@xeokit/xeokit-sdk 2.2.3 → 2.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2720,30 +2720,6 @@ const math = {
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  * @param z
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  * @param m
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  */
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- OLDtranslateMat4c(x, y, z, m) {
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-
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- const m12 = m[12];
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- m[0] += m12 * x;
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- m[4] += m12 * y;
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- m[8] += m12 * z;
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-
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- const m13 = m[13];
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- m[1] += m13 * x;
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- m[5] += m13 * y;
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- m[9] += m13 * z;
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-
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- const m14 = m[14];
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- m[2] += m14 * x;
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- m[6] += m14 * y;
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- m[10] += m14 * z;
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-
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- const m15 = m[15];
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- m[3] += m15 * x;
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- m[7] += m15 * y;
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- m[11] += m15 * z;
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-
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- return m;
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- },
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  translateMat4c(x, y, z, m) {
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@@ -8169,6 +8145,8 @@ class PerformanceNode {
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  this._offsetAABB = math.AABB3(aabb);
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  this._offset = math.vec3();
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+ this._colorizeUpdated = false;
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+ this._opacityUpdated = false;
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  if (this._isObject) {
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  model.scene._registerObject(this);
@@ -8581,6 +8559,7 @@ class PerformanceNode {
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  if (this._isObject) {
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  const colorized = (!!color);
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  this.scene._objectColorizeUpdated(this, colorized);
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+ this._colorizeUpdated = colorized;
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  }
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  this.model.glRedraw();
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  }
@@ -8635,6 +8614,7 @@ class PerformanceNode {
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  }
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  if (this._isObject) {
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  this.scene._objectOpacityUpdated(this, opacityUpdated);
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+ this._opacityUpdated = opacityUpdated;
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  }
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  this.model.glRedraw();
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  }
@@ -8781,8 +8761,12 @@ class PerformanceNode {
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  if (this.highlighted) {
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  scene._objectHighlightedUpdated(this);
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  }
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- this.scene._objectColorizeUpdated(this, false);
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- this.scene._objectOpacityUpdated(this, false);
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+ if (this._opacityUpdated) {
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+ this.scene._objectColorizeUpdated(this, false);
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+ }
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+ if (this._opacityUpdated) {
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+ this.scene._objectOpacityUpdated(this, false);
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+ }
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  this.scene._objectOffsetUpdated(this, false);
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  }
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  for (let i = 0, len = this.meshes.length; i < len; i++) {
@@ -12150,7 +12134,7 @@ class Canvas extends Component {
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  * @event boundary
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  * @param value The property's new value
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  */
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- if (!newResolutionScale) {
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+ if (!newResolutionScale || newCanvasSize) {
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  this.fire("boundary", boundary);
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  }
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@@ -27390,7 +27374,7 @@ class Scene extends Component {
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  * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} visible Whether or not to cull.
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+ * @param {Boolean} visible Whether or not to set visible.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsVisible(ids, visible) {
@@ -27407,7 +27391,7 @@ class Scene extends Component {
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} collidable Whether or not to cull.
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+ * @param {Boolean} collidable Whether or not to set collidable.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsCollidable(ids, collidable) {
@@ -27444,7 +27428,7 @@ class Scene extends Component {
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  * registered by {@link Entity#id} in {@link Scene#selectedObjects}.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} selected Whether or not to highlight.
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+ * @param {Boolean} selected Whether or not to select.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsSelected(ids, selected) {
@@ -27480,9 +27464,6 @@ class Scene extends Component {
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  *
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#xrayed} are ````true```` is
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- * registered by {@link Entity#id} in {@link Scene#xrayedObjects}.
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- *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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  * @param {Boolean} xrayed Whether or not to xray.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
@@ -27550,7 +27531,7 @@ class Scene extends Component {
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} pickable Whether or not to enable picking.
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+ * @param {Boolean} pickable Whether or not to set pickable.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsPickable(ids, pickable) {
@@ -27576,13 +27557,10 @@ class Scene extends Component {
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  }
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  /**
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- * Iterates with a callback over {@link Entity#visible} on {@link Entity}s that represent objects.
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+ * Iterates with a callback over {@link Entity}s that represent objects.
