@wwawing/engine 3.6.0-alpha.0 → 3.6.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/wwa_data.d.ts CHANGED
@@ -254,6 +254,7 @@ export declare enum MacroType {
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  COPY_TIME_TO = 52,
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  HIDE_STATUS = 53,
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  VAR_MAP = 54,
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+ VAR_MOD = 55,
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  GAMEPAD_BUTTON = 100,
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  OLDMOVE = 101
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  }
@@ -311,6 +312,7 @@ export declare var macrotable: {
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  $copy_time_to: number;
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  $hide_status: number;
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  $var_map: number;
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+ $var_mod: number;
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  $gamepad_button: number;
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  $oldmove: number;
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  };
@@ -468,6 +470,8 @@ export declare class WWAConsts {
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  static ITEM_EFFECT_SPEED_PIXEL_PER_FRAME: number;
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  static ITEMBOX_TOP_Y: number;
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  static USER_VAR_NUM: number;
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+ static USER_VAR_NUM_MAX_VALUE: number;
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+ static USET_VAR_NUM_MIN_VALUE: number;
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  static CONTROLL_WAIT_FRAME: number;
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  }
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  export declare class WWASaveConsts {
@@ -551,3 +555,4 @@ export declare enum IDTable {
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  BITSHIFT = 16,
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  BITMASK = 65535
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  }
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+ export declare type StatusSolutionKind = "all" | "bare" | "equipment";
package/lib/wwa_main.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { Coord, Position, LoaderProgress, LoadStage, YesNoState, Face, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex, StatusKind } from "./wwa_data";
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- import { MessageWindow, MessageInfo } from "./wwa_message";
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+ import { Coord, Position, LoaderProgress, LoadStage, YesNoState, Face, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex, StatusKind, StatusSolutionKind } from "./wwa_data";
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+ import { MessageWindow, ParsedMessage } from "./wwa_message";
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  import { ItemMenu } from "./wwa_item_menu";
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  import { WWACompress } from "./wwa_save";
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  import { IEventEmitter } from "@wwawing/event-emitter";
@@ -148,7 +148,7 @@ export declare class WWA {
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  private _execObjectScoreEvent;
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  private _execChoiceWindowRunningEvent;
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  setMessageQueue(message: string, showChoice: boolean, isSystemMessage: boolean, partsID?: number, partsType?: PartsType, partsPosition?: Coord, messageDisplayed?: boolean): boolean;
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- getMessageQueueByRawMessage(message: string, partsID: number, partsType: PartsType, partsPosition: Coord, isSystemMessage?: boolean): MessageInfo[];
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+ getMessageQueueByRawMessage(message: string, partsID: number, partsType: PartsType, partsPosition: Coord, isSystemMessage?: boolean): ParsedMessage[];
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  appearParts(pos: Coord, triggerType: AppearanceTriggerType, triggerPartsID?: number): void;
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  appearPartsByDirection(distance: number, targetPartsID: number, targetPartsType: PartsType): void;
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  appearPartsEval(triggerPartsPos: Coord, xstr: string, ystr: string, targetPartsID: number, targetPartsType: PartsType): void;
@@ -231,21 +231,25 @@ export declare class WWA {
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  isClassicMode(): boolean;
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  isConsoleOutputMode(): boolean;
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  forcedJumpGate(jx: number, jy: number): void;
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- setUserVar(no: number, value: number): void;
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+ setUserVar(index: number, value: number): void;
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+ private toAssignableValue;
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+ private isValidUserVarIndex;
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+ private isNotNumberTypeOrNaN;
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  getUserVar(no: number): number;
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  recUserPosition(x: number, y: number): void;
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  jumpRecUserPosition(x: number, y: number): void;
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  outputUserVar(num: number): void;
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  setUserVarHP(num: number): void;
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  setUserVarHPMAX(num: number): void;
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- setUserVarAT(num: number): void;
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- setUserVarDF(num: number): void;
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+ setUserVarAT(num: number, kind: StatusSolutionKind): void;
