@wwawing/engine 3.5.14 → 3.6.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/wwa_data.d.ts CHANGED
@@ -225,6 +225,35 @@ export declare enum MacroType {
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  COLOR = 21,
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  WAIT = 22,
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  SOUND = 23,
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+ JUMPGATE = 24,
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+ RECPOSITION = 25,
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+ JUMPRECPOSITION = 26,
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+ CONSOLE_LOG = 27,
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+ COPY_HP_TO = 28,
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+ SET_HP = 29,
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+ COPY_HPMAX_TO = 30,
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+ SET_HPMAX = 31,
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+ COPY_AT_TO = 32,
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+ SET_AT = 33,
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+ COPY_DF_TO = 34,
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+ SET_DF = 35,
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+ COPY_MONEY_TO = 36,
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+ SET_MOENEY = 37,
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+ COPY_STEP_COUNT_TO = 38,
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+ VAR_SET_VAL = 39,
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+ VAR_SET = 40,
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+ VAR_ADD = 41,
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+ VAR_SUB = 42,
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+ VAR_MUL = 43,
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+ VAR_DIV = 44,
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+ VAR_SET_RAND = 45,
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+ SHOW_STR = 46,
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+ GAME_SPEED = 47,
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+ IF = 50,
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+ SET_SPEED = 51,
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+ COPY_TIME_TO = 52,
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+ HIDE_STATUS = 53,
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+ VAR_MAP = 54,
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  GAMEPAD_BUTTON = 100,
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  OLDMOVE = 101
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  }
@@ -253,6 +282,35 @@ export declare var macrotable: {
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  $color: number;
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  $wait: number;
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  $sound: number;
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+ $jumpgate: number;
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+ $rec_pos: number;
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+ $jump_rec_pos: number;
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+ $console_log: number;
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+ $copy_hp_to: number;
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+ $set_hp: number;
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+ $copy_hpmax_to: number;
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+ $set_hpmax: number;
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+ $copy_at_to: number;
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+ $set_at: number;
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+ $copy_df_to: number;
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+ $set_df: number;
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+ $copy_money_to: number;
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+ $set_money: number;
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+ $copy_step_count_to: number;
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+ $var_set_val: number;
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+ $var_set: number;
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+ $var_add: number;
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+ $var_sub: number;
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+ $var_mul: number;
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+ $var_div: number;
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+ $var_set_rand: number;
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+ $show_str: number;
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+ $game_speed: number;
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+ $if: number;
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+ $set_speed: number;
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+ $copy_time_to: number;
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+ $hide_status: number;
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+ $var_map: number;
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  $gamepad_button: number;
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  $oldmove: number;
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  };
@@ -280,6 +338,8 @@ export declare enum SystemSound {
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  }
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  export declare var speedList: number[];
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  export declare var speedNameList: string[];
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+ export declare const StatusKind: readonly ["energy", "strength", "defence", "gold"];
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+ export declare type StatusKind = typeof StatusKind[number];
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  export declare class WWAConsts {
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  static WWA_HOME: string;
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  static ITEMBOX_SIZE: number;
@@ -356,9 +416,9 @@ export declare class WWAConsts {
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  static MAP_WINDOW_HEIGHT: number;
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  static H_PARTS_NUM_IN_WINDOW: number;
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  static V_PARTS_NUM_IN_WINDOW: number;
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- static DEFAULT_SPEED_INDEX: number;
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  static MIN_SPEED_INDEX: number;
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  static MAX_SPEED_INDEX: number;
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+ static QUICK_BATTLE_SPEED_INDECIES: number[];
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  static ANIMATION_REP_HALF_FRAME: number;
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  static PLAYER_LOOKING_AROUND_START_FRAME: number;
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  static RELATIVE_COORD_BIAS: number;
@@ -407,6 +467,7 @@ export declare class WWAConsts {
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  static MSG_STR_WIDTH: number;
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  static ITEM_EFFECT_SPEED_PIXEL_PER_FRAME: number;
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  static ITEMBOX_TOP_Y: number;
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+ static USER_VAR_NUM: number;
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  static CONTROLL_WAIT_FRAME: number;
