,1]);const bc=new Uint8Array(4),Dc=new Float32Array(3),Pc=h.AABB3();let Rc=0;const Cc=h.identityMat4();class _c{constructor(e,t){wc.numberOfLayers++,this._layerNumber=Rc++,this.sortId=`TriDTX-${this._layerNumber}`,this.layerIndex=t.layerIndex,this._dataTextureRenderers=function(e){const t=e.id;let s=Ic[t];return s||(s=new fc(e),Ic[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Ic[t],s._destroy()}))),s}(e.scene),this.model=e,this._buffer=new yc,this._dataTextureState=new mc,this._dataTextureGenerator=new gc,this._state=new Ve({origin:h.vec3(t.origin),metallicRoughnessBuf:null,positionsDecodeMatrix:h.mat4(),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this.aabb=h.collapseAABB3(),this._numUpdatesInFrame=0,this._finalized=!1}canCreatePortion(e){if(this._finalized)throw"Already finalized";const t=e.buckets.length;this._numPortions+t>65536&&wc.cannotCreatePortion.because10BitsObjectId++;let s=this._numPortions+t<=65536;const n=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[n]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let n=0,i=0;e.buckets.forEach((e=>{n+=e.positionsCompressed.length/3,i+=e.indices.length/3})),(this._state.numVertices+n>16777216||t+i>16777216)&&wc.cannotCreatePortion.becauseTextureSize++,s&&=this._state.numVertices+n<=16777216&&t+i<=16777216}return s}createPortion(e){if(this._finalized)throw"Already finalized";const t=[],s=e.worldAABB;e.buckets.forEach(((n,i)=>{const a=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#${i}`:`${e.id}#${i}`;let r=this._bucketGeometries[a];r||(r=this._createBucketGeometry(e,n),this._bucketGeometries[a]=r);const l=h.collapseAABB3(Pc),o=this._createSubPortion(e,r,n,l);h.expandAABB3(s,l),t.push(o)}));const n=this._state.origin;0===n[0]&&0===n[1]&&0===n[2]||(s[0]+=n[0],s[1]+=n[1],s[2]+=n[2],s[3]+=n[0],s[4]+=n[1],s[5]+=n[2]),h.expandAABB3(this.aabb,s);const i=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(t),this.model.numPortions++,i}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;wc.overheadSizeAlignementIndices+=2*(e-t.indices.length);const s=new Uint32Array(e);s.fill(0),s.set(t.indices),t.indices=s}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;wc.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const s=new Uint32Array(e);s.fill(0),s.set(t.edgeIndices),t.edgeIndices=s}const s=t.positionsCompressed,n=t.indices,i=t.edgeIndices,a=this._buffer,r=a.positionsCompressed.length/3,l=s.length/3;for(let e=0,t=s.length;e<t;e++)a.positionsCompressed.push(s[e]);let o,c,u=0;if(n){let e;u=n.length/3,e=l<=256?a.indices8Bits:l<=65536?a.indices16Bits:a.indices32Bits,o=e.length/3;for(let t=0,s=n.length;t<s;t++)e.push(n[t])}let p=0;if(i){let e;p=i.length/2,e=l<=256?a.edgeIndices8Bits:l<=65536?a.edgeIndices16Bits:a.edgeIndices32Bits,c=e.length/2;for(let t=0,s=i.length;t<s;t++)e.push(i[t])}this._state.numVertices+=l,wc.numberOfGeometries++;const A=h.collapseAABB3();h.expandAABB3Points3(A,t.positionsCompressed),gt.decompressAABB(A,e.positionsDecodeMatrix);return{vertexBase:r,numVertices:l,numTriangles:u,numEdges:p,indicesBase:o,edgeIndicesBase:c,aabb:A,obb:null}}_createSubPortion(e,t,s,n){const i=e.color;e.metallic,e.roughness;const a=e.colors,r=e.opacity,l=e.meshMatrix,o=e.pickColor,c=this._buffer,u=this._state;if(c.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),c.perObjectInstancePositioningMatrices.push(l||Cc),l){t.obb||(t.obb=h.AABB3ToOBB3(t.aabb));const e=t.obb;for(let t=0,s=e.length;t<s;t+=4)Tc[0]=e[t+0],Tc[1]=e[t+1],Tc[2]=e[t+2],Tc[3]=1,l&&h.transformPoint4(l,Tc,Ec),h.expandAABB3Point3(n,Ec)}else h.expandAABB3(n,t.aabb);c.perObjectSolid.push(!!e.solid),a?c.perObjectColors.push([255*a[0],255*a[1],255*a[2],255]):i&&c.perObjectColors.push([i[0],i[1],i[2],r]),c.perObjectPickColors.push(o),c.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?u.numIndices8Bits:t.numVertices<=65536?u.numIndices16Bits:u.numIndices32Bits,c.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?u.numEdgeIndices8Bits:t.numVertices<=65536?u.numEdgeIndices16Bits:u.numEdgeIndices32Bits,c.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const p=this._subPortions.length;if(t.numTriangles>0){let e,s=3*t.numTriangles;t.numVertices<=256?(e=c.perTriangleNumberPortionId8Bits,u.numIndices8Bits+=s,wc.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=c.perTriangleNumberPortionId16Bits,u.numIndices16Bits+=s,wc.totalPolygons16Bits+=t.numTriangles):(e=c.perTriangleNumberPortionId32Bits,u.numIndices32Bits+=s,wc.totalPolygons32Bits+=t.numTriangles),wc.totalPolygons+=t.numTriangles;for(let s=0;s<t.numTriangles;s+=8)e.push(p)}if(t.numEdges>0){let e,s=2*t.numEdges;t.numVertices<=256?(e=c.perEdgeNumberPortionId8Bits,u.numEdgeIndices8Bits+=s,wc.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=c.perEdgeNumberPortionId16Bits,u.numEdgeIndices16Bits+=s,wc.totalEdges16Bits+=t.numEdges):(e=c.perEdgeNumberPortionId32Bits,u.numEdgeIndices32Bits+=s,wc.totalEdges32Bits+=t.numEdges),wc.totalEdges+=t.numEdges;for(let s=0;s<t.numEdges;s+=8)e.push(p)}return this._subPortions.push({numVertices:t.numTriangles}),this._numPortions++,wc.numberOfPortions++,p}finalize(){if(this._finalized)return;const e=this._state,t=this._dataTextureState,s=this.model.scene.canvas.gl,n=this._buffer;e.gl=s,t.texturePerObjectIdColorsAndFlags=this._dataTextureGenerator.generateTextureForColorsAndFlags(s,n.perObjectColors,n.perObjectPickColors,n.perObjectVertexBases,n.perObjectIndexBaseOffsets,n.perObjectEdgeIndexBaseOffsets,n.perObjectSolid),t.texturePerObjectIdOffsets=this._dataTextureGenerator.generateTextureForObjectOffsets(s,this._numPortions),t.texturePerObjectIdPositionsDecodeMatrix=this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(s,n.perObjectPositionsDecodeMatrices,n.perObjectInstancePositioningMatrices),t.texturePerVertexIdCoordinates=this._dataTextureGenerator.generateTextureForPositions(s,n.positionsCompressed),t.texturePerPolygonIdPortionIds8Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId8Bits),t.texturePerPolygonIdPortionIds16Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId16Bits),t.texturePerPolygonIdPortionIds32Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perTriangleNumberPortionId32Bits),n.perEdgeNumberPortionId8Bits.length>0&&(t.texturePerEdgeIdPortionIds8Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId8Bits)),n.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId16Bits)),n.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dataTextureGenerator.generateTextureForPackedPortionIds(s,n.perEdgeNumberPortionId32Bits)),n.indices8Bits.length>0&&(t.texturePerPolygonIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(s,n.indices8Bits)),n.indices16Bits.length>0&&(t.texturePerPolygonIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(s,n.indices16Bits)),n.indices32Bits.length>0&&(t.texturePerPolygonIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(s,n.indices32Bits)),n.edgeIndices8Bits.length>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitsEdgeIndices(s,n.edgeIndices8Bits)),n.edgeIndices16Bits.length>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitsEdgeIndices(s,n.edgeIndices16Bits)),n.edgeIndices32Bits.length>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitsEdgeIndices(s,n.edgeIndices32Bits)),this.model._modelMatricesTexture||(this.model._modelMatricesTexture=this._dataTextureGenerator.generateModelTexture(s,this.model)),t.textureModelMatrices=this.model._modelMatricesTexture,t.cameraTexture=this._dataTextureGenerator.generateCameraDataTexture(this.model.scene.canvas.gl,this.model.scene.camera,this.model.scene,this._state.origin.slice()),t.textureCameraMatrices=t.cameraTexture,t.texturePickCameraMatrices=this._dataTextureGenerator.generatePickCameraDataTexture(this.model.scene.canvas.gl,this.model.scene.camera,this._state.origin.slice()),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,s){t&x&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&G&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&U&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&j&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&F&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&V&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&M&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&L&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&G?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&U?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&j?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&V?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&F?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(console.info("_uploadDeferredFlags"),this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectIdColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectIdColorsAndFlags._textureWidth,t.texturePerObjectIdColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectIdColorsAndFlags._textureData),e.bindTexture(e.TEXTURE_2D,t.texturePerObjectIdOffsets._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectIdOffsets._textureWidth,t.texturePerObjectIdOffsets._textureHeight,e.RGB,e.FLOAT,t.texturePerObjectIdOffsets._textureData)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){const s=this._portionToSubPortionsMap[e];for(let e=0,n=s.length;e<n;e++)this._subPortionSetColor(s[e],t)}_subPortionSetColor(e,t){if(!this._finalized)throw"Not finalized";const s=this._dataTextureState,n=this.model.scene.canvas.gl;if(bc[0]=t[0],bc[1]=t[1],bc[2]=t[2],bc[3]=t[3],s.