@xeokit/xeokit-sdk 2.4.0-alpha-13 → 2.4.0-alpha-14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +327 -255
- package/dist/xeokit-sdk.es.js +327 -255
- package/dist/xeokit-sdk.es5.js +508 -481
- package/dist/xeokit-sdk.min.cjs.js +4 -4
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -7443,7 +7443,6 @@ class Component {
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throw "Invalid param: owner must be a Component"
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}
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this._owner = owner;
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-
this._renderer = this.scene._renderer;
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}
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this._dontClear = !!cfg.dontClear; // Prevent Scene#clear from destroying this component
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@@ -8939,7 +8938,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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const tempVec3a$1i = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9019,7 +9018,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9055,7 +9054,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11520,12 +11519,12 @@ class Annotation extends Marker {
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const canvasPos = this.canvasPos;
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this._marker.style.left = (Math.floor(left + canvasPos[0]) - 12) + "px";
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this._marker.style.top = (Math.floor(top + canvasPos[1]) - 12) + "px";
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-
this._marker.style["z-index"] =
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this._marker.style["z-index"] = cfg._markerZIndex;
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const offsetX = 20;
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const offsetY = -17;
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this._label.style.left = 20 + Math.floor(left + canvasPos[0] + offsetX) + "px";
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this._label.style.top = Math.floor(top + canvasPos[1] + offsetY) + "px";
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this._label.style["z-index"] =
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this._label.style["z-index"] = cfg._labelZIndex;
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}
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/**
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@@ -11686,8 +11685,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1h = math.vec3();
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const tempVec3b$d = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12062,6 +12061,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
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* @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
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* @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
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* @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
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* @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
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@@ -12070,10 +12071,12 @@ class AnnotationsPlugin extends Plugin {
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constructor(viewer, cfg) {
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super("Annotations", viewer);
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-
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const randomZIndex = 90005 + Math.floor(this._viewPos[2]) + 1;
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this._labelHTML = cfg.labelHTML || "<div></div>";
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this._markerHTML = cfg.markerHTML || "<div></div>";
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this._container = cfg.container || document.body;
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this._markerZIndex = cfg.markerZIndex || randomZIndex;
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this._labelZIndex = cfg.labelZIndex || randomZIndex;
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this._values = cfg.values || {};
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/**
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@@ -12149,6 +12152,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
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* @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @returns {Annotation} The new {@link Annotation}.
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*/
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createAnnotation(params) {
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@@ -12164,8 +12169,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -12200,7 +12205,9 @@ class AnnotationsPlugin extends Plugin {
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markerElement: markerElement,
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labelElement: labelElement,
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markerHTML: params.markerHTML || this._markerHTML,
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markerZIndex : params.markerZIndex || this._markerZIndex,
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labelHTML: params.labelHTML || this._labelHTML,
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labelZIndex : params.labelZIndex || this._labelZIndex,
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occludable: params.occludable,
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values: utils.apply(params.values, utils.apply(this._values, {})),
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markerShown: params.markerShown,
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@@ -14361,7 +14368,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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-
const tempVec3a$
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const tempVec3a$1g = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14698,7 +14705,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18703,7 +18710,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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const tempVec3b$
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const tempVec3b$c = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19013,7 +19020,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19046,7 +19053,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19066,7 +19073,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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@@ -19574,7 +19581,7 @@ class Camera extends Component {
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* @private
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@@ -19661,7 +19668,7 @@ class TrianglesDataTextureColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20188,7 +20195,7 @@ class TrianglesDataTextureColorRenderer {
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const defaultColor$6 = new Float32Array([1, 1, 1]);
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math.vec4();
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const tempVec3a$
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const tempVec3a$1e = math.vec3();
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/**
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* @private
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@@ -20296,7 +20303,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20652,7 +20659,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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}
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}
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-
const tempVec3a$
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const tempVec3a$1d = math.vec3();
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const defaultColor$5 = new Float32Array([0,0,0,1]);
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/**
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@@ -20752,7 +20759,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
20752
20759
|
if (active) {
|
|
20753
20760
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20754
20761
|
if (origin) {
|
|
20755
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20762
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
|
|
20756
20763
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20757
20764
|
} else {
|
|
20758
20765
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21071,7 +21078,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
21071
21078
|
}
|
|
21072
21079
|
}
|
|
21073
21080
|
|
|
21074
|
-
const tempVec3a$
|
|
21081
|
+
const tempVec3a$1c = math.vec3();
|
|
21075
21082
|
|
|
21076
21083
|
/**
|
|
21077
21084
|
* @private
|
|
@@ -21145,7 +21152,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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|
|
21145
21152
|
if (active) {
|
|
21146
21153
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21147
21154
|
if (origin) {
|
|
21148
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21155
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
|
|
21149
21156
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21150
21157
|
} else {
|
|
21151
21158
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21473,7 +21480,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21473
21480
|
}
|
|
21474
21481
|
}
|
|
21475
21482
|
|
|
21476
|
-
const tempVec3a$
|
|
21483
|
+
const tempVec3a$1b = math.vec3();
|
|
21477
21484
|
|
|
21478
21485
|
/**
|
|
21479
21486
|
* @private
|
|
@@ -21560,7 +21567,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21560
21567
|
if (active) {
|
|
21561
21568
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21562
21569
|
if (origin) {
|
|
21563
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21570
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
|
|
21564
21571
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21565
21572
|
} else {
|
|
21566
21573
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21916,7 +21923,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21916
21923
|
}
|
|
21917
21924
|
}
|
|
21918
21925
|
|
|
21919
|
-
const tempVec3a$
|
|
21926
|
+
const tempVec3a$1a = math.vec3();
|
|
21920
21927
|
|
|
21921
21928
|
/**
|
|
21922
21929
|
* @private
|
|
@@ -22008,7 +22015,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22008
22015
|
if (active) {
|
|
22009
22016
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22010
22017
|
if (origin) {
|
|
22011
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22018
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
22012
22019
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22013
22020
|
} else {
|
|
22014
22021
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22367,7 +22374,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22367
22374
|
}
|
|
22368
22375
|
}
|
|
22369
22376
|
|
|
22370
|
-
const tempVec3a$
|
|
22377
|
+
const tempVec3a$19 = math.vec3();
|
|
22371
22378
|
|
|
22372
22379
|
/**
|
|
22373
22380
|
* @private
|
|
@@ -22459,7 +22466,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22459
22466
|
if (active) {
|
|
22460
22467
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22461
22468
|
if (origin) {
|
|
22462
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22469
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22463
22470
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22464
22471
|
} else {
|
|
22465
22472
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23023,7 +23030,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23023
23030
|
}
|
|
23024
23031
|
|
|
23025
23032
|
math.vec4();
|
|
23026
|
-
const tempVec3a$
|
|
23033
|
+
const tempVec3a$18 = math.vec3();
|
|
23027
23034
|
|
|
23028
23035
|
/**
|
|
23029
23036
|
* @private
|
|
@@ -23108,7 +23115,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23108
23115
|
if (active) {
|
|
23109
23116
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23110
23117
|
if (origin) {
|
|
23111
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23118
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
23112
23119
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23113
23120
|
} else {
|
|
23114
23121
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23479,7 +23486,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23479
23486
|
}
|
|
23480
23487
|
}
|
|
23481
23488
|
|
|
23482
|
-
const tempVec3a$
|
|
23489
|
+
const tempVec3a$17 = math.vec3();
|
|
23483
23490
|
|
|
23484
23491
|
/**
|
|
23485
23492
|
* @private
|
|
@@ -23542,7 +23549,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23542
23549
|
if (active) {
|
|
23543
23550
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23544
23551
|
if (origin) {
|
|
23545
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23552
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23546
23553
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23547
23554
|
} else {
|
|
23548
23555
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23972,7 +23979,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23972
23979
|
}
|
|
23973
23980
|
|
|
23974
23981
|
const tempVec4$8 = math.vec4();
|
|
23975
|
-
const tempVec3a$
|
|
23982
|
+
const tempVec3a$16 = math.vec3();
|
|
23976
23983
|
|
|
23977
23984
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23978
23985
|
"linear": "linearToLinear",
|
|
@@ -24043,7 +24050,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24043
24050
|
if (active) {
|
|
24044
24051
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24045
24052
|
if (origin) {
|
|
24046
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24053
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
24047
24054
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24048
24055
|
} else {
|
|
24049
24056
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24782,7 +24789,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24782
24789
|
}
|
|
24783
24790
|
}
|
|
24784
24791
|
|
|
24785
|
-
const tempVec3a$
|
|
24792
|
+
const tempVec3a$15 = math.vec3();
|
|
24786
24793
|
|
|
24787
24794
|
/**
|
|
24788
24795
|
* @private
|
|
@@ -24896,7 +24903,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24896
24903
|
if (active) {
|
|
24897
24904
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24898
24905
|
if (origin) {
|
|
24899
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24906
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24900
24907
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24901
24908
|
} else {
|
|
24902
24909
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27615,6 +27622,12 @@ const MAX_DATA_TEXTURE_HEIGHT = (1 << 12);
|
|
|
27615
27622
|
*/
|
|
27616
27623
|
const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
|
|
27617
27624
|
|
|
27625
|
+
/**
|
|
27626
|
+
* Number of maximum allowed per-object flags update per render frame
|
|
27627
|
+
* before switching to batch update mode.
