@wwawing/engine 4.0.0 → 4.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/LICENSE +2 -2
  2. package/debug/make-debug-pages.ts +4 -3
  3. package/debug/maps-config.ts +1 -0
  4. package/lib/wwa.js +214 -20
  5. package/package.json +28 -29
  6. package/lib/__tests__/wwa_util-test.d.ts +0 -1
  7. package/lib/json_api_client/index.d.ts +0 -12
  8. package/lib/load_script_file/index.d.ts +0 -6
  9. package/lib/wwa_camera.d.ts +0 -20
  10. package/lib/wwa_cgmanager.d.ts +0 -51
  11. package/lib/wwa_data/options.d.ts +0 -2
  12. package/lib/wwa_data/typedef.d.ts +0 -20
  13. package/lib/wwa_data.d.ts +0 -591
  14. package/lib/wwa_encryption.d.ts +0 -4
  15. package/lib/wwa_estimate_battle.d.ts +0 -14
  16. package/lib/wwa_expression/__tests__/value-assign-operation.d.ts +0 -1
  17. package/lib/wwa_expression/eval.d.ts +0 -5
  18. package/lib/wwa_expression/index.d.ts +0 -11
  19. package/lib/wwa_expression/parsers.d.ts +0 -3
  20. package/lib/wwa_expression/regexp.d.ts +0 -11
  21. package/lib/wwa_expression/typedef.d.ts +0 -57
  22. package/lib/wwa_expression/value-assign-operation.d.ts +0 -22
  23. package/lib/wwa_expression2/acorn.d.ts +0 -111
  24. package/lib/wwa_expression2/converter.d.ts +0 -4
  25. package/lib/wwa_expression2/eval.d.ts +0 -73
  26. package/lib/wwa_expression2/index.d.ts +0 -4
  27. package/lib/wwa_expression2/typedef.d.ts +0 -9
  28. package/lib/wwa_expression2/wwa.d.ts +0 -150
  29. package/lib/wwa_inject_html.d.ts +0 -2
  30. package/lib/wwa_input.d.ts +0 -140
  31. package/lib/wwa_item_menu.d.ts +0 -20
  32. package/lib/wwa_macro.d.ts +0 -76
  33. package/lib/wwa_main.d.ts +0 -394
  34. package/lib/wwa_message/_internal/index.d.ts +0 -32
  35. package/lib/wwa_message/data/index.d.ts +0 -18
  36. package/lib/wwa_message/data/node.d.ts +0 -46
  37. package/lib/wwa_message/data/page.d.ts +0 -13
  38. package/lib/wwa_message/index.d.ts +0 -10
  39. package/lib/wwa_message/typedef.d.ts +0 -5
  40. package/lib/wwa_monster.d.ts +0 -21
  41. package/lib/wwa_motion.d.ts +0 -29
  42. package/lib/wwa_parts_player.d.ts +0 -173
  43. package/lib/wwa_password_window.d.ts +0 -28
  44. package/lib/wwa_play_time.d.ts +0 -8
  45. package/lib/wwa_save/WWACompress.d.ts +0 -36
  46. package/lib/wwa_save/WWASave.d.ts +0 -27
  47. package/lib/wwa_save/WWASaveData.d.ts +0 -20
  48. package/lib/wwa_save/WWASaveDataDB.d.ts +0 -5
  49. package/lib/wwa_save/WWASaveDataDBList.d.ts +0 -31
  50. package/lib/wwa_save/WWASaveDataList.d.ts +0 -6
  51. package/lib/wwa_save/WWASaveDataLog.d.ts +0 -3
  52. package/lib/wwa_save/WWASaveDataLogList.d.ts +0 -14
  53. package/lib/wwa_save/common/definitions.d.ts +0 -11
  54. package/lib/wwa_save/common/index.d.ts +0 -2
  55. package/lib/wwa_save/common/mapDataRevisionKey.d.ts +0 -1
  56. package/lib/wwa_save/index.d.ts +0 -6
  57. package/lib/wwa_save/migrators/index.d.ts +0 -2
  58. package/lib/wwa_save/migrators/migrate-gameover-policy.d.ts +0 -2
  59. package/lib/wwa_sound.d.ts +0 -26
  60. package/lib/wwa_util.d.ts +0 -14
  61. package/lib/wwa_vardump/api.d.ts +0 -8
  62. package/lib/wwa_vardump/index.d.ts +0 -9
  63. package/lib/wwa_vardump/named-user-variable/api.d.ts +0 -1
  64. package/lib/wwa_vardump/named-user-variable/index.d.ts +0 -1
  65. package/lib/wwa_vardump/numbered-user-variable/api.d.ts +0 -3
  66. package/lib/wwa_vardump/numbered-user-variable/index.d.ts +0 -1
  67. package/lib/wwa_vardump/user-variable/user-variable-card/index.d.ts +0 -10
  68. package/lib/wwa_vardump/user-variable/user-variable-label/index.d.ts +0 -3
  69. package/lib/wwa_vardump/user-variable/user-variable-list/index.d.ts +0 -14
