@wvdsh/api 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -35,6 +35,7 @@ export declare const GAME_ENGINE: {
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readonly UNREAL: "UNREAL";
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readonly JSDOS: "JSDOS";
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readonly RUFFLE: "RUFFLE";
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readonly RENPY: "RENPY";
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readonly CUSTOM: "CUSTOM";
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};
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export declare const LOBBY_DEFAULTS: {
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@@ -105,6 +106,18 @@ export declare const IFRAME_MESSAGE_TYPE: {
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readonly GAMEPLAY_JWT_READY: "GameplayJwtReady";
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readonly END_SESSION: "EndSession";
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};
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export declare const SERVICE_WORKER_MESSAGE_TYPE: {
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readonly EMBED_CONFIGURE: "embed.configure";
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readonly EMBED_CONFIGURE_ACK: "embed.configure:ack";
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readonly EMBED_JWT_UPDATE: "embed.jwt-update";
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readonly EMBED_CREDS_REQUEST: "embed.creds-request";
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readonly EMBED_CREDS_RESPONSE: "embed.creds-response";
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};
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export declare const SW_PRELOAD_MESSAGE_TYPE: {
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readonly PROGRESS: "sw-progress";
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readonly READY: "sw-ready";
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readonly FAILED: "sw-failed";
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};
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export interface IFrameResponse<T> {
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requestId: string;
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requestType: (typeof IFRAME_MESSAGE_TYPE)[keyof typeof IFRAME_MESSAGE_TYPE];
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@@ -7,6 +7,7 @@ export const GAME_ENGINE = {
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UNREAL: 'UNREAL',
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JSDOS: 'JSDOS',
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RUFFLE: 'RUFFLE',
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RENPY: 'RENPY',
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CUSTOM: 'CUSTOM'
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};
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// ========== LOBBIES ==========
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@@ -82,6 +83,21 @@ export const IFRAME_MESSAGE_TYPE = {
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GAMEPLAY_JWT_READY: 'GameplayJwtReady',
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END_SESSION: 'EndSession'
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};
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// Wire types for messages on the page ↔ service-worker MessageChannel.
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// Mirror of play's ServiceWorkerMessageType enum — kept here so the SDK and
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// mainsite can replace inline string literals once @wvdsh/api is republished.
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export const SERVICE_WORKER_MESSAGE_TYPE = {
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EMBED_CONFIGURE: 'embed.configure',
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EMBED_CONFIGURE_ACK: 'embed.configure:ack',
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EMBED_JWT_UPDATE: 'embed.jwt-update',
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EMBED_CREDS_REQUEST: 'embed.creds-request',
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EMBED_CREDS_RESPONSE: 'embed.creds-response'
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};
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export const SW_PRELOAD_MESSAGE_TYPE = {
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PROGRESS: 'sw-progress',
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READY: 'sw-ready',
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FAILED: 'sw-failed'
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};
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// URL params referenced by external consumers
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export const UrlParams = {
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GameCloudId: 'gcid',
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