@xeokit/xeokit-sdk 2.4.0-alpha-16 → 2.4.0-alpha-17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +220 -236
- package/dist/xeokit-sdk.es.js +220 -236
- package/dist/xeokit-sdk.es5.js +176 -176
- package/dist/xeokit-sdk.min.cjs.js +2 -2
- package/dist/xeokit-sdk.min.es.js +2 -2
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.es.js
CHANGED
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@@ -8940,7 +8940,7 @@ class VBOSceneModelNode {
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}
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8943
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-
const tempVec3a$
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+
const tempVec3a$1h = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9020,7 +9020,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9056,7 +9056,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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9059
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-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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+
const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11687,8 +11687,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1g = math.vec3();
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const tempVec3b$c = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12165,8 +12165,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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-
const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -14362,7 +14362,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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-
const tempVec3a$
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+
const tempVec3a$1f = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14699,7 +14699,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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-
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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+
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18704,7 +18704,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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const tempVec3b$
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const tempVec3b$b = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19014,7 +19014,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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+
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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@@ -19032,7 +19032,7 @@ class Camera extends Component {
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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-
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19047,7 +19047,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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-
look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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+
look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19067,7 +19067,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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-
const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19084,7 +19084,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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-
const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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@@ -19113,7 +19113,7 @@ class Camera extends Component {
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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@@ -19575,7 +19575,7 @@ class Camera extends Component {
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1e = math.vec3();
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/**
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* @private
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@@ -19662,7 +19662,7 @@ class TrianglesDataTextureColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20189,7 +20189,7 @@ class TrianglesDataTextureColorRenderer {
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const defaultColor$6 = new Float32Array([1, 1, 1]);
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math.vec4();
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const tempVec3a$
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+
const tempVec3a$1d = math.vec3();
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/**
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* @private
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@@ -20297,7 +20297,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20653,7 +20653,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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}
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}
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-
const tempVec3a$
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const tempVec3a$1c = math.vec3();
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const defaultColor$5 = new Float32Array([0,0,0,1]);
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/**
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@@ -20753,7 +20753,7 @@ class TrianglesDataTextureEdgesRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21072,7 +21072,7 @@ class TrianglesDataTextureEdgesRenderer {
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}
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}
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const tempVec3a$
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+
const tempVec3a$1b = math.vec3();
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/**
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* @private
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@@ -21146,7 +21146,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21474,7 +21474,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1a = math.vec3();
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/**
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* @private
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@@ -21561,7 +21561,7 @@ class TrianglesDataTexturePickMeshRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21917,7 +21917,7 @@ class TrianglesDataTexturePickMeshRenderer {
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}
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}
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const tempVec3a$
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+
const tempVec3a$19 = math.vec3();
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/**
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21923
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* @private
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@@ -22009,7 +22009,7 @@ class TrianglesDataTexturePickDepthRenderer {
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22009
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if (active) {
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22010
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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22011
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if (origin) {
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|
22012
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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22012
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
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22013
22013
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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22014
22014
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} else {
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22015
22015
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -22368,7 +22368,7 @@ class TrianglesDataTexturePickDepthRenderer {
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22368
22368
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}
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}
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22371
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-
const tempVec3a$
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22371
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+
const tempVec3a$18 = math.vec3();
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22372
22372
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22373
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/**
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22374
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* @private
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@@ -22460,7 +22460,7 @@ class TrianglesDataTexturePickNormalsRenderer {
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22460
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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22463
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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22463
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
22464
22464
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22465
22465
|
} else {
|
|
22466
22466
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23024,7 +23024,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23024
23024
|
}
|
|
23025
23025
|
|
|
23026
23026
|
math.vec4();
|
|
23027
|
-
const tempVec3a$
|
|
23027
|
+
const tempVec3a$17 = math.vec3();
|
|
23028
23028
|
|
|
23029
23029
|
/**
|
|
23030
23030
|
* @private
|
|
@@ -23109,7 +23109,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23109
23109
|
if (active) {
|
|
23110
23110
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23111
23111
|
if (origin) {
|
|
23112
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23112
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23113
23113
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23114
23114
|
} else {
|
|
23115
23115
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23480,7 +23480,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23480
23480
|
}
|
|
23481
23481
|
}
|
|
23482
23482
|
|
|
23483
|
-
const tempVec3a$
|
|
23483
|
+
const tempVec3a$16 = math.vec3();
|
|
23484
23484
|
|
|
23485
23485
|
/**
|
|
23486
23486
|
* @private
|
|
@@ -23543,7 +23543,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23543
23543
|
if (active) {
|
|
23544
23544
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23545
23545
|
if (origin) {
|
|
23546
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23546
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
23547
23547
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23548
23548
|
} else {
|
|
23549
23549
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23973,7 +23973,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23973
23973
|
}
|
|
23974
23974
|
|
|
23975
23975
|
const tempVec4$8 = math.vec4();
|
|
23976
|
-
const tempVec3a$
|
|
23976
|
+
const tempVec3a$15 = math.vec3();
|
|
23977
23977
|
|
|
23978
23978
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23979
23979
|
"linear": "linearToLinear",
|
|
@@ -24044,7 +24044,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24044
24044
|
if (active) {
|
|
24045
24045
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24046
24046
|
if (origin) {
|
|
24047
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24047
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24048
24048
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24049
24049
|
} else {
|
|
24050
24050
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24783,7 +24783,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24783
24783
|
}
|
|
24784
24784
|
}
|
|
24785
24785
|
|
|
24786
|
-
const tempVec3a$
|
|
24786
|
+
const tempVec3a$14 = math.vec3();
|
|
24787
24787
|
|
|
24788
24788
|
/**
|
|
24789
24789
|
* @private
|
|
@@ -24897,7 +24897,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24897
24897
|
if (active) {
|
|
24898
24898
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24899
24899
|
if (origin) {
|
|
24900
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24900
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
|
|
24901
24901
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24902
24902
|
} else {
|
|
24903
24903
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27634,8 +27634,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27634
27634
|
|
|
27635
27635
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27636
27636
|
|
|
27637
|
-
const tempVec3a$
|
|
27638
|
-
const tempVec3b$
|
|
27637
|
+
const tempVec3a$13 = math.vec3();
|
|
27638
|
+
const tempVec3b$a = math.vec3();
|
|
27639
27639
|
const tempVec3c$7 = math.vec3();
|
|
27640
27640
|
const tempVec3d$3 = math.vec3();
|
|
27641
27641
|
const tempVec3e$2 = math.vec3();
|
|
@@ -29260,8 +29260,8 @@ class TrianglesDataTextureLayer {
|
|
|
29260
29260
|
const origin = state.origin;
|
|
29261
29261
|
const offset = portion.offset;
|
|
29262
29262
|
|
|
29263
|
-
const rtcRayOrigin = tempVec3a$
|
|
29264
|
-
const rtcRayDir = tempVec3b$
|
|
29263
|
+
const rtcRayOrigin = tempVec3a$13;
|
|
29264
|
+
const rtcRayDir = tempVec3b$a;
|
|
29265
29265
|
|
|
29266
29266
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29267
29267
|
rtcRayDir.set(worldRayDir);
|
|
@@ -32110,7 +32110,7 @@ class ViewFrustumCullingManager {
|
|
|
32110
32110
|
|
|
32111
32111
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32112
32112
|
|
|
32113
|
-
const tempVec3a$
|
|
32113
|
+
const tempVec3a$12 = math.vec3();
|
|
32114
32114
|
const tempMat4$3 = math.mat4();
|
|
32115
32115
|
|
|
32116
32116
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33082,7 +33082,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33082
33082
|
}
|
|
33083
33083
|
|
|
33084
33084
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33085
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33085
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
|
|
33086
33086
|
|
|
33087
33087
|
switch (primitive) {
|
|
33088
33088
|
case "triangles":
|
|
@@ -33346,7 +33346,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33346
33346
|
if (!origin) {
|
|
33347
33347
|
origin = cfgOrigin;
|
|
33348
33348
|
} else {
|
|
33349
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33349
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
|
|
33350
33350
|
}
|
|
33351
33351
|
} else {
|
|
33352
33352
|
origin = this._origin;
|
|
@@ -35317,8 +35317,11 @@ const Renderer = function (scene, options) {
|
|
|
35317
35317
|
*
|
|
35318
35318
|
* Exit snapshot mode using endSnapshot().
