@wrongstack/core 0.66.13 → 0.73.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{agent-bridge-D-j6OOBT.d.ts → agent-bridge-C0Ze7Ldm.d.ts} +1 -1
- package/dist/{agent-subagent-runner-DRZ9-NnR.d.ts → agent-subagent-runner-BmITbs1Q.d.ts} +13 -5
- package/dist/{config--86aHSln.d.ts → config-Dy0CK_o6.d.ts} +44 -1
- package/dist/coordination/index.d.ts +10 -10
- package/dist/coordination/index.js +188 -210
- package/dist/coordination/index.js.map +1 -1
- package/dist/defaults/index.d.ts +15 -15
- package/dist/defaults/index.js +121 -118
- package/dist/defaults/index.js.map +1 -1
- package/dist/{events-CIplI98R.d.ts → events-BBAlxBuw.d.ts} +8 -0
- package/dist/execution/index.d.ts +8 -8
- package/dist/execution/index.js +69 -99
- package/dist/execution/index.js.map +1 -1
- package/dist/extension/index.d.ts +5 -5
- package/dist/{index-DKUvyTvV.d.ts → index-BN6i2Nfg.d.ts} +4 -4
- package/dist/{index-b5uhfTSl.d.ts → index-yQbZ2NQx.d.ts} +6 -6
- package/dist/index.d.ts +29 -27
- package/dist/index.js +222 -129
- package/dist/index.js.map +1 -1
- package/dist/infrastructure/index.d.ts +4 -4
- package/dist/kernel/index.d.ts +7 -7
- package/dist/kernel/index.js.map +1 -1
- package/dist/{mcp-servers-DwoNBf6r.d.ts → mcp-servers-T0O6UN_w.d.ts} +1 -1
- package/dist/{mode-CV077NjV.d.ts → mode-BO4SEUIv.d.ts} +7 -0
- package/dist/models/index.d.ts +1 -1
- package/dist/models/index.js +18 -9
- package/dist/models/index.js.map +1 -1
- package/dist/{multi-agent-coordinator-CWnH-CiX.d.ts → multi-agent-coordinator-BSBbZt0e.d.ts} +1 -1
- package/dist/{null-fleet-bus-VApKRxcp.d.ts → null-fleet-bus-BCIRT_nV.d.ts} +37 -33
- package/dist/observability/index.d.ts +1 -1
- package/dist/{parallel-eternal-engine-0UwotoSx.d.ts → parallel-eternal-engine-CjAYGaCw.d.ts} +3 -3
- package/dist/{path-resolver-DVkEcIw8.d.ts → path-resolver-BnqXa9Ze.d.ts} +1 -1
- package/dist/{permission-C1A5whY5.d.ts → permission-V5BLOrY6.d.ts} +0 -4
- package/dist/{permission-policy-B2dK-T5N.d.ts → permission-policy-CBVx-d-8.d.ts} +1 -5
- package/dist/{plan-templates-Bprrzhbu.d.ts → plan-templates-DBgrTGPu.d.ts} +2 -2
- package/dist/{provider-runner-mXvXGSIw.d.ts → provider-runner-n3KkHT_w.d.ts} +1 -1
- package/dist/sdd/index.d.ts +6 -6
- package/dist/sdd/index.js +68 -98
- package/dist/sdd/index.js.map +1 -1
- package/dist/security/index.d.ts +2 -2
- package/dist/security/index.js +0 -8
- package/dist/security/index.js.map +1 -1
- package/dist/skills/index.js +1 -0
- package/dist/skills/index.js.map +1 -1
- package/dist/storage/index.d.ts +3 -3
- package/dist/storage/index.js +26 -2
- package/dist/storage/index.js.map +1 -1
- package/dist/{system-prompt-b61lOd49.d.ts → system-prompt-CA11g6Jo.d.ts} +1 -1
- package/dist/types/index.d.ts +13 -13
- package/dist/types/index.js +19 -10
- package/dist/types/index.js.map +1 -1
- package/dist/utils/index.d.ts +1 -1
- package/dist/utils/index.js +2 -1
- package/dist/utils/index.js.map +1 -1
- package/package.json +1 -1
package/dist/sdd/index.js.map
CHANGED
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POSIX renames are atomic and won't hit this.\nconst TRANSIENT_RENAME_CODES = new Set(['EPERM', 'EBUSY', 'EACCES', 'ENOTEMPTY']);\n\nasync function renameWithRetry(from: string, to: string): Promise<void> {\n if (process.platform !== 'win32') {\n await fs.rename(from, to);\n return;\n }\n const delays = [10, 25, 60, 120, 250];\n let lastErr: unknown;\n for (let i = 0; i <= delays.length; i++) {\n try {\n await fs.rename(from, to);\n return;\n } catch (err) {\n lastErr = err;\n const code = (err as NodeJS.ErrnoException)?.code;\n if (!code || !TRANSIENT_RENAME_CODES.has(code) || i === delays.length) {\n throw err;\n }\n await new Promise((resolve) => setTimeout(resolve, delays[i]));\n }\n }\n throw lastErr;\n}\n","import type {\n SpecAnalysis,\n SpecRequirement,\n SpecSection,\n SpecValidationResult,\n Specification,\n} from '../types/spec.js';\n\nexport class SpecParser {\n parse(content: string): Specification {\n const lines = content.split('\\n');\n const sections = this.extractSections(lines);\n const requirements = this.extractRequirements(lines);\n const now = Date.now();\n\n return {\n id: crypto.randomUUID(),\n title: this.extractTitle(lines),\n version: this.extractVersion(lines),\n status: 'draft',\n overview: this.extractOverview(lines),\n sections,\n requirements,\n createdAt: now,\n updatedAt: now,\n };\n }\n\n private extractTitle(lines: string[]): string {\n for (const line of lines) {\n const m = /^#\\s+(.+)/.exec(line.trim());\n if (m?.[1]) return m[1];\n }\n return 'Untitled Specification';\n }\n\n private extractVersion(lines: string[]): string {\n for (const line of lines) {\n const m = /version[:\\s]+(\\d+\\.\\d+\\.\\d+)/i.exec(line.trim());\n if (m?.[1]) return m[1];\n }\n return '0.0.1';\n }\n\n private extractOverview(lines: string[]): string {\n const overviewLines: string[] = [];\n let inOverview = false;\n let foundHeading = false;\n\n for (const line of lines) {\n if (/^##\\s+Overview/i.test(line.trim())) {\n inOverview = true;\n foundHeading = true;\n continue;\n }\n if (foundHeading && /^##\\s+/.test(line.trim())) break;\n if (inOverview) overviewLines.push(line);\n }\n\n return overviewLines.join('\\n').trim() || 'No overview provided';\n }\n\n private extractSections(lines: string[]): SpecSection[] {\n const sections: SpecSection[] = [];\n let currentSection: Partial<SpecSection> | null = null;\n let currentLines: string[] = [];\n let depth = 1;\n\n for (const line of lines) {\n const h2 = /^##\\s+(.+)/.exec(line.trim());\n const h3 = /^###\\s+(.+)/.exec(line.trim());\n\n if (h2) {\n if (currentSection && currentLines.length > 0) {\n sections.push({\n type: this.mapSectionType(currentSection.title ?? 'unknown'),\n title: currentSection.title ?? 'Unknown',\n level: depth,\n content: currentLines.join('\\n').trim(),\n });\n }\n currentSection = { title: h2[1] ?? 'Unknown' };\n currentLines = [];\n depth = 2;\n continue;\n }\n\n if (h3) {\n currentLines.push(line);\n continue;\n }\n\n if (currentSection) {\n currentLines.push(line);\n }\n }\n\n if (currentSection && currentLines.length > 0) {\n sections.push({\n type: this.mapSectionType(currentSection.title ?? 'unknown'),\n title: currentSection.title ?? 'Unknown',\n level: depth,\n content: currentLines.join('\\n').trim(),\n });\n }\n\n return sections;\n }\n\n private extractRequirements(lines: string[]): SpecRequirement[] {\n const requirements: SpecRequirement[] = [];\n let inRequirements = false;\n let idCounter = 0;\n\n for (const line of lines) {\n if (/^##\\s+Requirements/i.test(line.trim())) {\n inRequirements = true;\n continue;\n }\n if (inRequirements && /^##\\s+/.test(line.trim())) break;\n\n if (inRequirements) {\n const req = this.parseRequirementLine(line, `REQ-${++idCounter}`);\n if (req) requirements.push(req);\n }\n }\n\n return requirements;\n }\n\n private parseRequirementLine(line: string, id: string): SpecRequirement | null {\n const trimmed = line.trim();\n if (!trimmed || trimmed.startsWith('#')) return null;\n\n const lower = trimmed.toLowerCase();\n const types: SpecRequirement['type'][] = [\n 'functional',\n 'non-functional',\n 'security',\n 'performance',\n 'ux',\n ];\n let type: SpecRequirement['type'] = 'functional';\n for (const t of types) {\n if (lower.includes(`[${t}]`)) type = t;\n }\n\n let priority: SpecRequirement['priority'] = 'medium';\n if (trimmed.includes('[critical]') || trimmed.includes('[prio:high]')) {\n priority = 'critical';\n } else if (trimmed.includes('[high]')) {\n priority = 'high';\n } else if (trimmed.includes('[low]')) {\n priority = 'low';\n }\n\n return {\n id,\n type,\n priority,\n description: trimmed.replace(/\\[[^\\]]+\\]/g, '').trim(),\n acceptanceCriteria: [],\n };\n }\n\n private mapSectionType(title: string): SpecSection['type'] {\n const t = title.toLowerCase();\n if (t.includes('overview')) return 'overview';\n if (t.includes('requirement')) return 'requirements';\n if (t.includes('architect')) return 'architecture';\n if (t.includes('api')) return 'api';\n if (t.includes('data')) return 'data';\n if (t.includes('security')) return 'security';\n if (t.includes('acceptance')) return 'acceptance';\n return 'overview';\n }\n\n analyze(spec: Specification): SpecAnalysis {\n const gaps: string[] = [];\n const suggestions: string[] = [];\n const risks: SpecAnalysis['risks'] = [];\n\n // Check completeness\n const hasOverview = spec.sections.some((s) => s.type === 'overview');\n const hasRequirements = spec.sections.some((s) => s.type === 'requirements');\n const hasAcceptance = spec.sections.some((s) => s.type === 'acceptance');\n\n if (!hasOverview) gaps.push('Missing Overview section');\n if (!hasRequirements) gaps.push('Missing Requirements section');\n if (!hasAcceptance) gaps.push('Missing Acceptance Criteria section');\n\n if (spec.requirements.length === 0) {\n gaps.push('No requirements defined');\n suggestions.push('Add specific functional and non-functional requirements');\n }\n\n const unverifiedReqs = spec.requirements.filter((r) => r.acceptanceCriteria.length === 0);\n if (unverifiedReqs.length > 0) {\n gaps.push(`${unverifiedReqs.length} requirements without acceptance criteria`);\n suggestions.push('Define clear acceptance criteria for each requirement');\n }\n\n const criticalUnresolved = spec.requirements.filter(\n (r) => r.priority === 'critical' && r.blockedBy && r.blockedBy.length > 0,\n );\n for (const req of criticalUnresolved) {\n risks.push({\n requirement: req.id,\n risk: `Critical requirement blocked by ${req.blockedBy?.length} other requirements`,\n severity: 'high',\n });\n }\n\n const completeness = Math.round(\n (((hasOverview ? 1 : 0) +\n (hasRequirements ? 1 : 0) +\n (hasAcceptance ? 1 : 0) +\n (spec.requirements.length > 0 ? 1 : 0) +\n (spec.sections.length > 3 ? 1 : 0)) /\n 5) *\n 100,\n );\n\n return {\n specId: spec.id,\n completeness,\n coverage: {\n requirements: spec.requirements.length,\n apiEndpoints: spec.apiEndpoints?.length ?? 0,\n edgeCases: 0,\n errorHandling: 0,\n },\n gaps,\n risks,\n suggestions,\n };\n }\n\n validate(spec: Specification): SpecValidationResult {\n const errors: SpecValidationResult['errors'] = [];\n const warnings: SpecValidationResult['warnings'] = [];\n\n if (!spec.title.trim()) {\n errors.push({ path: 'title', message: 'Title is required' });\n }\n\n if (!spec.version.trim()) {\n errors.push({ path: 'version', message: 'Version is required' });\n }\n\n for (const req of spec.requirements) {\n if (!req.description.trim()) {\n errors.push({ path: `requirement.${req.id}`, message: 'Requirement description is empty' });\n }\n if (req.acceptanceCriteria.length === 0) {\n warnings.push({ path: `requirement.${req.id}`, message: 'No acceptance criteria defined' });\n }\n }\n\n const reqIds = new Set(spec.requirements.map((r) => r.id));\n const blockedByIds = new Set(spec.requirements.flatMap((r) => r.blockedBy ?? []));\n for (const id of blockedByIds) {\n if (!reqIds.has(id)) {\n errors.push({\n path: 'requirements',\n message: `BlockedBy references non-existent requirement: ${id}`,\n });\n }\n }\n\n return {\n valid: errors.length === 0,\n errors,\n warnings,\n };\n }\n}\n","import type { SpecRequirement, Specification } from '../types/spec.js';\nimport type { TaskGraph, TaskNode, TaskPriority, TaskType } from '../types/task-graph.js';\nimport type { TaskStore, TaskTracker } from './task-tracker.js';\n\nexport interface TaskGeneratorOptions {\n taskTracker: TaskTracker;\n}\n\nexport interface GeneratedTask {\n specRequirementId?: string;\n title: string;\n description: string;\n type: TaskType;\n priority: TaskPriority;\n estimateHours?: number;\n tags?: string[];\n}\n\nexport class TaskGenerator {\n constructor(private readonly opts: TaskGeneratorOptions) {}\n\n async generateFromSpec(spec: Specification): Promise<TaskGraph> {\n const graph = await this.opts.taskTracker.createGraph(spec.id, spec.title);\n\n const overview = spec.sections.find((s) => s.type === 'overview');\n if (overview) {\n this.opts.taskTracker.addNode({\n title: `Implement ${spec.title}`,\n description: overview.content,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n });\n }\n\n // Group requirements by priority in a single pass, then emit in priority order.\n const byPriority: Record<TaskPriority, SpecRequirement[]> = {\n critical: [],\n high: [],\n medium: [],\n low: [],\n };\n for (const req of spec.requirements) {\n const bucket = byPriority[req.priority] ?? byPriority.medium;\n bucket.push(req);\n }\n\n const order: TaskPriority[] = ['critical', 'high', 'medium', 'low'];\n for (const p of order) {\n for (const req of byPriority[p]) {\n this.opts.taskTracker.addNode(this.createTaskFromRequirement(req));\n }\n }\n\n // API tasks\n if (spec.apiEndpoints && spec.apiEndpoints.length > 0) {\n const apiParent = this.opts.taskTracker.addNode({\n title: 'API Implementation',\n description: `Implement ${spec.apiEndpoints.length} API endpoints`,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n });\n\n for (const endpoint of spec.apiEndpoints) {\n const task = this.createTaskFromEndpoint(endpoint);\n this.opts.taskTracker.addNode({\n ...task,\n parentId: apiParent.id,\n });\n }\n }\n\n // Test tasks\n this.opts.taskTracker.addNode({\n title: 'Write Tests',\n description: 'Comprehensive test coverage for all features',\n type: 'test',\n priority: 'high',\n status: 'pending',\n });\n\n // Documentation tasks\n this.opts.taskTracker.addNode({\n title: 'Update Documentation',\n description: 'Update docs for new features',\n type: 'docs',\n priority: 'medium',\n status: 'pending',\n });\n\n return graph;\n }\n\n private createTaskFromRequirement(\n req: SpecRequirement,\n ): Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'> {\n return {\n title: req.description,\n description: this.buildDescription(req),\n type: this.mapRequirementType(req.type),\n priority: req.priority,\n status: 'pending',\n specRequirementId: req.id,\n tags: [req.type, req.priority],\n estimateHours: this.estimateHours(req),\n };\n }\n\n private createTaskFromEndpoint(\n endpoint: NonNullable<Specification['apiEndpoints']>[number],\n ): Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'> {\n return {\n title: `${endpoint.method} ${endpoint.path}`,\n description: endpoint.description,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n tags: [endpoint.method],\n estimateHours: this.estimateForEndpoint(endpoint),\n };\n }\n\n private buildDescription(req: SpecRequirement): string {\n const lines = [req.description, '', '**Type:** ' + req.type, '**Priority:** ' + req.priority];\n\n if (req.acceptanceCriteria.length > 0) {\n lines.push('', '**Acceptance Criteria:**');\n for (const criterion of req.acceptanceCriteria) {\n lines.push(`- ${criterion}`);\n }\n }\n\n if (req.blockedBy && req.blockedBy.length > 0) {\n lines.push('', `**Blocked by:** ${req.blockedBy.join(', ')}`);\n }\n\n return lines.join('\\n');\n }\n\n private mapRequirementType(type: SpecRequirement['type']): TaskType {\n switch (type) {\n case 'functional':\n return 'feature';\n case 'non-functional':\n return 'feature';\n case 'security':\n return 'feature';\n case 'performance':\n return 'feature';\n case 'ux':\n return 'feature';\n default:\n return 'feature';\n }\n }\n\n private estimateHours(req: SpecRequirement): number {\n switch (req.priority) {\n case 'critical':\n return 8;\n case 'high':\n return 4;\n case 'medium':\n return 2;\n case 'low':\n return 1;\n default:\n return 2;\n }\n }\n\n private estimateForEndpoint(\n endpoint: NonNullable<Specification['apiEndpoints']>[number],\n ): number {\n let hours = 2;\n if (endpoint.auth) hours += 1;\n if (endpoint.request) hours += 1;\n return hours;\n }\n\n async generateSubtasks(parentTaskId: string, spec: Specification): Promise<void> {\n const reqId = this.opts.taskTracker.getNode(parentTaskId)?.specRequirementId;\n if (!reqId) return;\n\n const req = spec.requirements.find((r) => r.id === reqId);\n if (!req) return;\n\n if (req.acceptanceCriteria.length > 0) {\n for (const criterion of req.acceptanceCriteria) {\n this.opts.taskTracker.addNode({\n title: criterion,\n description: `Verify: ${criterion}`,\n type: 'test',\n priority: 'medium',\n status: 'pending',\n parentId: parentTaskId,\n });\n }\n }\n }\n}\n\nexport class DefaultTaskStore implements TaskStore {\n private graphs = new Map<string, TaskGraph>();\n\n async saveGraph(graph: TaskGraph): Promise<void> {\n this.graphs.set(graph.id, this.cloneGraph(graph));\n }\n\n async loadGraph(id: string): Promise<TaskGraph | null> {\n const g = this.graphs.get(id);\n return g ? this.cloneGraph(g) : null;\n }\n\n async listGraphs(): Promise<{ id: string; title: string; updatedAt: number }[]> {\n return Array.from(this.graphs.values()).map((g) => ({\n id: g.id,\n title: g.title,\n updatedAt: g.updatedAt,\n }));\n }\n\n async deleteGraph(id: string): Promise<void> {\n this.graphs.delete(id);\n }\n\n private cloneGraph(g: TaskGraph): TaskGraph {\n return {\n ...g,\n nodes: new Map(g.nodes),\n edges: [...g.edges],\n rootNodes: [...g.rootNodes],\n };\n }\n}\n","export type TaskStatus = 'pending' | 'in_progress' | 'blocked' | 'failed' | 'review' | 'completed';\r\nexport type TaskPriority = 'critical' | 'high' | 'medium' | 'low';\r\nexport type TaskType = 'feature' | 'bugfix' | 'refactor' | 'docs' | 'test' | 'chore';\r\n\r\nexport interface TaskNode {\r\n id: string;\r\n title: string;\r\n description: string;\r\n type: TaskType;\r\n priority: TaskPriority;\r\n status: TaskStatus;\r\n assignee?: string;\r\n estimateHours?: number;\r\n actualHours?: number;\r\n tags?: string[];\r\n specRequirementId?: string;\r\n parentId?: string;\r\n children?: string[];\r\n createdAt: number;\r\n updatedAt: number;\r\n startedAt?: number; // set when status → in_progress\r\n completedAt?: number;\r\n metadata?: Record<string, unknown>;\r\n}\r\n\r\nexport interface TaskEdge {\r\n id: string;\r\n from: string;\r\n to: string;\r\n type: 'blocks' | 'depends_on' | 'relates_to' | 'implements';\r\n weight?: number;\r\n}\r\n\r\nexport interface TaskGraph {\r\n id: string;\r\n specId: string;\r\n title: string;\r\n nodes: Map<string, TaskNode>;\r\n edges: TaskEdge[];\r\n rootNodes: string[];\r\n createdAt: number;\r\n updatedAt: number;\r\n}\r\n\r\nexport interface TaskDependency {\r\n taskId: string;\r\n blockedBy: string[];\r\n blocking: string[];\r\n}\r\n\r\nexport interface TaskAssignment {\r\n taskId: string;\r\n assignee: string;\r\n assignedAt: number;\r\n}\r\n\r\nexport interface TaskProgress {\r\n total: number;\r\n pending: number;\r\n inProgress: number;\r\n blocked: number;\r\n failed: number;\r\n review: number;\r\n completed: number;\r\n percentComplete: number;\r\n estimatedHours: number;\r\n actualHours: number;\r\n}\r\n\r\nexport interface TaskFilter {\r\n status?: TaskStatus[];\r\n priority?: TaskPriority[];\r\n type?: TaskType[];\r\n assignee?: string[];\r\n tags?: string[];\r\n specRequirementId?: string;\r\n}\r\n\r\nexport interface TaskSort {\r\n field: 'priority' | 'createdAt' | 'updatedAt' | 'status';\r\n direction: 'asc' | 'desc';\r\n}\r\n\r\nexport interface CriticalPathResult {\r\n taskIds: string[];\r\n totalEstimateHours: number;\r\n bottleneckTasks: string[];\r\n}\r\n\r\nexport function computeTaskProgress(graph: TaskGraph): TaskProgress {\r\n let completed = 0;\r\n let pending = 0;\r\n let inProgress = 0;\r\n let blocked = 0;\r\n let failed = 0;\r\n let review = 0;\r\n let estimatedHours = 0;\r\n let actualHours = 0;\r\n for (const n of graph.nodes.values()) {\r\n switch (n.status) {\r\n case 'completed':\r\n completed++;\r\n break;\r\n case 'pending':\r\n pending++;\r\n break;\r\n case 'in_progress':\r\n inProgress++;\r\n break;\r\n case 'blocked':\r\n blocked++;\r\n break;\r\n case 'failed':\r\n failed++;\r\n break;\r\n case 'review':\r\n review++;\r\n break;\r\n }\r\n estimatedHours += n.estimateHours ?? 0;\r\n actualHours += n.actualHours ?? 0;\r\n }\r\n const total = graph.nodes.size;\r\n\r\n return {\r\n total,\r\n pending,\r\n inProgress,\r\n blocked,\r\n failed,\r\n review,\r\n completed,\r\n percentComplete: total > 0 ? Math.round((completed / total) * 100) : 0,\r\n estimatedHours,\r\n actualHours,\r\n };\r\n}\r\n\r\nexport function findCriticalPath(graph: TaskGraph): CriticalPathResult {\r\n const nodes = Array.from(graph.nodes.values());\r\n const criticalNodes = nodes.filter((n) => n.priority === 'critical');\r\n const bottleneckTasks = criticalNodes\r\n .filter((n) => graph.edges.some((e) => e.to === n.id && e.type === 'depends_on'))\r\n .map((n) => n.id);\r\n\r\n const totalEstimateHours = criticalNodes.reduce((sum, n) => sum + (n.estimateHours ?? 0), 0);\r\n\r\n return {\r\n taskIds: criticalNodes.map((n) => n.id),\r\n totalEstimateHours,\r\n bottleneckTasks,\r\n };\r\n}\r\n\r\nexport function topologicalSort(graph: TaskGraph): string[] {\r\n const visited = new Set<string>();\r\n const inStack = new Set<string>();\r\n const result: string[] = [];\r\n\r\n function visit(id: string): void {\r\n // Cycle: callers must detect cycles up-front if they care; we just stop recursing.\r\n if (inStack.has(id)) return;\r\n if (visited.has(id)) return;\r\n if (!graph.nodes.has(id)) return;\r\n\r\n visited.add(id);\r\n inStack.add(id);\r\n\r\n for (const edge of graph.edges) {\r\n if (edge.from === id) visit(edge.to);\r\n }\r\n\r\n inStack.delete(id);\r\n result.push(id);\r\n }\r\n\r\n for (const rootId of graph.rootNodes) {\r\n visit(rootId);\r\n }\r\n\r\n return result;\r\n}\r\n","import type {\n TaskFilter,\n TaskGraph,\n TaskNode,\n TaskProgress,\n TaskSort,\n} from '../types/task-graph.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\n\nexport interface TaskStore {\n saveGraph(graph: TaskGraph): Promise<void>;\n loadGraph(id: string): Promise<TaskGraph | null>;\n listGraphs(): Promise<{ id: string; title: string; updatedAt: number }[]>;\n deleteGraph(id: string): Promise<void>;\n}\n\nexport interface TaskTrackerOptions {\n store: TaskStore;\n /**\n * Called when an in-the-background persistence (`saveGraph`) rejects.\n * The synchronous TaskTracker methods (addNode/addEdge/updateNodeStatus)\n * fire-and-forget their writes; without this, a failing store silently\n * loses graph mutations. Defaults to a console.warn.\n */\n onPersistError?: (err: unknown) => void;\n}\n\nexport interface TaskTransition {\n from: TaskNode['status'];\n to: TaskNode['status'];\n timestamp: number;\n reason?: string;\n}\n\nexport class TaskTracker {\n private graph: TaskGraph | null = null;\n private transitions: TaskTransition[] = [];\n\n constructor(private readonly opts: TaskTrackerOptions) {}\n\n /**\n * Attach an existing graph (used by PhaseOrchestrator to associate a tracker\n * with a phase's pre-built task graph without re-creating it).\n */\n setGraph(graph: TaskGraph): void {\n this.graph = graph;\n }\n\n async createGraph(specId: string, title: string): Promise<TaskGraph> {\n this.graph = {\n id: crypto.randomUUID(),\n specId,\n title,\n nodes: new Map(),\n edges: [],\n rootNodes: [],\n createdAt: Date.now(),\n updatedAt: Date.now(),\n };\n await this.opts.store.saveGraph(this.graph);\n return this.graph;\n }\n\n async loadGraph(id: string): Promise<TaskGraph | null> {\n this.graph = await this.opts.store.loadGraph(id);\n return this.graph;\n }\n\n addNode(node: Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'>): TaskNode {\n if (!this.graph) throw new Error('No graph loaded');\n\n const now = Date.now();\n const newNode: TaskNode = {\n ...node,\n id: crypto.randomUUID(),\n status: node.status ?? 'pending',\n createdAt: now,\n updatedAt: now,\n };\n\n this.graph.nodes.set(newNode.id, newNode);\n\n if (!node.parentId) {\n this.graph.rootNodes.push(newNode.id);\n }\n\n this.graph.updatedAt = now;\n this.persist();\n\n return newNode;\n }\n\n addEdge(from: string, to: string, type: TaskGraph['edges'][0]['type'] = 'depends_on'): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n this.graph.edges.push({\n id: crypto.randomUUID(),\n from,\n to,\n type,\n });\n this.graph.updatedAt = Date.now();\n this.persist();\n }\n\n updateNodeStatus(id: string, status: TaskNode['status'], reason?: string): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n const node = this.graph.nodes.get(id);\n if (!node) throw new Error(`Node ${id} not found`);\n\n const from = node.status;\n const now = Date.now();\n node.status = status;\n node.updatedAt = now;\n\n if (status === 'completed') {\n node.completedAt = now;\n node.startedAt = node.startedAt ?? now; // ensure startedAt is set\n }\n if (status === 'in_progress') {\n node.startedAt = now;\n }\n\n this.transitions.push({ from, to: status, timestamp: now, reason });\n\n // Auto-unblock dependents\n if (status === 'completed') {\n this.unblockDependents(id);\n }\n\n // Auto-block blockers\n if (status === 'in_progress') {\n this.checkAndBlockIfNeeded(id);\n }\n\n this.graph.updatedAt = now;\n this.persist();\n }\n\n updateNode(id: string, patch: Partial<Pick<TaskNode, 'title' | 'description' | 'priority' | 'estimateHours' | 'tags'>>): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n const node = this.graph.nodes.get(id);\n if (!node) throw new Error(`Node ${id} not found`);\n\n if (patch.title !== undefined) node.title = patch.title;\n if (patch.description !== undefined) node.description = patch.description;\n if (patch.priority !== undefined) node.priority = patch.priority;\n if (patch.estimateHours !== undefined) node.estimateHours = patch.estimateHours;\n if (patch.tags !== undefined) node.tags = patch.tags;\n node.updatedAt = Date.now();\n this.graph.updatedAt = node.updatedAt;\n this.persist();\n }\n\n getNode(id: string): TaskNode | undefined {\n return this.graph?.nodes.get(id);\n }\n\n getAllNodes(filter?: TaskFilter, sort?: TaskSort): TaskNode[] {\n if (!this.graph) return [];\n\n let nodes = Array.from(this.graph.nodes.values());\n\n if (filter) {\n nodes = nodes.filter((n) => {\n if (filter.status?.length && !filter.status.includes(n.status)) return false;\n if (filter.priority?.length && !filter.priority.includes(n.priority)) return false;\n if (filter.type?.length && !filter.type.includes(n.type)) return false;\n if (filter.assignee?.length && n.assignee && !filter.assignee.includes(n.assignee))\n return false;\n if (filter.tags?.length && n.tags && !n.tags.some((t) => filter.tags!.includes(t)))\n return false;\n if (filter.specRequirementId && n.specRequirementId !== filter.specRequirementId)\n return false;\n return true;\n });\n }\n\n if (sort) {\n nodes.sort((a, b) => {\n const cmp = compareByField(a, b, sort.field);\n return sort.direction === 'asc' ? cmp : -cmp;\n });\n }\n\n return nodes;\n }\n\n getChildren(parentId: string): TaskNode[] {\n if (!this.graph) return [];\n return Array.from(this.graph.nodes.values()).filter((n) => n.parentId === parentId);\n }\n\n getDependents(taskId: string): string[] {\n if (!this.graph) return [];\n return this.graph.edges\n .filter((e) => e.from === taskId && e.type === 'depends_on')\n .map((e) => e.to);\n }\n\n getBlockers(taskId: string): string[] {\n if (!this.graph) return [];\n return this.graph.edges\n .filter((e) => e.to === taskId && e.type === 'depends_on')\n .map((e) => e.from);\n }\n\n canStart(taskId: string): boolean {\n const blockers = this.getBlockers(taskId);\n return blockers.every((id) => {\n const node = this.graph?.nodes.get(id);\n return node?.status === 'completed';\n });\n }\n\n getProgress(): TaskProgress {\n if (!this.graph) {\n return {\n total: 0,\n pending: 0,\n inProgress: 0,\n blocked: 0,\n failed: 0,\n review: 0,\n completed: 0,\n percentComplete: 0,\n estimatedHours: 0,\n actualHours: 0,\n };\n }\n return computeTaskProgress(this.graph);\n }\n\n getTransitions(_taskId?: string): TaskTransition[] {\n return [...this.transitions];\n }\n\n private unblockDependents(completedId: string): void {\n if (!this.graph) return;\n const dependents = this.getDependents(completedId);\n for (const depId of dependents) {\n const dep = this.graph.nodes.get(depId);\n if (dep?.status === 'blocked') {\n // Check if all blockers are now completed\n const remainingBlockers = this.getBlockers(depId);\n const allUnblocked = remainingBlockers.every((id) => {\n const blocker = this.graph?.nodes.get(id);\n return blocker?.status === 'completed';\n });\n if (allUnblocked) {\n dep.status = 'pending';\n dep.updatedAt = Date.now();\n }\n }\n }\n }\n\n private checkAndBlockIfNeeded(taskId: string): void {\n if (!this.graph) return;\n const blockers = this.getBlockers(taskId);\n const someBlocked = blockers.some((id) => {\n const blocker = this.graph?.nodes.get(id);\n return blocker?.status !== 'completed';\n });\n if (someBlocked) {\n const node = this.graph.nodes.get(taskId);\n if (node) {\n node.status = 'blocked';\n node.updatedAt = Date.now();\n }\n }\n }\n\n /**\n * Fire-and-forget persistence with attached error handler.\n * Synchronous mutators (addNode/addEdge/updateNodeStatus) use this to\n * avoid forcing an async cascade through every caller; if the store\n * is missing or throwing, the error is surfaced via onPersistError.\n */\n private persist(): void {\n if (!this.graph) return;\n this.opts.store.saveGraph(this.graph).catch((err) => {\n this.opts.onPersistError\n ? this.opts.onPersistError(err)\n : console.warn('[task-tracker] saveGraph failed:', err instanceof Error ? err.message : String(err));\n });\n }\n}\n\n// Sort comparison helpers\nconst PRIORITY_RANK: Record<TaskNode['priority'], number> = {\n critical: 0,\n high: 1,\n medium: 2,\n low: 3,\n};\nconst STATUS_RANK: Record<TaskNode['status'], number> = {\n in_progress: 0,\n pending: 1,\n review: 2,\n blocked: 3,\n failed: 4,\n completed: 5,\n};\n\nfunction compareByField(a: TaskNode, b: TaskNode, field: TaskSort['field']): number {\n switch (field) {\n case 'priority': return PRIORITY_RANK[a.priority] - PRIORITY_RANK[b.priority];\n case 'status': return STATUS_RANK[a.status] - STATUS_RANK[b.status];\n case 'createdAt': return a.createdAt - b.createdAt;\n case 'updatedAt': return a.updatedAt - b.updatedAt;\n }\n}\n","import type { EventBus } from '../kernel/events.js';\nimport type { DoneCondition } from '../types/multi-agent.js';\nimport type { SpecAnalysis, Specification } from '../types/spec.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\nimport { SpecParser } from './spec-parser.js';\nimport { DefaultTaskStore, TaskGenerator } from './task-generator.js';\nimport { TaskTracker } from './task-tracker.js';\n\n/**\n * Extended event map used internally by TaskFlow and multi-agent components.\n * These events are emitted on the injected EventBus and are a subset of\n * the full EventMap — they do not require a separate registration.