@wrongstack/desktop 0.319.1 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -58,7 +58,7 @@ var DesktopAgentBridge = class extends EventEmitter {
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this.cancelReconnect(conversation);
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conversation.reconnectAttempt = 0;
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conversation.connectionState = resetConnection(conversation.connectionState);
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void this.ensureConnected(runtimeId, wsUrl);
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void this.ensureConnected(runtimeId, wsUrl).catch(() => void 0);
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}
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async ensureConnected(runtimeId, wsUrl) {
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const conversation = this.getOrCreate(runtimeId);
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@@ -175,7 +175,9 @@ var DesktopAgentBridge = class extends EventEmitter {
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conversation.reconnectTimer = null;
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if (!conversation.reconnectUrl) return;
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if (conversation.ws?.readyState !== WebSocket.OPEN) {
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void this.connect(conversation.runtimeId, conversation.reconnectUrl)
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void this.connect(conversation.runtimeId, conversation.reconnectUrl).catch(
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() => void 0
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);
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}
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}, reconnect.plan.delayMs);
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}
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/main/agent-bridge.ts"],
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"sourcesContent": ["/**\n * Desktop Agent Bridge - WebSocket communication with runtimes.\n * Handles conversation management and WebSocket connections with automatic reconnection.\n */\nimport { randomUUID } from 'node:crypto';\nimport { EventEmitter } from 'node:events';\nimport {\n createSurfaceConnectionState,\n DEFAULT_SURFACE_CONNECTION_CONFIG,\n decodeProtocolFrame,\n markConnectionActivity,\n markConnectionConnecting,\n markConnectionOpen,\n planConnectionReconnect,\n resetConnection,\n type SurfaceConnectionState,\n stopConnection,\n} from '@wrongstack/webui-protocol';\nimport WebSocket from 'ws';\nimport type {\n DesktopConversationMessage,\n DesktopConversationSnapshot,\n DesktopConversationStatus,\n} from '../shared/types.js';\n\n// ============================================================================\n// Types\n// ============================================================================\n\ninterface ConversationInternal {\n runtimeId: string;\n status: DesktopConversationStatus;\n sessionId?: string | undefined;\n error?: string | undefined;\n messages: DesktopConversationMessage[];\n ws: WebSocket | null;\n connectPromise: Promise<void> | null;\n activeAssistantMessageId: string | null;\n /** Reconnection state */\n reconnectAttempt: number;\n reconnectTimer: ReturnType<typeof setTimeout> | null;\n reconnectUrl: string | null;\n connectionState: SurfaceConnectionState;\n // Per-reconnect message-handler bookkeeping. The anonymous\n // `ws.on('message', \u2026)` pattern pins the socket + its closure (which\n // captures `conversation`) for the socket's full lifetime \u2014 fine for\n // open sockets, fatal across reconnects, where each new connect() leaks\n // a stale message listener + closure onto the previous (now-orphaned)\n // WebSocket. RAM-leak audit 2026-08-11, HIGH.\n onMessage: ((data: WebSocket.RawData) => void) | null;\n socketGeneration: number;\n}\n\ninterface ServerMessage {\n type: string;\n payload?: Record<string, unknown> | undefined;\n}\n\n// ============================================================================\n// Configuration\n// ============================================================================\n\nconst MAX_MESSAGES = 300;\n\n/** Reconnection configuration */\nconst RECONNECT_CONFIG = {\n /** Maximum number of reconnection attempts (0 = disabled) */\n maxAttempts: 5,\n /** Initial delay in ms before first reconnection */\n initialDelayMs: 1000,\n /** Maximum delay in ms between reconnection attempts */\n maxDelayMs: 30000,\n /** Multiplier for exponential backoff */\n backoffMultiplier: 2,\n /** Jitter factor (0-1) to add randomness to delays */\n jitterFactor: 0.1,\n};\n\nconst DESKTOP_CONNECTION_CONFIG = {\n ...DEFAULT_SURFACE_CONNECTION_CONFIG,\n maxReconnectAttempts: RECONNECT_CONFIG.maxAttempts,\n initialBackoffMs: RECONNECT_CONFIG.initialDelayMs,\n maxBackoffMs: RECONNECT_CONFIG.maxDelayMs,\n backoffMultiplier: RECONNECT_CONFIG.backoffMultiplier,\n jitterRatio: RECONNECT_CONFIG.jitterFactor,\n};\n\n// ============================================================================\n// Bridge Implementation\n// ============================================================================\n\nexport class DesktopAgentBridge extends EventEmitter {\n private readonly conversations = new Map<string, ConversationInternal>();\n\n snapshot(runtimeId: string): DesktopConversationSnapshot {\n return publicConversation(this.getOrCreate(runtimeId));\n }\n\n /**\n * Get reconnection status for a runtime.