|
|
35319
35319
|
*/
|
|
35320
|
-
this.beginSnapshot = function () {
|
|
35320
|
+
this.beginSnapshot = function (params={}) {
|
|
35321
35321
|
const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
|
|
35322
|
+
if (params.width && params.height) {
|
|
35323
|
+
snapshotBuffer.setSize([params.width, params.height]);
|
|
35324
|
+
}
|
|
35322
35325
|
snapshotBuffer.bind();
|
|
35323
35326
|
snapshotBuffer.clear();
|
|
35324
35327
|
snapshotBound = true;
|
|
@@ -40629,11 +40632,7 @@ class SAO extends Component {
|
|
|
40629
40632
|
|
|
40630
40633
|
super(owner, cfg);
|
|
40631
40634
|
|
|
40632
|
-
|
|
40633
|
-
const isSafari = (ua && ua[1].toLowerCase() === "safari");
|
|
40634
|
-
|
|
40635
|
-
this._supported = (!isSafari) &&
|
|
40636
|
-
WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40635
|
+
this._supported = WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40637
40636
|
|
|
40638
40637
|
this.enabled = cfg.enabled;
|
|
40639
40638
|
this.kernelRadius = cfg.kernelRadius;
|
|
@@ -45975,7 +45974,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45975
45974
|
* @author xeolabs / https://github.com/xeolabs
|
|
45976
45975
|
*/
|
|
45977
45976
|
|
|
45978
|
-
const tempVec3a$
|
|
45977
|
+
const tempVec3a$11 = math.vec3();
|
|
45979
45978
|
|
|
45980
45979
|
const ids$2 = new Map$1({});
|
|
45981
45980
|
|
|
@@ -46074,7 +46073,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46074
46073
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46075
46074
|
if (active) {
|
|
46076
46075
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46077
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46076
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
46078
46077
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46079
46078
|
}
|
|
46080
46079
|
}
|
|
@@ -47212,7 +47211,7 @@ function buildFragment$5(mesh) {
|
|
|
47212
47211
|
|
|
47213
47212
|
const ids$1 = new Map$1({});
|
|
47214
47213
|
|
|
47215
|
-
const tempVec3a$
|
|
47214
|
+
const tempVec3a$10 = math.vec3();
|
|
47216
47215
|
|
|
47217
47216
|
/**
|
|
47218
47217
|
* @private
|
|
@@ -47296,7 +47295,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47296
47295
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47297
47296
|
if (active) {
|
|
47298
47297
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47299
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47298
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47300
47299
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47301
47300
|
}
|
|
47302
47301
|
}
|
|
@@ -47632,7 +47631,7 @@ function buildFragment$4(mesh) {
|
|
|
47632
47631
|
|
|
47633
47632
|
const ids = new Map$1({});
|
|
47634
47633
|
|
|
47635
|
-
const tempVec3a
|
|
47634
|
+
const tempVec3a$$ = math.vec3();
|
|
47636
47635
|
|
|
47637
47636
|
/**
|
|
47638
47637
|
* @private
|
|
@@ -47715,7 +47714,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47715
47714
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47716
47715
|
if (active) {
|
|
47717
47716
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47718
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47717
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
47719
47718
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47720
47719
|
}
|
|
47721
47720
|
}
|
|
@@ -48010,7 +48009,7 @@ function buildFragment$3(mesh) {
|
|
|
48010
48009
|
* @author xeolabs / https://github.com/xeolabs
|
|
48011
48010
|
*/
|
|
48012
48011
|
|
|
48013
|
-
const tempVec3a
|
|
48012
|
+
const tempVec3a$_ = math.vec3();
|
|
48014
48013
|
|
|
48015
48014
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48016
48015
|
|
|
@@ -48094,7 +48093,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48094
48093
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48095
48094
|
if (active) {
|
|
48096
48095
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48097
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48096
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48098
48097
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48099
48098
|
}
|
|
48100
48099
|
}
|
|
@@ -48327,7 +48326,7 @@ function buildFragment$2(mesh) {
|
|
|
48327
48326
|
* @author xeolabs / https://github.com/xeolabs
|
|
48328
48327
|
*/
|
|
48329
48328
|
|
|
48330
|
-
const tempVec3a$
|
|
48329
|
+
const tempVec3a$Z = math.vec3();
|
|
48331
48330
|
|
|
48332
48331
|
/**
|
|
48333
48332
|
* @private
|
|
@@ -48419,7 +48418,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48419
48418
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48420
48419
|
if (active) {
|
|
48421
48420
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48422
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48421
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48423
48422
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48424
48423
|
}
|
|
48425
48424
|
}
|
|
@@ -48656,7 +48655,7 @@ function buildFragment$1(mesh) {
|
|
|
48656
48655
|
* @author xeolabs / https://github.com/xeolabs
|
|
48657
48656
|
*/
|
|
48658
48657
|
|
|
48659
|
-
const tempVec3a$
|
|
48658
|
+
const tempVec3a$Y = math.vec3();
|
|
48660
48659
|
|
|
48661
48660
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48662
48661
|
|
|
@@ -48764,7 +48763,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48764
48763
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48765
48764
|
if (active) {
|
|
48766
48765
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48767
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48766
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
|
|
48768
48767
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48769
48768
|
}
|
|
48770
48769
|
}
|
|
@@ -61366,8 +61365,8 @@ class LineSet extends Component {
|
|
|
61366
61365
|
}
|
|
61367
61366
|
|
|
61368
61367
|
const tempVec3$4 = math.vec3();
|
|
61369
|
-
const tempVec3a$
|
|
61370
|
-
const tempVec3b$
|
|
61368
|
+
const tempVec3a$X = math.vec3();
|
|
61369
|
+
const tempVec3b$9 = math.vec3();
|
|
61371
61370
|
const tempVec3c$6 = math.vec3();
|
|
61372
61371
|
|
|
61373
61372
|
/**
|
|
@@ -62047,8 +62046,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62047
62046
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62048
62047
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62049
62048
|
const bitmap_data = e.bitmap_data; // base64
|
|
62050
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62051
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62049
|
+
let location = xyzObjectToArray(e.location, tempVec3a$X);
|
|
62050
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$9);
|
|
62052
62051
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62053
62052
|
let height = e.height || 1;
|
|
62054
62053
|
if (!bitmap_type) {
|
|
@@ -63937,7 +63936,7 @@ class SplineCurve extends Curve {
|
|
|
63937
63936
|
}
|
|
63938
63937
|
}
|
|
63939
63938
|
|
|
63940
|
-
const tempVec3a$
|
|
63939
|
+
const tempVec3a$W = math.vec3();
|
|
63941
63940
|
|
|
63942
63941
|
/**
|
|
63943
63942
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64069,9 +64068,9 @@ class CameraPath extends Component {
|
|
|
64069
64068
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64070
64069
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64071
64070
|
|
|
64072
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64073
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64074
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64071
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
|
|
64072
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
|
|
64073
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$W);
|
|
64075
64074
|
}
|
|
64076
64075
|
|
|
64077
64076
|
/**
|
|
@@ -65110,7 +65109,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65110
65109
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65111
65110
|
|
|
65112
65111
|
const tempVec3$2 = math.vec3();
|
|
65113
|
-
const tempVec3b$
|
|
65112
|
+
const tempVec3b$8 = math.vec3();
|
|
65114
65113
|
math.vec3();
|
|
65115
65114
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65116
65115
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65538,7 +65537,7 @@ class ImagePlane extends Component {
|
|
|
65538
65537
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65539
