@xeokit/xeokit-sdk 2.4.0-alpha-72 → 2.4.0-alpha-73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -99476,9 +99476,9 @@ class Viewer {
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  * @param {Boolean} [cfg.alphaDepthMask=true] Whether writing into the depth buffer is enabled or disabled when rendering transparent objects.
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  * @param {Boolean} [cfg.entityOffsetsEnabled=false] Whether to enable {@link Entity#offset}. For best performance, only set this ````true```` when you need to use {@link Entity#offset}.
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  * @param {Boolean} [cfg.pickSurfacePrecisionEnabled=false] Whether to enable full-precision accuracy when surface picking with {@link Scene#pick}. Note that when ````true````, this configuration will increase the amount of browser memory used by the Viewer. The ````pickSurfacePrecision```` option for ````Scene#pick```` only works if this is set ````true````.
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- * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=false] Whether to enable logarithmic depth buffer. When this is true,
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+ * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=true] Whether to enable logarithmic depth buffer. When this is true,
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  * you can set huge values for {@link Perspective#far} and {@link Ortho#far}, to push the far clipping plane back so
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- * that it does not clip huge models.
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+ * that it does not clip huge models. Enabling this also allows snap-picking to work more accurately when the model is far from the viewpoint.
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  * @param {Boolean} [cfg.colorTextureEnabled=true] Whether to enable base color texture rendering.
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  * @param {Boolean} [cfg.pbrEnabled=false] Whether to enable physically-based rendering.
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  * @param {LocaleService} [cfg.localeService=null] Optional locale-based translation service.
@@ -99540,7 +99540,7 @@ class Viewer {
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  alphaDepthMask: (cfg.alphaDepthMask !== false),
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  entityOffsetsEnabled: (!!cfg.entityOffsetsEnabled),
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  pickSurfacePrecisionEnabled: (!!cfg.pickSurfacePrecisionEnabled),
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- logarithmicDepthBufferEnabled: (!!cfg.logarithmicDepthBufferEnabled),
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+ logarithmicDepthBufferEnabled: (cfg.logarithmicDepthBufferEnabled !== false),
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  pbrEnabled: (!!cfg.pbrEnabled),
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  lodEnabled: (!!cfg.lodEnabled),
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  vfcCulling: (!!cfg.vfcEnabled),
@@ -99472,9 +99472,9 @@ class Viewer {
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  * @param {Boolean} [cfg.alphaDepthMask=true] Whether writing into the depth buffer is enabled or disabled when rendering transparent objects.
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  * @param {Boolean} [cfg.entityOffsetsEnabled=false] Whether to enable {@link Entity#offset}. For best performance, only set this ````true```` when you need to use {@link Entity#offset}.
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  * @param {Boolean} [cfg.pickSurfacePrecisionEnabled=false] Whether to enable full-precision accuracy when surface picking with {@link Scene#pick}. Note that when ````true````, this configuration will increase the amount of browser memory used by the Viewer. The ````pickSurfacePrecision```` option for ````Scene#pick```` only works if this is set ````true````.
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- * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=false] Whether to enable logarithmic depth buffer. When this is true,
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+ * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=true] Whether to enable logarithmic depth buffer. When this is true,
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  * you can set huge values for {@link Perspective#far} and {@link Ortho#far}, to push the far clipping plane back so
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- * that it does not clip huge models.
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+ * that it does not clip huge models. Enabling this also allows snap-picking to work more accurately when the model is far from the viewpoint.
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  * @param {Boolean} [cfg.colorTextureEnabled=true] Whether to enable base color texture rendering.
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  * @param {Boolean} [cfg.pbrEnabled=false] Whether to enable physically-based rendering.
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  * @param {LocaleService} [cfg.localeService=null] Optional locale-based translation service.
@@ -99536,7 +99536,7 @@ class Viewer {
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  alphaDepthMask: (cfg.alphaDepthMask !== false),
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  entityOffsetsEnabled: (!!cfg.entityOffsetsEnabled),
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  pickSurfacePrecisionEnabled: (!!cfg.pickSurfacePrecisionEnabled),
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- logarithmicDepthBufferEnabled: (!!cfg.logarithmicDepthBufferEnabled),
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+ logarithmicDepthBufferEnabled: (cfg.logarithmicDepthBufferEnabled !== false),
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  pbrEnabled: (!!cfg.pbrEnabled),
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  lodEnabled: (!!cfg.lodEnabled),
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  vfcCulling: (!!cfg.vfcEnabled),
@@ -21733,9 +21733,9 @@ var documentBackgroundColor=ownerDocument.documentElement?parseColor(context,get
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  * @param {Boolean} [cfg.alphaDepthMask=true] Whether writing into the depth buffer is enabled or disabled when rendering transparent objects.
