@xeokit/xeokit-sdk 2.4.0-alpha-50 → 2.4.0-alpha-52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -23,7 +23,7 @@
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  * @author https://github.com/tmarti, with support from https://tribia.com/
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  * @license MIT
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  */
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- function(e){const t=[];for(let s=0,n=e.length;s<n;s++){const n=e[s];n&&t.push({minX:n.aabb[0],minY:n.aabb[1],minZ:n.aabb[2],maxX:n.aabb[3],maxY:n.aabb[4],maxZ:n.aabb[5],entity:{id:s,xeokitId:n.entityId,meshes:[{numTriangles:n.numTriangles}]},numTriangles:n.numTriangles})}const s=new nn(4);return s.load(t),s}(n);let e=an({aabbTree:r});l=e.orderedEntityIds,o=e.clusteringResult.entityIdToClusterIdMapping}return{orderedClusteredIndexes:l,entityIdToClusterIdMapping:o,instancedIndexes:i,rTreeBasedAabbTree:r}}let ln=h.vec3();const on=180/Math.PI,cn=new Float32Array(262144);for(let e=-256;e<256;e++)for(let t=-256;t<256;t++){const s=(e+256<<9)+(t+256),n=Math.max(Math.abs(e),Math.abs(t));cn[s]=Math.atan2(e/n,t/n)}function un(e,t){const s=256/Math.max(Math.abs(e),Math.abs(t)),n=Math.round(e*s)+255,i=Math.round(t*s)+255;return cn[(n<<9)+i]}class hn{constructor(){this._aabbTree=null,this._orderedMeshList=[],this._orderedEntityList=[],this._frustumProps={dirty:!0,wMultiply:1,hMultiply:1},this._cullFrame=0,this.finalized=!1}initializeVfcState(e,t){if(this.finalized)throw"Already finalized";const s=rn(e,t);this._aabbTree=s.rTreeBasedAabbTree;for(let n=0,i=s.orderedClusteredIndexes.length;n<i;n++){const i=s.orderedClusteredIndexes[n],a=s.entityIdToClusterIdMapping[i],r=e[i],l=[];for(let e=0,s=r.meshIds.length;e<s;e++){const s=r.meshIds[e];t[s].id=this._orderedMeshList.length,l.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:a,mesh:t[s]})}r.meshIds=l,this._orderedEntityList.push(r)}for(let n=0,i=s.instancedIndexes.length;n<i;n++){let i=e[s.instancedIndexes[n]];const a=[];for(let e=0,s=i.meshIds.length;e<s;e++){const s=i.meshIds[e];t[s].id=this._orderedMeshList.length,a.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:99999,mesh:t[s]})}i.meshIds=a,this._orderedEntityList.push(i)}}finalize(e,t){if(this.finalized)throw"Already finalized";let s=-1;for(let n=0,i=this._orderedMeshList.length;n<i;n++){const{clusterNumber:i,mesh:a}=this._orderedMeshList[n];-1!=s&&s!=i&&t.call(e),e.createMesh(a),s=i}for(let t=0,s=this._orderedEntityList.length;t<s;t++)e.createEntity(this._orderedEntityList[t]);this._orderedMeshList=[],this._orderedEntityList=[],this.finalized=!0}applyViewFrustumCulling(e){if(!this.finalized)throw"Not finalized";if(!this._aabbTree)return;this._canvasElement||(this._canvasElement=e.scene.canvas.canvas),this._camera||(this._camera=e.scene.camera),this._ensureFrustumPropsUpdated(e),this._initializeCullingDataIfNeeded(e);const t=this._searchVisibleNodesWithFrustumCulling();this._cullFrame++,this._markVisibleFrameOfVisibleNodes(t,this._cullFrame),this._cullNonVisibleNodes(e,this._cullFrame)}_initializeCullingDataIfNeeded(e){if(this._internalNodesList)return;if(!this._aabbTree)return;const t=this._aabbTree.all();let s=0;t.forEach((e=>{s=Math.max(s,e.entity.id)}));const n=new Array(s+1);t.forEach((t=>{n[t.entity.id]=e._nodes[t.entity.xeokitId]})),this._internalNodesList=n,this._lastVisibleFrameOfNodes=new Array(n.length),this._lastVisibleFrameOfNodes.fill(0)}_searchVisibleNodesWithFrustumCulling(){return this._aabbTree.searchCustom(((e,t)=>this._aabbIntersectsCameraFrustum(e,t)),(e=>this._aabbContainedInCameraFrustum(e)))}_markVisibleFrameOfVisibleNodes(e,t){const s=this._lastVisibleFrameOfNodes;for(let n=0,i=e.length;n<i;n++)s[e[n].entity.id]=t}_cullNonVisibleNodes(e,t){const s=this._internalNodesList,n=this._lastVisibleFrameOfNodes;for(let e=0,i=s.length;e<i;e++)s[e]&&(s[e].culledVFC=n[e]!==t)}_getPointsForBBox(e){for(var t=[],s=0;s<8;s++)t.push([1&s?e.maxX:e.minX,2&s?e.maxY:e.minY,4&s?e.maxZ:e.minZ]);return t}_aabbIntersectsCameraFrustum(e,t){if(t)return!0;if("ortho"==this._camera.projection)return this._frustumProps.dirty=!1,!0;var s=this._aabbIntersectsCameraFrustum_internal(e);return!!((4096&s||!(1&s||2&s)||1&s)&&(8192&s||!(16&s||32&s)||16&s)&&(16384&s||!(256&s||512&s)||256&s))}_aabbContainedInCameraFrustum(e){if("ortho"==this._camera.projection)return this._frustumProps.dirty=!1,!0;var t=e._check;return 1&t&&16&t&&256&t}_ensureFrustumPropsUpdated(e){const t=Math.min(this._canvasElement.width,this._canvasElement.height);this._frustumProps.wMultiply=this._canvasElement.width/t,this._frustumProps.hMultiply=this._canvasElement.height/t;const s=this._canvasElement.width/this._canvasElement.height;let n=this._camera.perspective.fov;s<1&&(n/=s),n=Math.min(n,120),this._frustumProps.fov=n;const i=h.inverseMat4(e.worldMatrix,h.mat4()),a=h.transformVec3(this._camera.eye,i,[0,0,0]),r=h.transformVec3(this._camera.look,i,[0,0,0]);this._frustumProps.forward=h.normalizeVec3(h.subVec3(r,a,[0,0,0]),[0,0,0]),this._frustumProps.up=h.normalizeVec3(this._camera.up,[0,0,0]),this._frustumProps.right=h.normalizeVec3(h.cross3Vec3(this._frustumProps.forward,this._frustumProps.up,[0,0,0]),[0,0,0]),this._frustumProps.eye=a.slice(),this._frustumProps.CAM_FACTOR_1=this._frustumProps.fov/2*this._frustumProps.wMultiply/on,this._frustumProps.CAM_FACTOR_2=this._frustumProps.fov/2*this._frustumProps.hMultiply/on}_aabbIntersectsCameraFrustum_internal(e){var t=e._points||this._getPointsForBBox(e);e._points=t;var s=819;window._debug&&(window._debug=!1);for(var n=0,i=t.length;n<i;n++){var a=t[n],r=ln;r[0]=a[0]-this._frustumProps.eye[0],r[1]=a[1]-this._frustumProps.eye[1],r[2]=a[2]-this._frustumProps.eye[2];var l=h.dotVec3(r,this._frustumProps.forward);l<0?(s|=4,s&=-2):(s|=8,s&=-3);var o=un(h.dotVec3(r,this._frustumProps.right),l);Math.abs(o)>this._frustumProps.CAM_FACTOR_1?(s|=o<0?64:128,s&=-17):s&=-33;var c=un(h.dotVec3(r,this._frustumProps.up),l);Math.abs(c)>this._frustumProps.CAM_FACTOR_2?(s|=c<0?1024:2048,s&=-257):s&=-513}return 4&s&&8&s&&(s|=4096),64&s&&128&s&&(s|=8192),1024&s&&2048&s&&(s|=16384),e._check=s,s}}class pn{constructor(e){this.model=e,this.entities=[],this.meshes=[],this.finalized=!1}addEntity(e){if(this.finalized)throw"Already finalized";this.entities.push(e)}addMesh(e){if(this.finalized)throw"Already finalized";this.meshes.push(e)}finalize(e){if(this.finalized)throw"Already finalized";this.finalized=!0,this.vfcState=new hn,console.time("initializeVfcState"),this.vfcState.initializeVfcState(this.entities,this.meshes),console.timeEnd("initializeVfcState"),console.time("finalizeVfcState"),this.vfcState.finalize(this.model,e),console.timeEnd("finalizeVfcState");const t=this;this.model.scene.on("rendering",(()=>this.applyViewFrustumCulling.call(t)))}applyViewFrustumCulling(){if(!this.finalized)throw"Not finalized";this.vfcState.applyViewFrustumCulling(this.model)}}we.SUPPORTED_EXTENSIONS.ANGLE_instanced_arrays;const An=h.vec3(),dn=h.mat4(),fn=h.vec3([1,1,1]),In=h.vec3([0,0,0]),yn=h.vec3([0,0,0]),mn=h.identityQuaternion();class vn extends C{constructor(e,t={}){if(super(e,t),!(this.scene.canvas.gl instanceof WebGL2RenderingContext))throw"Using a DataTextureSceneModel requires the usage of webgl2";this._enableVertexWelding=!t.disableVertexWelding,this._enableIndexRebucketing=!t.disableIndexRebucketing,this._targetLodFps=t.targetLodFps,t.enableViewFrustumCulling&&(this._vfcManager=new pn(this)),this._aabb=h.collapseAABB3(),this._aabbDirty=!1,this._layerList=[],this._nodeList=[],this._currentDataTextureLayer=null,this._instancingGeometries={},this._preparedInstancingGeometries={},this._meshes={},this._nodes={},this.renderFlags=new qs,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this.finalized=!1,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldMatrix=h.mat4(),h.composeMat4(this._position,this._quaternion,this._scale,this._worldMatrix),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._worldMatrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._worldMatrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0}))}get isPerformanceModel(){return!0}get objects(){return this._nodes}get origin(){return this._origin}get position(){return this._position}get rotation(){return this._rotation}get quaternion(){return this._quaternion}get scale(){return this._scale}get matrix(){return this._worldMatrix}get worldMatrix(){return this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._nodeList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){return this._aabbDirty&&this._rebuildAABB(),this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return 0}get numPoints(){return 0}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createGeometry(e){e.positionsCompressed&&!e.positions&&(e.positions=e.positionsCompressed);const t=e.id;if(null==t)return void this.error("Config missing: id");if(t in this._instancingGeometries)return void this.error("Geometry already created: "+t);const s=e.primitive;if(null==s)return void this.error("Config missing: primitive");const n=e.origin||e.rtcCenter,i=n?h.addVec3(this._origin,n,An):this._origin;switch(s){case"triangles":case"solid":case"surface":this._instancingGeometries[e.id]=y.apply({origin:i,layerIndex:0},e),this._numTriangles+=e.indices?Math.round(e.indices.length/3):0;break;case"lines":case"points":throw"Not supported at the moment"}this.numGeometries++}createMesh(e){if(e.positionsCompressed&&!e.positions&&(e.positions=e.positionsCompressed),this._vfcManager&&!this._vfcManager.finalized)return e.color&&(e.color=e.color.slice()),e.positionsDecodeMatrix&&(e.positionsDecodeMatrix=e.positionsDecodeMatrix.slice()),void this._vfcManager.addMesh(e);let t=e.id;if(null==t)return void this.error("Config missing: id");if(this._meshes[t])return void this.error("DataTextureSceneModel already has a Mesh with this ID: "+t);const s=e.geometryId,n=void 0!==s;let i=null;i=n?this._instancingGeometries[s]:e;let a=null;if(n&&s in this._preparedInstancingGeometries)a=this._preparedInstancingGeometries[s];else{let e=i.primitive||"triangles";"triangles"!==e&&"solid"!==e&&"surface"!==e&&(this.error(`Unsupported value for 'primitive': '${e}' - supported values are 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`),e="triangles");let t=i.positions;if(!t)return this.error("Config missing: positions (no meshIds provided, so expecting geometry arrays instead)"),null;let r=i.indices,l=i.edgeIndices;if(!i.indices&&"triangles"===e)return this.error("Config missing for triangles primitive: indices (no meshIds provided, so expecting geometry arrays instead)"),null;l||(l=qe(t,r,null,this._edgeThreshold)),i.edgeIndices=l,a=function(e,t,s){let n,i,a,r;t?[n,i,a]=Ps({positions:e.positions,indices:e.indices,edgeIndices:e.edgeIndices}):(n=e.positions,i=e.indices,a=e.edgeIndices),r=s?Os({positions:n,indices:i,edgeIndices:a},n.length/3>65536?16:8):[{positions:n,indices:i,edgeIndices:a}];return e.preparedBuckets=r,e}(i,this._enableVertexWelding,this._enableIndexRebucketing),n&&(this._preparedInstancingGeometries[s]=a)}let r,l=this._currentDataTextureLayer;null===l||l.canCreatePortion(a,n?s:null)||(l.finalize(),delete this._currentDataTextureLayer,l=null),l||(l=new Xs(this,{layerIndex:0,origin:e.origin}),this._layerList.push(l),this._currentDataTextureLayer=l);const o=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],c=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,u=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,p=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,A=new Je(this,t,o,c),d=A.pickId,f=new Uint8Array([255&d,d>>8&255,d>>16&255,d>>24&255]),I=h.collapseAABB3();if(a.solid="solid"==a.primitive,n){let t,n=this._worldMatrixNonIdentity?this._worldMatrix:null;if(e.matrix)t=e.matrix;else{const s=e.scale||fn,n=e.position||In,i=e.rotation||yn;h.eulerToQuaternion(i,"XYZ",mn),t=h.composeMat4(n,mn,s,dn)}r=l.createPortion(a,{origin:e.origin,geometryId:s,color:o,metallic:u,roughness:p,opacity:c,meshMatrix:t,worldMatrix:n,aabb:I,pickColor:f}),h.expandAABB3(this._aabb,I),this._numTriangles+=a.indices.length/3,A.numTriangles=a.indices.length/3,A.origin=a.origin}else{let t=null;if(!e.positionsDecodeMatrix){const e=h.vec3(),s=[];Q(positions,s,e)&&(positions=s,t=h.addVec3(this._origin,e,e))}const s=e.origin||e.rtcCenter;t=s?t?h.addVec3(this._origin,s,An):s:this._origin;const n=this._worldMatrixNonIdentity?this._worldMatrix:null;let i;if(!e.positionsDecodeMatrix)if(e.matrix)i=e.matrix;else{const t=e.scale||fn,s=e.position||In,n=e.rotation||yn;h.eulerToQuaternion(n,"XYZ",mn),i=h.composeMat4(s,mn,t,dn)}switch(e.primitive||"triangles"){case"triangles":case"solid":case"surface":r=l.createPortion(y.apply({origin:t,color:o,metallic:u,roughness:p,colors:e.colors,colorsCompressed:e.colorsCompressed,opacity:c,meshMatrix:i,worldMatrix:n,aabb:I,pickColor:f},a));const s=Math.round(a.indices.length/3);this._numTriangles+=s,A.numTriangles=s;break;case"lines":case"points":throw"Not supported at the moment"}h.expandAABB3(this._aabb,I),this.numGeometries++,A.origin=t}A.parent=null,A._layer=l,A._portionId=r,A.aabb=I,this._meshes[t]=A}createEntity(e){if(this._vfcManager&&!this._vfcManager.finalized)return void this._vfcManager.addEntity(e);let t=e.id;void 0===t?t=h.createUUID():this.scene.components[t]&&(this.error("Scene already has a Component with this ID: "+t+" - will assign random ID"),t=h.createUUID());const s=e.meshIds;if(void 0===s)return void this.error("Config missing: meshIds");let n=[];for(let e=0,t=s.length;e<t;e++){const t=s[e],i=this._meshes[t];i?i.parent?this.error("Mesh with ID "+t+" already belongs to object with ID "+i.parent.id+" - ignoring this mesh"):n.push(i):this.error("Mesh with this ID not found: "+t+" - ignoring this mesh")}let i,a=0;if(this._visible&&!1!==e.visible&&(a|=z),this._pickable&&!1!==e.pickable&&(a|=Y),this._culled&&!1!==e.culled&&(a|=K),this._clippable&&!1!==e.clippable&&(a|=X),this._collidable&&!1!==e.collidable&&(a|=q),this._edges&&!1!==e.edges&&(a|=ee),this._xrayed&&!1!==e.xrayed&&(a|=J),this._highlighted&&!1!==e.highlighted&&(a|=Z),this._selected&&!1!==e.selected&&(a|=$),1===n.length)i=n[0].aabb;else{i=h.collapseAABB3();for(let e=0,t=n.length;e<t;e++)h.expandAABB3(i,n[e].aabb)}const r=new ne(this,e.isObject,t,n,a,i);return this._nodeList.push(r),this._nodes[t]=r,this.numEntities++,r}finalize(){if(!this.destroyed){this._vfcManager&&this._vfcManager.finalize((function(){this._currentDataTextureLayer&&(this._currentDataTextureLayer.finalize(),delete this._currentDataTextureLayer,this._currentDataTextureLayer=null)})),this._currentDataTextureLayer&&this._currentDataTextureLayer.finalize();for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize()}for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize2()}this._layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this._instancingGeometries={},this._preparedInstancingGeometries={},this._targetLodFps&&(this.lodCullingManager=new en(this,[2e3,600,150,80,20],this._targetLodFps));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].attachToRenderingEvent()}this.finalized=!0}}_rebuildAABB(){h.collapseAABB3(this._aabb);for(let e=0,t=this._nodeList.length;e<t;e++){const t=this._nodeList[e];h.expandAABB3(this._aabb,t.aabb)}this._aabbDirty=!1}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this._layerList.length,e.numVisibleLayers=0;for(let t=0,s=this._layerList.length;t<s;t++){const s=this._layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawShadow(t,e)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickDepths(t,e)}}drawVertexDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawVertexDepths(t,e)}}drawVertexZBufferInitializer(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawVertexZBufferInitializer(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickNormals(t,e)}}destroy(){this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this._layerList.length;e<t;e++)this._layerList[e].destroy();for(let e=0,t=this._nodeList.length;e<t;e++)this._nodeList[e]._destroy();this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),super.destroy()}}const wn=function(t,s){s=s||{};const n=new be(t),i=t.canvas.canvas,a=t.canvas.gl,r=!!s.transparent,l=s.alphaDepthMask,o=new e({});let c={},u={},p=!0,d=!0,f=!0,I=!0,y=!0,m=!0,v=!0,w=!0;const g=new Ye(t);let T=!1;const E=new Ue(t),b=new Qe(t);function D(){p&&(!function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e],s=t.drawableMap,n=t.drawableListPreCull;let i=0;for(let e in s)s.hasOwnProperty(e)&&(n[i++]=s[e]);n.length=i}}(),p=!1,d=!0),d&&(!function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),d=!1,f=!0),f&&function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e],s=t.drawableListPreCull,n=t.drawableList;let i=0;for(let e=0,t=s.length;e<t;e++){const t=s[e];t.rebuildRenderFlags(),t.renderFlags.culled||(n[i++]=t)}n.length=i}}()}function P(e){if(!e.castsShadow)return;const t=e.getShadowRenderBuf();if(t){t.bind(),n.reset(),n.backfaces=!0,n.frontface=!0,n.shadowViewMatrix=e.getShadowViewMatrix(),n.shadowProjMatrix=e.getShadowProjMatrix(),a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,1),a.enable(a.DEPTH_TEST),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!1!==s.visible&&s.castsShadow&&s.drawShadow&&(s.renderFlags.colorOpaque&&s.drawShadow(n))}}t.unbind()}}this._occlusionTester=null,this.capabilities={astcSupported:!!Xe(a,"WEBGL_compressed_texture_astc"),etc1Supported:!0,etc2Supported:!!Xe(a,"WEBGL_compressed_texture_etc"),dxtSupported:!!Xe(a,"WEBGL_compressed_texture_s3tc"),bptcSupported:!!Xe(a,"EXT_texture_compression_bptc"),pvrtcSupported:!(!Xe(a,"WEBGL_compressed_texture_pvrtc")&&!Xe(a,"WEBKIT_WEBGL_compressed_texture_pvrtc"))},this.setTransparentEnabled=function(e){I=e,f=!0},this.setEdgesEnabled=function(e){y=e,f=!0},this.setSAOEnabled=function(e){m=e,f=!0},this.setPBREnabled=function(e){v=e,f=!0},this.setColorTextureEnabled=function(e){w=e,f=!0},this.needStateSort=function(){d=!0},this.shadowsDirty=function(){},this.imageDirty=function(){f=!0},this.webglContextLost=function(){},this.webglContextRestored=function(e){E.init(),b.init(),f=!0},this.addDrawable=function(e,t){const s=t.type;if(!s)return void console.error("Renderer#addDrawable() : drawable with ID "+e+" has no 'type' - ignoring");let n=c[s];n||(n={type:t.type,count:0,isStateSortable:t.isStateSortable,stateSortCompare:t.stateSortCompare,drawableMap:{},drawableListPreCull:[],drawableList:[]},c[s]=n),n.count++,n.drawableMap[e]=t,u[e]=t,p=!0},this.removeDrawable=function(e){const t=u[e];if(!t)return void console.error("Renderer#removeDrawable() : drawable not found with ID "+e+" - ignoring");const s=t.type,n=c[s];--n.count<=0?delete c[s]:delete n.drawableMap[e],delete u[e],p=!0},this.getPickID=function(e){return o.addItem(e)},this.putPickID=function(e){o.removeItem(e)},this.clear=function(e){if(a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),r)a.clearColor(1,1,1,1);else{const e=t.canvas.backgroundColorFromAmbientLight?this.lights.getAmbientColorAndIntensity():t.canvas.backgroundColor;a.clearColor(e[0],e[1],e[2],1)}a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT)},this.needsRender=function(){return f||p||d},this.render=function(e){(e=e||{}).force&&(f=!0),D(),f&&(!function(e){const s=t.sao;m&&s.possible&&function(e){const s=t.sao,i=g.getRenderBuffer("saoDepth",{depthTexture:!0});i.bind(),i.clear(),function(e){n.reset(),n.pass=e.pass,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.enable(a.CULL_FACE),a.depthMask(!0),!1!==e.clear&&a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!0!==s.culled&&!1!==s.visible&&s.drawDepth&&s.saoEnabled&&(s.renderFlags.colorOpaque&&s.drawDepth(n))}}}(e),i.unbind();const r=g.getRenderBuffer("saoOcclusion");if(r.bind(),r.clear(),E.render(i),r.unbind(),s.blur){const e=g.getRenderBuffer("saoOcclusion2");e.bind(),e.clear(),b.render(i,r,0),e.unbind(),r.bind(),r.clear(),b.render(i,e,1),r.unbind()}}(e);(function(){let e=t._lightsState.lights;for(let t=0,s=e.length;t<s;t++){const s=e[t];s.castsShadow&&P(s)}})(),function(e){const s=[],i=[],o=[],u=[],h=[],p=[],d=[],f=[],T=[],E=[],b=[],D=[],P=[],R=[],C=[],_=[];{const B=t._lightsState.getAmbientColorAndIntensity();if(n.reset(),n.pass=e.pass,n.withSAO=!1,n.pbrEnabled=v&&!!t.pbrEnabled,n.colorTextureEnabled=w&&!!t.colorTextureEnabled,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),r)a.clearColor(0,0,0,0);else{const e=t.canvas.backgroundColorFromAmbientLight?B:t.canvas.backgroundColor;a.clearColor(e[0],e[1],e[2],1)}a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.enable(a.CULL_FACE),a.depthMask(!0),a.lineWidth(1),n.lineWidth=1;const O=t.sao.possible;if(m&&O){const e=g.getRenderBuffer("saoOcclusion");n.occlusionTexture=e?e.getTexture():null}else n.occlusionTexture=null;let S,N,x;const L=Date.now();!1!==e.clear&&a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);let M=0,F=0,H=0,U=0,G=0,V=0,j=0,k=0,Q=0,W=0,z=0,K=0,Y=0,X=0,q=0,J=0;for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(S=0,N=t.length;S<N;S++){if(x=t[S],!0===x.culled||!1===x.visible)continue;const e=x.renderFlags;e.colorOpaque&&(m&&O&&x.saoEnabled?s[M++]=x:x.drawColorOpaque(n)),I&&e.colorTransparent&&(o[H++]=x),e.xrayedSilhouetteTransparent&&(d[j++]=x),e.xrayedSilhouetteOpaque&&(h[G++]=x),e.highlightedSilhouetteTransparent&&(b[z++]=x),e.highlightedSilhouetteOpaque&&(T[Q++]=x),e.selectedSilhouetteTransparent&&(C[q++]=x),e.selectedSilhouetteOpaque&&(P[Y++]=x),y&&(e.edgesOpaque&&(i[F++]=x),e.edgesTransparent&&(u[U++]=x)),e.selectedEdgesTransparent&&(_[J++]=x),e.selectedEdgesOpaque&&(R[X++]=x),e.xrayedEdgesTransparent&&(f[k++]=x),e.xrayedEdgesOpaque&&(p[V++]=x),e.highlightedEdgesTransparent&&(D[K++]=x),e.highlightedEdgesOpaque&&(E[W++]=x)}}if(M>0)for(n.withSAO=!0,S=0;S<M;S++)s[S].drawColorOpaque(n);if(F>0)for(S=0;S<F;S++)i[S].drawEdgesColorOpaque(n);if(G>0)for(S=0;S<G;S++)h[S].drawSilhouetteXRayed(n);if(V>0)for(S=0;S<V;S++)p[S].drawEdgesXRayed(n);if(j>0||k>0||H>0||U>0){if(a.enable(a.CULL_FACE),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)),n.backfaces=!1,l||a.depthMask(!1),(H>0||U>0)&&a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),U>0)for(S=0;S<U;S++)x=u[S],x.drawEdgesColorTransparent(n);if(H>0)for(S=0;S<H;S++)x=o[S],x.drawColorTransparent(n);if(k>0)for(S=0;S<k;S++)f[S].drawEdgesXRayed(n);if(j>0)for(S=0;S<j;S++)d[S].drawSilhouetteXRayed(n);a.disable(a.BLEND),l||a.depthMask(!0)}if(Q>0||W>0){if(n.lastProgramId=null,t.highlightMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),W>0)for(S=0;S<W;S++)E[S].drawEdgesHighlighted(n);if(Q>0)for(S=0;S<Q;S++)T[S].drawSilhouetteHighlighted(n)}if(z>0||K>0||Q>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),a.enable(a.CULL_FACE),K>0)for(S=0;S<K;S++)D[S].drawEdgesHighlighted(n);if(z>0)for(S=0;S<z;S++)b[S].drawSilhouetteHighlighted(n);a.disable(a.BLEND)}if(Y>0||X>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),X>0)for(S=0;S<X;S++)R[S].drawEdgesSelected(n);if(Y>0)for(S=0;S<Y;S++)P[S].drawSilhouetteSelected(n)}if(q>0||J>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),a.enable(a.CULL_FACE),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),J>0)for(S=0;S<J;S++)_[S].drawEdgesSelected(n);if(q>0)for(S=0;S<q;S++)C[S].drawSilhouetteSelected(n);a.disable(a.BLEND)}const Z=Date.now(),$=A.frame;$.renderTime=(Z-L)/1e3,$.drawElements=n.drawElements,$.drawArrays=n.drawArrays,$.useProgram=n.useProgram,$.bindTexture=n.bindTexture,$.bindArray=n.bindArray;const ee=we.MAX_TEXTURE_IMAGE_UNITS;for(let e=0;e<ee;e++)a.activeTexture(a.TEXTURE0+e);a.bindTexture(a.TEXTURE_CUBE_MAP,null),a.bindTexture(a.TEXTURE_2D,null);const te=we.MAX_VERTEX_ATTRIBS;for(let e=0;e<te;e++)a.disableVertexAttribArray(e)}}(e)}(e),A.frame.frameCount++,f=!1)},this.pick=function(){const e=h.vec3(),s=h.mat4(),r=h.mat4(),l=h.vec3(),u=h.vec3([0,1,0]),p=new De,A=h.vec2(),d=h.vec3(),f=h.vec3(),I=h.vec3(),y=h.vec3(),m=h.vec3();return function(v,w=p){let T;w.reset(),D();let E=null,b=null;if(w.pickSurface=v.pickSurface,v.canvasPos)d[0]=v.canvasPos[0],d[1]=v.canvasPos[1],E=t.camera.viewMatrix,b=t.camera.projMatrix,w.canvasPos=v.canvasPos;else{const n=h.frustumMat4(-1,1,-1,1,.01,t.camera.project.far,s);v.matrix?(E=v.matrix,b=n):(f.set(v.origin||[0,0,0]),I.set(v.direction||[0,0,1]),T=h.addVec3(f,I,e),l[0]=Math.random(),l[1]=Math.random(),l[2]=Math.random(),h.normalizeVec3(l),h.cross3Vec3(I,l,u),E=h.lookAtMat4v(f,T,u,r),b=n,w.origin=f,w.direction=I),d[0]=.5*i.clientWidth,d[1]=.5*i.clientHeight}if(null!==E)for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];s instanceof vn&&s.pickCameraTexture&&s.pickCameraTexture._updateViewMatrix(E,b)}}const P=g.getRenderBuffer("pick");P.bind();const C=function(e,s,i,r,l,u){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=u.origin,n.pickViewMatrix=i,n.pickProjMatrix=r,n.pickInvisible=!!l.pickInvisible,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);const h=l.includeEntityIds,p=l.excludeEntityIds;for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!s.drawPickMesh||!0===s.culled||!0!==l.pickInvisible&&!1===s.visible||!1===s.pickable||(h&&!h[s.id]||p&&p[s.id]||s.drawPickMesh(n))}}const A=t.canvas.resolutionScale,d=e.read(Math.round(s[0]*A),Math.round(s[1]*A));let f=d[0]+256*d[1]+256*d[2]*256+256*d[3]*256*256;if(f<0)return;return o.items[f]}(P,d,E,b,v,w);if(!C)return P.unbind(),null;const _=C.delegatePickedEntity?C.delegatePickedEntity():C;return _?(v.pickSurface&&(v.pickSurfacePrecision&&t.pickSurfacePrecisionEnabled?(v.canvasPos&&h.canvasPosToWorldRay(t.canvas.canvas,E,b,d,f,I),C.precisionRayPickSurface(f,I,y,m)&&(w.worldPos=y,!1!==v.pickSurfaceNormal&&(w.worldNormal=m),w.pickSurfacePrecision=!0)):C.canPickTriangle&&C.canPickTriangle()?(!function(e,s,i,r,l,o){if(!s.drawPickTriangles)return;n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=o.origin,n.pickViewMatrix=r,n.pickProjMatrix=l,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),s.drawPickTriangles(n);const c=t.canvas.resolutionScale,u=e.read(Math.round(i[0]*c),Math.round(i[1]*c));let h=u[0]+256*u[1]+256*u[2]*256+256*u[3]*256*256;h*=3,o.primIndex=h}(P,C,d,E,b,w),C.pickTriangleSurface(E,b,w),w.pickSurfacePrecision=!1):C.canPickWorldPos&&C.canPickWorldPos()&&(A[0]=t.camera.project.near,A[1]=t.camera.project.far,R(P,C,d,E,b,A,w),!1!==v.pickSurfaceNormal&&function(e,s,i,r,l,o){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=o.origin,n.pickViewMatrix=r,n.pickProjMatrix=l,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),s.drawPickNormals(n);const c=t.canvas.resolutionScale,u=e.read(Math.round(i[0]*c),Math.round(i[1]*c)),p=[u[0]/256-.5,u[1]/256-.5,u[2]/256-.5];h.normalizeVec3(p),o.worldNormal=p}(P,C,d,E,b,w),w.pickSurfacePrecision=!1)),P.unbind(),w.entity=_,w):(P.unbind(),null)}}();const R=function(){const e=h.vec4(),s=h.vec4(),r=h.vec4(),l=h.vec4(),o=h.vec4(),c=h.mat4(),u=h.mat4(),p=h.mat4();return function(A,d,f,I,y,m,v){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=v.origin,n.pickViewMatrix=I,n.pickProjMatrix=y,n.pickZNear=m[0],n.pickZFar=m[1],n.pickElementsCount=d.pickElementsCount,n.pickElementsOffset=d.pickElementsOffset,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),d.drawPickDepths(n);const w=t.canvas.resolutionScale,g=function(e){const t=[e[0]/256,e[1]/256,e[2]/256,e[3]/256],s=[1/16777216,1/65536,1/256,1];return h.dotVec4(t,s)}(A.read(Math.round(f[0]*w),Math.round(f[1]*w))),T=(f[0]-i.clientWidth/2)/(i.clientWidth/2),E=-(f[1]-i.clientHeight/2)/(i.clientHeight/2),b=d.origin;let D;if(b){const e=j(I,b,c);D=h.mulMat4(y,e,u)}else D=h.mulMat4(y,I,u);const P=h.inverseMat4(D,p);e[0]=T,e[1]=E,e[2]=-1,e[3]=1;let R=h.transformVec4(P,e);R=h.mulVec4Scalar(R,1/R[3]),s[0]=T,s[1]=E,s[2]=1,s[3]=1;let C=h.transformVec4(P,s);C=h.mulVec4Scalar(C,1/C[3]);const _=h.subVec3(C,R,r),B=h.addVec3(R,h.mulVec4Scalar(_,g,l),o);b&&h.addVec3(B,b),v.worldPos=B}}();function C(e){return!(!0===e.culled||!1===e.visible||!e.pickable)&&e instanceof vn}this.snapPick=function(e,s=50,i="vertex"){const r=[t.camera.project.near,t.camera.project.far];n.reset(),n.backfaces=!0,n.frontface=!0,n.pickZNear=r[0],n.pickZFar=r[1];let l=g.getRenderBuffer("uniquePickColors-aabs",{depthTexture:!0,size:[2*s+1,2*s+1]});var o,u;n._vectorA=[(o=e[0],u=a.drawingBufferWidth,o/u*2-1),function(e,t){return 1-e/t*2}(e[1],a.drawingBufferHeight)],n._invVectorAB=[a.drawingBufferWidth/(2*s),a.drawingBufferHeight/(2*s)],n._snapMode=i,l.bind(a.RGBA32I),a.viewport(0,0,l.size[0],l.size[1]),a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.disable(a.CULL_FACE),a.depthMask(!0),a.disable(a.BLEND),a.depthFunc(a.LESS),a.clear(a.DEPTH_BUFFER_BIT),a.clearBufferiv(a.COLOR,0,new Int32Array([0,0,0,0]));const h=function(e){const t={};for(let s in c)if(c.hasOwnProperty(s)){const n=c[s].drawableList;for(let s=0,i=n.length;s<i;s++){const i=n[s],a=s+1;C(i)&&(e._origin=[0,0,0],e._coordinateScale=[1,1,1],e._layerNumber=a,i.drawVertexZBufferInitializer(e),t[a]={origin:e._origin.slice(),coordinateScale:e._coordinateScale.slice()})}}return t}(n),p=function(e){const t={};for(let s in c)if(c.hasOwnProperty(s)){const n=c[s].drawableList;for(let s=0,i=n.length;s<i;s++){const i=n[s],a=s+1;C(i)&&(e._origin=[0,0,0],e._coordinateScale=[1,1,1],e._layerNumber=a,i.drawVertexDepths(e),t[a]={origin:e._origin.slice(),coordinateScale:e._coordinateScale.slice()})}}return t}(n),A=l.readArray(a.RGBA_INTEGER,a.INT,Int32Array,4);l.unbind();let d=null;const f=4*s+s*l.size[0]*4,I=A.slice(f,f+4);if(0!==I[3]){const e=h[Math.abs(I[3])],t=e.origin,s=e.coordinateScale;d=[I[0]*s[0]+t[0],I[1]*s[1]+t[1],I[2]*s[2]+t[2]]}let y=[];for(let e=0;e<A.length;e+=4)if(A[e+3]>0){const t=Math.floor(e/4),s=l.size[0];l.size[1];const n=t%s-Math.floor(s/2),i=Math.floor(t/s)-Math.floor(s/2),a=Math.sqrt(Math.pow(n,2)+Math.pow(i,2));y.push({x:n,y:i,dist:a,result:[A[e+0],A[e+1],A[e+2],A[e+3]]})}let m=null;if(y.length>0){y.sort(((e,t)=>e.dist-t.dist)),y=y[0].result;const e=p[y[3]],t=e.origin,s=e.coordinateScale;m=[y[0]*s[0]+t[0],y[1]*s[1]+t[1],y[2]*s[2]+t[2]]}if(null===d&&null==m)return null;let v=null;return null!==m&&(v=t.camera.projectWorldPos(m)),{worldPos:d,snappedWorldPos:m,snappedCanvasPos:v}},this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Fe(t,g),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){D(),this._occlusionTester.bindRenderBuf(),n.reset(),n.backfaces=!0,n.frontface=!0,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];s.drawOcclusion&&!0!==s.culled&&!1!==s.visible&&!1!==s.pickable&&s.drawOcclusion(n)}}this._occlusionTester.drawMarkers(n),this._occlusionTester.doOcclusionTest(),this._occlusionTester.unbindRenderBuf()}},this.readPixels=function(e,t,s,n){const i=g.getRenderBuffer("snapshot");let a,r,l,o;for(i.bind(),i.clear(),this.render({force:!0,opaqueOnly:n}),r=0;r<s;r++)l=2*r,o=4*r,a=i.read(e[l],e[l+1]),t[o]=a[0],t[o+1]=a[1],t[o+2]=a[2],t[o+3]=a[3];i.unbind(),f=!0},this.beginSnapshot=function(e={}){const t=g.getRenderBuffer("snapshot");e.width&&e.height&&t.setSize([e.width,e.height]),t.bind(),t.clear(),T=!0},this.renderSnapshot=function(){if(!T)return;g.getRenderBuffer("snapshot").clear(),this.render({force:!0,opaqueOnly:!1}),f=!0},this.readSnapshot=function(e){return g.getRenderBuffer("snapshot").readImage(e)},this.readSnapshotAsCanvas=function(){return g.getRenderBuffer("snapshot").readImageAsCanvas()},this.endSnapshot=function(){if(!T)return;g.getRenderBuffer("snapshot").unbind(),T=!1},this.destroy=function(){c={},u={},g.destroy(),E.destroy(),b.destroy(),this._occlusionTester&&this._occlusionTester.destroy()}};class gn extends C{constructor(e,t={}){super(e,t),this.KEY_BACKSPACE=8,this.KEY_TAB=9,this.KEY_ENTER=13,this.KEY_SHIFT=16,this.KEY_CTRL=17,this.KEY_ALT=18,this.KEY_PAUSE_BREAK=19,this.KEY_CAPS_LOCK=20,this.KEY_ESCAPE=27,this.KEY_PAGE_UP=33,this.KEY_PAGE_DOWN=34,this.KEY_END=35,this.KEY_HOME=36,this.KEY_LEFT_ARROW=37,this.KEY_UP_ARROW=38,this.KEY_RIGHT_ARROW=39,this.KEY_DOWN_ARROW=40,this.KEY_INSERT=45,this.KEY_DELETE=46,this.KEY_NUM_0=48,this.KEY_NUM_1=49,this.KEY_NUM_2=50,this.KEY_NUM_3=51,this.KEY_NUM_4=52,this.KEY_NUM_5=53,this.KEY_NUM_6=54,this.KEY_NUM_7=55,this.KEY_NUM_8=56,this.KEY_NUM_9=57,this.KEY_A=65,this.KEY_B=66,this.KEY_C=67,this.KEY_D=68,this.KEY_E=69,this.KEY_F=70,this.KEY_G=71,this.KEY_H=72,this.KEY_I=73,this.KEY_J=74,this.KEY_K=75,this.KEY_L=76,this.KEY_M=77,this.KEY_N=78,this.KEY_O=79,this.KEY_P=80,this.KEY_Q=81,this.KEY_R=82,this.KEY_S=83,this.KEY_T=84,this.KEY_U=85,this.KEY_V=86,this.KEY_W=87,this.KEY_X=88,this.KEY_Y=89,this.KEY_Z=90,this.KEY_LEFT_WINDOW=91,this.KEY_RIGHT_WINDOW=92,this.KEY_SELECT_KEY=93,this.KEY_NUMPAD_0=96,this.KEY_NUMPAD_1=97,this.KEY_NUMPAD_2=98,this.KEY_NUMPAD_3=99,this.KEY_NUMPAD_4=100,this.KEY_NUMPAD_5=101,this.KEY_NUMPAD_6=102,this.KEY_NUMPAD_7=103,this.KEY_NUMPAD_8=104,this.KEY_NUMPAD_9=105,this.KEY_MULTIPLY=106,this.KEY_ADD=107,this.KEY_SUBTRACT=109,this.KEY_DECIMAL_POINT=110,this.KEY_DIVIDE=111,this.KEY_F1=112,this.KEY_F2=113,this.KEY_F3=114,this.KEY_F4=115,this.KEY_F5=116,this.KEY_F6=117,this.KEY_F7=118,this.KEY_F8=119,this.KEY_F9=120,this.KEY_F10=121,this.KEY_F11=122,this.KEY_F12=123,this.KEY_NUM_LOCK=144,this.KEY_SCROLL_LOCK=145,this.KEY_SEMI_COLON=186,this.KEY_EQUAL_SIGN=187,this.KEY_COMMA=188,this.KEY_DASH=189,this.KEY_PERIOD=190,this.KEY_FORWARD_SLASH=191,this.KEY_GRAVE_ACCENT=192,this.KEY_OPEN_BRACKET=219,this.KEY_BACK_SLASH=220,this.KEY_CLOSE_BRACKET=221,this.KEY_SINGLE_QUOTE=222,this.KEY_SPACE=32,this.element=t.element,this.altDown=!1,this.ctrlDown=!1,this.mouseDownLeft=!1,this.mouseDownMiddle=!1,this.mouseDownRight=!1,this.keyDown=[],this.enabled=!0,this.keyboardEnabled=!0,this.mouseover=!1,this.mouseCanvasPos=h.vec2(),this._keyboardEventsElement=t.keyboardEventsElement||document,this._bindEvents()}_bindEvents(){if(!this._eventsBound){this._keyboardEventsElement.addEventListener("keydown",this._keyDownListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),this.element.addEventListener("mousemove",this._mouseMoveListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("mousemove",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault())}),this.element.addEventListener("wheel",this._mouseWheelListener=(e,t)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));this.fire("mousewheel",s,!0)},{passive:!0});{let e,t;const s=2;this.on("mousedown",(s=>{e=s[0],t=s[1]})),this.on("mouseup",(n=>{e>=n[0]-s&&e<=n[0]+s&&t>=n[1]-s&&t<=n[1]+s&&this.fire("mouseclicked",n,!0)}))}this._eventsBound=!0}}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,s=0,n=0;for(;t.offsetParent;)s+=t.offsetLeft,n+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-s,this.mouseCanvasPos[1]=e.pageY-n}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}class Tn extends C{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new ht({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],s=e[3];this._state.boundary=[0,0,t,s],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class En extends C{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class bn extends En{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const s=this.scene.camera,n=this.scene.canvas;this._onCameraViewMatrix=s.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=s.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=n.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new ht({type:"dir",dir:h.vec3([1,1,1]),color:h.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=h.identityMat4());const e=this.scene.camera,t=this._state.dir,s=e.look,n=[s[0]-t[0],s[1]-t[1],s[2]-t[2]],i=[0,1,0];h.lookAtMat4v(n,s,i,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=h.identityMat4()),h.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new Ke(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Dn extends En{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:h.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Pn extends C{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),A.memory.meshes++}destroy(){super.destroy(),A.memory.meshes--}}const Rn=A.memory,Cn=h.AABB3();class _n extends Pn{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new ht({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const s=this._state,n=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":s.primitive=n.POINTS,s.primitiveName=t.primitive;break;case"lines":s.primitive=n.LINES,s.primitiveName=t.primitive;break;case"line-loop":s.primitive=n.LINE_LOOP,s.primitiveName=t.primitive;break;case"line-strip":s.primitive=n.LINE_STRIP,s.primitiveName=t.primitive;break;case"triangles":s.primitive=n.TRIANGLES,s.primitiveName=t.primitive;break;case"triangle-strip":s.primitive=n.TRIANGLE_STRIP,s.primitiveName=t.primitive;break;case"triangle-fan":s.primitive=n.TRIANGLE_FAN,s.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),s.primitive=n.TRIANGLES,s.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=mt.getPositionsBounds(t.positions),n=mt.compressPositions(t.positions,e.min,e.max);s.positions=n.quantized,s.positionsDecodeMatrix=n.decodeMatrix}else s.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(s.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=mt.getUVBounds(t.uv),n=mt.compressUVs(t.uv,e.min,e.max);s.uv=n.quantized,s.uvDecodeMatrix=n.decodeMatrix}else s.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?s.normals=mt.compressNormals(t.normals):s.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(s.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Rn.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Rn.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Rn.positions+=e.positionsBuf.numItems),e.normals){let s=e.compressGeometry;e.normalsBuf=new Ne(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,s),Rn.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Rn.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Ne(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Rn.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,s=qe(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,s,s.length,1,t.STATIC_DRAW),Rn.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,s=h.buildPickTriangles(e.positions,e.indices,e.compressGeometry),n=s.positions,i=s.colors;this._pickTrianglePositionsBuf=new Ne(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,4,t.STATIC_DRAW,!0),Rn.positions+=this._pickTrianglePositionsBuf.numItems,Rn.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),mt.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,s=t.positions;if(s)if(s.length===e.length){if(this._state.compressGeometry){const s=mt.getPositionsBounds(e),n=mt.compressPositions(e,s.min,s.max);e=n.quantized,t.positionsDecodeMatrix=n.decodeMatrix}s.set(e),t.positionsBuf&&t.positionsBuf.setData(s),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),mt.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,s=t.normals;s?s.length===e.length?(s.set(e),t.normalsBuf&&t.normalsBuf.setData(s),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),mt.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,s=t.uv;s?s.length===e.length?(s.set(e),t.uvBuf&&t.uvBuf.setData(s),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,s=t.colors;s?s.length===e.length?(s.set(e),t.colorsBuf&&t.colorsBuf.setData(s),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=h.AABB3()),h.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=h.OBB3()),h.positions3ToAABB3(this._state.positions,Cn,this._state.positionsDecodeMatrix),h.AABB3ToOBB3(Cn,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Rn.meshes--}}function Bn(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.ySize||1;s<0&&(console.error("negative ySize not allowed - will invert"),s*=-1);let n=e.zSize||1;n<0&&(console.error("negative zSize not allowed - will invert"),n*=-1);const i=e.center,a=i?i[0]:0,r=i?i[1]:0,l=i?i[2]:0,o=-t+a,c=-s+r,u=-n+l,h=t+a,p=s+r,A=n+l;return y.apply(e,{positions:[h,p,A,o,p,A,o,c,A,h,c,A,h,p,A,h,c,A,h,c,u,h,p,u,h,p,A,h,p,u,o,p,u,o,p,A,o,p,A,o,p,u,o,c,u,o,c,A,o,c,u,h,c,u,h,c,A,o,c,A,h,c,u,o,c,u,o,p,u,h,p,u],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class On extends C{get type(){return"Material"}constructor(e,t={}){super(e,t),A.memory.materials++}destroy(){super.destroy(),A.memory.materials--}}const Sn={opaque:0,mask:1,blend:2},Nn=["opaque","mask","blend"];class xn extends On{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"PhongMaterial",ambient:h.vec3([1,1,1]),diffuse:h.vec3([1,1,1]),specular:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Sn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Nn[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Ln={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[.4577854573726654,.529411792755127,.4100345969200134],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Mn extends On{get type(){return"EmphasisMaterial"}get presets(){return Ln}constructor(e,t={}){super(e,t),this._state=new ht({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Ln[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ln).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Fn={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Hn extends On{get type(){return"EdgeMaterial"}get presets(){return Fn}constructor(e,t={}){super(e,t),this._state=new ht({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Fn[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Fn).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Un={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Gn extends C{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=h.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Un}set units(e){e||(e="meters");Un[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=h.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=h.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Vn extends C{constructor(e,t={}){super(e,t),this._supported=we.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const jn={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class kn extends On{get type(){return"PointsMaterial"}get presets(){return jn}constructor(e,t={}){super(e,t),this._state=new ht({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=jn[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(jn).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Qn={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Wn extends On{get type(){return"LinesMaterial"}get presets(){return Qn}constructor(e,t={}){super(e,t),this._state=new ht({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Qn[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qn).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function zn(e,t){const s={};let n,i;for(let a=0,r=t.length;a<r;a++)n=t[a],i=e.component[n],i?i.isEntity?s[n]=!0:e.warn("pick(): Component is not an Entity: "+n):e.warn("pick(): Component not found: "+n);return s}class Kn extends C{get type(){return"Scene"}constructor(e,t={}){super(null,t);const s=t.canvasElement||document.getElementById(t.canvasId);if(!(s instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";const n=!!t.transparent,i=!!t.alphaDepthMask;this._aabbDirty=!0,this.viewer=e,this.occlusionTestCountdown=0,this.loading=0,this.startTime=(new Date).getTime(),this.models={},this.objects={},this._numObjects=0,this.visibleObjects={},this._numVisibleObjects=0,this.xrayedObjects={},this._numXRayedObjects=0,this.highlightedObjects={},this._numHighlightedObjects=0,this.selectedObjects={},this._numSelectedObjects=0,this.colorizedObjects={},this._numColorizedObjects=0,this.opacityObjects={},this._numOpacityObjects=0,this.offsetObjects={},this._numOffsetObjects=0,this._modelIds=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this._opacityObjectIds=null,this._offsetObjectIds=null,this._collidables={},this._compilables={},this._needRecompile=!1,this.types={},this.components={},this.sectionPlanes={},this.lights={},this.lightMaps={},this.reflectionMaps={},this.bitmaps={},this.lineSets={},this.realWorldOffset=t.realWorldOffset||new Float64Array([0,0,0]),this.canvas=new Ee(this,{dontClear:!0,canvas:s,spinnerElementId:t.spinnerElementId,transparent:n,webgl2:!1!==t.webgl2,contextAttr:t.contextAttr||{},backgroundColor:t.backgroundColor,backgroundColorFromAmbientLight:t.backgroundColorFromAmbientLight,premultipliedAlpha:t.premultipliedAlpha}),this.canvas.on("boundary",(()=>{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new wn(this,{transparent:n,alphaDepthMask:i}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1;let e=null;this.getHash=function(){if(e)return e;const t=this.sectionPlanes;if(0===t.length)return this.hash=";";const s=[];for(let e=0,n=t.length;e<n;e++)s.push("cp");return s.push(";"),e=s.join(""),e},this.addSectionPlane=function(t){this.sectionPlanes.push(t),e=null},this.removeSectionPlane=function(t){for(let s=0,n=this.sectionPlanes.length;s<n;s++)if(this.sectionPlanes[s].id===t.id)return this.sectionPlanes.splice(s,1),void(e=null)}},this._lightsState=new function(){const e=h.vec4([0,0,0,0]),t=h.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let s=null,n=null;this.getHash=function(){if(s)return s;const e=[],t=this.lights;let n;for(let s=0,i=t.length;s<i;s++)n=t[s],e.push("/"),e.push(n.type),e.push("world"===n.space?"w":"v"),n.castsShadow&&e.push("sh");return this.lightMaps.length>0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),s=e.join(""),s},this.addLight=function(e){this.lights.push(e),n=null,s=null},this.removeLight=function(e){for(let t=0,i=this.lights.length;t<i;t++){if(this.lights[t].id===e.id)return this.lights.splice(t,1),n&&n.id===e.id&&(n=null),void(s=null)}},this.addReflectionMap=function(e){this.reflectionMaps.push(e),s=null},this.removeReflectionMap=function(e){for(let t=0,n=this.reflectionMaps.length;t<n;t++)if(this.reflectionMaps[t].id===e.id)return this.reflectionMaps.splice(t,1),void(s=null)},this.addLightMap=function(e){this.lightMaps.push(e),s=null},this.removeLightMap=function(e){for(let t=0,n=this.lightMaps.length;t<n;t++)if(this.lightMaps[t].id===e.id)return this.lightMaps.splice(t,1),void(s=null)},this.getAmbientColorAndIntensity=function(){if(!n)for(let e=0,t=this.lights.length;e<t;e++){const t=this.lights[e];if("ambient"===t.type){n=t;break}}if(n){const e=n.color,s=n.intensity;return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=s,t}return e}},this.input=new gn(this,{dontClear:!0,element:this.canvas.canvas,keyboardEventsElement:t.keyboardEventsElement}),this.metrics=new Gn(this,{units:t.units,scale:t.scale,origin:t.origin}),this.sao=new Vn(this,{enabled:t.saoEnabled}),this.ticksPerRender=t.ticksPerRender,this.ticksPerOcclusionTest=t.ticksPerOcclusionTest,this.passes=t.passes,this.clearEachPass=t.clearEachPass,this.gammaInput=t.gammaInput,this.gammaOutput=t.gammaOutput,this.gammaFactor=t.gammaFactor,this._entityOffsetsEnabled=!!t.entityOffsetsEnabled,this._pickSurfacePrecisionEnabled=!!t.pickSurfacePrecisionEnabled,this._logarithmicDepthBufferEnabled=!!t.logarithmicDepthBufferEnabled,this._pbrEnabled=!!t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,P._addScene(this),this._initDefaults(),this._viewport=new Tn(this,{id:"default.viewport",autoBoundary:!0,dontClear:!0}),this._camera=new Ht(this,{id:"default.camera",dontClear:!0}),new Dn(this,{color:[1,1,1],intensity:.7}),new bn(this,{dir:[.8,-.5,-.5],color:[.67,.67,1],intensity:.7,space:"world"}),new bn(this,{dir:[-.8,-1,.5],color:[1,1,.9],intensity:.9,space:"world"}),this._camera.on("dirty",(()=>{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+y.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=h.createUUID();this.components[e.id]=e;const t=e.type;let s=this.types[e.type];s||(s=this.types[t]={}),s[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,s=e.type;delete this.components[t];const n=this.types[s];n&&(delete n[t],y.isEmptyObject(n)&&delete this.types[s]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t,s=!0){t?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,s&&this.fire("objectVisibility",e,!0)}_objectXRayedUpdated(e,t,s=!0){t?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,s&&this.fire("objectXRayed",e,!0)}_objectHighlightedUpdated(e,t,s=!0){t?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null,s&&this.fire("objectHighlighted",e,!0)}_objectSelectedUpdated(e,t,s=!0){t?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,s&&this.fire("objectSelected",e,!0)}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const s=this.components[t];s._webglContextRestored&&s._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return this._pickSurfacePrecisionEnabled}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&P.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const s=this._passes,n=this._clearEachPass;let i,a;for(i=0;i<s;i++)t.pass=i,this.fire("rendering",t,!0),a=n||0===i,this._renderer.render({pass:i,clear:a,force:e}),this.fire("rendered",t,!0);this._saveAmbientColor()}_recompile(){for(const e in this._compilables)this._compilables.hasOwnProperty(e)&&this._compilables[e].compile();this._renderer.shadowsDirty(),this.fire("compile",this,!0)}_saveAmbientColor(){const e=this.canvas;if(e.transparent||e.backgroundImage||e.backgroundColor)this._lastAmbientColor=null;else{const t=this._lightsState.getAmbientColorAndIntensity();this._lastAmbientColor&&this._lastAmbientColor[0]===t[0]&&this._lastAmbientColor[1]===t[1]&&this._lastAmbientColor[2]===t[2]&&this._lastAmbientColor[3]===t[3]||(e.backgroundColor=t,this._lastAmbientColor||(this._lastAmbientColor=h.vec4([0,0,0,1])),this._lastAmbientColor.set(t))}}get modelIds(){return this._modelIds||(this._modelIds=Object.keys(this.models)),this._modelIds}get numObjects(){return this._numObjects}get objectIds(){return this._objectIds||(this._objectIds=Object.keys(this.objects)),this._objectIds}get numVisibleObjects(){return this._numVisibleObjects}get visibleObjectIds(){return this._visibleObjectIds||(this._visibleObjectIds=Object.keys(this.visibleObjects)),this._visibleObjectIds}get numXRayedObjects(){return this._numXRayedObjects}get xrayedObjectIds(){return this._xrayedObjectIds||(this._xrayedObjectIds=Object.keys(this.xrayedObjects)),this._xrayedObjectIds}get numHighlightedObjects(){return this._numHighlightedObjects}get highlightedObjectIds(){return this._highlightedObjectIds||(this._highlightedObjectIds=Object.keys(this.highlightedObjects)),this._highlightedObjectIds}get numSelectedObjects(){return this._numSelectedObjects}get selectedObjectIds(){return this._selectedObjectIds||(this._selectedObjectIds=Object.keys(this.selectedObjects)),this._selectedObjectIds}get numColorizedObjects(){return this._numColorizedObjects}get colorizedObjectIds(){return this._colorizedObjectIds||(this._colorizedObjectIds=Object.keys(this.colorizedObjects)),this._colorizedObjectIds}get opacityObjectIds(){return this._opacityObjectIds||(this._opacityObjectIds=Object.keys(this.opacityObjects)),this._opacityObjectIds}get offsetObjectIds(){return this._offsetObjectIds||(this._offsetObjectIds=Object.keys(this.offsetObjects)),this._offsetObjectIds}set ticksPerRender(e){null==e?e=1:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerRender': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._ticksPerRender&&(this._ticksPerRender=e)}get ticksPerRender(){return this._ticksPerRender}set ticksPerOcclusionTest(e){null==e?e=20:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerOcclusionTest': '"+e+"' - should be an integer greater than zero."),e=20),e!==this._ticksPerOcclusionTest&&(this._ticksPerOcclusionTest=e)}get ticksPerOcclusionTest(){return this._ticksPerOcclusionTest}set passes(e){null==e?e=1:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'passes': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._passes&&(this._passes=e,this.glRedraw())}get passes(){return this._passes}set clearEachPass(e){(e=!!e)!==this._clearEachPass&&(this._clearEachPass=e,this.glRedraw())}get clearEachPass(){return this._clearEachPass}set gammaInput(e){(e=!1!==e)!==this._renderer.gammaInput&&(this._renderer.gammaInput=e,this._needRecompile=!0,this.glRedraw())}get gammaInput(){return this._renderer.gammaInput}set gammaOutput(e){(e=!!e)!==this._renderer.gammaOutput&&(this._renderer.gammaOutput=e,this._needRecompile=!0,this.glRedraw())}get gammaOutput(){return this._renderer.gammaOutput}set gammaFactor(e){(e=null==e?2.2:e)!==this._renderer.gammaFactor&&(this._renderer.gammaFactor=e,this.glRedraw())}get gammaFactor(){return this._renderer.gammaFactor}get geometry(){return this.components["default.geometry"]||Bn(_n)}get material(){return this.components["default.material"]||new xn(this,{id:"default.material",emissive:[.4,.4,.4],dontClear:!0})}get xrayMaterial(){return this.components["default.xrayMaterial"]||new Mn(this,{id:"default.xrayMaterial",preset:"sepia",dontClear:!0})}get highlightMaterial(){return this.components["default.highlightMaterial"]||new Mn(this,{id:"default.highlightMaterial",preset:"yellowHighlight",dontClear:!0})}get selectedMaterial(){return this.components["default.selectedMaterial"]||new Mn(this,{id:"default.selectedMaterial",preset:"greenSelected",dontClear:!0})}get edgeMaterial(){return this.components["default.edgeMaterial"]||new Hn(this,{id:"default.edgeMaterial",preset:"default",edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1,dontClear:!0})}get pointsMaterial(){return this.components["default.pointsMaterial"]||new kn(this,{id:"default.pointsMaterial",preset:"default",dontClear:!0})}get linesMaterial(){return this.components["default.linesMaterial"]||new Wn(this,{id:"default.linesMaterial",preset:"default",dontClear:!0})}get viewport(){return this._viewport}get camera(){return this._camera}get center(){if(this._aabbDirty||!this._center){this._center&&this._center||(this._center=h.vec3());const e=this.aabb;this._center[0]=(e[0]+e[3])/2,this._center[1]=(e[1]+e[4])/2,this._center[2]=(e[2]+e[5])/2}return this._center}get aabb(){if(this._aabbDirty){this._aabb||(this._aabb=h.AABB3());let e,t=h.MAX_DOUBLE,s=h.MAX_DOUBLE,n=h.MAX_DOUBLE,i=h.MIN_DOUBLE,a=h.MIN_DOUBLE,r=h.MIN_DOUBLE;const l=this._collidables;let o,c=!1;for(const u in l)if(l.hasOwnProperty(u)){if(o=l[u],!1===o.collidable)continue;e=o.aabb,e[0]<t&&(t=e[0]),e[1]<s&&(s=e[1]),e[2]<n&&(n=e[2]),e[3]>i&&(i=e[3]),e[4]>a&&(a=e[4]),e[5]>r&&(r=e[5]),c=!0}c||(t=-100,s=-100,n=-100,i=100,a=100,r=100),this._aabb[0]=t,this._aabb[1]=s,this._aabb[2]=n,this._aabb[3]=i,this._aabb[4]=a,this._aabb[5]=r,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const s=e.includeEntities||e.include;s&&(e.includeEntityIds=zn(this,s));const n=e.excludeEntities||e.exclude;return n&&(e.excludeEntityIds=zn(this,n)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=this._renderer.pick(e,t))?(t.entity&&t.entity.fire&&t.entity.fire("picked",t),t):void 0}snapPick(e){return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapType||"vertex")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,s=e.length;t<s;t++)this.lights[e[t]].destroy()}clearSectionPlanes(){const e=Object.keys(this.sectionPlanes);for(let t=0,s=e.length;t<s;t++)this.sectionPlanes[e[t]].destroy()}clearBitmaps(){const e=Object.keys(this.bitmaps);for(let t=0,s=e.length;t<s;t++)this.bitmaps[e[t]].destroy()}clearLines(){const e=Object.keys(this.lineSets);for(let t=0,s=e.length;t<s;t++)this.lineSets[e[t]].destroy()}getAABB(e){if(void 0===e)return this.aabb;if(y.isString(e)){const t=this.objects[e];if(t&&t.aabb)return t.aabb;e=[e]}if(0===e.length)return this.aabb;let t,s=h.MAX_DOUBLE,n=h.MAX_DOUBLE,i=h.MAX_DOUBLE,a=h.MIN_DOUBLE,r=h.MIN_DOUBLE,l=h.MIN_DOUBLE;if(this.withObjects(e,(e=>{if(e.collidable){const o=e.aabb;o[0]<s&&(s=o[0]),o[1]<n&&(n=o[1]),o[2]<i&&(i=o[2]),o[3]>a&&(a=o[3]),o[4]>r&&(r=o[4]),o[5]>l&&(l=o[5]),t=!0}})),t){const e=h.AABB3();return e[0]=s,e[1]=n,e[2]=i,e[3]=a,e[4]=r,e[5]=l,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const s=e.visible!==t;return e.visible=t,s}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const s=e.collidable!==t;return e.collidable=t,s}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const s=e.culled!==t;return e.culled=t,s}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const s=e.selected!==t;return e.selected=t,s}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const s=e.highlighted!==t;return e.highlighted=t,s}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const s=e.xrayed!==t;return e.xrayed=t,s}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const s=e.edges!==t;return e.edges=t,s}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const s=e.opacity!==t;return e.opacity=t,s}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const s=e.pickable!==t;return e.pickable=t,s}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){y.isString(e)&&(e=[e]);let s=!1;for(let n=0,i=e.length;n<i;n++){const i=e[n];let a=this.objects[i];if(a)s=t(a)||s;else{const e=this.modelIds;for(let n=0,r=e.length;n<r;n++){const r=e[n],l=h.globalizeObjectId(r,i);a=this.objects[l],a&&(s=t(a)||s)}}}return s}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const Yn=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene._lightsState,i=e._geometry._state,a=e._state.billboard,r=e._state.stationary,l=s.sectionPlanes.length>0,o=!!i.compressGeometry,c=[];c.push("#version 300 es"),c.push("// Lambertian drawing vertex shader"),c.push("in vec3 position;"),c.push("uniform mat4 modelMatrix;"),c.push("uniform mat4 viewMatrix;"),c.push("uniform mat4 projMatrix;"),c.push("uniform vec4 colorize;"),c.push("uniform vec3 offset;"),o&&c.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(c.push("uniform float logDepthBufFC;"),c.push("out float vFragDepth;"),c.push("bool isPerspectiveMatrix(mat4 m) {"),c.push(" return (m[2][3] == - 1.0);"),c.push("}"),c.push("out float isPerspective;"));l&&c.push("out vec4 vWorldPosition;");if(c.push("uniform vec4 lightAmbient;"),c.push("uniform vec4 materialColor;"),c.push("uniform vec3 materialEmissive;"),i.normalsBuf){c.push("in vec3 normal;"),c.push("uniform mat4 modelNormalMatrix;"),c.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(c.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&c.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&c.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(c.push("uniform vec3 lightPos"+e+";"),c.push("uniform vec3 lightDir"+e+";")))}o&&(c.push("vec3 octDecode(vec2 oct) {"),c.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),c.push(" if (v.z < 0.0) {"),c.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),c.push(" }"),c.push(" return normalize(v);"),c.push("}"))}c.push("out vec4 vColor;"),"points"===i.primitiveName&&c.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(c.push("void billboard(inout mat4 mat) {"),c.push(" mat[0][0] = 1.0;"),c.push(" mat[0][1] = 0.0;"),c.push(" mat[0][2] = 0.0;"),"spherical"===a&&(c.push(" mat[1][0] = 0.0;"),c.push(" mat[1][1] = 1.0;"),c.push(" mat[1][2] = 0.0;")),c.push(" mat[2][0] = 0.0;"),c.push(" mat[2][1] = 0.0;"),c.push(" mat[2][2] =1.0;"),c.push("}"));c.push("void main(void) {"),c.push("vec4 localPosition = vec4(position, 1.0); "),c.push("vec4 worldPosition;"),o&&c.push("localPosition = positionsDecodeMatrix * localPosition;");i.normalsBuf&&(o?c.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):c.push("vec4 localNormal = vec4(normal, 0.0); "),c.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),c.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));c.push("mat4 viewMatrix2 = viewMatrix;"),c.push("mat4 modelMatrix2 = modelMatrix;"),r&&c.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===a||"cylindrical"===a?(c.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),c.push("billboard(modelMatrix2);"),c.push("billboard(viewMatrix2);"),c.push("billboard(modelViewMatrix);"),i.normalsBuf&&(c.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),c.push("billboard(modelNormalMatrix2);"),c.push("billboard(viewNormalMatrix2);"),c.push("billboard(modelViewNormalMatrix);")),c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i.normalsBuf&&c.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(c.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),c.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),c.push("float lambertian = 1.0;"),i.normalsBuf)for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?c.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):c.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);")}c.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),c.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}c.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"),l&&c.push("vWorldPosition = worldPosition;");"points"===i.primitiveName&&c.push("gl_PointSize = pointSize;");c.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(c.push("vFragDepth = 1.0 + clipPos.w;"),c.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return c.push("gl_Position = clipPos;"),c.push("}"),c}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState;e._material._state;const n=e._geometry._state,i=s.sectionPlanes.length>0,a=t.gammaOutput,r=[];r.push("#version 300 es"),r.push("// Lambertian drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(i){r.push("in vec4 vWorldPosition;"),r.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}r.push("in vec4 vColor;"),a&&(r.push("uniform float gammaFactor;"),r.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}"));if(r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push("if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { discard; }"),r.push("}")}"points"===n.primitiveName&&(r.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),r.push("float r = dot(cxy, cxy);"),r.push("if (r > 1.0) {"),r.push(" discard;"),r.push("}"));t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");a?r.push("outColor = linearToGamma(vColor, gammaFactor);"):r.push("outColor = vColor;");return r.push("}"),r}(e)):(this.vertex=function(e){const t=e.scene;e._material;const s=e._state,n=t._sectionPlanesState,i=e._geometry._state,a=t._lightsState;let r;const l=s.billboard,o=s.background,c=s.stationary,u=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),h=Jn(e),p=n.sectionPlanes.length>0,A=qn(e),d=!!i.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),d&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),p&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));a.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(h){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&f.push("uniform vec3 lightDir"+e+";"),"point"===r.type&&f.push("uniform vec3 lightPos"+e+";"),"spot"===r.type&&(f.push("uniform vec3 lightPos"+e+";"),f.push("uniform vec3 lightDir"+e+";")),"dir"===r.type&&"view"===r.space||f.push("out vec4 vViewLightReverseDirAndDist"+e+";"));d&&(f.push("vec3 octDecode(vec2 oct) {"),f.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),f.push(" if (v.z < 0.0) {"),f.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}u&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),d&&f.push("uniform mat3 uvDecodeMatrix;"));i.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===i.primitiveName&&f.push("uniform float pointSize;");"spherical"!==l&&"cylindrical"!==l||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===l&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+e+";"),f.push("uniform mat4 shadowProjMatrix"+e+";"),f.push("out vec4 vShadowPosFromLight"+e+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),d&&f.push("localPosition = positionsDecodeMatrix * localPosition;");h&&(d?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),c?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):o&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===l||"cylindrical"===l?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),h&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(h){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),a.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&"world"===r.space&&(f.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+e+", 0.0) ).xyz;"),f.push("vViewLightReverseDirAndDist"+e+" = vec4(-tmpVec3, 0.0);")),"point"===r.type&&("world"===r.space?(f.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+e+", 1.0)).xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")):(f.push("tmpVec3 = lightPos"+e+".xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")),f.push("vViewLightReverseDirAndDist"+e+" = vec4(tmpVec3, lightDist);")))}u&&(d?f.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"):f.push("vUV = uv;"));i.colors&&f.push("vColor = color;");"points"===i.primitiveName&&f.push("gl_PointSize = pointSize;");p&&f.push("vWorldPosition = worldPosition;");f.push(" vViewPosition = viewPosition.xyz;"),f.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(f.push("vFragDepth = 1.0 + clipPos.w;"),f.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));o&&f.push("clipPos.z = clipPos.w;");if(f.push("gl_Position = clipPos;"),A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"),f.push("vec4 tempx; ");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&f.push("vShadowPosFromLight"+e+" = texUnitConverter * shadowProjMatrix"+e+" * (shadowViewMatrix"+e+" * worldPosition); ")}return f.push("}"),f}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=e._material,n=e._geometry._state,i=e.scene._sectionPlanesState,a=e.scene._lightsState,r=e._material._state,l=i.sectionPlanes.length>0,o=Jn(e),c=n.uvBuf,u="PhongMaterial"===r.type,h="MetallicMaterial"===r.type,p="SpecularMaterial"===r.type,A=qn(e);t.gammaInput;const d=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));A&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),d&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(l){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var I=0;I<i.sectionPlanes.length;I++)f.push("uniform bool sectionPlaneActive"+I+";"),f.push("uniform vec3 sectionPlanePos"+I+";"),f.push("uniform vec3 sectionPlaneDir"+I+";")}o&&(a.lightMaps.length>0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),a.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),u&&((a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Xn[a.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(h||p)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),a.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Xn[a.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),n.colors&&f.push("in vec4 vColor;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._occlusionMap||s._alphaMap)&&f.push("in vec2 vUV;");o&&(a.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));r.ambient&&f.push("uniform vec3 materialAmbient;");r.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==r.alpha&&null!==r.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");r.emissive&&f.push("uniform vec3 materialEmissive;");r.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==r.glossiness&&null!==r.glossiness&&f.push("uniform float materialGlossiness;");void 0!==r.shininess&&null!==r.shininess&&f.push("uniform float materialShininess;");r.specular&&f.push("uniform vec3 materialSpecular;");void 0!==r.metallic&&null!==r.metallic&&f.push("uniform float materialMetallic;");void 0!==r.roughness&&null!==r.roughness&&f.push("uniform float materialRoughness;");void 0!==r.specularF0&&null!==r.specularF0&&f.push("uniform float materialSpecularF0;");c&&s._ambientMap&&(f.push("uniform sampler2D ambientMap;"),s._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));c&&s._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),s._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));c&&s._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),s._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));c&&s._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),s._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));o&&c&&s._metallicMap&&(f.push("uniform sampler2D metallicMap;"),s._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));o&&c&&s._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),s._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));o&&c&&s._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),s._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));o&&s._normalMap&&(f.push("uniform sampler2D normalMap;"),s._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));c&&s._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),s._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));c&&s._alphaMap&&(f.push("uniform sampler2D alphaMap;"),s._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));o&&c&&s._specularMap&&(f.push("uniform sampler2D specularMap;"),s._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));o&&c&&s._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),s._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));o&&c&&s._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),s._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));o&&(s._diffuseFresnel||s._specularFresnel||s._alphaFresnel||s._emissiveFresnel||s._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),s._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),s._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),s._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),s._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),s._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),o)for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&(f.push("uniform vec4 lightColor"+e+";"),"point"===t.type&&f.push("uniform vec3 lightAttenuation"+e+";"),"dir"===t.type&&"view"===t.space&&f.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&"view"===t.space?f.push("uniform vec3 lightPos"+e+";"):f.push("in vec4 vViewLightReverseDirAndDist"+e+";"))}if(A)for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("in vec4 vShadowPosFromLight"+e+";"),f.push("uniform sampler2D shadowMap"+e+";"));if(f.push("uniform vec4 colorize;"),f.push("out vec4 outColor;"),f.push("void main(void) {"),l){f.push("if (clippable) {"),f.push(" float dist = 0.0;");for(I=0;I<i.sectionPlanes.length;I++)f.push("if (sectionPlaneActive"+I+") {"),f.push(" dist += clamp(dot(-sectionPlaneDir"+I+".xyz, vWorldPosition.xyz - sectionPlanePos"+I+".xyz), 0.0, 1000.0);"),f.push("}");f.push(" if (dist > 0.0) { discard; }"),f.push("}")}"points"===n.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),r.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");r.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):r.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");n.colors&&f.push("diffuseColor *= vColor.rgb;");r.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");r.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==r.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");n.colors&&f.push("alpha *= vColor.a;");void 0!==r.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==r.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==r.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==r.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._occlusionMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));c&&s._ambientMap&&(s._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Xn[s._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));c&&s._diffuseMap&&(s._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Xn[s._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));c&&s._baseColorMap&&(s._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Xn[s._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));c&&s._emissiveMap&&(s._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Xn[s._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));c&&s._alphaMap&&(s._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));c&&s._occlusionMap&&(s._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(o&&(a.lights.length>0||a.lightMaps.length>0||a.reflectionMaps.length>0)){c&&s._normalMap?(s._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),c&&s._specularMap&&(s._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),c&&s._glossinessMap&&(s._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),c&&s._specularGlossinessMap&&(s._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),c&&s._metallicMap&&(s._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),c&&s._roughnessMap&&(s._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),c&&s._metallicRoughnessMap&&(s._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),s._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),s._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),s._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),s._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),u&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),p&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),h&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),a.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),u&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(p||h)&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&("dir"===t.type&&"view"===t.space?f.push("viewLightDir = -normalize(lightDir"+e+");"):"point"===t.type&&"view"===t.space?f.push("viewLightDir = normalize(lightPos"+e+" - vViewPosition);"):f.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+e+".xyz);"),A&&t.castsShadow?(f.push("shadow = 0.0;"),f.push("fragmentDepth = vShadowPosFromLight"+e+".xyz;"),f.push("fragmentDepth.z -= shadowAcneRemover;"),f.push("for (int x = -3; x <= 3; x++) {"),f.push(" for (int y = -3; y <= 3; y++) {"),f.push(" float texelDepth = unpackDepth(texture(shadowMap"+e+", fragmentDepth.xy + vec2(x, y) * texelSize));"),f.push(" if (fragmentDepth.z < texelDepth) {"),f.push(" shadow += 1.0;"),f.push(" }"),f.push(" }"),f.push("}"),f.push("shadow = shadow / 9.0;"),f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a * shadow);")):f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a );"),f.push("light.direction = viewLightDir;"),u&&f.push("computePhongLighting(light, geometry, material, reflectedLight);"),(p||h)&&f.push("computePBRLighting(light, geometry, material, reflectedLight);"))}u?f.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;"):f.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;")}else f.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);"),f.push("vec3 outgoingLight = emissiveColor + ambientColor;");f.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;"),d&&f.push("fragColor = linearToGamma(fragColor, gammaFactor);");f.push("outColor = fragColor;"),t.logarithmicDepthBufferEnabled&&f.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return f.push("}"),f}(e))},Xn={};function qn(e){if(!e.receivesShadow)return!1;const t=e.scene._lightsState.lights;if(!t||0===t.length)return!1;for(let e=0,s=t.length;e<s;e++)if(t[e].castsShadow)return!0;return!1}function Jn(e){const t=e._geometry._state.primitiveName;return!(!e._geometry._state.autoVertexNormals&&!e._geometry._state.normalsBuf||"triangles"!==t&&"triangle-strip"!==t&&"triangle-fan"!==t)}Xn[3e3]="linearToLinear",Xn[3001]="sRGBToLinear";const Zn=h.vec3(),$n=new e({}),ei=function(e,t){this.id=$n.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Yn(t),this._allocate(t)},ti={};ei.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,(t.gammaInput?"gi;":";")+(t.gammaOutput?"go":""),t._lightsState.getHash(),t._sectionPlanesState.getHash(),e._geometry._state.hash,e._material._state.hash,e._state.drawHash].join(";");let n=ti[s];if(!n){if(n=new ei(s,e),n.errors)return console.log(n.errors.join("\n")),null;ti[s]=n,A.memory.programs++}return n._useCount++,n},ei.prototype.put=function(){0==--this._useCount&&($n.removeItem(this.id),this._program&&this._program.destroy(),delete ti[this._hash],A.memory.programs--)},ei.prototype.webglContextRestored=function(){this._program=null},ei.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=we.MAX_TEXTURE_UNITS,n=t.scene,i=t._material,a=n.canvas.gl,r=this._program,l=t._state,o=t._material._state,c=t._geometry._state,u=n.camera,h=t.origin,p=l.background;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,p&&a.depthFunc(a.LEQUAL),this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(l.originHash,h):u.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,u.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,h?W(n.dist,n.dir,h,Zn):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(o.id!==this._lastMaterialId){e.textureUnit=this._baseTextureUnit;const t=o.backfaces;e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t);const n=o.frontface;switch(e.frontface!==n&&(n?a.frontFace(a.CCW):a.frontFace(a.CW),e.frontface=n),e.lineWidth!==o.lineWidth&&(a.lineWidth(o.lineWidth),e.lineWidth=o.lineWidth),this._uPointSize&&a.uniform1f(this._uPointSize,o.pointSize),o.type){case"LambertMaterial":this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialColor&&a.uniform4f(this._uMaterialColor,o.color[0],o.color[1],o.color[2],o.alpha),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive);break;case"PhongMaterial":this._uMaterialShininess&&a.uniform1f(this._uMaterialShininess,o.shininess),this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0),i._ambientMap&&i._ambientMap._state.texture&&this._uMaterialAmbientMap&&(r.bindTexture(this._uMaterialAmbientMap,i._ambientMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMaterialAmbientMapMatrix&&a.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,!1,i._ambientMap._state.matrix)),i._diffuseMap&&i._diffuseMap._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,i._diffuseMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,i._diffuseMap._state.matrix)),i._specularMap&&i._specularMap._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,i._specularMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,i._specularMap._state.matrix)),i._emissiveMap&&i._emissiveMap._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,i._emissiveMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,i._emissiveMap._state.matrix)),i._alphaMap&&i._alphaMap._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,i._alphaMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,i._alphaMap._state.matrix)),i._reflectivityMap&&i._reflectivityMap._state.texture&&this._uReflectivityMap&&(r.bindTexture(this._uReflectivityMap,i._reflectivityMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,this._uReflectivityMapMatrix&&a.uniformMatrix4fv(this._uReflectivityMapMatrix,!1,i._reflectivityMap._state.matrix)),i._normalMap&&i._normalMap._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,i._normalMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,i._normalMap._state.matrix)),i._occlusionMap&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,i._occlusionMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,i._occlusionMap._state.matrix)),i._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias&&a.uniform1f(this._uDiffuseFresnelEdgeBias,i._diffuseFresnel.edgeBias),this._uDiffuseFresnelCenterBias&&a.uniform1f(this._uDiffuseFresnelCenterBias,i._diffuseFresnel.centerBias),this._uDiffuseFresnelEdgeColor&&a.uniform3fv(this._uDiffuseFresnelEdgeColor,i._diffuseFresnel.edgeColor),this._uDiffuseFresnelCenterColor&&a.uniform3fv(this._uDiffuseFresnelCenterColor,i._diffuseFresnel.centerColor),this._uDiffuseFresnelPower&&a.uniform1f(this._uDiffuseFresnelPower,i._diffuseFresnel.power)),i._specularFresnel&&(this._uSpecularFresnelEdgeBias&&a.uniform1f(this._uSpecularFresnelEdgeBias,i._specularFresnel.edgeBias),this._uSpecularFresnelCenterBias&&a.uniform1f(this._uSpecularFresnelCenterBias,i._specularFresnel.centerBias),this._uSpecularFresnelEdgeColor&&a.uniform3fv(this._uSpecularFresnelEdgeColor,i._specularFresnel.edgeColor),this._uSpecularFresnelCenterColor&&a.uniform3fv(this._uSpecularFresnelCenterColor,i._specularFresnel.centerColor),this._uSpecularFresnelPower&&a.uniform1f(this._uSpecularFresnelPower,i._specularFresnel.power)),i._alphaFresnel&&(this._uAlphaFresnelEdgeBias&&a.uniform1f(this._uAlphaFresnelEdgeBias,i._alphaFresnel.edgeBias),this._uAlphaFresnelCenterBias&&a.uniform1f(this._uAlphaFresnelCenterBias,i._alphaFresnel.centerBias),this._uAlphaFresnelEdgeColor&&a.uniform3fv(this._uAlphaFresnelEdgeColor,i._alphaFresnel.edgeColor),this._uAlphaFresnelCenterColor&&a.uniform3fv(this._uAlphaFresnelCenterColor,i._alphaFresnel.centerColor),this._uAlphaFresnelPower&&a.uniform1f(this._uAlphaFresnelPower,i._alphaFresnel.power)),i._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias&&a.uniform1f(this._uReflectivityFresnelEdgeBias,i._reflectivityFresnel.edgeBias),this._uReflectivityFresnelCenterBias&&a.uniform1f(this._uReflectivityFresnelCenterBias,i._reflectivityFresnel.centerBias),this._uReflectivityFresnelEdgeColor&&a.uniform3fv(this._uReflectivityFresnelEdgeColor,i._reflectivityFresnel.edgeColor),this._uReflectivityFresnelCenterColor&&a.uniform3fv(this._uReflectivityFresnelCenterColor,i._reflectivityFresnel.centerColor),this._uReflectivityFresnelPower&&a.uniform1f(this._uReflectivityFresnelPower,i._reflectivityFresnel.power)),i._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias&&a.uniform1f(this._uEmissiveFresnelEdgeBias,i._emissiveFresnel.edgeBias),this._uEmissiveFresnelCenterBias&&a.uniform1f(this._uEmissiveFresnelCenterBias,i._emissiveFresnel.centerBias),this._uEmissiveFresnelEdgeColor&&a.uniform3fv(this._uEmissiveFresnelEdgeColor,i._emissiveFresnel.edgeColor),this._uEmissiveFresnelCenterColor&&a.uniform3fv(this._uEmissiveFresnelCenterColor,i._emissiveFresnel.centerColor),this._uEmissiveFresnelPower&&a.uniform1f(this._uEmissiveFresnelPower,i._emissiveFresnel.power));break;case"MetallicMaterial":this._uBaseColor&&a.uniform3fv(this._uBaseColor,o.baseColor),this._uMaterialMetallic&&a.uniform1f(this._uMaterialMetallic,o.metallic),this._uMaterialRoughness&&a.uniform1f(this._uMaterialRoughness,o.roughness),this._uMaterialSpecularF0&&a.uniform1f(this._uMaterialSpecularF0,o.specularF0),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const t=i._baseColorMap;t&&t._state.texture&&this._uBaseColorMap&&(r.bindTexture(this._uBaseColorMap,t._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uBaseColorMapMatrix&&a.uniformMatrix4fv(this._uBaseColorMapMatrix,!1,t._state.matrix));const n=i._metallicMap;n&&n._state.texture&&this._uMetallicMap&&(r.bindTexture(this._uMetallicMap,n._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicMapMatrix&&a.uniformMatrix4fv(this._uMetallicMapMatrix,!1,n._state.matrix));const l=i._roughnessMap;l&&l._state.texture&&this._uRoughnessMap&&(r.bindTexture(this._uRoughnessMap,l._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uRoughnessMapMatrix&&a.uniformMatrix4fv(this._uRoughnessMapMatrix,!1,l._state.matrix));const c=i._metallicRoughnessMap;c&&c._state.texture&&this._uMetallicRoughnessMap&&(r.bindTexture(this._uMetallicRoughnessMap,c._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicRoughnessMapMatrix&&a.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,!1,c._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix));break;case"SpecularMaterial":this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialGlossiness&&a.uniform1f(this._uMaterialGlossiness,o.glossiness),this._uMaterialReflectivity&&a.uniform1f(this._uMaterialReflectivity,o.reflectivity),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const u=i._diffuseMap;u&&u._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,u._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,u._state.matrix));const h=i._specularMap;h&&h._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,h._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,h._state.matrix));const p=i._glossinessMap;p&&p._state.texture&&this._uGlossinessMap&&(r.bindTexture(this._uGlossinessMap,p._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uGlossinessMapMatrix&&a.uniformMatrix4fv(this._uGlossinessMapMatrix,!1,p._state.matrix));const y=i._specularGlossinessMap;var A,d,f,I;y&&y._state.texture&&this._uSpecularGlossinessMap&&(r.bindTexture(this._uSpecularGlossinessMap,y._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularGlossinessMapMatrix&&a.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,!1,y._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&d._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix))}this._lastMaterialId=o.id}if(a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),this._uColorize){const e=l.colorize,t=this._lastColorize;t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]&&t[3]===e[3]||(a.uniform4fv(this._uColorize,e),t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3])}a.uniform3fv(this._uOffset,l.offset),c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(c.normalsBuf),e.bindArray++),this._aUV&&(this._aUV.bindArrayBuffer(c.uvBuf),e.bindArray++),this._aColor&&(this._aColor.bindArrayBuffer(c.colorsBuf),e.bindArray++),this._aFlags&&(this._aFlags.bindArrayBuffer(c.flagsBuf),e.bindArray++),c.indicesBuf&&(c.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=c.id),c.indicesBuf?(a.drawElements(c.primitive,c.indicesBuf.numItems,c.indicesBuf.itemType,0),e.drawElements++):c.positions&&(a.drawArrays(a.TRIANGLES,0,c.positions.numItems),e.drawArrays++),p&&a.depthFunc(a.LESS)},ei.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=e._material,i=t._lightsState,a=t._sectionPlanesState,r=e._material._state;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const l=this._program;this._uPositionsDecodeMatrix=l.getLocation("positionsDecodeMatrix"),this._uUVDecodeMatrix=l.getLocation("uvDecodeMatrix"),this._uModelMatrix=l.getLocation("modelMatrix"),this._uModelNormalMatrix=l.getLocation("modelNormalMatrix"),this._uViewMatrix=l.getLocation("viewMatrix"),this._uViewNormalMatrix=l.getLocation("viewNormalMatrix"),this._uProjMatrix=l.getLocation("projMatrix"),this._uGammaFactor=l.getLocation("gammaFactor"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[],this._uShadowViewMatrix=[],this._uShadowProjMatrix=[],t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=l.getLocation("logDepthBufFC"));const o=i.lights;let c;for(var u=0,h=o.length;u<h;u++){switch(c=o[u],c.type){case"ambient":this._uLightAmbient[u]=l.getLocation("lightAmbient");break;case"dir":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=null,this._uLightDir[u]=l.getLocation("lightDir"+u);break;case"point":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=null,this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u);break;case"spot":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=l.getLocation("lightDir"+u),this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u)}c.castsShadow&&(this._uShadowViewMatrix[u]=l.getLocation("shadowViewMatrix"+u),this._uShadowProjMatrix[u]=l.getLocation("shadowProjMatrix"+u))}i.lightMaps.length>0&&(this._uLightMap="lightMap"),i.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(u=0,h=a.sectionPlanes.length;u<h;u++)this._uSectionPlanes.push({active:l.getLocation("sectionPlaneActive"+u),pos:l.getLocation("sectionPlanePos"+u),dir:l.getLocation("sectionPlaneDir"+u)});switch(this._uPointSize=l.getLocation("pointSize"),r.type){case"LambertMaterial":this._uMaterialColor=l.getLocation("materialColor"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff");break;case"PhongMaterial":this._uMaterialAmbient=l.getLocation("materialAmbient"),this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),this._uMaterialShininess=l.getLocation("materialShininess"),n._ambientMap&&(this._uMaterialAmbientMap="ambientMap",this._uMaterialAmbientMapMatrix=l.getLocation("ambientMapMatrix")),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._reflectivityMap&&(this._uReflectivityMap="reflectivityMap",this._uReflectivityMapMatrix=l.getLocation("reflectivityMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias=l.getLocation("diffuseFresnelEdgeBias"),this._uDiffuseFresnelCenterBias=l.getLocation("diffuseFresnelCenterBias"),this._uDiffuseFresnelEdgeColor=l.getLocation("diffuseFresnelEdgeColor"),this._uDiffuseFresnelCenterColor=l.getLocation("diffuseFresnelCenterColor"),this._uDiffuseFresnelPower=l.getLocation("diffuseFresnelPower")),n._specularFresnel&&(this._uSpecularFresnelEdgeBias=l.getLocation("specularFresnelEdgeBias"),this._uSpecularFresnelCenterBias=l.getLocation("specularFresnelCenterBias"),this._uSpecularFresnelEdgeColor=l.getLocation("specularFresnelEdgeColor"),this._uSpecularFresnelCenterColor=l.getLocation("specularFresnelCenterColor"),this._uSpecularFresnelPower=l.getLocation("specularFresnelPower")),n._alphaFresnel&&(this._uAlphaFresnelEdgeBias=l.getLocation("alphaFresnelEdgeBias"),this._uAlphaFresnelCenterBias=l.getLocation("alphaFresnelCenterBias"),this._uAlphaFresnelEdgeColor=l.getLocation("alphaFresnelEdgeColor"),this._uAlphaFresnelCenterColor=l.getLocation("alphaFresnelCenterColor"),this._uAlphaFresnelPower=l.getLocation("alphaFresnelPower")),n._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias=l.getLocation("reflectivityFresnelEdgeBias"),this._uReflectivityFresnelCenterBias=l.getLocation("reflectivityFresnelCenterBias"),this._uReflectivityFresnelEdgeColor=l.getLocation("reflectivityFresnelEdgeColor"),this._uReflectivityFresnelCenterColor=l.getLocation("reflectivityFresnelCenterColor"),this._uReflectivityFresnelPower=l.getLocation("reflectivityFresnelPower")),n._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias=l.getLocation("emissiveFresnelEdgeBias"),this._uEmissiveFresnelCenterBias=l.getLocation("emissiveFresnelCenterBias"),this._uEmissiveFresnelEdgeColor=l.getLocation("emissiveFresnelEdgeColor"),this._uEmissiveFresnelCenterColor=l.getLocation("emissiveFresnelCenterColor"),this._uEmissiveFresnelPower=l.getLocation("emissiveFresnelPower"));break;case"MetallicMaterial":this._uBaseColor=l.getLocation("materialBaseColor"),this._uMaterialMetallic=l.getLocation("materialMetallic"),this._uMaterialRoughness=l.getLocation("materialRoughness"),this._uMaterialSpecularF0=l.getLocation("materialSpecularF0"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._baseColorMap&&(this._uBaseColorMap="baseColorMap",this._uBaseColorMapMatrix=l.getLocation("baseColorMapMatrix")),n._metallicMap&&(this._uMetallicMap="metallicMap",this._uMetallicMapMatrix=l.getLocation("metallicMapMatrix")),n._roughnessMap&&(this._uRoughnessMap="roughnessMap",this._uRoughnessMapMatrix=l.getLocation("roughnessMapMatrix")),n._metallicRoughnessMap&&(this._uMetallicRoughnessMap="metallicRoughnessMap",this._uMetallicRoughnessMapMatrix=l.getLocation("metallicRoughnessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"));break;case"SpecularMaterial":this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialGlossiness=l.getLocation("materialGlossiness"),this._uMaterialReflectivity=l.getLocation("reflectivityFresnel"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._glossinessMap&&(this._uGlossinessMap="glossinessMap",this._uGlossinessMapMatrix=l.getLocation("glossinessMapMatrix")),n._specularGlossinessMap&&(this._uSpecularGlossinessMap="materialSpecularGlossinessMap",this._uSpecularGlossinessMapMatrix=l.getLocation("materialSpecularGlossinessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"))}this._aPosition=l.getAttribute("position"),this._aNormal=l.getAttribute("normal"),this._aUV=l.getAttribute("uv"),this._aColor=l.getAttribute("color"),this._aFlags=l.getAttribute("flags"),this._uClippable=l.getLocation("clippable"),this._uColorize=l.getLocation("colorize"),this._uOffset=l.