65538
|
|
|
65540
65539
|
math.normalizeVec3(negDir);
|
|
65541
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65540
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$8);
|
|
65542
65541
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65543
65542
|
|
|
65544
65543
|
this._node.quaternion = tempQuat;
|
|
@@ -66704,8 +66703,8 @@ class SpriteMarker extends Marker {
|
|
|
66704
66703
|
}
|
|
66705
66704
|
}
|
|
66706
66705
|
|
|
66707
|
-
const tempVec3a$
|
|
66708
|
-
const tempVec3b$
|
|
66706
|
+
const tempVec3a$V = math.vec3();
|
|
66707
|
+
const tempVec3b$7 = math.vec3();
|
|
66709
66708
|
const tempMat4a = math.mat4();
|
|
66710
66709
|
|
|
66711
66710
|
/**
|
|
@@ -66782,8 +66781,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66782
66781
|
|
|
66783
66782
|
let ret = Frustum.INSIDE;
|
|
66784
66783
|
|
|
66785
|
-
const min = tempVec3a$
|
|
66786
|
-
const max = tempVec3b$
|
|
66784
|
+
const min = tempVec3a$V;
|
|
66785
|
+
const max = tempVec3b$7;
|
|
66787
66786
|
|
|
66788
66787
|
min[0] = aabb[0];
|
|
66789
66788
|
min[1] = aabb[1];
|
|
@@ -69364,7 +69363,7 @@ const RENDER_PASSES = {
|
|
|
69364
69363
|
};
|
|
69365
69364
|
|
|
69366
69365
|
const tempVec4$7 = math.vec4();
|
|
69367
|
-
const tempVec3a$
|
|
69366
|
+
const tempVec3a$U = math.vec3();
|
|
69368
69367
|
|
|
69369
69368
|
/**
|
|
69370
69369
|
* @private
|
|
@@ -69429,7 +69428,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69429
69428
|
if (active) {
|
|
69430
69429
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69431
69430
|
if (origin) {
|
|
69432
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69431
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69433
69432
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69434
69433
|
} else {
|
|
69435
69434
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69857,7 +69856,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69857
69856
|
}
|
|
69858
69857
|
|
|
69859
69858
|
const tempVec4$6 = math.vec4();
|
|
69860
|
-
const tempVec3a$
|
|
69859
|
+
const tempVec3a$T = math.vec3();
|
|
69861
69860
|
|
|
69862
69861
|
/**
|
|
69863
69862
|
* @private
|
|
@@ -69919,7 +69918,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69919
69918
|
if (active) {
|
|
69920
69919
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69921
69920
|
if (origin) {
|
|
69922
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69921
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
69923
69922
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69924
69923
|
} else {
|
|
69925
69924
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70336,7 +70335,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70336
70335
|
}
|
|
70337
70336
|
|
|
70338
70337
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70339
|
-
const tempVec3a$
|
|
70338
|
+
const tempVec3a$S = math.vec3();
|
|
70340
70339
|
|
|
70341
70340
|
/**
|
|
70342
70341
|
* @private
|
|
@@ -70420,7 +70419,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70420
70419
|
if (active) {
|
|
70421
70420
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70422
70421
|
if (origin) {
|
|
70423
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70422
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70424
70423
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70425
70424
|
} else {
|
|
70426
70425
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70657,7 +70656,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70657
70656
|
}
|
|
70658
70657
|
}
|
|
70659
70658
|
|
|
70660
|
-
const tempVec3a$
|
|
70659
|
+
const tempVec3a$R = math.vec3();
|
|
70661
70660
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70662
70661
|
|
|
70663
70662
|
/**
|
|
@@ -70740,7 +70739,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70740
70739
|
if (active) {
|
|
70741
70740
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70742
70741
|
if (origin) {
|
|
70743
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70742
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70744
70743
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70745
70744
|
} else {
|
|
70746
70745
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70968,7 +70967,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70968
70967
|
}
|
|
70969
70968
|
}
|
|
70970
70969
|
|
|
70971
|
-
const tempVec3a$
|
|
70970
|
+
const tempVec3a$Q = math.vec3();
|
|
70972
70971
|
|
|
70973
70972
|
/**
|
|
70974
70973
|
* @private
|
|
@@ -71028,7 +71027,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71028
71027
|
if (active) {
|
|
71029
71028
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71030
71029
|
if (origin) {
|
|
71031
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71030
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71032
71031
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71033
71032
|
} else {
|
|
71034
71033
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71256,7 +71255,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71256
71255
|
}
|
|
71257
71256
|
}
|
|
71258
71257
|
|
|
71259
|
-
const tempVec3a$
|
|
71258
|
+
const tempVec3a$P = math.vec3();
|
|
71260
71259
|
|
|
71261
71260
|
/**
|
|
71262
71261
|
* @private
|
|
@@ -71322,7 +71321,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71322
71321
|
if (active) {
|
|
71323
71322
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71324
71323
|
if (origin) {
|
|
71325
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71324
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71326
71325
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71327
71326
|
} else {
|
|
71328
71327
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71552,7 +71551,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71552
71551
|
}
|
|
71553
71552
|
}
|
|
71554
71553
|
|
|
71555
|
-
const tempVec3a$
|
|
71554
|
+
const tempVec3a$O = math.vec3();
|
|
71556
71555
|
|
|
71557
71556
|
/**
|
|
71558
71557
|
* @private
|
|
@@ -71623,7 +71622,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71623
71622
|
if (active) {
|
|
71624
71623
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71625
71624
|
if (origin) {
|
|
71626
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71625
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71627
71626
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71628
71627
|
} else {
|
|
71629
71628
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71861,7 +71860,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71861
71860
|
}
|
|
71862
71861
|
}
|
|
71863
71862
|
|
|
71864
|
-
const tempVec3a$
|
|
71863
|
+
const tempVec3a$N = math.vec3();
|
|
71865
71864
|
|
|
71866
71865
|
/**
|
|
71867
71866
|
* @private
|
|
@@ -71929,7 +71928,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71929
71928
|
if (active) {
|
|
71930
71929
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71931
71930
|
if (origin) {
|
|
71932
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71931
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71933
71932
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71934
71933
|
} else {
|
|
71935
71934
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72154,7 +72153,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72154
72153
|
}
|
|
72155
72154
|
}
|
|
72156
72155
|
|
|
72157
|
-
const tempVec3a$
|
|
72156
|
+
const tempVec3a$M = math.vec3();
|
|
72158
72157
|
|
|
72159
72158
|
/**
|
|
72160
72159
|
* @private
|
|
@@ -72214,7 +72213,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72214
72213
|
if (active) {
|
|
72215
72214
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72216
72215
|
if (origin) {
|
|
72217
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72216
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72218
72217
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72219
72218
|
} else {
|
|
72220
72219
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72437,7 +72436,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72437
72436
|
}
|
|
72438
72437
|
}
|
|
72439
72438
|
|
|
72440
|
-
const tempVec3a$
|
|
72439
|
+
const tempVec3a$L = math.vec3();
|
|
72441
72440
|
|
|
72442
72441
|
/**
|
|
72443
72442
|
* @private
|
|