\n */\n getReconnectStatus(runtimeId: string): { attempt: number; maxAttempts: number } | null {\n const conversation = this.conversations.get(runtimeId);\n if (!conversation) return null;\n return {\n attempt: conversation.reconnectAttempt,\n maxAttempts: RECONNECT_CONFIG.maxAttempts,\n };\n }\n\n /**\n * Force reconnection for a runtime (resets reconnection state).\n */\n forceReconnect(runtimeId: string, wsUrl: string): void {\n const conversation = this.getOrCreate(runtimeId);\n this.cancelReconnect(conversation);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n void this.ensureConnected(runtimeId, wsUrl);\n }\n\n async ensureConnected(runtimeId: string, wsUrl: string): Promise<DesktopConversationSnapshot> {\n const conversation = this.getOrCreate(runtimeId);\n\n // If already connected, return immediately\n if (conversation.ws?.readyState === WebSocket.OPEN) return publicConversation(conversation);\n\n // If currently connecting, wait for it\n if (conversation.connectPromise) {\n await conversation.connectPromise;\n return publicConversation(conversation);\n }\n\n // A user action cannot continue while only a delayed reconnect exists:\n // sendMessage() would otherwise write to a closed socket.\n if (conversation.reconnectTimer) {\n this.cancelReconnect(conversation);\n await this.connect(runtimeId, wsUrl);\n return publicConversation(conversation);\n }\n\n // Start fresh connection\n conversation.reconnectUrl = wsUrl;\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n await this.connect(runtimeId, wsUrl);\n return publicConversation(conversation);\n }\n\n /**\n * Internal connect method that actually establishes the WebSocket.\n */\n private async connect(runtimeId: string, wsUrl: string): Promise<void> {\n const conversation = this.getOrCreate(runtimeId);\n\n // Cancel any pending reconnect timer\n this.cancelReconnect(conversation);\n\n conversation.status = 'connecting';\n conversation.connectionState = markConnectionConnecting(conversation.connectionState);\n conversation.error = undefined;\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'connecting');\n\n // Store the in-flight connect promise so concurrent ensureConnected()\n // calls dedup through the conversation.connectPromise read at L129-130.\n // Without this, the dedup branch is dead and two parallel calls each\n // construct a fresh WebSocket \u2014 the loser's close-handler guard\n // (if (conversation.ws === ws)) means the superseded socket is never\n // closed, leaking one OPEN socket per race until close().\n const promise = new Promise<void>((resolve, reject) => {\n const ws = new WebSocket(wsUrl);\n conversation.ws = ws;\n\n // Bump the generation so a message handler from this socket knows it\n // is the current one. Each connect() call gets a unique generation,\n // so a stale socket that fires a late 'message' after its successor\n // has taken over sees a mismatch and bails before touching state.\n // RAM-leak audit 2026-08-11, HIGH.\n const myGeneration = ++conversation.socketGeneration;\n\n // Named (not anonymous) so we can detach it in close() and in the\n // 'close' handler. An anonymous ws.on('message', \u2026) was never removed,\n // so the closure pinned ConversationInternal (and its messages[],\n // ws, sessionId, \u2026) until the WebSocket was GC'd \u2014 across a reconnect\n // storm this leaked every ConversationInternal that ever connected.\n // RAM-leak audit 2026-08-11, HIGH.\n const onMessage = (data: unknown): void => {\n if (conversation.socketGeneration !== myGeneration) return;\n this.handleServerMessage(conversation, String(data));\n };\n conversation.onMessage = onMessage;\n ws.on('message', onMessage);\n\n // Set connection timeout\n const timeout = setTimeout(() => {\n if (conversation.ws === ws) {\n ws.close();\n reject(new Error('Connection timeout'));\n }\n }, 10000);\n\n ws.once('open', () => {\n clearTimeout(timeout);\n conversation.status = 'connected';\n conversation.error = undefined;\n conversation.connectPromise = null;\n conversation.reconnectAttempt = 0;\n conversation.connectionState = markConnectionOpen(conversation.connectionState);\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'connected');\n resolve();\n });\n\n ws.once('error', (err) => {\n clearTimeout(timeout);\n conversation.status = 'error';\n conversation.error = err instanceof Error ? err.message : String(err);\n conversation.connectPromise = null;\n this.appendMessage(conversation, {\n role: 'system',\n text: `Connection error: ${conversation.error}`,\n });\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'error');\n reject(err);\n });\n\n ws.once('close', () => {\n clearTimeout(timeout);\n // Only the socket that currently owns the conversation invalidates\n // the generation \u2014 a superseded socket closing must not clobber its\n // successor's generation, or late messages from the successor would\n // be wrongly dropped. RAM-leak audit 2026-08-11, HIGH (chimera review).\n if (conversation.ws === ws) {\n conversation.socketGeneration++;\n conversation.ws = null;\n }\n // Detach our named message handler so the closure (which retains\n // conversation) is releasable even if the ws is kept alive by the\n // runtime or pending GC. RAM-leak audit 2026-08-11, HIGH.\n ws.off('message', onMessage);\n // Only clear the tracked handler if it's still ours \u2014 a newer\n // connect() may have already installed its own. Clearing\n // unconditionally would orphan the new handler's reference,\n // making it impossible for close(runtimeId) to detach it later.\n // RAM-leak audit 2026-08-11, HIGH (chimera review Medium #1).