@x-humanoid-cloud/bic-map 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.en.md CHANGED
@@ -1,173 +1,179 @@
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- <p align="right">
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- English | <a href="./README.md">中文</a>
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- </p>
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-
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- <p align="right">
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- <a href="https://www.npmjs.com/package/@x-humanoid-cloud/bic-map">
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- <img src="https://img.shields.io/badge/version-0.0.1-1d81f5.svg?style=flat-square" alt="version" />
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- </a>
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- <a href="./LICENSE">
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- <img src="https://img.shields.io/badge/license-MIT-green.svg?style=flat-square" alt="license" />
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- </a>
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- <a href="https://vuejs.org">
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- <img src="https://img.shields.io/badge/Vue-3.x-42b883.svg?style=flat-square" alt="vue" />
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- </a>
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- <a href="https://maplibre.org">
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- <img src="https://img.shields.io/badge/MapLibre%20GL-3.6-2d4ea0.svg?style=flat-square" alt="maplibre" />
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- </a>
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- </p>
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-
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- <h1 align="center">BicMap | <a href="https://bicmap.x-humanoid-cloud.com/">Documentation</a></h1>
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-
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- <h5 align="center">Seamless indoor/outdoor GPU map rendering & interaction SDK · Built for robotics</h5>
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-
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- [![BicMap Example Portal](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_pointCloud.png)](http://localhost:5173/)
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-
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- BicMap (`@x-humanoid-cloud/bic-map`) is a WebGL-based map rendering library built on top of [MapLibre GL](https://maplibre.org), [Three.js](https://threejs.org), and [Turf](https://turfjs.org), extended with robotics-oriented features including **indoor SLAM maps, outdoor tile/HD maps, point clouds, 3D models, POI markers, drawing tools, path planning, and robot orchestration** — all ready to use out of the box.
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-
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- BicMap maps **data** (GeoJSON / point clouds / robot poses) to a set of composable **layers and overlays**. Developers can build seamless indoor/outdoor visualization scenes through a single `bicMap` instance without worrying about engine initialization, coordinate transformations, or asset hosting.
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-
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- Key Features:
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-
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- * **Unified indoor/outdoor rendering** — SLAM grid maps, tile base maps, HD maps, 2D/3D point clouds, and 3D models in the same scene
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- * **Rich overlay types** — direction markers, batch POIs, robot markers, rectangles, polygons, circles, polylines, and wide line segments
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- * **Interactive drawing** — rectangles, polygons, polylines, circles, and traversable-area drawing & editing
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- * **Robotics capabilities** — pose tracking, relocalization, real-time positioning, path planning & playback, task orchestration
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- * **Zero-config engine** — `maplibre-gl` / `three` / `@turf/turf` / `urdf-loader` bundled via npm, CSS and fonts injected at runtime automatically
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-
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- ## Installation
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-
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- ### NPM Module
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-
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- ```bash
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- pnpm add @x-humanoid-cloud/bic-map
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- ```
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-
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- ```js
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- import bicMap from '@x-humanoid-cloud/bic-map'
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-
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- await bicMap.init()
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-
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- const map = bicMap.createMap({
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- container: 'map',
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- center: [116.397, 39.908],
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- zoom: 16
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- })
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- ```
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-
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- Use as a Vue plugin (accessible via `this.$bicMap`):
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-
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- ```js
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- import { createApp } from 'vue'
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- import bicMap from '@x-humanoid-cloud/bic-map'
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- import App from './App.vue'
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-
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- createApp(App).use(bicMap).mount('#app')
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- ```
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-
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- ### Script Tag / CDN
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-
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- For environments without a build step (uniapp renderJS, plain `<script>` tags, etc.), access via `window.bicMap` after loading:
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-
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- ```html
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- <script src="https://your-cdn/bicMap.ext.min.js"></script>
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- <script>
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- bicMap.init().then(() => {
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- const map = bicMap.createMap({ container: 'map' })
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- })
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- </script>
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- ```
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-
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- ## Feature Gallery
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-
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- | | | |
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- | :---: | :---: | :---: |
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- | ![Robot Mapping](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_buildMap.png)<br/>Robot Mapping | ![3D Model Control](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_load3dControl.png)<br/>3D Model Control | ![Real-time Location](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_location.png)<br/>Real-time Location |