@@ -72497,7 +72496,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72497
72496
|
if (active) {
|
|
72498
72497
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72499
72498
|
if (origin) {
|
|
72500
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72499
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72501
72500
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72502
72501
|
} else {
|
|
72503
72502
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72721,7 +72720,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72721
72720
|
}
|
|
72722
72721
|
}
|
|
72723
72722
|
|
|
72724
|
-
const tempVec3a$
|
|
72723
|
+
const tempVec3a$K = math.vec3();
|
|
72725
72724
|
|
|
72726
72725
|
/**
|
|
72727
72726
|
* @private
|
|
@@ -72784,7 +72783,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72784
72783
|
if (active) {
|
|
72785
72784
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72786
72785
|
if (origin) {
|
|
72787
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72786
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72788
72787
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72789
72788
|
} else {
|
|
72790
72789
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73024,7 +73023,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73024
73023
|
}
|
|
73025
73024
|
}
|
|
73026
73025
|
|
|
73027
|
-
const tempVec3a$
|
|
73026
|
+
const tempVec3a$J = math.vec3();
|
|
73028
73027
|
|
|
73029
73028
|
/**
|
|
73030
73029
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73093,7 +73092,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73093
73092
|
if (active) {
|
|
73094
73093
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73095
73094
|
if (origin) {
|
|
73096
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73095
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73097
73096
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73098
73097
|
} else {
|
|
73099
73098
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73265,7 +73264,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73265
73264
|
}
|
|
73266
73265
|
|
|
73267
73266
|
const tempVec4$5 = math.vec4();
|
|
73268
|
-
const tempVec3a$
|
|
73267
|
+
const tempVec3a$I = math.vec3();
|
|
73269
73268
|
|
|
73270
73269
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73271
73270
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73338,7 +73337,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73338
73337
|
if (active) {
|
|
73339
73338
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73340
73339
|
if (origin) {
|
|
73341
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73340
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73342
73341
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73343
73342
|
} else {
|
|
73344
73343
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74143,7 +74142,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74143
74142
|
}
|
|
74144
74143
|
}
|
|
74145
74144
|
|
|
74146
|
-
const tempVec3a$
|
|
74145
|
+
const tempVec3a$H = math.vec3();
|
|
74147
74146
|
|
|
74148
74147
|
/**
|
|
74149
74148
|
* @private
|
|
@@ -74210,7 +74209,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74210
74209
|
if (active) {
|
|
74211
74210
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74212
74211
|
if (origin) {
|
|
74213
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74212
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74214
74213
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74215
74214
|
} else {
|
|
74216
74215
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74420,7 +74419,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74420
74419
|
}
|
|
74421
74420
|
|
|
74422
74421
|
const tempVec4$4 = math.vec4();
|
|
74423
|
-
const tempVec3a$
|
|
74422
|
+
const tempVec3a$G = math.vec3();
|
|
74424
74423
|
|
|
74425
74424
|
/**
|
|
74426
74425
|
* @private
|
|
@@ -74485,7 +74484,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74485
74484
|
if (active) {
|
|
74486
74485
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74487
74486
|
if (origin) {
|
|
74488
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74487
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74489
74488
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74490
74489
|
} else {
|
|
74491
74490
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75491,8 +75490,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75491
75490
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75492
75491
|
const tempOBB3$2 = math.OBB3();
|
|
75493
75492
|
|
|
75494
|
-
const tempVec3a$
|
|
75495
|
-
const tempVec3b$
|
|
75493
|
+
const tempVec3a$F = math.vec3();
|
|
75494
|
+
const tempVec3b$6 = math.vec3();
|
|
75496
75495
|
const tempVec3c$5 = math.vec3();
|
|
75497
75496
|
const tempVec3d$2 = math.vec3();
|
|
75498
75497
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76671,8 +76670,8 @@ class TrianglesBatchingLayer {
|
|
|
76671
76670
|
const origin = state.origin;
|
|
76672
76671
|
const offset = portion.offset;
|
|
76673
76672
|
|
|
76674
|
-
const rtcRayOrigin = tempVec3a$
|
|
76675
|
-
const rtcRayDir = tempVec3b$
|
|
76673
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76674
|
+
const rtcRayDir = tempVec3b$6;
|
|
76676
76675
|
|
|
76677
76676
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76678
76677
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76795,7 +76794,7 @@ class TrianglesBatchingLayer {
|
|
|
76795
76794
|
}
|
|
76796
76795
|
|
|
76797
76796
|
const tempVec4$3 = math.vec4();
|
|
76798
|
-
const tempVec3a$
|
|
76797
|
+
const tempVec3a$E = math.vec3();
|
|
76799
76798
|
|
|
76800
76799
|
/**
|
|
76801
76800
|
* @private
|
|
@@ -76861,7 +76860,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76861
76860
|
if (active) {
|
|
76862
76861
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76863
76862
|
if (origin) {
|
|
76864
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76863
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76865
76864
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76866
76865
|
} else {
|
|
76867
76866
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77338,7 +77337,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77338
77337
|
}
|
|
77339
77338
|
|
|
77340
77339
|
const tempVec4$2 = math.vec4();
|
|
77341
|
-
const tempVec3a$
|
|
77340
|
+
const tempVec3a$D = math.vec3();
|
|
77342
77341
|
|
|
77343
77342
|
/**
|
|
77344
77343
|
* @private
|
|
@@ -77400,7 +77399,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77400
77399
|
if (active) {
|
|
77401
77400
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77402
77401
|
if (origin) {
|
|
77403
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77402
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77404
77403
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77405
77404
|
} else {
|
|
77406
77405
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77847,7 +77846,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77847
77846
|
}
|
|
77848
77847
|
}
|
|
77849
77848
|
|
|
77850
|
-
const tempVec3a$
|
|
77849
|
+
const tempVec3a$C = math.vec3();
|
|
77851
77850
|
|
|
77852
77851
|
/**
|
|
77853
77852
|
* @private
|
|
@@ -77930,7 +77929,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77930
77929
|
if (active) {
|
|
77931
77930
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77932
77931
|
if (origin) {
|
|
77933
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77932
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77934
77933
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77935
77934
|
} else {
|
|
77936
77935
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78202,7 +78201,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78202
78201
|
}
|
|
78203
78202
|
}
|
|
78204
78203
|
|
|
78205
|
-
const tempVec3a$
|
|
78204
|
+
const tempVec3a$B = math.vec3();
|
|
78206
78205
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78207
78206
|
|
|
78208
78207
|
/**
|
|
@@ -78286,7 +78285,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78286
78285
|
if (active) {
|
|
78287
78286
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78288
78287
|
if (origin) {
|
|
78289
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78288