\n if (conversation.onMessage === onMessage) {\n conversation.onMessage = null;\n }\n conversation.connectPromise = null;\n\n if (conversation.status !== 'error') {\n conversation.status = 'disconnected';\n }\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n\n // Schedule reconnection if applicable\n if (\n conversation.reconnectUrl &&\n (conversation.status === 'disconnected' || conversation.status === 'error')\n ) {\n this.scheduleReconnect(conversation);\n }\n });\n });\n conversation.connectPromise = promise;\n return promise;\n }\n\n /**\n * Schedule a reconnection attempt with exponential backoff.\n */\n private scheduleReconnect(conversation: ConversationInternal): void {\n const reconnect = planConnectionReconnect(\n conversation.connectionState,\n DESKTOP_CONNECTION_CONFIG,\n );\n conversation.connectionState = reconnect.state;\n conversation.reconnectAttempt = reconnect.state.reconnectAttempt;\n if (!reconnect.plan) {\n this.emitReconnectEvent(conversation, 'exhausted');\n return;\n }\n this.emitReconnectEvent(conversation, 'scheduled', {\n delay: reconnect.plan.delayMs,\n attempt: reconnect.plan.attempt,\n });\n\n conversation.reconnectTimer = setTimeout(() => {\n conversation.reconnectTimer = null;\n if (!conversation.reconnectUrl) return;\n\n // Check if still disconnected\n if (conversation.ws?.readyState !== WebSocket.OPEN) {\n void this.connect(conversation.runtimeId, conversation.reconnectUrl);\n }\n }, reconnect.plan.delayMs);\n }\n\n /**\n * Cancel pending reconnection.\n */\n private cancelReconnect(conversation: ConversationInternal): void {\n if (conversation.reconnectTimer) {\n clearTimeout(conversation.reconnectTimer);\n conversation.reconnectTimer = null;\n }\n }\n\n /**\n * Emit reconnection event for UI feedback.\n */\n private emitReconnectEvent(\n conversation: ConversationInternal,\n status: 'connecting' | 'connected' | 'error' | 'scheduled' | 'exhausted',\n data?: { delay?: number; attempt?: number },\n ): void {\n this.emit('reconnect', {\n runtimeId: conversation.runtimeId,\n status,\n attempt: conversation.reconnectAttempt,\n maxAttempts: RECONNECT_CONFIG.maxAttempts,\n ...data,\n });\n }\n\n async sendMessage(\n runtimeId: string,\n wsUrl: string,\n content: string,\n ): Promise<DesktopConversationSnapshot> {\n const trimmed = content.trim();\n if (!trimmed) return this.snapshot(runtimeId);\n\n // Reset reconnection state on manual action\n const conversation = this.getOrCreate(runtimeId);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n\n await this.ensureConnected(runtimeId, wsUrl);\n\n // Refresh conversation after connect\n const conv = this.getOrCreate(runtimeId);\n this.appendMessage(conv, {\n id: `user_${randomUUID()}`,\n role: 'user',\n text: trimmed,\n });\n conv.status = 'running';\n conv.activeAssistantMessageId = null;\n this.emitChanged(conv);\n this.send(conv, {\n type: 'user_message',\n payload: {\n id: `msg_${Date.now()}_${randomUUID().slice(0, 8)}`,\n content: trimmed,\n timestamp: Date.now(),\n ...(conv.sessionId ? { sessionId: conv.sessionId } : {}),\n },\n });\n return publicConversation(conv);\n }\n\n async abort(runtimeId: string, wsUrl: string): Promise<DesktopConversationSnapshot> {\n // Reset reconnection state on manual action\n const conversation = this.getOrCreate(runtimeId);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n\n await this.ensureConnected(runtimeId, wsUrl);\n const conv = this.getOrCreate(runtimeId);\n this.send(conv, {\n type: 'abort',\n payload: conv.sessionId ? { sessionId: conv.sessionId } : {},\n });\n conv.status = 'connected';\n this.appendMessage(conv, { role: 'system', text: 'Abort requested.' });\n return publicConversation(conv);\n }\n\n close(runtimeId: string): void {\n const conversation = this.conversations.get(runtimeId);\n if (!conversation) return;\n\n // Cancel reconnection and clear state\n this.cancelReconnect(conversation);\n conversation.reconnectAttempt = 0;\n conversation.reconnectUrl = null;\n conversation.connectionState = stopConnection(conversation.connectionState);\n\n // Detach the per-reconnect message listener BEFORE nulling the ws ref.\n // Without this, the ws.on('message', \u2026) closure pins ConversationInternal\n // (and its messages[]) until the socket is GC'd. RAM-leak audit 2026-08-11, HIGH.\n if (conversation.onMessage) {\n conversation.ws?.off('message', conversation.onMessage);\n conversation.onMessage = null;\n }\n // Invalidate this conversation's generation so any in-flight socket whose\n // 'close' event fires after deletion cannot resurrect the conversation ref.\n conversation.socketGeneration++;\n conversation.ws?.close();\n conversation.ws = null;\n conversation.connectPromise = null;\n conversation.status = 'disconnected';\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n\n // Remove from the map so closed conversations don't accumulate in memory.\n this.conversations.delete(runtimeId);\n }\n\n closeAll(): void {\n // Snapshot keys first \u2014 close() deletes from the map during iteration.\n for (const runtimeId of [...this.conversations.keys()]) {\n this.close(runtimeId);\n }\n }\n\n private handleServerMessage(conversation: ConversationInternal, raw: string): void {\n const decoded = decodeProtocolFrame(raw, 'server');\n if (!decoded.ok) return;\n conversation.connectionState = markConnectionActivity(conversation.connectionState);\n const message = decoded.message as ServerMessage;\n const payload = message.payload ?? {};\n switch (message.type) {\n case 'session.start': {\n const sessionId = stringValue(payload['sessionId']);\n if (sessionId) conversation.sessionId = sessionId;\n conversation.status = conversation.status === 'running' ? 