@xeokit/xeokit-sdk 2.2.4 → 2.2.5-beta-2

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Files changed (107) hide show
  1. package/dist/xeokit-sdk.cjs.js +77 -40
  2. package/dist/xeokit-sdk.es.js +77 -40
  3. package/dist/xeokit-sdk.min.cjs.js +1 -1
  4. package/dist/xeokit-sdk.min.es.js +1 -1
  5. package/package.json +4 -2
  6. package/types/extras/ContextMenu/ContextMenu.d.ts +125 -0
  7. package/types/extras/ContextMenu/index.d.ts +1 -0
  8. package/types/extras/index.d.ts +1 -0
  9. package/types/index.d.ts +3 -0
  10. package/types/plugins/AngleMeasurementsPlugin/AngleMeasurement.d.ts +144 -0
  11. package/types/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.d.ts +42 -0
  12. package/types/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.d.ts +85 -0
  13. package/types/plugins/AngleMeasurementsPlugin/index.d.ts +1 -0
  14. package/types/plugins/AnnotationsPlugin/Annotation.d.ts +134 -0
  15. package/types/plugins/AnnotationsPlugin/AnnotationsPlugin.d.ts +117 -0
  16. package/types/plugins/AnnotationsPlugin/index.d.ts +1 -0
  17. package/types/plugins/AxisGizmoPlugin/AxisGizmoPlugin.d.ts +28 -0
  18. package/types/plugins/AxisGizmoPlugin/index.d.ts +1 -0
  19. package/types/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.d.ts +146 -0
  20. package/types/plugins/BCFViewpointsPlugin/index.d.ts +1 -0
  21. package/types/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.d.ts +81 -0
  22. package/types/plugins/CityJSONLoaderPlugin/index.d.ts +1 -0
  23. package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.d.ts +137 -0
  24. package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.d.ts +40 -0
  25. package/types/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.d.ts +120 -0
  26. package/types/plugins/DistanceMeasurementsPlugin/index.d.ts +1 -0
  27. package/types/plugins/FastNavPlugin/FastNavPlugin.d.ts +203 -0
  28. package/types/plugins/FastNavPlugin/index.d.ts +1 -0
  29. package/types/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.d.ts +140 -0
  30. package/types/plugins/GLTFLoaderPlugin/index.d.ts +1 -0
  31. package/types/plugins/LASLoaderPlugin/LASLoaderPlugin.d.ts +146 -0
  32. package/types/plugins/LASLoaderPlugin/index.d.ts +1 -0
  33. package/types/plugins/NavCubePlugin/NavCubePlugin.d.ts +160 -0
  34. package/types/plugins/NavCubePlugin/index.d.ts +1 -0
  35. package/types/plugins/OBJLoaderPlugin/OBJLoaderPlugin.d.ts +44 -0
  36. package/types/plugins/OBJLoaderPlugin/index.d.ts +1 -0
  37. package/types/plugins/STLLoaderPlugin/STLLoaderPlugin.d.ts +88 -0
  38. package/types/plugins/STLLoaderPlugin/index.d.ts +2 -0
  39. package/types/plugins/SectionPlanesPlugin/SectionPlanesPlugin.d.ts +103 -0
  40. package/types/plugins/SectionPlanesPlugin/index.d.ts +1 -0
  41. package/types/plugins/SkyboxesPlugin/SkyboxesPlugin.d.ts +34 -0
  42. package/types/plugins/SkyboxesPlugin/index.d.ts +1 -0
  43. package/types/plugins/StoreyViewsPlugin/Storey.d.ts +47 -0
  44. package/types/plugins/StoreyViewsPlugin/StoreyMap.d.ts +41 -0
  45. package/types/plugins/StoreyViewsPlugin/StoreyViewsPlugin.d.ts +173 -0
  46. package/types/plugins/StoreyViewsPlugin/index.d.ts +1 -0
  47. package/types/plugins/TreeViewPlugin/ModelTreeView.d.ts +24 -0
  48. package/types/plugins/TreeViewPlugin/TreeViewNode.d.ts +66 -0
  49. package/types/plugins/TreeViewPlugin/TreeViewPlugin.d.ts +136 -0
  50. package/types/plugins/TreeViewPlugin/index.d.ts +1 -0
  51. package/types/plugins/ViewCullPlugin/ViewCullPlugin.d.ts +34 -0
  52. package/types/plugins/ViewCullPlugin/index.d.ts +1 -0