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78290
78289
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78291
78290
|
} else {
|
|
78292
78291
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78547,7 +78546,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78547
78546
|
}
|
|
78548
78547
|
}
|
|
78549
78548
|
|
|
78550
|
-
const tempVec3a$
|
|
78549
|
+
const tempVec3a$A = math.vec3();
|
|
78551
78550
|
|
|
78552
78551
|
/**
|
|
78553
78552
|
* @private
|
|
@@ -78608,7 +78607,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78608
78607
|
if (active) {
|
|
78609
78608
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78610
78609
|
if (origin) {
|
|
78611
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78610
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78612
78611
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78613
78612
|
} else {
|
|
78614
78613
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78874,7 +78873,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78874
78873
|
}
|
|
78875
78874
|
}
|
|
78876
78875
|
|
|
78877
|
-
const tempVec3a$
|
|
78876
|
+
const tempVec3a$z = math.vec3();
|
|
78878
78877
|
|
|
78879
78878
|
/**
|
|
78880
78879
|
* @private
|
|
@@ -78977,7 +78976,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78977
78976
|
if (active) {
|
|
78978
78977
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78979
78978
|
if (origin) {
|
|
78980
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78979
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78981
78980
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78982
78981
|
} else {
|
|
78983
78982
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79212,7 +79211,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79212
79211
|
}
|
|
79213
79212
|
}
|
|
79214
79213
|
|
|
79215
|
-
const tempVec3a$
|
|
79214
|
+
const tempVec3a$y = math.vec3();
|
|
79216
79215
|
|
|
79217
79216
|
/**
|
|
79218
79217
|
* @private
|
|
@@ -79289,7 +79288,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79289
79288
|
if (active) {
|
|
79290
79289
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79291
79290
|
if (origin) {
|
|
79292
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79291
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79293
79292
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79294
79293
|
} else {
|
|
79295
79294
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79557,7 +79556,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79557
79556
|
}
|
|
79558
79557
|
}
|
|
79559
79558
|
|
|
79560
|
-
const tempVec3a$
|
|
79559
|
+
const tempVec3a$x = math.vec3();
|
|
79561
79560
|
|
|
79562
79561
|
/**
|
|
79563
79562
|
* @private
|
|
@@ -79634,7 +79633,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79634
79633
|
if (active) {
|
|
79635
79634
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79636
79635
|
if (origin) {
|
|
79637
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79636
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79638
79637
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79639
79638
|
} else {
|
|
79640
79639
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79911,7 +79910,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79911
79910
|
}
|
|
79912
79911
|
}
|
|
79913
79912
|
|
|
79914
|
-
const tempVec3a$
|
|
79913
|
+
const tempVec3a$w = math.vec3();
|
|
79915
79914
|
|
|
79916
79915
|
/**
|
|
79917
79916
|
* @private
|
|
@@ -79972,7 +79971,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79972
79971
|
if (active) {
|
|
79973
79972
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79974
79973
|
if (origin) {
|
|
79975
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79974
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79976
79975
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79977
79976
|
} else {
|
|
79978
79977
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80230,7 +80229,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80230
80229
|
}
|
|
80231
80230
|
}
|
|
80232
80231
|
|
|
80233
|
-
const tempVec3a$
|
|
80232
|
+
const tempVec3a$v = math.vec3();
|
|
80234
80233
|
|
|
80235
80234
|
/**
|
|
80236
80235
|
* @private
|
|
@@ -80291,7 +80290,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80291
80290
|
if (active) {
|
|
80292
80291
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80293
80292
|
if (origin) {
|
|
80294
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80293
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80295
80294
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80296
80295
|
} else {
|
|
80297
80296
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80541,7 +80540,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80541
80540
|
}
|
|
80542
80541
|
}
|
|
80543
80542
|
|
|
80544
|
-
const tempVec3a$
|
|
80543
|
+
const tempVec3a$u = math.vec3();
|
|
80545
80544
|
|
|
80546
80545
|
/**
|
|
80547
80546
|
* @private
|
|
@@ -80605,7 +80604,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80605
80604
|
if (active) {
|
|
80606
80605
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80607
80606
|
if (origin) {
|
|
80608
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80607
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80609
80608
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80610
80609
|
} else {
|
|
80611
80610
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80885,7 +80884,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80885
80884
|
}
|
|
80886
80885
|
}
|
|
80887
80886
|
|
|
80888
|
-
const tempVec3a$
|
|
80887
|
+
const tempVec3a$t = math.vec3();
|
|
80889
80888
|
|
|
80890
80889
|
/**
|
|
80891
80890
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80972,7 +80971,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80972
80971
|
if (active) {
|
|
80973
80972
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80974
80973
|
if (origin) {
|
|
80975
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80974
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80976
80975
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80977
80976
|
} else {
|
|
80978
80977
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81165,7 +81164,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81165
81164
|
}
|
|
81166
81165
|
|
|
81167
81166
|
const tempVec4$1 = math.vec4();
|
|
81168
|
-
const tempVec3a$
|
|
81167
|
+
const tempVec3a$s = math.vec3();
|
|
81169
81168
|
|
|
81170
81169
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81171
81170
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81239,7 +81238,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81239
81238
|
if (active) {
|
|
81240
81239
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81241
81240
|
if (origin) {
|
|
81242
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81241
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
81243
81242
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81244
81243
|
} else {
|
|
81245
81244
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82075,7 +82074,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82075
82074
|
}
|
|
82076
82075
|
}
|
|
82077
82076
|
|
|
82078
|
-
const tempVec3a$
|
|
82077
|
+
const tempVec3a$r = math.vec3();
|
|
82079
82078
|
|
|
82080
82079
|
/**
|
|
82081
82080
|
* @private
|
|
@@ -82150,7 +82149,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82150
82149
|
if (active) {
|
|
82151
82150
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82152
82151
|
if (origin) {
|
|
82153
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82152
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82154
82153
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82155
82154
|
} else {
|
|
82156
82155
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82390,7 +82389,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82390
82389
|
}
|
|
82391
82390
|
|
|
82392
82391
|
const tempVec4 = math.vec4();
|
|
82393
|
-
const tempVec3a$
|
|
82392
|
+
const tempVec3a$q = math.vec3();
|
|
82394
82393
|
|
|
82395
82394
|
/**
|
|
82396
82395
|
* @private
|
|
@@ -82455,7 +82454,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82455
82454
|
if (active) {
|
|
82456
82455
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82457