'running' : 'connected';\n this.emitChanged(conversation);\n break;\n }\n case 'provider.text_delta': {\n conversation.status = 'running';\n this.appendAssistantDelta(conversation, stringValue(payload['text']) ?? '');\n break;\n }\n case 'tool.started': {\n conversation.status = 'running';\n const name = stringValue(payload['name']) ?? 'tool';\n this.appendMessage(conversation, { role: 'tool', text: `Started ${name}` });\n break;\n }\n case 'tool.executed': {\n const name = stringValue(payload['name']) ?? 'tool';\n const ok = payload['ok'] === true;\n this.appendMessage(conversation, {\n role: 'tool',\n text: `${name} ${ok ? 'completed' : 'failed'}`,\n });\n break;\n }\n case 'provider.error':\n case 'provider.stream_error':\n case 'error': {\n const text =\n stringValue(payload['message']) ??\n stringValue(payload['description']) ??\n `${message.type} received`;\n conversation.status = 'error';\n conversation.error = text;\n this.appendMessage(conversation, { role: 'system', text });\n break;\n }\n case 'run.result': {\n const finalText = stringValue(payload['finalText']);\n // Only append the final text when this run did not already stream it\n // via text_delta into the active assistant message. Checking the\n // current run (activeAssistantMessageId) \u2014 not the last assistant\n // message in the whole history \u2014 avoids silently dropping a run whose\n // output arrives only as finalText (e.g. tool-only turns) because a\n // *prior* run's assistant message happened to have text.\n const lastMsg = conversation.messages[conversation.messages.length - 1];\n const streamedAlready =\n lastMsg?.role === 'assistant' && lastMsg.id === conversation.activeAssistantMessageId;\n if (finalText && !streamedAlready) {\n this.appendMessage(conversation, { role: 'assistant', text: finalText });\n }\n conversation.status = payload['status'] === 'failed' ? 'error' : 'connected';\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n break;\n }\n }\n }\n\n private send(conversation: ConversationInternal, message: Record<string, unknown>): void {\n if (conversation.ws?.readyState !== WebSocket.OPEN) {\n throw new Error('Runtime socket is not connected');\n }\n conversation.ws.send(JSON.stringify(message));\n }\n\n private appendAssistantDelta(conversation: ConversationInternal, text: string): void {\n if (!text) return;\n let message = conversation.messages.find((m) => m.id === conversation.activeAssistantMessageId);\n if (!message) {\n message = {\n id: `assistant_${randomUUID()}`,\n role: 'assistant',\n text: '',\n timestamp: Date.now(),\n };\n conversation.activeAssistantMessageId = message.id;\n conversation.messages.push(message);\n }\n message.text += text;\n this.trimMessages(conversation);\n this.emitChanged(conversation);\n }\n\n private appendMessage(\n conversation: ConversationInternal,\n input: Partial<DesktopConversationMessage> & Pick<DesktopConversationMessage, 'role' | 'text'>,\n ): void {\n conversation.messages.push({\n id: input.id ?? `${input.role}_${randomUUID()}`,\n role: input.role,\n text: input.text,\n timestamp: input.timestamp ?? Date.now(),\n });\n this.trimMessages(conversation);\n this.emitChanged(conversation);\n }\n\n private trimMessages(conversation: ConversationInternal): void {\n if (conversation.messages.length <= MAX_MESSAGES) return;\n conversation.messages.splice(0, conversation.messages.length - MAX_MESSAGES);\n }\n\n private getOrCreate(runtimeId: string): ConversationInternal {\n let conversation = this.conversations.get(runtimeId);\n if (conversation) return conversation;\n conversation = {\n runtimeId,\n status: 'disconnected',\n messages: [],\n ws: null,\n connectPromise: null,\n activeAssistantMessageId: null,\n reconnectAttempt: 0,\n reconnectTimer: null,\n reconnectUrl: null,\n connectionState: createSurfaceConnectionState(),\n onMessage: null,\n socketGeneration: 0,\n };\n this.conversations.set(runtimeId, conversation);\n return conversation;\n }\n\n private emitChanged(conversation: ConversationInternal): void {\n this.emit('changed', publicConversation(conversation));\n }\n}\n\n// ============================================================================\n// Helper Functions\n// ============================================================================\n\nfunction publicConversation(conversation: ConversationInternal): DesktopConversationSnapshot {\n return {\n runtimeId: conversation.runtimeId,\n status: conversation.status,\n sessionId: conversation.sessionId,\n error: conversation.error,\n messages: conversation.messages.map((message) => ({ ...message })),\n };\n}\n\nfunction stringValue(value: unknown): string | undefined {\n return typeof value === 'string' ? value : undefined;\n}\n\n// ============================================================================\n// Reconnect Event Type (for external consumers)\n// ============================================================================\n\nexport interface DesktopBridgeReconnectEvent {\n runtimeId: string;\n status: 'connecting' | 'connected' | 'error' | 'scheduled' | 'exhausted';\n attempt: number;\n maxAttempts: number;\n delay?: number;\n}\n"],