|
|
27628
|
+
*/
|
|
27629
|
+
const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
|
|
27630
|
+
|
|
27618
27631
|
const identityMatrix = math.identityMat4();
|
|
27619
27632
|
math.mat4();
|
|
27620
27633
|
math.mat4();
|
|
@@ -27627,8 +27640,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27627
27640
|
|
|
27628
27641
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27629
27642
|
|
|
27630
|
-
const tempVec3a$
|
|
27631
|
-
const tempVec3b$
|
|
27643
|
+
const tempVec3a$14 = math.vec3();
|
|
27644
|
+
const tempVec3b$b = math.vec3();
|
|
27632
27645
|
const tempVec3c$7 = math.vec3();
|
|
27633
27646
|
const tempVec3d$3 = math.vec3();
|
|
27634
27647
|
const tempVec3e$2 = math.vec3();
|
|
@@ -27642,7 +27655,7 @@ let _numberOfLayers = 0;
|
|
|
27642
27655
|
*/
|
|
27643
27656
|
class TrianglesDataTextureLayer {
|
|
27644
27657
|
/**
|
|
27645
|
-
* @param model
|
|
27658
|
+
* @param {DataTextureSceneModel} model
|
|
27646
27659
|
* @param cfg
|
|
27647
27660
|
* @param cfg.layerIndex
|
|
27648
27661
|
* @param cfg.positionsDecodeMatrix
|
|
@@ -27732,6 +27745,12 @@ class TrianglesDataTextureLayer {
|
|
|
27732
27745
|
* @type {*|Float64Array}
|
|
27733
27746
|
*/
|
|
27734
27747
|
this.aabb = math.collapseAABB3();
|
|
27748
|
+
|
|
27749
|
+
/**
|
|
27750
|
+
* The number of updates in the current frame;
|
|
27751
|
+
* @type {number}
|
|
27752
|
+
*/
|
|
27753
|
+
this.numUpdatesInFrame = 0;
|
|
27735
27754
|
}
|
|
27736
27755
|
|
|
27737
27756
|
/**
|
|
@@ -28443,6 +28462,18 @@ class TrianglesDataTextureLayer {
|
|
|
28443
28462
|
|
|
28444
28463
|
this._finalized = true;
|
|
28445
28464
|
}
|
|
28465
|
+
|
|
28466
|
+
attachToRenderingEvent() {
|
|
28467
|
+
const self = this;
|
|
28468
|
+
|
|
28469
|
+
this.model.scene.on ("rendering", function () {
|
|
28470
|
+
if (self._deferredSetFlagsDirty)
|
|
28471
|
+
{
|
|
28472
|
+
self.commitDeferredFlags();
|
|
28473
|
+
}
|
|
28474
|
+
self.numUpdatesInFrame = 0;
|
|
28475
|
+
});
|
|
28476
|
+
}
|
|
28446
28477
|
|
|
28447
28478
|
isEmpty() {
|
|
28448
28479
|
return this._numPortions == 0;
|
|
@@ -28593,6 +28624,8 @@ class TrianglesDataTextureLayer {
|
|
|
28593
28624
|
* In massive "set-flags" scenarios like VFC or LOD mechanisms, the combina-
|
|
28594
28625
|
* tion of `beginDeferredFlags` + `commitDeferredFlags`brings a speed-up of
|
|
28595
28626
|
* up to 80x when e.g. objects are massively (un)culled 🚀.
|
|
28627
|
+
*
|
|
28628
|
+
* @private
|
|
28596
28629
|
*/
|
|
28597
28630
|
beginDeferredFlags ()
|
|
28598
28631
|
{
|
|
@@ -28604,6 +28637,8 @@ class TrianglesDataTextureLayer {
|
|
|
28604
28637
|
*
|
|
28605
28638
|
* Invoking this method will update the colors+flags texture data with new
|
|
28606
28639
|
* flags/flags2 set since the previous invocation of `beginDeferredFlags`.
|
|
28640
|
+
*
|
|
28641
|
+
* @private
|
|
28607
28642
|
*/
|
|
28608
28643
|
commitDeferredFlags ()
|
|
28609
28644
|
{
|
|
@@ -28719,6 +28754,11 @@ class TrianglesDataTextureLayer {
|
|
|
28719
28754
|
this._deferredSetFlagsDirty = true;
|
|
28720
28755
|
return;
|
|
28721
28756
|
}
|
|
28757
|
+
|
|
28758
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28759
|
+
{
|
|
28760
|
+
this.beginDeferredFlags();
|
|
28761
|
+
}
|
|
28722
28762
|
|
|
28723
28763
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28724
28764
|
|
|
@@ -28845,6 +28885,11 @@ class TrianglesDataTextureLayer {
|
|
|
28845
28885
|
return;
|
|
28846
28886
|
}
|
|
28847
28887
|
|
|
28888
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28889
|
+
{
|
|
28890
|
+
this.beginDeferredFlags();
|
|
28891
|
+
}
|
|
28892
|
+
|
|
28848
28893
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28849
28894
|
|
|
28850
28895
|
gl.texSubImage2D(
|
|
@@ -28899,6 +28944,11 @@ class TrianglesDataTextureLayer {
|
|
|
28899
28944
|
this._deferredSetFlagsDirty = true;
|
|
28900
28945
|
return;
|
|
28901
28946
|
}
|
|
28947
|
+
|
|
28948
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28949
|
+
{
|
|
28950
|
+
this.beginDeferredFlags();
|
|
28951
|
+
}
|
|
28902
28952
|
|
|
28903
28953
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28904
28954
|
|
|
@@ -28956,6 +29006,11 @@ class TrianglesDataTextureLayer {
|
|
|
28956
29006
|
this._deferredSetFlagsDirty = true;
|
|
28957
29007
|
return;
|
|
28958
29008
|
}
|
|
29009
|
+
|
|
29010
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
29011
|
+
{
|
|
29012
|
+
this.beginDeferredFlags();
|
|
29013
|
+
}
|
|
28959
29014
|
|
|
28960
29015
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdOffsets._texture);
|
|
28961
29016
|
|
|
@@ -29211,8 +29266,8 @@ class TrianglesDataTextureLayer {
|
|
|
29211
29266
|
const origin = state.origin;
|
|
29212
29267
|
const offset = portion.offset;
|
|
29213
29268
|
|
|
29214
|
-
const rtcRayOrigin = tempVec3a$
|
|
29215
|
-
const rtcRayDir = tempVec3b$
|
|
29269
|
+
const rtcRayOrigin = tempVec3a$14;
|
|
29270
|
+
const rtcRayDir = tempVec3b$b;
|
|
29216
29271
|
|
|
29217
29272
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29218
29273
|
rtcRayDir.set(worldRayDir);
|
|
@@ -29910,10 +29965,8 @@ class LodCullingManager {
|
|
|
29910
29965
|
applyLodCulling (currentFPS)
|
|
29911
29966
|
{
|
|
29912
29967
|
let lodState = this.lodState;
|
|
29913
|
-
|
|
29968
|
+
this.model;
|
|
29914
29969
|
|
|
29915
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29916
|
-
|
|
29917
29970
|
let retVal = false;
|
|
29918
29971
|
|
|
29919
29972
|
if (currentFPS < lodState.targetFps)
|
|
@@ -29933,8 +29986,6 @@ class LodCullingManager {
|
|
|
29933
29986
|
}
|
|
29934
29987
|
}
|
|
29935
29988
|
|
|
29936
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29937
|
-
|
|
29938
29989
|
if (retVal) {
|
|
29939
29990
|
console.log ("LOD level = " + lodState.lodLevelIndex);
|
|
29940
29991
|
}
|
|
@@ -29944,10 +29995,8 @@ class LodCullingManager {
|
|
|
29944
29995
|
|
|
29945
29996
|
resetLodCulling ()
|
|
29946
29997
|
{
|
|
29947
|
-
|
|
29998
|
+
this.model;
|
|
29948
29999
|
|
|
29949
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29950
|
-
|
|
29951
30000
|
let retVal = false;
|
|
29952
30001
|
|
|
29953
30002
|
let decreasedLevel = false;
|
|
@@ -29956,8 +30005,6 @@ class LodCullingManager {
|
|
|
29956
30005
|
retVal |= (decreasedLevel = this._decreaseLODLevelIndex());
|
|
29957
30006
|
} while (decreasedLevel);
|
|
29958
30007
|
|
|
29959
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29960
|
-
|
|
29961
30008
|
if (retVal) {
|
|
29962
30009
|
console.log ("LOD resetted");
|
|
29963
30010
|
}
|
|
@@ -31675,16 +31722,12 @@ const VISIBILITY_CHECK_ENVOLVES_V = (1 << 14);
|
|
|
31675
31722
|
const internalNodesList = this._internalNodesList;
|
|
31676
31723
|
const lastVisibleFrameOfNodes = this._lastVisibleFrameOfNodes;
|
|
31677
31724
|
|
|
31678
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
31679
|
-
|
|
31680
31725
|
for (let i = 0, len = internalNodesList.length; i < len; i++)
|
|
31681
31726
|
{
|
|
31682
31727
|
if (internalNodesList[i]) {
|
|
31683
31728
|
internalNodesList[i].culledVFC = lastVisibleFrameOfNodes[i] !== cullFrame;
|
|
31684
31729
|
}
|
|
31685
31730
|
}
|
|
31686
|
-
|
|
31687
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
31688
31731
|
}
|
|
31689
31732
|
|
|
31690
31733
|
/**
|
|
@@ -32073,7 +32116,7 @@ class ViewFrustumCullingManager {
|
|
|
32073
32116
|
|
|
32074
32117
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32075
32118
|
|
|
32076
|
-
const tempVec3a$
|
|
32119
|
+
const tempVec3a$13 = math.vec3();
|
|
32077
32120
|
const tempMat4$3 = math.mat4();
|
|
32078
32121
|
|
|
32079
32122
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33045,7 +33088,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33045
33088
|
}
|
|
33046
33089
|
|
|
33047
33090
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33048
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33091
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
|
|
33049
33092
|
|
|
33050
33093
|
switch (primitive) {
|
|
33051
33094
|
case "triangles":
|
|
@@ -33309,7 +33352,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33309
33352
|
if (!origin) {
|
|
33310
33353
|
origin = cfgOrigin;
|
|
33311
33354
|
} else {
|
|
33312
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33355
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
|
|
33313
33356
|
}
|
|
33314
33357
|
} else {
|
|
33315
33358
|
origin = this._origin;
|
|
@@ -33501,8 +33544,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33501
33544
|
return;
|
|
33502
33545
|
}
|
|
33503
33546
|
|
|
33504
|
-
this.beginDeferredFlagsInAllLayers ();
|
|
33505
|
-
|
|
33506
33547
|
if (this._vfcManager) {
|
|
33507
33548
|
this._vfcManager.finalize (
|
|
33508
33549
|
function () {
|
|
@@ -33531,9 +33572,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33531
33572
|
node._finalize2();
|
|
33532
33573
|
}
|
|
33533
33574
|
|
|
33534
|
-
|
|
33535
33575
|
// Sort layers to reduce WebGL shader switching when rendering them
|
|
33536
|
-
|
|
33537
33576
|
this._layerList.sort((a, b) => {
|
|
33538
33577
|
if (a.sortId < b.sortId) {
|
|
33539
33578
|
return -1;
|
|
@@ -33549,8 +33588,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33549
33588
|
layer.layerIndex = i;
|
|
33550
33589
|
}
|
|
33551
33590
|
|
|
33552
|
-
this.commitDeferredFlagsInAllLayers ();
|
|
33553
|
-
|
|
33554
33591
|
this.glRedraw();
|
|
33555
33592
|
|
|
33556
33593
|
this.scene._aabbDirty = true;
|
|
@@ -33565,6 +33602,11 @@ class DataTextureSceneModel extends Component {
|
|
|
33565
33602
|
this._targetLodFps
|
|
33566
33603
|
);
|
|
33567
33604
|
}
|
|
33605
|
+
|
|
33606
|
+
for (let i = 0, len = this._layerList.length; i < len; i++) {
|
|
33607
|
+
const layer = this._layerList[i];
|
|
33608
|
+
layer.attachToRenderingEvent();
|
|
33609
|
+
}
|
|
33568
33610
|
}
|
|
33569
33611
|
|
|
33570
33612
|
_rebuildAABB() {
|
|
@@ -33607,33 +33649,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33607
33649
|
}
|
|
33608
33650
|
}
|
|
33609
33651
|
|
|
33610
|
-
/**
|
|
33611
|
-
* This will start a "set-flags transaction" in all Layers of this Model.
|
|
33612
|
-
*/
|
|
33613
|
-
beginDeferredFlagsInAllLayers ()
|
|
33614
|
-
{
|
|
33615
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33616