82456
|
if (origin) {
|
|
82458
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82457
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82459
82458
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82460
82459
|
} else {
|
|
82461
82460
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83266,8 +83265,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83266
83265
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83267
83266
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83268
83267
|
|
|
83269
|
-
const tempVec3a$
|
|
83270
|
-
const tempVec3b$
|
|
83268
|
+
const tempVec3a$p = math.vec3();
|
|
83269
|
+
const tempVec3b$5 = math.vec3();
|
|
83271
83270
|
const tempVec3c$4 = math.vec3();
|
|
83272
83271
|
const tempVec3d$1 = math.vec3();
|
|
83273
83272
|
const tempVec3e = math.vec3();
|
|
@@ -84195,8 +84194,8 @@ class TrianglesInstancingLayer {
|
|
|
84195
84194
|
const origin = state.origin;
|
|
84196
84195
|
const offset = portion.offset;
|
|
84197
84196
|
|
|
84198
|
-
const rtcRayOrigin = tempVec3a$
|
|
84199
|
-
const rtcRayDir = tempVec3b$
|
|
84197
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84198
|
+
const rtcRayDir = tempVec3b$5;
|
|
84200
84199
|
|
|
84201
84200
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84202
84201
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84329,7 +84328,7 @@ class TrianglesInstancingLayer {
|
|
|
84329
84328
|
}
|
|
84330
84329
|
}
|
|
84331
84330
|
|
|
84332
|
-
const tempVec3a$
|
|
84331
|
+
const tempVec3a$o = math.vec3();
|
|
84333
84332
|
|
|
84334
84333
|
/**
|
|
84335
84334
|
* @private
|
|
@@ -84392,7 +84391,7 @@ class LinesBatchingColorRenderer {
|
|
|
84392
84391
|
if (active) {
|
|
84393
84392
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84394
84393
|
if (origin) {
|
|
84395
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84394
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84396
84395
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84397
84396
|
} else {
|
|
84398
84397
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84612,7 +84611,7 @@ class LinesBatchingColorRenderer {
|
|
|
84612
84611
|
}
|
|
84613
84612
|
|
|
84614
84613
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84615
|
-
const tempVec3a$
|
|
84614
|
+
const tempVec3a$n = math.vec3();
|
|
84616
84615
|
|
|
84617
84616
|
/**
|
|
84618
84617
|
* @private
|
|
@@ -84699,7 +84698,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84699
84698
|
if (active) {
|
|
84700
84699
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84701
84700
|
if (origin) {
|
|
84702
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84701
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84703
84702
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84704
84703
|
} else {
|
|
84705
84704
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85796,7 +85795,7 @@ class LinesBatchingLayer {
|
|
|
85796
85795
|
}
|
|
85797
85796
|
}
|
|
85798
85797
|
|
|
85799
|
-
const tempVec3a$
|
|
85798
|
+
const tempVec3a$m = math.vec3();
|
|
85800
85799
|
|
|
85801
85800
|
/**
|
|
85802
85801
|
* @private
|
|
@@ -85859,7 +85858,7 @@ class LinesInstancingColorRenderer {
|
|
|
85859
85858
|
if (active) {
|
|
85860
85859
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85861
85860
|
if (origin) {
|
|
85862
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85861
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85863
85862
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85864
85863
|
} else {
|
|
85865
85864
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86141,7 +86140,7 @@ class LinesInstancingColorRenderer {
|
|
|
86141
86140
|
}
|
|
86142
86141
|
}
|
|
86143
86142
|
|
|
86144
|
-
const tempVec3a$
|
|
86143
|
+
const tempVec3a$l = math.vec3();
|
|
86145
86144
|
|
|
86146
86145
|
/**
|
|
86147
86146
|
* @private
|
|
@@ -86226,7 +86225,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86226
86225
|
if (active) {
|
|
86227
86226
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86228
86227
|
if (origin) {
|
|
86229
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86228
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
86230
86229
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86231
86230
|
} else {
|
|
86232
86231
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87208,7 +87207,7 @@ class LinesInstancingLayer {
|
|
|
87208
87207
|
}
|
|
87209
87208
|
}
|
|
87210
87209
|
|
|
87211
|
-
const tempVec3a$
|
|
87210
|
+
const tempVec3a$k = math.vec3();
|
|
87212
87211
|
|
|
87213
87212
|
/**
|
|
87214
87213
|
* @private
|
|
@@ -87269,7 +87268,7 @@ class PointsBatchingColorRenderer {
|
|
|
87269
87268
|
if (active) {
|
|
87270
87269
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87271
87270
|
if (origin) {
|
|
87272
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87271
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87273
87272
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87274
87273
|
} else {
|
|
87275
87274
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87554,7 +87553,7 @@ class PointsBatchingColorRenderer {
|
|
|
87554
87553
|
}
|
|
87555
87554
|
|
|
87556
87555
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87557
|
-
const tempVec3a$
|
|
87556
|
+
const tempVec3a$j = math.vec3();
|
|
87558
87557
|
|
|
87559
87558
|
/**
|
|
87560
87559
|
* @private
|
|
@@ -87639,7 +87638,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87639
87638
|
if (active) {
|
|
87640
87639
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87641
87640
|
if (origin) {
|
|
87642
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87641
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87643
87642
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87644
87643
|
} else {
|
|
87645
87644
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87883,7 +87882,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87883
87882
|
}
|
|
87884
87883
|
}
|
|
87885
87884
|
|
|
87886
|
-
const tempVec3a$
|
|
87885
|
+
const tempVec3a$i = math.vec3();
|
|
87887
87886
|
|
|
87888
87887
|
/**
|
|
87889
87888
|
* @private
|
|
@@ -87950,7 +87949,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87950
87949
|
if (active) {
|
|
87951
87950
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87952
87951
|
if (origin) {
|
|
87953
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87952
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87954
87953
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87955
87954
|
} else {
|
|
87956
87955
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88195,7 +88194,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88195
88194
|
}
|
|
88196
88195
|
}
|
|
88197
88196
|
|
|
88198
|
-
const tempVec3a$
|
|
88197
|
+
const tempVec3a$h = math.vec3();
|
|
88199
88198
|
|
|
88200
88199
|
/**
|
|
88201
88200
|
* @private
|
|
@@ -88267,7 +88266,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88267
88266
|
if (active) {
|
|
88268
88267
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88269
88268
|
if (origin) {
|
|
88270
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88269
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88271
88270
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88272
88271
|
} else {
|
|
88273
88272
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88518,7 +88517,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88518
88517
|
}
|
|
88519
88518
|
}
|
|
88520
88519
|
|
|
88521
|
-
const tempVec3a$
|
|
88520
|
+
const tempVec3a$g = math.vec3();
|
|
88522
88521
|
|
|
88523
88522
|
/**
|
|
88524
88523
|
* @private
|
|
@@ -88579,7 +88578,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88579
88578
|
if (active) {
|
|
88580
88579
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88581
88580
|
if (origin) {
|
|
88582
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88581
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88583
88582
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88584
88583
|
} else {
|
|
88585
88584
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88945,8 +88944,8 @@ class PointsBatchingBuffer {
|
|
|
88945
88944
|
}
|
|
88946
88945
|
}
|
|
88947
88946
|
|
|
88948
|
-
const tempVec3a$
|
|
88949