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e),this._deferredSetFlagsActive)return console.info("_subPortionSetColor defer"),void(this._deferredSetFlagsDirty=!0);++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectIdColorsAndFlags._texture),n.texSubImage2D(n.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,n.RGBA_INTEGER,n.UNSIGNED_BYTE,bc)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){const i=this._portionToSubPortionsMap[e];for(let e=0,a=i.length;e<a;e++)this._subPortionSetFlags(i[e],t,s,n)}_subPortionSetFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=!!(t&x),a=!!(t&U),r=!!(t&G),l=!!(t&j),o=!!(t&L);let c,u;c=!i||o||a?_i.NOT_RENDERED:s?_i.COLOR_TRANSPARENT:_i.COLOR_OPAQUE,u=!i||o?_i.NOT_RENDERED:l?_i.SILHOUETTE_SELECTED:r?_i.SILHOUETTE_HIGHLIGHTED:a?_i.SILHOUETTE_XRAYED:_i.NOT_RENDERED;let h=0;h=!i||o?_i.NOT_RENDERED:l?_i.EDGES_SELECTED:r?_i.EDGES_HIGHLIGHTED:a?_i.EDGES_XRAYED:!!(t&V)?s?_i.EDGES_COLOR_TRANSPARENT:_i.EDGES_COLOR_OPAQUE:_i.NOT_RENDERED;let p=i&&!!(t&M)?_i.PICK:_i.NOT_RENDERED;const A=this._dataTextureState,d=this.model.scene.canvas.gl;if(bc[0]=c,bc[1]=u,bc[2]=h,bc[3]=p,A.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e+8),this._deferredSetFlagsActive||n)return console.info("_subPortionSetFlags set flags defer"),void(this._deferredSetFlagsDirty=!0);++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetFlags set flags write through"),d.bindTexture(d.TEXTURE_2D,A.texturePerObjectIdColorsAndFlags._texture),d.texSubImage2D(d.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,d.RGBA_INTEGER,d.UNSIGNED_BYTE,bc)}_setDeferredFlags(){}_setFlags2(e,t,s=!1){const n=this._portionToSubPortionsMap[e];for(let e=0,i=n.length;e<i;e++)this._subPortionSetFlags2(n[e],t,s)}_subPortionSetFlags2(e,t,s=!1){if(!this._finalized)throw"Not finalized";const n=t&F?255:0,i=this._dataTextureState,a=this.model.scene.canvas.gl;bc[0]=n,bc[1]=0,bc[2]=1,bc[3]=2,i.texturePerObjectIdColorsAndFlags._textureData.set(bc,32*e+12),this._deferredSetFlagsActive||s?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),console.info("_subPortionSetFlags2 set flags write through"),a.bindTexture(a.TEXTURE_2D,i.texturePerObjectIdColorsAndFlags._texture),a.texSubImage2D(a.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,a.RGBA_INTEGER,a.UNSIGNED_BYTE,bc))}_setDeferredFlags2(){}setOffset(e,t){const s=this._portionToSubPortionsMap[e];for(let e=0,n=s.length;e<n;e++)this._subPortionSetOffset(s[e],t)}_subPortionSetOffset(e,t){if(!this._finalized)throw"Not finalized";const s=this._dataTextureState,n=this.model.scene.canvas.gl;Dc[0]=t[0],Dc[1]=t[1],Dc[2]=t[2],s.texturePerObjectIdOffsets._textureData.set(Dc,3*e),this._deferredSetFlagsActive?this._deferredSetFlagsDirty=!0:(++this._numUpdatesInFrame>=10&&this._beginDeferredFlags(),n.bindTexture(n.TEXTURE_2D,s.texturePerObjectIdOffsets._texture),n.texSubImage2D(n.TEXTURE_2D,0,0,e,1,1,n.RGB,n.FLOAT,Dc))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._dataTextureRenderers.colorRendererWithSAO&&this._dataTextureRenderers.colorRendererWithSAO.drawLayer(t,this,_i.COLOR_OPAQUE):this._dataTextureRenderers.colorRenderer&&this._dataTextureRenderers.colorRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.colorRenderer&&this._dataTextureRenderers.colorRenderer.drawLayer(t,this,_i.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.depthRenderer&&this._dataTextureRenderers.depthRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.normalsRenderer&&this._dataTextureRenderers.normalsRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.silhouetteRenderer&&this._dataTextureRenderers.silhouetteRenderer.drawLayer(t,this,_i.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._dataTextureRenderers.edgesColorRenderer&&this._dataTextureRenderers.edgesColorRenderer.drawLayer(t,this,_i.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._dataTextureRenderers.edgesColorRenderer&&this._dataTextureRenderers.edgesColorRenderer.drawLayer(t,this,_i.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._dataTextureRenderers.edgesRenderer&&this._dataTextureRenderers.edgesRenderer.drawLayer(t,this,_i.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.occlusionRenderer&&this._dataTextureRenderers.occlusionRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.shadowRenderer&&this._dataTextureRenderers.shadowRenderer.drawLayer(t,this,_i.COLOR_OPAQUE))}setPickMatrices(e,t){0!==this._numVisibleLayerPortions&&this._dataTextureState.texturePickCameraMatrices.updateViewMatrix(e,t)}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickMeshRenderer&&this._dataTextureRenderers.pickMeshRenderer.drawLayer(t,this,_i.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickDepthRenderer&&this._dataTextureRenderers.pickDepthRenderer.drawLayer(t,this,_i.PICK))}drawSnapInitDepthBuf(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.snapDepthBufInitRenderer&&this._dataTextureRenderers.snapDepthBufInitRenderer.drawLayer(t,this,_i.PICK))}drawSnapDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.vertexDepthRenderer&&this._dataTextureRenderers.vertexDepthRenderer.drawLayer(t,this,_i.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._dataTextureRenderers.pickNormalsRenderer&&this._dataTextureRenderers.pickNormalsRenderer.drawLayer(t,this,_i.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const Bc=h.vec3();h.mat4();const Oc=h.vec3([1,1,1]),Sc=h.vec3([0,0,0]),Nc=h.vec3([0,0,0]),xc=h.identityQuaternion(),Lc=h.identityMat4(),Mc=new Uint8Array([255,255,255]);class Fc extends C{constructor(e,t={}){super(e,t),this._dtxEnabled=this.scene.dtxEnabled&&!1!==t.dtxEnabled,this._enableVertexWelding=!1,this._enableIndexBucketing=!0,this._vboBatchingLayerScratchMemory=(Ci++,Ri),this._textureTranscoder=t.textureTranscoder||Gl(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=h.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._meshes={},this._entities={},this._scheduledMeshes={},this.renderFlags=new Qs,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=h.mat4(),this._worldRotationMatrixConjugate=h.mat4(),this._matrix=h.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._matrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this.scene.vfc.enabled&&(this._vfcManager=this.scene.vfc.getVFCManager(this)),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_createDefaultTextureSet(){const e=new _l({id:"defaultColorTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new _l({id:"defaultMetalRoughTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),s=new _l({id:"defaultNormalsTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),n=new _l({id:"defaultEmissiveTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),i=new _l({id:"defaultOcclusionTexture",texture:new Cn({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=s,this._textures.defaultEmissiveTexture=n,this._textures.defaultOcclusionTexture=i,this._textureSets.defaultTextureSet=new Cl({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:s,emissiveTexture:n,occlusionTexture:i})}get isPerformanceModel(){return!0}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||Lc),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),h.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),h.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),h.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),h.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),h.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0}_setLocalAABBDirty(){for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._setLocalAABBDirty()}_setWorldAABBDirty(){this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._setWorldAABBDirty()}get worldMatrix(){return this.matrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._matrixDirty&&(this._rebuildMatrices(),this._viewMatrixDirty=!0),this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._matrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._matrixDirty&&(this._rebuildMatrices(),this._viewMatrixDirty=!0),this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._matrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._entityList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){if(this._aabbDirty){h.collapseAABB3(this._aabb);for(let e=0,t=this._entityList.length;e<t;e++)h.expandAABB3(this._aabb,this._entityList[e].aabb);this._aabbDirty=!1}return this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return this._numLines}get numPoints(){return this._numPoints}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._entityList.length;t<s;t++)this._entityList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get colorTextureEnabled(){return this._colorTextureEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createQuantizationRange(e){void 0!==e.id&&null!==e.id?e.aabb?this.error("[createQuantizationRange] Config missing: aabb"):this._quantizationRanges[e.id]?this.error("[createQuantizationRange] QuantizationRange already created: "+e.id):this._quantizationRanges[e.id]={id:e.id,aabb:e.aabb,matrix:pa(e.aabb,h.mat4())}:this.error("[createQuantizationRange] Config missing: id")}createGeometry(e){if(void 0!==e.id&&null!