  53. package/types/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.d.ts +230 -0
  54. package/types/plugins/WebIFCLoaderPlugin/index.d.ts +1 -0
  55. package/types/plugins/XKTLoaderPlugin/XKTLoaderPlugin.d.ts +277 -0
  56. package/types/plugins/XKTLoaderPlugin/index.d.ts +1 -0
  57. package/types/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.d.ts +65 -0
  58. package/types/plugins/XML3DLoaderPlugin/index.d.ts +1 -0
  59. package/types/plugins/index.d.ts +34 -0
  60. package/types/viewer/Configs.d.ts +20 -0
  61. package/types/viewer/Plugin.d.ts +69 -0
  62. package/types/viewer/Viewer.d.ts +212 -0
  63. package/types/viewer/index.d.ts +6 -0
  64. package/types/viewer/localization/LocaleService.d.ts +176 -0
  65. package/types/viewer/metadata/IFCObjectDefaults.d.ts +9 -0
  66. package/types/viewer/metadata/MetaModel.d.ts +65 -0
  67. package/types/viewer/metadata/MetaObject.d.ts +74 -0
  68. package/types/viewer/metadata/MetaScene.d.ts +135 -0
  69. package/types/viewer/metadata/Property.d.ts +29 -0
  70. package/types/viewer/metadata/PropertySet.d.ts +31 -0
  71. package/types/viewer/metadata/index.d.ts +6 -0
  72. package/types/viewer/scene/CameraControl/CameraControl.d.ts +591 -0
  73. package/types/viewer/scene/Component.d.ts +155 -0
  74. package/types/viewer/scene/Entity.d.ts +394 -0
  75. package/types/viewer/scene/PerformanceModel/PerformanceModel.d.ts +605 -0
  76. package/types/viewer/scene/PerformanceModel/PerformanceNode.d.ts +302 -0
  77. package/types/viewer/scene/camera/Camera.d.ts +364 -0
  78. package/types/viewer/scene/camera/CameraFlightAnimation.d.ts +167 -0
  79. package/types/viewer/scene/camera/CameraPath.d.ts +28 -0
  80. package/types/viewer/scene/camera/CameraPathAnimation.d.ts +95 -0
  81. package/types/viewer/scene/camera/CustomProjection.d.ts +57 -0
  82. package/types/viewer/scene/camera/Frustum.d.ts +166 -0
  83. package/types/viewer/scene/camera/Ortho.d.ts +115 -0
  84. package/types/viewer/scene/camera/Perspective.d.ts +136 -0
  85. package/types/viewer/scene/camera/index.d.ts +4 -0
  86. package/types/viewer/scene/geometry/Geometry.d.ts +7 -0
  87. package/types/viewer/scene/geometry/ReadableGeometry.d.ts +95 -0
  88. package/types/viewer/scene/geometry/index.d.ts +1 -0
  89. package/types/viewer/scene/index.d.ts +6 -0
  90. package/types/viewer/scene/marker/Marker.d.ts +136 -0
  91. package/types/viewer/scene/marker/index.d.ts +1 -0
  92. package/types/viewer/scene/materials/EdgeMaterial.d.ts +83 -0
  93. package/types/viewer/scene/materials/EmphasisMaterial.d.ts +241 -0
  94. package/types/viewer/scene/materials/Fresnel.d.ts +149 -0
  95. package/types/viewer/scene/materials/LinesMaterial.d.ts +71 -0
  96. package/types/viewer/scene/materials/Material.d.ts +3 -0
  97. package/types/viewer/scene/materials/PhongMaterial.d.ts +468 -0
  98. package/types/viewer/scene/materials/PointsMaterial.d.ts +206 -0
  99. package/types/viewer/scene/materials/Texture.d.ts +261 -0
  100. package/types/viewer/scene/materials/index.d.ts +5 -0
  101. package/types/viewer/scene/math/math.d.ts +36 -0
  102. package/types/viewer/scene/postfx/SAO.d.ts +209 -0
  103. package/types/viewer/scene/scene/Scene.d.ts +727 -0
  104. package/types/viewer/scene/sectionPlane/SectionPlane.d.ts +93 -0
  105. package/types/viewer/scene/sectionPlane/index.d.ts +1 -0
  106. package/types/viewer/scene/viewport/Viewport.d.ts +23 -0
  107. package/types/viewer/scene/webgl/PickResult.d.ts +103 -0
@@ -0,0 +1,261 @@
1
+ /**
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+ * @desc A 2D texture map.