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"sourcesContent": ["/**\n * Desktop Agent Bridge - WebSocket communication with runtimes.\n * Handles conversation management and WebSocket connections with automatic reconnection.\n */\nimport { randomUUID } from 'node:crypto';\nimport { EventEmitter } from 'node:events';\nimport {\n createSurfaceConnectionState,\n DEFAULT_SURFACE_CONNECTION_CONFIG,\n decodeProtocolFrame,\n markConnectionActivity,\n markConnectionConnecting,\n markConnectionOpen,\n planConnectionReconnect,\n resetConnection,\n type SurfaceConnectionState,\n stopConnection,\n} from '@wrongstack/webui-protocol';\nimport WebSocket from 'ws';\nimport type {\n DesktopConversationMessage,\n DesktopConversationSnapshot,\n DesktopConversationStatus,\n} from '../shared/types.js';\n\n// ============================================================================\n// Types\n// ============================================================================\n\ninterface ConversationInternal {\n runtimeId: string;\n status: DesktopConversationStatus;\n sessionId?: string | undefined;\n error?: string | undefined;\n messages: DesktopConversationMessage[];\n ws: WebSocket | null;\n connectPromise: Promise<void> | null;\n activeAssistantMessageId: string | null;\n /** Reconnection state */\n reconnectAttempt: number;\n reconnectTimer: ReturnType<typeof setTimeout> | null;\n reconnectUrl: string | null;\n connectionState: SurfaceConnectionState;\n // Per-reconnect message-handler bookkeeping. The anonymous\n // `ws.on('message', \u2026)` pattern pins the socket + its closure (which\n // captures `conversation`) for the socket's full lifetime \u2014 fine for\n // open sockets, fatal across reconnects, where each new connect() leaks\n // a stale message listener + closure onto the previous (now-orphaned)\n // WebSocket. RAM-leak audit 2026-08-11, HIGH.\n onMessage: ((data: WebSocket.RawData) => void) | null;\n socketGeneration: number;\n}\n\ninterface ServerMessage {\n type: string;\n payload?: Record<string, unknown> | undefined;\n}\n\n// ============================================================================\n// Configuration\n// ============================================================================\n\nconst MAX_MESSAGES = 300;\n\n/** Reconnection configuration */\nconst RECONNECT_CONFIG = {\n /** Maximum number of reconnection attempts (0 = disabled) */\n maxAttempts: 5,\n /** Initial delay in ms before first reconnection */\n initialDelayMs: 1000,\n /** Maximum delay in ms between reconnection attempts */\n maxDelayMs: 30000,\n /** Multiplier for exponential backoff */\n backoffMultiplier: 2,\n /** Jitter factor (0-1) to add randomness to delays */\n jitterFactor: 0.1,\n};\n\nconst DESKTOP_CONNECTION_CONFIG = {\n ...DEFAULT_SURFACE_CONNECTION_CONFIG,\n maxReconnectAttempts: RECONNECT_CONFIG.maxAttempts,\n initialBackoffMs: RECONNECT_CONFIG.initialDelayMs,\n maxBackoffMs: RECONNECT_CONFIG.maxDelayMs,\n backoffMultiplier: RECONNECT_CONFIG.backoffMultiplier,\n jitterRatio: RECONNECT_CONFIG.jitterFactor,\n};\n\n// ============================================================================\n// Bridge Implementation\n// ============================================================================\n\nexport class DesktopAgentBridge extends EventEmitter {\n private readonly conversations = new Map<string, ConversationInternal>();\n\n snapshot(runtimeId: string): DesktopConversationSnapshot {\n return publicConversation(this.getOrCreate(runtimeId));\n }\n\n /**\n * Get reconnection status for a runtime.\n */\n getReconnectStatus(runtimeId: string): { attempt: number; maxAttempts: number } | null {\n const conversation = this.conversations.get(runtimeId);\n if (!conversation) return null;\n return {\n attempt: conversation.reconnectAttempt,\n maxAttempts: RECONNECT_CONFIG.maxAttempts,\n };\n }\n\n /**\n * Force reconnection for a runtime (resets reconnection state).\n */\n forceReconnect(runtimeId: string, wsUrl: string): void {\n const conversation = this.getOrCreate(runtimeId);\n this.cancelReconnect(conversation);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n // User-triggered reconnect returns void \u2014 there is no caller to receive a\n // rejection, and connect()'s error path already records the failure state.\n // Absorb it: a dead runtime must not raise an unhandled rejection.\n void this.ensureConnected(runtimeId, wsUrl).catch(() => undefined);\n }\n\n async ensureConnected(runtimeId: string, wsUrl: string): Promise<DesktopConversationSnapshot> {\n const conversation = this.getOrCreate(runtimeId);\n\n // If already connected, return immediately\n if (conversation.ws?.readyState === WebSocket.OPEN) return publicConversation(conversation);\n\n // If currently connecting, wait for it\n if (conversation.connectPromise) {\n await conversation.connectPromise;\n return publicConversation(conversation);\n }\n\n // A user action cannot continue while only a delayed reconnect exists:\n // sendMessage() would otherwise write to a closed socket.\n if (conversation.reconnectTimer) {\n this.cancelReconnect(conversation);\n await this.connect(runtimeId, wsUrl);\n return publicConversation(conversation);\n }\n\n // Start fresh connection\n conversation.reconnectUrl = wsUrl;\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n await this.connect(runtimeId, wsUrl);\n return publicConversation(conversation);\n }\n\n /**\n * Internal connect method that actually establishes the WebSocket.\n */\n private async connect(runtimeId: string, wsUrl: string): Promise<void> {\n const conversation = this.getOrCreate(runtimeId);\n\n // Cancel any pending reconnect timer\n this.cancelReconnect(conversation);\n\n conversation.status = 'connecting';\n conversation.connectionState = markConnectionConnecting(conversation.connectionState);\n conversation.error = undefined;\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'connecting');\n\n // Store the in-flight connect promise so concurrent ensureConnected()\n // calls dedup through the conversation.connectPromise read at L129-130.