\n */\nexport interface TaskFlowEventMap {\n 'phase.change': { from: TaskFlowPhase; to: TaskFlowPhase };\n 'task.started': { taskId: string };\n 'task.completed': { taskId: string; result?: unknown };\n 'task.failed': { taskId: string; error: string };\n 'task.review': { taskId: string };\n 'spec.analyzed': { analysis: SpecAnalysis };\n progress: { percent: number; message: string };\n done: { graph: TaskGraph };\n error: { phase: TaskFlowPhase; error: Error };\n}\n\nexport type TaskFlowPhase =\n | 'idle'\n | 'parsing'\n | 'analyzing'\n | 'generating'\n | 'executing'\n | 'reviewing'\n | 'completing'\n | 'done'\n | 'failed';\n\nexport type TaskFlowEventName = keyof TaskFlowEventMap;\n\nexport interface TaskFlowOptions {\n tracker: TaskTracker;\n events: EventBus;\n doneCondition?: DoneCondition;\n maxConcurrent?: number;\n}\n\nexport interface TaskFlowExecutionContext {\n executeTask: (task: TaskNode) => Promise<unknown>;\n onTaskComplete?: (task: TaskNode, result: unknown) => void;\n onTaskFail?: (task: TaskNode, error: Error) => void;\n}\n\nexport class TaskFlow {\n private phase: TaskFlowPhase = 'idle';\n private spec: Specification | null = null;\n private graph: TaskGraph | null = null;\n private stopped = false;\n\n constructor(private readonly opts: TaskFlowOptions) {\n this.setPhase('idle');\n }\n\n private emit<K extends TaskFlowEventName>(event: K, payload: TaskFlowEventMap[K]): void {\n (this.opts.events.emit as (event: string, payload: unknown) => void)(event, payload);\n }\n\n async fromSpec(specContent: string): Promise<TaskGraph> {\n this.setPhase('parsing');\n\n const parser = new SpecParser();\n this.spec = parser.parse(specContent);\n\n this.setPhase('analyzing');\n const analysis = parser.analyze(this.spec);\n this.emit('spec.analyzed', { analysis });\n\n if (analysis.completeness < 50) {\n this.emit('error', {\n phase: 'analyzing',\n error: new Error(`Spec completeness too low: ${analysis.completeness}%`),\n });\n this.setPhase('failed');\n throw new Error('Spec too incomplete');\n }\n\n this.setPhase('generating');\n const generator = new TaskGenerator({ taskTracker: this.opts.tracker });\n this.graph = await generator.generateFromSpec(this.spec);\n\n return this.graph;\n }\n\n async execute(ctx: TaskFlowExecutionContext): Promise<TaskGraph> {\n if (!this.graph) throw new Error('No graph loaded. Call fromSpec first.');\n\n this.setPhase('executing');\n this.stopped = false;\n\n const pendingTasks = this.getExecutableTasks();\n const maxConcurrent = this.opts.maxConcurrent ?? 2;\n\n while (pendingTasks.length > 0 && !this.stopped) {\n const batch = pendingTasks.splice(0, maxConcurrent);\n const results = await Promise.allSettled(\n batch.map((task) => this.executeSingleTask(task, ctx)),\n );\n\n for (let i = 0; i < results.length; i++) {\n const result = results[i];\n const task = batch[i];\n\n if (!result || !task) continue;\n\n if (result.status === 'rejected') {\n const reason = result.reason as Error | undefined;\n this.opts.tracker.updateNodeStatus(task.id, 'failed', reason?.message);\n this.emit('task.failed', { taskId: task.id, error: reason?.message ?? 'unknown' });\n ctx.onTaskFail?.(task, reason as Error);\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'completed');\n this.emit('task.completed', { taskId: task.id, result: result.value });\n ctx.onTaskComplete?.(task, result.value);\n }\n\n this.emitProgress();\n }\n\n // Re-evaluate pending tasks (some may have become unblocked)\n const stillPending = this.getExecutableTasks();\n pendingTasks.length = 0;\n pendingTasks.push(...stillPending);\n\n // Check done condition\n if (this.checkDoneCondition()) {\n break;\n }\n }\n\n this.setPhase('completing');\n this.emit('done', { graph: this.graph });\n this.setPhase('done');\n\n return this.graph;\n }\n\n async reviewTask(taskId: string, approved: boolean, comment?: string): Promise<void> {\n const task = this.opts.tracker.getNode(taskId);\n if (!task) throw new Error(`Task ${taskId} not found`);\n\n if (approved) {\n this.opts.tracker.updateNodeStatus(taskId, 'completed', comment);\n this.emit('task.completed', { taskId });\n } else {\n this.opts.tracker.updateNodeStatus(taskId, 'in_progress', comment ?? 'Needs revision');\n this.emit('task.review', { taskId });\n }\n }\n\n stop(): void {\n this.stopped = true;\n }\n\n getPhase(): TaskFlowPhase {\n return this.phase;\n }\n\n getGraph(): TaskGraph | null {\n return this.graph;\n }\n\n getSpec(): Specification | null {\n return this.spec;\n }\n\n private setPhase(phase: TaskFlowPhase): void {\n const from = this.phase;\n this.phase = phase;\n this.emit('phase.change', { from, to: phase });\n }\n\n private getExecutableTasks(): TaskNode[] {\n return this.opts.tracker\n .getAllNodes({ status: ['pending', 'blocked'] })\n .filter((n) => n.status === 'pending' && this.opts.tracker.canStart(n.id))\n .sort((a, b) => {\n const priorityOrder = { critical: 0, high: 1, medium: 2, low: 3 };\n return (priorityOrder[a.priority] ?? 4) - (priorityOrder[b.priority] ?? 4);\n });\n }\n\n private async executeSingleTask(task: TaskNode, ctx: TaskFlowExecutionContext): Promise<unknown> {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n this.emit('task.started', { taskId: task.id });\n return ctx.executeTask(task);\n }\n\n private checkDoneCondition(): boolean {\n const condition = this.opts.doneCondition;\n if (!condition) {\n const progress = this.opts.tracker.getProgress();\n return progress.percentComplete === 100;\n }\n\n switch (condition.type) {\n case 'all_tasks_done': {\n const progress = this.opts.tracker.getProgress();\n return progress.pending === 0 && progress.inProgress === 0;\n }\n case 'iterations':\n return false; // Not tracked here\n case 'tool_calls':\n return false;\n default:\n return false;\n }\n }\n\n private emitProgress(): void {\n const progress = this.opts.tracker.getProgress();\n this.emit('progress', {\n percent: progress.percentComplete,\n message: `${progress.completed}/${progress.total} tasks completed`,\n });\n }\n}\n\nexport interface SpecDrivenDevOptions {\n workingDirectory: string;\n events: EventBus;\n doneCondition?: DoneCondition;\n}\n\nexport class SpecDrivenDev {\n private store: DefaultTaskStore;\n private tracker: TaskTracker;\n private readonly events: EventBus;\n private flows = new Map<string, TaskFlow>();\n\n constructor(opts: SpecDrivenDevOptions) {\n this.store = new DefaultTaskStore();\n this.tracker = new TaskTracker({ store: this.store });\n this.events = opts.events;\n }\n\n async createFlow(specContent: string, options?: Partial<TaskFlowOptions>): Promise<TaskFlow> {\n const flow = new TaskFlow({\n tracker: this.tracker,\n events: this.events,\n ...options,\n });\n\n const graph = await flow.fromSpec(specContent);\n this.flows.set(graph.id, flow);\n\n return flow;\n }\n\n getTracker(): TaskTracker {\n return this.tracker;\n }\n\n getFlow(graphId: string): TaskFlow | undefined {\n return this.flows.get(graphId);\n }\n\n listFlows(): { id: string; title: string; phase: TaskFlowPhase }[] {\n return Array.from(this.flows.entries()).map(([id, flow]) => ({\n id,\n title: flow.getGraph()?.title ?? 'Untitled',\n phase: flow.getPhase(),\n }));\n }\n}\n","import * as fsp from 'node:fs/promises';\nimport * as path from 'node:path';\nimport { randomUUID } from 'node:crypto';\nimport { atomicWrite, ensureDir } from '../utils/atomic-write.js';\nimport type { Specification, SpecStatus } from '../types/spec.js';\n\nexport interface SpecStoreOptions {\n /** Directory where spec files are stored. Defaults to `.wrongstack/specs`. */\n baseDir: string;\n}\n\nexport interface SpecIndexEntry {\n id: string;\n title: string;\n version: string;\n status: SpecStatus;\n updatedAt: number;\n filePath: string;\n}\n\ninterface SpecIndex {\n version: 1;\n entries: SpecIndexEntry[];\n}\n\n/**\n * File-backed spec storage. Each spec is a JSON file under `baseDir/`.\n * An index file (`_index.json`) tracks all specs for fast listing.\n */\nexport class SpecStore {\n private readonly baseDir: string;\n private readonly indexPath: string;\n\n constructor(opts: SpecStoreOptions) {\n this.baseDir = opts.baseDir;\n this.indexPath = path.join(this.baseDir, '_index.json');\n }\n\n async save(spec: Specification): Promise<void> {\n await ensureDir(this.baseDir);\n const filePath = this.filePath(spec.id);\n await atomicWrite(filePath, JSON.stringify(spec, null, 2), { mode: 0o600 });\n await this.updateIndex(spec);\n }\n\n async load(id: string): Promise<Specification | null> {\n try {\n const raw = await fsp.readFile(this.filePath(id), 'utf8');\n return JSON.parse(raw) as Specification;\n } catch {\n return null;\n }\n }\n\n async list(): Promise<SpecIndexEntry[]> {\n const index = await this.readIndex();\n return index.entries.sort((a, b) => b.updatedAt - a.updatedAt);\n }\n\n async delete(id: string): Promise<boolean> {\n try {\n await fsp.unlink(this.filePath(id));\n await this.removeFromIndex(id);\n return true;\n } catch {\n return false;\n }\n }\n\n async exists(id: string): Promise<boolean> {\n try {\n await fsp.access(this.filePath(id));\n return true;\n } catch {\n return false;\n }\n }\n\n /** Create a new spec with defaults, assign ID, and persist. */\n async createDraft(title: string, overview?: string): Promise<Specification> {\n const now = Date.now();\n const spec: Specification = {\n id: randomUUID(),\n title,\n version: '0.1.0',\n status: 'draft',\n overview: overview ?? '',\n sections: [],\n requirements: [],\n createdAt: now,\n updatedAt: now,\n };\n await this.save(spec);\n return spec;\n }\n\n /** Update spec fields and persist. */\n async update(id: string, patch: Partial<Omit<Specification, 'id' | 'createdAt'>>): Promise<Specification | null> {\n const spec = await this.load(id);\n if (!spec) return null;\n const updated: Specification = {\n ...spec,\n ...patch,\n id: spec.id,\n createdAt: spec.createdAt,\n updatedAt: Date.now(),\n };\n await this.save(updated);\n return updated;\n }\n\n private filePath(id: string): string {\n return path.join(this.baseDir, `${id}.json`);\n }\n\n private async readIndex(): Promise<SpecIndex> {\n try {\n const raw = await fsp.readFile(this.indexPath, 'utf8');\n const parsed = JSON.parse(raw) as SpecIndex;\n if (parsed?.version === 1) return parsed;\n } catch {\n /* no index yet */\n }\n return { version: 1, entries: [] };\n }\n\n private async updateIndex(spec: Specification): Promise<void> {\n const index = await this.readIndex();\n const entry: SpecIndexEntry = {\n id: spec.id,\n title: spec.title,\n version: spec.version,\n status: spec.status,\n updatedAt: spec.updatedAt,\n filePath: this.filePath(spec.id),\n };\n const idx = index.entries.findIndex((e) => e.id === spec.id);\n if (idx >= 0) {\n index.entries[idx] = entry;\n } else {\n index.entries.push(entry);\n }\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n\n private async removeFromIndex(id: string): Promise<void> {\n const index = await this.readIndex();\n index.entries = index.entries.filter((e) => e.id !== id);\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n}\n","import * as fsp from 'node:fs/promises';\nimport * as path from 'node:path';\nimport { atomicWrite, ensureDir } from '../utils/atomic-write.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\n\nexport interface TaskGraphStoreOptions {\n /** Directory where task graph files are stored. Defaults to `.wrongstack/task-graphs`. */\n baseDir: string;\n}\n\nexport interface TaskGraphIndexEntry {\n id: string;\n specId: string;\n title: string;\n nodeCount: number;\n completedCount: number;\n updatedAt: number;\n filePath: string;\n}\n\ninterface TaskGraphIndex {\n version: 1;\n entries: TaskGraphIndexEntry[];\n}\n\n/**\n * JSON serialisation helpers for TaskGraph (Map → Array round-trip).\n */\nfunction graphToJSON(graph: TaskGraph): string {\n const serialisable = {\n ...graph,\n nodes: Array.from(graph.nodes.entries()),\n };\n return JSON.stringify(serialisable, null, 2);\n}\n\nfunction graphFromJSON(raw: string): TaskGraph {\n const parsed = JSON.parse(raw) as Omit<TaskGraph, 'nodes'> & { nodes: [string, TaskNode][] };\n return {\n ...parsed,\n nodes: new Map(parsed.nodes),\n };\n}\n\n/**\n * File-backed task graph storage. Each graph is a JSON file under `baseDir/`.\n * An index file (`_index.json`) tracks all graphs for fast listing.\n */\nexport class TaskGraphStore {\n private readonly baseDir: string;\n private readonly indexPath: string;\n\n constructor(opts: TaskGraphStoreOptions) {\n this.baseDir = opts.baseDir;\n this.indexPath = path.join(this.baseDir, '_index.json');\n }\n\n async save(graph: TaskGraph): Promise<void> {\n await ensureDir(this.baseDir);\n const filePath = this.filePath(graph.id);\n await atomicWrite(filePath, graphToJSON(graph), { mode: 0o600 });\n await this.updateIndex(graph);\n }\n\n async load(id: string): Promise<TaskGraph | null> {\n try {\n const raw = await fsp.readFile(this.filePath(id), 'utf8');\n return graphFromJSON(raw);\n } catch {\n return null;\n }\n }\n\n async list(): Promise<TaskGraphIndexEntry[]> {\n const index = await this.readIndex();\n return index.entries.sort((a, b) => b.updatedAt - a.updatedAt);\n }\n\n async delete(id: string): Promise<boolean> {\n try {\n await fsp.unlink(this.filePath(id));\n await this.removeFromIndex(id);\n return true;\n } catch {\n return false;\n }\n }\n\n async exists(id: string): Promise<boolean> {\n try {\n await fsp.access(this.filePath(id));\n return true;\n } catch {\n return false;\n }\n }\n\n private filePath(id: string): string {\n return path.join(this.baseDir, `${id}.json`);\n }\n\n private async readIndex(): Promise<TaskGraphIndex> {\n try {\n const raw = await fsp.readFile(this.indexPath, 'utf8');\n const parsed = JSON.parse(raw) as TaskGraphIndex;\n if (parsed?.version === 1) return parsed;\n } catch {\n /* no index yet */\n }\n return { version: 1, entries: [] };\n }\n\n private async updateIndex(graph: TaskGraph): Promise<void> {\n const index = await this.readIndex();\n const completedCount = Array.from(graph.nodes.values()).filter(\n (n) => n.status === 'completed',\n ).length;\n const entry: TaskGraphIndexEntry = {\n id: graph.id,\n specId: graph.specId,\n title: graph.title,\n nodeCount: graph.nodes.size,\n completedCount,\n updatedAt: graph.updatedAt,\n filePath: this.filePath(graph.id),\n };\n const idx = index.entries.findIndex((e) => e.id === graph.id);\n if (idx >= 0) {\n index.entries[idx] = entry;\n } else {\n index.entries.push(entry);\n }\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n\n private async removeFromIndex(id: string): Promise<void> {\n const index = await this.readIndex();\n index.entries = index.entries.filter((e) => e.id !== id);\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n}\n","import type { Specification, SpecRequirement, SpecSection } from '../types/spec.js';\r\nimport type { SpecStore } from './spec-store.js';\r\n\r\n// ─── Session Types ────────────────────────────────────────────────────────────\r\n\r\nexport type AISpecPhase =\r\n | 'questioning' // AI is asking questions\r\n | 'spec_review' // Spec generated, waiting for user approval\r\n | 'implementation' // Implementation plan phase\r\n | 'task_review' // Tasks generated, waiting for execution\r\n | 'executing' // Running tasks\r\n | 'done'; // Everything complete\r\n\r\nexport interface CollectedAnswer {\r\n question: string;\r\n answer: string;\r\n timestamp: number;\r\n}\r\n\r\nexport interface AISpecSession {\r\n id: string;\r\n phase: AISpecPhase;\r\n title: string;\r\n userIntent: string;\r\n projectContext: string;\r\n answers: CollectedAnswer[];\r\n questionCount: number;\r\n spec?: Specification;\r\n implementation?: string;\r\n taskGraphId?: string;\r\n approved: boolean;\r\n createdAt: number;\r\n updatedAt: number;\r\n}\r\n\r\n// ─── Builder Options ──────────────────────────────────────────────────────────\r\n\r\nexport interface AISpecBuilderOptions {\r\n store: SpecStore;\r\n /** Minimum questions the AI should ask. Default: 2 */\r\n minQuestions?: number;\r\n /** Maximum questions before forcing spec generation. Default: 10 */\r\n maxQuestions?: number;\r\n /** Project context string (package.json, file structure, etc.) */\r\n projectContext?: string;\r\n /** Path to persist session state. If set, session survives process restarts. */\r\n sessionPath?: string;\r\n}\r\n\r\n// ─── AI Prompts ───────────────────────────────────────────────────────────────\r\n\r\nfunction buildQuestioningPrompt(session: AISpecSession, min: number, max: number): string {\r\n const answered = session.answers.length;\r\n const remaining = Math.max(0, min - answered);\r\n const budget = max - answered;\r\n\r\n const lines: string[] = [\r\n `═══ SDD Spec Builder ═══`,\r\n `Feature: \"${session.title}\"`,\r\n session.userIntent ? `Intent: ${session.userIntent}` : '',\r\n `Phase: Questioning (${answered} answered, ${budget} remaining budget)`,\r\n '',\r\n '**Instructions for AI:**',\r\n '',\r\n 'You are conducting a specification interview. Your job is to ask the user',\r\n 'intelligent, contextual questions to understand what they want to build.',\r\n '',\r\n `You have asked ${answered} questions so far.`,\r\n ];\r\n\r\n if (remaining > 0) {\r\n lines.push(`You MUST ask at least ${remaining} more question(s) before generating the spec.`);\r\n } else if (budget <= 0) {\r\n lines.push('You have reached the maximum question budget. Generate the spec NOW.');\r\n } else {\r\n lines.push(\r\n 'You may ask more questions if needed, or generate the spec if you have enough information.',\r\n 'Ask a question ONLY if it reveals something you genuinely need to know.',\r\n );\r\n }\r\n\r\n lines.push(\r\n '',\r\n '**Rules:**',\r\n '- Ask ONE question at a time',\r\n '- Questions must be specific and contextual — never generic',\r\n '- Adapt based on previous answers',\r\n '- Cover: scope, constraints, edge cases, integrations, security, performance as relevant',\r\n '- When you have enough info, respond with the full specification in JSON format',\r\n '',\r\n `**Question budget:** ${budget}/${max} remaining`,\r\n `**Minimum required:** ${remaining > 0 ? remaining : 'met'}`,\r\n );\r\n\r\n if (session.projectContext) {\r\n lines.push('', '**Project Context:**', '```', session.projectContext, '```');\r\n }\r\n\r\n if (answered > 0) {\r\n lines.push('', '**Conversation so far:**');\r\n for (let i = 0; i < answered; i++) {\r\n const a = session.answers[i]!;\r\n lines.push(``, `Q${i + 1}: ${a.question}`, `A${i + 1}: ${a.answer}`);\r\n }\r\n }\r\n\r\n lines.push(\r\n '',\r\n '---',\r\n 'Now either:',\r\n `1. Ask your next question (if you need more info)`,\r\n `2. Generate the complete specification as JSON (if ready)`,\r\n '',\r\n 'If generating spec, output JSON inside ```json code block with this structure:',\r\n '```json',\r\n '{',\r\n ' \"title\": \"...\",',\r\n ' \"overview\": \"...\",',\r\n ' \"sections\": [{ \"type\": \"overview|requirements|architecture|api|data|security|acceptance\", \"title\": \"...\", \"content\": \"...\", \"level\": 1 }],',\r\n ' \"requirements\": [{ \"id\": \"REQ-1\", \"type\": \"functional|non-functional|security|performance|ux\", \"priority\": \"critical|high|medium|low\", \"description\": \"...\", \"acceptanceCriteria\": [\"...\"] }]',\r\n '}',\r\n '```',\r\n );\r\n\r\n return lines.filter(Boolean).join('\\n');\r\n}\r\n\r\nfunction buildSpecReviewPrompt(session: AISpecSession): string {\r\n const spec = session.spec;\r\n if (!spec) return 'No spec generated yet.';\r\n\r\n const reqSummary = spec.requirements\r\n .map((r) => ` [${r.priority}] ${r.description}`)\r\n .join('\\n');\r\n\r\n return [\r\n `═══ Spec Review ═══`,\r\n `Feature: \"${spec.title}\"`,\r\n `Requirements: ${spec.requirements.length}`,\r\n '',\r\n '**Specification:**',\r\n spec.overview,\r\n '',\r\n '**Requirements:**',\r\n reqSummary,\r\n '',\r\n '---',\r\n 'Approve this spec? The AI will then generate an implementation plan and tasks.',\r\n 'Say \"approve\" to proceed, or describe what needs to change.',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildImplementationPrompt(session: AISpecSession): string {\r\n const spec = session.spec;\r\n if (!spec) return 'No spec to implement.';\r\n\r\n const reqList = spec.requirements\r\n .map((r) => ` - [${r.priority}] ${r.description}`)\r\n .join('\\n');\r\n\r\n return [\r\n `═══ Implementation Planning ═══`,\r\n `Feature: \"${spec.title}\"`,\r\n `Requirements: ${spec.requirements.length}`,\r\n '',\r\n '**Requirements to implement:**',\r\n reqList,\r\n '',\r\n '**Instructions for AI:**',\r\n 'Generate a detailed implementation plan for this specification.',\r\n 'Include:',\r\n '1. Architecture decisions',\r\n '2. File structure changes',\r\n '3. Key implementation details',\r\n '4. Dependency requirements',\r\n '5. Testing strategy',\r\n '',\r\n '**IMPORTANT:** After the plan, you MUST generate executable tasks as a JSON array.',\r\n 'Each task should be a concrete, actionable step. Output the JSON inside a ```json code block:',\r\n '```json',\r\n '[',\r\n ' {',\r\n ' \"title\": \"Create auth middleware\",',\r\n ' \"description\": \"Implement JWT verification middleware for protected routes\",',\r\n ' \"type\": \"feature\",',\r\n ' \"priority\": \"critical\",',\r\n ' \"estimateHours\": 3,',\r\n ' \"tags\": [\"auth\", \"middleware\"]',\r\n ' },',\r\n ' {',\r\n ' \"title\": \"Write auth tests\",',\r\n ' \"description\": \"Unit and integration tests for authentication flow\",',\r\n ' \"type\": \"test\",',\r\n ' \"priority\": \"high\",',\r\n ' \"estimateHours\": 2,',\r\n ' \"tags\": [\"test\", \"auth\"]',\r\n ' }',\r\n ']',\r\n '```',\r\n '',\r\n 'Rules:',\r\n '- Each task must be independently executable',\r\n '- Order tasks by dependency (things that block others come first)',\r\n '- Use type: \"feature\" for code, \"test\" for tests, \"docs\" for documentation, \"chore\" for config',\r\n '- Use priority: \"critical\" for blockers, \"high\" for core features, \"medium\" for nice-to-haves, \"low\" for polish',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildTaskReviewPrompt(session: AISpecSession): string {\r\n return [\r\n `═══ Task Review ═══`,\r\n `Feature: \"${session.spec?.title ?? session.title}\"`,\r\n '',\r\n session.implementation ?? 'No implementation plan yet.',\r\n '',\r\n '---',\r\n 'Ready to execute these tasks? Say \"execute\" to begin, or describe changes needed.',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildExecutingPrompt(session: AISpecSession): string {\r\n return [\r\n `═══ Task Execution ═══`,\r\n `Feature: \"${session.spec?.title ?? session.title}\"`,\r\n '',\r\n '**Instructions for AI:**',\r\n 'Execute the tasks one by one in the order shown in the task list above.',\r\n '',\r\n 'For each task:',\r\n '1. Implement the code (create/modify files)',\r\n '2. Write tests if applicable',\r\n '3. After completing a task, tell the user to run: /sdd done <task number or title>',\r\n '4. Then move to the next task',\r\n '',\r\n '**Important:**',\r\n '- Focus on ONE task at a time',\r\n '- After completing each task, explicitly state what you did',\r\n '- Tell the user: \"Run /sdd done <N> to mark this task complete\"',\r\n '- Then proceed to the next task automatically',\r\n '- When ALL tasks are done, provide a summary of everything implemented',\r\n '',\r\n 'Start executing the first pending task now.',\r\n ].join('\\n');\r\n}\r\n\r\n// ─── Spec Builder Class ───────────────────────────────────────────────────────\r\n\r\n/**\r\n * AI-driven specification builder. Instead of static questions, this builder\r\n * tracks conversation state and generates prompts that instruct the AI agent\r\n * to ask contextual questions and build specifications interactively.\r\n */\r\nexport class AISpecBuilder {\r\n private session: AISpecSession;\r\n private readonly store: SpecStore;\r\n private readonly minQuestions: number;\r\n private readonly maxQuestions: number;\r\n private readonly sessionPath?: string;\r\n\r\n constructor(opts: AISpecBuilderOptions) {\r\n this.store = opts.store;\r\n this.minQuestions = opts.minQuestions ?? 2;\r\n this.maxQuestions = opts.maxQuestions ?? 10;\r\n this.sessionPath = opts.sessionPath;\r\n this.session = {\r\n id: crypto.randomUUID(),\r\n phase: 'questioning',\r\n title: '',\r\n userIntent: '',\r\n projectContext: opts.projectContext ?? '',\r\n answers: [],\r\n questionCount: 0,\r\n approved: false,\r\n createdAt: Date.now(),\r\n updatedAt: Date.now(),\r\n };\r\n }\r\n\r\n // ── Session Persistence ──────────────────────────────────────────────────\r\n\r\n /** Save session state to disk. */\r\n async saveSession(): Promise<void> {\r\n if (!this.sessionPath) return;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n const path = await import('node:path');\r\n const { atomicWrite } = await import('../utils/atomic-write.js');\r\n await fsp.mkdir(path.dirname(this.sessionPath), { recursive: true });\r\n // atomicWrite: torn save would corrupt the SDD session JSON and the\r\n // next load would silently fall back to a fresh session.\r\n await atomicWrite(this.sessionPath, JSON.stringify(this.session, null, 2));\r\n } catch {\r\n // Best-effort persistence — don't crash if save fails\r\n }\r\n }\r\n\r\n /** Load session state from disk. Returns true if a session was loaded. */\r\n async loadSession(): Promise<boolean> {\r\n if (!this.sessionPath) return false;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n const raw = await fsp.readFile(this.sessionPath, 'utf8');\r\n const loaded = JSON.parse(raw) as AISpecSession;\r\n // Validate basic structure\r\n if (loaded?.id && loaded?.phase && loaded?.title) {\r\n this.session = loaded;\r\n return true;\r\n }\r\n } catch {\r\n // No saved session or invalid file\r\n }\r\n return false;\r\n }\r\n\r\n /** Delete saved session from disk. */\r\n async deleteSession(): Promise<void> {\r\n if (!this.sessionPath) return;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n await fsp.unlink(this.sessionPath);\r\n } catch {\r\n // File might not exist\r\n }\r\n }\r\n\r\n /** Auto-save helper — calls saveSession() but never throws.\r\n * Failures are surfaced via process.emitWarning so a persistent\r\n * ENOSPC / EACCES doesn't silently strand session edits in memory. */\r\n private autoSave(): void {\r\n this.saveSession().catch((err) => {\r\n const detail = err instanceof Error ? err.message : String(err);\r\n process.emitWarning(\r\n `SpecBuilder autoSave failed: ${detail}`,\r\n 'SpecBuilderWarning',\r\n );\r\n });\r\n }\r\n\r\n // ── Session Lifecycle ─────────────────────────────────────────────────────\r\n\r\n /** Start a new session with a title and optional intent. */\r\n startSession(title: string, intent?: string): void {\r\n this.session.title = title;\r\n this.session.userIntent = intent ?? '';\r\n this.session.phase = 'questioning';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /** Get current session state (readonly). */\r\n getSession(): Readonly<AISpecSession> {\r\n return { ...this.session };\r\n }\r\n\r\n /** Get the current phase. */\r\n getPhase(): AISpecPhase {\r\n return this.session.phase;\r\n }\r\n\r\n // ── AI Prompt Generation ──────────────────────────────────────────────────\r\n\r\n /**\r\n * Get the AI prompt for the current phase.\r\n * This prompt is injected into the conversation so the AI agent knows\r\n * what to do next (ask a question, generate a spec, etc.).\r\n */\r\n getAIPrompt(): string {\r\n switch (this.session.phase) {\r\n case 'questioning':\r\n return buildQuestioningPrompt(this.session, this.minQuestions, this.maxQuestions);\r\n case 'spec_review':\r\n return buildSpecReviewPrompt(this.session);\r\n case 'implementation':\r\n return buildImplementationPrompt(this.session);\r\n case 'task_review':\r\n return buildTaskReviewPrompt(this.session);\r\n case 'executing':\r\n return buildExecutingPrompt(this.session);\r\n case 'done':\r\n return 'All tasks completed. Specification is fully implemented.';\r\n }\r\n }\r\n\r\n // ── Answer Processing ─────────────────────────────────────────────────────\r\n\r\n /**\r\n * Record a question/answer pair from the AI conversation.\r\n * Call this when the AI asks a question and the user responds.\r\n */\r\n addAnswer(question: string, answer: string): void {\r\n this.session.answers.push({ question, answer, timestamp: Date.now() });\r\n this.session.questionCount++;\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Check if more questions should be asked.\r\n * Returns false if max reached or if the AI has signaled it has enough info.\r\n */\r\n shouldContinueQuestioning(): boolean {\r\n return this.session.questionCount < this.maxQuestions;\r\n }\r\n\r\n /**\r\n * Check if minimum questions have been asked.\r\n */\r\n hasMetMinimumQuestions(): boolean {\r\n return this.session.questionCount >= this.minQuestions;\r\n }\r\n\r\n // ── Phase Transitions ─────────────────────────────────────────────────────\r\n\r\n /**\r\n * Set the generated specification and move to spec_review phase.\r\n */\r\n setSpec(spec: Specification): void {\r\n this.session.spec = spec;\r\n this.session.phase = 'spec_review';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Approve the current phase and advance to the next.\r\n * questioning → spec_review (requires spec to be set)\r\n * spec_review → implementation\r\n * implementation → task_review (requires implementation to be set)\r\n * task_review → executing\r\n * executing → done\r\n */\r\n approve(): AISpecPhase {\r\n switch (this.session.phase) {\r\n case 'questioning':\r\n if (!this.session.spec) {\r\n throw new Error('Cannot approve: no spec generated yet.');\r\n }\r\n this.session.phase = 'spec_review';\r\n break;\r\n case 'spec_review':\r\n this.session.phase = 'implementation';\r\n break;\r\n case 'implementation':\r\n this.session.phase = 'task_review';\r\n break;\r\n case 'task_review':\r\n this.session.phase = 'executing';\r\n break;\r\n case 'executing':\r\n this.session.phase = 'done';\r\n break;\r\n case 'done':\r\n break;\r\n }\r\n this.session.approved = true;\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n return this.session.phase;\r\n }\r\n\r\n /**\r\n * Set the implementation plan text.\r\n */\r\n setImplementation(plan: string): void {\r\n this.session.implementation = plan;\r\n this.session.phase = 'task_review';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Mark session as done.\r\n */\r\n markDone(): void {\r\n this.session.phase = 'done';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Set the task graph ID for this session.\r\n */\r\n setTaskGraphId(graphId: string): void {\r\n this.session.taskGraphId = graphId;\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Get the task graph ID for this session.\r\n */\r\n getTaskGraphId(): string | undefined {\r\n return this.session.taskGraphId;\r\n }\r\n\r\n // ── Spec Persistence ──────────────────────────────────────────────────────\r\n\r\n /**\r\n * Save the current spec to the store.\r\n */\r\n async saveSpec(): Promise<Specification> {\r\n if (!this.session.spec) {\r\n throw new Error('No spec to save.');\r\n }\r\n await this.store.save(this.session.spec);\r\n return this.session.spec;\r\n }\r\n\r\n // ── Spec Generation Helpers ───────────────────────────────────────────────\r\n\r\n /**\r\n * Parse a spec from a JSON string (from AI output).\r\n * Validates and normalizes the structure.\r\n */\r\n parseSpecFromJSON(jsonStr: string): Specification {\r\n let parsed: unknown;\r\n try {\r\n parsed = JSON.parse(jsonStr);\r\n } catch (e) {\r\n throw new Error(`Invalid JSON for spec: ${e instanceof Error ? e.message : 'parse error'}`);\r\n }\r\n\r\n if (!parsed || typeof parsed !== 'object') {\r\n throw new Error('Spec JSON must be an object.');\r\n }\r\n\r\n const raw = parsed as Record<string, unknown>;\r\n const now = Date.now();\r\n\r\n const title = String(raw.title ?? this.session.title ?? 