@wwawing/engine 0.0.0-exe-chousa.based-on.3.12.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -0
- package/README.md +11 -0
- package/debug/index.pug +22 -0
- package/debug/make-debug-pages.ts +88 -0
- package/debug/maps-config.ts +14 -0
- package/lib/json_api_client/index.d.ts +12 -0
- package/lib/wwa.js +21 -0
- package/lib/wwa_camera.d.ts +20 -0
- package/lib/wwa_cgmanager.d.ts +51 -0
- package/lib/wwa_data.d.ts +578 -0
- package/lib/wwa_encryption.d.ts +4 -0
- package/lib/wwa_estimate_battle.d.ts +13 -0
- package/lib/wwa_expression/__tests__/value-assign-operation.d.ts +1 -0
- package/lib/wwa_expression/eval.d.ts +5 -0
- package/lib/wwa_expression/index.d.ts +11 -0
- package/lib/wwa_expression/parsers.d.ts +3 -0
- package/lib/wwa_expression/regexp.d.ts +11 -0
- package/lib/wwa_expression/typedef.d.ts +57 -0
- package/lib/wwa_expression/value-assign-operation.d.ts +22 -0
- package/lib/wwa_inject_html.d.ts +2 -0
- package/lib/wwa_input.d.ts +129 -0
- package/lib/wwa_item_menu.d.ts +20 -0
- package/lib/wwa_main.d.ts +331 -0
- package/lib/wwa_message.d.ts +241 -0
- package/lib/wwa_monster.d.ts +19 -0
- package/lib/wwa_motion.d.ts +29 -0
- package/lib/wwa_parts_player.d.ts +169 -0
- package/lib/wwa_password_window.d.ts +28 -0
- package/lib/wwa_play_time.d.ts +8 -0
- package/lib/wwa_save/WWACompress.d.ts +36 -0
- package/lib/wwa_save/WWASave.d.ts +27 -0
- package/lib/wwa_save/WWASaveData.d.ts +20 -0
- package/lib/wwa_save/WWASaveDataDB.d.ts +5 -0
- package/lib/wwa_save/WWASaveDataDBList.d.ts +31 -0
- package/lib/wwa_save/WWASaveDataList.d.ts +6 -0
- package/lib/wwa_save/WWASaveDataLog.d.ts +3 -0
- package/lib/wwa_save/WWASaveDataLogList.d.ts +14 -0
- package/lib/wwa_save/common/definitions.d.ts +11 -0
- package/lib/wwa_save/common/index.d.ts +2 -0
- package/lib/wwa_save/common/mapDataRevisionKey.d.ts +1 -0
- package/lib/wwa_save/index.d.ts +6 -0
- package/lib/wwa_save/migrators/index.d.ts +2 -0
- package/lib/wwa_save/migrators/migrate-gameover-policy.d.ts +2 -0
- package/lib/wwa_sound.d.ts +26 -0
- package/lib/wwa_util.d.ts +11 -0
- package/lib/wwa_vardump/api.d.ts +8 -0
- package/lib/wwa_vardump/index.d.ts +9 -0
- package/lib/wwa_vardump/named-user-variable/api.d.ts +1 -0
- package/lib/wwa_vardump/named-user-variable/index.d.ts +1 -0
- package/lib/wwa_vardump/numbered-user-variable/api.d.ts +3 -0
- package/lib/wwa_vardump/numbered-user-variable/index.d.ts +1 -0
- package/lib/wwa_vardump/user-variable/user-variable-card/index.d.ts +11 -0
- package/lib/wwa_vardump/user-variable/user-variable-label/index.d.ts +3 -0
- package/lib/wwa_vardump/user-variable/user-variable-list/index.d.ts +14 -0
- package/lib/wwa_vardump/user-variable/user-variable-list-section/header/index.d.ts +13 -0
- package/lib/wwa_vardump/user-variable/user-variable-list-section/header/information/index.d.ts +3 -0
- package/lib/wwa_vardump/user-variable/user-variable-list-section/index.d.ts +8 -0
- package/package.json +83 -0
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import type { EquipmentStatus, Status, Coord, PartsType, Direction } from "../wwa_data";
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export type SetMacroType = 'VARIABLE' | 'MAP' | 'OBJECT' | 'ITEM' | 'NUMBER' | 'HP' | 'HPMAX' | 'AT' | 'AT_TOTAL' | 'AT_ITEMS' | 'DF' | 'DF_TOTAL' | 'DF_ITEMS' | 'GD' | 'TIME' | 'STEP' | 'X' | 'Y' | 'PX' | 'PY' | 'PDIR' | 'ID' | 'TYPE' | 'ITEM_COUNT_ALL' | 'RAND' | 'ITEM_COUNT';
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export type CNumberKind = "NUMBER";
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export type CVariableKind = "VARIABLE";
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export type CPartsKind = "MAP" | "OBJECT";
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export type CItemKind = "ITEM";
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export type CEnvKind = "HP" | "HPMAX" | "AT" | "AT_TOTAL" | "AT_ITEMS" | "DF" | "DF_TOTAL" | "DF_ITEMS" | "GD" | "STEP" | "TIME" | "X" | "Y" | "PX" | "PY" | "PDIR" | "ID" | "TYPE" | "ITEM_COUNT_ALL";
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export type CFunctionKind = "RAND" | "ITEM_COUNT";
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export interface CNumber {
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type: CNumberKind;
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rawValue: number;
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}
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export interface CVariable {
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type: CVariableKind;
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index: number;
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}
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export interface CParts {