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  * @param {Boolean} [cfg.entityOffsetsEnabled=false] Whether to enable {@link Entity#offset}. For best performance, only set this ````true```` when you need to use {@link Entity#offset}.
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  * @param {Boolean} [cfg.pickSurfacePrecisionEnabled=false] Whether to enable full-precision accuracy when surface picking with {@link Scene#pick}. Note that when ````true````, this configuration will increase the amount of browser memory used by the Viewer. The ````pickSurfacePrecision```` option for ````Scene#pick```` only works if this is set ````true````.
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- * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=false] Whether to enable logarithmic depth buffer. When this is true,
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+ * @param {Boolean} [cfg.logarithmicDepthBufferEnabled=true] Whether to enable logarithmic depth buffer. When this is true,
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  * you can set huge values for {@link Perspective#far} and {@link Ortho#far}, to push the far clipping plane back so
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- * that it does not clip huge models.
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+ * that it does not clip huge models. Enabling this also allows snap-picking to work more accurately when the model is far from the viewpoint.
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  * @param {Boolean} [cfg.colorTextureEnabled=true] Whether to enable base color texture rendering.
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  * @param {Boolean} [cfg.pbrEnabled=false] Whether to enable physically-based rendering.
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  * @param {LocaleService} [cfg.localeService=null] Optional locale-based translation service.
@@ -21763,7 +21763,7 @@ var documentBackgroundColor=ownerDocument.documentElement?parseColor(context,get
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  * The Viewer's {@link Scene}.
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  * @property scene
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  * @type {Scene}
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- */this.scene=new Scene(this,{canvasId:cfg.canvasId,canvasElement:cfg.canvasElement,keyboardEventsElement:cfg.keyboardEventsElement,contextAttr:{preserveDrawingBuffer:cfg.preserveDrawingBuffer!==false,premultipliedAlpha:!!cfg.premultipliedAlpha,antialias:cfg.antialias!==false},spinnerElementId:cfg.spinnerElementId,transparent:cfg.transparent!==false,gammaInput:true,gammaOutput:false,backgroundColor:cfg.backgroundColor,backgroundColorFromAmbientLight:cfg.backgroundColorFromAmbientLight,ticksPerRender:1,ticksPerOcclusionTest:20,units:cfg.units,scale:cfg.scale,origin:cfg.origin,saoEnabled:cfg.saoEnabled,alphaDepthMask:cfg.alphaDepthMask!==false,entityOffsetsEnabled:!!cfg.entityOffsetsEnabled,pickSurfacePrecisionEnabled:!!cfg.pickSurfacePrecisionEnabled,logarithmicDepthBufferEnabled:!!cfg.logarithmicDepthBufferEnabled,pbrEnabled:!!cfg.pbrEnabled,lodEnabled:!!cfg.lodEnabled,vfcCulling:!!cfg.vfcEnabled,colorTextureEnabled:cfg.colorTextureEnabled!==false,dtxEnabled:!!cfg.dtxEnabled});/**
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+ */this.scene=new Scene(this,{canvasId:cfg.canvasId,canvasElement:cfg.canvasElement,keyboardEventsElement:cfg.keyboardEventsElement,contextAttr:{preserveDrawingBuffer:cfg.preserveDrawingBuffer!==false,premultipliedAlpha:!!cfg.premultipliedAlpha,antialias:cfg.antialias!==false},spinnerElementId:cfg.spinnerElementId,transparent:cfg.transparent!==false,gammaInput:true,gammaOutput:false,backgroundColor:cfg.backgroundColor,backgroundColorFromAmbientLight:cfg.backgroundColorFromAmbientLight,ticksPerRender:1,ticksPerOcclusionTest:20,units:cfg.units,scale:cfg.scale,origin:cfg.origin,saoEnabled:cfg.saoEnabled,alphaDepthMask:cfg.alphaDepthMask!==false,entityOffsetsEnabled:!!cfg.entityOffsetsEnabled,pickSurfacePrecisionEnabled:!!cfg.pickSurfacePrecisionEnabled,logarithmicDepthBufferEnabled:cfg.logarithmicDepthBufferEnabled!==false,pbrEnabled:!!cfg.pbrEnabled,lodEnabled:!!cfg.lodEnabled,vfcCulling:!!cfg.vfcEnabled,colorTextureEnabled:cfg.colorTextureEnabled!==false,dtxEnabled:!!cfg.dtxEnabled});/**
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  * Metadata about the {@link Scene} and the models and objects within it.
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  * @property metaScene
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  * @type {MetaScene}