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  }
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  export declare class WWASaveConsts {
package/lib/wwa_main.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import { Coord, Position, LoaderProgress, LoadStage, YesNoState, Face, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex } from "./wwa_data";
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+ import { Coord, Position, LoaderProgress, LoadStage, YesNoState, Face, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex, StatusKind } from "./wwa_data";
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  import { MessageWindow, MessageInfo } from "./wwa_message";
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  import { ItemMenu } from "./wwa_item_menu";
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  import { WWACompress } from "./wwa_save";
@@ -80,7 +80,9 @@ export declare class WWA {
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  private audioExtension;
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  userDevice: UserDevice;
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  private soundLoadedCheckTimer;
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- constructor(mapFileName: string, urlgateEnabled: boolean, titleImgName: string, classicModeEnabled: boolean, itemEffectEnabled: boolean, useGoToWWA: boolean, audioDirectory?: string, disallowLoadOldSave?: boolean);
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+ private _startTime;
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+ private _dumpElement;
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+ constructor(mapFileName: string, urlgateEnabled: boolean, titleImgName: string, classicModeEnabled: boolean, itemEffectEnabled: boolean, useGoToWWA: boolean, audioDirectory?: string, disallowLoadOldSave?: boolean, dumpElm?: HTMLElement);
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  private _setProgressBar;
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  private _setLoadingMessage;
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  private _setErrorMessage;
@@ -100,6 +102,7 @@ export declare class WWA {
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  onpasssuspendsavecalled(): void;
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  onitemmenucalled(): void;
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  onchangespeed(type: SpeedChange): void;
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+ isbattleSpeeIndexForQuickBattle(battleSpeedIndex: number): boolean;
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  private _checkTurnKeyPressed;
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  private _main;
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  vibration(isStrong: boolean): void;
@@ -227,6 +230,38 @@ export declare class WWA {
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  showMonsterWindow(): void;
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  isClassicMode(): boolean;
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  isConsoleOutputMode(): boolean;
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+ forcedJumpGate(jx: number, jy: number): void;
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+ setUserVar(no: number, value: number): void;
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+ getUserVar(no: number): number;
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+ recUserPosition(x: number, y: number): void;
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+ jumpRecUserPosition(x: number, y: number): void;
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+ outputUserVar(num: number): void;
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+ setUserVarHP(num: number): void;
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+ setUserVarHPMAX(num: number): void;
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+ setUserVarAT(num: number): void;
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+ setUserVarDF(num: number): void;
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+ setUserVarMONEY(num: number): void;
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+ setHPUserVar(num: number): void;
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+ setHPMAXUserVar(num: number): void;
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+ setATUserVar(num: number): void;
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+ setDFUserVar(num: number): void;
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+ setMONEYUserVar(num: number): void;
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+ setUserVarStep(num: number): void;
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+ setUserVarVal(x: number, num: number): void;
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+ setUserValOtherUserVal(x: number, y: number): void;
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+ setUserValAdd(x: number, y: number): void;
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+ setUserValSub(x: number, y: number): void;
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+ setUserValMul(x: number, y: number): void;
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+ setUserValDiv(x: number, y: number): void;
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+ setUserValRandNum(x: number, num: number): void;
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+ showUserValString(macroArgs: string[]): void;
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+ speedChangeJudge(speedChangeFlag: boolean): void;
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+ userVarUserIf(_triggerPartsPosition: Coord, str: string[]): void;
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+ setPlayerSpeedIndex(speedIndex: number): void;
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+ setUserVarPlayTime(num: number): void;
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+ private setNowPlayTime;
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+ hideStatus(no: number, isHide: boolean): void;
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+ varMap(triggerPartsPos: Coord, xstr: string, ystr: string, partsID: number, targetPartsType: PartsType): void;
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  setItemboxBackgroundPosition(pos: {
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  x: number;
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  y: number;
@@ -234,4 +269,6 @@ export declare class WWA {
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  private _actionGamePadButtonItemMacro;
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  setGamePadButtonItemTable(buttonID: number, itemBoxNo: number): void;
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  private _checkSaveDataCompatibility;
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+ isVisibleStatus(statusKind: StatusKind): boolean;
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+ private _changeStatusVisibility;
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  }
@@ -22,6 +22,35 @@ export declare class Macro {
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  execute(): void;
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  private _concatEmptyArgs;
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  private _parseInt;
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+ private _executeJumpGateMacro;
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+ private _executeRecPositionMacro;