==e.id)if(this._geometries[e.id])this.error("[createGeometry] Geometry already created: "+e.id);else if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"===e.primitive||"lines"===e.primitive||"triangles"===e.primitive||"solid"===e.primitive||"surface"===e.primitive){if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("[createGeometry] Param expected: `positions`, `positionsCompressed' or 'buckets"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("[createGeometry] Param expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')"),null;if(e.positionsDecodeMatrix&&e.positionsDecodeBoundary)return this.error("[createGeometry] Only one of these params expected: `positionsDecodeMatrix` or 'positionsDecodeBoundary' (required for `positionsCompressed')"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("[createGeometry] Param expected: `uvDecodeMatrix` (required for `uvCompressed')"),null;if(!e.buckets&&!e.indices&&"points"!==e.primitive)return this.error(`[createGeometry] Param expected: indices (required for '${e.primitive}' primitive type)`),null;if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=pa(e.positionsDecodeBoundary,h.mat4())),e.positions){const t=h.collapseAABB3();e.positionsDecodeMatrix=h.mat4(),h.expandAABB3Points3(t,e.positions),e.positionsCompressed=ha(e.positions,t,e.positionsDecodeMatrix)}else e.positionsDecodeMatrix=new Float64Array(e.positionsDecodeMatrix),e.positionsCompressed=new Uint16Array(e.positionsCompressed);if(e.colorsCompressed&&e.colorsCompressed.length>0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,s=new Uint8Array(t.length);for(let e=0,n=t.length;e<n;e++)s[e]=255*t[e];e.colorsCompressed=s}if(e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,5):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.buckets&&(this._dtxBuckets[e.id]=e.buckets),e.uv){const t=gt.getUVBounds(e.uv),s=gt.compressUVs(e.uv,t.min,t.max);e.uvCompressed=s.quantized,e.uvDecodeMatrix=s.decodeMatrix}else e.uvCompressed&&(e.uvCompressed=new Uint16Array(e.uvCompressed),e.uvDecodeMatrix=new Float64Array(e.uvDecodeMatrix));e.normals&&(e.normals=null),this._geometries[e.id]=e,this._numTriangles+=e.indices?Math.round(e.indices.length/3):0,this.numGeometries++}else this.error(`[createGeometry] Unsupported value for 'primitive': '${primitive}' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`);else this.error("[createGeometry] Config missing: id")}createTexture(e){const t=e.id;if(null==t)return void this.error("[createTexture] Config missing: id");if(this._textures[t])return void this.error("[createTexture] Texture already created: "+t);if(!e.src&&!e.image&&!e.buffers)return this.error("[createTexture] Param expected: `src`, `image' or 'buffers'"),null;let s=e.minFilter||1008;1006!==s&&1007!==s&&1008!==s&&1005!==s&&1004!==s&&(this.error("[createTexture] Unsupported value for 'minFilter' - \n supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, \n NearestMipMapLinearFilter and LinearMipmapLinearFilter. Defaulting to LinearMipmapLinearFilter."),s=1008);let n=e.magFilter||1006;1006!==n&&1003!==n&&(this.error("[createTexture] Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),n=1006);let i=e.wrapS||1e3;1001!==i&&1002!==i&&1e3!==i&&(this.error("[createTexture] Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),i=1e3);let a=e.wrapT||1e3;1001!==a&&1002!==a&&1e3!==a&&(this.error("[createTexture] Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),a=1e3);let r=e.wrapR||1e3;1001!==r&&1002!==r&&1e3!==r&&(this.error("[createTexture] Unsupported value for 'wrapR' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),r=1e3);let l=e.encoding||3e3;3e3!==l&&3001!==l&&(this.error("[createTexture] Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),l=3e3);const o=new Cn({gl:this.scene.canvas.gl,minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,encoding:l});if(e.preloadColor&&o.setPreloadColor(e.preloadColor),e.image){const t=e.image;t.crossOrigin="Anonymous",o.setImage(t,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l})}else if(e.src){const t=e.src.split(".").pop();switch(t){case"jpeg":case"jpg":case"png":case"gif":const c=new Image;c.onload=()=>{o.setImage(c,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l}),this.glRedraw()},c.src=e.src;break;default:this._textureTranscoder?y.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],o).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,o).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new _l({id:t,texture:o})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let s,n,i,a,r;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(s=this._textures[e.colorTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(n=this._textures[e.metallicRoughnessTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(i=this._textures[e.normalsTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(a=this._textures[e.emissiveTextureId],!a)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else a=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(r=this._textures[e.occlusionTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultOcclusionTexture;const l=new Cl({id:t,model:this,colorTexture:s,metallicRoughnessTexture:n,normalsTexture:i,emissiveTexture:a,occlusionTexture:r});this._textureSets[t]=l}createMesh(e){if(void 0===e.id||null===e.id)return void this.error("[createMesh] SceneModel.createMesh() config missing: id");if(this._scheduledMeshes[e.id])return void this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`);if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return void this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`);if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),null;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),null;if(!e.buckets&&!e.indices&&"points"!==e.primitive)return this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),null;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),null;const t=!!this._dtxEnabled&&("triangles"===e.primitive||"solid"===e.primitive||"surface"===e.primitive);if(e.origin=e.origin?h.addVec3(this._origin,e.origin,h.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||Oc,s=e.position||Sc,n=e.rotation||Nc;h.eulerToQuaternion(n,"XYZ",xc),e.meshMatrix=h.composeMat4(s,xc,t,h.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=pa(e.positionsDecodeBoundary,h.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=h.vec3(),s=[];S(e.positions,s,t)&&(e.positions=s,e.origin=h.addVec3(e.origin,t,t))}if(e.positions){const t=h.collapseAABB3();e.positionsDecodeMatrix=h.mat4(),h.expandAABB3Points3(t,e.positions),e.positionsCompressed=ha(e.positions,t,e.positionsDecodeMatrix)}e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,2):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.buckets||(e.buckets=Hc(e,this._enableVertexWelding&&this._enableIndexBucketing))}else{if(e.type=1,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.metallic=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,e.roughness=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,e.positions){const t=[];S(e.positions,t,Bc)&&(e.positions=t,e.origin=h.addVec3(e.origin,Bc,h.vec3()))}if(e.buckets||e.edgeIndices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||(e.positions?e.edgeIndices=dt(e.positions,e.indices,null,2):e.edgeIndices=dt(e.positionsCompressed,e.indices,e.positionsDecodeMatrix,2)),e.textureSetId&&(e.textureSet=this._textureSets[e.textureSetId],!e.textureSet))return void this.error(`[createMesh] Texture set not found: ${e.textureSetId} - ensure that you create it first with createTextureSet()`)}}else{if(e.positions||e.positionsCompressed||e.indices||e.edgeIndices||e.normals||e.normalsCompressed||e.uv||e.uvCompressed||e.positionsDecodeMatrix)return void this.error("Mesh geometry parameters not expected when instancing a geometry (not expected: positions, positionsCompressed, indices, edgeIndices, normals, normalsCompressed, uv, uvCompressed, positionsDecodeMatrix)");if(e.geometry=this._geometries[e.geometryId],!e.geometry)return void this.error(`[createMesh] Geometry not found: ${e.geometryId} - ensure that you create it first with createGeometry()`);if(e.origin=e.origin?h.addVec3(this._origin,e.origin,h.vec3()):this._origin,e.positionsDecodeMatrix=e.geometry.positionsDecodeMatrix,e.matrix)e.meshMatrix=e.matrix.slice();else{const t=e.scale||Oc,s=e.position||Sc,n=e.rotation||Nc;h.eulerToQuaternion(n,"XYZ",xc),e.meshMatrix=h.composeMat4(s,xc,t,h.mat4())}if(!!this._dtxEnabled&&("triangles"===e.geometry.primitive||"solid"===e.geometry.primitive||"surface"===e.geometry.primitive)){e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255;let t=this._dtxBuckets[e.geometryId];t||(t=Hc(e.geometry,this._enableVertexWelding,this._enableIndexBucketing),this._dtxBuckets[e.geometryId]=t),e.buckets=t}else e.type=0,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):Mc,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.metallic=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,e.roughness=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,e.textureSetId&&(e.textureSet=this._textureSets[e.textureSetId]),function(e){if(e.obb=h.OBB3(),e.positionsCompressed&&e.positionsCompressed.length>0){const t=h.collapseAABB3();h.expandAABB3Points3(t,e.positionsCompressed),gt.decompressAABB(t,e.positionsDecodeMatrix),h.AABB3ToOBB3(t,e.obb)}else if(e.positions&&e.positions.length>0){const t=h.collapseAABB3();h.expandAABB3Points3(t,e.positions),h.AABB3ToOBB3(t,e.obb)}}(e.geometry)}e.numPrimitives=this._getNumPrimitives(e),this._vfcManager&&!this._vfcManager.finalized?this._vfcManager.addMesh(e):this._createMesh(e)}_createMesh(e){const t=new Pi(this,e.id,e.color,e.opacity);t.pickId=this.scene._renderer.getPickID(t);const s=t.pickId,n=s>>24&255,i=s>>16&255,a=s>>8&255,r=255&s;switch(e.pickColor=new Uint8Array([r,a,i,n]),e.worldAABB=h.collapseAABB3(),e.aabb=e.worldAABB,e.solid="solid"===e.primitive,t.origin=h.