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+ *
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+ * * Textures are attached to {@link Material}s, which are attached to {@link Mesh}es.
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+ * * To create a Texture from an image file, set {@link Texture#src} to the image file path.
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+ * * To create a Texture from an HTMLImageElement, set the Texture's {@link Texture#image} to the HTMLImageElement.
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+ *
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+ * ## Usage
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+ *
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+ * In this example we have a Mesh with a {@link PhongMaterial} which applies diffuse {@link Texture}, and a {@link buildTorusGeometry} which builds a {@link ReadableGeometry}.
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+ *
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+ * Note that xeokit will ignore {@link PhongMaterial#diffuse} and {@link PhongMaterial#specular}, since we override those
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+ * with {@link PhongMaterial#diffuseMap} and {@link PhongMaterial#specularMap}. The {@link Texture} pixel colors directly
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+ * provide the diffuse and specular components for each fragment across the {@link ReadableGeometry} surface.
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+ *
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+ * [[Run this example](http://xeokit.github.io/xeokit-sdk/examples/#materials_Texture)]
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+ *
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+ * ```` javascript
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+ * import {Viewer, Mesh, buildTorusGeometry,
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+ * ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
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+ *
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+ * const viewer = new Viewer({
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+ * canvasId: "myCanvas"
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+ * });
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+ *
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+ * viewer.camera.eye = [0, 0, 5];
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+ * viewer.camera.look = [0, 0, 0];
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+ * viewer.camera.up = [0, 1, 0];
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+ *
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+ * new Mesh(viewer.scene, {
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+ * geometry: new ReadableGeometry(viewer.scene, buildTorusGeometry({
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+ * center: [0, 0, 0],
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+ * radius: 1.5,
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+ * tube: 0.5,
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+ * radialSegments: 32,
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+ * tubeSegments: 24,
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+ * arc: Math.PI * 2.0
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+ * }),
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+ * material: new PhongMaterial(viewer.scene, {
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+ * ambient: [0.9, 0.3, 0.9],
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+ * shininess: 30,
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+ * diffuseMap: new Texture(viewer.scene, {
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+ * src: "textures/diffuse/uvGrid2.jpg"
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+ * })
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+ * })
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+ * });
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+ *````
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+ */
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+ export declare class Texture extends Component {
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+ /**
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+ * @constructor
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+ * @param {Component} owner Owner component. When destroyed, the owner will destroy this Texture as well.
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+ * @param {*} [cfg] Configs
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+ * @param {String} [cfg.id] Optional ID for this Texture, unique among all components in the parent scene, generated automatically when omitted.
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+ * @param {String} [cfg.src=null] Path to image file to load into this Texture. See the {@link Texture#src} property for more info.
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+ * @param {HTMLImageElement} [cfg.image=null] HTML Image object to load into this Texture. See the {@link Texture#image} property for more info.