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type: CPartsKind;
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x: number;
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y: number;
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}
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export interface CItem {
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type: CItemKind;
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boxIndex1To12: number;
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}
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export interface CEnv {
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type: CEnvKind;
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}
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export interface CFunction {
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type: CFunctionKind;
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argument: CValue;
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}
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export type CValue = CNumber | CVariable | CParts | CItem | CEnv;
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export type Comparable = CValue | CFunction;
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export type ComparisionOperatorKind = "<" | ">" | "<=" | ">=" | "==" | "!=";
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export type Descriminant = boolean | {
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left: Comparable;
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right: Comparable;
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operator: ComparisionOperatorKind;
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};
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export interface TokenValues {
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totalStatus: Status;
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bareStatus: EquipmentStatus;
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itemStatus: EquipmentStatus;
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energyMax: number;
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moveCount: number;
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playTime: number;
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userVars: number[];
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partsPosition: Coord;
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playerCoord: Coord;
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partsId: number;
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partsType: PartsType;
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map: number[][];
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mapObject: number[][];
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itemBox: number[];
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playerDirection: Direction;
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}
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export interface VariableAssignOperation {
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assignee: "variable";
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index: number;
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rawValue: number;
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}
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export interface CoordAssignOperation {
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assignee: "map" | "mapObject";
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x: number;
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y: number;
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rawValue: number;
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}
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export interface ItemAssignOperation {
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assignee: "item";
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boxIndex1to12: number;
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rawValue: number;
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}
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export interface NoExtraArgumentValueeAssignOperation {
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assignee: "energy" | "energyMax" | "strength" | "defence" | "gold" | "moveCount" | "playerDirection";
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rawValue: number;
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}
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export type ValueAssignOperation = VariableAssignOperation | CoordAssignOperation | ItemAssignOperation | NoExtraArgumentValueeAssignOperation;
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export declare function generateValueAssignOperation(calcResult: number, assigneeExpression: string): ValueAssignOperation;