'Untitled');\r\n const overview = String(raw.overview ?? '');\r\n\r\n // Validate overview is not empty\r\n if (!overview || overview === 'undefined') {\r\n throw new Error('Spec must have an overview.');\r\n }\r\n\r\n const rawSections = Array.isArray(raw.sections) ? raw.sections : [];\r\n const sections: SpecSection[] = rawSections\r\n .filter((s: unknown) => s && typeof s === 'object')\r\n .map((s: Record<string, unknown>) => ({\r\n type: (['overview', 'requirements', 'architecture', 'api', 'data', 'security', 'acceptance']\r\n .includes(String(s.type)) ? String(s.type) : 'overview') as SpecSection['type'],\r\n title: String(s.title ?? ''),\r\n content: String(s.content ?? ''),\r\n level: Number(s.level) || 1,\r\n }));\r\n\r\n const rawReqs = Array.isArray(raw.requirements) ? raw.requirements : [];\r\n const requirements: SpecRequirement[] = rawReqs\r\n .filter((r: unknown) => r && typeof r === 'object')\r\n .map((r: Record<string, unknown>, i: number) => ({\r\n id: String(r.id ?? `REQ-${i + 1}`),\r\n type: (['functional', 'non-functional', 'security', 'performance', 'ux']\r\n .includes(String(r.type)) ? String(r.type) : 'functional') as SpecRequirement['type'],\r\n priority: (['critical', 'high', 'medium', 'low']\r\n .includes(String(r.priority)) ? String(r.priority) : 'medium') as SpecRequirement['priority'],\r\n description: String(r.description ?? ''),\r\n acceptanceCriteria: Array.isArray(r.acceptanceCriteria)\r\n ? r.acceptanceCriteria.map(String)\r\n : [],\r\n }));\r\n\r\n const spec: Specification = {\r\n id: crypto.randomUUID(),\r\n title,\r\n version: '0.1.0',\r\n status: 'draft',\r\n overview,\r\n sections,\r\n requirements,\r\n createdAt: now,\r\n updatedAt: now,\r\n metadata: {\r\n generatedBy: 'AISpecBuilder',\r\n sessionId: this.session.id,\r\n },\r\n };\r\n\r\n return spec;\r\n }\r\n\r\n /**\r\n * Extract JSON from AI output (handles ```json blocks and raw JSON).\r\n */\r\n extractJSON(text: string): string | null {\r\n // Try ```json ... ``` first\r\n const codeBlockMatch = text.match(/```json\\s*([\\s\\S]*?)```/);\r\n if (codeBlockMatch?.[1]) {\r\n return codeBlockMatch[1].trim();\r\n }\r\n\r\n // Try ``` ... ``` without language tag\r\n const genericBlockMatch = text.match(/```\\s*([\\s\\S]*?)```/);\r\n if (genericBlockMatch?.[1]) {\r\n const trimmed = genericBlockMatch[1].trim();\r\n if (trimmed.startsWith('{') || trimmed.startsWith('[')) {\r\n return trimmed;\r\n }\r\n }\r\n\r\n // Try raw JSON object\r\n const jsonMatch = text.match(/(\\{[\\s\\S]*\\})/);\r\n if (jsonMatch?.[1]) {\r\n try {\r\n JSON.parse(jsonMatch[1]);\r\n return jsonMatch[1];\r\n } catch {\r\n // not valid JSON\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Detect if AI output contains a spec (JSON block).\r\n */\r\n hasSpecInOutput(text: string): boolean {\r\n return this.extractJSON(text) !== null;\r\n }\r\n\r\n /**\r\n * Try to parse a spec from AI output text.\r\n * Returns null if no valid spec found.\r\n */\r\n tryParseSpecFromOutput(text: string): Specification | null {\r\n const json = this.extractJSON(text);\r\n if (!json) return null;\r\n\r\n try {\r\n return this.parseSpecFromJSON(json);\r\n } catch {\r\n return null;\r\n }\r\n }\r\n\r\n // ── JSON Array Extraction (for tasks) ─────────────────────────────────────\r\n\r\n /**\r\n * Extract a JSON array from AI output (for task lists).\r\n */\r\n extractJSONArray(text: string): string | null {\r\n const codeBlockMatch = text.match(/```json\\s*([\\s\\S]*?)```/);\r\n if (codeBlockMatch?.[1]) {\r\n const trimmed = codeBlockMatch[1].trim();\r\n if (trimmed.startsWith('[')) return trimmed;\r\n }\r\n\r\n const arrayMatch = text.match(/(\\[[\\s\\S]*\\])/);\r\n if (arrayMatch?.[1]) {\r\n try {\r\n const parsed = JSON.parse(arrayMatch[1]);\r\n if (Array.isArray(parsed)) return arrayMatch[1];\r\n } catch {\r\n // not valid\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n","import type { SpecTemplate } from '../types/spec.js';\n\n/**\n * Built-in spec templates for common development scenarios.\n */\nexport const SPEC_TEMPLATES: SpecTemplate[] = [\n {\n id: 'feature',\n name: 'New Feature',\n description: 'Template for new feature development',\n sections: [\n { type: 'overview', title: 'Overview', level: 2 },\n { type: 'requirements', title: 'Requirements', level: 2 },\n { type: 'architecture', title: 'Architecture', level: 2 },\n { type: 'api', title: 'API Design', level: 2 },\n { type: 'data', title: 'Data Model', level: 2 },\n { type: 'security', title: 'Security', level: 2 },\n { type: 'acceptance', title: 'Acceptance Criteria', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'non-functional', priority: 'medium', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'bugfix',\n name: 'Bug Fix',\n description: 'Template for bug fix specifications',\n sections: [\n { type: 'overview', title: 'Bug Description', level: 2 },\n { type: 'requirements', title: 'Root Cause Analysis', level: 2 },\n { type: 'acceptance', title: 'Fix Verification', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'critical', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'refactor',\n name: 'Refactor',\n description: 'Template for code refactoring',\n sections: [\n { type: 'overview', title: 'Current State', level: 2 },\n { type: 'requirements', title: 'Refactoring Goals', level: 2 },\n { type: 'architecture', title: 'Target Architecture', level: 2 },\n { type: 'acceptance', title: 'Verification', level: 2 },\n ],\n defaultRequirements: [\n { type: 'non-functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'infra',\n name: 'Infrastructure',\n description: 'Template for infrastructure/tooling changes',\n sections: [\n { type: 'overview', title: 'What and Why', level: 2 },\n { type: 'requirements', title: 'Requirements', level: 2 },\n { type: 'architecture', title: 'Design', level: 2 },\n { type: 'security', title: 'Security Impact', level: 2 },\n { type: 'acceptance', title: 'Rollout Plan', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'security', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'integration',\n name: 'Integration',\n description: 'Template for integrating external services or APIs',\n sections: [\n { type: 'overview', title: 'Integration Overview', level: 2 },\n { type: 'requirements', title: 'Integration Requirements', level: 2 },\n { type: 'api', title: 'API Contract', level: 2 },\n { type: 'architecture', title: 'Architecture', level: 2 },\n { type: 'security', title: 'Auth & Security', level: 2 },\n { type: 'acceptance', title: 'Testing Strategy', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'security', priority: 'critical', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'performance', priority: 'medium', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'cli-command',\n name: 'CLI Command',\n description: 'Template for new CLI commands/slash commands',\n sections: [\n { type: 'overview', title: 'Command Overview', level: 2 },\n { type: 'requirements', title: 'Command Requirements', level: 2 },\n { type: 'api', title: 'Command Interface', level: 2 },\n { type: 'acceptance', title: 'Usage Examples', level: 2 },\n ],\n defaultRequirements: [\n { type: 'ux', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n];\n\n/**\n * Get a template by ID.\n */\nexport function getTemplate(id: string): SpecTemplate | undefined {\n return SPEC_TEMPLATES.find((t) => t.id === id);\n}\n\n/**\n * List all available templates.\n */\nexport function listTemplates(): Array<{ id: string; name: string; description: string }> {\n return SPEC_TEMPLATES.map((t) => ({ id: t.id, name: t.name, description: t.description }));\n}\n\n/**\n * Generate a markdown skeleton from a template.\n */\nexport function templateToMarkdown(template: SpecTemplate, title?: string): string {\n const lines: string[] = [];\n lines.push(`# ${title ?? 'Untitled Specification'}`);\n lines.push('Version: 0.1.0');\n lines.push('');\n\n for (const section of template.sections) {\n lines.push(`${'#'.repeat(section.level + 1)} ${section.title}`);\n lines.push(`_<!-- ${section.type} section content -->_`);\n lines.push('');\n }\n\n return lines.join('\\n');\n}\n","import type { TaskGraph, TaskNode, TaskProgress } from '../types/task-graph.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\nimport type { Specification } from '../types/spec.js';\n\nconst STATUS_ICON: Record<TaskNode['status'], string> = {\n pending: '○',\n in_progress: '◐',\n blocked: '⊘',\n failed: '✗',\n review: '◑',\n completed: '●',\n};\n\nconst PRIORITY_ICON: Record<TaskNode['priority'], string> = {\n critical: '🔴',\n high: '🟠',\n medium: '🟡',\n low: '🟢',\n};\n\nconst TYPE_ICON: Record<TaskNode['type'], string> = {\n feature: '⚡',\n bugfix: '🐛',\n refactor: '♻️',\n docs: '📝',\n test: '🧪',\n chore: '🔧',\n};\n\n/**\n * Render a task graph as ASCII art for terminal display.\n */\nexport function renderTaskGraph(graph: TaskGraph, opts?: { compact?: boolean }): string {\n const lines: string[] = [];\n const compact = opts?.compact ?? false;\n\n // Header\n lines.push(`╭─ Task Graph: ${graph.title} ─╮`);\n lines.push(`│ Spec: ${graph.specId.slice(0, 8)}... │ Nodes: ${graph.nodes.size} │ Edges: ${graph.edges.length} │`);\n lines.push('╰' + '─'.repeat(Math.max(50, graph.title.length + 30)) + '╯');\n lines.push('');\n\n // Progress bar\n const progress = computeTaskProgress(graph);\n lines.push(renderProgress(progress));\n lines.push('');\n\n // Build adjacency for display\n const childrenMap = new Map<string, string[]>();\n for (const edge of graph.edges) {\n if (edge.type === 'depends_on') {\n // edge.from depends on edge.to → edge.to is a blocker\n const deps = childrenMap.get(edge.from) ?? [];\n deps.push(edge.to);\n childrenMap.set(edge.from, deps);\n }\n }\n\n // Render root nodes and their dependents\n const rendered = new Set<string>();\n const rootNodes = graph.rootNodes.filter((id) => graph.nodes.has(id));\n\n // If no root nodes, use all nodes\n const startNodes = rootNodes.length > 0\n ? rootNodes\n : Array.from(graph.nodes.keys()).filter((id) => {\n const deps = childrenMap.get(id);\n return !deps || deps.length === 0;\n });\n\n for (const rootId of startNodes) {\n renderNode(graph, rootId, lines, rendered, childrenMap, compact, '');\n }\n\n // Render any orphan nodes\n for (const [id] of graph.nodes) {\n if (!rendered.has(id)) {\n renderNode(graph, id, lines, rendered, childrenMap, compact, '');\n }\n }\n\n // Legend\n lines.push('');\n lines.push('Legend: ● done ◐ in-progress ○ pending ⊗ blocked ✗ failed ◒ review');\n\n return lines.join('\\n');\n}\n\nfunction renderNode(\n graph: TaskGraph,\n nodeId: string,\n lines: string[],\n rendered: Set<string>,\n childrenMap: Map<string, string[]>,\n compact: boolean,\n prefix: string,\n): void {\n if (rendered.has(nodeId)) return;\n rendered.add(nodeId);\n\n const node = graph.nodes.get(nodeId);\n if (!node) return;\n\n const icon = STATUS_ICON[node.status];\n const prioIcon = PRIORITY_ICON[node.priority];\n const typeIcon = TYPE_ICON[node.type];\n const title = compact ? truncate(node.title, 40) : node.title;\n\n const blockedBy = childrenMap.get(nodeId) ?? [];\n const depsStr = blockedBy.length > 0\n ? ` ← [${blockedBy.map((d) => graph.nodes.get(d)?.title?.slice(0, 12) ?? '?').join(', ')}]`\n : '';\n\n lines.push(`${prefix}${icon} ${typeIcon} ${prioIcon} ${title}${depsStr}`);\n\n if (!compact && node.description) {\n const descLines = node.description.split('\\n').slice(0, 3);\n for (const dl of descLines) {\n lines.push(`${prefix} └ ${truncate(dl, 60)}`);\n }\n }\n\n // Render nodes that depend on this one\n const dependents = graph.edges\n .filter((e) => e.type === 'depends_on' && e.to === nodeId)\n .map((e) => e.from)\n .filter((id) => graph.nodes.has(id));\n\n for (const depId of dependents) {\n renderNode(graph, depId, lines, rendered, childrenMap, compact, prefix + ' ');\n }\n}\n\n/**\n * Render a progress bar.\n */\nexport function renderProgress(progress: TaskProgress): string {\n const barWidth = 30;\n const filled = Math.round((progress.percentComplete / 100) * barWidth);\n const empty = barWidth - filled;\n const bar = '█'.repeat(filled) + '░'.repeat(empty);\n\n return [\n `Progress: [${bar}] ${progress.percentComplete}%`,\n ` ${progress.completed} done │ ${progress.inProgress} active │ ${progress.pending} pending │ ${progress.blocked} blocked │ ${progress.failed} failed`,\n ].join('\\n');\n}\n\n/**\n * Render a compact task list (for quick status checks).\n */\nexport function renderTaskList(graph: TaskGraph): string {\n const lines: string[] = [];\n const nodes = Array.from(graph.nodes.values());\n\n // Group by status\n const groups: Record<string, TaskNode[]> = {\n in_progress: [],\n pending: [],\n blocked: [],\n review: [],\n failed: [],\n completed: [],\n };\n\n for (const node of nodes) {\n groups[node.status]?.push(node);\n }\n\n for (const [status, group] of Object.entries(groups)) {\n if (group.length === 0) continue;\n const icon = STATUS_ICON[status as TaskNode['status']];\n lines.push(`${icon} ${status.toUpperCase()} (${group.length})`);\n for (const node of group) {\n const prio = PRIORITY_ICON[node.priority];\n const type = TYPE_ICON[node.type];\n lines.push(` ${type} ${prio} ${node.title}`);\n }\n lines.push('');\n }\n\n return lines.join('\\n');\n}\n\n/**\n * Render spec analysis summary.\n */\nexport function renderSpecAnalysis(\n spec: Specification,\n analysis: { completeness: number; gaps: string[]; risks: string[]; suggestions: string[] },\n): string {\n const lines: string[] = [];\n\n lines.push(`╭─ Spec Analysis: ${spec.title} ─╮`);\n lines.push('');\n\n // Completeness\n const barWidth = 20;\n const filled = Math.round((analysis.completeness / 100) * barWidth);\n const bar = '█'.repeat(filled) + '░'.repeat(barWidth - filled);\n lines.push(`Completeness: [${bar}] ${analysis.completeness}%`);\n lines.push('');\n\n if (analysis.gaps.length > 0) {\n lines.push('⚠ Gaps:');\n for (const gap of analysis.gaps) {\n lines.push(` • ${gap}`);\n }\n lines.push('');\n }\n\n if (analysis.risks.length > 0) {\n lines.push('🔴 Risks:');\n for (const risk of analysis.risks) {\n lines.push(` • ${risk}`);\n }\n lines.push('');\n }\n\n if (analysis.suggestions.length > 0) {\n lines.push('💡 Suggestions:');\n for (const sug of analysis.suggestions) {\n lines.push(` • ${sug}`);\n }\n }\n\n return lines.join('\\n');\n}\n\nfunction truncate(str: string, maxLen: number): string {\n if (str.length <= maxLen) return str;\n return str.slice(0, maxLen - 1) + '…';\n}\n","import type { TaskGraph } from '../types/task-graph.js';\nimport { topologicalSort } from '../types/task-graph.js';\n\n/**\n * Enhanced critical path analysis with bottleneck detection,\n * parallel execution groups, and time estimation.\n */\nexport interface CriticalPathAnalysis {\n /** Ordered list of critical path task IDs. */\n criticalPath: string[];\n /** Total estimated hours for the critical path. */\n totalHours: number;\n /** Tasks that block the most downstream work. */\n bottlenecks: BottleneckTask[];\n /** Groups of tasks that can run in parallel. */\n parallelGroups: string[][];\n /** Recommended execution order respecting dependencies. */\n executionOrder: string[];\n /** Tasks with no blockers (can start immediately). */\n readyTasks: string[];\n /** Tasks that are blocked and cannot start. */\n blockedTasks: string[];\n}\n\nexport interface BottleneckTask {\n taskId: string;\n title: string;\n /** Number of tasks directly or transitively blocked by this task. */\n blockedCount: number;\n /** Total estimated hours of blocked downstream work. */\n blockedHours: number;\n /** Severity score (0-100). */\n severity: number;\n}\n\n/**\n * Analyze a task graph and return critical path analysis.\n */\nexport function analyzeCriticalPath(graph: TaskGraph): CriticalPathAnalysis {\n const nodes = Array.from(graph.nodes.values());\n const topoOrder = topologicalSort(graph);\n\n // Build adjacency: blocker → blocked tasks\n const blockedByMap = new Map<string, Set<string>>();\n const blocksMap = new Map<string, Set<string>>();\n\n for (const edge of graph.edges) {\n if (edge.type === 'depends_on') {\n // edge.from depends on edge.to\n if (!blockedByMap.has(edge.from)) blockedByMap.set(edge.from, new Set());\n blockedByMap.get(edge.from)!.add(edge.to);\n\n if (!blocksMap.has(edge.to)) blocksMap.set(edge.to, new Set());\n blocksMap.get(edge.to)!.add(edge.from);\n }\n }\n\n // Find ready tasks (no blockers or all blockers completed)\n const readyTasks: string[] = [];\n const blockedTasks: string[] = [];\n\n for (const node of nodes) {\n if (node.status === 'completed') continue;\n const blockers = blockedByMap.get(node.id);\n if (!blockers || blockers.size === 0) {\n readyTasks.push(node.id);\n } else {\n const allCompleted = Array.from(blockers).every((id) => {\n const n = graph.nodes.get(id);\n return n?.status === 'completed';\n });\n if (allCompleted) {\n readyTasks.push(node.id);\n } else {\n blockedTasks.push(node.id);\n }\n }\n }\n\n // Compute bottleneck scores\n const bottlenecks: BottleneckTask[] = [];\n for (const node of nodes) {\n if (node.status === 'completed') continue;\n const downstream = getTransitiveBlocked(graph, node.id, blocksMap);\n if (downstream.size > 0) {\n const blockedHours = Array.from(downstream).reduce((sum, id) => {\n const n = graph.nodes.get(id);\n return sum + (n?.estimateHours ?? 0);\n }, 0);\n bottlenecks.push({\n taskId: node.id,\n title: node.title,\n blockedCount: downstream.size,\n blockedHours,\n severity: Math.min(100, Math.round((downstream.size / nodes.length) * 100)),\n });\n }\n }\n\n bottlenecks.sort((a, b) => b.severity - a.severity);\n\n // Compute critical path (longest path by estimated hours)\n const criticalPath = computeCriticalPath(graph, topoOrder, blockedByMap);\n\n // Total hours on critical path\n const totalHours = criticalPath.reduce((sum, id) => {\n const n = graph.nodes.get(id);\n return sum + (n?.estimateHours ?? 0);\n }, 0);\n\n // Parallel execution groups\n const parallelGroups = computeParallelGroups(graph, blockedByMap);\n\n // Execution order: topo sort filtered to non-completed tasks\n const executionOrder = topoOrder.filter((id) => {\n const n = graph.nodes.get(id);\n return n && n.status !== 'completed';\n });\n\n return {\n criticalPath,\n totalHours,\n bottlenecks,\n parallelGroups,\n executionOrder,\n readyTasks,\n blockedTasks,\n };\n}\n\n/**\n * Get all tasks transitively blocked by a given task.\n */\nfunction getTransitiveBlocked(\n _graph: TaskGraph,\n taskId: string,\n blocksMap: Map<string, Set<string>>,\n): Set<string> {\n const visited = new Set<string>();\n const queue = [taskId];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n const blocked = blocksMap.get(current);\n if (!blocked) continue;\n for (const id of blocked) {\n if (!visited.has(id) && id !== taskId) {\n visited.add(id);\n queue.push(id);\n }\n }\n }\n\n return visited;\n}\n\n/**\n * Compute the critical path (longest path by estimated hours).\n */\nfunction computeCriticalPath(\n graph: TaskGraph,\n _topoOrder: string[],\n blockedByMap: Map<string, Set<string>>,\n): string[] {\n // Use all nodes in the graph, not just topo-reachable ones\n const allIds = Array.from(graph.nodes.keys());\n if (allIds.length === 0) return [];\n\n const dist = new Map<string, number>();\n const prev = new Map<string, string | null>();\n\n // Initialize each node's distance to its own estimate\n for (const id of allIds) {\n dist.set(id, graph.nodes.get(id)?.estimateHours ?? 1);\n prev.set(id, null);\n }\n\n // Build reverse map: blocker → tasks it blocks\n const blocksMap = new Map<string, Set<string>>();\n for (const [taskId, blockers] of blockedByMap) {\n for (const blockerId of blockers) {\n if (!blocksMap.has(blockerId)) blocksMap.set(blockerId, new Set());\n blocksMap.get(blockerId)!.add(taskId);\n }\n }\n\n // Relax edges repeatedly (Bellman-Ford style) since topoOrder may be incomplete.\n // Run N-1 iterations to handle longest path in DAG.\n const n = allIds.length;\n for (let i = 0; i < n - 1; i++) {\n let changed = false;\n for (const id of allIds) {\n const blocked = blocksMap.get(id);\n if (!blocked) continue;\n for (const blockedId of blocked) {\n const candidateDist = (dist.get(id) ?? 0) + (graph.nodes.get(blockedId)?.estimateHours ?? 1);\n if (candidateDist > (dist.get(blockedId) ?? 0)) {\n dist.set(blockedId, candidateDist);\n prev.set(blockedId, id);\n changed = true;\n }\n }\n }\n if (!changed) break;\n }\n\n // Find the node with maximum distance (end of critical path)\n let maxDist = 0;\n let maxId = allIds[0]!;\n for (const id of allIds) {\n const d = dist.get(id) ?? 0;\n if (d > maxDist) {\n maxDist = d;\n maxId = id;\n }\n }\n\n // Trace back the critical path\n const path: string[] = [];\n let current: string | null = maxId;\n const visited = new Set<string>();\n while (current && !visited.has(current)) {\n visited.add(current);\n path.unshift(current);\n current = prev.get(current) ?? null;\n }\n\n return path;\n}\n\n/**\n * Compute groups of tasks that can run in parallel.\n * Tasks in the same group have no dependencies on each other.\n */\nfunction computeParallelGroups(\n graph: TaskGraph,\n blockedByMap: Map<string, Set<string>>,\n): string[][] {\n const groups: string[][] = [];\n const assigned = new Set<string>();\n const nodes = Array.from(graph.nodes.values()).filter((n) => n.status !== 'completed');\n\n // Topological levels\n const remaining = new Set(nodes.map((n) => n.id));\n\n while (remaining.size > 0) {\n const group: string[] = [];\n for (const id of remaining) {\n const blockers = blockedByMap.get(id);\n if (!blockers || blockers.size === 0) {\n group.push(id);\n } else {\n const allAssigned = Array.from(blockers).every((b) => assigned.has(b));\n if (allAssigned) {\n group.push(id);\n }\n }\n }\n\n if (group.length === 0) {\n // Circular dependency or all remaining are blocked by non-completed\n // Just take the first remaining\n const first = Array.from(remaining)[0];\n if (first) group.push(first);\n }\n\n for (const id of group) {\n assigned.add(id);\n remaining.delete(id);\n }\n groups.push(group);\n }\n\n return groups;\n}\n","import type { Specification, SpecRequirement } from '../types/spec.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\n\nexport interface SpecVersion {\n version: string;\n spec: Specification;\n timestamp: number;\n changeDescription?: string;\n}\n\nexport interface SpecDiff {\n added: SpecRequirement[];\n removed: SpecRequirement[];\n modified: Array<{\n requirement: SpecRequirement;\n previousVersion: SpecRequirement;\n changes: string[];\n }>;\n summary: string;\n}\n\n/**\n * Track spec versions and compute diffs between versions.\n */\nexport class SpecVersioning {\n private versions = new Map<string, SpecVersion[]>();\n\n /** Record a new version of a spec. */\n recordVersion(spec: Specification, changeDescription?: string): SpecVersion {\n const version: SpecVersion = {\n version: spec.version,\n spec: { ...spec },\n timestamp: Date.now(),\n changeDescription,\n };\n\n const history = this.versions.get(spec.id) ?? [];\n history.push(version);\n this.versions.set(spec.id, history);\n\n return version;\n }\n\n /** Get version history for a spec. */\n getHistory(specId: string): SpecVersion[] {\n return this.versions.get(specId) ?? [];\n }\n\n /** Get a specific version of a spec. */\n getVersion(specId: string, version: string): SpecVersion | undefined {\n const history = this.versions.get(specId) ?? [];\n return history.find((v) => v.version === version);\n }\n\n /** Get the latest version of a spec. */\n getLatest(specId: string): SpecVersion | undefined {\n const history = this.versions.get(specId) ?? [];\n return history[history.length - 1];\n }\n\n /** Compute diff between two versions of a spec. */\n diff(oldSpec: Specification, newSpec: Specification): SpecDiff {\n const oldReqs = new Map(oldSpec.requirements.map((r) => [r.id, r]));\n const newReqs = new Map(newSpec.requirements.map((r) => [r.id, r]));\n\n const added: SpecRequirement[] = [];\n const removed: SpecRequirement[] = [];\n const modified: SpecDiff['modified'] = [];\n\n // Find added and modified\n for (const [id, newReq] of newReqs) {\n const oldReq = oldReqs.get(id);\n if (!oldReq) {\n added.push(newReq);\n } else {\n const changes = this.compareRequirements(oldReq, newReq);\n if (changes.length > 0) {\n modified.push({\n requirement: newReq,\n previousVersion: oldReq,\n changes,\n });\n }\n }\n }\n\n // Find removed\n for (const [id, oldReq] of oldReqs) {\n if (!newReqs.has(id)) {\n removed.push(oldReq);\n }\n }\n\n const parts: string[] = [];\n if (added.length > 0) parts.push(`${added.length} added`);\n if (removed.length > 0) parts.push(`${removed.length} removed`);\n if (modified.length > 0) parts.push(`${modified.length} modified`);\n\n return {\n added,\n removed,\n modified,\n summary: parts.length > 0 ? parts.join(', ') : 'No changes',\n };\n }\n\n /**\n * Update a task graph incrementally based on spec changes.\n * - Added requirements → new tasks\n * - Removed requirements → remove tasks\n * - Modified requirements → update task descriptions\n * Returns the updated graph and list of changes made.\n */\n updateTaskGraph(\n graph: TaskGraph,\n oldSpec: Specification,\n newSpec: Specification,\n ): { graph: TaskGraph; changes: string[] } {\n const specDiff = this.diff(oldSpec, newSpec);\n const changes: string[] = [];\n\n // Map requirement IDs to task nodes\n const reqToTask = new Map<string, TaskNode>();\n for (const node of graph.nodes.values()) {\n if (node.specRequirementId) {\n reqToTask.set(node.specRequirementId, node);\n }\n }\n\n // Remove tasks for removed requirements\n for (const req of specDiff.removed) {\n const task = reqToTask.get(req.id);\n if (task) {\n graph.nodes.delete(task.id);\n graph.edges = graph.edges.filter((e) => e.from !== task.id && e.to !== task.id);\n changes.push(`Removed task: ${task.title}`);\n }\n }\n\n // Update tasks for modified requirements\n for (const mod of specDiff.modified) {\n const task = reqToTask.get(mod.requirement.id);\n if (task) {\n task.title = mod.requirement.description;\n task.description = this.buildTaskDescription(mod.requirement);\n task.priority = mod.requirement.priority;\n task.updatedAt = Date.now();\n changes.push(`Updated task: ${task.title} (${mod.changes.join(', ')})`);\n }\n }\n\n // Add tasks for new requirements\n for (const req of specDiff.added) {\n const now = Date.now();\n const newTask: TaskNode = {\n id: crypto.randomUUID(),\n title: req.description,\n description: this.buildTaskDescription(req),\n type: this.mapReqType(req.type),\n priority: req.priority,\n status: 'pending',\n specRequirementId: req.id,\n tags: [req.type, req.priority],\n createdAt: now,\n updatedAt: now,\n };\n graph.nodes.set(newTask.id, newTask);\n graph.rootNodes.push(newTask.id);\n changes.push(`Added task: ${newTask.title}`);\n }\n\n graph.updatedAt = Date.now();\n return { graph, changes };\n }\n\n private compareRequirements(old: SpecRequirement, current: SpecRequirement): string[] {\n const changes: string[] = [];\n if (old.description !== current.description) changes.push('description');\n if (old.priority !== current.priority) changes.push('priority');\n if (old.type !== current.type) changes.push('type');\n if (JSON.stringify(old.acceptanceCriteria) !== JSON.stringify(current.acceptanceCriteria)) {\n changes.push('acceptance criteria');\n }\n if (JSON.stringify(old.blockedBy) !== JSON.stringify(current.blockedBy)) {\n changes.push('dependencies');\n }\n return changes;\n }\n\n private buildTaskDescription(req: SpecRequirement): string {\n const lines = [req.description, '', `**Type:** ${req.type}`, `**Priority:** ${req.priority}`];\n if (req.acceptanceCriteria.length > 0) {\n lines.push('', '**Acceptance Criteria:**');\n for (const ac of req.acceptanceCriteria) {\n lines.push(`- ${ac}`);\n }\n }\n return lines.join('\\n');\n }\n\n private mapReqType(type: SpecRequirement['type']): TaskNode['type'] {\n switch (type) {\n case 'functional':\n return 'feature';\n case 'security':\n return 'feature';\n case 'performance':\n return 'feature';\n case 'ux':\n return 'feature';\n default:\n return 'feature';\n }\n }\n}\n","import type { TaskGraph, TaskNode } from '../types/task-graph.js';\nimport type { Specification } from '../types/spec.js';\nimport type { EventBus } from '../kernel/events.js';\nimport type { TaskTracker } from './task-tracker.js';\nimport { analyzeCriticalPath } from './critical-path.js';\n\nexport interface AutoExecutorOptions {\n tracker: TaskTracker;\n events: EventBus;\n /** Maximum concurrent tasks. Defaults to 1 (sequential). */\n maxConcurrent?: number;\n /** Maximum retry attempts for failed tasks. */\n maxRetries?: number;\n /** Custom task executor function. */\n executeTask: (task: TaskNode, context: TaskExecutionContext) => Promise<TaskExecutionResult>;\n /** Called before each task starts. */\n onTaskStart?: (task: TaskNode) => void;\n /** Called after each task completes. */\n onTaskComplete?: (task: TaskNode, result: TaskExecutionResult) => void;\n /** Called when a task fails. */\n onTaskFail?: (task: TaskNode, error: Error, retryCount: number) => void;\n /** Called when all tasks are done or no more can execute. */\n onDone?: (summary: ExecutionSummary) => void;\n}\n\nexport interface TaskExecutionContext {\n /** The spec being implemented. */\n spec: Specification;\n /** The full task graph. */\n graph: TaskGraph;\n /** The current task being executed. */\n task: TaskNode;\n /** Tasks that this task depends on. */\n dependencies: TaskNode[];\n /** Tasks that depend on this task. */\n dependents: TaskNode[];\n /** Retry count for this task (0 = first attempt). */\n retryCount: number;\n}\n\nexport interface TaskExecutionResult {\n success: boolean;\n output?: string;\n error?: string;\n /** If true, the task will be retried. */\n retry?: boolean;\n}\n\nexport interface ExecutionSummary {\n total: number;\n completed: number;\n failed: number;\n skipped: number;\n retried: number;\n duration: number;\n criticalPath: string[];\n}\n\n/**\n * Auto-executor that drives task execution with dependency resolution,\n * retry logic, and critical path awareness.\n */\nexport class AutoExecutor {\n private readonly opts: AutoExecutorOptions;\n private stopped = false;\n private retryMap = new Map<string, number>();\n\n constructor(opts: AutoExecutorOptions) {\n this.opts = opts;\n }\n\n /**\n * Execute all tasks in the graph, respecting dependencies.\n */\n async execute(graph: TaskGraph, spec: Specification): Promise<ExecutionSummary> {\n this.stopped = false;\n this.retryMap.clear();\n const startTime = Date.now();\n\n const critical = analyzeCriticalPath(graph);\n let completed = 0;\n let failed = 0;\n const skipped = 0;\n let retried = 0;\n\n while (!this.stopped) {\n const readyTasks = this.getReadyTasks(graph);\n\n if (readyTasks.length === 0) {\n // Check if all tasks are done\n const allDone = Array.from(graph.nodes.values()).every(\n (n) => n.status === 'completed' || n.status === 'failed',\n );\n if (allDone) break;\n\n // Check for deadlock (all remaining tasks are blocked by failed tasks)\n const hasDeadlock = this.detectDeadlock(graph);\n if (hasDeadlock) break;\n\n break;\n }\n\n // Execute batch\n const batch = readyTasks.slice(0, this.opts.maxConcurrent ?? 1);\n\n const results = await Promise.allSettled(\n batch.map((task) => this.executeTaskWithRetry(task, graph, spec)),\n );\n\n for (let i = 0; i < results.length; i++) {\n const result = results[i];\n const task = batch[i];\n if (!result || !task) continue;\n\n if (result.status === 'fulfilled') {\n const { result: execResult, retries } = result.value;\n if (execResult.success) {\n this.opts.tracker.updateNodeStatus(task.id, 'completed');\n completed++;\n if (retries > 0) retried++;\n this.opts.onTaskComplete?.(task, execResult);\n } else if (execResult.retry) {\n retried++;\n // Task will be retried on next iteration\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'failed', execResult.error);\n failed++;\n }\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'failed', String(result.reason));\n failed++;\n this.opts.onTaskFail?.(task, result.reason as Error, 0);\n }\n }\n }\n\n const duration = Date.now() - startTime;\n const summary: ExecutionSummary = {\n total: graph.nodes.size,\n completed,\n failed,\n skipped,\n retried,\n duration,\n criticalPath: critical.criticalPath,\n };\n\n this.opts.onDone?.(summary);\n return summary;\n }\n\n /** Stop execution. */\n stop(): void {\n this.stopped = true;\n }\n\n /** Get tasks that are ready to execute (all dependencies completed). */\n private getReadyTasks(graph: TaskGraph): TaskNode[] {\n const ready: TaskNode[] = [];\n\n for (const node of graph.nodes.values()) {\n if (node.status !