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+ * @param {String} [cfg.minFilter="linearMipmapLinear"] How the texture is sampled when a texel covers less than one pixel. See the {@link Texture#minFilter} property for more info.
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+ * @param {String} [cfg.magFilter="linear"] How the texture is sampled when a texel covers more than one pixel. See the {@link Texture#magFilter} property for more info.
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+ * @param {String} [cfg.wrapS="repeat"] Wrap parameter for texture coordinate *S*. See the {@link Texture#wrapS} property for more info.
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+ * @param {String} [cfg.wrapT="repeat"] Wrap parameter for texture coordinate *S*. See the {@link Texture#wrapT} property for more info.
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+ * @param {Boolean} [cfg.flipY=false] Flips this Texture's source data along its vertical axis when true.
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+ * @param {Number[]} [cfg.translate=[0,0]] 2D translation vector that will be added to texture's *S* and *T* coordinates.
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+ * @param {Number[]} [cfg.scale=[1,1]] 2D scaling vector that will be applied to texture's *S* and *T* coordinates.
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+ * @param {Number} [cfg.rotate=0] Rotation, in degrees, that will be applied to texture's *S* and *T* coordinates.
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+ * @param {String} [cfg.encoding="linear"] Encoding format. See the {@link Texture#encoding} property for more info.
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+ */
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+ constructor(owner: Component, cfg?: any);
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+ _state: RenderState;
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+ _src: string;
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+ _image: any;
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+ _translate: any;
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+ _scale: any;
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+ _rotate: any;
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+ _matrixDirty: boolean;
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+ /**
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+ * Sets the 2D translation vector added to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````[0, 0]````.
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+ *
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+ * @type {Number[]}
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+ */
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+ set translate(arg: number[]);
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+ /**
84
+ * Gets the 2D translation vector added to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````[0, 0]````.
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+ *
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+ * @type {Number[]}
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+ */
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+ get translate(): number[];
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+ /**
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+ * Sets the 2D scaling vector that will be applied to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````[1, 1]````.
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+ *
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+ * @type {Number[]}
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+ */
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+ set scale(arg: number[]);
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+ /**
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+ * Gets the 2D scaling vector that will be applied to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````[1, 1]````.
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+ *
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+ * @type {Number[]}
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+ */
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+ get scale(): number[];
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+ /**
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+ * Sets the rotation angles, in degrees, that will be applied to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````0````.
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+ *
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+ * @type {Number}
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+ */
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+ set rotate(arg: number);
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+ /**
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+ * Gets the rotation angles, in degrees, that will be applied to this Texture's *S* and *T* UV coordinates.
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+ *
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+ * Default value is ````0````.
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+ *
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+ * @type {Number}
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+ */
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+ get rotate(): number;
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+ /**
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+ * Sets path to an image file to source this Texture from.
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+ *
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+ * Sets {@link Texture#image} null.
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+ *
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+ * @type {String}
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+ */
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+ set src(arg: string);
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+ /**
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+ * Gets path to the image file this Texture from, if any.
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+ *
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+ * Returns null if not set.
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+ *
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+ * @type {String}
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+ */
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+ get src(): string;
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+ /**
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+ * Sets an HTML DOM Image object to source this Texture from.
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+ *
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+ * Sets {@link Texture#src} null.
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+ *
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+ * @type {HTMLImageElement}
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+ */
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+ set image(arg: HTMLImageElement);
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+ /**
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+ * Gets HTML DOM Image object this Texture is sourced from, if any.
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+ *
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+ * Returns null if not set.
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+ *
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+ * @type {HTMLImageElement}
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+ */
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+ get image(): HTMLImageElement;
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+ _checkMinFilter(value: any): any;
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+ _checkMagFilter(value: any): any;
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+ _checkFilter(value: any): any;
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+ _checkWrapS(value: any): any;
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+ _checkWrapT(value: any): any;
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+ _checkFlipY(value: any): boolean;
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+ _checkEncoding(value: any): any;
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+ _webglContextRestored(): void;
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+ /**
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+ * Gets how this Texture is sampled when a texel covers less than one pixel.