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+ setUserVarDF(num: number, kind: StatusSolutionKind): void;
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  setUserVarMONEY(num: number): void;
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- setHPUserVar(num: number): void;
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- setHPMAXUserVar(num: number): void;
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- setATUserVar(num: number): void;
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- setDFUserVar(num: number): void;
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- setMONEYUserVar(num: number): void;
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+ private toValidStatusValue;
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+ setHPUserVar(index: number): void;
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+ setHPMAXUserVar(index: number): void;
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+ setATUserVar(index: number): void;
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+ setDFUserVar(index: number): void;
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+ setMONEYUserVar(index: number): void;
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  setUserVarStep(num: number): void;
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  setUserVarVal(x: number, num: number): void;
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  setUserValOtherUserVal(x: number, y: number): void;
@@ -253,10 +257,12 @@ export declare class WWA {
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  setUserValSub(x: number, y: number): void;
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  setUserValMul(x: number, y: number): void;
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  setUserValDiv(x: number, y: number): void;
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- setUserValRandNum(x: number, num: number): void;
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- showUserValString(macroArgs: string[]): void;
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+ setUserValMod(x: number, y: number): void;
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+ setUserValRandNum(x: number, num: number, bias: number): void;
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+ private _generateUserValString;
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  speedChangeJudge(speedChangeFlag: boolean): void;
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- userVarUserIf(_triggerPartsPosition: Coord, str: string[]): void;
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+ userVarUserIf(_triggerPartsPosition: Coord, args: string[]): void;
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+ private compareUserVar;
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  setPlayerSpeedIndex(speedIndex: number): void;
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  setUserVarPlayTime(num: number): void;
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  private setNowPlayTime;
@@ -3,14 +3,17 @@ import { Coord, PartsType, MacroType, Position, Direction } from "./wwa_data";
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  import { Monster } from "./wwa_monster";
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  import { WWAData } from "./wwa_data";
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  import { WWASave } from "./wwa_save";
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- export declare class MessageInfo {
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- message: string;
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+ export declare type LazyEvaluateValue = () => number;
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+ export declare type MessageSegments = (string | LazyEvaluateValue)[];
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+ export declare class ParsedMessage {
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  isSystemMessage: boolean;
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  isEndOfPartsEvent?: boolean;
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  macro?: Macro[];
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- constructor(message: string, isSystemMessage: boolean, isEndOfPartsEvent?: boolean, macro?: Macro[]);
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+ private messageArray;
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+ constructor(textOrMessageSegments: string | MessageSegments, isSystemMessage: boolean, isEndOfPartsEvent?: boolean, macro?: Macro[]);
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+ isEmpty(): boolean;
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+ generatePrintableMessage(): string;
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  }
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- export declare function strArrayToMessageInfoArray(strArray: string[], isSystemMessage: boolean): MessageInfo[];
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  export declare class Macro {
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  private _wwa;
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  private _triggerPartsID;
@@ -30,6 +33,7 @@ export declare class Macro {
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  private _executeCopyHpMaxToMacro;
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  private _executeCopyAtToMacro;
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  private _executeCopyDfToMacro;
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+ private _parseStatusKind;
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  private _executeCopyMoneyToMacro;
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  private _executeSetHPMacro;
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  private _executeSetHpMaxMacro;
@@ -43,9 +47,9 @@ export declare class Macro {
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  private _executeVarSubMacro;
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  private _executeVarMulMacro;
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  private _executeVarDivMacro;
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+ private _executeVarModMacro;
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  private _executeVarSetRandMacro;
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  private _executeGameSpeedMacro;