  70. package/lib/wwa_vardump/user-variable/user-variable-list-section/header/index.d.ts +0 -13
  71. package/lib/wwa_vardump/user-variable/user-variable-list-section/header/information/index.d.ts +0 -3
  72. package/lib/wwa_vardump/user-variable/user-variable-list-section/index.d.ts +0 -8
  73. package/lib/wwa_window.d.ts +0 -97
package/lib/wwa_main.d.ts DELETED
@@ -1,394 +0,0 @@
1
- import { SystemMessage } from "@wwawing/common-interface";
2
- import { WWAData as Data, Coord, Position, LoaderProgress, LoadStage, YesNoState, Status, Face, Direction, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex, StatusKind, StatusSolutionKind, ScoreOption, TriggerParts, type BattleTurnResult, BattleEstimateParameters, BattleDamageDirection } from "./wwa_data";
3
- import { MessageRequestPage } from "./wwa_message";
4
- import { MessageWindow } from "./wwa_window";
5
- import { ItemMenu } from "./wwa_item_menu";
6
- import { WWACompress } from "./wwa_save";
7
- import { IEventEmitter } from "@wwawing/event-emitter";
8
- import * as ExpressionParser from "./wwa_expression";
9
- import { WWANode } from "./wwa_expression2/wwa";
10
- import { DataWWAOptions } from "./wwa_data/typedef";
11
- import { PageAdditionalItem } from "./wwa_expression2/typedef";
12
- export declare function getProgress(current: number, total: number, stage: LoadStage): LoaderProgress;
13
- interface PartsAppearance {
14
- pos: Coord;
15
- triggerType: AppearanceTriggerType;
16
- triggerPartsId: number;
17
- }
18
- export declare class WWA {
19
- private _cvs;
20
- private _cvsSub;
21
- private _cvsCover;
22
- private _cgManager;
23
- private _wwaData;
24
- private _mainCallCounter;
25
- private _animationCounter;
26
- private _player;
27
- private _monster;
28
- private _keyStore;
29
- private _mouseStore;
30
- private _virtualPadStore;
31
- private _virtualPadButtonElements;
32
- private _gamePadStore;
33
- private _camera;
34
- _itemMenu: ItemMenu;
35
- private _objectMovingDataManager;
36
- _messageWindow: MessageWindow;
37
- private _monsterWindow;
38
- private _scoreWindow;
39
- private _pages;
40
- private _yesNoJudge;
41
- private _yesNoJudgeInNextFrame;
42
- private _yesNoChoicePartsCoord;
43
- private _yesNoChoicePartsID;
44
- private _yesNoChoiceCallInfo;
45
- private _yesNoDispCounter;
46
- private _yesNoUseItemPos;
47
- private _yesNoURL;
48
- private _waitFrame;
49
- private _usePassword;
50
- private _bottomButtonType;
51
- private _mouseControllerElement;
52
- private _statusPressCounter;
53
- private _battleEstimateWindow;
54
- private _passwordWindow;
55
- private _wwaSave;
56
- private _stopUpdateByLoadFlag;
57
- private _isURLGateEnable;
58
- private _loadType;
59
- private _restartData;
60
- checkOriginalMapString: string;
61
- private _prevFrameEventExected;
62
- private _reservedMoveMacroTurn;
63
- private _isLastPage;
64
- private _reservedPartsAppearances;
65
- private _reservedJumpDestination;
66
- private _frameCoord;
67
- private _battleEffectCoord;
68
- private sounds;
69
- private _temporaryInputDisable;
70
- private _isLoadedSound;
71
- private _isSkippedSoundMessage;
72
- private _soundLoadSkipFlag;
73
- private _passwordLoadExecInNextFrame;
74
- private _passwordSaveExtractData;
75
- private _faces;
76
- private _shouldSetNextPage;
77
- private _clearFacesInNextFrame;
78
- private _paintSkipByDoorOpen;
79
- private _isClassicModeEnable;
80
- private _useConsole;
81
- private _audioDirectory;
82
- private _hasTitleImg;
83
- private _useSuspend;
84
- private _useLookingAround;
85
- private _isDisallowLoadOldSave;
86
- private _userVar;
87
- private _pageExecuting;
88
- private _inlineUserVarViewer;
89
- private _userVarNameList;
90
- private _userVarNameListRequestError;