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e);break;case 1:t.layer=this._getVBOBatchingLayer(e);break;case 0:t.layer=this._getVBOInstancingLayer(e)}t.portionId=t.layer.createPortion(e),t.aabb=e.worldAABB,t.numPrimitives=e.numPrimitives,h.expandAABB3(this._aabb,t.aabb),this._meshes[e.id]=t,this._meshList.push(t)}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].indices.length;break;case 1:t+=e.indices.length;break;case 0:t+=e.geometry.indices.length}return Math.round(t/3);case"points":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].positionsCompressed.length;break;case 1:case 0:t+=e.positions?e.positions.length:e.positionsCompressed.length}return Math.round(t);case"lines":case"line-strip":switch(e.type){case 2:for(let s=0,n=e.buckets.length;s<n;s++)t+=e.buckets[s].indices.length;break;case 1:t+=e.indices.length;break;case 0:t+=e.geometry.indices.length}return Math.round(t/2)}return 0}_getDTXLayer(e){const t=e.origin,s=`${Math.round(t[0])}.${Math.round(t[1])}.${Math.round(t[2])}`;let n=this._dtxLayers[s];if(n){if(n.canCreatePortion(e))return n;n.finalize(),delete this._dtxLayers[s],n=null}return console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`),n=new _c(this,{layerIndex:0,origin:t}),this._dtxLayers[s]=n,this.layerList.push(n),n}_getVBOBatchingLayer(e){const t=this,s=e.origin,n=e.positionsDecodeMatrix||e.positionsDecodeBoundary?this._createHashStringFromMatrix(e.positionsDecodeMatrix||e.positionsDecodeBoundary):"-",i=e.textureSetId||"-",a=`${Math.round(s[0])}.${Math.round(s[1])}.${Math.round(s[2])}.${e.primitive}.${n}.${i}`;let r=this._vboBatchingLayers[a];if(r)return r;let l=e.textureSet;for(;!r;){switch(e.primitive){case"triangles":case"solid":case"surface":console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`),r=new Va({model:t,textureSet:l,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize,solid:"solid"===e.primitive,autoNormals:!0});break;case"lines":console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`),r=new kr({model:t,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize});break;case"points":console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`),r=new pl({model:t,layerIndex:0,scratchMemory:this._vboBatchingLayerScratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:s,maxGeometryBatchSize:this._maxGeometryBatchSize})}const n=e.positionsCompressed?e.positionsCompressed.length:e.positions.length;("points"===e.primitive?r.canCreatePortion(n):r.canCreatePortion(n,e.indices.length))||(r.finalize(),delete this._vboBatchingLayers[a],r=null)}return this._vboBatchingLayers[a]=r,this.layerList.push(r),r}_createHashStringFromMatrix(e){const t=e.join("");let s=0;for(let e=0;e<t.length;e++){s=(s<<5)-s+t.charCodeAt(e),s|=0}return(s>>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,s=e.origin,n=e.textureSetId||"-",i=e.geometryId,a=`${Math.round(s[0])}.${Math.round(s[1])}.${Math.round(s[2])}.${n}.${i}`;let r=this._vboInstancingLayers[a];if(r)return r;let l=e.textureSet;const o=e.geometry;for(;!r;)switch(o.primitive){case"triangles":case"surface":console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`),r=new Lr({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0,solid:!1});break;case"solid":console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`),r=new Lr({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0,solid:!0});break;case"lines":console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`),r=new $r({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0});break;case"points":console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`),r=new Rl({model:t,textureSet:l,geometry:o,origin:s,layerIndex:0})}return this._vboInstancingLayers[a]=r,this.layerList.push(r),r}createEntity(e){if(void 0===e.id?e.id=h.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=h.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;if(this._visible&&!1!==e.visible&&(t|=x),this._pickable&&!1!==e.pickable&&(t|=M),this._culled&&!1!==e.culled&&(t|=L),this._clippable&&!1!==e.clippable&&(t|=F),this._collidable&&!1!==e.collidable&&(t|=H),this._edges&&!1!==e.edges&&(t|=V),this._xrayed&&!1!==e.xrayed&&(t|=U),this._highlighted&&!1!==e.highlighted&&(t|=G),this._selected&&!1!==e.selected&&(t|=j),e.flags=t,this._vfcManager&&!this._vfcManager.finalized){for(let t=0,s=e.meshIds.length;t<s;t++){const s=e.meshIds[t];if(this._scheduledMeshes[s])return void this.error(`[createEntity] Mesh not found: ${s}`)}this._vfcManager.addEntity(e)}else this._createEntity(e)}_createEntity(e){let t=[];const s=h.collapseAABB3();for(let n=0,i=e.meshIds.length;n<i;n++){const i=e.meshIds[n],a=this._meshes[i];a?a.parent?this.error(`Mesh with ID "${i}" already belongs to object with ID "${a.parent.id}" - ignoring this mesh`):(h.expandAABB3(s,a.aabb),t.push(a)):this.error(`Mesh with this ID not found: "${i}" - ignoring this mesh`)}const n=new z(this,e.isObject,e.id,t,e.flags,s,!0);this._entityList.push(n),this._entities[e.id]=n,this.numEntities++}finalize(){if(!this.destroyed){this._vfcManager&&this._vfcManager.finalize((()=>{}));for(let e=0,t=this.layerList.length;e<t;e++){this.layerList[e].finalize()}this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._dtxLayers={},this._vboInstancingLayers={},this._vboBatchingLayers={};for(let e=0,t=this._entityList.length;e<t;e++){this._entityList[e]._finalize()}for(let e=0,t=this._entityList.length;e<t;e++){this._entityList[e]._finalize2()}this.layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this.layerList.length;e<t;e++){this.layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this.scene.lod.enabled&&(this._lodManager=this.scene.lod.getLODManager(this)),this._viewMatrixDirty=!0,this._matrixDirty=!0,this._aabbDirty=!0,this._setWorldMatrixDirty(),this._setWorldAABBDirty(),this.position=this._position}}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,s=this.layerList.length;t<s;t++){const s=this.layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawShadow(t,e)}}setPickMatrices(e,t){if(0===this._numVisibleLayerPortions)return;const s=this.renderFlags;for(let n=0,i=s.visibleLayers.length;n<i;n++){const i=s.visibleLayers[n],a=this.layerList[i];a.setPickMatrices&&a.setPickMatrices(e,t)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickDepths(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this.layerList[n].drawPickNormals(t,e)}}drawSnapInitDepthBuf(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s],i=this.layerList[n];i.drawSnapInitDepthBuf&&(e.snapPickOrigin=[0,0,0],e.snapPickCoordinateScale=[1,1,1],e.snapPickLayerNumber++,i.drawSnapInitDepthBuf(t,e),e.snapPickLayerParams[e.snapPickLayerNumber]={origin:e.snapPickOrigin.slice(),coordinateScale:e.snapPickCoordinateScale.slice()})}}drawSnapDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s],i=this.layerList[n];i.drawSnapDepths&&(e.snapPickOrigin=[0,0,0],e.snapPickCoordinateScale=[1,1,1],e.snapPickLayerNumber++,i.drawSnapDepths(t,e),e.snapPickLayerParams[e.snapPickLayerNumber]={origin:e.snapPickOrigin.slice(),coordinateScale:e.snapPickCoordinateScale.slice()})}}destroy(){for(let e in this._vboBatchingLayers)this._vboBatchingLayers.hasOwnProperty(e)&&this._vboBatchingLayers[e].destroy();this._vboBatchingLayers={};for(let e in this._vboInstancingLayers)this._vboInstancingLayers.hasOwnProperty(e)&&this._vboInstancingLayers[e].destroy();this._vboInstancingLayers={},this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this.layerList.length;e<t;e++)this.layerList[e].destroy();this.layerList=[];for(let e=0,t=this._entityList.length;e<t;e++)this._entityList[e]._destroy();this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._meshes={},this._entities={},this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),0!==Ci&&(Ci--,0===Ci&&Ri._clear()),this._vfcManager&&this.scene.vfc.putVFCManager(this._vfcManager),this._lodManager&&this.scene.lod.putLODManager(this._lodManager),super.destroy()}}function Hc(e,t,s){let n,i,a,r;if(t?[n,i,a]=Ql({positionsCompressed:e.positionsCompressed,indices:e.indices,edgeIndices:e.edgeIndices}):(n=e.positionsCompressed,i=e.indices,a=e.edgeIndices),s){r=Xl({positionsCompressed:n,indices:i,edgeIndices:a},n.length/3>65536?16:8)}else r=[{positionsCompressed:n,indices:i,edgeIndices:a}];return r}class Uc extends C{constructor(e,t={}){super(e,t),this._skyboxMesh=new tn(this,{geometry:new bt(this,{primitive:"triangles",positions:[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],uv:[.5,.6666,.25,.6666,.25,.3333,.5,.3333,.5,.6666,.5,.3333,.75,.3333,.75,.6666,.5,.6666,.5,1,.25,1,.25,.6666,.25,.6666,0,.6666,0,.3333,.25,.3333,.25,0,.5,0,.5,.3333,.25,.3333,.75,.3333,1,.3333,1,.6666,.75,.6666],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]}),background:!0,scale:[2e3,2e3,2e3],rotation:[0,-90,0],material:new _t(this,{ambient:[0,0,0],diffuse:[0,0,0],specular:[0,0,0],emissive:[1,1,1],emissiveMap:new xn(this,{src:t.src,flipY:!0,wrapS:"clampToEdge",wrapT:"clampToEdge",encoding:t.encoding||"sRGB"}),backfaces:!0}),visible:!1,pickable:!1,clippable:!1,collidable:!1}),this.size=t.size,this.active=t.active}set size(e){this._size=e||1e3,this._skyboxMesh.scale=[this._size,this._size,this._size]}get size(){return this._size}set active(e){this._skyboxMesh.visible=e}get active(){return this._skyboxMesh.visible}}const Gc=h.vec4(),jc=h.vec4(),Vc=h.vec3(),kc=h.vec3(),Qc=h.vec3(),Wc=h.vec4(),zc=h.vec4(),Kc=h.vec4();class Yc{constructor(e){this._scene=e}dollyToCanvasPos(e,t,s){let n=!1;const i=this._scene.camera;if(e){const t=h.subVec3(e,i.eye,Vc);n=h.lenVec3(t)<s}if("perspective"===i.projection){i.ortho.scale=i.ortho.scale-s;const n=this._unproject(t,Wc),a=h.subVec3(n,i.eye,Kc),r=h.mulVec3Scalar(h.normalizeVec3(a),-s,[]);if(i.eye=[i.eye[0]-r[0],i.eye[1]-r[1],i.eye[2]-r[2]],i.look=[i.look[0]-r[0],i.look[1]-r[1],i.look[2]-r[2]],e){const t=h.subVec3(e,i.eye,Vc),s=h.lenVec3(t),n=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,kc)),s);i.look=[i.eye[0]+n[0],i.eye[1]+n[1],i.eye[2]+n[2]]}}else if("ortho"===i.projection){const e=this._unproject(t,Wc);i.ortho.scale=i.ortho.scale-s,i.ortho._update();const n=this._unproject(t,zc),a=h.subVec3(n,e,Kc),r=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,Vc)),-s,kc),l=h.addVec3(a,r,Qc);i.eye=[i.eye[0]-l[0],i.eye[1]-l[1],i.eye[2]-l[2]],i.look=[i.look[0]-l[0],i.look[1]-l[1],i.look[2]-l[2]]}return n}_unproject(e,t){const s=this._scene.camera,n=s.