@xeokit/xeokit-sdk 2.3.0-beta-29 → 2.3.0-beta-30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -63542,8 +63542,8 @@ class TrianglesInstancingOcclusionRenderer {
63542
63542
  src.push("in float isPerspective;");
63543
63543
  }
63544
63544
  if (clipping) {
63545
- src.push("in vec4 vWorldPosition;");
63546
- src.push("in vec4 vFlags2;");
63545
+ src.push("out vec4 vWorldPosition;");
63546
+ src.push("out vec4 vFlags2;");
63547
63547
  }
63548
63548
  src.push("void main(void) {");
63549
63549
 
@@ -63595,8 +63595,8 @@ class TrianglesInstancingOcclusionRenderer {
63595
63595
  src.push("out float vFragDepth;");
63596
63596
  }
63597
63597
  if (clipping) {
63598
- src.push("out vec4 vWorldPosition;");
63599
- src.push("out vec4 vFlags2;");
63598
+ src.push("in vec4 vWorldPosition;");
63599
+ src.push("in vec4 vFlags2;");
63600
63600
  for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
63601
63601
  src.push("uniform bool sectionPlaneActive" + i + ";");
63602
63602
  src.push("uniform vec3 sectionPlanePos" + i + ";");
@@ -63538,8 +63538,8 @@ class TrianglesInstancingOcclusionRenderer {
63538
63538
  src.push("in float isPerspective;");
63539
63539
  }
63540
63540
  if (clipping) {
63541
- src.push("in vec4 vWorldPosition;");
63542
- src.push("in vec4 vFlags2;");
63541
+ src.push("out vec4 vWorldPosition;");
63542
+ src.push("out vec4 vFlags2;");
63543
63543
  }
63544
63544
  src.push("void main(void) {");
63545
63545
 
@@ -63591,8 +63591,8 @@ class TrianglesInstancingOcclusionRenderer {
63591
63591
  src.push("out float vFragDepth;");
63592
63592
  }
63593
63593
  if (clipping) {
63594
- src.push("out vec4 vWorldPosition;");
63595
- src.push("out vec4 vFlags2;");
63594
+ src.push("in vec4 vWorldPosition;");
63595
+ src.push("in vec4 vFlags2;");
63596
63596
  for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
63597
63597
  src.push("uniform bool sectionPlaneActive" + i + ";");
63598
63598
  src.push("uniform vec3 sectionPlanePos" + i + ";");