== 'pending') continue;\n\n // Check if all blockers are completed\n const blockers = graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === node.id)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n\n const allBlockersDone = blockers.every((b) => b.status === 'completed');\n if (allBlockersDone) {\n ready.push(node);\n }\n }\n\n // Sort by priority\n const priorityOrder = { critical: 0, high: 1, medium: 2, low: 3 };\n ready.sort((a, b) => (priorityOrder[a.priority] ?? 4) - (priorityOrder[b.priority] ?? 4));\n\n return ready;\n }\n\n /** Execute a single task with retry logic. */\n private async executeTaskWithRetry(\n task: TaskNode,\n graph: TaskGraph,\n spec: Specification,\n ): Promise<{ result: TaskExecutionResult; retries: number }> {\n const maxRetries = this.opts.maxRetries ?? 2;\n let retryCount = this.retryMap.get(task.id) ?? 0;\n\n while (retryCount <= maxRetries) {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n this.opts.onTaskStart?.(task);\n\n const dependencies = this.getTaskDependencies(task.id, graph);\n const dependents = this.getTaskDependents(task.id, graph);\n\n const context: TaskExecutionContext = {\n spec,\n graph,\n task,\n dependencies,\n dependents,\n retryCount,\n };\n\n try {\n const result = await this.opts.executeTask(task, context);\n\n if (result.success) {\n const retriesForTask = this.retryMap.get(task.id) ?? 0;\n this.retryMap.delete(task.id);\n return { result, retries: retriesForTask };\n }\n\n if (result.retry && retryCount < maxRetries) {\n retryCount++;\n this.retryMap.set(task.id, retryCount);\n this.opts.tracker.updateNodeStatus(task.id, 'pending');\n continue;\n }\n\n return { result, retries: retryCount };\n } catch (error) {\n if (retryCount < maxRetries) {\n retryCount++;\n this.retryMap.set(task.id, retryCount);\n this.opts.tracker.updateNodeStatus(task.id, 'pending');\n this.opts.onTaskFail?.(task, error as Error, retryCount);\n continue;\n }\n\n return {\n result: {\n success: false,\n error: error instanceof Error ? error.message : String(error),\n },\n retries: retryCount,\n };\n }\n }\n\n return { result: { success: false, error: 'Max retries exceeded' }, retries: retryCount };\n }\n\n /** Get tasks that this task depends on. */\n private getTaskDependencies(taskId: string, graph: TaskGraph): TaskNode[] {\n return graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === taskId)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n }\n\n /** Get tasks that depend on this task. */\n private getTaskDependents(taskId: string, graph: TaskGraph): TaskNode[] {\n return graph.edges\n .filter((e) => e.type === 'depends_on' && e.to === taskId)\n .map((e) => graph.nodes.get(e.from))\n .filter(Boolean) as TaskNode[];\n }\n\n /** Detect deadlock: all remaining tasks are blocked by failed tasks. */\n private detectDeadlock(graph: TaskGraph): boolean {\n const remaining = Array.from(graph.nodes.values()).filter(\n (n) => n.status === 'pending' || n.status === 'blocked',\n );\n\n if (remaining.length === 0) return false;\n\n return remaining.every((node) => {\n const blockers = graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === node.id)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n\n return blockers.some((b) => b.status === 'failed');\n });\n }\n}\n\n/**\n * Create an auto-executor that works with TaskFlow.\n */\nexport function createAutoExecutor(opts: {\n tracker: TaskTracker;\n events: EventBus;\n executeTask: AutoExecutorOptions['executeTask'];\n maxConcurrent?: number;\n maxRetries?: number;\n}): AutoExecutor {\n return new AutoExecutor({\n tracker: opts.tracker,\n events: opts.events,\n executeTask: opts.executeTask,\n maxConcurrent: opts.maxConcurrent,\n maxRetries: opts.maxRetries,\n });\n}\n","/**\n * SddTaskDecomposer\n *\n * Converts a TaskGraph (from SDD's TaskGenerator) into a dependency-aware\n * sequence of batches for ParallelEternalEngine.\n *\n * Key behaviour:\n * - Each `nextBatch()` call returns up to `parallelSlots` ready tasks\n * (all blockers completed, sorted by priority).\n * - Tasks that are blocked by an in-progress task are NOT included\n * in the batch — they wait for the blocker to complete.\n * - When `isDone()` returns true the whole graph is either completed\n * or deadlocked (all remaining tasks are blocked by failed tasks).\n *\n * Usage:\n * ```\n * const decomposer = new SddTaskDecomposer(tracker, graph, { parallelSlots: 4 });\n * while (!decomposer.isDone()) {\n * const batch = decomposer.nextBatch();\n * if (batch.length === 0) break; // deadlock\n * await fanOut(batch);\n * decomposer.acknowledgeBatch(batch.map(t => t.id));\n * }\n * ```\n */\n\nimport type { TaskNode, TaskGraph } from '../types/task-graph.js';\nimport type { TaskTracker } from './task-tracker.js';\n\nexport interface SddTaskDecomposerOptions {\n /** Max tasks per batch. Default: 4. Range 1–16. */\n parallelSlots?: number;\n}\n\nexport interface TaskBatch {\n /** Tasks ready to execute in this wave. */\n tasks: TaskNode[];\n /** 0-based wave number since the decomposer was constructed. */\n wave: number;\n /** True when every node in the graph is either completed or failed. */\n allDone: boolean;\n /** True when no batch was produced because remaining tasks are all blocked by failed nodes. */\n deadlocked: boolean;\n}\n\nexport class SddTaskDecomposer {\n private readonly slots: number;\n private wave = 0;\n\n constructor(\n private readonly tracker: TaskTracker,\n _graph: TaskGraph,\n opts: SddTaskDecomposerOptions = {},\n ) {\n this.slots = Math.min(16, Math.max(1, opts.parallelSlots ?? 4));\n }\n\n // -------------------------------------------------------------------\n // Public API\n // -------------------------------------------------------------------\n\n /**\n * Return the next batch of runnable tasks.\n * Returns `allDone: true` when every node is completed.\n * Returns `deadlocked: true` when no batch can be produced because\n * all remaining tasks are blocked by failed nodes.\n */\n nextBatch(): TaskBatch {\n if (this.isDone()) {\n return { tasks: [], wave: this.wave, allDone: true, deadlocked: false };\n }\n\n const pending = this.pendingReadyNodes();\n\n if (pending.length === 0) {\n // No runnable tasks — check for deadlock\n const hasBlockedTasks = this.hasAnyBlockedTasks();\n return { tasks: [], wave: this.wave, allDone: false, deadlocked: hasBlockedTasks };\n }\n\n const batch = pending.slice(0, this.slots);\n return { tasks: batch, wave: this.wave, allDone: false, deadlocked: false };\n }\n\n /**\n * Advance the wave counter after a batch completes.\n * Call this once per `nextBatch()` result that was fan-out.\n */\n acknowledgeBatch(_completedTaskIds: string[]): void {\n this.wave++;\n }\n\n /**\n * True when every node in the graph is completed.\n * Use this to exit the fan-out loop after `isDone() || deadlocked`.\n */\n isDone(): boolean {\n const progress = this.tracker.getProgress();\n return progress.total > 0 && progress.completed === progress.total;\n }\n\n /**\n * Total waves produced so far.\n */\n getWaveCount(): number {\n return this.wave;\n }\n\n // -------------------------------------------------------------------\n // Internal helpers\n // -------------------------------------------------------------------\n\n /**\n * Return pending nodes whose blockers are all completed.\n * Sorted by priority (critical first), then by creation time.\n */\n private pendingReadyNodes(): TaskNode[] {\n const allPending = this.tracker.getAllNodes({ status: ['pending'] });\n const ready: TaskNode[] = [];\n\n for (const node of allPending) {\n if (this.tracker.canStart(node.id)) {\n ready.push(node);\n }\n }\n\n // Sort by priority first, then by createdAt\n const priorityRank: Record<TaskNode['priority'], number> = {\n critical: 0,\n high: 1,\n medium: 2,\n low: 3,\n };\n\n ready.sort((a, b) => {\n const pr = priorityRank[a.priority] - priorityRank[b.priority];\n if (pr !== 0) return pr;\n return a.createdAt - b.createdAt;\n });\n\n return ready;\n }\n\n /** True when at least one non-completed, non-failed task is blocked. */\n private hasAnyBlockedTasks(): boolean {\n const nodes = this.tracker.getAllNodes({\n status: ['pending', 'in_progress', 'blocked'],\n });\n return nodes.some((n) => n.status === 'blocked');\n }\n}","import type { Usage } from '../types/provider.js';\nimport type { EventBus } from '../kernel/events.js';\n\nexport type BudgetKind = 'tool_calls' | 'iterations' | 'tokens' | 'timeout' | 'idle_timeout' | 'cost';\n\nexport class BudgetExceededError extends Error {\n readonly kind: BudgetKind;\n readonly limit: number;\n readonly observed: number;\n\n constructor(kind: BudgetKind, limit: number, observed: number) {\n super(`Budget exceeded: ${kind} (limit=${limit}, observed=${observed})`);\n this.name = 'BudgetExceededError';\n this.kind = kind;\n this.limit = limit;\n this.observed = observed;\n }\n}\n\nexport interface BudgetLimits {\n maxIterations?: number;\n maxToolCalls?: number;\n maxTokens?: number;\n /** Estimated USD cost ceiling. */\n maxCostUsd?: number;\n /**\n * Hard wall-clock timeout measured from `start()`. Off by default — set it\n * explicitly only when a task must finish within an absolute window. For\n * the everyday \"don't kill an agent that's still working\" guard, prefer\n * `idleTimeoutMs`, which resets on activity.\n */\n timeoutMs?: number;\n /**\n * Idle timeout: the maximum gap (ms) between activity signals (iterations,\n * tool calls, token usage, streamed progress) before the subagent is\n * considered hung and reaped. Unlike `timeoutMs`, an actively-working\n * agent continuously resets this clock via `markActivity()`, so it never\n * trips on a long-but-productive run — only on a genuine stall.\n */\n idleTimeoutMs?: number;\n}\n\n/**\n * Controls how the budget behaves when `onThreshold` is set and a limit is hit.\n *\n * `'auto'` — emit `budget.threshold_reached` on the EventBus and wait for a\n * coordinator response (extend/stop). If no listener responds within\n * `DECISION_TIMEOUT_MS` the decision defaults to `'stop'`.\n * `'sync'` — do not emit any event; treat the threshold as a hard stop and\n * throw `BudgetExceededError` synchronously. Useful for fire-and-forget\n * subagents that have an `onThreshold` handler for logging/metrics but are\n * not wired into a coordinator.\n *\n * @default 'auto'\n */\nexport type BudgetNegotiationMode = 'auto' | 'sync';\n\nexport interface BudgetUsage {\n iterations: number;\n toolCalls: number;\n tokens: { input: number; output: number; total: number };\n costUsd: number;\n elapsedMs: number;\n}\n\n/**\n * Thrown by `SubagentBudget.record*` when a soft limit is hit and\n * an `onThreshold` handler is configured that wants to ask the\n * coordinator (via `budget.threshold_reached` event). The runner\n * catches this and awaits the embedded `decision` promise to get\n * the coordinator's extend/stop decision.\n *\n * Distinct from `BudgetExceededError` which is a hard stop.\n */\nexport class BudgetThresholdSignal extends Error {\n readonly kind: BudgetKind;\n readonly limit: number;\n readonly used: number;\n /** Resolves to 'extend' (with optional new limits) or 'stop' */\n readonly decision: Promise<BudgetThresholdDecision>;\n\n constructor(\n kind: BudgetKind,\n limit: number,\n used: number,\n decision: Promise<BudgetThresholdDecision>,\n ) {\n super(`Budget soft limit: ${kind} (limit=${limit}, used=${used})`);\n this.name = 'BudgetThresholdSignal';\n this.kind = kind;\n this.limit = limit;\n this.used = used;\n this.decision = decision;\n }\n}\n\nexport type BudgetThresholdDecision =\n | 'stop'\n | { extend: Partial<BudgetLimits> };\n\n/**\n * Callback invoked when a budget limit is about to be exceeded.\n * Return 'throw' for hard stop (default — throws BudgetExceededError).\n * Return 'continue' to allow one more unit and re-check next time.\n * Return a Promise to ask the coordinator via `budget.threshold_reached`\n * event (uses the same grant/deny pattern as `iteration.limit_reached`).\n */\nexport type BudgetThresholdHandler = (info: {\n kind: BudgetKind;\n used: number;\n limit: number;\n requestDecision: () => Promise<BudgetThresholdDecision>;\n}) => 'throw' | 'continue' | Promise<BudgetThresholdDecision>;\n\n/**\n * Per-subagent budget enforcement. Each subagent gets its own instance so a\n * runaway agent can't drain the cost ceiling of its siblings. All record/check\n * methods are O(1) and safe to call from hot paths.\n *\n * Behavior without `onThreshold`: hard stops synchronously on every limit hit.\n *\n * Behavior with `onThreshold` and `_mode === 'auto'`: emits `budget.threshold_reached`\n * on the EventBus and throws `BudgetThresholdSignal`. The coordinator's verdict\n * (extend/stop) resolves the embedded promise. If no listener responds within\n * `DECISION_TIMEOUT_MS` the decision defaults to `'stop'`.\n *\n * Behavior with `onThreshold` and `_mode === 'sync'`: throws `BudgetExceededError`\n * synchronously regardless of EventBus state or listener presence. This is useful\n * for fire-and-forget subagents that have an `onThreshold` handler for logging/metrics\n * but are not wired into a coordinator — the `'sync'` mode makes the hard-stop\n * behavior explicit and means tests can use `expect().toThrow()` even without\n * a fully-wired EventBus.\n */\nexport class SubagentBudget {\n readonly limits: Readonly<BudgetLimits>;\n private iterations = 0;\n private toolCalls = 0;\n private tokenInput = 0;\n private tokenOutput = 0;\n private costUsd = 0;\n private startTime: number | null = null;\n /**\n * Timestamp of the most recent activity (iteration / tool call / token\n * usage / streamed progress). Drives the idle timeout — reset by\n * `markActivity()`. Initialised to `start()` time so a never-active agent\n * still eventually trips its idle window.\n */\n private lastActivityTime: number | null = null;\n private _onThreshold: BudgetThresholdHandler | undefined;\n /**\n * Hard cap on how long `_negotiateExtension` waits for the coordinator to\n * respond before defaulting to 'stop'. Without this fallback an absent\n * or hung listener (Director not built / event filter detached mid-run)\n * leaves the budget over-limit and never enforces anything.\n */\n private static readonly DECISION_TIMEOUT_MS = 60_000;\n /**\n * Injected by the runner when wiring the budget to its EventBus.\n * Used to emit `budget.threshold_reached` events in `'auto'` mode.\n */\n _events?: EventBus;\n\n /**\n * Negotiation mode — controls whether a threshold hit tries to emit\n * `budget.threshold_reached` and wait for a coordinator decision, or\n * falls straight through to a synchronous hard stop.\n *\n * `'auto'` (default) — emit on the EventBus and wait; times out to 'stop'.\n * `'sync'` — throw `BudgetExceededError` immediately regardless of listeners.\n */\n private _mode: BudgetNegotiationMode;\n\n /**\n * Optional callback for soft-limit handling. When set, the budget will\n * invoke it rather than throw immediately. The handler decides whether to\n * throw synchronously, continue, or ask the coordinator for an extension.\n */\n get onThreshold(): BudgetThresholdHandler | undefined {\n return this._onThreshold;\n }\n set onThreshold(fn: BudgetThresholdHandler | undefined) {\n this._onThreshold = fn;\n }\n\n /** Returns the current negotiation mode. */\n get mode(): BudgetNegotiationMode {\n return this._mode;\n }\n\n constructor(limits: BudgetLimits = {}, mode: BudgetNegotiationMode = 'auto') {\n this._mode = mode;\n // NOT frozen: `negotiateExtension` patches these limits in place when the\n // coordinator grants an auto-extension. Freezing made every granted\n // extension throw `TypeError: Cannot assign to read only property` in\n // strict mode, which the runner caught as a hard stop — so extensions\n // silently became kills. The `readonly limits: Readonly<BudgetLimits>`\n // typing still blocks external mutation at compile time.\n this.limits = { ...limits };\n }\n\n start(): void {\n this.startTime = Date.now();\n this.lastActivityTime = this.startTime;\n }\n\n /**\n * Reset the idle clock. Called on any sign of forward progress —\n * iterations, tool calls, token usage, and streamed tool/text progress —\n * so a long-but-productive subagent never trips its `idleTimeoutMs`.\n */\n markActivity(): void {\n this.lastActivityTime = Date.now();\n }\n\n /**\n * Milliseconds since the last activity signal. Returns 0 before `start()`\n * (nothing to measure yet). Used by the coordinator watchdog to decide\n * whether to re-arm (still active) or reap (genuinely idle).\n */\n idleMs(): number {\n const since = this.lastActivityTime ?? this.startTime;\n return since === null ? 0 : Date.now() - since;\n }\n\n /** Returns true if we're within 10% of any limit — useful for pre-flight checks. */\n isNearLimit(): boolean {\n const { maxIterations, maxToolCalls, maxTokens, maxCostUsd } = this.limits;\n if (maxIterations && this.iterations >= maxIterations * 0.9) return true;\n if (maxToolCalls && this.toolCalls >= maxToolCalls * 0.9) return true;\n if (maxTokens && this.tokenInput + this.tokenOutput >= maxTokens * 0.9) return true;\n if (maxCostUsd && this.costUsd >= maxCostUsd * 0.9) return true;\n return false;\n }\n\n /**\n * Synchronous budget check. Always throws synchronously so callers (especially\n * test event handlers using `expect().toThrow()`) get an unhandled rejection\n * when the budget is exceeded without a handler.\n *\n * Decision table:\n * - no `onThreshold` handler → throw `BudgetExceededError` (hard stop, always)\n * - `mode === 'sync'` → throw `BudgetExceededError` (hard stop, always)\n * - `mode === 'auto'` + no listener → throw `BudgetExceededError` (hard stop; no one to ask)\n * - `mode === 'auto'` + listener → throw `BudgetThresholdSignal` with async decision promise\n */\n /**\n * Collects all exceeded budget kinds into a single NOOP-free negotiation.\n * Called by recordIteration / recordToolCall / recordUsage — each may call\n * this for its own kind. The first call starts the negotiation and stores\n * the Promise in _pendingNegotiation. Subsequent calls for DIFFERENT\n * kinds (while a negotiation is in flight) are NOOPs — they don't start\n * new conversations with the coordinator. This prevents an EventBus flood\n * when multiple budget kinds are exceeded simultaneously in one iteration.\n *\n * Returns the kinds that were found to be exceeded (for logging/debugging).\n */\n private checkLimits(elapsedMs?: number): { kind: BudgetKind; used: number; limit: number }[] {\n const exceeded: { kind: BudgetKind; used: number; limit: number }[] = [];\n\n if (this.limits.maxIterations !== undefined && this.iterations > this.limits.maxIterations) {\n exceeded.push({ kind: 'iterations', used: this.iterations, limit: this.limits.maxIterations });\n }\n if (this.limits.maxToolCalls !== undefined && this.toolCalls > this.limits.maxToolCalls) {\n exceeded.push({ kind: 'tool_calls', used: this.toolCalls, limit: this.limits.maxToolCalls });\n }\n const totalTokens = this.tokenInput + this.tokenOutput;\n if (this.limits.maxTokens !== undefined && totalTokens > this.limits.maxTokens) {\n exceeded.push({ kind: 'tokens', used: totalTokens, limit: this.limits.maxTokens });\n }\n if (this.limits.maxCostUsd !== undefined && this.costUsd > this.limits.maxCostUsd) {\n exceeded.push({ kind: 'cost', used: this.costUsd, limit: this.limits.maxCostUsd });\n }\n // Timeout: called from checkTimeout() with elapsedMs (wall-clock) and the\n // current idle gap. Either crossing its limit trips its own kind so the\n // coordinator and auto-extend policy can distinguish them.\n // Wall-clock (`timeoutMs`) is an explicit hard cap; idle (`idleTimeoutMs`)\n // is the default guard that resets on activity. Both can be exceeded in\n // the same call — we push both entries so all violated limits are reported.\n if (elapsedMs !== undefined) {\n const idle = this.idleMs();\n if (this.limits.idleTimeoutMs !== undefined && idle > this.limits.idleTimeoutMs) {\n exceeded.push({ kind: 'idle_timeout', used: idle, limit: this.limits.idleTimeoutMs });\n }\n if (this.limits.timeoutMs !== undefined && elapsedMs > this.limits.timeoutMs) {\n exceeded.push({ kind: 'timeout', used: elapsedMs, limit: this.limits.timeoutMs });\n }\n }\n\n if (exceeded.length === 0) return [];\n\n if (!this._onThreshold) {\n // Hard stop — throw on the first exceeded kind.\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n if (this._mode === 'sync') {\n // Hard stop in sync mode.\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n const bus = this._events;\n if (!bus || !bus.hasListenerFor('budget.threshold_reached')) {\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n\n // Start a negotiation for each exceeded kind that doesn't already have one.\n // The first exceeded kind throws BudgetThresholdSignal so the caller sees\n // the soft-limit event. Subsequent exceeded kinds (in the same call) start\n // their own negotiations silently — they won't throw again.\n for (const entry of exceeded) {\n if (this._pendingNegotiations.has(entry.kind)) continue; // already negotiating this kind\n const decision = this._negotiateExtension(entry.kind, exceeded);\n this._pendingNegotiations.set(entry.kind, decision);\n }\n\n const first = exceeded[0]!;\n const decision = this._pendingNegotiations.get(first.kind)!;\n throw new BudgetThresholdSignal(first.kind, first.limit, first.used, decision);\n }\n\n /**\n * Per-kind in-flight negotiation Promises. Each budget kind can have its\n * own concurrent negotiation — e.g. iterations and timeout can both\n * be exceeded simultaneously without blocking each other. The same kind\n * cannot start two concurrent negotiations (dedup guard).\n * Cleared in `_negotiateExtension`'s `finally` block.\n */\n private _pendingNegotiations = new Map<BudgetKind, Promise<BudgetThresholdDecision>>();\n\n /**\n * Drive the threshold handler to a decision. Resolves with `'stop'`\n * (signal the runner to abort) or `{ extend: ... }` (limits already\n * patched in-place; the runner should not abort). Clears the\n * per-kind slot in `_pendingNegotiations` in `finally`.\n *\n * The 'continue' return from a sync handler is treated as\n * `{ extend: {} }` — keep going without patching; next overrun fires\n * a fresh signal.\n */\n private async _negotiateExtension(\n kind: BudgetKind,\n exceeded: { kind: BudgetKind; used: number; limit: number }[],\n ): Promise<BudgetThresholdDecision> {\n try {\n // Use the first exceeded kind for the handler call.\n const first = exceeded[0]!;\n const result = this._onThreshold!({\n kind: first.kind,\n used: first.used,\n limit: first.limit,\n requestDecision: (): Promise<BudgetThresholdDecision> => {\n const bus = this._events;\n if (!bus || !bus.hasListenerFor('budget.threshold_reached')) {\n return Promise.resolve('stop');\n }\n return new Promise<BudgetThresholdDecision>((resolve) => {\n let resolved = false;\n const respond = (d: BudgetThresholdDecision) => {\n if (resolved) return;\n resolved = true;\n resolve(d);\n };\n const fallback = setTimeout(\n () => respond('stop'),\n SubagentBudget.DECISION_TIMEOUT_MS,\n );\n // Emit one event per exceeded kind so the FleetBus routes them.\n for (const { kind, used, limit } of exceeded) {\n bus.emit('budget.threshold_reached', {\n kind: kind as 'iterations' | 'tool_calls' | 'tokens' | 'cost' | 'timeout' | 'idle_timeout',\n used,\n limit,\n timeoutMs: SubagentBudget.DECISION_TIMEOUT_MS,\n extend: (extra: Partial<BudgetLimits>) => {\n clearTimeout(fallback);\n respond({ extend: extra });\n },\n deny: () => {\n clearTimeout(fallback);\n respond('stop');\n },\n });\n }\n });\n },\n });\n\n if (result === 'throw') return 'stop';\n if (result === 'continue') return { extend: {} };\n\n const decision = await result;\n if (decision === 'stop') return 'stop';\n\n // 'extend' — patch in-place limits BEFORE resolving so the runner's\n // continue path sees the new ceiling.\n const ext = decision.extend;\n if (ext.maxIterations !== undefined) {\n (this.limits as Record<string, unknown>).maxIterations = ext.maxIterations;\n }\n if (ext.maxToolCalls !== undefined) {\n (this.limits as Record<string, unknown>).maxToolCalls = ext.maxToolCalls;\n }\n if (ext.maxTokens !== undefined) {\n (this.limits as Record<string, unknown>).maxTokens = ext.maxTokens;\n }\n if (ext.maxCostUsd !== undefined) {\n (this.limits as Record<string, unknown>).maxCostUsd = ext.maxCostUsd;\n }\n if (ext.timeoutMs !== undefined) {\n (this.limits as Record<string, unknown>).timeoutMs = ext.timeoutMs;\n }\n if (ext.idleTimeoutMs !== undefined) {\n (this.limits as Record<string, unknown>).idleTimeoutMs = ext.idleTimeoutMs;\n }\n return decision;\n } finally {\n this._pendingNegotiations.delete(kind);\n }\n }\n\n recordIteration(): void {\n this.iterations++;\n this.markActivity();\n void this.checkLimits();\n }\n\n recordToolCall(): void {\n this.toolCalls++;\n this.markActivity();\n void this.checkLimits();\n }\n\n recordUsage(usage: Usage, costUsd = 0): void {\n this.tokenInput += usage.input;\n this.tokenOutput += usage.output;\n this.costUsd += costUsd;\n this.markActivity();\n void this.checkLimits();\n }\n\n /**\n * Wall-clock / idle budget check. Delegates to `checkLimits(elapsed)`, so\n * `timeout` and `idle_timeout` follow the SAME negotiation path as the other\n * kinds — they are NOT a special-cased hard stop. This is deliberate: a\n * heartbeat-aware policy (see `attachAutoExtend` and `CollabSession`) grants\n * a timeout extension only while the agent is making progress and denies it\n * once the agent is genuinely stuck, which is safer than an unconditional\n * hard kill of a long-but-working agent. The runner translates the resulting\n * `BudgetThresholdSignal` decision (`extend` → patch limits in place,\n * `stop` → abort) just like every other kind.\n *\n * Decision table (same as `checkLimits`):\n * - no `onThreshold` handler → throw `BudgetExceededError` (hard stop)\n * - `mode === 'sync'` → throw `BudgetExceededError` (hard stop)\n * - `mode === 'auto'` + no listener → throw `BudgetExceededError` (no one to ask)\n * - `mode === 'auto'` + listener → throw `BudgetThresholdSignal` (negotiated;\n * a heartbeat-aware policy may extend the timeout)\n */\n checkTimeout(): void {\n if (this.startTime === null) return;\n const { timeoutMs, idleTimeoutMs } = this.limits;\n if (timeoutMs === undefined && idleTimeoutMs === undefined) return;\n const elapsed = Date.now() - this.startTime;\n const wallTripped = timeoutMs !== undefined && elapsed > timeoutMs;\n const idleTripped = idleTimeoutMs !== undefined && this.idleMs() > idleTimeoutMs;\n if (!wallTripped && !idleTripped) return;\n void this.checkLimits(elapsed);\n }\n\n /** Returns true if a wall-clock or idle timeout has occurred without throwing. */\n isTimedOut(): boolean {\n if (this.startTime === null) return false;\n const { timeoutMs, idleTimeoutMs } = this.limits;\n if (timeoutMs !== undefined && Date.now() - this.startTime > timeoutMs) return true;\n if (idleTimeoutMs !== undefined && this.idleMs() > idleTimeoutMs) return true;\n return false;\n }\n\n usage(): BudgetUsage {\n return {\n iterations: this.iterations,\n toolCalls: this.toolCalls,\n tokens: {\n input: this.tokenInput,\n output: this.tokenOutput,\n total: this.tokenInput + this.tokenOutput,\n },\n costUsd: this.costUsd,\n elapsedMs: this.startTime === null ? 0 : Date.now() - this.startTime,\n };\n }\n}\n","import type { Agent, AgentInput, RunResult } from '../core/agent.js';\nimport type { EventBus } from '../kernel/events.js';\nimport type {\n SubagentConfig,\n SubagentRunContext,\n SubagentRunOutcome,\n SubagentRunner,\n TaskSpec,\n} from '../types/multi-agent.js';\nimport {\n BudgetExceededError,\n BudgetThresholdSignal,\n} from './subagent-budget.js';\nimport type { FleetBus } from './fleet-bus.js';\n\n/**\n * Caller-supplied factory that builds an isolated `Agent` for a subagent.\n * The factory MUST construct a fresh `Context` per call — sharing context\n * between subagents defeats isolation. Each Agent should also use either\n * its own `EventBus` or a forwarded view, so per-subagent metrics can be\n * attributed correctly.\n */\nexport type AgentFactory = (config: SubagentConfig) => Promise<AgentFactoryResult>;\n\nexport interface AgentFactoryResult {\n agent: Agent;\n /** Event bus the factory wired to this agent — required for budget hookup. */\n events: EventBus;\n /**\n * Optional cleanup hook invoked in the runner's `finally` block once\n * the task ends (success, failure, abort — same exit path). Factories\n * that own resources scoped to a single task (per-subagent JSONL\n * writers, transient providers, throwaway containers) implement this\n * to close them deterministically instead of relying on GC. Errors\n * thrown here are swallowed so a flaky cleanup can't mask the task's\n * real result.\n */\n dispose?: () => Promise<void> | void;\n}\n\nexport interface AgentRunnerOptions {\n factory: AgentFactory;\n /**\n * Format a TaskSpec into the user input the agent will receive. Defaults\n * to `task.description ?? ''`. Override when subagents expect structured\n * input (e.g. JSON contracts, role-prefixed prompts).\n */\n formatTaskInput?: (task: TaskSpec, config: SubagentConfig) => AgentInput;\n /**\n * When set, the runner attaches the subagent's EventBus to this FleetBus\n * on task start and detaches it when the task finishes. This is the\n * injection seam that lets the TUI fleet panel observe subagent activity\n * live — without it, FleetBus stays empty.\n */\n fleetBus?: FleetBus;\n}\n\n/**\n * Builds a `SubagentRunner` that drives a real `Agent` per task while honoring\n * the coordinator's budget and abort signal. This is the production adapter —\n * the coordinator's `runner` option in CLI/TUI assemblies points here.\n *\n * Lifecycle per task:\n * 1. factory(config) → fresh Agent + EventBus.\n * 2. Subscribe to events to feed the budget (tool calls, token usage).\n * 3. Call agent.run(input, { signal }) — the coordinator's signal cancels.\n * 4. Map RunResult.status onto a `SubagentRunOutcome` or throw on failure.\n * 5. Unsubscribe and let the factory's resources be GC'd.\n *\n * The budget is checked synchronously from event handlers — a runaway agent\n * that crosses its tool-call limit triggers `BudgetExceededError`, which the\n * coordinator surfaces as `status: 'failed'` on the task result.\n */\nexport function makeAgentSubagentRunner(opts: AgentRunnerOptions): SubagentRunner {\n const format = opts.formatTaskInput ?? defaultFormatTaskInput;\n\n return async (task: TaskSpec, ctx: SubagentRunContext): Promise<SubagentRunOutcome> => {\n const factoryResult = await opts.factory(ctx.config);\n const { agent, events } = factoryResult;\n\n // Attach subagent EventBus to FleetBus so the TUI fleet panel (and any\n // other FleetBus subscriber) can observe this subagent live. Detach on\n // task finish — each task is a fresh Agent + EventBus, so we never\n // want a stale bus lingering after the run.\n const detachFleet = opts.fleetBus?.attach(ctx.subagentId, events, task.id);\n\n // Hook budget into the agent's event stream. We capture errors thrown by\n // recordToolCall/recordUsage so the budget can short-circuit the run by\n // aborting the controller — the agent then unwinds cooperatively.\n const aborter = new AbortController();\n // Inject the EventBus into the budget so it can emit budget.threshold_reached\n // events when a soft limit is hit and the handler wants to ask the coordinator.