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+ private _executeJumpRecPositionMacro;
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+ private _executeConsoleLogMacro;
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+ private _executeCopyHpToMacro;
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+ private _executeCopyHpMaxToMacro;
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+ private _executeCopyAtToMacro;
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+ private _executeCopyDfToMacro;
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+ private _executeCopyMoneyToMacro;
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+ private _executeSetHPMacro;
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+ private _executeSetHpMaxMacro;
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+ private _executeSetAtMacro;
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+ private _executeSetDfMacro;
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+ private _executeSetMoneyMacro;
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+ private _executeSetStepCountMacro;
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+ private _executeVarSetValMacro;
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+ private _executeVarSetMacro;
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+ private _executeVarAddMacro;
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+ private _executeVarSubMacro;
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+ private _executeVarMulMacro;
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+ private _executeVarDivMacro;
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+ private _executeVarSetRandMacro;
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+ private _executeGameSpeedMacro;
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+ private _executeShowStrMacro;
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+ private _executeIfMacro;
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+ private _executeSetSpeedMacro;
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+ private _executeCopyTimeToMacro;
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+ private _hideStatusMacro;
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+ private _varMapMacro;
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  private _executeImgPlayerMacro;
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  private _executeImgYesNoMacro;
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  private _executeHPMaxMacro;
@@ -163,5 +163,5 @@ export declare class Player extends PartsObject {
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  getSpeedIndex(): number;
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  speedUp(): number;
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  speedDown(): number;
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- constructor(wwa: WWA, pos: Position, camera: Camera, status: Status, em: number, moves: number);
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+ constructor(wwa: WWA, pos: Position, camera: Camera, status: Status, em: number, moves: number, gameSpeedIndex: number);
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  }
@@ -12,6 +12,7 @@ export default class WWACompress {
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  private static _firstRandomMapObjectUtf8Table;
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  static compress(wwaData: WWAData): object;
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  private static compressObject;
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+ private static compressUserVars;
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  private static compressMapAllObject;
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  private static indexListCompress;
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  private static idSort;
@@ -19,6 +20,8 @@ export default class WWACompress {
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  private static getDecompressArray;
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  static decompress(saveObject: object): WWADataWithWorldNameStatus;
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  private static decompressObject;
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+ private static decompressUserVars;
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+ private static generateEmptyUserVars;
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  private static decompressAllMapObject;
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  static setRestartData(restartData: WWAData, firstFrameData: WWAData): void;
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  private static getChangedUint8Array;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wwawing/engine",
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- "version": "3.5.14",
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+ "version": "3.6.0-alpha.0",
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  "description": "World Wide Adventure: an RPG Engine.",
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  "main": "./lib/wwa.js",
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  "files": [
@@ -45,13 +45,13 @@
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  "@types/pug": "^2.0.4",
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  "@types/terser-webpack-plugin": "^5.0.3",
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  "@types/webpack": "^5.28.0",
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- "@wwawing/assets": "^3.5.14",
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- "@wwawing/common-interface": "^3.5.14",
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- "@wwawing/debug-server": "^3.5.14",
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- "@wwawing/event-emitter": "^3.5.14",
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- "@wwawing/loader": "^3.5.14",
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- "@wwawing/page-generator": "^3.5.14",
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- "@wwawing/styles": "^3.5.14",
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+ "@wwawing/assets": "^3.6.0-alpha.0",
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+ "@wwawing/common-interface": "^3.6.0-alpha.0",
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+ "@wwawing/debug-server": "^3.6.0-alpha.0",
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+ "@wwawing/event-emitter": "^3.6.0-alpha.0",
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+ "@wwawing/loader": "^3.6.0-alpha.0",
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+ "@wwawing/page-generator": "^3.6.0-alpha.0",
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+ "@wwawing/styles": "^3.6.0-alpha.0",
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  "crypto-js": "4.0.0",
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  "npm-run-all": "^4.1.5",
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  "pug": "^3.0.2",
@@ -71,5 +71,5 @@
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  "node": ">=14",
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  "npm": ">=6"
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  },
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- "gitHead": "e543a8ba65b29eb5a6fb0ec7c639c15019baefd6"
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+ "gitHead": "c87799aab79bfe7109a5597df9aa457e7e21f9e8"
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  }