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize=new Float32Array(4),this._baseTextureUnit=0},ei.prototype._bindProgram=function(e){const t=we.MAX_TEXTURE_UNITS,s=this._scene,n=s.canvas.gl,i=s._lightsState,a=s.camera.project;let r;const l=this._program;if(l.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize[0]=-1,this._lastColorize[1]=-1,this._lastColorize[2]=-1,this._lastColorize[3]=-1,n.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}for(var o=0,c=i.lights.length;o<c;o++)if(r=i.lights[o],this._uLightAmbient[o])n.uniform4f(this._uLightAmbient[o],r.color[0],r.color[1],r.color[2],r.intensity);else if(this._uLightColor[o]&&n.uniform4f(this._uLightColor[o],r.color[0],r.color[1],r.color[2],r.intensity),this._uLightPos[o]&&(n.uniform3fv(this._uLightPos[o],r.pos),this._uLightAttenuation[o]&&n.uniform1f(this._uLightAttenuation[o],r.attenuation)),this._uLightDir[o]&&n.uniform3fv(this._uLightDir[o],r.dir),r.castsShadow){this._uShadowViewMatrix[o]&&n.uniformMatrix4fv(this._uShadowViewMatrix[o],!1,r.getShadowViewMatrix()),this._uShadowProjMatrix[o]&&n.uniformMatrix4fv(this._uShadowProjMatrix[o],!1,r.getShadowProjMatrix());const s=r.getShadowRenderBuf();s&&(l.bindTexture("shadowMap"+o,s.getTexture(),e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++)}i.lightMaps.length>0&&i.lightMaps[0].texture&&this._uLightMap&&(l.bindTexture(this._uLightMap,i.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),i.reflectionMaps.length>0&&i.reflectionMaps[0].texture&&this._uReflectionMap&&(l.bindTexture(this._uReflectionMap,i.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor),this._baseTextureUnit=e.textureUnit};class si{constructor(e){this.vertex=function(e){const t=e.scene,s=t._lightsState,n=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),i=t._sectionPlanesState.sectionPlanes.length>0,a=!!e._geometry._state.compressGeometry,r=e._state.billboard,l=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// EmphasisFillShaderSource vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 colorize;"),o.push("uniform vec3 offset;"),a&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");if(o.push("uniform vec4 lightAmbient;"),o.push("uniform vec4 fillColor;"),n){o.push("in vec3 normal;"),o.push("uniform mat4 modelNormalMatrix;"),o.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(o.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&o.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&o.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&o.push("uniform vec3 lightPos"+e+";"))}a&&(o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"))}o.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===r&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),a&&o.push("localPosition = positionsDecodeMatrix * localPosition;");n&&(a?o.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):o.push("vec4 localNormal = vec4(normal, 0.0); "),o.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),o.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),l&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),n&&(o.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),o.push("billboard(modelNormalMatrix2);"),o.push("billboard(viewNormalMatrix2);"),o.push("billboard(modelViewNormalMatrix);")),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n&&o.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),n)for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?o.push("viewLightDir = normalize(lightDir"+e+");"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else{if("point"!==t.type)continue;"view"===t.space?o.push("viewLightDir = normalize(lightPos"+e+" - viewPosition.xyz);"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);")}o.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),o.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}o.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);"),i&&o.push("vWorldPosition = worldPosition;");"points"===e._geometry._state.primitiveName&&o.push("gl_PointSize = pointSize;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Lambertian drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}"points"===e._geometry._state.primitiveName&&(a.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push("float r = dot(cxy, cxy);"),a.push("if (r > 1.0) {"),a.push(" discard;"),a.push("}"));t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const ni=new e({}),ii=h.vec3(),ai=function(e,t){this.id=ni.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new si(t),this._allocate(t)},ri={};ai.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=ri[t];return s||(s=new ai(t,e),ri[t]=s,A.memory.programs++),s._useCount++,s},ai.prototype.put=function(){0==--this._useCount&&(ni.removeItem(this.id),this._program&&this._program.destroy(),delete ri[this._hash],A.memory.programs--)},ai.prototype.webglContextRestored=function(){this._program=null},ai.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl,r=0===s?t._xrayMaterial._state:1===s?t._highlightMaterial._state:t._selectedMaterial._state,l=t._state,o=t._geometry._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):i.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,c?W(n.dist,n.dir,c,ii):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(r.id!==this._lastMaterialId){const t=r.fillColor,s=r.backfaces;e.backfaces!==s&&(s?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=s),a.uniform4f(this._uFillColor,t[0],t[1],t[2],r.fillAlpha),this._lastMaterialId=r.id}a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),o.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,o.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(o.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(o.normalsBuf),e.bindArray++),o.indicesBuf?(o.indicesBuf.bind(),e.bindArray++):o.positionsBuf,this._lastGeometryId=o.id),o.indicesBuf?(a.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positionsBuf&&(a.drawArrays(a.TRIANGLES,0,o.positionsBuf.numItems),e.drawArrays++)},ai.prototype._allocate=function(e){const t=e.scene,s=t._lightsState,n=t._sectionPlanesState,i=t.canvas.gl;if(this._program=new Se(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const a=this._program;this._uPositionsDecodeMatrix=a.getLocation("positionsDecodeMatrix"),this._uModelMatrix=a.getLocation("modelMatrix"),this._uModelNormalMatrix=a.getLocation("modelNormalMatrix"),this._uViewMatrix=a.getLocation("viewMatrix"),this._uViewNormalMatrix=a.getLocation("viewNormalMatrix"),this._uProjMatrix=a.getLocation("projMatrix"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(let e=0,t=s.lights.length;e<t;e++){switch(s.lights[e].type){case"ambient":this._uLightAmbient[e]=a.getLocation("lightAmbient");break;case"dir":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=a.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=a.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=a.getLocation("lightAttenuation"+e)}}this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:a.getLocation("sectionPlaneActive"+e),pos:a.getLocation("sectionPlanePos"+e),dir:a.getLocation("sectionPlaneDir"+e)});this._uFillColor=a.getLocation("fillColor"),this._aPosition=a.getAttribute("position"),this._aNormal=a.getAttribute("normal"),this._uClippable=a.getLocation("clippable"),this._uGammaFactor=a.getLocation("gammaFactor"),this._uOffset=a.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=a.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ai.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t._lightsState,i=t.camera,a=i.project;if(this._program.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastIndicesBufId=null,s.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.normalMatrix),s.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];this._uLightAmbient[e]?s.uniform4f(this._uLightAmbient[e],t.color[0],t.color[1],t.color[2],t.intensity):(this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir))}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor)};class li{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Edges drawing vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec4 edgeColor;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));s&&r.push("out vec4 vWorldPosition;");r.push("out vec4 vColor;"),("spherical"===i||"cylindrical"===i)&&(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.push("vColor = edgeColor;"),s&&r.push("vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Edges drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const oi=new e({}),ci=h.vec3(),ui=function(e,t){this.id=oi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new li(t),this._allocate(t)},hi={};ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=hi[t];return s||(s=new ui(t,e),hi[t]=s,A.memory.programs++),s._useCount++,s},ui.prototype.put=function(){0==--this._useCount&&(oi.removeItem(this.id),this._program&&this._program.destroy(),delete hi[this._hash],A.memory.programs--)},ui.prototype.webglContextRestored=function(){this._program=null},ui.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl;let r;const l=t._state,o=t._geometry,c=o._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(l.originHash,u):i.viewMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,u?W(n.dist,n.dir,u,ci):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}switch(s){case 0:r=t._xrayMaterial._state;break;case 1:r=t._highlightMaterial._state;break;case 2:r=t._selectedMaterial._state;break;default:r=t._edgeMaterial._state}if(r.id!==this._lastMaterialId){const t=r.backfaces;if(e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t),e.lineWidth!==r.edgeWidth&&(a.lineWidth(r.edgeWidth),e.lineWidth=r.edgeWidth),this._uEdgeColor){const e=r.edgeColor,t=r.edgeAlpha;a.uniform4f(this._uEdgeColor,e[0],e[1],e[2],t)}this._lastMaterialId=r.id}let h;a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),c.primitive===a.TRIANGLES?h=o._getEdgeIndices():c.primitive===a.LINES&&(h=c.indicesBuf),h&&(c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf,c.compressGeometry?a.UNSIGNED_SHORT:a.FLOAT),e.bindArray++),h.bind(),e.bindArray++,this._lastGeometryId=c.id),a.drawElements(a.LINES,h.numItems,h.itemType,0),e.drawElements++)},ui.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uPositionsDecodeMatrix=i.getLocation("positionsDecodeMatrix"),this._uModelMatrix=i.getLocation("modelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:i.getLocation("sectionPlaneActive"+e),pos:i.getLocation("sectionPlanePos"+e),dir:i.getLocation("sectionPlaneDir"+e)});this._uEdgeColor=i.getLocation("edgeColor"),this._aPosition=i.getAttribute("position"),this._uClippable=i.getLocation("clippable"),this._uGammaFactor=i.getLocation("gammaFactor"),this._uOffset=i.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=i.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ui.prototype._bindProgram=function(e){const t=this._program,s=this._scene,n=s.canvas.gl,i=s.camera.project;if(t.bind(),e.useProgram++,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor)};class pi{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh picking vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("out vec4 vViewPosition;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==i&&"cylindrical"!==i||(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"));r.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(i.push("uniform vec4 pickColor;"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = pickColor; "),i.push("}"),i}(e)}}const Ai=h.vec3(),di=function(e,t){this._hash=e,this._shaderSource=new pi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},fi={};di.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=fi[t];if(!s){if(s=new di(t,e),s.errors)return console.log(s.errors.join("\n")),null;fi[t]=s,A.memory.programs++}return s._useCount++,s},di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete fi[this._hash],A.memory.programs--)},di.prototype.webglContextRestored=function(){this._program=null},di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(i.originHash,l):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?W(s.dist,s.dir,l,Ai):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}if(a.id!==this._lastMaterialId){const t=a.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=a.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=a.id}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id);var o=t._state.pickID;const c=o>>24&255,u=o>>16&255,h=o>>8&255,p=255&o;n.uniform4f(this._uPickColor,p/255,h/255,u/255,c/255),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},di.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uPickColor=n.getLocation("pickColor"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastGeometryId=null},di.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),e.useProgram++,t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastGeometryId=null};class Ii{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry;e._state.billboard,e._state.stationary;const i=[];i.push("#version 300 es"),i.push("// Surface picking vertex shader"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform vec3 offset;"),s&&(i.push("uniform bool clippable;"),i.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"));i.push("out vec4 vColor;"),n&&i.push("uniform mat4 positionsDecodeMatrix;");i.push("void main(void) {"),i.push("vec4 localPosition = vec4(position, 1.0); "),n&&i.push("localPosition = positionsDecodeMatrix * localPosition;");i.push(" vec4 worldPosition = modelMatrix * localPosition; "),i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),s&&i.push(" vWorldPosition = worldPosition;");i.push(" vColor = color;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return i.push("gl_Position = clipPos;"),i.push("}"),i}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Surface picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = vColor;"),i.push("}"),i}(e)}}const yi=h.vec3(),mi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ii(t),this._allocate(t)},vi={};mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=vi[t];if(!s){if(s=new mi(t,e),s.errors)return console.log(s.errors.join("\n")),null;vi[t]=s,A.memory.programs++}return s._useCount++,s},mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete vi[this._hash],A.memory.programs--)},mi.prototype.webglContextRestored=function(){this._program=null},mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry,l=t._geometry._state,o=t.origin,c=a.backfaces,u=a.frontface,h=s.camera.project,p=r._getPickTrianglePositions(),A=r._getPickTriangleColors();if(this._program.bind(),e.useProgram++,s.logarithmicDepthBufferEnabled){const e=2/(Math.log(h.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}if(n.uniformMatrix4fv(this._uViewMatrix,!1,o?e.getRTCPickViewMatrix(i.originHash,o):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,o?W(s.dist,s.dir,o,yi):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),s.logarithmicDepthBufferEnabled&&n.uniform1f(this._uZFar,s.camera.project.far),e.backfaces!==c&&(c?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=c),e.frontface!==u&&(u?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=u),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),this._uPositionsDecodeMatrix?(n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,l.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(p,l.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT)):this._aPosition.bindArrayBuffer(p),A.bind(),n.enableVertexAttribArray(this._aColor.location),n.vertexAttribPointer(this._aColor.location,A.itemSize,A.itemType,!0,0,0),n.drawArrays(l.primitive,0,p.numItems/3)},mi.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._aColor=n.getAttribute("color"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC"))};class wi{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push("}"),i}(e)}}const gi=h.vec3(),Ti=function(e,t){this._hash=e,this._shaderSource=new wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ei={};Ti.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let s=Ei[t];if(!s){if(s=new Ti(t,e),s.errors)return console.log(s.errors.join("\n")),null;Ei[t]=s,A.memory.programs++}return s._useCount++,s},Ti.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ei[this._hash],A.memory.programs--)},Ti.prototype.webglContextRestored=function(){this._program=null},Ti.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._material._state,a=t._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),i.id!==this._lastMaterialId){const t=i.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=i.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=i.id}const o=s.camera;if(n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCViewMatrix(a.originHash,l):o.viewMatrix),a.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?W(s.dist,s.dir,l,gi):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,o._project._state.matrix),n.uniformMatrix4fv(this._uModelMatrix,n.FALSE,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Ti.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Ti.prototype._bindProgram=function(e){const t=this._scene,s=t.camera.project,n=t.canvas.gl;if(this._program.bind(),e.useProgram++,n.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null};class bi{constructor(e){this.vertex=function(e){const t=e.scene._sectionPlanesState.sectionPlanes.length>0,s=!!e._geometry._state.compressGeometry,n=[];n.push("// Mesh shadow vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 shadowViewMatrix;"),n.push("uniform mat4 shadowProjMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t&&n.push("out vec4 vWorldPosition;");n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("worldPosition = modelMatrix * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&n.push("vWorldPosition = worldPosition;");return n.push(" gl_Position = shadowProjMatrix * viewPosition;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("// Mesh shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("vec4 encodeFloat( const in float depth ) {"),i.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),i.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),i.push(" vec4 comp = fract(depth * bitShift);"),i.push(" comp -= comp.xxyz * bitMask;"),i.push(" return comp;"),i.push("}"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}return i.push("outColor = encodeFloat(gl_FragCoord.z);"),i.push("}"),i}(e)}}const Di=function(e,t){this._hash=e,this._shaderSource=new bi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Pi={};Di.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let n=Pi[s];if(!n){if(n=new Di(s,e),n.errors)return console.log(n.errors.join("\n")),null;Pi[s]=n,A.memory.programs++}return n._useCount++,n},Di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Pi[this._hash],A.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene.canvas.gl,n=t._material._state,i=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.id!==this._lastMaterialId){const t=n.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=n.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),e.lineWidth!==n.lineWidth&&(s.lineWidth(n.lineWidth),e.lineWidth=n.lineWidth),this._uPointSize&&s.uniform1i(this._uPointSize,n.pointSize),this._lastMaterialId=n.id}if(s.uniformMatrix4fv(this._uModelMatrix,s.FALSE,t.worldMatrix),i.combineGeometry){const n=t.vertexBufs;n.id!==this._lastVertexBufsId&&(n.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(n.positionsBuf,n.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),this._lastVertexBufsId=n.id)}this._uClippable&&s.uniform1i(this._uClippable,t._state.clippable),s.uniform3fv(this._uOffset,t._state.offset),i.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&s.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,i.positionsDecodeMatrix),i.combineGeometry?i.indicesBufCombined&&(i.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(i.positionsBuf,i.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),i.indicesBuf&&(i.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=i.id),i.combineGeometry?i.indicesBufCombined&&(s.drawElements(i.primitive,i.indicesBufCombined.numItems,i.indicesBufCombined.itemType,0),e.drawElements++):i.indicesBuf?(s.drawElements(i.primitive,i.indicesBuf.numItems,i.indicesBuf.itemType,0),e.drawElements++):i.positions&&(s.drawArrays(s.TRIANGLES,0,i.positions.numItems),e.drawArrays++)},Di.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Di.prototype._bindProgram=function(e){this._program||this._allocate(mesh);const t=this._scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program.bind(),e.useProgram++,s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.sectionPlanes.length>0){let e,t,i,a,r;for(let l=0,o=this._uSectionPlanes.length;l<o;l++)e=this._uSectionPlanes[l],t=e.active,i=n.sectionPlanes[l],t&&s.uniform1i(t,i.active),a=e.pos,a&&s.uniform3fv(e.pos,i.pos),r=e.dir,r&&s.uniform3fv(e.dir,i.dir)}};const Ri=h.OBB3(),Ci=h.vec4(),_i=h.vec4(),Bi=h.vec4(),Oi=h.vec3([1,0,0]),Si=h.vec3([0,1,0]),Ni=h.vec3([0,0,1]),xi=h.vec3(3),Li=h.vec3(3),Mi=h.identityMat4();class Fi extends C{constructor(e,t={}){super(e,t),this.originalSystemId=t.originalSystemId||this.id,this.renderFlags=new qs,this._state=new ht({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==t.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!t.stationary,background:!!t.background,billboard:this._checkBillboard(t.billboard),layer:null,colorize:null,pickID:this.scene._renderer.getPickID(this),drawHash:"",pickHash:"",offset:h.vec3(),origin:null,originHash:null}),this._drawRenderer=null,this._shadowRenderer=null,this._emphasisFillRenderer=null,this._emphasisEdgesRenderer=null,this._pickMeshRenderer=null,this._pickTriangleRenderer=null,this._occlusionRenderer=null,this._geometry=t.geometry?this._checkComponent2(["ReadableGeometry","VBOGeometry"],t.geometry):this.scene.geometry,this._material=t.material?this._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],t.material):this.scene.material,this._xrayMaterial=t.xrayMaterial?this._checkComponent("EmphasisMaterial",t.xrayMaterial):this.scene.xrayMaterial,this._highlightMaterial=t.highlightMaterial?this._checkComponent("EmphasisMaterial",t.highlightMaterial):this.scene.highlightMaterial,this._selectedMaterial=t.selectedMaterial?this._checkComponent("EmphasisMaterial",t.selectedMaterial):this.scene.selectedMaterial,this._edgeMaterial=t.edgeMaterial?this._checkComponent("EdgeMaterial",t.edgeMaterial):this.scene.edgeMaterial,this._parentNode=null,this._aabb=null,this._aabbDirty=!0,this._numTriangles=this._geometry?this._geometry.numTriangles:0,this.scene._aabbDirty=!0,this._scale=h.vec3(),this._quaternion=h.identityQuaternion(),this._rotation=h.vec3(),this._position=h.vec3(),this._worldMatrix=h.identityMat4(),this._worldNormalMatrix=h.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0;const s=t.origin||t.rtcCenter;if(s&&(this._state.origin=h.vec3(s),this._state.originHash=s.join()),t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.layer=t.layer,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'"),this._parentNode=e}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this),this._parentNode=t.parent);this.compile()}get type(){return"Mesh"}get isMesh(){return!0}get parent(){return this._parentNode}get geometry(){return this._geometry}get material(){return this._material}get position(){return this._position}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=h.identityMat4()),h.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix}set matrix(e){this.__localMatrix||(this.__localMatrix=h.identityMat4()),this.__localMatrix.set(e||Mi),h.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}get origin(){return this._state.origin}set origin(e){e?(this._state.origin||(this._state.origin=h.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}get rtcCenter(){return this.origin}set rtcCenter(e){this.origin=e}get numTriangles(){return this._numTriangles}get visible(){return this._state.visible}set visible(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}get xrayed(){return this._state.xrayed}set xrayed(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}get highlighted(){return this._state.highlighted}set highlighted(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}get selected(){return this._state.selected}set selected(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}get edges(){return this._state.edges}set edges(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}get culled(){return this._state.culled}set culled(e){this._state.culled=!!e,this.glRedraw()}get clippable(){return this._state.clippable}set clippable(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}get collidable(){return this._state.collidable}set collidable(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}get pickable(){return this._state.pickable}set pickable(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}get castsShadow(){return this._state.castsShadow}set castsShadow(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}get receivesShadow(){return this._state.receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}get saoEnabled(){return!1}get colorize(){return this._state.colorize}set colorize(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);const s=!!e;this.scene._objectColorizeUpdated(this,s),this.glRedraw()}get opacity(){return this._state.colorize[3]}set opacity(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1);const s=null!=e;t[3]=s?e:1,this.scene._objectOpacityUpdated(this,s),this.glRedraw()}get transparent(){return 2===this._material.alphaMode||this._state.colorize[3]<1}get layer(){return this._state.layer}set layer(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}get stationary(){return this._state.stationary}get billboard(){return this._state.billboard}get offset(){return this._state.offset}set offset(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}get isDrawable(){return!0}get isStateSortable(){return!0}get xrayMaterial(){return this._xrayMaterial}get highlightMaterial(){return this._highlightMaterial}get selectedMaterial(){return this._selectedMaterial}get edgeMaterial(){return this._edgeMaterial}_checkBillboard(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}compile(){const e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=ei.get(this),this._emphasisFillRenderer=ai.get(this),this._emphasisEdgesRenderer=ui.get(this));const t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=di.get(this)),this._state.occluder){const e=this._makeOcclusionHash();this._state.occlusionHash!==e&&(this._state.occlusionHash=e,this._putOcclusionRenderer(),this._occlusionRenderer=Ti.get(this))}}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)h.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_buildWorldNormalMatrix(){this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldNormalMatrix||(this._worldNormalMatrix=h.mat4()),h.transposeMat4(this._worldMatrix,this._worldNormalMatrix),h.inverseMat4(this._worldNormalMatrix),this._worldNormalMatrixDirty=!1}_setAABBDirty(){if(this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){this.scene._aabbDirty=!0,this._aabb||(this._aabb=h.AABB3()),this._buildAABB(this.worldMatrix,this._aabb),this._aabbDirty=!1}_webglContextRestored(){this._drawRenderer&&this._drawRenderer.webglContextRestored(),this._shadowRenderer&&this._shadowRenderer.webglContextRestored(),this._emphasisFillRenderer&&this._emphasisFillRenderer.webglContextRestored(),this._emphasisEdgesRenderer&&this._emphasisEdgesRenderer.webglContextRestored(),this._pickMeshRenderer&&this._pickMeshRenderer.webglContextRestored(),this._pickTriangleRenderer&&this._pickMeshRenderer.webglContextRestored(),this._occlusionRenderer&&this._occlusionRenderer.webglContextRestored()}_makeDrawHash(){const e=this.scene,t=[e.canvas.canvas.id,(e.gammaInput?"gi;":";")+(e.gammaOutput?"go":""),e._lightsState.getHash(),e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),s.receivesShadow&&t.push("/rs"),t.push(";"),t.join("")}_makePickHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_makeOcclusionHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_buildAABB(e,t){h.transformOBB3(e,this._geometry.obb,Ri),h.OBB3ToAABB3(Ri,t);const s=this._state.offset;if(t[0]+=s[0],t[1]+=s[1],t[2]+=s[2],t[3]+=s[0],t[4]+=s[1],t[5]+=s[2],this._state.origin){const e=this._state.origin;t[0]+=e[0],t[1]+=e[1],t[2]+=e[2],t[3]+=e[0],t[4]+=e[1],t[5]+=e[2]}}rotate(e,t){return Ci[0]=e[0],Ci[1]=e[1],Ci[2]=e[2],Ci[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Ci,_i),h.mulQuaternions(this.quaternion,_i,Bi),this.quaternion=Bi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Ci[0]=e[0],Ci[1]=e[1],Ci[2]=e[2],Ci[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Ci,_i),h.mulQuaternions(_i,this.quaternion,_i),this}rotateX(e){return this.rotate(Oi,e)}rotateY(e){return this.rotate(Si,e)}rotateZ(e){return this.rotate(Ni,e)}translate(e,t){return h.vec3ApplyQuaternion(this.quaternion,e,xi),h.mulVec3Scalar(xi,t,Li),h.addVec3(this.position,Li,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Oi,e)}translateY(e){return this.translate(Si,e)}translateZ(e){return this.translate(Ni,e)}_putDrawRenderers(){this._drawRenderer&&(this._drawRenderer.put(),this._drawRenderer=null),this._shadowRenderer&&(this._shadowRenderer.put(),this._shadowRenderer=null),this._emphasisFillRenderer&&(this._emphasisFillRenderer.put(),this._emphasisFillRenderer=null),this._emphasisEdgesRenderer&&(this._emphasisEdgesRenderer.put(),this._emphasisEdgesRenderer=null)}_putPickRenderers(){this._pickMeshRenderer&&(this._pickMeshRenderer.put(),this._pickMeshRenderer=null),this._pickTriangleRenderer&&(this._pickTriangleRenderer.put(),this._pickTriangleRenderer=null)}_putOcclusionRenderer(){this._occlusionRenderer&&(this._occlusionRenderer.put(),this._occlusionRenderer=null)}stateSortCompare(e,t){return e._state.layer-t._state.layer||e._drawRenderer.id-t._drawRenderer.id||e._material._state.id-t._material._state.id||e._geometry._state.id-t._geometry._state.id}rebuildRenderFlags(){this.renderFlags.reset(),this._getActiveSectionPlanes()?(this.renderFlags.numLayers=1,this.renderFlags.numVisibleLayers=1,this.renderFlags.visibleLayers[0]=0,this._updateRenderFlags()):this.renderFlags.culled=!0}_updateRenderFlags(){const e=this.renderFlags,t=this._state;if(t.xrayed){const t=this._xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}else{if(this._material._state.alpha<1||t.colorize[3]<1?e.colorTransparent=!0:e.colorOpaque=!0,t.edges){this._edgeMaterial._state.alpha<1?e.edgesTransparent=!0:e.edgesOpaque=!0}if(t.selected){const t=this._selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}else if(t.highlighted){const t=this._highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}}_getActiveSectionPlanes(){if(this._state.clippable){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let s=0;s<t;s++){const t=e[s],n=this.renderFlags;if(t.active)if(this._state.origin){const e=h.planeAABB3Intersect(t.dir,t.dist,this.aabb);if(-1===e)return!1;const i=0===e;n.sectionPlanesActivePerLayer[s]=i}else n.sectionPlanesActivePerLayer[s]=!0;else n.sectionPlanesActivePerLayer[s]=!1}}return!0}drawColorOpaque(e){(this._drawRenderer||(this._drawRenderer=ei.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawColorTransparent(e){(this._drawRenderer||(this._drawRenderer=ei.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawSilhouetteXRayed(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,0)}drawSilhouetteHighlighted(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,1)}drawSilhouetteSelected(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,2)}drawEdgesColorOpaque(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesColorTransparent(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesXRayed(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,0)}drawEdgesHighlighted(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,1)}drawEdgesSelected(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,2)}drawOcclusion(e){(this._state.occluder&&this._occlusionRenderer||(this._occlusionRenderer=Ti.get(this)))&&this._occlusionRenderer.drawMesh(e,this)}drawShadow(e){(this._shadowRenderer||(this._shadowRenderer=Di.get(this)))&&this._shadowRenderer.drawMesh(e,this)}drawPickMesh(e){(this._pickMeshRenderer||(this._pickMeshRenderer=di.get(this)))&&this._pickMeshRenderer.drawMesh(e,this)}canPickTriangle(){return this._geometry.isReadableGeometry}drawPickTriangles(e){(this._pickTriangleRenderer||(this._pickTriangleRenderer=mi.get(this)))&&this._pickTriangleRenderer.drawMesh(e,this)}pickTriangleSurface(e,t,s){Hi(this,e,t,s)}drawPickVertices(e){}delegatePickedEntity(){return this}destroy(){super.destroy(),this._putDrawRenderers(),this._putPickRenderers(),this._putOcclusionRenderer(),this.scene._renderer.putPickID(this._state.pickID),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Hi=function(){const e=h.vec3(),t=h.vec3(),s=h.vec3(),n=h.vec3(),i=h.vec3(),a=h.vec3(),r=h.vec4(),l=h.vec3(),o=h.vec3(),c=h.vec3(),u=h.vec3(),p=h.vec3(),A=h.vec3(),d=h.vec3(),f=h.vec3(),I=h.vec3(),y=h.vec4(),m=h.vec4(),v=h.vec4(),w=h.vec3(),g=h.vec3(),T=h.vec3(),E=h.vec3(),b=h.vec3(),D=h.vec3(),P=h.vec3(),R=h.vec3(),C=h.vec3(),_=h.vec3(),B=h.vec3();return function(O,S,N,x){var L=x.primIndex;if(null!=L&&L>-1){const U=O.geometry._state,G=O.scene,V=G.camera,k=G.canvas;if("triangles"===U.primitiveName){x.primitive="triangle";const G=L,Q=U.indices,W=U.positions;let z,K,Y;if(Q){var M=Q[G+0],F=Q[G+1],H=Q[G+2];a[0]=M,a[1]=F,a[2]=H,x.indices=a,z=3*M,K=3*F,Y=3*H}else z=3*G,K=z+3,Y=K+3;if(s[0]=W[z+0],s[1]=W[z+1],s[2]=W[z+2],n[0]=W[K+0],n[1]=W[K+1],n[2]=W[K+2],i[0]=W[Y+0],i[1]=W[Y+1],i[2]=W[Y+2],U.compressGeometry){const e=U.positionsDecodeMatrix;e&&(mt.decompressPosition(s,e,s),mt.decompressPosition(n,e,n),mt.decompressPosition(i,e,i))}x.canvasPos?h.canvasPosToLocalRay(k.canvas,O.origin?j(S,O.origin):S,N,O.worldMatrix,x.canvasPos,e,t):x.origin&&x.direction&&h.worldRayToLocalRay(O.worldMatrix,x.origin,x.direction,e,t),h.normalizeVec3(t),h.rayPlaneIntersect(e,t,s,n,i,r),x.localPos=r,x.position=r,y[0]=r[0],y[1]=r[1],y[2]=r[2],y[3]=1,h.transformVec4(O.worldMatrix,y,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],x.canvasPos&&O.origin&&(l[0]+=O.origin[0],l[1]+=O.origin[1],l[2]+=O.origin[2]),x.worldPos=l,h.transformVec4(V.matrix,m,v),o[0]=v[0],o[1]=v[1],o[2]=v[2],x.viewPos=o,h.cartesianToBarycentric(r,s,n,i,c),x.bary=c;const X=U.normals;if(X){if(U.compressGeometry){const e=3*M,t=3*F,s=3*H;mt.decompressNormal(X.subarray(e,e+2),u),mt.decompressNormal(X.subarray(t,t+2),p),mt.decompressNormal(X.subarray(s,s+2),A)}else u[0]=X[z],u[1]=X[z+1],u[2]=X[z+2],p[0]=X[K],p[1]=X[K+1],p[2]=X[K+2],A[0]=X[Y],A[1]=X[Y+1],A[2]=X[Y+2];const e=h.addVec3(h.addVec3(h.mulVec3Scalar(u,c[0],w),h.mulVec3Scalar(p,c[1],g),T),h.mulVec3Scalar(A,c[2],E),b);x.worldNormal=h.normalizeVec3(h.transformVec3(O.worldNormalMatrix,e,D))}const q=U.uv;if(q){if(d[0]=q[2*M],d[1]=q[2*M+1],f[0]=q[2*F],f[1]=q[2*F+1],I[0]=q[2*H],I[1]=q[2*H+1],U.compressGeometry){const e=U.uvDecodeMatrix;e&&(mt.decompressUV(d,e,d),mt.decompressUV(f,e,f),mt.decompressUV(I,e,I))}x.uv=h.addVec3(h.addVec3(h.mulVec2Scalar(d,c[0],P),h.mulVec2Scalar(f,c[1],R),C),h.mulVec2Scalar(I,c[2],_),B)}}}}}();function Ui(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let s=e.radiusBottom||1;s<0&&(console.error("negative radiusBottom not allowed - will invert"),s*=-1);let n=e.height||1;n<0&&(console.error("negative height not allowed - will invert"),n*=-1);let i=e.radialSegments||32;i<0&&(console.error("negative radialSegments not allowed - will invert"),i*=-1),i<3&&(i=3);let a=e.heightSegments||1;a<0&&(console.error("negative heightSegments not allowed - will invert"),a*=-1),a<1&&(a=1);const r=!!e.openEnded;let l=e.center;const o=l?l[0]:0,c=l?l[1]:0,u=l?l[2]:0,h=n/2,p=n/a,A=2*Math.PI/i,d=1/i,f=(t-s)/a,I=[],m=[],v=[],w=[];let g,T,E,b,D,P,R,C,_,B,O;const S=(90-180*Math.atan(n/(s-t))/Math.PI)/90;for(g=0;g<=a;g++)for(D=t-g*f,P=h-g*p,T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),m.push(D*E),m.push(S),m.push(D*b),v.push(T*d),v.push(1*g/a),I.push(D*E+o),I.push(P+c),I.push(D*b+u);for(g=0;g<a;g++)for(T=0;T<=i;T++)R=g*(i+1)+T,C=R+i,w.push(R),w.push(C),w.push(C+1),w.push(R),w.push(C+1),w.push(R+1);if(!r&&t>0){for(_=I.length/3,m.push(0),m.push(1),m.push(0),v.push(.5),v.push(.5),I.push(0+o),I.push(h+c),I.push(0+u),T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),B=.5*Math.sin(T*A)+.5,O=.5*Math.cos(T*A)+.5,m.push(t*E),m.push(1),m.push(t*b),v.push(B),v.push(O),I.push(t*E+o),I.push(h+c),I.push(t*b+u);for(T=0;T<i;T++)l=_,R=_+1+T,w.push(R),w.push(R+1),w.push(l)}if(!r&&s>0){for(_=I.length/3,m.push(0),m.push(-1),m.push(0),v.push(.5),v.push(.5),I.push(0+o),I.push(0-h+c),I.push(0+u),T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),B=.5*Math.sin(T*A)+.5,O=.5*Math.cos(T*A)+.5,m.push(s*E),m.push(-1),m.push(s*b),v.push(B),v.push(O),I.push(s*E+o),I.push(0-h+c),I.push(s*b+u);for(T=0;T<i;T++)l=_,R=_+1+T,w.push(l),w.push(R+1),w.push(R)}return y.apply(e,{positions:I,normals:m,uv:v,indices:w})}function Gi(e={}){const t=e.lod||1,s=e.center?e.center[0]:0,n=e.center?e.center[1]:0,i=e.center?e.center[2]:0;let a=e.radius||1;a<0&&(console.error("negative radius not allowed - will invert"),a*=-1);let r=e.heightSegments||18;r<0&&(console.error("negative heightSegments not allowed - will invert"),r*=-1),r=Math.floor(t*r),r<18&&(r=18);let l=e.widthSegments||18;l<0&&(console.error("negative widthSegments not allowed - will invert"),l*=-1),l=Math.floor(t*l),l<18&&(l=18);const o=[],c=[],u=[],h=[];let p,A,d,f,I,m,v,w,g,T,E,b,D,P,R;for(p=0;p<=r;p++)for(d=p*Math.PI/r,f=Math.sin(d),I=Math.cos(d),A=0;A<=l;A++)m=2*A*Math.PI/l,v=Math.sin(m),w=Math.cos(m),g=w*f,T=I,E=v*f,b=1-A/l,D=p/r,c.push(g),c.push(T),c.push(E),u.push(b),u.push(D),o.push(s+a*g),o.push(n+a*T),o.push(i+a*E);for(p=0;p<r;p++)for(A=0;A<l;A++)P=p*(l+1)+A,R=P+l+1,h.push(P+1),h.push(R+1),h.push(R),h.push(P+1),h.push(R),h.push(P);return y.apply(e,{positions:o,normals:c,uv:u,indices:h})}const Vi={" 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[8,1],[7,0],[6,-2],[6,-4],[7,-6],[-1,-1],[6,8],[8,6],[8,4],[7,2],[6,1],[5,-1],[5,-3],[6,-5],[7,-6],[9,-7]]},"|":{width:8,points:[[4,25],[4,-7]]},"}":{width:14,points:[[5,25],[7,24],[8,23],[9,21],[9,19],[8,17],[7,16],[6,14],[6,12],[8,10],[-1,-1],[7,24],[8,22],[8,20],[7,18],[6,17],[5,15],[5,13],[6,11],[10,9],[6,7],[5,5],[5,3],[6,1],[7,0],[8,-2],[8,-4],[7,-6],[-1,-1],[8,8],[6,6],[6,4],[7,2],[8,1],[9,-1],[9,-3],[8,-5],[7,-6],[5,-7]]},"~":{width:24,points:[[3,6],[3,8],[4,11],[6,12],[8,12],[10,11],[14,8],[16,7],[18,7],[20,8],[21,10],[-1,-1],[3,8],[4,10],[6,11],[8,11],[10,10],[14,7],[16,6],[18,6],[20,7],[21,10],[21,12]]}};function ji(e={}){var t=e.origin||[0,0,0],s=t[0],n=t[1],i=t[2],a=e.size||1,r=[],l=[],o=e.text;y.isNumeric(o)&&(o=""+o);for(var c,u,h,p,A,d,f,I,m,v=(o||"").split("\n"),w=0,g=0,T=.04,E=0;E<v.length;E++){c=0,h=(u=v[E]).length;for(var b=0;b<h;b++)if(p=Vi[u.charAt(b)]){A=1,d=-1,f=-1,I=p.points.length;for(var D=0;D<I;D++)-1!==(m=p.points[D])[0]||-1!==m[1]?(r.push(c+m[0]*a*T+s),r.push(g+m[1]*a*T+n),r.push(0+i),-1===d?d=w:(-1===f||(d=f),f=w),w++,A?A=!1:(l.push(d),l.push(f))):A=1;c+=p.width*T*a}g-=35*T*a}return y.apply(e,{primitive:"lines",positions:r,indices:l})}class ki extends C{get type(){return"SectionPlane"}constructor(e,t={}){super(e,t),this._state=new ht({active:!0,pos:h.vec3(),dir:h.vec3(),dist:0}),this.active=t.active,this.pos=t.pos,this.dir=t.dir,this.scene._sectionPlaneCreated(this)}set active(e){this._state.active=!1!==e,this.glRedraw(),this.fire("active",this._state.active)}get active(){return this._state.active}set pos(e){this._state.pos.set(e||[0,0,0]),this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.fire("pos",this._state.pos)}get pos(){return this._state.pos}set dir(e){this._state.dir.set(e||[0,0,-1]),this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.glRedraw(),this.fire("dir",this._state.dir)}get dir(){return this._state.dir}get dist(){return this._state.dist}flipDir(){const e=this._state.dir;e[0]*=-1,e[1]*=-1,e[2]*=-1,this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.fire("dir",this._state.dir),this.glRedraw()}destroy(){this._state.destroy(),this.scene._sectionPlaneDestroyed(this),super.destroy()}}const Qi=h.vec4(4),Wi=h.vec4(),zi=h.vec4(),Ki=h.vec3([1,0,0]),Yi=h.vec3([0,1,0]),Xi=h.vec3([0,0,1]),qi=h.vec3(3),Ji=h.vec3(3),Zi=h.identityMat4();class $i extends C{constructor(e,t={}){if(super(e,t),this._parentNode=null,this._children=[],this._aabb=null,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._numTriangles=0,this._scale=h.vec3(),this._quaternion=h.identityQuaternion(),this._rotation=h.vec3(),this._position=h.vec3(),this._offset=h.vec3(),this._localMatrix=h.identityMat4(),this._worldMatrix=h.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this.origin=t.origin,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.children){const e=t.children;for(let s=0,n=e.length;s<n;s++)this.addChild(e[s],t.inheritStates)}if(t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'")}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this))}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}set origin(e){e?(this._origin||(this._origin=h.vec3()),this._origin.set(e)):this._origin&&(this._origin=null);for(let t=0,s=this._children.length;t<s;t++)this._children[t].origin=e;this.glRedraw()}get origin(){return this._origin}set rtcCenter(e){this.origin=e}get rtcCenter(){return this.origin}get numTriangles(){return this._numTriangles}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].visible=e;this._isObject&&this.scene._objectVisibilityUpdated(this,e)}get visible(){return this._visible}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].xrayed=e;this._isObject&&this.scene._objectXRayedUpdated(this,e)}get xrayed(){return this._xrayed}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].highlighted=e;this._isObject&&this.scene._objectHighlightedUpdated(this,e)}get highlighted(){return this._highlighted}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].selected=e;this._isObject&&this.scene._objectSelectedUpdated(this,e)}get selected(){return this._selected}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].edges=e}get edges(){return this._edges}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].culled=e}get culled(){return this._culled}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].clippable=e}get clippable(){return this._clippable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].collidable=e}get collidable(){return this._collidable}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].pickable=e}get pickable(){return this._pickable}set colorize(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);for(let e=0,s=this._children.length;e<s;e++)this._children[e].colorize=t;if(this._isObject){const t=!!e;this.scene._objectColorizeUpdated(this,t)}}get colorize(){return this._colorize.slice(0,3)}set opacity(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1),t[3]=null!=e?e:1;for(let t=0,s=this._children.length;t<s;t++)this._children[t].opacity=e;if(this._isObject){const t=null!=e;this.scene._objectOpacityUpdated(this,t)}}get opacity(){return this._colorize[3]}set castsShadow(e){e=!!e,this._castsShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].castsShadow=e}get castsShadow(){return this._castsShadow}set receivesShadow(e){e=!!e,this._receivesShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].receivesShadow=e}get receivesShadow(){return this._receivesShadow}get saoEnabled(){return!1}set offset(e){e?(this._offset[0]=e[0],this._offset[1]=e[1],this._offset[2]=e[2]):(this._offset[0]=0,this._offset[1]=0,this._offset[2]=0);for(let e=0,t=this._children.length;e<t;e++)this._children[e].offset=this._offset;this._isObject&&this.scene._objectOffsetUpdated(this,e)}get offset(){return this._offset}get isNode(){return!0}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0;for(let e=0,t=this._children.length;e<t;e++)this._children[e]._setWorldMatrixDirty()}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)h.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_setSubtreeAABBsDirty(e){if(e._aabbDirty=!0,e._children)for(let t=0,s=e._children.length;t<s;t++)this._setSubtreeAABBsDirty(e._children[t])}_setAABBDirty(){if(this._setSubtreeAABBsDirty(this),this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){if(this.scene._aabbDirty=!0,this._aabb||(this._aabb=h.AABB3()),this._buildAABB)this._buildAABB(this.worldMatrix,this._aabb);else{let e;h.collapseAABB3(this._aabb);for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e.collidable&&h.expandAABB3(this._aabb,e.aabb)}this._aabbDirty=!1}addChild(e,t){if(y.isNumeric(e)||y.isString(e)){const t=e;if(!(e=this.scene.component[t]))return void this.warn("Component not found: "+y.inQuotes(t));if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+t)}else{if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+e.id);if(e._parentNode){if(e._parentNode.id===this.id)return void this.warn("Already a child: "+e.id);e._parentNode.removeChild(e)}}if(e.id,e.scene.id===this.scene.id)return this._children.push(e),e._parentNode=this,t&&(e.visible=this.visible,e.culled=this.culled,e.xrayed=this.xrayed,e.highlited=this.highlighted,e.selected=this.selected,e.edges=this.edges,e.clippable=this.clippable,e.pickable=this.pickable,e.collidable=this.collidable,e.castsShadow=this.castsShadow,e.receivesShadow=this.receivesShadow,e.colorize=this.colorize,e.opacity=this.opacity,e.offset=this.offset),e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles+=e.numTriangles,e;this.error("Child not in same Scene: "+e.id)}removeChild(e){for(let t=0,s=this._children.length;t<s;t++)if(this._children[t].id===e.id)return e._parentNode=null,this._children=this._children.splice(t,1),e._setWorldMatrixDirty(),e._setAABBDirty(),this._setAABBDirty(),void(this._numTriangles-=e.numTriangles)}removeChildren(){let e;for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e._parentNode=null,e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles-=e.numTriangles;this._children=[],this._setAABBDirty()}get numChildren(){return this._children.length}get children(){return this._children}set parent(e){if(y.isNumeric(e)||y.isString(e)){const t=e;if(!(e=this.scene.components[t]))return void this.warn("Node not found: "+y.inQuotes(t));if(!e.isNode)return void this.error("Not a Node: "+e.id)}e.scene.id===this.scene.id?this._parentNode&&this._parentNode.id===e.id?this.warn("Already a child of Node: "+e.id):e.addChild(this):this.error("Node not in same Scene: "+e.id)}get parent(){return this._parentNode}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set matrix(e){this._localMatrix||(this._localMatrix=h.identityMat4()),this._localMatrix.set(e||Zi),h.decomposeMat4(this._localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this._localMatrix||(this._localMatrix=h.identityMat4()),h.composeMat4(this._position,this._quaternion,this._scale,this._localMatrix),this._localMatrixDirty=!1),this._localMatrix}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}rotate(e,t){return Qi[0]=e[0],Qi[1]=e[1],Qi[2]=e[2],Qi[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Qi,Wi),h.mulQuaternions(this.quaternion,Wi,zi),this.quaternion=zi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Qi[0]=e[0],Qi[1]=e[1],Qi[2]=e[2],Qi[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Qi,Wi),h.mulQuaternions(Wi,this.quaternion,Wi),this}rotateX(e){return this.rotate(Ki,e)}rotateY(e){return this.rotate(Yi,e)}rotateZ(e){return this.rotate(Xi,e)}translate(e,t){return h.vec3ApplyQuaternion(this.quaternion,e,qi),h.mulVec3Scalar(qi,t,Ji),h.addVec3(this.position,Ji,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Ki,e)}translateY(e){return this.translate(Yi,e)}translateZ(e){return this.translate(Xi,e)}get type(){return"Node"}destroy(){if(super.destroy(),this._parentNode&&this._parentNode.removeChild(this),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let s=0,n=e.length;s<n;s++)t=e[s],t.destroy()}this._children=[],this._setAABBDirty(),this.scene._aabbDirty=!0}}class ea extends On{get type(){return"LambertMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"LambertMaterial",ambient:h.vec3([1,1,1]),color:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),alpha:null,alphaMode:0,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:"/lam;"}),this.ambient=t.ambient,this.color=t.color,this.emissive=t.emissive,this.alpha=t.alpha,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this.backfaces=t.backfaces,this.frontface=t.frontface}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set color(e){let t=this._state.color;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.color=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get color(){return this._state.color}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this._state.alphaMode=e<1?2:0,this.glRedraw())}get alpha(){return this._state.alpha}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}const ta={opaque:0,mask:1,blend:2},sa=["opaque","mask","blend"];class na extends On{get type(){return"MetallicMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"MetallicMaterial",baseColor:h.vec4([1,1,1]),emissive:h.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.baseColor=t.baseColor,this.metallic=t.metallic,this.roughness=t.roughness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.baseColorMap&&(this._baseColorMap=this._checkComponent("Texture",t.baseColorMap)),t.metallicMap&&(this._metallicMap=this._checkComponent("Texture",t.metallicMap)),t.roughnessMap&&(this._roughnessMap=this._checkComponent("Texture",t.roughnessMap)),t.metallicRoughnessMap&&(this._metallicRoughnessMap=this._checkComponent("Texture",t.metallicRoughnessMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set baseColor(e){let t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get baseColor(){return this._state.baseColor}get baseColorMap(){return this._baseColorMap}set metallic(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}get metallic(){return this._state.metallic}get metallicMap(){return this._attached.metallicMap}set roughness(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}get roughness(){return this._state.roughness}get roughnessMap(){return this._attached.roughnessMap}get metallicRoughnessMap(){return this._attached.metallicRoughnessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._attached.emissiveMap}get occlusionMap(){return this._attached.occlusionMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._attached.alphaMap}get normalMap(){return this._attached.normalMap}set alphaMode(e){let t=ta[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return sa[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}const ia={opaque:0,mask:1,blend:2},aa=["opaque","mask","blend"];class ra extends On{get type(){return"SpecularMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"SpecularMaterial",diffuse:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),specular:h.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.diffuse=t.diffuse,this.specular=t.specular,this.glossiness=t.glossiness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.glossinessMap&&(this._glossinessMap=this._checkComponent("Texture",t.glossinessMap)),t.specularGlossinessMap&&(this._specularGlossinessMap=this._checkComponent("Texture",t.specularGlossinessMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}get diffuseMap(){return this._diffuseMap}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}get specularMap(){return this._specularMap}get specularGlossinessMap(){return this._specularGlossinessMap}set glossiness(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}get glossiness(){return this._state.glossiness}get glossinessMap(){return this._glossinessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._emissiveMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._alphaMap}get normalMap(){return this._normalMap}get occlusionMap(){return this._occlusionMap}set alphaMode(e){let t=ia[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return aa[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}function la(e,t,s=null){let n;const i=t;if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1023===i)return e.RGBA;if(1024===i)return e.LUMINANCE;if(1025===i)return e.LUMINANCE_ALPHA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1022===i)return e.RGBA;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(3001===s){const t=Xe(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===t)return null;if(33776===i)return t.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(n=Xe(e,"WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===i)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){const t=Xe(e,"WEBGL_compressed_texture_pvrtc");if(null===t)return null;if(35840===i)return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i){const t=Xe(e,"WEBGL_compressed_texture_etc1");return null!==t?t.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===i||37496===i){const t=Xe(e,"WEBGL_compressed_texture_etc");if(null===t)return null;if(37492===i)return 3001===s?t.COMPRESSED_SRGB8_ETC2:t.COMPRESSED_RGB8_ETC2;if(37496===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:t.COMPRESSED_RGBA8_ETC2_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){const t=Xe(e,"WEBGL_compressed_texture_astc");if(null===t)return null;if(37808===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:t.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:t.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:t.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:t.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:t.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:t.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:t.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:t.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:t.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:t.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:t.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:t.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:t.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:t.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i){const t=Xe(e,"EXT_texture_compression_bptc");if(null===t)return null;if(36492===i)return 3001===s?t.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:t.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===i?e.UNSIGNED_INT_24_8:1e3===i?e.REPEAT:1001===i?e.CLAMP_TO_EDGE:1004===i||1005===i?e.NEAREST_MIPMAP_LINEAR:1007===i?e.LINEAR_MIPMAP_NEAREST:1008===i?e.LINEAR_MIPMAP_LINEAR:1003===i?e.NEAREST:1006===i?e.LINEAR:null}const oa=new Uint8Array([0,0,0,1]);class ca{constructor({gl:e,target:t,format:s,type:n,wrapS:i,wrapT:a,wrapR:r,encoding:l,preloadColor:o,premultiplyAlpha:c,flipY:u}){this.gl=e,this.target=t||e.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!u,this.unpackAlignment=4,this.wrapS=i||1e3,this.wrapT=a||1e3,this.wrapR=r||1e3,this.encoding=l||3001,this.texture=e.createTexture(),o&&this.setPreloadColor(o),this.allocated=!0}setPreloadColor(e){e?(oa[0]=Math.floor(255*e[0]),oa[1]=Math.floor(255*e[1]),oa[2]=Math.floor(255*e[2]),oa[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(oa[0]=0,oa[1]=0,oa[2]=0,oa[3]=255);const t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP){const e=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let s=0,n=e.length;s<n;s++)t.texImage2D(e[s],0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,oa)}else t.texImage2D(this.target,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,oa);t.bindTexture(this.target,null)}setTarget(e){this.target=e||this.gl.TEXTURE_2D}setImage(e,t={}){const s=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);let n=!1;s.bindTexture(this.target,this.texture);const i=s.getParameter(s.UNPACK_FLIP_Y_WEBGL);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY);const a=s.getParameter(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);const r=s.getParameter(s.UNPACK_ALIGNMENT);s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment);const l=s.getParameter(s.UNPACK_COLORSPACE_CONVERSION_WEBGL);s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const o=la(s,this.minFilter);s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,o),o!==s.NEAREST_MIPMAP_NEAREST&&o!==s.LINEAR_MIPMAP_NEAREST&&o!==s.NEAREST_MIPMAP_LINEAR&&o!==s.LINEAR_MIPMAP_LINEAR||(n=!0);const c=la(s,this.magFilter);c&&s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,c);const u=la(s,this.wrapS);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,u);const h=la(s,this.wrapT);h&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,h);const p=la(s,this.format,this.encoding),A=la(s,this.type),d=ua(s,this.internalFormat,p,A,this.encoding,!1);if(this.target===s.TEXTURE_CUBE_MAP){if(y.isArray(e)){const t=e,n=[s.TEXTURE_CUBE_MAP_POSITIVE_X,s.TEXTURE_CUBE_MAP_NEGATIVE_X,s.TEXTURE_CUBE_MAP_POSITIVE_Y,s.TEXTURE_CUBE_MAP_NEGATIVE_Y,s.TEXTURE_CUBE_MAP_POSITIVE_Z,s.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let e=0,i=n.length;e<i;e++)s.texImage2D(n[e],0,d,p,A,t[e])}}else s.texImage2D(s.TEXTURE_2D,0,d,p,A,e);n&&s.generateMipmap(this.target),s.bindTexture(this.target,null),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,i),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a),s.pixelStorei(s.UNPACK_ALIGNMENT,r),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,l)}setCompressedData({mipmaps:e,props:t={}}){const s=this.gl,n=e.length;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR),s.activeTexture(s.TEXTURE0+0),s.bindTexture(this.target,this.texture);let i=e.length>1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const a=la(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);const r=la(s,this.wrapT);if(r&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,r),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){const e=la(s,this.wrapR);e&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,e),s.texParameteri(this.type,s.TEXTURE_WRAP_R,e)}i?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,ha(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,ha(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,la(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,la(s,this.magFilter)));const l=la(s,this.format,this.encoding),o=la(s,this.type),c=ua(s,this.internalFormat,l,o,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,c,e[0].width,e[0].height);for(let t=0,n=e.length;t<n;t++){const n=e[t];1023!==this.format?null!==l?s.compressedTexSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,n.data):console.warn("Attempt to load unsupported compressed texture format in .setCompressedData()"):s.texSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,o,n.data)}s.bindTexture(this.target,null)}setProps(e){const t=this.gl;t.bindTexture(this.target,this.texture),this._uploadProps(e),t.bindTexture(this.target,null)}_uploadProps(e){const t=this.gl;if(void 0!==e.format&&(this.format=e.format),void 0!==e.internalFormat&&(this.internalFormat=e.internalFormat),void 0!==e.encoding&&(this.encoding=e.encoding),void 0!==e.type&&(this.type=e.type),void 0!==e.minFilter){const s=la(t,e.minFilter);s&&(this.minFilter=e.minFilter,t.texParameteri(this.target,t.TEXTURE_MIN_FILTER,s),s!==t.NEAREST_MIPMAP_NEAREST&&s!==t.LINEAR_MIPMAP_NEAREST&&s!==t.NEAREST_MIPMAP_LINEAR&&s!==t.LINEAR_MIPMAP_LINEAR||t.generateMipmap(this.target))}if(void 0!==e.magFilter){const s=la(t,e.magFilter);s&&(this.magFilter=e.magFilter,t.texParameteri(this.target,t.TEXTURE_MAG_FILTER,s))}if(void 0!==e.wrapS){const s=la(t,e.wrapS);s&&(this.wrapS=e.wrapS,t.texParameteri(this.target,t.TEXTURE_WRAP_S,s))}if(void 0!==e.wrapT){const s=la(t,e.wrapT);s&&(this.wrapT=e.wrapT,t.texParameteri(this.target,t.TEXTURE_WRAP_T,s))}}bind(e){if(this.allocated){if(this.texture){const t=this.gl;return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,this.texture),!0}return!1}}unbind(e){if(this.allocated&&this.texture){const t=this.gl;t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,null)}}destroy(){this.allocated&&this.texture&&(this.gl.deleteTexture(this.texture),this.texture=null)}}function ua(e,t,s,n,i,a=!1){if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}let r=s;return s===e.RED&&(n===e.FLOAT&&(r=e.R32F),n===e.HALF_FLOAT&&(r=e.R16F),n===e.UNSIGNED_BYTE&&(r=e.R8)),s===e.RG&&(n===e.FLOAT&&(r=e.RG32F),n===e.HALF_FLOAT&&(r=e.RG16F),n===e.UNSIGNED_BYTE&&(r=e.RG8)),s===e.RGBA&&(n===e.FLOAT&&(r=e.RGBA32F),n===e.HALF_FLOAT&&(r=e.RGBA16F),n===e.UNSIGNED_BYTE&&(r=3001===i&&!1===a?e.SRGB8_ALPHA8:e.RGBA8),n===e.UNSIGNED_SHORT_4_4_4_4&&(r=e.RGBA4),n===e.UNSIGNED_SHORT_5_5_5_1&&(r=e.RGB5_A1)),r!==e.R16F&&r!==e.R32F&&r!==e.RG16F&&r!==e.RG32F&&r!==e.RGBA16F&&r!==e.RGBA32F||Xe(e,"EXT_color_buffer_float"),r}function ha(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function pa(e){if(!Aa(e.width)||!Aa(e.height)){const t=document.createElement("canvas");t.width=da(e.width),t.height=da(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Aa(e){return 0==(e&e-1)}function da(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class fa extends C{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new ht({texture:new ca({gl:this.scene.canvas.gl}),matrix:h.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=h.vec2([0,0]),this._scale=h.vec2([1,1]),this._rotate=h.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),A.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. 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t=va.parse._buffToStr(e),s=(new DOMParser).parseFromString(t,"text/xml"),n={},i=(s=s.childNodes[0]).getElementsByTagName("asset")[0],a=s.getElementsByTagName("library_geometries")[0],r=s.getElementsByTagName("library_images")[0],l=s.getElementsByTagName("library_materials")[0],o=s.getElementsByTagName("library_effects")[0];return i&&(n.asset=va.parse.fromCollada._asset(i)),a&&(n.geometries=va.parse.fromCollada._libGeometries(a)),r&&(n.images=va.parse.fromCollada._libImages(r)),l&&(n.materials=va.parse.fromCollada._libMaterials(l)),o&&(n.effects=va.parse.fromCollada._libEffects(o)),n},va.parse.fromCollada._asset=function(e){return{created:e.getElementsByTagName("created")[0].textContent,modified:e.getElementsByTagName("modified")[0].textContent,up_axis:e.getElementsByTagName("up_axis")[0].textContent}},va.parse.fromCollada._libGeometries=function(e){e=e.getElementsByTagName("geometry");for(var t=[],s=0;s<e.length;s++){var n=e[s],i=va.parse.fromCollada._getMesh(n.getElementsByTagName("mesh")[0]);t.push(i)}return t},va.parse.fromCollada._getMesh=function(e){for(var t={},s=e.getElementsByTagName("source"),n=t.sources={},i=0;i<s.length;i++){for(var a=s[i].getElementsByTagName("float_array")[0].textContent.split(" "),r=a.length-(""==a[a.length-1]?1:0),l=new Array(r),o=0;o<r;o++)l[o]=parseFloat(a[o]);n[s[i].getAttribute("id")]=l}t.triangles=[];var c=e.getElementsByTagName("triangles");if(null==c)return t;for(i=0;i<c.length;i++){var u={},h=c[i];u.material=h.getAttribute("material");var p=h.getElementsByTagName("input"),A=[];for(o=0;o<p.length;o++){var d=p[o];l=[];A[parseInt(d.getAttribute("offset"))]=l;var f=d.getAttribute("semantic");u["s_"+f]="VERTEX"==f?e.getElementsByTagName("vertices")[0].getElementsByTagName("input")[0].getAttribute("source").substring(1):d.getAttribute("source").substring(1),u["i_"+f]=l,n[u["s_"+f]]}var I=h.getElementsByTagName("p")[0].textContent.split(" 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s=va.bin.ril(e,2),n=6;n<s;){var i=va.bin.rsl(e,n),a=va.bin.ril(e,n+2);15677==i&&(t.edit=va.parse.from3DS._edit3ds(e,n,a)),45056==i&&(t.keyf=va.parse.from3DS._keyf3ds(e,n,a)),n+=a}return t},va.parse.from3DS._edit3ds=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16384==a&&(null==n.objects&&(n.objects=[]),n.objects.push(va.parse.from3DS._edit_object(e,i,r))),i+=r}return n},va.parse.from3DS._keyf3ds=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);45058==a&&(null==n.desc&&(n.desc=[]),n.desc.push(va.parse.from3DS._keyf_objdes(e,i,r))),i+=r}return n},va.parse.from3DS._keyf_objdes=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);45072==a&&(n.hierarchy=va.parse.from3DS._keyf_objhierarch(e,i,r)),45073==a&&(n.dummy_name=va.bin.rASCII0(e,i+6)),i+=r}return n},va.parse.from3DS._keyf_objhierarch=function(e,t,s){var n={},i=t+6;return n.name=va.bin.rASCII0(e,i),i+=n.name.length+1,n.hierarchy=va.bin.rsl(e,i+4),n},va.parse.from3DS._edit_object=function(e,t,s){var n={},i=t+6;for(n.name=va.bin.rASCII0(e,i),i+=n.name.length+1;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16640==a&&(n.mesh=va.parse.from3DS._obj_trimesh(e,i,r)),i+=r}return n},va.parse.from3DS._obj_trimesh=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16656==a&&(n.vertices=va.parse.from3DS._tri_vertexl(e,i,r)),16672==a&&(n.indices=va.parse.from3DS._tri_facel1(e,i,r)),16704==a&&(n.uvt=va.parse.from3DS._tri_mappingcoors(e,i,r)),16736==a&&(n.local=va.parse.from3DS._tri_local(e,i,r)),i+=r}return n},va.parse.from3DS._tri_vertexl=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rf(e,i)),n.push(va.bin.rf(e,i+4)),n.push(va.bin.rf(e,i+8)),i+=12;return n},va.parse.from3DS._tri_facel1=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rsl(e,i)),n.push(va.bin.rsl(e,i+2)),n.push(va.bin.rsl(e,i+4)),i+=8;return n},va.parse.from3DS._tri_mappingcoors=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rf(e,i)),n.push(1-va.bin.rf(e,i+4)),i+=8;return n},va.parse.from3DS._tri_local=function(e,t,s){var n={},i=t+6;return n.X=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.Y=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.Z=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.C=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n},va.parse.fromBIV=function(e){e=new Uint8Array(e);var t={},s={};return s.id=va.bin.ril(e,0),s.verS=va.bin.ril(e,4),s.texS=va.bin.ril(e,8),s.indS=va.bin.ril(e,12),s.verO=va.bin.ril(e,16),s.verL=va.bin.ril(e,20),s.texO=va.bin.ril(e,24),s.texL=va.bin.ril(e,28),s.indO=va.bin.ril(e,32),s.indL=va.bin.ril(e,36),0!=s.verO&&(t.vertices=va.parse.fromBIV._readFloats(e,s.verO,s.verL)),0!=s.texO&&(t.uvt=va.parse.fromBIV._readFloats(e,s.texO,s.texL)),0!=s.indO&&(t.indices=va.parse.fromBIV._readInts(e,s.indO,s.indL,s.indS)),t},va.parse.toBIV=function(e){for(var t=0,s=0;s<e.indices.length;s++)t=Math.max(t,e.indices[s]);var n=32;t<=65535&&(n=16);var i=40;e.vertices&&(i+=4*e.vertices.length),e.uvt&&(i+=4*e.uvt.length),e.indices&&(i+=e.indices.length*n/8);var a=new Uint8Array(i);va.bin.wil(a,0,1769365870),va.bin.wil(a,4,32),va.bin.wil(a,8,32),va.bin.wil(a,12,n);var r=40;return 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i={verts:[],inds:[],uvt:[]},a=e+1,r=t+1,l=0;l<r;l++)for(var o=0;o<a;o++){var c=o*(2/e)-1,u=l*(2/t)-1;i.verts.push(c,u,0),i.uvt.push(s*o/e,n*l/t),l<t&&o<e&&i.inds.push(l*a+o,l*a+o+1,(l+1)*a+o,l*a+o+1,(l+1)*a+o,(l+1)*a+o+1)}return i},va.gen.Cube=function(){return{verts:[-1,1,-1,1,1,-1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,1,-1,1,1,-1,-1,-1,1,-1,1,1,-1,-1,1,1,1,1,1,-1,-1,-1,1,-1,-1,-1,-1,1,1,-1,1],inds:[0,1,2,1,2,3,4,5,6,5,6,7,8,9,10,9,10,11,12,13,14,13,14,15,16,17,18,17,18,19,20,21,22,21,22,23],uvt:[1/4,1/4,.5,1/4,1/4,.5,.5,.5,1,1/4,3/4,1/4,1,.5,3/4,.5,0,1/4,1/4,1/4,0,.5,1/4,.5,3/4,1/4,.5,1/4,3/4,.5,.5,.5,1/4,1/4,.5,1/4,1/4,0,.5,0,1/4,.5,.5,.5,1/4,3/4,.5,3/4]}},va.gen.Sphere=function(e,t){for(var s={verts:[],inds:[],uvt:[]},n=e+1,i=t+1,a=0;a<i;a++)for(var r=0;r<n;r++){var l=-Math.PI/2+a*Math.PI/t,o=2*r*Math.PI/e,c=Math.cos(l)*Math.cos(o),u=Math.sin(l),h=Math.cos(l)*Math.sin(o);s.verts.push(c,u,h),s.uvt.push(r/e,a/t),a<t&&r<e&&s.inds.push(n*a+r,n*a+r+1,n*(a+1)+r,n*a+r+1,n*(a+1)+r,n*(a+1)+r+1)}return s},va.mat={},va.mat.scale=function(e,t,s){return[e,0,0,0,0,t,0,0,0,0,s,0,0,0,0,1]},va.mat.translate=function(e,t,s){return[1,0,0,0,0,1,0,0,0,0,1,0,e,t,s,1]},va.mat.rotateDeg=function(e,t,s){var n=Math.PI/180;return va.mat.rotate(e*n,t*n,s*n)},va.mat.rotate=function(e,t,s){var n=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],i=e,a=t,r=s,l=Math.cos(i),o=Math.cos(a),c=Math.cos(r),u=Math.sin(i),h=Math.sin(a),p=Math.sin(r);return n[0]=o*c,n[1]=-o*p,n[2]=h,n[4]=l*p+u*h*c,n[5]=l*c-u*h*p,n[6]=-u*o,n[8]=u*p-l*h*c,n[9]=u*c+l*h*p,n[10]=l*o,n},va.edit={},va.edit.interpolate=function(e,t,s,n){for(var i=0;i<e.length;i++)s[i]=e[i]+n*(t[i]-e[i])},va.edit.transform=function(e,t){for(var s=0;s<e.length;s+=3){var n=e[s],i=e[s+1],a=e[s+2];e[s+0]=t[0]*n+t[4]*i+t[8]*a+t[12],e[s+1]=t[1]*n+t[5]*i+t[9]*a+t[13],e[s+2]=t[2]*n+t[6]*i+t[10]*a+t[14]}},va.edit.unwrap=function(e,t,s){for(var n=new Array(Math.floor(e.length/3)*s),i=0;i<e.length;i++)for(var a=0;a<s;a++)n[i*s+a]=t[e[i]*s+a];return n},va.edit.remap=function(e,t,s,n){for(var i=new Array(s.length),a=0;a<e.length;a++)for(var r=0;r<n;r++)i[t[a]*n+r]=s[e[a]*n+r];return i},va.utils={},va.utils.getAABB=function(e){var t,s,n,i,a,r;i=a=r=-(t=s=n=999999999);for(var l=0;l<e.length;l+=3){var o=e[l+0],c=e[l+1],u=e[l+2];o<t&&(t=o),o>i&&(i=o),c<s&&(s=c),c>a&&(a=c),u<n&&(n=u),c>r&&(r=u)}return{min:{x:t,y:s,z:n},max:{x:i,y:a,z:r}}};class Ea extends C{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=h.vec3(t.pos||[0,0,0]),this._up=h.vec3(t.up||[0,1,0]),this._normal=h.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=h.vec3(),this._rtcPos=h.vec3(),this._imageSize=h.vec2(),this._texture=new fa(this),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new $i(this,{matrix:h.inverseMat4(h.lookAtMat4v(this._pos,h.subVec3(this._pos,this._normal,h.mat4()),this._up,h.mat4())),children:[this._bitmapMesh=new Fi(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new _n(this,ga({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new xn(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height*e,1,this._height]}}class ba extends C{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],this._origin=h.vec3(t.origin||[0,0,0]),t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;e<t;e+=2)this._indices.push(e),this._indices.push(e+1)}this._mesh=new Fi(this,{visible:t.visible,clippable:t.clippable,collidable:t.collidable,geometry:new ma(this,{primitive:"lines",positions:this._positions,indices:this._indices,origin:t.origin}),material:new xn(this,{diffuse:t.color||[0,0,0],emissive:t.color||[0,0,0]})}),this.scene._lineSetCreated(this)}set visible(e){this._mesh.visible=e}get visible(){return this._mesh.visible}get positions(){return this._positions}get indices(){return this._indices}destroy(){super.destroy(),this.scene._lineSetDestroyed(this)}}const Da=h.vec3(),Pa=h.vec3(),Ra=h.vec3(),Ca=h.vec3();function _a(e){return{x:e[0],y:e[1],z:e[2]}}function Ba(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function Oa(e){return new Float64Array([e[0],-e[2],e[1]])}function Sa(e){return new Float64Array([e[0],e[2],-e[1]])}var Na=h.vec3();const xa=(e,t,s,n)=>{var i=e-s,a=t-n;return Math.sqrt(i*i+a*a)};class La extends C{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var s=this.plugin.viewer.scene;this._originMarker=new re(s,t.origin),this._targetMarker=new re(s,t.target),this._originWorld=h.vec3(),this._targetWorld=h.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const n=t.onMouseOver?e=>{t.onMouseOver(e,this)}:null,i=t.onMouseLeave?e=>{t.onMouseLeave(e,this)}:null,a=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,r=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new oe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._targetDot=new oe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthWire=new le(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisWire=new le(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisWire=new le(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisWire=new le(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthLabel=new ce(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisLabel=new ce(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisLabel=new ce(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisLabel=new ce(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=s.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=s.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=s.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=s.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=s.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=s.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(h.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0);const t=this._originMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(t>-.3||s>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){h.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var n=this._pp,i=this._cp,a=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var r=a.top-t.top,l=a.left-t.left,o=e.canvas.boundary,c=o[2],u=o[3],p=0;const s=this.plugin.viewer.scene.metrics,f=s.scale,I=s.units,y=s.unitsInfo[I].abbrev;for(var A=0,d=n.length;A<d;A+=4)i[p]=l+Math.floor((1+n[A+0]/n[A+3])*c/2),i[p+1]=r+Math.floor((1-n[A+1]/n[A+3])*u/2),p+=2;if(this._originDot.setPos(i[0],i[1]),this._targetDot.setPos(i[6],i[7]),this._lengthWire.setStartAndEnd(i[0],i[1],i[6],i[7]),this._xAxisWire.setStartAndEnd(i[0],i[1],i[2],i[3]),this._yAxisWire.setStartAndEnd(i[2],i[3],i[4],i[5]),this._zAxisWire.setStartAndEnd(i[4],i[5],i[6],i[7]),this.labelsVisible){this._lengthLabel.setPosOnWire(i[0],i[1],i[6],i[7]),this._xAxisLabel.setPosOnWire(i[0],i[1],i[2],i[3]),this._yAxisLabel.setPosOnWire(i[2],i[3],i[4],i[5]),this._zAxisLabel.setPosOnWire(i[4],i[5],i[6],i[7]);const e=this._approximate?" ~ ":" = ";this._length=Math.abs(h.lenVec3(h.subVec3(this._targetWorld,this._originWorld,Na))),this._lengthLabel.setText(e+(this._length*f).toFixed(2)+y);const t=Math.abs(xa(i[0],i[1],i[2],i[3])),s=Math.abs(xa(i[2],i[3],i[4],i[5])),n=Math.abs(xa(i[4],i[5],i[6],i[7])),a=this.plugin.labelMinAxisLength;this._xAxisLabelCulled=t<a,this._yAxisLabelCulled=s<a,this._zAxisLabelCulled=n<a,this._xAxisLabelCulled?this._xAxisLabel.setCulled(!0):(this._xAxisLabel.setText(e+Math.abs((this._targetWorld[0]-this._originWorld[0])*f).toFixed(2)+y),this._xAxisLabel.setCulled(!this.axisVisible)),this._yAxisLabelCulled?this._yAxisLabel.setCulled(!0):(this._yAxisLabel.setText(e+Math.abs((this._targetWorld[1]-this._originWorld[1])*f).toFixed(2)+y),this._yAxisLabel.setCulled(!this.axisVisible)),this._zAxisLabelCulled?this._zAxisLabel.setCulled(!0):(this._zAxisLabel.setText(e+Math.abs((this._targetWorld[2]-this._originWorld[2])*f).toFixed(2)+y),this._zAxisLabel.setCulled(!this.axisVisible))}else this._lengthLabel.setCulled(!0),this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0);this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._xAxisWire.setVisible(this.axisVisible&&this.xAxisVisible),this._yAxisWire.setVisible(this.axisVisible&&this.yAxisVisible),this._zAxisWire.setVisible(this.axisVisible&&this.zAxisVisible),this._lengthWire.setVisible(this.wireVisible),this._lengthLabel.setCulled(!this.wireVisible),this._cpDirty=!1}}set approximate(e){e=!1!==e,this._approximate!==e&&(this._approximate=e,this._cpDirty=!0,this._needUpdate(0))}get approximate(){return this._approximate}get origin(){return this._originMarker}get target(){return this._targetMarker}get length(){this._update();const e=this.plugin.viewer.scene.metrics.scale;return this._length*e}get color(){return this._color}set color(e){this._color=e,this._originDot.setFillColor(e),this._targetDot.setFillColor(e),this._lengthWire.setColor(e),this._lengthLabel.setFillColor(e)}set visible(e){e=void 0!==e?Boolean(e):this.plugin.defaultVisible,this._visible=e,this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._lengthWire.setVisible(this._visible&&this._wireVisible),this._lengthLabel.setVisible(this._visible&&this._wireVisible);const t=this._visible&&this._axisVisible&&this._xAxisVisible,s=this._visible&&this._axisVisible&&this._yAxisVisible,n=this._visible&&this._axisVisible&&this._zAxisVisible;this._xAxisWire.setVisible(t),this._yAxisWire.setVisible(s),this._zAxisWire.setVisible(n),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._yAxisLabel.setVisible(s&&!this._yAxisLabelCulled),this._zAxisLabel.setVisible(n&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get visible(){return this._visible}set originVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultOriginVisible,this._originVisible=e,this._originDot.setVisible(this._visible&&this._originVisible)}get originVisible(){return this._originVisible}set targetVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultTargetVisible,this._targetVisible=e,this._targetDot.setVisible(this._visible&&this._targetVisible)}get targetVisible(){return this._targetVisible}set axisEnabled(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisEnabled=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._xAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._xAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisEnabled(){return this._axisEnabled}set axisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisVisible=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._yAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._zAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisVisible(){return this._axisVisible}set xAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._xAxisVisible=e;const t=this._visible&&this._axisVisible&&this._xAxisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get xAxisVisible(){return this._xAxisVisible}set yAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._yAxisVisible=e;const t=this._visible&&this._axisVisible&&this._yAxisVisible&&this._axisEnabled;this._yAxisWire.setVisible(t),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get yAxisVisible(){return this._yAxisVisible}set zAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._zAxisVisible=e;const t=this._visible&&this._axisVisible&&this._zAxisVisible&&this._axisEnabled;this._zAxisWire.setVisible(t),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get zAxisVisible(){return this._zAxisVisible}set wireVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultWireVisible,this._wireVisible=e;var t=this._visible&&this._wireVisible;this._lengthLabel.setVisible(t),this._lengthWire.setVisible(t)}get wireVisible(){return this._wireVisible}set labelsVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultLabelsVisible,this._labelsVisible=e;var t=this._visible&&this._labelsVisible;this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._clickable&&this._axisEnabled),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._clickable&&this._axisEnabled),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._clickable&&this._axisEnabled),this._lengthLabel.setVisible(t),this._cpDirty=!0,this._needUpdate()}get labelsVisible(){return this._labelsVisible}setHighlighted(e){this._originDot.setHighlighted(e),this._targetDot.setHighlighted(e),this._xAxisWire.setHighlighted(e),this._yAxisWire.setHighlighted(e),this._zAxisWire.setHighlighted(e),this._xAxisLabel.setHighlighted(e),this._yAxisLabel.setHighlighted(e),this._zAxisLabel.setHighlighted(e),this._lengthWire.setHighlighted(e),this._lengthLabel.setHighlighted(e)}set clickable(e){e=!!e,this._clickable=e,this._originDot.setClickable(this._clickable),this._targetDot.setClickable(this._clickable),this._xAxisWire.setClickable(this._clickable),this._yAxisWire.setClickable(this._clickable),this._zAxisWire.setClickable(this._clickable),this._lengthWire.setClickable(this._clickable),this._xAxisLabel.setClickable(this._clickable),this._yAxisLabel.setClickable(this._clickable),this._zAxisLabel.setClickable(this._clickable),this._lengthLabel.setClickable(this._clickable)}get clickable(){return this._clickable}destroy(){const e=this.plugin.viewer.scene,t=e.metrics;this._onViewMatrix&&e.camera.off(this._onViewMatrix),this._onProjMatrix&&e.camera.off(this._onProjMatrix),this._onCanvasBoundary&&e.canvas.off(this._onCanvasBoundary),this._onMetricsUnits&&t.off(this._onMetricsUnits),this._onMetricsScale&&t.off(this._onMetricsScale),this._onMetricsOrigin&&t.off(this._onMetricsOrigin),this._originDot.destroy(),this._targetDot.destroy(),this._xAxisWire.destroy(),this._yAxisWire.destroy(),this._zAxisWire.destroy(),this._lengthLabel.destroy(),this._xAxisLabel.destroy(),this._yAxisLabel.destroy(),this._zAxisLabel.destroy(),this._lengthWire.destroy(),super.destroy()}}class Ma{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const s=this._messages[this._locale];if(!s)return null;const n=Fa(e,s);return n?t?Ha(n,t):n:null}translatePlurals(e,t,s){const n=this._messages[this._locale];if(!n)return null;let i=Fa(e,n);return i=0===(t=parseInt(""+t,10))?i.zero:t>1?i.other:i.one,i?(i=Ha(i,[t]),s&&(i=Ha(i,s)),i):null}fire(e,t,s){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==s&&(this._events[e]=t||!0);const n=this._eventSubs[e];if(n)for(const e in n)if(n.hasOwnProperty(e)){n[e].callback(t)}}on(t,s){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let n=this._eventSubs[t];n||(n={},this._eventSubs[t]=n);const i=this._eventSubIDMap.addItem();n[i]={callback:s},this._eventSubEvents[i]=t;const a=this._events[t];return void 0!==a&&s(a),i}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const s=this._eventSubs[t];s&&delete s[e],this._eventSubIDMap.removeItem(e)}}}function Fa(e,t){if(t[e])return t[e];const s=e.split(".");let n=t;for(let e=0,t=s.length;n&&e<t;e++){n=n[s[e]]}return n}function Ha(e,t=[]){return e.replace(/\{\{|\}\}|\{(\d+)\}/g,(function(e,s){return"{{"===e?"{":"}}"===e?"}":t[s]}))}class Ua extends C{constructor(e,t={}){super(e,t),this.t=t.t}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get tangent(){return this.getTangent(this._t)}get length(){var e=this._getLengths();return e[e.length-1]}getTangent(e){var t=1e-4;void 0===e&&(e=this._t);var s=e-t,n=e+t;s<0&&(s=0),n>1&&(n=1);var i=this.getPoint(s),a=this.getPoint(n),r=h.subVec3(a,i,[]);return h.normalizeVec3(r,[])}getPointAt(e){var t=this.getUToTMapping(e);return this.getPoint(t)}getPoints(e){e||(e=5);var t,s=[];for(t=0;t<=e;t++)s.push(this.getPoint(t/e));return s}_getLengths(e){if(e||(e=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var t,s,n=[],i=this.getPoint(0),a=0;for(n.push(0),s=1;s<=e;s++)t=this.getPoint(s/e),a+=h.lenVec3(h.subVec3(t,i,[])),n.push(a),i=t;return this.cacheArcLengths=n,n}_updateArcLengths(){this.needsUpdate=!0,this._getLengths()}getUToTMapping(e,t){var s,n=this._getLengths(),i=0,a=n.length;s=t||e*n[a-1];for(var r,l=0,o=a-1;l<=o;)if((r=n[i=Math.floor(l+(o-l)/2)]-s)<0)l=i+1;else{if(!(r>0)){o=i;break}o=i-1}if(n[i=o]===s)return i/(a-1);var c=n[i];return(i+(s-c)/(n[i+1]-c))/(a-1)}}class Ga extends Ua{constructor(e,t={}){super(e,t),this.points=t.points,this.t=t.t}set points(e){this._points=e||[]}get points(){return this._points}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=this.points;if(!(t.length<3)){var s=(t.length-1)*e,n=Math.floor(s),i=s-n,a=t[0===n?n:n-1],r=t[n],l=t[n>t.length-2?t.length-1:n+1],o=t[n>t.length-3?t.length-1:n+2],c=h.vec3();return c[0]=h.catmullRomInterpolate(a[0],r[0],l[0],o[0],i),c[1]=h.catmullRomInterpolate(a[1],r[1],l[1],o[1],i),c[2]=h.catmullRomInterpolate(a[2],r[2],l[2],o[2],i),c}this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].")}getJSON(){return{points:points,t:this._t}}}const Va=h.vec3();const ja=h.vec3(),ka=h.vec3(),Qa=h.vec3(),Wa=h.vec3(),za=h.vec3();class Ka extends C{get type(){return"CameraFlightAnimation"}constructor(e,t={}){super(e,t),this._look1=h.vec3(),this._eye1=h.vec3(),this._up1=h.vec3(),this._look2=h.vec3(),this._eye2=h.vec3(),this._up2=h.vec3(),this._orthoScale1=1,this._orthoScale2=1,this._flying=!1,this._flyEyeLookUp=!1,this._flyingEye=!1,this._flyingLook=!1,this._callback=null,this._callbackScope=null,this._time1=null,this._time2=null,this.easing=!1!==t.easing,this.duration=t.duration,this.fit=t.fit,this.fitFOV=t.fitFOV,this.trail=t.trail}flyTo(e,t,s){e=e||this.scene,this._flying&&this.stop(),this._flying=!1,this._flyingEye=!1,this._flyingLook=!1,this._flyingEyeLookUp=!1,this._callback=t,this._callbackScope=s;const n=this.scene.camera,i=!!e.projection&&e.projection!==n.projection;let a,r,l,o,c;if(this._eye1[0]=n.eye[0],this._eye1[1]=n.eye[1],this._eye1[2]=n.eye[2],this._look1[0]=n.look[0],this._look1[1]=n.look[1],this._look1[2]=n.look[2],this._up1[0]=n.up[0],this._up1[1]=n.up[1],this._up1[2]=n.up[2],this._orthoScale1=n.ortho.scale,this._orthoScale2=e.orthoScale||this._orthoScale1,e.aabb)a=e.aabb;else if(6===e.length)a=e;else if(e.eye&&e.look||e.up)r=e.eye,l=e.look,o=e.up;else if(e.eye)r=e.eye;else if(e.look)l=e.look;else{let n=e;if((y.isNumeric(n)||y.isString(n))&&(c=n,n=this.scene.components[c],!n))return this.error("Component not found: "+y.inQuotes(c)),void(t&&(s?t.call(s):t()));i||(a=n.aabb||this.scene.aabb)}const u=e.poi;if(a){if(a[3]<a[0]||a[4]<a[1]||a[5]<a[2])return;if(a[3]===a[0]&&a[4]===a[1]&&a[5]===a[2])return;a=a.slice();const t=h.getAABB3Center(a);this._look2=u||t;const s=h.subVec3(this._eye1,this._look1,ja),n=h.normalizeVec3(s),i=u?h.getAABB3DiagPoint(a,u):h.getAABB3Diag(a),r=e.fitFOV||this._fitFOV,l=Math.abs(i/Math.tan(r*h.DEGTORAD));this._orthoScale2=1.1*i,this._eye2[0]=this._look2[0]+n[0]*l,this._eye2[1]=this._look2[1]+n[1]*l,this._eye2[2]=this._look2[2]+n[2]*l,this._up2[0]=this._up1[0],this._up2[1]=this._up1[1],this._up2[2]=this._up1[2],this._flyingEyeLookUp=!0}else(r||l||o)&&(this._flyingEyeLookUp=!!r&&!!l&&!!o,this._flyingEye=!!r&&!l,this._flyingLook=!!l&&!r,r&&(this._eye2[0]=r[0],this._eye2[1]=r[1],this._eye2[2]=r[2]),l&&(this._look2[0]=l[0],this._look2[1]=l[1],this._look2[2]=l[2]),o&&(this._up2[0]=o[0],this._up2[1]=o[1],this._up2[2]=o[2]));i?("ortho"===e.projection&&"ortho"!==n.projection&&(this._projection2="ortho",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.ortho.matrix.slice(),n.projection="customProjection"),"perspective"===e.projection&&"perspective"!==n.projection&&(this._projection2="perspective",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.perspective.matrix.slice(),n.projection="customProjection")):this._projection2=null,this.fire("started",e,!0),this._time1=Date.now(),this._time2=this._time1+(e.duration?1e3*e.duration:this._duration),this._flying=!0,P.scheduleTask(this._update,this)}jumpTo(e){this._jumpTo(e)}_jumpTo(e){this._flying&&this.stop();const t=this.scene.camera;var s,n,i,a,r;if(e.aabb)s=e.aabb;else if(6===e.length)s=e;else if(e.eye||e.look||e.up)i=e.eye,a=e.look,r=e.up;else{let t=e;if((y.isNumeric(t)||y.isString(t))&&(n=t,t=this.scene.components[n],!t))return void this.error("Component not found: "+y.inQuotes(n));s=t.aabb||this.scene.aabb}const l=e.poi;if(s){if(s[3]<=s[0]||s[4]<=s[1]||s[5]<=s[2])return;var o=l?h.getAABB3DiagPoint(s,l):h.getAABB3Diag(s);let n;a=l||h.getAABB3Center(s,a),this._trail?h.subVec3(t.look,a,za):h.subVec3(t.eye,t.look,za),h.normalizeVec3(za);n=(void 0!==e.fit?e.fit:this._fit)?Math.abs(o/Math.tan((e.fitFOV||this._fitFOV)*h.DEGTORAD)):h.lenVec3(h.subVec3(t.eye,t.look,ja)),h.mulVec3Scalar(za,n),t.eye=h.addVec3(a,za,ja),t.look=a,this.scene.camera.ortho.scale=1.1*o}else(i||a||r)&&(i&&(t.eye=i),a&&(t.look=a),r&&(t.up=r));e.projection&&(t.projection=e.projection)}_update(){if(!this._flying)return;let e=(Date.now()-this._time1)/(this._time2-this._time1);const t=e>=1;e>1&&(e=1);const s=this.easing?Ka._ease(e,0,1,1):e,n=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(h.subVec3(n.eye,n.look,za),n.eye=h.lerpVec3(s,0,1,this._eye1,this._eye2,Qa),n.look=h.subVec3(Qa,za,ka)):this._flyingLook&&(n.look=h.lerpVec3(s,0,1,this._look1,this._look2,ka),n.up=h.lerpVec3(s,0,1,this._up1,this._up2,Wa)):this._flyingEyeLookUp&&(n.eye=h.lerpVec3(s,0,1,this._eye1,this._eye2,Qa),n.look=h.lerpVec3(s,0,1,this._look1,this._look2,ka),n.up=h.lerpVec3(s,0,1,this._up1,this._up2,Wa)),this._projection2){const t="ortho"===this._projection2?Ka._easeOutExpo(e,0,1,1):Ka._easeInCubic(e,0,1,1);n.customProjection.matrix=h.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else n.