|
-
{
|
|
33617
|
-
const layer = this._layerList[i];
|
|
33618
|
-
|
|
33619
|
-
layer.beginDeferredFlags ();
|
|
33620
|
-
}
|
|
33621
|
-
}
|
|
33622
|
-
|
|
33623
|
-
/**
|
|
33624
|
-
* This will commit any previously started "set-flags transaction" in all
|
|
33625
|
-
* Layers of this Model.
|
|
33626
|
-
*/
|
|
33627
|
-
commitDeferredFlagsInAllLayers ()
|
|
33628
|
-
{
|
|
33629
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33630
|
-
{
|
|
33631
|
-
const layer = this._layerList[i];
|
|
33632
|
-
|
|
33633
|
-
layer.commitDeferredFlags ();
|
|
33634
|
-
}
|
|
33635
|
-
}
|
|
33636
|
-
|
|
33637
33652
|
/** @private */
|
|
33638
33653
|
_getActiveSectionPlanesForLayer(layer) {
|
|
33639
33654
|
|
|
@@ -45966,7 +45981,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45966
45981
|
* @author xeolabs / https://github.com/xeolabs
|
|
45967
45982
|
*/
|
|
45968
45983
|
|
|
45969
|
-
const tempVec3a$
|
|
45984
|
+
const tempVec3a$12 = math.vec3();
|
|
45970
45985
|
|
|
45971
45986
|
const ids$2 = new Map$1({});
|
|
45972
45987
|
|
|
@@ -46065,7 +46080,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46065
46080
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46066
46081
|
if (active) {
|
|
46067
46082
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46068
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46083
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
|
|
46069
46084
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46070
46085
|
}
|
|
46071
46086
|
}
|
|
@@ -47203,7 +47218,7 @@ function buildFragment$5(mesh) {
|
|
|
47203
47218
|
|
|
47204
47219
|
const ids$1 = new Map$1({});
|
|
47205
47220
|
|
|
47206
|
-
const tempVec3a$
|
|
47221
|
+
const tempVec3a$11 = math.vec3();
|
|
47207
47222
|
|
|
47208
47223
|
/**
|
|
47209
47224
|
* @private
|
|
@@ -47287,7 +47302,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47287
47302
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47288
47303
|
if (active) {
|
|
47289
47304
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47290
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47305
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
47291
47306
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47292
47307
|
}
|
|
47293
47308
|
}
|
|
@@ -47623,7 +47638,7 @@ function buildFragment$4(mesh) {
|
|
|
47623
47638
|
|
|
47624
47639
|
const ids = new Map$1({});
|
|
47625
47640
|
|
|
47626
|
-
const tempVec3a
|
|
47641
|
+
const tempVec3a$10 = math.vec3();
|
|
47627
47642
|
|
|
47628
47643
|
/**
|
|
47629
47644
|
* @private
|
|
@@ -47706,7 +47721,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47706
47721
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47707
47722
|
if (active) {
|
|
47708
47723
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47709
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47724
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47710
47725
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47711
47726
|
}
|
|
47712
47727
|
}
|
|
@@ -48001,7 +48016,7 @@ function buildFragment$3(mesh) {
|
|
|
48001
48016
|
* @author xeolabs / https://github.com/xeolabs
|
|
48002
48017
|
*/
|
|
48003
48018
|
|
|
48004
|
-
const tempVec3a
|
|
48019
|
+
const tempVec3a$$ = math.vec3();
|
|
48005
48020
|
|
|
48006
48021
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48007
48022
|
|
|
@@ -48085,7 +48100,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48085
48100
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48086
48101
|
if (active) {
|
|
48087
48102
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48088
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48103
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
48089
48104
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48090
48105
|
}
|
|
48091
48106
|
}
|
|
@@ -48318,7 +48333,7 @@ function buildFragment$2(mesh) {
|
|
|
48318
48333
|
* @author xeolabs / https://github.com/xeolabs
|
|
48319
48334
|
*/
|
|
48320
48335
|
|
|
48321
|
-
const tempVec3a$
|
|
48336
|
+
const tempVec3a$_ = math.vec3();
|
|
48322
48337
|
|
|
48323
48338
|
/**
|
|
48324
48339
|
* @private
|
|
@@ -48410,7 +48425,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48410
48425
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48411
48426
|
if (active) {
|
|
48412
48427
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48413
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48428
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48414
48429
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48415
48430
|
}
|
|
48416
48431
|
}
|
|
@@ -48647,7 +48662,7 @@ function buildFragment$1(mesh) {
|
|
|
48647
48662
|
* @author xeolabs / https://github.com/xeolabs
|
|
48648
48663
|
*/
|
|
48649
48664
|
|
|
48650
|
-
const tempVec3a$
|
|
48665
|
+
const tempVec3a$Z = math.vec3();
|
|
48651
48666
|
|
|
48652
48667
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48653
48668
|
|
|
@@ -48755,7 +48770,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48755
48770
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48756
48771
|
if (active) {
|
|
48757
48772
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48758
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48773
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48759
48774
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48760
48775
|
}
|
|
48761
48776
|
}
|
|
@@ -61357,8 +61372,8 @@ class LineSet extends Component {
|
|
|
61357
61372
|
}
|
|
61358
61373
|
|
|
61359
61374
|
const tempVec3$4 = math.vec3();
|
|
61360
|
-
const tempVec3a$
|
|
61361
|
-
const tempVec3b$
|
|
61375
|
+
const tempVec3a$Y = math.vec3();
|
|
61376
|
+
const tempVec3b$a = math.vec3();
|
|
61362
61377
|
const tempVec3c$6 = math.vec3();
|
|
61363
61378
|
|
|
61364
61379
|
/**
|
|
@@ -62038,8 +62053,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62038
62053
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62039
62054
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62040
62055
|
const bitmap_data = e.bitmap_data; // base64
|
|
62041
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62042
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62056
|
+
let location = xyzObjectToArray(e.location, tempVec3a$Y);
|
|
62057
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$a);
|
|
62043
62058
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62044
62059
|
let height = e.height || 1;
|
|
62045
62060
|
if (!bitmap_type) {
|
|
@@ -63928,7 +63943,7 @@ class SplineCurve extends Curve {
|
|
|
63928
63943
|
}
|
|
63929
63944
|
}
|
|
63930
63945
|
|
|
63931
|
-
const tempVec3a$
|
|
63946
|
+
const tempVec3a$X = math.vec3();
|
|
63932
63947
|
|
|
63933
63948
|
/**
|
|
63934
63949
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64060,9 +64075,9 @@ class CameraPath extends Component {
|
|
|
64060
64075
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64061
64076
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64062
64077
|
|
|
64063
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64064
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64065
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64078
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
|
|
64079
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
|
|
64080
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$X);
|
|
64066
64081
|
}
|
|
64067
64082
|
|
|
64068
64083
|
/**
|
|
@@ -65101,7 +65116,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65101
65116
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65102
65117
|
|
|
65103
65118
|
const tempVec3$2 = math.vec3();
|
|
65104
|
-
const tempVec3b$
|
|
65119
|
+
const tempVec3b$9 = math.vec3();
|
|
65105
65120
|
math.vec3();
|
|
65106
65121
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65107
65122
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65529,7 +65544,7 @@ class ImagePlane extends Component {
|
|
|
65529
65544
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65530
65545
|
|
|
65531
65546
|
math.normalizeVec3(negDir);
|
|
65532
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65547
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$9);
|
|
65533
65548
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65534
65549
|
|
|
65535
65550
|
this._node.quaternion = tempQuat;
|
|
@@ -66695,8 +66710,8 @@ class SpriteMarker extends Marker {
|
|
|
66695
66710
|
}
|
|
66696
66711
|
}
|
|
66697
66712
|
|
|
66698
|
-
const tempVec3a$
|
|
66699
|
-
const tempVec3b$
|
|
66713
|
+
const tempVec3a$W = math.vec3();
|
|
66714
|
+
const tempVec3b$8 = math.vec3();
|
|
66700
66715
|
const tempMat4a = math.mat4();
|
|
66701
66716
|
|
|
66702
66717
|
/**
|
|
@@ -66773,8 +66788,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66773
66788
|
|
|
66774
66789
|
let ret = Frustum.INSIDE;
|
|
66775
66790
|
|
|
66776
|
-
const min = tempVec3a$
|
|
66777
|
-
const max = tempVec3b$
|
|
66791
|
+
const min = tempVec3a$W;
|
|
66792
|
+
const max = tempVec3b$8;
|
|
66778
66793
|
|
|
66779
66794
|
min[0] = aabb[0];
|
|
66780
66795
|
min[1] = aabb[1];
|
|
@@ -69355,7 +69370,7 @@ const RENDER_PASSES = {
|
|
|
69355
69370
|
};
|
|
69356
69371
|
|
|
69357
69372
|
const tempVec4$7 = math.vec4();
|
|
69358
|
-
const tempVec3a$
|
|
69373
|
+
const tempVec3a$V = math.vec3();
|
|
69359
69374
|
|
|
69360
69375
|
/**
|
|
69361
69376
|
* @private
|
|
@@ -69420,7 +69435,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69420
69435
|
if (active) {
|
|
69421
69436
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69422
69437
|
if (origin) {
|
|
69423
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69438
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
|
|
69424
69439
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69425
69440
|
} else {
|
|
69426
69441
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69848,7 +69863,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69848
69863
|
}
|
|
69849
69864
|
|
|
69850
69865
|
const tempVec4$6 = math.vec4();
|
|
69851
|
-
const tempVec3a$
|
|
69866
|
+
const tempVec3a$U = math.vec3();
|
|
69852
69867
|
|
|
69853
69868
|
/**
|
|
69854
69869
|
* @private
|
|
@@ -69910,7 +69925,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69910