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a);return s.project.unproject(e,l,Gc,jc,t),t}destroy(){}}const Xc=h.vec3(),qc=h.vec3(),Jc=h.vec3(),Zc=h.vec4(),$c=h.vec4(),eu=h.vec4();class tu{constructor(e,t){this._scene=e,this._configs=t,this._pivotWorldPos=h.vec3(),this._cameraOffset=h.vec3(),this._azimuth=0,this._polar=0,this._radius=0,this._pivotPosSet=!1,this._pivoting=!1,this._shown=!1,this._pivotSphereEnabled=!1,this._pivotSphere=null,this._pivotSphereSize=1,this._pivotSphereGeometry=null,this._pivotSphereMaterial=null,this._rtcCenter=h.vec3(),this._rtcPos=h.vec3(),this._pivotViewPos=h.vec4(),this._pivotProjPos=h.vec4(),this._pivotCanvasPos=h.vec2(),this._cameraDirty=!0,this._onViewMatrix=this._scene.camera.on("viewMatrix",(()=>{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=h.vec3();h.decomposeMat4(h.inverseMat4(this._scene.viewer.camera.viewMatrix,h.mat4()),t,h.vec4(),h.vec3());const s=h.distVec3(t,e);let n=Math.tan(Math.PI/500)*s*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(n/=this._scene.camera.ortho.scale/2),O(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new Fn(this._scene,an({radius:n})),this._pivotSphere=new tn(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){h.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,h.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const s=t.boundary,n=s[2],i=s[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*n/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*i/2);let a=t._lastBoundingClientRect;if(!a||t._canvasSizeChanged){const e=t.canvas;a=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(a.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(a.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(O(this.getPivotPos(),this._rtcCenter,this._rtcPos),h.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new _t(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=h.lookAtMat4v(e.eye,e.look,e.worldUp);h.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const s=this.getPivotPos();this._cameraOffset[2]+=h.distVec3(e.eye,s),t=h.inverseMat4(t);const n=h.transformVec3(t,this._cameraOffset),i=h.vec3();if(h.subVec3(e.eye,s,i),h.addVec3(i,n),e.zUp){const e=i[1];i[1]=i[2],i[2]=e}this._radius=h.lenVec3(i),this._polar=Math.acos(i[1]/this._radius),this._azimuth=Math.atan2(i[0],i[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=h.normalizeVec3(h.subVec3(e.look,e.eye,Xc)),s=h.cross3Vec3(t,e.worldUp,qc);return h.sqLenVec3(s)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,s=Math.abs(h.distVec3(this._scene.center,t.eye)),n=t.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a),o=Zc;t.project.unproject(e,l,$c,eu,o);const c=h.normalizeVec3(h.subVec3(o,t.eye,Xc)),u=h.addVec3(t.eye,h.mulVec3Scalar(c,s,qc),Jc);this.setPivotPos(u)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const s=this._scene.camera;var n=-e;const i=-t;1===s.worldUp[2]&&(n=-n),this._azimuth+=.01*-n,this._polar+=.01*i,this._polar=h.clamp(this._polar,.001,Math.PI-.001);const a=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===s.worldUp[2]){const e=a[1];a[1]=a[2],a[2]=e}const r=h.lenVec3(h.subVec3(s.look,s.eye,h.vec3())),l=this.getPivotPos();h.addVec3(a,l);let o=h.lookAtMat4v(a,l,s.worldUp);o=h.inverseMat4(o);const c=h.transformVec3(o,this._cameraOffset);o[12]-=c[0],o[13]-=c[1],o[14]-=c[2];const u=[o[8],o[9],o[10]];s.eye=[o[12],o[13],o[14]],h.subVec3(s.eye,h.mulVec3Scalar(u,r),s.look),s.up=[o[4],o[5],o[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class su{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=h.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._needFireEvents=!1}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1,this._needFireEvents=!1;const e=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.snapPick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapMode:this._configs.snapMode});e&&e.snappedWorldPos?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents=!0):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const t=this.pickResult.canvasPos;if(t[0]===this.pickCursorPos[0]&&t[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents=e,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents=!0):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents=!0)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!0)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new de;e.worldPos=this.snapPickResult.snappedWorldPos,e.canvasPos=this.snapPickResult.snappedCanvasPos,"vertex"===this._configs.snapMode?e.snappedToVertex=!0:e.snappedToEdge=!0,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=!1}}destroy(){}}const nu=h.vec2();class iu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController;let r,l,o,c=0,u=0,p=0,A=0,d=!1;const f=h.vec3();let I=!0;const y=this._scene.canvas.canvas,m=[];function v(e=!0){y.style.cursor="move",c=n.pointerCanvasPos[0],u=n.pointerCanvasPos[1],p=n.pointerCanvasPos[0],A=n.pointerCanvasPos[1],e&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(d=!0,f.set(a.pickResult.worldPos)):d=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!1}),y.addEventListener("mousedown",this._mouseDownHandler=t=>{if(s.active&&s.pointerEnabled)switch(t.which){case 1:m[e.input.KEY_SHIFT]||s.planView?(r=!0,v()):(r=!0,v(!1));break;case 2:l=!0,v();break;case 3:o=!0,s.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!s.active||!s.pointerEnabled)return;if(!r&&!l&&!o)return;const t=e.canvas.boundary,a=t[2],p=t[3],A=n.pointerCanvasPos[0],I=n.pointerCanvasPos[1];if(m[e.input.KEY_SHIFT]||s.planView||!s.panRightClick&&l||s.panRightClick&&o){const t=A-c,s=I-u,n=e.camera;if("perspective"===n.projection){const a=Math.abs(d?h.lenVec3(h.subVec3(f,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=1.5*t*a/p,i.panDeltaY+=1.5*s*a/p}else i.panDeltaX+=.5*n.ortho.scale*(t/p),i.panDeltaY+=.5*n.ortho.scale*(s/p)}else!r||l||o||s.planView||(s.firstPerson?(i.rotateDeltaY-=(A-c)/a*s.dragRotationRate/2,i.rotateDeltaX+=(I-u)/p*(s.dragRotationRate/4)):(i.rotateDeltaY-=(A-c)/a*(1.5*s.dragRotationRate),i.rotateDeltaX+=(I-u)/p*(1.5*s.dragRotationRate)));c=A,u=I}),y.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{s.active&&s.pointerEnabled&&n.mouseover&&(I=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(s.active&&s.pointerEnabled)switch(e.which){case 1:case 2:case 3:r=!1,l=!1,o=!1}}),y.addEventListener("mouseup",this._mouseUpHandler=e=>{if(s.active&&s.pointerEnabled){if(3===e.which){!function(e,t){if(e){let s=e.target,n=0,i=0,a=0,r=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,a+=s.scrollLeft,r+=s.scrollTop,s=s.offsetParent;t[0]=e.pageX+a-n,t[1]=e.pageY+r-i}else e=window.event,t[0]=e.x,t[1]=e.y}(e,nu);const s=nu[0],n=nu[1];Math.abs(s-p)<3&&Math.abs(n-A)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:nu,event:e},!0)}y.style.removeProperty("cursor")}}),y.addEventListener("mouseenter",this._mouseEnterHandler=()=>{s.active&&s.pointerEnabled});const w=1/60;let g=null;y.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=performance.now()/1e3;var a=null!==g?t-g:0;g=t,a>.05&&(a=.05),a<w&&(a=w);const r=Math.max(-1,Math.min(1,40*-e.deltaY));if(0===r)return;const l=r/Math.abs(r);i.dollyDelta+=-l*a*s.mouseWheelDollyRate,I&&(n.followPointerDirty=!0,I=!1)},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler),document.removeEventListener("keyup",this._documentKeyUpHandler),e.removeEventListener("mousedown",this._mouseDownHandler),document.removeEventListener("mousemove",this._documentMouseMoveHandler),e.removeEventListener("mousemove",this._canvasMouseMoveHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._mouseUpHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("wheel",this._mouseWheelHandler)}}const au=h.vec3(),ru=h.vec3(),lu=h.vec3(),ou=h.vec3(),cu=h.vec3(),uu={eye:h.vec3(),look:h.vec3(),up:h.vec3()};class hu{constructor(e,t,s,n){this._scene=e;const i=t.cameraControl,a=e.camera;this._onSceneKeyDown=e.input.on("keydown",(()=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const r=i._isKeyDownForAction(i.AXIS_VIEW_RIGHT),l=i._isKeyDownForAction(i.AXIS_VIEW_BACK),o=i._isKeyDownForAction(i.AXIS_VIEW_LEFT),c=i._isKeyDownForAction(i.AXIS_VIEW_FRONT),u=i._isKeyDownForAction(i.AXIS_VIEW_TOP),p=i._isKeyDownForAction(i.AXIS_VIEW_BOTTOM);if(!(r||l||o||c||u||p))return;const A=e.aabb,d=h.getAABB3Diag(A);h.getAABB3Center(A,au);const f=Math.abs(d/Math.tan(t.cameraFlight.fitFOV*h.DEGTORAD)),I=1.1*d;uu.orthoScale=I,r?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldRight,f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):l?