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- | ![POI Markers](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/base_POIMarkers.png)<br/>POI Markers | ![Graphic Drawing](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/expand_GraphicDrawing.png)<br/>Graphic Drawing | ![Cleaning Robot Scene](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_indoorCleaning.png)<br/>Cleaning Robot Scene |
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- | ![Transit Hub Map Guide](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_transportHub.png)<br/>Transit Hub Map Guide | ![Museum Tour Guide](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_robotGuideTour.png)<br/>Museum Tour Guide | ![Community 24h Inspection](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_communityInspect.png)<br/>Community 24h Inspection |
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- | ![Outdoor Buildings](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_buildings.png)<br/>Outdoor Buildings | ![Outdoor Point Cloud](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_pointCloud.png)<br/>Outdoor Point Cloud | ![HD Map Loading](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_hdMap.png)<br/>HD Map Loading |
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-
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- <p align="right"><a href="https://bicmap.x-humanoid-cloud.com/">View more examples →</a></p>
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-
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- ## Local Development & Examples
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-
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- The repository includes a built-in example portal covering 30+ examples across indoor / outdoor / basic / extended / scene categories:
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-
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- ```bash
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- pnpm install
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- pnpm dev # Start the example portal at http://localhost:5173/
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- ```
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-
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- Build commands:
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-
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- ```bash
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- pnpm build # Build npm package (ESM + UMD), third-party deps external
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- pnpm build:cdn # Build CDN version (IIFE self-contained single file)
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- pnpm build:web # Build example portal static site
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- pnpm build:all # Build both npm package and CDN version
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- ```
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-
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- ## Resources
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-
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- * [Online API Docs](http://localhost:5173/) — Example portal and latest API reference
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- * [Example Portal](http://localhost:5173/) — Interactive preview of all examples; click any card to open the corresponding demo
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-
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- ## Tech Stack
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-
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- BicMap is built on top of the following open-source projects:
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-
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- * [MapLibre GL JS](https://maplibre.org) — Core map rendering engine
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- * [Three.js](https://threejs.org) — 3D model and custom layer rendering
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- * [Turf.js](https://turfjs.org) — Geospatial computation
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- * [Vue 3](https://vuejs.org) + [Vite](https://vite.dev) — Example portal and build toolchain
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- * [urdf-loader](https://github.com/gkjohnson/urdf-loaders) URDF robot model loading
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-
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- ## Contributors
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-
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- Thanks to the following developers for their contributions to BicMap:
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-
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- <table>
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- <tr>
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- <td align="center">
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- <a href="https://github.com/JMSChen">
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- <img src="https://github.com/JMSChen.png" width="80" height="80" style="border-radius:50%" alt="JMSChen"/>
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- <br/>
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- <sub><b>JMSChen</b></sub>
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- </a>
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- </td>
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- <td align="center">
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- <a href="https://github.com/lxycreate">
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- <img src="https://github.com/lxycreate.png" width="80" height="80" style="border-radius:50%" alt="lxycreate"/>
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- <br/>
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- <sub><b>lxycreate</b></sub>
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- </a>
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- </td>
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- <td align="center">
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- <a href="https://github.com/yinwensong">
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- <img src="https://github.com/yinwensong.png" width="80" height="80" style="border-radius:50%" alt="yinwensong"/>
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- <br/>
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- <sub><b>yinwensong</b></sub>
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- </a>
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- </td>
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- <td align="center">
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- <a href="https://github.com/tianxiangLee">
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- <img src="https://github.com/tianxiangLee.png" width="80" height="80" style="border-radius:50%" alt="tianxiangLee"/>
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- <br/>
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- <sub><b>tianxiangLee</b></sub>
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- </a>
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- </td>
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- <td align="center">
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- <a href="https://github.com/Zy9907yy">
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- <img src="https://github.com/Zy9907yy.png" width="80" height="80" style="border-radius:50%" alt="Zy9907yy"/>
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- <br/>
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- <sub><b>Zy9907yy</b></sub>
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- </a>
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- </td>
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- </tr>
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- </table>
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-
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- ## License
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-
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- [MIT](./LICENSE) © 2024-2026 Beijing Innovation Center of Humanoid Robotics
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-
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- This project bundles and redistributes several third-party open-source libraries. Their copyright and license notices are listed in [THIRD-PARTY-LICENSES.md](./THIRD-PARTY-LICENSES.md).