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  *
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
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- * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
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- *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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  * @param {Function} callback Callback to execute on eacn {@link Entity}.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
@@ -2716,30 +2716,6 @@ const math = {
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  * @param z
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  * @param m
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  */
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- OLDtranslateMat4c(x, y, z, m) {
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-
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- const m12 = m[12];
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- m[0] += m12 * x;
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- m[4] += m12 * y;
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- m[8] += m12 * z;
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-
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- const m13 = m[13];
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- m[1] += m13 * x;
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- m[5] += m13 * y;
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- m[9] += m13 * z;
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-
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- const m14 = m[14];
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- m[2] += m14 * x;
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- m[6] += m14 * y;
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- m[10] += m14 * z;
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-
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- const m15 = m[15];
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- m[3] += m15 * x;
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- m[7] += m15 * y;
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- m[11] += m15 * z;
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-
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- return m;
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- },
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  translateMat4c(x, y, z, m) {
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@@ -8165,6 +8141,8 @@ class PerformanceNode {
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  this._offsetAABB = math.AABB3(aabb);
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  this._offset = math.vec3();
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+ this._colorizeUpdated = false;
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+ this._opacityUpdated = false;
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  if (this._isObject) {
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  model.scene._registerObject(this);
@@ -8577,6 +8555,7 @@ class PerformanceNode {
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  if (this._isObject) {
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  const colorized = (!!color);
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  this.scene._objectColorizeUpdated(this, colorized);
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+ this._colorizeUpdated = colorized;
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  }
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  this.model.glRedraw();
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  }
@@ -8631,6 +8610,7 @@ class PerformanceNode {
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  }
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  if (this._isObject) {
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  this.scene._objectOpacityUpdated(this, opacityUpdated);
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+ this._opacityUpdated = opacityUpdated;
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  }
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  this.model.glRedraw();
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  }
@@ -8777,8 +8757,12 @@ class PerformanceNode {
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  if (this.highlighted) {
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  scene._objectHighlightedUpdated(this);
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  }
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- this.scene._objectColorizeUpdated(this, false);
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- this.scene._objectOpacityUpdated(this, false);
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+ if (this._opacityUpdated) {
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+ this.scene._objectColorizeUpdated(this, false);
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+ }
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+ if (this._opacityUpdated) {
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+ this.scene._objectOpacityUpdated(this, false);
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+ }
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  this.scene._objectOffsetUpdated(this, false);
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  }
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  for (let i = 0, len = this.meshes.length; i < len; i++) {
@@ -12146,7 +12130,7 @@ class Canvas extends Component {
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  * @event boundary
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  * @param value The property's new value
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  */
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- if (!newResolutionScale) {
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+ if (!newResolutionScale || newCanvasSize) {
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  this.fire("boundary", boundary);
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  }
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@@ -27386,7 +27370,7 @@ class Scene extends Component {
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  * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} visible Whether or not to cull.
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+ * @param {Boolean} visible Whether or not to set visible.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsVisible(ids, visible) {
@@ -27403,7 +27387,7 @@ class Scene extends Component {
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} collidable Whether or not to cull.
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+ * @param {Boolean} collidable Whether or not to set collidable.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsCollidable(ids, collidable) {
@@ -27440,7 +27424,7 @@ class Scene extends Component {
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  * registered by {@link Entity#id} in {@link Scene#selectedObjects}.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} selected Whether or not to highlight.
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+ * @param {Boolean} selected Whether or not to select.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsSelected(ids, selected) {
@@ -27476,9 +27460,6 @@ class Scene extends Component {
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  *
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#xrayed} are ````true```` is
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- * registered by {@link Entity#id} in {@link Scene#xrayedObjects}.
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- *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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  * @param {Boolean} xrayed Whether or not to xray.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
@@ -27546,7 +27527,7 @@ class Scene extends Component {
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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- * @param {Boolean} pickable Whether or not to enable picking.
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+ * @param {Boolean} pickable Whether or not to set pickable.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.
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  */
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  setObjectsPickable(ids, pickable) {
@@ -27572,13 +27553,10 @@ class Scene extends Component {
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  }
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  /**
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- * Iterates with a callback over {@link Entity#visible} on {@link Entity}s that represent objects.
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+ * Iterates with a callback over {@link Entity}s that represent objects.
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  *
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  * An {@link Entity} represents an object when {@link Entity#isObject} is ````true````.
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  *
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- * Each {@link Entity} on which both {@link Entity#isObject} and {@link Entity#visible} are ````true```` is
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- * registered by {@link Entity#id} in {@link Scene#visibleObjects}.
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- *
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  * @param {String[]} ids Array of {@link Entity#id} values.
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  * @param {Function} callback Callback to execute on eacn {@link Entity}.
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  * @returns {Boolean} True if any {@link Entity}s were updated, else false if all updates were redundant and not applied.