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldForward,f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):o?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldRight,-f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):c?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldForward,-f,ru),cu)),uu.look.set(au),uu.up.set(a.worldUp)):u?(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldUp,f,ru),cu)),uu.look.set(au),uu.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,1,lu),ou))):p&&(uu.eye.set(h.addVec3(au,h.mulVec3Scalar(a.worldUp,-f,ru),cu)),uu.look.set(au),uu.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,-1,lu)))),!s.firstPerson&&s.followPointer&&t.pivotController.setPivotPos(au),t.cameraFlight.duration>0?t.cameraFlight.flyTo(uu,(()=>{t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(uu),t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class pu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let o=!1,c=!1;const u=this._scene.canvas.canvas,p=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s&&s.entity?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};u.addEventListener("mousemove",this._canvasMouseMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(o||c)return;const i=l.hasSubs("hover"),r=l.hasSubs("hoverOut"),u=l.hasSubs("hoverOff"),h=l.hasSubs("hoverSurface"),p=l.hasSubs("hoverSnapOrSurface");if(i||r||u||h||p)if(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=h,a.scheduleSnapOrPick=p,a.update(),a.pickResult){if(a.pickResult.entity){const t=a.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),l.fire("hoverEnter",a.pickResult,!0),this._lastPickedEntityId=t)}l.fire("hover",a.pickResult,!0),(a.pickResult.worldPos||a.pickResult.snappedWorldPos)&&l.fire("hoverSurface",a.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),l.fire("hoverOff",{canvasPos:a.pickCursorPos},!0)}),u.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(o=!0),3===t.which&&(c=!0);if(1===t.which&&s.active&&s.pointerEnabled&&(n.mouseDownClientX=t.clientX,n.mouseDownClientY=t.clientY,n.mouseDownCursorX=n.pointerCanvasPos[0],n.mouseDownCursorY=n.pointerCanvasPos[1],!s.firstPerson&&s.followPointer&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),1===t.which))){const t=a.pickResult;t&&t.worldPos?(r.setPivotPos(t.worldPos),r.startPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),r.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(o=!1),3===e.which&&(c=!1),r.getPivoting()&&r.endPivot()}),u.addEventListener("mouseup",this._canvasMouseUpHandler=i=>{if(!s.active||!s.pointerEnabled)return;if(!(1===i.which))return;if(r.hidePivot(),Math.abs(i.clientX-n.mouseDownClientX)>3||Math.abs(i.clientY-n.mouseDownClientY)>3)return;const o=l.hasSubs("picked"),c=l.hasSubs("pickedNothing"),u=l.hasSubs("pickedSurface"),A=l.hasSubs("doublePicked"),d=l.hasSubs("doublePickedSurface"),f=l.hasSubs("doublePickedNothing");if(!(s.doublePickFlyTo||A||d||f))return(o||c||u)&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=u,a.update(),a.pickResult?(l.fire("picked",a.pickResult,!0),a.pickedSurface&&l.fire("pickedSurface",a.pickResult,!0)):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo,a.schedulePickSurface=u,a.update();const e=a.pickResult,i=a.pickedSurface;this._timeout=setTimeout((()=>{e?(l.fire("picked",e,!0),i&&(l.fire("pickedSurface",e,!0),!s.firstPerson&&s.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0),this._clicks=0}),s.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo||A||d,a.schedulePickSurface=a.schedulePickEntity&&d,a.update(),a.pickResult){if(l.fire("doublePicked",a.pickResult,!0),a.pickedSurface&&l.fire("doublePickedSurface",a.pickResult,!0),s.doublePickFlyTo&&(p(a.pickResult),!s.firstPerson&&s.followPointer)){const e=a.pickResult.entity.aabb,s=h.getAABB3Center(e);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(l.fire("doublePickedNothing",{canvasPos:n.pointerCanvasPos},!0),s.doublePickFlyTo&&(p(),!s.firstPerson&&s.followPointer)){const s=e.aabb,n=h.getAABB3Center(s);t.pivotController.setPivotPos(n),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class Au{constructor(e,t,s,n,i){this._scene=e;const a=e.input,r=[],l=e.canvas.canvas;let o=!0;this._onSceneMouseMove=a.on("mousemove",(()=>{o=!0})),this._onSceneKeyDown=a.on("keydown",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&n.mouseover&&(r[t]=!0,t===a.KEY_SHIFT&&(l.style.cursor="move"))})),this._onSceneKeyUp=a.on("keyup",(n=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&(r[n]=!1,n===a.KEY_SHIFT&&(l.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(l=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const c=t.cameraControl,u=l.deltaTime/1e3;if(!s.planView){const e=c._isKeyDownForAction(c.ROTATE_Y_POS,r),n=c._isKeyDownForAction(c.ROTATE_Y_NEG,r),a=c._isKeyDownForAction(c.ROTATE_X_POS,r),l=c._isKeyDownForAction(c.ROTATE_X_NEG,r),o=u*s.keyboardRotationRate;(e||n||a||l)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),e?i.rotateDeltaY+=o:n&&(i.rotateDeltaY-=o),a?i.rotateDeltaX+=o:l&&(i.rotateDeltaX-=o),!s.firstPerson&&s.followPointer&&t.pivotController.startPivot())}if(!r[a.KEY_CTRL]&&!r[a.KEY_ALT]){const e=c._isKeyDownForAction(c.DOLLY_BACKWARDS,r),a=c._isKeyDownForAction(c.DOLLY_FORWARDS,r);if(e||a){const r=u*s.keyboardDollyRate;!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),a?i.dollyDelta-=r:e&&(i.dollyDelta+=r),o&&(n.followPointerDirty=!0,o=!1)}}const h=c._isKeyDownForAction(c.PAN_FORWARDS,r),p=c._isKeyDownForAction(c.PAN_BACKWARDS,r),A=c._isKeyDownForAction(c.PAN_LEFT,r),d=c._isKeyDownForAction(c.PAN_RIGHT,r),f=c._isKeyDownForAction(c.PAN_UP,r),I=c._isKeyDownForAction(c.PAN_DOWN,r),y=(r[a.KEY_ALT]?.3:1)*u*s.keyboardPanRate;(h||p||A||d||f||I)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),I?i.panDeltaY+=y:f&&(i.panDeltaY+=-y),d?i.panDeltaX+=-y:A&&(i.panDeltaX+=y),p?i.panDeltaZ+=y:h&&(i.panDeltaZ+=-y))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const du=h.vec3();class fu{constructor(e,t,s,n,i){this._scene=e;const a=e.camera,r=t.pickController,l=t.pivotController,o=t.panController;let c=1,u=1,p=null;this._onTick=e.on("tick",(()=>{if(!s.active||!s.pointerEnabled)return;let t="default";if(Math.abs(i.dollyDelta)<.001&&(i.dollyDelta=0),Math.abs(i.rotateDeltaX)<.001&&(i.rotateDeltaX=0),Math.abs(i.rotateDeltaY)<.001&&(i.rotateDeltaY=0),0===i.rotateDeltaX&&0===i.rotateDeltaY||(i.dollyDelta=0),s.followPointer&&--c<=0&&(c=1,0!==i.dollyDelta)){if(0===i.rotateDeltaY&&0===i.rotateDeltaX&&s.followPointer&&n.followPointerDirty&&(r.pickCursorPos=n.pointerCanvasPos,r.schedulePickSurface=!0,r.update(),r.pickResult&&r.pickResult.worldPos?p=r.pickResult.worldPos:(u=1,p=null),n.followPointerDirty=!1),p){const t=Math.abs(h.lenVec3(h.subVec3(p,e.camera.eye,du)));u=t/s.dollyProximityThreshold}u<s.dollyMinSpeed&&(u=s.dollyMinSpeed)}const A=i.dollyDelta*u;if(0===i.rotateDeltaY&&0===i.rotateDeltaX||(!s.firstPerson&&s.followPointer&&l.getPivoting()?(l.continuePivot(i.rotateDeltaY,i.rotateDeltaX),l.showPivot()):(0!==i.rotateDeltaX&&(s.firstPerson?a.pitch(-i.rotateDeltaX):a.orbitPitch(i.rotateDeltaX)),0!==i.rotateDeltaY&&(s.firstPerson?a.yaw(i.rotateDeltaY):a.orbitYaw(i.rotateDeltaY))),i.rotateDeltaX*=s.rotationInertia,i.rotateDeltaY*=s.rotationInertia,t="grabbing"),Math.abs(i.panDeltaX)<.001&&(i.panDeltaX=0),Math.abs(i.panDeltaY)<.001&&(i.panDeltaY=0),Math.abs(i.panDeltaZ)<.001&&(i.panDeltaZ=0),0!==i.panDeltaX||0!==i.panDeltaY||0!==i.panDeltaZ){const e=h.vec3();let n,r;if(e[0]=i.panDeltaX,e[1]=i.panDeltaY,e[2]=i.panDeltaZ,s.constrainVertical){a.xUp?(n=a.eye[0],r=a.look[0]):a.yUp?(n=a.eye[1],r=a.look[1]):a.zUp&&(n=a.eye[2],r=a.look[2]),a.pan(e);const t=a.eye,s=a.look;a.xUp?(t[0]=n,s[0]=r):a.yUp?(t[1]=n,s[1]=r):a.zUp&&(t[2]=n,s[2]=r),a.eye=t,a.look=s}else a.pan(e);t="grabbing"}if(i.panDeltaX*=s.panInertia,i.panDeltaY*=s.panInertia,i.panDeltaZ*=s.panInertia,0!==A){if(t=A<0?"zoom-in":"zoom-out",s.firstPerson){let e,t;if(s.constrainVertical&&(a.xUp?(e=a.eye[0],t=a.look[0]):a.yUp?(e=a.eye[1],t=a.look[1]):a.zUp&&(e=a.eye[2],t=a.look[2])),s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.pan([0,0,A]),a.ortho.scale=a.ortho.scale-A;if(s.constrainVertical){const s=a.eye,n=a.look;a.xUp?(s[0]=e,n[0]=t):a.yUp?(s[1]=e,n[1]=t):a.zUp&&(s[2]=e,n[2]=t),a.eye=s,a.look=n}}else if(s.planView)if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);else if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);i.dollyDelta*=s.dollyInertia}r.fireEvents(),document.body.style.cursor=t}))}destroy(){this._scene.off(this._onTick)}}class Iu{constructor(e,t,s,n,i){this._scene=e;const a=this._scene.canvas.canvas;a.addEventListener("mouseenter",this._mouseEnterHandler=()=>{n.mouseover=!0}),a.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{n.mouseover=!1,a.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{yu(e,a,n.pointerCanvasPos)}),a.addEventListener("mousedown",this._mouseDownHandler=e=>{s.active&&s.pointerEnabled&&(yu(e,a,n.pointerCanvasPos),n.mouseover=!0)}),a.addEventListener("mouseup",this._mouseUpHandler=e=>{s.active&&s.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function yu(e,t,s){if(e){const{x:n,y:i}=t.getBoundingClientRect();s[0]=e.clientX-n,s[1]=e.clientY-i}else e=window.event,s[0]=e.x,s[1]=e.y;return s}const mu=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class vu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=h.vec2(),o=h.vec2(),c=h.vec2(),u=h.vec2(),p=[],A=this._scene.canvas.canvas;let d=0,f=!1;this._onTick=e.on("tick",(()=>{f=!1})),A.