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import { Direction } from "./wwa_data";
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export declare enum KeyState {
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NONE = 0,
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KEYDOWN = 1,
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KEYPRESS = 2,
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KEYUP = 3,
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KEYPRESS_MESSAGECHANGE = 4
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}
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export declare enum KeyCode {
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KEY_ENTER = 13,
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KEY_SHIFT = 16,
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KEY_ESC = 27,
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KEY_SPACE = 32,
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KEY_LEFT = 37,
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KEY_UP = 38,
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KEY_RIGHT = 39,
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KEY_DOWN = 40,
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KEY_1 = 49,
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KEY_2 = 50,
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KEY_3 = 51,
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KEY_A = 65,
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KEY_C = 67,
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KEY_D = 68,
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KEY_E = 69,
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KEY_I = 73,
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KEY_M = 77,
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KEY_N = 78,
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KEY_P = 80,
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KEY_Q = 81,
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KEY_S = 83,
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KEY_V = 86,
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KEY_W = 87,
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KEY_X = 88,
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KEY_Y = 89,
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KEY_Z = 90,
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KEY_F1 = 112,
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KEY_F2 = 113,
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KEY_F3 = 114,
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KEY_F4 = 115,
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KEY_F5 = 116,
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KEY_F6 = 117,
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KEY_F7 = 118,
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KEY_F8 = 119,
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KEY_F9 = 120,
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KEY_F10 = 121,
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KEY_F12 = 123
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}
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export declare class KeyStore {
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static KEY_BUFFER_MAX: number;
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private _nextKeyState;
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private _keyState;
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private _prevKeyState;
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private _prevKeyStateOnControllable;
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private _keyInputContinueFrameNum;
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checkHitKey(keyCode: KeyCode): boolean;
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getKeyState(keyCode: KeyCode): KeyState;
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getKeyStateForControllPlayer(keyCode: KeyCode): KeyState;
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getKeyStateForMessageCheck(keyCode: KeyCode): KeyState;
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setPressInfo(keyCode: KeyCode): void;
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setReleaseInfo(keyCode: KeyCode): void;
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update(): void;
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memorizeKeyStateOnControllableFrame(): void;
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allClear(): void;
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constructor();
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}