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+ *
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+ * Options are:
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+ *
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+ * * "nearest" - Uses the value of the texture element that is nearest
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+ * (in Manhattan distance) to the center of the pixel being textured.
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+ *
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+ * * "linear" - Uses the weighted average of the four texture elements that are
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+ * closest to the center of the pixel being textured.
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+ *
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+ * * "nearestMipmapNearest" - Chooses the mipmap that most closely matches the
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+ * size of the pixel being textured and uses the "nearest" criterion (the texture
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+ * element nearest to the center of the pixel) to produce a texture value.
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+ *
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+ * * "linearMipmapNearest" - Chooses the mipmap that most closely matches the size of
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+ * the pixel being textured and uses the "linear" criterion (a weighted average of the
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+ * four texture elements that are closest to the center of the pixel) to produce a
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+ * texture value.
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+ *
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+ * * "nearestMipmapLinear" - Chooses the two mipmaps that most closely
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+ * match the size of the pixel being textured and uses the "nearest" criterion
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+ * (the texture element nearest to the center of the pixel) to produce a texture
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+ * value from each mipmap. The final texture value is a weighted average of those two
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+ * values.
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+ *
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+ * * "linearMipmapLinear" - (default) - Chooses the two mipmaps that most closely match the size
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+ * of the pixel being textured and uses the "linear" criterion (a weighted average
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+ * of the four texture elements that are closest to the center of the pixel) to
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+ * produce a texture value from each mipmap. The final texture value is a weighted
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+ * average of those two values.
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+ *
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+ * Default value is "linearMipmapLinear".
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+ *
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+ * @type {String}
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+ */
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+ get minFilter(): string;
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+ /**
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+ * Gets how this Texture is sampled when a texel covers more than one pixel.
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+ *
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+ * * "nearest" - Uses the value of the texture element that is nearest
204
+ * (in Manhattan distance) to the center of the pixel being textured.
205
+ * * "linear" - (default) - Uses the weighted average of the four texture elements that are
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+ * closest to the center of the pixel being textured.
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+ *
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+ * Default value is "linearMipmapLinear".
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+ *
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+ * @type {String}
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+ */
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+ get magFilter(): string;
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+ /**
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+ * Gets the wrap parameter for this Texture's *S* coordinate.
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+ *
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+ * Values can be:
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+ *
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+ * * "clampToEdge" - causes *S* coordinates to be clamped to the size of the texture.
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+ * * "mirroredRepeat" - causes the *S* coordinate to be set to the fractional part of the texture coordinate
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+ * if the integer part of *S* is even; if the integer part of *S* is odd, then the *S* texture coordinate is
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+ * set to *1 - frac ⁡ S* , where *frac ⁡ S* represents the fractional part of *S*.
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+ * * "repeat" - (default) - causes the integer part of the *S* coordinate to be ignored; xeokit uses only the
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+ * fractional part, thereby creating a repeating pattern.
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+ *
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+ * Default value is "repeat".
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+ *
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+ * @type {String}
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+ */
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+ get wrapS(): string;
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+ /**
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+ * Gets the wrap parameter for this Texture's *T* coordinate.
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+ *
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+ * Values can be:
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+ *
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+ * * "clampToEdge" - causes *S* coordinates to be clamped to the size of the texture.
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+ * * "mirroredRepeat" - causes the *S* coordinate to be set to the fractional part of the texture coordinate
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+ * if the integer part of *S* is even; if the integer part of *S* is odd, then the *S* texture coordinate is
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+ * set to *1 - frac ⁡ S* , where *frac ⁡ S* represents the fractional part of *S*.
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+ * * "repeat" - (default) - causes the integer part of the *S* coordinate to be ignored; xeokit uses only the
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+ * fractional part, thereby creating a repeating pattern.