69925
|
if (active) {
|
|
69911
69926
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69912
69927
|
if (origin) {
|
|
69913
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69928
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69914
69929
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69915
69930
|
} else {
|
|
69916
69931
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70327,7 +70342,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70327
70342
|
}
|
|
70328
70343
|
|
|
70329
70344
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70330
|
-
const tempVec3a$
|
|
70345
|
+
const tempVec3a$T = math.vec3();
|
|
70331
70346
|
|
|
70332
70347
|
/**
|
|
70333
70348
|
* @private
|
|
@@ -70411,7 +70426,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70411
70426
|
if (active) {
|
|
70412
70427
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70413
70428
|
if (origin) {
|
|
70414
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70429
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
70415
70430
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70416
70431
|
} else {
|
|
70417
70432
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70648,7 +70663,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70648
70663
|
}
|
|
70649
70664
|
}
|
|
70650
70665
|
|
|
70651
|
-
const tempVec3a$
|
|
70666
|
+
const tempVec3a$S = math.vec3();
|
|
70652
70667
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70653
70668
|
|
|
70654
70669
|
/**
|
|
@@ -70731,7 +70746,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70731
70746
|
if (active) {
|
|
70732
70747
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70733
70748
|
if (origin) {
|
|
70734
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70749
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70735
70750
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70736
70751
|
} else {
|
|
70737
70752
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70959,7 +70974,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70959
70974
|
}
|
|
70960
70975
|
}
|
|
70961
70976
|
|
|
70962
|
-
const tempVec3a$
|
|
70977
|
+
const tempVec3a$R = math.vec3();
|
|
70963
70978
|
|
|
70964
70979
|
/**
|
|
70965
70980
|
* @private
|
|
@@ -71019,7 +71034,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71019
71034
|
if (active) {
|
|
71020
71035
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71021
71036
|
if (origin) {
|
|
71022
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71037
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
71023
71038
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71024
71039
|
} else {
|
|
71025
71040
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71247,7 +71262,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71247
71262
|
}
|
|
71248
71263
|
}
|
|
71249
71264
|
|
|
71250
|
-
const tempVec3a$
|
|
71265
|
+
const tempVec3a$Q = math.vec3();
|
|
71251
71266
|
|
|
71252
71267
|
/**
|
|
71253
71268
|
* @private
|
|
@@ -71313,7 +71328,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71313
71328
|
if (active) {
|
|
71314
71329
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71315
71330
|
if (origin) {
|
|
71316
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71331
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71317
71332
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71318
71333
|
} else {
|
|
71319
71334
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71543,7 +71558,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71543
71558
|
}
|
|
71544
71559
|
}
|
|
71545
71560
|
|
|
71546
|
-
const tempVec3a$
|
|
71561
|
+
const tempVec3a$P = math.vec3();
|
|
71547
71562
|
|
|
71548
71563
|
/**
|
|
71549
71564
|
* @private
|
|
@@ -71614,7 +71629,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71614
71629
|
if (active) {
|
|
71615
71630
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71616
71631
|
if (origin) {
|
|
71617
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71632
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71618
71633
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71619
71634
|
} else {
|
|
71620
71635
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71852,7 +71867,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71852
71867
|
}
|
|
71853
71868
|
}
|
|
71854
71869
|
|
|
71855
|
-
const tempVec3a$
|
|
71870
|
+
const tempVec3a$O = math.vec3();
|
|
71856
71871
|
|
|
71857
71872
|
/**
|
|
71858
71873
|
* @private
|
|
@@ -71920,7 +71935,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71920
71935
|
if (active) {
|
|
71921
71936
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71922
71937
|
if (origin) {
|
|
71923
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71938
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71924
71939
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71925
71940
|
} else {
|
|
71926
71941
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72145,7 +72160,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72145
72160
|
}
|
|
72146
72161
|
}
|
|
72147
72162
|
|
|
72148
|
-
const tempVec3a$
|
|
72163
|
+
const tempVec3a$N = math.vec3();
|
|
72149
72164
|
|
|
72150
72165
|
/**
|
|
72151
72166
|
* @private
|
|
@@ -72205,7 +72220,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72205
72220
|
if (active) {
|
|
72206
72221
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72207
72222
|
if (origin) {
|
|
72208
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72223
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
72209
72224
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72210
72225
|
} else {
|
|
72211
72226
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72428,7 +72443,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72428
72443
|
}
|
|
72429
72444
|
}
|
|
72430
72445
|
|
|
72431
|
-
const tempVec3a$
|
|
72446
|
+
const tempVec3a$M = math.vec3();
|
|
72432
72447
|
|
|
72433
72448
|
/**
|
|
72434
72449
|
* @private
|
|
@@ -72488,7 +72503,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72488
72503
|
if (active) {
|
|
72489
72504
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72490
72505
|
if (origin) {
|
|
72491
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72506
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72492
72507
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72493
72508
|
} else {
|
|
72494
72509
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72712,7 +72727,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72712
72727
|
}
|
|
72713
72728
|
}
|
|
72714
72729
|
|
|
72715
|
-
const tempVec3a$
|
|
72730
|
+
const tempVec3a$L = math.vec3();
|
|
72716
72731
|
|
|
72717
72732
|
/**
|
|
72718
72733
|
* @private
|
|
@@ -72775,7 +72790,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72775
72790
|
if (active) {
|
|
72776
72791
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72777
72792
|
if (origin) {
|
|
72778
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72793
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72779
72794
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72780
72795
|
} else {
|
|
72781
72796
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73015,7 +73030,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73015
73030
|
}
|
|
73016
73031
|
}
|
|
73017
73032
|
|
|
73018
|
-
const tempVec3a$
|
|
73033
|
+
const tempVec3a$K = math.vec3();
|
|
73019
73034
|
|
|
73020
73035
|
/**
|
|
73021
73036
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73084,7 +73099,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73084
73099
|
if (active) {
|
|
73085
73100
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73086
73101
|
if (origin) {
|
|
73087
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73102
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
73088
73103
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73089
73104
|
} else {
|
|
73090
73105
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73256,7 +73271,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73256
73271
|
}
|
|
73257
73272
|
|
|
73258
73273
|
const tempVec4$5 = math.vec4();
|
|
73259
|
-
const tempVec3a$
|
|
73274
|
+
const tempVec3a$J = math.vec3();
|
|
73260
73275
|
|
|
73261
73276
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73262
73277
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73329,7 +73344,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73329
73344
|
if (active) {
|
|
73330
73345
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73331
73346
|
if (origin) {
|
|
73332
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73347
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73333
73348
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73334
73349
|
} else {
|
|
73335
73350
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74134,7 +74149,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74134
74149
|
}
|
|
74135
74150
|
}
|
|
74136
74151
|
|
|
74137
|
-
const tempVec3a$
|
|
74152
|
+
const tempVec3a$I = math.vec3();
|
|
74138
74153
|
|
|
74139
74154
|
/**
|
|
74140
74155
|
* @private
|
|
@@ -74201,7 +74216,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74201
74216
|
if (active) {
|
|
74202
74217
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74203
74218
|
if (origin) {
|
|
74204
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74219
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
74205
74220
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74206
74221
|
} else {
|
|
74207
74222
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74411,7 +74426,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74411
74426
|
}
|
|
74412
74427
|
|
|
74413
74428
|
const tempVec4$4 = math.vec4();
|
|
74414
|
-
const tempVec3a$
|
|
74429
|
+
const tempVec3a$H = math.vec3();
|
|
74415
74430
|
|
|
74416
74431
|
/**
|
|
74417
74432
|
* @private
|
|
@@ -74476,7 +74491,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74476
74491
|
if (active) {
|
|
74477
74492
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74478
74493
|
if (origin) {
|
|
74479
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74494
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74480
74495