\n ctx.budget._events = events;\n // Wire the threshold-negotiation handler. Without this the soft-limit\n // path is dead code: every budget overrun becomes a hard\n // BudgetExceededError and the subagent dies on its first 120-iteration\n // tick instead of asking the Director for headroom. The Director's\n // FleetBus listener (director.ts) auto-grants +50% up to a per-kind\n // ceiling and per-subagent extension count — wiring this is the\n // missing link that activates that flow.\n ctx.budget.onThreshold = ({ requestDecision }) => requestDecision();\n let budgetError: Error | null = null;\n\n /**\n * Common error handler for all budget-triggered events. Distinguishes:\n * - BudgetExceededError → hard stop, set budgetError + abort\n * - BudgetThresholdSignal → soft stop: await the coordinator's\n * decision. If 'stop', abort. If 'extend', the signal handler\n * has already patched the budget so we can continue without\n * actually aborting the agent.\n */\n const onBudgetError = (err: unknown): void => {\n if (err instanceof BudgetThresholdSignal) {\n // Await the coordinator's verdict before deciding whether to abort.\n err.decision\n .then((decision) => {\n if (decision === 'stop') {\n budgetError = new BudgetExceededError(err.kind, err.limit, err.used);\n aborter.abort();\n }\n // If 'extend': the budget limits were already patched by the\n // BudgetThresholdSignal handler (checkLimit → onThreshold →\n // coordinator extend → budget patched). Do NOT abort.\n // The tool call that triggered the signal will be retried.\n })\n .catch(() => {\n // If the decision promise rejects, treat as hard stop.\n budgetError = new BudgetExceededError(err.kind, err.limit, err.used);\n aborter.abort();\n });\n return;\n }\n // Hard stop (BudgetExceededError or other)\n aborter.abort();\n budgetError =\n err instanceof BudgetExceededError\n ? err\n : new BudgetExceededError(\n 'tool_calls',\n 0,\n 0,\n );\n // Attach the real error detail so the task result surfaces\n // something actionable instead of a generic budget message.\n if (budgetError !== err && err instanceof Error) {\n budgetError.message += ` (caused by: ${err.message})`;\n }\n };\n\n // Track the name of the most recent tool that returned ok:false so\n // we can lift it into the SubagentError when the agent ends without\n // recovering. Cleared on every successful tool execution so a tool\n // that later succeeded doesn't taint the final report.\n let lastToolFailed: string | null = null;\n\n const unsub: Array<() => void> = [];\n unsub.push(\n events.on('tool.executed', (e) => {\n // Count tool calls on the PAIRED 'tool.executed' event rather\n // than 'tool.started'. A tool can fire start then crash before\n // emitting executed (process killed, signal aborted mid-exec);\n // counting only the paired event keeps the budget tally honest\n // and matches what the model actually saw in its turn.\n try {\n ctx.budget.recordToolCall();\n } catch (eb) {\n onBudgetError(eb);\n }\n // Track ok:false so we can fail the subagent if it ends without\n // recovering. Successful runs clear it — the model may try a\n // tool, get an error, and self-heal on the next iteration; that\n // path should still report success.\n if (e.ok === false) {\n lastToolFailed = e.name;\n } else if (e.ok === true) {\n lastToolFailed = null;\n }\n }),\n events.on('provider.response', (e) => {\n try {\n ctx.budget.recordUsage(e.usage);\n } catch (e2) {\n void onBudgetError(e2);\n }\n }),\n events.on('iteration.started', () => {\n try {\n ctx.budget.recordIteration();\n } catch (e) {\n void onBudgetError(e);\n }\n // Emit a periodic progress snapshot every SUMMARY_INTERVAL\n // iterations so the leader can surface \"AGENT#2 ● L25 · 47 tools\"\n // in the main chat history without needing the FleetPanel open.\n const u = ctx.budget.usage();\n const since = u.iterations - lastSummaryAtIteration;\n if (since >= SUMMARY_INTERVAL) {\n lastSummaryAtIteration = u.iterations;\n events.emit('subagent.iteration_summary', {\n subagentId: ctx.subagentId,\n iteration: u.iterations,\n toolCalls: u.toolCalls,\n costUsd: u.costUsd,\n currentTool: currentToolName,\n partialText: streamingTextAcc.trim() || undefined,\n });\n }\n }),\n // D3: cooperative timeout enforcement DURING a long tool call.\n // The iteration-loop checkTimeout() only fires between agent\n // iterations — a single `bash sleep 3600` call would otherwise\n // park inside one tool execution while the timeout silently\n // passes, relying solely on the coordinator's hard Promise.race\n // to interrupt. Tools that emit `tool.progress` (bash chunks,\n // fetch byte progress, spawn-stream stdout) give us a heartbeat\n // we can hang the check on. When the budget trips here:\n // 1. onBudgetError sets budgetError + aborter.abort()\n // 2. aborter signal propagates to agent.run → tool executor\n // 3. tool's own signal listener kills the child process\n // Cheap: O(1) per progress event, and the budget short-circuits\n // when timeoutMs is unset (most subagents have one set anyway).\n events.on('tool.progress', () => {\n // Streamed progress (bash chunks, fetch bytes, spawn stdout) is forward\n // motion — reset the idle clock so a long-but-working tool is never\n // mistaken for a stall, THEN check whether a genuine timeout tripped.\n ctx.budget.markActivity();\n try {\n ctx.budget.checkTimeout();\n } catch (e) {\n void onBudgetError(e);\n }\n }),\n );\n\n // Track current tool name + streaming text for the periodic summary.\n let currentToolName: string | undefined;\n let streamingTextAcc = '';\n let lastSummaryAtIteration = 0;\n const SUMMARY_INTERVAL = 25;\n\n unsub.push(\n events.on('tool.started', (e) => {\n currentToolName = e.name;\n }),\n events.on('provider.text_delta', (e) => {\n // Streamed assistant text is forward motion too — keep the idle\n // clock fresh while the model is actively generating.\n ctx.budget.markActivity();\n // Accumulate last ~200 chars for the partial text snapshot.\n streamingTextAcc = (streamingTextAcc + e.text).slice(-200);\n }),\n );\n\n // Forward the coordinator signal so stop() from outside also aborts.\n const onParentAbort = () => aborter.abort();\n ctx.signal.addEventListener('abort', onParentAbort);\n\n let result: RunResult;\n try {\n result = await agent.run(format(task, ctx.config), { signal: aborter.signal });\n } finally {\n detachFleet?.();\n ctx.signal.removeEventListener('abort', onParentAbort);\n for (const u of unsub) u();\n // Per-task resource cleanup. Closes JSONL writers, throwaway\n // providers, etc. that the factory wired up. Swallowed errors —\n // a flaky cleanup must not mask the real task result. The\n // caller can re-emit via observability if needed.\n if (factoryResult.dispose) {\n try {\n await factoryResult.dispose();\n } catch {\n // intentional swallow — see comment above\n }\n }\n }\n\n // A budget violation is the signal — surface it so the coordinator can\n // tag the task with the right failure kind ('failed' for budget; the\n // coordinator separately recognises 'timeout' from BudgetExceededError).\n if (budgetError) {\n // BudgetThresholdSignal: the soft limit was hit but the coordinator\n // hasn't resolved the extension decision yet. If the decision was\n // 'extend', the coordinator patched limits and the agent finished\n // normally — no error to surface. If 'stop', budgetError becomes\n // a BudgetExceededError thrown below.\n // instanceof check on Error subtypes requires 'any' intersection\n // on the union — use a property guard instead.\n if ('decision' in budgetError) {\n const decision = await (budgetError as BudgetThresholdSignal).decision;\n if (decision === 'stop') {\n budgetError = new BudgetExceededError(\n (budgetError as BudgetThresholdSignal).kind,\n (budgetError as BudgetThresholdSignal).limit,\n (budgetError as BudgetThresholdSignal).used,\n );\n } else {\n budgetError = null;\n }\n }\n if (budgetError) throw budgetError;\n }\n\n if (result.status === 'failed') {\n throw result.error instanceof Error\n ? result.error\n : new Error(String(result.error ?? 'agent failed'));\n }\n // 'aborted' and 'max_iterations' aren't successes — let the coordinator\n // classify them. When the parent signal was aborted, coordinator marks\n // the task 'stopped' (matched against subagent.abortController.aborted).\n if (result.status === 'aborted') {\n throw new Error('agent aborted');\n }\n if (result.status === 'max_iterations') {\n throw new Error('agent exhausted iteration limit');\n }\n\n const usage = ctx.budget.usage();\n // Empty-response guard. A \"successful\" run with no text AND no tool\n // calls is almost always a prompt / config issue, not a real\n // success — the agent burned an iteration to say nothing. Surface\n // it as a classified failure so callers can show \"✗ empty_response\"\n // instead of a confusing green ✓ with no output. We only trip on\n // the (no-text AND no-tools) intersection because text-less runs\n // with tool calls are legit (e.g. \"run npm test then end_turn\").\n const finalText = (result.finalText ?? '').trim();\n if (finalText.length === 0 && usage.toolCalls === 0) {\n throw new Error('empty response');\n }\n // Unrecovered-tool-failure guard. If the last executed tool came\n // back ok:false AND the agent ended its turn with no closing text,\n // the agent never acknowledged or recovered from the failure — the\n // task is effectively broken. A model that handles a tool error\n // emits SOME text on the next iteration (\"the read failed, trying\n // an alternate path…\") which clears `lastToolFailed`; the only way\n // both signals can be live at end-of-run is if the model gave up\n // silently. Surface as `tool_failed` so callers see the actual\n // failure mode instead of a clean ✓ with no output.\n if (finalText.length === 0 && lastToolFailed !== null) {\n throw new Error(`tool failed: ${lastToolFailed}`);\n }\n return {\n result: result.finalText,\n iterations: result.iterations,\n toolCalls: usage.toolCalls,\n };\n };\n}\n\nfunction defaultFormatTaskInput(task: TaskSpec): AgentInput {\n return task.description ?? '';\n}\n","/**\n * WrongStack error hierarchy.\n *\n * Every error thrown by the framework is a `WrongStackError` with a\n * machine-readable `code`, a `subsystem` tag, and a `severity` level.\n * This lets consumers (CLI, TUI, plugins, tests) branch on structured\n * data instead of parsing error messages.\n */\n\n// ── Error codes ──────────────────────────────────────────────────────\n\n/**\n * Machine-readable error codes as frozen constants.\n *\n * Use `ERROR_CODES.X` instead of raw string literals for:\n * - IDE autocomplete and compile-time validation\n * - Safe refactoring (rename updates all usages)\n * - Plugin extensibility (extend the object to add custom codes)\n *\n * The `ErrorCode` type is derived from this object, so adding a new\n * code here automatically updates the type without extra changes.\n */\nexport const ERROR_CODES = {\n // Provider\n PROVIDER_RATE_LIMITED: 'PROVIDER_RATE_LIMITED',\n PROVIDER_AUTH_FAILED: 'PROVIDER_AUTH_FAILED',\n PROVIDER_OVERLOADED: 'PROVIDER_OVERLOADED',\n PROVIDER_INVALID_REQUEST: 'PROVIDER_INVALID_REQUEST',\n PROVIDER_SERVER_ERROR: 'PROVIDER_SERVER_ERROR',\n PROVIDER_NETWORK_ERROR: 'PROVIDER_NETWORK_ERROR',\n PROVIDER_CONTEXT_OVERFLOW: 'PROVIDER_CONTEXT_OVERFLOW',\n // Tool\n TOOL_NOT_FOUND: 'TOOL_NOT_FOUND',\n TOOL_PERMISSION_DENIED: 'TOOL_PERMISSION_DENIED',\n TOOL_EXECUTION_FAILED: 'TOOL_EXECUTION_FAILED',\n TOOL_TIMEOUT: 'TOOL_TIMEOUT',\n TOOL_INPUT_INVALID: 'TOOL_INPUT_INVALID',\n // Config\n CONFIG_INVALID: 'CONFIG_INVALID',\n CONFIG_NOT_FOUND: 'CONFIG_NOT_FOUND',\n CONFIG_PARSE_FAILED: 'CONFIG_PARSE_FAILED',\n CONFIG_MIGRATION_NEEDED: 'CONFIG_MIGRATION_NEEDED',\n // Plugin\n PLUGIN_LOAD_FAILED: 'PLUGIN_LOAD_FAILED',\n PLUGIN_API_MISMATCH: 'PLUGIN_API_MISMATCH',\n PLUGIN_MISSING_DEPENDENCY: 'PLUGIN_MISSING_DEPENDENCY',\n // Agent\n AGENT_ITERATION_LIMIT: 'AGENT_ITERATION_LIMIT',\n AGENT_CONTEXT_OVERFLOW: 'AGENT_CONTEXT_OVERFLOW',\n AGENT_ABORTED: 'AGENT_ABORTED',\n AGENT_RUN_FAILED: 'AGENT_RUN_FAILED',\n // Session\n SESSION_NOT_FOUND: 'SESSION_NOT_FOUND',\n SESSION_CORRUPTED: 'SESSION_CORRUPTED',\n SESSION_WRITE_FAILED: 'SESSION_WRITE_FAILED',\n // Container / Registry\n CONTAINER_TOKEN_ALREADY_BOUND: 'CONTAINER_TOKEN_ALREADY_BOUND',\n CONTAINER_TOKEN_NOT_BOUND: 'CONTAINER_TOKEN_NOT_BOUND',\n CONTAINER_CIRCULAR_DEPENDENCY: 'CONTAINER_CIRCULAR_DEPENDENCY',\n REGISTRY_DUPLICATE: 'REGISTRY_DUPLICATE',\n REGISTRY_NOT_FOUND: 'REGISTRY_NOT_FOUND',\n REGISTRY_INVALID: 'REGISTRY_INVALID',\n // File system\n FS_READ_FAILED: 'FS_READ_FAILED',\n FS_WRITE_FAILED: 'FS_WRITE_FAILED',\n FS_MKDIR_FAILED: 'FS_MKDIR_FAILED',\n FS_DELETE_FAILED: 'FS_DELETE_FAILED',\n FS_ATOMIC_WRITE_FAILED: 'FS_ATOMIC_WRITE_FAILED',\n // General\n UNKNOWN: 'UNKNOWN',\n} as const;\n\n/**\n * Union type derived from `ERROR_CODES`. Using `typeof ERROR_CODES[keyof typeof ERROR_CODES]`\n * instead of a string literal union means TypeScript auto-updates the type whenever\n * a new code is added to `ERROR_CODES` — no need to keep two lists in sync.\n */\nexport type ErrorCode = (typeof ERROR_CODES)[keyof typeof ERROR_CODES];\n\nexport type ErrorSubsystem =\n | 'provider'\n | 'tool'\n | 'config'\n | 'plugin'\n | 'agent'\n | 'session'\n | 'container'\n | 'fs'\n | 'general';\nexport type ErrorSeverity = 'fatal' | 'error' | 'warning';\n\n// ── Base error class ─────────────────────────────────────────────────\n\nexport class WrongStackError extends Error {\n readonly code: ErrorCode;\n readonly subsystem: ErrorSubsystem;\n readonly severity: ErrorSeverity;\n readonly recoverable: boolean;\n readonly context?: Record<string, unknown>;\n\n constructor(opts: {\n message: string;\n code: ErrorCode;\n subsystem: ErrorSubsystem;\n severity?: ErrorSeverity;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super(opts.message, { cause: opts.cause });\n this.name = 'WrongStackError';\n this.code = opts.code;\n this.subsystem = opts.subsystem;\n this.severity = opts.severity ?? 'error';\n this.recoverable = opts.recoverable ?? false;\n this.context = opts.context;\n }\n\n /**\n * Render a one-line user-facing description.\n * Subclasses should override for domain-specific formatting.\n */\n describe(): string {\n const ctx = this.context ? ` ${formatContext(this.context)}` : '';\n return `${this.code}: ${this.message}${ctx}`;\n }\n}\n\nfunction formatContext(ctx: Record<string, unknown>): string {\n const parts = Object.entries(ctx)\n .filter(([, v]) => v !== undefined)\n .slice(0, 3)\n .map(([k, v]) => `${k}=${String(v)}`);\n return parts.length > 0 ? `[${parts.join(' ')}]` : '';\n}\n\n// ── Specific error classes ───────────────────────────────────────────\n\n/**\n * Tool execution errors — thrown by ToolExecutor and individual tools.\n */\nexport class ToolError extends WrongStackError {\n readonly toolName: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n | 'TOOL_NOT_FOUND'\n | 'TOOL_PERMISSION_DENIED'\n | 'TOOL_EXECUTION_FAILED'\n | 'TOOL_TIMEOUT'\n | 'TOOL_INPUT_INVALID'\n >;\n toolName: string;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'tool',\n recoverable: opts.recoverable,\n context: { tool: opts.toolName, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'ToolError';\n this.toolName = opts.toolName;\n }\n}\n\n/**\n * Config loading / validation errors.\n */\nexport class ConfigError extends WrongStackError {\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'CONFIG_INVALID' | 'CONFIG_NOT_FOUND' | 'CONFIG_PARSE_FAILED' | 'CONFIG_MIGRATION_NEEDED'\n >;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'config',\n severity: 'fatal',\n recoverable: false,\n context: opts.context,\n cause: opts.cause,\n });\n this.name = 'ConfigError';\n }\n}\n\n/**\n * Plugin loading / lifecycle errors.\n */\nexport class PluginError extends WrongStackError {\n readonly pluginName: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'PLUGIN_LOAD_FAILED' | 'PLUGIN_API_MISMATCH' | 'PLUGIN_MISSING_DEPENDENCY'\n >;\n pluginName: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'plugin',\n severity: 'error',\n recoverable: opts.code === ERROR_CODES.PLUGIN_MISSING_DEPENDENCY,\n context: { plugin: opts.pluginName, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'PluginError';\n this.pluginName = opts.pluginName;\n }\n}\n\n/**\n * Agent runtime errors — thrown by Agent.run when a non-WrongStackError\n * escapes the inner loop, so callers always see a structured error.\n */\nexport class AgentError extends WrongStackError {\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'AGENT_ITERATION_LIMIT' | 'AGENT_CONTEXT_OVERFLOW' | 'AGENT_ABORTED' | 'AGENT_RUN_FAILED'\n >;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'agent',\n severity: opts.code === ERROR_CODES.AGENT_ABORTED ? 'warning' : 'error',\n recoverable: opts.recoverable ?? opts.code === ERROR_CODES.AGENT_ITERATION_LIMIT,\n context: opts.context,\n cause: opts.cause,\n });\n this.name = 'AgentError';\n }\n}\n\n/**\n * Wrap an arbitrary thrown value into a `WrongStackError` so the caller\n * always gets a structured error. Pass-throughs WrongStackError instances\n * unchanged; raw `Error`s and primitives get an `AGENT_RUN_FAILED` wrapper\n * with the original preserved as `cause`.\n */\nexport function toWrongStackError(\n err: unknown,\n code: Extract<ErrorCode, 'AGENT_RUN_FAILED' | 'AGENT_ABORTED' | 'UNKNOWN'> = ERROR_CODES.AGENT_RUN_FAILED,\n): WrongStackError {\n if (err instanceof WrongStackError) return err;\n const message = err instanceof Error ? err.message : String(err);\n return new AgentError({\n message,\n code: code === 'UNKNOWN' ? ERROR_CODES.AGENT_RUN_FAILED : code,\n cause: err,\n });\n}\n\n/**\n * Session storage errors.\n */\nexport class SessionError extends WrongStackError {\n readonly sessionId?: string;\n\n constructor(opts: {\n message: string;\n code: Extract<ErrorCode, 'SESSION_NOT_FOUND' | 'SESSION_CORRUPTED' | 'SESSION_WRITE_FAILED'>;\n sessionId?: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'session',\n severity: opts.code === ERROR_CODES.SESSION_WRITE_FAILED ? 'error' : 'warning',\n recoverable: opts.code !== ERROR_CODES.SESSION_CORRUPTED,\n context: { sessionId: opts.sessionId, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'SessionError';\n this.sessionId = opts.sessionId;\n }\n}\n\n/**\n * File system operation errors.\n */\nexport class FsError extends WrongStackError {\n readonly path?: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'FS_READ_FAILED' | 'FS_WRITE_FAILED' | 'FS_MKDIR_FAILED' | 'FS_DELETE_FAILED' | 'FS_ATOMIC_WRITE_FAILED'\n >;\n path?: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'fs',\n severity: 'error',\n recoverable: opts.code !== ERROR_CODES.FS_READ_FAILED,\n context: { path: opts.path, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'FsError';\n this.path = opts.path;\n }\n}\n\n// ── Type guards ──────────────────────────────────────────────────────\n\nexport function isWrongStackError(err: unknown): err is WrongStackError {\n return err instanceof WrongStackError;\n}\n\nexport function isToolError(err: unknown): err is ToolError {\n return err instanceof ToolError;\n}\n\nexport function isConfigError(err: unknown): err is ConfigError {\n return err instanceof ConfigError;\n}\n\nexport function isPluginError(err: unknown): err is PluginError {\n return err instanceof PluginError;\n}\n\nexport function isSessionError(err: unknown): err is SessionError {\n return err instanceof SessionError;\n}\n\nexport function isAgentError(err: unknown): err is AgentError {\n return err instanceof AgentError;\n}\n\nexport function isFsError(err: unknown): err is FsError {\n return err instanceof FsError;\n}\n","import type { ContentBlock, TextBlock } from './blocks.js';\nimport type { ErrorCode } from './errors.js';\nimport { WrongStackError, ERROR_CODES } from './errors.js';\nimport type { Message } from './messages.js';\nimport type { Tool } from './tool.js';\n\n/**\n * Token usage for a single provider call, normalized across providers.\n *\n * Disjoint semantics: the four fields never overlap. `input` is the count\n * of FRESH input tokens (billed at the full input rate); `cacheRead` and\n * `cacheWrite` are separate cached subsets each priced at their own rate.\n * The total context the model loaded for this turn is\n * `input + (cacheRead ?? 0) + (cacheWrite ?? 0)`.\n *\n * Provider quirks normalized at the adapter layer:\n * - Anthropic: returns `input_tokens` already disjoint from cache fields.\n * - OpenAI / OpenAI-compatible: `prompt_tokens` is the TOTAL including\n * cached portion; the adapter subtracts `cached_tokens` to stay disjoint.\n * - Google: `promptTokenCount` likewise includes cache; adapter subtracts\n * `cachedContentTokenCount`.\n *\n * Cost math and the context-fullness chip both depend on the disjoint\n * invariant — a TOTAL `input` plus a separate `cacheRead` count would bill\n * cached tokens twice and skew cache-hit-ratio reporting.\n */\nexport interface Usage {\n input: number;\n output: number;\n cacheRead?: number;\n cacheWrite?: number;\n}\n\nexport interface Capabilities {\n tools: boolean;\n parallelTools: boolean;\n vision: boolean;\n streaming: boolean;\n promptCache: boolean;\n systemPrompt: boolean;\n jsonMode: boolean;\n reasoning: boolean;\n maxContext: number;\n cacheControl: 'native' | 'auto' | 'none';\n}\n\nexport interface Request {\n model: string;\n system?: TextBlock[];\n messages: Message[];\n tools?: Tool[];\n maxTokens: number;\n temperature?: number;\n topP?: number;\n stopSequences?: string[];\n toolChoice?: 'auto' | 'required' | 'none' | { type: 'tool'; name: string };\n}\n\nexport type StopReason = 'end_turn' | 'tool_use' | 'max_tokens' | 'stop_sequence' | 'refusal';\n\nexport interface Response {\n content: ContentBlock[];\n stopReason: StopReason;\n usage: Usage;\n model: string;\n}\n\nexport type StreamEvent =\n | { type: 'message_start'; model: string }\n | {\n type: 'content_block_start';\n kind: 'text' | 'tool_use' | 'thinking';\n id?: string;\n name?: string;\n }\n | { type: 'content_block_stop'; index: number }\n | { type: 'text_delta'; text: string }\n | { type: 'tool_use_start'; id: string; name: string }\n | { type: 'tool_use_input_delta'; id: string; partial: string }\n | { type: 'tool_use_stop'; id: string; input: unknown; providerMeta?: Record<string, unknown> }\n | { type: 'thinking_start'; providerMeta?: Record<string, unknown> }\n | { type: 'thinking_delta'; text: string }\n | { type: 'thinking_signature'; signature: string }\n | { type: 'thinking_stop' }\n | { type: 'message_stop'; stopReason: StopReason; usage: Usage };\n\nexport interface Provider {\n readonly id: string;\n readonly capabilities: Capabilities;\n /** Canonical streaming entry point. `complete()` defaults to a wrapper that\n * aggregates this stream — providers may override for non-streaming wires. */\n stream(req: Request, opts: { signal: AbortSignal }): AsyncIterable<StreamEvent>;\n complete(req: Request, opts: { signal: AbortSignal }): Promise<Response>;\n}\n\n/**\n * Structured body parsed from a provider's HTTP error response. Populated\n * best-effort: providers return JSON shaped differently (Anthropic uses\n * `{error: {type, message}}`, OpenAI uses `{error: {message, code}}`,\n * Google uses `{error: {status, message}}`), so the fields here are the\n * intersection that's usable for rendering and routing.\n */\nexport interface ProviderErrorBody {\n /** Provider-specific kind, e.g. \"overloaded_error\", \"rate_limit_error\", \"invalid_request_error\". */\n type?: string;\n /** Human-readable explanation from the provider. */\n message?: string;\n /** Provider request id, when present in the body or headers. */\n requestId?: string;\n /** Parsed Retry-After header (or equivalent body hint) in milliseconds. */\n retryAfterMs?: number;\n /** The raw response body (truncated to ~2 KB), kept for debugging. */\n raw?: string;\n /** True when `raw` was truncated; check `rawLength` for the original size. */\n truncated?: boolean;\n /** Original length of the response body in bytes, when `truncated` is true. */\n rawLength?: number;\n}\n\nexport class ProviderError extends WrongStackError {\n public readonly status: number;\n public readonly retryable: boolean;\n public readonly providerId: string;\n public readonly body?: ProviderErrorBody;\n\n constructor(\n message: string,\n status: number,\n retryable: boolean,\n providerId: string,\n opts: { body?: ProviderErrorBody; cause?: unknown } = {},\n ) {\n super({\n message,\n code: providerStatusToCode(status, opts.body?.type),\n subsystem: 'provider',\n severity: status >= 500 ? 'error' : 'warning',\n recoverable: retryable,\n context: { providerId, status },\n cause: opts.cause,\n });\n this.name = 'ProviderError';\n this.status = status;\n this.retryable = retryable;\n this.providerId = providerId;\n this.body = opts.body;\n }\n\n /**\n * Render a one-line, user-facing description. Designed for the CLI/TUI\n * status line and the agent's retry warning. Avoids dumping raw JSON\n * (which is what users see today when a 529 lands and the log message\n * includes the full `{\"type\":\"error\",...}` body).\n *\n * Examples:\n * \"minimax-coding-plan overloaded (529): High traffic detected. Upgrade for highspeed model. [req 06534785201de9c0…]\"\n * \"openai rate limited (429): Retry after 12s\"\n * \"anthropic invalid request (400): messages.0.role must be one of 'user'|'assistant'\"\n * \"groq HTTP 500 (server error)\"\n */\n override describe(): string {\n const kind = describeStatus(this.status, this.body?.type);\n const head = `${this.providerId} ${kind}`;\n const detail = this.body?.message?.trim();\n const reqId = this.body?.requestId\n ? ` [req ${this.body.requestId.slice(0, 16)}${this.body.requestId.length > 16 ? '…' : ''}]`\n : '';\n if (detail && detail.length > 0) {\n return `${head}: ${truncate(detail, 240)}${reqId}`;\n }\n return `${head}${reqId}`;\n }\n}\n\nfunction describeStatus(status: number, type?: string): string {\n if (status === 0) return 'network error';\n if (type === 'overloaded_error' || status === 529) return `overloaded (${status})`;\n if (type === 'rate_limit_error' || status === 429) return `rate limited (${status})`;\n if (type === 'authentication_error' || status === 401) return `auth failed (${status})`;\n if (type === 'permission_error' || status === 403) return `forbidden (${status})`;\n if (type === 'not_found_error' || status === 404) return `not found (${status})`;\n if (type === 'invalid_request_error' || status === 400) return `invalid request (${status})`;\n if (status === 408) return `timeout (${status})`;\n if (status >= 500 && status < 600) return `HTTP ${status} (server error)`;\n if (type) return `${type} (${status})`;\n return `HTTP ${status}`;\n}\n\nfunction truncate(s: string, n: number): string {\n return s.length <= n ? s : `${s.slice(0, n - 1)}…`;\n}\n\nfunction providerStatusToCode(status: number, type?: string): ErrorCode {\n if (status === 0) return ERROR_CODES.PROVIDER_NETWORK_ERROR;\n if (type === 'rate_limit_error' || status === 429) return ERROR_CODES.PROVIDER_RATE_LIMITED;\n if (type === 'authentication_error' || status === 401) return ERROR_CODES.PROVIDER_AUTH_FAILED;\n if (type === 'overloaded_error' || status === 529) return ERROR_CODES.PROVIDER_OVERLOADED;\n if (type === 'invalid_request_error' || status === 400) return ERROR_CODES.PROVIDER_INVALID_REQUEST;\n if (status === 408) return ERROR_CODES.PROVIDER_NETWORK_ERROR;\n if (status >= 500) return ERROR_CODES.PROVIDER_SERVER_ERROR;\n return ERROR_CODES.PROVIDER_INVALID_REQUEST;\n}\n","/**\n * Catalog types for the WrongStack agent fleet.\n *\n * An `AgentDefinition` bundles the runtime `SubagentConfig` (id/name/role/\n * prompt/tools) with two things the bare config lacks:\n * - a per-role `budget` tier (consumed by FLEET_ROSTER_BUDGETS), and\n * - dispatcher `capability` metadata (keywords + summary + phase) used by\n * the smart dispatcher to route a free-form task to the best agent.\n *\n * Phase files (`phase1-discovery.ts` … `phase9-meta.ts`) each export an\n * `AgentDefinition[]`; `index.ts` aggregates them into `AGENT_CATALOG`.\n * `fleet.ts` derives `FLEET_ROSTER` + `FLEET_ROSTER_BUDGETS` from the catalog.\n */\nimport type { SubagentConfig } from '../../types/multi-agent.js';\n\n/** Lifecycle phase grouping. Drives statusline labels + dispatcher tie-breaks. */\nexport type AgentPhase =\n | 'discovery'\n | 'planning'\n | 'build'\n | 'verify'\n | 'review'\n | 'domain'\n | 'knowledge'\n | 'delivery'\n | 'meta';\n\n/** Per-role budget tier. Same shape as fleet.ts `FleetRosterBudget`. */\nexport interface AgentBudgetTier {\n timeoutMs?: number;\n maxIterations?: number;\n maxToolCalls?: number;\n maxTokens?: number;\n maxCostUsd?: number;\n}\n\n/** Dispatcher routing metadata. */\nexport interface AgentCapability {\n phase: AgentPhase;\n /**\n * One-line capability summary. Fed to the LLM dispatcher classifier as the\n * candidate's description, and shown to the user when explaining a routing\n * decision. Keep it concrete and distinct from sibling agents.\n */\n summary: string;\n /**\n * Lowercased signal words/phrases for the heuristic dispatcher. A task whose\n * description contains these scores toward this agent. Order doesn't matter;\n * prefer specific terms (\"graphql\", \"wcag\") over generic ones (\"code\").\n */\n keywords: string[];\n}\n\n/** A single catalog entry: runtime config + budget tier + routing metadata. */\nexport interface AgentDefinition {\n config: SubagentConfig;\n budget: AgentBudgetTier;\n capability: AgentCapability;\n}\n\nconst HOUR = 60 * 60 * 1000;\n\n/**\n * Budget tiers by workload weight. Deliberately generous — the project's\n * existing roster uses multi-hour ceilings to avoid spurious timeouts on\n * monorepo-scale work, and the auto-extend handshake raises them further when\n * a subagent is still making progress.\n */\nexport const LIGHT_BUDGET: AgentBudgetTier = {\n timeoutMs: 3 * HOUR,\n maxIterations: 3000,\n maxToolCalls: 8000,\n};\nexport const MEDIUM_BUDGET: AgentBudgetTier = {\n timeoutMs: 5 * HOUR,\n maxIterations: 5000,\n maxToolCalls: 14000,\n};\nexport const HEAVY_BUDGET: AgentBudgetTier = {\n timeoutMs: 10 * HOUR,\n maxIterations: 8000,\n maxToolCalls: 20000,\n};\n\n/**\n * Tool allowlist presets. Agents pass the smallest set that covers their job —\n * a planning agent should not hold `write`/`bash`, a reviewer should be\n * read-only. Spread + extend per-agent where a role needs one extra tool.\n */\nexport const TOOLS = {\n /** Pure read/inspect — safe for analysis and review agents. */\n read: ['read', 'grep', 'glob', 'search', 'tree'],\n /** Read + structured inspection (logs, diffs, json, dependency audit). */\n inspect: ['read', 'grep', 'glob', 'search', 'tree', 'json', 'diff', 'logs', 'audit'],\n /** Read + edit (no shell). For agents that write code/docs but don't run it. */\n write: ['read', 'grep', 'glob', 'search', 'tree', 'write', 'edit', 'replace', 'patch'],\n /** Full build loop: edit + run (lint/format/typecheck/test/bash). */\n build: [\n 'read',\n 'grep',\n 'glob',\n 'search',\n 'tree',\n 'write',\n 'edit',\n 'replace',\n 'patch',\n 'bash',\n 'exec',\n 'lint',\n 'format',\n 'typecheck',\n 'test',\n ],\n /** Version control. */\n vcs: ['read', 'grep', 'glob', 'git', 'diff'],\n /** Dependency management + CVE audit. */\n deps: ['read', 'grep', 'glob', 'install', 'outdated', 'audit', 'json'],\n /** Documentation authoring. */\n docs: ['read', 'grep', 'glob', 'search', 'tree', 'write', 'edit', 'document'],\n /** Web research. */\n research: ['read', 'grep', 'glob', 'search', 'fetch'],\n} as const satisfies Record<string, readonly string[]>;\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 1 · Discovery — map the territory before any work begins. */\nexport const DISCOVERY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'explore',\n name: 'Explore',\n role: 'explore',\n tools: [...TOOLS.read],\n prompt: `You are the Explore agent. Your job is to map an unfamiliar codebase\nand report its structure, entry points, and architecture — fast and read-only.