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export declare enum MouseState {
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NONE = 0,
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MOUSEDOWN = 1,
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MOUSEPRESS = 2,
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MOUSEUP = 3
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}
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export declare enum MouseTouchIDFlag {
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DIR_KEY = 1
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}
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export declare class MouseStore {
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private _prevMouseState;
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private _mouseState;
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private _nextMouseState;
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private _prevMouseStateOnControllable;
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private _inputDir;
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private _touchID;
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checkClickMouse(dir?: Direction): boolean;
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getMouseState(dir?: Direction): MouseState;
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getMouseStateForControllPlayer(dir?: Direction): MouseState;
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setPressInfo(dir: Direction, touchID?: number): void;
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setReleaseInfo(): void;
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touchIDIsSetDir(): boolean;
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memorizeMouseStateOnControllableFrame(): void;
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update(): void;
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clear(): void;
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getTouchID(): number;
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constructor();
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}
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export declare enum GamePadState {
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BUTTON_INDEX_B = 0,
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BUTTON_INDEX_A = 1,
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BUTTON_INDEX_Y = 2,
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BUTTON_INDEX_X = 3,
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BUTTON_INDEX_L = 4,
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BUTTON_INDEX_R = 5,
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BUTTON_INDEX_ZL = 6,
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BUTTON_INDEX_ZR = 7,
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BUTTON_INDEX_MINUS = 8,
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BUTTON_INDEX_PLUS = 9,
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BUTTON_INDEX_LEFT_STICK = 10,
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BUTTON_INDEX_RIGHT_STICK = 11,
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BUTTON_CROSS_KEY_UP = 12,
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BUTTON_CROSS_KEY_DOWN = 13,
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BUTTON_CROSS_KEY_LEFT = 14,
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BUTTON_CROSS_KEY_RIGHT = 15
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}
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export declare enum GamePadStateAxes {
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AXES_L_HORIZONTAL_INDEX = 0,
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AXES_L_VERTICAL_INDEX = 1,
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AXES_R_HORIZONTAL_INDEX = 2,
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AXES_R_VERTICAL_INDEX = 3,
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AXES_CROSS_KEY = 9
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}
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export declare class GamePadStore {
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private gamepad;
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private triggers;
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constructor();
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update(): void;
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buttonTrigger(...codes: any[]): boolean;
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buttonPressed(...codes: any[]): boolean;
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crossPressed(...codes: any[]): boolean;
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vibration(isStrong: boolean): boolean;