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74481
74496
|
} else {
|
|
74482
74497
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75482,8 +75497,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75482
75497
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75483
75498
|
const tempOBB3$2 = math.OBB3();
|
|
75484
75499
|
|
|
75485
|
-
const tempVec3a$
|
|
75486
|
-
const tempVec3b$
|
|
75500
|
+
const tempVec3a$G = math.vec3();
|
|
75501
|
+
const tempVec3b$7 = math.vec3();
|
|
75487
75502
|
const tempVec3c$5 = math.vec3();
|
|
75488
75503
|
const tempVec3d$2 = math.vec3();
|
|
75489
75504
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76662,8 +76677,8 @@ class TrianglesBatchingLayer {
|
|
|
76662
76677
|
const origin = state.origin;
|
|
76663
76678
|
const offset = portion.offset;
|
|
76664
76679
|
|
|
76665
|
-
const rtcRayOrigin = tempVec3a$
|
|
76666
|
-
const rtcRayDir = tempVec3b$
|
|
76680
|
+
const rtcRayOrigin = tempVec3a$G;
|
|
76681
|
+
const rtcRayDir = tempVec3b$7;
|
|
76667
76682
|
|
|
76668
76683
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76669
76684
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76786,7 +76801,7 @@ class TrianglesBatchingLayer {
|
|
|
76786
76801
|
}
|
|
76787
76802
|
|
|
76788
76803
|
const tempVec4$3 = math.vec4();
|
|
76789
|
-
const tempVec3a$
|
|
76804
|
+
const tempVec3a$F = math.vec3();
|
|
76790
76805
|
|
|
76791
76806
|
/**
|
|
76792
76807
|
* @private
|
|
@@ -76852,7 +76867,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76852
76867
|
if (active) {
|
|
76853
76868
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76854
76869
|
if (origin) {
|
|
76855
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76870
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
|
|
76856
76871
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76857
76872
|
} else {
|
|
76858
76873
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77329,7 +77344,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77329
77344
|
}
|
|
77330
77345
|
|
|
77331
77346
|
const tempVec4$2 = math.vec4();
|
|
77332
|
-
const tempVec3a$
|
|
77347
|
+
const tempVec3a$E = math.vec3();
|
|
77333
77348
|
|
|
77334
77349
|
/**
|
|
77335
77350
|
* @private
|
|
@@ -77391,7 +77406,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77391
77406
|
if (active) {
|
|
77392
77407
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77393
77408
|
if (origin) {
|
|
77394
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77409
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
77395
77410
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77396
77411
|
} else {
|
|
77397
77412
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77838,7 +77853,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77838
77853
|
}
|
|
77839
77854
|
}
|
|
77840
77855
|
|
|
77841
|
-
const tempVec3a$
|
|
77856
|
+
const tempVec3a$D = math.vec3();
|
|
77842
77857
|
|
|
77843
77858
|
/**
|
|
77844
77859
|
* @private
|
|
@@ -77921,7 +77936,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77921
77936
|
if (active) {
|
|
77922
77937
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77923
77938
|
if (origin) {
|
|
77924
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77939
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77925
77940
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77926
77941
|
} else {
|
|
77927
77942
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78193,7 +78208,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78193
78208
|
}
|
|
78194
78209
|
}
|
|
78195
78210
|
|
|
78196
|
-
const tempVec3a$
|
|
78211
|
+
const tempVec3a$C = math.vec3();
|
|
78197
78212
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78198
78213
|
|
|
78199
78214
|
/**
|
|
@@ -78277,7 +78292,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78277
78292
|
if (active) {
|
|
78278
78293
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78279
78294
|
if (origin) {
|
|
78280
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78295
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
78281
78296
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78282
78297
|
} else {
|
|
78283
78298
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78538,7 +78553,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78538
78553
|
}
|
|
78539
78554
|
}
|
|
78540
78555
|
|
|
78541
|
-
const tempVec3a$
|
|
78556
|
+
const tempVec3a$B = math.vec3();
|
|
78542
78557
|
|
|
78543
78558
|
/**
|
|
78544
78559
|
* @private
|
|
@@ -78599,7 +78614,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78599
78614
|
if (active) {
|
|
78600
78615
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78601
78616
|
if (origin) {
|
|
78602
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78617
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78603
78618
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78604
78619
|
} else {
|
|
78605
78620
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78865,7 +78880,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78865
78880
|
}
|
|
78866
78881
|
}
|
|
78867
78882
|
|
|
78868
|
-
const tempVec3a$
|
|
78883
|
+
const tempVec3a$A = math.vec3();
|
|
78869
78884
|
|
|
78870
78885
|
/**
|
|
78871
78886
|
* @private
|
|
@@ -78968,7 +78983,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78968
78983
|
if (active) {
|
|
78969
78984
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78970
78985
|
if (origin) {
|
|
78971
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78986
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78972
78987
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78973
78988
|
} else {
|
|
78974
78989
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79203,7 +79218,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79203
79218
|
}
|
|
79204
79219
|
}
|
|
79205
79220
|
|
|
79206
|
-
const tempVec3a$
|
|
79221
|
+
const tempVec3a$z = math.vec3();
|
|
79207
79222
|
|
|
79208
79223
|
/**
|
|
79209
79224
|
* @private
|
|
@@ -79280,7 +79295,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79280
79295
|
if (active) {
|
|
79281
79296
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79282
79297
|
if (origin) {
|
|
79283
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79298
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
79284
79299
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79285
79300
|
} else {
|
|
79286
79301
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79548,7 +79563,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79548
79563
|
}
|
|
79549
79564
|
}
|
|
79550
79565
|
|
|
79551
|
-
const tempVec3a$
|
|
79566
|
+
const tempVec3a$y = math.vec3();
|
|
79552
79567
|
|
|
79553
79568
|
/**
|
|
79554
79569
|
* @private
|
|
@@ -79625,7 +79640,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79625
79640
|
if (active) {
|
|
79626
79641
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79627
79642
|
if (origin) {
|
|
79628
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79643
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79629
79644
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79630
79645
|
} else {
|
|
79631
79646
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79902,7 +79917,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79902
79917
|
}
|
|
79903
79918
|
}
|
|
79904
79919
|
|
|
79905
|
-
const tempVec3a$
|
|
79920
|
+
const tempVec3a$x = math.vec3();
|
|
79906
79921
|
|
|
79907
79922
|
/**
|
|
79908
79923
|
* @private
|
|
@@ -79963,7 +79978,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79963
79978
|
if (active) {
|
|
79964
79979
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79965
79980
|
if (origin) {
|
|
79966
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79981
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79967
79982
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79968
79983
|
} else {
|
|
79969
79984
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80221,7 +80236,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80221
80236
|
}
|
|
80222
80237
|
}
|
|
80223
80238
|
|
|
80224
|
-
const tempVec3a$
|
|
80239
|
+
const tempVec3a$w = math.vec3();
|
|
80225
80240
|
|
|
80226
80241
|
/**
|
|
80227
80242
|
* @private
|
|
@@ -80282,7 +80297,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80282
80297
|
if (active) {
|
|
80283
80298
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80284
80299
|
if (origin) {
|
|
80285
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80300
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
80286
80301
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80287
80302
|
} else {
|
|
80288
80303
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80532,7 +80547,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80532
80547
|
}
|
|
80533
80548
|
}
|
|
80534
80549
|
|
|
80535
|
-
const tempVec3a$
|
|
80550
|
+
const tempVec3a$v = math.vec3();
|
|
80536
80551
|
|
|
80537
80552
|
/**
|
|
80538
80553
|
* @private
|
|
@@ -80596,7 +80611,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80596
80611
|
if (active) {
|
|
80597
80612
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80598
80613
|
if (origin) {
|
|
80599
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80614
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80600
80615
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80601
80616
|
} else {
|
|
80602
80617
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80876,7 +80891,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80876
80891
|
}
|
|
80877
80892
|
}
|
|
80878
80893
|
|
|
80879
|
-
const tempVec3a$
|
|
80894
|
+
const tempVec3a$u = math.vec3();
|
|
80880
80895
|
|
|
80881
80896
|
/**
|
|
80882
80897
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80963,7 +80978,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80963
80978
|
if (active) {
|
|
80964
80979
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80965
80980
|
if (origin) {
|
|
80966
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80981
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80967
80982
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80968
80983
|
} else {
|
|
80969
80984