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+ <p align="right">
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+ English | <a href="./README.md">中文</a>
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+ </p>
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+
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+ <p align="right">
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+ <a href="https://www.npmjs.com/package/@x-humanoid-cloud/bic-map">
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+ <img src="https://img.shields.io/badge/version-0.0.1-1d81f5.svg?style=flat-square" alt="version" />
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+ </a>
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+ <a href="./LICENSE">
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+ <img src="https://img.shields.io/badge/license-MIT-green.svg?style=flat-square" alt="license" />
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+ </a>
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+ <a href="https://vuejs.org">
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+ <img src="https://img.shields.io/badge/Vue-3.x-42b883.svg?style=flat-square" alt="vue" />
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+ </a>
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+ <a href="https://maplibre.org">
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+ <img src="https://img.shields.io/badge/MapLibre%20GL-3.6-2d4ea0.svg?style=flat-square" alt="maplibre" />
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+ </a>
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+ </p>
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+
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+ <h1 align="center">BicMap | <a href="https://bicmap.x-humanoid-cloud.com/">Documentation</a></h1>
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+
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+ <h5 align="center">Seamless indoor/outdoor GPU map rendering & interaction SDK · Built for robotics</h5>
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+
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+ [![BicMap Example Portal](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_pointCloud.png)](https://bicmap.x-humanoid-cloud.com/)
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+
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+ BicMap (`@x-humanoid-cloud/bic-map`) is a WebGL-based map rendering library built on top of [MapLibre GL](https://maplibre.org), [Three.js](https://threejs.org), and [Turf](https://turfjs.org), extended with robotics-oriented features including **indoor SLAM maps, outdoor tile/HD maps, point clouds, 3D models, POI markers, drawing tools, path planning, and robot orchestration** — all ready to use out of the box.
27
+
28
+ BicMap maps **data** (GeoJSON / point clouds / robot poses) to a set of composable **layers and overlays**. Developers can build seamless indoor/outdoor visualization scenes through a single `bicMap` instance without worrying about engine initialization, coordinate transformations, or asset hosting.
29
+
30
+ Key Features:
31
+
32
+ * **Unified indoor/outdoor rendering** — SLAM grid maps, tile base maps, HD maps, 2D/3D point clouds, and 3D models in the same scene
33
+ * **Rich overlay types** — direction markers, batch POIs, robot markers, rectangles, polygons, circles, polylines, and wide line segments
34
+ * **Interactive drawing** — rectangles, polygons, polylines, circles, and traversable-area drawing & editing
35
+ * **Robotics capabilities** — pose tracking, relocalization, real-time positioning, path planning & playback, task orchestration
36
+ * **Zero-config engine** — `maplibre-gl` / `three` / `@turf/turf` / `urdf-loader` bundled via npm, CSS and fonts injected at runtime automatically
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+
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+ ## Installation
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+
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+ ### NPM Module
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+
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+ ```bash
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+ pnpm add @x-humanoid-cloud/bic-map
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+ ```
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+
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+ ```js
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+ import bicMap from '@x-humanoid-cloud/bic-map'
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+
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+ await bicMap.init()
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+
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+ const map = bicMap.createMap({
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+ container: 'map',
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+ center: [116.397, 39.908],
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+ zoom: 16
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+ })
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+ ```
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+
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+ Use as a Vue plugin (accessible via `this.$bicMap`):
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+
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+ ```js
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+ import { createApp } from 'vue'
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+ import bicMap from '@x-humanoid-cloud/bic-map'
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+ import App from './App.vue'
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+
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+ createApp(App).use(bicMap).mount('#app')
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+ ```
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+
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+ ### Script Tag / CDN
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+
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+ For environments without a build step (uniapp renderJS, plain `<script>` tags, etc.), access via `window.bicMap` after loading:
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+
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+ ```html
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+ <script src="https://your-cdn/bicMap.ext.min.js"></script>
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+ <script>
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+ bicMap.init().then(() => {
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+ const map = bicMap.createMap({ container: 'map' })
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+ })
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+ </script>
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+ ```
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+
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+ ## Feature Gallery
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+
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+ | | | |
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+ | :---: | :---: | :---: |
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+ | ![Robot Mapping](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_buildMap.png)<br/>Robot Mapping | ![3D Model Control](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_load3dControl.png)<br/>3D Model Control | ![Real-time Location](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_location.png)<br/>Real-time Location |
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+ | ![POI Markers](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/base_POIMarkers.png)<br/>POI Markers | ![Graphic Drawing](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/expand_GraphicDrawing.png)<br/>Graphic Drawing | ![Cleaning Robot Scene](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_indoorCleaning.png)<br/>Cleaning Robot Scene |
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+ | ![Transit Hub Map Guide](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_transportHub.png)<br/>Transit Hub Map Guide | ![Museum Tour Guide](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_robotGuideTour.png)<br/>Museum Tour Guide | ![Community 24h Inspection](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/scene_communityInspect.png)<br/>Community 24h Inspection |