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private stickFloor;
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}
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import { Direction } from "./wwa_data";
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export declare class ItemMenu {
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private static ROW_MAX;
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private static COL_MAX;
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private static DOM_ID_TABLE;
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private static CLICK_DOM_QUERY_TABLE;
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private col;
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private row;
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private counter;
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update(): void;
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private cursor_wait;
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allClear(): void;
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controll(moveDir: Direction): void;
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ok(): boolean;
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ng(): void;
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close(): void;
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openView(): void;
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init(): void;
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constructor();
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}
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import { SystemMessage } from "@wwawing/common-interface";
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import { Coord, Position, LoaderProgress, LoadStage, YesNoState, Face, SidebarButton, SpeedChange, PartsType, AppearanceTriggerType, EquipmentStatus, ChangeStyleType, MacroStatusIndex, UserDevice, MacroImgFrameIndex, StatusKind, StatusSolutionKind, ScoreOptions, TriggerParts } from "./wwa_data";
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import { MessageWindow, Page } from "./wwa_message";
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import { ItemMenu } from "./wwa_item_menu";
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import { WWACompress } from "./wwa_save";
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import { IEventEmitter } from "@wwawing/event-emitter";
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import * as ExpressionParser from "./wwa_expression";
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export declare function getProgress(current: number, total: number, stage: LoadStage): LoaderProgress;
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interface PartsAppearance {
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pos: Coord;
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triggerType: AppearanceTriggerType;
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triggerPartsId: number;
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}
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export declare class WWA {
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private _cvs;
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private _cvsSub;
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private _cvsCover;
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private _cgManager;
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private _wwaData;
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private _mainCallCounter;
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private _animationCounter;
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private _player;
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private _monster;
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private _keyStore;
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private _mouseStore;
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private _virtualPadStore;
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private _virtualPadButtonElements;
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private _gamePadStore;
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private _camera;
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_itemMenu: ItemMenu;
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private _objectMovingDataManager;
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_messageWindow: MessageWindow;
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private _monsterWindow;
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private _scoreWindow;
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private _pages;
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private _yesNoJudge;