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+ *
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+ * Default value is "repeat".
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+ *
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+ * @type {String}
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+ */
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+ get wrapT(): string;
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+ /**
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+ * Gets if this Texture's source data is flipped along its vertical axis.
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+ *
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+ * @type {Boolean}
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+ */
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+ get flipY(): boolean;
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+ /**
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+ * Gets the Texture's encoding format.
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+ *
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+ * @type {String}
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+ */
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+ get encoding(): string;
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+ }
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+ import { Component } from "../Component.js";
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+ import { RenderState } from "../webgl/RenderState.js";
@@ -0,0 +1,5 @@
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+ export * from "./EdgeMaterial";
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+ export * from "./EmphasisMaterial";
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+ export * from "./LinesMaterial";
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+ export * from "./PhongMaterial";
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+ export * from "./PointsMaterial";
@@ -0,0 +1,36 @@
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+ declare const math: {
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+ unglobalizeObjectId(modelId: string, globalId: string): string;
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+ globalizeObjectId(modelId: string, objectId: string): string;
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+
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+ /**
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+ * Returns a new, uninitialized two-element vector.
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+ * @returns {Number[]}
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+ */
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+ vec2: (values?: number[])=> number[];
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+
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+ /**
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+ * Returns a new, uninitialized three-element vector.
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+ * @returns {Number[]}
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+ */
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+ vec3: (values?: number[])=> number[];
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+
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+ /**
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+ * Returns a new, uninitialized four-element vector.
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+ * @returns {Number[]}
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+ */
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+ vec4: (values?: number[])=> number[];
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+
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+ /**
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+ * Gets the center of a 2D AABB.
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+ * @returns {Number[]}
26
+ */
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+ getAABB2Center(aabb: number[], dest?: (values?: number[])=> number[]);
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+
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+ /**
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+ * Gets the center of an AABB.
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+ * @returns {Number[]}
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+ */
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+ getAABB3Center(aabb: number[], dest?: (values?: number[])=> number[]);
34
+ };
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+
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+ export { math };
@@ -0,0 +1,209 @@
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+ import { Component } from "../Component";
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+
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+ /**
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+ * Configures Scalable Ambient Obscurance (SAO) for a {@link Scene}.
5
+ */
6
+ export declare class SAO extends Component {
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+ /**
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+ * Sets whether SAO is enabled for the {@link Scene}.
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+ *
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+ * Even when enabled, SAO will only work if supported.
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+ *
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+ * Default value is ````false````.
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+ *
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+ * @type {Boolean}
15
+ */
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+ set enabled(arg: boolean);
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+
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+ /**
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+ * Gets whether SAO is enabled for the {@link Scene}.
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+ *
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+ * Even when enabled, SAO will only apply if supported.
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+ *
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+ * Default value is ````false````.
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+ *
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+ * @type {Boolean}
26
+ */
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+ get enabled(): boolean;
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+
29
+ /**
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+ * Sets the maximum area that SAO takes into account when checking for possible occlusion for each fragment.
31
+ *
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+ * Default value is ````100.0````.
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+ *
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+ * @type {Number}
35
+ */
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+ set kernelRadius(arg: number);
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+
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+ /**
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+ * Gets the maximum area that SAO takes into account when checking for possible occlusion for each fragment.
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+ *
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+ * Default value is ````100.0````.
42
+ *
43
+ * @type {Number}
44
+ */
45
+ get kernelRadius(): number;
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+
47
+ /**
48
+ * Sets the degree of darkening (ambient obscurance) produced by the SAO effect.
49
+ *
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+ * Default value is ````0.15````.
51
+ *
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+ * @type {Number}
53
+ */
54
+ set intensity(arg: number);
55
+
56
+ /**
57
+ * Gets the degree of darkening (ambient obscurance) produced by the SAO effect.
58
+ *
59
+ * Default value is ````0.15````.