|
-
const tempVec3b$
|
|
88947
|
+
const tempVec3a$f = math.vec4();
|
|
88948
|
+
const tempVec3b$4 = math.vec4();
|
|
88950
88949
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88951
88950
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88952
88951
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89098,8 +89097,8 @@ class PointsBatchingLayer {
|
|
|
89098
89097
|
|
|
89099
89098
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89100
89099
|
|
|
89101
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89102
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89100
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
89101
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
89103
89102
|
|
|
89104
89103
|
worldAABB[0] = min[0];
|
|
89105
89104
|
worldAABB[1] = min[1];
|
|
@@ -89737,7 +89736,7 @@ class PointsBatchingLayer {
|
|
|
89737
89736
|
}
|
|
89738
89737
|
}
|
|
89739
89738
|
|
|
89740
|
-
const tempVec3a$
|
|
89739
|
+
const tempVec3a$e = math.vec3();
|
|
89741
89740
|
|
|
89742
89741
|
/**
|
|
89743
89742
|
* @private
|
|
@@ -89806,7 +89805,7 @@ class PointsInstancingColorRenderer {
|
|
|
89806
89805
|
if (active) {
|
|
89807
89806
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89808
89807
|
if (origin) {
|
|
89809
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89808
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89810
89809
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89811
89810
|
} else {
|
|
89812
89811
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90116,7 +90115,7 @@ class PointsInstancingColorRenderer {
|
|
|
90116
90115
|
}
|
|
90117
90116
|
}
|
|
90118
90117
|
|
|
90119
|
-
const tempVec3a$
|
|
90118
|
+
const tempVec3a$d = math.vec3();
|
|
90120
90119
|
|
|
90121
90120
|
/**
|
|
90122
90121
|
* @private
|
|
@@ -90200,7 +90199,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90200
90199
|
if (active) {
|
|
90201
90200
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90202
90201
|
if (origin) {
|
|
90203
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90202
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90204
90203
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90205
90204
|
} else {
|
|
90206
90205
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90481,7 +90480,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90481
90480
|
}
|
|
90482
90481
|
}
|
|
90483
90482
|
|
|
90484
|
-
const tempVec3a$
|
|
90483
|
+
const tempVec3a$c = math.vec3();
|
|
90485
90484
|
|
|
90486
90485
|
/**
|
|
90487
90486
|
* @private
|
|
@@ -90587,7 +90586,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90587
90586
|
if (active) {
|
|
90588
90587
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90589
90588
|
if (origin) {
|
|
90590
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90589
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90591
90590
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90592
90591
|
} else {
|
|
90593
90592
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90838,7 +90837,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90838
90837
|
}
|
|
90839
90838
|
}
|
|
90840
90839
|
|
|
90841
|
-
const tempVec3a$
|
|
90840
|
+
const tempVec3a$b = math.vec3();
|
|
90842
90841
|
|
|
90843
90842
|
/**
|
|
90844
90843
|
* @private
|
|
@@ -90916,7 +90915,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90916
90915
|
if (active) {
|
|
90917
90916
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90918
90917
|
if (origin) {
|
|
90919
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90918
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90920
90919
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90921
90920
|
} else {
|
|
90922
90921
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91204,7 +91203,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91204
91203
|
}
|
|
91205
91204
|
}
|
|
91206
91205
|
|
|
91207
|
-
const tempVec3a$
|
|
91206
|
+
const tempVec3a$a = math.vec3();
|
|
91208
91207
|
|
|
91209
91208
|
/**
|
|
91210
91209
|
* @private
|
|
@@ -91266,7 +91265,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91266
91265
|
if (active) {
|
|
91267
91266
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91268
91267
|
if (origin) {
|
|
91269
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91268
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91270
91269
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91271
91270
|
} else {
|
|
91272
91271
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91555,7 +91554,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91555
91554
|
}
|
|
91556
91555
|
}
|
|
91557
91556
|
|
|
91558
|
-
const tempVec3a$
|
|
91557
|
+
const tempVec3a$9 = math.vec3();
|
|
91559
91558
|
|
|
91560
91559
|
/**
|
|
91561
91560
|
* @private
|
|
@@ -91617,7 +91616,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91617
91616
|
if (active) {
|
|
91618
91617
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91619
91618
|
if (origin) {
|
|
91620
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91619
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91621
91620
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91622
91621
|
} else {
|
|
91623
91622
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91901,7 +91900,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91901
91900
|
}
|
|
91902
91901
|
}
|
|
91903
91902
|
|
|
91904
|
-
const tempVec3a$
|
|
91903
|
+
const tempVec3a$8 = math.vec3();
|
|
91905
91904
|
|
|
91906
91905
|
/**
|
|
91907
91906
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91988,7 +91987,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91988
91987
|
if (active) {
|
|
91989
91988
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91990
91989
|
if (origin) {
|
|
91991
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91990
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
91992
91991
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91993
91992
|
} else {
|
|
91994
91993
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94329,7 +94328,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94329
94328
|
return transcoder;
|
|
94330
94329
|
}
|
|
94331
94330
|
|
|
94332
|
-
const tempVec3a$
|
|
94331
|
+
const tempVec3a$7 = math.vec3();
|
|
94333
94332
|
const tempMat4$1 = math.mat4();
|
|
94334
94333
|
|
|
94335
94334
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96710,7 +96709,7 @@ class VBOSceneModel extends Component {
|
|
|
96710
96709
|
}
|
|
96711
96710
|
|
|
96712
96711
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96713
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96712
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96714
96713
|
|
|
96715
96714
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96716
96715
|
|
|
@@ -96772,7 +96771,7 @@ class VBOSceneModel extends Component {
|
|
|
96772
96771
|
|
|
96773
96772
|
let indices = cfg.indices;
|
|
96774
96773
|
let edgeIndices = cfg.edgeIndices;
|
|
96775
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96774
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96776
96775
|
let positions = cfg.positions;
|
|
96777
96776
|
|
|
96778
96777
|
if (positions) {
|
|
@@ -97786,8 +97785,8 @@ class TextureTranscoder {
|
|
|
97786
97785
|
const screenPos = math.vec4();
|
|
97787
97786
|
const viewPos = math.vec4();
|
|
97788
97787
|
|
|
97789
|
-
const tempVec3a$
|
|
97790
|
-
const tempVec3b$
|
|
97788
|
+
const tempVec3a$6 = math.vec3();
|
|
97789
|
+
const tempVec3b$3 = math.vec3();
|
|
97791
97790
|
const tempVec3c$3 = math.vec3();
|
|
97792
97791
|
|
|
97793
97792
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97821,7 +97820,7 @@ class PanController {
|
|
|
97821
97820
|
const camera = this._scene.camera;
|
|
97822
97821
|
|
|
97823
97822
|
if (optionalTargetWorldPos) {
|
|
97824
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97823
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97825
97824
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97826
97825
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97827
97826
|
}
|
|
@@ -97845,9 +97844,9 @@ class PanController {
|
|
|
97845
97844
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97846
97845
|
// that we click-drag-pivoted on.
