@xeokit/xeokit-sdk 2.4.0-alpha-71 → 2.4.0-alpha-72

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@@ -62642,7 +62642,7 @@ class TrianglesInstancingOcclusionRenderer extends VBOSceneModelTriangleInstanci
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  src.push("bool isPerspectiveMatrix(mat4 m) {");
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  src.push(" return (m[2][3] == - 1.0);");
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  src.push("}");
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- src.push("in float isPerspective;");
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+ src.push("out float isPerspective;");
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  }
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  if (clipping) {
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  src.push("out vec4 vWorldPosition;");
@@ -62638,7 +62638,7 @@ class TrianglesInstancingOcclusionRenderer extends VBOSceneModelTriangleInstanci
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  src.push("bool isPerspectiveMatrix(mat4 m) {");
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  src.push(" return (m[2][3] == - 1.0);");
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  src.push("}");
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- src.push("in float isPerspective;");
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+ src.push("out float isPerspective;");
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  }
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  if (clipping) {
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  src.push("out vec4 vWorldPosition;");
@@ -16339,7 +16339,7 @@ src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != ren
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  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i251=0;_i251<sectionPlanesState.sectionPlanes.length;_i251++){src.push("uniform bool sectionPlaneActive"+_i251+";");src.push("uniform vec3 sectionPlanePos"+_i251+";");src.push("uniform vec3 sectionPlaneDir"+_i251+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}}]);return TrianglesInstancingPickNormalsRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
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  * @private
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  */var TrianglesInstancingOcclusionRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl26){_inherits(TrianglesInstancingOcclusionRenderer,_VBOSceneModelTriangl26);var _super92=_createSuper(TrianglesInstancingOcclusionRenderer);function TrianglesInstancingOcclusionRenderer(){_classCallCheck(this,TrianglesInstancingOcclusionRenderer);return _super92.apply(this,arguments);}_createClass(TrianglesInstancingOcclusionRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("in float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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+ src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i252=0;_i252<sectionPlanesState.sectionPlanes.length;_i252++){src.push("uniform bool sectionPlaneActive"+_i252+";");src.push("uniform vec3 sectionPlanePos"+_i252+";");src.push("uniform vec3 sectionPlaneDir"+_i252+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i253=0;_i253<sectionPlanesState.sectionPlanes.length;_i253++){src.push("if (sectionPlaneActive"+_i253+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i253+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i253+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
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  if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesInstancingOcclusionRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**