60
+ *
61
+ * @type {Number}
62
+ */
63
+ get intensity(): number;
64
+
65
+ /**
66
+ * Sets the SAO bias.
67
+ *
68
+ * Default value is ````0.5````.
69
+ *
70
+ * @type {Number}
71
+ */
72
+ set bias(arg: number);
73
+
74
+ /**
75
+ * Gets the SAO bias.
76
+ *
77
+ * Default value is ````0.5````.
78
+ *
79
+ * @type {Number}
80
+ */
81
+ get bias(): number;
82
+
83
+ /**
84
+ * Sets the SAO occlusion scale.
85
+ *
86
+ * Default value is ````1.0````.
87
+ *
88
+ * @type {Number}
89
+ */
90
+ set scale(arg: number);
91
+
92
+ /**
93
+ * Gets the SAO occlusion scale.
94
+ *
95
+ * Default value is ````1.0````.
96
+ *
97
+ * @type {Number}
98
+ */
99
+ get scale(): number;
100
+
101
+ /**
102
+ * Sets the SAO minimum resolution.
103
+ *
104
+ * Default value is ````0.0````.
105
+ *
106
+ * @type {Number}
107
+ */
108
+ set minResolution(arg: number);
109
+
110
+ /**
111
+ * Gets the SAO minimum resolution.
112
+ *
113
+ * Default value is ````0.0````.
114
+ *
115
+ * @type {Number}
116
+ */
117
+ get minResolution(): number;
118
+
119
+ /**
120
+ * Sets the number of SAO samples.
121
+ *
122
+ * Default value is ````10````.
123
+ *
124
+ * Update this sparingly, since it causes a shader recompile.
125
+ *
126
+ * @type {Number}
127
+ */
128
+ set numSamples(arg: number);
129
+
130
+ /**
131
+ * Gets the number of SAO samples.
132
+ *
133
+ * Default value is ````10````.
134
+ *
135
+ * @type {Number}
136
+ */
137
+ get numSamples(): number;
138
+
139
+ /**
140
+ * Sets whether Guassian blur is enabled.
141
+ *
142
+ * Default value is ````true````.
143
+ *
144
+ * @type {Boolean}
145
+ */
146
+ set blur(arg: boolean);
147
+
148
+ /**
149
+ * Gets whether Guassian blur is enabled.
150
+ *
151
+ * Default value is ````true````.
152
+ *
153
+ * @type {Boolean}
154
+ */
155
+ get blur(): boolean;
156
+
157
+ /**
158
+ * Sets the SAO blend cutoff.
159
+ *
160
+ * Default value is ````0.3````.
161
+ *
162
+ * Normally you don't need to alter this.
163
+ *
164
+ * @type {Number}
165
+ */
166
+ set blendCutoff(arg: number);
167
+
168
+ /**
169
+ * Gets the SAO blend cutoff.
170
+ *
171
+ * Default value is ````0.3````.
172
+ *
173
+ * Normally you don't need to alter this.
174
+ *
175
+ * @type {Number}
176
+ */
177
+ get blendCutoff(): number;
178
+
179
+ /**
180
+ * Sets the SAO blend factor.
181
+ *
182
+ * Default value is ````1.0````.
183
+ *
184
+ * Normally you don't need to alter this.
185
+ *
186
+ * @type {Number}
187
+ */
188
+ set blendFactor(arg: number);
189
+
190
+ /**
191
+ * Gets the SAO blend scale.
192
+ *
193
+ * Default value is ````1.0````.
194
+ *
195
+ * Normally you don't need to alter this.
196
+ *
197
+ * @type {Number}
198
+ */
199
+ get blendFactor(): number;
200
+
201
+ /**
202
+ * Gets whether or not SAO is supported by this browser and GPU.
203
+ *
204
+ * Even when enabled, SAO will only work if supported.
205
+ *
206
+ * @type {Boolean}
207
+ */
208
+ get supported(): boolean;
209
+ }