|
|
97847
97846
|
|
|
97848
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97847
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97849
97848
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97850
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97849
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
|
|
97851
97850
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97852
97851
|
}
|
|
97853
97852
|
|
|
@@ -97864,7 +97863,7 @@ class PanController {
|
|
|
97864
97863
|
|
|
97865
97864
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97866
97865
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97867
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97866
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
|
|
97868
97867
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97869
97868
|
|
|
97870
97869
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97892,8 +97891,8 @@ class PanController {
|
|
|
97892
97891
|
}
|
|
97893
97892
|
}
|
|
97894
97893
|
|
|
97895
|
-
const tempVec3a$
|
|
97896
|
-
const tempVec3b$
|
|
97894
|
+
const tempVec3a$5 = math.vec3();
|
|
97895
|
+
const tempVec3b$2 = math.vec3();
|
|
97897
97896
|
const tempVec3c$2 = math.vec3();
|
|
97898
97897
|
|
|
97899
97898
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98025,10 +98024,10 @@ class PivotController {
|
|
|
98025
98024
|
|
|
98026
98025
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98027
98026
|
const camera = this._scene.camera;
|
|
98028
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98029
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98027
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
|
|
98028
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
|
|
98030
98029
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98031
|
-
return (
|
|
98030
|
+
return (rightAxisLen <= 0.0001);
|
|
98032
98031
|
}
|
|
98033
98032
|
|
|
98034
98033
|
/**
|
|
@@ -98066,8 +98065,8 @@ class PivotController {
|
|
|
98066
98065
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98067
98066
|
const worldPos = tempVec4a$3;
|
|
98068
98067
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98069
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98070
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98068
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
|
|
98069
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
|
|
98071
98070
|
this.setPivotPos(posOnSphere);
|
|
98072
98071
|
}
|
|
98073
98072
|
|
|
@@ -98089,10 +98088,6 @@ class PivotController {
|
|
|
98089
98088
|
if (!this._pivoting) {
|
|
98090
98089
|
return;
|
|
98091
98090
|
}
|
|
98092
|
-
if (this._cameraLookingDownwards()) {
|
|
98093
|
-
this._pivoting = false;
|
|
98094
|
-
return;
|
|
98095
|
-
}
|
|
98096
98091
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98097
98092
|
return;
|
|
98098
98093
|
}
|
|
@@ -98702,8 +98697,8 @@ class MousePanRotateDollyHandler {
|
|
|
98702
98697
|
}
|
|
98703
98698
|
|
|
98704
98699
|
const center = math.vec3();
|
|
98705
|
-
const tempVec3a$
|
|
98706
|
-
const tempVec3b$
|
|
98700
|
+
const tempVec3a$4 = math.vec3();
|
|
98701
|
+
const tempVec3b$1 = math.vec3();
|
|
98707
98702
|
const tempVec3c$1 = math.vec3();
|
|
98708
98703
|
const tempVec3d = math.vec3();
|
|
98709
98704
|
|
|
@@ -98757,39 +98752,39 @@ class KeyboardAxisViewHandler {
|
|
|
98757
98752
|
|
|
98758
98753
|
if (axisViewRight) {
|
|
98759
98754
|
|
|
98760
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98755
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98761
98756
|
tempCameraTarget.look.set(center);
|
|
98762
98757
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98763
98758
|
|
|
98764
98759
|
} else if (axisViewBack) {
|
|
98765
98760
|
|
|
98766
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98761
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98767
98762
|
tempCameraTarget.look.set(center);
|
|
98768
98763
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98769
98764
|
|
|
98770
98765
|
} else if (axisViewLeft) {
|
|
98771
98766
|
|
|
98772
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98767
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98773
98768
|
tempCameraTarget.look.set(center);
|
|
98774
98769
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98775
98770
|
|
|
98776
98771
|
} else if (axisViewFront) {
|
|
98777
98772
|
|
|
98778
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98773
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98779
98774
|
tempCameraTarget.look.set(center);
|
|
98780
98775
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98781
98776
|
|
|
98782
98777
|
} else if (axisViewTop) {
|
|
98783
98778
|
|
|
98784
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98779
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98785
98780
|
tempCameraTarget.look.set(center);
|
|
98786
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98781
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
|
|
98787
98782
|
|
|
98788
98783
|
} else if (axisViewBottom) {
|
|
98789
98784
|
|
|
98790
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98785
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98791
98786
|
tempCameraTarget.look.set(center);
|
|
98792
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98787
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
|
|
98793
98788
|
}
|
|
98794
98789
|
|
|
98795
98790
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99363,8 +99358,6 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99363
99358
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99364
99359
|
const EPSILON = 0.001;
|
|
99365
99360
|
const tempVec3$1 = math.vec3();
|
|
99366
|
-
const tempVec3a$4 = math.vec3();
|
|
99367
|
-
const tempVec3b$1 = math.vec3();
|
|
99368
99361
|
|
|
99369
99362
|
/**
|
|
99370
99363
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99384,7 +99377,7 @@ class CameraUpdater {
|
|
|
99384
99377
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99385
99378
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99386
99379
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99387
|
-
|
|
99380
|
+
|
|
99388
99381
|
this._onTick = scene.on("tick", () => {
|
|
99389
99382
|
|
|
99390
99383
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99445,7 +99438,7 @@ class CameraUpdater {
|
|
|
99445
99438
|
|
|
99446
99439
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99447
99440
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99448
|
-
|
|
99441
|
+
|
|
99449
99442
|
} else {
|
|
99450
99443
|
dollyDistFactor = 1.0;
|
|
99451
99444
|
followPointerWorldPos = null;
|
|
@@ -99665,13 +99658,6 @@ class CameraUpdater {
|
|
|
99665
99658
|
});
|
|
99666
99659
|
}
|
|
99667
99660
|
|
|
99668
|
-
isLookingDownwards(look, eye) {
|
|
99669
|
-
const camera = this._scene.camera;
|
|
99670
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99671
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99672
|
-
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99673
|
-
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99674
|
-
}
|
|
99675
99661
|
|
|
99676
99662
|
destroy() {
|
|
99677
99663
|
this._scene.off(this._onTick);
|
|
@@ -103058,27 +103044,27 @@ class Viewer {
|
|
|
103058
103044
|
|
|
103059
103045
|
const needFinishSnapshot = (!this._snapshotBegun);
|
|
103060
103046
|
|
|
103061
|
-
if (!this._snapshotBegun) {
|
|
103062
|
-
this.beginSnapshot();
|
|
103063
|
-
}
|
|
103064
|
-
|
|
103065
|
-
if (!params.includeGizmos) {
|
|
103066
|
-
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103067
|
-
}
|
|
103068
|
-
|
|
103069
103047
|
const resize = (params.width !== undefined && params.height !== undefined);
|
|
103070
103048
|
const canvas = this.scene.canvas.canvas;
|
|
103071
103049
|
const saveWidth = canvas.clientWidth;
|
|
103072
103050
|
const saveHeight = canvas.clientHeight;
|
|
103073
|
-
|
|
103074
|
-
|
|
103051
|
+
canvas.style.width;
|
|
103052
|
+
canvas.style.height;
|
|
103075
103053
|
|
|
103076
103054
|
const width = params.width ? Math.floor(params.width) : canvas.width;
|
|
103077
103055
|
const height = params.height ? Math.floor(params.height) : canvas.height;
|
|
103078
103056
|
|
|
103079
103057
|
if (resize) {
|
|
103080
|
-
canvas.
|
|
103081
|
-
canvas.
|
|
103058
|
+
canvas.width = width;
|
|
103059
|
+
canvas.height = height;
|
|
103060
|
+
}
|
|
103061
|
+
|
|
103062
|
+
if (!this._snapshotBegun) {
|
|
103063
|
+
this.beginSnapshot();
|
|
103064
|
+
}
|
|
103065
|
+
|
|
103066
|
+
if (!params.includeGizmos) {
|
|
103067
|
+
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103082
103068
|
}
|
|
103083
103069
|
|
|
103084
103070
|
this.scene._renderer.renderSnapshot();
|
|
@@ -103086,8 +103072,6 @@ class Viewer {
|
|
|
103086
103072
|
const imageDataURI = this.scene._renderer.readSnapshot(params);
|
|
103087
103073
|
|
|
103088
103074
|
if (resize) {
|
|
103089
|
-
canvas.style.width = saveCssWidth;
|
|
103090
|
-
canvas.style.height = saveCssHeight;
|
|
103091
103075
|
canvas.width = saveWidth;
|
|
103092
103076
|
canvas.height = saveHeight;
|
|
103093
103077
|
|