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81156,7 +81171,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81156
81171
|
}
|
|
81157
81172
|
|
|
81158
81173
|
const tempVec4$1 = math.vec4();
|
|
81159
|
-
const tempVec3a$
|
|
81174
|
+
const tempVec3a$t = math.vec3();
|
|
81160
81175
|
|
|
81161
81176
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81162
81177
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81230,7 +81245,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81230
81245
|
if (active) {
|
|
81231
81246
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81232
81247
|
if (origin) {
|
|
81233
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81248
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
81234
81249
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81235
81250
|
} else {
|
|
81236
81251
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82066,7 +82081,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82066
82081
|
}
|
|
82067
82082
|
}
|
|
82068
82083
|
|
|
82069
|
-
const tempVec3a$
|
|
82084
|
+
const tempVec3a$s = math.vec3();
|
|
82070
82085
|
|
|
82071
82086
|
/**
|
|
82072
82087
|
* @private
|
|
@@ -82141,7 +82156,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82141
82156
|
if (active) {
|
|
82142
82157
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82143
82158
|
if (origin) {
|
|
82144
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82159
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
82145
82160
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82146
82161
|
} else {
|
|
82147
82162
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82381,7 +82396,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82381
82396
|
}
|
|
82382
82397
|
|
|
82383
82398
|
const tempVec4 = math.vec4();
|
|
82384
|
-
const tempVec3a$
|
|
82399
|
+
const tempVec3a$r = math.vec3();
|
|
82385
82400
|
|
|
82386
82401
|
/**
|
|
82387
82402
|
* @private
|
|
@@ -82446,7 +82461,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82446
82461
|
if (active) {
|
|
82447
82462
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82448
82463
|
if (origin) {
|
|
82449
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82464
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82450
82465
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82451
82466
|
} else {
|
|
82452
82467
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83257,8 +83272,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83257
83272
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83258
83273
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83259
83274
|
|
|
83260
|
-
const tempVec3a$
|
|
83261
|
-
const tempVec3b$
|
|
83275
|
+
const tempVec3a$q = math.vec3();
|
|
83276
|
+
const tempVec3b$6 = math.vec3();
|
|
83262
83277
|
const tempVec3c$4 = math.vec3();
|
|
83263
83278
|
const tempVec3d$1 = math.vec3();
|
|
83264
83279
|
const tempVec3e = math.vec3();
|
|
@@ -84186,8 +84201,8 @@ class TrianglesInstancingLayer {
|
|
|
84186
84201
|
const origin = state.origin;
|
|
84187
84202
|
const offset = portion.offset;
|
|
84188
84203
|
|
|
84189
|
-
const rtcRayOrigin = tempVec3a$
|
|
84190
|
-
const rtcRayDir = tempVec3b$
|
|
84204
|
+
const rtcRayOrigin = tempVec3a$q;
|
|
84205
|
+
const rtcRayDir = tempVec3b$6;
|
|
84191
84206
|
|
|
84192
84207
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84193
84208
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84320,7 +84335,7 @@ class TrianglesInstancingLayer {
|
|
|
84320
84335
|
}
|
|
84321
84336
|
}
|
|
84322
84337
|
|
|
84323
|
-
const tempVec3a$
|
|
84338
|
+
const tempVec3a$p = math.vec3();
|
|
84324
84339
|
|
|
84325
84340
|
/**
|
|
84326
84341
|
* @private
|
|
@@ -84383,7 +84398,7 @@ class LinesBatchingColorRenderer {
|
|
|
84383
84398
|
if (active) {
|
|
84384
84399
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84385
84400
|
if (origin) {
|
|
84386
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84401
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
|
|
84387
84402
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84388
84403
|
} else {
|
|
84389
84404
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84603,7 +84618,7 @@ class LinesBatchingColorRenderer {
|
|
|
84603
84618
|
}
|
|
84604
84619
|
|
|
84605
84620
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84606
|
-
const tempVec3a$
|
|
84621
|
+
const tempVec3a$o = math.vec3();
|
|
84607
84622
|
|
|
84608
84623
|
/**
|
|
84609
84624
|
* @private
|
|
@@ -84690,7 +84705,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84690
84705
|
if (active) {
|
|
84691
84706
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84692
84707
|
if (origin) {
|
|
84693
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84708
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84694
84709
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84695
84710
|
} else {
|
|
84696
84711
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85787,7 +85802,7 @@ class LinesBatchingLayer {
|
|
|
85787
85802
|
}
|
|
85788
85803
|
}
|
|
85789
85804
|
|
|
85790
|
-
const tempVec3a$
|
|
85805
|
+
const tempVec3a$n = math.vec3();
|
|
85791
85806
|
|
|
85792
85807
|
/**
|
|
85793
85808
|
* @private
|
|
@@ -85850,7 +85865,7 @@ class LinesInstancingColorRenderer {
|
|
|
85850
85865
|
if (active) {
|
|
85851
85866
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85852
85867
|
if (origin) {
|
|
85853
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85868
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
85854
85869
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85855
85870
|
} else {
|
|
85856
85871
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86132,7 +86147,7 @@ class LinesInstancingColorRenderer {
|
|
|
86132
86147
|
}
|
|
86133
86148
|
}
|
|
86134
86149
|
|
|
86135
|
-
const tempVec3a$
|
|
86150
|
+
const tempVec3a$m = math.vec3();
|
|
86136
86151
|
|
|
86137
86152
|
/**
|
|
86138
86153
|
* @private
|
|
@@ -86217,7 +86232,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86217
86232
|
if (active) {
|
|
86218
86233
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86219
86234
|
if (origin) {
|
|
86220
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86235
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
86221
86236
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86222
86237
|
} else {
|
|
86223
86238
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87199,7 +87214,7 @@ class LinesInstancingLayer {
|
|
|
87199
87214
|
}
|
|
87200
87215
|
}
|
|
87201
87216
|
|
|
87202
|
-
const tempVec3a$
|
|
87217
|
+
const tempVec3a$l = math.vec3();
|
|
87203
87218
|
|
|
87204
87219
|
/**
|
|
87205
87220
|
* @private
|
|
@@ -87260,7 +87275,7 @@ class PointsBatchingColorRenderer {
|
|
|
87260
87275
|
if (active) {
|
|
87261
87276
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87262
87277
|
if (origin) {
|
|
87263
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87278
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
87264
87279
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87265
87280
|
} else {
|
|
87266
87281
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87545,7 +87560,7 @@ class PointsBatchingColorRenderer {
|
|
|
87545
87560
|
}
|
|
87546
87561
|
|
|
87547
87562
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87548
|
-
const tempVec3a$
|
|
87563
|
+
const tempVec3a$k = math.vec3();
|
|
87549
87564
|
|
|
87550
87565
|
/**
|
|
87551
87566
|
* @private
|
|
@@ -87630,7 +87645,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87630
87645
|
if (active) {
|
|
87631
87646
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87632
87647
|
if (origin) {
|
|
87633
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87648
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87634
87649
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87635
87650
|
} else {
|
|
87636
87651
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87874,7 +87889,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87874
87889
|
}
|
|
87875
87890
|
}
|
|
87876
87891
|
|
|
87877
|
-
const tempVec3a$
|
|
87892
|
+
const tempVec3a$j = math.vec3();
|
|
87878
87893
|
|
|
87879
87894
|
/**
|
|
87880
87895
|
* @private
|
|
@@ -87941,7 +87956,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87941
87956
|
if (active) {
|
|
87942
87957
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87943
87958
|
if (origin) {
|
|
87944
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87959
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87945
87960
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87946
87961
|
} else {
|
|
87947
87962
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88186,7 +88201,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88186
88201
|
}
|
|
88187
88202
|
}
|
|
88188
88203
|
|
|
88189
|
-
const tempVec3a$
|
|
88204
|
+
const tempVec3a$i = math.vec3();
|
|
88190
88205
|
|
|
88191
88206
|
/**
|
|
88192
88207
|
* @private
|
|
@@ -88258,7 +88273,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88258
88273
|
if (active) {
|
|
88259
88274
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88260
88275
|
if (origin) {
|
|
88261
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88276
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
88262
88277
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88263
88278
|
} else {
|
|
88264
88279
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88509,7 +88524,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88509
88524
|
}
|
|
88510
88525
|
}
|
|
88511
88526
|
|
|
88512
|
-
const tempVec3a$
|
|
88527
|
+
const tempVec3a$h = math.vec3();
|
|
88513
88528
|
|
|
88514
88529
|
/**
|
|
88515
88530
|
* @private
|
|
@@ -88570,7 +88585,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88570
88585
|
if (active) {
|
|
88571
88586
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88572
88587
|
if (origin) {
|
|
88573
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88588
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88574
88589
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88575
88590
|
} else {
|
|
88576
88591
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88936,8 +88951,8 @@ class PointsBatchingBuffer {
