@xeokit/xeokit-sdk 2.3.0-beta-17 → 2.3.0-beta-18

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@@ -12106,34 +12106,27 @@ class Canvas extends Component {
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  let lastParent = null;
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- let tickCount = 0; // chipmunk
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+ let tickCount = 0;
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  this._tick = this.scene.on("tick", () => {
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- tickCount++; // chipmunk
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+ tickCount++;
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  self._canvasSizeChanged = false;
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- if (self.optimizeResizeDetection)
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- {
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- if (tickCount < 60) // chipmunk
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- { // chipmunk
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- return; // chipmunk
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- } // chipmunk
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+ if (self.optimizeResizeDetection) {
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+ if (tickCount < 10) {
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+ return;
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+ }
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  }
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- tickCount = 0; // chipmunk
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+ tickCount = 0;
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  const canvas = this.canvas;
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  const newResolutionScale = (this._resolutionScale !== lastResolutionScale);
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  const newWindowSize = (window.innerWidth !== lastWindowWidth || window.innerHeight !== lastWindowHeight);
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- if (!newWindowSize) // chipmunk
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- { // chipmunk
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- return; // chipmunk
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- } // chipmunk
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-
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  const newCanvasSize = (canvas.clientWidth !== lastCanvasWidth || canvas.clientHeight !== lastCanvasHeight);
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  const newCanvasPos = (canvas.offsetLeft !== lastCanvasOffsetLeft || canvas.offsetTop !== lastCanvasOffsetTop);
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@@ -12102,34 +12102,27 @@ class Canvas extends Component {
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  let lastParent = null;
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- let tickCount = 0; // chipmunk
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+ let tickCount = 0;
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  this._tick = this.scene.on("tick", () => {
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- tickCount++; // chipmunk
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+ tickCount++;
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  self._canvasSizeChanged = false;
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- if (self.optimizeResizeDetection)
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- {
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- if (tickCount < 60) // chipmunk
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- { // chipmunk
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- return; // chipmunk
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- } // chipmunk
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+ if (self.optimizeResizeDetection) {
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+ if (tickCount < 10) {
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+ return;
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+ }
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  }
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- tickCount = 0; // chipmunk
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+ tickCount = 0;
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  const canvas = this.canvas;
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  const newResolutionScale = (this._resolutionScale !== lastResolutionScale);
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  const newWindowSize = (window.innerWidth !== lastWindowWidth || window.innerHeight !== lastWindowHeight);
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- if (!newWindowSize) // chipmunk
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- { // chipmunk
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- return; // chipmunk
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- } // chipmunk
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-
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  const newCanvasSize = (canvas.clientWidth !== lastCanvasWidth || canvas.clientHeight !== lastCanvasHeight);
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  const newCanvasPos = (canvas.offsetLeft !== lastCanvasOffsetLeft || canvas.offsetTop !== lastCanvasOffsetTop);
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