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- private _executeShowStrMacro;
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  private _executeIfMacro;
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  private _executeSetSpeedMacro;
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  private _executeCopyTimeToMacro;
@@ -140,11 +144,11 @@ export declare class MessageWindow {
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  private _save_select_id;
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  private _save_counter;
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  private _save_close;
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- constructor(wwa: WWA, x: number, y: number, width: number, height: number, message: string, cgFileName: string, isVisible: boolean, isYesno: boolean, isItemMenu: boolean, parentElement: HTMLElement);
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+ constructor(wwa: WWA, x: number, y: number, width: number, height: number, cgFileName: string, isVisible: boolean, isYesno: boolean, isItemMenu: boolean, parentElement: HTMLElement);
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  setPosition(x: number, y: number, width: number, height: number): void;
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  setPositionByPlayerPosition(existsFaces: boolean, existsScoreWindow: boolean, displayCenter: boolean, playerPos: Position, cameraPos: Position): void;
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  setPositionEasy(pos: Positioning): void;
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- setMessage(message: string): void;
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+ setParsedMessage(message: ParsedMessage): void;
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  setYesNoChoice(isYesNo: boolean): boolean;
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  isYesNoChoice(): boolean;
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  isSaveChoice(): boolean;
@@ -22,7 +22,8 @@ export declare enum PlayerState {
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  LOCALGATE_JUMPED = 4,
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  BATTLE = 5,
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  ESTIMATE_WINDOW_WAITING = 6,
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- PASSWORD_WINDOW_WAITING = 7
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+ PASSWORD_WINDOW_WAITING = 7,
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+ LOCALGATE_JUMPED_WITH_MESSAGE = 8
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  }
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  export declare class Player extends PartsObject {
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  protected _status: Status;
@@ -103,6 +104,7 @@ export declare class Player extends PartsObject {
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  setGold(g: number): number;
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  getStatus(): Status;
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  getStatusWithoutEquipments(): Status;
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+ getStatusOfEquipments(): EquipmentStatus;
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  updateStatusValueBox(): void;
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  readonly itemTransitioningClassName = "item-transitioning";
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  readonly overwittenItemClassName = "item-overwritten";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wwawing/engine",
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- "version": "3.6.0-alpha.0",
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+ "version": "3.6.0-alpha.4",
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  "description": "World Wide Adventure: an RPG Engine.",
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  "main": "./lib/wwa.js",
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  "files": [
@@ -45,13 +45,13 @@
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  "@types/pug": "^2.0.4",
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  "@types/terser-webpack-plugin": "^5.0.3",
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  "@types/webpack": "^5.28.0",
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- "@wwawing/assets": "^3.6.0-alpha.0",
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- "@wwawing/common-interface": "^3.6.0-alpha.0",
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- "@wwawing/debug-server": "^3.6.0-alpha.0",
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- "@wwawing/event-emitter": "^3.6.0-alpha.0",
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- "@wwawing/loader": "^3.6.0-alpha.0",
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- "@wwawing/page-generator": "^3.6.0-alpha.0",
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- "@wwawing/styles": "^3.6.0-alpha.0",
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+ "@wwawing/assets": "^3.6.0-alpha.4",
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+ "@wwawing/common-interface": "^3.6.0-alpha.4",
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+ "@wwawing/debug-server": "^3.6.0-alpha.4",
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+ "@wwawing/event-emitter": "^3.6.0-alpha.4",
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+ "@wwawing/loader": "^3.6.0-alpha.4",
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+ "@wwawing/page-generator": "^3.6.0-alpha.4",
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+ "@wwawing/styles": "^3.6.0-alpha.4",
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  "crypto-js": "4.0.0",
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  "npm-run-all": "^4.1.5",
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  "pug": "^3.0.2",
@@ -71,5 +71,5 @@
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  "node": ">=14",
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  "npm": ">=6"
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  },
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- "gitHead": "c87799aab79bfe7109a5597df9aa457e7e21f9e8"
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+ "gitHead": "2b0de15c24d353c71ef97d133570311d37e7d0d1"
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  }