\n // Without this, the dedup branch is dead and two parallel calls each\n // construct a fresh WebSocket \u2014 the loser's close-handler guard\n // (if (conversation.ws === ws)) means the superseded socket is never\n // closed, leaking one OPEN socket per race until close().\n const promise = new Promise<void>((resolve, reject) => {\n const ws = new WebSocket(wsUrl);\n conversation.ws = ws;\n\n // Bump the generation so a message handler from this socket knows it\n // is the current one. Each connect() call gets a unique generation,\n // so a stale socket that fires a late 'message' after its successor\n // has taken over sees a mismatch and bails before touching state.\n // RAM-leak audit 2026-08-11, HIGH.\n const myGeneration = ++conversation.socketGeneration;\n\n // Named (not anonymous) so we can detach it in close() and in the\n // 'close' handler. An anonymous ws.on('message', \u2026) was never removed,\n // so the closure pinned ConversationInternal (and its messages[],\n // ws, sessionId, \u2026) until the WebSocket was GC'd \u2014 across a reconnect\n // storm this leaked every ConversationInternal that ever connected.\n // RAM-leak audit 2026-08-11, HIGH.\n const onMessage = (data: unknown): void => {\n if (conversation.socketGeneration !== myGeneration) return;\n this.handleServerMessage(conversation, String(data));\n };\n conversation.onMessage = onMessage;\n ws.on('message', onMessage);\n\n // Set connection timeout\n const timeout = setTimeout(() => {\n if (conversation.ws === ws) {\n ws.close();\n reject(new Error('Connection timeout'));\n }\n }, 10000);\n\n ws.once('open', () => {\n clearTimeout(timeout);\n conversation.status = 'connected';\n conversation.error = undefined;\n conversation.connectPromise = null;\n conversation.reconnectAttempt = 0;\n conversation.connectionState = markConnectionOpen(conversation.connectionState);\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'connected');\n resolve();\n });\n\n ws.once('error', (err) => {\n clearTimeout(timeout);\n conversation.status = 'error';\n conversation.error = err instanceof Error ? err.message : String(err);\n conversation.connectPromise = null;\n this.appendMessage(conversation, {\n role: 'system',\n text: `Connection error: ${conversation.error}`,\n });\n this.emitChanged(conversation);\n this.emitReconnectEvent(conversation, 'error');\n reject(err);\n });\n\n ws.once('close', () => {\n clearTimeout(timeout);\n // Only the socket that currently owns the conversation invalidates\n // the generation \u2014 a superseded socket closing must not clobber its\n // successor's generation, or late messages from the successor would\n // be wrongly dropped. RAM-leak audit 2026-08-11, HIGH (chimera review).\n if (conversation.ws === ws) {\n conversation.socketGeneration++;\n conversation.ws = null;\n }\n // Detach our named message handler so the closure (which retains\n // conversation) is releasable even if the ws is kept alive by the\n // runtime or pending GC. RAM-leak audit 2026-08-11, HIGH.\n ws.off('message', onMessage);\n // Only clear the tracked handler if it's still ours \u2014 a newer\n // connect() may have already installed its own. Clearing\n // unconditionally would orphan the new handler's reference,\n // making it impossible for close(runtimeId) to detach it later.\n // RAM-leak audit 2026-08-11, HIGH (chimera review Medium #1).\n if (conversation.onMessage === onMessage) {\n conversation.onMessage = null;\n }\n conversation.connectPromise = null;\n\n if (conversation.status !== 'error') {\n conversation.status = 'disconnected';\n }\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n\n // Schedule reconnection if applicable\n if (\n conversation.reconnectUrl &&\n (conversation.status === 'disconnected' || conversation.status === 'error')\n ) {\n this.scheduleReconnect(conversation);\n }\n });\n });\n conversation.connectPromise = promise;\n return promise;\n }\n\n /**\n * Schedule a reconnection attempt with exponential backoff.\n */\n private scheduleReconnect(conversation: ConversationInternal): void {\n const reconnect = planConnectionReconnect(\n conversation.connectionState,\n DESKTOP_CONNECTION_CONFIG,\n );\n conversation.connectionState = reconnect.state;\n conversation.reconnectAttempt = reconnect.state.reconnectAttempt;\n if (!reconnect.plan) {\n this.emitReconnectEvent(conversation, 'exhausted');\n return;\n }\n this.emitReconnectEvent(conversation, 'scheduled', {\n delay: reconnect.plan.delayMs,\n attempt: reconnect.plan.attempt,\n });\n\n conversation.reconnectTimer = setTimeout(() => {\n conversation.reconnectTimer = null;\n if (!conversation.reconnectUrl) return;\n\n // Check if still disconnected\n if (conversation.ws?.readyState !== WebSocket.OPEN) {\n // The reconnect loop owns failure handling: connect()'s error path\n // already records status/error and schedules the next attempt (or\n // exhausts the budget). Absorb the rejection \u2014 an automatic retry\n // firing at a dead runtime must not surface as an unhandled promise\n // rejection in the Electron main process.\n void this.connect(conversation.runtimeId, conversation.reconnectUrl).catch(\n () => undefined,\n );\n }\n }, reconnect.plan.delayMs);\n }\n\n /**\n * Cancel pending reconnection.\n */\n private cancelReconnect(conversation: ConversationInternal): void {\n if (conversation.reconnectTimer) {\n clearTimeout(conversation.reconnectTimer);\n conversation.reconnectTimer = null;\n }\n }\n\n /**\n * Emit reconnection event for UI feedback.