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return n.ortho.scale=this._orthoScale2,void this.stop();P.scheduleTask(this._update,this)}static _ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}static _easeInCubic(e,t,s,n){return s*(e/=n)*e*e+t}static _easeOutExpo(e,t,s,n){return s*(1-Math.pow(2,-10*e/n))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Ya extends C{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Ka(this),this._t=0,this.state=Ya.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,s;const n=performance.now(),i=this._lastTime?.001*(n-this._lastTime):0;if(this._lastTime=n,0!==i)switch(this.state){case Ya.SCRUBBING:return;case Ya.PLAYING:if(this._t+=this._playingRate*i,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Ya.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Ya.PLAYING_TO:s=this._t+this._playingRate*i*this._playingDir,(this._playingDir<0&&s<=this._playingToT||this._playingDir>0&&s>=this._playingToT)&&(s=this._playingToT,this.state=Ya.SCRUBBING,this.fire("stopped")),this._t=s,e.loadFrame(this._t)}}_ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Ya.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Ya.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const s=t.frames[e];s?this.playToT(s.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const s=this._cameraPath;if(!s)return;const n=s.frames[e];n?(this.state=Ya.SCRUBBING,this._cameraFlightAnimation.flyTo(n,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Ya.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Ya.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Ya.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Ya.STOPPED=0,Ya.SCRUBBING=1,Ya.PLAYING=2,Ya.PLAYING_TO=3;const Xa=h.vec3(),qa=h.vec3();h.vec3();const Ja=h.vec3([0,-1,0]),Za=h.vec4([0,0,0,1]);function $a(e){if(!er(e.width)||!er(e.height)){const t=document.createElement("canvas");t.width=tr(e.width),t.height=tr(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function er(e){return 0==(e&e-1)}function tr(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class sr extends C{get type(){return"CubeTexture"}constructor(e,t={}){super(e,t);const s=this.scene.canvas.gl;this._state=new ht({texture:new ca({gl:s,target:s.TEXTURE_CUBE_MAP}),flipY:this._checkFlipY(t.minFilter),encoding:this._checkEncoding(t.encoding),minFilter:1008,magFilter:1006,wrapS:1001,wrapT:1001,mipmaps:!0}),this._src=t.src,this._images=[],this._loadSrc(t.src),A.memory.textures++}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this.scene.canvas.gl,this._state.texture=null,this._src&&this._loadSrc(this._src)}_loadSrc(e){const t=this,s=this.scene.canvas.gl;this._images=[];let n=!1,i=0;for(let a=0;a<e.length;a++){const r=new Image;r.onload=function(){let e=r;const l=a;return function(){if(!n&&(e=$a(e),t._images[l]=e,i++,6===i)){let e=t._state.texture;e||(e=new ca({gl:s,target:s.TEXTURE_CUBE_MAP}),t._state.texture=e),e.setImage(t._images,t._state),t.fire("loaded",t._src,!1),t.glRedraw()}}}(),r.onerror=function(){n=!0},r.src=e[a]}}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),A.memory.textures--,this._state.destroy()}}const nr=h.vec3(),ir=h.vec3(),ar=h.mat4();class rr{constructor(){this.normal=h.vec3(),this.offset=0,this.testVertex=h.vec3()}set(e,t,s,n){const i=1/Math.sqrt(e*e+t*t+s*s);this.normal[0]=e*i,this.normal[1]=t*i,this.normal[2]=s*i,this.offset=n*i,this.testVertex[0]=this.normal[0]>=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class lr{constructor(){this.planes=[new rr,new rr,new rr,new rr,new rr,new rr]}}function or(e,t,s){const n=h.mulMat4(s,t,ar),i=n[0],a=n[1],r=n[2],l=n[3],o=n[4],c=n[5],u=n[6],p=n[7],A=n[8],d=n[9],f=n[10],I=n[11],y=n[12],m=n[13],v=n[14],w=n[15];e.planes[0].set(l-i,p-o,I-A,w-y),e.planes[1].set(l+i,p+o,I+A,w+y),e.planes[2].set(l-a,p-c,I-d,w-m),e.planes[3].set(l+a,p+c,I+d,w+m),e.planes[4].set(l-r,p-u,I-f,w-v),e.planes[5].set(l+r,p+u,I+f,w+v)}function cr(e,t){let s=lr.INSIDE;const n=nr,i=ir;n[0]=t[0],n[1]=t[1],n[2]=t[2],i[0]=t[3],i[1]=t[4],i[2]=t[5];const a=[n,i];for(let t=0;t<6;++t){const n=e.planes[t];if(n.normal[0]*a[n.testVertex[0]][0]+n.normal[1]*a[n.testVertex[1]][1]+n.normal[2]*a[n.testVertex[2]][2]+n.offset<0)return lr.OUTSIDE;n.normal[0]*a[1-n.testVertex[0]][0]+n.normal[1]*a[1-n.testVertex[1]][1]+n.normal[2]*a[1-n.testVertex[2]][2]+n.offset<0&&(s=lr.INTERSECT)}return s}lr.INSIDE=0,lr.INTERSECT=1,lr.OUTSIDE=2;class ur{constructor(e){this._eye=h.vec3(),this._look=h.vec3(),this._up=h.vec3(),this._projection={},e&&this.saveCamera(e)}saveCamera(e){const t=e.camera,s=t.project;switch(this._eye.set(t.eye),this._look.set(t.look),this._up.set(t.up),t.projection){case"perspective":this._projection={projection:"perspective",fov:s.fov,fovAxis:s.fovAxis,near:s.near,far:s.far};break;case"ortho":this._projection={projection:"ortho",scale:s.scale,near:s.near,far:s.far};break;case"frustum":this._projection={projection:"frustum",left:s.left,right:s.right,top:s.top,bottom:s.bottom,near:s.near,far:s.far};break;case"custom":this._projection={projection:"custom",matrix:s.matrix.slice()}}}restoreCamera(e,t){const s=e.camera,n=this._projection;function i(){switch(n.type){case"perspective":s.perspective.fov=n.fov,s.perspective.fovAxis=n.fovAxis,s.perspective.near=n.near,s.perspective.far=n.far;break;case"ortho":s.ortho.scale=n.scale,s.ortho.near=n.near,s.ortho.far=n.far;break;case"frustum":s.frustum.left=n.left,s.frustum.right=n.right,s.frustum.top=n.top,s.frustum.bottom=n.bottom,s.frustum.near=n.near,s.frustum.far=n.far;break;case"custom":s.customProjection.matrix=n.matrix}}t?e.viewer.cameraFlight.flyTo({eye:this._eye,look:this._look,up:this._up,orthoScale:n.scale,projection:n.projection},(()=>{i(),t()})):(s.eye=this._eye,s.look=this._look,s.up=this._up,i(),s.projection=n.projection)}}const hr=h.vec3();const pr=h.vec3();class Ar{constructor(){this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsHasColorize=[],this.objectsOpacity=[],this.numObjects=0}saveObjects(e,t){this.numObjects=0,this._mask=t?y.apply(t,{}):null;const s=e.objects,n=!t||t.visible,i=!t||t.edges,a=!t||t.xrayed,r=!t||t.highlighted,l=!t||t.selected,o=!t||t.clippable,c=!t||t.pickable,u=!t||t.colorize,h=!t||t.opacity;for(let e in s)if(s.hasOwnProperty(e)){const t=s[e],p=this.numObjects;if(n&&(this.objectsVisible[p]=t.visible),i&&(this.objectsEdges[p]=t.edges),a&&(this.objectsXrayed[p]=t.xrayed),r&&(this.objectsHighlighted[p]=t.highlighted),l&&(this.objectsSelected[p]=t.selected),o&&(this.objectsClippable[p]=t.clippable),c&&(this.objectsPickable[p]=t.pickable),u){const e=t.colorize;e?(this.objectsColorize[3*p+0]=e[0],this.objectsColorize[3*p+1]=e[1],this.objectsColorize[3*p+2]=e[2],this.objectsHasColorize[p]=!0):this.objectsHasColorize[p]=!1}h&&(this.objectsOpacity[p]=t.opacity),this.numObjects++}}restoreObjects(e){const t=this._mask,s=!t||t.visible,n=!t||t.edges,i=!t||t.xrayed,a=!t||t.highlighted,r=!t||t.selected,l=!t||t.clippable,o=!t||t.pickable,c=!t||t.colorize,u=!t||t.opacity;var h=0;const p=e.objects;for(let e in p)if(p.hasOwnProperty(e)){const t=p[e];s&&(t.visible=this.objectsVisible[h]),n&&(t.edges=this.objectsEdges[h]),i&&(t.xrayed=this.objectsXrayed[h]),a&&(t.highlighted=this.objectsHighlighted[h]),r&&(t.selected=this.objectsSelected[h]),l&&(t.clippable=this.objectsClippable[h]),o&&(t.pickable=this.objectsPickable[h]),c&&(this.objectsHasColorize[h]?(pr[0]=this.objectsColorize[3*h+0],pr[1]=this.objectsColorize[3*h+1],pr[2]=this.objectsColorize[3*h+2],t.colorize=pr):t.colorize=null),u&&(t.opacity=this.objectsOpacity[h]),h++}}}class dr{constructor(e,t,s,n,i=null,a=0){this.model=e,this.object=null,this.parent=null,this.id=t,this.pickId=this.model.scene._renderer.getPickID(this),this.aabb=h.AABB3(),this._layer=i,this._portionId=a,this._color=[s[0],s[1],s[2],n],this._colorize=[s[0],s[1],s[2],n],this._colorizing=!1,this._transparent=n<255,this.numTriangles=0,this.origin=null}_finalize(e){this._layer.initFlags(this._portionId,e,this._transparent)}_finalize2(){this._layer.flushInitFlags&&this._layer.flushInitFlags()}_setVisible(e){this._layer.setVisible(this._portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this._layer.setColor(this._portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this._layer.setColor(this._portionId,this._colorize,false),this._colorizing=!0):(this._layer.setColor(this._portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const s=e<255,n=this._transparent!==s;this._color[3]=e,this._colorize[3]=e,this._transparent=s,this._colorizing?this._layer.setColor(this._portionId,this._colorize):this._layer.setColor(this._portionId,this._color),n&&this._layer.setTransparent(this._portionId,t,s)}_setOffset(e){this._layer.setOffset(this._portionId,e)}_setHighlighted(e){this._layer.setHighlighted(this._portionId,e,this._transparent)}_setXRayed(e){this._layer.setXRayed(this._portionId,e,this._transparent)}_setSelected(e){this._layer.setSelected(this._portionId,e,this._transparent)}_setEdges(e){this._layer.setEdges(this._portionId,e,this._transparent)}_setClippable(e){this._layer.setClippable(this._portionId,e,this._transparent)}_setCollidable(e){this._layer.setCollidable(this._portionId,e)}_setPickable(e){this._layer.setPickable(this._portionId,e,this._transparent)}_setCulled(e){this._layer.setCulled(this._portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,s,n){return!!this._layer.precisionRayPickSurface&&this._layer.precisionRayPickSurface(this._portionId,e,t,s,n)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this._layer.getEachVertex(this._portionId,e)}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const fr=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Ir=0;const yr={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},mr=new Float32Array([1,1,1,1]),vr=new Float32Array([0,0,0,1]),wr=h.vec4(),gr=h.vec3();class Tr{constructor(e,t=!1,{instancing:s=!1,edges:n=!1}={}){this._scene=e,this._withSAO=t,this._instancing=s,this._edges=n,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:s}=t.canvas,{model:n,layerIndex:i}=e,a=t._sectionPlanesState.sectionPlanes.length;if(a>0){const r=t._sectionPlanesState.sectionPlanes,l=i*a,o=n.renderFlags;for(let t=0;t<a;t++){const n=this._uSectionPlanes[t];if(n){const i=o.sectionPlanesActivePerLayer[l+t];if(s.uniform1i(n.active,i?1:0),i){const i=r[t],a=e._state.origin;if(a){const e=W(i.dist,i.dir,a,gr);s.uniform3fv(n.pos,e)}else s.uniform3fv(n.pos,i.pos);s.uniform3fv(n.dir,i.dir)}}}}}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new Se(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uColor=n.getLocation("color"),this._uColor||(this._uColor=n.getLocation("silhouetteColor")),this._uUVDecodeMatrix=n.getLocation("uvDecodeMatrix"),this._uPickInvisible=n.getLocation("pickInvisible"),this._uGammaFactor=n.getLocation("gammaFactor"),t.uniformBlockBinding(n.handle,t.getUniformBlockIndex(n.handle,"Matrices"),this._matricesUniformBlockBufferBindingPoint),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),e.logarithmicDepthBufferEnabled&&(this._uZFar=n.getLocation("zFar")),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),s.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._aPosition=n.getAttribute("position"),this._aOffset=n.getAttribute("offset"),this._aNormal=n.getAttribute("normal"),this._aUV=n.getAttribute("uv"),this._aColor=n.getAttribute("color"),this._aMetallicRoughness=n.getAttribute("metallicRoughness"),this._aFlags=n.getAttribute("flags"),this._aPickColor=n.getAttribute("pickColor"),this._uPickZNear=n.getLocation("pickZNear"),this._uPickZFar=n.getLocation("pickZFar"),this._uColorMap="uColorMap",this._uMetallicRoughMap="uMetallicRoughMap",this._uEmissiveMap="uEmissiveMap",this._uNormalMap="uNormalMap",this._uAOMap="uAOMap",this._instancing&&(this._aModelMatrixCol0=n.getAttribute("modelMatrixCol0"),this._aModelMatrixCol1=n.getAttribute("modelMatrixCol1"),this._aModelMatrixCol2=n.getAttribute("modelMatrixCol2"),this._aModelNormalMatrixCol0=n.getAttribute("modelNormalMatrixCol0"),this._aModelNormalMatrixCol1=n.getAttribute("modelNormalMatrixCol1"),this._aModelNormalMatrixCol2=n.getAttribute("modelNormalMatrixCol2")),this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),e.pointsMaterial._state.filterIntensity&&(this._uIntensityRange=n.getLocation("intensityRange")),this._uPointSize=n.getLocation("pointSize"),this._uNearPlaneHeight=n.getLocation("nearPlaneHeight")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState,a=i.lights,r=t.camera.project;n.bind(),this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,i.getAmbientColorAndIntensity());for(let e=0,t=a.length;e<t;e++){const t=a[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}if(this._withSAO){const n=t.sao;if(n.possible){const t=s.drawingBufferWidth,i=s.drawingBufferHeight;wr[0]=t,wr[1]=i,wr[2]=n.blendCutoff,wr[3]=n.blendFactor,s.uniform4fv(this._uSAOParams,wr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,0)}}if(t.logarithmicDepthBufferEnabled){const e=2/(Math.log(r.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor),this._uPickInvisible&&s.uniform1i(this._uPickInvisible,e.pickInvisible),this._uShadowViewMatrix&&s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),this._uShadowProjMatrix&&s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix)}_makeVAO(e){const t=this._scene.canvas.gl,s=t.createVertexArray();t.bindVertexArray(s);const{geometry:n}=e;return this._instancing&&(this._aModelMatrixCol0.bindArrayBuffer(e.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(e.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(e.modelMatrixCol2Buf),t.vertexAttribDivisor(this._aModelMatrixCol0.location,1),t.vertexAttribDivisor(this._aModelMatrixCol1.location,1),t.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aModelNormalMatrixCol0&&(this._aModelNormalMatrixCol0.bindArrayBuffer(e.modelNormalMatrixCol0Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1)),this._aModelNormalMatrixCol1&&(this._aModelNormalMatrixCol1.bindArrayBuffer(e.modelNormalMatrixCol1Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1)),this._aModelNormalMatrixCol2&&(this._aModelNormalMatrixCol2.bindArrayBuffer(e.modelNormalMatrixCol2Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1))),this._aPosition.bindArrayBuffer(this._instancing?n.positionsBuf:e.positionsBuf),this._aUV&&this._aUV.bindArrayBuffer(this._instancing?n.uvBuf:e.uvBuf),this._aNormal&&this._aNormal.bindArrayBuffer(this._instancing?n.normalsBuf:e.normalsBuf),this._aMetallicRoughness&&(this._aMetallicRoughness.bindArrayBuffer(e.metallicRoughnessBuf),this._instancing&&t.vertexAttribDivisor(this._aMetallicRoughness.location,1)),this._aColor&&(this._aColor.bindArrayBuffer(e.colorsBuf?e.colorsBuf:n.colorsBuf),this._instancing&&n&&!n.colorsBuf&&t.vertexAttribDivisor(this._aColor.location,1)),this._aFlags&&(this._aFlags.bindArrayBuffer(e.flagsBuf),this._instancing&&t.vertexAttribDivisor(this._aFlags.location,1)),this._aOffset&&(this._aOffset.bindArrayBuffer(e.offsetsBuf),this._instancing&&t.vertexAttribDivisor(this._aOffset.location,1)),this._aPickColor&&(this._aPickColor.bindArrayBuffer(e.pickColorsBuf),this._instancing&&t.vertexAttribDivisor(this._aPickColor.location,1)),this._instancing?this._edges?n.edgeIndicesBuf.bind():n.indicesBuf&&n.indicesBuf.bind():this._edges?e.edgeIndicesBuf.bind():e.indicesBuf&&e.indicesBuf.bind(),s}drawLayer(e,t,s,{colorUniform:n=!1,incrementDrawState:i=!1}={}){const a=we.MAX_TEXTURE_IMAGE_UNITS,r=this._scene,l=r.canvas.gl,{_state:o,model:c}=t,{textureSet:u,geometry:h,origin:p}=o,{positionsDecodeMatrix:A}=this._instancing?h:o,d=r._lightsState,f=r.pointsMaterial,{camera:I}=c.scene,{viewNormalMatrix:y,project:m}=I,v=e.pickViewMatrix||I.viewMatrix,{worldMatrix:w,worldNormalMatrix:g}=c;if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?l.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(o));let T=0;if(this._matricesUniformBlockBufferData.set(w,0),this._matricesUniformBlockBufferData.set(p?j(v,p):v,T+=16),this._matricesUniformBlockBufferData.set(e.pickProjMatrix||m.matrix,T+=16),this._matricesUniformBlockBufferData.set(A,T+=16),this._matricesUniformBlockBufferData.set(g,T+=16),this._matricesUniformBlockBufferData.set(y,T+=16),l.bindBuffer(l.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),l.bufferData(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,l.DYNAMIC_DRAW),l.bindBufferBase(l.UNIFORM_BUFFER,this.matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),l.uniform1i(this._uRenderPass,s),this.setSectionPlanesStateUniforms(t),r.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,t)}this._uZFar&&l.uniform1f(this._uZFar,r.camera.project.far)}if(this._uPickInvisible&&l.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&l.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&l.uniform1f(this._uPickZFar,e.pickZFar),this._uPositionsDecodeMatrix&&l.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,t._state.positionsDecodeMatrix),this._uUVDecodeMatrix&&l.uniformMatrix3fv(this._uUVDecodeMatrix,!1,this._instancing?h.uvDecodeMatrix:o.uvDecodeMatrix),this._uIntensityRange&&f.filterIntensity&&l.uniform2f(this._uIntensityRange,f.minIntensity,f.maxIntensity),this._uPointSize&&l.uniform1f(this._uPointSize,f.pointSize),this._uNearPlaneHeight){const e="ortho"===r.camera.projection?1:l.drawingBufferHeight/(2*Math.tan(.5*r.camera.perspective.fov*Math.PI/180));l.uniform1f(this._uNearPlaneHeight,e)}if(u){const{colorTexture:t,metallicRoughnessTexture:s,emissiveTexture:n,normalsTexture:i,occlusionTexture:r}=u;this._uColorMap&&t&&(this._program.bindTexture(this._uColorMap,t.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uMetallicRoughMap&&s&&(this._program.bindTexture(this._uMetallicRoughMap,s.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uEmissiveMap&&n&&(this._program.bindTexture(this._uEmissiveMap,n.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uNormalMap&&i&&(this._program.bindTexture(this._uNormalMap,i.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uAOMap&&r&&(this._program.bindTexture(this._uAOMap,r.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a)}if(d.reflectionMaps.length>0&&d.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,d.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),d.lightMaps.length>0&&d.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,d.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),this._withSAO){const t=r.sao;if(t.possible){const s=l.drawingBufferWidth,n=l.drawingBufferHeight;wr[0]=s,wr[1]=n,wr[2]=t.blendCutoff,wr[3]=t.blendFactor,l.uniform4fv(this._uSAOParams,wr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++}}if(n){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const s=r.xrayMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const s=r.highlightMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const s=r.selectedMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else l.uniform4fv(this._uColor,this._edges?vr:mr)}this._draw({geometry:h,state:o,frameCtx:e,incrementDrawState:i}),l.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,A.memory.programs--}}class Er extends Tr{constructor(e,t,{instancing:s=!1,edges:n=!1}={}){super(e,t,{instancing:s,edges:n})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;if(this._edges)t.drawElements(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0);else{const e=n.pickElementsCount||s.indicesBuf.numItems,a=n.pickElementsOffset?n.pickElementsOffset*s.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,s.indicesBuf.itemType,a),i&&n.drawElements++}}}class br extends Er{constructor(e,t){super(e,t,{instancing:!1,edges:!0})}}class Dr extends Tr{constructor(e,t,{edges:s=!1}={}){super(e,t,{instancing:!0,edges:s})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,geometry:i,incrementDrawState:a}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,s.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,s.numInstances),a&&n.drawElements++)}}class Pr extends Dr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Rr extends Tr{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArrays(t.POINTS,0,s.positionsBuf.numItems),i&&n.drawArrays++}}class Cr extends Tr{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,geometry:i,incrementDrawState:a}=e;t.drawArraysInstanced(t.POINTS,0,i.positionsBuf.numItems,s.numInstances),a&&n.drawArrays++}}class _r extends Tr{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElements(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0),i&&n.drawElements++}}class Br extends Tr{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,geometry:n,frameCtx:i,incrementDrawState:a}=e;t.drawElementsInstanced(t.LINES,n.indicesBuf.numItems,n.indicesBuf.itemType,0,s.numInstances),a&&i.drawElements++}}class Or extends Er{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// Triangles batching draw vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Sr extends Er{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._lightsState,s=e._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),this._withSAO&&(i.push("uniform sampler2D uOcclusionTexture;"),i.push("uniform vec4 uSAOParams;"),i.push("const float packUpscale = 256. / 255.;"),i.push("const float unpackDownScale = 255. / 256.;"),i.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),i.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),i.push("float unpackRGBToFloat( const in vec4 v ) {"),i.push(" return dot( v, unPackFactors );"),i.push("}")),n){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(i),i.push("uniform vec4 lightAmbient;");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];"ambient"!==s.type&&(i.push("uniform vec4 lightColor"+e+";"),"dir"===s.type&&i.push("uniform vec3 lightDir"+e+";"),"point"===s.type&&i.push("uniform vec3 lightPos"+e+";"),"spot"===s.type&&(i.push("uniform vec3 lightPos"+e+";"),i.push("uniform vec3 lightDir"+e+";")))}if(i.push("in vec4 vViewPosition;"),i.push("in vec4 vColor;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}i.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),i.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),i.push("float lambertian = 1.0;"),i.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),i.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),i.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];if("ambient"!==s.type){if("dir"===s.type)"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===s.type)"view"===s.space?i.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):i.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==s.type)continue;"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}i.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),i.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return i.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(i.push(" float viewportWidth = uSAOParams[0];"),i.push(" float viewportHeight = uSAOParams[1];"),i.push(" float blendCutoff = uSAOParams[2];"),i.push(" float blendFactor = uSAOParams[3];"),i.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),i.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),i.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):i.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("}"),i}}class Nr extends Er{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching silhouette fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = vColor;"),a.push("}"),a}}class xr extends br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Lr extends br{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Mr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Fr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Hr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec3 worldNormal = octDecode(normal.xy); "),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Ur extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class Gr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching depth fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("const float packUpScale = 256. / 255.;"),n.push("const float unpackDownscale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),n.push("const float shiftRight8 = 1.0 / 256.;"),n.push("vec4 packDepthToRGBA( const in float v ) {"),n.push(" vec4 r = vec4( fract( v * packFactors ), v );"),n.push(" r.yzw -= r.xyz * shiftRight8;"),n.push(" return r * packUpScale;"),n.push("}"),n.push("in vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}class Vr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class jr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry shadow vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push(" int colorFlag = int(flags) & 0xF;"),s.push(" bool visible = (colorFlag > 0);"),s.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push(" if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in vec4 vViewPosition;"),s.push("vec4 encodeFloat( const in float v ) {"),s.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),s.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),s.push(" vec4 comp = fract(v * bitShift);"),s.push(" comp -= comp.xxyz * bitMask;"),s.push(" return comp;"),s.push("}"),s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = encodeFloat( gl_FragCoord.z); "),s.push("}"),s}}class kr extends Er{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Triangles batching quality draw vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),a.push("vFragDepth = 1.0 + clipPos.w;")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Triangles batching quality draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),r.push("uniform sampler2D uAOMap;"),r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {"),r.push(" return surf_norm;"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("float aoFactor = texture(uAOMap, vUV).r;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Qr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick flat normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out float vFlags;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags = flags;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick flat normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Wr extends Er{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching color texture vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._lightsState,n=e._sectionPlanesState,i=n.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching color texture fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),i){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(a),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")))}if(a.push("in vec4 vViewPosition;"),a.push("in vec4 vColor;"),a.push("in vec2 vUV;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return a.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?a.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):a.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),a.push("float opacity = color.a;"),this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);")):a.push(" outColor = vec4(colorTexel.rgb, opacity);"),t&&a.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class zr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Or(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Or(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Wr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Wr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new kr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new kr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Gr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Vr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new xr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Lr(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ur(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new jr(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Kr={};class Yr{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Xr=h.mat4(),qr=h.mat4();function Jr(e,t,s){const n=e.length,i=new Uint16Array(n),a=t[0],r=t[1],l=t[2],o=t[3]-a,c=t[4]-r,u=t[5]-l,p=65525,A=p/o,d=p/c,f=p/u,I=e=>e>=0?e:0;for(let t=0;t<n;t+=3)i[t+0]=Math.floor(I(e[t+0]-a)*A),i[t+1]=Math.floor(I(e[t+1]-r)*d),i[t+2]=Math.floor(I(e[t+2]-l)*f);return h.identityMat4(Xr),h.translationMat4v(t,Xr),h.identityMat4(qr),h.scalingMat4v([o/p,c/p,u/p],qr),h.mulMat4(Xr,qr,s),i}function Zr(e,t,s){let n=e[0]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2])),i=e[1]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2]));if(e[2]<0){let e=n,t=i;e=(1-Math.abs(i))*(n>=0?1:-1),t=(1-Math.abs(n))*(i>=0?1:-1),n=e,i=t}return new Int8Array([Math[t](127.5*n+(n<0?-1:0)),Math[s](127.5*i+(i<0?-1:0))])}function $r(e,t,s,n){let i=e[t]/(Math.abs(e[t])+Math.abs(e[t+1])+Math.abs(e[t+2])),a=e[t+1]/(Math.abs(e[t])+Math.abs(e[t+1])+Math.abs(e[t+2]));if(e[t+2]<0){let e=(1-Math.abs(a))*(i>=0?1:-1),t=(1-Math.abs(i))*(a>=0?1:-1);i=e,a=t}return new Int8Array([Math[s](127.5*i+(i<0?-1:0)),Math[n](127.5*a+(a<0?-1:0))])}function el(e){let t=e[0],s=e[1];t/=t<0?127:128,s/=s<0?127:128;const n=1-Math.abs(t)-Math.abs(s);n<0&&(t=(1-Math.abs(s))*(t>=0?1:-1),s=(1-Math.abs(t))*(s>=0?1:-1));const i=Math.sqrt(t*t+s*s+n*n);return[t/i,s/i,n/i]}function tl(e,t,s){return e[t]*s[0]+e[t+1]*s[1]+e[t+2]*s[2]}const sl=h.mat4(),nl=h.mat4(),il=h.vec4([0,0,0,1]),al=h.vec4([0,0,0,1]),rl=h.vec4([0,0,0,1]),ll=h.OBB3(),ol=h.vec3(),cl=h.vec3(),ul=h.vec3(),hl=h.vec3(),pl=h.vec3(),Al=h.vec3(),dl=h.vec3();class fl{constructor(e){this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Kr[t];return s||(s=new zr(e),Kr[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Kr[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Yr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({origin:h.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:h.mat4(),uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.uvDecodeMatrix?(this._state.uvDecodeMatrix=h.mat3(e.uvDecodeMatrix),this._preCompressedNormalsExpected=!0):this._preCompressedNormalsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.aabb=h.collapseAABB3(),this.solid=!!e.solid}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.normals,i=e.normalsCompressed,a=e.uv,r=e.uvCompressed,l=e.colors,o=e.colorsCompressed,c=e.indices,u=e.edgeIndices,p=e.color,A=e.metallic,d=e.roughness,f=e.opacity,I=e.meshMatrix,y=e.worldMatrix,m=e.worldAABB,v=e.pickColor,w=this.model.scene,g=this._buffer,T=g.positions.length/3;let E;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";E=s.length/3;for(let e=0,t=s.length;e<t;e++)g.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);m[0]=t[0],m[1]=t[1],m[2]=t[2],m[3]=n[0],m[4]=n[1],m[5]=n[2],y&&(h.AABB3ToOBB3(m,ll),h.transformOBB3(y,ll),h.OBB3ToAABB3(ll,m))}else{if(!t)throw"positions expected";E=t.length/3;const e=t.length,s=g.positions.length;for(let e=0,s=t.length;e<s;e++)g.positions.push(t[e]);if(I)for(let t=s,n=s+e;t<n;t+=3)il[0]=g.positions[t+0],il[1]=g.positions[t+1],il[2]=g.positions[t+2],h.transformPoint4(I,il,al),g.positions[t+0]=al[0],g.positions[t+1]=al[1],g.positions[t+2]=al[2],h.expandAABB3Point3(this._modelAABB,al),y?(h.transformPoint4(y,al,rl),h.expandAABB3Point3(m,rl)):h.expandAABB3Point3(m,al);else for(let t=s,n=s+e;t<n;t+=3)il[0]=g.positions[t+0],il[1]=g.positions[t+1],il[2]=g.positions[t+2],h.expandAABB3Point3(this._modelAABB,il),y?(h.transformPoint4(y,il,al),h.expandAABB3Point3(m,al)):h.expandAABB3Point3(m,il)}if(this._state.origin){const e=this._state.origin;m[0]+=e[0],m[1]+=e[1],m[2]+=e[2],m[3]+=e[0],m[4]+=e[1],m[5]+=e[2]}if(h.expandAABB3(this.aabb,m),i&&i.length>0)for(let e=0,t=i.length;e<t;e++)g.normals.push(i[e]);else if(n&&n.length>0){const e=sl;I?h.inverseMat4(h.transposeMat4(I,nl),e):h.identityMat4(e,e),function(e,t,s,n,i){function a(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let r,l,o,c,u,p,A=new Float32Array([0,0,0,0]),d=new Float32Array([0,0,0,0]);for(p=0;p<s;p+=3)A[0]=t[p],A[1]=t[p+1],A[2]=t[p+2],h.transformVec3(e,A,d),h.normalizeVec3(d,d),o=r=Zr(d,"floor","floor"),l=el(r),c=u=a(d,l),r=Zr(d,"ceil","floor"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=Zr(d,"floor","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=Zr(d,"ceil","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),n[i+p+0]=o[0],n[i+p+1]=o[1],n[i+p+2]=0}(e,n,n.length,g.normals,g.normals.length)}if(l)for(let e=0,t=l.length;e<t;e+=3)g.colors.push(255*l[e]),g.colors.push(255*l[e+1]),g.colors.push(255*l[e+2]),g.colors.push(255);else if(o)for(let e=0,t=l.length;e<t;e+=3)g.colors.push(l[e]),g.colors.push(l[e+1]),g.colors.push(l[e+2]),g.colors.push(255);else if(p){const e=p[0],t=p[1],s=p[2],n=f;for(let i=0;i<E;i++)g.colors.push(e),g.colors.push(t),g.colors.push(s),g.colors.push(n)}const b=null!=A?A:0,D=null!=d?d:255;for(let e=0;e<E;e++)g.metallicRoughness.push(b),g.metallicRoughness.push(D);if(a&&a.length>0)for(let e=0,t=a.length;e<t;e++)g.uv.push(a[e]);else if(r&&r.length>0)for(let e=0,t=r.length;e<t;e++)g.uv.push(r[e]);for(let e=0,t=c.length;e<t;e++)g.indices.push(T+c[e]);if(u)for(let e=0,t=u.length;e<t;e++)g.edgeIndices.push(T+u[e]);{const e=g.pickColors.length;for(let t=e,s=e+4*E;t<s;t+=4)g.pickColors.push(v[0]),g.pickColors.push(v[1]),g.pickColors.push(v[2]),g.pickColors.push(v[3])}if(w.entityOffsetsEnabled)for(let e=0;e<E;e++)g.offsets.push(0),g.offsets.push(0),g.offsets.push(0);const P=this._portions.length,R={vertsBaseIndex:T,numVerts:E,indicesBaseIndex:g.indices.length-c.length,numIndices:c.length};return w.pickSurfacePrecisionEnabled&&(R.indices=c,w.entityOffsetsEnabled&&(R.offset=new Float32Array(3))),this._portions.push(R),this._numPortions++,this.model.numPortions++,this._numVerts+=R.numVerts,P}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0){const n=this._preCompressedPositionsExpected?new Uint16Array(s.positions):Jr(s.positions,this._modelAABB,e.positionsDecodeMatrix);if(e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e<t;e++){const t=this._portions[e],s=3*t.vertsBaseIndex,i=s+3*t.numVerts;t.quantizedPositions=n.slice(s,i)}}if(s.normals.length>0){const n=new Int8Array(s.normals);let i=!0;e.normalsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.normals.length,3,t.STATIC_DRAW,i)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.uv.length>0)if(e.uvDecodeMatrix){let n=!1;e.uvBuf=new Ne(t,t.ARRAY_BUFFER,s.uv,s.uv.length,2,t.STATIC_DRAW,n)}else{const n=mt.getUVBounds(s.uv),i=mt.compressUVs(s.uv,n.min,n.max),a=i.quantized;let r=!1;e.uvDecodeMatrix=h.mat3(i.decodeMatrix),e.uvBuf=new Ne(t,t.ARRAY_BUFFER,a,a.length,2,t.STATIC_DRAW,r)}if(s.metallicRoughness.length>0){const n=new Uint8Array(s.metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Ne(t,t.ARRAY_BUFFER,n,s.metallicRoughness.length,2,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n),a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}if(s.edgeIndices.length>0){const n=new Uint32Array(s.edgeIndices);e.edgeIndicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=e,n=this._portions[s],i=4*n.vertsBaseIndex,a=4*n.numVerts,r=this._scratchMemory.getUInt8Array(a),l=t[0],o=t[1],c=t[2],u=t[3];for(let e=0;e<a;e+=4)r[e+0]=l,r[e+1]=o,r[e+2]=c,r[e+3]=u;this._state.colorsBuf&&this._state.colorsBuf.setData(r,i,a)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=e,a=this._portions[i],r=a.vertsBaseIndex,l=a.numVerts,o=!!(t&_),c=!!(t&x),u=!!(t&L),h=!!(t&M),p=!!(t&F),A=!!(t&O),d=!!(t&B);let f,I;f=!o||d||c||u&&!this.model.scene.highlightMaterial.glowThrough||h&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,I=!o||d?yr.NOT_RENDERED:h?yr.SILHOUETTE_SELECTED:u?yr.SILHOUETTE_HIGHLIGHTED:c?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let y=0;y=!o||d?yr.NOT_RENDERED:h?yr.EDGES_SELECTED:u?yr.EDGES_HIGHLIGHTED:c?yr.EDGES_XRAYED:p?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let m=o&&!d&&A?yr.PICK:yr.NOT_RENDERED;const v=t&S?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=r,t=r+l;e<t;e++){let t=0;t|=f,t|=I<<4,t|=y<<8,t|=m<<12,t|=v<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(l);for(let t=0;t<l;t++){let s=0;s|=f,s|=I<<4,s|=y<<8,s|=m<<12,s|=v<<16,e[t]=s}this._state.flagsBuf.setData(e,r,l)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=e,n=this._portions[s],i=3*n.vertsBaseIndex,a=3*n.numVerts,r=this._scratchMemory.getFloat32Array(a),l=t[0],o=t[1],c=t[2];for(let e=0;e<a;e+=3)r[e+0]=l,r[e+1]=o,r[e+2]=c;this._state.offsetsBuf&&this._state.offsetsBuf.setData(r,i,a),this.model.scene.pickSurfacePrecisionEnabled&&(n.offset[0]=t[0],n.offset[1]=t[1],n.offset[2]=t[2])}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return;const s=this._state,n=this._portions[e];if(!n)return void this.model.error("portion not found: "+e);const i=n.quantizedPositions,a=s.origin,r=n.offset,l=a[0]+r[0],o=a[1]+r[1],c=a[2]+r[2],u=il;for(let e=0,n=i.length;e<n;e+=3)u[0]=i[e],u[1]=i[e+1],u[2]=i[e+2],u[3]=1,h.decompressPosition(u,s.positionsDecodeMatrix),h.transformPoint4(this.model.worldMatrix,u),u[0]+=l,u[1]+=o,u[2]+=c,t(u)}getElementsCountAndOffset(e){let t=null,s=null;const n=this._portions[e];return n&&(t=n.numIndices,s=n.indicesBaseIndex),{count:t,offset:s}}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRendererWithSAO&&this._batchingRenderers.pbrRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRendererWithSAO&&this._batchingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRendererWithSAO&&this._batchingRenderers.colorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._batchingRenderers.flatColorRendererWithSAO&&this._batchingRenderers.flatColorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.depthRenderer&&this._batchingRenderers.depthRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.normalsRenderer&&this._batchingRenderers.normalsRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.occlusionRenderer&&this._batchingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.shadowRenderer&&this._batchingRenderers.shadowRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickMeshRenderer&&this._batchingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickDepthRenderer&&this._batchingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickNormalsFlatRenderer&&this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(t,this,yr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state,r=this._portions[e];if(!r)return this.model.error("portion not found: "+e),!1;const l=r.quantizedPositions,o=r.indices,c=a.origin,u=r.offset,p=ol,A=cl;p.set(c?h.subVec3(t,c,ul):t),A.set(s),u&&h.subVec3(p,u),h.transformRay(this.model.worldNormalMatrix,p,A,p,A);const d=hl,f=pl,I=Al;let y=!1,m=0;const v=dl;for(let e=0,s=o.length;e<s;e+=3){const s=3*o[e],r=3*o[e+1],w=3*o[e+2];if(d[0]=l[s],d[1]=l[s+1],d[2]=l[s+2],f[0]=l[r],f[1]=l[r+1],f[2]=l[r+2],I[0]=l[w],I[1]=l[w+1],I[2]=l[w+2],h.decompressPosition(d,a.positionsDecodeMatrix),h.decompressPosition(f,a.positionsDecodeMatrix),h.decompressPosition(I,a.positionsDecodeMatrix),h.rayTriangleIntersect(p,A,d,f,I,v)){h.transformPoint3(this.model.worldMatrix,v,v),u&&h.addVec3(v,u),c&&h.addVec3(v,c);const e=Math.abs(h.lenVec3(h.subVec3(v,t,[])));(!y||e>m)&&(m=e,n.set(v),i&&h.triangleNormal(d,f,I,i),y=!0)}}return y&&i&&(h.transformVec3(this.model.worldNormalMatrix,i,i),h.normalizeVec3(i)),y}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Il extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i,a,r;const l=[];for(l.push("#version 300 es"),l.push("// Instancing geometry drawing vertex shader"),l.push("uniform int renderPass;"),l.push("in vec3 position;"),l.push("in vec2 normal;"),l.push("in vec4 color;"),l.push("in float flags;"),e.entityOffsetsEnabled&&l.push("in vec3 offset;"),l.push("in vec4 modelMatrixCol0;"),l.push("in vec4 modelMatrixCol1;"),l.push("in vec4 modelMatrixCol2;"),l.push("in vec4 modelNormalMatrixCol0;"),l.push("in vec4 modelNormalMatrixCol1;"),l.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(l,!0),e.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;")),l.push("uniform vec4 lightAmbient;"),i=0,a=s.lights.length;i<a;i++)r=s.lights[i],"ambient"!==r.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===r.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===r.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===r.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")));for(l.push("vec3 octDecode(vec2 oct) {"),l.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),l.push(" if (v.z < 0.0) {"),l.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"),n&&(l.push("out vec4 vWorldPosition;"),l.push("out float vFlags;")),l.push("out vec4 vColor;"),l.push("void main(void) {"),l.push("int colorFlag = int(flags) & 0xF;"),l.push("if (colorFlag != renderPass) {"),l.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),l.push("} else {"),l.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),l.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&l.push(" worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix * worldPosition; "),l.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),l.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),l.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),i=0,a=s.lights.length;i<a;i++)if(r=s.lights[i],"ambient"!==r.type){if("dir"===r.type)"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===r.type)"view"===r.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==r.type)continue;"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}return l.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),l.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),l.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(l.push("vFragDepth = 1.0 + clipPos.w;"),l.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(l.push("vWorldPosition = worldPosition;"),l.push("vFlags = flags;")),l.push("gl_Position = clipPos;"),l.push("}"),l.push("}"),l}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class yl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry flat-shading drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState;let n,i;const a=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry flat-shading drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),a){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(r),r.push("uniform vec4 lightAmbient;"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];"ambient"!==e.type&&(r.push("uniform vec4 lightColor"+n+";"),"dir"===e.type&&r.push("uniform vec3 lightDir"+n+";"),"point"===e.type&&r.push("uniform vec3 lightPos"+n+";"),"spot"===e.type&&(r.push("uniform vec3 lightPos"+n+";"),r.push("uniform vec3 lightDir"+n+";")))}if(r.push("in vec4 vViewPosition;"),r.push("in vec4 vColor;"),r.push("out vec4 outColor;"),r.push("void main(void) {"),a){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}for(r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?r.push("viewLightDir = -normalize(lightPos"+n+" - viewPosition.xyz);"):r.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+n+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);")}r.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),r.push("reflectedColor += lambertian * (lightColor"+n+".rgb * lightColor"+n+".a);")}}return r.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):r.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class ml extends Dr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing fill fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class vl extends Pr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class wl extends Pr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class gl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class Tl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class El extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec2 normal;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("in vec4 modelNormalMatrixCol0;"),s.push("in vec4 modelNormalMatrixCol1;"),s.push("in vec4 modelNormalMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class bl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("in float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Dl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry depth drawing fragment shader"),a.push("precision highp float;"),a.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec2 vHighPrecisionZW;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),a.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),a.push("}"),a}}class Pl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Rl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}const Cl={3e3:"linearToLinear",3001:"sRGBToLinear"};class _l extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Instancing geometry quality drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push(" worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),a.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Instancing geometry quality drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),r.push(" return normalize(surf_norm );"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = "+Cl[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = "+Cl[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Bl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&s.push("out float vFlags;"),s.push("out vec4 vWorldPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&s.push("vFlags = flags;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Ol extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState;let i,a;const r=s.sectionPlanes.length>0,l=[];if(l.push("#version 300 es"),l.push("// Instancing geometry drawing fragment shader"),l.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),l.push("precision highp float;"),l.push("precision highp int;"),l.push("#else"),l.push("precision mediump float;"),l.push("precision mediump int;"),l.push("#endif"),e.logarithmicDepthBufferEnabled&&(l.push("in float isPerspective;"),l.push("uniform float logDepthBufFC;"),l.push("in float vFragDepth;")),l.push("uniform sampler2D uColorMap;"),this._withSAO&&(l.push("uniform sampler2D uOcclusionTexture;"),l.push("uniform vec4 uSAOParams;"),l.push("const float packUpscale = 256. / 255.;"),l.push("const float unpackDownScale = 255. / 256.;"),l.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),l.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),l.push("float unpackRGBToFloat( const in vec4 v ) {"),l.push(" return dot( v, unPackFactors );"),l.push("}")),l.push("uniform float gammaFactor;"),l.push("vec4 linearToLinear( in vec4 value ) {"),l.push(" return value;"),l.push("}"),l.push("vec4 sRGBToLinear( in vec4 value ) {"),l.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),l.push("}"),l.push("vec4 gammaToLinear( in vec4 value) {"),l.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),l.push("}"),t&&(l.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),l.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),l.push("}")),r){l.push("in vec4 vWorldPosition;"),l.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("uniform bool sectionPlaneActive"+e+";"),l.push("uniform vec3 sectionPlanePos"+e+";"),l.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(l),l.push("uniform vec4 lightAmbient;"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];"ambient"!==e.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===e.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===e.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===e.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")))}if(l.push("in vec4 vViewPosition;"),l.push("in vec4 vColor;"),l.push("in vec2 vUV;"),l.push("out vec4 outColor;"),l.push("void main(void) {"),r){l.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),l.push(" if (clippable) {"),l.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("if (sectionPlaneActive"+e+") {"),l.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),l.push("}");l.push(" if (dist > 0.0) { "),l.push(" discard;"),l.push(" }"),l.push("}")}for(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),l.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),l.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),l.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}}return l.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?l.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):l.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),l.push("float opacity = color.a;"),this._withSAO?(l.push(" float viewportWidth = uSAOParams[0];"),l.push(" float viewportHeight = uSAOParams[1];"),l.push(" float blendCutoff = uSAOParams[2];"),l.push(" float blendFactor = uSAOParams[3];"),l.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),l.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);")):l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);"),t&&l.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&l.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),l.push("}"),l}}class Sl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Il(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Il(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new yl(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new yl(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new _l(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new _l(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Ol(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Ol(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ml(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Dl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Pl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new vl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new wl(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Bl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Tl(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new bl(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Rl(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Nl={};const xl=new Uint8Array(4),Ll=new Float32Array(1),Ml=h.vec4([0,0,0,1]),Fl=h.vec4([0,0,0,1]),Hl=h.vec4([0,0,0,1]),Ul=new Float32Array(3),Gl=h.vec3(),Vl=h.vec3(),jl=h.vec3(),kl=h.vec3(),Ql=h.vec3(),Wl=h.vec3(),zl=h.vec3();class Kl{constructor(e){this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._instancingRenderers=function(e){const t=e.id;let s=Nl[t];return s||(s=new Sl(e),Nl[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Nl[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3();const t={numInstances:0,obb:h.OBB3(),origin:h.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1};this._state=new ht(t),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.aabb=h.collapseAABB3(),this.solid=!!e.solid}createPortion(e){const t=e.color,s=e.metallic,n=e.roughness,i=e.opacity,a=e.meshMatrix,r=e.worldMatrix,l=e.aabb,o=e.pickColor;if(this._finalized)throw"Already finalized";const c=t[0],u=t[1],p=t[2];if(t[3],this._colors.push(c),this._colors.push(u),this._colors.push(p),this._colors.push(i),this._metallicRoughness.push(null!=s?s:0),this._metallicRoughness.push(null!=n?n:255),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(a[0]),this._modelMatrixCol0.push(a[4]),this._modelMatrixCol0.push(a[8]),this._modelMatrixCol0.push(a[12]),this._modelMatrixCol1.push(a[1]),this._modelMatrixCol1.push(a[5]),this._modelMatrixCol1.push(a[9]),this._modelMatrixCol1.push(a[13]),this._modelMatrixCol2.push(a[2]),this._modelMatrixCol2.push(a[6]),this._modelMatrixCol2.push(a[10]),this._modelMatrixCol2.push(a[14]),this._state.geometry.normalsBuf){let e=h.transposeMat4(a,h.mat4()),t=h.inverseMat4(e);this._modelNormalMatrixCol0.push(t[0]),this._modelNormalMatrixCol0.push(t[4]),this._modelNormalMatrixCol0.push(t[8]),this._modelNormalMatrixCol0.push(t[12]),this._modelNormalMatrixCol1.push(t[1]),this._modelNormalMatrixCol1.push(t[5]),this._modelNormalMatrixCol1.push(t[9]),this._modelNormalMatrixCol1.push(t[13]),this._modelNormalMatrixCol2.push(t[2]),this._modelNormalMatrixCol2.push(t[6]),this._modelNormalMatrixCol2.push(t[10]),this._modelNormalMatrixCol2.push(t[14])}let A,d;this._pickColors.push(o[0]),this._pickColors.push(o[1]),this._pickColors.push(o[2]),this._pickColors.push(o[3]),h.collapseAABB3(l),this._state.geometry._positionsCompressed?(A=this._state.geometry._positionsCompressed.length,d=this._state.geometry._positionsCompressed):(A=this._state.geometry._positions.length,d=this._state.geometry._positions);for(let e=0;e<A;e+=3)this._state.geometry._positionsCompressed?(Ml[0]=d[e+0],Ml[1]=d[e+1],Ml[2]=d[e+2],h.transformPoint4(this._state.geometry._positionsDecodeMatrix,Ml,Fl)):(Fl[0]=d[e+0],Fl[1]=d[e+1],Fl[2]=d[e+2]),h.transformPoint4(a,Fl,Ml),r?(h.transformPoint4(r,Ml,Hl),h.expandAABB3Point3(l,Hl)):h.expandAABB3Point3(l,Ml);if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}h.expandAABB3(this.aabb,l),this._state.numInstances++;const f=this._portions.length,I={};return this.model.scene.pickSurfacePrecisionEnabled&&(I.matrix=a.slice(),I.inverseMatrix=null,I.normalMatrix=null),this._portions.push(I),this._numPortions++,this.model.numPortions++,f}finalize(){if(this._finalized)throw"Already finalized";const e=this._state,t=e.geometry,s=e.textureSet,n=this.model.scene.canvas.gl,i=this._colors.length,a=i/4;if(i>0){let e=!1;this._state.colorsBuf=new Ne(n,n.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,n.DYNAMIC_DRAW,e),this._colors=[]}if(this._metallicRoughness.length>0){const e=new Uint8Array(this._metallicRoughness);let t=!1;this._state.metallicRoughnessBuf=new Ne(n,n.ARRAY_BUFFER,e,this._metallicRoughness.length,2,n.STATIC_DRAW,t)}if(a>0){let e=!1;this._state.flagsBuf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(a),a,1,n.DYNAMIC_DRAW,e)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const e=!1;this._state.offsetsBuf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,n.DYNAMIC_DRAW,e),this._offsets=[]}if(this._modelMatrixCol0.length>0){const e=!1;this._state.modelMatrixCol0Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,n.STATIC_DRAW,e),this._state.modelMatrixCol1Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,n.STATIC_DRAW,e),this._state.modelMatrixCol2Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,n.STATIC_DRAW,e),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._state.geometry.normalsBuf&&(this._state.modelNormalMatrixCol0Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,n.STATIC_DRAW,e),this._state.modelNormalMatrixCol1Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,n.STATIC_DRAW,e),this._state.modelNormalMatrixCol2Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,n.STATIC_DRAW,e),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const e=!1;this._state.pickColorsBuf=new Ne(n,n.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,n.STATIC_DRAW,e),this._pickColors=[]}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&t.uvBuf&&t.normalsBuf&&s&&s.colorTexture&&s.metallicRoughnessTexture),this._state.colorTextureSupported=!!t.uvBuf&&!!s&&!!s.colorTexture,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";xl[0]=t[0],xl[1]=t[1],xl[2]=t[2],xl[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(xl,4*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?1:0)<<16,Ll[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(Ll,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ul[0]=t[0],Ul[1]=t[1],Ul[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Ul,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const s=this._state,n=s.geometry,i=this._portions[e];if(!i)return void this.model.error("portion not found: "+e);const a=n.quantizedPositions,r=s.origin,l=i.offset,o=r[0]+l[0],c=r[1]+l[1],u=r[2]+l[2],p=Ml,A=i.matrix,d=this.model.worldMatrix,f=n.positionsDecodeMatrix;for(let e=0,s=a.length;e<s;e+=3)p[0]=a[e],p[1]=a[e+1],p[2]=a[e+2],h.decompressPosition(p,f),h.transformPoint3(A,p),h.transformPoint3(d,p),p[0]+=o,p[1]+=c,p[2]+=u,t(p)}drawColorOpaque(e,t){if(this._numCulledLayerPortions===this._numPortions||0===this._numVisibleLayerPortions||this._numTransparentLayerPortions===this._numPortions||this._numXRayedLayerPortions===this._numPortions)return;this._updateBackfaceCull(e,t);const s=this._state.geometry;t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRendererWithSAO&&this._instancingRenderers.pbrRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRendererWithSAO&&this._instancingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):s.normalsBuf?this._instancingRenderers.colorRendererWithSAO&&this._instancingRenderers.colorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._instancingRenderers.flatColorRendererWithSAO&&this._instancingRenderers.flatColorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):s.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.depthRenderer&&this._instancingRenderers.depthRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.normalsRenderer&&this._instancingRenderers.normalsRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_TRANSPARENT)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_XRAYED)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_SELECTED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.occlusionRenderer&&this._instancingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.shadowRenderer&&this._instancingRenderers.shadowRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickMeshRenderer&&this._instancingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickDepthRenderer&&this._instancingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickNormalsRenderer&&this._instancingRenderers.pickNormalsRenderer.drawLayer(t,this,yr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state.geometry,r=this._state,l=this._portions[e];if(!l)return this.model.error("portion not found: "+e),!1;l.inverseMatrix||(l.inverseMatrix=h.inverseMat4(l.matrix,h.mat4())),i&&!l.normalMatrix&&(l.normalMatrix=h.transposeMat4(l.inverseMatrix,h.mat4()));const o=a.quantizedPositions,c=a.indices,u=r.origin,p=l.offset,A=Gl,d=Vl;A.set(u?h.subVec3(t,u,jl):t),d.set(s),p&&h.subVec3(A,p),h.transformRay(this.model.worldNormalMatrix,A,d,A,d),h.transformRay(l.inverseMatrix,A,d,A,d);const f=kl,I=Ql,y=Wl;let m=!1,v=0;const w=zl;for(let e=0,s=c.length;e<s;e+=3){const s=3*c[e+0],a=3*c[e+1],g=3*c[e+2];f[0]=o[s],f[1]=o[s+1],f[2]=o[s+2],I[0]=o[a],I[1]=o[a+1],I[2]=o[a+2],y[0]=o[g],y[1]=o[g+1],y[2]=o[g+2];const{positionsDecodeMatrix:T}=r.geometry;if(h.decompressPosition(f,T),h.decompressPosition(I,T),h.decompressPosition(y,T),h.rayTriangleIntersect(A,d,f,I,y,w)){h.transformPoint3(l.matrix,w,w),h.transformPoint3(this.model.worldMatrix,w,w),p&&h.addVec3(w,p),u&&h.addVec3(w,u);const e=Math.abs(h.lenVec3(h.subVec3(w,t,[])));(!m||e>v)&&(v=e,n.set(w),i&&h.triangleNormal(f,I,y,i),m=!0)}}return m&&i&&(h.transformVec3(l.normalMatrix,i,i),h.transformVec3(this.model.worldNormalMatrix,i,i),h.normalizeVec3(i)),m}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Yl extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Xl extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class ql{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yl(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Xl(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Jl={};class Zl{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}const $l=h.vec4([0,0,0,1]),eo=h.vec4([0,0,0,1]),to=h.vec4([0,0,0,1]),so=h.OBB3();class no{constructor(e){this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Jl[t];return s||(s=new ql(e),Jl[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Jl[t],s._destroy()}))),s}(e.model.scene),this.model=e.model,this._buffer=new Zl(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:h.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=h.vec3(e.origin)),this.aabb=h.collapseAABB3()}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.indices,i=e.color,a=e.opacity,r=e.meshMatrix,l=e.worldMatrix,o=e.worldAABB;e.pickColor;const c=this._buffer,u=c.positions.length/3;let p;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";p=s.length/3;for(let e=0,t=s.length;e<t;e++)c.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);o[0]=t[0],o[1]=t[1],o[2]=t[2],o[3]=n[0],o[4]=n[1],o[5]=n[2],l&&(h.AABB3ToOBB3(o,so),h.transformOBB3(l,so),h.OBB3ToAABB3(so,o))}else{if(!t)throw"positions expected";p=t.length/3;const e=t.length,s=c.positions.length;for(let e=0,s=t.length;e<s;e++)c.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)$l[0]=c.positions[t+0],$l[1]=c.positions[t+1],$l[2]=c.positions[t+2],h.transformPoint4(r,$l,eo),c.positions[t+0]=eo[0],c.positions[t+1]=eo[1],c.positions[t+2]=eo[2],h.expandAABB3Point3(this._modelAABB,eo),l?(h.transformPoint4(l,eo,to),h.expandAABB3Point3(o,to)):h.expandAABB3Point3(o,eo);else for(let t=s,n=s+e;t<n;t+=3)$l[0]=c.positions[t+0],$l[1]=c.positions[t+1],$l[2]=c.positions[t+2],h.expandAABB3Point3(this._modelAABB,$l),l?(h.transformPoint4(l,$l,eo),h.expandAABB3Point3(o,eo)):h.expandAABB3Point3(o,$l)}if(this._state.origin){const e=this._state.origin;o[0]+=e[0],o[1]+=e[1],o[2]+=e[2],o[3]+=e[0],o[4]+=e[1],o[5]+=e[2]}if(h.expandAABB3(this.aabb,o),i){const e=i[0],t=i[1],s=i[2],n=a;for(let i=0;i<p;i++)c.colors.push(e),c.colors.push(t),c.colors.push(s),c.colors.push(n)}if(n)for(let e=0,t=n.length;e<t;e++)c.indices.push(n[e]+u);if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<p;e++)c.offsets.push(0),c.offsets.push(0),c.offsets.push(0);const A=this._portions.length/2;return this._portions.push(u),this._portions.push(p),this._numPortions++,this.model.numPortions++,this._numVerts+=p,A}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.colors.length>0){const n=s.colors.length/4,i=new Float32Array(n);let a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2],c=t[3];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o,a[e+3]=c;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=2*e,a=this._portions[i],r=this._portions[i+1],l=!!(t&_),o=!!(t&x),c=!!(t&L),u=!!(t&M),h=!!(t&O),p=!!(t&B);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,d=!l||p?yr.NOT_RENDERED:u?yr.SILHOUETTE_SELECTED:c?yr.SILHOUETTE_HIGHLIGHTED:o?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let f=l&&!p&&h?yr.PICK:yr.NOT_RENDERED;const I=t&S?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=a,t=a+r;e<t;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(r);for(let t=0;t<r;t++){let s=0;s|=A,s|=d<<4,s|=f<<12,s|=I<<16,e[t]=s}this._state.flagsBuf.setData(e,a,r)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e){}drawPickDepths(e){}drawPickNormals(e){}drawOcclusion(e){}drawShadow(e){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicesBuf=null),e.destroy()}}class io extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 lightAmbient;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Lines instancing color fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):a.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class ao extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 color;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class ro{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new io(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ao(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const lo={};const oo=new Uint8Array(4),co=new Float32Array(1),uo=h.vec4([0,0,0,1]),ho=h.vec4([0,0,0,1]),po=h.vec4([0,0,0,1]),Ao=new Float32Array(3);class fo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._linesInstancingRenderers=function(e){const t=e.id;let s=lo[t];return s||(s=new ro(e),lo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete lo[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3(),this._state=new ht({obb:h.OBB3(),numInstances:0,origin:null,geometry:e.geometry}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],e.origin&&(this._state.origin=h.vec3(e.origin)),this._finalized=!1,this.aabb=h.collapseAABB3()}createPortion(e){const t=e.color,s=e.opacity,n=e.meshMatrix,i=e.worldMatrix,a=e.aabb;if(this._finalized)throw"Already finalized";const r=t[0],l=t[1],o=t[2];t[3],this._colors.push(r),this._colors.push(l),this._colors.push(o),this._colors.push(s),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(n[0]),this._modelMatrixCol0.push(n[4]),this._modelMatrixCol0.push(n[8]),this._modelMatrixCol0.push(n[12]),this._modelMatrixCol1.push(n[1]),this._modelMatrixCol1.push(n[5]),this._modelMatrixCol1.push(n[9]),this._modelMatrixCol1.push(n[13]),this._modelMatrixCol2.push(n[2]),this._modelMatrixCol2.push(n[6]),this._modelMatrixCol2.push(n[10]),this._modelMatrixCol2.push(n[14]),h.collapseAABB3(a);const c=this._state.obb,u=c.length;for(let e=0;e<u;e+=4)uo[0]=c[e+0],uo[1]=c[e+1],uo[2]=c[e+2],h.transformPoint4(n,uo,ho),i?(h.transformPoint4(i,ho,po),h.expandAABB3Point3(a,po)):h.expandAABB3Point3(a,ho);if(this._state.origin){const e=this._state.origin;a[0]+=e[0],a[1]+=e[1],a[2]+=e[2],a[3]+=e[0],a[4]+=e[1],a[5]+=e[2]}h.expandAABB3(this.aabb,a),this._state.numInstances++;const p=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,p}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._colors.length,s=t/4;if(t>0){let t=!1;this._state.colorsBuf=new Ne(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(s>0){let t=!1;this._state.flagsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";oo[0]=t[0],oo[1]=t[1],oo[2]=t[2],oo[3]=t[3],this._state.colorsBuf.setData(oo,4*e,4)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?255:0)<<16,co[0]=A,this._state.flagsBuf.setData(co,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ao[0]=t[0],Ao[1]=t[1],Ao[2]=t[2],this._state.offsetsBuf.setData(Ao,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Io extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial,n=[];return n.push("#version 300 es"),n.push("// Points batching color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class yo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform vec4 color;"),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points batching silhouette vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("uniform vec4 color;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = color;"),a.push("}"),a}}class mo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class vo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batched pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batched pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class wo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push(" gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class go{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Io(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new yo(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new mo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new vo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new wo(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const To={};class Eo{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}const bo=h.vec4(),Do=h.vec4(),Po=h.vec4([0,0,0,1]),Ro=h.vec4([0,0,0,1]),Co=h.vec4([0,0,0,1]),_o=h.OBB3();class Bo{constructor(e){this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._pointsBatchingRenderers=function(e){const t=e.id;let s=To[t];return s||(s=new go(e),To[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete To[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Eo(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:h.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=h.vec3(e.origin)),this.aabb=h.collapseAABB3()}canCreatePortion(e){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.color,i=e.colorsCompressed,a=e.colors,r=e.meshMatrix,l=e.worldMatrix,o=e.worldAABB,c=e.pickColor,u=this._buffer,p=u.positions.length/3;let A;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";for(let e=0,t=s.length;e<t;e++)u.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,bo),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,Do);o[0]=t[0],o[1]=t[1],o[2]=t[2],o[3]=n[0],o[4]=n[1],o[5]=n[2],l&&(h.AABB3ToOBB3(o,_o),h.transformOBB3(l,_o),h.OBB3ToAABB3(_o,o)),A=s.length/3}else{if(!t)throw"positions expected";A=t.length/3;const e=t.length,s=u.positions.length;for(let e=0,s=t.length;e<s;e++)u.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)Po[0]=u.positions[t+0],Po[1]=u.positions[t+1],Po[2]=u.positions[t+2],h.transformPoint4(r,Po,Ro),u.positions[t+0]=Ro[0],u.positions[t+1]=Ro[1],u.positions[t+2]=Ro[2],h.expandAABB3Point3(this._modelAABB,Ro),l?(h.transformPoint4(l,Ro,Co),h.expandAABB3Point3(o,Co)):h.expandAABB3Point3(o,Ro);else for(let t=s,n=s+e;t<n;t+=3)Po[0]=u.positions[t+0],Po[1]=u.positions[t+1],Po[2]=u.positions[t+2],h.expandAABB3Point3(this._modelAABB,Po),l?(h.transformPoint4(l,Po,Ro),h.expandAABB3Point3(o,Ro)):h.expandAABB3Point3(o,Po)}if(this._state.origin){const e=this._state.origin;o[0]+=e[0],o[1]+=e[1],o[2]+=e[2],o[3]+=e[0],o[4]+=e[1],o[5]+=e[2]}if(h.expandAABB3(this.aabb,o),i)for(let e=0,t=i.length;e<t;e++)u.colors.push(i[e]);else if(a)for(let e=0,t=a.length;e<t;e++)u.colors.push(255*a[e]);else if(n){const e=n[0],t=n[1],s=n[2],i=1;for(let n=0;n<A;n++)u.colors.push(e),u.colors.push(t),u.colors.push(s),u.colors.push(i)}{const e=u.pickColors.length;for(let t=e,s=e+4*A;t<s;t+=4)u.pickColors.push(c[0]),u.pickColors.push(c[1]),u.pickColors.push(c[2]),u.pickColors.push(c[3])}if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<A;e++)u.offsets.push(0),u.offsets.push(0),u.offsets.push(0);const d=this._portions.length/2;return this._portions.push(p),this._portions.push(A),this._numPortions++,this.model.numPortions++,d}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n);let a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=2*e,i=this._portions[n],a=this._portions[n+1],r=this._scratchMemory.getFloat32Array(a),l=!!(t&_),o=!!(t&x),c=!!(t&L),u=!!(t&M),h=!!(t&O),p=!!(t&B);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,d=!l||p?yr.NOT_RENDERED:u?yr.SILHOUETTE_SELECTED:c?yr.SILHOUETTE_HIGHLIGHTED:o?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let f=l&&!p&&h?yr.PICK:yr.NOT_RENDERED;const I=t&S?1:0;for(let e=0;e<a;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,r[e]=t}this._state.flagsBuf.setData(r,i)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickMeshRenderer&&this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickDepthRenderer&&this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK)}drawPickNormals(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.occlusionRenderer&&this._pointsBatchingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawShadow(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Oo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class So extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 color;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),n.push("uniform vec4 silhouetteColor;"),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class No extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick mesh fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class xo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push(" vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Lo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 color;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Mo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points instancing depth vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("const float packUpScale = 256. / 255.;"),a.push("const float unpackDownscale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),a.push("const float shiftRight8 = 1.0 / 256.;"),a.push("vec4 packDepthToRGBA( const in float v ) {"),a.push(" vec4 r = vec4( fract( v * packFactors ), v );"),a.push(" r.yzw -= r.xyz * shiftRight8;"),a.push(" return r * packUpScale;"),a.push("}"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return a.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class Fo extends Cr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("gl_PointSize = pointSize;"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Ho{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Oo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new So(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Mo(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new No(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Lo(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Fo(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Uo={};const Go=new Uint8Array(4),Vo=new Float32Array(1),jo=h.vec4([0,0,0,1]),ko=h.vec4([0,0,0,1]),Qo=h.vec4([0,0,0,1]),Wo=new Float32Array(3);class zo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._pointsInstancingRenderers=function(e){const t=e.id;let s=Uo[t];return s||(s=new Ho(e),Uo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Uo[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3(),this._state=new ht({obb:h.OBB3(),numInstances:0,origin:e.origin?h.vec3(e.origin):null,geometry:e.geometry}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._finalized=!1,this.aabb=h.collapseAABB3()}createPortion(e){const t=e.meshMatrix,s=e.worldMatrix,n=e.aabb,i=e.pickColor;if(this._finalized)throw"Already finalized";this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(t[0]),this._modelMatrixCol0.push(t[4]),this._modelMatrixCol0.push(t[8]),this._modelMatrixCol0.push(t[12]),this._modelMatrixCol1.push(t[1]),this._modelMatrixCol1.push(t[5]),this._modelMatrixCol1.push(t[9]),this._modelMatrixCol1.push(t[13]),this._modelMatrixCol2.push(t[2]),this._modelMatrixCol2.push(t[6]),this._modelMatrixCol2.push(t[10]),this._modelMatrixCol2.push(t[14]),this._pickColors.push(i[0]),this._pickColors.push(i[1]),this._pickColors.push(i[2]),this._pickColors.push(i[3]),h.collapseAABB3(n);const a=this._state.obb,r=a.length;for(let e=0;e<r;e+=4)jo[0]=a[e+0],jo[1]=a[e+1],jo[2]=a[e+2],h.transformPoint4(t,jo,ko),s?(h.transformPoint4(s,ko,Qo),h.expandAABB3Point3(n,Qo)):h.expandAABB3Point3(n,ko);if(this._state.origin){const e=this._state.origin;n[0]+=e[0],n[1]+=e[1],n[2]+=e[2],n[3]+=e[0],n[4]+=e[1],n[5]+=e[2]}h.expandAABB3(this.aabb,n),this._state.numInstances++;const l=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,l}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._pickColors.length/4;if(t>0){let s=!1;this._state.flagsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;this._state.pickColorsBuf=new Ne(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";Go[0]=t[0],Go[1]=t[1],Go[2]=t[2],this._state.colorsBuf.setData(Go,3*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?255:0)<<16,Vo[0]=A,this._state.flagsBuf.setData(Vo,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Wo[0]=t[0],Wo[1]=t[1],Wo[2]=t[2],this._state.offsetsBuf.setData(Wo,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.occlusionRenderer&&this._pointsInstancingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickMeshRenderer&&this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickDepthRenderer&&this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK)}drawPickNormals(e,t){}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Ko{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class Yo{constructor(e,t,s){this.id=s.id,this.model=s.model,this.primitive=s.primitive,this.positions=null,this.positionsCompressed=null,this.quantizedPositions=null,this.positionsDecodeMatrix=h.mat4(),this.normals=null,this.normalsCompressed=null,this.colors=null,this.colorsCompressed=null,this.uv=null,this.uvCompressed=null,this.uvDecodeMatrix=null,this.indices=null,this.numIndices=0,this.obb=h.OBB3(),this.positionsBuf=null,this.normalsBuf=null,this.edgeIndicesBuf=null,this.uvBuf=null,this.colorsBuf=null;const n=t.scene.pickSurfacePrecisionEnabled,i=t.scene.canvas.gl;if(s.positionsCompressed&&s.positionsCompressed.length>0){const e=!1;this.positionsBuf=new Ne(i,i.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,i.STATIC_DRAW,e),this.positionsDecodeMatrix.set(s.positionsDecodeMatrix);const t=h.collapseAABB3();h.expandAABB3Points3(t,s.positionsCompressed),mt.decompressAABB(t,this.positionsDecodeMatrix),h.AABB3ToOBB3(t,this.obb),n&&(this.quantizedPositions=s.positionsCompressed)}else if(s.positions&&s.positions.length>0){const e=s.positions.length,t=h.collapseAABB3();h.expandAABB3Points3(t,s.positions),h.AABB3ToOBB3(t,this.obb);const a=Jr(s.positions,t,this.positionsDecodeMatrix);let r=!1;this.positionsBuf=new Ne(i,i.ARRAY_BUFFER,a,e,3,i.STATIC_DRAW,r),n&&(this.quantizedPositions=a)}if(s.normalsCompressed&&s.normalsCompressed.length>0){const e=!0;this.normalsBuf=new Ne(i,i.ARRAY_BUFFER,s.normalsCompressed,s.normalsCompressed.length,3,i.STATIC_DRAW,e)}else if(s.normals&&s.normals.length>0){const e=function(e){const t=e.length,s=new Int8Array(t);let n,i,a,r,l;for(let o=0;o<t;o+=3)a=n=$r(e,o,"floor","floor"),i=el(n),r=l=tl(e,o,i),n=$r(e,o,"ceil","floor"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),n=$r(e,o,"floor","ceil"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),n=$r(e,o,"ceil","ceil"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),s[o+0]=a[0],s[o+1]=a[1],s[o+2]=0;return s}(s.normals),t=!0;this.normalsBuf=new Ne(i,i.ARRAY_BUFFER,e,e.length,3,i.STATIC_DRAW,t)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const e=new Uint8Array(s.colorsCompressed),t=!1;this.colorsBuf=new Ne(i,i.ARRAY_BUFFER,e,e.length,4,i.STATIC_DRAW,t)}else if(s.colors&&s.colors.length>0){const e=s.colors,t=new Uint8Array(e.length);for(let s=0,n=e.length;s<n;s++)t[s]=255*e[s];const n=!1;this.colorsBuf=new Ne(i,i.ARRAY_BUFFER,t,t.length,4,i.STATIC_DRAW,n)}if(s.uvCompressed&&s.uvCompressed.length>0){const e=new Uint16Array(s.uvCompressed);this.uvDecodeMatrix=h.mat4(s.uvDecodeMatrix),this.uvBuf=new Ne(i,i.ARRAY_BUFFER,s.uvCompressed,e.length,2,i.STATIC_DRAW,!1)}else if(s.uv&&s.uv.length>0){const e=mt.getUVBounds(s.uv),t=mt.compressUVs(s.uv,e.min,e.max),n=t.quantized;this.uvDecodeMatrix=t.decodeMatrix,this.uvBuf=new Ne(i,i.ARRAY_BUFFER,n,n.length,2,i.STATIC_DRAW,!1)}if(s.indices&&s.indices.length>0&&(this.indicesBuf=new Ne(i,i.ELEMENT_ARRAY_BUFFER,new Uint32Array(s.indices),s.indices.length,1,i.STATIC_DRAW),n&&(this.indices=s.indices),this.numIndices=s.indices.length),"triangles"===s.primitive||"solid"===s.primitive||"surface"===s.primitive){let e=s.edgeIndices;e||(e=qe(s.positions,s.indices,null,s.edgeThreshold||10)),this.edgeIndicesBuf=new Ne(i,i.ELEMENT_ARRAY_BUFFER,new Uint32Array(e),e.length,1,i.STATIC_DRAW)}}destroy(){}}class Xo{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const qo={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Jo{constructor(e,t,s){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=s}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,s=this.handlers.length;t<s;t+=2){const s=this.handlers[t],n=this.handlers[t+1];if(s.global&&(s.lastIndex=0),s.test(e))return n}return null}}const Zo=new Jo;class $o{constructor(e){this.manager=void 0!==e?e:Zo,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const s=this;return new Promise((function(n,i){s.load(e,n,t,i)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const ec={};class tc extends $o{constructor(e){super(e)}load(e,t,s,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=qo.get(e);if(void 0!==i)return this.manager.itemStart(e),setTimeout((()=>{t&&t(i),this.manager.itemEnd(e)}),0),i;if(void 0!==ec[e])return void ec[e].push({onLoad:t,onProgress:s,onError:n});ec[e]=[],ec[e].push({onLoad:t,onProgress:s,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),r=this.mimeType,l=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const s=ec[e],n=t.body.getReader(),i=t.headers.get("Content-Length"),a=i?parseInt(i):0,r=0!==a;let l=0;const o=new ReadableStream({start(e){!function t(){n.read().then((({done:n,value:i})=>{if(n)e.close();else{l+=i.byteLength;const n=new ProgressEvent("progress",{lengthComputable:r,loaded:l,total:a});for(let e=0,t=s.length;e<t;e++){const t=s[e];t.onProgress&&t.onProgress(n)}e.enqueue(i),t()}}))}()}});return new Response(o)}throw Error(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`)})).then((e=>{switch(l){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,r)));case"json":return e.json();default:if(void 0===r)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(r),s=t&&t[1]?t[1].toLowerCase():void 0,n=new TextDecoder(s);return e.arrayBuffer().then((e=>n.decode(e)))}}})).then((t=>{qo.add(e,t);const s=ec[e];delete ec[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onLoad&&n.onLoad(t)}})).catch((t=>{const s=ec[e];if(void 0===s)throw this.manager.itemError(e),t;delete ec[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onError&&n.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class sc{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e<this.pool;e++)if(!(this.workerStatus&1<<e))return e;return-1}_onMessage(e,t){const s=this.workersResolve[e];if(s&&s(t),this.queue.length){const{resolve:t,msg:s,transfer:n}=this.queue.shift();this.workersResolve[e]=t,this.workers[e].postMessage(s,n)}else this.workerStatus^=1<<e}setWorkerCreator(e){this.workerCreator=e}setWorkerLimit(e){this.pool=e}postMessage(e,t){return new Promise((s=>{const n=this._getIdleWorker();-1!==n?(this._initWorker(n),this.workerStatus|=1<<n,this.workersResolve[n]=s,this.workers[n].postMessage(e,t)):this.queue.push({resolve:s,msg:e,transfer:t})}))}destroy(){this.workers.forEach((e=>e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let nc=0;class ic{constructor({viewer:e,transcoderPath:t,workerLimit:s}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new sc,this._workerSourceURL="",s&&this._workerPool.setWorkerLimit(s);const n=e.capabilities;this._workerConfig={astcSupported:n.astcSupported,etc1Supported:n.etc1Supported,etc2Supported:n.etc2Supported,dxtSupported:n.dxtSupported,bptcSupported:n.bptcSupported,pvrtcSupported:n.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new tc;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),s=new tc;s.setPath(this._transcoderPath),s.setResponseType("arraybuffer"),s.setWithCredentials(this.withCredentials);const n=s.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,n]).then((([e,t])=>{const s=ic.BasisWorker.toString(),n=["/* constants */","let _EngineFormat = "+JSON.stringify(ic.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(ic.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(ic.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",s.substring(s.indexOf("{")+1,s.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([n])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),nc>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),nc++}return this._transcoderPending}transcode(e,t,s={}){return new Promise(((n,i)=>{const a=s;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:a},e))).then((e=>{const s=e.data,{mipmaps:a,width:r,height:l,format:o,type:c,error:u,dfdTransferFn:h,dfdFlags:p}=s;if("error"===c)return i(u);t.setCompressedData({mipmaps:a,props:{format:o,minFilter:1===a.length?1006:1008,magFilter:1===a.length?1006:1008,encoding:2===h?3001:3e3,premultiplyAlpha:!!(1&p)}}),n()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),nc--}}ic.BasisFormat={ETC1S:0,UASTC_4x4:1},ic.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},ic.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},ic.BasisWorker=function(){let e,t,s;const n=_EngineFormat,i=_TranscoderFormat,a=_BasisFormat;self.addEventListener("message",(function(r){const u=r.data;switch(u.type){case"init":e=u.config,h=u.transcoderBinary,t=new Promise((e=>{s={wasmBinary:h,onRuntimeInitialized:e},BASIS(s)})).then((()=>{s.initializeBasis(),void 0===s.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f}=function(t){const r=new s.KTX2File(new Uint8Array(t));function u(){r.close(),r.delete()}if(!r.isValid())throw u(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const h=r.isUASTC()?a.UASTC_4x4:a.ETC1S,p=r.getWidth(),A=r.getHeight(),d=r.getLevels(),f=r.getHasAlpha(),I=r.getDFDTransferFunc(),y=r.getDFDFlags(),{transcoderFormat:m,engineFormat:v}=function(t,s,r,u){let h,p;const A=t===a.ETC1S?l:o;for(let n=0;n<A.length;n++){const i=A[n];if(e[i.if]&&(i.basisFormat.includes(t)&&!(u&&i.transcoderFormat.length<2)&&(!i.needsPowerOfTwo||c(s)&&c(r))))return h=i.transcoderFormat[u?1:0],p=i.engineFormat[u?1:0],{transcoderFormat:h,engineFormat:p}}return console.warn("KTX2TextureTranscoder: No suitable compressed texture format found. Decoding to RGBA32."),h=i.RGBA32,p=n.RGBAFormat,{transcoderFormat:h,engineFormat:p}}(h,p,A,f);if(!p||!A||!d)throw u(),new Error("KTX2TextureTranscoder: Invalid texture");if(!r.startTranscoding())throw u(),new Error("KTX2TextureTranscoder: .startTranscoding failed");const w=[];for(let e=0;e<d;e++){const t=r.getImageLevelInfo(e,0,0),s=t.origWidth,n=t.origHeight,i=new Uint8Array(r.getImageTranscodedSizeInBytes(e,0,0,m));if(!r.transcodeImage(i,e,0,0,m,0,-1,-1))throw u(),new Error("KTX2TextureTranscoder: .transcodeImage failed.");w.push({data:i,width:s,height:n})}return u(),{width:p,height:A,hasAlpha:f,mipmaps:w,format:v,dfdTransferFn:I,dfdFlags:y}}(u.buffers[0]),I=[];for(let e=0;e<p.length;++e)I.push(p[e].data.buffer);self.postMessage({type:"transcode",id:u.id,width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f},I)}catch(e){console.error(`[KTX2TextureTranscoder.BasisWorker]: ${e}`),self.postMessage({type:"error",id:u.id,error:e.message})}}))}var h}));const r=[{if:"astcSupported",basisFormat:[a.UASTC_4x4],transcoderFormat:[i.ASTC_4x4,i.ASTC_4x4],engineFormat:[n.RGBA_ASTC_4x4_Format,n.RGBA_ASTC_4x4_Format],priorityETC1S:1/0,priorityUASTC:1,needsPowerOfTwo:!1},{if:"bptcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC7_M5,i.BC7_M5],engineFormat:[n.RGBA_BPTC_Format,n.RGBA_BPTC_Format],priorityETC1S:3,priorityUASTC:2,needsPowerOfTwo:!1},{if:"dxtSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC1,i.BC3],engineFormat:[n.RGB_S3TC_DXT1_Format,n.RGBA_S3TC_DXT5_Format],priorityETC1S:4,priorityUASTC:5,needsPowerOfTwo:!1},{if:"etc2Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1,i.ETC2],engineFormat:[n.RGB_ETC2_Format,n.RGBA_ETC2_EAC_Format],priorityETC1S:1,priorityUASTC:3,needsPowerOfTwo:!1},{if:"etc1Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1],engineFormat:[n.RGB_ETC1_Format],priorityETC1S:2,priorityUASTC:4,needsPowerOfTwo:!1},{if:"pvrtcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.PVRTC1_4_RGB,i.PVRTC1_4_RGBA],engineFormat:[n.RGB_PVRTC_4BPPV1_Format,n.RGBA_PVRTC_4BPPV1_Format],priorityETC1S:5,priorityUASTC:6,needsPowerOfTwo:!0}],l=r.sort((function(e,t){return e.priorityETC1S-t.priorityETC1S})),o=r.sort((function(e,t){return e.priorityUASTC-t.priorityUASTC}));function c(e){return e<=2||0==(e&e-1)&&0!==e}};const ac={};function rc(e){const t=e.scene.id;let s=ac[t];return s||(s=new ic({viewer:e}),ac[t]=s,e.scene.on("destroyed",(()=>{delete ac[t],s.destroy()}))),s}const lc=h.vec3(),oc=h.mat4(),cc=h.vec3([1,1,1]),uc=h.vec3([0,0,0]),hc=h.vec3([0,0,0]),pc=h.identityQuaternion();class Ac extends C{constructor(e,t={}){super(e,t),this._textureTranscoder=t.textureTranscoder||rc(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=h.collapseAABB3(),this._aabbDirty=!1,this._layerList=[],this._nodeList=[],this._lastOrigin=null,this._lastPositionsDecodeMatrix=null,this._lastNormals=null,this._instancingLayers={},this._currentBatchingLayers={},this._scratchMemory=(Ir++,fr),this._geometries={},this._textures={},this._textureSets={},this._meshes={},this._nodes={},this.renderFlags=new qs,this.finalized=!1,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldMatrix=h.mat4(),h.composeMat4(this._position,this._quaternion,this._scale,this._worldMatrix),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._worldMatrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._worldMatrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_createDefaultTextureSet(){const e=new Xo({id:"defaultColorTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new Xo({id:"defaultMetalRoughTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),s=new Xo({id:"defaultNormalsTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),n=new Xo({id:"defaultEmissiveTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),i=new Xo({id:"defaultOcclusionTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=s,this._textures.defaultEmissiveTexture=n,this._textures.defaultOcclusionTexture=i,this._textureSets.defaultTextureSet=new Ko({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:s,emissiveTexture:n,occlusionTexture:i})}get isPerformanceModel(){return!0}get objects(){return this._nodes}get origin(){return this._origin}get position(){return this._position}get rotation(){return this._rotation}get quaternion(){return this._quaternion}get scale(){return this._scale}get matrix(){return this._worldMatrix}get worldMatrix(){return this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._nodeList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){return this._aabbDirty&&this._rebuildAABB(),this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return this._numLines}get numPoints(){return this._numPoints}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get colorTextureEnabled(){return this._colorTextureEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createGeometry(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._geometries[t])return void this.error("Geometry already created: "+t);if(e.primitive=e.primitive||"triangles","points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return void this.error(`Unsupported value for 'primitive': '${primitive}' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`);if(!e.positions&&!e.positionsCompressed)return this.error("Param expected: `positions` or `positionsCompressed'"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix)return this.error("Param expected: `positionsDecodeMatrix` (required for `positionsCompressed')"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed')"),null;if(!e.indices&&"points"!