@wvdsh/sdk-js 1.3.0 → 1.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -0
- package/dist/index.js +15 -0
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -871,9 +871,11 @@ declare class WavedashSDK extends EventTarget {
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871
871
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overlayManager: OverlayManager;
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872
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private gameplayJwt;
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873
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private gameplayJwtPromise;
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874
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+
private setupWarningTimeout;
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ugcHost: string;
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uploadsHost: string;
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constructor(sdkConfig: SDKConfig);
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878
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+
private clearSetupWarning;
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init(config?: WavedashConfig): boolean;
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/**
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* Signal that the game is ready to receive events (LobbyJoined, LobbyMessage, etc).
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package/dist/index.js
CHANGED
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@@ -3261,6 +3261,7 @@ var WavedashSDK = class extends EventTarget {
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this.engineInstance = null;
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this.gameplayJwt = null;
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this.gameplayJwtPromise = null;
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3264
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+
this.setupWarningTimeout = null;
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// ==============
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// Event listening
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// ==============
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@@ -3300,6 +3301,12 @@ var WavedashSDK = class extends EventTarget {
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]);
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this.setupSessionEndListeners();
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this.launchParams = sdkConfig.launchParams ?? {};
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3304
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+
this.setupWarningTimeout = setTimeout(() => {
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3305
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+
this.setupWarningTimeout = null;
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3306
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+
this.logger.warn(
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3307
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"Wavedash.init(), Wavedash.loadComplete(), or Wavedash.updateLoadProgressZeroToOne() not called yet"
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3308
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);
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3309
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+
}, 1e4);
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}
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get initialized() {
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return this._initialized;
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@@ -3307,6 +3314,12 @@ var WavedashSDK = class extends EventTarget {
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get eventsReady() {
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return this._eventsReady;
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}
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+
clearSetupWarning() {
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+
if (this.setupWarningTimeout !== null) {
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3319
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+
clearTimeout(this.setupWarningTimeout);
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+
this.setupWarningTimeout = null;
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3321
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+
}
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+
}
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// =============
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// Setup methods
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// =============
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@@ -3409,11 +3422,13 @@ var WavedashSDK = class extends EventTarget {
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[["progress", vNumber]],
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[progress]
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);
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+
this.clearSetupWarning();
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iframeMessenger.postToParent(IFRAME_MESSAGE_TYPE5.PROGRESS_UPDATE, {
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progress
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});
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}
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loadComplete() {
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+
this.clearSetupWarning();
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if (this.gameFinishedLoading) return;
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this.gameFinishedLoading = true;
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this.heartbeatManager.start();
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