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+ | ![Outdoor Buildings](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_buildings.png)<br/>Outdoor Buildings | ![Outdoor Point Cloud](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_pointCloud.png)<br/>Outdoor Point Cloud | ![HD Map Loading](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/outdoor_hdMap.png)<br/>HD Map Loading |
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+
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+ <p align="right"><a href="https://bicmap.x-humanoid-cloud.com/">View more examples →</a></p>
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+
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+ ## Local Development & Examples
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+
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+ The repository includes a built-in example portal covering 30+ examples across indoor / outdoor / basic / extended / scene categories:
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+
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+ ```bash
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+ pnpm install
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+ pnpm dev # Start the example portal at https://bicmap.x-humanoid-cloud.com/
99
+ ```
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+
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+ Build commands:
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+
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+ ```bash
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+ pnpm build # Build npm package (ESM + UMD), third-party deps external
105
+ pnpm build:cdn # Build CDN version (IIFE self-contained single file)
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+ pnpm build:web # Build example portal static site
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+ pnpm build:all # Build both npm package and CDN version
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+ ```
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+
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+ ## Resources
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+
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+ * [Online Docs & Example Portal](https://bicmap.x-humanoid-cloud.com/) — Latest API reference and interactive preview of all examples; click any card to open the corresponding demo
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+
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+ ## Ecosystem
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+
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+ | Project | Description | Repository |
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+ |---------|-------------|------------|
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+ | **BICMap-Mobile** | Mobile app built with uni-app (Vue3 + Vite), integrating BicMap via renderJS for scenes like SLAM mapping | [GitHub](https://github.com/Open-X-Humanoid/BICMap-Mobile) |
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+ | **BICMap-Python** | Lets Python code drive the BicMap JS SDK directly through a pywebview desktop container and JS Bridge, enabling map rendering and data visualization from Python | [GitHub](https://github.com/Open-X-Humanoid/BICMap-Python) |
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+
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+ ## Tech Stack
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+
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+ BicMap is built on top of the following open-source projects:
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+
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+ * [MapLibre GL JS](https://maplibre.org) — Core map rendering engine
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+ * [Three.js](https://threejs.org) — 3D model and custom layer rendering
127
+ * [Turf.js](https://turfjs.org) Geospatial computation
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+ * [Vue 3](https://vuejs.org) + [Vite](https://vite.dev) — Example portal and build toolchain
129
+ * [urdf-loader](https://github.com/gkjohnson/urdf-loaders) — URDF robot model loading
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+
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+ ## Contributors
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+
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+ Thanks to the following developers for their contributions to BicMap:
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+
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+ <table>
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+ <tr>
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+ <td align="center">
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+ <a href="https://github.com/HouserHao">
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+ <img src="https://github.com/HouserHao.png" width="80" height="80" style="border-radius:50%" alt="HouserHao"/>
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+ <br/>
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+ <sub><b>HouserHao</b></sub>
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+ </a>
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+ </td>
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+ <td align="center">
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+ <a href="https://github.com/lxycreate">
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+ <img src="https://github.com/lxycreate.png" width="80" height="80" style="border-radius:50%" alt="lxycreate"/>
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+ <br/>
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+ <sub><b>lxycreate</b></sub>
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+ </a>
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+ </td>
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+ <td align="center">
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+ <a href="https://github.com/yinwensong">
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+ <img src="https://github.com/yinwensong.png" width="80" height="80" style="border-radius:50%" alt="yinwensong"/>
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+ <br/>
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+ <sub><b>yinwensong</b></sub>
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+ </a>
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+ </td>
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+ <td align="center">
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+ <a href="https://github.com/tianxiangLee">
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+ <img src="https://github.com/tianxiangLee.png" width="80" height="80" style="border-radius:50%" alt="tianxiangLee"/>
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+ <br/>
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+ <sub><b>tianxiangLee</b></sub>
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+ </a>
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+ </td>
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+ <td align="center">
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+ <a href="https://github.com/Zy9907yy">
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+ <img src="https://github.com/Zy9907yy.png" width="80" height="80" style="border-radius:50%" alt="Zy9907yy"/>
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+ <br/>
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+ <sub><b>Zy9907yy</b></sub>
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+ </a>
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+ </td>
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+ </tr>
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+ </table>
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+
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+ ## License
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+
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+ [MIT](./LICENSE) © 2024-2026 Beijing Innovation Center of Humanoid Robotics
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+
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+ This project bundles and redistributes several third-party open-source libraries. Their copyright and license notices are listed in [THIRD-PARTY-LICENSES.md](./THIRD-PARTY-LICENSES.md).