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!s.active||!s.pointerEnabled)return;t.preventDefault();const i=t.touches,o=t.changedTouches;for(n.touchStartTime=Date.now(),1===i.length&&1===o.length&&(mu(i[0],l),s.followPointer&&(a.pickCursorPos=l,a.schedulePickSurface=!0,a.update(),s.planView||(a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(r.setPivotPos(a.pickResult.worldPos),!s.firstPerson&&r.startPivot()&&r.showPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),!s.firstPerson&&r.startPivot()&&r.showPivot()))));p.length<i.length;)p.push(h.vec2());for(let e=0,t=i.length;e<t;++e)mu(i[e],p[e]);d=i.length}),A.addEventListener("touchend",this._canvasTouchEndHandler=()=>{r.getPivoting()&&r.endPivot()}),A.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),f)return;f=!0;const r=e.canvas.boundary,l=r[2],A=r[3],I=t.touches;if(t.touches.length===d){if(1===d){mu(I[0],o),h.subVec2(o,p[0],u);const t=u[0],a=u[1];if(null!==n.longTouchTimeout&&(Math.abs(t)>s.longTapRadius||Math.abs(a)>s.longTapRadius)&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),s.planView){const n=e.camera;if("perspective"===n.projection){const r=Math.abs(e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=t*r/A*s.touchPanRate,i.panDeltaY+=a*r/A*s.touchPanRate}else i.panDeltaX+=.5*n.ortho.scale*(t/A)*s.touchPanRate,i.panDeltaY+=.5*n.ortho.scale*(a/A)*s.touchPanRate}else i.rotateDeltaY-=t/l*(1*s.dragRotationRate),i.rotateDeltaX+=a/A*(1.5*s.dragRotationRate)}else if(2===d){const t=I[0],r=I[1];mu(t,o),mu(r,c);const l=h.geometricMeanVec2(p[0],p[1]),u=h.geometricMeanVec2(o,c),d=h.vec2();h.subVec2(l,u,d);const f=d[0],y=d[1],m=e.camera,v=h.distVec2([t.pageX,t.pageY],[r.pageX,r.pageY]),w=(h.distVec2(p[0],p[1])-v)*s.touchDollyRate;if(i.dollyDelta=w,Math.abs(w)<1)if("perspective"===m.projection){const t=a.pickResult?a.pickResult.worldPos:e.center,n=Math.abs(h.lenVec3(h.subVec3(t,e.camera.eye,[])))*Math.tan(m.perspective.fov/2*Math.PI/180);i.panDeltaX-=f*n/A*s.touchPanRate,i.panDeltaY-=y*n/A*s.touchPanRate}else i.panDeltaX-=.5*m.ortho.scale*(f/A)*s.touchPanRate,i.panDeltaY-=.5*m.ortho.scale*(y/A)*s.touchPanRate;n.pointerCanvasPos=u}for(let e=0;e<d;++e)mu(I[e],p[e])}})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler),e.removeEventListener("touchmove",this._canvasTouchMoveHandler),this._scene.off(this._onTick)}}const wu=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class gu{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.cameraControl;let l;const o=[],c=new Float32Array(2);let u=-1,p=-1;const A=this._scene.canvas.canvas,d=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};A.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!s.active||!s.pointerEnabled)return;null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null);const i=e.touches,a=e.changedTouches;if(l=Date.now(),1===i.length&&1===a.length){u=l,wu(i[0],c);const a=c[0],r=c[1],o=i[0].pageX,h=i[0].pageY;n.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(o),Math.round(h)],canvasPos:[Math.round(a),Math.round(r)],event:e},!0),n.longTouchTimeout=null}),s.longTapTimeout)}else u=-1;for(;o.length<i.length;)o.push(new Float32Array(2));for(let e=0,t=i.length;e<t;++e)wu(i[e],o[e]);o.length=i.length},{passive:!0}),A.addEventListener("touchend",this._canvasTouchEndHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=Date.now(),i=e.touches,l=e.changedTouches,A=r.hasSubs("pickedSurface");null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),0===i.length&&1===l.length&&u>-1&&t-u<150&&(p>-1&&u-p<325?(wu(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("doublePicked",a.pickResult),a.pickedSurface&&r.fire("doublePickedSurface",a.pickResult),s.doublePickFlyTo&&d(a.pickResult)):(r.fire("doublePickedNothing"),s.doublePickFlyTo&&d()),p=-1):h.distVec2(o[0],c)<4&&(wu(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("picked",a.pickResult),a.pickedSurface&&r.fire("pickedSurface",a.pickResult)):r.fire("pickedNothing"),p=t),u=-1),o.length=i.length;for(let e=0,t=i.length;e<t;++e)o[e][0]=i[e].pageX,o[e][1]=i[e].pageY},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler)}}class Tu extends C{constructor(e,t={}){super(e,t),this.PAN_LEFT=0,this.PAN_RIGHT=1,this.PAN_UP=2,this.PAN_DOWN=3,this.PAN_FORWARDS=4,this.PAN_BACKWARDS=5,this.ROTATE_X_POS=6,this.ROTATE_X_NEG=7,this.ROTATE_Y_POS=8,this.ROTATE_Y_NEG=9,this.DOLLY_FORWARDS=10,this.DOLLY_BACKWARDS=11,this.AXIS_VIEW_RIGHT=12,this.AXIS_VIEW_BACK=13,this.AXIS_VIEW_LEFT=14,this.AXIS_VIEW_FRONT=15,this.AXIS_VIEW_TOP=16,this.AXIS_VIEW_BOTTOM=17,this._keyMap={},this.scene.canvas.canvas.oncontextmenu=e=>{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapMode:"vertex",snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:h.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:h.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const s=this.scene;this._controllers={cameraControl:this,pickController:new su(this,this._configs),pivotController:new tu(s,this._configs),panController:new Yc(s),cameraFlight:new pi(this,{duration:.5})},this._handlers=[new Iu(this.scene,this._controllers,this._configs,this._states,this._updates),new vu(this.scene,this._controllers,this._configs,this._states,this._updates),new iu(this.scene,this._controllers,this._configs,this._states,this._updates),new hu(this.scene,this._controllers,this._configs,this._states,this._updates),new pu(this.scene,this._controllers,this._configs,this._states,this._updates),new gu(this.scene,this._controllers,this._configs,this._states,this._updates),new Au(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new fu(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",y.isString(e)){const t=this.scene.input,s={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":s[this.PAN_LEFT]=[t.KEY_A],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_Z],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":s[this.PAN_LEFT]=[t.KEY_Q],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_W],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=s}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const s=this._keyMap[e];if(!s)return!1;t||(t=this.scene.input.keyDown);for(let e=0,n=s.length;e<n;e++){if(t[s[e]])return!0}return!1}set pivotElement(e){this._controllers.pivotController.setPivotElement(e)}set active(e){this._configs.active=!1!==e}get active(){return this._configs.active}set snapMode(e){"vertex"!==(e=e||"vertex")&&"edge"!==e&&(this.error("Unsupported value for snapMode: "+e+" - supported values are 'vertex' and 'edge' - defaulting to 'vertex'"),e="vertex"),this._configs.snapMode=e}get snapMode(){return this._configs.snapMode}set snapRadius(e){e=e||30,this._configs.snapRadius=e}get snapRadius(){return this._configs.snapRadius}set navMode(e){"firstPerson"!==(e=e||"orbit")&&"orbit"!==e&&"planView"!==e&&(this.error("Unsupported value for navMode: "+e+" - supported values are 'orbit', 'firstPerson' and 'planView' - defaulting to 'orbit'"),e="orbit"),this._configs.firstPerson="firstPerson"===e,this._configs.planView="planView"===e,(this._configs.firstPerson||this._configs.planView)&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this._configs.navMode=e}get navMode(){return this._configs.navMode}set pointerEnabled(e){this._reset(),this._configs.pointerEnabled=!!e}_reset(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.reset&&t.reset()}this._updates.panDeltaX=0,this._updates.panDeltaY=0,this._updates.rotateDeltaX=0,this._updates.rotateDeltaY=0,this._updates.dolyDelta=0}get pointerEnabled(){return this._configs.pointerEnabled}set followPointer(e){this._configs.followPointer=!1!==e}get followPointer(){return this._configs.followPointer}set pivotPos(e){this._controllers.pivotController.setPivotPos(e)}get pivotPos(){return this._controllers.pivotController.getPivotPos()}set dollyToPointer(e){this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer=e}get dollyToPointer(){return this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer}set panToPointer(e){this.warn("panToPointer property is deprecated - replaced with followPointer")}get panToPointer(){return this.warn("panToPointer property is deprecated - replaced with followPointer"),!1}set planView(e){this._configs.planView=!!e,this._configs.firstPerson=!1,this._configs.planView&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this.warn("planView property is deprecated - replaced with navMode")}get planView(){return this.warn("planView property is deprecated - replaced with navMode"),this._configs.planView}set firstPerson(e){this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson=!!e,this._configs.planView=!1,this._configs.firstPerson&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot())}get firstPerson(){return this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson}set constrainVertical(e){this._configs.constrainVertical=!!e}get constrainVertical(){return this._configs.constrainVertical}set doublePickFlyTo(e){this._configs.doublePickFlyTo=!1!==e}get doublePickFlyTo(){return this._configs.doublePickFlyTo}set panRightClick(e){this._configs.panRightClick=!1!==e}get panRightClick(){return this._configs.panRightClick}set rotationInertia(e){this._configs.rotationInertia=null!=e?e:0}get rotationInertia(){return this._configs.rotationInertia}set keyboardPanRate(e){this._configs.keyboardPanRate=null!=e?e:5}set touchPanRate(e){this._configs.touchPanRate=null!