==e.primitive)return this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),null;const s=new Yo(t,this,e);s._positions=e.positions,s._positionsCompressed=e.positionsCompressed,s._positionsDecodeMatrix=e.positionsDecodeMatrix,this._geometries[t]=s,this._numTriangles+=e.indices?Math.round(e.indices.length/3):0,this.numGeometries++}createTexture(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._textures[t])return void this.error("Texture already created: "+t);if(!e.src&&!e.image&&!e.buffers)return this.error("Param expected: `src`, `image' or 'buffers'"),null;let s=e.minFilter||1008;1006!==s&&1007!==s&&1008!==s&&1005!==s&&1004!==s&&(this.error("[createTexture] Unsupported value for 'minFilter' - \n supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, \n NearestMipMapLinearFilter and LinearMipmapLinearFilter. Defaulting to LinearMipmapLinearFilter."),s=1008);let n=e.magFilter||1006;1006!==n&&1003!==n&&(this.error("[createTexture] Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),n=1006);let i=e.wrapS||1e3;1001!==i&&1002!==i&&1e3!==i&&(this.error("[createTexture] Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),i=1e3);let a=e.wrapT||1e3;1001!==a&&1002!==a&&1e3!==a&&(this.error("[createTexture] Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),a=1e3);let r=e.wrapR||1e3;1001!==r&&1002!==r&&1e3!==r&&(this.error("[createTexture] Unsupported value for 'wrapR' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),r=1e3);let l=e.encoding||3e3;3e3!==l&&3001!==l&&(this.error("[createTexture] Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),l=3e3);const o=new ca({gl:this.scene.canvas.gl,minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,encoding:l});if(e.preloadColor&&o.setPreloadColor(e.preloadColor),e.image){const t=e.image;t.crossOrigin="Anonymous",o.setImage(t,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l})}else if(e.src){const t=e.src.split(".").pop();switch(t){case"jpeg":case"jpg":case"png":case"gif":const c=new Image;c.onload=()=>{o.setImage(c,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l}),this.glRedraw()},c.src=e.src;break;default:this._textureTranscoder?y.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],o).then((()=>{this.glRedraw()})):this.error("Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`Can't create texture from 'src': ${e}`)})):this.error(`Can't create texture from 'src' - VBOSceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,o).then((()=>{this.glRedraw()})):this.error("Can't create texture from 'buffers' - VBOSceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new Xo({id:t,texture:o})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._textureSets[t])return void this.error(`Texture set already created: ${t}`);let s,n,i,a,r;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(s=this._textures[e.colorTextureId],!s)return void this.error(`Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(n=this._textures[e.metallicRoughnessTextureId],!n)return void this.error(`Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(i=this._textures[e.normalsTextureId],!i)return void this.error(`Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(a=this._textures[e.emissiveTextureId],!a)return void this.error(`Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else a=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(r=this._textures[e.occlusionTextureId],!r)return void this.error(`Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultOcclusionTexture;const l=new Ko({id:t,model:this,colorTexture:s,metallicRoughnessTexture:n,normalsTexture:i,emissiveTexture:a,occlusionTexture:r});this._textureSets[t]=l}createMesh(e){let t=e.id;if(null==t)return void this.error("Config missing: id");if(this._meshes[t])return void this.error(`VBOSceneModel already has a mesh with this ID: ${t}`);const s=e.geometryId,n=void 0!==e.geometryId;if(n&&!this._geometries[e.geometryId])return void this.error(`Geometry not found: ${e.geometryId} - ensure that you create it first with createGeometry()`);const i=e.textureSetId||"defaultTextureSet";if(i&&!this._textureSets[i])return void this.error(`Texture set not found: ${i} - ensure that you create it first with createTextureSet()`);let a;const r=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],l=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,o=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,c=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,u=new dr(this,t,r,l),p=u.pickId,A=new Uint8Array([255&p,p>>8&255,p>>16&255,p>>24&255]),d=h.collapseAABB3();let f;if(n){let t,n=this._worldMatrixNonIdentity?this._worldMatrix:null;if(e.matrix)t=e.matrix;else{const s=e.scale||cc,n=e.position||uc,i=e.rotation||hc;h.eulerToQuaternion(i,"XYZ",pc),t=h.composeMat4(n,pc,s,oc)}const p=e.origin||e.rtcCenter,I=p?h.addVec3(this._origin,p,lc):this._origin,y=this._getInstancingLayer(I,i,s);f=y,a=y.createPortion({color:r,metallic:o,roughness:c,opacity:l,meshMatrix:t,worldMatrix:n,aabb:d,pickColor:A}),h.expandAABB3(this._aabb,d);const m=Math.round(y.numIndices/3);this._numTriangles+=m,u.numTriangles=m,u.origin=I}else{let t=e.primitive;if(null==t&&(t="triangles"),"points"!==t&&"lines"!==t&&"triangles"!==t&&"solid"!==t&&"surface"!==t)return void this.error(`Unsupported value for 'primitive': '${t}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`);if(!e.positions&&!e.positionsCompressed)return this.error("Param expected: 'positions' or 'positionsCompressed' ('geometryId' is absent)"),null;if(e.positions&&e.positionsCompressed)return this.error("Only one param expected, not both: 'positions' or 'positionsCompressed' ('geometryId' is absent)"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix)return this.error("Param expected: 'positionsDecodeMatrix' (required for 'positionsCompressed'; 'geometryId' is absent)"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed'; 'geometryId' is absent)"),null;if(!e.indices&&"points"!==t)return this.error(`Param expected: indices (required for '${t}' primitive type)`),null;if(!e.indices&&"points"!==t)return this.error("Config expected: indices (no meshIds provided, so expecting geometry arrays instead)"),null;let s=e.indices,n=e.edgeIndices,p=e.origin||e.rtcCenter?h.addVec3(this._origin,e.origin||e.rtcCenter,lc):this._origin,I=e.positions;if(I){const e=h.vec3(),t=[];Q(I,t,e)&&(I=t,p=h.addVec3(p,e,e))}let y=!1;if(this._lastOrigin?h.compareVec3(this._lastOrigin,p)||(y=!0,this._lastOrigin.set(p)):(y=!0,this._lastOrigin=h.vec3(p)),e.positionsDecodeMatrix&&(this._lastPositionsDecodeMatrix?h.compareMat4(this._lastPositionsDecodeMatrix,e.positionsDecodeMatrix)||(y=!0,this._lastPositionsDecodeMatrix.set(e.positionsDecodeMatrix)):(y=!0,this._lastPositionsDecodeMatrix=h.mat4(e.positionsDecodeMatrix))),e.uvDecodeMatrix&&(this._lastUVDecodeMatrix?h.compareMat4(this._lastUVDecodeMatrix,e.uvDecodeMatrix)||(y=!0,this._lastUVDecodeMatrix.set(e.uvDecodeMatrix)):(y=!0,this._lastUVDecodeMatrix=h.mat4(e.uvDecodeMatrix))),e.textureSetId&&this._lastTextureSetId!==e.textureSetId&&(y=!0,this._lastTextureSetId=e.textureSetId),y){for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].finalize();this._currentBatchingLayers={}}const m=!!e.normals&&e.normals.length>0;if("triangles"===t||"solid"===t||"surface"===t){if(null!==this._lastNormals&&m!==this._lastNormals)for(let e in this._currentBatchingLayers)this._currentBatchingLayers[e]&&(this._currentBatchingLayers[e].finalize(),delete this._currentBatchingLayers[e]);this._lastNormals=m}const v=this._worldMatrixNonIdentity?this._worldMatrix:null;let w;if(!e.positionsDecodeMatrix)if(e.matrix)w=e.matrix;else{const t=e.scale||cc,s=e.position||uc,n=e.rotation||hc;h.eulerToQuaternion(n,"XYZ",pc),w=h.composeMat4(s,pc,t,oc)}const g=i?this._textureSets[i]:null,T=`${t}-${e.normals&&e.normals.length>0?1:0}-${e.normalsCompressed&&e.normalsCompressed.length>0?1:0}-${e.colors&&e.colors.length>0?1:0}-${e.colorsCompressed&&e.colorsCompressed.length>0?1:0}-${e.uv&&e.uv.length>0?1:0}-${e.uvCompressed&&e.uvCompressed.length>0?1:0}`;f=this._currentBatchingLayers[T];const E=(I||e.positionsCompressed).length;switch(t){case"triangles":case"solid":case"surface":f&&(f.canCreatePortion(E,s.length)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new fl({model:this,textureSet:g,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize,solid:"solid"===t,autoNormals:!m}),this._layerList.push(f),this._currentBatchingLayers[T]=f),n||(n=qe(I||e.positionsCompressed,s,null,this._edgeThreshold)),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,normals:e.normals,normalsCompressed:e.normalsCompressed,colors:e.colors,colorsCompressed:e.colorsCompressed,uv:e.uv,uvCompressed:e.uvCompressed,indices:s,edgeIndices:n,color:r,opacity:l,metallic:o,roughness:c,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A});const i=Math.round(s.length/3);this._numTriangles+=i,u.numTriangles=i;break;case"lines":f&&(f.canCreatePortion(E,s.length)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new no({model:this,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize}),this._layerList.push(f),this._currentBatchingLayers[T]=f),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,indices:s,colors:e.colors,colorsCompressed:e.colorsCompressed,color:r,opacity:l,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A}),this._numLines+=Math.round(s.length/2);break;case"points":f&&(f.canCreatePortion(E)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new Bo({model:this,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize}),this._layerList.push(f),this._currentBatchingLayers[T]=f),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,colors:e.colors,colorsCompressed:e.colorsCompressed,color:r,opacity:l,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A}),this._numPoints+=Math.round(E/3)}h.expandAABB3(this._aabb,d),this.numGeometries++,u.origin=p}if(u.parent=null,u._layer=f,u._portionId=a,u.aabb=d,f.getElementsCountAndOffset){const{count:e,offset:t}=f.getElementsCountAndOffset(a);u.pickElementsCount=e,u.pickElementsOffset=t}this._meshes[t]=u}_getInstancingLayer(e,t,s){const n=`${e[0]}.${e[1]}.${e[2]}.${t}.${s}`;let i,a=this._instancingLayers[n];if(a)return a;if(void 0!==t&&(i=this._textureSets[t],!i))return void this.error(`TextureSet not found: ${t} - ensure that you create it first with createTextureSet()`);const r=this._geometries[s];if(this._geometries[s]){switch(r.primitive){case"triangles":case"surface":a=new Kl({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0,solid:!1});break;case"solid":a=new Kl({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0,solid:!0});break;case"lines":a=new fo({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0});break;case"points":a=new zo({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0})}return this._instancingLayers[n]=a,this._layerList.push(a),a}this.error(`Geometry not found: ${s} - ensure that you create it first with createGeometry()`)}createEntity(e){let t=e.id;void 0===t?t=h.createUUID():this.scene.components[t]&&(this.error("Scene already has a Component with this ID: "+t+" - will assign random ID"),t=h.createUUID());const s=e.meshIds;if(void 0===s)return void this.error("Config missing: meshIds");let n=[];for(let e=0,t=s.length;e<t;e++){const t=s[e],i=this._meshes[t];i?i.parent?this.error("Mesh with ID "+t+" already belongs to object with ID "+i.parent.id+" - ignoring this mesh"):n.push(i):this.error("Mesh with this ID not found: "+t+" - ignoring this mesh")}let i,a=0;if(this._visible&&!1!==e.visible&&(a|=_),this._pickable&&!1!==e.pickable&&(a|=O),this._culled&&!1!==e.culled&&(a|=B),this._clippable&&!1!==e.clippable&&(a|=S),this._collidable&&!1!==e.collidable&&(a|=N),this._edges&&!1!==e.edges&&(a|=F),this._xrayed&&!1!==e.xrayed&&(a|=x),this._highlighted&&!1!==e.highlighted&&(a|=L),this._selected&&!1!==e.selected&&(a|=M),1===n.length)i=n[0].aabb;else{i=h.collapseAABB3();for(let e=0,t=n.length;e<t;e++)h.expandAABB3(i,n[e].aabb)}const r=new G(this,e.isObject,t,n,a,i);return this._nodeList.push(r),this._nodes[t]=r,this.numEntities++,r}finalize(){if(!this.destroyed){for(const e in this._geometries)this._geometries.hasOwnProperty(e)&&(delete this._geometries[e]._positions,delete this._geometries[e]._positionsCompressed,delete this._geometries[e]._positionsDecodeMatrix);for(const e in this._instancingLayers)this._instancingLayers.hasOwnProperty(e)&&this._instancingLayers[e].finalize();for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].finalize();this._currentBatchingLayers={};for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize()}for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize2()}this._layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this.finalized=!0}}_rebuildAABB(){h.collapseAABB3(this._aabb);for(let e=0,t=this._nodeList.length;e<t;e++){const t=this._nodeList[e];h.expandAABB3(this._aabb,t.aabb)}this._aabbDirty=!1}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this._layerList.length,e.numVisibleLayers=0;for(let t=0,s=this._layerList.length;t<s;t++){const s=this._layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawShadow(t,e)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickDepths(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickNormals(t,e)}}destroy(){for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].destroy();this._currentBatchingLayers={},this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this._layerList.length;e<t;e++)this._layerList[e].destroy();for(let e=0,t=this._nodeList.length;e<t;e++)this._nodeList[e]._destroy();Object.entries(this._geometries).forEach((([e,t])=>{t.destroy()})),this._geometries={},this._textures={},this._textureSets={},this._meshes={},this._nodes={},this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),0!==Ir&&(Ir--,0===Ir&&fr._clear()),super.destroy()}}class dc extends C{constructor(e,t={}){super(e,t),this._skyboxMesh=new Fi(this,{geometry:new _n(this,{primitive:"triangles",positions:[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],uv:[.5,.6666,.25,.6666,.25,.3333,.5,.3333,.5,.6666,.5,.3333,.75,.3333,.75,.6666,.5,.6666,.5,1,.25,1,.25,.6666,.25,.6666,0,.6666,0,.3333,.25,.3333,.25,0,.5,0,.5,.3333,.25,.3333,.75,.3333,1,.3333,1,.6666,.75,.6666],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]}),background:!0,scale:[2e3,2e3,2e3],rotation:[0,-90,0],material:new xn(this,{ambient:[0,0,0],diffuse:[0,0,0],specular:[0,0,0],emissive:[1,1,1],emissiveMap:new fa(this,{src:t.src,flipY:!0,wrapS:"clampToEdge",wrapT:"clampToEdge",encoding:t.encoding||"sRGB"}),backfaces:!0}),visible:!1,pickable:!1,clippable:!1,collidable:!1}),this.size=t.size,this.active=t.active}set size(e){this._size=e||1e3,this._skyboxMesh.scale=[this._size,this._size,this._size]}get size(){return this._size}set active(e){this._skyboxMesh.visible=e}get active(){return this._skyboxMesh.visible}}const fc=h.vec4(),Ic=h.vec4(),yc=h.vec3(),mc=h.vec3(),vc=h.vec3(),wc=h.vec4(),gc=h.vec4(),Tc=h.vec4();class Ec{constructor(e){this._scene=e}dollyToCanvasPos(e,t,s){let n=!1;const i=this._scene.camera;if(e){const t=h.subVec3(e,i.eye,yc);n=h.lenVec3(t)<s}if("perspective"===i.projection){i.ortho.scale=i.ortho.scale-s;const n=this._unproject(t,wc),a=h.subVec3(n,i.eye,Tc),r=h.mulVec3Scalar(h.normalizeVec3(a),-s,[]);if(i.eye=[i.eye[0]-r[0],i.eye[1]-r[1],i.eye[2]-r[2]],i.look=[i.look[0]-r[0],i.look[1]-r[1],i.look[2]-r[2]],e){const t=h.subVec3(e,i.eye,yc),s=h.lenVec3(t),n=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,mc)),s);i.look=[i.eye[0]+n[0],i.eye[1]+n[1],i.eye[2]+n[2]]}}else if("ortho"===i.projection){const e=this._unproject(t,wc);i.ortho.scale=i.ortho.scale-s,i.ortho._update();const n=this._unproject(t,gc),a=h.subVec3(n,e,Tc),r=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,yc)),-s,mc),l=h.addVec3(a,r,vc);i.eye=[i.eye[0]-l[0],i.eye[1]-l[1],i.eye[2]-l[2]],i.look=[i.look[0]-l[0],i.look[1]-l[1],i.look[2]-l[2]]}return n}_unproject(e,t){const s=this._scene.camera,n=s.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a);return s.project.unproject(e,l,fc,Ic,t),t}destroy(){}}const bc=h.vec3(),Dc=h.vec3(),Pc=h.vec3(),Rc=h.vec4(),Cc=h.vec4(),_c=h.vec4();class Bc{constructor(e,t){this._scene=e,this._configs=t,this._pivotWorldPos=h.vec3(),this._cameraOffset=h.vec3(),this._azimuth=0,this._polar=0,this._radius=0,this._pivotPosSet=!1,this._pivoting=!1,this._shown=!1,this._pivotViewPos=h.vec4(),this._pivotProjPos=h.vec4(),this._pivotCanvasPos=h.vec2(),this._cameraDirty=!0,this._onViewMatrix=this._scene.camera.on("viewMatrix",(()=>{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement()}))}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){h.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,h.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const s=t.boundary,n=s[2],i=s[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*n/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*i/2);let a=t._lastBoundingClientRect;if(!a||t._canvasSizeChanged){const e=t.canvas;a=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(a.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(a.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}setPivotElement(e){this._pivotElement=e}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=h.lookAtMat4v(e.eye,e.look,e.worldUp);h.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const s=this.getPivotPos();this._cameraOffset[2]+=h.distVec3(e.eye,s),t=h.inverseMat4(t);const n=h.transformVec3(t,this._cameraOffset),i=h.vec3();if(h.subVec3(e.eye,s,i),h.addVec3(i,n),e.zUp){const e=i[1];i[1]=i[2],i[2]=e}this._radius=h.lenVec3(i),this._polar=Math.acos(i[1]/this._radius),this._azimuth=Math.atan2(i[0],i[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=h.normalizeVec3(h.subVec3(e.look,e.eye,bc)),s=h.cross3Vec3(t,e.worldUp,Dc);return h.sqLenVec3(s)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,s=Math.abs(h.distVec3(this._scene.center,t.eye)),n=t.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a),o=Rc;t.project.unproject(e,l,Cc,_c,o);const c=h.normalizeVec3(h.subVec3(o,t.eye,bc)),u=h.addVec3(t.eye,h.mulVec3Scalar(c,s,Dc),Pc);this.setPivotPos(u)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const s=this._scene.camera;var n=-e;const i=-t;1===s.worldUp[2]&&(n=-n),this._azimuth+=.01*-n,this._polar+=.01*i,this._polar=h.clamp(this._polar,.001,Math.PI-.001);const a=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===s.worldUp[2]){const e=a[1];a[1]=a[2],a[2]=e}const r=h.lenVec3(h.subVec3(s.look,s.eye,h.vec3())),l=this.getPivotPos();h.addVec3(a,l);let o=h.lookAtMat4v(a,l,s.worldUp);o=h.inverseMat4(o);const c=h.transformVec3(o,this._cameraOffset);o[12]-=c[0],o[13]-=c[1],o[14]-=c[2];const u=[o[8],o[9],o[10]];s.eye=[o[12],o[13],o[14]],h.subVec3(s.eye,h.mulVec3Scalar(u,r),s.look),s.up=[o[4],o[5],o[6]],this.showPivot()}showPivot(){this._shown||(null!==this._hideTimeout&&(window.clearTimeout(this._hideTimeout),this._hideTimeout=null),this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible",this._shown=!0,this._hideTimeout=window.setTimeout((()=>{this.hidePivot()}),1e3)))}hidePivot(){this._shown&&(null!==this._hideTimeout&&(window.clearTimeout(this._hideTimeout),this._hideTimeout=null),this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class Oc{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.pickCursorPos=h.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._needFireEvents=!1}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;this.picked=!1,this.pickedSurface=!1,this._needFireEvents=!1;const e=this._cameraControl.hasSubs("hoverSurface");if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const t=this.pickResult.canvasPos;if(t[0]===this.pickCursorPos[0]&&t[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents=e,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}if(this.schedulePickSurface){this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos});const e=this._scene.snapPick({canvasPos:this.pickCursorPos,snapRadius:45,snapType:"vertex"});null!==e&&(null==this.pickResult&&(this.pickResult=new De),e&&null!==e.snappedWorldPos?this.pickResult.snappedWorldPos=e.snappedWorldPos:this.pickResult.snappedWorldPos=null,e&&null!==e.snappedCanvasPos?this.pickResult.snappedCanvasPos=e.snappedCanvasPos:this.pickResult.snappedCanvasPos=null),this.pickResult&&(this.picked=!0,this.pickedSurface=!0,this._needFireEvents=!0)}else this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!0);this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(this._needFireEvents){if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.snappedWorldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),(this.pickResult.worldPos||this.pickResult.snappedWorldPos)&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=!1}}destroy(){}}const Sc=h.vec2();class Nc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController;let r,l,o,c=0,u=0,p=0,A=0,d=!1;const f=h.vec3();let I=!0;const y=this._scene.canvas.canvas,m=[];function v(e=!0){y.style.cursor="move",c=n.pointerCanvasPos[0],u=n.pointerCanvasPos[1],p=n.pointerCanvasPos[0],A=n.pointerCanvasPos[1],e&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(d=!0,f.set(a.pickResult.worldPos)):d=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!1}),y.addEventListener("mousedown",this._mouseDownHandler=t=>{if(s.active&&s.pointerEnabled)switch(t.which){case 1:m[e.input.KEY_SHIFT]||s.planView?(r=!0,v()):(r=!0,v(!1));break;case 2:l=!0,v();break;case 3:o=!0,s.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!s.active||!s.pointerEnabled)return;if(!r&&!l&&!o)return;const t=e.canvas.boundary,a=t[2],p=t[3],A=n.pointerCanvasPos[0],I=n.pointerCanvasPos[1];if(m[e.input.KEY_SHIFT]||s.planView||!s.panRightClick&&l||s.panRightClick&&o){const t=A-c,s=I-u,n=e.camera;if("perspective"===n.projection){const a=Math.abs(d?h.lenVec3(h.subVec3(f,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=1.5*t*a/p,i.panDeltaY+=1.5*s*a/p}else i.panDeltaX+=.5*n.ortho.scale*(t/p),i.panDeltaY+=.5*n.ortho.scale*(s/p)}else!r||l||o||s.planView||(s.firstPerson?(i.rotateDeltaY-=(A-c)/a*s.dragRotationRate/2,i.rotateDeltaX+=(I-u)/p*(s.dragRotationRate/4)):(i.rotateDeltaY-=(A-c)/a*(1.5*s.dragRotationRate),i.rotateDeltaX+=(I-u)/p*(1.5*s.dragRotationRate)));c=A,u=I}),y.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{s.active&&s.pointerEnabled&&n.mouseover&&(I=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(s.active&&s.pointerEnabled)switch(e.which){case 1:case 2:case 3:r=!1,l=!1,o=!1}}),y.addEventListener("mouseup",this._mouseUpHandler=e=>{if(s.active&&s.pointerEnabled){if(3===e.which){!function(e,t){if(e){let s=e.target,n=0,i=0,a=0,r=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,a+=s.scrollLeft,r+=s.scrollTop,s=s.offsetParent;t[0]=e.pageX+a-n,t[1]=e.pageY+r-i}else e=window.event,t[0]=e.x,t[1]=e.y}(e,Sc);const s=Sc[0],n=Sc[1];Math.abs(s-p)<3&&Math.abs(n-A)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:Sc,event:e},!0)}y.style.removeProperty("cursor")}}),y.addEventListener("mouseenter",this._mouseEnterHandler=()=>{s.active&&s.pointerEnabled});const w=1/60;let g=null;y.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=performance.now()/1e3;var a=null!==g?t-g:0;g=t,a>.05&&(a=.05),a<w&&(a=w);const r=Math.max(-1,Math.min(1,40*-e.deltaY));if(0===r)return;const l=r/Math.abs(r);i.dollyDelta+=-l*a*s.mouseWheelDollyRate,I&&(n.followPointerDirty=!0,I=!1)},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler),document.removeEventListener("keyup",this._documentKeyUpHandler),e.removeEventListener("mousedown",this._mouseDownHandler),document.removeEventListener("mousemove",this._documentMouseMoveHandler),e.removeEventListener("mousemove",this._canvasMouseMoveHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._mouseUpHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("wheel",this._mouseWheelHandler)}}const xc=h.vec3(),Lc=h.vec3(),Mc=h.vec3(),Fc=h.vec3(),Hc=h.vec3(),Uc={eye:h.vec3(),look:h.vec3(),up:h.vec3()};class Gc{constructor(e,t,s,n){this._scene=e;const i=t.cameraControl,a=e.camera;this._onSceneKeyDown=e.input.on("keydown",(()=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const r=i._isKeyDownForAction(i.AXIS_VIEW_RIGHT),l=i._isKeyDownForAction(i.AXIS_VIEW_BACK),o=i._isKeyDownForAction(i.AXIS_VIEW_LEFT),c=i._isKeyDownForAction(i.AXIS_VIEW_FRONT),u=i._isKeyDownForAction(i.AXIS_VIEW_TOP),p=i._isKeyDownForAction(i.AXIS_VIEW_BOTTOM);if(!(r||l||o||c||u||p))return;const A=e.aabb,d=h.getAABB3Diag(A);h.getAABB3Center(A,xc);const f=Math.abs(d/Math.tan(t.cameraFlight.fitFOV*h.DEGTORAD)),I=1.1*d;Uc.orthoScale=I,r?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldRight,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):l?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldForward,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):o?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldRight,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):c?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldForward,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):u?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldUp,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,1,Mc),Fc))):p&&(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldUp,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,-1,Mc)))),!s.firstPerson&&s.followPointer&&t.pivotController.setPivotPos(xc),t.cameraFlight.duration>0?t.cameraFlight.flyTo(Uc,(()=>{t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(Uc),t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class Vc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let o=!1,c=!1;const u=this._scene.canvas.canvas,p=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s&&s.entity?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};u.addEventListener("mousemove",this._canvasMouseMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(o||c)return;const i=l.hasSubs("hover"),r=l.hasSubs("hoverOut"),u=l.hasSubs("hoverOff"),h=l.hasSubs("hoverSurface");if(i||r||u||h)if(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=h,a.update(),a.pickResult){if(a.pickResult.entity){const t=a.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),l.fire("hoverEnter",a.pickResult,!0),this._lastPickedEntityId=t)}l.fire("hover",a.pickResult,!0),(a.pickResult.worldPos||a.pickResult.snappedWorldPos)&&l.fire("hoverSurface",a.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),l.fire("hoverOff",{canvasPos:a.pickCursorPos},!0)}),u.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(o=!0),3===t.which&&(c=!0);if(1===t.which&&s.active&&s.pointerEnabled&&(n.mouseDownClientX=t.clientX,n.mouseDownClientY=t.clientY,n.mouseDownCursorX=n.pointerCanvasPos[0],n.mouseDownCursorY=n.pointerCanvasPos[1],!s.firstPerson&&s.followPointer&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),1===t.which))){const t=a.pickResult;t&&t.worldPos?(r.setPivotPos(t.worldPos),r.startPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),r.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(o=!1),3===e.which&&(c=!1)}),u.addEventListener("mouseup",this._canvasMouseUpHandler=i=>{if(!s.active||!s.pointerEnabled)return;if(!(1===i.which))return;if(r.hidePivot(),Math.abs(i.clientX-n.mouseDownClientX)>3||Math.abs(i.clientY-n.mouseDownClientY)>3)return;const o=l.hasSubs("picked"),c=l.hasSubs("pickedNothing"),u=l.hasSubs("pickedSurface"),A=l.hasSubs("doublePicked"),d=l.hasSubs("doublePickedSurface"),f=l.hasSubs("doublePickedNothing");if(!(s.doublePickFlyTo||A||d||f))return(o||c||u)&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=u,a.update(),a.pickResult?(l.fire("picked",a.pickResult,!0),a.pickedSurface&&l.fire("pickedSurface",a.pickResult,!0)):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo,a.schedulePickSurface=u,a.update();const e=a.pickResult,i=a.pickedSurface;this._timeout=setTimeout((()=>{e?(l.fire("picked",e,!0),i&&(l.fire("pickedSurface",e,!0),!s.firstPerson&&s.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0),this._clicks=0}),s.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo||A||d,a.schedulePickSurface=a.schedulePickEntity&&d,a.update(),a.pickResult){if(l.fire("doublePicked",a.pickResult,!0),a.pickedSurface&&l.fire("doublePickedSurface",a.pickResult,!0),s.doublePickFlyTo&&(p(a.pickResult),!s.firstPerson&&s.followPointer)){const e=a.pickResult.entity.aabb,s=h.getAABB3Center(e);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(l.fire("doublePickedNothing",{canvasPos:n.pointerCanvasPos},!0),s.doublePickFlyTo&&(p(),!s.firstPerson&&s.followPointer)){const s=e.aabb,n=h.getAABB3Center(s);t.pivotController.setPivotPos(n),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class jc{constructor(e,t,s,n,i){this._scene=e;const a=e.input,r=[],l=e.canvas.canvas;let o=!0;this._onSceneMouseMove=a.on("mousemove",(()=>{o=!0})),this._onSceneKeyDown=a.on("keydown",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&n.mouseover&&(r[t]=!0,t===a.KEY_SHIFT&&(l.style.cursor="move"))})),this._onSceneKeyUp=a.on("keyup",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&(r[t]=!1,t===a.KEY_SHIFT&&(l.style.cursor=null))})),this._onTick=e.on("tick",(l=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const c=t.cameraControl,u=l.deltaTime/1e3;if(!s.planView){const e=c._isKeyDownForAction(c.ROTATE_Y_POS,r),n=c._isKeyDownForAction(c.ROTATE_Y_NEG,r),a=c._isKeyDownForAction(c.ROTATE_X_POS,r),l=c._isKeyDownForAction(c.ROTATE_X_NEG,r),o=u*s.keyboardRotationRate;(e||n||a||l)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),e?i.rotateDeltaY+=o:n&&(i.rotateDeltaY-=o),a?i.rotateDeltaX+=o:l&&(i.rotateDeltaX-=o),!s.firstPerson&&s.followPointer&&t.pivotController.startPivot())}if(!r[a.KEY_CTRL]&&!r[a.KEY_ALT]){const e=c._isKeyDownForAction(c.DOLLY_BACKWARDS,r),a=c._isKeyDownForAction(c.DOLLY_FORWARDS,r);if(e||a){const r=u*s.keyboardDollyRate;!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),a?i.dollyDelta-=r:e&&(i.dollyDelta+=r),o&&(n.followPointerDirty=!0,o=!1)}}const h=c._isKeyDownForAction(c.PAN_FORWARDS,r),p=c._isKeyDownForAction(c.PAN_BACKWARDS,r),A=c._isKeyDownForAction(c.PAN_LEFT,r),d=c._isKeyDownForAction(c.PAN_RIGHT,r),f=c._isKeyDownForAction(c.PAN_UP,r),I=c._isKeyDownForAction(c.PAN_DOWN,r),y=(r[a.KEY_ALT]?.3:1)*u*s.keyboardPanRate;(h||p||A||d||f||I)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),I?i.panDeltaY+=y:f&&(i.panDeltaY+=-y),d?i.panDeltaX+=-y:A&&(i.panDeltaX+=y),p?i.panDeltaZ+=y:h&&(i.panDeltaZ+=-y))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const kc=h.vec3();class Qc{constructor(e,t,s,n,i){this._scene=e;const a=e.camera,r=t.pickController,l=t.pivotController,o=t.panController;let c=1,u=1,p=null;this._onTick=e.on("tick",(()=>{if(!s.active||!s.pointerEnabled)return;let t="default";if(Math.abs(i.dollyDelta)<.001&&(i.dollyDelta=0),Math.abs(i.rotateDeltaX)<.001&&(i.rotateDeltaX=0),Math.abs(i.rotateDeltaY)<.001&&(i.rotateDeltaY=0),0===i.rotateDeltaX&&0===i.rotateDeltaY||(i.dollyDelta=0),s.followPointer&&--c<=0&&(c=1,0!==i.dollyDelta)){if(0===i.rotateDeltaY&&0===i.rotateDeltaX&&s.followPointer&&n.followPointerDirty&&(r.pickCursorPos=n.pointerCanvasPos,r.schedulePickSurface=!0,r.update(),r.pickResult&&r.pickResult.worldPos?p=r.pickResult.worldPos:(u=1,p=null),n.followPointerDirty=!1),p){const t=Math.abs(h.lenVec3(h.subVec3(p,e.camera.eye,kc)));u=t/s.dollyProximityThreshold}u<s.dollyMinSpeed&&(u=s.dollyMinSpeed)}const A=i.dollyDelta*u;if(0===i.rotateDeltaY&&0===i.rotateDeltaX||(!s.firstPerson&&s.followPointer&&l.getPivoting()?(l.continuePivot(i.rotateDeltaY,i.rotateDeltaX),l.showPivot()):(0!==i.rotateDeltaX&&(s.firstPerson?a.pitch(-i.rotateDeltaX):a.orbitPitch(i.rotateDeltaX)),0!==i.rotateDeltaY&&(s.firstPerson?a.yaw(i.rotateDeltaY):a.orbitYaw(i.rotateDeltaY))),i.rotateDeltaX*=s.rotationInertia,i.rotateDeltaY*=s.rotationInertia,t="grabbing"),Math.abs(i.panDeltaX)<.001&&(i.panDeltaX=0),Math.abs(i.panDeltaY)<.001&&(i.panDeltaY=0),Math.abs(i.panDeltaZ)<.001&&(i.panDeltaZ=0),0!==i.panDeltaX||0!==i.panDeltaY||0!==i.panDeltaZ){const e=h.vec3();let n,r;if(e[0]=i.panDeltaX,e[1]=i.panDeltaY,e[2]=i.panDeltaZ,s.constrainVertical){a.xUp?(n=a.eye[0],r=a.look[0]):a.yUp?(n=a.eye[1],r=a.look[1]):a.zUp&&(n=a.eye[2],r=a.look[2]),a.pan(e);const t=a.eye,s=a.look;a.xUp?(t[0]=n,s[0]=r):a.yUp?(t[1]=n,s[1]=r):a.zUp&&(t[2]=n,s[2]=r),a.eye=t,a.look=s}else a.pan(e);t="grabbing"}if(i.panDeltaX*=s.panInertia,i.panDeltaY*=s.panInertia,i.panDeltaZ*=s.panInertia,0!==A){if(t=A<0?"zoom-in":"zoom-out",s.firstPerson){let e,t;if(s.constrainVertical&&(a.xUp?(e=a.eye[0],t=a.look[0]):a.yUp?(e=a.eye[1],t=a.look[1]):a.zUp&&(e=a.eye[2],t=a.look[2])),s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.pan([0,0,A]),a.ortho.scale=a.ortho.scale-A;if(s.constrainVertical){const s=a.eye,n=a.look;a.xUp?(s[0]=e,n[0]=t):a.yUp?(s[1]=e,n[1]=t):a.zUp&&(s[2]=e,n[2]=t),a.eye=s,a.look=n}}else if(s.planView)if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);else if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);i.dollyDelta*=s.dollyInertia}r.fireEvents(),document.body.style.cursor=t}))}destroy(){this._scene.off(this._onTick)}}class Wc{constructor(e,t,s,n,i){this._scene=e;const a=this._scene.canvas.canvas;a.addEventListener("mouseenter",this._mouseEnterHandler=()=>{n.mouseover=!0}),a.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{n.mouseover=!1,a.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{zc(e,a,n.pointerCanvasPos)}),a.addEventListener("mousedown",this._mouseDownHandler=e=>{s.active&&s.pointerEnabled&&(zc(e,a,n.pointerCanvasPos),n.mouseover=!0)}),a.addEventListener("mouseup",this._mouseUpHandler=e=>{s.active&&s.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function zc(e,t,s){if(e){const{x:n,y:i}=t.getBoundingClientRect();s[0]=e.clientX-n,s[1]=e.clientY-i}else e=window.event,s[0]=e.x,s[1]=e.y;return s}const Kc=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class Yc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=h.vec2(),o=h.vec2(),c=h.vec2(),u=h.vec2(),p=[],A=this._scene.canvas.canvas;let d=0,f=!1;this._onTick=e.on("tick",(()=>{f=!1})),A.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!s.active||!s.pointerEnabled)return;t.preventDefault();const i=t.touches,o=t.changedTouches;for(n.touchStartTime=Date.now(),1===i.length&&1===o.length&&(Kc(i[0],l),s.followPointer&&(a.pickCursorPos=l,a.schedulePickSurface=!0,a.update(),s.planView||(a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(r.setPivotPos(a.pickResult.worldPos),!s.firstPerson&&r.startPivot()&&r.showPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),!s.firstPerson&&r.startPivot()&&r.showPivot()))));p.length<i.length;)p.push(h.vec2());for(let e=0,t=i.length;e<t;++e)Kc(i[e],p[e]);d=i.length}),A.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),f)return;f=!0;const r=e.canvas.boundary,l=r[2],A=r[3],I=t.touches;if(t.touches.length===d){if(1===d){Kc(I[0],o),h.subVec2(o,p[0],u);const t=u[0],a=u[1];if(null!==n.longTouchTimeout&&(Math.abs(t)>s.longTapRadius||Math.abs(a)>s.longTapRadius)&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),s.planView){const n=e.camera;if("perspective"===n.projection){const r=Math.abs(e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=t*r/A*s.touchPanRate,i.panDeltaY+=a*r/A*s.touchPanRate}else i.panDeltaX+=.5*n.ortho.scale*(t/A)*s.touchPanRate,i.panDeltaY+=.5*n.ortho.scale*(a/A)*s.touchPanRate}else i.rotateDeltaY-=t/l*(1*s.dragRotationRate),i.rotateDeltaX+=a/A*(1.5*s.dragRotationRate)}else if(2===d){const t=I[0],r=I[1];Kc(t,o),Kc(r,c);const l=h.geometricMeanVec2(p[0],p[1]),u=h.geometricMeanVec2(o,c),d=h.vec2();h.subVec2(l,u,d);const f=d[0],y=d[1],m=e.camera,v=h.distVec2([t.pageX,t.pageY],[r.pageX,r.pageY]),w=(h.distVec2(p[0],p[1])-v)*s.touchDollyRate;if(i.dollyDelta=w,Math.abs(w)<1)if("perspective"===m.projection){const t=a.pickResult?a.pickResult.worldPos:e.center,n=Math.abs(h.lenVec3(h.subVec3(t,e.camera.eye,[])))*Math.tan(m.perspective.fov/2*Math.PI/180);i.panDeltaX-=f*n/A*s.touchPanRate,i.panDeltaY-=y*n/A*s.touchPanRate}else i.panDeltaX-=.5*m.ortho.scale*(f/A)*s.touchPanRate,i.panDeltaY-=.5*m.ortho.scale*(y/A)*s.touchPanRate;n.pointerCanvasPos=u}for(let e=0;e<d;++e)Kc(I[e],p[e])}})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchmove",this._canvasTouchMoveHandler),this._scene.off(this._onTick)}}const Xc=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class qc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.cameraControl;let l;const o=[],c=new Float32Array(2);let u=-1,p=-1;const A=this._scene.canvas.canvas,d=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};A.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!s.active||!s.pointerEnabled)return;null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null);const i=e.touches,a=e.changedTouches;if(l=Date.now(),1===i.length&&1===a.length){u=l,Xc(i[0],c);const a=c[0],r=c[1],o=i[0].pageX,h=i[0].pageY;n.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(o),Math.round(h)],canvasPos:[Math.round(a),Math.round(r)],event:e},!0),n.longTouchTimeout=null}),s.longTapTimeout)}else u=-1;for(;o.length<i.length;)o.push(new Float32Array(2));for(let e=0,t=i.length;e<t;++e)Xc(i[e],o[e]);o.length=i.length},{passive:!0}),A.addEventListener("touchend",this._canvasTouchEndHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=Date.now(),i=e.touches,l=e.changedTouches,A=r.hasSubs("pickedSurface");null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),0===i.length&&1===l.length&&u>-1&&t-u<150&&(p>-1&&u-p<325?(Xc(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("doublePicked",a.pickResult),a.pickedSurface&&r.fire("doublePickedSurface",a.pickResult),s.doublePickFlyTo&&d(a.pickResult)):(r.fire("doublePickedNothing"),s.doublePickFlyTo&&d()),p=-1):h.distVec2(o[0],c)<4&&(Xc(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("picked",a.pickResult),a.pickedSurface&&r.fire("pickedSurface",a.pickResult)):r.fire("pickedNothing"),p=t),u=-1),o.length=i.length;for(let e=0,t=i.length;e<t;++e)o[e][0]=i[e].pageX,o[e][1]=i[e].pageY},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler)}}class Jc extends C{constructor(e,t={}){super(e,t),this.PAN_LEFT=0,this.PAN_RIGHT=1,this.PAN_UP=2,this.PAN_DOWN=3,this.PAN_FORWARDS=4,this.PAN_BACKWARDS=5,this.ROTATE_X_POS=6,this.ROTATE_X_NEG=7,this.ROTATE_Y_POS=8,this.ROTATE_Y_NEG=9,this.DOLLY_FORWARDS=10,this.DOLLY_BACKWARDS=11,this.AXIS_VIEW_RIGHT=12,this.AXIS_VIEW_BACK=13,this.AXIS_VIEW_LEFT=14,this.AXIS_VIEW_FRONT=15,this.AXIS_VIEW_TOP=16,this.AXIS_VIEW_BOTTOM=17,this._keyMap={},this.scene.canvas.canvas.oncontextmenu=e=>{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:h.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:h.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const s=this.scene;this._controllers={cameraControl:this,pickController:new Oc(this,this._configs),pivotController:new Bc(s,this._configs),panController:new Ec(s),cameraFlight:new Ka(this,{duration:.5})},this._handlers=[new Wc(this.scene,this._controllers,this._configs,this._states,this._updates),new Yc(this.scene,this._controllers,this._configs,this._states,this._updates),new Nc(this.scene,this._controllers,this._configs,this._states,this._updates),new Gc(this.scene,this._controllers,this._configs,this._states,this._updates),new Vc(this.scene,this._controllers,this._configs,this._states,this._updates),new qc(this.scene,this._controllers,this._configs,this._states,this._updates),new jc(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new Qc(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",y.isString(e)){const t=this.scene.input,s={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":s[this.PAN_LEFT]=[t.KEY_A],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_Z],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":s[this.PAN_LEFT]=[t.KEY_Q],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_W],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=s}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const s=this._keyMap[e];if(!s)return!1;t||(t=this.scene.input.keyDown);for(let e=0,n=s.length;e<n;e++){if(t[s[e]])return!0}return!1}set pivotElement(e){this._controllers.pivotController.setPivotElement(e)}set active(e){this._configs.active=!1!==e}get active(){return this._configs.active}set navMode(e){"firstPerson"!==(e=e||"orbit")&&"orbit"!==e&&"planView"!==e&&(this.error("Unsupported value for navMode: "+e+" - supported values are 'orbit', 'firstPerson' and 'planView' - defaulting to 'orbit'"),e="orbit"),this._configs.firstPerson="firstPerson"===e,this._configs.planView="planView"===e,(this._configs.firstPerson||this._configs.planView)&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this._configs.navMode=e}get navMode(){return this._configs.navMode}set pointerEnabled(e){this._reset(),this._configs.pointerEnabled=!!e}_reset(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.reset&&t.reset()}this._updates.panDeltaX=0,this._updates.panDeltaY=0,this._updates.rotateDeltaX=0,this._updates.rotateDeltaY=0,this._updates.dolyDelta=0}get pointerEnabled(){return this._configs.pointerEnabled}set followPointer(e){this._configs.followPointer=!1!==e}get followPointer(){return this._configs.followPointer}set pivotPos(e){this._controllers.pivotController.setPivotPos(e)}get pivotPos(){return this._controllers.pivotController.getPivotPos()}set dollyToPointer(e){this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer=e}get dollyToPointer(){return this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer}set panToPointer(e){this.warn("panToPointer property is deprecated - replaced with followPointer")}get panToPointer(){return this.warn("panToPointer property is deprecated - replaced with followPointer"),!1}set planView(e){this._configs.planView=!!e,this._configs.firstPerson=!1,this._configs.planView&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this.warn("planView property is deprecated - replaced with navMode")}get planView(){return this.warn("planView property is deprecated - replaced with navMode"),this._configs.planView}set firstPerson(e){this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson=!!e,this._configs.planView=!1,this._configs.firstPerson&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot())}get firstPerson(){return this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson}set constrainVertical(e){this._configs.constrainVertical=!!e}get constrainVertical(){return this._configs.constrainVertical}set doublePickFlyTo(e){this._configs.doublePickFlyTo=!1!==e}get doublePickFlyTo(){return this._configs.doublePickFlyTo}set panRightClick(e){this._configs.panRightClick=!1!==e}get panRightClick(){return this._configs.panRightClick}set rotationInertia(e){this._configs.rotationInertia=null!=e?e:0}get rotationInertia(){return this._configs.rotationInertia}set keyboardPanRate(e){this._configs.keyboardPanRate=null!=e?e:5}set touchPanRate(e){this._configs.touchPanRate=null!=e?e:1}get touchPanRate(){return this._configs.touchPanRate}get keyboardPanRate(){return this._configs.keyboardPanRate}set keyboardRotationRate(e){this._configs.keyboardRotationRate=null!=e?e:90}get keyboardRotationRate(){return this._configs.keyboardRotationRate}set dragRotationRate(e){this._configs.dragRotationRate=null!=e?e:360}get dragRotationRate(){return this._configs.dragRotationRate}set keyboardDollyRate(e){this._configs.keyboardDollyRate=null!=e?e:15}get keyboardDollyRate(){return this._configs.keyboardDollyRate}set touchDollyRate(e){this._configs.touchDollyRate=null!=e?e:.2}get touchDollyRate(){return this._configs.touchDollyRate}set mouseWheelDollyRate(e){this._configs.mouseWheelDollyRate=null!=e?e:100}get mouseWheelDollyRate(){return this._configs.mouseWheelDollyRate}set dollyInertia(e){this._configs.dollyInertia=null!=e?e:0}get dollyInertia(){return this._configs.dollyInertia}set dollyProximityThreshold(e){this._configs.dollyProximityThreshold=null!=e?e:35}get dollyProximityThreshold(){return this._configs.dollyProximityThreshold}set dollyMinSpeed(e){this._configs.dollyMinSpeed=null!=e?e:.04}get dollyMinSpeed(){return this._configs.dollyMinSpeed}set panInertia(e){this._configs.panInertia=null!=e?e:.5}get panInertia(){return this._configs.panInertia}set keyboardLayout(e){"qwerty"!==(e=e||"qwerty")&&"azerty"!==e&&(this.error("Unsupported value for keyboardLayout - defaulting to 'qwerty'"),e="qwerty"),this._configs.keyboardLayout=e,this.keyMap=this._configs.keyboardLayout}get keyboardLayout(){return this._configs.keyboardLayout}set smartPivot(e){this._configs.smartPivot=!1!==e}get smartPivot(){return this._configs.smartPivot}set doubleClickTimeFrame(e){this._configs.doubleClickTimeFrame=null!=e?e:250}get doubleClickTimeFrame(){return this._configs.doubleClickTimeFrame}destroy(){this._destroyHandlers(),this._destroyControllers(),this._cameraUpdater.destroy(),super.destroy()}_destroyHandlers(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.destroy&&t.destroy()}}_destroyControllers(){for(let e=0,t=this._controllers.length;e<t;e++){const t=this._controllers[e];t.destroy&&t.destroy()}}}class Zc{constructor(e){this.id=e.id,this.projectId=e.projectId,this.revisionId=e.revisionId,this.author=e.author,this.createdAt=e.createdAt,this.creatingApplication=e.creatingApplication,this.schema=e.schema,this.metaScene=e.metaScene,this.propertySets=[],this.rootMetaObject=null,this.rootMetaObjects=[],this.metaObjects=[],this.graph=e.graph||{}}getJSON(){const e=[];!function t(s){const n={id:s.id,extId:s.extId,type:s.type,name:s.name};s.parent&&(n.parent=s.parent.id),e.push(n);const i=s.children;if(i)for(let e=0,s=i.length;e<s;e++)t(i[e])}(this.rootMetaObject);return{id:this.id,projectId:this.projectId,revisionId:this.revisionId,metaObjects:e}}}class $c{constructor(e){this.metaModel=null,this.metaModels=[],this.id=e.id,this.parentId=e.parentId,this.parent=null,this.originalSystemId=e.originalSystemId,this.name=e.name,this.type=e.type,this.propertySetIds=e.propertySetIds,this.propertySets=[]}getObjectIDsInSubtree(){const e=[];return function t(s){if(!s)return;e.push(s.id);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this),e}withMetaObjectsInSubtree(e){!function t(s){if(!s)return;e(s);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this)}getObjectIDsInSubtreeByType(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=e[s];const i=[];return function e(s){if(!s)return;t[s.type]&&i.push(s.id);const n=s.children;if(n)for(var a=0,r=n.length;a<r;a++)e(n[a])}(this),i}getJSON(){var e={id:this.id,type:this.type,name:this.name};return this.parent&&(e.parent=this.parent.id),e}}class eu{constructor(e,t,s,n,i){this.name=e,this.type=s,this.value=t,this.valueType=n,this.description=i}}class tu{constructor(e){if(this.id=e.id,this.originalSystemId=e.originalSystemId,this.metaModels=[],this.name=e.name,this.type=e.type,this.properties=[],e.properties){const t=e.properties;for(let e=0,s=t.length;e<s;e++){const s=t[e];this.properties.push(new eu(s.name,s.value,s.type,s.valueType,s.description))}}}}class su{constructor(e,t){this.viewer=e,this.scene=t,this.metaModels={},this.propertySets={},this.metaObjects={},this.metaObjectsByType={},this.rootMetaObjects={},this._eventSubs={}}on(e,t){let s=this._eventSubs[e];s||(s=[],this._eventSubs[e]=s),s.push(t)}fire(e,t){const s=this._eventSubs[e];if(s)for(let e=0,n=s.length;e<n;e++)s[e](t)}off(e){}createMetaModel(e,t,s={}){this._globalizeIDs(e,t,s);const n=new Zc({metaScene:this,id:e,projectId:t.projectId||"none",revisionId:t.revisionId||"none",author:t.author||"none",createdAt:t.createdAt||"none",creatingApplication:t.creatingApplication||"none",schema:t.schema||"none",propertySets:[]});if(this.metaModels[e]=n,t.propertySets)for(let e=0,s=t.propertySets.length;e<s;e++){const s=t.propertySets[e];let i=this.propertySets[s.id];i||(i=new tu({id:s.id,originalSystemId:s.originalSystemId||s.id,type:s.type,name:s.name,properties:s.properties}),this.propertySets[i.id]=i),i.metaModels.push(n),n.propertySets.push(i)}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e],i=s.type,a=s.id,r=s.propertySets||s.propertySetIds;let l=this.metaObjects[a];l||(l=new $c({id:a,parentId:s.parent,type:i,name:s.name,propertySetIds:r}),this.metaObjects[a]=l),l.metaModels.push(n),s.parent||(n.rootMetaObjects.push(l),this.rootMetaObjects[a]=l),n.metaObjects.push(l)}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}return this.fire("metaModelCreated",e),n}_globalizeIDs(e,t,s){const n=!!s.globalizeObjectIds;if(t.metaObjects)for(let s=0,i=t.metaObjects.length;s<i;s++){const i=t.metaObjects[s];if(i.originalSystemId=i.id,i.originalParentSystemId=i.parent,n&&(i.id=h.globalizeObjectId(e,i.id),i.parent=h.globalizeObjectId(e,i.parent)),n){const t=i.propertySetIds;if(t){const s=[];for(let n=0,i=t.length;n<i;n++)s.push(h.globalizeObjectId(e,t[n]));i.propertySetIds=s,i.originalSystemPropertySetIds=t}}else i.originalSystemPropertySetIds=i.propertySetIds}if(t.propertySets)for(let s=0,i=t.propertySets.length;s<i;s++){const i=t.propertySets[s];i.originalSystemId=i.id,n&&(i.id=h.globalizeObjectId(e,i.id))}}destroyMetaModel(e){const t=this.metaModels[e];if(t){if(t.propertySets)for(let s=0,n=t.propertySets.length;s<n;s++){const n=t.propertySets[s];if(1===n.metaModels.length)delete this.propertySets[n.id];else{const t=[];for(let i=0,a=n.metaModels.length;i<a;i++)n.metaModels[s].id!==e&&t.push(n.metaModels[s]);n.metaModels=t}}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e];s.type;const n=s.id;if(1===s.metaModels.length)delete this.metaObjects[n],s.parent||delete this.rootMetaObjects[n];else{const e=[],n=t.id;for(let t=0,i=s.metaModels.length;t<i;t++)s.metaModels[t].id!==n&&e.push(s.metaModels[t]);s.metaModels=e}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;t.children&&(t.children=null),(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}delete this.metaModels[e],this.fire("metaModelDestroyed",e)}}getObjectIDsByType(e){const t=this.metaObjectsByType[e];return t?Object.keys(t):[]}getObjectIDsInSubtree(e,t,s){const n=[],i=this.metaObjects[e],a=t&&t.length>0?nu(t):null,r=s&&s.length>0?nu(s):null,l=e=>{if(!e)return;var t=!0;(r&&r[e.type]||a&&!a[e.type])&&(t=!1),t&&n.push(e.id);const s=e.children;if(s)for(var i=0,o=s.length;i<o;i++)l(s[i])};return l(i),n}withMetaObjectsInSubtree(e,t){const s=this.metaObjects[e];s&&s.withMetaObjectsInSubtree(t)}}function nu(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=!0;return t}
26
+ function(e){const t=[];for(let s=0,n=e.length;s<n;s++){const n=e[s];n&&t.push({minX:n.aabb[0],minY:n.aabb[1],minZ:n.aabb[2],maxX:n.aabb[3],maxY:n.aabb[4],maxZ:n.aabb[5],entity:{id:s,xeokitId:n.entityId,meshes:[{numTriangles:n.numTriangles}]},numTriangles:n.numTriangles})}const s=new nn(4);return s.load(t),s}(n);let e=an({aabbTree:r});l=e.orderedEntityIds,o=e.clusteringResult.entityIdToClusterIdMapping}return{orderedClusteredIndexes:l,entityIdToClusterIdMapping:o,instancedIndexes:i,rTreeBasedAabbTree:r}}let ln=h.vec3();const on=180/Math.PI,cn=new Float32Array(262144);for(let e=-256;e<256;e++)for(let t=-256;t<256;t++){const s=(e+256<<9)+(t+256),n=Math.max(Math.abs(e),Math.abs(t));cn[s]=Math.atan2(e/n,t/n)}function un(e,t){const s=256/Math.max(Math.abs(e),Math.abs(t)),n=Math.round(e*s)+255,i=Math.round(t*s)+255;return cn[(n<<9)+i]}class hn{constructor(){this._aabbTree=null,this._orderedMeshList=[],this._orderedEntityList=[],this._frustumProps={dirty:!0,wMultiply:1,hMultiply:1},this._cullFrame=0,this.finalized=!1}initializeVfcState(e,t){if(this.finalized)throw"Already finalized";const s=rn(e,t);this._aabbTree=s.rTreeBasedAabbTree;for(let n=0,i=s.orderedClusteredIndexes.length;n<i;n++){const i=s.orderedClusteredIndexes[n],a=s.entityIdToClusterIdMapping[i],r=e[i],l=[];for(let e=0,s=r.meshIds.length;e<s;e++){const s=r.meshIds[e];t[s].id=this._orderedMeshList.length,l.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:a,mesh:t[s]})}r.meshIds=l,this._orderedEntityList.push(r)}for(let n=0,i=s.instancedIndexes.length;n<i;n++){let i=e[s.instancedIndexes[n]];const a=[];for(let e=0,s=i.meshIds.length;e<s;e++){const s=i.meshIds[e];t[s].id=this._orderedMeshList.length,a.push(this._orderedMeshList.length),this._orderedMeshList.push({clusterNumber:99999,mesh:t[s]})}i.meshIds=a,this._orderedEntityList.push(i)}}finalize(e,t){if(this.finalized)throw"Already finalized";let s=-1;for(let n=0,i=this._orderedMeshList.length;n<i;n++){const{clusterNumber:i,mesh:a}=this._orderedMeshList[n];-1!=s&&s!=i&&t.call(e),e.createMesh(a),s=i}for(let t=0,s=this._orderedEntityList.length;t<s;t++)e.createEntity(this._orderedEntityList[t]);this._orderedMeshList=[],this._orderedEntityList=[],this.finalized=!0}applyViewFrustumCulling(e){if(!this.finalized)throw"Not finalized";if(!this._aabbTree)return;this._canvasElement||(this._canvasElement=e.scene.canvas.canvas),this._camera||(this._camera=e.scene.camera),this._ensureFrustumPropsUpdated(e),this._initializeCullingDataIfNeeded(e);const t=this._searchVisibleNodesWithFrustumCulling();this._cullFrame++,this._markVisibleFrameOfVisibleNodes(t,this._cullFrame),this._cullNonVisibleNodes(e,this._cullFrame)}_initializeCullingDataIfNeeded(e){if(this._internalNodesList)return;if(!this._aabbTree)return;const t=this._aabbTree.all();let s=0;t.forEach((e=>{s=Math.max(s,e.entity.id)}));const n=new Array(s+1);t.forEach((t=>{n[t.entity.id]=e._nodes[t.entity.xeokitId]})),this._internalNodesList=n,this._lastVisibleFrameOfNodes=new Array(n.length),this._lastVisibleFrameOfNodes.fill(0)}_searchVisibleNodesWithFrustumCulling(){return this._aabbTree.searchCustom(((e,t)=>this._aabbIntersectsCameraFrustum(e,t)),(e=>this._aabbContainedInCameraFrustum(e)))}_markVisibleFrameOfVisibleNodes(e,t){const s=this._lastVisibleFrameOfNodes;for(let n=0,i=e.length;n<i;n++)s[e[n].entity.id]=t}_cullNonVisibleNodes(e,t){const s=this._internalNodesList,n=this._lastVisibleFrameOfNodes;for(let e=0,i=s.length;e<i;e++)s[e]&&(s[e].culledVFC=n[e]!==t)}_getPointsForBBox(e){for(var t=[],s=0;s<8;s++)t.push([1&s?e.maxX:e.minX,2&s?e.maxY:e.minY,4&s?e.maxZ:e.minZ]);return t}_aabbIntersectsCameraFrustum(e,t){if(t)return!0;if("ortho"==this._camera.projection)return this._frustumProps.dirty=!1,!0;var s=this._aabbIntersectsCameraFrustum_internal(e);return!!((4096&s||!(1&s||2&s)||1&s)&&(8192&s||!(16&s||32&s)||16&s)&&(16384&s||!(256&s||512&s)||256&s))}_aabbContainedInCameraFrustum(e){if("ortho"==this._camera.projection)return this._frustumProps.dirty=!1,!0;var t=e._check;return 1&t&&16&t&&256&t}_ensureFrustumPropsUpdated(e){const t=Math.min(this._canvasElement.width,this._canvasElement.height);this._frustumProps.wMultiply=this._canvasElement.width/t,this._frustumProps.hMultiply=this._canvasElement.height/t;const s=this._canvasElement.width/this._canvasElement.height;let n=this._camera.perspective.fov;s<1&&(n/=s),n=Math.min(n,120),this._frustumProps.fov=n;const i=h.inverseMat4(e.worldMatrix,h.mat4()),a=h.transformVec3(this._camera.eye,i,[0,0,0]),r=h.transformVec3(this._camera.look,i,[0,0,0]);this._frustumProps.forward=h.normalizeVec3(h.subVec3(r,a,[0,0,0]),[0,0,0]),this._frustumProps.up=h.normalizeVec3(this._camera.up,[0,0,0]),this._frustumProps.right=h.normalizeVec3(h.cross3Vec3(this._frustumProps.forward,this._frustumProps.up,[0,0,0]),[0,0,0]),this._frustumProps.eye=a.slice(),this._frustumProps.CAM_FACTOR_1=this._frustumProps.fov/2*this._frustumProps.wMultiply/on,this._frustumProps.CAM_FACTOR_2=this._frustumProps.fov/2*this._frustumProps.hMultiply/on}_aabbIntersectsCameraFrustum_internal(e){var t=e._points||this._getPointsForBBox(e);e._points=t;var s=819;window._debug&&(window._debug=!1);for(var n=0,i=t.length;n<i;n++){var a=t[n],r=ln;r[0]=a[0]-this._frustumProps.eye[0],r[1]=a[1]-this._frustumProps.eye[1],r[2]=a[2]-this._frustumProps.eye[2];var l=h.dotVec3(r,this._frustumProps.forward);l<0?(s|=4,s&=-2):(s|=8,s&=-3);var o=un(h.dotVec3(r,this._frustumProps.right),l);Math.abs(o)>this._frustumProps.CAM_FACTOR_1?(s|=o<0?64:128,s&=-17):s&=-33;var c=un(h.dotVec3(r,this._frustumProps.up),l);Math.abs(c)>this._frustumProps.CAM_FACTOR_2?(s|=c<0?1024:2048,s&=-257):s&=-513}return 4&s&&8&s&&(s|=4096),64&s&&128&s&&(s|=8192),1024&s&&2048&s&&(s|=16384),e._check=s,s}}class pn{constructor(e){this.model=e,this.entities=[],this.meshes=[],this.finalized=!1}addEntity(e){if(this.finalized)throw"Already finalized";this.entities.push(e)}addMesh(e){if(this.finalized)throw"Already finalized";this.meshes.push(e)}finalize(e){if(this.finalized)throw"Already finalized";this.finalized=!0,this.vfcState=new hn,console.time("initializeVfcState"),this.vfcState.initializeVfcState(this.entities,this.meshes),console.timeEnd("initializeVfcState"),console.time("finalizeVfcState"),this.vfcState.finalize(this.model,e),console.timeEnd("finalizeVfcState");const t=this;this.model.scene.on("rendering",(()=>this.applyViewFrustumCulling.call(t)))}applyViewFrustumCulling(){if(!this.finalized)throw"Not finalized";this.vfcState.applyViewFrustumCulling(this.model)}}we.SUPPORTED_EXTENSIONS.ANGLE_instanced_arrays;const An=h.vec3(),dn=h.mat4(),fn=h.vec3([1,1,1]),In=h.vec3([0,0,0]),yn=h.vec3([0,0,0]),mn=h.identityQuaternion();class vn extends C{constructor(e,t={}){if(super(e,t),!(this.scene.canvas.gl instanceof WebGL2RenderingContext))throw"Using a DataTextureSceneModel requires the usage of webgl2";this._enableVertexWelding=!t.disableVertexWelding,this._enableIndexRebucketing=!t.disableIndexRebucketing,this._targetLodFps=t.targetLodFps,t.enableViewFrustumCulling&&(this._vfcManager=new pn(this)),this._aabb=h.collapseAABB3(),this._aabbDirty=!1,this._layerList=[],this._nodeList=[],this._currentDataTextureLayer=null,this._instancingGeometries={},this._preparedInstancingGeometries={},this._meshes={},this._nodes={},this.renderFlags=new qs,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this.finalized=!1,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldMatrix=h.mat4(),h.composeMat4(this._position,this._quaternion,this._scale,this._worldMatrix),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._worldMatrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._worldMatrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0}))}get isPerformanceModel(){return!0}get objects(){return this._nodes}get origin(){return this._origin}get position(){return this._position}get rotation(){return this._rotation}get quaternion(){return this._quaternion}get scale(){return this._scale}get matrix(){return this._worldMatrix}get worldMatrix(){return this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._nodeList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){return this._aabbDirty&&this._rebuildAABB(),this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return 0}get numPoints(){return 0}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createGeometry(e){e.positionsCompressed&&!e.positions&&(e.positions=e.positionsCompressed);const t=e.id;if(null==t)return void this.error("Config missing: id");if(t in this._instancingGeometries)return void this.error("Geometry already created: "+t);const s=e.primitive;if(null==s)return void this.error("Config missing: primitive");const n=e.origin||e.rtcCenter,i=n?h.addVec3(this._origin,n,An):this._origin;switch(s){case"triangles":case"solid":case"surface":this._instancingGeometries[e.id]=y.apply({origin:i,layerIndex:0},e),this._numTriangles+=e.indices?Math.round(e.indices.length/3):0;break;case"lines":case"points":throw"Not supported at the moment"}this.numGeometries++}createMesh(e){if(e.positionsCompressed&&!e.positions&&(e.positions=e.positionsCompressed),this._vfcManager&&!this._vfcManager.finalized)return e.color&&(e.color=e.color.slice()),e.positionsDecodeMatrix&&(e.positionsDecodeMatrix=e.positionsDecodeMatrix.slice()),void this._vfcManager.addMesh(e);let t=e.id;if(null==t)return void this.error("Config missing: id");if(this._meshes[t])return void this.error("DataTextureSceneModel already has a Mesh with this ID: "+t);const s=e.geometryId,n=void 0!==s;let i=null;i=n?this._instancingGeometries[s]:e;let a=null;if(n&&s in this._preparedInstancingGeometries)a=this._preparedInstancingGeometries[s];else{let e=i.primitive||"triangles";"triangles"!==e&&"solid"!==e&&"surface"!==e&&(this.error(`Unsupported value for 'primitive': '${e}' - supported values are 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`),e="triangles");let t=i.positions;if(!t)return this.error("Config missing: positions (no meshIds provided, so expecting geometry arrays instead)"),null;let r=i.indices,l=i.edgeIndices;if(!i.indices&&"triangles"===e)return this.error("Config missing for triangles primitive: indices (no meshIds provided, so expecting geometry arrays instead)"),null;l||(l=qe(t,r,null,this._edgeThreshold)),i.edgeIndices=l,a=function(e,t,s){let n,i,a,r;t?[n,i,a]=Ps({positions:e.positions,indices:e.indices,edgeIndices:e.edgeIndices}):(n=e.positions,i=e.indices,a=e.edgeIndices),r=s?Os({positions:n,indices:i,edgeIndices:a},n.length/3>65536?16:8):[{positions:n,indices:i,edgeIndices:a}];return e.preparedBuckets=r,e}(i,this._enableVertexWelding,this._enableIndexRebucketing),n&&(this._preparedInstancingGeometries[s]=a)}let r,l=this._currentDataTextureLayer;null===l||l.canCreatePortion(a,n?s:null)||(l.finalize(),delete this._currentDataTextureLayer,l=null),l||(l=new Xs(this,{layerIndex:0,origin:e.origin}),this._layerList.push(l),this._currentDataTextureLayer=l);const o=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],c=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,u=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,p=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,A=new Je(this,t,o,c),d=A.pickId,f=new Uint8Array([255&d,d>>8&255,d>>16&255,d>>24&255]),I=h.collapseAABB3();if(a.solid="solid"==a.primitive,n){let t,n=this._worldMatrixNonIdentity?this._worldMatrix:null;if(e.matrix)t=e.matrix;else{const s=e.scale||fn,n=e.position||In,i=e.rotation||yn;h.eulerToQuaternion(i,"XYZ",mn),t=h.composeMat4(n,mn,s,dn)}r=l.createPortion(a,{origin:e.origin,geometryId:s,color:o,metallic:u,roughness:p,opacity:c,meshMatrix:t,worldMatrix:n,aabb:I,pickColor:f}),h.expandAABB3(this._aabb,I),this._numTriangles+=a.indices.length/3,A.numTriangles=a.indices.length/3,A.origin=a.origin}else{let t=null;if(!e.positionsDecodeMatrix){const e=h.vec3(),s=[];Q(positions,s,e)&&(positions=s,t=h.addVec3(this._origin,e,e))}const s=e.origin||e.rtcCenter;t=s?t?h.addVec3(this._origin,s,An):s:this._origin;const n=this._worldMatrixNonIdentity?this._worldMatrix:null;let i;if(!e.positionsDecodeMatrix)if(e.matrix)i=e.matrix;else{const t=e.scale||fn,s=e.position||In,n=e.rotation||yn;h.eulerToQuaternion(n,"XYZ",mn),i=h.composeMat4(s,mn,t,dn)}switch(e.primitive||"triangles"){case"triangles":case"solid":case"surface":r=l.createPortion(y.apply({origin:t,color:o,metallic:u,roughness:p,colors:e.colors,colorsCompressed:e.colorsCompressed,opacity:c,meshMatrix:i,worldMatrix:n,aabb:I,pickColor:f},a));const s=Math.round(a.indices.length/3);this._numTriangles+=s,A.numTriangles=s;break;case"lines":case"points":throw"Not supported at the moment"}h.expandAABB3(this._aabb,I),this.numGeometries++,A.origin=t}A.parent=null,A._layer=l,A._portionId=r,A.aabb=I,this._meshes[t]=A}createEntity(e){if(this._vfcManager&&!this._vfcManager.finalized)return void this._vfcManager.addEntity(e);let t=e.id;void 0===t?t=h.createUUID():this.scene.components[t]&&(this.error("Scene already has a Component with this ID: "+t+" - will assign random ID"),t=h.createUUID());const s=e.meshIds;if(void 0===s)return void this.error("Config missing: meshIds");let n=[];for(let e=0,t=s.length;e<t;e++){const t=s[e],i=this._meshes[t];i?i.parent?this.error("Mesh with ID "+t+" already belongs to object with ID "+i.parent.id+" - ignoring this mesh"):n.push(i):this.error("Mesh with this ID not found: "+t+" - ignoring this mesh")}let i,a=0;if(this._visible&&!1!==e.visible&&(a|=z),this._pickable&&!1!==e.pickable&&(a|=Y),this._culled&&!1!==e.culled&&(a|=K),this._clippable&&!1!==e.clippable&&(a|=X),this._collidable&&!1!==e.collidable&&(a|=q),this._edges&&!1!==e.edges&&(a|=ee),this._xrayed&&!1!==e.xrayed&&(a|=J),this._highlighted&&!1!==e.highlighted&&(a|=Z),this._selected&&!1!==e.selected&&(a|=$),1===n.length)i=n[0].aabb;else{i=h.collapseAABB3();for(let e=0,t=n.length;e<t;e++)h.expandAABB3(i,n[e].aabb)}const r=new ne(this,e.isObject,t,n,a,i);return this._nodeList.push(r),this._nodes[t]=r,this.numEntities++,r}finalize(){if(!this.destroyed){this._vfcManager&&this._vfcManager.finalize((function(){this._currentDataTextureLayer&&(this._currentDataTextureLayer.finalize(),delete this._currentDataTextureLayer,this._currentDataTextureLayer=null)})),this._currentDataTextureLayer&&this._currentDataTextureLayer.finalize();for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize()}for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize2()}this._layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this._instancingGeometries={},this._preparedInstancingGeometries={},this._targetLodFps&&(this.lodCullingManager=new en(this,[2e3,600,150,80,20],this._targetLodFps));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].attachToRenderingEvent()}this.finalized=!0}}_rebuildAABB(){h.collapseAABB3(this._aabb);for(let e=0,t=this._nodeList.length;e<t;e++){const t=this._nodeList[e];h.expandAABB3(this._aabb,t.aabb)}this._aabbDirty=!1}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this._layerList.length,e.numVisibleLayers=0;for(let t=0,s=this._layerList.length;t<s;t++){const s=this._layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawShadow(t,e)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickDepths(t,e)}}drawVertexDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawVertexDepths(t,e)}}drawVertexZBufferInitializer(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawVertexZBufferInitializer(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickNormals(t,e)}}destroy(){this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this._layerList.length;e<t;e++)this._layerList[e].destroy();for(let e=0,t=this._nodeList.length;e<t;e++)this._nodeList[e]._destroy();this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),super.destroy()}}const wn=function(t,s){s=s||{};const n=new be(t),i=t.canvas.canvas,a=t.canvas.gl,r=!!s.transparent,l=s.alphaDepthMask,o=new e({});let c={},u={},p=!0,d=!0,f=!0,I=!0,y=!0,m=!0,v=!0,w=!0;const g=new Ye(t);let T=!1;const E=new Ue(t),b=new Qe(t);function D(){p&&(!function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e],s=t.drawableMap,n=t.drawableListPreCull;let i=0;for(let e in s)s.hasOwnProperty(e)&&(n[i++]=s[e]);n.length=i}}(),p=!1,d=!0),d&&(!function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),d=!1,f=!0),f&&function(){for(let e in c)if(c.hasOwnProperty(e)){const t=c[e],s=t.drawableListPreCull,n=t.drawableList;let i=0;for(let e=0,t=s.length;e<t;e++){const t=s[e];t.rebuildRenderFlags(),t.renderFlags.culled||(n[i++]=t)}n.length=i}}()}function P(e){if(!e.castsShadow)return;const t=e.getShadowRenderBuf();if(t){t.bind(),n.reset(),n.backfaces=!0,n.frontface=!0,n.shadowViewMatrix=e.getShadowViewMatrix(),n.shadowProjMatrix=e.getShadowProjMatrix(),a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,1),a.enable(a.DEPTH_TEST),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!1!==s.visible&&s.castsShadow&&s.drawShadow&&(s.renderFlags.colorOpaque&&s.drawShadow(n))}}t.unbind()}}this._occlusionTester=null,this.capabilities={astcSupported:!!Xe(a,"WEBGL_compressed_texture_astc"),etc1Supported:!0,etc2Supported:!!Xe(a,"WEBGL_compressed_texture_etc"),dxtSupported:!!Xe(a,"WEBGL_compressed_texture_s3tc"),bptcSupported:!!Xe(a,"EXT_texture_compression_bptc"),pvrtcSupported:!(!Xe(a,"WEBGL_compressed_texture_pvrtc")&&!Xe(a,"WEBKIT_WEBGL_compressed_texture_pvrtc"))},this.setTransparentEnabled=function(e){I=e,f=!0},this.setEdgesEnabled=function(e){y=e,f=!0},this.setSAOEnabled=function(e){m=e,f=!0},this.setPBREnabled=function(e){v=e,f=!0},this.setColorTextureEnabled=function(e){w=e,f=!0},this.needStateSort=function(){d=!0},this.shadowsDirty=function(){},this.imageDirty=function(){f=!0},this.webglContextLost=function(){},this.webglContextRestored=function(e){E.init(),b.init(),f=!0},this.addDrawable=function(e,t){const s=t.type;if(!s)return void console.error("Renderer#addDrawable() : drawable with ID "+e+" has no 'type' - ignoring");let n=c[s];n||(n={type:t.type,count:0,isStateSortable:t.isStateSortable,stateSortCompare:t.stateSortCompare,drawableMap:{},drawableListPreCull:[],drawableList:[]},c[s]=n),n.count++,n.drawableMap[e]=t,u[e]=t,p=!0},this.removeDrawable=function(e){const t=u[e];if(!t)return void console.error("Renderer#removeDrawable() : drawable not found with ID "+e+" - ignoring");const s=t.type,n=c[s];--n.count<=0?delete c[s]:delete n.drawableMap[e],delete u[e],p=!0},this.getPickID=function(e){return o.addItem(e)},this.putPickID=function(e){o.removeItem(e)},this.clear=function(e){if(a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),r)a.clearColor(1,1,1,1);else{const e=t.canvas.backgroundColorFromAmbientLight?this.lights.getAmbientColorAndIntensity():t.canvas.backgroundColor;a.clearColor(e[0],e[1],e[2],1)}a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT)},this.needsRender=function(){return f||p||d},this.render=function(e){(e=e||{}).force&&(f=!0),D(),f&&(!function(e){const s=t.sao;m&&s.possible&&function(e){const s=t.sao,i=g.getRenderBuffer("saoDepth",{depthTexture:!0});i.bind(),i.clear(),function(e){n.reset(),n.pass=e.pass,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.enable(a.CULL_FACE),a.depthMask(!0),!1!==e.clear&&a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!0!==s.culled&&!1!==s.visible&&s.drawDepth&&s.saoEnabled&&(s.renderFlags.colorOpaque&&s.drawDepth(n))}}}(e),i.unbind();const r=g.getRenderBuffer("saoOcclusion");if(r.bind(),r.clear(),E.render(i),r.unbind(),s.blur){const e=g.getRenderBuffer("saoOcclusion2");e.bind(),e.clear(),b.render(i,r,0),e.unbind(),r.bind(),r.clear(),b.render(i,e,1),r.unbind()}}(e);(function(){let e=t._lightsState.lights;for(let t=0,s=e.length;t<s;t++){const s=e[t];s.castsShadow&&P(s)}})(),function(e){const s=[],i=[],o=[],u=[],h=[],p=[],d=[],f=[],T=[],E=[],b=[],D=[],P=[],R=[],C=[],_=[];{const B=t._lightsState.getAmbientColorAndIntensity();if(n.reset(),n.pass=e.pass,n.withSAO=!1,n.pbrEnabled=v&&!!t.pbrEnabled,n.colorTextureEnabled=w&&!!t.colorTextureEnabled,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),r)a.clearColor(0,0,0,0);else{const e=t.canvas.backgroundColorFromAmbientLight?B:t.canvas.backgroundColor;a.clearColor(e[0],e[1],e[2],1)}a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.enable(a.CULL_FACE),a.depthMask(!0),a.lineWidth(1),n.lineWidth=1;const O=t.sao.possible;if(m&&O){const e=g.getRenderBuffer("saoOcclusion");n.occlusionTexture=e?e.getTexture():null}else n.occlusionTexture=null;let S,N,x;const L=Date.now();!1!==e.clear&&a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);let M=0,F=0,H=0,U=0,G=0,V=0,j=0,k=0,Q=0,W=0,z=0,K=0,Y=0,X=0,q=0,J=0;for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(S=0,N=t.length;S<N;S++){if(x=t[S],!0===x.culled||!1===x.visible)continue;const e=x.renderFlags;e.colorOpaque&&(m&&O&&x.saoEnabled?s[M++]=x:x.drawColorOpaque(n)),I&&e.colorTransparent&&(o[H++]=x),e.xrayedSilhouetteTransparent&&(d[j++]=x),e.xrayedSilhouetteOpaque&&(h[G++]=x),e.highlightedSilhouetteTransparent&&(b[z++]=x),e.highlightedSilhouetteOpaque&&(T[Q++]=x),e.selectedSilhouetteTransparent&&(C[q++]=x),e.selectedSilhouetteOpaque&&(P[Y++]=x),y&&(e.edgesOpaque&&(i[F++]=x),e.edgesTransparent&&(u[U++]=x)),e.selectedEdgesTransparent&&(_[J++]=x),e.selectedEdgesOpaque&&(R[X++]=x),e.xrayedEdgesTransparent&&(f[k++]=x),e.xrayedEdgesOpaque&&(p[V++]=x),e.highlightedEdgesTransparent&&(D[K++]=x),e.highlightedEdgesOpaque&&(E[W++]=x)}}if(M>0)for(n.withSAO=!0,S=0;S<M;S++)s[S].drawColorOpaque(n);if(F>0)for(S=0;S<F;S++)i[S].drawEdgesColorOpaque(n);if(G>0)for(S=0;S<G;S++)h[S].drawSilhouetteXRayed(n);if(V>0)for(S=0;S<V;S++)p[S].drawEdgesXRayed(n);if(j>0||k>0||H>0||U>0){if(a.enable(a.CULL_FACE),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)),n.backfaces=!1,l||a.depthMask(!1),(H>0||U>0)&&a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),U>0)for(S=0;S<U;S++)x=u[S],x.drawEdgesColorTransparent(n);if(H>0)for(S=0;S<H;S++)x=o[S],x.drawColorTransparent(n);if(k>0)for(S=0;S<k;S++)f[S].drawEdgesXRayed(n);if(j>0)for(S=0;S<j;S++)d[S].drawSilhouetteXRayed(n);a.disable(a.BLEND),l||a.depthMask(!0)}if(Q>0||W>0){if(n.lastProgramId=null,t.highlightMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),W>0)for(S=0;S<W;S++)E[S].drawEdgesHighlighted(n);if(Q>0)for(S=0;S<Q;S++)T[S].drawSilhouetteHighlighted(n)}if(z>0||K>0||Q>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),a.enable(a.CULL_FACE),K>0)for(S=0;S<K;S++)D[S].drawEdgesHighlighted(n);if(z>0)for(S=0;S<z;S++)b[S].drawSilhouetteHighlighted(n);a.disable(a.BLEND)}if(Y>0||X>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),X>0)for(S=0;S<X;S++)R[S].drawEdgesSelected(n);if(Y>0)for(S=0;S<Y;S++)P[S].drawSilhouetteSelected(n)}if(q>0||J>0){if(n.lastProgramId=null,t.selectedMaterial.glowThrough&&a.clear(a.DEPTH_BUFFER_BIT),a.enable(a.CULL_FACE),a.enable(a.BLEND),r?(a.blendEquation(a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),J>0)for(S=0;S<J;S++)_[S].drawEdgesSelected(n);if(q>0)for(S=0;S<q;S++)C[S].drawSilhouetteSelected(n);a.disable(a.BLEND)}const Z=Date.now(),$=A.frame;$.renderTime=(Z-L)/1e3,$.drawElements=n.drawElements,$.drawArrays=n.drawArrays,$.useProgram=n.useProgram,$.bindTexture=n.bindTexture,$.bindArray=n.bindArray;const ee=we.MAX_TEXTURE_IMAGE_UNITS;for(let e=0;e<ee;e++)a.activeTexture(a.TEXTURE0+e);a.bindTexture(a.TEXTURE_CUBE_MAP,null),a.bindTexture(a.TEXTURE_2D,null);const te=we.MAX_VERTEX_ATTRIBS;for(let e=0;e<te;e++)a.disableVertexAttribArray(e)}}(e)}(e),A.frame.frameCount++,f=!1)},this.pick=function(){const e=h.vec3(),s=h.mat4(),r=h.mat4(),l=h.vec3(),u=h.vec3([0,1,0]),p=new De,A=h.vec2(),d=h.vec3(),f=h.vec3(),I=h.vec3(),y=h.vec3(),m=h.vec3();return function(v,w=p){let T;w.reset(),D();let E=null,b=null;if(w.pickSurface=v.pickSurface,v.canvasPos)d[0]=v.canvasPos[0],d[1]=v.canvasPos[1],E=t.camera.viewMatrix,b=t.camera.projMatrix,w.canvasPos=v.canvasPos;else{const n=h.frustumMat4(-1,1,-1,1,.01,t.camera.project.far,s);v.matrix?(E=v.matrix,b=n):(f.set(v.origin||[0,0,0]),I.set(v.direction||[0,0,1]),T=h.addVec3(f,I,e),l[0]=Math.random(),l[1]=Math.random(),l[2]=Math.random(),h.normalizeVec3(l),h.cross3Vec3(I,l,u),E=h.lookAtMat4v(f,T,u,r),b=n,w.origin=f,w.direction=I),d[0]=.5*i.clientWidth,d[1]=.5*i.clientHeight}if(null!==E)for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];s instanceof vn&&s.pickCameraTexture&&s.pickCameraTexture._updateViewMatrix(E,b)}}const P=g.getRenderBuffer("pick");P.bind();const C=function(e,s,i,r,l,u){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=u.origin,n.pickViewMatrix=i,n.pickProjMatrix=r,n.pickInvisible=!!l.pickInvisible,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);const h=l.includeEntityIds,p=l.excludeEntityIds;for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];!s.drawPickMesh||!0===s.culled||!0!==l.pickInvisible&&!1===s.visible||!1===s.pickable||(h&&!h[s.id]||p&&p[s.id]||s.drawPickMesh(n))}}const A=t.canvas.resolutionScale,d=e.read(Math.round(s[0]*A),Math.round(s[1]*A));let f=d[0]+256*d[1]+256*d[2]*256+256*d[3]*256*256;if(f<0)return;return o.items[f]}(P,d,E,b,v,w);if(!C)return P.unbind(),null;const _=C.delegatePickedEntity?C.delegatePickedEntity():C;return _?(v.pickSurface&&(v.pickSurfacePrecision&&t.pickSurfacePrecisionEnabled?(v.canvasPos&&h.canvasPosToWorldRay(t.canvas.canvas,E,b,d,f,I),C.precisionRayPickSurface(f,I,y,m)&&(w.worldPos=y,!1!==v.pickSurfaceNormal&&(w.worldNormal=m),w.pickSurfacePrecision=!0)):C.canPickTriangle&&C.canPickTriangle()?(!function(e,s,i,r,l,o){if(!s.drawPickTriangles)return;n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=o.origin,n.pickViewMatrix=r,n.pickProjMatrix=l,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),s.drawPickTriangles(n);const c=t.canvas.resolutionScale,u=e.read(Math.round(i[0]*c),Math.round(i[1]*c));let h=u[0]+256*u[1]+256*u[2]*256+256*u[3]*256*256;h*=3,o.primIndex=h}(P,C,d,E,b,w),C.pickTriangleSurface(E,b,w),w.pickSurfacePrecision=!1):C.canPickWorldPos&&C.canPickWorldPos()&&(A[0]=t.camera.project.near,A[1]=t.camera.project.far,R(P,C,d,E,b,A,w),!1!==v.pickSurfaceNormal&&function(e,s,i,r,l,o){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=o.origin,n.pickViewMatrix=r,n.pickProjMatrix=l,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),s.drawPickNormals(n);const c=t.canvas.resolutionScale,u=e.read(Math.round(i[0]*c),Math.round(i[1]*c)),p=[u[0]/256-.5,u[1]/256-.5,u[2]/256-.5];h.normalizeVec3(p),o.worldNormal=p}(P,C,d,E,b,w),w.pickSurfacePrecision=!1)),P.unbind(),w.entity=_,w):(P.unbind(),null)}}();const R=function(){const e=h.vec4(),s=h.vec4(),r=h.vec4(),l=h.vec4(),o=h.vec4(),c=h.mat4(),u=h.mat4(),p=h.mat4();return function(A,d,f,I,y,m,v){n.reset(),n.backfaces=!0,n.frontface=!0,n.pickOrigin=v.origin,n.pickViewMatrix=I,n.pickProjMatrix=y,n.pickZNear=m[0],n.pickZFar=m[1],n.pickElementsCount=d.pickElementsCount,n.pickElementsOffset=d.pickElementsOffset,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),d.drawPickDepths(n);const w=t.canvas.resolutionScale,g=function(e){const t=[e[0]/256,e[1]/256,e[2]/256,e[3]/256],s=[1/16777216,1/65536,1/256,1];return h.dotVec4(t,s)}(A.read(Math.round(f[0]*w),Math.round(f[1]*w))),T=(f[0]-i.clientWidth/2)/(i.clientWidth/2),E=-(f[1]-i.clientHeight/2)/(i.clientHeight/2),b=d.origin;let D;if(b){const e=j(I,b,c);D=h.mulMat4(y,e,u)}else D=h.mulMat4(y,I,u);const P=h.inverseMat4(D,p);e[0]=T,e[1]=E,e[2]=-1,e[3]=1;let R=h.transformVec4(P,e);R=h.mulVec4Scalar(R,1/R[3]),s[0]=T,s[1]=E,s[2]=1,s[3]=1;let C=h.transformVec4(P,s);C=h.mulVec4Scalar(C,1/C[3]);const _=h.subVec3(C,R,r),B=h.addVec3(R,h.mulVec4Scalar(_,g,l),o);b&&h.addVec3(B,b),v.worldPos=B}}();function C(e){return!(!0===e.culled||!1===e.visible||!e.pickable)&&e instanceof vn}this.snapPick=function(e,s=50,i="vertex"){const r=[t.camera.project.near,t.camera.project.far];n.reset(),n.backfaces=!0,n.frontface=!0,n.pickZNear=r[0],n.pickZFar=r[1];let l=g.getRenderBuffer("uniquePickColors-aabs",{depthTexture:!0,size:[2*s+1,2*s+1]});var o,u;n._vectorA=[(o=e[0],u=a.drawingBufferWidth,o/u*2-1),function(e,t){return 1-e/t*2}(e[1],a.drawingBufferHeight)],n._invVectorAB=[a.drawingBufferWidth/(2*s),a.drawingBufferHeight/(2*s)],n._snapMode=i,l.bind(a.RGBA32I),a.viewport(0,0,l.size[0],l.size[1]),a.enable(a.DEPTH_TEST),a.frontFace(a.CCW),a.disable(a.CULL_FACE),a.depthMask(!0),a.disable(a.BLEND),a.depthFunc(a.LESS),a.clear(a.DEPTH_BUFFER_BIT),a.clearBufferiv(a.COLOR,0,new Int32Array([0,0,0,0]));const h=function(e){const t={};for(let s in c)if(c.hasOwnProperty(s)){const n=c[s].drawableList;for(let s=0,i=n.length;s<i;s++){const i=n[s],a=s+1;C(i)&&(e._origin=[0,0,0],e._coordinateScale=[1,1,1],e._layerNumber=a,i.drawVertexZBufferInitializer(e),t[a]={origin:e._origin.slice(),coordinateScale:e._coordinateScale.slice()})}}return t}(n),p=function(e){const t={};for(let s in c)if(c.hasOwnProperty(s)){const n=c[s].drawableList;for(let s=0,i=n.length;s<i;s++){const i=n[s],a=s+1;C(i)&&(e._origin=[0,0,0],e._coordinateScale=[1,1,1],e._layerNumber=a,i.drawVertexDepths(e),t[a]={origin:e._origin.slice(),coordinateScale:e._coordinateScale.slice()})}}return t}(n),A=l.readArray(a.RGBA_INTEGER,a.INT,Int32Array,4);l.unbind();let d=null;const f=4*s+s*l.size[0]*4,I=A.slice(f,f+4);if(0!==I[3]){const e=h[Math.abs(I[3])],t=e.origin,s=e.coordinateScale;d=[I[0]*s[0]+t[0],I[1]*s[1]+t[1],I[2]*s[2]+t[2]]}let y=[];for(let e=0;e<A.length;e+=4)if(A[e+3]>0){const t=Math.floor(e/4),s=l.size[0];l.size[1];const n=t%s-Math.floor(s/2),i=Math.floor(t/s)-Math.floor(s/2),a=Math.sqrt(Math.pow(n,2)+Math.pow(i,2));y.push({x:n,y:i,dist:a,result:[A[e+0],A[e+1],A[e+2],A[e+3]]})}let m=null;if(y.length>0){y.sort(((e,t)=>e.dist-t.dist)),y=y[0].result;const e=p[y[3]],t=e.origin,s=e.coordinateScale;m=[y[0]*s[0]+t[0],y[1]*s[1]+t[1],y[2]*s[2]+t[2]]}if(null===d&&null==m)return null;let v=null;return null!==m&&(v=t.camera.projectWorldPos(m)),{worldPos:d,snappedWorldPos:m,snappedCanvasPos:v}},this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Fe(t,g),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){D(),this._occlusionTester.bindRenderBuf(),n.reset(),n.backfaces=!0,n.frontface=!0,a.viewport(0,0,a.drawingBufferWidth,a.drawingBufferHeight),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.disable(a.BLEND),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);for(let e in c)if(c.hasOwnProperty(e)){const t=c[e].drawableList;for(let e=0,s=t.length;e<s;e++){const s=t[e];s.drawOcclusion&&!0!==s.culled&&!1!==s.visible&&!1!==s.pickable&&s.drawOcclusion(n)}}this._occlusionTester.drawMarkers(n),this._occlusionTester.doOcclusionTest(),this._occlusionTester.unbindRenderBuf()}},this.readPixels=function(e,t,s,n){const i=g.getRenderBuffer("snapshot");let a,r,l,o;for(i.bind(),i.clear(),this.render({force:!0,opaqueOnly:n}),r=0;r<s;r++)l=2*r,o=4*r,a=i.read(e[l],e[l+1]),t[o]=a[0],t[o+1]=a[1],t[o+2]=a[2],t[o+3]=a[3];i.unbind(),f=!0},this.beginSnapshot=function(e={}){const t=g.getRenderBuffer("snapshot");e.width&&e.height&&t.setSize([e.width,e.height]),t.bind(),t.clear(),T=!0},this.renderSnapshot=function(){if(!T)return;g.getRenderBuffer("snapshot").clear(),this.render({force:!0,opaqueOnly:!1}),f=!0},this.readSnapshot=function(e){return g.getRenderBuffer("snapshot").readImage(e)},this.readSnapshotAsCanvas=function(){return g.getRenderBuffer("snapshot").readImageAsCanvas()},this.endSnapshot=function(){if(!T)return;g.getRenderBuffer("snapshot").unbind(),T=!1},this.destroy=function(){c={},u={},g.destroy(),E.destroy(),b.destroy(),this._occlusionTester&&this._occlusionTester.destroy()}};class gn extends C{constructor(e,t={}){super(e,t),this.KEY_BACKSPACE=8,this.KEY_TAB=9,this.KEY_ENTER=13,this.KEY_SHIFT=16,this.KEY_CTRL=17,this.KEY_ALT=18,this.KEY_PAUSE_BREAK=19,this.KEY_CAPS_LOCK=20,this.KEY_ESCAPE=27,this.KEY_PAGE_UP=33,this.KEY_PAGE_DOWN=34,this.KEY_END=35,this.KEY_HOME=36,this.KEY_LEFT_ARROW=37,this.KEY_UP_ARROW=38,this.KEY_RIGHT_ARROW=39,this.KEY_DOWN_ARROW=40,this.KEY_INSERT=45,this.KEY_DELETE=46,this.KEY_NUM_0=48,this.KEY_NUM_1=49,this.KEY_NUM_2=50,this.KEY_NUM_3=51,this.KEY_NUM_4=52,this.KEY_NUM_5=53,this.KEY_NUM_6=54,this.KEY_NUM_7=55,this.KEY_NUM_8=56,this.KEY_NUM_9=57,this.KEY_A=65,this.KEY_B=66,this.KEY_C=67,this.KEY_D=68,this.KEY_E=69,this.KEY_F=70,this.KEY_G=71,this.KEY_H=72,this.KEY_I=73,this.KEY_J=74,this.KEY_K=75,this.KEY_L=76,this.KEY_M=77,this.KEY_N=78,this.KEY_O=79,this.KEY_P=80,this.KEY_Q=81,this.KEY_R=82,this.KEY_S=83,this.KEY_T=84,this.KEY_U=85,this.KEY_V=86,this.KEY_W=87,this.KEY_X=88,this.KEY_Y=89,this.KEY_Z=90,this.KEY_LEFT_WINDOW=91,this.KEY_RIGHT_WINDOW=92,this.KEY_SELECT_KEY=93,this.KEY_NUMPAD_0=96,this.KEY_NUMPAD_1=97,this.KEY_NUMPAD_2=98,this.KEY_NUMPAD_3=99,this.KEY_NUMPAD_4=100,this.KEY_NUMPAD_5=101,this.KEY_NUMPAD_6=102,this.KEY_NUMPAD_7=103,this.KEY_NUMPAD_8=104,this.KEY_NUMPAD_9=105,this.KEY_MULTIPLY=106,this.KEY_ADD=107,this.KEY_SUBTRACT=109,this.KEY_DECIMAL_POINT=110,this.KEY_DIVIDE=111,this.KEY_F1=112,this.KEY_F2=113,this.KEY_F3=114,this.KEY_F4=115,this.KEY_F5=116,this.KEY_F6=117,this.KEY_F7=118,this.KEY_F8=119,this.KEY_F9=120,this.KEY_F10=121,this.KEY_F11=122,this.KEY_F12=123,this.KEY_NUM_LOCK=144,this.KEY_SCROLL_LOCK=145,this.KEY_SEMI_COLON=186,this.KEY_EQUAL_SIGN=187,this.KEY_COMMA=188,this.KEY_DASH=189,this.KEY_PERIOD=190,this.KEY_FORWARD_SLASH=191,this.KEY_GRAVE_ACCENT=192,this.KEY_OPEN_BRACKET=219,this.KEY_BACK_SLASH=220,this.KEY_CLOSE_BRACKET=221,this.KEY_SINGLE_QUOTE=222,this.KEY_SPACE=32,this.element=t.element,this.altDown=!1,this.ctrlDown=!1,this.mouseDownLeft=!1,this.mouseDownMiddle=!1,this.mouseDownRight=!1,this.keyDown=[],this.enabled=!0,this.keyboardEnabled=!0,this.mouseover=!1,this.mouseCanvasPos=h.vec2(),this._keyboardEventsElement=t.keyboardEventsElement||document,this._bindEvents()}_bindEvents(){if(!this._eventsBound){this._keyboardEventsElement.addEventListener("keydown",this._keyDownListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),this.element.addEventListener("mousemove",this._mouseMoveListener=e=>{this.enabled&&(this._getMouseCanvasPos(e),this.fire("mousemove",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault())}),this.element.addEventListener("wheel",this._mouseWheelListener=(e,t)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));this.fire("mousewheel",s,!0)},{passive:!0});{let e,t;const s=2;this.on("mousedown",(s=>{e=s[0],t=s[1]})),this.on("mouseup",(n=>{e>=n[0]-s&&e<=n[0]+s&&t>=n[1]-s&&t<=n[1]+s&&this.fire("mouseclicked",n,!0)}))}this._eventsBound=!0}}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,s=0,n=0;for(;t.offsetParent;)s+=t.offsetLeft,n+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-s,this.mouseCanvasPos[1]=e.pageY-n}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}class Tn extends C{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new ht({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],s=e[3];this._state.boundary=[0,0,t,s],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class En extends C{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class bn extends En{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const s=this.scene.camera,n=this.scene.canvas;this._onCameraViewMatrix=s.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=s.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=n.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new ht({type:"dir",dir:h.vec3([1,1,1]),color:h.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=h.identityMat4());const e=this.scene.camera,t=this._state.dir,s=e.look,n=[s[0]-t[0],s[1]-t[1],s[2]-t[2]],i=[0,1,0];h.lookAtMat4v(n,s,i,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=h.identityMat4()),h.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new Ke(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class Dn extends En{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:h.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class Pn extends C{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),A.memory.meshes++}destroy(){super.destroy(),A.memory.meshes--}}const Rn=A.memory,Cn=h.AABB3();class _n extends Pn{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new ht({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const s=this._state,n=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":s.primitive=n.POINTS,s.primitiveName=t.primitive;break;case"lines":s.primitive=n.LINES,s.primitiveName=t.primitive;break;case"line-loop":s.primitive=n.LINE_LOOP,s.primitiveName=t.primitive;break;case"line-strip":s.primitive=n.LINE_STRIP,s.primitiveName=t.primitive;break;case"triangles":s.primitive=n.TRIANGLES,s.primitiveName=t.primitive;break;case"triangle-strip":s.primitive=n.TRIANGLE_STRIP,s.primitiveName=t.primitive;break;case"triangle-fan":s.primitive=n.TRIANGLE_FAN,s.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),s.primitive=n.TRIANGLES,s.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=mt.getPositionsBounds(t.positions),n=mt.compressPositions(t.positions,e.min,e.max);s.positions=n.quantized,s.positionsDecodeMatrix=n.decodeMatrix}else s.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(s.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=mt.getUVBounds(t.uv),n=mt.compressUVs(t.uv,e.min,e.max);s.uv=n.quantized,s.uvDecodeMatrix=n.decodeMatrix}else s.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?s.normals=mt.compressNormals(t.normals):s.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(s.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Rn.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Rn.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Rn.positions+=e.positionsBuf.numItems),e.normals){let s=e.compressGeometry;e.normalsBuf=new Ne(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,s),Rn.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Rn.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Ne(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Rn.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,s=qe(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,s,s.length,1,t.STATIC_DRAW),Rn.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,s=h.buildPickTriangles(e.positions,e.indices,e.compressGeometry),n=s.positions,i=s.colors;this._pickTrianglePositionsBuf=new Ne(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,4,t.STATIC_DRAW,!0),Rn.positions+=this._pickTrianglePositionsBuf.numItems,Rn.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),mt.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,s=t.positions;if(s)if(s.length===e.length){if(this._state.compressGeometry){const s=mt.getPositionsBounds(e),n=mt.compressPositions(e,s.min,s.max);e=n.quantized,t.positionsDecodeMatrix=n.decodeMatrix}s.set(e),t.positionsBuf&&t.positionsBuf.setData(s),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),mt.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,s=t.normals;s?s.length===e.length?(s.set(e),t.normalsBuf&&t.normalsBuf.setData(s),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),mt.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,s=t.uv;s?s.length===e.length?(s.set(e),t.uvBuf&&t.uvBuf.setData(s),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,s=t.colors;s?s.length===e.length?(s.set(e),t.colorsBuf&&t.colorsBuf.setData(s),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=h.AABB3()),h.