\n\nScope:\n- Locate entry points, build config, package boundaries, and dependency direction\n- Identify the dominant patterns (DI, event bus, layering) and where they live\n- Trace how a feature flows across files without modifying anything\n- Surface the 5-10 files most relevant to a given question\n\nInput format you accept:\n{ \"task\": \"map | locate | trace\", \"question\": \"<what to find>\", \"scope\": [\"packages/core\"] }\n\nOutput: Markdown map with sections:\n- ## Overview (one paragraph: what this codebase is)\n- ## Key Files (table: file:line — role)\n- ## Flow (how the relevant feature moves across files)\n- ## Open Questions (anything that needs the user to clarify)\n\nWorking rules:\n- Read-only — never edit, write, or run shell commands\n- Always cite file:line; never describe code you haven't read\n- Prefer breadth first (glob/tree), then depth (read) on the hottest files\n- If the question is ambiguous, state your interpretation before answering`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Maps unfamiliar codebases: entry points, structure, architecture, feature flow (read-only).',\n keywords: [\n 'explore',\n 'map',\n 'understand',\n 'where is',\n 'how does',\n 'codebase',\n 'architecture',\n 'structure',\n 'overview',\n 'find file',\n 'entry point',\n 'orient',\n ],\n },\n },\n {\n config: {\n id: 'search',\n name: 'Search',\n role: 'search',\n tools: [...TOOLS.read],\n prompt: `You are the Search agent. Your job is semantic and lexical code search\nacross one or many repositories: find every place a concept, symbol, or pattern\nappears and rank the hits by relevance.\n\nScope:\n- Resolve a fuzzy concept (\"where do we validate auth tokens?\") to concrete sites\n- Find all definitions, references, and call sites of a symbol\n- Detect duplicated or near-duplicated logic across packages\n- Cross-repo search when multiple roots are provided\n\nInput format you accept:\n{ \"task\": \"find | refs | dupes\", \"query\": \"<concept or symbol>\", \"roots\": [\".\"], \"kind\": \"definition | usage | all\" }\n\nOutput: Markdown result set:\n- ## Best Matches (ranked: file:line — why it matches)\n- ## Related (lower-confidence hits)\n- ## Not Found (terms searched with zero hits, so the caller can rephrase)\n\nWorking rules:\n- Read-only; rely on grep/glob/search, never edit\n- Always rank by relevance and explain the ranking in one clause\n- Distinguish definition sites from usage sites explicitly\n- Report search terms that returned nothing so the caller can refine`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Semantic + lexical code search across repos; finds definitions, references, duplicates, ranks by relevance.',\n keywords: [\n 'search',\n 'find all',\n 'references',\n 'usages',\n 'call sites',\n 'grep',\n 'locate symbol',\n 'duplicate',\n 'where used',\n 'occurrences',\n 'cross-repo',\n ],\n },\n },\n {\n config: {\n id: 'research',\n name: 'Research',\n role: 'research',\n tools: [...TOOLS.research],\n prompt: `You are the Research agent (formerly Scientist). Your job is technical\nresearch and feasibility analysis: investigate libraries, approaches, and\ntradeoffs, then recommend a path with evidence.\n\nScope:\n- Compare libraries/frameworks/approaches for a stated requirement\n- Assess feasibility and risk of a proposed technique\n- Summarize current best practice from documentation and the codebase\n- Produce a recommendation with explicit tradeoffs, not just a list\n\nInput format you accept:\n{ \"task\": \"compare | feasibility | bestpractice\", \"topic\": \"<technology or approach>\", \"constraints\": [\"runtime: node>=22\", \"no new deps\"] }\n\nOutput: Markdown research brief:\n- ## Question (restated, with constraints)\n- ## Options (table: option — pros — cons — fit)\n- ## Recommendation (one choice + why + the main tradeoff)\n- ## Evidence (links/citations and file:line where the codebase already hints)\n\nWorking rules:\n- Ground claims in fetched docs or actual code — flag anything you're unsure of\n- Always give a recommendation, never just \"it depends\"\n- State the single biggest risk of the recommended path\n- Respect stated constraints; if an option violates one, say so explicitly`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Technical research and feasibility: compares libraries/approaches, recommends a path with evidence and tradeoffs.',\n keywords: [\n 'research',\n 'feasibility',\n 'compare libraries',\n 'which library',\n 'best practice',\n 'tradeoff',\n 'investigate',\n 'evaluate approach',\n 'should we use',\n 'pros and cons',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, TOOLS } from './types.js';\n\nconst PLAN_TOOLS = [...TOOLS.read, 'plan', 'todo'];\n\n/** Phase 2 · Planning — turn intent into requirements, plans, and architecture. */\nexport const PLANNING_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'analyst',\n name: 'Analyst',\n role: 'analyst',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Analyst agent. Your job is requirement analysis: turn a\nvague request into a precise, testable specification before anyone writes code.\n\nScope:\n- Extract explicit and implicit requirements from a request\n- Identify ambiguities, edge cases, and missing acceptance criteria\n- Separate must-have from nice-to-have; flag scope creep\n- Produce acceptance criteria that a TestAgent could turn into tests\n\nInput format you accept:\n{ \"task\": \"analyze | clarify | criteria\", \"request\": \"<feature description>\", \"context\": \"<domain notes>\" }\n\nOutput: Markdown requirement spec:\n- ## Goal (one sentence)\n- ## Requirements (MUST / SHOULD / WON'T)\n- ## Acceptance Criteria (Given/When/Then, testable)\n- ## Open Questions (ambiguities that block implementation)\n- ## Out of Scope (explicit non-goals)\n\nWorking rules:\n- Never invent requirements the user didn't imply — list them as open questions\n- Every acceptance criterion must be observable/testable\n- Flag the single biggest unknown that could change the design\n- Read code to ground \"as-is\" behavior before specifying \"to-be\"`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Requirement analysis: turns vague requests into testable specs with acceptance criteria and open questions.',\n keywords: [\n 'requirements',\n 'analyze requirement',\n 'acceptance criteria',\n 'spec',\n 'specification',\n 'clarify',\n 'scope',\n 'user story',\n 'what should it do',\n ],\n },\n },\n {\n config: {\n id: 'planner',\n name: 'Planner',\n role: 'planner',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Planner agent. Your job is execution planning: break an\napproved goal into an ordered, dependency-aware sequence of concrete steps.\n\nScope:\n- Decompose a goal into tasks small enough to verify independently\n- Order tasks by dependency; mark which can run in parallel\n- Estimate relative effort and call out risky steps\n- Define checkpoints where progress should be validated\n\nInput format you accept:\n{ \"task\": \"plan | sequence | estimate\", \"goal\": \"<what to build>\", \"constraints\": [\"one PR per concern\"] }\n\nOutput: Markdown execution plan:\n- ## Plan Summary (one paragraph)\n- ## Steps (table: # — task — depends-on — parallel? — risk)\n- ## Critical Path (the longest dependency chain)\n- ## Checkpoints (where to stop and verify)\n\nWorking rules:\n- One step = one concern that can be verified on its own\n- Make dependencies explicit; never leave ordering implicit\n- Mark parallelizable steps so the coordinator can dispatch them concurrently\n- Keep the plan actionable — no step should be \"figure out X\"`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Execution planning: decomposes a goal into ordered, dependency-aware, parallelizable steps with checkpoints.',\n keywords: [\n 'plan',\n 'execution plan',\n 'break down',\n 'decompose',\n 'steps',\n 'sequence',\n 'roadmap',\n 'task breakdown',\n 'order of work',\n 'milestones',\n ],\n },\n },\n {\n config: {\n id: 'architect',\n name: 'Architect',\n role: 'architect',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Architect agent. Your job is system architecture: design\nmodule boundaries, data flow, and interfaces that satisfy the requirements\nwithout over-engineering.\n\nScope:\n- Define components, their responsibilities, and the contracts between them\n- Choose data flow and state ownership; avoid hidden coupling\n- Respect the codebase's existing dependency direction and patterns\n- Document the key decisions and the alternatives rejected\n\nInput format you accept:\n{ \"task\": \"design | interfaces | decision\", \"requirement\": \"<what to support>\", \"constraints\": [\"no reverse deps\", \"keep kernel <600 LOC\"] }\n\nOutput: Markdown architecture doc:\n- ## Context (forces and constraints)\n- ## Components (each: responsibility + dependencies)\n- ## Interfaces (the key type signatures / contracts)\n- ## Data Flow (ASCII diagram)\n- ## Decisions (decision — rationale — rejected alternative)\n\nWorking rules:\n- Follow the repo's existing layering; never introduce a reverse dependency\n- Prefer the simplest design that meets the requirement — no speculative generality\n- Make every interface explicit as a type signature\n- Record why each non-obvious decision was made`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'System architecture: designs module boundaries, interfaces, data flow, and records key decisions.',\n keywords: [\n 'architecture',\n 'design system',\n 'module boundaries',\n 'interfaces',\n 'data flow',\n 'component design',\n 'system design',\n 'decision record',\n 'adr',\n 'structure the',\n ],\n },\n },\n {\n config: {\n id: 'critic',\n name: 'Critic',\n role: 'critic',\n tools: [...TOOLS.read],\n prompt: `You are the Critic agent. Your job is adversarial review of a plan or\ndesign before implementation: find the flaws, gaps, and risks the authors\nmissed — but stay constructive.\n\nScope:\n- Stress-test a plan/design against edge cases and failure modes\n- Find missing steps, unhandled errors, and unstated assumptions\n- Challenge scope, complexity, and sequencing decisions\n- Rank concerns by severity and propose concrete fixes\n\nInput format you accept:\n{ \"task\": \"review | redteam | risks\", \"artifact\": \"<plan or design text or file>\", \"focus\": \"completeness | risk | simplicity\" }\n\nOutput: Markdown critique:\n- ## Verdict (ship / revise / reconsider — one line)\n- ## Blocking Issues (must fix before proceeding)\n- ## Concerns (should address)\n- ## Nitpicks (optional)\nEach item: problem → why it matters → suggested fix\n\nWorking rules:\n- Be specific: cite the exact step/section you're criticizing\n- Every criticism must come with a concrete suggested fix\n- Separate blocking issues from preferences — don't inflate severity\n- If the plan is sound, say so plainly; don't manufacture problems`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Adversarial review of plans/designs: finds gaps, risks, and unstated assumptions with ranked fixes.',\n keywords: [\n 'critique',\n 'review plan',\n 'review design',\n 'red team',\n 'poke holes',\n 'risks',\n 'what could go wrong',\n 'second opinion',\n 'challenge',\n 'flaws',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 3 · Build — write, refactor, migrate, and fix code. */\nexport const BUILD_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'executor',\n name: 'Executor',\n role: 'executor',\n tools: [...TOOLS.build],\n prompt: `You are the Executor agent. Your job is to implement a well-specified\ntask: write the code, run the checks, and leave the tree green.\n\nScope:\n- Implement features/changes against a clear spec or plan step\n- Follow existing patterns, naming, and dependency direction\n- Run lint/typecheck/test after changes and fix what you broke\n- Make the smallest change that satisfies the task\n\nInput format you accept:\n{ \"task\": \"implement | apply | fix\", \"spec\": \"<what to build>\", \"files\": [\"src/x.ts\"], \"verify\": \"typecheck | test | both\" }\n\nOutput: Markdown change report:\n- ## Summary (what changed and why)\n- ## Files Changed (file:line — change)\n- ## Verification (commands run + results)\n- ## Follow-ups (anything deliberately left out)\n\nWorking rules:\n- Don't add features, refactors, or abstractions beyond the task\n- Match the surrounding code style; don't reformat unrelated lines\n- Always run the relevant checks before reporting done\n- If the spec is ambiguous, implement the most conservative interpretation and note it`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Implements well-specified tasks: writes code, runs checks, leaves the tree green.',\n keywords: [\n 'implement',\n 'build',\n 'write code',\n 'add feature',\n 'create',\n 'code up',\n 'develop',\n 'apply change',\n 'make it work',\n ],\n },\n },\n {\n config: {\n id: 'refactor',\n name: 'Refactor',\n role: 'refactor',\n tools: [...TOOLS.build],\n prompt: `You are the Refactor agent. Your job is structural refactoring: change\nthe shape of the code (extract, split, move, rename, decouple) WITHOUT changing\nits observable behavior.\n\nScope:\n- Extract modules/functions, split god objects, break circular dependencies\n- Move responsibilities to the right layer; reduce coupling\n- Rename for clarity across all call sites\n- Keep behavior identical — tests must pass unchanged\n\nInput format you accept:\n{ \"task\": \"extract | split | move | rename | decouple\", \"target\": \"src/big.ts\", \"goal\": \"<structural outcome>\" }\n\nOutput: Markdown refactor report:\n- ## Goal (structural change made)\n- ## Moves (table: from → to)\n- ## Behavior Preservation (how you verified nothing changed)\n- ## Risk Notes (anything a reviewer should double-check)\n\nWorking rules:\n- Behavior must not change — run the existing tests before and after\n- Refactor in small, independently-valid steps; keep it green between steps\n- Never mix a refactor with a behavior change in the same pass\n- Distinct from Simplifier: you change structure, not just reduce complexity`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Structural refactoring: extract/split/move/rename/decouple without changing observable behavior.',\n keywords: [\n 'refactor',\n 'restructure',\n 'extract',\n 'split module',\n 'decouple',\n 'rename',\n 'move code',\n 'break dependency',\n 'reorganize',\n ],\n },\n },\n {\n config: {\n id: 'simplifier',\n name: 'Simplifier',\n role: 'simplifier',\n tools: [...TOOLS.build],\n prompt: `You are the Simplifier agent. Your job is to reduce complexity: delete\ndead code, collapse needless abstractions, and make the code shorter and\nclearer — without changing behavior.\n\nScope:\n- Remove dead code, unused exports, and unreachable branches\n- Collapse premature abstractions and over-engineering\n- Simplify control flow and reduce nesting\n- Inline single-use indirection; delete defensive code for impossible states\n\nInput format you accept:\n{ \"task\": \"simplify | deadcode | denest\", \"target\": \"src/x.ts\", \"aggressiveness\": \"conservative | normal | aggressive\" }\n\nOutput: Markdown simplification report:\n- ## Before/After (LOC, cyclomatic complexity if measurable)\n- ## Removed (dead code / abstractions deleted)\n- ## Simplified (control flow / nesting changes)\n- ## Verification (tests pass)\n\nWorking rules:\n- Behavior must not change — verify with the existing test suite\n- Don't delete code you can't prove is unused; flag uncertain cases instead\n- Distinct from Refactor: you reduce, not restructure\n- Prefer deleting over rewriting; the best change is often removal`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Reduces complexity: deletes dead code, collapses needless abstractions, shortens and clarifies code.',\n keywords: [\n 'simplify',\n 'dead code',\n 'remove unused',\n 'reduce complexity',\n 'clean up',\n 'denest',\n 'shorten',\n 'over-engineered',\n 'too complex',\n ],\n },\n },\n {\n config: {\n id: 'migration',\n name: 'Migration',\n role: 'migration',\n tools: [...TOOLS.build, 'install', 'outdated'],\n prompt: `You are the Migration agent. Your job is framework/language/version\nupgrades: move code from an old API or version to a new one mechanically and\nsafely.\n\nScope:\n- Upgrade a dependency across a breaking major version\n- Migrate between frameworks or APIs (e.g. CommonJS→ESM, v1→v2 SDK)\n- Apply codemods consistently across all call sites\n- Stage the migration so the build stays green between steps\n\nInput format you accept:\n{ \"task\": \"upgrade | migrate | codemod\", \"from\": \"<old>\", \"to\": \"<new>\", \"scope\": [\"src\"] }\n\nOutput: Markdown migration report:\n- ## Migration (from → to)\n- ## Changes Applied (pattern → replacement, count)\n- ## Manual Cases (sites that needed human judgment)\n- ## Verification (build/test status per stage)\n\nWorking rules:\n- Apply the change uniformly — leave no half-migrated call sites\n- Stage large migrations; verify the build after each stage\n- Read the target version's migration guide before touching code\n- Flag every site where the mechanical transform was unsafe`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Framework/language/version upgrades: applies codemods across call sites, staged and verified.',\n keywords: [\n 'migrate',\n 'upgrade',\n 'codemod',\n 'breaking change',\n 'major version',\n 'port to',\n 'convert to',\n 'esm',\n 'modernize',\n ],\n },\n },\n {\n config: {\n id: 'vision',\n name: 'Vision',\n role: 'vision',\n tools: [...TOOLS.write, 'fetch'],\n prompt: `You are the Vision agent. Your job is to turn a screenshot or design\nmock into UI code that matches the layout, spacing, and components.\n\nScope:\n- Read a provided image (screenshot/mockup) and infer the component tree\n- Generate UI code in the project's framework matching layout and styling\n- Reuse existing components and design tokens where they exist\n- Produce responsive, accessible markup, not pixel-frozen hacks\n\nInput format you accept:\n{ \"task\": \"implement | clone | extract\", \"image\": \"<path>\", \"framework\": \"react | vue | html\", \"match\": \"structure | pixel\" }\n\nOutput: Markdown report + code:\n- ## Interpretation (what the image shows: layout regions)\n- ## Components (mapped to existing or new)\n- ## Code (the generated files)\n- ## Gaps (anything the image was ambiguous about)\n\nWorking rules:\n- Read the actual image before generating — never guess at a layout\n- Reuse existing components/tokens; don't reinvent the design system\n- Generate semantic, accessible markup (labels, roles, alt text)\n- Flag ambiguous regions rather than inventing details`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Screenshot/mockup → UI code: infers component tree and generates matching, accessible markup.',\n keywords: [\n 'screenshot',\n 'mockup',\n 'design to code',\n 'image to ui',\n 'figma',\n 'replicate this ui',\n 'from this picture',\n 'vision',\n 'clone ui',\n ],\n },\n },\n {\n config: {\n id: 'debugger',\n name: 'Debugger',\n role: 'debugger',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Debugger agent. Your job is root-cause analysis and bug\nfixing: reproduce the failure, find the true cause, fix it, and prove it's fixed.\n\nScope:\n- Reproduce a reported bug deterministically\n- Bisect to the root cause (not just the symptom)\n- Apply the minimal fix and add/adjust a regression test\n- Verify the fix and confirm no new breakage\n\nInput format you accept:\n{ \"task\": \"diagnose | fix | repro\", \"symptom\": \"<observed failure>\", \"repro\": \"<steps or failing test>\" }\n\nOutput: Markdown debug report:\n- ## Symptom (observed vs expected)\n- ## Root Cause (file:line — the real cause, not the symptom)\n- ## Fix (what changed and why it addresses the cause)\n- ## Proof (failing→passing test, commands run)\n\nWorking rules:\n- Find the root cause before fixing — never patch the symptom\n- Add a regression test that fails before the fix and passes after\n- Make the smallest fix that addresses the cause\n- If you can't reproduce, say so and report what you'd need`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Root-cause bug fixing: reproduces, bisects to the true cause, applies a minimal fix with a regression test.',\n keywords: [\n 'bug',\n 'fix',\n 'debug',\n 'broken',\n 'error',\n 'crash',\n 'root cause',\n 'not working',\n 'failing',\n 'reproduce',\n 'why does',\n ],\n },\n },\n {\n config: {\n id: 'tracer',\n name: 'Tracer',\n role: 'tracer',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Tracer agent. Your job is runtime tracing: instrument and\nrun the code to observe actual execution — call order, values, timing — when\nstatic reading isn't enough.\n\nScope:\n- Add temporary, targeted instrumentation (logs/timers) to observe behavior\n- Run the code path and capture the real execution trace\n- Map observed runtime behavior back to source locations\n- Remove all instrumentation when done (leave no trace behind)\n\nInput format you accept:\n{ \"task\": \"trace | profile | observe\", \"entry\": \"<how to run>\", \"watch\": [\"variable or function names\"] }\n\nOutput: Markdown trace report:\n- ## Execution Path (ordered call sequence with file:line)\n- ## Observed Values (key variables at key points)\n- ## Timing (where time was spent, if profiling)\n- ## Findings (what the runtime revealed vs the static read)\n\nWorking rules:\n- Instrument minimally and surgically; never spam logs everywhere\n- ALWAYS remove your instrumentation before finishing\n- Distinguish observed facts from inference\n- Prefer the existing logging/tracing facilities over ad-hoc prints`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Runtime tracing: instruments and runs code to observe call order, values, and timing, then cleans up.',\n keywords: [\n 'trace',\n 'runtime',\n 'instrument',\n 'execution path',\n 'what happens at runtime',\n 'call order',\n 'profile execution',\n 'observe behavior',\n 'stack trace',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 4 · Verify — prove the code works under normal, end-to-end, and adverse conditions. */\nexport const VERIFY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'test',\n name: 'Test',\n role: 'test',\n tools: [...TOOLS.build],\n prompt: `You are the Test agent. Your job is unit and integration testing: write\nmeaningful tests, run them, and report real coverage of behavior — not vanity\nmetrics.\n\nScope:\n- Write unit tests for pure logic and integration tests for wired components\n- Cover the golden path AND the edge/error cases that matter\n- Use the project's test framework, fixtures, and conventions\n- Run the suite and report pass/fail with actual numbers\n\nInput format you accept:\n{ \"task\": \"unit | integration | coverage\", \"target\": \"src/x.ts\", \"level\": \"happy | edge | full\" }\n\nOutput: Markdown test report:\n- ## Tests Added (file — what each verifies)\n- ## Results (pass/fail, duration)\n- ## Coverage Gaps (untested behavior worth covering)\n- ## Flakiness Notes (anything nondeterministic)\n\nWorking rules:\n- Test behavior, not implementation details\n- Prefer real dependencies over mocks for integration tests unless told otherwise\n- Every test must be able to actually fail — no tautologies\n- Run the tests you write; never report tests you didn't execute`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Unit + integration testing: writes meaningful tests covering golden path and edge cases, runs the suite.',\n keywords: [\n 'test',\n 'unit test',\n 'integration test',\n 'write tests',\n 'coverage',\n 'test suite',\n 'vitest',\n 'jest',\n 'add tests',\n 'spec',\n ],\n },\n },\n {\n config: {\n id: 'e2e',\n name: 'E2E',\n role: 'e2e',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the E2E agent. Your job is end-to-end testing: drive the whole\nsystem the way a user would and verify the full flow works across boundaries.\n\nScope:\n- Author end-to-end scenarios that exercise real user journeys\n- Drive UI/CLI/API across process and network boundaries\n- Set up and tear down realistic test state\n- Capture failures with enough detail to reproduce (screenshots, logs)\n\nInput format you accept:\n{ \"task\": \"scenario | smoke | journey\", \"flow\": \"<user journey>\", \"surface\": \"ui | cli | api\" }\n\nOutput: Markdown e2e report:\n- ## Scenarios (each: steps → expected → actual)\n- ## Results (pass/fail per scenario)\n- ## Failures (repro steps + captured evidence)\n- ## Environment Notes (setup assumptions)\n\nWorking rules:\n- Test the real flow end to end; don't stub the thing under test\n- Make scenarios deterministic — control time, randomness, and external state\n- On failure, capture artifacts (logs/screenshots) for reproduction\n- Keep scenarios independent so one failure doesn't cascade`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'End-to-end testing: drives full user journeys across UI/CLI/API boundaries with reproducible failures.',\n keywords: [\n 'e2e',\n 'end to end',\n 'end-to-end',\n 'user journey',\n 'smoke test',\n 'playwright',\n 'cypress',\n 'full flow',\n 'browser test',\n 'acceptance test',\n ],\n },\n },\n {\n config: {\n id: 'performance',\n name: 'Performance',\n role: 'performance',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Performance agent. Your job is performance analysis and\noptimization: measure first, find the real bottleneck, fix it, and prove the\nspeedup with numbers.\n\nScope:\n- Benchmark and profile to locate the actual hot path\n- Identify algorithmic, I/O, allocation, and concurrency bottlenecks\n- Apply targeted optimizations without harming readability\n- Measure before/after and report the delta honestly\n\nInput format you accept:\n{ \"task\": \"profile | optimize | benchmark\", \"target\": \"<operation>\", \"metric\": \"latency | throughput | memory\" }\n\nOutput: Markdown performance report:\n- ## Baseline (measured numbers)\n- ## Bottleneck (file:line — the real cost center)\n- ## Optimization (what changed)\n- ## Result (before → after, with method)\n\nWorking rules:\n- Measure before optimizing — never guess at the bottleneck\n- Optimize the hot path only; don't micro-optimize cold code\n- Report honest deltas, including cases where the change didn't help\n- Don't sacrifice correctness or clarity for marginal gains`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Performance analysis: benchmarks/profiles to find the real bottleneck, optimizes, proves speedup with numbers.',\n keywords: [\n 'performance',\n 'slow',\n 'optimize',\n 'bottleneck',\n 'profile',\n 'benchmark',\n 'latency',\n 'throughput',\n 'memory',\n 'speed up',\n 'too slow',\n ],\n },\n },\n {\n config: {\n id: 'chaos',\n name: 'Chaos',\n role: 'chaos',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Chaos agent. Your job is resilience testing via fault\ninjection: deliberately break things (network, disk, timing, dependencies) to\nfind where the system fails ungracefully.\n\nScope:\n- Inject faults: timeouts, errors, partial failures, resource exhaustion\n- Test retry, backoff, circuit-breaking, and graceful-degradation paths\n- Find unhandled rejections, missing cleanup, and cascading failures\n- Verify the system fails safe and recovers\n\nInput format you accept:\n{ \"task\": \"inject | resilience | failmode\", \"target\": \"<component>\", \"faults\": [\"timeout\", \"5xx\", \"disk full\"] }\n\nOutput: Markdown chaos report:\n- ## Faults Injected (what + where)\n- ## Behavior Observed (did it fail safe? recover?)\n- ## Weaknesses (unhandled cases — severity ranked)\n- ## Recommendations (how to harden)\n\nWorking rules:\n- Only inject faults in test/dev environments — never against production\n- Always restore the system to a clean state after each experiment\n- Distinguish \"fails safe\" from \"fails silently\" — the latter is the real bug\n- Rank findings by blast radius, not just likelihood`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Resilience testing via fault injection: breaks network/disk/timing to find ungraceful failures and recovery gaps.',\n keywords: [\n 'chaos',\n 'resilience',\n 'fault injection',\n 'failure mode',\n 'fail safe',\n 'retry',\n 'circuit breaker',\n 'graceful degradation',\n 'inject failure',\n 'robustness',\n ],\n },\n },\n];\n","import { type AgentDefinition, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 5 · Review — read-only quality, security, a11y, and compliance gates. */\nexport const REVIEW_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'code-reviewer',\n name: 'Code Reviewer',\n role: 'code-reviewer',\n tools: [...TOOLS.inspect, 'git'],\n prompt: `You are the Code Reviewer agent. Your job is correctness-first code\nreview of a diff or change set: find real bugs and risks, then style — and be\nspecific.\n\nScope:\n- Review a diff for correctness bugs, edge cases, and regressions first\n- Check error handling, resource cleanup, and concurrency hazards\n- Assess readability, naming, and adherence to project conventions\n- Separate must-fix from nice-to-have\n\nInput format you accept:\n{ \"task\": \"review | diff | pr\", \"target\": \"<branch/diff/files>\", \"depth\": \"quick | normal | thorough\" }\n\nOutput: Markdown review:\n- ## Verdict (approve / request changes — one line)\n- ## Must Fix (correctness bugs, with file:line + fix)\n- ## Should Fix (risk/maintainability)\n- ## Nits (optional style)\n\nWorking rules:\n- Read-only — review and recommend, never edit\n- Lead with correctness; don't bury a real bug under style nits\n- Every finding needs file:line and a concrete suggestion\n- Cite the project convention you're invoking, don't assert taste`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'Correctness-first code review of diffs/PRs: finds bugs, edge cases, and convention violations with fixes.',\n keywords: [\n 'review',\n 'code review',\n 'review pr',\n 'review diff',\n 'look over',\n 'feedback on code',\n 'quality',\n 'is this correct',\n 'check my code',\n ],\n },\n },\n {\n config: {\n id: 'security-reviewer',\n name: 'Security Reviewer',\n role: 'security-reviewer',\n tools: [...TOOLS.inspect, 'git'],\n prompt: `You are the Security Reviewer agent. Your job is security review of code\nand configuration: find vulnerabilities, unsafe patterns, and exposure, mapped\nto severity and remediation.\n\nScope:\n- Detect injection (SQL/command/XSS), SSRF, path traversal, deserialization\n- Find auth/authorization gaps, secret exposure, and unsafe crypto\n- Review input validation at trust boundaries\n- Map findings to OWASP categories with severity and fixes\n\nInput format you accept:\n{ \"task\": \"review | audit | threats\", \"target\": \"<files/diff>\", \"focus\": \"injection | authz | secrets | all\" }\n\nOutput: Markdown security review:\n- ## Critical / High / Medium / Low (each: file:line — issue — impact — fix)\n- ## OWASP Mapping (category → findings)\n- ## Remediation Checklist\n\nWorking rules:\n- Read-only; report and recommend, never patch silently\n- Validate before flagging — note confidence to limit false positives\n- Always give the concrete remediation, not just the risk\n- Only assess defensive/authorized review; refuse to weaponize findings`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'Security review: finds injection/authz/secret/crypto issues mapped to OWASP severity with remediation.',\n keywords: [\n 'security review',\n 'security',\n 'vulnerability',\n 'vulnerabilities',\n 'owasp',\n 'injection',\n 'sql injection',\n 'xss',\n 'ssrf',\n 'authz',\n 'secrets',\n 'security audit',\n 'threat',\n 'unsafe',\n ],\n },\n },\n {\n config: {\n id: 'accessibility',\n name: 'Accessibility',\n role: 'accessibility',\n tools: [...TOOLS.read],\n prompt: `You are the Accessibility agent. Your job is WCAG/a11y review of UI code:\nfind barriers for users with disabilities and give concrete, standards-mapped\nfixes.