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private _yesNoJudgeInNextFrame;
|
|
38
|
+
private _yesNoChoicePartsCoord;
|
|
39
|
+
private _yesNoChoicePartsID;
|
|
40
|
+
private _yesNoChoiceCallInfo;
|
|
41
|
+
private _yesNoDispCounter;
|
|
42
|
+
private _yesNoUseItemPos;
|
|
43
|
+
private _yesNoURL;
|
|
44
|
+
private _waitFrame;
|
|
45
|
+
private _usePassword;
|
|
46
|
+
private _bottomButtonType;
|
|
47
|
+
private _mouseControllerElement;
|
|
48
|
+
private _statusPressCounter;
|
|
49
|
+
private _battleEstimateWindow;
|
|
50
|
+
private _passwordWindow;
|
|
51
|
+
private _wwaSave;
|
|
52
|
+
private _stopUpdateByLoadFlag;
|
|
53
|
+
private _isURLGateEnable;
|
|
54
|
+
private _loadType;
|
|
55
|
+
private _restartData;
|
|
56
|
+
checkOriginalMapString: string;
|
|
57
|
+
private _prevFrameEventExected;
|
|
58
|
+
private _reservedMoveMacroTurn;
|
|
59
|
+
private _isLastPage;
|
|
60
|
+
private _reservedPartsAppearances;
|
|
61
|
+
private _reservedJumpDestination;
|
|
62
|
+
private _frameCoord;
|
|
63
|
+
private _battleEffectCoord;
|
|
64
|
+
private sounds;
|
|
65
|
+
private _temporaryInputDisable;
|
|
66
|
+
private _isLoadedSound;
|
|
67
|
+
private _isSkippedSoundMessage;
|
|
68
|
+
private _soundLoadSkipFlag;
|
|
69
|
+
private _passwordLoadExecInNextFrame;
|
|
70
|
+
private _passwordSaveExtractData;
|
|
71
|
+
private _faces;
|
|
72
|
+
private _shouldSetNextPage;
|
|
73
|
+
private _clearFacesInNextFrame;
|
|
74
|
+
private _paintSkipByDoorOpen;
|
|
75
|
+
private _isClassicModeEnable;
|
|
76
|
+
private _useConsole;
|
|
77
|
+
private _audioDirectory;
|
|
78
|
+
private _hasTitleImg;
|
|
79
|
+
private _useSuspend;
|
|
80
|
+
private _useLookingAround;
|
|
81
|
+
private _isDisallowLoadOldSave;
|
|
82
|
+
private _inlineUserVarViewer;
|
|
83
|
+
private _userVarNameList;
|
|
84
|
+
private _userVarNameListRequestError;
|
|
85
|
+
private _canDisplayUserVars;
|
|
86
|
+
private _isActive;
|
|
87
|
+
private _mapIDTable;
|
|
88
|
+
private _mapObjectIDTable;
|
|
89
|
+
wwaCustomEventEmitter: IEventEmitter;
|
|
90
|
+
private _lastScoreOptions?;
|
|
91
|
+
debug: boolean;
|
|
92
|
+
private hoge;
|
|
93
|
+
private _loadHandler;
|
|
94
|
+
audioContext: AudioContext;
|
|
95
|
+
audioGain: GainNode;
|
|
96
|
+
private audioExtension;
|
|
97
|
+
userDevice: UserDevice;
|
|
98
|
+
private soundLoadedCheckTimer;
|
|
99
|
+
private _playTimeCalculator;
|
|
100
|
+
private _dumpElement;
|
|
101
|
+
constructor(mapFileName: string, urlgateEnabled: boolean, titleImgName: string, classicModeEnabled: boolean, itemEffectEnabled: boolean, useGoToWWA: boolean, audioDirectory: string, disallowLoadOldSave: boolean, dumpElm: HTMLElement, userVarNamesFile: string | null, canDisplayUserVars: boolean, enableVirtualPad?: boolean, virtualpadControllerElm?: HTMLElement);
|
|
102
|
+
private convertUserVariableNameListToArray;
|
|
103
|
+
private _setProgressBar;
|
|
104
|
+
private _setLoadingMessage;
|
|
105
|
+
private _setErrorMessage;
|
|
106
|
+
createSoundInstance(soundId: number): void;
|
|
107
|
+
loadSound(): void;
|
|
108
|
+
checkAllSoundLoaded(): void;
|
|
109
|
+
private _setSoundLoadedCheckTimer;
|
|
110
|
+
private _clearSoundLoadedCheckTimer;
|
|
111
|
+
playSound(id: number, bgmDelayDurationMs?: number): void;
|
|
112
|
+
openGameWindow(): void;
|
|
113
|
+
mainCaller: () => void;
|
|
114
|
+
soundCheckCaller: () => void;
|
|
115
|
+
onselectitem(itemPos: number): boolean;
|
|
116
|
+
onselectbutton(button: SidebarButton, forcePassword?: boolean, forceGoToWWA?: boolean): void;
|
|
117
|
+
onpasswordloadcalled(): void;
|
|
118
|
+
onpasswordsavecalled(): void;
|
|
119
|
+
onpasssuspendsavecalled(): void;
|
|
120
|
+
onitemmenucalled(): void;
|
|
121
|
+
onchangespeed(type: SpeedChange): void;
|
|
122
|
+
isBattleSpeedIndexForQuickBattle(battleSpeedIndex: number): boolean;
|
|
123
|
+
private _checkTurnKeyPressed;
|
|
124
|
+
private _executeNode;
|
|
125
|
+
private _executeNodes;
|
|
126
|
+
private _main;
|
|
127
|
+
vibration(isStrong: boolean): void;
|
|
128
|
+
private _drawAll;
|
|
129
|
+
private _drawMap;
|
|
130
|
+
private _drawPlayer;
|
|
131
|
+
private _drawObjects;
|
|
132
|
+
private _drawEffect;
|
|
133
|
+
private _drawFaces;
|
|
134
|
+
private _drawFrame;
|
|
135
|
+
private _checkNoDrawObject;
|
|
136
|
+
getMapWidth(): number;
|
|
137
|
+
getMapIdByPosition(pos: Position): number;
|
|
138
|
+
getObjectIdByPosition(pos: Position): number;
|
|
139
|
+
getMapTypeByPosition(pos: Position): number;
|
|
140
|
+
getObjectTypeByPosition(pos: Position): number;
|
|
141
|
+
getMapAttributeByPosition(pos: Position, attr: number): number;
|
|
142
|
+
isCurrentPosMapPartsIncludingMessage(pos: Position): boolean;
|
|
143
|
+
getObjectAttributeByPosition(pos: Position, attr: number): number;
