@wwawing/engine 3.7.1 → 3.8.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/wwa_data.d.ts CHANGED
@@ -256,6 +256,9 @@ export declare enum MacroType {
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  VAR_MAP = 54,
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  VAR_MOD = 55,
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  NO_GAMEOVER = 56,
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+ ELSE_IF = 57,
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+ ELSE = 58,
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+ END_IF = 59,
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  GAMEPAD_BUTTON = 100,
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  OLDMOVE = 101
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  }
@@ -315,6 +318,9 @@ export declare var macrotable: {
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  $var_map: number;
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  $var_mod: number;
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  $no_gameover: number;
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+ $else_if: number;
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+ $else: number;
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+ $endif: number;
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  $gamepad_button: number;
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  $oldmove: number;
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  };
package/lib/wwa_main.d.ts CHANGED
@@ -214,7 +214,7 @@ export declare class WWA {
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  setObjectNotCollapseOnPartsOnPlayer(flag: boolean): boolean;
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  setGameOverPosition(pos: Coord): Coord;
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  private toValidStatusValue;
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- setPlayerStatus(type: MacroStatusIndex, value: number): void;
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+ setPlayerStatus(type: MacroStatusIndex, value: number, isCalledByMacro: boolean): void;
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  setDelPlayer(flag: boolean): boolean;
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  setPlayerGetItem(pos: number, id: number): void;
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  setStatusIconCoord(type: MacroImgFrameIndex, coord: Coord): Coord;
@@ -230,7 +230,7 @@ export declare class WWA {
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  clearFaces(): void;
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  updateItemEffectEnabled(isEnabled: boolean): void;
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  setOldMove(flag: boolean): void;
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- disableGameOver(isDisabled: boolean): void;
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+ setGameOverPolicy(gameOverPolicy: number): void;
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  private _stylePos;
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  private _styleElm;
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  private _sheet;
@@ -254,7 +254,7 @@ export declare class WWA {
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  setUserVarAT(num: number, kind: StatusSolutionKind): void;
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  setUserVarDF(num: number, kind: StatusSolutionKind): void;
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  setUserVarMONEY(num: number): void;
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- setHPUserVar(index: number): void;
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+ setHPUserVar(index: number, isCalledByMacro: boolean): void;
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  setHPMAXUserVar(index: number): void;
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  setATUserVar(index: number): void;
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  setDFUserVar(index: number): void;
@@ -270,6 +270,9 @@ export declare class WWA {
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  setUserValRandNum(x: number, num: number, bias: number): void;
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  private _generateUserValString;
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  speedChangeJudge(speedChangeFlag: boolean): void;
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+ execIfMacro(macroStr?: string): void;
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+ checkCondition(macroStr: any): boolean;
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+ ifElseResetStatus(): void;
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  userVarUserIf(_triggerPartsPosition: Coord, args: string[]): void;
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  private compareUserVar;
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  setPlayerSpeedIndex(speedIndex: number): void;
@@ -287,5 +290,8 @@ export declare class WWA {
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  isVisibleStatus(statusKind: StatusKind): boolean;
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  private _changeStatusVisibility;
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  private _updateVarDumpInformationArea;
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+ shouldApplyGameOver({ isCalledByMacro }: {
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+ isCalledByMacro: boolean;
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+ }): boolean;
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  }
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  export declare const getJSONFile: (fileName: string, callback: (error: JsonRequestError, result: unknown) => void) => void;
@@ -22,6 +22,7 @@ export declare class Macro {
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  macroType: MacroType;
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  macroArgs: string[];
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  constructor(_wwa: WWA, _triggerPartsID: number, _triggerPartsType: number, _triggerPartsPosition: Coord, macroType: MacroType, macroArgs: string[]);
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+ isIFMacro(): boolean;
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  execute(): void;
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  private _concatEmptyArgs;
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  private _parseInt;
@@ -51,6 +52,9 @@ export declare class Macro {
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  private _executeVarSetRandMacro;
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  private _executeGameSpeedMacro;
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  private _executeIfMacro;
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+ private _executeIfElseMacro;
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+ private _executeElseMacro;
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+ private _executeEndIfMacro;
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  private _executeSetSpeedMacro;
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  private _executeCopyTimeToMacro;
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  private _executeHideStatusMacro;
@@ -2,4 +2,5 @@ import WWACompress from './WWACompress';
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  import WWASave from './WWASave';
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  import WWASaveData from './WWASaveData';
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  export * from "./common";
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+ export * as Migrators from "./migrators";
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  export { WWACompress, WWASave, WWASaveData, };
@@ -0,0 +1,2 @@
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+ import { WWAData } from "../../wwa_data";
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+ export declare const applyAllMigrators: (wwaData: WWAData) => WWAData;
@@ -0,0 +1,2 @@
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+ import { WWAData } from "../../wwa_data";
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+ export declare const migrateGameOverPolicy: (oldWWAData: WWAData) => WWAData;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wwawing/engine",
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- "version": "3.7.1",
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+ "version": "3.8.0-alpha.0",
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  "description": "World Wide Adventure: an RPG Engine.",
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  "main": "./lib/wwa.js",
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  "files": [
@@ -45,13 +45,13 @@
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  "@types/pug": "^2.0.4",
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  "@types/terser-webpack-plugin": "^5.0.3",
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  "@types/webpack": "^5.28.0",
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- "@wwawing/assets": "^3.7.1",
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- "@wwawing/common-interface": "^3.7.1",
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- "@wwawing/debug-server": "^3.7.1",
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- "@wwawing/event-emitter": "^3.7.1",
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- "@wwawing/loader": "^3.7.1",
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- "@wwawing/page-generator": "^3.7.1",
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- "@wwawing/styles": "^3.7.1",
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+ "@wwawing/assets": "^3.8.0-alpha.0",
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+ "@wwawing/common-interface": "^3.8.0-alpha.0",
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+ "@wwawing/debug-server": "^3.8.0-alpha.0",
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+ "@wwawing/event-emitter": "^3.8.0-alpha.0",
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+ "@wwawing/loader": "^3.8.0-alpha.0",
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+ "@wwawing/page-generator": "^3.8.0-alpha.0",
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+ "@wwawing/styles": "^3.8.0-alpha.0",
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  "crypto-js": "4.0.0",
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  "npm-run-all": "^4.1.5",
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  "pug": "^3.0.2",
@@ -71,5 +71,5 @@
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  "node": ">=16",
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  "npm": ">=8"
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  },
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- "gitHead": "99bb9e70974c2e859f7debbe672a19a52ac4d3d0"
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+ "gitHead": "760a3156483b7f1ce7ab9bc5a8a008c5f658ff30"
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  }