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=h.OBB3()),h.positions3ToAABB3(this._state.positions,Cn,this._state.positionsDecodeMatrix),h.AABB3ToOBB3(Cn,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Rn.meshes--}}function Bn(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let s=e.ySize||1;s<0&&(console.error("negative ySize not allowed - will invert"),s*=-1);let n=e.zSize||1;n<0&&(console.error("negative zSize not allowed - will invert"),n*=-1);const i=e.center,a=i?i[0]:0,r=i?i[1]:0,l=i?i[2]:0,o=-t+a,c=-s+r,u=-n+l,h=t+a,p=s+r,A=n+l;return y.apply(e,{positions:[h,p,A,o,p,A,o,c,A,h,c,A,h,p,A,h,c,A,h,c,u,h,p,u,h,p,A,h,p,u,o,p,u,o,p,A,o,p,A,o,p,u,o,c,u,o,c,A,o,c,u,h,c,u,h,c,A,o,c,A,h,c,u,o,c,u,o,p,u,h,p,u],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class On extends C{get type(){return"Material"}constructor(e,t={}){super(e,t),A.memory.materials++}destroy(){super.destroy(),A.memory.materials--}}const Sn={opaque:0,mask:1,blend:2},Nn=["opaque","mask","blend"];class xn extends On{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"PhongMaterial",ambient:h.vec3([1,1,1]),diffuse:h.vec3([1,1,1]),specular:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Sn[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Nn[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Ln={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[.4577854573726654,.529411792755127,.4100345969200134],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Mn extends On{get type(){return"EmphasisMaterial"}get presets(){return Ln}constructor(e,t={}){super(e,t),this._state=new ht({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Ln[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ln).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Fn={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Hn extends On{get type(){return"EdgeMaterial"}get presets(){return Fn}constructor(e,t={}){super(e,t),this._state=new ht({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Fn[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Fn).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Un={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Gn extends C{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=h.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Un}set units(e){e||(e="meters");Un[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=h.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=h.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Vn extends C{constructor(e,t={}){super(e,t),this._supported=we.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const jn={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class kn extends On{get type(){return"PointsMaterial"}get presets(){return jn}constructor(e,t={}){super(e,t),this._state=new ht({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=jn[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(jn).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Qn={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Wn extends On{get type(){return"LinesMaterial"}get presets(){return Qn}constructor(e,t={}){super(e,t),this._state=new ht({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Qn[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qn).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function zn(e,t){const s={};let n,i;for(let a=0,r=t.length;a<r;a++)n=t[a],i=e.component[n],i?i.isEntity?s[n]=!0:e.warn("pick(): Component is not an Entity: "+n):e.warn("pick(): Component not found: "+n);return s}class Kn extends C{get type(){return"Scene"}constructor(e,t={}){super(null,t);const s=t.canvasElement||document.getElementById(t.canvasId);if(!(s instanceof HTMLCanvasElement))throw"Mandatory config expected: valid canvasId or canvasElement";const n=!!t.transparent,i=!!t.alphaDepthMask;this._aabbDirty=!0,this.viewer=e,this.occlusionTestCountdown=0,this.loading=0,this.startTime=(new Date).getTime(),this.models={},this.objects={},this._numObjects=0,this.visibleObjects={},this._numVisibleObjects=0,this.xrayedObjects={},this._numXRayedObjects=0,this.highlightedObjects={},this._numHighlightedObjects=0,this.selectedObjects={},this._numSelectedObjects=0,this.colorizedObjects={},this._numColorizedObjects=0,this.opacityObjects={},this._numOpacityObjects=0,this.offsetObjects={},this._numOffsetObjects=0,this._modelIds=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this._opacityObjectIds=null,this._offsetObjectIds=null,this._collidables={},this._compilables={},this._needRecompile=!1,this.types={},this.components={},this.sectionPlanes={},this.lights={},this.lightMaps={},this.reflectionMaps={},this.bitmaps={},this.lineSets={},this.realWorldOffset=t.realWorldOffset||new Float64Array([0,0,0]),this.canvas=new Ee(this,{dontClear:!0,canvas:s,spinnerElementId:t.spinnerElementId,transparent:n,webgl2:!1!==t.webgl2,contextAttr:t.contextAttr||{},backgroundColor:t.backgroundColor,backgroundColorFromAmbientLight:t.backgroundColorFromAmbientLight,premultipliedAlpha:t.premultipliedAlpha}),this.canvas.on("boundary",(()=>{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new wn(this,{transparent:n,alphaDepthMask:i}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1;let e=null;this.getHash=function(){if(e)return e;const t=this.sectionPlanes;if(0===t.length)return this.hash=";";const s=[];for(let e=0,n=t.length;e<n;e++)s.push("cp");return s.push(";"),e=s.join(""),e},this.addSectionPlane=function(t){this.sectionPlanes.push(t),e=null},this.removeSectionPlane=function(t){for(let s=0,n=this.sectionPlanes.length;s<n;s++)if(this.sectionPlanes[s].id===t.id)return this.sectionPlanes.splice(s,1),void(e=null)}},this._lightsState=new function(){const e=h.vec4([0,0,0,0]),t=h.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let s=null,n=null;this.getHash=function(){if(s)return s;const e=[],t=this.lights;let n;for(let s=0,i=t.length;s<i;s++)n=t[s],e.push("/"),e.push(n.type),e.push("world"===n.space?"w":"v"),n.castsShadow&&e.push("sh");return this.lightMaps.length>0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),s=e.join(""),s},this.addLight=function(e){this.lights.push(e),n=null,s=null},this.removeLight=function(e){for(let t=0,i=this.lights.length;t<i;t++){if(this.lights[t].id===e.id)return this.lights.splice(t,1),n&&n.id===e.id&&(n=null),void(s=null)}},this.addReflectionMap=function(e){this.reflectionMaps.push(e),s=null},this.removeReflectionMap=function(e){for(let t=0,n=this.reflectionMaps.length;t<n;t++)if(this.reflectionMaps[t].id===e.id)return this.reflectionMaps.splice(t,1),void(s=null)},this.addLightMap=function(e){this.lightMaps.push(e),s=null},this.removeLightMap=function(e){for(let t=0,n=this.lightMaps.length;t<n;t++)if(this.lightMaps[t].id===e.id)return this.lightMaps.splice(t,1),void(s=null)},this.getAmbientColorAndIntensity=function(){if(!n)for(let e=0,t=this.lights.length;e<t;e++){const t=this.lights[e];if("ambient"===t.type){n=t;break}}if(n){const e=n.color,s=n.intensity;return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=s,t}return e}},this.input=new gn(this,{dontClear:!0,element:this.canvas.canvas,keyboardEventsElement:t.keyboardEventsElement}),this.metrics=new Gn(this,{units:t.units,scale:t.scale,origin:t.origin}),this.sao=new Vn(this,{enabled:t.saoEnabled}),this.ticksPerRender=t.ticksPerRender,this.ticksPerOcclusionTest=t.ticksPerOcclusionTest,this.passes=t.passes,this.clearEachPass=t.clearEachPass,this.gammaInput=t.gammaInput,this.gammaOutput=t.gammaOutput,this.gammaFactor=t.gammaFactor,this._entityOffsetsEnabled=!!t.entityOffsetsEnabled,this._pickSurfacePrecisionEnabled=!!t.pickSurfacePrecisionEnabled,this._logarithmicDepthBufferEnabled=!!t.logarithmicDepthBufferEnabled,this._pbrEnabled=!!t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,P._addScene(this),this._initDefaults(),this._viewport=new Tn(this,{id:"default.viewport",autoBoundary:!0,dontClear:!0}),this._camera=new Ht(this,{id:"default.camera",dontClear:!0}),new Dn(this,{color:[1,1,1],intensity:.7}),new bn(this,{dir:[.8,-.5,-.5],color:[.67,.67,1],intensity:.7,space:"world"}),new bn(this,{dir:[-.8,-1,.5],color:[1,1,.9],intensity:.9,space:"world"}),this._camera.on("dirty",(()=>{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+y.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=h.createUUID();this.components[e.id]=e;const t=e.type;let s=this.types[e.type];s||(s=this.types[t]={}),s[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,s=e.type;delete this.components[t];const n=this.types[s];n&&(delete n[t],y.isEmptyObject(n)&&delete this.types[s]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t,s=!0){t?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,s&&this.fire("objectVisibility",e,!0)}_objectXRayedUpdated(e,t,s=!0){t?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,s&&this.fire("objectXRayed",e,!0)}_objectHighlightedUpdated(e,t,s=!0){t?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null,s&&this.fire("objectHighlighted",e,!0)}_objectSelectedUpdated(e,t,s=!0){t?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,s&&this.fire("objectSelected",e,!0)}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const s=this.components[t];s._webglContextRestored&&s._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return this._pickSurfacePrecisionEnabled}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&P.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const s=this._passes,n=this._clearEachPass;let i,a;for(i=0;i<s;i++)t.pass=i,this.fire("rendering",t,!0),a=n||0===i,this._renderer.render({pass:i,clear:a,force:e}),this.fire("rendered",t,!0);this._saveAmbientColor()}_recompile(){for(const e in this._compilables)this._compilables.hasOwnProperty(e)&&this._compilables[e].compile();this._renderer.shadowsDirty(),this.fire("compile",this,!0)}_saveAmbientColor(){const e=this.canvas;if(e.transparent||e.backgroundImage||e.backgroundColor)this._lastAmbientColor=null;else{const t=this._lightsState.getAmbientColorAndIntensity();this._lastAmbientColor&&this._lastAmbientColor[0]===t[0]&&this._lastAmbientColor[1]===t[1]&&this._lastAmbientColor[2]===t[2]&&this._lastAmbientColor[3]===t[3]||(e.backgroundColor=t,this._lastAmbientColor||(this._lastAmbientColor=h.vec4([0,0,0,1])),this._lastAmbientColor.set(t))}}get modelIds(){return this._modelIds||(this._modelIds=Object.keys(this.models)),this._modelIds}get numObjects(){return this._numObjects}get objectIds(){return this._objectIds||(this._objectIds=Object.keys(this.objects)),this._objectIds}get numVisibleObjects(){return this._numVisibleObjects}get visibleObjectIds(){return this._visibleObjectIds||(this._visibleObjectIds=Object.keys(this.visibleObjects)),this._visibleObjectIds}get numXRayedObjects(){return this._numXRayedObjects}get xrayedObjectIds(){return this._xrayedObjectIds||(this._xrayedObjectIds=Object.keys(this.xrayedObjects)),this._xrayedObjectIds}get numHighlightedObjects(){return this._numHighlightedObjects}get highlightedObjectIds(){return this._highlightedObjectIds||(this._highlightedObjectIds=Object.keys(this.highlightedObjects)),this._highlightedObjectIds}get numSelectedObjects(){return this._numSelectedObjects}get selectedObjectIds(){return this._selectedObjectIds||(this._selectedObjectIds=Object.keys(this.selectedObjects)),this._selectedObjectIds}get numColorizedObjects(){return this._numColorizedObjects}get colorizedObjectIds(){return this._colorizedObjectIds||(this._colorizedObjectIds=Object.keys(this.colorizedObjects)),this._colorizedObjectIds}get opacityObjectIds(){return this._opacityObjectIds||(this._opacityObjectIds=Object.keys(this.opacityObjects)),this._opacityObjectIds}get offsetObjectIds(){return this._offsetObjectIds||(this._offsetObjectIds=Object.keys(this.offsetObjects)),this._offsetObjectIds}set ticksPerRender(e){null==e?e=1:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerRender': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._ticksPerRender&&(this._ticksPerRender=e)}get ticksPerRender(){return this._ticksPerRender}set ticksPerOcclusionTest(e){null==e?e=20:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'ticksPerOcclusionTest': '"+e+"' - should be an integer greater than zero."),e=20),e!==this._ticksPerOcclusionTest&&(this._ticksPerOcclusionTest=e)}get ticksPerOcclusionTest(){return this._ticksPerOcclusionTest}set passes(e){null==e?e=1:(!y.isNumeric(e)||e<=0)&&(this.error("Unsupported value for 'passes': '"+e+"' - should be an integer greater than zero."),e=1),e!==this._passes&&(this._passes=e,this.glRedraw())}get passes(){return this._passes}set clearEachPass(e){(e=!!e)!==this._clearEachPass&&(this._clearEachPass=e,this.glRedraw())}get clearEachPass(){return this._clearEachPass}set gammaInput(e){(e=!1!==e)!==this._renderer.gammaInput&&(this._renderer.gammaInput=e,this._needRecompile=!0,this.glRedraw())}get gammaInput(){return this._renderer.gammaInput}set gammaOutput(e){(e=!!e)!==this._renderer.gammaOutput&&(this._renderer.gammaOutput=e,this._needRecompile=!0,this.glRedraw())}get gammaOutput(){return this._renderer.gammaOutput}set gammaFactor(e){(e=null==e?2.2:e)!==this._renderer.gammaFactor&&(this._renderer.gammaFactor=e,this.glRedraw())}get gammaFactor(){return this._renderer.gammaFactor}get geometry(){return this.components["default.geometry"]||Bn(_n)}get material(){return this.components["default.material"]||new xn(this,{id:"default.material",emissive:[.4,.4,.4],dontClear:!0})}get xrayMaterial(){return this.components["default.xrayMaterial"]||new Mn(this,{id:"default.xrayMaterial",preset:"sepia",dontClear:!0})}get highlightMaterial(){return this.components["default.highlightMaterial"]||new Mn(this,{id:"default.highlightMaterial",preset:"yellowHighlight",dontClear:!0})}get selectedMaterial(){return this.components["default.selectedMaterial"]||new Mn(this,{id:"default.selectedMaterial",preset:"greenSelected",dontClear:!0})}get edgeMaterial(){return this.components["default.edgeMaterial"]||new Hn(this,{id:"default.edgeMaterial",preset:"default",edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1,dontClear:!0})}get pointsMaterial(){return this.components["default.pointsMaterial"]||new kn(this,{id:"default.pointsMaterial",preset:"default",dontClear:!0})}get linesMaterial(){return this.components["default.linesMaterial"]||new Wn(this,{id:"default.linesMaterial",preset:"default",dontClear:!0})}get viewport(){return this._viewport}get camera(){return this._camera}get center(){if(this._aabbDirty||!this._center){this._center&&this._center||(this._center=h.vec3());const e=this.aabb;this._center[0]=(e[0]+e[3])/2,this._center[1]=(e[1]+e[4])/2,this._center[2]=(e[2]+e[5])/2}return this._center}get aabb(){if(this._aabbDirty){this._aabb||(this._aabb=h.AABB3());let e,t=h.MAX_DOUBLE,s=h.MAX_DOUBLE,n=h.MAX_DOUBLE,i=h.MIN_DOUBLE,a=h.MIN_DOUBLE,r=h.MIN_DOUBLE;const l=this._collidables;let o,c=!1;for(const u in l)if(l.hasOwnProperty(u)){if(o=l[u],!1===o.collidable)continue;e=o.aabb,e[0]<t&&(t=e[0]),e[1]<s&&(s=e[1]),e[2]<n&&(n=e[2]),e[3]>i&&(i=e[3]),e[4]>a&&(a=e[4]),e[5]>r&&(r=e[5]),c=!0}c||(t=-100,s=-100,n=-100,i=100,a=100,r=100),this._aabb[0]=t,this._aabb[1]=s,this._aabb[2]=n,this._aabb[3]=i,this._aabb[4]=a,this._aabb[5]=r,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const s=e.includeEntities||e.include;s&&(e.includeEntityIds=zn(this,s));const n=e.excludeEntities||e.exclude;return n&&(e.excludeEntityIds=zn(this,n)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=this._renderer.pick(e,t))?(t.entity&&t.entity.fire&&t.entity.fire("picked",t),t):void 0}snapPick(e){return this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapType||"vertex")}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,s=e.length;t<s;t++)this.lights[e[t]].destroy()}clearSectionPlanes(){const e=Object.keys(this.sectionPlanes);for(let t=0,s=e.length;t<s;t++)this.sectionPlanes[e[t]].destroy()}clearBitmaps(){const e=Object.keys(this.bitmaps);for(let t=0,s=e.length;t<s;t++)this.bitmaps[e[t]].destroy()}clearLines(){const e=Object.keys(this.lineSets);for(let t=0,s=e.length;t<s;t++)this.lineSets[e[t]].destroy()}getAABB(e){if(void 0===e)return this.aabb;if(y.isString(e)){const t=this.objects[e];if(t&&t.aabb)return t.aabb;e=[e]}if(0===e.length)return this.aabb;let t,s=h.MAX_DOUBLE,n=h.MAX_DOUBLE,i=h.MAX_DOUBLE,a=h.MIN_DOUBLE,r=h.MIN_DOUBLE,l=h.MIN_DOUBLE;if(this.withObjects(e,(e=>{if(e.collidable){const o=e.aabb;o[0]<s&&(s=o[0]),o[1]<n&&(n=o[1]),o[2]<i&&(i=o[2]),o[3]>a&&(a=o[3]),o[4]>r&&(r=o[4]),o[5]>l&&(l=o[5]),t=!0}})),t){const e=h.AABB3();return e[0]=s,e[1]=n,e[2]=i,e[3]=a,e[4]=r,e[5]=l,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const s=e.visible!==t;return e.visible=t,s}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const s=e.collidable!==t;return e.collidable=t,s}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const s=e.culled!==t;return e.culled=t,s}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const s=e.selected!==t;return e.selected=t,s}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const s=e.highlighted!==t;return e.highlighted=t,s}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const s=e.xrayed!==t;return e.xrayed=t,s}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const s=e.edges!==t;return e.edges=t,s}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const s=e.opacity!==t;return e.opacity=t,s}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const s=e.pickable!==t;return e.pickable=t,s}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){y.isString(e)&&(e=[e]);let s=!1;for(let n=0,i=e.length;n<i;n++){const i=e[n];let a=this.objects[i];if(a)s=t(a)||s;else{const e=this.modelIds;for(let n=0,r=e.length;n<r;n++){const r=e[n],l=h.globalizeObjectId(r,i);a=this.objects[l],a&&(s=t(a)||s)}}}return s}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const Yn=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene._lightsState,i=e._geometry._state,a=e._state.billboard,r=e._state.stationary,l=s.sectionPlanes.length>0,o=!!i.compressGeometry,c=[];c.push("#version 300 es"),c.push("// Lambertian drawing vertex shader"),c.push("in vec3 position;"),c.push("uniform mat4 modelMatrix;"),c.push("uniform mat4 viewMatrix;"),c.push("uniform mat4 projMatrix;"),c.push("uniform vec4 colorize;"),c.push("uniform vec3 offset;"),o&&c.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(c.push("uniform float logDepthBufFC;"),c.push("out float vFragDepth;"),c.push("bool isPerspectiveMatrix(mat4 m) {"),c.push(" return (m[2][3] == - 1.0);"),c.push("}"),c.push("out float isPerspective;"));l&&c.push("out vec4 vWorldPosition;");if(c.push("uniform vec4 lightAmbient;"),c.push("uniform vec4 materialColor;"),c.push("uniform vec3 materialEmissive;"),i.normalsBuf){c.push("in vec3 normal;"),c.push("uniform mat4 modelNormalMatrix;"),c.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(c.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&c.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&c.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(c.push("uniform vec3 lightPos"+e+";"),c.push("uniform vec3 lightDir"+e+";")))}o&&(c.push("vec3 octDecode(vec2 oct) {"),c.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),c.push(" if (v.z < 0.0) {"),c.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),c.push(" }"),c.push(" return normalize(v);"),c.push("}"))}c.push("out vec4 vColor;"),"points"===i.primitiveName&&c.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(c.push("void billboard(inout mat4 mat) {"),c.push(" mat[0][0] = 1.0;"),c.push(" mat[0][1] = 0.0;"),c.push(" mat[0][2] = 0.0;"),"spherical"===a&&(c.push(" mat[1][0] = 0.0;"),c.push(" mat[1][1] = 1.0;"),c.push(" mat[1][2] = 0.0;")),c.push(" mat[2][0] = 0.0;"),c.push(" mat[2][1] = 0.0;"),c.push(" mat[2][2] =1.0;"),c.push("}"));c.push("void main(void) {"),c.push("vec4 localPosition = vec4(position, 1.0); "),c.push("vec4 worldPosition;"),o&&c.push("localPosition = positionsDecodeMatrix * localPosition;");i.normalsBuf&&(o?c.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):c.push("vec4 localNormal = vec4(normal, 0.0); "),c.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),c.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));c.push("mat4 viewMatrix2 = viewMatrix;"),c.push("mat4 modelMatrix2 = modelMatrix;"),r&&c.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===a||"cylindrical"===a?(c.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),c.push("billboard(modelMatrix2);"),c.push("billboard(viewMatrix2);"),c.push("billboard(modelViewMatrix);"),i.normalsBuf&&(c.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),c.push("billboard(modelNormalMatrix2);"),c.push("billboard(viewNormalMatrix2);"),c.push("billboard(modelViewNormalMatrix);")),c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(c.push("worldPosition = modelMatrix2 * localPosition;"),c.push("worldPosition.xyz = worldPosition.xyz + offset;"),c.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i.normalsBuf&&c.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(c.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),c.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),c.push("float lambertian = 1.0;"),i.normalsBuf)for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?c.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):c.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?c.push("viewLightDir = normalize(lightDir"+e+");"):c.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);")}c.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),c.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}c.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"),l&&c.push("vWorldPosition = worldPosition;");"points"===i.primitiveName&&c.push("gl_PointSize = pointSize;");c.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(c.push("vFragDepth = 1.0 + clipPos.w;"),c.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return c.push("gl_Position = clipPos;"),c.push("}"),c}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState;e._material._state;const n=e._geometry._state,i=s.sectionPlanes.length>0,a=t.gammaOutput,r=[];r.push("#version 300 es"),r.push("// Lambertian drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(i){r.push("in vec4 vWorldPosition;"),r.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}r.push("in vec4 vColor;"),a&&(r.push("uniform float gammaFactor;"),r.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}"));if(r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push("if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { discard; }"),r.push("}")}"points"===n.primitiveName&&(r.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),r.push("float r = dot(cxy, cxy);"),r.push("if (r > 1.0) {"),r.push(" discard;"),r.push("}"));t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");a?r.push("outColor = linearToGamma(vColor, gammaFactor);"):r.push("outColor = vColor;");return r.push("}"),r}(e)):(this.vertex=function(e){const t=e.scene;e._material;const s=e._state,n=t._sectionPlanesState,i=e._geometry._state,a=t._lightsState;let r;const l=s.billboard,o=s.background,c=s.stationary,u=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),h=Jn(e),p=n.sectionPlanes.length>0,A=qn(e),d=!!i.compressGeometry,f=[];f.push("#version 300 es"),f.push("// Drawing vertex shader"),f.push("in vec3 position;"),d&&f.push("uniform mat4 positionsDecodeMatrix;");f.push("uniform mat4 modelMatrix;"),f.push("uniform mat4 viewMatrix;"),f.push("uniform mat4 projMatrix;"),f.push("out vec3 vViewPosition;"),f.push("uniform vec3 offset;"),p&&f.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(f.push("uniform float logDepthBufFC;"),f.push("out float vFragDepth;"),f.push("bool isPerspectiveMatrix(mat4 m) {"),f.push(" return (m[2][3] == - 1.0);"),f.push("}"),f.push("out float isPerspective;"));a.lightMaps.length>0&&f.push("out vec3 vWorldNormal;");if(h){f.push("in vec3 normal;"),f.push("uniform mat4 modelNormalMatrix;"),f.push("uniform mat4 viewNormalMatrix;"),f.push("out vec3 vViewNormal;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&f.push("uniform vec3 lightDir"+e+";"),"point"===r.type&&f.push("uniform vec3 lightPos"+e+";"),"spot"===r.type&&(f.push("uniform vec3 lightPos"+e+";"),f.push("uniform vec3 lightDir"+e+";")),"dir"===r.type&&"view"===r.space||f.push("out vec4 vViewLightReverseDirAndDist"+e+";"));d&&(f.push("vec3 octDecode(vec2 oct) {"),f.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),f.push(" if (v.z < 0.0) {"),f.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),f.push(" }"),f.push(" return normalize(v);"),f.push("}"))}u&&(f.push("in vec2 uv;"),f.push("out vec2 vUV;"),d&&f.push("uniform mat3 uvDecodeMatrix;"));i.colors&&(f.push("in vec4 color;"),f.push("out vec4 vColor;"));"points"===i.primitiveName&&f.push("uniform float pointSize;");"spherical"!==l&&"cylindrical"!==l||(f.push("void billboard(inout mat4 mat) {"),f.push(" mat[0][0] = 1.0;"),f.push(" mat[0][1] = 0.0;"),f.push(" mat[0][2] = 0.0;"),"spherical"===l&&(f.push(" mat[1][0] = 0.0;"),f.push(" mat[1][1] = 1.0;"),f.push(" mat[1][2] = 0.0;")),f.push(" mat[2][0] = 0.0;"),f.push(" mat[2][1] = 0.0;"),f.push(" mat[2][2] =1.0;"),f.push("}"));if(A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("uniform mat4 shadowViewMatrix"+e+";"),f.push("uniform mat4 shadowProjMatrix"+e+";"),f.push("out vec4 vShadowPosFromLight"+e+";"))}f.push("void main(void) {"),f.push("vec4 localPosition = vec4(position, 1.0); "),f.push("vec4 worldPosition;"),d&&f.push("localPosition = positionsDecodeMatrix * localPosition;");h&&(d?f.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):f.push("vec4 localNormal = vec4(normal, 0.0); "),f.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),f.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));f.push("mat4 viewMatrix2 = viewMatrix;"),f.push("mat4 modelMatrix2 = modelMatrix;"),c?f.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;"):o&&f.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");"spherical"===l||"cylindrical"===l?(f.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),f.push("billboard(modelMatrix2);"),f.push("billboard(viewMatrix2);"),f.push("billboard(modelViewMatrix);"),h&&(f.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),f.push("billboard(modelNormalMatrix2);"),f.push("billboard(viewNormalMatrix2);"),f.push("billboard(modelViewNormalMatrix);")),f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(f.push("worldPosition = modelMatrix2 * localPosition;"),f.push("worldPosition.xyz = worldPosition.xyz + offset;"),f.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));if(h){f.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "),a.lightMaps.length>0&&f.push("vWorldNormal = worldNormal;"),f.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),f.push("vec3 tmpVec3;"),f.push("float lightDist;");for(let e=0,t=a.lights.length;e<t;e++)r=a.lights[e],"ambient"!==r.type&&("dir"===r.type&&"world"===r.space&&(f.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir"+e+", 0.0) ).xyz;"),f.push("vViewLightReverseDirAndDist"+e+" = vec4(-tmpVec3, 0.0);")),"point"===r.type&&("world"===r.space?(f.push("tmpVec3 = (viewMatrix2 * vec4(lightPos"+e+", 1.0)).xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")):(f.push("tmpVec3 = lightPos"+e+".xyz - viewPosition.xyz;"),f.push("lightDist = abs(length(tmpVec3));")),f.push("vViewLightReverseDirAndDist"+e+" = vec4(tmpVec3, lightDist);")))}u&&(d?f.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"):f.push("vUV = uv;"));i.colors&&f.push("vColor = color;");"points"===i.primitiveName&&f.push("gl_PointSize = pointSize;");p&&f.push("vWorldPosition = worldPosition;");f.push(" vViewPosition = viewPosition.xyz;"),f.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(f.push("vFragDepth = 1.0 + clipPos.w;"),f.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));o&&f.push("clipPos.z = clipPos.w;");if(f.push("gl_Position = clipPos;"),A){f.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"),f.push("vec4 tempx; ");for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&f.push("vShadowPosFromLight"+e+" = texUnitConverter * shadowProjMatrix"+e+" * (shadowViewMatrix"+e+" * worldPosition); ")}return f.push("}"),f}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=e._material,n=e._geometry._state,i=e.scene._sectionPlanesState,a=e.scene._lightsState,r=e._material._state,l=i.sectionPlanes.length>0,o=Jn(e),c=n.uvBuf,u="PhongMaterial"===r.type,h="MetallicMaterial"===r.type,p="SpecularMaterial"===r.type,A=qn(e);t.gammaInput;const d=t.gammaOutput,f=[];f.push("#version 300 es"),f.push("// Drawing fragment shader"),f.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),f.push("precision highp float;"),f.push("precision highp int;"),f.push("#else"),f.push("precision mediump float;"),f.push("precision mediump int;"),f.push("#endif"),t.logarithmicDepthBufferEnabled&&(f.push("in float isPerspective;"),f.push("uniform float logDepthBufFC;"),f.push("in float vFragDepth;"));A&&(f.push("float unpackDepth (vec4 color) {"),f.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),f.push(" return dot(color, bitShift);"),f.push("}"));f.push("uniform float gammaFactor;"),f.push("vec4 linearToLinear( in vec4 value ) {"),f.push(" return value;"),f.push("}"),f.push("vec4 sRGBToLinear( in vec4 value ) {"),f.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),f.push("}"),f.push("vec4 gammaToLinear( in vec4 value) {"),f.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),f.push("}"),d&&(f.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),f.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),f.push("}"));if(l){f.push("in vec4 vWorldPosition;"),f.push("uniform bool clippable;");for(var I=0;I<i.sectionPlanes.length;I++)f.push("uniform bool sectionPlaneActive"+I+";"),f.push("uniform vec3 sectionPlanePos"+I+";"),f.push("uniform vec3 sectionPlaneDir"+I+";")}o&&(a.lightMaps.length>0&&(f.push("uniform samplerCube lightMap;"),f.push("uniform mat4 viewNormalMatrix;")),a.reflectionMaps.length>0&&f.push("uniform samplerCube reflectionMap;"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("uniform mat4 viewMatrix;"),f.push("#define PI 3.14159265359"),f.push("#define RECIPROCAL_PI 0.31830988618"),f.push("#define RECIPROCAL_PI2 0.15915494"),f.push("#define EPSILON 1e-6"),f.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),f.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),f.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),f.push("}"),f.push("struct IncidentLight {"),f.push(" vec3 color;"),f.push(" vec3 direction;"),f.push("};"),f.push("struct ReflectedLight {"),f.push(" vec3 diffuse;"),f.push(" vec3 specular;"),f.push("};"),f.push("struct Geometry {"),f.push(" vec3 position;"),f.push(" vec3 viewNormal;"),f.push(" vec3 worldNormal;"),f.push(" vec3 viewEyeDir;"),f.push("};"),f.push("struct Material {"),f.push(" vec3 diffuseColor;"),f.push(" float specularRoughness;"),f.push(" vec3 specularColor;"),f.push(" float shine;"),f.push("};"),u&&((a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = "+Xn[a.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),f.push(" radiance *= PI;"),f.push(" reflectedLight.specular += radiance;")),f.push("}")),f.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),f.push(" vec3 irradiance = dotNL * directLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),f.push("}")),(h||p)&&(f.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),f.push(" float r = ggxRoughness + 0.0001;"),f.push(" return (2.0 / (r * r) - 2.0);"),f.push("}"),f.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),f.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),f.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),f.push("}"),a.reflectionMaps.length>0&&(f.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),f.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),f.push(" vec3 envMapColor = "+Xn[a.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),f.push(" return envMapColor;"),f.push("}")),f.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),f.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),f.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),f.push("}"),f.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" return 1.0 / ( gl * gv );"),f.push("}"),f.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),f.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),f.push(" return 0.5 / max( gv + gl, EPSILON );"),f.push("}"),f.push("float D_GGX(const in float alpha, const in float dotNH) {"),f.push(" float a2 = ( alpha * alpha );"),f.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),f.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float alpha = ( roughness * roughness );"),f.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),f.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),f.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),f.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),f.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),f.push(" vec3 F = F_Schlick( specularColor, dotLH );"),f.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),f.push(" float D = D_GGX( alpha, dotNH );"),f.push(" return F * (G * D);"),f.push("}"),f.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),f.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),f.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),f.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),f.push(" vec4 r = roughness * c0 + c1;"),f.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),f.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),f.push(" return specularColor * AB.x + AB.y;"),f.push("}"),(a.lightMaps.length>0||a.reflectionMaps.length>0)&&(f.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),a.lightMaps.length>0&&(f.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),f.push(" irradiance *= PI;"),f.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),a.reflectionMaps.length>0&&(f.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),f.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),f.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),f.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),f.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),f.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),f.push("}")),f.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),f.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),f.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),f.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),f.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),f.push("}")));f.push("in vec3 vViewPosition;"),n.colors&&f.push("in vec4 vColor;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._occlusionMap||s._alphaMap)&&f.push("in vec2 vUV;");o&&(a.lightMaps.length>0&&f.push("in vec3 vWorldNormal;"),f.push("in vec3 vViewNormal;"));r.ambient&&f.push("uniform vec3 materialAmbient;");r.baseColor&&f.push("uniform vec3 materialBaseColor;");void 0!==r.alpha&&null!==r.alpha&&f.push("uniform vec4 materialAlphaModeCutoff;");r.emissive&&f.push("uniform vec3 materialEmissive;");r.diffuse&&f.push("uniform vec3 materialDiffuse;");void 0!==r.glossiness&&null!==r.glossiness&&f.push("uniform float materialGlossiness;");void 0!==r.shininess&&null!==r.shininess&&f.push("uniform float materialShininess;");r.specular&&f.push("uniform vec3 materialSpecular;");void 0!==r.metallic&&null!==r.metallic&&f.push("uniform float materialMetallic;");void 0!==r.roughness&&null!==r.roughness&&f.push("uniform float materialRoughness;");void 0!==r.specularF0&&null!==r.specularF0&&f.push("uniform float materialSpecularF0;");c&&s._ambientMap&&(f.push("uniform sampler2D ambientMap;"),s._ambientMap._state.matrix&&f.push("uniform mat4 ambientMapMatrix;"));c&&s._baseColorMap&&(f.push("uniform sampler2D baseColorMap;"),s._baseColorMap._state.matrix&&f.push("uniform mat4 baseColorMapMatrix;"));c&&s._diffuseMap&&(f.push("uniform sampler2D diffuseMap;"),s._diffuseMap._state.matrix&&f.push("uniform mat4 diffuseMapMatrix;"));c&&s._emissiveMap&&(f.push("uniform sampler2D emissiveMap;"),s._emissiveMap._state.matrix&&f.push("uniform mat4 emissiveMapMatrix;"));o&&c&&s._metallicMap&&(f.push("uniform sampler2D metallicMap;"),s._metallicMap._state.matrix&&f.push("uniform mat4 metallicMapMatrix;"));o&&c&&s._roughnessMap&&(f.push("uniform sampler2D roughnessMap;"),s._roughnessMap._state.matrix&&f.push("uniform mat4 roughnessMapMatrix;"));o&&c&&s._metallicRoughnessMap&&(f.push("uniform sampler2D metallicRoughnessMap;"),s._metallicRoughnessMap._state.matrix&&f.push("uniform mat4 metallicRoughnessMapMatrix;"));o&&s._normalMap&&(f.push("uniform sampler2D normalMap;"),s._normalMap._state.matrix&&f.push("uniform mat4 normalMapMatrix;"),f.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),f.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),f.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),f.push(" vec2 st0 = dFdx( uv.st );"),f.push(" vec2 st1 = dFdy( uv.st );"),f.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),f.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),f.push(" vec3 N = normalize( surf_norm );"),f.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),f.push(" mat3 tsn = mat3( S, T, N );"),f.push(" return normalize( tsn * mapN );"),f.push("}"));c&&s._occlusionMap&&(f.push("uniform sampler2D occlusionMap;"),s._occlusionMap._state.matrix&&f.push("uniform mat4 occlusionMapMatrix;"));c&&s._alphaMap&&(f.push("uniform sampler2D alphaMap;"),s._alphaMap._state.matrix&&f.push("uniform mat4 alphaMapMatrix;"));o&&c&&s._specularMap&&(f.push("uniform sampler2D specularMap;"),s._specularMap._state.matrix&&f.push("uniform mat4 specularMapMatrix;"));o&&c&&s._glossinessMap&&(f.push("uniform sampler2D glossinessMap;"),s._glossinessMap._state.matrix&&f.push("uniform mat4 glossinessMapMatrix;"));o&&c&&s._specularGlossinessMap&&(f.push("uniform sampler2D materialSpecularGlossinessMap;"),s._specularGlossinessMap._state.matrix&&f.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));o&&(s._diffuseFresnel||s._specularFresnel||s._alphaFresnel||s._emissiveFresnel||s._reflectivityFresnel)&&(f.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),f.push(" float fr = abs(dot(eyeDir, normal));"),f.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),f.push(" return pow(finalFr, power);"),f.push("}"),s._diffuseFresnel&&(f.push("uniform float diffuseFresnelCenterBias;"),f.push("uniform float diffuseFresnelEdgeBias;"),f.push("uniform float diffuseFresnelPower;"),f.push("uniform vec3 diffuseFresnelCenterColor;"),f.push("uniform vec3 diffuseFresnelEdgeColor;")),s._specularFresnel&&(f.push("uniform float specularFresnelCenterBias;"),f.push("uniform float specularFresnelEdgeBias;"),f.push("uniform float specularFresnelPower;"),f.push("uniform vec3 specularFresnelCenterColor;"),f.push("uniform vec3 specularFresnelEdgeColor;")),s._alphaFresnel&&(f.push("uniform float alphaFresnelCenterBias;"),f.push("uniform float alphaFresnelEdgeBias;"),f.push("uniform float alphaFresnelPower;"),f.push("uniform vec3 alphaFresnelCenterColor;"),f.push("uniform vec3 alphaFresnelEdgeColor;")),s._reflectivityFresnel&&(f.push("uniform float materialSpecularF0FresnelCenterBias;"),f.push("uniform float materialSpecularF0FresnelEdgeBias;"),f.push("uniform float materialSpecularF0FresnelPower;"),f.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),f.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),s._emissiveFresnel&&(f.push("uniform float emissiveFresnelCenterBias;"),f.push("uniform float emissiveFresnelEdgeBias;"),f.push("uniform float emissiveFresnelPower;"),f.push("uniform vec3 emissiveFresnelCenterColor;"),f.push("uniform vec3 emissiveFresnelEdgeColor;")));if(f.push("uniform vec4 lightAmbient;"),o)for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&(f.push("uniform vec4 lightColor"+e+";"),"point"===t.type&&f.push("uniform vec3 lightAttenuation"+e+";"),"dir"===t.type&&"view"===t.space&&f.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&"view"===t.space?f.push("uniform vec3 lightPos"+e+";"):f.push("in vec4 vViewLightReverseDirAndDist"+e+";"))}if(A)for(let e=0,t=a.lights.length;e<t;e++)a.lights[e].castsShadow&&(f.push("in vec4 vShadowPosFromLight"+e+";"),f.push("uniform sampler2D shadowMap"+e+";"));if(f.push("uniform vec4 colorize;"),f.push("out vec4 outColor;"),f.push("void main(void) {"),l){f.push("if (clippable) {"),f.push(" float dist = 0.0;");for(I=0;I<i.sectionPlanes.length;I++)f.push("if (sectionPlaneActive"+I+") {"),f.push(" dist += clamp(dot(-sectionPlaneDir"+I+".xyz, vWorldPosition.xyz - sectionPlanePos"+I+".xyz), 0.0, 1000.0);"),f.push("}");f.push(" if (dist > 0.0) { discard; }"),f.push("}")}"points"===n.primitiveName&&(f.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),f.push("float r = dot(cxy, cxy);"),f.push("if (r > 1.0) {"),f.push(" discard;"),f.push("}"));f.push("float occlusion = 1.0;"),r.ambient?f.push("vec3 ambientColor = materialAmbient;"):f.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");r.diffuse?f.push("vec3 diffuseColor = materialDiffuse;"):r.baseColor?f.push("vec3 diffuseColor = materialBaseColor;"):f.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");n.colors&&f.push("diffuseColor *= vColor.rgb;");r.emissive?f.push("vec3 emissiveColor = materialEmissive;"):f.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");r.specular?f.push("vec3 specular = materialSpecular;"):f.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==r.alpha?f.push("float alpha = materialAlphaModeCutoff[0];"):f.push("float alpha = 1.0;");n.colors&&f.push("alpha *= vColor.a;");void 0!==r.glossiness?f.push("float glossiness = materialGlossiness;"):f.push("float glossiness = 1.0;");void 0!==r.metallic?f.push("float metallic = materialMetallic;"):f.push("float metallic = 1.0;");void 0!==r.roughness?f.push("float roughness = materialRoughness;"):f.push("float roughness = 1.0;");void 0!==r.specularF0?f.push("float specularF0 = materialSpecularF0;"):f.push("float specularF0 = 1.0;");c&&(o&&s._normalMap||s._ambientMap||s._baseColorMap||s._diffuseMap||s._occlusionMap||s._emissiveMap||s._metallicMap||s._roughnessMap||s._metallicRoughnessMap||s._specularMap||s._glossinessMap||s._specularGlossinessMap||s._alphaMap)&&(f.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),f.push("vec2 textureCoord;"));c&&s._ambientMap&&(s._ambientMap._state.matrix?f.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),f.push("ambientTexel = "+Xn[s._ambientMap._state.encoding]+"(ambientTexel);"),f.push("ambientColor *= ambientTexel.rgb;"));c&&s._diffuseMap&&(s._diffuseMap._state.matrix?f.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),f.push("diffuseTexel = "+Xn[s._diffuseMap._state.encoding]+"(diffuseTexel);"),f.push("diffuseColor *= diffuseTexel.rgb;"),f.push("alpha *= diffuseTexel.a;"));c&&s._baseColorMap&&(s._baseColorMap._state.matrix?f.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),f.push("baseColorTexel = "+Xn[s._baseColorMap._state.encoding]+"(baseColorTexel);"),f.push("diffuseColor *= baseColorTexel.rgb;"),f.push("alpha *= baseColorTexel.a;"));c&&s._emissiveMap&&(s._emissiveMap._state.matrix?f.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),f.push("emissiveTexel = "+Xn[s._emissiveMap._state.encoding]+"(emissiveTexel);"),f.push("emissiveColor = emissiveTexel.rgb;"));c&&s._alphaMap&&(s._alphaMap._state.matrix?f.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("alpha *= texture(alphaMap, textureCoord).r;"));c&&s._occlusionMap&&(s._occlusionMap._state.matrix?f.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(o&&(a.lights.length>0||a.lightMaps.length>0||a.reflectionMaps.length>0)){c&&s._normalMap?(s._normalMap._state.matrix?f.push("textureCoord = (normalMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):f.push("vec3 viewNormal = normalize(vViewNormal);"),c&&s._specularMap&&(s._specularMap._state.matrix?f.push("textureCoord = (specularMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("specular *= texture(specularMap, textureCoord).rgb;")),c&&s._glossinessMap&&(s._glossinessMap._state.matrix?f.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("glossiness *= texture(glossinessMap, textureCoord).r;")),c&&s._specularGlossinessMap&&(s._specularGlossinessMap._state.matrix?f.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),f.push("specular *= specGlossRGB.rgb;"),f.push("glossiness *= specGlossRGB.a;")),c&&s._metallicMap&&(s._metallicMap._state.matrix?f.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("metallic *= texture(metallicMap, textureCoord).r;")),c&&s._roughnessMap&&(s._roughnessMap._state.matrix?f.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("roughness *= texture(roughnessMap, textureCoord).r;")),c&&s._metallicRoughnessMap&&(s._metallicRoughnessMap._state.matrix?f.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):f.push("textureCoord = texturePos.xy;"),f.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),f.push("metallic *= metalRoughRGB.b;"),f.push("roughness *= metalRoughRGB.g;")),f.push("vec3 viewEyeDir = normalize(-vViewPosition);"),s._diffuseFresnel&&(f.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),f.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),s._specularFresnel&&(f.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),f.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),s._alphaFresnel&&(f.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),f.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),s._emissiveFresnel&&(f.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),f.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),f.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),f.push(" discard;"),f.push("}"),f.push("IncidentLight light;"),f.push("Material material;"),f.push("Geometry geometry;"),f.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),f.push("vec3 viewLightDir;"),u&&(f.push("material.diffuseColor = diffuseColor;"),f.push("material.specularColor = specular;"),f.push("material.shine = materialShininess;")),p&&(f.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),f.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),f.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),f.push("material.specularColor = specular;")),h&&(f.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),f.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),f.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),f.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),f.push("geometry.position = vViewPosition;"),a.lightMaps.length>0&&f.push("geometry.worldNormal = normalize(vWorldNormal);"),f.push("geometry.viewNormal = viewNormal;"),f.push("geometry.viewEyeDir = viewEyeDir;"),u&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePhongLightMapping(geometry, material, reflectedLight);"),(p||h)&&(a.lightMaps.length>0||a.reflectionMaps.length>0)&&f.push("computePBRLightMapping(geometry, material, reflectedLight);"),f.push("float shadow = 1.0;"),f.push("float shadowAcneRemover = 0.007;"),f.push("vec3 fragmentDepth;"),f.push("float texelSize = 1.0 / 1024.0;"),f.push("float amountInLight = 0.0;"),f.push("vec3 shadowCoord;"),f.push("vec4 rgbaDepth;"),f.push("float depth;");for(let e=0,t=a.lights.length;e<t;e++){const t=a.lights[e];"ambient"!==t.type&&("dir"===t.type&&"view"===t.space?f.push("viewLightDir = -normalize(lightDir"+e+");"):"point"===t.type&&"view"===t.space?f.push("viewLightDir = normalize(lightPos"+e+" - vViewPosition);"):f.push("viewLightDir = normalize(vViewLightReverseDirAndDist"+e+".xyz);"),A&&t.castsShadow?(f.push("shadow = 0.0;"),f.push("fragmentDepth = vShadowPosFromLight"+e+".xyz;"),f.push("fragmentDepth.z -= shadowAcneRemover;"),f.push("for (int x = -3; x <= 3; x++) {"),f.push(" for (int y = -3; y <= 3; y++) {"),f.push(" float texelDepth = unpackDepth(texture(shadowMap"+e+", fragmentDepth.xy + vec2(x, y) * texelSize));"),f.push(" if (fragmentDepth.z < texelDepth) {"),f.push(" shadow += 1.0;"),f.push(" }"),f.push(" }"),f.push("}"),f.push("shadow = shadow / 9.0;"),f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a * shadow);")):f.push("light.color = lightColor"+e+".rgb * (lightColor"+e+".a );"),f.push("light.direction = viewLightDir;"),u&&f.push("computePhongLighting(light, geometry, material, reflectedLight);"),(p||h)&&f.push("computePBRLighting(light, geometry, material, reflectedLight);"))}u?f.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;"):f.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;")}else f.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);"),f.push("vec3 outgoingLight = emissiveColor + ambientColor;");f.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;"),d&&f.push("fragColor = linearToGamma(fragColor, gammaFactor);");f.push("outColor = fragColor;"),t.logarithmicDepthBufferEnabled&&f.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return f.push("}"),f}(e))},Xn={};function qn(e){if(!e.receivesShadow)return!1;const t=e.scene._lightsState.lights;if(!t||0===t.length)return!1;for(let e=0,s=t.length;e<s;e++)if(t[e].castsShadow)return!0;return!1}function Jn(e){const t=e._geometry._state.primitiveName;return!(!e._geometry._state.autoVertexNormals&&!e._geometry._state.normalsBuf||"triangles"!==t&&"triangle-strip"!==t&&"triangle-fan"!==t)}Xn[3e3]="linearToLinear",Xn[3001]="sRGBToLinear";const Zn=h.vec3(),$n=new e({}),ei=function(e,t){this.id=$n.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Yn(t),this._allocate(t)},ti={};ei.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,(t.gammaInput?"gi;":";")+(t.gammaOutput?"go":""),t._lightsState.getHash(),t._sectionPlanesState.getHash(),e._geometry._state.hash,e._material._state.hash,e._state.drawHash].join(";");let n=ti[s];if(!n){if(n=new ei(s,e),n.errors)return console.log(n.errors.join("\n")),null;ti[s]=n,A.memory.programs++}return n._useCount++,n},ei.prototype.put=function(){0==--this._useCount&&($n.removeItem(this.id),this._program&&this._program.destroy(),delete ti[this._hash],A.memory.programs--)},ei.prototype.webglContextRestored=function(){this._program=null},ei.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=we.MAX_TEXTURE_UNITS,n=t.scene,i=t._material,a=n.canvas.gl,r=this._program,l=t._state,o=t._material._state,c=t._geometry._state,u=n.camera,h=t.origin,p=l.background;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,p&&a.depthFunc(a.LEQUAL),this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(l.originHash,h):u.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,u.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,h?W(n.dist,n.dir,h,Zn):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(o.id!==this._lastMaterialId){e.textureUnit=this._baseTextureUnit;const t=o.backfaces;e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t);const n=o.frontface;switch(e.frontface!==n&&(n?a.frontFace(a.CCW):a.frontFace(a.CW),e.frontface=n),e.lineWidth!==o.lineWidth&&(a.lineWidth(o.lineWidth),e.lineWidth=o.lineWidth),this._uPointSize&&a.uniform1f(this._uPointSize,o.pointSize),o.type){case"LambertMaterial":this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialColor&&a.uniform4f(this._uMaterialColor,o.color[0],o.color[1],o.color[2],o.alpha),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive);break;case"PhongMaterial":this._uMaterialShininess&&a.uniform1f(this._uMaterialShininess,o.shininess),this._uMaterialAmbient&&a.uniform3fv(this._uMaterialAmbient,o.ambient),this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0),i._ambientMap&&i._ambientMap._state.texture&&this._uMaterialAmbientMap&&(r.bindTexture(this._uMaterialAmbientMap,i._ambientMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMaterialAmbientMapMatrix&&a.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,!1,i._ambientMap._state.matrix)),i._diffuseMap&&i._diffuseMap._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,i._diffuseMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,i._diffuseMap._state.matrix)),i._specularMap&&i._specularMap._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,i._specularMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,i._specularMap._state.matrix)),i._emissiveMap&&i._emissiveMap._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,i._emissiveMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,i._emissiveMap._state.matrix)),i._alphaMap&&i._alphaMap._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,i._alphaMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,i._alphaMap._state.matrix)),i._reflectivityMap&&i._reflectivityMap._state.texture&&this._uReflectivityMap&&(r.bindTexture(this._uReflectivityMap,i._reflectivityMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,this._uReflectivityMapMatrix&&a.uniformMatrix4fv(this._uReflectivityMapMatrix,!1,i._reflectivityMap._state.matrix)),i._normalMap&&i._normalMap._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,i._normalMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,i._normalMap._state.matrix)),i._occlusionMap&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,i._occlusionMap._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,i._occlusionMap._state.matrix)),i._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias&&a.uniform1f(this._uDiffuseFresnelEdgeBias,i._diffuseFresnel.edgeBias),this._uDiffuseFresnelCenterBias&&a.uniform1f(this._uDiffuseFresnelCenterBias,i._diffuseFresnel.centerBias),this._uDiffuseFresnelEdgeColor&&a.uniform3fv(this._uDiffuseFresnelEdgeColor,i._diffuseFresnel.edgeColor),this._uDiffuseFresnelCenterColor&&a.uniform3fv(this._uDiffuseFresnelCenterColor,i._diffuseFresnel.centerColor),this._uDiffuseFresnelPower&&a.uniform1f(this._uDiffuseFresnelPower,i._diffuseFresnel.power)),i._specularFresnel&&(this._uSpecularFresnelEdgeBias&&a.uniform1f(this._uSpecularFresnelEdgeBias,i._specularFresnel.edgeBias),this._uSpecularFresnelCenterBias&&a.uniform1f(this._uSpecularFresnelCenterBias,i._specularFresnel.centerBias),this._uSpecularFresnelEdgeColor&&a.uniform3fv(this._uSpecularFresnelEdgeColor,i._specularFresnel.edgeColor),this._uSpecularFresnelCenterColor&&a.uniform3fv(this._uSpecularFresnelCenterColor,i._specularFresnel.centerColor),this._uSpecularFresnelPower&&a.uniform1f(this._uSpecularFresnelPower,i._specularFresnel.power)),i._alphaFresnel&&(this._uAlphaFresnelEdgeBias&&a.uniform1f(this._uAlphaFresnelEdgeBias,i._alphaFresnel.edgeBias),this._uAlphaFresnelCenterBias&&a.uniform1f(this._uAlphaFresnelCenterBias,i._alphaFresnel.centerBias),this._uAlphaFresnelEdgeColor&&a.uniform3fv(this._uAlphaFresnelEdgeColor,i._alphaFresnel.edgeColor),this._uAlphaFresnelCenterColor&&a.uniform3fv(this._uAlphaFresnelCenterColor,i._alphaFresnel.centerColor),this._uAlphaFresnelPower&&a.uniform1f(this._uAlphaFresnelPower,i._alphaFresnel.power)),i._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias&&a.uniform1f(this._uReflectivityFresnelEdgeBias,i._reflectivityFresnel.edgeBias),this._uReflectivityFresnelCenterBias&&a.uniform1f(this._uReflectivityFresnelCenterBias,i._reflectivityFresnel.centerBias),this._uReflectivityFresnelEdgeColor&&a.uniform3fv(this._uReflectivityFresnelEdgeColor,i._reflectivityFresnel.edgeColor),this._uReflectivityFresnelCenterColor&&a.uniform3fv(this._uReflectivityFresnelCenterColor,i._reflectivityFresnel.centerColor),this._uReflectivityFresnelPower&&a.uniform1f(this._uReflectivityFresnelPower,i._reflectivityFresnel.power)),i._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias&&a.uniform1f(this._uEmissiveFresnelEdgeBias,i._emissiveFresnel.edgeBias),this._uEmissiveFresnelCenterBias&&a.uniform1f(this._uEmissiveFresnelCenterBias,i._emissiveFresnel.centerBias),this._uEmissiveFresnelEdgeColor&&a.uniform3fv(this._uEmissiveFresnelEdgeColor,i._emissiveFresnel.edgeColor),this._uEmissiveFresnelCenterColor&&a.uniform3fv(this._uEmissiveFresnelCenterColor,i._emissiveFresnel.centerColor),this._uEmissiveFresnelPower&&a.uniform1f(this._uEmissiveFresnelPower,i._emissiveFresnel.power));break;case"MetallicMaterial":this._uBaseColor&&a.uniform3fv(this._uBaseColor,o.baseColor),this._uMaterialMetallic&&a.uniform1f(this._uMaterialMetallic,o.metallic),this._uMaterialRoughness&&a.uniform1f(this._uMaterialRoughness,o.roughness),this._uMaterialSpecularF0&&a.uniform1f(this._uMaterialSpecularF0,o.specularF0),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const t=i._baseColorMap;t&&t._state.texture&&this._uBaseColorMap&&(r.bindTexture(this._uBaseColorMap,t._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uBaseColorMapMatrix&&a.uniformMatrix4fv(this._uBaseColorMapMatrix,!1,t._state.matrix));const n=i._metallicMap;n&&n._state.texture&&this._uMetallicMap&&(r.bindTexture(this._uMetallicMap,n._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicMapMatrix&&a.uniformMatrix4fv(this._uMetallicMapMatrix,!1,n._state.matrix));const l=i._roughnessMap;l&&l._state.texture&&this._uRoughnessMap&&(r.bindTexture(this._uRoughnessMap,l._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uRoughnessMapMatrix&&a.uniformMatrix4fv(this._uRoughnessMapMatrix,!1,l._state.matrix));const c=i._metallicRoughnessMap;c&&c._state.texture&&this._uMetallicRoughnessMap&&(r.bindTexture(this._uMetallicRoughnessMap,c._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uMetallicRoughnessMapMatrix&&a.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,!1,c._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&i._occlusionMap._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix));break;case"SpecularMaterial":this._uMaterialDiffuse&&a.uniform3fv(this._uMaterialDiffuse,o.diffuse),this._uMaterialSpecular&&a.uniform3fv(this._uMaterialSpecular,o.specular),this._uMaterialGlossiness&&a.uniform1f(this._uMaterialGlossiness,o.glossiness),this._uMaterialReflectivity&&a.uniform1f(this._uMaterialReflectivity,o.reflectivity),this._uMaterialEmissive&&a.uniform3fv(this._uMaterialEmissive,o.emissive),this._uAlphaModeCutoff&&a.uniform4f(this._uAlphaModeCutoff,1*o.alpha,1===o.alphaMode?1:0,o.alphaCutoff,0);const u=i._diffuseMap;u&&u._state.texture&&this._uDiffuseMap&&(r.bindTexture(this._uDiffuseMap,u._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uDiffuseMapMatrix&&a.uniformMatrix4fv(this._uDiffuseMapMatrix,!1,u._state.matrix));const h=i._specularMap;h&&h._state.texture&&this._uSpecularMap&&(r.bindTexture(this._uSpecularMap,h._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularMapMatrix&&a.uniformMatrix4fv(this._uSpecularMapMatrix,!1,h._state.matrix));const p=i._glossinessMap;p&&p._state.texture&&this._uGlossinessMap&&(r.bindTexture(this._uGlossinessMap,p._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uGlossinessMapMatrix&&a.uniformMatrix4fv(this._uGlossinessMapMatrix,!1,p._state.matrix));const y=i._specularGlossinessMap;var A,d,f,I;y&&y._state.texture&&this._uSpecularGlossinessMap&&(r.bindTexture(this._uSpecularGlossinessMap,y._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uSpecularGlossinessMapMatrix&&a.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,!1,y._state.matrix)),(A=i._emissiveMap)&&A._state.texture&&this._uEmissiveMap&&(r.bindTexture(this._uEmissiveMap,A._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uEmissiveMapMatrix&&a.uniformMatrix4fv(this._uEmissiveMapMatrix,!1,A._state.matrix)),(d=i._occlusionMap)&&d._state.texture&&this._uOcclusionMap&&(r.bindTexture(this._uOcclusionMap,d._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uOcclusionMapMatrix&&a.uniformMatrix4fv(this._uOcclusionMapMatrix,!1,d._state.matrix)),(f=i._alphaMap)&&f._state.texture&&this._uAlphaMap&&(r.bindTexture(this._uAlphaMap,f._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uAlphaMapMatrix&&a.uniformMatrix4fv(this._uAlphaMapMatrix,!1,f._state.matrix)),(I=i._normalMap)&&I._state.texture&&this._uNormalMap&&(r.bindTexture(this._uNormalMap,I._state.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%s,e.bindTexture++,this._uNormalMapMatrix&&a.uniformMatrix4fv(this._uNormalMapMatrix,!1,I._state.matrix))}this._lastMaterialId=o.id}if(a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),this._uColorize){const e=l.colorize,t=this._lastColorize;t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]&&t[3]===e[3]||(a.uniform4fv(this._uColorize,e),t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3])}a.uniform3fv(this._uOffset,l.offset),c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,c.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(c.normalsBuf),e.bindArray++),this._aUV&&(this._aUV.bindArrayBuffer(c.uvBuf),e.bindArray++),this._aColor&&(this._aColor.bindArrayBuffer(c.colorsBuf),e.bindArray++),this._aFlags&&(this._aFlags.bindArrayBuffer(c.flagsBuf),e.bindArray++),c.indicesBuf&&(c.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=c.id),c.indicesBuf?(a.drawElements(c.primitive,c.indicesBuf.numItems,c.indicesBuf.itemType,0),e.drawElements++):c.positions&&(a.drawArrays(a.TRIANGLES,0,c.positions.numItems),e.drawArrays++),p&&a.depthFunc(a.LESS)},ei.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=e._material,i=t._lightsState,a=t._sectionPlanesState,r=e._material._state;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const l=this._program;this._uPositionsDecodeMatrix=l.getLocation("positionsDecodeMatrix"),this._uUVDecodeMatrix=l.getLocation("uvDecodeMatrix"),this._uModelMatrix=l.getLocation("modelMatrix"),this._uModelNormalMatrix=l.getLocation("modelNormalMatrix"),this._uViewMatrix=l.getLocation("viewMatrix"),this._uViewNormalMatrix=l.getLocation("viewNormalMatrix"),this._uProjMatrix=l.getLocation("projMatrix"),this._uGammaFactor=l.getLocation("gammaFactor"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[],this._uShadowViewMatrix=[],this._uShadowProjMatrix=[],t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=l.getLocation("logDepthBufFC"));const o=i.lights;let c;for(var u=0,h=o.length;u<h;u++){switch(c=o[u],c.type){case"ambient":this._uLightAmbient[u]=l.getLocation("lightAmbient");break;case"dir":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=null,this._uLightDir[u]=l.getLocation("lightDir"+u);break;case"point":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=null,this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u);break;case"spot":this._uLightColor[u]=l.getLocation("lightColor"+u),this._uLightPos[u]=l.getLocation("lightPos"+u),this._uLightDir[u]=l.getLocation("lightDir"+u),this._uLightAttenuation[u]=l.getLocation("lightAttenuation"+u)}c.castsShadow&&(this._uShadowViewMatrix[u]=l.getLocation("shadowViewMatrix"+u),this._uShadowProjMatrix[u]=l.getLocation("shadowProjMatrix"+u))}i.lightMaps.length>0&&(this._uLightMap="lightMap"),i.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(u=0,h=a.sectionPlanes.length;u<h;u++)this._uSectionPlanes.push({active:l.getLocation("sectionPlaneActive"+u),pos:l.getLocation("sectionPlanePos"+u),dir:l.getLocation("sectionPlaneDir"+u)});switch(this._uPointSize=l.getLocation("pointSize"),r.type){case"LambertMaterial":this._uMaterialColor=l.getLocation("materialColor"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff");break;case"PhongMaterial":this._uMaterialAmbient=l.getLocation("materialAmbient"),this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),this._uMaterialShininess=l.getLocation("materialShininess"),n._ambientMap&&(this._uMaterialAmbientMap="ambientMap",this._uMaterialAmbientMapMatrix=l.getLocation("ambientMapMatrix")),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._reflectivityMap&&(this._uReflectivityMap="reflectivityMap",this._uReflectivityMapMatrix=l.getLocation("reflectivityMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._diffuseFresnel&&(this._uDiffuseFresnelEdgeBias=l.getLocation("diffuseFresnelEdgeBias"),this._uDiffuseFresnelCenterBias=l.getLocation("diffuseFresnelCenterBias"),this._uDiffuseFresnelEdgeColor=l.getLocation("diffuseFresnelEdgeColor"),this._uDiffuseFresnelCenterColor=l.getLocation("diffuseFresnelCenterColor"),this._uDiffuseFresnelPower=l.getLocation("diffuseFresnelPower")),n._specularFresnel&&(this._uSpecularFresnelEdgeBias=l.getLocation("specularFresnelEdgeBias"),this._uSpecularFresnelCenterBias=l.getLocation("specularFresnelCenterBias"),this._uSpecularFresnelEdgeColor=l.getLocation("specularFresnelEdgeColor"),this._uSpecularFresnelCenterColor=l.getLocation("specularFresnelCenterColor"),this._uSpecularFresnelPower=l.getLocation("specularFresnelPower")),n._alphaFresnel&&(this._uAlphaFresnelEdgeBias=l.getLocation("alphaFresnelEdgeBias"),this._uAlphaFresnelCenterBias=l.getLocation("alphaFresnelCenterBias"),this._uAlphaFresnelEdgeColor=l.getLocation("alphaFresnelEdgeColor"),this._uAlphaFresnelCenterColor=l.getLocation("alphaFresnelCenterColor"),this._uAlphaFresnelPower=l.getLocation("alphaFresnelPower")),n._reflectivityFresnel&&(this._uReflectivityFresnelEdgeBias=l.getLocation("reflectivityFresnelEdgeBias"),this._uReflectivityFresnelCenterBias=l.getLocation("reflectivityFresnelCenterBias"),this._uReflectivityFresnelEdgeColor=l.getLocation("reflectivityFresnelEdgeColor"),this._uReflectivityFresnelCenterColor=l.getLocation("reflectivityFresnelCenterColor"),this._uReflectivityFresnelPower=l.getLocation("reflectivityFresnelPower")),n._emissiveFresnel&&(this._uEmissiveFresnelEdgeBias=l.getLocation("emissiveFresnelEdgeBias"),this._uEmissiveFresnelCenterBias=l.getLocation("emissiveFresnelCenterBias"),this._uEmissiveFresnelEdgeColor=l.getLocation("emissiveFresnelEdgeColor"),this._uEmissiveFresnelCenterColor=l.getLocation("emissiveFresnelCenterColor"),this._uEmissiveFresnelPower=l.getLocation("emissiveFresnelPower"));break;case"MetallicMaterial":this._uBaseColor=l.getLocation("materialBaseColor"),this._uMaterialMetallic=l.getLocation("materialMetallic"),this._uMaterialRoughness=l.getLocation("materialRoughness"),this._uMaterialSpecularF0=l.getLocation("materialSpecularF0"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._baseColorMap&&(this._uBaseColorMap="baseColorMap",this._uBaseColorMapMatrix=l.getLocation("baseColorMapMatrix")),n._metallicMap&&(this._uMetallicMap="metallicMap",this._uMetallicMapMatrix=l.getLocation("metallicMapMatrix")),n._roughnessMap&&(this._uRoughnessMap="roughnessMap",this._uRoughnessMapMatrix=l.getLocation("roughnessMapMatrix")),n._metallicRoughnessMap&&(this._uMetallicRoughnessMap="metallicRoughnessMap",this._uMetallicRoughnessMapMatrix=l.getLocation("metallicRoughnessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"));break;case"SpecularMaterial":this._uMaterialDiffuse=l.getLocation("materialDiffuse"),this._uMaterialSpecular=l.getLocation("materialSpecular"),this._uMaterialGlossiness=l.getLocation("materialGlossiness"),this._uMaterialReflectivity=l.getLocation("reflectivityFresnel"),this._uMaterialEmissive=l.getLocation("materialEmissive"),this._uAlphaModeCutoff=l.getLocation("materialAlphaModeCutoff"),n._diffuseMap&&(this._uDiffuseMap="diffuseMap",this._uDiffuseMapMatrix=l.getLocation("diffuseMapMatrix")),n._specularMap&&(this._uSpecularMap="specularMap",this._uSpecularMapMatrix=l.getLocation("specularMapMatrix")),n._glossinessMap&&(this._uGlossinessMap="glossinessMap",this._uGlossinessMapMatrix=l.getLocation("glossinessMapMatrix")),n._specularGlossinessMap&&(this._uSpecularGlossinessMap="materialSpecularGlossinessMap",this._uSpecularGlossinessMapMatrix=l.getLocation("materialSpecularGlossinessMapMatrix")),n._emissiveMap&&(this._uEmissiveMap="emissiveMap",this._uEmissiveMapMatrix=l.getLocation("emissiveMapMatrix")),n._occlusionMap&&(this._uOcclusionMap="occlusionMap",this._uOcclusionMapMatrix=l.getLocation("occlusionMapMatrix")),n._alphaMap&&(this._uAlphaMap="alphaMap",this._uAlphaMapMatrix=l.getLocation("alphaMapMatrix")),n._normalMap&&(this._uNormalMap="normalMap",this._uNormalMapMatrix=l.getLocation("normalMapMatrix"))}this._aPosition=l.getAttribute("position"),this._aNormal=l.getAttribute("normal"),this._aUV=l.getAttribute("uv"),this._aColor=l.getAttribute("color"),this._aFlags=l.getAttribute("flags"),this._uClippable=l.getLocation("clippable"),this._uColorize=l.getLocation("colorize"),this._uOffset=l.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize=new Float32Array(4),this._baseTextureUnit=0},ei.prototype._bindProgram=function(e){const t=we.MAX_TEXTURE_UNITS,s=this._scene,n=s.canvas.gl,i=s._lightsState,a=s.camera.project;let r;const l=this._program;if(l.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastColorize[0]=-1,this._lastColorize[1]=-1,this._lastColorize[2]=-1,this._lastColorize[3]=-1,n.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}for(var o=0,c=i.lights.length;o<c;o++)if(r=i.lights[o],this._uLightAmbient[o])n.uniform4f(this._uLightAmbient[o],r.color[0],r.color[1],r.color[2],r.intensity);else if(this._uLightColor[o]&&n.uniform4f(this._uLightColor[o],r.color[0],r.color[1],r.color[2],r.intensity),this._uLightPos[o]&&(n.uniform3fv(this._uLightPos[o],r.pos),this._uLightAttenuation[o]&&n.uniform1f(this._uLightAttenuation[o],r.attenuation)),this._uLightDir[o]&&n.uniform3fv(this._uLightDir[o],r.dir),r.castsShadow){this._uShadowViewMatrix[o]&&n.uniformMatrix4fv(this._uShadowViewMatrix[o],!1,r.getShadowViewMatrix()),this._uShadowProjMatrix[o]&&n.uniformMatrix4fv(this._uShadowProjMatrix[o],!1,r.getShadowProjMatrix());const s=r.getShadowRenderBuf();s&&(l.bindTexture("shadowMap"+o,s.getTexture(),e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++)}i.lightMaps.length>0&&i.lightMaps[0].texture&&this._uLightMap&&(l.bindTexture(this._uLightMap,i.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),i.reflectionMaps.length>0&&i.reflectionMaps[0].texture&&this._uReflectionMap&&(l.bindTexture(this._uReflectionMap,i.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor),this._baseTextureUnit=e.textureUnit};class si{constructor(e){this.vertex=function(e){const t=e.scene,s=t._lightsState,n=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),i=t._sectionPlanesState.sectionPlanes.length>0,a=!!e._geometry._state.compressGeometry,r=e._state.billboard,l=e._state.stationary,o=[];o.push("#version 300 es"),o.push("// EmphasisFillShaderSource vertex shader"),o.push("in vec3 position;"),o.push("uniform mat4 modelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform vec4 colorize;"),o.push("uniform vec3 offset;"),a&&o.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;"));i&&o.push("out vec4 vWorldPosition;");if(o.push("uniform vec4 lightAmbient;"),o.push("uniform vec4 fillColor;"),n){o.push("in vec3 normal;"),o.push("uniform mat4 modelNormalMatrix;"),o.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(o.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&o.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&o.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&o.push("uniform vec3 lightPos"+e+";"))}a&&(o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"))}o.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(o.push("void billboard(inout mat4 mat) {"),o.push(" mat[0][0] = 1.0;"),o.push(" mat[0][1] = 0.0;"),o.push(" mat[0][2] = 0.0;"),"spherical"===r&&(o.push(" mat[1][0] = 0.0;"),o.push(" mat[1][1] = 1.0;"),o.push(" mat[1][2] = 0.0;")),o.push(" mat[2][0] = 0.0;"),o.push(" mat[2][1] = 0.0;"),o.push(" mat[2][2] =1.0;"),o.push("}"));o.push("void main(void) {"),o.push("vec4 localPosition = vec4(position, 1.0); "),o.push("vec4 worldPosition;"),a&&o.push("localPosition = positionsDecodeMatrix * localPosition;");n&&(a?o.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):o.push("vec4 localNormal = vec4(normal, 0.0); "),o.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),o.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));o.push("mat4 viewMatrix2 = viewMatrix;"),o.push("mat4 modelMatrix2 = modelMatrix;"),l&&o.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(o.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),o.push("billboard(modelMatrix2);"),o.push("billboard(viewMatrix2);"),o.push("billboard(modelViewMatrix);"),n&&(o.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),o.push("billboard(modelNormalMatrix2);"),o.push("billboard(viewNormalMatrix2);"),o.push("billboard(modelViewNormalMatrix);")),o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(o.push("worldPosition = modelMatrix2 * localPosition;"),o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n&&o.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),n)for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?o.push("viewLightDir = normalize(lightDir"+e+");"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir"+e+", 0.0)).xyz);");else{if("point"!==t.type)continue;"view"===t.space?o.push("viewLightDir = normalize(lightPos"+e+" - viewPosition.xyz);"):o.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos"+e+", 0.0)).xyz);")}o.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),o.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}o.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);"),i&&o.push("vWorldPosition = worldPosition;");"points"===e._geometry._state.primitiveName&&o.push("gl_PointSize = pointSize;");o.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return o.push("gl_Position = clipPos;"),o.push("}"),o}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Lambertian drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}"points"===e._geometry._state.primitiveName&&(a.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push("float r = dot(cxy, cxy);"),a.push("if (r > 1.0) {"),a.push(" discard;"),a.push("}"));t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const ni=new e({}),ii=h.vec3(),ai=function(e,t){this.id=ni.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new si(t),this._allocate(t)},ri={};ai.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=ri[t];return s||(s=new ai(t,e),ri[t]=s,A.memory.programs++),s._useCount++,s},ai.prototype.put=function(){0==--this._useCount&&(ni.removeItem(this.id),this._program&&this._program.destroy(),delete ri[this._hash],A.memory.programs--)},ai.prototype.webglContextRestored=function(){this._program=null},ai.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl,r=0===s?t._xrayMaterial._state:1===s?t._highlightMaterial._state:t._selectedMaterial._state,l=t._state,o=t._geometry._state,c=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,c?e.getRTCViewMatrix(l.originHash,c):i.viewMatrix),a.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.viewNormalMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,c?W(n.dist,n.dir,c,ii):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}if(r.id!==this._lastMaterialId){const t=r.fillColor,s=r.backfaces;e.backfaces!==s&&(s?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=s),a.uniform4f(this._uFillColor,t[0],t[1],t[2],r.fillAlpha),this._lastMaterialId=r.id}a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uModelNormalMatrix&&a.uniformMatrix4fv(this._uModelNormalMatrix,a.FALSE,t.worldNormalMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),o.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,o.positionsDecodeMatrix),this._uUVDecodeMatrix&&a.uniformMatrix3fv(this._uUVDecodeMatrix,!1,o.uvDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(o.positionsBuf),e.bindArray++),this._aNormal&&(this._aNormal.bindArrayBuffer(o.normalsBuf),e.bindArray++),o.indicesBuf?(o.indicesBuf.bind(),e.bindArray++):o.positionsBuf,this._lastGeometryId=o.id),o.indicesBuf?(a.drawElements(o.primitive,o.indicesBuf.numItems,o.indicesBuf.itemType,0),e.drawElements++):o.positionsBuf&&(a.drawArrays(a.TRIANGLES,0,o.positionsBuf.numItems),e.drawArrays++)},ai.prototype._allocate=function(e){const t=e.scene,s=t._lightsState,n=t._sectionPlanesState,i=t.canvas.gl;if(this._program=new Se(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const a=this._program;this._uPositionsDecodeMatrix=a.getLocation("positionsDecodeMatrix"),this._uModelMatrix=a.getLocation("modelMatrix"),this._uModelNormalMatrix=a.getLocation("modelNormalMatrix"),this._uViewMatrix=a.getLocation("viewMatrix"),this._uViewNormalMatrix=a.getLocation("viewNormalMatrix"),this._uProjMatrix=a.getLocation("projMatrix"),this._uLightAmbient=[],this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];for(let e=0,t=s.lights.length;e<t;e++){switch(s.lights[e].type){case"ambient":this._uLightAmbient[e]=a.getLocation("lightAmbient");break;case"dir":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=a.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=a.getLocation("lightColor"+e),this._uLightPos[e]=a.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=a.getLocation("lightAttenuation"+e)}}this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:a.getLocation("sectionPlaneActive"+e),pos:a.getLocation("sectionPlanePos"+e),dir:a.getLocation("sectionPlaneDir"+e)});this._uFillColor=a.getLocation("fillColor"),this._aPosition=a.getAttribute("position"),this._aNormal=a.getAttribute("normal"),this._uClippable=a.getLocation("clippable"),this._uGammaFactor=a.getLocation("gammaFactor"),this._uOffset=a.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=a.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ai.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t._lightsState,i=t.camera,a=i.project;if(this._program.bind(),e.useProgram++,e.textureUnit=0,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,this._lastIndicesBufId=null,s.uniformMatrix4fv(this._uViewNormalMatrix,!1,i.normalMatrix),s.uniformMatrix4fv(this._uProjMatrix,!1,a.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(a.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];this._uLightAmbient[e]?s.uniform4f(this._uLightAmbient[e],t.color[0],t.color[1],t.color[2],t.intensity):(this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir))}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor)};class li{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Edges drawing vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec4 edgeColor;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));s&&r.push("out vec4 vWorldPosition;");r.push("out vec4 vColor;"),("spherical"===i||"cylindrical"===i)&&(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.push("vColor = edgeColor;"),s&&r.push("vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=e.scene._sectionPlanesState,n=e.scene.gammaOutput,i=s.sectionPlanes.length>0,a=[];a.push("#version 300 es"),a.push("// Edges drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),t.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;"));n&&(a.push("uniform float gammaFactor;"),a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}"));if(i){a.push("in vec4 vWorldPosition;"),a.push("uniform bool clippable;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push("if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}t.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");n?a.push("outColor = linearToGamma(vColor, gammaFactor);"):a.push("outColor = vColor;");return a.push("}"),a}(e)}}const oi=new e({}),ci=h.vec3(),ui=function(e,t){this.id=oi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new li(t),this._allocate(t)},hi={};ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=hi[t];return s||(s=new ui(t,e),hi[t]=s,A.memory.programs++),s._useCount++,s},ui.prototype.put=function(){0==--this._useCount&&(oi.removeItem(this.id),this._program&&this._program.destroy(),delete hi[this._hash],A.memory.programs--)},ui.prototype.webglContextRestored=function(){this._program=null},ui.prototype.drawMesh=function(e,t,s){this._program||this._allocate(t);const n=this._scene,i=n.camera,a=n.canvas.gl;let r;const l=t._state,o=t._geometry,c=o._state,u=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),a.uniformMatrix4fv(this._uViewMatrix,!1,u?e.getRTCViewMatrix(l.originHash,u):i.viewMatrix),l.clippable){const e=n._sectionPlanesState.sectionPlanes.length;if(e>0){const s=n._sectionPlanesState.sectionPlanes,i=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const n=i.sectionPlanesActivePerLayer[t];if(a.uniform1i(e.active,n?1:0),n){const n=s[t];a.uniform3fv(e.pos,u?W(n.dist,n.dir,u,ci):n.pos),a.uniform3fv(e.dir,n.dir)}}}}}switch(s){case 0:r=t._xrayMaterial._state;break;case 1:r=t._highlightMaterial._state;break;case 2:r=t._selectedMaterial._state;break;default:r=t._edgeMaterial._state}if(r.id!==this._lastMaterialId){const t=r.backfaces;if(e.backfaces!==t&&(t?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),e.backfaces=t),e.lineWidth!==r.edgeWidth&&(a.lineWidth(r.edgeWidth),e.lineWidth=r.edgeWidth),this._uEdgeColor){const e=r.edgeColor,t=r.edgeAlpha;a.uniform4f(this._uEdgeColor,e[0],e[1],e[2],t)}this._lastMaterialId=r.id}let h;a.uniformMatrix4fv(this._uModelMatrix,a.FALSE,t.worldMatrix),this._uClippable&&a.uniform1i(this._uClippable,l.clippable),a.uniform3fv(this._uOffset,l.offset),c.primitive===a.TRIANGLES?h=o._getEdgeIndices():c.primitive===a.LINES&&(h=c.indicesBuf),h&&(c.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&a.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,c.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(c.positionsBuf,c.compressGeometry?a.UNSIGNED_SHORT:a.FLOAT),e.bindArray++),h.bind(),e.bindArray++,this._lastGeometryId=c.id),a.drawElements(a.LINES,h.numItems,h.itemType,0),e.drawElements++)},ui.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uPositionsDecodeMatrix=i.getLocation("positionsDecodeMatrix"),this._uModelMatrix=i.getLocation("modelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=n.sectionPlanes.length;e<t;e++)this._uSectionPlanes.push({active:i.getLocation("sectionPlaneActive"+e),pos:i.getLocation("sectionPlanePos"+e),dir:i.getLocation("sectionPlaneDir"+e)});this._uEdgeColor=i.getLocation("edgeColor"),this._aPosition=i.getAttribute("position"),this._uClippable=i.getLocation("clippable"),this._uGammaFactor=i.getLocation("gammaFactor"),this._uOffset=i.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=i.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},ui.prototype._bindProgram=function(e){const t=this._program,s=this._scene,n=s.canvas.gl,i=s.camera.project;if(t.bind(),e.useProgram++,this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.uniformMatrix4fv(this._uProjMatrix,!1,i.matrix),s.logarithmicDepthBufferEnabled){const e=2/(Math.log(i.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&n.uniform1f(this._uGammaFactor,s.gammaFactor)};class pi{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh picking vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("out vec4 vViewPosition;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==i&&"cylindrical"!==i||(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"));r.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(i.push("uniform vec4 pickColor;"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = pickColor; "),i.push("}"),i}(e)}}const Ai=h.vec3(),di=function(e,t){this._hash=e,this._shaderSource=new pi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},fi={};di.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=fi[t];if(!s){if(s=new di(t,e),s.errors)return console.log(s.errors.join("\n")),null;fi[t]=s,A.memory.programs++}return s._useCount++,s},di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete fi[this._hash],A.memory.programs--)},di.prototype.webglContextRestored=function(){this._program=null},di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(i.originHash,l):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?W(s.dist,s.dir,l,Ai):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}if(a.id!==this._lastMaterialId){const t=a.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=a.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=a.id}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id);var o=t._state.pickID;const c=o>>24&255,u=o>>16&255,h=o>>8&255,p=255&o;n.uniform4f(this._uPickColor,p/255,h/255,u/255,c/255),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},di.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uPickColor=n.getLocation("pickColor"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastGeometryId=null},di.prototype._bindProgram=function(e){const t=this._scene,s=t.canvas.gl,n=t.camera.project;if(this._program.bind(),e.useProgram++,t.logarithmicDepthBufferEnabled){const e=2/(Math.log(n.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastGeometryId=null};class Ii{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry;e._state.billboard,e._state.stationary;const i=[];i.push("#version 300 es"),i.push("// Surface picking vertex shader"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform vec3 offset;"),s&&(i.push("uniform bool clippable;"),i.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"));i.push("out vec4 vColor;"),n&&i.push("uniform mat4 positionsDecodeMatrix;");i.push("void main(void) {"),i.push("vec4 localPosition = vec4(position, 1.0); "),n&&i.push("localPosition = positionsDecodeMatrix * localPosition;");i.push(" vec4 worldPosition = modelMatrix * localPosition; "),i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),s&&i.push(" vWorldPosition = worldPosition;");i.push(" vColor = color;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return i.push("gl_Position = clipPos;"),i.push("}"),i}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Surface picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0;e<s.sectionPlanes.length;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push(" outColor = vColor;"),i.push("}"),i}(e)}}const yi=h.vec3(),mi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ii(t),this._allocate(t)},vi={};mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let s=vi[t];if(!s){if(s=new mi(t,e),s.errors)return console.log(s.errors.join("\n")),null;vi[t]=s,A.memory.programs++}return s._useCount++,s},mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete vi[this._hash],A.memory.programs--)},mi.prototype.webglContextRestored=function(){this._program=null},mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._state,a=t._material._state,r=t._geometry,l=t._geometry._state,o=t.origin,c=a.backfaces,u=a.frontface,h=s.camera.project,p=r._getPickTrianglePositions(),A=r._getPickTriangleColors();if(this._program.bind(),e.useProgram++,s.logarithmicDepthBufferEnabled){const e=2/(Math.log(h.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}if(n.uniformMatrix4fv(this._uViewMatrix,!1,o?e.getRTCPickViewMatrix(i.originHash,o):e.pickViewMatrix),i.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,o?W(s.dist,s.dir,o,yi):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,e.pickProjMatrix),s.logarithmicDepthBufferEnabled&&n.uniform1f(this._uZFar,s.camera.project.far),e.backfaces!==c&&(c?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=c),e.frontface!==u&&(u?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=u),n.uniformMatrix4fv(this._uModelMatrix,!1,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),this._uPositionsDecodeMatrix?(n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,l.positionsDecodeMatrix),this._aPosition.bindArrayBuffer(p,l.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT)):this._aPosition.bindArrayBuffer(p),A.bind(),n.enableVertexAttribArray(this._aColor.location),n.vertexAttribPointer(this._aColor.location,A.itemSize,A.itemType,!0,0,0),n.drawArrays(l.primitive,0,p.numItems/3)},mi.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._aColor=n.getAttribute("color"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC"))};class wi{constructor(e){this.vertex=function(e){const t=e.scene,s=t._sectionPlanesState.sectionPlanes.length>0,n=!!e._geometry._state.compressGeometry,i=e._state.billboard,a=e._state.stationary,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion vertex shader"),r.push("in vec3 position;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),n&&r.push("uniform mat4 positionsDecodeMatrix;");s&&r.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));"spherical"!==i&&"cylindrical"!==i||(r.push("void billboard(inout mat4 mat) {"),r.push(" mat[0][0] = 1.0;"),r.push(" mat[0][1] = 0.0;"),r.push(" mat[0][2] = 0.0;"),"spherical"===i&&(r.push(" mat[1][0] = 0.0;"),r.push(" mat[1][1] = 1.0;"),r.push(" mat[1][2] = 0.0;")),r.push(" mat[2][0] = 0.0;"),r.push(" mat[2][1] = 0.0;"),r.push(" mat[2][2] =1.0;"),r.push("}"));r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),r.push("vec4 worldPosition;"),n&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push("mat4 viewMatrix2 = viewMatrix;"),r.push("mat4 modelMatrix2 = modelMatrix;"),a&&r.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===i||"cylindrical"===i?(r.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),r.push("billboard(modelMatrix2);"),r.push("billboard(viewMatrix2);"),r.push("billboard(modelViewMatrix);"),r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(r.push("worldPosition = modelMatrix2 * localPosition;"),r.push("worldPosition.xyz = worldPosition.xyz + offset;"),r.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&r.push(" vWorldPosition = worldPosition;");r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = clipPos;"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];i.push("#version 300 es"),i.push("// Mesh occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"));if(n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&i.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return i.push("}"),i}(e)}}const gi=h.vec3(),Ti=function(e,t){this._hash=e,this._shaderSource=new wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ei={};Ti.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let s=Ei[t];if(!s){if(s=new Ti(t,e),s.errors)return console.log(s.errors.join("\n")),null;Ei[t]=s,A.memory.programs++}return s._useCount++,s},Ti.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ei[this._hash],A.memory.programs--)},Ti.prototype.webglContextRestored=function(){this._program=null},Ti.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene,n=s.canvas.gl,i=t._material._state,a=t._state,r=t._geometry._state,l=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),i.id!==this._lastMaterialId){const t=i.backfaces;e.backfaces!==t&&(t?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),e.backfaces=t);const s=i.frontface;e.frontface!==s&&(s?n.frontFace(n.CCW):n.frontFace(n.CW),e.frontface=s),this._lastMaterialId=i.id}const o=s.camera;if(n.