91
- private _canDisplayUserVars;
92
- private _isActive;
93
- private _mapIDTable;
94
- private _mapObjectIDTable;
95
- wwaCustomEventEmitter: IEventEmitter;
96
- private _lastScoreOptions?;
97
- private _playerAndObjectsStopWaitingGameSpeedChangeRequest?;
98
- private _windowCloseWaitingMessageDisplayRequests;
99
- private _playerAndObjectsStopWaitingMessageDisplayRequests;
100
- private _windowCloseWaitingJumpGateRequest?;
101
- private _debugConsoleElement;
102
- debug: boolean;
103
- private hoge;
104
- private _loadHandler;
105
- audioContext: AudioContext;
106
- audioGain: GainNode;
107
- private audioExtension;
108
- userDevice: UserDevice;
109
- private soundLoadedCheckTimer;
110
- private _playTimeCalculator;
111
- private _dumpElement;
112
- private evalCalcWwaNodeGenerator;
113
- private userDefinedFunctions;
114
- constructor(options?: DataWWAOptions);
115
- setEvalCalcWwaNodeEarnedItem(itemObjectId: number, itemPos1To12: number): void;
116
- clearEvalCalcWwaNodeEarnedItem(): void;
117
- callGetItemUserDefineFunction(): void;
118
- callGetItemFullUserDefineFunction(): void;
119
- callUseItemUserDefineFunction(): void;
120
- callJumpGateUserDefineFunction(): void;
121
- callUserDefinedBattleDamageFunction(damageDirection: BattleDamageDirection, estimatingParams?: BattleEstimateParameters): BattleTurnResult | undefined;
122
- private getUserDefinedDamageFunctionNode;
123
- callMoveUserDefineFunction(): void;
124
- callCameraMoveUserDefineFunction(): void;
125
- getUserScript(functionName: string): WWANode | null;
126
- private setUsertScript;
127
- private convertWwaNodes;
128
- private setUserVarStatus;
129
- private convertUserVariableNameListToArray;
130
- private _setProgressBar;
131
- private _setLoadingMessage;
132
- private _setErrorMessage;
133
- createSoundInstance(soundId: number): void;
134
- loadSound(): void;
135
- checkAllSoundLoaded(): void;
136
- private _setSoundLoadedCheckTimer;
137
- private _clearSoundLoadedCheckTimer;
138
- playSound(id: number, bgmDelayDurationMs?: number): void;
139
- openGameWindow(): void;
140
- mainCaller: () => void;
141
- soundCheckCaller: () => void;
142
- onselectitem(itemPos1To12: number): boolean;
143
- onselectbutton(button: SidebarButton, forcePassword?: boolean, forceGoToWWA?: boolean): void;
144
- onpasswordloadcalled(): void;
145
- onpasswordsavecalled(): void;
146
- onpasssuspendsavecalled(): void;
147
- onitemmenucalled(): void;
148
- onchangespeed(type: SpeedChange): void;
149
- isBattleSpeedIndexForQuickBattle(battleSpeedIndex: number): boolean;
150
- private _checkTurnKeyPressed;
151
- private _main;
152
- vibration(isStrong: boolean): void;
153
- private _drawAll;
154
- private _drawMap;
155
- private _drawPlayer;
156
- private _drawObjects;
157
- private _drawEffect;
158
- private _drawFaces;
159
- private _drawFrame;
160
- private _checkNoDrawObject;
161
- getMapWidth(): number;
162
- getMapIdByPosition(pos: Position): number;
163
- getObjectIdByPosition(pos: Position): number;
164
- getMapTypeByPosition(pos: Position): number;
165
- getObjectTypeByPosition(pos: Position): number;
166
- getMapAttributeByPosition(pos: Position, attr: number): number;
167
- isCurrentPosMapPartsIncludingMessage(pos: Position): boolean;
168
- getObjectAttributeByPosition(pos: Position, attr: number): number;
169
- getMapAttributeById(id: number, attr: number): number;
170
- getObjectAttributeById(id: number, attr: number): number;
171
- getObjectCropXById(id: number): number;
172
- getObjectCropYById(id: number): number;
173
- getMessageById(messageID: number): string;
174
- getSystemMessageById(messageID: number): string;
175