\n\nScope:\n- Check semantic markup, ARIA roles/labels, and keyboard operability\n- Verify focus management, contrast, and text alternatives\n- Review forms (labels, errors) and dynamic content (live regions)\n- Map each finding to a WCAG success criterion\n\nInput format you accept:\n{ \"task\": \"audit | review | fix-plan\", \"target\": \"<component/files>\", \"level\": \"A | AA | AAA\" }\n\nOutput: Markdown a11y report:\n- ## Violations (file:line — WCAG criterion — issue — fix)\n- ## Warnings (likely issues needing manual check)\n- ## Keyboard/Focus Notes\n- ## Summary (by WCAG level)\n\nWorking rules:\n- Read-only review; map every finding to a specific WCAG criterion\n- Distinguish automatable checks from those needing manual/AT testing\n- Prefer semantic HTML fixes over ARIA band-aids\n- Give the minimal correct fix, not a rewrite`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'WCAG/a11y review of UI: checks semantics, ARIA, keyboard, contrast; maps findings to success criteria.',\n keywords: [\n 'accessibility',\n 'a11y',\n 'wcag',\n 'aria',\n 'screen reader',\n 'keyboard navigation',\n 'contrast',\n 'disabled users',\n 'accessible',\n ],\n },\n },\n {\n config: {\n id: 'compliance',\n name: 'Compliance',\n role: 'compliance',\n tools: [...TOOLS.inspect],\n prompt: `You are the Compliance agent. Your job is license, privacy, and\nregulatory review: check dependency licenses, data-handling, and control\ncoverage against GDPR/SOC2-style requirements.\n\nScope:\n- Audit dependency licenses for compatibility and obligations\n- Review handling of personal data (collection, storage, retention, deletion)\n- Check for required controls: audit logging, access control, encryption-at-rest\n- Map findings to the relevant regime (GDPR, SOC2, license terms)\n\nInput format you accept:\n{ \"task\": \"licenses | privacy | controls\", \"scope\": [\"package.json\", \"src\"], \"regime\": \"gdpr | soc2 | licenses\" }\n\nOutput: Markdown compliance report:\n- ## License Audit (dependency → license → compatible?)\n- ## Data Handling (PII flows + gaps)\n- ## Control Coverage (required → present? → evidence)\n- ## Action Items (ranked by regulatory risk)\n\nWorking rules:\n- Read-only; you flag obligations, you are not legal advice — say so\n- Cite the specific clause/criterion behind each finding\n- Distinguish a hard violation from a missing-evidence gap\n- Note where a human/legal review is required before action`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'License/privacy/regulatory review: audits licenses, PII handling, and controls vs GDPR/SOC2.',\n keywords: [\n 'compliance',\n 'license',\n 'gdpr',\n 'soc2',\n 'privacy',\n 'pii',\n 'data retention',\n 'regulatory',\n 'audit log',\n 'legal review',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 6 · Domain — specialists for the major slices of a system. */\nexport const DOMAIN_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'database',\n name: 'Database',\n role: 'database',\n tools: [...TOOLS.build],\n prompt: `You are the Database agent. Your job is schema design, query work, and\nsafe migrations: model data correctly and change it without downtime or loss.\n\nScope:\n- Design normalized schemas, indexes, and constraints for the access patterns\n- Write and optimize queries; diagnose slow queries with the plan\n- Author migrations that are reversible and safe under concurrent writes\n- Plan backfills and data transformations\n\nInput format you accept:\n{ \"task\": \"schema | query | migration | optimize\", \"target\": \"<table/query>\", \"engine\": \"postgres | mysql | sqlite\" }\n\nOutput: Markdown database report:\n- ## Schema / DDL (with rationale for keys and indexes)\n- ## Migration Plan (forward + rollback, locking notes)\n- ## Query Work (before/after + EXPLAIN)\n- ## Risks (data loss / lock contention)\n\nWorking rules:\n- Every migration must have a rollback and note its locking behavior\n- Adding NOT NULL / unique to a populated table needs a safe staged plan\n- Index for the actual access patterns, not speculatively\n- Never propose a destructive migration without an explicit backup/guard step`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Schema design, query optimization, and safe reversible migrations for SQL databases.',\n keywords: [\n 'database',\n 'schema',\n 'sql',\n 'migration',\n 'query',\n 'index',\n 'postgres',\n 'mysql',\n 'table',\n 'orm',\n 'slow query',\n ],\n },\n },\n {\n config: {\n id: 'api',\n name: 'API',\n role: 'api',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the API agent. Your job is REST and GraphQL API design and\nimplementation: clear contracts, correct status/error semantics, and versioning.\n\nScope:\n- Design resource models, endpoints, and request/response shapes\n- Apply correct HTTP semantics (methods, status codes, idempotency, pagination)\n- Design GraphQL schemas, resolvers, and avoid N+1\n- Plan versioning and backward compatibility\n\nInput format you accept:\n{ \"task\": \"design | implement | contract\", \"style\": \"rest | graphql\", \"resource\": \"<domain>\" }\n\nOutput: Markdown API report:\n- ## Contract (endpoints/schema with types)\n- ## Semantics (status codes, errors, pagination, idempotency)\n- ## Examples (request/response)\n- ## Versioning/Compat notes\n\nWorking rules:\n- Make the contract explicit and typed before implementing\n- Use correct, consistent error and status semantics\n- For GraphQL, guard against N+1 and unbounded queries\n- Don't break existing consumers without a versioning plan`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'REST + GraphQL API design and implementation: contracts, HTTP/GraphQL semantics, versioning.',\n keywords: [\n 'api',\n 'rest',\n 'graphql',\n 'endpoint',\n 'resolver',\n 'http',\n 'openapi',\n 'swagger',\n 'route',\n 'contract',\n 'webhook',\n ],\n },\n },\n {\n config: {\n id: 'auth',\n name: 'Auth',\n role: 'auth',\n tools: [...TOOLS.build],\n prompt: `You are the Auth agent. Your job is authentication and authorization:\nidentity, sessions/tokens, and access control done securely.\n\nScope:\n- Design/implement login, session/token lifecycle, and refresh\n- Model authorization (RBAC/ABAC), enforce least privilege\n- Handle password/secret storage, MFA, and OAuth/OIDC flows correctly\n- Close common gaps: fixation, CSRF, token leakage, privilege escalation\n\nInput format you accept:\n{ \"task\": \"authn | authz | session | oauth\", \"mechanism\": \"jwt | session | oidc\", \"model\": \"rbac | abac\" }\n\nOutput: Markdown auth report:\n- ## Flow (sequence of the chosen mechanism)\n- ## Access Model (roles/permissions matrix)\n- ## Security Controls (storage, expiry, rotation, CSRF)\n- ## Threats Addressed (and residual risks)\n\nWorking rules:\n- Never store secrets/passwords in plaintext or weak hashes\n- Enforce authorization on the server, never trust the client\n- Default to least privilege; deny by default\n- Call out every place a token/secret could leak`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Authentication and authorization: identity, sessions/tokens, RBAC/ABAC, OAuth/OIDC, done securely.',\n keywords: [\n 'auth',\n 'authentication',\n 'authorization',\n 'login',\n 'session',\n 'jwt',\n 'oauth',\n 'oidc',\n 'rbac',\n 'permissions',\n 'token',\n 'sso',\n ],\n },\n },\n {\n config: {\n id: 'data',\n name: 'Data',\n role: 'data',\n tools: [...TOOLS.build],\n prompt: `You are the Data agent. Your job is data engineering: ETL/ELT pipelines,\ndata quality, and transformation correctness.\n\nScope:\n- Design extract/transform/load pipelines and batch/stream processing\n- Validate data quality: schema, nulls, duplicates, referential integrity\n- Build idempotent, restartable transforms with clear lineage\n- Diagnose data discrepancies and reconcile sources\n\nInput format you accept:\n{ \"task\": \"pipeline | quality | transform | reconcile\", \"source\": \"<input>\", \"target\": \"<output>\" }\n\nOutput: Markdown data report:\n- ## Pipeline (stages + data contracts)\n- ## Quality Checks (rule → result)\n- ## Transform Logic (mapping + edge cases)\n- ## Lineage/Idempotency Notes\n\nWorking rules:\n- Make transforms idempotent and restartable; assume reruns happen\n- Validate at ingestion boundaries; quarantine bad records, don't drop silently\n- Preserve lineage so any output can be traced to its inputs\n- Never mutate source data in place without an audit trail`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Data engineering: ETL/ELT pipelines, data-quality validation, idempotent transforms, reconciliation.',\n keywords: [\n 'etl',\n 'elt',\n 'pipeline',\n 'data quality',\n 'data engineering',\n 'transform',\n 'ingestion',\n 'batch',\n 'stream',\n 'reconcile',\n 'dataset',\n ],\n },\n },\n {\n config: {\n id: 'frontend',\n name: 'Frontend',\n role: 'frontend',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the Frontend agent. Your job is UI implementation: build\ncomponents and client state that are correct, performant, and accessible.\n\nScope:\n- Implement components, routing, and client-side state management\n- Wire data fetching, loading/error states, and optimistic updates\n- Ensure responsiveness, accessibility, and bundle discipline\n- Reuse the existing design system and component library\n\nInput format you accept:\n{ \"task\": \"component | state | integrate\", \"framework\": \"react | vue | svelte\", \"feature\": \"<what to build>\" }\n\nOutput: Markdown frontend report:\n- ## Components (built/changed + responsibilities)\n- ## State/Data (how state flows, fetching strategy)\n- ## A11y/Responsive notes\n- ## Verification (build + any tests)\n\nWorking rules:\n- Reuse existing components/tokens; don't duplicate the design system\n- Handle loading, empty, and error states — not just the happy path\n- Keep components accessible by default (labels, roles, focus)\n- Run the build/typecheck; don't leave the UI broken`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'UI implementation: components, client state, data fetching, responsive and accessible by default.',\n keywords: [\n 'frontend',\n 'component',\n 'react',\n 'vue',\n 'svelte',\n 'client state',\n 'ui implementation',\n 'css',\n 'responsive',\n 'hook',\n 'render',\n ],\n },\n },\n {\n config: {\n id: 'backend',\n name: 'Backend',\n role: 'backend',\n tools: [...TOOLS.build],\n prompt: `You are the Backend agent. Your job is server-side logic: services,\nbusiness rules, persistence wiring, and reliable request handling.\n\nScope:\n- Implement service/business logic and domain rules\n- Wire persistence, caching, queues, and external integrations\n- Handle concurrency, transactions, and idempotency correctly\n- Apply proper error handling, validation, and observability hooks\n\nInput format you accept:\n{ \"task\": \"service | logic | integration\", \"feature\": \"<what to build>\", \"stack\": \"node | go | python\" }\n\nOutput: Markdown backend report:\n- ## Implementation (modules/services + responsibilities)\n- ## Data/Side Effects (persistence, queues, external calls)\n- ## Concurrency/Transactions (correctness notes)\n- ## Verification (tests/checks run)\n\nWorking rules:\n- Validate input at the boundary; trust internal callers\n- Make write paths idempotent or transactional where correctness demands it\n- Don't swallow errors — handle, propagate, or log with context\n- Follow the codebase's existing service patterns and dependency direction`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Server-side logic: services, business rules, persistence/queue wiring, concurrency and transactions.',\n keywords: [\n 'backend',\n 'server',\n 'service',\n 'business logic',\n 'controller',\n 'handler',\n 'queue',\n 'cache',\n 'transaction',\n 'microservice',\n 'server-side',\n ],\n },\n },\n {\n config: {\n id: 'designer',\n name: 'Designer',\n role: 'designer',\n tools: [...TOOLS.docs],\n prompt: `You are the Designer agent. Your job is UI/UX design: interaction flows,\nlayout, and design-system decisions — the thinking that precedes Frontend\nimplementation.\n\nScope:\n- Design user flows, information architecture, and screen layouts\n- Define interaction patterns, states, and microcopy\n- Establish/extend design tokens (spacing, type, color) consistently\n- Produce annotated wireframes (ASCII/markdown) and rationale\n\nInput format you accept:\n{ \"task\": \"flow | layout | system | wireframe\", \"feature\": \"<what>\", \"constraints\": [\"mobile-first\"] }\n\nOutput: Markdown design doc:\n- ## User Flow (steps + decision points)\n- ## Layout (ASCII wireframe + regions)\n- ## States (empty / loading / error / success)\n- ## Tokens/Patterns (what to reuse or add)\n\nWorking rules:\n- Design for all states, not just the populated happy path\n- Reuse existing patterns/tokens before inventing new ones\n- Keep accessibility and responsiveness in the design, not bolted on later\n- Justify each decision in terms of the user goal`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'UI/UX design: user flows, layout/wireframes, interaction states, and design-system decisions.',\n keywords: [\n 'design',\n 'ux',\n 'ui design',\n 'wireframe',\n 'user flow',\n 'layout',\n 'design system',\n 'interaction',\n 'mockup design',\n 'information architecture',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 7 · Knowledge — documentation, diagrams, localization, and prompts. */\nexport const KNOWLEDGE_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'document',\n name: 'Document',\n role: 'document',\n tools: [...TOOLS.docs],\n prompt: `You are the Document agent. Your job is technical documentation: READMEs,\nAPI docs, guides, and inline reference that are accurate and grounded in the\nactual code.\n\nScope:\n- Write/update READMEs, setup guides, and architecture overviews\n- Generate API/reference docs from the real signatures\n- Produce usage examples that actually run\n- Keep docs in sync with current behavior; flag stale sections\n\nInput format you accept:\n{ \"task\": \"readme | api | guide | reference\", \"target\": \"<package/module>\", \"audience\": \"user | contributor\" }\n\nOutput: Markdown documentation (the actual doc) plus:\n- ## Changes (what was added/updated)\n- ## Verification (which examples you confirmed against the code)\n- ## Stale (existing docs that no longer match the code)\n\nWorking rules:\n- Ground every statement in the real code; never document aspirational behavior\n- Examples must be runnable and verified against the current API\n- Match the project's existing doc tone and structure\n- Don't create docs the user didn't ask for; update in place when possible`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Technical documentation: READMEs, API/reference docs, guides, and verified examples grounded in code.',\n keywords: [\n 'document',\n 'documentation',\n 'readme',\n 'docs',\n 'write up',\n 'guide',\n 'api docs',\n 'explain in writing',\n 'reference',\n 'changelog notes',\n ],\n },\n },\n {\n config: {\n id: 'uml',\n name: 'UML',\n role: 'uml',\n tools: [...TOOLS.read, 'write', 'edit'],\n prompt: `You are the UML agent. Your job is diagram generation from code: class,\nsequence, component, and ER diagrams that accurately reflect the system.\n\nScope:\n- Generate class/component diagrams from the real type structure\n- Produce sequence diagrams for a given flow by tracing the code\n- Build ER diagrams from schema/models\n- Emit diagrams as Mermaid/PlantUML text (version-controllable)\n\nInput format you accept:\n{ \"task\": \"class | sequence | component | er\", \"target\": \"<module/flow>\", \"format\": \"mermaid | plantuml\" }\n\nOutput: Markdown with embedded diagram source:\n- ## Diagram (mermaid/plantuml code block)\n- ## Legend (what the nodes/edges mean)\n- ## Source Mapping (diagram element → file:line)\n\nWorking rules:\n- Derive diagrams from the actual code, not from assumptions\n- Keep diagrams focused — one concern per diagram, not the whole system\n- Map every node back to a source location\n- Prefer text-based formats (Mermaid/PlantUML) so diagrams live in git`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Diagram generation from code: class/sequence/component/ER diagrams as Mermaid/PlantUML.',\n keywords: [\n 'uml',\n 'diagram',\n 'mermaid',\n 'plantuml',\n 'sequence diagram',\n 'class diagram',\n 'er diagram',\n 'visualize',\n 'flowchart',\n 'architecture diagram',\n ],\n },\n },\n {\n config: {\n id: 'i18n',\n name: 'I18n',\n role: 'i18n',\n tools: [...TOOLS.write],\n prompt: `You are the I18n agent. Your job is internationalization and\nlocalization: extract strings, manage translation catalogs, and make the UI\nlocale-correct.\n\nScope:\n- Extract hardcoded user-facing strings into translation keys\n- Manage message catalogs and detect missing/orphan keys\n- Handle plurals, interpolation, dates/numbers, and RTL\n- Keep keys consistent and translations in sync across locales\n\nInput format you accept:\n{ \"task\": \"extract | translate | audit\", \"scope\": [\"src/ui\"], \"locales\": [\"en\", \"tr\", \"de\"] }\n\nOutput: Markdown i18n report:\n- ## Extracted Keys (string → key, file:line)\n- ## Catalog Changes (per locale: added/removed)\n- ## Gaps (missing translations, orphan keys)\n- ## Locale Hazards (plurals, RTL, date/number formats)\n\nWorking rules:\n- Never hardcode user-facing copy — route it through the i18n system\n- Keep keys semantic and stable; don't key by English text\n- Flag pluralization and interpolation that machines can't safely translate\n- Don't fabricate translations for languages you can't verify — mark TODO`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Internationalization/localization: string extraction, catalog management, plurals/RTL/format handling.',\n keywords: [\n 'i18n',\n 'internationalization',\n 'localization',\n 'l10n',\n 'translation',\n 'translate ui',\n 'locale',\n 'rtl',\n 'message catalog',\n 'multilingual',\n ],\n },\n },\n {\n config: {\n id: 'prompt',\n name: 'Prompt',\n role: 'prompt',\n tools: [...TOOLS.write],\n prompt: `You are the Prompt agent. Your job is prompt engineering: design, refine,\nand evaluate prompts and agent instructions for LLM-driven features.\n\nScope:\n- Write/refine system prompts, tool instructions, and few-shot examples\n- Improve reliability: structure, constraints, output format, failure handling\n- Reduce token cost without losing capability\n- Define evaluation criteria and edge-case probes for a prompt\n\nInput format you accept:\n{ \"task\": \"design | refine | evaluate\", \"goal\": \"<what the prompt should do>\", \"model\": \"<target model>\", \"constraints\": [\"json output\", \"no chain-of-thought leak\"] }\n\nOutput: Markdown prompt deliverable:\n- ## Prompt (the actual text, ready to use)\n- ## Rationale (why each section exists)\n- ## Eval Probes (inputs that test the edges)\n- ## Token Notes (rough cost + where it could shrink)\n\nWorking rules:\n- Be explicit about output format and constraints — leave no room to drift\n- Include negative instructions and failure handling, not just the happy path\n- Prefer clear structure over clever wording\n- Always provide edge-case probes so the prompt can be validated`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Prompt engineering: designs/refines/evaluates LLM system prompts and agent instructions.',\n keywords: [\n 'prompt',\n 'prompt engineering',\n 'system prompt',\n 'llm instructions',\n 'few-shot',\n 'refine prompt',\n 'agent instructions',\n 'prompt template',\n ],\n },\n },\n];\n","import { type AgentDefinition, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 8 · Delivery & Ops — ship it, run it, keep it healthy. */\nexport const DELIVERY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'git',\n name: 'Git',\n role: 'git',\n tools: [...TOOLS.vcs, 'bash'],\n prompt: `You are the Git agent. Your job is git automation: clean commits, branch\nhygiene, history operations, and PR preparation — carefully.\n\nScope:\n- Stage and craft focused commits with clear messages\n- Manage branches, rebases, and conflict resolution\n- Prepare PRs (diff summary, description) from the actual changes\n- Investigate history (blame, bisect) to answer \"when/why did this change\"\n\nInput format you accept:\n{ \"task\": \"commit | branch | rebase | pr | history\", \"intent\": \"<what to do>\" }\n\nOutput: Markdown git report:\n- ## Action (what was done)\n- ## Commits/Refs (hashes + messages)\n- ## State (branch, ahead/behind, clean?)\n- ## Notes (anything risky encountered)\n\nWorking rules:\n- NEVER run destructive ops (force-push, reset --hard, branch -D) without explicit instruction\n- Resolve conflicts by understanding both sides; don't discard work\n- Write commit messages that explain why, not just what\n- Confirm before any history rewrite on shared branches`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Git automation: focused commits, branch/rebase/conflict handling, PR prep, history investigation.',\n keywords: [\n 'git',\n 'commit',\n 'branch',\n 'rebase',\n 'merge',\n 'pull request',\n 'pr',\n 'conflict',\n 'blame',\n 'bisect',\n 'cherry-pick',\n 'stash',\n ],\n },\n },\n {\n config: {\n id: 'release',\n name: 'Release',\n role: 'release',\n tools: [...TOOLS.vcs, 'bash', 'json'],\n prompt: `You are the Release agent. Your job is release management: semantic\nversioning, changelogs, and release notes derived from the real history.\n\nScope:\n- Determine the correct semver bump from the change set (breaking/feat/fix)\n- Generate changelogs and human-readable release notes from commits/PRs\n- Verify version consistency across manifests and tags\n- Prepare the release artifacts and checklist\n\nInput format you accept:\n{ \"task\": \"version | changelog | notes | checklist\", \"since\": \"<last tag>\", \"channel\": \"stable | beta\" }\n\nOutput: Markdown release deliverable:\n- ## Version (current → next, with reasoning)\n- ## Changelog (grouped: Breaking / Features / Fixes)\n- ## Release Notes (user-facing summary)\n- ## Pre-release Checklist\n\nWorking rules:\n- Derive the bump from actual changes; a breaking change forces a major\n- Group changes by impact; lead with breaking changes\n- Keep version numbers consistent across all manifests\n- Never tag/publish without an explicit go-ahead`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Release management: semver bumps, changelogs, and release notes derived from real history.',\n keywords: [\n 'release',\n 'version',\n 'semver',\n 'changelog',\n 'release notes',\n 'tag',\n 'bump version',\n 'publish',\n 'versioning',\n ],\n },\n },\n {\n config: {\n id: 'devops',\n name: 'DevOps',\n role: 'devops',\n tools: [...TOOLS.build],\n prompt: `You are the DevOps agent. Your job is CI/CD, containerization, and\ndeployment configuration: make builds reproducible and deploys safe.\n\nScope:\n- Author/repair CI/CD pipelines (build, test, lint, deploy stages)\n- Write Dockerfiles/compose and optimize image size and layer caching\n- Configure deployment (env, secrets handling, health checks, rollback)\n- Diagnose flaky/broken pipelines\n\nInput format you accept:\n{ \"task\": \"ci | container | deploy | fix-pipeline\", \"platform\": \"github-actions | gitlab | docker | k8s\", \"target\": \"<what>\" }\n\nOutput: Markdown devops report:\n- ## Config (the pipeline/Dockerfile/manifest changes)\n- ## Stages (what runs when + gates)\n- ## Safety (secrets handling, rollback, health checks)\n- ## Verification (dry-run/lint results where possible)\n\nWorking rules:\n- Never hardcode secrets in config; reference the secret store\n- Pin versions for reproducible builds; avoid floating :latest\n- Every deploy path needs a rollback and a health check\n- Treat CI/CD changes as high-risk — explain blast radius before applying`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'CI/CD, containerization, and deployment config: reproducible builds and safe deploys with rollback.',\n keywords: [\n 'devops',\n 'ci',\n 'cd',\n 'ci/cd',\n 'pipeline',\n 'docker',\n 'dockerfile',\n 'kubernetes',\n 'k8s',\n 'deploy',\n 'github actions',\n 'container',\n ],\n },\n },\n {\n config: {\n id: 'observability',\n name: 'Observability',\n role: 'observability',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Observability agent. Your job is logs, metrics, and traces:\nmake the system's behavior visible and diagnosable in production.\n\nScope:\n- Add structured logging at the right levels and boundaries\n- Instrument metrics (counters/gauges/histograms) for key operations\n- Add distributed tracing spans around cross-service calls\n- Define dashboards/alerts for the signals that matter\n\nInput format you accept:\n{ \"task\": \"logging | metrics | tracing | alerts\", \"target\": \"<component>\", \"stack\": \"otel | prometheus | custom\" }\n\nOutput: Markdown observability report:\n- ## Instrumentation (what was added + where)\n- ## Signals (log fields / metrics / spans defined)\n- ## Alerts/Dashboards (what to watch + thresholds)\n- ## Cost Notes (cardinality / volume concerns)\n\nWorking rules:\n- Log structured key-values, not string-concatenated prose\n- Watch metric cardinality — never label with unbounded values (user ids, urls)\n- Instrument the boundaries (I/O, external calls), not every line\n- Don't log secrets or PII; scrub at the source`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Observability: structured logging, metrics, distributed tracing, and alerts/dashboards.',\n keywords: [\n 'observability',\n 'logging',\n 'metrics',\n 'tracing',\n 'telemetry',\n 'opentelemetry',\n 'otel',\n 'prometheus',\n 'monitoring',\n 'alert',\n 'dashboard',\n 'instrument',\n ],\n },\n },\n {\n config: {\n id: 'dependency',\n name: 'Dependency',\n role: 'dependency',\n tools: [...TOOLS.deps, 'bash'],\n prompt: `You are the Dependency agent. Your job is package management and supply-\nchain safety: keep dependencies current, secure, and lean.\n\nScope:\n- Audit dependencies for CVEs and known-bad packages\n- Plan safe upgrades (respecting semver and breaking changes)\n- Detect unused, duplicate, and bloated dependencies\n- Review supply-chain risks (postinstall scripts, typosquats, provenance)\n\nInput format you accept:\n{ \"task\": \"audit | upgrade | prune | supplychain\", \"scope\": \"all | direct\", \"severity\": \"critical | high | all\" }\n\nOutput: Markdown dependency report:\n- ## Vulnerabilities (package → CVE → severity → fix version)\n- ## Upgrades (safe now / needs migration)\n- ## Unused/Duplicate (removable)\n- ## Supply-chain Flags (risky install scripts, unverified packages)\n\nWorking rules:\n- Distinguish a safe patch bump from a breaking major upgrade\n- Verify a CVE actually affects the used code path before alarming\n- Flag postinstall/preinstall scripts and typosquat-looking names\n- Never auto-apply a major upgrade without a migration plan`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Package management + supply-chain safety: CVE audit, safe upgrades, pruning, install-script review.',\n keywords: [\n 'dependency',\n 'dependencies',\n 'package',\n 'npm',\n 'pnpm',\n 'cve',\n 'vulnerability scan',\n 'upgrade deps',\n 'audit',\n 'supply chain',\n 'outdated',\n 'lockfile',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 9 · Meta — agents that improve the agent system itself. */\nexport const META_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'skill-manage',\n name: 'Skill Manager',\n role: 'skill-manage',\n tools: [...TOOLS.write],\n prompt: `You are the Skill Manager agent. Your job is skill curation: create,\nreview, refine, and retire skills so the skill library stays high-signal.\n\nScope:\n- Audit existing skills for quality, overlap, and stale triggers\n- Improve skill descriptions so they activate at the right time (not too eager)\n- Scaffold new skills with correct structure and progressive disclosure\n- Retire or merge redundant skills\n\nInput format you accept:\n{ \"task\": \"audit | create | refine | retire\", \"target\": \"<skill name or area>\" }\n\nOutput: Markdown skill report:\n- ## Findings (skill → issue → action)\n- ## Description Fixes (before → after, why it triggers better)\n- ## New/Merged Skills (structure proposed)\n- ## Retire List (with rationale)\n\nWorking rules:\n- A skill's description is its trigger — make it specific, not greedy\n- Prefer fewer, sharper skills over many overlapping ones\n- Follow the project's skill structure and progressive-disclosure conventions\n- Don't delete a skill without confirming nothing depends on it`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Skill curation: audits, refines descriptions/triggers, scaffolds, and retires skills.',\n keywords: [\n 'skill',\n 'skills',\n 'curate skill',\n 'skill description',\n 'create skill',\n 'skill library',\n 'skill trigger',\n 'manage skills',\n ],\n },\n },\n {\n config: {\n id: 'self-improving',\n name: 'Self-Improving',\n role: 'self-improving',\n tools: [...TOOLS.inspect],\n prompt: `You are the Self-Improving agent. Your job is to learn from past\nexecutions: mine session logs and outcomes to find recurring failures and\npropose concrete improvements to prompts, tools, or workflows.\n\nScope:\n- Analyze session/agent execution logs for failure and inefficiency patterns\n- Correlate outcomes with prompts, tool usage, and budgets\n- Propose specific changes (prompt edits, budget tweaks, new guardrails)\n- Track whether prior recommendations actually helped\n\nInput format you accept:\n{ \"task\": \"analyze | propose | evaluate\", \"logs\": \"<session path/dir>\", \"focus\": \"failures | efficiency | cost\" }\n\nOutput: Markdown improvement report:\n- ## Patterns (recurring failure/inefficiency + frequency)\n- ## Root Causes (why, with evidence from logs)\n- ## Proposed Changes (concrete edits, ranked by expected impact)\n- ## Validation Plan (how to confirm the change helped)\n\nWorking rules:\n- Ground every recommendation in observed log evidence, not intuition\n- Quantify the problem (how often, how costly) before proposing a fix\n- Propose the smallest change that addresses the root cause\n- Mark recommendations that need A/B validation before adoption`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Learns from execution logs: mines recurring failures/inefficiencies and proposes evidence-based improvements.',\n keywords: [\n 'self-improving',\n 'learn from',\n 'session logs',\n 'execution analysis',\n 'recurring failure',\n 'improve agents',\n 'post-mortem',\n 'retrospective',\n 'meta-analysis',\n ],\n },\n },\n {\n config: {\n id: 'context',\n name: 'Context',\n role: 'context',\n tools: [...TOOLS.inspect, 'remember', 'forget'],\n prompt: `You are the Context agent. Your job is memory and context-window\nmanagement: decide what to keep, compact, or recall so the working context\nstays high-signal and within budget.