@xenosystem/blocks 0.11.4 → 0.11.6

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@@ -706,9 +706,10 @@ declare const layersManifest: PanelManifest;
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  * `useSyncExternalStore` and forwards interactions. No tree logic, no op construction, no
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  * virtualization math lives here — all of that is in the framework-free controller.
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  *
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- * Structure: fixed-height virtualized list (spacer div + translated window), 24px rows, monochrome
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- * chrome, inline lucide-geometry icons at strokeWidth 1.5, rectangles with small corner radius —
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- * per DESIGN_SYSTEM (dense, no circles, no shadows, compact headers).
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+ * Rendered over the chrome family: a `Toolbar` with the search, a `ScrollArea` the virtualizer
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+ * measures, a `RowList[tree]` of `VirtualWindow`ed `Row`s (the tree twisty, `selected`, `active`,
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+ * `dimmed` for a filter miss, `dropHint` while dragging, eye/lock in `leading`, S/M/R `ChipToggle`s,
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+ * a `ColorTag`, badges and the opacity readout in `trailing`), and a `StatusBar`.
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  *
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  * Drag is **pointer-based, never HTML5 DnD** (Electron file-drop conflict, union spec §1.2).
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  *
@@ -2404,8 +2405,10 @@ declare function safeAddColorStops(gradient: ColorStopSink, stops: readonly {
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  * and forwards every interaction to the controller (which owns authoritative HSV state, emits,
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  * storage, and the landmine guards). No color math or emit logic lives here.
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  *
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- * Design follows DESIGN_SYSTEM: monochrome chrome, rectangles with small corner radius, square
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- * knobs, compact spacing. Color only appears in the content (swatches, strips, preview).
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+ * Rendered over the chrome family: `ColorChip`s for the FG/BG pair and the swatch/recent grids,
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+ * `CanvasSurface`s the strips are drawn into, `Select`/`Input`/`NumberInput` in `Field`s for the
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+ * model and its components, `Section`s for swatches and recent. Colour only appears in the content
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+ * (chips, strips); the chrome stays monochrome.
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  *
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  * @module
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  */