|
|
144
|
+
getMapAttributeById(id: number, attr: number): number;
|
|
145
|
+
getObjectAttributeById(id: number, attr: number): number;
|
|
146
|
+
getObjectCropXById(id: number): number;
|
|
147
|
+
getObjectCropYById(id: number): number;
|
|
148
|
+
getMessageById(messageID: number): string;
|
|
149
|
+
getSystemMessageById(messageID: number): string;
|
|
150
|
+
checkMap(pos?: Coord): boolean;
|
|
151
|
+
checkObject(pos?: Coord): void;
|
|
152
|
+
private _execMapStreetEvent;
|
|
153
|
+
private _shouldTreatWillMessageDisplay;
|
|
154
|
+
private _execMapWallEvent;
|
|
155
|
+
private _execMapLocalGateEvent;
|
|
156
|
+
private _execMapUrlGateEvent;
|
|
157
|
+
private _execObjectNormalEvent;
|
|
158
|
+
private _execObjectMessageEvent;
|
|
159
|
+
private _execObjectStatusEvent;
|
|
160
|
+
private _execObjectMonsterEvent;
|
|
161
|
+
private _execObjectBuyEvent;
|
|
162
|
+
private _execObjectSellEvent;
|
|
163
|
+
private _execObjectItemEvent;
|
|
164
|
+
private _execObjectDoorEvent;
|
|
165
|
+
private _execObjectYesNoChoiceEvent;
|
|
166
|
+
private _execObjectLocalGateEvent;
|
|
167
|
+
private _execObjectUrlGateEvent;
|
|
168
|
+
private _execObjectScoreEvent;
|
|
169
|
+
updateScore(scoreOption?: ScoreOptions): void;
|
|
170
|
+
private _execChoiceWindowObjectSellEvent;
|
|
171
|
+
private _execChoiceWindowRunningEvent;
|
|
172
|
+
generatePageAndReserveExecution(message: string, showChoice: boolean, isSystemMessage: boolean, partsID?: number, partsType?: PartsType, partsPosition?: Coord, scoreOption?: ScoreOptions | undefined): void;
|
|
173
|
+
generatePagesByRawMessage(message: string, partsId: number, partsType: PartsType, partsPosition: Coord, isSystemMessage: boolean, showChoice: boolean, scoreOption: ScoreOptions): Page[];
|
|
174
|
+
private parseMessageLines;
|
|
175
|
+
private createNewNode;
|
|
176
|
+
private processConditionalExecuteMacroLine;
|
|
177
|
+
private connectOrMergeToPreviousNode;
|
|
178
|
+
private connectToFinalNode;
|
|
179
|
+
appearParts({ pos, triggerType, triggerPartsId }: PartsAppearance): void;
|
|
180
|
+
reserveAppearPartsInNextFrame(pos: Coord, triggerType: AppearanceTriggerType, triggerPartsId?: number): void;
|
|
181
|
+
reserveJumpInNextFrame(position: Position): void;
|
|
182
|
+
appearPartsByDirection(distance: number, targetPartsID: number, targetPartsType: PartsType): void;
|
|
183
|
+
appearPartsEval(triggerPartsPos: Coord, xstr: string, ystr: string, targetPartsID: number, targetPartsType: PartsType): void;
|
|
184
|
+
private _replaceRandomObject;
|
|
185
|
+
private _replaceRandomObjectsInScreen;
|
|
186
|
+
private _replaceAllRandomObjects;
|
|
187
|
+
gameover(): void;
|
|
188
|
+
setYesNoInput(yesNo: YesNoState): void;
|
|
189
|
+
getYesNoState(): YesNoState;
|
|
190
|
+
setStatusChangedEffect(additionalStatus: EquipmentStatus): void;
|
|
191
|
+
setPartsOnPosition(partsType: PartsType, id: number, pos: Coord): void;
|
|
192
|
+
private _countSamePartsLength;
|
|
193
|
+
private _compressMap;
|
|
194
|
+
private _decompressMap;
|
|
195
|
+
private _generateMapDataHash;
|
|
196
|
+
private _generateSaveDataHash;
|
|
197
|
+
private _saveDataList;
|
|
198
|
+
compressSystem(): WWACompress;
|
|
199
|
+
private _quickSave;
|
|
200
|
+
wwaCustomEvent(eventName: string, data?: object): void;
|
|
201
|
+
private _decodePassword;
|
|
202
|
+
private _quickLoad;
|
|
203
|
+
private _applyQuickLoad;
|
|
204
|
+
private _mapIDTableCreate;
|
|
205
|
+
private _restartGame;
|
|
206
|
+
private _fadeout;
|
|
207
|
+
moveObjects(playerIsMoving: boolean): void;
|
|
208
|
+
private _getCandidateCoord;
|
|
209
|
+
private _getSecondCandidateMoveMode;
|
|
210
|
+
private _getThirdCandidate;
|
|
211
|
+
private _getRandomMoveCoord;
|
|
212
|
+
isPrevFrameEventExecuted(): boolean;
|
|
213
|
+
private _objectCanMoveTo;
|
|
214
|
+
private _setObjectsInNextFrame;
|
|
215
|
+
launchBattleEstimateWindow(): boolean;
|
|
216
|
+
hideBattleEstimateWindow(): void;
|
|
217
|
+
hidePasswordWindow(isCancel?: boolean): void;
|
|
218
|
+
private _displayUserVars;
|
|
219
|
+
private _displayHelp;
|
|
220
|
+
_setNextPage(): void;
|
|
221
|
+
private _hideMessageWindow;
|
|
222
|
+
loadMapPartsObjectID(id: number): number;
|
|
223
|
+
loadMapPartsID(id: number): number;
|
|
224
|
+
replaceParts(srcID: number, destID: number, partsType?: PartsType, onlyThisSight?: boolean): void;
|
|
225
|
+
getYesNoImgCoord(): Coord;
|
|
226
|
+
setYesNoImgCoord(coord: Coord): Coord;
|
|
227
|
+
getPlayerImgCoord(): Coord;
|
|
228
|
+
setPlayerImgCoord(coord: Coord): Coord;
|
|
229
|
+
setPlayerEnergyMax(eng: number): number;
|
|
230
|
+
getMapPartsNum(): number;
|
|
231
|
+
getObjectPartsNum(): number;
|
|
232
|
+
setMoveMacroWaitingToPlayer(moveNum: number): void;
|
|
233
|
+
disableSave(flag: boolean): boolean;