|
|
|
88936
88951
|
}
|
|
88937
88952
|
}
|
|
88938
88953
|
|
|
88939
|
-
const tempVec3a$
|
|
88940
|
-
const tempVec3b$
|
|
88954
|
+
const tempVec3a$g = math.vec4();
|
|
88955
|
+
const tempVec3b$5 = math.vec4();
|
|
88941
88956
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88942
88957
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88943
88958
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89089,8 +89104,8 @@ class PointsBatchingLayer {
|
|
|
89089
89104
|
|
|
89090
89105
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89091
89106
|
|
|
89092
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89093
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89107
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
|
|
89108
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
|
|
89094
89109
|
|
|
89095
89110
|
worldAABB[0] = min[0];
|
|
89096
89111
|
worldAABB[1] = min[1];
|
|
@@ -89728,7 +89743,7 @@ class PointsBatchingLayer {
|
|
|
89728
89743
|
}
|
|
89729
89744
|
}
|
|
89730
89745
|
|
|
89731
|
-
const tempVec3a$
|
|
89746
|
+
const tempVec3a$f = math.vec3();
|
|
89732
89747
|
|
|
89733
89748
|
/**
|
|
89734
89749
|
* @private
|
|
@@ -89797,7 +89812,7 @@ class PointsInstancingColorRenderer {
|
|
|
89797
89812
|
if (active) {
|
|
89798
89813
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89799
89814
|
if (origin) {
|
|
89800
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89815
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
|
|
89801
89816
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89802
89817
|
} else {
|
|
89803
89818
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90107,7 +90122,7 @@ class PointsInstancingColorRenderer {
|
|
|
90107
90122
|
}
|
|
90108
90123
|
}
|
|
90109
90124
|
|
|
90110
|
-
const tempVec3a$
|
|
90125
|
+
const tempVec3a$e = math.vec3();
|
|
90111
90126
|
|
|
90112
90127
|
/**
|
|
90113
90128
|
* @private
|
|
@@ -90191,7 +90206,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90191
90206
|
if (active) {
|
|
90192
90207
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90193
90208
|
if (origin) {
|
|
90194
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90209
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
90195
90210
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90196
90211
|
} else {
|
|
90197
90212
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90472,7 +90487,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90472
90487
|
}
|
|
90473
90488
|
}
|
|
90474
90489
|
|
|
90475
|
-
const tempVec3a$
|
|
90490
|
+
const tempVec3a$d = math.vec3();
|
|
90476
90491
|
|
|
90477
90492
|
/**
|
|
90478
90493
|
* @private
|
|
@@ -90578,7 +90593,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90578
90593
|
if (active) {
|
|
90579
90594
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90580
90595
|
if (origin) {
|
|
90581
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90596
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90582
90597
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90583
90598
|
} else {
|
|
90584
90599
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90829,7 +90844,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90829
90844
|
}
|
|
90830
90845
|
}
|
|
90831
90846
|
|
|
90832
|
-
const tempVec3a$
|
|
90847
|
+
const tempVec3a$c = math.vec3();
|
|
90833
90848
|
|
|
90834
90849
|
/**
|
|
90835
90850
|
* @private
|
|
@@ -90907,7 +90922,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90907
90922
|
if (active) {
|
|
90908
90923
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90909
90924
|
if (origin) {
|
|
90910
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90925
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90911
90926
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90912
90927
|
} else {
|
|
90913
90928
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91195,7 +91210,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91195
91210
|
}
|
|
91196
91211
|
}
|
|
91197
91212
|
|
|
91198
|
-
const tempVec3a$
|
|
91213
|
+
const tempVec3a$b = math.vec3();
|
|
91199
91214
|
|
|
91200
91215
|
/**
|
|
91201
91216
|
* @private
|
|
@@ -91257,7 +91272,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91257
91272
|
if (active) {
|
|
91258
91273
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91259
91274
|
if (origin) {
|
|
91260
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91275
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
91261
91276
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91262
91277
|
} else {
|
|
91263
91278
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91546,7 +91561,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91546
91561
|
}
|
|
91547
91562
|
}
|
|
91548
91563
|
|
|
91549
|
-
const tempVec3a$
|
|
91564
|
+
const tempVec3a$a = math.vec3();
|
|
91550
91565
|
|
|
91551
91566
|
/**
|
|
91552
91567
|
* @private
|
|
@@ -91608,7 +91623,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91608
91623
|
if (active) {
|
|
91609
91624
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91610
91625
|
if (origin) {
|
|
91611
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91626
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91612
91627
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91613
91628
|
} else {
|
|
91614
91629
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91892,7 +91907,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91892
91907
|
}
|
|
91893
91908
|
}
|
|
91894
91909
|
|
|
91895
|
-
const tempVec3a$
|
|
91910
|
+
const tempVec3a$9 = math.vec3();
|
|
91896
91911
|
|
|
91897
91912
|
/**
|
|
91898
91913
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91979,7 +91994,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91979
91994
|
if (active) {
|
|
91980
91995
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91981
91996
|
if (origin) {
|
|
91982
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91997
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91983
91998
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91984
91999
|
} else {
|
|
91985
92000
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94320,7 +94335,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94320
94335
|
return transcoder;
|
|
94321
94336
|
}
|
|
94322
94337
|
|
|
94323
|
-
const tempVec3a$
|
|
94338
|
+
const tempVec3a$8 = math.vec3();
|
|
94324
94339
|
const tempMat4$1 = math.mat4();
|
|
94325
94340
|
|
|
94326
94341
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96701,7 +96716,7 @@ class VBOSceneModel extends Component {
|
|
|
96701
96716
|
}
|
|
96702
96717
|
|
|
96703
96718
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96704
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96719
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
|
|
96705
96720
|
|
|
96706
96721
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96707
96722
|
|
|
@@ -96763,7 +96778,7 @@ class VBOSceneModel extends Component {
|
|
|
96763
96778
|
|
|
96764
96779
|
let indices = cfg.indices;
|
|
96765
96780
|
let edgeIndices = cfg.edgeIndices;
|
|
96766
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96781
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
|
|
96767
96782
|
let positions = cfg.positions;
|
|
96768
96783
|
|
|
96769
96784
|
if (positions) {
|
|
@@ -97777,8 +97792,8 @@ class TextureTranscoder {
|
|
|
97777
97792
|
const screenPos = math.vec4();
|
|
97778
97793
|
const viewPos = math.vec4();
|
|
97779
97794
|
|
|
97780
|
-
const tempVec3a$
|
|
97781
|
-
const tempVec3b$
|
|
97795
|
+
const tempVec3a$7 = math.vec3();
|
|
97796
|
+
const tempVec3b$4 = math.vec3();
|
|
97782
97797
|
const tempVec3c$3 = math.vec3();
|
|
97783
97798
|
|
|
97784
97799
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97812,7 +97827,7 @@ class PanController {
|
|
|
97812
97827
|
const camera = this._scene.camera;
|
|
97813
97828
|
|
|
97814
97829
|
if (optionalTargetWorldPos) {
|
|
97815
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97830
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97816
97831
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97817
97832
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97818
97833
|
}
|
|
@@ -97836,9 +97851,9 @@ class PanController {
|
|
|
97836
97851
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97837
97852
|
// that we click-drag-pivoted on.
|
|
97838
97853
|
|
|
97839
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97854
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97840
97855
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97841
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97856
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
|
|
97842
97857
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97843
97858
|
}
|
|
97844
97859
|
|
|
@@ -97855,7 +97870,7 @@ class PanController {
|
|
|
97855
97870
|
|
|
97856
97871
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97857
97872
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97858
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97873
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
|
|
97859
97874
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97860
97875
|
|
|
97861
97876
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97883,8 +97898,8 @@ class PanController {
|
|
|
97883
97898
|
}
|
|
97884
97899
|
}
|
|
97885
97900
|
|
|
97886
|
-
const tempVec3a$
|
|
97887
|
-
const tempVec3b$
|
|
97901
|
+
const tempVec3a$6 = math.vec3();
|
|
97902
|
+
const tempVec3b$3 = math.vec3();
|
|
97888
97903
|
const tempVec3c$2 = math.vec3();
|
|
97889
97904
|
|
|
97890
97905
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98016,10 +98031,10 @@ class PivotController {
|
|
|
98016
98031
|
|
|
98017
98032
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98018
98033
|
const camera = this._scene.camera;
|
|
98019
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98020
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98034
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
|
|
98035
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
|
|
98021
98036
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98022
|
-
return (rightAxisLen <= 0.