- getMapInfo(partsID: number): number[];
176
- checkMap(pos?: Coord): boolean;
177
- getObjectInfo(partsID: number): number[];
178
- checkObject(pos?: Coord): void;
179
- private _execMapStreetEvent;
180
- private _shouldTreatWillMessageDisplay;
181
- private _execMapWallEvent;
182
- private _execMapLocalGateEvent;
183
- private _execMapUrlGateEvent;
184
- private _execObjectNormalEvent;
185
- private _execObjectMessageEvent;
186
- private _execObjectStatusEvent;
187
- private _execObjectMonsterEvent;
188
- private _execObjectBuyEvent;
189
- private _execObjectSellEvent;
190
- private _execObjectItemEvent;
191
- private _execObjectDoorEvent;
192
- private _execObjectYesNoChoiceEvent;
193
- private _execObjectLocalGateEvent;
194
- private _execObjectUrlGateEvent;
195
- private _execObjectScoreEvent;
196
- updateScore(scoreOption?: ScoreOption): void;
197
- private _execChoiceWindowObjectSellEvent;
198
- private _execChoiceWindowRunningEvent;
199
- private _dispatchWindowClosedTimeRequests;
200
- private _dispatchPlayerAndObjectsStopTimeRequests;
201
- private _clearAllRequests;
202
- reserveMessageDisplayWhenShouldOpen(messageRequest: MessageRequestPage): void;
203
- handleMsgFunction(messageRequest: MessageRequestPage): void;
204
- registerSystemMessagePage(message: string, showChoice?: boolean): void;
205
- registerSystemMessagePageByKey(systemMessageKey: SystemMessage.Key): void;
206
- private _createSimpleMessage;
207
- registerPageByMessage(message: string, { showChoice, isSystemMessage, triggerParts, scoreOption, additionalItems, }?: {
208
- showChoice?: boolean;
209
- isSystemMessage?: boolean;
210
- triggerParts?: TriggerParts;
211
- scoreOption?: ScoreOption;
212
- additionalItems?: PageAdditionalItem[];
213
- }): void;
214
- appearParts({ pos, triggerType, triggerPartsId }: PartsAppearance): void;
215
- reserveAppearPartsInNextFrame(pos: Coord, triggerType: AppearanceTriggerType, triggerPartsId?: number): void;
216
- reserveJumpInNextFrame(position: Position): void;
217
- appearPartsByDirection(distance: number, targetPartsID: number, targetPartsType: PartsType): void;
218
- appearPartsEval(triggerPartsPos: Coord, xstr: string, ystr: string, targetPartsID: number, targetPartsType: PartsType): void;
219
- getPartsID(triggerPartsPos: Coord, targetPartsType: PartsType): number;
220
- private _replaceRandomObject;
221
- private _replaceRandomObjectsInScreen;
222
- private _replaceAllRandomObjects;
223
- gameover(): void;
224
- setYesNoInput(yesNo: YesNoState): void;
225
- getYesNoState(): YesNoState;
226
- setStatusChangedEffect(additionalStatus: EquipmentStatus): void;
227
- setPartsOnPosition(partsType: PartsType, id: number, pos: Coord): void;
228
- private _countSamePartsLength;
229
- private _compressMap;
230
- private _decompressMap;
231
- private _generateMapDataHash;
232
- private _generateSaveDataHash;
233
- private _saveDataList;
234
- compressSystem(): WWACompress;
235
- private _quickSave;
236
- wwaCustomEvent(eventName: string, data?: object): void;
237
- private _decodePassword;
238
- private _quickLoad;
239
- private _applyQuickLoad;
240
- private _mapIDTableCreate;
241
- restartGame(): void;
242
- private _fadeout;
243
- moveObjects(playerIsMoving: boolean): void;
244
- private _getCandidateCoord;
245
- private _getSecondCandidateMoveMode;
246
- private _getThirdCandidate;
247
- private _getRandomMoveCoord;
248
- isPrevFrameEventExecuted(): boolean;
249
- private _objectCanMoveTo;
250
- private _setObjectsInNextFrame;
251
- launchBattleEstimateWindow(): boolean;
252
- isUsingDefaultDamageCalcFunction(): boolean;
253
- private _createMonster;
254
- hideBattleEstimateWindow(): void;
255