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCViewMatrix(a.originHash,l):o.viewMatrix),a.clippable){const e=s._sectionPlanesState.sectionPlanes.length;if(e>0){const i=s._sectionPlanesState.sectionPlanes,a=t.renderFlags;for(let t=0;t<e;t++){const e=this._uSectionPlanes[t];if(e){const s=a.sectionPlanesActivePerLayer[t];if(n.uniform1i(e.active,s?1:0),s){const s=i[t];n.uniform3fv(e.pos,l?W(s.dist,s.dir,l,gi):s.pos),n.uniform3fv(e.dir,s.dir)}}}}}n.uniformMatrix4fv(this._uProjMatrix,!1,o._project._state.matrix),n.uniformMatrix4fv(this._uModelMatrix,n.FALSE,t.worldMatrix),this._uClippable&&n.uniform1i(this._uClippable,t._state.clippable),n.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&n.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?n.UNSIGNED_SHORT:n.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++),this._lastGeometryId=r.id),r.indicesBuf?(n.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&n.drawArrays(n.TRIANGLES,0,r.positions.numItems)},Ti.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uViewMatrix=n.getLocation("viewMatrix"),this._uProjMatrix=n.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),t.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Ti.prototype._bindProgram=function(e){const t=this._scene,s=t.camera.project,n=t.canvas.gl;if(this._program.bind(),e.useProgram++,n.uniformMatrix4fv(this._uProjMatrix,!1,s.matrix),t.logarithmicDepthBufferEnabled){const e=2/(Math.log(s.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null};class bi{constructor(e){this.vertex=function(e){const t=e.scene._sectionPlanesState.sectionPlanes.length>0,s=!!e._geometry._state.compressGeometry,n=[];n.push("// Mesh shadow vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 shadowViewMatrix;"),n.push("uniform mat4 shadowProjMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t&&n.push("out vec4 vWorldPosition;");n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("worldPosition = modelMatrix * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&n.push("vWorldPosition = worldPosition;");return n.push(" gl_Position = shadowProjMatrix * viewPosition;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const s=t._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("// Mesh shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),n){i.push("uniform bool clippable;"),i.push("in vec4 vWorldPosition;");for(var a=0;a<s.sectionPlanes.length;a++)i.push("uniform bool sectionPlaneActive"+a+";"),i.push("uniform vec3 sectionPlanePos"+a+";"),i.push("uniform vec3 sectionPlaneDir"+a+";")}if(i.push("vec4 encodeFloat( const in float depth ) {"),i.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),i.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),i.push(" vec4 comp = fract(depth * bitShift);"),i.push(" comp -= comp.xxyz * bitMask;"),i.push(" return comp;"),i.push("}"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push("if (clippable) {"),i.push(" float dist = 0.0;");for(a=0;a<s.sectionPlanes.length;a++)i.push("if (sectionPlaneActive"+a+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+a+".xyz, vWorldPosition.xyz - sectionPlanePos"+a+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { discard; }"),i.push("}")}return i.push("outColor = encodeFloat(gl_FragCoord.z);"),i.push("}"),i}(e)}}const Di=function(e,t){this._hash=e,this._shaderSource=new bi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Pi={};Di.get=function(e){const t=e.scene,s=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let n=Pi[s];if(!n){if(n=new Di(s,e),n.errors)return console.log(n.errors.join("\n")),null;Pi[s]=n,A.memory.programs++}return n._useCount++,n},Di.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Pi[this._hash],A.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const s=this._scene.canvas.gl,n=t._material._state,i=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),n.id!==this._lastMaterialId){const t=n.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=n.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),e.lineWidth!==n.lineWidth&&(s.lineWidth(n.lineWidth),e.lineWidth=n.lineWidth),this._uPointSize&&s.uniform1i(this._uPointSize,n.pointSize),this._lastMaterialId=n.id}if(s.uniformMatrix4fv(this._uModelMatrix,s.FALSE,t.worldMatrix),i.combineGeometry){const n=t.vertexBufs;n.id!==this._lastVertexBufsId&&(n.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(n.positionsBuf,n.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),this._lastVertexBufsId=n.id)}this._uClippable&&s.uniform1i(this._uClippable,t._state.clippable),s.uniform3fv(this._uOffset,t._state.offset),i.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&s.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,i.positionsDecodeMatrix),i.combineGeometry?i.indicesBufCombined&&(i.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(i.positionsBuf,i.compressGeometry?s.UNSIGNED_SHORT:s.FLOAT),e.bindArray++),i.indicesBuf&&(i.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=i.id),i.combineGeometry?i.indicesBufCombined&&(s.drawElements(i.primitive,i.indicesBufCombined.numItems,i.indicesBufCombined.itemType,0),e.drawElements++):i.indicesBuf?(s.drawElements(i.primitive,i.indicesBuf.numItems,i.indicesBuf.itemType,0),e.drawElements++):i.positions&&(s.drawArrays(s.TRIANGLES,0,i.positions.numItems),e.drawArrays++)},Di.prototype._allocate=function(e){const t=e.scene,s=t.canvas.gl;if(this._program=new Se(s,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uPositionsDecodeMatrix=n.getLocation("positionsDecodeMatrix"),this._uModelMatrix=n.getLocation("modelMatrix"),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,s=t._sectionPlanesState.sectionPlanes.length;e<s;e++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+e),pos:n.getLocation("sectionPlanePos"+e),dir:n.getLocation("sectionPlaneDir"+e)});this._aPosition=n.getAttribute("position"),this._uClippable=n.getLocation("clippable"),this._uOffset=n.getLocation("offset"),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null},Di.prototype._bindProgram=function(e){this._program||this._allocate(mesh);const t=this._scene,s=t.canvas.gl,n=t._sectionPlanesState;if(this._program.bind(),e.useProgram++,s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix),this._lastMaterialId=null,this._lastVertexBufsId=null,this._lastGeometryId=null,n.sectionPlanes.length>0){let e,t,i,a,r;for(let l=0,o=this._uSectionPlanes.length;l<o;l++)e=this._uSectionPlanes[l],t=e.active,i=n.sectionPlanes[l],t&&s.uniform1i(t,i.active),a=e.pos,a&&s.uniform3fv(e.pos,i.pos),r=e.dir,r&&s.uniform3fv(e.dir,i.dir)}};const Ri=h.OBB3(),Ci=h.vec4(),_i=h.vec4(),Bi=h.vec4(),Oi=h.vec3([1,0,0]),Si=h.vec3([0,1,0]),Ni=h.vec3([0,0,1]),xi=h.vec3(3),Li=h.vec3(3),Mi=h.identityMat4();class Fi extends C{constructor(e,t={}){super(e,t),this.originalSystemId=t.originalSystemId||this.id,this.renderFlags=new qs,this._state=new ht({visible:!0,culled:!1,pickable:null,clippable:null,collidable:null,occluder:!1!==t.occluder,castsShadow:null,receivesShadow:null,xrayed:!1,highlighted:!1,selected:!1,edges:!1,stationary:!!t.stationary,background:!!t.background,billboard:this._checkBillboard(t.billboard),layer:null,colorize:null,pickID:this.scene._renderer.getPickID(this),drawHash:"",pickHash:"",offset:h.vec3(),origin:null,originHash:null}),this._drawRenderer=null,this._shadowRenderer=null,this._emphasisFillRenderer=null,this._emphasisEdgesRenderer=null,this._pickMeshRenderer=null,this._pickTriangleRenderer=null,this._occlusionRenderer=null,this._geometry=t.geometry?this._checkComponent2(["ReadableGeometry","VBOGeometry"],t.geometry):this.scene.geometry,this._material=t.material?this._checkComponent2(["PhongMaterial","MetallicMaterial","SpecularMaterial","LambertMaterial"],t.material):this.scene.material,this._xrayMaterial=t.xrayMaterial?this._checkComponent("EmphasisMaterial",t.xrayMaterial):this.scene.xrayMaterial,this._highlightMaterial=t.highlightMaterial?this._checkComponent("EmphasisMaterial",t.highlightMaterial):this.scene.highlightMaterial,this._selectedMaterial=t.selectedMaterial?this._checkComponent("EmphasisMaterial",t.selectedMaterial):this.scene.selectedMaterial,this._edgeMaterial=t.edgeMaterial?this._checkComponent("EdgeMaterial",t.edgeMaterial):this.scene.edgeMaterial,this._parentNode=null,this._aabb=null,this._aabbDirty=!0,this._numTriangles=this._geometry?this._geometry.numTriangles:0,this.scene._aabbDirty=!0,this._scale=h.vec3(),this._quaternion=h.identityQuaternion(),this._rotation=h.vec3(),this._position=h.vec3(),this._worldMatrix=h.identityMat4(),this._worldNormalMatrix=h.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0;const s=t.origin||t.rtcCenter;if(s&&(this._state.origin=h.vec3(s),this._state.originHash=s.join()),t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.layer=t.layer,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'"),this._parentNode=e}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this),this._parentNode=t.parent);this.compile()}get type(){return"Mesh"}get isMesh(){return!0}get parent(){return this._parentNode}get geometry(){return this._geometry}get material(){return this._material}get position(){return this._position}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this.__localMatrix||(this.__localMatrix=h.identityMat4()),h.composeMat4(this._position,this._quaternion,this._scale,this.__localMatrix),this._localMatrixDirty=!1),this.__localMatrix}set matrix(e){this.__localMatrix||(this.__localMatrix=h.identityMat4()),this.__localMatrix.set(e||Mi),h.decomposeMat4(this.__localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrixDirty&&this._buildWorldNormalMatrix(),this._worldNormalMatrix}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}get origin(){return this._state.origin}set origin(e){e?(this._state.origin||(this._state.origin=h.vec3()),this._state.origin.set(e),this._state.originHash=e.join(),this._setAABBDirty(),this.scene._aabbDirty=!0):this._state.origin&&(this._state.origin=null,this._state.originHash=null,this._setAABBDirty(),this.scene._aabbDirty=!0)}get rtcCenter(){return this.origin}set rtcCenter(e){this.origin=e}get numTriangles(){return this._numTriangles}get visible(){return this._state.visible}set visible(e){e=!1!==e,this._state.visible=e,this._isObject&&this.scene._objectVisibilityUpdated(this,e),this.glRedraw()}get xrayed(){return this._state.xrayed}set xrayed(e){e=!!e,this._state.xrayed!==e&&(this._state.xrayed=e,this._isObject&&this.scene._objectXRayedUpdated(this,e),this.glRedraw())}get highlighted(){return this._state.highlighted}set highlighted(e){(e=!!e)!==this._state.highlighted&&(this._state.highlighted=e,this._isObject&&this.scene._objectHighlightedUpdated(this,e),this.glRedraw())}get selected(){return this._state.selected}set selected(e){(e=!!e)!==this._state.selected&&(this._state.selected=e,this._isObject&&this.scene._objectSelectedUpdated(this,e),this.glRedraw())}get edges(){return this._state.edges}set edges(e){(e=!!e)!==this._state.edges&&(this._state.edges=e,this.glRedraw())}get culled(){return this._state.culled}set culled(e){this._state.culled=!!e,this.glRedraw()}get clippable(){return this._state.clippable}set clippable(e){e=!1!==e,this._state.clippable!==e&&(this._state.clippable=e,this.glRedraw())}get collidable(){return this._state.collidable}set collidable(e){(e=!1!==e)!==this._state.collidable&&(this._state.collidable=e,this._setAABBDirty(),this.scene._aabbDirty=!0)}get pickable(){return this._state.pickable}set pickable(e){e=!1!==e,this._state.pickable!==e&&(this._state.pickable=e)}get castsShadow(){return this._state.castsShadow}set castsShadow(e){(e=!1!==e)!==this._state.castsShadow&&(this._state.castsShadow=e,this.glRedraw())}get receivesShadow(){return this._state.receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._state.receivesShadow&&(this._state.receivesShadow=e,this._state.hash=e?"/mod/rs;":"/mod;",this.fire("dirty",this))}get saoEnabled(){return!1}get colorize(){return this._state.colorize}set colorize(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);const s=!!e;this.scene._objectColorizeUpdated(this,s),this.glRedraw()}get opacity(){return this._state.colorize[3]}set opacity(e){let t=this._state.colorize;t||(t=this._state.colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1);const s=null!=e;t[3]=s?e:1,this.scene._objectOpacityUpdated(this,s),this.glRedraw()}get transparent(){return 2===this._material.alphaMode||this._state.colorize[3]<1}get layer(){return this._state.layer}set layer(e){e=e||0,(e=Math.round(e))!==this._state.layer&&(this._state.layer=e,this._renderer.needStateSort())}get stationary(){return this._state.stationary}get billboard(){return this._state.billboard}get offset(){return this._state.offset}set offset(e){this._state.offset.set(e||[0,0,0]),this._setAABBDirty(),this.glRedraw()}get isDrawable(){return!0}get isStateSortable(){return!0}get xrayMaterial(){return this._xrayMaterial}get highlightMaterial(){return this._highlightMaterial}get selectedMaterial(){return this._selectedMaterial}get edgeMaterial(){return this._edgeMaterial}_checkBillboard(e){return"spherical"!==(e=e||"none")&&"cylindrical"!==e&&"none"!==e&&(this.error("Unsupported value for 'billboard': "+e+" - accepted values are 'spherical', 'cylindrical' and 'none' - defaulting to 'none'."),e="none"),e}compile(){const e=this._makeDrawHash();this._state.drawHash!==e&&(this._state.drawHash=e,this._putDrawRenderers(),this._drawRenderer=ei.get(this),this._emphasisFillRenderer=ai.get(this),this._emphasisEdgesRenderer=ui.get(this));const t=this._makePickHash();if(this._state.pickHash!==t&&(this._state.pickHash=t,this._putPickRenderers(),this._pickMeshRenderer=di.get(this)),this._state.occluder){const e=this._makeOcclusionHash();this._state.occlusionHash!==e&&(this._state.occlusionHash=e,this._putOcclusionRenderer(),this._occlusionRenderer=Ti.get(this))}}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0,this._worldNormalMatrixDirty=!0}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)h.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_buildWorldNormalMatrix(){this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldNormalMatrix||(this._worldNormalMatrix=h.mat4()),h.transposeMat4(this._worldMatrix,this._worldNormalMatrix),h.inverseMat4(this._worldNormalMatrix),this._worldNormalMatrixDirty=!1}_setAABBDirty(){if(this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){this.scene._aabbDirty=!0,this._aabb||(this._aabb=h.AABB3()),this._buildAABB(this.worldMatrix,this._aabb),this._aabbDirty=!1}_webglContextRestored(){this._drawRenderer&&this._drawRenderer.webglContextRestored(),this._shadowRenderer&&this._shadowRenderer.webglContextRestored(),this._emphasisFillRenderer&&this._emphasisFillRenderer.webglContextRestored(),this._emphasisEdgesRenderer&&this._emphasisEdgesRenderer.webglContextRestored(),this._pickMeshRenderer&&this._pickMeshRenderer.webglContextRestored(),this._pickTriangleRenderer&&this._pickMeshRenderer.webglContextRestored(),this._occlusionRenderer&&this._occlusionRenderer.webglContextRestored()}_makeDrawHash(){const e=this.scene,t=[e.canvas.canvas.id,(e.gammaInput?"gi;":";")+(e.gammaOutput?"go":""),e._lightsState.getHash(),e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),s.receivesShadow&&t.push("/rs"),t.push(";"),t.join("")}_makePickHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_makeOcclusionHash(){const e=this.scene,t=[e.canvas.canvas.id,e._sectionPlanesState.getHash()],s=this._state;return s.stationary&&t.push("/s"),"none"===s.billboard?t.push("/n"):"spherical"===s.billboard?t.push("/s"):"cylindrical"===s.billboard&&t.push("/c"),t.push(";"),t.join("")}_buildAABB(e,t){h.transformOBB3(e,this._geometry.obb,Ri),h.OBB3ToAABB3(Ri,t);const s=this._state.offset;if(t[0]+=s[0],t[1]+=s[1],t[2]+=s[2],t[3]+=s[0],t[4]+=s[1],t[5]+=s[2],this._state.origin){const e=this._state.origin;t[0]+=e[0],t[1]+=e[1],t[2]+=e[2],t[3]+=e[0],t[4]+=e[1],t[5]+=e[2]}}rotate(e,t){return Ci[0]=e[0],Ci[1]=e[1],Ci[2]=e[2],Ci[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Ci,_i),h.mulQuaternions(this.quaternion,_i,Bi),this.quaternion=Bi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Ci[0]=e[0],Ci[1]=e[1],Ci[2]=e[2],Ci[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Ci,_i),h.mulQuaternions(_i,this.quaternion,_i),this}rotateX(e){return this.rotate(Oi,e)}rotateY(e){return this.rotate(Si,e)}rotateZ(e){return this.rotate(Ni,e)}translate(e,t){return h.vec3ApplyQuaternion(this.quaternion,e,xi),h.mulVec3Scalar(xi,t,Li),h.addVec3(this.position,Li,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Oi,e)}translateY(e){return this.translate(Si,e)}translateZ(e){return this.translate(Ni,e)}_putDrawRenderers(){this._drawRenderer&&(this._drawRenderer.put(),this._drawRenderer=null),this._shadowRenderer&&(this._shadowRenderer.put(),this._shadowRenderer=null),this._emphasisFillRenderer&&(this._emphasisFillRenderer.put(),this._emphasisFillRenderer=null),this._emphasisEdgesRenderer&&(this._emphasisEdgesRenderer.put(),this._emphasisEdgesRenderer=null)}_putPickRenderers(){this._pickMeshRenderer&&(this._pickMeshRenderer.put(),this._pickMeshRenderer=null),this._pickTriangleRenderer&&(this._pickTriangleRenderer.put(),this._pickTriangleRenderer=null)}_putOcclusionRenderer(){this._occlusionRenderer&&(this._occlusionRenderer.put(),this._occlusionRenderer=null)}stateSortCompare(e,t){return e._state.layer-t._state.layer||e._drawRenderer.id-t._drawRenderer.id||e._material._state.id-t._material._state.id||e._geometry._state.id-t._geometry._state.id}rebuildRenderFlags(){this.renderFlags.reset(),this._getActiveSectionPlanes()?(this.renderFlags.numLayers=1,this.renderFlags.numVisibleLayers=1,this.renderFlags.visibleLayers[0]=0,this._updateRenderFlags()):this.renderFlags.culled=!0}_updateRenderFlags(){const e=this.renderFlags,t=this._state;if(t.xrayed){const t=this._xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}else{if(this._material._state.alpha<1||t.colorize[3]<1?e.colorTransparent=!0:e.colorOpaque=!0,t.edges){this._edgeMaterial._state.alpha<1?e.edgesTransparent=!0:e.edgesOpaque=!0}if(t.selected){const t=this._selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}else if(t.highlighted){const t=this._highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}}_getActiveSectionPlanes(){if(this._state.clippable){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let s=0;s<t;s++){const t=e[s],n=this.renderFlags;if(t.active)if(this._state.origin){const e=h.planeAABB3Intersect(t.dir,t.dist,this.aabb);if(-1===e)return!1;const i=0===e;n.sectionPlanesActivePerLayer[s]=i}else n.sectionPlanesActivePerLayer[s]=!0;else n.sectionPlanesActivePerLayer[s]=!1}}return!0}drawColorOpaque(e){(this._drawRenderer||(this._drawRenderer=ei.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawColorTransparent(e){(this._drawRenderer||(this._drawRenderer=ei.get(this)))&&this._drawRenderer.drawMesh(e,this)}drawSilhouetteXRayed(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,0)}drawSilhouetteHighlighted(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,1)}drawSilhouetteSelected(e){(this._emphasisFillRenderer||(this._emphasisFillRenderer=ai.get(this)))&&this._emphasisFillRenderer.drawMesh(e,this,2)}drawEdgesColorOpaque(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesColorTransparent(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,3)}drawEdgesXRayed(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,0)}drawEdgesHighlighted(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,1)}drawEdgesSelected(e){(this._emphasisEdgesRenderer||(this._emphasisEdgesRenderer=ui.get(this)))&&this._emphasisEdgesRenderer.drawMesh(e,this,2)}drawOcclusion(e){(this._state.occluder&&this._occlusionRenderer||(this._occlusionRenderer=Ti.get(this)))&&this._occlusionRenderer.drawMesh(e,this)}drawShadow(e){(this._shadowRenderer||(this._shadowRenderer=Di.get(this)))&&this._shadowRenderer.drawMesh(e,this)}drawPickMesh(e){(this._pickMeshRenderer||(this._pickMeshRenderer=di.get(this)))&&this._pickMeshRenderer.drawMesh(e,this)}canPickTriangle(){return this._geometry.isReadableGeometry}drawPickTriangles(e){(this._pickTriangleRenderer||(this._pickTriangleRenderer=mi.get(this)))&&this._pickTriangleRenderer.drawMesh(e,this)}pickTriangleSurface(e,t,s){Hi(this,e,t,s)}drawPickVertices(e){}delegatePickedEntity(){return this}destroy(){super.destroy(),this._putDrawRenderers(),this._putPickRenderers(),this._putOcclusionRenderer(),this.scene._renderer.putPickID(this._state.pickID),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Hi=function(){const e=h.vec3(),t=h.vec3(),s=h.vec3(),n=h.vec3(),i=h.vec3(),a=h.vec3(),r=h.vec4(),l=h.vec3(),o=h.vec3(),c=h.vec3(),u=h.vec3(),p=h.vec3(),A=h.vec3(),d=h.vec3(),f=h.vec3(),I=h.vec3(),y=h.vec4(),m=h.vec4(),v=h.vec4(),w=h.vec3(),g=h.vec3(),T=h.vec3(),E=h.vec3(),b=h.vec3(),D=h.vec3(),P=h.vec3(),R=h.vec3(),C=h.vec3(),_=h.vec3(),B=h.vec3();return function(O,S,N,x){var L=x.primIndex;if(null!=L&&L>-1){const U=O.geometry._state,G=O.scene,V=G.camera,k=G.canvas;if("triangles"===U.primitiveName){x.primitive="triangle";const G=L,Q=U.indices,W=U.positions;let z,K,Y;if(Q){var M=Q[G+0],F=Q[G+1],H=Q[G+2];a[0]=M,a[1]=F,a[2]=H,x.indices=a,z=3*M,K=3*F,Y=3*H}else z=3*G,K=z+3,Y=K+3;if(s[0]=W[z+0],s[1]=W[z+1],s[2]=W[z+2],n[0]=W[K+0],n[1]=W[K+1],n[2]=W[K+2],i[0]=W[Y+0],i[1]=W[Y+1],i[2]=W[Y+2],U.compressGeometry){const e=U.positionsDecodeMatrix;e&&(mt.decompressPosition(s,e,s),mt.decompressPosition(n,e,n),mt.decompressPosition(i,e,i))}x.canvasPos?h.canvasPosToLocalRay(k.canvas,O.origin?j(S,O.origin):S,N,O.worldMatrix,x.canvasPos,e,t):x.origin&&x.direction&&h.worldRayToLocalRay(O.worldMatrix,x.origin,x.direction,e,t),h.normalizeVec3(t),h.rayPlaneIntersect(e,t,s,n,i,r),x.localPos=r,x.position=r,y[0]=r[0],y[1]=r[1],y[2]=r[2],y[3]=1,h.transformVec4(O.worldMatrix,y,m),l[0]=m[0],l[1]=m[1],l[2]=m[2],x.canvasPos&&O.origin&&(l[0]+=O.origin[0],l[1]+=O.origin[1],l[2]+=O.origin[2]),x.worldPos=l,h.transformVec4(V.matrix,m,v),o[0]=v[0],o[1]=v[1],o[2]=v[2],x.viewPos=o,h.cartesianToBarycentric(r,s,n,i,c),x.bary=c;const X=U.normals;if(X){if(U.compressGeometry){const e=3*M,t=3*F,s=3*H;mt.decompressNormal(X.subarray(e,e+2),u),mt.decompressNormal(X.subarray(t,t+2),p),mt.decompressNormal(X.subarray(s,s+2),A)}else u[0]=X[z],u[1]=X[z+1],u[2]=X[z+2],p[0]=X[K],p[1]=X[K+1],p[2]=X[K+2],A[0]=X[Y],A[1]=X[Y+1],A[2]=X[Y+2];const e=h.addVec3(h.addVec3(h.mulVec3Scalar(u,c[0],w),h.mulVec3Scalar(p,c[1],g),T),h.mulVec3Scalar(A,c[2],E),b);x.worldNormal=h.normalizeVec3(h.transformVec3(O.worldNormalMatrix,e,D))}const q=U.uv;if(q){if(d[0]=q[2*M],d[1]=q[2*M+1],f[0]=q[2*F],f[1]=q[2*F+1],I[0]=q[2*H],I[1]=q[2*H+1],U.compressGeometry){const e=U.uvDecodeMatrix;e&&(mt.decompressUV(d,e,d),mt.decompressUV(f,e,f),mt.decompressUV(I,e,I))}x.uv=h.addVec3(h.addVec3(h.mulVec2Scalar(d,c[0],P),h.mulVec2Scalar(f,c[1],R),C),h.mulVec2Scalar(I,c[2],_),B)}}}}}();function Ui(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let s=e.radiusBottom||1;s<0&&(console.error("negative radiusBottom not allowed - will invert"),s*=-1);let n=e.height||1;n<0&&(console.error("negative height not allowed - will invert"),n*=-1);let i=e.radialSegments||32;i<0&&(console.error("negative radialSegments not allowed - will invert"),i*=-1),i<3&&(i=3);let a=e.heightSegments||1;a<0&&(console.error("negative heightSegments not allowed - will invert"),a*=-1),a<1&&(a=1);const r=!!e.openEnded;let l=e.center;const o=l?l[0]:0,c=l?l[1]:0,u=l?l[2]:0,h=n/2,p=n/a,A=2*Math.PI/i,d=1/i,f=(t-s)/a,I=[],m=[],v=[],w=[];let g,T,E,b,D,P,R,C,_,B,O;const S=(90-180*Math.atan(n/(s-t))/Math.PI)/90;for(g=0;g<=a;g++)for(D=t-g*f,P=h-g*p,T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),m.push(D*E),m.push(S),m.push(D*b),v.push(T*d),v.push(1*g/a),I.push(D*E+o),I.push(P+c),I.push(D*b+u);for(g=0;g<a;g++)for(T=0;T<=i;T++)R=g*(i+1)+T,C=R+i,w.push(R),w.push(C),w.push(C+1),w.push(R),w.push(C+1),w.push(R+1);if(!r&&t>0){for(_=I.length/3,m.push(0),m.push(1),m.push(0),v.push(.5),v.push(.5),I.push(0+o),I.push(h+c),I.push(0+u),T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),B=.5*Math.sin(T*A)+.5,O=.5*Math.cos(T*A)+.5,m.push(t*E),m.push(1),m.push(t*b),v.push(B),v.push(O),I.push(t*E+o),I.push(h+c),I.push(t*b+u);for(T=0;T<i;T++)l=_,R=_+1+T,w.push(R),w.push(R+1),w.push(l)}if(!r&&s>0){for(_=I.length/3,m.push(0),m.push(-1),m.push(0),v.push(.5),v.push(.5),I.push(0+o),I.push(0-h+c),I.push(0+u),T=0;T<=i;T++)E=Math.sin(T*A),b=Math.cos(T*A),B=.5*Math.sin(T*A)+.5,O=.5*Math.cos(T*A)+.5,m.push(s*E),m.push(-1),m.push(s*b),v.push(B),v.push(O),I.push(s*E+o),I.push(0-h+c),I.push(s*b+u);for(T=0;T<i;T++)l=_,R=_+1+T,w.push(l),w.push(R+1),w.push(R)}return y.apply(e,{positions:I,normals:m,uv:v,indices:w})}function Gi(e={}){const t=e.lod||1,s=e.center?e.center[0]:0,n=e.center?e.center[1]:0,i=e.center?e.center[2]:0;let a=e.radius||1;a<0&&(console.error("negative radius not allowed - will invert"),a*=-1);let r=e.heightSegments||18;r<0&&(console.error("negative heightSegments not allowed - will invert"),r*=-1),r=Math.floor(t*r),r<18&&(r=18);let l=e.widthSegments||18;l<0&&(console.error("negative widthSegments not allowed - will invert"),l*=-1),l=Math.floor(t*l),l<18&&(l=18);const o=[],c=[],u=[],h=[];let p,A,d,f,I,m,v,w,g,T,E,b,D,P,R;for(p=0;p<=r;p++)for(d=p*Math.PI/r,f=Math.sin(d),I=Math.cos(d),A=0;A<=l;A++)m=2*A*Math.PI/l,v=Math.sin(m),w=Math.cos(m),g=w*f,T=I,E=v*f,b=1-A/l,D=p/r,c.push(g),c.push(T),c.push(E),u.push(b),u.push(D),o.push(s+a*g),o.push(n+a*T),o.push(i+a*E);for(p=0;p<r;p++)for(A=0;A<l;A++)P=p*(l+1)+A,R=P+l+1,h.push(P+1),h.push(R+1),h.push(R),h.push(P+1),h.push(R),h.push(P);return y.apply(e,{positions:o,normals:c,uv:u,indices:h})}const Vi={" 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[8,1],[7,0],[6,-2],[6,-4],[7,-6],[-1,-1],[6,8],[8,6],[8,4],[7,2],[6,1],[5,-1],[5,-3],[6,-5],[7,-6],[9,-7]]},"|":{width:8,points:[[4,25],[4,-7]]},"}":{width:14,points:[[5,25],[7,24],[8,23],[9,21],[9,19],[8,17],[7,16],[6,14],[6,12],[8,10],[-1,-1],[7,24],[8,22],[8,20],[7,18],[6,17],[5,15],[5,13],[6,11],[10,9],[6,7],[5,5],[5,3],[6,1],[7,0],[8,-2],[8,-4],[7,-6],[-1,-1],[8,8],[6,6],[6,4],[7,2],[8,1],[9,-1],[9,-3],[8,-5],[7,-6],[5,-7]]},"~":{width:24,points:[[3,6],[3,8],[4,11],[6,12],[8,12],[10,11],[14,8],[16,7],[18,7],[20,8],[21,10],[-1,-1],[3,8],[4,10],[6,11],[8,11],[10,10],[14,7],[16,6],[18,6],[20,7],[21,10],[21,12]]}};function ji(e={}){var t=e.origin||[0,0,0],s=t[0],n=t[1],i=t[2],a=e.size||1,r=[],l=[],o=e.text;y.isNumeric(o)&&(o=""+o);for(var c,u,h,p,A,d,f,I,m,v=(o||"").split("\n"),w=0,g=0,T=.04,E=0;E<v.length;E++){c=0,h=(u=v[E]).length;for(var b=0;b<h;b++)if(p=Vi[u.charAt(b)]){A=1,d=-1,f=-1,I=p.points.length;for(var D=0;D<I;D++)-1!==(m=p.points[D])[0]||-1!==m[1]?(r.push(c+m[0]*a*T+s),r.push(g+m[1]*a*T+n),r.push(0+i),-1===d?d=w:(-1===f||(d=f),f=w),w++,A?A=!1:(l.push(d),l.push(f))):A=1;c+=p.width*T*a}g-=35*T*a}return y.apply(e,{primitive:"lines",positions:r,indices:l})}class ki extends C{get type(){return"SectionPlane"}constructor(e,t={}){super(e,t),this._state=new ht({active:!0,pos:h.vec3(),dir:h.vec3(),dist:0}),this.active=t.active,this.pos=t.pos,this.dir=t.dir,this.scene._sectionPlaneCreated(this)}set active(e){this._state.active=!1!==e,this.glRedraw(),this.fire("active",this._state.active)}get active(){return this._state.active}set pos(e){this._state.pos.set(e||[0,0,0]),this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.fire("pos",this._state.pos)}get pos(){return this._state.pos}set dir(e){this._state.dir.set(e||[0,0,-1]),this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.glRedraw(),this.fire("dir",this._state.dir)}get dir(){return this._state.dir}get dist(){return this._state.dist}flipDir(){const e=this._state.dir;e[0]*=-1,e[1]*=-1,e[2]*=-1,this._state.dist=-h.dotVec3(this._state.pos,this._state.dir),this.fire("dir",this._state.dir),this.glRedraw()}destroy(){this._state.destroy(),this.scene._sectionPlaneDestroyed(this),super.destroy()}}const Qi=h.vec4(4),Wi=h.vec4(),zi=h.vec4(),Ki=h.vec3([1,0,0]),Yi=h.vec3([0,1,0]),Xi=h.vec3([0,0,1]),qi=h.vec3(3),Ji=h.vec3(3),Zi=h.identityMat4();class $i extends C{constructor(e,t={}){if(super(e,t),this._parentNode=null,this._children=[],this._aabb=null,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._numTriangles=0,this._scale=h.vec3(),this._quaternion=h.identityQuaternion(),this._rotation=h.vec3(),this._position=h.vec3(),this._offset=h.vec3(),this._localMatrix=h.identityMat4(),this._worldMatrix=h.identityMat4(),this._localMatrixDirty=!0,this._worldMatrixDirty=!0,t.matrix?this.matrix=t.matrix:(this.scale=t.scale,this.position=t.position,t.quaternion||(this.rotation=t.rotation)),this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._isObject=t.isObject,this._isObject&&this.scene._registerObject(this),this.origin=t.origin,this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.offset=t.offset,t.children){const e=t.children;for(let s=0,n=e.length;s<n;s++)this.addChild(e[s],t.inheritStates)}if(t.parentId){const e=this.scene.components[t.parentId];e?e.isNode?e.addChild(this):this.error("Parent is not a Node: '"+t.parentId+"'"):this.error("Parent not found: '"+t.parentId+"'")}else t.parent&&(t.parent.isNode||this.error("Parent is not a Node"),t.parent.addChild(this))}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return this._isObject}get aabb(){return this._aabbDirty&&this._updateAABB(),this._aabb}set origin(e){e?(this._origin||(this._origin=h.vec3()),this._origin.set(e)):this._origin&&(this._origin=null);for(let t=0,s=this._children.length;t<s;t++)this._children[t].origin=e;this.glRedraw()}get origin(){return this._origin}set rtcCenter(e){this.origin=e}get rtcCenter(){return this.origin}get numTriangles(){return this._numTriangles}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].visible=e;this._isObject&&this.scene._objectVisibilityUpdated(this,e)}get visible(){return this._visible}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].xrayed=e;this._isObject&&this.scene._objectXRayedUpdated(this,e)}get xrayed(){return this._xrayed}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].highlighted=e;this._isObject&&this.scene._objectHighlightedUpdated(this,e)}get highlighted(){return this._highlighted}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].selected=e;this._isObject&&this.scene._objectSelectedUpdated(this,e)}get selected(){return this._selected}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].edges=e}get edges(){return this._edges}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].culled=e}get culled(){return this._culled}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].clippable=e}get clippable(){return this._clippable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].collidable=e}get collidable(){return this._collidable}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].pickable=e}get pickable(){return this._pickable}set colorize(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[3]=1),e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1);for(let e=0,s=this._children.length;e<s;e++)this._children[e].colorize=t;if(this._isObject){const t=!!e;this.scene._objectColorizeUpdated(this,t)}}get colorize(){return this._colorize.slice(0,3)}set opacity(e){let t=this._colorize;t||(t=this._colorize=new Float32Array(4),t[0]=1,t[1]=1,t[2]=1),t[3]=null!=e?e:1;for(let t=0,s=this._children.length;t<s;t++)this._children[t].opacity=e;if(this._isObject){const t=null!=e;this.scene._objectOpacityUpdated(this,t)}}get opacity(){return this._colorize[3]}set castsShadow(e){e=!!e,this._castsShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].castsShadow=e}get castsShadow(){return this._castsShadow}set receivesShadow(e){e=!!e,this._receivesShadow=e;for(let t=0,s=this._children.length;t<s;t++)this._children[t].receivesShadow=e}get receivesShadow(){return this._receivesShadow}get saoEnabled(){return!1}set offset(e){e?(this._offset[0]=e[0],this._offset[1]=e[1],this._offset[2]=e[2]):(this._offset[0]=0,this._offset[1]=0,this._offset[2]=0);for(let e=0,t=this._children.length;e<t;e++)this._children[e].offset=this._offset;this._isObject&&this.scene._objectOffsetUpdated(this,e)}get offset(){return this._offset}get isNode(){return!0}_setLocalMatrixDirty(){this._localMatrixDirty=!0,this._setWorldMatrixDirty()}_setWorldMatrixDirty(){this._worldMatrixDirty=!0;for(let e=0,t=this._children.length;e<t;e++)this._children[e]._setWorldMatrixDirty()}_buildWorldMatrix(){const e=this.matrix;if(this._parentNode)h.mulMat4(this._parentNode.worldMatrix,e,this._worldMatrix);else for(let t=0,s=e.length;t<s;t++)this._worldMatrix[t]=e[t];this._worldMatrixDirty=!1}_setSubtreeAABBsDirty(e){if(e._aabbDirty=!0,e._children)for(let t=0,s=e._children.length;t<s;t++)this._setSubtreeAABBsDirty(e._children[t])}_setAABBDirty(){if(this._setSubtreeAABBsDirty(this),this.collidable)for(let e=this;e;e=e._parentNode)e._aabbDirty=!0}_updateAABB(){if(this.scene._aabbDirty=!0,this._aabb||(this._aabb=h.AABB3()),this._buildAABB)this._buildAABB(this.worldMatrix,this._aabb);else{let e;h.collapseAABB3(this._aabb);for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e.collidable&&h.expandAABB3(this._aabb,e.aabb)}this._aabbDirty=!1}addChild(e,t){if(y.isNumeric(e)||y.isString(e)){const t=e;if(!(e=this.scene.component[t]))return void this.warn("Component not found: "+y.inQuotes(t));if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+t)}else{if(!e.isNode&&!e.isMesh)return void this.error("Not a Node or Mesh: "+e.id);if(e._parentNode){if(e._parentNode.id===this.id)return void this.warn("Already a child: "+e.id);e._parentNode.removeChild(e)}}if(e.id,e.scene.id===this.scene.id)return this._children.push(e),e._parentNode=this,t&&(e.visible=this.visible,e.culled=this.culled,e.xrayed=this.xrayed,e.highlited=this.highlighted,e.selected=this.selected,e.edges=this.edges,e.clippable=this.clippable,e.pickable=this.pickable,e.collidable=this.collidable,e.castsShadow=this.castsShadow,e.receivesShadow=this.receivesShadow,e.colorize=this.colorize,e.opacity=this.opacity,e.offset=this.offset),e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles+=e.numTriangles,e;this.error("Child not in same Scene: "+e.id)}removeChild(e){for(let t=0,s=this._children.length;t<s;t++)if(this._children[t].id===e.id)return e._parentNode=null,this._children=this._children.splice(t,1),e._setWorldMatrixDirty(),e._setAABBDirty(),this._setAABBDirty(),void(this._numTriangles-=e.numTriangles)}removeChildren(){let e;for(let t=0,s=this._children.length;t<s;t++)e=this._children[t],e._parentNode=null,e._setWorldMatrixDirty(),e._setAABBDirty(),this._numTriangles-=e.numTriangles;this._children=[],this._setAABBDirty()}get numChildren(){return this._children.length}get children(){return this._children}set parent(e){if(y.isNumeric(e)||y.isString(e)){const t=e;if(!(e=this.scene.components[t]))return void this.warn("Node not found: "+y.inQuotes(t));if(!e.isNode)return void this.error("Not a Node: "+e.id)}e.scene.id===this.scene.id?this._parentNode&&this._parentNode.id===e.id?this.warn("Already a child of Node: "+e.id):e.addChild(this):this.error("Node not in same Scene: "+e.id)}get parent(){return this._parentNode}set position(e){this._position.set(e||[0,0,0]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),h.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){this._scale.set(e||[1,1,1]),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get scale(){return this._scale}set matrix(e){this._localMatrix||(this._localMatrix=h.identityMat4()),this._localMatrix.set(e||Zi),h.decomposeMat4(this._localMatrix,this._position,this._quaternion,this._scale),this._localMatrixDirty=!1,this._setWorldMatrixDirty(),this._setAABBDirty(),this.glRedraw()}get matrix(){return this._localMatrixDirty&&(this._localMatrix||(this._localMatrix=h.identityMat4()),h.composeMat4(this._position,this._quaternion,this._scale,this._localMatrix),this._localMatrixDirty=!1),this._localMatrix}get worldMatrix(){return this._worldMatrixDirty&&this._buildWorldMatrix(),this._worldMatrix}rotate(e,t){return Qi[0]=e[0],Qi[1]=e[1],Qi[2]=e[2],Qi[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Qi,Wi),h.mulQuaternions(this.quaternion,Wi,zi),this.quaternion=zi,this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}rotateOnWorldAxis(e,t){return Qi[0]=e[0],Qi[1]=e[1],Qi[2]=e[2],Qi[3]=t*h.DEGTORAD,h.angleAxisToQuaternion(Qi,Wi),h.mulQuaternions(Wi,this.quaternion,Wi),this}rotateX(e){return this.rotate(Ki,e)}rotateY(e){return this.rotate(Yi,e)}rotateZ(e){return this.rotate(Xi,e)}translate(e,t){return h.vec3ApplyQuaternion(this.quaternion,e,qi),h.mulVec3Scalar(qi,t,Ji),h.addVec3(this.position,Ji,this.position),this._setLocalMatrixDirty(),this._setAABBDirty(),this.glRedraw(),this}translateX(e){return this.translate(Ki,e)}translateY(e){return this.translate(Yi,e)}translateZ(e){return this.translate(Xi,e)}get type(){return"Node"}destroy(){if(super.destroy(),this._parentNode&&this._parentNode.removeChild(this),this._isObject&&(this.scene._deregisterObject(this),this._visible&&this.scene._objectVisibilityUpdated(this,!1,!1),this._xrayed&&this.scene._objectXRayedUpdated(this,!1,!1),this._selected&&this.scene._objectSelectedUpdated(this,!1,!1),this._highlighted&&this.scene._objectHighlightedUpdated(this,!1,!1),this.scene._objectColorizeUpdated(this,!1),this.scene._objectOpacityUpdated(this,!1),this.offset.some((e=>0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let s=0,n=e.length;s<n;s++)t=e[s],t.destroy()}this._children=[],this._setAABBDirty(),this.scene._aabbDirty=!0}}class ea extends On{get type(){return"LambertMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"LambertMaterial",ambient:h.vec3([1,1,1]),color:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),alpha:null,alphaMode:0,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:"/lam;"}),this.ambient=t.ambient,this.color=t.color,this.emissive=t.emissive,this.alpha=t.alpha,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this.backfaces=t.backfaces,this.frontface=t.frontface}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set color(e){let t=this._state.color;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.color=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get color(){return this._state.color}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this._state.alphaMode=e<1?2:0,this.glRedraw())}get alpha(){return this._state.alpha}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}const ta={opaque:0,mask:1,blend:2},sa=["opaque","mask","blend"];class na extends On{get type(){return"MetallicMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"MetallicMaterial",baseColor:h.vec4([1,1,1]),emissive:h.vec4([0,0,0]),metallic:null,roughness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.baseColor=t.baseColor,this.metallic=t.metallic,this.roughness=t.roughness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.baseColorMap&&(this._baseColorMap=this._checkComponent("Texture",t.baseColorMap)),t.metallicMap&&(this._metallicMap=this._checkComponent("Texture",t.metallicMap)),t.roughnessMap&&(this._roughnessMap=this._checkComponent("Texture",t.roughnessMap)),t.metallicRoughnessMap&&(this._metallicRoughnessMap=this._checkComponent("Texture",t.metallicRoughnessMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/met"];this._baseColorMap&&(t.push("/bm"),this._baseColorMap._state.hasMatrix&&t.push("/mat"),t.push("/"+this._baseColorMap._state.encoding)),this._metallicMap&&(t.push("/mm"),this._metallicMap._state.hasMatrix&&t.push("/mat")),this._roughnessMap&&(t.push("/rm"),this._roughnessMap._state.hasMatrix&&t.push("/mat")),this._metallicRoughnessMap&&(t.push("/mrm"),this._metallicRoughnessMap._state.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap._state.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap._state.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/am"),this._alphaMap._state.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap._state.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set baseColor(e){let t=this._state.baseColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.baseColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get baseColor(){return this._state.baseColor}get baseColorMap(){return this._baseColorMap}set metallic(e){e=null!=e?e:1,this._state.metallic!==e&&(this._state.metallic=e,this.glRedraw())}get metallic(){return this._state.metallic}get metallicMap(){return this._attached.metallicMap}set roughness(e){e=null!=e?e:1,this._state.roughness!==e&&(this._state.roughness=e,this.glRedraw())}get roughness(){return this._state.roughness}get roughnessMap(){return this._attached.roughnessMap}get metallicRoughnessMap(){return this._attached.metallicRoughnessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._attached.emissiveMap}get occlusionMap(){return this._attached.occlusionMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._attached.alphaMap}get normalMap(){return this._attached.normalMap}set alphaMode(e){let t=ta[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return sa[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}const ia={opaque:0,mask:1,blend:2},aa=["opaque","mask","blend"];class ra extends On{get type(){return"SpecularMaterial"}constructor(e,t={}){super(e,t),this._state=new ht({type:"SpecularMaterial",diffuse:h.vec3([1,1,1]),emissive:h.vec3([0,0,0]),specular:h.vec3([1,1,1]),glossiness:null,specularF0:null,alpha:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.diffuse=t.diffuse,this.specular=t.specular,this.glossiness=t.glossiness,this.specularF0=t.specularF0,this.emissive=t.emissive,this.alpha=t.alpha,t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.glossinessMap&&(this._glossinessMap=this._checkComponent("Texture",t.glossinessMap)),t.specularGlossinessMap&&(this._specularGlossinessMap=this._checkComponent("Texture",t.specularGlossinessMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,this._makeHash()}_makeHash(){const e=this._state,t=["/spe"];this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat")),this._glossinessMap&&(t.push("/gm"),this._glossinessMap.hasMatrix&&t.push("/mat")),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._specularGlossinessMap&&(t.push("/sgm"),this._specularGlossinessMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),t.push(";"),e.hash=t.join("")}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}get diffuseMap(){return this._diffuseMap}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}get specularMap(){return this._specularMap}get specularGlossinessMap(){return this._specularGlossinessMap}set glossiness(e){e=null!=e?e:1,this._state.glossiness!==e&&(this._state.glossiness=e,this.glRedraw())}get glossiness(){return this._state.glossiness}get glossinessMap(){return this._glossinessMap}set specularF0(e){e=null!=e?e:0,this._state.specularF0!==e&&(this._state.specularF0=e,this.glRedraw())}get specularF0(){return this._state.specularF0}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}get emissiveMap(){return this._emissiveMap}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}get alphaMap(){return this._alphaMap}get normalMap(){return this._normalMap}get occlusionMap(){return this._occlusionMap}set alphaMode(e){let t=ia[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return aa[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}destroy(){super.destroy(),this._state.destroy()}}function la(e,t,s=null){let n;const i=t;if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1023===i)return e.RGBA;if(1024===i)return e.LUMINANCE;if(1025===i)return e.LUMINANCE_ALPHA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1022===i)return e.RGBA;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(3001===s){const t=Xe(e,"WEBGL_compressed_texture_s3tc_srgb");if(null===t)return null;if(33776===i)return t.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return t.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(n=Xe(e,"WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===i)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){const t=Xe(e,"WEBGL_compressed_texture_pvrtc");if(null===t)return null;if(35840===i)return t.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return t.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return t.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return t.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i){const t=Xe(e,"WEBGL_compressed_texture_etc1");return null!==t?t.COMPRESSED_RGB_ETC1_WEBGL:null}if(37492===i||37496===i){const t=Xe(e,"WEBGL_compressed_texture_etc");if(null===t)return null;if(37492===i)return 3001===s?t.COMPRESSED_SRGB8_ETC2:t.COMPRESSED_RGB8_ETC2;if(37496===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:t.COMPRESSED_RGBA8_ETC2_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){const t=Xe(e,"WEBGL_compressed_texture_astc");if(null===t)return null;if(37808===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:t.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:t.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:t.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:t.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:t.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:t.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:t.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:t.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:t.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:t.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:t.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:t.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:t.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return 3001===s?t.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:t.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i){const t=Xe(e,"EXT_texture_compression_bptc");if(null===t)return null;if(36492===i)return 3001===s?t.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:t.COMPRESSED_RGBA_BPTC_UNORM_EXT}return 1020===i?e.UNSIGNED_INT_24_8:1e3===i?e.REPEAT:1001===i?e.CLAMP_TO_EDGE:1004===i||1005===i?e.NEAREST_MIPMAP_LINEAR:1007===i?e.LINEAR_MIPMAP_NEAREST:1008===i?e.LINEAR_MIPMAP_LINEAR:1003===i?e.NEAREST:1006===i?e.LINEAR:null}const oa=new Uint8Array([0,0,0,1]);class ca{constructor({gl:e,target:t,format:s,type:n,wrapS:i,wrapT:a,wrapR:r,encoding:l,preloadColor:o,premultiplyAlpha:c,flipY:u}){this.gl=e,this.target=t||e.TEXTURE_2D,this.format=s||1023,this.type=n||1009,this.internalFormat=null,this.premultiplyAlpha=!!c,this.flipY=!!u,this.unpackAlignment=4,this.wrapS=i||1e3,this.wrapT=a||1e3,this.wrapR=r||1e3,this.encoding=l||3001,this.texture=e.createTexture(),o&&this.setPreloadColor(o),this.allocated=!0}setPreloadColor(e){e?(oa[0]=Math.floor(255*e[0]),oa[1]=Math.floor(255*e[1]),oa[2]=Math.floor(255*e[2]),oa[3]=Math.floor(255*(void 0!==e[3]?e[3]:1))):(oa[0]=0,oa[1]=0,oa[2]=0,oa[3]=255);const t=this.gl;if(t.bindTexture(this.target,this.texture),this.target===t.TEXTURE_CUBE_MAP){const e=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let s=0,n=e.length;s<n;s++)t.texImage2D(e[s],0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,oa)}else t.texImage2D(this.target,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,oa);t.bindTexture(this.target,null)}setTarget(e){this.target=e||this.gl.TEXTURE_2D}setImage(e,t={}){const s=this.gl;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR);let n=!1;s.bindTexture(this.target,this.texture);const i=s.getParameter(s.UNPACK_FLIP_Y_WEBGL);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY);const a=s.getParameter(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha);const r=s.getParameter(s.UNPACK_ALIGNMENT);s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment);const l=s.getParameter(s.UNPACK_COLORSPACE_CONVERSION_WEBGL);s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const o=la(s,this.minFilter);s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,o),o!==s.NEAREST_MIPMAP_NEAREST&&o!==s.LINEAR_MIPMAP_NEAREST&&o!==s.NEAREST_MIPMAP_LINEAR&&o!==s.LINEAR_MIPMAP_LINEAR||(n=!0);const c=la(s,this.magFilter);c&&s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,c);const u=la(s,this.wrapS);u&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,u);const h=la(s,this.wrapT);h&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,h);const p=la(s,this.format,this.encoding),A=la(s,this.type),d=ua(s,this.internalFormat,p,A,this.encoding,!1);if(this.target===s.TEXTURE_CUBE_MAP){if(y.isArray(e)){const t=e,n=[s.TEXTURE_CUBE_MAP_POSITIVE_X,s.TEXTURE_CUBE_MAP_NEGATIVE_X,s.TEXTURE_CUBE_MAP_POSITIVE_Y,s.TEXTURE_CUBE_MAP_NEGATIVE_Y,s.TEXTURE_CUBE_MAP_POSITIVE_Z,s.TEXTURE_CUBE_MAP_NEGATIVE_Z];for(let e=0,i=n.length;e<i;e++)s.texImage2D(n[e],0,d,p,A,t[e])}}else s.texImage2D(s.TEXTURE_2D,0,d,p,A,e);n&&s.generateMipmap(this.target),s.bindTexture(this.target,null),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,i),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a),s.pixelStorei(s.UNPACK_ALIGNMENT,r),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,l)}setCompressedData({mipmaps:e,props:t={}}){const s=this.gl,n=e.length;void 0!==t.format&&(this.format=t.format),void 0!==t.internalFormat&&(this.internalFormat=t.internalFormat),void 0!==t.encoding&&(this.encoding=t.encoding),void 0!==t.type&&(this.type=t.type),void 0!==t.flipY&&(this.flipY=t.flipY),void 0!==t.premultiplyAlpha&&(this.premultiplyAlpha=t.premultiplyAlpha),void 0!==t.unpackAlignment&&(this.unpackAlignment=t.unpackAlignment),void 0!==t.minFilter&&(this.minFilter=t.minFilter),void 0!==t.magFilter&&(this.magFilter=t.magFilter),void 0!==t.wrapS&&(this.wrapS=t.wrapS),void 0!==t.wrapT&&(this.wrapT=t.wrapT),void 0!==t.wrapR&&(this.wrapR=t.wrapR),s.activeTexture(s.TEXTURE0+0),s.bindTexture(this.target,this.texture);let i=e.length>1;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,this.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,this.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,s.NONE);const a=la(s,this.wrapS);a&&s.texParameteri(this.target,s.TEXTURE_WRAP_S,a);const r=la(s,this.wrapT);if(r&&s.texParameteri(this.target,s.TEXTURE_WRAP_T,r),this.type===s.TEXTURE_3D||this.type===s.TEXTURE_2D_ARRAY){const e=la(s,this.wrapR);e&&s.texParameteri(this.target,s.TEXTURE_WRAP_R,e),s.texParameteri(this.type,s.TEXTURE_WRAP_R,e)}i?(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,ha(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,ha(s,this.magFilter))):(s.texParameteri(this.target,s.TEXTURE_MIN_FILTER,la(s,this.minFilter)),s.texParameteri(this.target,s.TEXTURE_MAG_FILTER,la(s,this.magFilter)));const l=la(s,this.format,this.encoding),o=la(s,this.type),c=ua(s,this.internalFormat,l,o,this.encoding,!1);s.texStorage2D(s.TEXTURE_2D,n,c,e[0].width,e[0].height);for(let t=0,n=e.length;t<n;t++){const n=e[t];1023!==this.format?null!==l?s.compressedTexSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,n.data):console.warn("Attempt to load unsupported compressed texture format in .setCompressedData()"):s.texSubImage2D(s.TEXTURE_2D,t,0,0,n.width,n.height,l,o,n.data)}s.bindTexture(this.target,null)}setProps(e){const t=this.gl;t.bindTexture(this.target,this.texture),this._uploadProps(e),t.bindTexture(this.target,null)}_uploadProps(e){const t=this.gl;if(void 0!==e.format&&(this.format=e.format),void 0!==e.internalFormat&&(this.internalFormat=e.internalFormat),void 0!==e.encoding&&(this.encoding=e.encoding),void 0!==e.type&&(this.type=e.type),void 0!==e.minFilter){const s=la(t,e.minFilter);s&&(this.minFilter=e.minFilter,t.texParameteri(this.target,t.TEXTURE_MIN_FILTER,s),s!==t.NEAREST_MIPMAP_NEAREST&&s!==t.LINEAR_MIPMAP_NEAREST&&s!==t.NEAREST_MIPMAP_LINEAR&&s!==t.LINEAR_MIPMAP_LINEAR||t.generateMipmap(this.target))}if(void 0!==e.magFilter){const s=la(t,e.magFilter);s&&(this.magFilter=e.magFilter,t.texParameteri(this.target,t.TEXTURE_MAG_FILTER,s))}if(void 0!==e.wrapS){const s=la(t,e.wrapS);s&&(this.wrapS=e.wrapS,t.texParameteri(this.target,t.TEXTURE_WRAP_S,s))}if(void 0!==e.wrapT){const s=la(t,e.wrapT);s&&(this.wrapT=e.wrapT,t.texParameteri(this.target,t.TEXTURE_WRAP_T,s))}}bind(e){if(this.allocated){if(this.texture){const t=this.gl;return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,this.texture),!0}return!1}}unbind(e){if(this.allocated&&this.texture){const t=this.gl;t.activeTexture(t["TEXTURE"+e]),t.bindTexture(this.target,null)}}destroy(){this.allocated&&this.texture&&(this.gl.deleteTexture(this.texture),this.texture=null)}}function ua(e,t,s,n,i,a=!1){if(null!==t){if(void 0!==e[t])return e[t];console.warn("Attempt to use non-existing WebGL internal format '"+t+"'")}let r=s;return s===e.RED&&(n===e.FLOAT&&(r=e.R32F),n===e.HALF_FLOAT&&(r=e.R16F),n===e.UNSIGNED_BYTE&&(r=e.R8)),s===e.RG&&(n===e.FLOAT&&(r=e.RG32F),n===e.HALF_FLOAT&&(r=e.RG16F),n===e.UNSIGNED_BYTE&&(r=e.RG8)),s===e.RGBA&&(n===e.FLOAT&&(r=e.RGBA32F),n===e.HALF_FLOAT&&(r=e.RGBA16F),n===e.UNSIGNED_BYTE&&(r=3001===i&&!1===a?e.SRGB8_ALPHA8:e.RGBA8),n===e.UNSIGNED_SHORT_4_4_4_4&&(r=e.RGBA4),n===e.UNSIGNED_SHORT_5_5_5_1&&(r=e.RGB5_A1)),r!==e.R16F&&r!==e.R32F&&r!==e.RG16F&&r!==e.RG32F&&r!==e.RGBA16F&&r!==e.RGBA32F||Xe(e,"EXT_color_buffer_float"),r}function ha(e,t){return 1003===t||1004===t||1005===t?e.NEAREST:e.LINEAR}function pa(e){if(!Aa(e.width)||!Aa(e.height)){const t=document.createElement("canvas");t.width=da(e.width),t.height=da(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function Aa(e){return 0==(e&e-1)}function da(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class fa extends C{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new ht({texture:new ca({gl:this.scene.canvas.gl}),matrix:h.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=h.vec2([0,0]),this._scale=h.vec2([1,1]),this._rotate=h.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),A.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. 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t=va.parse._buffToStr(e),s=(new DOMParser).parseFromString(t,"text/xml"),n={},i=(s=s.childNodes[0]).getElementsByTagName("asset")[0],a=s.getElementsByTagName("library_geometries")[0],r=s.getElementsByTagName("library_images")[0],l=s.getElementsByTagName("library_materials")[0],o=s.getElementsByTagName("library_effects")[0];return i&&(n.asset=va.parse.fromCollada._asset(i)),a&&(n.geometries=va.parse.fromCollada._libGeometries(a)),r&&(n.images=va.parse.fromCollada._libImages(r)),l&&(n.materials=va.parse.fromCollada._libMaterials(l)),o&&(n.effects=va.parse.fromCollada._libEffects(o)),n},va.parse.fromCollada._asset=function(e){return{created:e.getElementsByTagName("created")[0].textContent,modified:e.getElementsByTagName("modified")[0].textContent,up_axis:e.getElementsByTagName("up_axis")[0].textContent}},va.parse.fromCollada._libGeometries=function(e){e=e.getElementsByTagName("geometry");for(var t=[],s=0;s<e.length;s++){var n=e[s],i=va.parse.fromCollada._getMesh(n.getElementsByTagName("mesh")[0]);t.push(i)}return t},va.parse.fromCollada._getMesh=function(e){for(var t={},s=e.getElementsByTagName("source"),n=t.sources={},i=0;i<s.length;i++){for(var a=s[i].getElementsByTagName("float_array")[0].textContent.split(" "),r=a.length-(""==a[a.length-1]?1:0),l=new Array(r),o=0;o<r;o++)l[o]=parseFloat(a[o]);n[s[i].getAttribute("id")]=l}t.triangles=[];var c=e.getElementsByTagName("triangles");if(null==c)return t;for(i=0;i<c.length;i++){var u={},h=c[i];u.material=h.getAttribute("material");var p=h.getElementsByTagName("input"),A=[];for(o=0;o<p.length;o++){var d=p[o];l=[];A[parseInt(d.getAttribute("offset"))]=l;var f=d.getAttribute("semantic");u["s_"+f]="VERTEX"==f?e.getElementsByTagName("vertices")[0].getElementsByTagName("input")[0].getAttribute("source").substring(1):d.getAttribute("source").substring(1),u["i_"+f]=l,n[u["s_"+f]]}var I=h.getElementsByTagName("p")[0].textContent.split(" 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s=va.bin.ril(e,2),n=6;n<s;){var i=va.bin.rsl(e,n),a=va.bin.ril(e,n+2);15677==i&&(t.edit=va.parse.from3DS._edit3ds(e,n,a)),45056==i&&(t.keyf=va.parse.from3DS._keyf3ds(e,n,a)),n+=a}return t},va.parse.from3DS._edit3ds=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16384==a&&(null==n.objects&&(n.objects=[]),n.objects.push(va.parse.from3DS._edit_object(e,i,r))),i+=r}return n},va.parse.from3DS._keyf3ds=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);45058==a&&(null==n.desc&&(n.desc=[]),n.desc.push(va.parse.from3DS._keyf_objdes(e,i,r))),i+=r}return n},va.parse.from3DS._keyf_objdes=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);45072==a&&(n.hierarchy=va.parse.from3DS._keyf_objhierarch(e,i,r)),45073==a&&(n.dummy_name=va.bin.rASCII0(e,i+6)),i+=r}return n},va.parse.from3DS._keyf_objhierarch=function(e,t,s){var n={},i=t+6;return n.name=va.bin.rASCII0(e,i),i+=n.name.length+1,n.hierarchy=va.bin.rsl(e,i+4),n},va.parse.from3DS._edit_object=function(e,t,s){var n={},i=t+6;for(n.name=va.bin.rASCII0(e,i),i+=n.name.length+1;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16640==a&&(n.mesh=va.parse.from3DS._obj_trimesh(e,i,r)),i+=r}return n},va.parse.from3DS._obj_trimesh=function(e,t,s){for(var n={},i=t+6;i<t+s;){var a=va.bin.rsl(e,i),r=va.bin.ril(e,i+2);16656==a&&(n.vertices=va.parse.from3DS._tri_vertexl(e,i,r)),16672==a&&(n.indices=va.parse.from3DS._tri_facel1(e,i,r)),16704==a&&(n.uvt=va.parse.from3DS._tri_mappingcoors(e,i,r)),16736==a&&(n.local=va.parse.from3DS._tri_local(e,i,r)),i+=r}return n},va.parse.from3DS._tri_vertexl=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rf(e,i)),n.push(va.bin.rf(e,i+4)),n.push(va.bin.rf(e,i+8)),i+=12;return n},va.parse.from3DS._tri_facel1=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rsl(e,i)),n.push(va.bin.rsl(e,i+2)),n.push(va.bin.rsl(e,i+4)),i+=8;return n},va.parse.from3DS._tri_mappingcoors=function(e,t,s){var n=[],i=t+6,a=va.bin.rsl(e,i);i+=2;for(var r=0;r<a;r++)n.push(va.bin.rf(e,i)),n.push(1-va.bin.rf(e,i+4)),i+=8;return n},va.parse.from3DS._tri_local=function(e,t,s){var n={},i=t+6;return n.X=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.Y=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.Z=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n.C=[va.bin.rf(e,i),va.bin.rf(e,i+4),va.bin.rf(e,i+8)],i+=12,n},va.parse.fromBIV=function(e){e=new Uint8Array(e);var t={},s={};return s.id=va.bin.ril(e,0),s.verS=va.bin.ril(e,4),s.texS=va.bin.ril(e,8),s.indS=va.bin.ril(e,12),s.verO=va.bin.ril(e,16),s.verL=va.bin.ril(e,20),s.texO=va.bin.ril(e,24),s.texL=va.bin.ril(e,28),s.indO=va.bin.ril(e,32),s.indL=va.bin.ril(e,36),0!=s.verO&&(t.vertices=va.parse.fromBIV._readFloats(e,s.verO,s.verL)),0!=s.texO&&(t.uvt=va.parse.fromBIV._readFloats(e,s.texO,s.texL)),0!=s.indO&&(t.indices=va.parse.fromBIV._readInts(e,s.indO,s.indL,s.indS)),t},va.parse.toBIV=function(e){for(var t=0,s=0;s<e.indices.length;s++)t=Math.max(t,e.indices[s]);var n=32;t<=65535&&(n=16);var i=40;e.vertices&&(i+=4*e.vertices.length),e.uvt&&(i+=4*e.uvt.length),e.indices&&(i+=e.indices.length*n/8);var a=new Uint8Array(i);va.bin.wil(a,0,1769365870),va.bin.wil(a,4,32),va.bin.wil(a,8,32),va.bin.wil(a,12,n);var r=40;return 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i={verts:[],inds:[],uvt:[]},a=e+1,r=t+1,l=0;l<r;l++)for(var o=0;o<a;o++){var c=o*(2/e)-1,u=l*(2/t)-1;i.verts.push(c,u,0),i.uvt.push(s*o/e,n*l/t),l<t&&o<e&&i.inds.push(l*a+o,l*a+o+1,(l+1)*a+o,l*a+o+1,(l+1)*a+o,(l+1)*a+o+1)}return i},va.gen.Cube=function(){return{verts:[-1,1,-1,1,1,-1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,-1,1,-1,1,1,-1,-1,-1,1,-1,1,1,-1,-1,1,1,1,1,1,-1,-1,-1,1,-1,-1,-1,-1,1,1,-1,1],inds:[0,1,2,1,2,3,4,5,6,5,6,7,8,9,10,9,10,11,12,13,14,13,14,15,16,17,18,17,18,19,20,21,22,21,22,23],uvt:[1/4,1/4,.5,1/4,1/4,.5,.5,.5,1,1/4,3/4,1/4,1,.5,3/4,.5,0,1/4,1/4,1/4,0,.5,1/4,.5,3/4,1/4,.5,1/4,3/4,.5,.5,.5,1/4,1/4,.5,1/4,1/4,0,.5,0,1/4,.5,.5,.5,1/4,3/4,.5,3/4]}},va.gen.Sphere=function(e,t){for(var s={verts:[],inds:[],uvt:[]},n=e+1,i=t+1,a=0;a<i;a++)for(var r=0;r<n;r++){var l=-Math.PI/2+a*Math.PI/t,o=2*r*Math.PI/e,c=Math.cos(l)*Math.cos(o),u=Math.sin(l),h=Math.cos(l)*Math.sin(o);s.verts.push(c,u,h),s.uvt.push(r/e,a/t),a<t&&r<e&&s.inds.push(n*a+r,n*a+r+1,n*(a+1)+r,n*a+r+1,n*(a+1)+r,n*(a+1)+r+1)}return s},va.mat={},va.mat.scale=function(e,t,s){return[e,0,0,0,0,t,0,0,0,0,s,0,0,0,0,1]},va.mat.translate=function(e,t,s){return[1,0,0,0,0,1,0,0,0,0,1,0,e,t,s,1]},va.mat.rotateDeg=function(e,t,s){var n=Math.PI/180;return va.mat.rotate(e*n,t*n,s*n)},va.mat.rotate=function(e,t,s){var n=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],i=e,a=t,r=s,l=Math.cos(i),o=Math.cos(a),c=Math.cos(r),u=Math.sin(i),h=Math.sin(a),p=Math.sin(r);return n[0]=o*c,n[1]=-o*p,n[2]=h,n[4]=l*p+u*h*c,n[5]=l*c-u*h*p,n[6]=-u*o,n[8]=u*p-l*h*c,n[9]=u*c+l*h*p,n[10]=l*o,n},va.edit={},va.edit.interpolate=function(e,t,s,n){for(var i=0;i<e.length;i++)s[i]=e[i]+n*(t[i]-e[i])},va.edit.transform=function(e,t){for(var s=0;s<e.length;s+=3){var n=e[s],i=e[s+1],a=e[s+2];e[s+0]=t[0]*n+t[4]*i+t[8]*a+t[12],e[s+1]=t[1]*n+t[5]*i+t[9]*a+t[13],e[s+2]=t[2]*n+t[6]*i+t[10]*a+t[14]}},va.edit.unwrap=function(e,t,s){for(var n=new Array(Math.floor(e.length/3)*s),i=0;i<e.length;i++)for(var a=0;a<s;a++)n[i*s+a]=t[e[i]*s+a];return n},va.edit.remap=function(e,t,s,n){for(var i=new Array(s.length),a=0;a<e.length;a++)for(var r=0;r<n;r++)i[t[a]*n+r]=s[e[a]*n+r];return i},va.utils={},va.utils.getAABB=function(e){var t,s,n,i,a,r;i=a=r=-(t=s=n=999999999);for(var l=0;l<e.length;l+=3){var o=e[l+0],c=e[l+1],u=e[l+2];o<t&&(t=o),o>i&&(i=o),c<s&&(s=c),c>a&&(a=c),u<n&&(n=u),c>r&&(r=u)}return{min:{x:t,y:s,z:n},max:{x:i,y:a,z:r}}};class Ea extends C{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=h.vec3(t.pos||[0,0,0]),this._up=h.vec3(t.up||[0,1,0]),this._normal=h.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=h.vec3(),this._rtcPos=h.vec3(),this._imageSize=h.vec2(),this._texture=new fa(this),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new $i(this,{matrix:h.inverseMat4(h.lookAtMat4v(this._pos,h.subVec3(this._pos,this._normal,h.mat4()),this._up,h.mat4())),children:[this._bitmapMesh=new Fi(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new _n(this,ga({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new xn(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height*e,1,this._height]}}class ba extends C{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],this._origin=h.vec3(t.origin||[0,0,0]),t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;e<t;e+=2)this._indices.push(e),this._indices.push(e+1)}this._mesh=new Fi(this,{visible:t.visible,clippable:t.clippable,collidable:t.collidable,geometry:new ma(this,{primitive:"lines",positions:this._positions,indices:this._indices,origin:t.origin}),material:new xn(this,{diffuse:t.color||[0,0,0],emissive:t.color||[0,0,0]})}),this.scene._lineSetCreated(this)}set visible(e){this._mesh.visible=e}get visible(){return this._mesh.visible}get positions(){return this._positions}get indices(){return this._indices}destroy(){super.destroy(),this.scene._lineSetDestroyed(this)}}const Da=h.vec3(),Pa=h.vec3(),Ra=h.vec3(),Ca=h.vec3();function _a(e){return{x:e[0],y:e[1],z:e[2]}}function Ba(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function Oa(e){return new Float64Array([e[0],-e[2],e[1]])}function Sa(e){return new Float64Array([e[0],e[2],-e[1]])}var Na=h.vec3();const xa=(e,t,s,n)=>{var i=e-s,a=t-n;return Math.sqrt(i*i+a*a)};class La extends C{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var s=this.plugin.viewer.scene;this._originMarker=new re(s,t.origin),this._targetMarker=new re(s,t.target),this._originWorld=h.vec3(),this._targetWorld=h.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const n=t.onMouseOver?e=>{t.onMouseOver(e,this)}:null,i=t.onMouseLeave?e=>{t.onMouseLeave(e,this)}:null,a=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,r=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new oe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._targetDot=new oe(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthWire=new le(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisWire=new le(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisWire=new le(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisWire=new le(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._lengthLabel=new ce(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._xAxisLabel=new ce(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._yAxisLabel=new ce(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._zAxisLabel=new ce(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:n,onMouseLeave:i,onMouseWheel:r,onContextMenu:a}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=s.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=s.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=s.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=s.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=s.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=s.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(h.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0);const t=this._originMarker.viewPos[2],s=this._targetMarker.viewPos[2];if(t>-.3||s>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){h.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var n=this._pp,i=this._cp,a=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var r=a.top-t.top,l=a.left-t.left,o=e.canvas.boundary,c=o[2],u=o[3],p=0;const s=this.plugin.viewer.scene.metrics,f=s.scale,I=s.units,y=s.unitsInfo[I].abbrev;for(var A=0,d=n.length;A<d;A+=4)i[p]=l+Math.floor((1+n[A+0]/n[A+3])*c/2),i[p+1]=r+Math.floor((1-n[A+1]/n[A+3])*u/2),p+=2;if(this._originDot.setPos(i[0],i[1]),this._targetDot.setPos(i[6],i[7]),this._lengthWire.setStartAndEnd(i[0],i[1],i[6],i[7]),this._xAxisWire.setStartAndEnd(i[0],i[1],i[2],i[3]),this._yAxisWire.setStartAndEnd(i[2],i[3],i[4],i[5]),this._zAxisWire.setStartAndEnd(i[4],i[5],i[6],i[7]),this.labelsVisible){this._lengthLabel.setPosOnWire(i[0],i[1],i[6],i[7]),this._xAxisLabel.setPosOnWire(i[0],i[1],i[2],i[3]),this._yAxisLabel.setPosOnWire(i[2],i[3],i[4],i[5]),this._zAxisLabel.setPosOnWire(i[4],i[5],i[6],i[7]);const e=this._approximate?" ~ ":" = ";this._length=Math.abs(h.lenVec3(h.subVec3(this._targetWorld,this._originWorld,Na))),this._lengthLabel.setText(e+(this._length*f).toFixed(2)+y);const t=Math.abs(xa(i[0],i[1],i[2],i[3])),s=Math.abs(xa(i[2],i[3],i[4],i[5])),n=Math.abs(xa(i[4],i[5],i[6],i[7])),a=this.plugin.labelMinAxisLength;this._xAxisLabelCulled=t<a,this._yAxisLabelCulled=s<a,this._zAxisLabelCulled=n<a,this._xAxisLabelCulled?this._xAxisLabel.setCulled(!0):(this._xAxisLabel.setText(e+Math.abs((this._targetWorld[0]-this._originWorld[0])*f).toFixed(2)+y),this._xAxisLabel.setCulled(!this.axisVisible)),this._yAxisLabelCulled?this._yAxisLabel.setCulled(!0):(this._yAxisLabel.setText(e+Math.abs((this._targetWorld[1]-this._originWorld[1])*f).toFixed(2)+y),this._yAxisLabel.setCulled(!this.axisVisible)),this._zAxisLabelCulled?this._zAxisLabel.setCulled(!0):(this._zAxisLabel.setText(e+Math.abs((this._targetWorld[2]-this._originWorld[2])*f).toFixed(2)+y),this._zAxisLabel.setCulled(!this.axisVisible))}else this._lengthLabel.setCulled(!0),this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0);this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._xAxisWire.setVisible(this.axisVisible&&this.xAxisVisible),this._yAxisWire.setVisible(this.axisVisible&&this.yAxisVisible),this._zAxisWire.setVisible(this.axisVisible&&this.zAxisVisible),this._lengthWire.setVisible(this.wireVisible),this._lengthLabel.setCulled(!this.wireVisible),this._cpDirty=!1}}set approximate(e){e=!1!==e,this._approximate!==e&&(this._approximate=e,this._cpDirty=!0,this._needUpdate(0))}get approximate(){return this._approximate}get origin(){return this._originMarker}get target(){return this._targetMarker}get length(){this._update();const e=this.plugin.viewer.scene.metrics.scale;return this._length*e}get color(){return this._color}set color(e){this._color=e,this._originDot.setFillColor(e),this._targetDot.setFillColor(e),this._lengthWire.setColor(e),this._lengthLabel.setFillColor(e)}set visible(e){e=void 0!==e?Boolean(e):this.plugin.defaultVisible,this._visible=e,this._originDot.setVisible(this._visible&&this._originVisible),this._targetDot.setVisible(this._visible&&this._targetVisible),this._lengthWire.setVisible(this._visible&&this._wireVisible),this._lengthLabel.setVisible(this._visible&&this._wireVisible);const t=this._visible&&this._axisVisible&&this._xAxisVisible,s=this._visible&&this._axisVisible&&this._yAxisVisible,n=this._visible&&this._axisVisible&&this._zAxisVisible;this._xAxisWire.setVisible(t),this._yAxisWire.setVisible(s),this._zAxisWire.setVisible(n),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._yAxisLabel.setVisible(s&&!this._yAxisLabelCulled),this._zAxisLabel.setVisible(n&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get visible(){return this._visible}set originVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultOriginVisible,this._originVisible=e,this._originDot.setVisible(this._visible&&this._originVisible)}get originVisible(){return this._originVisible}set targetVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultTargetVisible,this._targetVisible=e,this._targetDot.setVisible(this._visible&&this._targetVisible)}get targetVisible(){return this._targetVisible}set axisEnabled(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisEnabled=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._xAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._xAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisEnabled(){return this._axisEnabled}set axisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._axisVisible=e;var t=this._visible&&this._axisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t&&this._xAxisVisible),this._yAxisWire.setVisible(t&&this._yAxisVisible),this._zAxisWire.setVisible(t&&this._zAxisVisible),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._xAxisVisible),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._yAxisVisible),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._zAxisVisible),this._cpDirty=!0,this._needUpdate()}get axisVisible(){return this._axisVisible}set xAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._xAxisVisible=e;const t=this._visible&&this._axisVisible&&this._xAxisVisible&&this._axisEnabled;this._xAxisWire.setVisible(t),this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get xAxisVisible(){return this._xAxisVisible}set yAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._yAxisVisible=e;const t=this._visible&&this._axisVisible&&this._yAxisVisible&&this._axisEnabled;this._yAxisWire.setVisible(t),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get yAxisVisible(){return this._yAxisVisible}set zAxisVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultAxisVisible,this._zAxisVisible=e;const t=this._visible&&this._axisVisible&&this._zAxisVisible&&this._axisEnabled;this._zAxisWire.setVisible(t),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled),this._cpDirty=!0,this._needUpdate()}get zAxisVisible(){return this._zAxisVisible}set wireVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultWireVisible,this._wireVisible=e;var t=this._visible&&this._wireVisible;this._lengthLabel.setVisible(t),this._lengthWire.setVisible(t)}get wireVisible(){return this._wireVisible}set labelsVisible(e){e=void 0!==e?Boolean(e):this.plugin.defaultLabelsVisible,this._labelsVisible=e;var t=this._visible&&this._labelsVisible;this._xAxisLabel.setVisible(t&&!this._xAxisLabelCulled&&this._clickable&&this._axisEnabled),this._yAxisLabel.setVisible(t&&!this._yAxisLabelCulled&&this._clickable&&this._axisEnabled),this._zAxisLabel.setVisible(t&&!this._zAxisLabelCulled&&this._clickable&&this._axisEnabled),this._lengthLabel.setVisible(t),this._cpDirty=!0,this._needUpdate()}get labelsVisible(){return this._labelsVisible}setHighlighted(e){this._originDot.setHighlighted(e),this._targetDot.setHighlighted(e),this._xAxisWire.setHighlighted(e),this._yAxisWire.setHighlighted(e),this._zAxisWire.setHighlighted(e),this._xAxisLabel.setHighlighted(e),this._yAxisLabel.setHighlighted(e),this._zAxisLabel.setHighlighted(e),this._lengthWire.setHighlighted(e),this._lengthLabel.setHighlighted(e)}set clickable(e){e=!!e,this._clickable=e,this._originDot.setClickable(this._clickable),this._targetDot.setClickable(this._clickable),this._xAxisWire.setClickable(this._clickable),this._yAxisWire.setClickable(this._clickable),this._zAxisWire.setClickable(this._clickable),this._lengthWire.setClickable(this._clickable),this._xAxisLabel.setClickable(this._clickable),this._yAxisLabel.setClickable(this._clickable),this._zAxisLabel.setClickable(this._clickable),this._lengthLabel.setClickable(this._clickable)}get clickable(){return this._clickable}destroy(){const e=this.plugin.viewer.scene,t=e.metrics;this._onViewMatrix&&e.camera.off(this._onViewMatrix),this._onProjMatrix&&e.camera.off(this._onProjMatrix),this._onCanvasBoundary&&e.canvas.off(this._onCanvasBoundary),this._onMetricsUnits&&t.off(this._onMetricsUnits),this._onMetricsScale&&t.off(this._onMetricsScale),this._onMetricsOrigin&&t.off(this._onMetricsOrigin),this._originDot.destroy(),this._targetDot.destroy(),this._xAxisWire.destroy(),this._yAxisWire.destroy(),this._zAxisWire.destroy(),this._lengthLabel.destroy(),this._xAxisLabel.destroy(),this._yAxisLabel.destroy(),this._zAxisLabel.destroy(),this._lengthWire.destroy(),super.destroy()}}class Ma{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const s=this._messages[this._locale];if(!s)return null;const n=Fa(e,s);return n?t?Ha(n,t):n:null}translatePlurals(e,t,s){const n=this._messages[this._locale];if(!n)return null;let i=Fa(e,n);return i=0===(t=parseInt(""+t,10))?i.zero:t>1?i.other:i.one,i?(i=Ha(i,[t]),s&&(i=Ha(i,s)),i):null}fire(e,t,s){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==s&&(this._events[e]=t||!0);const n=this._eventSubs[e];if(n)for(const e in n)if(n.hasOwnProperty(e)){n[e].callback(t)}}on(t,s){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let n=this._eventSubs[t];n||(n={},this._eventSubs[t]=n);const i=this._eventSubIDMap.addItem();n[i]={callback:s},this._eventSubEvents[i]=t;const a=this._events[t];return void 0!==a&&s(a),i}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const s=this._eventSubs[t];s&&delete s[e],this._eventSubIDMap.removeItem(e)}}}function Fa(e,t){if(t[e])return t[e];const s=e.split(".");let n=t;for(let e=0,t=s.length;n&&e<t;e++){n=n[s[e]]}return n}function Ha(e,t=[]){return e.replace(/\{\{|\}\}|\{(\d+)\}/g,(function(e,s){return"{{"===e?"{":"}}"===e?"}":t[s]}))}class Ua extends C{constructor(e,t={}){super(e,t),this.t=t.t}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get tangent(){return this.getTangent(this._t)}get length(){var e=this._getLengths();return e[e.length-1]}getTangent(e){var t=1e-4;void 0===e&&(e=this._t);var s=e-t,n=e+t;s<0&&(s=0),n>1&&(n=1);var i=this.getPoint(s),a=this.getPoint(n),r=h.subVec3(a,i,[]);return h.normalizeVec3(r,[])}getPointAt(e){var t=this.getUToTMapping(e);return this.getPoint(t)}getPoints(e){e||(e=5);var t,s=[];for(t=0;t<=e;t++)s.push(this.getPoint(t/e));return s}_getLengths(e){if(e||(e=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var t,s,n=[],i=this.getPoint(0),a=0;for(n.push(0),s=1;s<=e;s++)t=this.getPoint(s/e),a+=h.lenVec3(h.subVec3(t,i,[])),n.push(a),i=t;return this.cacheArcLengths=n,n}_updateArcLengths(){this.needsUpdate=!0,this._getLengths()}getUToTMapping(e,t){var s,n=this._getLengths(),i=0,a=n.length;s=t||e*n[a-1];for(var r,l=0,o=a-1;l<=o;)if((r=n[i=Math.floor(l+(o-l)/2)]-s)<0)l=i+1;else{if(!(r>0)){o=i;break}o=i-1}if(n[i=o]===s)return i/(a-1);var c=n[i];return(i+(s-c)/(n[i+1]-c))/(a-1)}}class Ga extends Ua{constructor(e,t={}){super(e,t),this.points=t.points,this.t=t.t}set points(e){this._points=e||[]}get points(){return this._points}set t(e){e=e||0,this._t=e<0?0:e>1?1:e}get t(){return this._t}get point(){return this.getPoint(this._t)}getPoint(e){var t=this.points;if(!(t.length<3)){var s=(t.length-1)*e,n=Math.floor(s),i=s-n,a=t[0===n?n:n-1],r=t[n],l=t[n>t.length-2?t.length-1:n+1],o=t[n>t.length-3?t.length-1:n+2],c=h.vec3();return c[0]=h.catmullRomInterpolate(a[0],r[0],l[0],o[0],i),c[1]=h.catmullRomInterpolate(a[1],r[1],l[1],o[1],i),c[2]=h.catmullRomInterpolate(a[2],r[2],l[2],o[2],i),c}this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].")}getJSON(){return{points:points,t:this._t}}}const Va=h.vec3();const ja=h.vec3(),ka=h.vec3(),Qa=h.vec3(),Wa=h.vec3(),za=h.vec3();class Ka extends C{get type(){return"CameraFlightAnimation"}constructor(e,t={}){super(e,t),this._look1=h.vec3(),this._eye1=h.vec3(),this._up1=h.vec3(),this._look2=h.vec3(),this._eye2=h.vec3(),this._up2=h.vec3(),this._orthoScale1=1,this._orthoScale2=1,this._flying=!1,this._flyEyeLookUp=!1,this._flyingEye=!1,this._flyingLook=!1,this._callback=null,this._callbackScope=null,this._time1=null,this._time2=null,this.easing=!1!==t.easing,this.duration=t.duration,this.fit=t.fit,this.fitFOV=t.fitFOV,this.trail=t.trail}flyTo(e,t,s){e=e||this.scene,this._flying&&this.stop(),this._flying=!1,this._flyingEye=!1,this._flyingLook=!1,this._flyingEyeLookUp=!1,this._callback=t,this._callbackScope=s;const n=this.scene.camera,i=!!e.projection&&e.projection!==n.projection;let a,r,l,o,c;if(this._eye1[0]=n.eye[0],this._eye1[1]=n.eye[1],this._eye1[2]=n.eye[2],this._look1[0]=n.look[0],this._look1[1]=n.look[1],this._look1[2]=n.look[2],this._up1[0]=n.up[0],this._up1[1]=n.up[1],this._up1[2]=n.up[2],this._orthoScale1=n.ortho.scale,this._orthoScale2=e.orthoScale||this._orthoScale1,e.aabb)a=e.aabb;else if(6===e.length)a=e;else if(e.eye&&e.look||e.up)r=e.eye,l=e.look,o=e.up;else if(e.eye)r=e.eye;else if(e.look)l=e.look;else{let n=e;if((y.isNumeric(n)||y.isString(n))&&(c=n,n=this.scene.components[c],!n))return this.error("Component not found: "+y.inQuotes(c)),void(t&&(s?t.call(s):t()));i||(a=n.aabb||this.scene.aabb)}const u=e.poi;if(a){if(a[3]<a[0]||a[4]<a[1]||a[5]<a[2])return;if(a[3]===a[0]&&a[4]===a[1]&&a[5]===a[2])return;a=a.slice();const t=h.getAABB3Center(a);this._look2=u||t;const s=h.subVec3(this._eye1,this._look1,ja),n=h.normalizeVec3(s),i=u?h.getAABB3DiagPoint(a,u):h.getAABB3Diag(a),r=e.fitFOV||this._fitFOV,l=Math.abs(i/Math.tan(r*h.DEGTORAD));this._orthoScale2=1.1*i,this._eye2[0]=this._look2[0]+n[0]*l,this._eye2[1]=this._look2[1]+n[1]*l,this._eye2[2]=this._look2[2]+n[2]*l,this._up2[0]=this._up1[0],this._up2[1]=this._up1[1],this._up2[2]=this._up1[2],this._flyingEyeLookUp=!0}else(r||l||o)&&(this._flyingEyeLookUp=!!r&&!!l&&!!o,this._flyingEye=!!r&&!l,this._flyingLook=!!l&&!r,r&&(this._eye2[0]=r[0],this._eye2[1]=r[1],this._eye2[2]=r[2]),l&&(this._look2[0]=l[0],this._look2[1]=l[1],this._look2[2]=l[2]),o&&(this._up2[0]=o[0],this._up2[1]=o[1],this._up2[2]=o[2]));i?("ortho"===e.projection&&"ortho"!==n.projection&&(this._projection2="ortho",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.ortho.matrix.slice(),n.projection="customProjection"),"perspective"===e.projection&&"perspective"!==n.projection&&(this._projection2="perspective",this._projMatrix1=n.projMatrix.slice(),this._projMatrix2=n.perspective.matrix.slice(),n.projection="customProjection")):this._projection2=null,this.fire("started",e,!0),this._time1=Date.now(),this._time2=this._time1+(e.duration?1e3*e.duration:this._duration),this._flying=!0,P.scheduleTask(this._update,this)}jumpTo(e){this._jumpTo(e)}_jumpTo(e){this._flying&&this.stop();const t=this.scene.camera;var s,n,i,a,r;if(e.aabb)s=e.aabb;else if(6===e.length)s=e;else if(e.eye||e.look||e.up)i=e.eye,a=e.look,r=e.up;else{let t=e;if((y.isNumeric(t)||y.isString(t))&&(n=t,t=this.scene.components[n],!t))return void this.error("Component not found: "+y.inQuotes(n));s=t.aabb||this.scene.aabb}const l=e.poi;if(s){if(s[3]<=s[0]||s[4]<=s[1]||s[5]<=s[2])return;var o=l?h.getAABB3DiagPoint(s,l):h.getAABB3Diag(s);let n;a=l||h.getAABB3Center(s,a),this._trail?h.subVec3(t.look,a,za):h.subVec3(t.eye,t.look,za),h.normalizeVec3(za);n=(void 0!==e.fit?e.fit:this._fit)?Math.abs(o/Math.tan((e.fitFOV||this._fitFOV)*h.DEGTORAD)):h.lenVec3(h.subVec3(t.eye,t.look,ja)),h.mulVec3Scalar(za,n),t.eye=h.addVec3(a,za,ja),t.look=a,this.scene.camera.ortho.scale=1.1*o}else(i||a||r)&&(i&&(t.eye=i),a&&(t.look=a),r&&(t.up=r));e.projection&&(t.projection=e.projection)}_update(){if(!this._flying)return;let e=(Date.now()-this._time1)/(this._time2-this._time1);const t=e>=1;e>1&&(e=1);const s=this.easing?Ka._ease(e,0,1,1):e,n=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(h.subVec3(n.eye,n.look,za),n.eye=h.lerpVec3(s,0,1,this._eye1,this._eye2,Qa),n.look=h.subVec3(Qa,za,ka)):this._flyingLook&&(n.look=h.lerpVec3(s,0,1,this._look1,this._look2,ka),n.up=h.lerpVec3(s,0,1,this._up1,this._up2,Wa)):this._flyingEyeLookUp&&(n.eye=h.lerpVec3(s,0,1,this._eye1,this._eye2,Qa),n.look=h.lerpVec3(s,0,1,this._look1,this._look2,ka),n.up=h.lerpVec3(s,0,1,this._up1,this._up2,Wa)),this._projection2){const t="ortho"===this._projection2?Ka._easeOutExpo(e,0,1,1):Ka._easeInCubic(e,0,1,1);n.customProjection.matrix=h.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else n.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return n.ortho.scale=this._orthoScale2,void this.stop();P.scheduleTask(this._update,this)}static _ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}static _easeInCubic(e,t,s,n){return s*(e/=n)*e*e+t}static _easeOutExpo(e,t,s,n){return s*(1-Math.pow(2,-10*e/n))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Ya extends C{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Ka(this),this._t=0,this.state=Ya.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,s;const n=performance.now(),i=this._lastTime?.001*(n-this._lastTime):0;if(this._lastTime=n,0!==i)switch(this.state){case Ya.SCRUBBING:return;case Ya.PLAYING:if(this._t+=this._playingRate*i,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Ya.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Ya.PLAYING_TO:s=this._t+this._playingRate*i*this._playingDir,(this._playingDir<0&&s<=this._playingToT||this._playingDir>0&&s>=this._playingToT)&&(s=this._playingToT,this.state=Ya.SCRUBBING,this.fire("stopped")),this._t=s,e.loadFrame(this._t)}}_ease(e,t,s,n){return-s*(e/=n)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Ya.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Ya.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const s=t.frames[e];s?this.playToT(s.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const s=this._cameraPath;if(!s)return;const n=s.frames[e];n?(this.state=Ya.SCRUBBING,this._cameraFlightAnimation.flyTo(n,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Ya.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Ya.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Ya.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Ya.STOPPED=0,Ya.SCRUBBING=1,Ya.PLAYING=2,Ya.PLAYING_TO=3;const Xa=h.vec3(),qa=h.vec3();h.vec3();const Ja=h.vec3([0,-1,0]),Za=h.vec4([0,0,0,1]);function $a(e){if(!er(e.width)||!er(e.height)){const t=document.createElement("canvas");t.width=tr(e.width),t.height=tr(e.height);t.getContext("2d").drawImage(e,0,0,e.width,e.height,0,0,t.width,t.height),e=t}return e}function er(e){return 0==(e&e-1)}function tr(e){--e;for(let t=1;t<32;t<<=1)e|=e>>t;return e+1}class sr extends C{get type(){return"CubeTexture"}constructor(e,t={}){super(e,t);const s=this.scene.canvas.gl;this._state=new ht({texture:new ca({gl:s,target:s.TEXTURE_CUBE_MAP}),flipY:this._checkFlipY(t.minFilter),encoding:this._checkEncoding(t.encoding),minFilter:1008,magFilter:1006,wrapS:1001,wrapT:1001,mipmaps:!0}),this._src=t.src,this._images=[],this._loadSrc(t.src),A.memory.textures++}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this.scene.canvas.gl,this._state.texture=null,this._src&&this._loadSrc(this._src)}_loadSrc(e){const t=this,s=this.scene.canvas.gl;this._images=[];let n=!1,i=0;for(let a=0;a<e.length;a++){const r=new Image;r.onload=function(){let e=r;const l=a;return function(){if(!n&&(e=$a(e),t._images[l]=e,i++,6===i)){let e=t._state.texture;e||(e=new ca({gl:s,target:s.TEXTURE_CUBE_MAP}),t._state.texture=e),e.setImage(t._images,t._state),t.fire("loaded",t._src,!1),t.glRedraw()}}}(),r.onerror=function(){n=!0},r.src=e[a]}}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),A.memory.textures--,this._state.destroy()}}const nr=h.vec3(),ir=h.vec3(),ar=h.mat4();class rr{constructor(){this.normal=h.vec3(),this.offset=0,this.testVertex=h.vec3()}set(e,t,s,n){const i=1/Math.sqrt(e*e+t*t+s*s);this.normal[0]=e*i,this.normal[1]=t*i,this.normal[2]=s*i,this.offset=n*i,this.testVertex[0]=this.normal[0]>=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class lr{constructor(){this.planes=[new rr,new rr,new rr,new rr,new rr,new rr]}}function or(e,t,s){const n=h.mulMat4(s,t,ar),i=n[0],a=n[1],r=n[2],l=n[3],o=n[4],c=n[5],u=n[6],p=n[7],A=n[8],d=n[9],f=n[10],I=n[11],y=n[12],m=n[13],v=n[14],w=n[15];e.planes[0].set(l-i,p-o,I-A,w-y),e.planes[1].set(l+i,p+o,I+A,w+y),e.planes[2].set(l-a,p-c,I-d,w-m),e.planes[3].set(l+a,p+c,I+d,w+m),e.planes[4].set(l-r,p-u,I-f,w-v),e.planes[5].set(l+r,p+u,I+f,w+v)}function cr(e,t){let s=lr.INSIDE;const n=nr,i=ir;n[0]=t[0],n[1]=t[1],n[2]=t[2],i[0]=t[3],i[1]=t[4],i[2]=t[5];const a=[n,i];for(let t=0;t<6;++t){const n=e.planes[t];if(n.normal[0]*a[n.testVertex[0]][0]+n.normal[1]*a[n.testVertex[1]][1]+n.normal[2]*a[n.testVertex[2]][2]+n.offset<0)return lr.OUTSIDE;n.normal[0]*a[1-n.testVertex[0]][0]+n.normal[1]*a[1-n.testVertex[1]][1]+n.normal[2]*a[1-n.testVertex[2]][2]+n.offset<0&&(s=lr.INTERSECT)}return s}lr.INSIDE=0,lr.INTERSECT=1,lr.OUTSIDE=2;class ur{constructor(e){this._eye=h.vec3(),this._look=h.vec3(),this._up=h.vec3(),this._projection={},e&&this.saveCamera(e)}saveCamera(e){const t=e.camera,s=t.project;switch(this._eye.set(t.eye),this._look.set(t.look),this._up.set(t.up),t.projection){case"perspective":this._projection={projection:"perspective",fov:s.fov,fovAxis:s.fovAxis,near:s.near,far:s.far};break;case"ortho":this._projection={projection:"ortho",scale:s.scale,near:s.near,far:s.far};break;case"frustum":this._projection={projection:"frustum",left:s.left,right:s.right,top:s.top,bottom:s.bottom,near:s.near,far:s.far};break;case"custom":this._projection={projection:"custom",matrix:s.matrix.slice()}}}restoreCamera(e,t){const s=e.camera,n=this._projection;function i(){switch(n.type){case"perspective":s.perspective.fov=n.fov,s.perspective.fovAxis=n.fovAxis,s.perspective.near=n.near,s.perspective.far=n.far;break;case"ortho":s.ortho.scale=n.scale,s.ortho.near=n.near,s.ortho.far=n.far;break;case"frustum":s.frustum.left=n.left,s.frustum.right=n.right,s.frustum.top=n.top,s.frustum.bottom=n.bottom,s.frustum.near=n.near,s.frustum.far=n.far;break;case"custom":s.customProjection.matrix=n.matrix}}t?e.viewer.cameraFlight.flyTo({eye:this._eye,look:this._look,up:this._up,orthoScale:n.scale,projection:n.projection},(()=>{i(),t()})):(s.eye=this._eye,s.look=this._look,s.up=this._up,i(),s.projection=n.projection)}}const hr=h.vec3();const pr=h.vec3();class Ar{constructor(){this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsHasColorize=[],this.objectsOpacity=[],this.numObjects=0}saveObjects(e,t){this.numObjects=0,this._mask=t?y.apply(t,{}):null;const s=e.objects,n=!t||t.visible,i=!t||t.edges,a=!t||t.xrayed,r=!t||t.highlighted,l=!t||t.selected,o=!t||t.clippable,c=!t||t.pickable,u=!t||t.colorize,h=!t||t.opacity;for(let e in s)if(s.hasOwnProperty(e)){const t=s[e],p=this.numObjects;if(n&&(this.objectsVisible[p]=t.visible),i&&(this.objectsEdges[p]=t.edges),a&&(this.objectsXrayed[p]=t.xrayed),r&&(this.objectsHighlighted[p]=t.highlighted),l&&(this.objectsSelected[p]=t.selected),o&&(this.objectsClippable[p]=t.clippable),c&&(this.objectsPickable[p]=t.pickable),u){const e=t.colorize;e?(this.objectsColorize[3*p+0]=e[0],this.objectsColorize[3*p+1]=e[1],this.objectsColorize[3*p+2]=e[2],this.objectsHasColorize[p]=!0):this.objectsHasColorize[p]=!1}h&&(this.objectsOpacity[p]=t.opacity),this.numObjects++}}restoreObjects(e){const t=this._mask,s=!t||t.visible,n=!t||t.edges,i=!t||t.xrayed,a=!t||t.highlighted,r=!t||t.selected,l=!t||t.clippable,o=!t||t.pickable,c=!t||t.colorize,u=!t||t.opacity;var h=0;const p=e.objects;for(let e in p)if(p.hasOwnProperty(e)){const t=p[e];s&&(t.visible=this.objectsVisible[h]),n&&(t.edges=this.objectsEdges[h]),i&&(t.xrayed=this.objectsXrayed[h]),a&&(t.highlighted=this.objectsHighlighted[h]),r&&(t.selected=this.objectsSelected[h]),l&&(t.clippable=this.objectsClippable[h]),o&&(t.pickable=this.objectsPickable[h]),c&&(this.objectsHasColorize[h]?(pr[0]=this.objectsColorize[3*h+0],pr[1]=this.objectsColorize[3*h+1],pr[2]=this.objectsColorize[3*h+2],t.colorize=pr):t.colorize=null),u&&(t.opacity=this.objectsOpacity[h]),h++}}}class dr{constructor(e,t,s,n,i=null,a=0){this.model=e,this.object=null,this.parent=null,this.id=t,this.pickId=this.model.scene._renderer.getPickID(this),this.aabb=h.AABB3(),this._layer=i,this._portionId=a,this._color=[s[0],s[1],s[2],n],this._colorize=[s[0],s[1],s[2],n],this._colorizing=!1,this._transparent=n<255,this.numTriangles=0,this.origin=null}_finalize(e){this._layer.initFlags(this._portionId,e,this._transparent)}_finalize2(){this._layer.flushInitFlags&&this._layer.flushInitFlags()}_setVisible(e){this._layer.setVisible(this._portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this._layer.setColor(this._portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this._layer.setColor(this._portionId,this._colorize,false),this._colorizing=!0):(this._layer.setColor(this._portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const s=e<255,n=this._transparent!