|
|
98037
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
98023
98038
|
}
|
|
98024
98039
|
|
|
98025
98040
|
/**
|
|
@@ -98057,8 +98072,8 @@ class PivotController {
|
|
|
98057
98072
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98058
98073
|
const worldPos = tempVec4a$3;
|
|
98059
98074
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98060
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98061
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98075
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
|
|
98076
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
|
|
98062
98077
|
this.setPivotPos(posOnSphere);
|
|
98063
98078
|
}
|
|
98064
98079
|
|
|
@@ -98080,6 +98095,10 @@ class PivotController {
|
|
|
98080
98095
|
if (!this._pivoting) {
|
|
98081
98096
|
return;
|
|
98082
98097
|
}
|
|
98098
|
+
if (this._cameraLookingDownwards()) {
|
|
98099
|
+
this._pivoting = false;
|
|
98100
|
+
return;
|
|
98101
|
+
}
|
|
98083
98102
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98084
98103
|
return;
|
|
98085
98104
|
}
|
|
@@ -98689,8 +98708,8 @@ class MousePanRotateDollyHandler {
|
|
|
98689
98708
|
}
|
|
98690
98709
|
|
|
98691
98710
|
const center = math.vec3();
|
|
98692
|
-
const tempVec3a$
|
|
98693
|
-
const tempVec3b$
|
|
98711
|
+
const tempVec3a$5 = math.vec3();
|
|
98712
|
+
const tempVec3b$2 = math.vec3();
|
|
98694
98713
|
const tempVec3c$1 = math.vec3();
|
|
98695
98714
|
const tempVec3d = math.vec3();
|
|
98696
98715
|
|
|
@@ -98744,39 +98763,39 @@ class KeyboardAxisViewHandler {
|
|
|
98744
98763
|
|
|
98745
98764
|
if (axisViewRight) {
|
|
98746
98765
|
|
|
98747
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98766
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98748
98767
|
tempCameraTarget.look.set(center);
|
|
98749
98768
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98750
98769
|
|
|
98751
98770
|
} else if (axisViewBack) {
|
|
98752
98771
|
|
|
98753
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98772
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98754
98773
|
tempCameraTarget.look.set(center);
|
|
98755
98774
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98756
98775
|
|
|
98757
98776
|
} else if (axisViewLeft) {
|
|
98758
98777
|
|
|
98759
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98778
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98760
98779
|
tempCameraTarget.look.set(center);
|
|
98761
98780
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98762
98781
|
|
|
98763
98782
|
} else if (axisViewFront) {
|
|
98764
98783
|
|
|
98765
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98784
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98766
98785
|
tempCameraTarget.look.set(center);
|
|
98767
98786
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98768
98787
|
|
|
98769
98788
|
} else if (axisViewTop) {
|
|
98770
98789
|
|
|
98771
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98790
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98772
98791
|
tempCameraTarget.look.set(center);
|
|
98773
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98792
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
|
|
98774
98793
|
|
|
98775
98794
|
} else if (axisViewBottom) {
|
|
98776
98795
|
|
|
98777
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98796
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98778
98797
|
tempCameraTarget.look.set(center);
|
|
98779
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98798
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
|
|
98780
98799
|
}
|
|
98781
98800
|
|
|
98782
98801
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99350,6 +99369,8 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99350
99369
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99351
99370
|
const EPSILON = 0.001;
|
|
99352
99371
|
const tempVec3$1 = math.vec3();
|
|
99372
|
+
const tempVec3a$4 = math.vec3();
|
|
99373
|
+
const tempVec3b$1 = math.vec3();
|
|
99353
99374
|
|
|
99354
99375
|
/**
|
|
99355
99376
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99369,7 +99390,7 @@ class CameraUpdater {
|
|
|
99369
99390
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99370
99391
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99371
99392
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99372
|
-
|
|
99393
|
+
|
|
99373
99394
|
this._onTick = scene.on("tick", () => {
|
|
99374
99395
|
|
|
99375
99396
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99430,7 +99451,7 @@ class CameraUpdater {
|
|
|
99430
99451
|
|
|
99431
99452
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99432
99453
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99433
|
-
|
|
99454
|
+
|
|
99434
99455
|
} else {
|
|
99435
99456
|
dollyDistFactor = 1.0;
|
|
99436
99457
|
followPointerWorldPos = null;
|
|
@@ -99650,6 +99671,13 @@ class CameraUpdater {
|
|
|
99650
99671
|
});
|
|
99651
99672
|
}
|
|
99652
99673
|
|
|
99674
|
+
isLookingDownwards(look, eye) {
|
|
99675
|
+
const camera = this._scene.camera;
|
|
99676
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99677
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99678
|
+
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99679
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99680
|
+
}
|
|
99653
99681
|
|
|
99654
99682
|
destroy() {
|
|
99655
99683
|
this._scene.off(this._onTick);
|
|
@@ -113379,6 +113407,8 @@ class NavCubePlugin extends Plugin {
|
|
|
113379
113407
|
* @param {Boolean} [cfg.fitVisible=false] Sets whether the axis, corner and edge-aligned views will fit the
|
|
113380
113408
|
* view to the entire {@link Scene} or just to visible object-{@link Entity}s. Entitys are visible objects when {@link Entity#isObject} and {@link Entity#visible} are both ````true````.
|
|
113381
113409
|
* @param {Boolean} [cfg.synchProjection=false] Sets whether the NavCube switches between perspective and orthographic projections in synchrony with the {@link Camera}. When ````false````, the NavCube will always be rendered with perspective projection.
|
|
113410
|
+
* @param {Boolean} [cfg.isProjectNorth] sets whether the NavCube switches between true north and project north - using the project north offset angle.
|
|
113411
|
+
* @param {number} [cfg.projectNorthOffsetAngle] sets the NavCube project north offset angle - when the {@link isProjectNorth} is true.
|
|
113382
113412
|
*/
|
|
113383
113413
|
constructor(viewer, cfg = {}) {
|
|
113384
113414
|
|
|
@@ -113424,6 +113454,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113424
113454
|
|
|
113425
113455
|
var self = this;
|
|
113426
113456
|
|
|
113457
|
+
this.setIsProjectNorth(cfg.isProjectNorth);
|
|
113458
|
+
this.setProjectNorthOffsetAngle(cfg.projectNorthOffsetAngle);
|
|
113459
|
+
|
|
113427
113460
|
this._synchCamera = (function () {
|
|
113428
113461
|
var matrix = math.rotationMat4c(-90 * math.DEGTORAD, 1, 0, 0);
|
|
113429
113462
|
var eyeLookVec = math.vec3();
|
|
@@ -113445,6 +113478,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113445
113478
|
self._navCubeCamera.eye = eyeLookVec;
|
|
113446
113479
|
self._navCubeCamera.up = up;
|
|
113447
113480
|
}
|
|
113481
|
+
if (self._isProjectNorth && self._projectNorthOffsetAngle) {
|
|
113482
|
+
self._navCubeCamera.orbitYaw(self._projectNorthOffsetAngle);
|
|
113483
|
+
}
|
|
113448
113484
|
};
|
|
113449
113485
|
}());
|
|
113450
113486
|
|
|
@@ -113914,6 +113950,42 @@ class NavCubePlugin extends Plugin {
|
|
|
113914
113950
|
return this._synchProjection;
|
|
113915
113951
|
}
|
|
113916
113952
|
|
|
113953
|
+
/**
|
|
113954
|
+
* Sets whether the NavCube switches between project north and true north
|
|
113955
|
+
*
|
|
113956
|
+
* @param {Boolean} isProjectNorth Set ````true```` to use project north offset
|
|
113957
|
+
*/
|
|
113958
|
+
setIsProjectNorth(isProjectNorth = false) {
|
|
113959
|
+
this._isProjectNorth = isProjectNorth;
|
|
113960
|
+
}
|
|
113961
|
+
|
|
113962
|
+
/**
|
|
113963
|
+
* Gets whether the NavCube switches between project north and true north
|
|
113964
|
+
*
|
|
113965
|
+
* @return {Boolean} isProjectNorth when ````true```` - use project north offset
|
|
113966
|
+
*/
|
|
113967
|
+
getIsProjectNorth() {
|
|
113968
|
+
return this._isProjectNorth;
|
|
113969
|
+
}
|
|
113970
|
+
|
|
113971
|
+
/**
|
|
113972
|
+
* Sets the NavCube project north offset angle (used when {@link isProjectNorth} is ````true````
|
|
113973
|
+
*
|
|
113974
|
+
* @param {number} projectNorthOffsetAngle Set the vector offset for project north
|
|
113975
|
+
*/
|
|
113976
|
+
setProjectNorthOffsetAngle(projectNorthOffsetAngle) {
|
|
113977
|
+
this._projectNorthOffsetAngle = projectNorthOffsetAngle;
|
|
113978
|
+
}
|
|
113979
|
+
|
|
113980
|
+
/**
|
|
113981
|
+
* Gets the offset angle between project north and true north
|
|
113982
|
+
*
|
|
113983
|
+
* @return {number} projectNorthOffsetAngle
|
|
113984
|
+
*/
|
|
113985
|
+
getProjectNorthOffsetAngle() {
|
|
113986
|
+
return this._projectNorthOffsetAngle;
|
|
113987
|
+
}
|
|
113988
|
+
|
|
113917
113989
|
/**
|
|
113918
113990
|
* Destroys this NavCubePlugin.
|
|
113919
113991
|
*
|