- hidePasswordWindow(isCancel?: boolean): void;
256
- private _displayUserVars;
257
- private _displayHelp;
258
- _setNextPage(): void;
259
- private _hideMessageWindow;
260
- getPlayerPositon(): Position;
261
- loadMapPartsObjectID(id: number): number;
262
- loadMapPartsID(id: number): number;
263
- replaceParts(srcID: number, destID: number, partsType?: PartsType, onlyThisSight?: boolean): void;
264
- getYesNoImgCoord(): Coord;
265
- setYesNoImgCoord(coord: Coord): Coord;
266
- getPlayerImgCoord(): Coord;
267
- setPlayerImgCoord(coord: Coord): Coord;
268
- setPlayerEnergyMax(eng: number): number;
269
- getMapPartsNum(): number;
270
- getObjectPartsNum(): number;
271
- setMoveMacroWaitingToPlayer(moveNum: number): void;
272
- disableSave(flag: boolean): boolean;
273
- isOldMap(): boolean;
274
- setOldMap(flag: boolean): boolean;
275
- setObjectNotCollapseOnPartsOnPlayer(flag: boolean): boolean;
276
- setGameOverPosition(pos: Coord): Coord;
277
- getGemeOverPosition(): Coord;
278
- private toValidStatusValue;
279
- setPlayerStatus(type: MacroStatusIndex, value: number, isCalledByMacro: boolean): {
280
- isGameOver?: true;
281
- };
282
- setDelPlayer(flag: boolean): boolean;
283
- setPlayerGetItem(pos: number, id: number): void;
284
- setStatusIconCoord(type: MacroImgFrameIndex, coord: Coord): Coord;
285
- setWideCellCoord(coord: Coord): Coord;
286
- setFrameCoord(coord: Coord): Coord;
287
- setBattleEffectCoord(coord: Coord): Coord;
288
- canInput(): boolean;
289
- setEffect(waits: number, coords: Coord[]): void;
290
- stopEffect(): void;
291
- updateEffect(): void;
292
- setImgClick(pos: Coord): void;
293
- addFace(face: Face): void;
294
- clearFaces(): void;
295
- updateItemEffectEnabled(isEnabled: boolean): void;
296
- setOldMove(flag: boolean): void;
297
- setGameOverPolicy(gameOverPolicy: number): void;
298
- setBgmDelay(delayMs: number): void;
299
- private _stylePos;
300
- private _styleElm;
301
- private _sheet;
302
- initCSSRule(): void;
303
- updateCSSRule(): void;
304
- changeStyleRule(type: ChangeStyleType, r: number, g: number, b: number): void;
305
- showMonsterWindow(): void;
306
- isClassicMode(): boolean;
307
- isConsoleOutputMode(): boolean;
308
- forcedJumpGate(jx: number, jy: number): void;
309
- setUserVar(index: number | string, assignee: number | string | boolean, operator?: string): void;
310
- private toAssignableValue;
311
- private isValidUserVarIndex;
312
- private isNotNumberTypeOrNaN;
313
- getUserVar(no: number): number | string | boolean;
314
- getUserNameVar(id: number | string): number | string | boolean;
315
- getAllUserNameVar(): [string, string | number | boolean][];
316
- recUserPosition(x: number, y: number): void;
317
- jumpRecUserPosition(x: number, y: number): void;
318
- jumpSpecifiedXPos(x: number): void;
319
- jumpSpecifiedYPos(y: number): void;
320
- outputUserVar(num: number): void;
321
- setUserVarHP(num: number): void;
322
- setUserVarHPMAX(num: number): void;
323
- setUserVarAT(num: number, kind: StatusSolutionKind): void;
324
- setUserVarDF(num: number, kind: StatusSolutionKind): void;
325
- setUserVarMONEY(num: number): void;
326
- setHPUserVar(index: number, isCalledByMacro: boolean): {
327
- isGameOver?: true;
328
- };
329
- setHPMAXUserVar(index: number): void;
330
- setATUserVar(index: number): void;
331
- setDFUserVar(index: number): void;
332
- setMONEYUserVar(index: number): void;
333
- setUserVarStep(num: number): void;
334
- setUserVarVal(x: number, num: number): void;
335
- setUserValOtherUserVal(x: number, y: number): void;
336
- setUserValAdd(x: number, y: number): void;
337
- setUserValSub(x: number, y: number): void;
338
- setUserValMul(x: number, y: number): void;