package/README.md CHANGED
@@ -21,7 +21,7 @@
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  <h5 align="center">室内外一体化的 GPU 地图渲染与交互解决方案 · 面向机器人场景</h5>
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- [![BicMap 示例门户](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_pointCloud.png)](http://localhost:5173/)
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+ [![BicMap 示例门户](https://raw.githubusercontent.com/Open-X-Humanoid/BICMap/main/src/examples/assets/home-thum/indoor_pointCloud.png)](https://bicmap.x-humanoid-cloud.com/)
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  BicMap(`@x-humanoid-cloud/bic-map`)是一套基于 WebGL 的地图渲染库,在 [MapLibre GL](https://maplibre.org) + [Three.js](https://threejs.org) + [Turf](https://turfjs.org) 之上做了面向机器人业务的二次封装,提供 **室内 SLAM 地图、室外瓦片/高精地图、点云、3D 模型、POI 标注、绘制工具、路径规划与机器人编排** 等开箱即用的能力。
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@@ -95,7 +95,7 @@ createApp(App).use(bicMap).mount('#app')
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  ```bash
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  pnpm install
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- pnpm dev # 启动示例门户,默认 http://localhost:5173/
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+ pnpm dev # 启动示例门户,默认 https://bicmap.x-humanoid-cloud.com/
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  ```
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  构建命令:
@@ -109,8 +109,14 @@ pnpm build:all # 同时构建 npm 包与 CDN 版本
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  ## 学习资源
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111
 
112
- * [在线 API 文档](http://localhost:5173/):示例门户与最新接口说明
113
- * [示例门户](http://localhost:5173/):所有示例的可交互预览,点击卡片即可打开对应示例
112
+ * [在线文档 & 示例门户](https://bicmap.x-humanoid-cloud.com/):最新接口说明与所有示例的可交互预览,点击卡片即可打开对应示例
113
+
114
+ ## 生态项目
115
+
116
+ | 项目 | 说明 | 仓库 |
117
+ |------|------|------|
118
+ | **BICMap-Mobile** | 基于 uni-app(Vue3 + Vite)的移动端应用,通过 renderJS 模式集成 BicMap,实现 SLAM 建图等场景 | [GitHub](https://github.com/Open-X-Humanoid/BICMap-Mobile) |
119
+ | **BICMap-Python** | 通过 pywebview 桌面容器 + JS Bridge,让 Python 代码直接调用 BicMap JS SDK 进行地图展示与数据渲染 | [GitHub](https://github.com/Open-X-Humanoid/BICMap-Python) |
114
120
 
115
121
  ## 技术栈
116
122
 
@@ -129,10 +135,10 @@ BicMap 构建于以下开源项目之上:
129
135
  <table>
130
136
  <tr>
131
137
  <td align="center">
132
- <a href="https://github.com/JMSChen">
133
- <img src="https://github.com/JMSChen.png" width="80" height="80" style="border-radius:50%" alt="JMSChen"/>
138
+ <a href="https://github.com/HouserHao">
139
+ <img src="https://github.com/HouserHao.png" width="80" height="80" style="border-radius:50%" alt="HouserHao"/>
134
140
  <br/>
135
- <sub><b>JMSChen</b></sub>
141
+ <sub><b>HouserHao</b></sub>
136
142
  </a>
137
143
  </td>
138
144
  <td align="center">
package/package.json CHANGED
@@ -1,13 +1,22 @@
1
1
  {
2
2
  "name": "@x-humanoid-cloud/bic-map",
3
3
  "private": false,
4
- "version": "0.0.2",
4
+ "version": "0.0.4",
5
5
  "description": "GL地图库,室内外一体化的地图渲染与交互解决方案",
6
6
  "keywords": [
7
+ "具身智能",
8
+ "人形机器人",
9
+ "智能移动机器人",
10
+ "机器人地图",
11
+ "机器人地图引擎",
12
+ "机器人导航",
13
+ "SLAM地图",
14
+ "建图",
15
+ "重定位",
16
+ "三维地图",
17
+ "场景地图",
7
18
  "map",
8
19
  "webgl",
9
- "maplibre",
10
- "three.js",
11
20
  "indoor-map",
12
21
  "outdoor-map",
13
22
  "slam",
@@ -31,17 +40,8 @@
31
40
  "hd-map",
32
41
  "poi",
33
42
  "path-planning",
34
- "具身智能",
35
- "人形机器人",
36
- "智能移动机器人",
37
- "机器人地图",
38
- "机器人地图引擎",
39
- "机器人导航",
40
- "SLAM地图",
41
- "建图",
42
- "重定位",
43
- "三维地图",
44
- "场景地图"
43
+ "maplibre",
44
+ "three.js"
45
45
  ],
46
46
  "license": "MIT",
47
47
  "type": "module",