==s;this._color[3]=e,this._colorize[3]=e,this._transparent=s,this._colorizing?this._layer.setColor(this._portionId,this._colorize):this._layer.setColor(this._portionId,this._color),n&&this._layer.setTransparent(this._portionId,t,s)}_setOffset(e){this._layer.setOffset(this._portionId,e)}_setHighlighted(e){this._layer.setHighlighted(this._portionId,e,this._transparent)}_setXRayed(e){this._layer.setXRayed(this._portionId,e,this._transparent)}_setSelected(e){this._layer.setSelected(this._portionId,e,this._transparent)}_setEdges(e){this._layer.setEdges(this._portionId,e,this._transparent)}_setClippable(e){this._layer.setClippable(this._portionId,e,this._transparent)}_setCollidable(e){this._layer.setCollidable(this._portionId,e)}_setPickable(e){this._layer.setPickable(this._portionId,e,this._transparent)}_setCulled(e){this._layer.setCulled(this._portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,s,n){return!!this._layer.precisionRayPickSurface&&this._layer.precisionRayPickSurface(this._portionId,e,t,s,n)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this._layer.getEachVertex(this._portionId,e)}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const fr=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Ir=0;const yr={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},mr=new Float32Array([1,1,1,1]),vr=new Float32Array([0,0,0,1]),wr=h.vec4(),gr=h.vec3();class Tr{constructor(e,t=!1,{instancing:s=!1,edges:n=!1}={}){this._scene=e,this._withSAO=t,this._instancing=s,this._edges=n,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:s}=t.canvas,{model:n,layerIndex:i}=e,a=t._sectionPlanesState.sectionPlanes.length;if(a>0){const r=t._sectionPlanesState.sectionPlanes,l=i*a,o=n.renderFlags;for(let t=0;t<a;t++){const n=this._uSectionPlanes[t];if(n){const i=o.sectionPlanesActivePerLayer[l+t];if(s.uniform1i(n.active,i?1:0),i){const i=r[t],a=e._state.origin;if(a){const e=W(i.dist,i.dir,a,gr);s.uniform3fv(n.pos,e)}else s.uniform3fv(n.pos,i.pos);s.uniform3fv(n.dir,i.dir)}}}}}_allocate(){const e=this._scene,t=e.canvas.gl,s=e._lightsState;if(this._program=new Se(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const n=this._program;this._uRenderPass=n.getLocation("renderPass"),this._uColor=n.getLocation("color"),this._uColor||(this._uColor=n.getLocation("silhouetteColor")),this._uUVDecodeMatrix=n.getLocation("uvDecodeMatrix"),this._uPickInvisible=n.getLocation("pickInvisible"),this._uGammaFactor=n.getLocation("gammaFactor"),t.uniformBlockBinding(n.handle,t.getUniformBlockIndex(n.handle,"Matrices"),this._matricesUniformBlockBufferBindingPoint),this._uShadowViewMatrix=n.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=n.getLocation("shadowProjMatrix"),e.logarithmicDepthBufferEnabled&&(this._uZFar=n.getLocation("zFar")),this._uLightAmbient=n.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const i=s.lights;let a;for(let e=0,t=i.length;e<t;e++)switch(a=i[e],a.type){case"dir":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=null,this._uLightDir[e]=n.getLocation("lightDir"+e);break;case"point":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=null,this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e);break;case"spot":this._uLightColor[e]=n.getLocation("lightColor"+e),this._uLightPos[e]=n.getLocation("lightPos"+e),this._uLightDir[e]=n.getLocation("lightDir"+e),this._uLightAttenuation[e]=n.getLocation("lightAttenuation"+e)}s.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),s.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.sectionPlanes.length;t<s;t++)this._uSectionPlanes.push({active:n.getLocation("sectionPlaneActive"+t),pos:n.getLocation("sectionPlanePos"+t),dir:n.getLocation("sectionPlaneDir"+t)});this._aPosition=n.getAttribute("position"),this._aOffset=n.getAttribute("offset"),this._aNormal=n.getAttribute("normal"),this._aUV=n.getAttribute("uv"),this._aColor=n.getAttribute("color"),this._aMetallicRoughness=n.getAttribute("metallicRoughness"),this._aFlags=n.getAttribute("flags"),this._aPickColor=n.getAttribute("pickColor"),this._uPickZNear=n.getLocation("pickZNear"),this._uPickZFar=n.getLocation("pickZFar"),this._uColorMap="uColorMap",this._uMetallicRoughMap="uMetallicRoughMap",this._uEmissiveMap="uEmissiveMap",this._uNormalMap="uNormalMap",this._uAOMap="uAOMap",this._instancing&&(this._aModelMatrixCol0=n.getAttribute("modelMatrixCol0"),this._aModelMatrixCol1=n.getAttribute("modelMatrixCol1"),this._aModelMatrixCol2=n.getAttribute("modelMatrixCol2"),this._aModelNormalMatrixCol0=n.getAttribute("modelNormalMatrixCol0"),this._aModelNormalMatrixCol1=n.getAttribute("modelNormalMatrixCol1"),this._aModelNormalMatrixCol2=n.getAttribute("modelNormalMatrixCol2")),this._withSAO&&(this._uOcclusionTexture="uOcclusionTexture",this._uSAOParams=n.getLocation("uSAOParams")),e.logarithmicDepthBufferEnabled&&(this._uLogDepthBufFC=n.getLocation("logDepthBufFC")),e.pointsMaterial._state.filterIntensity&&(this._uIntensityRange=n.getLocation("intensityRange")),this._uPointSize=n.getLocation("pointSize"),this._uNearPlaneHeight=n.getLocation("nearPlaneHeight")}_bindProgram(e){const t=this._scene,s=t.canvas.gl,n=this._program,i=t._lightsState,a=i.lights,r=t.camera.project;n.bind(),this._uLightAmbient&&s.uniform4fv(this._uLightAmbient,i.getAmbientColorAndIntensity());for(let e=0,t=a.length;e<t;e++){const t=a[e];this._uLightColor[e]&&s.uniform4f(this._uLightColor[e],t.color[0],t.color[1],t.color[2],t.intensity),this._uLightPos[e]&&(s.uniform3fv(this._uLightPos[e],t.pos),this._uLightAttenuation[e]&&s.uniform1f(this._uLightAttenuation[e],t.attenuation)),this._uLightDir[e]&&s.uniform3fv(this._uLightDir[e],t.dir)}if(this._withSAO){const n=t.sao;if(n.possible){const t=s.drawingBufferWidth,i=s.drawingBufferHeight;wr[0]=t,wr[1]=i,wr[2]=n.blendCutoff,wr[3]=n.blendFactor,s.uniform4fv(this._uSAOParams,wr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,0)}}if(t.logarithmicDepthBufferEnabled){const e=2/(Math.log(r.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}this._uGammaFactor&&s.uniform1f(this._uGammaFactor,t.gammaFactor),this._uPickInvisible&&s.uniform1i(this._uPickInvisible,e.pickInvisible),this._uShadowViewMatrix&&s.uniformMatrix4fv(this._uShadowViewMatrix,!1,e.shadowViewMatrix),this._uShadowProjMatrix&&s.uniformMatrix4fv(this._uShadowProjMatrix,!1,e.shadowProjMatrix)}_makeVAO(e){const t=this._scene.canvas.gl,s=t.createVertexArray();t.bindVertexArray(s);const{geometry:n}=e;return this._instancing&&(this._aModelMatrixCol0.bindArrayBuffer(e.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(e.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(e.modelMatrixCol2Buf),t.vertexAttribDivisor(this._aModelMatrixCol0.location,1),t.vertexAttribDivisor(this._aModelMatrixCol1.location,1),t.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aModelNormalMatrixCol0&&(this._aModelNormalMatrixCol0.bindArrayBuffer(e.modelNormalMatrixCol0Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1)),this._aModelNormalMatrixCol1&&(this._aModelNormalMatrixCol1.bindArrayBuffer(e.modelNormalMatrixCol1Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1)),this._aModelNormalMatrixCol2&&(this._aModelNormalMatrixCol2.bindArrayBuffer(e.modelNormalMatrixCol2Buf),t.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1))),this._aPosition.bindArrayBuffer(this._instancing?n.positionsBuf:e.positionsBuf),this._aUV&&this._aUV.bindArrayBuffer(this._instancing?n.uvBuf:e.uvBuf),this._aNormal&&this._aNormal.bindArrayBuffer(this._instancing?n.normalsBuf:e.normalsBuf),this._aMetallicRoughness&&(this._aMetallicRoughness.bindArrayBuffer(e.metallicRoughnessBuf),this._instancing&&t.vertexAttribDivisor(this._aMetallicRoughness.location,1)),this._aColor&&(this._aColor.bindArrayBuffer(e.colorsBuf?e.colorsBuf:n.colorsBuf),this._instancing&&n&&!n.colorsBuf&&t.vertexAttribDivisor(this._aColor.location,1)),this._aFlags&&(this._aFlags.bindArrayBuffer(e.flagsBuf),this._instancing&&t.vertexAttribDivisor(this._aFlags.location,1)),this._aOffset&&(this._aOffset.bindArrayBuffer(e.offsetsBuf),this._instancing&&t.vertexAttribDivisor(this._aOffset.location,1)),this._aPickColor&&(this._aPickColor.bindArrayBuffer(e.pickColorsBuf),this._instancing&&t.vertexAttribDivisor(this._aPickColor.location,1)),this._instancing?this._edges?n.edgeIndicesBuf.bind():n.indicesBuf&&n.indicesBuf.bind():this._edges?e.edgeIndicesBuf.bind():e.indicesBuf&&e.indicesBuf.bind(),s}drawLayer(e,t,s,{colorUniform:n=!1,incrementDrawState:i=!1}={}){const a=we.MAX_TEXTURE_IMAGE_UNITS,r=this._scene,l=r.canvas.gl,{_state:o,model:c}=t,{textureSet:u,geometry:h,origin:p}=o,{positionsDecodeMatrix:A}=this._instancing?h:o,d=r._lightsState,f=r.pointsMaterial,{camera:I}=c.scene,{viewNormalMatrix:y,project:m}=I,v=e.pickViewMatrix||I.viewMatrix,{worldMatrix:w,worldNormalMatrix:g}=c;if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),this._vaoCache.has(t)?l.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(o));let T=0;if(this._matricesUniformBlockBufferData.set(w,0),this._matricesUniformBlockBufferData.set(p?j(v,p):v,T+=16),this._matricesUniformBlockBufferData.set(e.pickProjMatrix||m.matrix,T+=16),this._matricesUniformBlockBufferData.set(A,T+=16),this._matricesUniformBlockBufferData.set(g,T+=16),this._matricesUniformBlockBufferData.set(y,T+=16),l.bindBuffer(l.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),l.bufferData(l.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,l.DYNAMIC_DRAW),l.bindBufferBase(l.UNIFORM_BUFFER,this.matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer),l.uniform1i(this._uRenderPass,s),this.setSectionPlanesStateUniforms(t),r.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);l.uniform1f(this._uLogDepthBufFC,t)}this._uZFar&&l.uniform1f(this._uZFar,r.camera.project.far)}if(this._uPickInvisible&&l.uniform1i(this._uPickInvisible,e.pickInvisible),this._uPickZNear&&l.uniform1f(this._uPickZNear,e.pickZNear),this._uPickZFar&&l.uniform1f(this._uPickZFar,e.pickZFar),this._uPositionsDecodeMatrix&&l.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,t._state.positionsDecodeMatrix),this._uUVDecodeMatrix&&l.uniformMatrix3fv(this._uUVDecodeMatrix,!1,this._instancing?h.uvDecodeMatrix:o.uvDecodeMatrix),this._uIntensityRange&&f.filterIntensity&&l.uniform2f(this._uIntensityRange,f.minIntensity,f.maxIntensity),this._uPointSize&&l.uniform1f(this._uPointSize,f.pointSize),this._uNearPlaneHeight){const e="ortho"===r.camera.projection?1:l.drawingBufferHeight/(2*Math.tan(.5*r.camera.perspective.fov*Math.PI/180));l.uniform1f(this._uNearPlaneHeight,e)}if(u){const{colorTexture:t,metallicRoughnessTexture:s,emissiveTexture:n,normalsTexture:i,occlusionTexture:r}=u;this._uColorMap&&t&&(this._program.bindTexture(this._uColorMap,t.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uMetallicRoughMap&&s&&(this._program.bindTexture(this._uMetallicRoughMap,s.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uEmissiveMap&&n&&(this._program.bindTexture(this._uEmissiveMap,n.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uNormalMap&&i&&(this._program.bindTexture(this._uNormalMap,i.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a),this._uAOMap&&r&&(this._program.bindTexture(this._uAOMap,r.texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a)}if(d.reflectionMaps.length>0&&d.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,d.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),d.lightMaps.length>0&&d.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,d.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++),this._withSAO){const t=r.sao;if(t.possible){const s=l.drawingBufferWidth,n=l.drawingBufferHeight;wr[0]=s,wr[1]=n,wr[2]=t.blendCutoff,wr[3]=t.blendFactor,l.uniform4fv(this._uSAOParams,wr),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%a,e.bindTexture++}}if(n){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const s=r.xrayMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const s=r.highlightMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else if(s===yr[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const s=r.selectedMaterial._state,n=s[e],i=s[t];l.uniform4f(this._uColor,n[0],n[1],n[2],i)}else l.uniform4fv(this._uColor,this._edges?vr:mr)}this._draw({geometry:h,state:o,frameCtx:e,incrementDrawState:i}),l.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,A.memory.programs--}}class Er extends Tr{constructor(e,t,{instancing:s=!1,edges:n=!1}={}){super(e,t,{instancing:s,edges:n})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;if(this._edges)t.drawElements(t.LINES,s.edgeIndicesBuf.numItems,s.edgeIndicesBuf.itemType,0);else{const e=n.pickElementsCount||s.indicesBuf.numItems,a=n.pickElementsOffset?n.pickElementsOffset*s.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,s.indicesBuf.itemType,a),i&&n.drawElements++}}}class br extends Er{constructor(e,t){super(e,t,{instancing:!1,edges:!0})}}class Dr extends Tr{constructor(e,t,{edges:s=!1}={}){super(e,t,{instancing:!0,edges:s})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,geometry:i,incrementDrawState:a}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,s.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,s.numInstances),a&&n.drawElements++)}}class Pr extends Dr{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Rr extends Tr{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawArrays(t.POINTS,0,s.positionsBuf.numItems),i&&n.drawArrays++}}class Cr extends Tr{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,geometry:i,incrementDrawState:a}=e;t.drawArraysInstanced(t.POINTS,0,i.positionsBuf.numItems,s.numInstances),a&&n.drawArrays++}}class _r extends Tr{_draw(e){const{gl:t}=this._scene.canvas,{state:s,frameCtx:n,incrementDrawState:i}=e;t.drawElements(t.LINES,s.indicesBuf.numItems,s.indicesBuf.itemType,0),i&&n.drawElements++}}class Br extends Tr{constructor(e,t){super(e,t,{instancing:!0})}_draw(e){const{gl:t}=this._scene.canvas,{state:s,geometry:n,frameCtx:i,incrementDrawState:a}=e;t.drawElementsInstanced(t.LINES,n.indicesBuf.numItems,n.indicesBuf.itemType,0,s.numInstances),a&&i.drawElements++}}class Or extends Er{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i;const a=[];a.push("#version 300 es"),a.push("// Triangles batching draw vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++)i=s.lights[e],"ambient"!==i.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===i.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===i.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===i.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")));a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;");for(let e=0,t=s.lights.length;e<t;e++)if(i=s.lights[e],"ambient"!==i.type){if("dir"===i.type)"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===i.type)"view"===i.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==i.type)continue;"view"===i.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}return a.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),a.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;")),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class Sr extends Er{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching flat-shading draw vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._lightsState,s=e._sectionPlanesState,n=s.sectionPlanes.length>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),this._withSAO&&(i.push("uniform sampler2D uOcclusionTexture;"),i.push("uniform vec4 uSAOParams;"),i.push("const float packUpscale = 256. / 255.;"),i.push("const float unpackDownScale = 255. / 256.;"),i.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),i.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),i.push("float unpackRGBToFloat( const in vec4 v ) {"),i.push(" return dot( v, unPackFactors );"),i.push("}")),n){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("uniform bool sectionPlaneActive"+e+";"),i.push("uniform vec3 sectionPlanePos"+e+";"),i.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(i),i.push("uniform vec4 lightAmbient;");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];"ambient"!==s.type&&(i.push("uniform vec4 lightColor"+e+";"),"dir"===s.type&&i.push("uniform vec3 lightDir"+e+";"),"point"===s.type&&i.push("uniform vec3 lightPos"+e+";"),"spot"===s.type&&(i.push("uniform vec3 lightPos"+e+";"),i.push("uniform vec3 lightDir"+e+";")))}if(i.push("in vec4 vViewPosition;"),i.push("in vec4 vColor;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),n){i.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)i.push("if (sectionPlaneActive"+e+") {"),i.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),i.push("}");i.push(" if (dist > 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}i.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),i.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),i.push("float lambertian = 1.0;"),i.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),i.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),i.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,s=t.lights.length;e<s;e++){const s=t.lights[e];if("ambient"!==s.type){if("dir"===s.type)"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===s.type)"view"===s.space?i.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):i.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==s.type)continue;"view"===s.space?i.push("viewLightDir = normalize(lightDir"+e+");"):i.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}i.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),i.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return i.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(i.push(" float viewportWidth = uSAOParams[0];"),i.push(" float viewportHeight = uSAOParams[1];"),i.push(" float blendCutoff = uSAOParams[2];"),i.push(" float blendFactor = uSAOParams[3];"),i.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),i.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),i.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):i.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("}"),i}}class Nr extends Er{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching silhouette fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = vColor;"),a.push("}"),a}}class xr extends br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Lr extends br{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry edges drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class Mr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class Fr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Hr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec3 worldNormal = octDecode(normal.xy); "),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Ur extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class Gr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching depth fragment shader"),n.push("precision highp float;"),n.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("const float packUpScale = 256. / 255.;"),n.push("const float unpackDownscale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),n.push("const float shiftRight8 = 1.0 / 256.;"),n.push("vec4 packDepthToRGBA( const in float v ) {"),n.push(" vec4 r = vec4( fract( v * packFactors ), v );"),n.push(" r.yzw -= r.xyz * shiftRight8;"),n.push(" return r * packUpScale;"),n.push("}"),n.push("in vec2 vHighPrecisionZW;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),n.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),n.push("}"),n}}class Vr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class jr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Batched geometry shadow vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 outColor;"),s.push("void main(void) {"),s.push(" int colorFlag = int(flags) & 0xF;"),s.push(" bool visible = (colorFlag > 0);"),s.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push(" if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry shadow fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),t){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let t=0;t<e.sectionPlanes.length;t++)s.push("uniform bool sectionPlaneActive"+t+";"),s.push("uniform vec3 sectionPlanePos"+t+";"),s.push("uniform vec3 sectionPlaneDir"+t+";")}if(s.push("in vec4 vViewPosition;"),s.push("vec4 encodeFloat( const in float v ) {"),s.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);"),s.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);"),s.push(" vec4 comp = fract(v * bitShift);"),s.push(" comp -= comp.xxyz * bitMask;"),s.push(" return comp;"),s.push("}"),s.push("out vec4 outColor;"),s.push("void main(void) {"),t){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var n=0;n<e.sectionPlanes.length;n++)s.push(" if (sectionPlaneActive"+n+") {"),s.push(" dist += clamp(dot(-sectionPlaneDir"+n+".xyz, vWorldPosition.xyz - sectionPlanePos"+n+".xyz), 0.0, 1000.0);"),s.push(" }");s.push(" if (dist > 0.0) { discard; }"),s.push(" }")}return s.push(" outColor = encodeFloat( gl_FragCoord.z); "),s.push("}"),s}}class kr extends Er{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Triangles batching quality draw vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("precision highp usampler2D;"),a.push("precision highp isampler2D;"),a.push("precision highp sampler2D;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("precision mediump usampler2D;"),a.push("precision mediump isampler2D;"),a.push("precision mediump sampler2D;"),a.push("#endif"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),a.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),a.push("vFragDepth = 1.0 + clipPos.w;")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Triangles batching quality draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),r.push("uniform sampler2D uAOMap;"),r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.x == 0.0 && texel.y == 0.0 && texel.z == 0.0) {"),r.push(" return surf_norm;"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("float aoFactor = texture(uAOMap, vUV).r;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Qr extends Er{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching pick flat normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("out vec4 vWorldPosition;"),t&&s.push("out float vFlags;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),t&&s.push(" vFlags = flags;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Triangles batching pick flat normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Wr extends Er{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles batching color texture vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._lightsState,n=e._sectionPlanesState,i=n.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Triangles batching color texture fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),i){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("uniform bool sectionPlaneActive"+e+";"),a.push("uniform vec3 sectionPlanePos"+e+";"),a.push("uniform vec3 sectionPlaneDir"+e+";")}this._addMatricesUniformBlockLines(a),a.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];"ambient"!==t.type&&(a.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&a.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&a.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(a.push("uniform vec3 lightPos"+e+";"),a.push("uniform vec3 lightDir"+e+";")))}if(a.push("in vec4 vViewPosition;"),a.push("in vec4 vColor;"),a.push("in vec2 vUV;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=n.sectionPlanes.length;e<t;e++)a.push("if (sectionPlaneActive"+e+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=s.lights.length;e<t;e++){const t=s.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?a.push("viewLightDir = -normalize(lightPos"+e+" - viewPosition.xyz);"):a.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?a.push("viewLightDir = normalize(lightDir"+e+");"):a.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}a.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),a.push("reflectedColor += lambertian * (lightColor"+e+".rgb * lightColor"+e+".a);")}}return a.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?a.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):a.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),a.push("float opacity = color.a;"),this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);")):a.push(" outColor = vec4(colorTexel.rgb, opacity);"),t&&a.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class zr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Or(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Or(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Wr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Wr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new kr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new kr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Nr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Gr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Vr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new xr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Lr(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Mr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Qr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Fr(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ur(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new jr(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Kr={};class Yr{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const Xr=h.mat4(),qr=h.mat4();function Jr(e,t,s){const n=e.length,i=new Uint16Array(n),a=t[0],r=t[1],l=t[2],o=t[3]-a,c=t[4]-r,u=t[5]-l,p=65525,A=p/o,d=p/c,f=p/u,I=e=>e>=0?e:0;for(let t=0;t<n;t+=3)i[t+0]=Math.floor(I(e[t+0]-a)*A),i[t+1]=Math.floor(I(e[t+1]-r)*d),i[t+2]=Math.floor(I(e[t+2]-l)*f);return h.identityMat4(Xr),h.translationMat4v(t,Xr),h.identityMat4(qr),h.scalingMat4v([o/p,c/p,u/p],qr),h.mulMat4(Xr,qr,s),i}function Zr(e,t,s){let n=e[0]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2])),i=e[1]/(Math.abs(e[0])+Math.abs(e[1])+Math.abs(e[2]));if(e[2]<0){let e=n,t=i;e=(1-Math.abs(i))*(n>=0?1:-1),t=(1-Math.abs(n))*(i>=0?1:-1),n=e,i=t}return new Int8Array([Math[t](127.5*n+(n<0?-1:0)),Math[s](127.5*i+(i<0?-1:0))])}function $r(e,t,s,n){let i=e[t]/(Math.abs(e[t])+Math.abs(e[t+1])+Math.abs(e[t+2])),a=e[t+1]/(Math.abs(e[t])+Math.abs(e[t+1])+Math.abs(e[t+2]));if(e[t+2]<0){let e=(1-Math.abs(a))*(i>=0?1:-1),t=(1-Math.abs(i))*(a>=0?1:-1);i=e,a=t}return new Int8Array([Math[s](127.5*i+(i<0?-1:0)),Math[n](127.5*a+(a<0?-1:0))])}function el(e){let t=e[0],s=e[1];t/=t<0?127:128,s/=s<0?127:128;const n=1-Math.abs(t)-Math.abs(s);n<0&&(t=(1-Math.abs(s))*(t>=0?1:-1),s=(1-Math.abs(t))*(s>=0?1:-1));const i=Math.sqrt(t*t+s*s+n*n);return[t/i,s/i,n/i]}function tl(e,t,s){return e[t]*s[0]+e[t+1]*s[1]+e[t+2]*s[2]}const sl=h.mat4(),nl=h.mat4(),il=h.vec4([0,0,0,1]),al=h.vec4([0,0,0,1]),rl=h.vec4([0,0,0,1]),ll=h.OBB3(),ol=h.vec3(),cl=h.vec3(),ul=h.vec3(),hl=h.vec3(),pl=h.vec3(),Al=h.vec3(),dl=h.vec3();class fl{constructor(e){this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Kr[t];return s||(s=new zr(e),Kr[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Kr[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Yr(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({origin:h.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:h.mat4(),uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.uvDecodeMatrix?(this._state.uvDecodeMatrix=h.mat3(e.uvDecodeMatrix),this._preCompressedNormalsExpected=!0):this._preCompressedNormalsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.aabb=h.collapseAABB3(),this.solid=!!e.solid}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.normals,i=e.normalsCompressed,a=e.uv,r=e.uvCompressed,l=e.colors,o=e.colorsCompressed,c=e.indices,u=e.edgeIndices,p=e.color,A=e.metallic,d=e.roughness,f=e.opacity,I=e.meshMatrix,y=e.worldMatrix,m=e.worldAABB,v=e.pickColor,w=this.model.scene,g=this._buffer,T=g.positions.length/3;let E;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";E=s.length/3;for(let e=0,t=s.length;e<t;e++)g.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);m[0]=t[0],m[1]=t[1],m[2]=t[2],m[3]=n[0],m[4]=n[1],m[5]=n[2],y&&(h.AABB3ToOBB3(m,ll),h.transformOBB3(y,ll),h.OBB3ToAABB3(ll,m))}else{if(!t)throw"positions expected";E=t.length/3;const e=t.length,s=g.positions.length;for(let e=0,s=t.length;e<s;e++)g.positions.push(t[e]);if(I)for(let t=s,n=s+e;t<n;t+=3)il[0]=g.positions[t+0],il[1]=g.positions[t+1],il[2]=g.positions[t+2],h.transformPoint4(I,il,al),g.positions[t+0]=al[0],g.positions[t+1]=al[1],g.positions[t+2]=al[2],h.expandAABB3Point3(this._modelAABB,al),y?(h.transformPoint4(y,al,rl),h.expandAABB3Point3(m,rl)):h.expandAABB3Point3(m,al);else for(let t=s,n=s+e;t<n;t+=3)il[0]=g.positions[t+0],il[1]=g.positions[t+1],il[2]=g.positions[t+2],h.expandAABB3Point3(this._modelAABB,il),y?(h.transformPoint4(y,il,al),h.expandAABB3Point3(m,al)):h.expandAABB3Point3(m,il)}if(this._state.origin){const e=this._state.origin;m[0]+=e[0],m[1]+=e[1],m[2]+=e[2],m[3]+=e[0],m[4]+=e[1],m[5]+=e[2]}if(h.expandAABB3(this.aabb,m),i&&i.length>0)for(let e=0,t=i.length;e<t;e++)g.normals.push(i[e]);else if(n&&n.length>0){const e=sl;I?h.inverseMat4(h.transposeMat4(I,nl),e):h.identityMat4(e,e),function(e,t,s,n,i){function a(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let r,l,o,c,u,p,A=new Float32Array([0,0,0,0]),d=new Float32Array([0,0,0,0]);for(p=0;p<s;p+=3)A[0]=t[p],A[1]=t[p+1],A[2]=t[p+2],h.transformVec3(e,A,d),h.normalizeVec3(d,d),o=r=Zr(d,"floor","floor"),l=el(r),c=u=a(d,l),r=Zr(d,"ceil","floor"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=Zr(d,"floor","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),r=Zr(d,"ceil","ceil"),l=el(r),c=a(d,l),c>u&&(o=r,u=c),n[i+p+0]=o[0],n[i+p+1]=o[1],n[i+p+2]=0}(e,n,n.length,g.normals,g.normals.length)}if(l)for(let e=0,t=l.length;e<t;e+=3)g.colors.push(255*l[e]),g.colors.push(255*l[e+1]),g.colors.push(255*l[e+2]),g.colors.push(255);else if(o)for(let e=0,t=l.length;e<t;e+=3)g.colors.push(l[e]),g.colors.push(l[e+1]),g.colors.push(l[e+2]),g.colors.push(255);else if(p){const e=p[0],t=p[1],s=p[2],n=f;for(let i=0;i<E;i++)g.colors.push(e),g.colors.push(t),g.colors.push(s),g.colors.push(n)}const b=null!=A?A:0,D=null!=d?d:255;for(let e=0;e<E;e++)g.metallicRoughness.push(b),g.metallicRoughness.push(D);if(a&&a.length>0)for(let e=0,t=a.length;e<t;e++)g.uv.push(a[e]);else if(r&&r.length>0)for(let e=0,t=r.length;e<t;e++)g.uv.push(r[e]);for(let e=0,t=c.length;e<t;e++)g.indices.push(T+c[e]);if(u)for(let e=0,t=u.length;e<t;e++)g.edgeIndices.push(T+u[e]);{const e=g.pickColors.length;for(let t=e,s=e+4*E;t<s;t+=4)g.pickColors.push(v[0]),g.pickColors.push(v[1]),g.pickColors.push(v[2]),g.pickColors.push(v[3])}if(w.entityOffsetsEnabled)for(let e=0;e<E;e++)g.offsets.push(0),g.offsets.push(0),g.offsets.push(0);const P=this._portions.length,R={vertsBaseIndex:T,numVerts:E,indicesBaseIndex:g.indices.length-c.length,numIndices:c.length};return w.pickSurfacePrecisionEnabled&&(R.indices=c,w.entityOffsetsEnabled&&(R.offset=new Float32Array(3))),this._portions.push(R),this._numPortions++,this.model.numPortions++,this._numVerts+=R.numVerts,P}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0){const n=this._preCompressedPositionsExpected?new Uint16Array(s.positions):Jr(s.positions,this._modelAABB,e.positionsDecodeMatrix);if(e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,n.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e<t;e++){const t=this._portions[e],s=3*t.vertsBaseIndex,i=s+3*t.numVerts;t.quantizedPositions=n.slice(s,i)}}if(s.normals.length>0){const n=new Int8Array(s.normals);let i=!0;e.normalsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.normals.length,3,t.STATIC_DRAW,i)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.uv.length>0)if(e.uvDecodeMatrix){let n=!1;e.uvBuf=new Ne(t,t.ARRAY_BUFFER,s.uv,s.uv.length,2,t.STATIC_DRAW,n)}else{const n=mt.getUVBounds(s.uv),i=mt.compressUVs(s.uv,n.min,n.max),a=i.quantized;let r=!1;e.uvDecodeMatrix=h.mat3(i.decodeMatrix),e.uvBuf=new Ne(t,t.ARRAY_BUFFER,a,a.length,2,t.STATIC_DRAW,r)}if(s.metallicRoughness.length>0){const n=new Uint8Array(s.metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Ne(t,t.ARRAY_BUFFER,n,s.metallicRoughness.length,2,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n),a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}if(s.edgeIndices.length>0){const n=new Uint32Array(s.edgeIndices);e.edgeIndicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=e,n=this._portions[s],i=4*n.vertsBaseIndex,a=4*n.numVerts,r=this._scratchMemory.getUInt8Array(a),l=t[0],o=t[1],c=t[2],u=t[3];for(let e=0;e<a;e+=4)r[e+0]=l,r[e+1]=o,r[e+2]=c,r[e+3]=u;this._state.colorsBuf&&this._state.colorsBuf.setData(r,i,a)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=e,a=this._portions[i],r=a.vertsBaseIndex,l=a.numVerts,o=!!(t&_),c=!!(t&x),u=!!(t&L),h=!!(t&M),p=!!(t&F),A=!!(t&O),d=!!(t&B);let f,I;f=!o||d||c||u&&!this.model.scene.highlightMaterial.glowThrough||h&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,I=!o||d?yr.NOT_RENDERED:h?yr.SILHOUETTE_SELECTED:u?yr.SILHOUETTE_HIGHLIGHTED:c?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let y=0;y=!o||d?yr.NOT_RENDERED:h?yr.EDGES_SELECTED:u?yr.EDGES_HIGHLIGHTED:c?yr.EDGES_XRAYED:p?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let m=o&&!d&&A?yr.PICK:yr.NOT_RENDERED;const v=t&S?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=r,t=r+l;e<t;e++){let t=0;t|=f,t|=I<<4,t|=y<<8,t|=m<<12,t|=v<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(l);for(let t=0;t<l;t++){let s=0;s|=f,s|=I<<4,s|=y<<8,s|=m<<12,s|=v<<16,e[t]=s}this._state.flagsBuf.setData(e,r,l)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=e,n=this._portions[s],i=3*n.vertsBaseIndex,a=3*n.numVerts,r=this._scratchMemory.getFloat32Array(a),l=t[0],o=t[1],c=t[2];for(let e=0;e<a;e+=3)r[e+0]=l,r[e+1]=o,r[e+2]=c;this._state.offsetsBuf&&this._state.offsetsBuf.setData(r,i,a),this.model.scene.pickSurfacePrecisionEnabled&&(n.offset[0]=t[0],n.offset[1]=t[1],n.offset[2]=t[2])}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return;const s=this._state,n=this._portions[e];if(!n)return void this.model.error("portion not found: "+e);const i=n.quantizedPositions,a=s.origin,r=n.offset,l=a[0]+r[0],o=a[1]+r[1],c=a[2]+r[2],u=il;for(let e=0,n=i.length;e<n;e+=3)u[0]=i[e],u[1]=i[e+1],u[2]=i[e+2],u[3]=1,h.decompressPosition(u,s.positionsDecodeMatrix),h.transformPoint4(this.model.worldMatrix,u),u[0]+=l,u[1]+=o,u[2]+=c,t(u)}getElementsCountAndOffset(e){let t=null,s=null;const n=this._portions[e];return n&&(t=n.numIndices,s=n.indicesBaseIndex),{count:t,offset:s}}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRendererWithSAO&&this._batchingRenderers.pbrRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRendererWithSAO&&this._batchingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRendererWithSAO&&this._batchingRenderers.colorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._batchingRenderers.flatColorRendererWithSAO&&this._batchingRenderers.flatColorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._batchingRenderers.pbrRenderer&&this._batchingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._batchingRenderers.colorTextureRenderer&&this._batchingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._state.normalsBuf?this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._batchingRenderers.flatColorRenderer&&this._batchingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.depthRenderer&&this._batchingRenderers.depthRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.normalsRenderer&&this._batchingRenderers.normalsRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._batchingRenderers.edgesColorRenderer&&this._batchingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.edgesRenderer&&this._batchingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.occlusionRenderer&&this._batchingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.shadowRenderer&&this._batchingRenderers.shadowRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickMeshRenderer&&this._batchingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickDepthRenderer&&this._batchingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._batchingRenderers.pickNormalsFlatRenderer&&this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(t,this,yr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state,r=this._portions[e];if(!r)return this.model.error("portion not found: "+e),!1;const l=r.quantizedPositions,o=r.indices,c=a.origin,u=r.offset,p=ol,A=cl;p.set(c?h.subVec3(t,c,ul):t),A.set(s),u&&h.subVec3(p,u),h.transformRay(this.model.worldNormalMatrix,p,A,p,A);const d=hl,f=pl,I=Al;let y=!1,m=0;const v=dl;for(let e=0,s=o.length;e<s;e+=3){const s=3*o[e],r=3*o[e+1],w=3*o[e+2];if(d[0]=l[s],d[1]=l[s+1],d[2]=l[s+2],f[0]=l[r],f[1]=l[r+1],f[2]=l[r+2],I[0]=l[w],I[1]=l[w+1],I[2]=l[w+2],h.decompressPosition(d,a.positionsDecodeMatrix),h.decompressPosition(f,a.positionsDecodeMatrix),h.decompressPosition(I,a.positionsDecodeMatrix),h.rayTriangleIntersect(p,A,d,f,I,v)){h.transformPoint3(this.model.worldMatrix,v,v),u&&h.addVec3(v,u),c&&h.addVec3(v,c);const e=Math.abs(h.lenVec3(h.subVec3(v,t,[])));(!y||e>m)&&(m=e,n.set(v),i&&h.triangleNormal(d,f,I,i),y=!0)}}return y&&i&&(h.transformVec3(this.model.worldNormalMatrix,i,i),h.normalizeVec3(i)),y}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Il extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0;let i,a,r;const l=[];for(l.push("#version 300 es"),l.push("// Instancing geometry drawing vertex shader"),l.push("uniform int renderPass;"),l.push("in vec3 position;"),l.push("in vec2 normal;"),l.push("in vec4 color;"),l.push("in float flags;"),e.entityOffsetsEnabled&&l.push("in vec3 offset;"),l.push("in vec4 modelMatrixCol0;"),l.push("in vec4 modelMatrixCol1;"),l.push("in vec4 modelMatrixCol2;"),l.push("in vec4 modelNormalMatrixCol0;"),l.push("in vec4 modelNormalMatrixCol1;"),l.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(l,!0),e.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;")),l.push("uniform vec4 lightAmbient;"),i=0,a=s.lights.length;i<a;i++)r=s.lights[i],"ambient"!==r.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===r.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===r.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===r.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")));for(l.push("vec3 octDecode(vec2 oct) {"),l.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),l.push(" if (v.z < 0.0) {"),l.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"),n&&(l.push("out vec4 vWorldPosition;"),l.push("out float vFlags;")),l.push("out vec4 vColor;"),l.push("void main(void) {"),l.push("int colorFlag = int(flags) & 0xF;"),l.push("if (colorFlag != renderPass) {"),l.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),l.push("} else {"),l.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),l.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&l.push(" worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix * worldPosition; "),l.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),l.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),l.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),i=0,a=s.lights.length;i<a;i++)if(r=s.lights[i],"ambient"!==r.type){if("dir"===r.type)"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===r.type)"view"===r.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==r.type)continue;"view"===r.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}return l.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));"),l.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);"),l.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(l.push("vFragDepth = 1.0 + clipPos.w;"),l.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(l.push("vWorldPosition = worldPosition;"),l.push("vFlags = flags;")),l.push("gl_Position = clipPos;"),l.push("}"),l.push("}"),l}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(n.push(" float viewportWidth = uSAOParams[0];"),n.push(" float viewportHeight = uSAOParams[1];"),n.push(" float blendCutoff = uSAOParams[2];"),n.push(" float blendFactor = uSAOParams[3];"),n.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),n.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),n.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):n.push(" outColor = vColor;"),n.push("}"),n}}class yl extends Dr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry flat-shading drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState;let n,i;const a=t.sectionPlanes.length>0,r=[];if(r.push("#version 300 es"),r.push("// Instancing geometry flat-shading drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),a){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(r),r.push("uniform vec4 lightAmbient;"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];"ambient"!==e.type&&(r.push("uniform vec4 lightColor"+n+";"),"dir"===e.type&&r.push("uniform vec3 lightDir"+n+";"),"point"===e.type&&r.push("uniform vec3 lightPos"+n+";"),"spot"===e.type&&(r.push("uniform vec3 lightPos"+n+";"),r.push("uniform vec3 lightDir"+n+";")))}if(r.push("in vec4 vViewPosition;"),r.push("in vec4 vColor;"),r.push("out vec4 outColor;"),r.push("void main(void) {"),a){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}for(r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),n=0,i=s.lights.length;n<i;n++){const e=s.lights[n];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?r.push("viewLightDir = -normalize(lightPos"+n+" - viewPosition.xyz);"):r.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+n+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?r.push("viewLightDir = normalize(lightDir"+n+");"):r.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+n+", 0.0)).xyz);")}r.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),r.push("reflectedColor += lambertian * (lightColor"+n+".rgb * lightColor"+n+".a);")}}return r.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);")):r.push(" outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class ml extends Dr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing fill fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class vl extends Pr{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("uniform vec4 color;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(color.r, color.g, color.b, color.a);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class wl extends Pr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Triangles instancing edges vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int edgeFlag = int(flags) >> 8 & 0xF;"),s.push("if (edgeFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry edges drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class gl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry picking vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry picking fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class Tl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class El extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec2 normal;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("in vec4 modelNormalMatrixCol0;"),s.push("in vec4 modelNormalMatrixCol1;"),s.push("in vec4 modelNormalMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vWorldNormal;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),s.push(" vWorldNormal = worldNormal;"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class bl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("in float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Dl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry depth drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec2 vHighPrecisionZW;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("vHighPrecisionZW = gl_Position.zw;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry depth drawing fragment shader"),a.push("precision highp float;"),a.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec2 vHighPrecisionZW;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),a.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),a.push("}"),a}}class Pl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec3 normal;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s,!0),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),s.push("vec3 octDecode(vec2 oct) {"),s.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),s.push(" if (v.z < 0.0) {"),s.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),s.push(" }"),s.push(" return normalize(v);"),s.push("}"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec3 vViewNormal;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),s.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" vViewNormal = viewNormal;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Rl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}const Cl={3e3:"linearToLinear",3001:"sRGBToLinear"};class _l extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,s=e._lightsState,n=t.sectionPlanes.length>0,i=t.clippingCaps,a=[];return a.push("#version 300 es"),a.push("// Instancing geometry quality drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec3 normal;"),a.push("in vec4 color;"),a.push("in vec2 uv;"),a.push("in vec2 metallicRoughness;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),a.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("vec3 octDecode(vec2 oct) {"),a.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),a.push(" if (v.z < 0.0) {"),a.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),a.push("out vec4 vViewPosition;"),a.push("out vec3 vViewNormal;"),a.push("out vec4 vColor;"),a.push("out vec2 vUV;"),a.push("out vec2 vMetallicRoughness;"),s.lightMaps.length>0&&a.push("out vec3 vWorldNormal;"),n&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;"),i&&a.push("out vec4 vClipPosition;")),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push(" worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),a.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),a.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(a.push("vFragDepth = 1.0 + clipPos.w;"),a.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),n&&(a.push("vWorldPosition = worldPosition;"),a.push("vFlags = flags;"),i&&a.push("vClipPosition = clipPos;")),a.push("vViewPosition = viewPosition;"),a.push("vViewNormal = viewNormal;"),a.push("vColor = color;"),a.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),a.push("vMetallicRoughness = metallicRoughness;"),s.lightMaps.length>0&&a.push("vWorldNormal = worldNormal.xyz;"),a.push("gl_Position = clipPos;"),a.push("}"),a.push("}"),a}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState,i=s.sectionPlanes.length>0,a=s.clippingCaps,r=[];r.push("#version 300 es"),r.push("// Instancing geometry quality drawing fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),r.push("uniform sampler2D uColorMap;"),r.push("uniform sampler2D uMetallicRoughMap;"),r.push("uniform sampler2D uEmissiveMap;"),r.push("uniform sampler2D uNormalMap;"),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),n.reflectionMaps.length>0&&r.push("uniform samplerCube reflectionMap;"),n.lightMaps.length>0&&r.push("uniform samplerCube lightMap;"),r.push("uniform vec4 lightAmbient;");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];"ambient"!==t.type&&(r.push("uniform vec4 lightColor"+e+";"),"dir"===t.type&&r.push("uniform vec3 lightDir"+e+";"),"point"===t.type&&r.push("uniform vec3 lightPos"+e+";"),"spot"===t.type&&(r.push("uniform vec3 lightPos"+e+";"),r.push("uniform vec3 lightDir"+e+";")))}if(r.push("uniform float gammaFactor;"),r.push("vec4 linearToLinear( in vec4 value ) {"),r.push(" return value;"),r.push("}"),r.push("vec4 sRGBToLinear( in vec4 value ) {"),r.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),r.push("}"),r.push("vec4 gammaToLinear( in vec4 value) {"),r.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),r.push("}"),t&&(r.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),r.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),r.push("}")),i){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;"),a&&r.push("in vec4 vClipPosition;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("uniform bool sectionPlaneActive"+e+";"),r.push("uniform vec3 sectionPlanePos"+e+";"),r.push("uniform vec3 sectionPlaneDir"+e+";")}if(r.push("in vec4 vViewPosition;"),r.push("in vec3 vViewNormal;"),r.push("in vec4 vColor;"),r.push("in vec2 vUV;"),r.push("in vec2 vMetallicRoughness;"),n.lightMaps.length>0&&r.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(r,!0),r.push("#define PI 3.14159265359"),r.push("#define RECIPROCAL_PI 0.31830988618"),r.push("#define RECIPROCAL_PI2 0.15915494"),r.push("#define EPSILON 1e-6"),r.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),r.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),r.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),r.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),r.push(" return normalize(surf_norm );"),r.push(" }"),r.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),r.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),r.push(" vec2 st0 = dFdx( uv.st );"),r.push(" vec2 st1 = dFdy( uv.st );"),r.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),r.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),r.push(" vec3 N = normalize( surf_norm );"),r.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),r.push(" mat3 tsn = mat3( S, T, N );"),r.push(" return normalize( tsn * mapN );"),r.push("}"),r.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),r.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),r.push("}"),r.push("struct IncidentLight {"),r.push(" vec3 color;"),r.push(" vec3 direction;"),r.push("};"),r.push("struct ReflectedLight {"),r.push(" vec3 diffuse;"),r.push(" vec3 specular;"),r.push("};"),r.push("struct Geometry {"),r.push(" vec3 position;"),r.push(" vec3 viewNormal;"),r.push(" vec3 worldNormal;"),r.push(" vec3 viewEyeDir;"),r.push("};"),r.push("struct Material {"),r.push(" vec3 diffuseColor;"),r.push(" float specularRoughness;"),r.push(" vec3 specularColor;"),r.push(" float shine;"),r.push("};"),r.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),r.push(" float r = ggxRoughness + 0.0001;"),r.push(" return (2.0 / (r * r) - 2.0);"),r.push("}"),r.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),r.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),r.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),r.push("}"),n.reflectionMaps.length>0&&(r.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),r.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),r.push(" vec3 envMapColor = "+Cl[n.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),r.push(" return envMapColor;"),r.push("}")),r.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),r.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),r.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),r.push("}"),r.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" return 1.0 / ( gl * gv );"),r.push("}"),r.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),r.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),r.push(" return 0.5 / max( gv + gl, EPSILON );"),r.push("}"),r.push("float D_GGX(const in float alpha, const in float dotNH) {"),r.push(" float a2 = ( alpha * alpha );"),r.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),r.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float alpha = ( roughness * roughness );"),r.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),r.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),r.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),r.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),r.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),r.push(" vec3 F = F_Schlick( specularColor, dotLH );"),r.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),r.push(" float D = D_GGX( alpha, dotNH );"),r.push(" return F * (G * D);"),r.push("}"),r.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),r.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),r.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),r.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),r.push(" vec4 r = roughness * c0 + c1;"),r.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),r.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),r.push(" return specularColor * AB.x + AB.y;"),r.push("}"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&(r.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.lightMaps.length>0&&(r.push(" vec3 irradiance = "+Cl[n.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),r.push(" irradiance *= PI;"),r.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),n.reflectionMaps.length>0&&(r.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),r.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),r.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),r.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),r.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),r.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),r.push("}")),r.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),r.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),r.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),r.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),r.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),r.push("}"),r.push("out vec4 outColor;"),r.push("void main(void) {"),i){r.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)r.push("if (sectionPlaneActive"+e+") {"),r.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),r.push("}");a?(r.push(" if (dist > (0.002 * vClipPosition.w)) {"),r.push(" discard;"),r.push(" }"),r.push(" if (dist > 0.0) { "),r.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push(" return;"),r.push("}")):(r.push(" if (dist > 0.0) { "),r.push(" discard;"),r.push(" }")),r.push("}")}r.push("IncidentLight light;"),r.push("Material material;"),r.push("Geometry geometry;"),r.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),r.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),r.push("float opacity = float(vColor.a) / 255.0;"),r.push("vec3 baseColor = rgb;"),r.push("float specularF0 = 1.0;"),r.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),r.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),r.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),r.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),r.push("baseColor *= colorTexel.rgb;"),r.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),r.push("metallic *= metalRoughTexel.b;"),r.push("roughness *= metalRoughTexel.g;"),r.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),r.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),r.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),r.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),r.push("geometry.position = vViewPosition.xyz;"),r.push("geometry.viewNormal = -normalize(viewNormal);"),r.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),n.lightMaps.length>0&&r.push("geometry.worldNormal = normalize(vWorldNormal);"),(n.lightMaps.length>0||n.reflectionMaps.length>0)&&r.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=n.lights.length;e<t;e++){const t=n.lights[e];if("ambient"!==t.type){if("dir"===t.type)"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);");else if("point"===t.type)"view"===t.space?r.push("light.direction = normalize(lightPos"+e+" - vViewPosition.xyz);"):r.push("light.direction = normalize((viewMatrix * vec4(lightPos"+e+", 0.0)).xyz);");else{if("spot"!==t.type)continue;"view"===t.space?r.push("light.direction = normalize(lightDir"+e+");"):r.push("light.direction = normalize((viewMatrix * vec4(lightDir"+e+", 0.0)).xyz);")}r.push("light.color = lightColor"+e+".rgb * lightColor"+e+".a;"),r.push("computePBRLighting(light, geometry, material, reflectedLight);")}}return r.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"),r.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;"),r.push("vec4 fragColor;"),this._withSAO?(r.push(" float viewportWidth = uSAOParams[0];"),r.push(" float viewportHeight = uSAOParams[1];"),r.push(" float blendCutoff = uSAOParams[2];"),r.push(" float blendFactor = uSAOParams[3];"),r.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),r.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),r.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);")):r.push(" fragColor = vec4(outgoingLight.rgb, opacity);"),t&&r.push("fragColor = linearToGamma(fragColor, gammaFactor);"),r.push("outColor = fragColor;"),e.logarithmicDepthBufferEnabled&&r.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),r.push("}"),r}}class Bl extends Dr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry normals vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&s.push("out float vFlags;"),s.push("out vec4 vWorldPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vWorldPosition = worldPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&s.push("vFlags = flags;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Batched geometry normals fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("in vec4 vWorldPosition;"),s){n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vWorldNormal;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),n.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),n.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),n.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);"),n.push("}"),n}}class Ol extends Dr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry drawing vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in vec2 uv;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;"),s.push("bool isPerspectiveMatrix(mat4 m) {"),s.push(" return (m[2][3] == - 1.0);"),s.push("}"),s.push("out float isPerspective;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("out vec4 vColor;"),s.push("out vec2 vUV;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vViewPosition = viewPosition;"),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),s.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,s=e._sectionPlanesState,n=e._lightsState;let i,a;const r=s.sectionPlanes.length>0,l=[];if(l.push("#version 300 es"),l.push("// Instancing geometry drawing fragment shader"),l.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),l.push("precision highp float;"),l.push("precision highp int;"),l.push("#else"),l.push("precision mediump float;"),l.push("precision mediump int;"),l.push("#endif"),e.logarithmicDepthBufferEnabled&&(l.push("in float isPerspective;"),l.push("uniform float logDepthBufFC;"),l.push("in float vFragDepth;")),l.push("uniform sampler2D uColorMap;"),this._withSAO&&(l.push("uniform sampler2D uOcclusionTexture;"),l.push("uniform vec4 uSAOParams;"),l.push("const float packUpscale = 256. / 255.;"),l.push("const float unpackDownScale = 255. / 256.;"),l.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),l.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),l.push("float unpackRGBToFloat( const in vec4 v ) {"),l.push(" return dot( v, unPackFactors );"),l.push("}")),l.push("uniform float gammaFactor;"),l.push("vec4 linearToLinear( in vec4 value ) {"),l.push(" return value;"),l.push("}"),l.push("vec4 sRGBToLinear( in vec4 value ) {"),l.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),l.push("}"),l.push("vec4 gammaToLinear( in vec4 value) {"),l.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),l.push("}"),t&&(l.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),l.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),l.push("}")),r){l.push("in vec4 vWorldPosition;"),l.push("in float vFlags;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("uniform bool sectionPlaneActive"+e+";"),l.push("uniform vec3 sectionPlanePos"+e+";"),l.push("uniform vec3 sectionPlaneDir"+e+";")}for(this._addMatricesUniformBlockLines(l),l.push("uniform vec4 lightAmbient;"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];"ambient"!==e.type&&(l.push("uniform vec4 lightColor"+i+";"),"dir"===e.type&&l.push("uniform vec3 lightDir"+i+";"),"point"===e.type&&l.push("uniform vec3 lightPos"+i+";"),"spot"===e.type&&(l.push("uniform vec3 lightPos"+i+";"),l.push("uniform vec3 lightDir"+i+";")))}if(l.push("in vec4 vViewPosition;"),l.push("in vec4 vColor;"),l.push("in vec2 vUV;"),l.push("out vec4 outColor;"),l.push("void main(void) {"),r){l.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),l.push(" if (clippable) {"),l.push(" float dist = 0.0;");for(let e=0,t=s.sectionPlanes.length;e<t;e++)l.push("if (sectionPlaneActive"+e+") {"),l.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),l.push("}");l.push(" if (dist > 0.0) { "),l.push(" discard;"),l.push(" }"),l.push("}")}for(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),l.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),l.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),l.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),i=0,a=n.lights.length;i<a;i++){const e=n.lights[i];if("ambient"!==e.type){if("dir"===e.type)"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");else if("point"===e.type)"view"===e.space?l.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);"):l.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");else{if("spot"!==e.type)continue;"view"===e.space?l.push("viewLightDir = normalize(lightDir"+i+");"):l.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);")}l.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"),l.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);")}}return l.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);"),t?l.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));"):l.push("vec4 colorTexel = color * texture(uColorMap, vUV);"),l.push("float opacity = color.a;"),this._withSAO?(l.push(" float viewportWidth = uSAOParams[0];"),l.push(" float viewportHeight = uSAOParams[1];"),l.push(" float blendCutoff = uSAOParams[2];"),l.push(" float blendFactor = uSAOParams[3];"),l.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),l.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);")):l.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);"),t&&l.push("outColor = linearToGamma(outColor, gammaFactor);"),e.logarithmicDepthBufferEnabled&&l.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),l.push("}"),l}}class Sl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Il(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Il(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new yl(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new yl(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new _l(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new _l(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Ol(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Ol(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ml(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Dl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Pl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new vl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new wl(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Bl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Tl(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new bl(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Rl(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Nl={};const xl=new Uint8Array(4),Ll=new Float32Array(1),Ml=h.vec4([0,0,0,1]),Fl=h.vec4([0,0,0,1]),Hl=h.vec4([0,0,0,1]),Ul=new Float32Array(3),Gl=h.vec3(),Vl=h.vec3(),jl=h.vec3(),kl=h.vec3(),Ql=h.vec3(),Wl=h.vec3(),zl=h.vec3();class Kl{constructor(e){this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._instancingRenderers=function(e){const t=e.id;let s=Nl[t];return s||(s=new Sl(e),Nl[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Nl[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3();const t={numInstances:0,obb:h.OBB3(),origin:h.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1};this._state=new ht(t),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.aabb=h.collapseAABB3(),this.solid=!!e.solid}createPortion(e){const t=e.color,s=e.metallic,n=e.roughness,i=e.opacity,a=e.meshMatrix,r=e.worldMatrix,l=e.aabb,o=e.pickColor;if(this._finalized)throw"Already finalized";const c=t[0],u=t[1],p=t[2];if(t[3],this._colors.push(c),this._colors.push(u),this._colors.push(p),this._colors.push(i),this._metallicRoughness.push(null!=s?s:0),this._metallicRoughness.push(null!=n?n:255),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(a[0]),this._modelMatrixCol0.push(a[4]),this._modelMatrixCol0.push(a[8]),this._modelMatrixCol0.push(a[12]),this._modelMatrixCol1.push(a[1]),this._modelMatrixCol1.push(a[5]),this._modelMatrixCol1.push(a[9]),this._modelMatrixCol1.push(a[13]),this._modelMatrixCol2.push(a[2]),this._modelMatrixCol2.push(a[6]),this._modelMatrixCol2.push(a[10]),this._modelMatrixCol2.push(a[14]),this._state.geometry.normalsBuf){let e=h.transposeMat4(a,h.mat4()),t=h.inverseMat4(e);this._modelNormalMatrixCol0.push(t[0]),this._modelNormalMatrixCol0.push(t[4]),this._modelNormalMatrixCol0.push(t[8]),this._modelNormalMatrixCol0.push(t[12]),this._modelNormalMatrixCol1.push(t[1]),this._modelNormalMatrixCol1.push(t[5]),this._modelNormalMatrixCol1.push(t[9]),this._modelNormalMatrixCol1.push(t[13]),this._modelNormalMatrixCol2.push(t[2]),this._modelNormalMatrixCol2.push(t[6]),this._modelNormalMatrixCol2.push(t[10]),this._modelNormalMatrixCol2.push(t[14])}let A,d;this._pickColors.push(o[0]),this._pickColors.push(o[1]),this._pickColors.push(o[2]),this._pickColors.push(o[3]),h.collapseAABB3(l),this._state.geometry._positionsCompressed?(A=this._state.geometry._positionsCompressed.length,d=this._state.geometry._positionsCompressed):(A=this._state.geometry._positions.length,d=this._state.geometry._positions);for(let e=0;e<A;e+=3)this._state.geometry._positionsCompressed?(Ml[0]=d[e+0],Ml[1]=d[e+1],Ml[2]=d[e+2],h.transformPoint4(this._state.geometry._positionsDecodeMatrix,Ml,Fl)):(Fl[0]=d[e+0],Fl[1]=d[e+1],Fl[2]=d[e+2]),h.transformPoint4(a,Fl,Ml),r?(h.transformPoint4(r,Ml,Hl),h.expandAABB3Point3(l,Hl)):h.expandAABB3Point3(l,Ml);if(this._state.origin){const e=this._state.origin;l[0]+=e[0],l[1]+=e[1],l[2]+=e[2],l[3]+=e[0],l[4]+=e[1],l[5]+=e[2]}h.expandAABB3(this.aabb,l),this._state.numInstances++;const f=this._portions.length,I={};return this.model.scene.pickSurfacePrecisionEnabled&&(I.matrix=a.slice(),I.inverseMatrix=null,I.normalMatrix=null),this._portions.push(I),this._numPortions++,this.model.numPortions++,f}finalize(){if(this._finalized)throw"Already finalized";const e=this._state,t=e.geometry,s=e.textureSet,n=this.model.scene.canvas.gl,i=this._colors.length,a=i/4;if(i>0){let e=!1;this._state.colorsBuf=new Ne(n,n.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,n.DYNAMIC_DRAW,e),this._colors=[]}if(this._metallicRoughness.length>0){const e=new Uint8Array(this._metallicRoughness);let t=!1;this._state.metallicRoughnessBuf=new Ne(n,n.ARRAY_BUFFER,e,this._metallicRoughness.length,2,n.STATIC_DRAW,t)}if(a>0){let e=!1;this._state.flagsBuf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(a),a,1,n.DYNAMIC_DRAW,e)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const e=!1;this._state.offsetsBuf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,n.DYNAMIC_DRAW,e),this._offsets=[]}if(this._modelMatrixCol0.length>0){const e=!1;this._state.modelMatrixCol0Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,n.STATIC_DRAW,e),this._state.modelMatrixCol1Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,n.STATIC_DRAW,e),this._state.modelMatrixCol2Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,n.STATIC_DRAW,e),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._state.geometry.normalsBuf&&(this._state.modelNormalMatrixCol0Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,n.STATIC_DRAW,e),this._state.modelNormalMatrixCol1Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,n.STATIC_DRAW,e),this._state.modelNormalMatrixCol2Buf=new Ne(n,n.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,n.STATIC_DRAW,e),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const e=!1;this._state.pickColorsBuf=new Ne(n,n.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,n.STATIC_DRAW,e),this._pickColors=[]}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&t.uvBuf&&t.normalsBuf&&s&&s.colorTexture&&s.metallicRoughnessTexture),this._state.colorTextureSupported=!!t.uvBuf&&!!s&&!!s.colorTexture,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";xl[0]=t[0],xl[1]=t[1],xl[2]=t[2],xl[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(xl,4*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?1:0)<<16,Ll[0]=A,this._state.flagsBuf&&this._state.flagsBuf.setData(Ll,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ul[0]=t[0],Ul[1]=t[1],Ul[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Ul,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const s=this._state,n=s.geometry,i=this._portions[e];if(!i)return void this.model.error("portion not found: "+e);const a=n.quantizedPositions,r=s.origin,l=i.offset,o=r[0]+l[0],c=r[1]+l[1],u=r[2]+l[2],p=Ml,A=i.matrix,d=this.model.worldMatrix,f=n.positionsDecodeMatrix;for(let e=0,s=a.length;e<s;e+=3)p[0]=a[e],p[1]=a[e+1],p[2]=a[e+2],h.decompressPosition(p,f),h.transformPoint3(A,p),h.transformPoint3(d,p),p[0]+=o,p[1]+=c,p[2]+=u,t(p)}drawColorOpaque(e,t){if(this._numCulledLayerPortions===this._numPortions||0===this._numVisibleLayerPortions||this._numTransparentLayerPortions===this._numPortions||this._numXRayedLayerPortions===this._numPortions)return;this._updateBackfaceCull(e,t);const s=this._state.geometry;t.withSAO&&this.model.saoEnabled?t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRendererWithSAO&&this._instancingRenderers.pbrRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRendererWithSAO&&this._instancingRenderers.colorTextureRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):s.normalsBuf?this._instancingRenderers.colorRendererWithSAO&&this._instancingRenderers.colorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):this._instancingRenderers.flatColorRendererWithSAO&&this._instancingRenderers.flatColorRendererWithSAO.drawLayer(t,this,yr.COLOR_OPAQUE):t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):s.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}_updateBackfaceCull(e,t){const s=this.model.backfaces||!this.solid||e.sectioned;if(t.backfaces!==s){const e=t.gl;s?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=s}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.pbrEnabled&&this.model.pbrEnabled&&this._state.pbrSupported?this._instancingRenderers.pbrRenderer&&this._instancingRenderers.pbrRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):t.colorTextureEnabled&&this.model.colorTextureEnabled&&this._state.colorTextureSupported?this._instancingRenderers.colorTextureRenderer&&this._instancingRenderers.colorTextureRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._state.normalsBuf?this._instancingRenderers.colorRenderer&&this._instancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT):this._instancingRenderers.flatColorRenderer&&this._instancingRenderers.flatColorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.depthRenderer&&this._instancingRenderers.depthRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.normalsRenderer&&this._instancingRenderers.normalsRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.silhouetteRenderer&&this._instancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._instancingRenderers.edgesColorRenderer&&this._instancingRenderers.edgesColorRenderer.drawLayer(t,this,yr.EDGES_COLOR_TRANSPARENT)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_XRAYED)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._instancingRenderers.edgesRenderer&&this._instancingRenderers.edgesRenderer.drawLayer(t,this,yr.EDGES_SELECTED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.occlusionRenderer&&this._instancingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.shadowRenderer&&this._instancingRenderers.shadowRenderer.drawLayer(t,this,yr.COLOR_OPAQUE))}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickMeshRenderer&&this._instancingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK))}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickDepthRenderer&&this._instancingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._instancingRenderers.pickNormalsRenderer&&this._instancingRenderers.pickNormalsRenderer.drawLayer(t,this,yr.PICK))}precisionRayPickSurface(e,t,s,n,i){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const a=this._state.geometry,r=this._state,l=this._portions[e];if(!l)return this.model.error("portion not found: "+e),!1;l.inverseMatrix||(l.inverseMatrix=h.inverseMat4(l.matrix,h.mat4())),i&&!l.normalMatrix&&(l.normalMatrix=h.transposeMat4(l.inverseMatrix,h.mat4()));const o=a.quantizedPositions,c=a.indices,u=r.origin,p=l.offset,A=Gl,d=Vl;A.set(u?h.subVec3(t,u,jl):t),d.set(s),p&&h.subVec3(A,p),h.transformRay(this.model.worldNormalMatrix,A,d,A,d),h.transformRay(l.inverseMatrix,A,d,A,d);const f=kl,I=Ql,y=Wl;let m=!1,v=0;const w=zl;for(let e=0,s=c.length;e<s;e+=3){const s=3*c[e+0],a=3*c[e+1],g=3*c[e+2];f[0]=o[s],f[1]=o[s+1],f[2]=o[s+2],I[0]=o[a],I[1]=o[a+1],I[2]=o[a+2],y[0]=o[g],y[1]=o[g+1],y[2]=o[g+2];const{positionsDecodeMatrix:T}=r.geometry;if(h.decompressPosition(f,T),h.decompressPosition(I,T),h.decompressPosition(y,T),h.rayTriangleIntersect(A,d,f,I,y,w)){h.transformPoint3(l.matrix,w,w),h.transformPoint3(this.model.worldMatrix,w,w),p&&h.addVec3(w,p),u&&h.addVec3(w,u);const e=Math.abs(h.lenVec3(h.subVec3(w,t,[])));(!m||e>v)&&(v=e,n.set(w),i&&h.triangleNormal(f,I,y,i),m=!0)}}return m&&i&&(h.transformVec3(l.normalMatrix,i,i),h.transformVec3(this.model.worldNormalMatrix,i,i),h.normalizeVec3(i)),m}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Yl extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Xl extends _r{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines batching silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class ql{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Yl(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Xl(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const Jl={};class Zl{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}const $l=h.vec4([0,0,0,1]),eo=h.vec4([0,0,0,1]),to=h.vec4([0,0,0,1]),so=h.OBB3();class no{constructor(e){this.layerIndex=e.layerIndex,this._batchingRenderers=function(e){const t=e.id;let s=Jl[t];return s||(s=new ql(e),Jl[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Jl[t],s._destroy()}))),s}(e.model.scene),this.model=e.model,this._buffer=new Zl(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:h.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._numVerts=0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=h.vec3(e.origin)),this.aabb=h.collapseAABB3()}canCreatePortion(e,t){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts&&this._buffer.indices.length+t<this._buffer.maxIndices}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.indices,i=e.color,a=e.opacity,r=e.meshMatrix,l=e.worldMatrix,o=e.worldAABB;e.pickColor;const c=this._buffer,u=c.positions.length/3;let p;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";p=s.length/3;for(let e=0,t=s.length;e<t;e++)c.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,[]),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,[]);o[0]=t[0],o[1]=t[1],o[2]=t[2],o[3]=n[0],o[4]=n[1],o[5]=n[2],l&&(h.AABB3ToOBB3(o,so),h.transformOBB3(l,so),h.OBB3ToAABB3(so,o))}else{if(!t)throw"positions expected";p=t.length/3;const e=t.length,s=c.positions.length;for(let e=0,s=t.length;e<s;e++)c.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)$l[0]=c.positions[t+0],$l[1]=c.positions[t+1],$l[2]=c.positions[t+2],h.transformPoint4(r,$l,eo),c.positions[t+0]=eo[0],c.positions[t+1]=eo[1],c.positions[t+2]=eo[2],h.expandAABB3Point3(this._modelAABB,eo),l?(h.transformPoint4(l,eo,to),h.expandAABB3Point3(o,to)):h.expandAABB3Point3(o,eo);else for(let t=s,n=s+e;t<n;t+=3)$l[0]=c.positions[t+0],$l[1]=c.positions[t+1],$l[2]=c.positions[t+2],h.expandAABB3Point3(this._modelAABB,$l),l?(h.transformPoint4(l,$l,eo),h.expandAABB3Point3(o,eo)):h.expandAABB3Point3(o,$l)}if(this._state.origin){const e=this._state.origin;o[0]+=e[0],o[1]+=e[1],o[2]+=e[2],o[3]+=e[0],o[4]+=e[1],o[5]+=e[2]}if(h.expandAABB3(this.aabb,o),i){const e=i[0],t=i[1],s=i[2],n=a;for(let i=0;i<p;i++)c.colors.push(e),c.colors.push(t),c.colors.push(s),c.colors.push(n)}if(n)for(let e=0,t=n.length;e<t;e++)c.indices.push(n[e]+u);if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<p;e++)c.offsets.push(0),c.offsets.push(0),c.offsets.push(0);const A=this._portions.length/2;return this._portions.push(u),this._portions.push(p),this._numPortions++,this.model.numPortions++,this._numVerts+=p,A}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.DYNAMIC_DRAW,i)}if(s.colors.length>0){const n=s.colors.length/4,i=new Float32Array(n);let a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}if(s.indices.length>0){const n=new Uint32Array(s.indices);e.indicesBuf=new Ne(t,t.ELEMENT_ARRAY_BUFFER,n,s.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,s,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2],c=t[3];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o,a[e+3]=c;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s,n=!1){if(!this._finalized)throw"Not finalized";const i=2*e,a=this._portions[i],r=this._portions[i+1],l=!!(t&_),o=!!(t&x),c=!!(t&L),u=!!(t&M),h=!!(t&O),p=!!(t&B);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,d=!l||p?yr.NOT_RENDERED:u?yr.SILHOUETTE_SELECTED:c?yr.SILHOUETTE_HIGHLIGHTED:o?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let f=l&&!p&&h?yr.PICK:yr.NOT_RENDERED;const I=t&S?1:0;if(n){this._deferredFlagValues||(this._deferredFlagValues=new Float32Array(this._numVerts));for(let e=a,t=a+r;e<t;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,this._deferredFlagValues[e]=t}}else if(this._state.flagsBuf){const e=this._scratchMemory.getFloat32Array(r);for(let t=0;t<r;t++){let s=0;s|=A,s|=d<<4,s|=f<<12,s|=I<<16,e[t]=s}this._state.flagsBuf.setData(e,a,r)}}_setDeferredFlags(){this._deferredFlagValues&&(this._state.flagsBuf.setData(this._deferredFlagValues),this._deferredFlagValues=null)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._batchingRenderers.colorRenderer&&this._batchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._batchingRenderers.silhouetteRenderer&&this._batchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e){}drawPickDepths(e){}drawPickNormals(e){}drawOcclusion(e){}drawShadow(e){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicesBuf=null),e.destroy()}}class io extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 lightAmbient;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Lines instancing color fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("in vec4 vColor;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return this._withSAO?(a.push(" float viewportWidth = uSAOParams[0];"),a.push(" float viewportHeight = uSAOParams[1];"),a.push(" float blendCutoff = uSAOParams[2];"),a.push(" float blendFactor = uSAOParams[3];"),a.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),a.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),a.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):a.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class ao extends Br{drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Lines instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 color;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Lines instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("uniform vec4 color;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = color;"),n.push("}"),n}}class ro{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new io(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ao(this._scene)),this._silhouetteRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy()}}const lo={};const oo=new Uint8Array(4),co=new Float32Array(1),uo=h.vec4([0,0,0,1]),ho=h.vec4([0,0,0,1]),po=h.vec4([0,0,0,1]),Ao=new Float32Array(3);class fo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._linesInstancingRenderers=function(e){const t=e.id;let s=lo[t];return s||(s=new ro(e),lo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete lo[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3(),this._state=new ht({obb:h.OBB3(),numInstances:0,origin:null,geometry:e.geometry}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],e.origin&&(this._state.origin=h.vec3(e.origin)),this._finalized=!1,this.aabb=h.collapseAABB3()}createPortion(e){const t=e.color,s=e.opacity,n=e.meshMatrix,i=e.worldMatrix,a=e.aabb;if(this._finalized)throw"Already finalized";const r=t[0],l=t[1],o=t[2];t[3],this._colors.push(r),this._colors.push(l),this._colors.push(o),this._colors.push(s),this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(n[0]),this._modelMatrixCol0.push(n[4]),this._modelMatrixCol0.push(n[8]),this._modelMatrixCol0.push(n[12]),this._modelMatrixCol1.push(n[1]),this._modelMatrixCol1.push(n[5]),this._modelMatrixCol1.push(n[9]),this._modelMatrixCol1.push(n[13]),this._modelMatrixCol2.push(n[2]),this._modelMatrixCol2.push(n[6]),this._modelMatrixCol2.push(n[10]),this._modelMatrixCol2.push(n[14]),h.collapseAABB3(a);const c=this._state.obb,u=c.length;for(let e=0;e<u;e+=4)uo[0]=c[e+0],uo[1]=c[e+1],uo[2]=c[e+2],h.transformPoint4(n,uo,ho),i?(h.transformPoint4(i,ho,po),h.expandAABB3Point3(a,po)):h.expandAABB3Point3(a,ho);if(this._state.origin){const e=this._state.origin;a[0]+=e[0],a[1]+=e[1],a[2]+=e[2],a[3]+=e[0],a[4]+=e[1],a[5]+=e[2]}h.expandAABB3(this.aabb,a),this._state.numInstances++;const p=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,p}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._colors.length,s=t/4;if(t>0){let t=!1;this._state.colorsBuf=new Ne(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(s>0){let t=!1;this._state.flagsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(s),s,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";oo[0]=t[0],oo[1]=t[1],oo[2]=t[2],oo[3]=t[3],this._state.colorsBuf.setData(oo,4*e,4)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?255:0)<<16,co[0]=A,this._state.flagsBuf.setData(co,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Ao[0]=t[0],Ao[1]=t[1],Ao[2]=t[2],this._state.offsetsBuf.setData(Ao,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._linesInstancingRenderers.colorRenderer&&this._linesInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._linesInstancingRenderers.silhouetteRenderer&&this._linesInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Io extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial,n=[];return n.push("#version 300 es"),n.push("// Points batching color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push(" if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class yo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform vec4 color;"),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points batching silhouette vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("uniform vec4 color;"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push(" if (dist > 0.0) { discard; }"),a.push("}")}return e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("outColor = color;"),a.push("}"),a}}class mo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching pick mesh vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(var i=0;i<t.sectionPlanes.length;i++)n.push("uniform bool sectionPlaneActive"+i+";"),n.push("uniform vec3 sectionPlanePos"+i+";"),n.push("uniform vec3 sectionPlaneDir"+i+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vPickColor; "),n.push("}"),n}}class vo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batched pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("gl_PointSize += 10.0;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batched pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(var i=0;i<t.sectionPlanes.length;i++)n.push(" if (sectionPlaneActive"+i+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class wo extends Rr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points batching occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push(" } else {"),n.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push(" gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push(" }"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points batching occlusion fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push(" if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push(" }");n.push(" if (dist > 0.0) { discard; }"),n.push(" }")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),n.push("}"),n}}class go{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Io(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new yo(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new mo(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new vo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new wo(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const To={};class Eo{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}const bo=h.vec4(),Do=h.vec4(),Po=h.vec4([0,0,0,1]),Ro=h.vec4([0,0,0,1]),Co=h.vec4([0,0,0,1]),_o=h.OBB3();class Bo{constructor(e){this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._pointsBatchingRenderers=function(e){const t=e.id;let s=To[t];return s||(s=new go(e),To[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete To[t],s._destroy()}))),s}(e.model.scene),this._buffer=new Eo(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new ht({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:h.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=h.collapseAABB3(),this._portions=[],this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=h.vec3(e.origin)),this.aabb=h.collapseAABB3()}canCreatePortion(e){if(this._finalized)throw"Already finalized";return this._buffer.positions.length+e<3*this._buffer.maxVerts}createPortion(e){if(this._finalized)throw"Already finalized";const t=e.positions,s=e.positionsCompressed,n=e.color,i=e.colorsCompressed,a=e.colors,r=e.meshMatrix,l=e.worldMatrix,o=e.worldAABB,c=e.pickColor,u=this._buffer,p=u.positions.length/3;let A;if(this._preCompressedPositionsExpected){if(!s)throw"positionsCompressed expected";for(let e=0,t=s.length;e<t;e++)u.positions.push(s[e]);const e=mt.getPositionsBounds(s),t=mt.decompressPosition(e.min,this._state.positionsDecodeMatrix,bo),n=mt.decompressPosition(e.max,this._state.positionsDecodeMatrix,Do);o[0]=t[0],o[1]=t[1],o[2]=t[2],o[3]=n[0],o[4]=n[1],o[5]=n[2],l&&(h.AABB3ToOBB3(o,_o),h.transformOBB3(l,_o),h.OBB3ToAABB3(_o,o)),A=s.length/3}else{if(!t)throw"positions expected";A=t.length/3;const e=t.length,s=u.positions.length;for(let e=0,s=t.length;e<s;e++)u.positions.push(t[e]);if(r)for(let t=s,n=s+e;t<n;t+=3)Po[0]=u.positions[t+0],Po[1]=u.positions[t+1],Po[2]=u.positions[t+2],h.transformPoint4(r,Po,Ro),u.positions[t+0]=Ro[0],u.positions[t+1]=Ro[1],u.positions[t+2]=Ro[2],h.expandAABB3Point3(this._modelAABB,Ro),l?(h.transformPoint4(l,Ro,Co),h.expandAABB3Point3(o,Co)):h.expandAABB3Point3(o,Ro);else for(let t=s,n=s+e;t<n;t+=3)Po[0]=u.positions[t+0],Po[1]=u.positions[t+1],Po[2]=u.positions[t+2],h.expandAABB3Point3(this._modelAABB,Po),l?(h.transformPoint4(l,Po,Ro),h.expandAABB3Point3(o,Ro)):h.expandAABB3Point3(o,Po)}if(this._state.origin){const e=this._state.origin;o[0]+=e[0],o[1]+=e[1],o[2]+=e[2],o[3]+=e[0],o[4]+=e[1],o[5]+=e[2]}if(h.expandAABB3(this.aabb,o),i)for(let e=0,t=i.length;e<t;e++)u.colors.push(i[e]);else if(a)for(let e=0,t=a.length;e<t;e++)u.colors.push(255*a[e]);else if(n){const e=n[0],t=n[1],s=n[2],i=1;for(let n=0;n<A;n++)u.colors.push(e),u.colors.push(t),u.colors.push(s),u.colors.push(i)}{const e=u.pickColors.length;for(let t=e,s=e+4*A;t<s;t+=4)u.pickColors.push(c[0]),u.pickColors.push(c[1]),u.pickColors.push(c[2]),u.pickColors.push(c[3])}if(this.model.scene.entityOffsetsEnabled)for(let e=0;e<A;e++)u.offsets.push(0),u.offsets.push(0),u.offsets.push(0);const d=this._portions.length/2;return this._portions.push(p),this._portions.push(A),this._numPortions++,this.model.numPortions++,d}finalize(){if(this._finalized)return void this.model.error("Already finalized");const e=this._state,t=this.model.scene.canvas.gl,s=this._buffer;if(s.positions.length>0)if(this._preCompressedPositionsExpected){const n=new Uint16Array(s.positions);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}else{const n=Jr(new Float32Array(s.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.positions.length,3,t.STATIC_DRAW)}if(s.colors.length>0){const n=new Uint8Array(s.colors);let i=!1;e.colorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.colors.length,4,t.STATIC_DRAW,i)}if(s.positions.length>0){const n=s.positions.length/3,i=new Float32Array(n);let a=!1;e.flagsBuf=new Ne(t,t.ARRAY_BUFFER,i,i.length,1,t.DYNAMIC_DRAW,a)}if(s.pickColors.length>0){const n=new Uint8Array(s.pickColors);let i=!1;e.pickColorsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.pickColors.length,4,t.STATIC_DRAW,i)}if(this.model.scene.entityOffsetsEnabled&&s.offsets.length>0){const n=new Float32Array(s.offsets);e.offsetsBuf=new Ne(t,t.ARRAY_BUFFER,n,s.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";const s=2*e,n=4*this._portions[s],i=4*this._portions[s+1],a=this._scratchMemory.getUInt8Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=4)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.colorsBuf.setData(a,n,i)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=2*e,i=this._portions[n],a=this._portions[n+1],r=this._scratchMemory.getFloat32Array(a),l=!!(t&_),o=!!(t&x),c=!!(t&L),u=!!(t&M),h=!!(t&O),p=!!