339
- setUserValDiv(x: number, y: number): void;
340
- setUserValMod(x: number, y: number): void;
341
- setUserValRandNum(x: number, num: number, bias: number): void;
342
- speedChangeJudge(speedChangeFlag: boolean): void;
343
- execSetMacro(macroStr: string, option: {
344
- triggerParts: TriggerParts;
345
- }): {
346
- isGameOver?: true;
347
- };
348
- generateTokenValues(triggerParts?: TriggerParts): ExpressionParser.TokenValues;
349
- userVarUserIf(_triggerPartsPosition: Coord, args: string[]): void;
350
- private compareUserVar;
351
- setPlayerSpeedIndex(speedIndex: number): void;
352
- setUserVarPlayTime(num: number): void;
353
- hideStatus(no: number, isHide: boolean): void;
354
- varMap(triggerPartsPos: Coord, xstr: string, ystr: string, partsID: number, targetPartsType: PartsType): void;
355
- setItemboxBackgroundPosition(pos: {
356
- x: number;
357
- y: number;
358
- }): void;
359
- private _getVirtualPadButton;
360
- private _setVirtualPadTouch;
361
- private _setVirtualPadLeave;
362
- private _actionGamePadButtonItemMacro;
363
- setGamePadButtonItemTable(buttonID: number, itemBoxNo: number): void;
364
- private _checkSaveDataCompatibility;
365
- isVisibleStatus(statusKind: StatusKind): boolean;
366
- private _changeStatusVisibility;
367
- shouldApplyGameOver({ isCalledByMacro }: {
368
- isCalledByMacro: boolean;
369
- }): boolean;
370
- getEnemyStatus(): Status | number;
371
- setEnemyStatus(status: Status): void;
372
- getGameStatus(): {
373
- totalStatus: Status;
374
- bareStatus: Status;
375
- itemStatus: EquipmentStatus;
376
- energyMax: number;
377
- moveCount: number;
378
- playTime: number;
379
- userVars: (string | number | boolean)[];
380
- playerCoord: Coord;
381
- playerDirection: Direction;
382
- cameraCoord: Coord;
383
- itemBox: number[];
384
- wwaData: Data;
385
- };
386
- private _debugEvalString;
387
- private _execEvalString;
388
- movePlayer(moveDir: Direction): void;
389
- isPlayerWaitingMessage(): boolean;
390
- private _loadSystemMessage;
391
- resolveSystemMessage(key: SystemMessage.Key): string;
392
- overwriteSystemMessage(key: SystemMessage.Key, message: string | undefined): void;
393
- }
394
- export {};
@@ -1,32 +0,0 @@
1
- import { MacroType, type TriggerParts } from "../../wwa_data";
2
- import type { Macro } from "../../wwa_macro";
3
- import { Node, Page, MessageLineType, Junction, MessageLine, MessageSegments, PageGeneratingOption } from "../data";
4
- import * as ExpressionParser from "../../wwa_expression";
5
- export declare function normalizeMessage(message: string): string;
6
- export declare function splitMessageByTags(message: string): {
7
- pageContents: string[];
8
- script?: string;
9
- };
10
- export declare function createPage({ content, script, generatingOption, pageType, parseMacro, evalScript, generateTokenValuesCallback, }: {
11
- content: string;
12
- script?: string;
13
- generatingOption: PageGeneratingOption;
14
- pageType: "first" | "last" | "other";
15
- parseMacro: (macroStr: string) => Macro;
16
- evalScript: (script: string, triggerParts?: TriggerParts) => void;
17
- generateTokenValuesCallback: (triggerParts: TriggerParts) => ExpressionParser.TokenValues;
18
- }): Page;
19
- export declare const messageLineIsText: (lineType: MessageLineType) => lineType is "text" | MacroType.SHOW_STR | MacroType.SHOW_STR2 | "normalMacro";
20
- export declare function parseMessageLines(pageContent: string, parseMacro: (macroStr: string) => Macro): MessageLine[];
21
- export declare function createNewNode(currentLine: MessageLine, shouldCreateParsedMessage: boolean, generateTokenValues: (triggerParts?: TriggerParts) => ExpressionParser.TokenValues, evalScript: (script: string, triggerParts?: TriggerParts) => void, option: {