\n */\n private emitReconnectEvent(\n conversation: ConversationInternal,\n status: 'connecting' | 'connected' | 'error' | 'scheduled' | 'exhausted',\n data?: { delay?: number; attempt?: number },\n ): void {\n this.emit('reconnect', {\n runtimeId: conversation.runtimeId,\n status,\n attempt: conversation.reconnectAttempt,\n maxAttempts: RECONNECT_CONFIG.maxAttempts,\n ...data,\n });\n }\n\n async sendMessage(\n runtimeId: string,\n wsUrl: string,\n content: string,\n ): Promise<DesktopConversationSnapshot> {\n const trimmed = content.trim();\n if (!trimmed) return this.snapshot(runtimeId);\n\n // Reset reconnection state on manual action\n const conversation = this.getOrCreate(runtimeId);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n\n await this.ensureConnected(runtimeId, wsUrl);\n\n // Refresh conversation after connect\n const conv = this.getOrCreate(runtimeId);\n this.appendMessage(conv, {\n id: `user_${randomUUID()}`,\n role: 'user',\n text: trimmed,\n });\n conv.status = 'running';\n conv.activeAssistantMessageId = null;\n this.emitChanged(conv);\n this.send(conv, {\n type: 'user_message',\n payload: {\n id: `msg_${Date.now()}_${randomUUID().slice(0, 8)}`,\n content: trimmed,\n timestamp: Date.now(),\n ...(conv.sessionId ? { sessionId: conv.sessionId } : {}),\n },\n });\n return publicConversation(conv);\n }\n\n async abort(runtimeId: string, wsUrl: string): Promise<DesktopConversationSnapshot> {\n // Reset reconnection state on manual action\n const conversation = this.getOrCreate(runtimeId);\n conversation.reconnectAttempt = 0;\n conversation.connectionState = resetConnection(conversation.connectionState);\n\n await this.ensureConnected(runtimeId, wsUrl);\n const conv = this.getOrCreate(runtimeId);\n this.send(conv, {\n type: 'abort',\n payload: conv.sessionId ? { sessionId: conv.sessionId } : {},\n });\n conv.status = 'connected';\n this.appendMessage(conv, { role: 'system', text: 'Abort requested.' });\n return publicConversation(conv);\n }\n\n close(runtimeId: string): void {\n const conversation = this.conversations.get(runtimeId);\n if (!conversation) return;\n\n // Cancel reconnection and clear state\n this.cancelReconnect(conversation);\n conversation.reconnectAttempt = 0;\n conversation.reconnectUrl = null;\n conversation.connectionState = stopConnection(conversation.connectionState);\n\n // Detach the per-reconnect message listener BEFORE nulling the ws ref.\n // Without this, the ws.on('message', \u2026) closure pins ConversationInternal\n // (and its messages[]) until the socket is GC'd. RAM-leak audit 2026-08-11, HIGH.\n if (conversation.onMessage) {\n conversation.ws?.off('message', conversation.onMessage);\n conversation.onMessage = null;\n }\n // Invalidate this conversation's generation so any in-flight socket whose\n // 'close' event fires after deletion cannot resurrect the conversation ref.\n conversation.socketGeneration++;\n conversation.ws?.close();\n conversation.ws = null;\n conversation.connectPromise = null;\n conversation.status = 'disconnected';\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n\n // Remove from the map so closed conversations don't accumulate in memory.\n this.conversations.delete(runtimeId);\n }\n\n closeAll(): void {\n // Snapshot keys first \u2014 close() deletes from the map during iteration.\n for (const runtimeId of [...this.conversations.keys()]) {\n this.close(runtimeId);\n }\n }\n\n private handleServerMessage(conversation: ConversationInternal, raw: string): void {\n const decoded = decodeProtocolFrame(raw, 'server');\n if (!decoded.ok) return;\n conversation.connectionState = markConnectionActivity(conversation.connectionState);\n const message = decoded.message as ServerMessage;\n const payload = message.payload ?? {};\n switch (message.type) {\n case 'session.start': {\n const sessionId = stringValue(payload['sessionId']);\n if (sessionId) conversation.sessionId = sessionId;\n conversation.status = conversation.status === 'running' ? 'running' : 'connected';\n this.emitChanged(conversation);\n break;\n }\n case 'provider.text_delta': {\n conversation.status = 'running';\n this.appendAssistantDelta(conversation, stringValue(payload['text']) ?? '');\n break;\n }\n case 'tool.started': {\n conversation.status = 'running';\n const name = stringValue(payload['name']) ?? 'tool';\n this.appendMessage(conversation, { role: 'tool', text: `Started ${name}` });\n break;\n }\n case 'tool.executed': {\n const name = stringValue(payload['name']) ?? 'tool';\n const ok = payload['ok'] === true;\n this.appendMessage(conversation, {\n role: 'tool',\n text: `${name} ${ok ? 'completed' : 'failed'}`,\n });\n break;\n }\n case 'provider.error':\n case 'provider.stream_error':\n case 'error': {\n const text =\n stringValue(payload['message']) ??\n stringValue(payload['description']) ??\n `${message.type} received`;\n conversation.status = 'error';\n conversation.error = text;\n this.appendMessage(conversation, { role: 'system', text });\n break;\n }\n case 'run.result': {\n const finalText = stringValue(payload['finalText']);\n // Only append the final text when this run did not already stream it\n // via text_delta into the active assistant message. Checking the\n // current run (activeAssistantMessageId) \u2014 not the last assistant\n // message in the whole history \u2014 avoids silently dropping a run whose\n // output arrives only as finalText (e.g. tool-only turns) because a\n // *prior* run's assistant message happened to have text.