(t&B);let A,d;A=!l||p||o||c&&!this.model.scene.highlightMaterial.glowThrough||u&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,d=!l||p?yr.NOT_RENDERED:u?yr.SILHOUETTE_SELECTED:c?yr.SILHOUETTE_HIGHLIGHTED:o?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let f=l&&!p&&h?yr.PICK:yr.NOT_RENDERED;const I=t&S?1:0;for(let e=0;e<a;e++){let t=0;t|=A,t|=d<<4,t|=f<<12,t|=I<<16,r[e]=t}this._state.flagsBuf.setData(r,i)}setOffset(e,t){if(!this._finalized)throw"Not finalized";if(!this.model.scene.entityOffsetsEnabled)return void this.model.error("Entity#offset not enabled for this Viewer");const s=2*e,n=3*this._portions[s],i=3*this._portions[s+1],a=this._scratchMemory.getFloat32Array(i),r=t[0],l=t[1],o=t[2];for(let e=0;e<i;e+=3)a[e+0]=r,a[e+1]=l,a[e+2]=o;this._state.offsetsBuf.setData(a,n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsBatchingRenderers.colorRenderer&&this._pointsBatchingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsBatchingRenderers.silhouetteRenderer&&this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickMeshRenderer&&this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.pickDepthRenderer&&this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK)}drawPickNormals(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsBatchingRenderers.occlusionRenderer&&this._pointsBatchingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawShadow(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Oo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing color vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),n.push("in vec4 color;"),n.push("in float flags;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),s.filterIntensity&&n.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),s.filterIntensity&&(n.push("float intensity = float(color.a) / 255.0;"),n.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {")),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),n.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),s.filterIntensity&&n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing color fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class So extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,s){super.drawLayer(e,t,s,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing silhouette vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 color;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),n.push("uniform vec4 silhouetteColor;"),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vColor;"),n.push("void main(void) {"),n.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),n.push("if (silhouetteFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing silhouette fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vColor;"),n.push("}"),n}}class No extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick mesh vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 pickColor;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vPickColor;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),n.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick mesh fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vPickColor;"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("outColor = vPickColor; "),n.push("}"),n}}class xo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing pick depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),n.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("out vec4 vViewPosition;"),n.push("void main(void) {"),n.push("int pickFlag = int(flags) >> 12 & 0xF;"),n.push("if (pickFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push(" vFlags = flags;")),n.push(" vViewPosition = viewPosition;"),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing pick depth fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform float pickZNear;"),n.push("uniform float pickZFar;"),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec4 vViewPosition;"),n.push("vec4 packDepth(const in float depth) {"),n.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);"),n.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);"),n.push(" vec4 res = fract(depth * bitShift);"),n.push(" res -= res.xxyz * bitMask;"),n.push(" return res;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),n.push(" outColor = packDepth(zNormalizedDepth); "),n.push("}"),n}}class Lo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in vec4 color;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push(" vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Points instancing occlusion vertex shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("out vec4 outColor;"),n.push("void main(void) {"),e.pointsMaterial.roundPoints&&(n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }")),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0;e<t.sectionPlanes.length;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return n.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push("}"),n}}class Mo extends Cr{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=e.pointsMaterial._state,n=[];return n.push("#version 300 es"),n.push("// Points instancing depth vertex shader"),n.push("uniform int renderPass;"),n.push("in vec3 position;"),e.entityOffsetsEnabled&&n.push("in vec3 offset;"),n.push("in float flags;"),n.push("in vec4 modelMatrixCol0;"),n.push("in vec4 modelMatrixCol1;"),n.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(n),n.push("uniform float pointSize;"),s.perspectivePoints&&n.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;")),t&&(n.push("out vec4 vWorldPosition;"),n.push("out float vFlags;")),n.push("void main(void) {"),n.push("int colorFlag = int(flags) & 0xF;"),n.push("if (colorFlag != renderPass) {"),n.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),n.push("} else {"),n.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),n.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(n.push("vWorldPosition = worldPosition;"),n.push("vFlags = flags;")),n.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("gl_Position = clipPos;"),s.perspectivePoints?(n.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),n.push("gl_PointSize = max(gl_PointSize, "+Math.floor(s.minPerspectivePointSize)+".0);"),n.push("gl_PointSize = min(gl_PointSize, "+Math.floor(s.maxPerspectivePointSize)+".0);")):n.push("gl_PointSize = pointSize;"),n.push("}"),n.push("}"),n}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let s,n;const i=t.sectionPlanes.length>0,a=[];if(a.push("#version 300 es"),a.push("// Points instancing depth vertex shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),i)for(a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("uniform bool sectionPlaneActive"+s+";"),a.push("uniform vec3 sectionPlanePos"+s+";"),a.push("uniform vec3 sectionPlaneDir"+s+";");if(a.push("const float packUpScale = 256. / 255.;"),a.push("const float unpackDownscale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );"),a.push("const float shiftRight8 = 1.0 / 256.;"),a.push("vec4 packDepthToRGBA( const in float v ) {"),a.push(" vec4 r = vec4( fract( v * packFactors ), v );"),a.push(" r.yzw -= r.xyz * shiftRight8;"),a.push(" return r * packUpScale;"),a.push("}"),a.push("out vec4 outColor;"),a.push("void main(void) {"),e.pointsMaterial.roundPoints&&(a.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),a.push(" float r = dot(cxy, cxy);"),a.push(" if (r > 1.0) {"),a.push(" discard;"),a.push(" }")),i){for(a.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;"),s=0,n=t.sectionPlanes.length;s<n;s++)a.push("if (sectionPlaneActive"+s+") {"),a.push(" dist += clamp(dot(-sectionPlaneDir"+s+".xyz, vWorldPosition.xyz - sectionPlanePos"+s+".xyz), 0.0, 1000.0);"),a.push("}");a.push("if (dist > 0.0) { discard; }"),a.push("}")}return a.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&a.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),a.push("}"),a}}class Fo extends Cr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.sectionPlanes.length>0,s=[];return s.push("#version 300 es"),s.push("// Instancing geometry shadow drawing vertex shader"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("bool visible = (colorFlag > 0);"),s.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),s.push("if (!visible || transparent) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s.push("gl_PointSize = pointSize;"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,s=t.sectionPlanes.length>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry depth drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),s){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("uniform bool sectionPlaneActive"+e+";"),n.push("uniform vec3 sectionPlanePos"+e+";"),n.push("uniform vec3 sectionPlaneDir"+e+";")}if(n.push("in vec3 vViewNormal;"),n.push("vec3 packNormalToRGB( const in vec3 normal ) {"),n.push(" return normalize( normal ) * 0.5 + 0.5;"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),n.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push(" float r = dot(cxy, cxy);"),n.push(" if (r > 1.0) {"),n.push(" discard;"),n.push(" }"),s){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,s=t.sectionPlanes.length;e<s;e++)n.push("if (sectionPlaneActive"+e+") {"),n.push(" dist += clamp(dot(-sectionPlaneDir"+e+".xyz, vWorldPosition.xyz - sectionPlanePos"+e+".xyz), 0.0, 1000.0);"),n.push("}");n.push("if (dist > 0.0) { discard; }"),n.push("}")}return e.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),n.push("}"),n}}class Ho{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Oo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new So(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Mo(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new No(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new xo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Lo(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Fo(this._scene)),this._shadowRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy()}}const Uo={};const Go=new Uint8Array(4),Vo=new Float32Array(1),jo=h.vec4([0,0,0,1]),ko=h.vec4([0,0,0,1]),Qo=h.vec4([0,0,0,1]),Wo=new Float32Array(3);class zo{constructor(e){this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._pointsInstancingRenderers=function(e){const t=e.id;let s=Uo[t];return s||(s=new Ho(e),Uo[t]=s,s._compile(),e.on("compile",(()=>{s._compile()})),e.on("destroyed",(()=>{delete Uo[t],s._destroy()}))),s}(e.model.scene),this._aabb=h.collapseAABB3(),this._state=new ht({obb:h.OBB3(),numInstances:0,origin:e.origin?h.vec3(e.origin):null,geometry:e.geometry}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._finalized=!1,this.aabb=h.collapseAABB3()}createPortion(e){const t=e.meshMatrix,s=e.worldMatrix,n=e.aabb,i=e.pickColor;if(this._finalized)throw"Already finalized";this.model.scene.entityOffsetsEnabled&&(this._offsets.push(0),this._offsets.push(0),this._offsets.push(0)),this._modelMatrixCol0.push(t[0]),this._modelMatrixCol0.push(t[4]),this._modelMatrixCol0.push(t[8]),this._modelMatrixCol0.push(t[12]),this._modelMatrixCol1.push(t[1]),this._modelMatrixCol1.push(t[5]),this._modelMatrixCol1.push(t[9]),this._modelMatrixCol1.push(t[13]),this._modelMatrixCol2.push(t[2]),this._modelMatrixCol2.push(t[6]),this._modelMatrixCol2.push(t[10]),this._modelMatrixCol2.push(t[14]),this._pickColors.push(i[0]),this._pickColors.push(i[1]),this._pickColors.push(i[2]),this._pickColors.push(i[3]),h.collapseAABB3(n);const a=this._state.obb,r=a.length;for(let e=0;e<r;e+=4)jo[0]=a[e+0],jo[1]=a[e+1],jo[2]=a[e+2],h.transformPoint4(t,jo,ko),s?(h.transformPoint4(s,ko,Qo),h.expandAABB3Point3(n,Qo)):h.expandAABB3Point3(n,ko);if(this._state.origin){const e=this._state.origin;n[0]+=e[0],n[1]+=e[1],n[2]+=e[2],n[3]+=e[0],n[4]+=e[1],n[5]+=e[2]}h.expandAABB3(this.aabb,n),this._state.numInstances++;const l=this._portions.length;return this._portions.push({}),this._numPortions++,this.model.numPortions++,l}finalize(){if(this._finalized)throw"Already finalized";const e=this.model.scene.canvas.gl,t=this._pickColors.length/4;if(t>0){let s=!1;this._state.flagsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ne(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;this._state.pickColorsBuf=new Ne(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}this._finalized=!0}initFlags(e,t,s){t&_&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&L&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&x&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&M&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&S&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&F&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&O&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&B&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),s&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,s)}setVisible(e,t,s){if(!this._finalized)throw"Not finalized";t&_?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,s)}setHighlighted(e,t,s){if(!this._finalized)throw"Not finalized";t&L?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,s)}setXRayed(e,t,s){if(!this._finalized)throw"Not finalized";t&x?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,s)}setSelected(e,t,s){if(!this._finalized)throw"Not finalized";t&M?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,s)}setEdges(e,t,s){if(!this._finalized)throw"Not finalized";t&F?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,s)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&S?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,s){if(!this._finalized)throw"Not finalized";t&O?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,s)}setCulled(e,t,s){if(!this._finalized)throw"Not finalized";t&B?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,s)}setColor(e,t){if(!this._finalized)throw"Not finalized";Go[0]=t[0],Go[1]=t[1],Go[2]=t[2],this._state.colorsBuf.setData(Go,3*e)}setTransparent(e,t,s){s?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,s)}_setFlags(e,t,s){if(!this._finalized)throw"Not finalized";const n=!!(t&_),i=!!(t&x),a=!!(t&L),r=!!(t&M),l=!!(t&F),o=!!(t&O),c=!!(t&B);let u,h;u=!n||c||i||a&&!this.model.scene.highlightMaterial.glowThrough||r&&!this.model.scene.selectedMaterial.glowThrough?yr.NOT_RENDERED:s?yr.COLOR_TRANSPARENT:yr.COLOR_OPAQUE,h=!n||c?yr.NOT_RENDERED:r?yr.SILHOUETTE_SELECTED:a?yr.SILHOUETTE_HIGHLIGHTED:i?yr.SILHOUETTE_XRAYED:yr.NOT_RENDERED;let p=0;p=!n||c?yr.NOT_RENDERED:r?yr.EDGES_SELECTED:a?yr.EDGES_HIGHLIGHTED:i?yr.EDGES_XRAYED:l?s?yr.EDGES_COLOR_TRANSPARENT:yr.EDGES_COLOR_OPAQUE:yr.NOT_RENDERED;let A=0;A|=u,A|=h<<4,A|=p<<8,A|=(n&&!c&&o?yr.PICK:yr.NOT_RENDERED)<<12,A|=(t&S?255:0)<<16,Vo[0]=A,this._state.flagsBuf.setData(Vo,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Wo[0]=t[0],Wo[1]=t[1],Wo[2]=t[2],this._state.offsetsBuf.setData(Wo,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._pointsInstancingRenderers.colorRenderer&&this._pointsInstancingRenderers.colorRenderer.drawLayer(t,this,yr.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._pointsInstancingRenderers.silhouetteRenderer&&this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(t,this,yr.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.occlusionRenderer&&this._pointsInstancingRenderers.occlusionRenderer.drawLayer(t,this,yr.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickMeshRenderer&&this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(t,this,yr.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._pointsInstancingRenderers.pickDepthRenderer&&this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(t,this,yr.PICK)}drawPickNormals(e,t){}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}class Ko{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class Yo{constructor(e,t,s){this.id=s.id,this.model=s.model,this.primitive=s.primitive,this.positions=null,this.positionsCompressed=null,this.quantizedPositions=null,this.positionsDecodeMatrix=h.mat4(),this.normals=null,this.normalsCompressed=null,this.colors=null,this.colorsCompressed=null,this.uv=null,this.uvCompressed=null,this.uvDecodeMatrix=null,this.indices=null,this.numIndices=0,this.obb=h.OBB3(),this.positionsBuf=null,this.normalsBuf=null,this.edgeIndicesBuf=null,this.uvBuf=null,this.colorsBuf=null;const n=t.scene.pickSurfacePrecisionEnabled,i=t.scene.canvas.gl;if(s.positionsCompressed&&s.positionsCompressed.length>0){const e=!1;this.positionsBuf=new Ne(i,i.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,i.STATIC_DRAW,e),this.positionsDecodeMatrix.set(s.positionsDecodeMatrix);const t=h.collapseAABB3();h.expandAABB3Points3(t,s.positionsCompressed),mt.decompressAABB(t,this.positionsDecodeMatrix),h.AABB3ToOBB3(t,this.obb),n&&(this.quantizedPositions=s.positionsCompressed)}else if(s.positions&&s.positions.length>0){const e=s.positions.length,t=h.collapseAABB3();h.expandAABB3Points3(t,s.positions),h.AABB3ToOBB3(t,this.obb);const a=Jr(s.positions,t,this.positionsDecodeMatrix);let r=!1;this.positionsBuf=new Ne(i,i.ARRAY_BUFFER,a,e,3,i.STATIC_DRAW,r),n&&(this.quantizedPositions=a)}if(s.normalsCompressed&&s.normalsCompressed.length>0){const e=!0;this.normalsBuf=new Ne(i,i.ARRAY_BUFFER,s.normalsCompressed,s.normalsCompressed.length,3,i.STATIC_DRAW,e)}else if(s.normals&&s.normals.length>0){const e=function(e){const t=e.length,s=new Int8Array(t);let n,i,a,r,l;for(let o=0;o<t;o+=3)a=n=$r(e,o,"floor","floor"),i=el(n),r=l=tl(e,o,i),n=$r(e,o,"ceil","floor"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),n=$r(e,o,"floor","ceil"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),n=$r(e,o,"ceil","ceil"),i=el(n),r=tl(e,o,i),r>l&&(a=n,l=r),s[o+0]=a[0],s[o+1]=a[1],s[o+2]=0;return s}(s.normals),t=!0;this.normalsBuf=new Ne(i,i.ARRAY_BUFFER,e,e.length,3,i.STATIC_DRAW,t)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const e=new Uint8Array(s.colorsCompressed),t=!1;this.colorsBuf=new Ne(i,i.ARRAY_BUFFER,e,e.length,4,i.STATIC_DRAW,t)}else if(s.colors&&s.colors.length>0){const e=s.colors,t=new Uint8Array(e.length);for(let s=0,n=e.length;s<n;s++)t[s]=255*e[s];const n=!1;this.colorsBuf=new Ne(i,i.ARRAY_BUFFER,t,t.length,4,i.STATIC_DRAW,n)}if(s.uvCompressed&&s.uvCompressed.length>0){const e=new Uint16Array(s.uvCompressed);this.uvDecodeMatrix=h.mat4(s.uvDecodeMatrix),this.uvBuf=new Ne(i,i.ARRAY_BUFFER,s.uvCompressed,e.length,2,i.STATIC_DRAW,!1)}else if(s.uv&&s.uv.length>0){const e=mt.getUVBounds(s.uv),t=mt.compressUVs(s.uv,e.min,e.max),n=t.quantized;this.uvDecodeMatrix=t.decodeMatrix,this.uvBuf=new Ne(i,i.ARRAY_BUFFER,n,n.length,2,i.STATIC_DRAW,!1)}if(s.indices&&s.indices.length>0&&(this.indicesBuf=new Ne(i,i.ELEMENT_ARRAY_BUFFER,new Uint32Array(s.indices),s.indices.length,1,i.STATIC_DRAW),n&&(this.indices=s.indices),this.numIndices=s.indices.length),"triangles"===s.primitive||"solid"===s.primitive||"surface"===s.primitive){let e=s.edgeIndices;e||(e=qe(s.positions,s.indices,null,s.edgeThreshold||10)),this.edgeIndicesBuf=new Ne(i,i.ELEMENT_ARRAY_BUFFER,new Uint32Array(e),e.length,1,i.STATIC_DRAW)}}destroy(){}}class Xo{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const qo={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class Jo{constructor(e,t,s){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=s}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,s=this.handlers.length;t<s;t+=2){const s=this.handlers[t],n=this.handlers[t+1];if(s.global&&(s.lastIndex=0),s.test(e))return n}return null}}const Zo=new Jo;class $o{constructor(e){this.manager=void 0!==e?e:Zo,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const s=this;return new Promise((function(n,i){s.load(e,n,t,i)}))}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}const ec={};class tc extends $o{constructor(e){super(e)}load(e,t,s,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);const i=qo.get(e);if(void 0!==i)return this.manager.itemStart(e),setTimeout((()=>{t&&t(i),this.manager.itemEnd(e)}),0),i;if(void 0!==ec[e])return void ec[e].push({onLoad:t,onProgress:s,onError:n});ec[e]=[],ec[e].push({onLoad:t,onProgress:s,onError:n});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),r=this.mimeType,l=this.responseType;fetch(a).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const s=ec[e],n=t.body.getReader(),i=t.headers.get("Content-Length"),a=i?parseInt(i):0,r=0!==a;let l=0;const o=new ReadableStream({start(e){!function t(){n.read().then((({done:n,value:i})=>{if(n)e.close();else{l+=i.byteLength;const n=new ProgressEvent("progress",{lengthComputable:r,loaded:l,total:a});for(let e=0,t=s.length;e<t;e++){const t=s[e];t.onProgress&&t.onProgress(n)}e.enqueue(i),t()}}))}()}});return new Response(o)}throw Error(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`)})).then((e=>{switch(l){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,r)));case"json":return e.json();default:if(void 0===r)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(r),s=t&&t[1]?t[1].toLowerCase():void 0,n=new TextDecoder(s);return e.arrayBuffer().then((e=>n.decode(e)))}}})).then((t=>{qo.add(e,t);const s=ec[e];delete ec[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onLoad&&n.onLoad(t)}})).catch((t=>{const s=ec[e];if(void 0===s)throw this.manager.itemError(e),t;delete ec[e];for(let e=0,n=s.length;e<n;e++){const n=s[e];n.onError&&n.onError(t)}this.manager.itemError(e)})).finally((()=>{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class sc{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e<this.pool;e++)if(!(this.workerStatus&1<<e))return e;return-1}_onMessage(e,t){const s=this.workersResolve[e];if(s&&s(t),this.queue.length){const{resolve:t,msg:s,transfer:n}=this.queue.shift();this.workersResolve[e]=t,this.workers[e].postMessage(s,n)}else this.workerStatus^=1<<e}setWorkerCreator(e){this.workerCreator=e}setWorkerLimit(e){this.pool=e}postMessage(e,t){return new Promise((s=>{const n=this._getIdleWorker();-1!==n?(this._initWorker(n),this.workerStatus|=1<<n,this.workersResolve[n]=s,this.workers[n].postMessage(e,t)):this.queue.push({resolve:s,msg:e,transfer:t})}))}destroy(){this.workers.forEach((e=>e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let nc=0;class ic{constructor({viewer:e,transcoderPath:t,workerLimit:s}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new sc,this._workerSourceURL="",s&&this._workerPool.setWorkerLimit(s);const n=e.capabilities;this._workerConfig={astcSupported:n.astcSupported,etc1Supported:n.etc1Supported,etc2Supported:n.etc2Supported,dxtSupported:n.dxtSupported,bptcSupported:n.bptcSupported,pvrtcSupported:n.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new tc;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),s=new tc;s.setPath(this._transcoderPath),s.setResponseType("arraybuffer"),s.setWithCredentials(this.withCredentials);const n=s.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,n]).then((([e,t])=>{const s=ic.BasisWorker.toString(),n=["/* constants */","let _EngineFormat = "+JSON.stringify(ic.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(ic.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(ic.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",s.substring(s.indexOf("{")+1,s.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([n])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),nc>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),nc++}return this._transcoderPending}transcode(e,t,s={}){return new Promise(((n,i)=>{const a=s;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:a},e))).then((e=>{const s=e.data,{mipmaps:a,width:r,height:l,format:o,type:c,error:u,dfdTransferFn:h,dfdFlags:p}=s;if("error"===c)return i(u);t.setCompressedData({mipmaps:a,props:{format:o,minFilter:1===a.length?1006:1008,magFilter:1===a.length?1006:1008,encoding:2===h?3001:3e3,premultiplyAlpha:!!(1&p)}}),n()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),nc--}}ic.BasisFormat={ETC1S:0,UASTC_4x4:1},ic.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},ic.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},ic.BasisWorker=function(){let e,t,s;const n=_EngineFormat,i=_TranscoderFormat,a=_BasisFormat;self.addEventListener("message",(function(r){const u=r.data;switch(u.type){case"init":e=u.config,h=u.transcoderBinary,t=new Promise((e=>{s={wasmBinary:h,onRuntimeInitialized:e},BASIS(s)})).then((()=>{s.initializeBasis(),void 0===s.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f}=function(t){const r=new s.KTX2File(new Uint8Array(t));function u(){r.close(),r.delete()}if(!r.isValid())throw u(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const h=r.isUASTC()?a.UASTC_4x4:a.ETC1S,p=r.getWidth(),A=r.getHeight(),d=r.getLevels(),f=r.getHasAlpha(),I=r.getDFDTransferFunc(),y=r.getDFDFlags(),{transcoderFormat:m,engineFormat:v}=function(t,s,r,u){let h,p;const A=t===a.ETC1S?l:o;for(let n=0;n<A.length;n++){const i=A[n];if(e[i.if]&&(i.basisFormat.includes(t)&&!(u&&i.transcoderFormat.length<2)&&(!i.needsPowerOfTwo||c(s)&&c(r))))return h=i.transcoderFormat[u?1:0],p=i.engineFormat[u?1:0],{transcoderFormat:h,engineFormat:p}}return console.warn("KTX2TextureTranscoder: No suitable compressed texture format found. Decoding to RGBA32."),h=i.RGBA32,p=n.RGBAFormat,{transcoderFormat:h,engineFormat:p}}(h,p,A,f);if(!p||!A||!d)throw u(),new Error("KTX2TextureTranscoder: Invalid texture");if(!r.startTranscoding())throw u(),new Error("KTX2TextureTranscoder: .startTranscoding failed");const w=[];for(let e=0;e<d;e++){const t=r.getImageLevelInfo(e,0,0),s=t.origWidth,n=t.origHeight,i=new Uint8Array(r.getImageTranscodedSizeInBytes(e,0,0,m));if(!r.transcodeImage(i,e,0,0,m,0,-1,-1))throw u(),new Error("KTX2TextureTranscoder: .transcodeImage failed.");w.push({data:i,width:s,height:n})}return u(),{width:p,height:A,hasAlpha:f,mipmaps:w,format:v,dfdTransferFn:I,dfdFlags:y}}(u.buffers[0]),I=[];for(let e=0;e<p.length;++e)I.push(p[e].data.buffer);self.postMessage({type:"transcode",id:u.id,width:t,height:r,hasAlpha:h,mipmaps:p,format:A,dfdTransferFn:d,dfdFlags:f},I)}catch(e){console.error(`[KTX2TextureTranscoder.BasisWorker]: ${e}`),self.postMessage({type:"error",id:u.id,error:e.message})}}))}var h}));const r=[{if:"astcSupported",basisFormat:[a.UASTC_4x4],transcoderFormat:[i.ASTC_4x4,i.ASTC_4x4],engineFormat:[n.RGBA_ASTC_4x4_Format,n.RGBA_ASTC_4x4_Format],priorityETC1S:1/0,priorityUASTC:1,needsPowerOfTwo:!1},{if:"bptcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC7_M5,i.BC7_M5],engineFormat:[n.RGBA_BPTC_Format,n.RGBA_BPTC_Format],priorityETC1S:3,priorityUASTC:2,needsPowerOfTwo:!1},{if:"dxtSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.BC1,i.BC3],engineFormat:[n.RGB_S3TC_DXT1_Format,n.RGBA_S3TC_DXT5_Format],priorityETC1S:4,priorityUASTC:5,needsPowerOfTwo:!1},{if:"etc2Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1,i.ETC2],engineFormat:[n.RGB_ETC2_Format,n.RGBA_ETC2_EAC_Format],priorityETC1S:1,priorityUASTC:3,needsPowerOfTwo:!1},{if:"etc1Supported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.ETC1],engineFormat:[n.RGB_ETC1_Format],priorityETC1S:2,priorityUASTC:4,needsPowerOfTwo:!1},{if:"pvrtcSupported",basisFormat:[a.ETC1S,a.UASTC_4x4],transcoderFormat:[i.PVRTC1_4_RGB,i.PVRTC1_4_RGBA],engineFormat:[n.RGB_PVRTC_4BPPV1_Format,n.RGBA_PVRTC_4BPPV1_Format],priorityETC1S:5,priorityUASTC:6,needsPowerOfTwo:!0}],l=r.sort((function(e,t){return e.priorityETC1S-t.priorityETC1S})),o=r.sort((function(e,t){return e.priorityUASTC-t.priorityUASTC}));function c(e){return e<=2||0==(e&e-1)&&0!==e}};const ac={};function rc(e){const t=e.scene.id;let s=ac[t];return s||(s=new ic({viewer:e}),ac[t]=s,e.scene.on("destroyed",(()=>{delete ac[t],s.destroy()}))),s}const lc=h.vec3(),oc=h.mat4(),cc=h.vec3([1,1,1]),uc=h.vec3([0,0,0]),hc=h.vec3([0,0,0]),pc=h.identityQuaternion();class Ac extends C{constructor(e,t={}){super(e,t),this._textureTranscoder=t.textureTranscoder||rc(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=h.collapseAABB3(),this._aabbDirty=!1,this._layerList=[],this._nodeList=[],this._lastOrigin=null,this._lastPositionsDecodeMatrix=null,this._lastNormals=null,this._instancingLayers={},this._currentBatchingLayers={},this._scratchMemory=(Ir++,fr),this._geometries={},this._textures={},this._textureSets={},this._meshes={},this._nodes={},this.renderFlags=new qs,this.finalized=!1,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=h.vec3(t.origin||[0,0,0]),this._position=h.vec3(t.position||[0,0,0]),this._rotation=h.vec3(t.rotation||[0,0,0]),this._quaternion=h.vec4(t.quaternion||[0,0,0,1]),t.rotation&&h.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=h.vec3(t.scale||[1,1,1]),this._worldMatrix=h.mat4(),h.composeMat4(this._position,this._quaternion,this._scale,this._worldMatrix),this._worldNormalMatrix=h.mat4(),h.inverseMat4(this._worldMatrix,this._worldNormalMatrix),h.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=h.mat4(),this._viewNormalMatrix=h.mat4(),this._viewMatrixDirty=!0,this._worldMatrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_createDefaultTextureSet(){const e=new Xo({id:"defaultColorTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new Xo({id:"defaultMetalRoughTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),s=new Xo({id:"defaultNormalsTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),n=new Xo({id:"defaultEmissiveTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),i=new Xo({id:"defaultOcclusionTexture",texture:new ca({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=s,this._textures.defaultEmissiveTexture=n,this._textures.defaultOcclusionTexture=i,this._textureSets.defaultTextureSet=new Ko({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:s,emissiveTexture:n,occlusionTexture:i})}get isPerformanceModel(){return!0}get objects(){return this._nodes}get origin(){return this._origin}get position(){return this._position}get rotation(){return this._rotation}get quaternion(){return this._quaternion}get scale(){return this._scale}get matrix(){return this._worldMatrix}get worldMatrix(){return this._worldMatrix}get worldNormalMatrix(){return this._worldNormalMatrix}get viewMatrix(){return this._viewMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewMatrix):this.scene.camera.viewMatrix}get viewNormalMatrix(){return this._viewNormalMatrix?(this._viewMatrixDirty&&(h.mulMat4(this.scene.camera.viewMatrix,this._worldMatrix,this._viewMatrix),h.inverseMat4(this._viewMatrix,this._viewNormalMatrix),h.transposeMat4(this._viewNormalMatrix),this._viewMatrixDirty=!1),this._viewNormalMatrix):this.scene.camera.viewNormalMatrix}get backfaces(){return this._backfaces}set backfaces(e){e=!!e,this._backfaces=e,this.glRedraw()}get entityList(){return this._nodeList}get isEntity(){return!0}get isModel(){return this._isModel}get isObject(){return!1}get aabb(){return this._aabbDirty&&this._rebuildAABB(),this._aabb}get numTriangles(){return this._numTriangles}get numLines(){return this._numLines}get numPoints(){return this._numPoints}get visible(){return this.numVisibleLayerPortions>0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].visible=e;this.glRedraw()}get xrayed(){return this.numXRayedLayerPortions>0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].xrayed=e;this.glRedraw()}get highlighted(){return this.numHighlightedLayerPortions>0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].highlighted=e;this.glRedraw()}get selected(){return this.numSelectedLayerPortions>0}set selected(e){e=!!e,this._selected=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].selected=e;this.glRedraw()}get edges(){return this.numEdgesLayerPortions>0}set edges(e){e=!!e,this._edges=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].edges=e;this.glRedraw()}get culled(){return this._culled}set culled(e){e=!!e,this._culled=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].culled=e;this.glRedraw()}get clippable(){return this._clippable}set clippable(e){e=!1!==e,this._clippable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].clippable=e;this.glRedraw()}get collidable(){return this._collidable}set collidable(e){e=!1!==e,this._collidable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].collidable=e}get pickable(){return this.numPickableLayerPortions>0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].pickable=e}get colorize(){return this._colorize}set colorize(e){this._colorize=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].colorize=e}get opacity(){return this._opacity}set opacity(e){this._opacity=e;for(let t=0,s=this._nodeList.length;t<s;t++)this._nodeList[t].opacity=e}get castsShadow(){return this._castsShadow}set castsShadow(e){(e=!1!==e)!==this._castsShadow&&(this._castsShadow=e,this.glRedraw())}get receivesShadow(){return this._receivesShadow}set receivesShadow(e){(e=!1!==e)!==this._receivesShadow&&(this._receivesShadow=e,this.glRedraw())}get saoEnabled(){return this._saoEnabled}get pbrEnabled(){return this._pbrEnabled}get colorTextureEnabled(){return this._colorTextureEnabled}get isDrawable(){return!0}get isStateSortable(){return!1}get xrayMaterial(){return this.scene.xrayMaterial}get highlightMaterial(){return this.scene.highlightMaterial}get selectedMaterial(){return this.scene.selectedMaterial}get edgeMaterial(){return this.scene.edgeMaterial}getPickViewMatrix(e){return this._viewMatrix?this._viewMatrix:e}createGeometry(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._geometries[t])return void this.error("Geometry already created: "+t);if(e.primitive=e.primitive||"triangles","points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return void this.error(`Unsupported value for 'primitive': '${primitive}' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`);if(!e.positions&&!e.positionsCompressed)return this.error("Param expected: `positions` or `positionsCompressed'"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix)return this.error("Param expected: `positionsDecodeMatrix` (required for `positionsCompressed')"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed')"),null;if(!e.indices&&"points"!==e.primitive)return this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),null;const s=new Yo(t,this,e);s._positions=e.positions,s._positionsCompressed=e.positionsCompressed,s._positionsDecodeMatrix=e.positionsDecodeMatrix,this._geometries[t]=s,this._numTriangles+=e.indices?Math.round(e.indices.length/3):0,this.numGeometries++}createTexture(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._textures[t])return void this.error("Texture already created: "+t);if(!e.src&&!e.image&&!e.buffers)return this.error("Param expected: `src`, `image' or 'buffers'"),null;let s=e.minFilter||1008;1006!==s&&1007!==s&&1008!==s&&1005!==s&&1004!==s&&(this.error("[createTexture] Unsupported value for 'minFilter' - \n supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, \n NearestMipMapLinearFilter and LinearMipmapLinearFilter. Defaulting to LinearMipmapLinearFilter."),s=1008);let n=e.magFilter||1006;1006!==n&&1003!==n&&(this.error("[createTexture] Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),n=1006);let i=e.wrapS||1e3;1001!==i&&1002!==i&&1e3!==i&&(this.error("[createTexture] Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),i=1e3);let a=e.wrapT||1e3;1001!==a&&1002!==a&&1e3!==a&&(this.error("[createTexture] Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),a=1e3);let r=e.wrapR||1e3;1001!==r&&1002!==r&&1e3!==r&&(this.error("[createTexture] Unsupported value for 'wrapR' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),r=1e3);let l=e.encoding||3e3;3e3!==l&&3001!==l&&(this.error("[createTexture] Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),l=3e3);const o=new ca({gl:this.scene.canvas.gl,minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,encoding:l});if(e.preloadColor&&o.setPreloadColor(e.preloadColor),e.image){const t=e.image;t.crossOrigin="Anonymous",o.setImage(t,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l})}else if(e.src){const t=e.src.split(".").pop();switch(t){case"jpeg":case"jpg":case"png":case"gif":const c=new Image;c.onload=()=>{o.setImage(c,{minFilter:s,magFilter:n,wrapS:i,wrapT:a,wrapR:r,flipY:e.flipY,encoding:l}),this.glRedraw()},c.src=e.src;break;default:this._textureTranscoder?y.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],o).then((()=>{this.glRedraw()})):this.error("Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`Can't create texture from 'src': ${e}`)})):this.error(`Can't create texture from 'src' - VBOSceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,o).then((()=>{this.glRedraw()})):this.error("Can't create texture from 'buffers' - VBOSceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new Xo({id:t,texture:o})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("Config missing: id");if(this._textureSets[t])return void this.error(`Texture set already created: ${t}`);let s,n,i,a,r;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(s=this._textures[e.colorTextureId],!s)return void this.error(`Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(n=this._textures[e.metallicRoughnessTextureId],!n)return void this.error(`Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(i=this._textures[e.normalsTextureId],!i)return void this.error(`Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(a=this._textures[e.emissiveTextureId],!a)return void this.error(`Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else a=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(r=this._textures[e.occlusionTextureId],!r)return void this.error(`Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultOcclusionTexture;const l=new Ko({id:t,model:this,colorTexture:s,metallicRoughnessTexture:n,normalsTexture:i,emissiveTexture:a,occlusionTexture:r});this._textureSets[t]=l}createMesh(e){let t=e.id;if(null==t)return void this.error("Config missing: id");if(this._meshes[t])return void this.error(`VBOSceneModel already has a mesh with this ID: ${t}`);const s=e.geometryId,n=void 0!==e.geometryId;if(n&&!this._geometries[e.geometryId])return void this.error(`Geometry not found: ${e.geometryId} - ensure that you create it first with createGeometry()`);const i=e.textureSetId||"defaultTextureSet";if(i&&!this._textureSets[i])return void this.error(`Texture set not found: ${i} - ensure that you create it first with createTextureSet()`);let a;const r=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):[255,255,255],l=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,o=void 0!==e.metallic&&null!==e.metallic?Math.floor(255*e.metallic):0,c=void 0!==e.roughness&&null!==e.roughness?Math.floor(255*e.roughness):255,u=new dr(this,t,r,l),p=u.pickId,A=new Uint8Array([255&p,p>>8&255,p>>16&255,p>>24&255]),d=h.collapseAABB3();let f;if(n){let t,n=this._worldMatrixNonIdentity?this._worldMatrix:null;if(e.matrix)t=e.matrix;else{const s=e.scale||cc,n=e.position||uc,i=e.rotation||hc;h.eulerToQuaternion(i,"XYZ",pc),t=h.composeMat4(n,pc,s,oc)}const p=e.origin||e.rtcCenter,I=p?h.addVec3(this._origin,p,lc):this._origin,y=this._getInstancingLayer(I,i,s);f=y,a=y.createPortion({color:r,metallic:o,roughness:c,opacity:l,meshMatrix:t,worldMatrix:n,aabb:d,pickColor:A}),h.expandAABB3(this._aabb,d);const m=Math.round(y.numIndices/3);this._numTriangles+=m,u.numTriangles=m,u.origin=I}else{let t=e.primitive;if(null==t&&(t="triangles"),"points"!==t&&"lines"!==t&&"triangles"!==t&&"solid"!==t&&"surface"!==t)return void this.error(`Unsupported value for 'primitive': '${t}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`);if(!e.positions&&!e.positionsCompressed)return this.error("Param expected: 'positions' or 'positionsCompressed' ('geometryId' is absent)"),null;if(e.positions&&e.positionsCompressed)return this.error("Only one param expected, not both: 'positions' or 'positionsCompressed' ('geometryId' is absent)"),null;if(e.positionsCompressed&&!e.positionsDecodeMatrix)return this.error("Param expected: 'positionsDecodeMatrix' (required for 'positionsCompressed'; 'geometryId' is absent)"),null;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed'; 'geometryId' is absent)"),null;if(!e.indices&&"points"!==t)return this.error(`Param expected: indices (required for '${t}' primitive type)`),null;if(!e.indices&&"points"!==t)return this.error("Config expected: indices (no meshIds provided, so expecting geometry arrays instead)"),null;let s=e.indices,n=e.edgeIndices,p=e.origin||e.rtcCenter?h.addVec3(this._origin,e.origin||e.rtcCenter,lc):this._origin,I=e.positions;if(I){const e=h.vec3(),t=[];Q(I,t,e)&&(I=t,p=h.addVec3(p,e,e))}let y=!1;if(this._lastOrigin?h.compareVec3(this._lastOrigin,p)||(y=!0,this._lastOrigin.set(p)):(y=!0,this._lastOrigin=h.vec3(p)),e.positionsDecodeMatrix&&(this._lastPositionsDecodeMatrix?h.compareMat4(this._lastPositionsDecodeMatrix,e.positionsDecodeMatrix)||(y=!0,this._lastPositionsDecodeMatrix.set(e.positionsDecodeMatrix)):(y=!0,this._lastPositionsDecodeMatrix=h.mat4(e.positionsDecodeMatrix))),e.uvDecodeMatrix&&(this._lastUVDecodeMatrix?h.compareMat4(this._lastUVDecodeMatrix,e.uvDecodeMatrix)||(y=!0,this._lastUVDecodeMatrix.set(e.uvDecodeMatrix)):(y=!0,this._lastUVDecodeMatrix=h.mat4(e.uvDecodeMatrix))),e.textureSetId&&this._lastTextureSetId!==e.textureSetId&&(y=!0,this._lastTextureSetId=e.textureSetId),y){for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].finalize();this._currentBatchingLayers={}}const m=!!e.normals&&e.normals.length>0;if("triangles"===t||"solid"===t||"surface"===t){if(null!==this._lastNormals&&m!==this._lastNormals)for(let e in this._currentBatchingLayers)this._currentBatchingLayers[e]&&(this._currentBatchingLayers[e].finalize(),delete this._currentBatchingLayers[e]);this._lastNormals=m}const v=this._worldMatrixNonIdentity?this._worldMatrix:null;let w;if(!e.positionsDecodeMatrix)if(e.matrix)w=e.matrix;else{const t=e.scale||cc,s=e.position||uc,n=e.rotation||hc;h.eulerToQuaternion(n,"XYZ",pc),w=h.composeMat4(s,pc,t,oc)}const g=i?this._textureSets[i]:null,T=`${t}-${e.normals&&e.normals.length>0?1:0}-${e.normalsCompressed&&e.normalsCompressed.length>0?1:0}-${e.colors&&e.colors.length>0?1:0}-${e.colorsCompressed&&e.colorsCompressed.length>0?1:0}-${e.uv&&e.uv.length>0?1:0}-${e.uvCompressed&&e.uvCompressed.length>0?1:0}`;f=this._currentBatchingLayers[T];const E=(I||e.positionsCompressed).length;switch(t){case"triangles":case"solid":case"surface":f&&(f.canCreatePortion(E,s.length)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new fl({model:this,textureSet:g,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,uvDecodeMatrix:e.uvDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize,solid:"solid"===t,autoNormals:!m}),this._layerList.push(f),this._currentBatchingLayers[T]=f),n||(n=qe(I||e.positionsCompressed,s,null,this._edgeThreshold)),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,normals:e.normals,normalsCompressed:e.normalsCompressed,colors:e.colors,colorsCompressed:e.colorsCompressed,uv:e.uv,uvCompressed:e.uvCompressed,indices:s,edgeIndices:n,color:r,opacity:l,metallic:o,roughness:c,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A});const i=Math.round(s.length/3);this._numTriangles+=i,u.numTriangles=i;break;case"lines":f&&(f.canCreatePortion(E,s.length)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new no({model:this,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize}),this._layerList.push(f),this._currentBatchingLayers[T]=f),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,indices:s,colors:e.colors,colorsCompressed:e.colorsCompressed,color:r,opacity:l,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A}),this._numLines+=Math.round(s.length/2);break;case"points":f&&(f.canCreatePortion(E)||(f.finalize(),delete this._currentBatchingLayers[T],f=null)),f||(f=new Bo({model:this,layerIndex:0,scratchMemory:this._scratchMemory,positionsDecodeMatrix:e.positionsDecodeMatrix,origin:p,maxGeometryBatchSize:this._maxGeometryBatchSize}),this._layerList.push(f),this._currentBatchingLayers[T]=f),a=f.createPortion({positions:I,positionsCompressed:e.positionsCompressed,colors:e.colors,colorsCompressed:e.colorsCompressed,color:r,opacity:l,meshMatrix:w,worldMatrix:v,worldAABB:d,pickColor:A}),this._numPoints+=Math.round(E/3)}h.expandAABB3(this._aabb,d),this.numGeometries++,u.origin=p}if(u.parent=null,u._layer=f,u._portionId=a,u.aabb=d,f.getElementsCountAndOffset){const{count:e,offset:t}=f.getElementsCountAndOffset(a);u.pickElementsCount=e,u.pickElementsOffset=t}this._meshes[t]=u}_getInstancingLayer(e,t,s){const n=`${e[0]}.${e[1]}.${e[2]}.${t}.${s}`;let i,a=this._instancingLayers[n];if(a)return a;if(void 0!==t&&(i=this._textureSets[t],!i))return void this.error(`TextureSet not found: ${t} - ensure that you create it first with createTextureSet()`);const r=this._geometries[s];if(this._geometries[s]){switch(r.primitive){case"triangles":case"surface":a=new Kl({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0,solid:!1});break;case"solid":a=new Kl({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0,solid:!0});break;case"lines":a=new fo({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0});break;case"points":a=new zo({model:this,textureSet:i,geometry:r,origin:e,layerIndex:0})}return this._instancingLayers[n]=a,this._layerList.push(a),a}this.error(`Geometry not found: ${s} - ensure that you create it first with createGeometry()`)}createEntity(e){let t=e.id;void 0===t?t=h.createUUID():this.scene.components[t]&&(this.error("Scene already has a Component with this ID: "+t+" - will assign random ID"),t=h.createUUID());const s=e.meshIds;if(void 0===s)return void this.error("Config missing: meshIds");let n=[];for(let e=0,t=s.length;e<t;e++){const t=s[e],i=this._meshes[t];i?i.parent?this.error("Mesh with ID "+t+" already belongs to object with ID "+i.parent.id+" - ignoring this mesh"):n.push(i):this.error("Mesh with this ID not found: "+t+" - ignoring this mesh")}let i,a=0;if(this._visible&&!1!==e.visible&&(a|=_),this._pickable&&!1!==e.pickable&&(a|=O),this._culled&&!1!==e.culled&&(a|=B),this._clippable&&!1!==e.clippable&&(a|=S),this._collidable&&!1!==e.collidable&&(a|=N),this._edges&&!1!==e.edges&&(a|=F),this._xrayed&&!1!==e.xrayed&&(a|=x),this._highlighted&&!1!==e.highlighted&&(a|=L),this._selected&&!1!==e.selected&&(a|=M),1===n.length)i=n[0].aabb;else{i=h.collapseAABB3();for(let e=0,t=n.length;e<t;e++)h.expandAABB3(i,n[e].aabb)}const r=new G(this,e.isObject,t,n,a,i);return this._nodeList.push(r),this._nodes[t]=r,this.numEntities++,r}finalize(){if(!this.destroyed){for(const e in this._geometries)this._geometries.hasOwnProperty(e)&&(delete this._geometries[e]._positions,delete this._geometries[e]._positionsCompressed,delete this._geometries[e]._positionsDecodeMatrix);for(const e in this._instancingLayers)this._instancingLayers.hasOwnProperty(e)&&this._instancingLayers[e].finalize();for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].finalize();this._currentBatchingLayers={};for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize()}for(let e=0,t=this._nodeList.length;e<t;e++){this._nodeList[e]._finalize2()}this._layerList.sort(((e,t)=>e.sortId<t.sortId?-1:e.sortId>t.sortId?1:0));for(let e=0,t=this._layerList.length;e<t;e++){this._layerList[e].layerIndex=e}this.glRedraw(),this.scene._aabbDirty=!0,this.finalized=!0}}_rebuildAABB(){h.collapseAABB3(this._aabb);for(let e=0,t=this._nodeList.length;e<t;e++){const t=this._nodeList[e];h.expandAABB3(this._aabb,t.aabb)}this._aabbDirty=!1}stateSortCompare(e,t){}rebuildRenderFlags(){this.renderFlags.reset(),this._updateRenderFlagsVisibleLayers(),this.renderFlags.numLayers>0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this._layerList.length,e.numVisibleLayers=0;for(let t=0,s=this._layerList.length;t<s;t++){const s=this._layerList[t];this._getActiveSectionPlanesForLayer(s)&&(e.visibleLayers[e.numVisibleLayers++]=t)}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,s=this.scene._sectionPlanesState.sectionPlanes,n=s.length,i=e.layerIndex*n;if(n>0)for(let e=0;e<n;e++){s[e].active?(t.sectionPlanesActivePerLayer[i+e]=!0,t.sectioned=!0):t.sectionPlanesActivePerLayer[i+e]=!1}return!0}_updateRenderFlags(){if(0===this.numVisibleLayerPortions)return;if(this.numCulledLayerPortions===this.numPortions)return;const e=this.renderFlags;if(e.colorOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions<this.numPortions,this.numTransparentLayerPortions>0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorOpaque(t,e)}}drawColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawColorTransparent(t,e)}}drawDepth(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawDepth(t,e)}}drawNormals(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawNormals(t,e)}}drawSilhouetteXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteXRayed(t,e)}}drawSilhouetteHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteHighlighted(t,e)}}drawSilhouetteSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawSilhouetteSelected(t,e)}}drawEdgesColorOpaque(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorOpaque(t,e)}}drawEdgesColorTransparent(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesColorTransparent(t,e)}}drawEdgesXRayed(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesXRayed(t,e)}}drawEdgesHighlighted(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesHighlighted(t,e)}}drawEdgesSelected(e){const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawEdgesSelected(t,e)}}drawOcclusion(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawOcclusion(t,e)}}drawShadow(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawShadow(t,e)}}drawPickMesh(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickMesh(t,e)}}drawPickDepths(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickDepths(t,e)}}drawPickNormals(e){if(0===this.numVisibleLayerPortions)return;const t=this.renderFlags;for(let s=0,n=t.visibleLayers.length;s<n;s++){const n=t.visibleLayers[s];this._layerList[n].drawPickNormals(t,e)}}destroy(){for(let e in this._currentBatchingLayers)this._currentBatchingLayers.hasOwnProperty(e)&&this._currentBatchingLayers[e].destroy();this._currentBatchingLayers={},this.scene.camera.off(this._onCameraViewMatrix);for(let e=0,t=this._layerList.length;e<t;e++)this._layerList[e].destroy();for(let e=0,t=this._nodeList.length;e<t;e++)this._nodeList[e]._destroy();Object.entries(this._geometries).forEach((([e,t])=>{t.destroy()})),this._geometries={},this._textures={},this._textureSets={},this._meshes={},this._nodes={},this.scene._aabbDirty=!0,this._isModel&&this.scene._deregisterModel(this),0!==Ir&&(Ir--,0===Ir&&fr._clear()),super.destroy()}}class dc extends C{constructor(e,t={}){super(e,t),this._skyboxMesh=new Fi(this,{geometry:new _n(this,{primitive:"triangles",positions:[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1],uv:[.5,.6666,.25,.6666,.25,.3333,.5,.3333,.5,.6666,.5,.3333,.75,.3333,.75,.6666,.5,.6666,.5,1,.25,1,.25,.6666,.25,.6666,0,.6666,0,.3333,.25,.3333,.25,0,.5,0,.5,.3333,.25,.3333,.75,.3333,1,.3333,1,.6666,.75,.6666],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]}),background:!0,scale:[2e3,2e3,2e3],rotation:[0,-90,0],material:new xn(this,{ambient:[0,0,0],diffuse:[0,0,0],specular:[0,0,0],emissive:[1,1,1],emissiveMap:new fa(this,{src:t.src,flipY:!0,wrapS:"clampToEdge",wrapT:"clampToEdge",encoding:t.encoding||"sRGB"}),backfaces:!0}),visible:!1,pickable:!1,clippable:!1,collidable:!1}),this.size=t.size,this.active=t.active}set size(e){this._size=e||1e3,this._skyboxMesh.scale=[this._size,this._size,this._size]}get size(){return this._size}set active(e){this._skyboxMesh.visible=e}get active(){return this._skyboxMesh.visible}}const fc=h.vec4(),Ic=h.vec4(),yc=h.vec3(),mc=h.vec3(),vc=h.vec3(),wc=h.vec4(),gc=h.vec4(),Tc=h.vec4();class Ec{constructor(e){this._scene=e}dollyToCanvasPos(e,t,s){let n=!1;const i=this._scene.camera;if(e){const t=h.subVec3(e,i.eye,yc);n=h.lenVec3(t)<s}if("perspective"===i.projection){i.ortho.scale=i.ortho.scale-s;const n=this._unproject(t,wc),a=h.subVec3(n,i.eye,Tc),r=h.mulVec3Scalar(h.normalizeVec3(a),-s,[]);if(i.eye=[i.eye[0]-r[0],i.eye[1]-r[1],i.eye[2]-r[2]],i.look=[i.look[0]-r[0],i.look[1]-r[1],i.look[2]-r[2]],e){const t=h.subVec3(e,i.eye,yc),s=h.lenVec3(t),n=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,mc)),s);i.look=[i.eye[0]+n[0],i.eye[1]+n[1],i.eye[2]+n[2]]}}else if("ortho"===i.projection){const e=this._unproject(t,wc);i.ortho.scale=i.ortho.scale-s,i.ortho._update();const n=this._unproject(t,gc),a=h.subVec3(n,e,Tc),r=h.mulVec3Scalar(h.normalizeVec3(h.subVec3(i.look,i.eye,yc)),-s,mc),l=h.addVec3(a,r,vc);i.eye=[i.eye[0]-l[0],i.eye[1]-l[1],i.eye[2]-l[2]],i.look=[i.look[0]-l[0],i.look[1]-l[1],i.look[2]-l[2]]}return n}_unproject(e,t){const s=this._scene.camera,n=s.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a);return s.project.unproject(e,l,fc,Ic,t),t}destroy(){}}const bc=h.vec3(),Dc=h.vec3(),Pc=h.vec3(),Rc=h.vec4(),Cc=h.vec4(),_c=h.vec4();class Bc{constructor(e,t){this._scene=e,this._configs=t,this._pivotWorldPos=h.vec3(),this._cameraOffset=h.vec3(),this._azimuth=0,this._polar=0,this._radius=0,this._pivotPosSet=!1,this._pivoting=!1,this._shown=!1,this._pivotViewPos=h.vec4(),this._pivotProjPos=h.vec4(),this._pivotCanvasPos=h.vec2(),this._cameraDirty=!0,this._onViewMatrix=this._scene.camera.on("viewMatrix",(()=>{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement()}))}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){h.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,h.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const s=t.boundary,n=s[2],i=s[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*n/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*i/2);let a=t._lastBoundingClientRect;if(!a||t._canvasSizeChanged){const e=t.canvas;a=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(a.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(a.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}setPivotElement(e){this._pivotElement=e}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=h.lookAtMat4v(e.eye,e.look,e.worldUp);h.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const s=this.getPivotPos();this._cameraOffset[2]+=h.distVec3(e.eye,s),t=h.inverseMat4(t);const n=h.transformVec3(t,this._cameraOffset),i=h.vec3();if(h.subVec3(e.eye,s,i),h.addVec3(i,n),e.zUp){const e=i[1];i[1]=i[2],i[2]=e}this._radius=h.lenVec3(i),this._polar=Math.acos(i[1]/this._radius),this._azimuth=Math.atan2(i[0],i[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=h.normalizeVec3(h.subVec3(e.look,e.eye,bc)),s=h.cross3Vec3(t,e.worldUp,Dc);return h.sqLenVec3(s)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,s=Math.abs(h.distVec3(this._scene.center,t.eye)),n=t.project.transposedMatrix,i=n.subarray(8,12),a=n.subarray(12),r=[0,0,-1,1],l=h.dotVec4(r,i)/h.dotVec4(r,a),o=Rc;t.project.unproject(e,l,Cc,_c,o);const c=h.normalizeVec3(h.subVec3(o,t.eye,bc)),u=h.addVec3(t.eye,h.mulVec3Scalar(c,s,Dc),Pc);this.setPivotPos(u)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const s=this._scene.camera;var n=-e;const i=-t;1===s.worldUp[2]&&(n=-n),this._azimuth+=.01*-n,this._polar+=.01*i,this._polar=h.clamp(this._polar,.001,Math.PI-.001);const a=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===s.worldUp[2]){const e=a[1];a[1]=a[2],a[2]=e}const r=h.lenVec3(h.subVec3(s.look,s.eye,h.vec3())),l=this.getPivotPos();h.addVec3(a,l);let o=h.lookAtMat4v(a,l,s.worldUp);o=h.inverseMat4(o);const c=h.transformVec3(o,this._cameraOffset);o[12]-=c[0],o[13]-=c[1],o[14]-=c[2];const u=[o[8],o[9],o[10]];s.eye=[o[12],o[13],o[14]],h.subVec3(s.eye,h.mulVec3Scalar(u,r),s.look),s.up=[o[4],o[5],o[6]],this.showPivot()}showPivot(){this._shown||(null!==this._hideTimeout&&(window.clearTimeout(this._hideTimeout),this._hideTimeout=null),this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible",this._shown=!0,this._hideTimeout=window.setTimeout((()=>{this.hidePivot()}),1e3)))}hidePivot(){this._shown&&(null!==this._hideTimeout&&(window.clearTimeout(this._hideTimeout),this._hideTimeout=null),this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class Oc{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.pickCursorPos=h.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._needFireEvents=!1}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;this.picked=!1,this.pickedSurface=!1,this._needFireEvents=!1;const e=this._cameraControl.hasSubs("hoverSurface");if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const t=this.pickResult.canvasPos;if(t[0]===this.pickCursorPos[0]&&t[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents=e,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}if(this.schedulePickSurface){this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos});const e=this._scene.snapPick({canvasPos:this.pickCursorPos,snapRadius:45,snapType:"vertex"});null!==e&&(null==this.pickResult&&(this.pickResult=new De),e&&null!==e.snappedWorldPos?this.pickResult.snappedWorldPos=e.snappedWorldPos:this.pickResult.snappedWorldPos=null,e&&null!==e.snappedCanvasPos?this.pickResult.snappedCanvasPos=e.snappedCanvasPos:this.pickResult.snappedCanvasPos=null),this.pickResult&&(this.picked=!0,this.pickedSurface=!0,this._needFireEvents=!0)}else this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents=!0);this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(this._needFireEvents){if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.snappedWorldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),(this.pickResult.worldPos||this.pickResult.snappedWorldPos)&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=!1}}destroy(){}}const Sc=h.vec2();class Nc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController;let r,l,o,c=0,u=0,p=0,A=0,d=!1;const f=h.vec3();let I=!0;const y=this._scene.canvas.canvas,m=[];function v(e=!0){y.style.cursor="move",c=n.pointerCanvasPos[0],u=n.pointerCanvasPos[1],p=n.pointerCanvasPos[0],A=n.pointerCanvasPos[1],e&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(d=!0,f.set(a.pickResult.worldPos)):d=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;const n=t.keyCode;m[n]=!1}),y.addEventListener("mousedown",this._mouseDownHandler=t=>{if(s.active&&s.pointerEnabled)switch(t.which){case 1:m[e.input.KEY_SHIFT]||s.planView?(r=!0,v()):(r=!0,v(!1));break;case 2:l=!0,v();break;case 3:o=!0,s.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!s.active||!s.pointerEnabled)return;if(!r&&!l&&!o)return;const t=e.canvas.boundary,a=t[2],p=t[3],A=n.pointerCanvasPos[0],I=n.pointerCanvasPos[1];if(m[e.input.KEY_SHIFT]||s.planView||!s.panRightClick&&l||s.panRightClick&&o){const t=A-c,s=I-u,n=e.camera;if("perspective"===n.projection){const a=Math.abs(d?h.lenVec3(h.subVec3(f,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=1.5*t*a/p,i.panDeltaY+=1.5*s*a/p}else i.panDeltaX+=.5*n.ortho.scale*(t/p),i.panDeltaY+=.5*n.ortho.scale*(s/p)}else!r||l||o||s.planView||(s.firstPerson?(i.rotateDeltaY-=(A-c)/a*s.dragRotationRate/2,i.rotateDeltaX+=(I-u)/p*(s.dragRotationRate/4)):(i.rotateDeltaY-=(A-c)/a*(1.5*s.dragRotationRate),i.rotateDeltaX+=(I-u)/p*(1.5*s.dragRotationRate)));c=A,u=I}),y.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{s.active&&s.pointerEnabled&&n.mouseover&&(I=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(s.active&&s.pointerEnabled)switch(e.which){case 1:case 2:case 3:r=!1,l=!1,o=!1}}),y.addEventListener("mouseup",this._mouseUpHandler=e=>{if(s.active&&s.pointerEnabled){if(3===e.which){!function(e,t){if(e){let s=e.target,n=0,i=0,a=0,r=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,a+=s.scrollLeft,r+=s.scrollTop,s=s.offsetParent;t[0]=e.pageX+a-n,t[1]=e.pageY+r-i}else e=window.event,t[0]=e.x,t[1]=e.y}(e,Sc);const s=Sc[0],n=Sc[1];Math.abs(s-p)<3&&Math.abs(n-A)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:Sc,event:e},!0)}y.style.removeProperty("cursor")}}),y.addEventListener("mouseenter",this._mouseEnterHandler=()=>{s.active&&s.pointerEnabled});const w=1/60;let g=null;y.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=performance.now()/1e3;var a=null!==g?t-g:0;g=t,a>.05&&(a=.05),a<w&&(a=w);const r=Math.max(-1,Math.min(1,40*-e.deltaY));if(0===r)return;const l=r/Math.abs(r);i.dollyDelta+=-l*a*s.mouseWheelDollyRate,I&&(n.followPointerDirty=!0,I=!1)},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler),document.removeEventListener("keyup",this._documentKeyUpHandler),e.removeEventListener("mousedown",this._mouseDownHandler),document.removeEventListener("mousemove",this._documentMouseMoveHandler),e.removeEventListener("mousemove",this._canvasMouseMoveHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._mouseUpHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("wheel",this._mouseWheelHandler)}}const xc=h.vec3(),Lc=h.vec3(),Mc=h.vec3(),Fc=h.vec3(),Hc=h.vec3(),Uc={eye:h.vec3(),look:h.vec3(),up:h.vec3()};class Gc{constructor(e,t,s,n){this._scene=e;const i=t.cameraControl,a=e.camera;this._onSceneKeyDown=e.input.on("keydown",(()=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const r=i._isKeyDownForAction(i.AXIS_VIEW_RIGHT),l=i._isKeyDownForAction(i.AXIS_VIEW_BACK),o=i._isKeyDownForAction(i.AXIS_VIEW_LEFT),c=i._isKeyDownForAction(i.AXIS_VIEW_FRONT),u=i._isKeyDownForAction(i.AXIS_VIEW_TOP),p=i._isKeyDownForAction(i.AXIS_VIEW_BOTTOM);if(!(r||l||o||c||u||p))return;const A=e.aabb,d=h.getAABB3Diag(A);h.getAABB3Center(A,xc);const f=Math.abs(d/Math.tan(t.cameraFlight.fitFOV*h.DEGTORAD)),I=1.1*d;Uc.orthoScale=I,r?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldRight,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):l?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldForward,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):o?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldRight,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):c?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldForward,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(a.worldUp)):u?(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldUp,f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,1,Mc),Fc))):p&&(Uc.eye.set(h.addVec3(xc,h.mulVec3Scalar(a.worldUp,-f,Lc),Hc)),Uc.look.set(xc),Uc.up.set(h.normalizeVec3(h.mulVec3Scalar(a.worldForward,-1,Mc)))),!s.firstPerson&&s.followPointer&&t.pivotController.setPivotPos(xc),t.cameraFlight.duration>0?t.cameraFlight.flyTo(Uc,(()=>{t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(Uc),t.pivotController.getPivoting()&&s.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class Vc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let o=!1,c=!1;const u=this._scene.canvas.canvas,p=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s&&s.entity?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};u.addEventListener("mousemove",this._canvasMouseMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(o||c)return;const i=l.hasSubs("hover"),r=l.hasSubs("hoverOut"),u=l.hasSubs("hoverOff"),h=l.hasSubs("hoverSurface");if(i||r||u||h)if(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=h,a.update(),a.pickResult){if(a.pickResult.entity){const t=a.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),l.fire("hoverEnter",a.pickResult,!0),this._lastPickedEntityId=t)}l.fire("hover",a.pickResult,!0),(a.pickResult.worldPos||a.pickResult.snappedWorldPos)&&l.fire("hoverSurface",a.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(l.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),l.fire("hoverOff",{canvasPos:a.pickCursorPos},!0)}),u.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(o=!0),3===t.which&&(c=!0);if(1===t.which&&s.active&&s.pointerEnabled&&(n.mouseDownClientX=t.clientX,n.mouseDownClientY=t.clientY,n.mouseDownCursorX=n.pointerCanvasPos[0],n.mouseDownCursorY=n.pointerCanvasPos[1],!s.firstPerson&&s.followPointer&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickSurface=!0,a.update(),1===t.which))){const t=a.pickResult;t&&t.worldPos?(r.setPivotPos(t.worldPos),r.startPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),r.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(o=!1),3===e.which&&(c=!1)}),u.addEventListener("mouseup",this._canvasMouseUpHandler=i=>{if(!s.active||!s.pointerEnabled)return;if(!(1===i.which))return;if(r.hidePivot(),Math.abs(i.clientX-n.mouseDownClientX)>3||Math.abs(i.clientY-n.mouseDownClientY)>3)return;const o=l.hasSubs("picked"),c=l.hasSubs("pickedNothing"),u=l.hasSubs("pickedSurface"),A=l.hasSubs("doublePicked"),d=l.hasSubs("doublePickedSurface"),f=l.hasSubs("doublePickedNothing");if(!(s.doublePickFlyTo||A||d||f))return(o||c||u)&&(a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=!0,a.schedulePickSurface=u,a.update(),a.pickResult?(l.fire("picked",a.pickResult,!0),a.pickedSurface&&l.fire("pickedSurface",a.pickResult,!0)):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo,a.schedulePickSurface=u,a.update();const e=a.pickResult,i=a.pickedSurface;this._timeout=setTimeout((()=>{e?(l.fire("picked",e,!0),i&&(l.fire("pickedSurface",e,!0),!s.firstPerson&&s.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):l.fire("pickedNothing",{canvasPos:n.pointerCanvasPos},!0),this._clicks=0}),s.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),a.pickCursorPos=n.pointerCanvasPos,a.schedulePickEntity=s.doublePickFlyTo||A||d,a.schedulePickSurface=a.schedulePickEntity&&d,a.update(),a.pickResult){if(l.fire("doublePicked",a.pickResult,!0),a.pickedSurface&&l.fire("doublePickedSurface",a.pickResult,!0),s.doublePickFlyTo&&(p(a.pickResult),!s.firstPerson&&s.followPointer)){const e=a.pickResult.entity.aabb,s=h.getAABB3Center(e);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(l.fire("doublePickedNothing",{canvasPos:n.pointerCanvasPos},!0),s.doublePickFlyTo&&(p(),!s.firstPerson&&s.followPointer)){const s=e.aabb,n=h.getAABB3Center(s);t.pivotController.setPivotPos(n),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class jc{constructor(e,t,s,n,i){this._scene=e;const a=e.input,r=[],l=e.canvas.canvas;let o=!0;this._onSceneMouseMove=a.on("mousemove",(()=>{o=!0})),this._onSceneKeyDown=a.on("keydown",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&n.mouseover&&(r[t]=!0,t===a.KEY_SHIFT&&(l.style.cursor="move"))})),this._onSceneKeyUp=a.on("keyup",(t=>{s.active&&s.pointerEnabled&&e.input.keyboardEnabled&&(r[t]=!1,t===a.KEY_SHIFT&&(l.style.cursor=null))})),this._onTick=e.on("tick",(l=>{if(!s.active||!s.pointerEnabled||!e.input.keyboardEnabled)return;if(!n.mouseover)return;const c=t.cameraControl,u=l.deltaTime/1e3;if(!s.planView){const e=c._isKeyDownForAction(c.ROTATE_Y_POS,r),n=c._isKeyDownForAction(c.ROTATE_Y_NEG,r),a=c._isKeyDownForAction(c.ROTATE_X_POS,r),l=c._isKeyDownForAction(c.ROTATE_X_NEG,r),o=u*s.keyboardRotationRate;(e||n||a||l)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),e?i.rotateDeltaY+=o:n&&(i.rotateDeltaY-=o),a?i.rotateDeltaX+=o:l&&(i.rotateDeltaX-=o),!s.firstPerson&&s.followPointer&&t.pivotController.startPivot())}if(!r[a.KEY_CTRL]&&!r[a.KEY_ALT]){const e=c._isKeyDownForAction(c.DOLLY_BACKWARDS,r),a=c._isKeyDownForAction(c.DOLLY_FORWARDS,r);if(e||a){const r=u*s.keyboardDollyRate;!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),a?i.dollyDelta-=r:e&&(i.dollyDelta+=r),o&&(n.followPointerDirty=!0,o=!1)}}const h=c._isKeyDownForAction(c.PAN_FORWARDS,r),p=c._isKeyDownForAction(c.PAN_BACKWARDS,r),A=c._isKeyDownForAction(c.PAN_LEFT,r),d=c._isKeyDownForAction(c.PAN_RIGHT,r),f=c._isKeyDownForAction(c.PAN_UP,r),I=c._isKeyDownForAction(c.PAN_DOWN,r),y=(r[a.KEY_ALT]?.3:1)*u*s.keyboardPanRate;(h||p||A||d||f||I)&&(!s.firstPerson&&s.followPointer&&t.pivotController.startPivot(),I?i.panDeltaY+=y:f&&(i.panDeltaY+=-y),d?i.panDeltaX+=-y:A&&(i.panDeltaX+=y),p?i.panDeltaZ+=y:h&&(i.panDeltaZ+=-y))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const kc=h.vec3();class Qc{constructor(e,t,s,n,i){this._scene=e;const a=e.camera,r=t.pickController,l=t.pivotController,o=t.panController;let c=1,u=1,p=null;this._onTick=e.on("tick",(()=>{if(!s.active||!s.pointerEnabled)return;let t="default";if(Math.abs(i.dollyDelta)<.001&&(i.dollyDelta=0),Math.abs(i.rotateDeltaX)<.001&&(i.rotateDeltaX=0),Math.abs(i.rotateDeltaY)<.001&&(i.rotateDeltaY=0),0===i.rotateDeltaX&&0===i.rotateDeltaY||(i.dollyDelta=0),s.followPointer&&--c<=0&&(c=1,0!==i.dollyDelta)){if(0===i.rotateDeltaY&&0===i.rotateDeltaX&&s.followPointer&&n.followPointerDirty&&(r.pickCursorPos=n.pointerCanvasPos,r.schedulePickSurface=!0,r.update(),r.pickResult&&r.pickResult.worldPos?p=r.pickResult.worldPos:(u=1,p=null),n.followPointerDirty=!1),p){const t=Math.abs(h.lenVec3(h.subVec3(p,e.camera.eye,kc)));u=t/s.dollyProximityThreshold}u<s.dollyMinSpeed&&(u=s.dollyMinSpeed)}const A=i.dollyDelta*u;if(0===i.rotateDeltaY&&0===i.rotateDeltaX||(!s.firstPerson&&s.followPointer&&l.getPivoting()?(l.continuePivot(i.rotateDeltaY,i.rotateDeltaX),l.showPivot()):(0!==i.rotateDeltaX&&(s.firstPerson?a.pitch(-i.rotateDeltaX):a.orbitPitch(i.rotateDeltaX)),0!==i.rotateDeltaY&&(s.firstPerson?a.yaw(i.rotateDeltaY):a.orbitYaw(i.rotateDeltaY))),i.rotateDeltaX*=s.rotationInertia,i.rotateDeltaY*=s.rotationInertia,t="grabbing"),Math.abs(i.panDeltaX)<.001&&(i.panDeltaX=0),Math.abs(i.panDeltaY)<.001&&(i.panDeltaY=0),Math.abs(i.panDeltaZ)<.001&&(i.panDeltaZ=0),0!==i.panDeltaX||0!==i.panDeltaY||0!==i.panDeltaZ){const e=h.vec3();let n,r;if(e[0]=i.panDeltaX,e[1]=i.panDeltaY,e[2]=i.panDeltaZ,s.constrainVertical){a.xUp?(n=a.eye[0],r=a.look[0]):a.yUp?(n=a.eye[1],r=a.look[1]):a.zUp&&(n=a.eye[2],r=a.look[2]),a.pan(e);const t=a.eye,s=a.look;a.xUp?(t[0]=n,s[0]=r):a.yUp?(t[1]=n,s[1]=r):a.zUp&&(t[2]=n,s[2]=r),a.eye=t,a.look=s}else a.pan(e);t="grabbing"}if(i.panDeltaX*=s.panInertia,i.panDeltaY*=s.panInertia,i.panDeltaZ*=s.panInertia,0!==A){if(t=A<0?"zoom-in":"zoom-out",s.firstPerson){let e,t;if(s.constrainVertical&&(a.xUp?(e=a.eye[0],t=a.look[0]):a.yUp?(e=a.eye[1],t=a.look[1]):a.zUp&&(e=a.eye[2],t=a.look[2])),s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.pan([0,0,A]),a.ortho.scale=a.ortho.scale-A;if(s.constrainVertical){const s=a.eye,n=a.look;a.xUp?(s[0]=e,n[0]=t):a.yUp?(s[1]=e,n[1]=t):a.zUp&&(s[2]=e,n[2]=t),a.eye=s,a.look=n}}else if(s.planView)if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);else if(s.followPointer){o.dollyToCanvasPos(p,n.pointerCanvasPos,-A)&&(n.followPointerDirty=!0)}else a.ortho.scale=a.ortho.scale+A,a.zoom(A);i.dollyDelta*=s.dollyInertia}r.fireEvents(),document.body.style.cursor=t}))}destroy(){this._scene.off(this._onTick)}}class Wc{constructor(e,t,s,n,i){this._scene=e;const a=this._scene.canvas.canvas;a.addEventListener("mouseenter",this._mouseEnterHandler=()=>{n.mouseover=!0}),a.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{n.mouseover=!1,a.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{zc(e,a,n.pointerCanvasPos)}),a.addEventListener("mousedown",this._mouseDownHandler=e=>{s.active&&s.pointerEnabled&&(zc(e,a,n.pointerCanvasPos),n.mouseover=!0)}),a.addEventListener("mouseup",this._mouseUpHandler=e=>{s.active&&s.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function zc(e,t,s){if(e){const{x:n,y:i}=t.getBoundingClientRect();s[0]=e.clientX-n,s[1]=e.clientY-i}else e=window.event,s[0]=e.x,s[1]=e.y;return s}const Kc=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class Yc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.pivotController,l=h.vec2(),o=h.vec2(),c=h.vec2(),u=h.vec2(),p=[],A=this._scene.canvas.canvas;let d=0,f=!1;this._onTick=e.on("tick",(()=>{f=!1})),A.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!s.active||!s.pointerEnabled)return;t.preventDefault();const i=t.touches,o=t.changedTouches;for(n.touchStartTime=Date.now(),1===i.length&&1===o.length&&(Kc(i[0],l),s.followPointer&&(a.pickCursorPos=l,a.schedulePickSurface=!0,a.update(),s.planView||(a.picked&&a.pickedSurface&&a.pickResult&&a.pickResult.worldPos?(r.setPivotPos(a.pickResult.worldPos),!s.firstPerson&&r.startPivot()&&r.showPivot()):(s.smartPivot?r.setCanvasPivotPos(n.pointerCanvasPos):r.setPivotPos(e.camera.look),!s.firstPerson&&r.startPivot()&&r.showPivot()))));p.length<i.length;)p.push(h.vec2());for(let e=0,t=i.length;e<t;++e)Kc(i[e],p[e]);d=i.length}),A.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!s.active||!s.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),f)return;f=!0;const r=e.canvas.boundary,l=r[2],A=r[3],I=t.touches;if(t.touches.length===d){if(1===d){Kc(I[0],o),h.subVec2(o,p[0],u);const t=u[0],a=u[1];if(null!==n.longTouchTimeout&&(Math.abs(t)>s.longTapRadius||Math.abs(a)>s.longTapRadius)&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),s.planView){const n=e.camera;if("perspective"===n.projection){const r=Math.abs(e.camera.eyeLookDist)*Math.tan(n.perspective.fov/2*Math.PI/180);i.panDeltaX+=t*r/A*s.touchPanRate,i.panDeltaY+=a*r/A*s.touchPanRate}else i.panDeltaX+=.5*n.ortho.scale*(t/A)*s.touchPanRate,i.panDeltaY+=.5*n.ortho.scale*(a/A)*s.touchPanRate}else i.rotateDeltaY-=t/l*(1*s.dragRotationRate),i.rotateDeltaX+=a/A*(1.5*s.dragRotationRate)}else if(2===d){const t=I[0],r=I[1];Kc(t,o),Kc(r,c);const l=h.geometricMeanVec2(p[0],p[1]),u=h.geometricMeanVec2(o,c),d=h.vec2();h.subVec2(l,u,d);const f=d[0],y=d[1],m=e.camera,v=h.distVec2([t.pageX,t.pageY],[r.pageX,r.pageY]),w=(h.distVec2(p[0],p[1])-v)*s.touchDollyRate;if(i.dollyDelta=w,Math.abs(w)<1)if("perspective"===m.projection){const t=a.pickResult?a.pickResult.worldPos:e.center,n=Math.abs(h.lenVec3(h.subVec3(t,e.camera.eye,[])))*Math.tan(m.perspective.fov/2*Math.PI/180);i.panDeltaX-=f*n/A*s.touchPanRate,i.panDeltaY-=y*n/A*s.touchPanRate}else i.panDeltaX-=.5*m.ortho.scale*(f/A)*s.touchPanRate,i.panDeltaY-=.5*m.ortho.scale*(y/A)*s.touchPanRate;n.pointerCanvasPos=u}for(let e=0;e<d;++e)Kc(I[e],p[e])}})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchmove",this._canvasTouchMoveHandler),this._scene.off(this._onTick)}}const Xc=function(e,t){if(e){let s=e.target,n=0,i=0;for(;s.offsetParent;)n+=s.offsetLeft,i+=s.offsetTop,s=s.offsetParent;t[0]=e.pageX-n,t[1]=e.pageY-i}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class qc{constructor(e,t,s,n,i){this._scene=e;const a=t.pickController,r=t.cameraControl;let l;const o=[],c=new Float32Array(2);let u=-1,p=-1;const A=this._scene.canvas.canvas,d=s=>{let n;s&&s.worldPos&&(n=s.worldPos);const i=s?s.entity.aabb:e.aabb;if(n){const s=e.camera;h.subVec3(s.eye,s.look,[]),t.cameraFlight.flyTo({aabb:i})}else t.cameraFlight.flyTo({aabb:i})};A.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!s.active||!s.pointerEnabled)return;null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null);const i=e.touches,a=e.changedTouches;if(l=Date.now(),1===i.length&&1===a.length){u=l,Xc(i[0],c);const a=c[0],r=c[1],o=i[0].pageX,h=i[0].pageY;n.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(o),Math.round(h)],canvasPos:[Math.round(a),Math.round(r)],event:e},!0),n.longTouchTimeout=null}),s.longTapTimeout)}else u=-1;for(;o.length<i.length;)o.push(new Float32Array(2));for(let e=0,t=i.length;e<t;++e)Xc(i[e],o[e]);o.length=i.length},{passive:!0}),A.addEventListener("touchend",this._canvasTouchEndHandler=e=>{if(!s.active||!s.pointerEnabled)return;const t=Date.now(),i=e.touches,l=e.changedTouches,A=r.hasSubs("pickedSurface");null!==n.longTouchTimeout&&(clearTimeout(n.longTouchTimeout),n.longTouchTimeout=null),0===i.length&&1===l.length&&u>-1&&t-u<150&&(p>-1&&u-p<325?(Xc(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("doublePicked",a.pickResult),a.pickedSurface&&r.fire("doublePickedSurface",a.pickResult),s.doublePickFlyTo&&d(a.pickResult)):(r.fire("doublePickedNothing"),s.doublePickFlyTo&&d()),p=-1):h.distVec2(o[0],c)<4&&(Xc(l[0],a.pickCursorPos),a.schedulePickEntity=!0,a.schedulePickSurface=A,a.update(),a.pickResult?(a.pickResult.touchInput=!0,r.fire("picked",a.pickResult),a.pickedSurface&&r.fire("pickedSurface",a.pickResult)):r.fire("pickedNothing"),p=t),u=-1),o.length=i.length;for(let e=0,t=i.length;e<t;++e)o[e][0]=i[e].pageX,o[e][1]=i[e].pageY},{passive:!0})}reset(){}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("touchstart",this._canvasTouchStartHandler),e.removeEventListener("touchend",this._canvasTouchEndHandler)}}class Jc extends C{constructor(e,t={}){super(e,t),this.PAN_LEFT=0,this.PAN_RIGHT=1,this.PAN_UP=2,this.PAN_DOWN=3,this.PAN_FORWARDS=4,this.PAN_BACKWARDS=5,this.ROTATE_X_POS=6,this.ROTATE_X_NEG=7,this.ROTATE_Y_POS=8,this.ROTATE_Y_NEG=9,this.DOLLY_FORWARDS=10,this.DOLLY_BACKWARDS=11,this.AXIS_VIEW_RIGHT=12,this.AXIS_VIEW_BACK=13,this.AXIS_VIEW_LEFT=14,this.AXIS_VIEW_FRONT=15,this.AXIS_VIEW_TOP=16,this.AXIS_VIEW_BOTTOM=17,this._keyMap={},this.scene.canvas.canvas.oncontextmenu=e=>{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:h.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:h.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const s=this.scene;this._controllers={cameraControl:this,pickController:new Oc(this,this._configs),pivotController:new Bc(s,this._configs),panController:new Ec(s),cameraFlight:new Ka(this,{duration:.5})},this._handlers=[new Wc(this.scene,this._controllers,this._configs,this._states,this._updates),new Yc(this.scene,this._controllers,this._configs,this._states,this._updates),new Nc(this.scene,this._controllers,this._configs,this._states,this._updates),new Gc(this.scene,this._controllers,this._configs,this._states,this._updates),new Vc(this.scene,this._controllers,this._configs,this._states,this._updates),new qc(this.scene,this._controllers,this._configs,this._states,this._updates),new jc(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new Qc(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",y.isString(e)){const t=this.scene.input,s={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":s[this.PAN_LEFT]=[t.KEY_A],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_Z],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":s[this.PAN_LEFT]=[t.KEY_Q],s[this.PAN_RIGHT]=[t.KEY_D],s[this.PAN_UP]=[t.KEY_W],s[this.PAN_DOWN]=[t.KEY_X],s[this.PAN_BACKWARDS]=[],s[this.PAN_FORWARDS]=[],s[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],s[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],s[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],s[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],s[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],s[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],s[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],s[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],s[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],s[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],s[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],s[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=s}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const s=this._keyMap[e];if(!s)return!1;t||(t=this.scene.input.keyDown);for(let e=0,n=s.length;e<n;e++){if(t[s[e]])return!0}return!1}set pivotElement(e){this._controllers.pivotController.setPivotElement(e)}set active(e){this._configs.active=!1!==e}get active(){return this._configs.active}set navMode(e){"firstPerson"!==(e=e||"orbit")&&"orbit"!==e&&"planView"!==e&&(this.error("Unsupported value for navMode: "+e+" - supported values are 'orbit', 'firstPerson' and 'planView' - defaulting to 'orbit'"),e="orbit"),this._configs.firstPerson="firstPerson"===e,this._configs.planView="planView"===e,(this._configs.firstPerson||this._configs.planView)&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this._configs.navMode=e}get navMode(){return this._configs.navMode}set pointerEnabled(e){this._reset(),this._configs.pointerEnabled=!!e}_reset(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.reset&&t.reset()}this._updates.panDeltaX=0,this._updates.panDeltaY=0,this._updates.rotateDeltaX=0,this._updates.rotateDeltaY=0,this._updates.dolyDelta=0}get pointerEnabled(){return this._configs.pointerEnabled}set followPointer(e){this._configs.followPointer=!1!==e}get followPointer(){return this._configs.followPointer}set pivotPos(e){this._controllers.pivotController.setPivotPos(e)}get pivotPos(){return this._controllers.pivotController.getPivotPos()}set dollyToPointer(e){this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer=e}get dollyToPointer(){return this.warn("dollyToPointer property is deprecated - replaced with followPointer"),this.followPointer}set panToPointer(e){this.warn("panToPointer property is deprecated - replaced with followPointer")}get panToPointer(){return this.warn("panToPointer property is deprecated - replaced with followPointer"),!1}set planView(e){this._configs.planView=!!e,this._configs.firstPerson=!1,this._configs.planView&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot()),this.warn("planView property is deprecated - replaced with navMode")}get planView(){return this.warn("planView property is deprecated - replaced with navMode"),this._configs.planView}set firstPerson(e){this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson=!!e,this._configs.planView=!1,this._configs.firstPerson&&(this._controllers.pivotController.hidePivot(),this._controllers.pivotController.endPivot())}get firstPerson(){return this.warn("firstPerson property is deprecated - replaced with navMode"),this._configs.firstPerson}set constrainVertical(e){this._configs.constrainVertical=!!e}get constrainVertical(){return this._configs.constrainVertical}set doublePickFlyTo(e){this._configs.doublePickFlyTo=!1!==e}get doublePickFlyTo(){return this._configs.doublePickFlyTo}set panRightClick(e){this._configs.panRightClick=!1!==e}get panRightClick(){return this._configs.panRightClick}set rotationInertia(e){this._configs.rotationInertia=null!=e?e:0}get rotationInertia(){return this._configs.rotationInertia}set keyboardPanRate(e){this._configs.keyboardPanRate=null!=e?e:5}set touchPanRate(e){this._configs.touchPanRate=null!=e?e:1}get touchPanRate(){return this._configs.touchPanRate}get keyboardPanRate(){return this._configs.keyboardPanRate}set keyboardRotationRate(e){this._configs.keyboardRotationRate=null!=e?e:90}get keyboardRotationRate(){return this._configs.keyboardRotationRate}set dragRotationRate(e){this._configs.dragRotationRate=null!=e?e:360}get dragRotationRate(){return this._configs.dragRotationRate}set keyboardDollyRate(e){this._configs.keyboardDollyRate=null!=e?e:15}get keyboardDollyRate(){return this._configs.keyboardDollyRate}set touchDollyRate(e){this._configs.touchDollyRate=null!=e?e:.2}get touchDollyRate(){return this._configs.touchDollyRate}set mouseWheelDollyRate(e){this._configs.mouseWheelDollyRate=null!=e?e:100}get mouseWheelDollyRate(){return this._configs.mouseWheelDollyRate}set dollyInertia(e){this._configs.dollyInertia=null!=e?e:0}get dollyInertia(){return this._configs.dollyInertia}set dollyProximityThreshold(e){this._configs.dollyProximityThreshold=null!=e?e:35}get dollyProximityThreshold(){return this._configs.dollyProximityThreshold}set dollyMinSpeed(e){this._configs.dollyMinSpeed=null!=e?e:.04}get dollyMinSpeed(){return this._configs.dollyMinSpeed}set panInertia(e){this._configs.panInertia=null!=e?e:.5}get panInertia(){return this._configs.panInertia}set keyboardLayout(e){"qwerty"!==(e=e||"qwerty")&&"azerty"!==e&&(this.error("Unsupported value for keyboardLayout - defaulting to 'qwerty'"),e="qwerty"),this._configs.keyboardLayout=e,this.keyMap=this._configs.keyboardLayout}get keyboardLayout(){return this._configs.keyboardLayout}set smartPivot(e){this._configs.smartPivot=!1!==e}get smartPivot(){return this._configs.smartPivot}set doubleClickTimeFrame(e){this._configs.doubleClickTimeFrame=null!=e?e:250}get doubleClickTimeFrame(){return this._configs.doubleClickTimeFrame}destroy(){this._destroyHandlers(),this._destroyControllers(),this._cameraUpdater.destroy(),super.destroy()}_destroyHandlers(){for(let e=0,t=this._handlers.length;e<t;e++){const t=this._handlers[e];t.destroy&&t.destroy()}}_destroyControllers(){for(let e=0,t=this._controllers.length;e<t;e++){const t=this._controllers[e];t.destroy&&t.destroy()}}}class Zc{constructor(e){this.id=e.id,this.projectId=e.projectId,this.revisionId=e.revisionId,this.author=e.author,this.createdAt=e.createdAt,this.creatingApplication=e.creatingApplication,this.schema=e.schema,this.metaScene=e.metaScene,this.propertySets=[],this.rootMetaObject=null,this.rootMetaObjects=[],this.metaObjects=[],this.graph=e.graph||{}}getJSON(){const e=[];!function t(s){const n={id:s.id,extId:s.extId,type:s.type,name:s.name};s.parent&&(n.parent=s.parent.id),e.push(n);const i=s.children;if(i)for(let e=0,s=i.length;e<s;e++)t(i[e])}(this.rootMetaObject);return{id:this.id,projectId:this.projectId,revisionId:this.revisionId,metaObjects:e}}}class $c{constructor(e){this.metaModel=null,this.metaModels=[],this.id=e.id,this.parentId=e.parentId,this.parent=null,this.originalSystemId=e.originalSystemId,this.name=e.name,this.type=e.type,this.propertySetIds=e.propertySetIds,this.propertySets=[]}getObjectIDsInSubtree(){const e=[];return function t(s){if(!s)return;e.push(s.id);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this),e}withMetaObjectsInSubtree(e){!function t(s){if(!s)return;e(s);const n=s.children;if(n)for(var i=0,a=n.length;i<a;i++)t(n[i])}(this)}getObjectIDsInSubtreeByType(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=e[s];const i=[];return function e(s){if(!s)return;t[s.type]&&i.push(s.id);const n=s.children;if(n)for(var a=0,r=n.length;a<r;a++)e(n[a])}(this),i}getJSON(){var e={id:this.id,type:this.type,name:this.name};return this.parent&&(e.parent=this.parent.id),e}}class eu{constructor(e,t,s,n,i){this.name=e,this.type=s,this.value=t,this.valueType=n,this.description=i}}class tu{constructor(e){if(this.id=e.id,this.originalSystemId=e.originalSystemId,this.metaModels=[],this.name=e.name,this.type=e.type,this.properties=[],e.properties){const t=e.properties;for(let e=0,s=t.length;e<s;e++){const s=t[e];this.properties.push(new eu(s.name,s.value,s.type,s.valueType,s.description))}}}}class su{constructor(e,t){this.viewer=e,this.scene=t,this.metaModels={},this.propertySets={},this.metaObjects={},this.metaObjectsByType={},this.rootMetaObjects={},this._eventSubs={}}on(e,t){let s=this._eventSubs[e];s||(s=[],this._eventSubs[e]=s),s.push(t)}fire(e,t){const s=this._eventSubs[e];if(s)for(let e=0,n=s.length;e<n;e++)s[e](t)}off(e){}createMetaModel(e,t,s={}){this._globalizeIDs(e,t,s);const n=new Zc({metaScene:this,id:e,projectId:t.projectId||"none",revisionId:t.revisionId||"none",author:t.author||"none",createdAt:t.createdAt||"none",creatingApplication:t.creatingApplication||"none",schema:t.schema||"none",propertySets:[]});if(this.metaModels[e]=n,t.propertySets)for(let e=0,s=t.propertySets.length;e<s;e++){const s=t.propertySets[e];let i=this.propertySets[s.id];i||(i=new tu({id:s.id,originalSystemId:s.originalSystemId||s.id,type:s.type,name:s.name,properties:s.properties}),this.propertySets[i.id]=i),i.metaModels.push(n),n.propertySets.push(i)}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e],i=s.type,a=s.id,r=s.originalSystemId,l=s.propertySets||s.propertySetIds;let o=this.metaObjects[a];o||(o=new $c({id:a,originalSystemId:r,parentId:s.parent,type:i,name:s.name,propertySetIds:l}),this.metaObjects[a]=o),o.metaModels.push(n),s.parent||(n.rootMetaObjects.push(o),this.rootMetaObjects[a]=o),n.metaObjects.push(o)}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}return this.fire("metaModelCreated",e),n}_globalizeIDs(e,t,s){const n=!!s.globalizeObjectIds;if(t.metaObjects)for(let s=0,i=t.metaObjects.length;s<i;s++){const i=t.metaObjects[s];if(i.originalSystemId=i.id,i.originalParentSystemId=i.parent,n&&(i.id=h.globalizeObjectId(e,i.id),i.parent=h.globalizeObjectId(e,i.parent)),n){const t=i.propertySetIds;if(t){const s=[];for(let n=0,i=t.length;n<i;n++)s.push(h.globalizeObjectId(e,t[n]));i.propertySetIds=s,i.originalSystemPropertySetIds=t}}else i.originalSystemPropertySetIds=i.propertySetIds}if(t.propertySets)for(let s=0,i=t.propertySets.length;s<i;s++){const i=t.propertySets[s];i.originalSystemId=i.id,n&&(i.id=h.globalizeObjectId(e,i.id))}}destroyMetaModel(e){const t=this.metaModels[e];if(t){if(t.propertySets)for(let s=0,n=t.propertySets.length;s<n;s++){const n=t.propertySets[s];if(1===n.metaModels.length)delete this.propertySets[n.id];else{const t=[];for(let i=0,a=n.metaModels.length;i<a;i++)n.metaModels[s].id!==e&&t.push(n.metaModels[s]);n.metaModels=t}}if(t.metaObjects)for(let e=0,s=t.metaObjects.length;e<s;e++){const s=t.metaObjects[e];s.type;const n=s.id;if(1===s.metaModels.length)delete this.metaObjects[n],s.parent||delete this.rootMetaObjects[n];else{const e=[],n=t.id;for(let t=0,i=s.metaModels.length;t<i;t++)s.metaModels[t].id!==n&&e.push(s.metaModels[t]);s.metaModels=e}}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.children&&(t.children=[]),t.propertySets&&(t.propertySets=[]),t.propertySetIds)for(let e=0,s=t.propertySetIds.length;e<s;e++){const s=t.propertySetIds[e],n=this.propertySets[s];t.propertySets.push(n)}}this.metaObjectsByType={};for(let e in this.metaObjects){const t=this.metaObjects[e],s=t.type;t.children&&(t.children=null),(this.metaObjectsByType[s]||(this.metaObjectsByType[s]={}))[e]=t}for(let e in this.metaObjects){const t=this.metaObjects[e];if(t.parentId){const e=this.metaObjects[t.parentId];e&&(t.parent=e,(e.children||(e.children=[])).push(t))}}delete this.metaModels[e],this.fire("metaModelDestroyed",e)}}getObjectIDsByType(e){const t=this.metaObjectsByType[e];return t?Object.keys(t):[]}getObjectIDsInSubtree(e,t,s){const n=[],i=this.metaObjects[e],a=t&&t.length>0?nu(t):null,r=s&&s.length>0?nu(s):null,l=e=>{if(!e)return;var t=!0;(r&&r[e.type]||a&&!a[e.type])&&(t=!1),t&&n.push(e.id);const s=e.children;if(s)for(var i=0,o=s.length;i<o;i++)l(s[i])};return l(i),n}withMetaObjectsInSubtree(e,t){const s=this.metaObjects[e];s&&s.withMetaObjectsInSubtree(t)}}function nu(e){const t={};for(var s=0,n=e.length;s<n;s++)t[e[s]]=!0;return t}
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  /*!
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  * html2canvas 1.4.1 <https://html2canvas.hertzen.com>
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  * Copyright (c) 2022 Niklas von Hertzen <https://hertzen.com>