@wvdsh/api 0.1.32 → 0.1.34

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@@ -107,6 +107,7 @@ export declare const IFRAME_MESSAGE_TYPE: {
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  readonly MUTE_CHANGED: "MuteChanged";
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  readonly GAMEPLAY_JWT_READY: "GameplayJwtReady";
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  readonly END_SESSION: "EndSession";
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+ readonly TRIGGER_PAYWALL: "TriggerPaywall";
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  };
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  export declare const SERVICE_WORKER_MESSAGE_TYPE: {
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  readonly EMBED_CONFIGURE: "embed.configure";
@@ -139,7 +140,7 @@ export interface SDKConfig {
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  launchParams: GameLaunchParams;
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  parentOrigin: string;
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  }
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- export type IframeResponseMessageTypes = typeof IFRAME_MESSAGE_TYPE.GET_LOBBY_INVITE_LINK | typeof IFRAME_MESSAGE_TYPE.GET_DEVICE_FINGERPRINT | typeof IFRAME_MESSAGE_TYPE.SET_FULLSCREEN | typeof IFRAME_MESSAGE_TYPE.TOGGLE_FULLSCREEN | typeof IFRAME_MESSAGE_TYPE.SET_MUTE | typeof IFRAME_MESSAGE_TYPE.TOGGLE_MUTE;
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+ export type IframeResponseMessageTypes = typeof IFRAME_MESSAGE_TYPE.GET_LOBBY_INVITE_LINK | typeof IFRAME_MESSAGE_TYPE.GET_DEVICE_FINGERPRINT | typeof IFRAME_MESSAGE_TYPE.SET_FULLSCREEN | typeof IFRAME_MESSAGE_TYPE.TOGGLE_FULLSCREEN | typeof IFRAME_MESSAGE_TYPE.SET_MUTE | typeof IFRAME_MESSAGE_TYPE.TOGGLE_MUTE | typeof IFRAME_MESSAGE_TYPE.TRIGGER_PAYWALL;
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  export type IFrameEventPayloadMap = {
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  [IFRAME_MESSAGE_TYPE.FULLSCREEN_CHANGED]: {
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  isFullscreen: boolean;
@@ -168,6 +169,9 @@ export type IFrameEventPayloadMap = {
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  [IFRAME_MESSAGE_TYPE.GAMEPLAY_JWT_READY]: {
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  gameplayJwt: string;
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  };
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+ [IFRAME_MESSAGE_TYPE.TRIGGER_PAYWALL]: {
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+ purchased: boolean;
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+ };
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  };
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  export interface GameLaunchParams {
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  lobby?: GenericId<'lobbies'>;
@@ -181,6 +185,10 @@ export declare const UrlParams: {
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  readonly EngineVersion: "engineversion";
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  readonly PlayKey: "pk";
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  readonly SdkConfig: "sdkconfig";
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+ readonly Caller: "caller";
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+ };
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+ export declare const PlayRouteCaller: {
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+ readonly Wavedash: "wavedash";
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  };
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  export declare const HEARTBEAT: {
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  /** Client sends heartbeat every 30 seconds when tab is visible */
@@ -83,7 +83,8 @@ export const IFRAME_MESSAGE_TYPE = {
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  TOGGLE_MUTE: 'ToggleMute',
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  MUTE_CHANGED: 'MuteChanged',
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  GAMEPLAY_JWT_READY: 'GameplayJwtReady',
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- END_SESSION: 'EndSession'
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+ END_SESSION: 'EndSession',
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+ TRIGGER_PAYWALL: 'TriggerPaywall'
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  };
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  // Wire types for messages on the page ↔ service-worker MessageChannel.
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  // Mirror of play's ServiceWorkerMessageType enum — kept here so the SDK and
@@ -108,7 +109,11 @@ export const UrlParams = {
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  Engine: 'engine',
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  EngineVersion: 'engineversion',
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  PlayKey: 'pk',
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- SdkConfig: 'sdkconfig'
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+ SdkConfig: 'sdkconfig',
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+ Caller: 'caller'
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+ };
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+ export const PlayRouteCaller = {
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+ Wavedash: 'wavedash'
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  };
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  // ========== HEARTBEAT (client-side constants) ==========
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  const HEARTBEAT_CLIENT_INTERVAL_MS = 30_000;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wvdsh/api",
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- "version": "0.1.32",
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+ "version": "0.1.34",
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  "description": "Public API types and shared constants for the Wavedash platform",
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  "type": "module",
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  "main": "./dist/index.js",