@wvdsh/sdk-js 0.0.32
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- package/README.md +52 -0
- package/dist/index.d.mts +1180 -0
- package/dist/index.d.ts +1180 -0
- package/dist/index.global.js +8041 -0
- package/dist/index.js +8039 -0
- package/dist/index.mjs +8033 -0
- package/package.json +44 -0
package/README.md
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# WavedashSDK-JS
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The JS Wavedash SDK allows games developers to interact with the Wavedash Online Services
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# Local Installation
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This package is hosted on GitHub Packages. Follow these steps to install from GitHub Packages
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1. Go to https://github.com/settings/tokens and create a Personal Access Token with read:packages permission
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2. Copy it and add to your bash profile
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```
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export NODE_AUTH_TOKEN=yourtoken >> ~/.bashrc
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```
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3. Add the following to your `.npmrc` file in your project
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```
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@wvdsh:registry=https://npm.pkg.github.com
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//npm.pkg.github.com/:_authToken=${NODE_AUTH_TOKEN}
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```
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Now install the package:
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```
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npm install @wvdsh/js
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```
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# Usage
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On the page that hosts the WASM game
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```javascript
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import { setupWavedashSDK } from '@wvdsh/js';
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import { useConvexClient } from 'convex-svelte';
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const convexClient = useConvexClient();
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const wavedashUser = {
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id: ..., // fetched from backend
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username: ... // fetched from backend
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};
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// Game session from the Wavedash backend that authorizes this user to play this game
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const gameSessionToken = ...; // fetched from backend
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setupWavedashSDK(convexClient, gameSessionToken, wavedashUser);
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```
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WavedashJS is now set up, authenticated, and attached to the window.
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If running a Unity game, we also need to give WavedashJS a reference to the Unity instance:
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```javascript
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createUnityInstance(canvas, config, (progress: number) => {
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loadingProgress = progress;
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})
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.then((instance: UnityInstance) => {
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if ((window as any).WavedashJS) {
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(window as any).WavedashJS.setEngineInstance(instance);
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}
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})
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```
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