\n const lastMsg = conversation.messages[conversation.messages.length - 1];\n const streamedAlready =\n lastMsg?.role === 'assistant' && lastMsg.id === conversation.activeAssistantMessageId;\n if (finalText && !streamedAlready) {\n this.appendMessage(conversation, { role: 'assistant', text: finalText });\n }\n conversation.status = payload['status'] === 'failed' ? 'error' : 'connected';\n conversation.activeAssistantMessageId = null;\n this.emitChanged(conversation);\n break;\n }\n }\n }\n\n private send(conversation: ConversationInternal, message: Record<string, unknown>): void {\n if (conversation.ws?.readyState !== WebSocket.OPEN) {\n throw new Error('Runtime socket is not connected');\n }\n conversation.ws.send(JSON.stringify(message));\n }\n\n private appendAssistantDelta(conversation: ConversationInternal, text: string): void {\n if (!text) return;\n let message = conversation.messages.find((m) => m.id === conversation.activeAssistantMessageId);\n if (!message) {\n message = {\n id: `assistant_${randomUUID()}`,\n role: 'assistant',\n text: '',\n timestamp: Date.now(),\n };\n conversation.activeAssistantMessageId = message.id;\n conversation.messages.push(message);\n }\n message.text += text;\n this.trimMessages(conversation);\n this.emitChanged(conversation);\n }\n\n private appendMessage(\n conversation: ConversationInternal,\n input: Partial<DesktopConversationMessage> & Pick<DesktopConversationMessage, 'role' | 'text'>,\n ): void {\n conversation.messages.push({\n id: input.id ?? `${input.role}_${randomUUID()}`,\n role: input.role,\n text: input.text,\n timestamp: input.timestamp ?? Date.now(),\n });\n this.trimMessages(conversation);\n this.emitChanged(conversation);\n }\n\n private trimMessages(conversation: ConversationInternal): void {\n if (conversation.messages.length <= MAX_MESSAGES) return;\n conversation.messages.splice(0, conversation.messages.length - MAX_MESSAGES);\n }\n\n private getOrCreate(runtimeId: string): ConversationInternal {\n let conversation = this.conversations.get(runtimeId);\n if (conversation) return conversation;\n conversation = {\n runtimeId,\n status: 'disconnected',\n messages: [],\n ws: null,\n connectPromise: null,\n activeAssistantMessageId: null,\n reconnectAttempt: 0,\n reconnectTimer: null,\n reconnectUrl: null,\n connectionState: createSurfaceConnectionState(),\n onMessage: null,\n socketGeneration: 0,\n };\n this.conversations.set(runtimeId, conversation);\n return conversation;\n }\n\n private emitChanged(conversation: ConversationInternal): void {\n this.emit('changed', publicConversation(conversation));\n }\n}\n\n// ============================================================================\n// Helper Functions\n// ============================================================================\n\nfunction publicConversation(conversation: ConversationInternal): DesktopConversationSnapshot {\n return {\n runtimeId: conversation.runtimeId,\n status: conversation.status,\n sessionId: conversation.sessionId,\n error: conversation.error,\n messages: conversation.messages.map((message) => ({ ...message })),\n };\n}\n\nfunction stringValue(value: unknown): string | undefined {\n return typeof value === 'string' ? value : undefined;\n}\n\n// ============================================================================\n// Reconnect Event Type (for external consumers)\n// ============================================================================\n\nexport interface DesktopBridgeReconnectEvent {\n runtimeId: string;\n status: 'connecting' | 'connected' | 'error' | 'scheduled' | 'exhausted';\n attempt: number;\n maxAttempts: number;\n delay?: number;\n}\n"],
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|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/dist/main/main.js
CHANGED
|
@@ -116,7 +116,7 @@ var DesktopAgentBridge = class extends EventEmitter {
|
|
|
116
116
|
this.cancelReconnect(conversation);
|
|
117
117
|
conversation.reconnectAttempt = 0;
|
|
118
118
|
conversation.connectionState = resetConnection(conversation.connectionState);
|
|
119
|
-
void this.ensureConnected(runtimeId, wsUrl);
|
|
119
|
+
void this.ensureConnected(runtimeId, wsUrl).catch(() => void 0);
|
|
120
120
|
}
|
|
121
121
|
async ensureConnected(runtimeId, wsUrl) {
|
|
122
122
|
const conversation = this.getOrCreate(runtimeId);
|
|
@@ -233,7 +233,9 @@ var DesktopAgentBridge = class extends EventEmitter {
|
|
|
233
233
|
conversation.reconnectTimer = null;
|
|
234
234
|
if (!conversation.reconnectUrl) return;
|
|
235
235
|
if (conversation.ws?.readyState !== WebSocket.OPEN) {
|
|
236
|
-
void this.connect(conversation.runtimeId, conversation.reconnectUrl)
|
|
236
|
+
void this.connect(conversation.runtimeId, conversation.reconnectUrl).catch(
|
|
237
|
+
() => void 0
|
|
238
|
+
);
|
|
237
239
|
}
|
|
238
240
|
}, reconnect.plan.delayMs);
|
|
239
241
|
}
|
|
@@ -2265,10 +2267,11 @@ var DesktopWebuiController = class {
|
|
|
2265
2267
|
|
|
2266
2268
|
// src/main/app-icon.ts
|
|
2267
2269
|
import * as fs3 from "node:fs/promises";
|
|
2270
|
+
import { fileURLToPath as fileURLToPath2 } from "node:url";
|
|
2268
2271
|
import { nativeImage } from "electron";
|
|
2269
2272
|
async function readIcon(relativePath) {
|
|
2270
2273
|
try {
|
|
2271
|
-
const iconPath = new URL(relativePath, import.meta.url)
|
|
2274
|
+
const iconPath = fileURLToPath2(new URL(relativePath, import.meta.url));
|
|
2272
2275
|
await fs3.stat(iconPath);
|
|
2273
2276
|
const icon = nativeImage.createFromPath(iconPath);
|
|
2274
2277
|
return icon.isEmpty() ? void 0 : icon;
|