22
- triggerParts: TriggerParts;
23
- }): Node | undefined;
24
- export declare function processConditionalExecuteMacroLine(newNode: Node, currentLine: MessageLine, parentJunction: Junction | undefined, junctionNodeStack: Junction[]): Junction | undefined;
25
- export declare function connectOrMergeToPreviousNode(currentLine: MessageLine, previousLineType: MessageLineType, nodeByPrevLine: Node | undefined, newNode: Node | undefined, parentJunction: Junction, endIfTargetJunction: Junction | undefined, generateTokenValues: (triggerParts: TriggerParts) => ExpressionParser.TokenValues, option: {
26
- triggerParts: TriggerParts;
27
- }): void;
28
- export declare function connectToFinalNode(firstNode: Node, targetNode: Node): void;
29
- export declare function generateShowStrString(macroArgs: string[], generateTokenValues: (triggerParts?: TriggerParts) => ExpressionParser.TokenValues, option: {
30
- triggerParts: TriggerParts;
31
- version: 1 | 2;
32
- }): MessageSegments;
@@ -1,18 +0,0 @@
1
- import { PreprocessMacroType } from "../../wwa_data";
2
- import { Macro } from "../../wwa_macro";
3
- export { Node, Branch, Junction, LazyEvaluateValue, ParsedMessage, MessageSegments } from "./node";
4
- export { Page, PageGeneratingOption } from "./page";
5
- export type MessageLineType = PreprocessMacroType | "text" | "normalMacro";
6
- export type MessageLine = {
7
- type: PreprocessMacroType;
8
- text: string;
9
- macro: Macro;
10
- } | {
11
- type: "normalMacro";
12
- text: string;
13
- macro: Macro;
14
- } | {
15
- type: "text";
16
- text: string;
17
- macro?: undefined;
18
- };
@@ -1,46 +0,0 @@
1
- import type { TriggerParts } from "../../wwa_data";
2
- import { type TokenValues, type Descriminant } from "../../wwa_expression";
3
- import { Macro } from "../../wwa_macro";
4
- export declare abstract class Node {
5
- protected generateTokenValues: (triggerParts?: TriggerParts) => TokenValues;
6
- constructor(generateTokenValues: (triggerParts?: TriggerParts) => TokenValues);
7
- abstract execute(triggerParts?: TriggerParts): ParsedMessage[];
8
- static executeNodes(firstNode: Node | undefined, triggerParts?: TriggerParts): {
9
- isError: false;
10
- messages: ParsedMessage[];
11
- } | {
12
- isError: true;
13
- };
14
- }
15
- export interface Branch {
16
- descriminant?: Descriminant;
17
- elseBranch?: {
18
- type: "real" | "pesudo-else";
19
- };
20
- next?: Node;
21
- }
22
- export declare class Junction extends Node {
23
- branches: Branch[];
24
- constructor(branches: Branch[], generateTokenValues: (triggerParts?: TriggerParts) => TokenValues);
25
- appendBranch(branch: Branch): void;
26
- getLastUnconnectedBranch(): Branch | undefined;
27
- evaluateAndGetNextNode(triggerParts?: TriggerParts): Node | undefined;
28
- hasElseBranch(): boolean;
29
- execute(triggerParts?: TriggerParts): ParsedMessage[];
30
- }
31
- export type LazyEvaluateValue = () => number | string | boolean;
32
- export type MessageSegments = (string | LazyEvaluateValue)[];
33
- export declare class ParsedMessage extends Node {
34
- private evalScript;
35
- macro?: Macro[];
36
- next?: Node;
37
- script?: string;
38
- private messageSegments;
39
- constructor(textOrMessageSegments: string | MessageSegments, generateTokenValues: (triggerParts?: TriggerParts) => TokenValues, evalScript: (script: string, triggerParts?: TriggerParts) => void, macro?: Macro[], next?: Node, script?: string);
40
- isEmpty(): boolean;
41
- generatePrintableMessage(): string;
42
- appendMessage(message: string | MessageSegments, withNewLine?: boolean): void;
43