=e?e:1}get touchPanRate(){return this._configs.touchPanRate}get keyboardPanRate(){return this._configs.keyboardPanRate}set keyboardRotationRate(e){this._configs.keyboardRotationRate=null!=e?e:90}get keyboardRotationRate(){return this._configs.keyboardRotationRate}set dragRotationRate(e){this._configs.dragRotationRate=null!=e?e:360}get dragRotationRate(){return this._configs.dragRotationRate}set keyboardDollyRate(e){this._configs.keyboardDollyRate=null!=e?e:15}get keyboardDollyRate(){return this._configs.keyboardDollyRate}set touchDollyRate(e){this._configs.touchDollyRate=null!=e?e:.2}get touchDollyRate(){return this._configs.touchDollyRate}set mouseWheelDollyRate(e){this._configs.mouseWheelDollyRate=null!=e?e:100}get mouseWheelDollyRate(){return this._configs.mouseWheelDollyRate}set dollyInertia(e){this._configs.dollyInertia=null!=e?e:0}get dollyInertia(){return this._configs.dollyInertia}set dollyProximityThreshold(e){this._configs.dollyProximityThreshold=null!=e?e:35}get dollyProximityThreshold(){return this._configs.dollyProximityThreshold}set dollyMinSpeed(e){this._configs.dollyMinSpeed=null!=e?e:.04}get dollyMinSpeed(){return this._configs.dollyMinSpeed}set panInertia(e){this._configs.panInertia=null!=e?e:.5}get panInertia(){return this._configs.panInertia}set keyboardLayout(e){"qwerty"!==(e=e||"qwerty")&&"azerty"!==e&&(this.error("Unsupported value for keyboardLayout - defaulting to 'qwerty'"),e="qwerty"),this._configs.keyboardLayout=e,this.keyMap=this._configs.keyboardLayout}get keyboardLayout(){return this._configs.keyboardLayout}enablePivotSphere(e={}){this._controllers.pivotController.enablePivotSphere(e)}disablePivotSphere(){this._controllers.pivotController.disablePivotSphere()}set smartPivot(e){this._configs.smartPivot=!1!==e}get smartPivot(){return this._configs.smartPivot}set doubleClickTimeFrame(e){this._configs.doubleClickTimeFrame=null!=e?e:250}get doubleClickTimeFrame(){return this._configs.doubleClickTimeFrame}destroy(){this._destroyHandlers(),this._destroyControllers(),this._cameraUpdater.destroy(),super.destroy()}_destroyHandlers(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.destroy&&t.destroy()}}_destroyControllers(){for(let e=0,t=this._controllers.length;e<t;e++){const t=this._controllers[e];t.destroy&&t.destroy()}}}class Eu{constructor(e,t,s,n,i){this.name=e,this.type=s,this.value=t,this.valueType=n,this.description=i}}class bu{constructor(e){if(this.id=e.id,this.originalSystemId=e.originalSystemId,this.metaModels=[],this.name=e.name,this.type=e.type,this.properties=[],e.properties){const t=e.properties;for(let e=0,s=t.length;e<s;e++){const s=t[e];this.properties.push(new Eu(s.name,s.value,s.type,s.valueType,s.description))}}}}class Du{constructor(e){this.metaModel=null,this.metaModels=[],this.id=e.id,this.parentId=e.parentId,this.parent=null,this.originalSystemId=e.originalSystemId,this.name=e.name,this.type=e.type,this.propertySetIds=e.propertySetIds,this.propertySets=[],this.attributes=e.attributes||{}}getObjectIDsInSubtree(){const e=[];return function t(s){if(!s)return;e.push(s.id);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this),e}withMetaObjectsInSubtree(e){!function t(s){if(!s)return;e(s);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this)}getObjectIDsInSubtreeByType(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=e[s];const i=[];return function e(s){if(!s)return;t[s.type]&&i.push(s.id);const n=s.children;if(n)for(var a=0,r=n.length;a<r;a++)e(n[a])}(this),i}getJSON(){var e={id:this.id,type:this.type,name:this.name};return this.parent&&(e.parent=this.parent.id),e}}class Pu{constructor(e){this.id=e.id,this.projectId=e.projectId,this.revisionId=e.revisionId,this.author=e.author,this.createdAt=e.createdAt,this.creatingApplication=e.creatingApplication,this.schema=e.schema,this.metaScene=e.metaScene,this.propertySets=[],this.rootMetaObject=null,this.rootMetaObjects=[],this.metaObjects=[],this.graph=e.graph||{},this.metaScene.metaModels[this.id]=this,this.finalized=!1}loadData(e,t={}){if(this.finalized)throw"MetaScene already finalized - can't add more data";this._globalizeIDs(e,t);const s=this.metaScene;if(e.propertySets)for(let t=0,n=e.propertySets.length;t<n;t++){const n=e.propertySets[t];let i=s.propertySets[n.id];i||(i=new bu({id:n.id,originalSystemId:n.originalSystemId||n.id,type:n.type,name:n.name,properties:n.properties}),s.propertySets[i.id]=i),i.metaModels.push(this),this.propertySets.push(i)}if(e.metaObjects)for(let t=0,n=e.metaObjects.length;t<n;t++){const n=e.metaObjects[t],i=n.id;let a=s.metaObjects[i];if(!a){const e=n.type,t=n.originalSystemId,s=n.propertySets||n.propertySetIds;a=new Du({id:i,originalSystemId:t,parentId:n.parent,type:e,name:n.name,attributes:n.attributes,propertySetIds:s}),this.metaScene.metaObjects[i]=a}a.metaModels.push(this),n.parent||(this.rootMetaObjects.push(a),s.rootMetaObjects[i]=a),this.metaObjects.push(a)}}finalize(){if(this.finalized)throw"MetaScene already finalized - can't re-finalize";const e=this.metaScene;for(let t in e.metaObjects){const s=e.metaObjects[t];if(s.children&&(s.children=[]),s.propertySets&&(s.propertySets=[]),s.propertySetIds)for(let t=0,n=s.propertySetIds.length;t<n;t++){const n=s.propertySetIds[t],i=e.propertySets[n];s.propertySets.push(i)}}for(let t in e.metaObjects){const s=e.metaObjects[t];if(s.parentId){const t=e.metaObjects[s.parentId];t&&(s.parent=t,(t.children||(t.children=[])).push(s))}}e.metaObjectsByType={};for(let t in e.metaObjects){const s=e.metaObjects[t],n=s.type;(e.metaObjectsByType[n]||(e.metaObjectsByType[n]={}))[t]=s}this.finalized=!0,this.metaScene.fire("metaModelCreated",this.id)}getJSON(){const e={id:this.id,projectId:this.projectId,author:this.author,createdAt:this.createdAt,schema:this.schema,creatingApplication:this.creatingApplication,metaObjects:[],propertySets:[]};for(let t=0,s=this.metaObjects.length;t<s;t++){const s=this.metaObjects[t],n={id:s.id,originalSystemId:s.originalSystemId,extId:s.extId,type:s.type,name:s.name};s.parent&&(n.parent=s.parent.id),s.attributes&&(n.attributes=s.attributes),s.propertySetIds&&(n.propertySetIds=s.propertySetIds),e.metaObjects.push(n)}for(let t=0,s=this.propertySets.length;t<s;t++){const s=this.propertySets[t],n={id:s.id,originalSystemId:s.originalSystemId,extId:s.extId,type:s.type,name:s.name,propertyies:[]};for(let e=0,t=s.properties.length;e<t;e++){const t=s.properties[e],i={id:t.id,description:t.description,type:t.type,name:t.name,value:t.value,valueType:t.valueType};n.properties.push(i)}e.propertySets.push(n)}return e}_globalizeIDs(e,t){const s=!!t.globalizeObjectIds;if(e.metaObjects)for(let t=0,n=e.metaObjects.length;t<n;t++){const n=e.metaObjects[t];if(n.originalSystemId=n.id,n.originalParentSystemId=n.parent,s&&(n.id=h.globalizeObjectId(this.id,n.id),n.parent=h.globalizeObjectId(this.id,n.parent)),s){const e=n.propertySetIds;if(e){const t=[];for(let s=0,n=e.length;s<n;s++)t.push(h.globalizeObjectId(this.id,e[s]));n.propertySetIds=t,n.originalSystemPropertySetIds=e}}else n.originalSystemPropertySetIds=n.propertySetIds}if(e.propertySets)for(let t=0,n=e.propertySets.length;t<n;t++){const n=e.propertySets[t];n.originalSystemId=n.id,s&&(n.id=h.globalizeObjectId(this.id,n.id))}}}class Ru{constructor(e,t){this.viewer=e,this.scene=t,this.metaModels={},this.propertySets={},this.metaObjects={},this.metaObjectsByType={},this.rootMetaObjects={},this._eventSubs={}}on(e,t){let s=this._eventSubs[e];s||(s=[],this._eventSubs[e]=s),s.push(t)}fire(e,t){const s=this._eventSubs[e];if(s)for(let e=0,n=s.length;e<n;e++)s[e](t)}off(e){}createMetaModel(e,t,s={}){const n=new Pu({metaScene:this,id:e,projectId:t.projectId||"none",revisionId:t.revisionId||"none",author:t.author||"none",createdAt:t.createdAt||"none",creatingApplication:t.creatingApplication||"none",schema:t.schema||"none",propertySets:[]});return n.loadData(t),n.finalize(),n}destroyMetaModel(e){const t=this.metaModels[e];if(t){if(t.propertySets)for(let s=0,n=t.propertySets.length;s<n;s++){const n=t.propertySets[s];if(1===n.metaModels.length)delete this.propertySets[n.id];else{const t=[];for(let s=0,i=n.metaModels.length;s<i;s++)n.metaModels[s].id!==e&&t.push(n.metaModels[s]);n.metaModels=t}}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e];s.type;const n=s.id;if(1===s.metaModels.length)delete this.metaObjects[n],s.parent||delete this.rootMetaObjects[n];else{const e=[],n=t.id;for(let t=0,i=s.metaModels.length;t<i;t++)s.metaModels[t].id!==n&&e.push(s.metaModels[t]);s.metaModels=e}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;t.children&&(t.children=null),(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}delete this.metaModels[e],this.fire("metaModelDestroyed",e)}}getObjectIDsByType(e){const t=this.metaObjectsByType[e];return t?Object.keys(t):[]}getObjectIDsInSubtree(e,t,s){const n=[],i=this.metaObjects[e],a=t&&t.length>0?Cu(t):null,r=s&&s.length>0?Cu(s):null,l=e=>{if(!e)return;var t=!0;(r&&r[e.type]||a&&!a[e.type])&&(t=!1),t&&n.push(e.id);const s=e.children;if(s)for(var i=0,o=s.length;i<o;i++)l(s[i])};return l(i),n}withMetaObjectsInSubtree(e,t){const s=this.metaObjects[e];s&&s.withMetaObjectsInSubtree(t)}}function Cu(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=!0;return t}
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  /*!
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  * html2canvas 1.4.1 <https://html2canvas.hertzen.com>
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  * Copyright (c) 2022 Niklas von Hertzen <https://hertzen.com>