|
|
234
|
+
isOldMap(): boolean;
|
|
235
|
+
setOldMap(flag: boolean): boolean;
|
|
236
|
+
setObjectNotCollapseOnPartsOnPlayer(flag: boolean): boolean;
|
|
237
|
+
setGameOverPosition(pos: Coord): Coord;
|
|
238
|
+
private toValidStatusValue;
|
|
239
|
+
setPlayerStatus(type: MacroStatusIndex, value: number, isCalledByMacro: boolean): {
|
|
240
|
+
isGameOver?: true;
|
|
241
|
+
};
|
|
242
|
+
setDelPlayer(flag: boolean): boolean;
|
|
243
|
+
setPlayerGetItem(pos: number, id: number): void;
|
|
244
|
+
setStatusIconCoord(type: MacroImgFrameIndex, coord: Coord): Coord;
|
|
245
|
+
setWideCellCoord(coord: Coord): Coord;
|
|
246
|
+
setFrameCoord(coord: Coord): Coord;
|
|
247
|
+
setBattleEffectCoord(coord: Coord): Coord;
|
|
248
|
+
canInput(): boolean;
|
|
249
|
+
setEffect(waits: number, coords: Coord[]): void;
|
|
250
|
+
stopEffect(): void;
|
|
251
|
+
updateEffect(): void;
|
|
252
|
+
setImgClick(pos: Coord): void;
|
|
253
|
+
addFace(face: Face): void;
|
|
254
|
+
clearFaces(): void;
|
|
255
|
+
updateItemEffectEnabled(isEnabled: boolean): void;
|
|
256
|
+
setOldMove(flag: boolean): void;
|
|
257
|
+
setGameOverPolicy(gameOverPolicy: number): void;
|
|
258
|
+
setBgmDelay(delayMs: number): void;
|
|
259
|
+
private _stylePos;
|
|
260
|
+
private _styleElm;
|
|
261
|
+
private _sheet;
|
|
262
|
+
initCSSRule(): void;
|
|
263
|
+
updateCSSRule(): void;
|
|
264
|
+
changeStyleRule(type: ChangeStyleType, r: number, g: number, b: number): void;
|
|
265
|
+
showMonsterWindow(): void;
|
|
266
|
+
isClassicMode(): boolean;
|
|
267
|
+
isConsoleOutputMode(): boolean;
|
|
268
|
+
forcedJumpGate(jx: number, jy: number): void;
|
|
269
|
+
setUserVar(index: number, value: number): void;
|
|
270
|
+
private toAssignableValue;
|
|
271
|
+
private isValidUserVarIndex;
|
|
272
|
+
private isNotNumberTypeOrNaN;
|
|
273
|
+
getUserVar(no: number): number;
|
|
274
|
+
recUserPosition(x: number, y: number): void;
|
|
275
|
+
jumpRecUserPosition(x: number, y: number): void;
|
|
276
|
+
outputUserVar(num: number): void;
|
|
277
|
+
setUserVarHP(num: number): void;
|
|
278
|
+
setUserVarHPMAX(num: number): void;
|
|
279
|
+
setUserVarAT(num: number, kind: StatusSolutionKind): void;
|
|
280
|
+
setUserVarDF(num: number, kind: StatusSolutionKind): void;
|
|
281
|
+
setUserVarMONEY(num: number): void;
|
|
282
|
+
setHPUserVar(index: number, isCalledByMacro: boolean): {
|
|
283
|
+
isGameOver?: true;
|
|
284
|
+
};
|
|
285
|
+
setHPMAXUserVar(index: number): void;
|
|
286
|
+
setATUserVar(index: number): void;
|
|
287
|
+
setDFUserVar(index: number): void;
|
|
288
|
+
setMONEYUserVar(index: number): void;
|
|
289
|
+
setUserVarStep(num: number): void;
|
|
290
|
+
setUserVarVal(x: number, num: number): void;
|
|
291
|
+
setUserValOtherUserVal(x: number, y: number): void;
|
|
292
|
+
setUserValAdd(x: number, y: number): void;
|
|
293
|
+
setUserValSub(x: number, y: number): void;
|
|
294
|
+
setUserValMul(x: number, y: number): void;
|
|
295
|
+
setUserValDiv(x: number, y: number): void;
|
|
296
|
+
setUserValMod(x: number, y: number): void;
|
|
297
|
+
setUserValRandNum(x: number, num: number, bias: number): void;
|
|
298
|
+
private _generateShowStrString;
|
|
299
|
+
speedChangeJudge(speedChangeFlag: boolean): void;
|
|
300
|
+
execSetMacro(macroStr: string, option: {
|
|
301
|
+
triggerParts: TriggerParts;
|
|
302
|
+
}): {
|
|
303
|
+
isGameOver?: true;
|
|
304
|
+
};
|
|
305
|
+
generateTokenValues(triggerParts: TriggerParts): ExpressionParser.TokenValues;
|
|
306
|
+
userVarUserIf(_triggerPartsPosition: Coord, args: string[]): void;
|
|
307
|
+
private compareUserVar;
|
|
308
|
+
setPlayerSpeedIndex(speedIndex: number): void;
|
|
309
|
+
setUserVarPlayTime(num: number): void;
|
|
310
|
+
hideStatus(no: number, isHide: boolean): void;
|
|
311
|
+
varMap(triggerPartsPos: Coord, xstr: string, ystr: string, partsID: number, targetPartsType: PartsType): void;
|
|
312
|
+
setItemboxBackgroundPosition(pos: {
|
|
313
|
+
x: number;
|
|
314
|
+
y: number;
|
|
315
|
+
}): void;
|
|
316
|
+
private _getVirtualPadButton;
|
|
317
|
+
private _setVirtualPadTouch;
|
|
318
|
+
private _setVirtualPadLeave;
|
|
319
|
+
private _actionGamePadButtonItemMacro;
|
|
320
|
+
setGamePadButtonItemTable(buttonID: number, itemBoxNo: number): void;
|
|
321
|
+
private _checkSaveDataCompatibility;
|
|
322
|
+
isVisibleStatus(statusKind: StatusKind): boolean;
|
|
323
|
+
private _changeStatusVisibility;
|
|
324
|
+
shouldApplyGameOver({ isCalledByMacro }: {
|
|
325
|
+
isCalledByMacro: boolean;
|
|
326
|
+
}): boolean;
|
|
327
|
+
private _loadSystemMessage;
|
|
328
|
+
resolveSystemMessage(key: SystemMessage.Key): string;
|
|
329
|
+
overwriteSystemMessage(key: SystemMessage.Key, message: string | undefined): void;
|
|
330
|
+
}
|
|
331
|
+
export {};
|