- static createEmptyMessage(generateTokenValues: (triggerParts?: TriggerParts) => TokenValues, evalScript: (script: string, triggerParts?: TriggerParts) => void, script?: string): ParsedMessage;
44
- private parseMessage;
45
- execute(triggerParts?: TriggerParts): ParsedMessage[];
46
- }
@@ -1,13 +0,0 @@
1
- import type { ScoreOption, TriggerParts } from "../../wwa_data";
2
- import { PageAdditionalItem } from "../../wwa_expression2/typedef";
3
- import { Node } from "./node";
4
- export interface Page {
5
- firstNode?: Node;
6
- isLastPage: boolean;
7
- triggerParts: TriggerParts;
8
- isSystemMessage: boolean;
9
- showChoice: boolean;
10
- scoreOption?: ScoreOption;
11
- additionalItems?: PageAdditionalItem[];
12
- }
13
- export type PageGeneratingOption = Pick<Page, "triggerParts" | "isSystemMessage" | "showChoice" | "scoreOption" | "additionalItems">;
@@ -1,10 +0,0 @@
1
- import { TriggerParts } from "../wwa_data";
2
- import { Node, Page, PageGeneratingOption } from "./data";
3
- import * as ExpressionParser from "../wwa_expression";
4
- import { Macro } from "../wwa_macro";
5
- export * from "./data";
6
- export * from "./typedef";
7
- export declare function generatePagesByRawMessage(message: string, generatingOption: PageGeneratingOption, parseMacro: (macroStr: string) => Macro, evalScript: (script: string, triggerParts?: TriggerParts) => void, generateTokenValuesCallback: (triggerParts: TriggerParts) => ExpressionParser.TokenValues): Page[];
8
- export declare function isEmptyMessageTree(node: Node | undefined): boolean;
9
- export declare function getLastMessage(node: undefined): undefined;
10
- export declare function getLastMessage(node: Node): Node;
@@ -1,5 +0,0 @@
1
- import { PageAdditionalItem } from "../wwa_expression2/typedef";
2
- export interface MessageRequestPage {
3
- message: string;
4
- additionalItems: PageAdditionalItem[];
5
- }
@@ -1,21 +0,0 @@
1
- import { Coord, Status } from "./wwa_data";
2
- export declare class Monster {
3
- private _partsID;
4
- private _position;
5
- private _imgCoord;
6
- private _status;
7
- private _message;
8
- private _item;
9
- private _battleEndCallback?;
10
- constructor(_partsID: number, _position: Coord, _imgCoord: Coord, _status: Status, _message: string, _item: number, _battleEndCallback?: () => void);
11
- get partsID(): number;
12
- get position(): Coord;
13
- get imgCoord(): Coord;
14
- get status(): Status;
15
- get message(): string;
16
- get item(): number;
17
- damage(amount: number): void;
18
- battleEndProcess(): void;
19
- setStatus(status: Status): void;
20
- clone(): Monster;
21
- }
@@ -1,29 +0,0 @@
1
- import { WWA } from "./wwa_main";
2
- import { Direction as Dir, Position, Coord, Direction } from "./wwa_data";
3
- import { Player } from "./wwa_parts_player";
4
- export declare class ObjectMovingData {
5
- private _player;
6
- private _objectID;
7
- private _srcPos;
8
- private _destPos;
9
- private _dir;
10
- private _currentPos;
11
- constructor(_player: Player, _objectID: number, _srcPos: Position, _destPos: Position, _dir: Dir);
12
- update(): Position;
13
- get isAchievedDestination(): boolean;
14
- get currentPosition(): Position;
15
- get beforePosition(): Position;
16
- get destination(): Position;
17
- get objID(): number;
18
- }
19
- export declare class ObjectMovingDataManager {
20
- private _wwa;
21
- private _player;
22
- private _queue;
23
- constructor(_wwa: WWA, _player: Player);
24
- add(objectID: number, srcPos: Position, destPos: Position, dir: Direction): void;
25
- update(): ObjectMovingData[];
26
- clear(): void;
27
- get objectMovingData(): ObjectMovingData[];
28
- getOffsetByBeforePartsCoord(coord: Coord): Coord;
29
- }