\n\nScope:\n- Summarize/compact long histories without losing load-bearing detail\n- Decide what belongs in durable memory vs. ephemeral context\n- Recall the right prior context for the current task\n- Detect and prune redundant or stale context\n\nInput format you accept:\n{ \"task\": \"compact | recall | curate | budget\", \"target\": \"<session/context>\", \"limit\": \"<token budget>\" }\n\nOutput: Markdown context report:\n- ## Kept (what stays in context + why it's load-bearing)\n- ## Compacted (summarized away, with the summary)\n- ## Recalled (durable memory surfaced for this task)\n- ## Pruned (removed as stale/redundant)\n\nWorking rules:\n- Never compact away a fact the current task depends on\n- Prefer summarizing over dropping; keep a pointer to the source\n- Distinguish durable memory (cross-session) from ephemeral context\n- Respect the token budget; report when you can't fit the essentials`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Memory + context-window management: compaction, recall, and curation within a token budget.',\n keywords: [\n 'context',\n 'context window',\n 'memory',\n 'compact',\n 'summarize history',\n 'recall',\n 'token budget',\n 'prune context',\n 'remember',\n 'dfmt',\n ],\n },\n },\n {\n config: {\n id: 'cost',\n name: 'Cost',\n role: 'cost',\n tools: [...TOOLS.inspect],\n prompt: `You are the Cost agent. Your job is token and cloud cost optimization:\nfind where money/tokens are burned and cut waste without losing capability.\n\nScope:\n- Analyze token spend by model, prompt, and tool usage\n- Identify expensive patterns: oversized prompts, redundant calls, wrong model tier\n- Recommend model routing (cheap model for cheap tasks, premium where it pays)\n- Estimate savings of each recommendation\n\nInput format you accept:\n{ \"task\": \"analyze | optimize | route | estimate\", \"scope\": \"<session/feature>\", \"lever\": \"tokens | model | calls\" }\n\nOutput: Markdown cost report:\n- ## Spend Breakdown (by model / prompt / tool)\n- ## Waste (the costly patterns, with $ impact)\n- ## Recommendations (ranked by savings, with risk)\n- ## Estimated Savings (per recommendation)\n\nWorking rules:\n- Quantify in tokens AND dollars; don't hand-wave \"it's expensive\"\n- Recommend the cheapest model that still meets the quality bar\n- Prefer caching and prompt trimming before downgrading models\n- Flag any optimization that risks correctness or capability`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Token/cloud cost optimization: finds spend waste, recommends model routing and trimming with $ estimates.',\n keywords: [\n 'cost',\n 'token cost',\n 'optimize cost',\n 'spend',\n 'cheaper',\n 'model routing',\n 'budget',\n 'expensive',\n 'reduce tokens',\n 'pricing',\n 'cloud cost',\n ],\n },\n },\n];\n","/**\n * Agent catalog aggregator.\n *\n * Collects every phase's `AgentDefinition[]` into:\n * - `ALL_AGENT_DEFINITIONS` — flat list, catalog order (phase 1 → 9)\n * - `AGENT_CATALOG` — keyed by role for O(1) lookup\n * - `AGENTS_BY_PHASE` — grouped for statusline / dispatcher tie-breaks\n *\n * `fleet.ts` derives `FLEET_ROSTER` + `FLEET_ROSTER_BUDGETS` from this, and the\n * dispatcher routes free-form tasks against `capability` metadata here.\n */\nimport type { AgentDefinition, AgentPhase } from './types.js';\nimport { DISCOVERY_AGENTS } from './phase1-discovery.js';\nimport { PLANNING_AGENTS } from './phase2-planning.js';\nimport { BUILD_AGENTS } from './phase3-build.js';\nimport { VERIFY_AGENTS } from './phase4-verify.js';\nimport { REVIEW_AGENTS } from './phase5-review.js';\nimport { DOMAIN_AGENTS } from './phase6-domain.js';\nimport { KNOWLEDGE_AGENTS } from './phase7-knowledge.js';\nimport { DELIVERY_AGENTS } from './phase8-delivery.js';\nimport { META_AGENTS } from './phase9-meta.js';\n\nexport * from './types.js';\nexport {\n DISCOVERY_AGENTS,\n PLANNING_AGENTS,\n BUILD_AGENTS,\n VERIFY_AGENTS,\n REVIEW_AGENTS,\n DOMAIN_AGENTS,\n KNOWLEDGE_AGENTS,\n DELIVERY_AGENTS,\n META_AGENTS,\n};\n\n/** Every catalog agent, in phase order. */\nexport const ALL_AGENT_DEFINITIONS: AgentDefinition[] = [\n ...DISCOVERY_AGENTS,\n ...PLANNING_AGENTS,\n ...BUILD_AGENTS,\n ...VERIFY_AGENTS,\n ...REVIEW_AGENTS,\n ...DOMAIN_AGENTS,\n ...KNOWLEDGE_AGENTS,\n ...DELIVERY_AGENTS,\n ...META_AGENTS,\n];\n\n/** Phase → its agents, for grouped display and dispatcher fallbacks. */\nexport const AGENTS_BY_PHASE: Record<AgentPhase, AgentDefinition[]> = {\n discovery: DISCOVERY_AGENTS,\n planning: PLANNING_AGENTS,\n build: BUILD_AGENTS,\n verify: VERIFY_AGENTS,\n review: REVIEW_AGENTS,\n domain: DOMAIN_AGENTS,\n knowledge: KNOWLEDGE_AGENTS,\n delivery: DELIVERY_AGENTS,\n meta: META_AGENTS,\n};\n\n/**\n * Role → definition. Built once at module load. Throws on a duplicate role so\n * a copy-paste collision fails loudly at startup instead of silently shadowing.\n */\nexport const AGENT_CATALOG: Record<string, AgentDefinition> = (() => {\n const map: Record<string, AgentDefinition> = {};\n for (const def of ALL_AGENT_DEFINITIONS) {\n const role = def.config.role;\n if (!role) {\n throw new Error(`Agent \"${def.config.name}\" is missing a role`);\n }\n if (map[role]) {\n throw new Error(`Duplicate agent role in catalog: \"${role}\"`);\n }\n map[role] = def;\n }\n return map;\n})();\n\n/** Role lookup helper. Returns undefined for unknown roles. */\nexport function getAgentDefinition(role: string): AgentDefinition | undefined {\n return AGENT_CATALOG[role];\n}\n","/**\r\n * Pre-built subagent role configurations for the WrongStack fleet.\r\n * These can be passed to `MultiAgentHost.spawn()` or used as templates\r\n * for the director's roster.\r\n */\r\nimport type { SubagentConfig } from '../types/multi-agent.js';\r\nimport { ALL_AGENT_DEFINITIONS } from './agents/index.js';\r\n\r\n/**\r\n * Audit Log Agent — analyzes session logs, event streams, and traces.\r\n * Use for: post-mortems, trend analysis, operational insights.\r\n */\r\nexport const AUDIT_LOG_AGENT: SubagentConfig = {\r\n id: 'audit-log',\r\n name: 'Audit Log',\r\n role: 'audit-log',\r\n prompt: `You are the Audit Log agent. Your job is to analyze structured JSONL\r\nsession logs and produce actionable markdown reports.\r\n\r\nScope:\r\n- Parse session logs (iteration counts, tool calls, errors, usage)\r\n- Detect repeated failure patterns across multiple runs\r\n- Identify tool usage anomalies (over-use, failures, unexpected chains)\r\n- Track token consumption trends\r\n- Generate structured audit reports with severity ratings\r\n\r\nInput format you accept:\r\n{ \"task\": \"analyze | report | trends\", \"sessionPath\": \"<path>\", \"focus\": \"errors | tools | usage | all\" }\r\n\r\nOutput: Markdown audit report with sections:\r\n- ## Summary (totals, error rate)\r\n- ## Top Errors (count + context)\r\n- ## Tool Usage (table with calls, failures, avg duration)\r\n- ## Anomalies (pattern → severity)\r\n\r\nWorking rules:\r\n- Never fabricate numbers — read the actual logs first\r\n- Always include file:line references for errors\r\n- If sessionPath is missing, ask the director to provide it\r\n- Report confidence level: high (>90% accuracy), medium, low`,\r\n\r\n // No hardcoded budgets — the orchestrator (delegate tool or\r\n // spawn_subagent) decides per-task how much room a subagent gets.\r\n // A monorepo audit needs hours; a single-file lint check needs\r\n // seconds. Pinning a number here forces the orchestrator to fight\r\n // the role's default instead of just asking for what it needs.\r\n};\r\n\r\n/**\r\n * Bug Hunter Agent — systematic bug and code smell detection.\r\n * Use for: pre-refactoring health checks, code review, regression prevention.\r\n */\r\nexport const BUG_HUNTER_AGENT: SubagentConfig = {\r\n id: 'bug-hunter',\r\n name: 'Bug Hunter',\r\n role: 'bug-hunter',\r\n prompt: `You are the Bug Hunter agent. Your job is to systematically scan\r\nsource code for bugs, anti-patterns, and code smells using pattern matching\r\nand heuristics. Output a prioritized hit list with file:line references.\r\n\r\nScope:\r\n- Detect common bug patterns (uncaught errors, resource leaks, race conditions)\r\n- Identify anti-patterns (callback hell, God objects, circular deps)\r\n- Find TypeScript-specific issues (unsafe any, missing null checks, branded types)\r\n- Flag security-sensitive constructs (eval, innerHTML, hardcoded secrets)\r\n- Rank findings: critical > high > medium > low\r\n\r\nInput format you accept:\r\n{ \"task\": \"scan | hunt | check\", \"paths\": [\"src/**/*.ts\"], \"focus\": \"bugs | patterns | security | all\", \"severityThreshold\": \"medium\" }\r\n\r\nOutput: Markdown bug hunt report:\r\n- ## Critical (must fix first)\r\n- ## High (should fix)\r\n- ## Medium\r\n- ## Low (consider)\r\nEach entry: **[TYPE]** \\`file:line\\` — description + suggested fix\r\n\r\nBug pattern reference you know:\r\n| Pattern | Regex hint | Severity |\r\n|---------|------------|----------|\r\n| Uncaught promise | /\\.then\\\\(.*\\\\)/ without catch | high |\r\n| Event leak | on\\\\( without off/removeListener | high |\r\n| Hardcoded secret | [a-zA-Z0-9/_-]{20,} in config files | critical |\r\n| unsafe any | : any\\\\b or <any> | medium |\r\n| innerHTML | innerHTML\\\\s*= | high |\r\n\r\nWorking rules:\r\n- Never scan node_modules — it's noise\r\n- Always include file:line for every finding\r\n- If >30% of findings are false positives, note the confidence level\r\n- Ask director for clarification if paths are ambiguous`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Refactor Planner Agent — structured refactoring planning.\r\n * Use for: large rewrites, technical debt reduction, architecture improvements.\r\n */\r\nexport const REFACTOR_PLANNER_AGENT: SubagentConfig = {\r\n id: 'refactor-planner',\r\n name: 'Refactor Planner',\r\n role: 'refactor-planner',\r\n prompt: `You are the Refactor Planner agent. Your job is to analyze code\r\nstructure and produce a concrete, phased refactoring plan with risk\r\nassessment, dependency ordering, and rollback strategy.\r\n\r\nScope:\r\n- Map module-level dependencies (import graph)\r\n- Identify coupling hotspots (high fan-in/out modules)\r\n- Assess refactoring risk by complexity and test coverage\r\n- Generate phased plans with checkpoint milestones\r\n- Produce diff-friendly task lists (one task = one concern)\r\n\r\nInput format you accept:\r\n{ \"task\": \"plan | assess | roadmap\", \"target\": \"src/core\", \"constraint\": \"no-breaking-changes | minimal-downtime | full-rewrite\", \"focus\": \"architecture | performance | maintainability\" }\r\n\r\nOutput: Markdown refactor plan:\r\n- ## Phase 1: Low Risk / High Payoff (do first)\r\n Table: | # | Task | Module | Risk | Est. Time |\r\n- ## Phase 2: Medium Risk\r\n- ## Phase 3: High Risk (requires full regression)\r\n- ## Dependency Graph (abbreviated ASCII)\r\n- ## Rollback Strategy\r\n- ## Exit Criteria (checkbox list)\r\n\r\nRisk scoring criteria:\r\n| Factor | Low | Medium | High |\r\n|--------|-----|--------|------|\r\n| Cyclomatic complexity | <10 | 10-20 | >20 |\r\n| Test coverage | >80% | 50-80% | <50% |\r\n| Fan-out (imports) | <5 | 5-15 | >15 |\r\n\r\nWorking rules:\r\n- Always include rollback strategy — every refactor can fail\r\n- Merge tasks that take <1h into a single phase\r\n- Respect team constraints (reviewer availability, parallelization)\r\n- Never plan without analyzing the actual code first`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Security Scanner Agent — vulnerability and secret detection.\r\n * Use for: CI checks, pre-release audits, dependency vulnerability scanning.\r\n */\r\nexport const SECURITY_SCANNER_AGENT: SubagentConfig = {\r\n id: 'security-scanner',\r\n name: 'Security Scanner',\r\n role: 'security-scanner',\r\n prompt: `You are the Security Scanner agent. Your job is to scan code,\r\nconfigs, and dependencies for security issues from hardcoded secrets to\r\nsupply chain risks.\r\n\r\nScope:\r\n- Detect hardcoded secrets: API keys, tokens, passwords, private keys\r\n- Find injection vectors: eval, innerHTML, SQL concat, shell injection\r\n- Identify insecure patterns: weak crypto, hardcoded IVs, disabled TLS\r\n- Scan dependencies for known CVEs (via npm/pnpm audit)\r\n- Flag supply chain risks: postinstall hooks, unverified scripts, .npmrc\r\n\r\nInput format you accept:\r\n{ \"task\": \"scan | audit | secrets | dependencies\", \"paths\": [\"src\", \"config\"], \"depth\": \"quick | normal | deep\" }\r\n\r\nOutput: Markdown security report:\r\n- ## CRITICAL: Secrets Found (with code snippets)\r\n- ## HIGH: Injection Vectors\r\n- ## MEDIUM: Insecure Patterns\r\n- ## Dependency Issues (CVE list)\r\n- ## Summary table (severity → count)\r\n- ## Remediation Checklist (with checkboxes)\r\n\r\nSecret patterns you detect:\r\n| Pattern | Example | Severity |\r\n|---------|---------|----------|\r\n| AWS Access Key | AKIAIOSFODNN7EXAMPLE | critical |\r\n| AWS Secret Key | [a-zA-Z0-9/+=]{40} base64 | critical |\r\n| GitHub Token | ghp_[a-zA-Z0-9]{36} | critical |\r\n| Private Key PEM | -----BEGIN.*PRIVATE KEY----- | critical |\r\n| JWT | eyJ[a-zA-Z0-9_-]+ | high |\r\n\r\nInjection patterns:\r\n| Construct | Safe alternative |\r\n|-----------|-----------------|\r\n| eval(str) | new Function() or parse |\r\n| innerHTML = x | textContent or sanitize |\r\n| exec(\\`cmd \\${x}\\`) | execFile with args array |\r\n\r\nWorking rules:\r\n- Never scan node_modules — use npm audit instead\r\n- Always provide remediation steps, not just findings\r\n- Verify regex-based secrets before flagging (false positive risk)\r\n- When in doubt, flag as medium rather than ignoring potential issues`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Critic Agent — evaluates code quality, architecture decisions, and\r\n * refactoring plans against project conventions and engineering standards.\r\n * Use for: real-time evaluation of bug reports, refactor plans, and\r\n * architectural proposals during collaborative debugging sessions.\r\n */\r\nexport const CRITIC_AGENT: SubagentConfig = {\r\n id: 'critic',\r\n name: 'Critic',\r\n role: 'critic',\r\n prompt: `You are the Critic agent. Your job is to evaluate code quality,\r\narchitectural decisions, and proposed changes against project conventions,\r\nengineering standards, and known quality gates. You do not write code —\r\nyou judge it.\r\n\r\nScope:\r\n- Evaluate bug severity and fix quality from Bug Hunter reports\r\n- Score refactoring plans from Refactor Planner (risk, completeness, trade-offs)\r\n- Flag gaps in test coverage, error handling, and edge case coverage\r\n- Assess whether a proposed change aligns with existing project patterns\r\n- Detect over-engineering or under-engineering relative to the problem scope\r\n\r\nInput format you accept:\r\n{ \"task\": \"evaluate | score | review\", \"subject\": \"bug_report | refactor_plan | diff\", \"focus\": \"correctness | maintainability | risk | all\" }\r\n\r\nOutput: Markdown critic report:\r\n- ## Overall Score (0-10 with rationale)\r\n- ## Strengths (what's solid)\r\n- ## Weaknesses (what needs work)\r\n- ## Specific Concerns (with file:line when applicable)\r\n- ## Verdict: **Approve / Needs Revision / Reject**\r\n\r\nWorking rules:\r\n- Be specific — \"looks fine\" is not a review. Cite concrete evidence.\r\n- When scoring, explain the delta from a perfect score.\r\n- If you have no basis to evaluate a concern, say so rather than speculating.\r\n- Prioritise correctness over style; correctness issues block approval.\r\n- Score thresholds: ≥7 = Approve, 4-6 = Needs Revision, <4 = Reject`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * All agents in a map for easy lookup by role. The four legacy pre-built\r\n * agents plus the phase 1-9 catalog (`ALL_AGENT_DEFINITIONS`). Catalog roles\r\n * are guaranteed collision-free by the catalog builder; none overlap the\r\n * legacy four.\r\n */\r\nexport const FLEET_ROSTER: Record<string, SubagentConfig> = {\r\n 'audit-log': AUDIT_LOG_AGENT,\r\n 'bug-hunter': BUG_HUNTER_AGENT,\r\n 'refactor-planner': REFACTOR_PLANNER_AGENT,\r\n 'security-scanner': SECURITY_SCANNER_AGENT,\r\n 'critic': CRITIC_AGENT,\r\n ...Object.fromEntries(\r\n ALL_AGENT_DEFINITIONS.map((d) => [d.config.role as string, d.config] as const),\r\n ),\r\n};\r\n\r\n// ---------------------------------------------------------------------------\r\n// Default per-role budgets.\r\n//\r\n// MASSIVELY RAISED from earlier values. User requested x5–x10 multiplier\r\n// to prevent any timeout or budget exhaustion on long-running tasks\r\n// like monorepo audits, deep refactors, and security scans.\r\n//\r\n// x10 values (realistic upper bound for a single subagent task):\r\n// audit-log: 7.5 hours, 5000 iterations, 15000 tool calls\r\n// bug-hunter: 10 hours, 8000 iterations, 20000 tool calls\r\n// refactor-planner: 7.5 hours, 6000 iterations, 18000 tool calls\r\n// security-scanner: 10 hours, 8000 iterations, 20000 tool calls\r\n//\r\n// These can be overridden per-call via delegate tool parameters.\r\n// ---------------------------------------------------------------------------\r\nexport interface FleetRosterBudget {\r\n timeoutMs?: number;\r\n /** Idle reap window (ms). Resets on activity — see `applyRosterBudget`. */\r\n idleTimeoutMs?: number;\r\n maxIterations?: number;\r\n maxToolCalls?: number;\r\n maxTokens?: number;\r\n maxCostUsd?: number;\r\n}\r\n\r\n/**\r\n * Default idle window for delegated subagents: reap only after this long with\r\n * NO activity (no iteration / tool call / streamed progress). An actively-\r\n * working agent resets this clock continuously, so it runs until its task\r\n * naturally ends — no more wall-clock kills of productive runs. Power users\r\n * can still impose a hard `timeoutMs` per delegate.\r\n */\r\nexport const DEFAULT_IDLE_TIMEOUT_MS = 15 * 60 * 1000;\r\n\r\nexport const FLEET_ROSTER_BUDGETS: Record<string, FleetRosterBudget> = {\r\n 'audit-log': { timeoutMs: 7.5 * 60 * 60 * 1000, maxIterations: 5000, maxToolCalls: 15000 },\r\n 'bug-hunter': { timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000 },\r\n 'refactor-planner': { timeoutMs: 7.5 * 60 * 60 * 1000, maxIterations: 6000, maxToolCalls: 18000 },\r\n 'security-scanner': { timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000 },\r\n 'critic': { timeoutMs: 5 * 60 * 60 * 1000, maxIterations: 4000, maxToolCalls: 12000 },\r\n ...Object.fromEntries(\r\n ALL_AGENT_DEFINITIONS.map((d) => [d.config.role as string, d.budget] as const),\r\n ),\r\n};\r\n\r\n/**\r\n * Apply roster budget to a config (only when the config has no explicit\r\n * budget fields set). This is called by the coordinator before dispatch.\r\n */\r\n// Generic default budget applied when no role matches and no explicit budget\r\n// fields are set. Used for `name` / free-form delegates. There is no default\r\n// wall-clock timeout — a delegated agent runs until its task naturally ends\r\n// (`end_turn`) or it stalls past the idle window. Iteration / tool-call ceilings\r\n// remain as a runaway backstop.\r\nconst GENERIC_SUBAGENT_BUDGET: FleetRosterBudget = {\r\n idleTimeoutMs: DEFAULT_IDLE_TIMEOUT_MS,\r\n maxIterations: 5000,\r\n maxToolCalls: 15000,\r\n};\r\n\r\nexport function applyRosterBudget(cfg: SubagentConfig): SubagentConfig {\r\n // First try role-specific budget; fall back to generic for name-only delegates.\r\n const roleBudget = cfg.role ? FLEET_ROSTER_BUDGETS[cfg.role] : undefined;\r\n const defaultBudget = roleBudget ?? (cfg.name ? GENERIC_SUBAGENT_BUDGET : undefined);\r\n if (!defaultBudget) return cfg;\r\n return {\r\n ...cfg,\r\n // Wall-clock cap is opt-in only: forward an explicit `cfg.timeoutMs`, but\r\n // do NOT impose the roster's historical multi-hour wall-clock default — it\r\n // killed agents that were still actively working. Reaping is idle-based.\r\n timeoutMs: cfg.timeoutMs,\r\n // Idle window is the default reaper. Resets on activity, so a long-but-\r\n // productive run is never killed; only a genuine stall is reaped.\r\n idleTimeoutMs: cfg.idleTimeoutMs ?? defaultBudget.idleTimeoutMs ?? DEFAULT_IDLE_TIMEOUT_MS,\r\n maxIterations: cfg.maxIterations ?? defaultBudget.maxIterations,\r\n maxToolCalls: cfg.maxToolCalls ?? defaultBudget.maxToolCalls,\r\n maxTokens: cfg.maxTokens ?? defaultBudget.maxTokens,\r\n maxCostUsd: cfg.maxCostUsd ?? defaultBudget.maxCostUsd,\r\n };\r\n}\r\n\r\n/** Quick-access list for spawning all at once. */\r\nexport const ALL_FLEET_AGENTS = Object.values(FLEET_ROSTER);\r\n\r\n// ---------------------------------------------------------------------------\r\n// ACP external agents — WrongStack spawns these as subagents via ACP protocol.\r\n// Each agent runs its own loop; WrongStack sends tasks as ACP messages and\r\n// receives results. These don't go through makeAgentSubagentRunner — they\r\n// are handled by makeACPSubagentRunner in the CLI multi-agent layer.\r\n// ---------------------------------------------------------------------------\r\n\r\n/**\r\n * Cline — ACP-compatible coding agent by @asonix.\r\n * Spawned as: `npx @agentify/cline`\r\n */\r\nexport const CLINE_AGENT: SubagentConfig = {\r\n id: 'cline',\r\n name: 'Cline',\r\n role: 'cline',\r\n prompt: `You are Cline, a coding agent. You help write, edit, and navigate code.\r\nYou operate by receiving tasks via ACP and returning results.\r\nWhen asked to code, make focused changes and explain them briefly.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * Gemini CLI — Google's ACP-compatible command-line agent.\r\n * Spawned as: `gemini` (when gemini CLI is installed and in PATH)\r\n */\r\nexport const GEMINI_CLI_AGENT: SubagentConfig = {\r\n id: 'gemini-cli',\r\n name: 'Gemini CLI',\r\n role: 'gemini-cli',\r\n prompt: `You are Gemini CLI, a coding agent powered by Google's Gemini model.\r\nYou help with code generation, editing, debugging, and best practices.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * GitHub Copilot (public preview) — ACP-compatible Copilot CLI agent.\r\n * Spawned as: `gh copilot` (when gh CLI with copilot extension is installed)\r\n */\r\nexport const COPILOT_AGENT: SubagentConfig = {\r\n id: 'copilot',\r\n name: 'GitHub Copilot',\r\n role: 'copilot',\r\n prompt: `You are GitHub Copilot, an AI coding assistant.\r\nYou help write, explain, refactor, and review code.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * OpenHands — AI coding agent by all-in.ai, ACP-compatible.\r\n * Spawned as: `openhands` (when installed)\r\n */\r\nexport const OPENHANDS_AGENT: SubagentConfig = {\r\n id: 'openhands',\r\n name: 'OpenHands',\r\n role: 'openhands',\r\n prompt: `You are OpenHands, an AI coding agent that can use tools to interact\r\nwith files, terminals, browsers, and other resources.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * Goose — IDE agent by ExoRL, ACP-compatible.\r\n * Spawned as: `goose` (when goose CLI is installed)\r\n */\r\nexport const GOOSE_AGENT: SubagentConfig = {\r\n id: 'goose',\r\n name: 'Goose',\r\n role: 'goose',\r\n prompt: `You are Goose, an AI agent that helps with coding tasks.\r\nYou operate by receiving tasks via ACP and returning results.\r\nFocus on writing high-quality, well-tested code.`,\r\n provider: 'acp',\r\n};\r\n\r\n/** All ACP external agents. */\r\nexport const ACP_AGENTS: SubagentConfig[] = [\r\n CLINE_AGENT,\r\n GEMINI_CLI_AGENT,\r\n COPILOT_AGENT,\r\n OPENHANDS_AGENT,\r\n GOOSE_AGENT,\r\n];\r\n\r\n// ACP agents share the same generous budgets as the built-in fleet agents.\r\n// External ACP agents may need more time than typical in-process subagents\r\n// since they run their own loops and may do tool-call round-trips.\r\nFLEET_ROSTER_BUDGETS['cline'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['gemini-cli'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['copilot'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['openhands'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['goose'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\n\r\n/** Extended roster including ACP agents. */\r\nexport const FLEET_ROSTER_WITHACP: Record<string, SubagentConfig> = {\r\n ...FLEET_ROSTER,\r\n ...Object.fromEntries(ACP_AGENTS.map((a) => [a.role as string, a])),\r\n};\r\n","/**\n * Subagent nickname pool — famous scientists, mathematicians, and computing pioneers.\n * Names are grouped by domain affinity so the nickname hints at the agent's role.\n */\n\nconst NICKNAME_POOL = {\n // Physics & fundamental sciences\n 'einstein': { name: 'Einstein', domain: 'physics' },\n 'newton': { name: 'Newton', domain: 'physics' },\n 'feynman': { name: 'Feynman', domain: 'physics' },\n 'dirac': { name: 'Dirac', domain: 'physics' },\n 'bohr': { name: 'Bohr', domain: 'physics' },\n 'planck': { name: 'Planck', domain: 'physics' },\n 'curie': { name: 'Curie', domain: 'physics' },\n 'fermi': { name: 'Fermi', domain: 'physics' },\n 'heisenberg': { name: 'Heisenberg', domain: 'physics' },\n 'schrodinger': { name: 'Schrödinger', domain: 'physics' },\n\n // Mathematics\n 'euclid': { name: 'Euclid', domain: 'math' },\n 'gauss': { name: 'Gauss', domain: 'math' },\n 'turing': { name: 'Turing', domain: 'math' },\n 'poincare': { name: 'Poincaré', domain: 'math' },\n 'riemann': { name: 'Riemann', domain: 'math' },\n 'hilbert': { name: 'Hilbert', domain: 'math' },\n 'pythagoras': { name: 'Pythagoras', domain: 'math' },\n\n // Computing & information theory\n 'von-neumann': { name: 'Von Neumann', domain: 'computing' },\n 'shannon': { name: 'Shannon', domain: 'computing' },\n 'hopper': { name: 'Hopper', domain: 'computing' },\n 'backus': { name: 'Backus', domain: 'computing' },\n 'knuth': { name: 'Knuth', domain: 'computing' },\n 'torvalds': { name: 'Torvalds', domain: 'computing' },\n 'stallman': { name: 'Stallman', domain: 'computing' },\n 'berners-lee': { name: 'Berners-Lee', domain: 'computing' },\n 'babbage': { name: 'Babbage', domain: 'computing' },\n 'lovelace': { name: 'Lovelace', domain: 'computing' },\n 'klein': { name: 'Klein', domain: 'computing' },\n\n // Electronics & electrical engineering\n 'edison': { name: 'Edison', domain: 'ee' },\n 'tesla': { name: 'Tesla', domain: 'ee' },\n 'faraday': { name: 'Faraday', domain: 'ee' },\n 'maxwell': { name: 'Maxwell', domain: 'ee' },\n 'ohm': { name: 'Ohm', domain: 'ee' },\n 'bell': { name: 'Bell', domain: 'ee' },\n 'marconi': { name: 'Marconi', domain: 'ee' },\n 'lamarr': { name: 'Lamarr', domain: 'ee' },\n\n // General science / multi-disciplinary\n 'darwin': { name: 'Darwin', domain: 'biology' },\n 'mendel': { name: 'Mendel', domain: 'biology' },\n 'pasteur': { name: 'Pasteur', domain: 'biology' },\n 'hawking': { name: 'Hawking', domain: 'cosmology' },\n 'sagan': { name: 'Sagan', domain: 'cosmology' },\n\n // Exploration & navigation\n 'columbus': { name: 'Columbus', domain: 'exploration' },\n 'polo': { name: 'Polo', domain: 'exploration' },\n 'magellan': { name: 'Magellan', domain: 'exploration' },\n\n // Chemistry / materials\n 'lavoisier': { name: 'Lavoisier', domain: 'chemistry' },\n 'mendeleev': { name: 'Mendeleev', domain: 'chemistry' },\n} as const;\n\n/** Flat ordered list of all available nicknames — used for round-robin. */\nconst ALL_NICKNAMES = Object.entries(NICKNAME_POOL) as [NicknameKey, { name: string; domain: string }][];\n\n/** Reverse index: display name (e.g. \"Von Neumann\") → canonical pool key. */\nconst NAME_TO_KEY: Record<string, string> = Object.fromEntries(\n ALL_NICKNAMES.map(([key, entry]) => [entry.name, key]),\n);\n\n/** Domain → preferred nickname keys (fallback chain). */\nconst DOMAIN_PREFERENCES: Record<string, string[]> = {\n 'security': ['shannon', 'turing', 'lamarr', 'stallman'],\n 'bug-hunter': ['darwin', 'curie', 'feynman', 'fermi'],\n 'refactor': ['gauss', 'hilbert', 'euclid', 'planck'],\n 'audit-log': ['sagan', 'hawking', 'poincare', 'newton'],\n 'planner': ['hilbert', 'gauss', 'turing', 'euclid'],\n 'researcher': ['sagan', 'hawking', 'darwin', 'pasteur'],\n 'explorer': ['marconi', 'bell', 'columbus', 'polo'],\n 'testing': ['pasteur', 'curie', 'fermi', 'bohr'],\n 'frontend': ['lovelace', 'hopper', 'babbage', 'backus'],\n 'backend': ['torvalds', 'stallman', 'von-neumann', 'backus'],\n 'database': ['turing', 'shannon', 'backus', 'knuth'],\n 'devops': ['tesla', 'edison', 'faraday', 'bell'],\n 'security-scanner': ['shannon', 'turing', 'lamarr', 'stallman'],\n 'refactor-planner': ['gauss', 'hilbert', 'planck', 'newton'],\n 'architect': ['von-neumann', 'turing', 'gauss', 'hilbert'],\n 'critic': ['einstein', 'feynman', 'dirac', 'bohr'],\n 'e2e': ['hopper', 'bell', 'marconi', 'tesla'],\n 'performance': ['knuth', 'gauss', 'planck', 'feynman'],\n 'chaos': ['tesla', 'edison', 'curie', 'fermi'],\n 'cost': ['ohm', 'bell', 'marconi', 'tesla'],\n // default fallback\n 'default': ['einstein', 'newton', 'curie', 'tesla', 'edison', 'turing', 'shannon', 'hopper', 'knuth', 'stallman'],\n};\n\ntype NicknameKey = keyof typeof NICKNAME_POOL;\n\n/** Result of a nickname assignment. */\nexport interface NicknameAssignment {\n /**\n * Canonical pool key (e.g. `von-neumann`). This — NOT the display string — is\n * what callers must add to their `used` set and later remove on release.\n * Deriving the key by parsing the display string is unsafe: multi-word names\n * like \"Von Neumann\" would be truncated to \"von\" and never dedupe correctly.\n */\n key: string;\n /** Human display string, e.g. `Von Neumann (Backend)`. */\n display: string;\n}\n\n/**\n * Assign a unique nickname to a subagent based on its role.\n *\n * Returns both the canonical pool `key` (for the `used` set) and the formatted\n * `display` string (`Name (Role)`, e.g. `Einstein (Bug Hunter)`).\n *\n * @param role - The subagent's role id (e.g. 'bug-hunter', 'security-scanner')\n * @param used - Set of nickname KEYS already assigned in this fleet\n * (so no two subagents share the same base name)\n */\nexport function assignNickname(role: string, used: ReadonlySet<string>): NicknameAssignment {\n // 1. Build preference list: role-specific → default fallback\n const preferences = [\n ...(DOMAIN_PREFERENCES[role] ?? []),\n ...(DOMAIN_PREFERENCES['default'] ?? []),\n ];\n\n // 2. Find the first unassigned nickname from preferences. Skip keys that are\n // not in the pool — preference lists can drift out of sync with the pool\n // (typos, removed names), and an unknown key must not crash assignment.\n for (const key of preferences) {\n const entry = NICKNAME_POOL[key as NicknameKey];\n if (entry && !used.has(key)) {\n return { key, display: `${entry.name} (${formatRole(role)})` };\n }\n }\n\n // 3. Exhausted preferences — pick the first unused name round-robin style.\n for (const [key, entry] of ALL_NICKNAMES) {\n if (!used.has(key)) {\n return { key, display: `${entry.name} (${formatRole(role)})` };\n }\n }\n\n // 4. Pool exhausted — synthesize a stable, unique key/display pair.\n const counter = used.size + 1;\n return { key: `scientist-${counter}`, display: `Scientist #${counter} (${formatRole(role)})` };\n}\n\n/**\n * Resolve a previously-assigned display string back to its canonical pool key,\n * for release paths that only retained the formatted name (e.g. a manifest\n * entry). Strips the trailing ` (Role)` suffix, then matches the base name\n * against the pool. Returns `undefined` when the name is not a known nickname.\n *\n * Use this instead of `name.split(' ')[0]` — the latter mangles multi-word\n * names like \"Von Neumann\" and \"Berners-Lee\".\n */\nexport function nicknameKeyFromDisplay(display: string): string | undefined {\n const base = display.replace(/\\s*\\([^)]*\\)\\s*$/, '').trim();\n const key = NAME_TO_KEY[base];\n if (key) return key;\n const synthesized = base.match(/^Scientist #(\\d+)$/);\n return synthesized ? `scientist-${synthesized[1]}` : undefined;\n}\n\n/** Format role id into human-readable title-case. */\nfunction formatRole(role: string): string {\n return role\n .split(/[-_]/)\n .map((w) => w.charAt(0).toUpperCase() + w.slice(1))\n .join(' ');\n}\n\n/**\n * Returns all available nickname keys. Useful for testing or reset logic.\n */\nexport function getAllNicknameKeys(): string[] {\n return Object.keys(NICKNAME_POOL);\n}\n","import { randomUUID } from 'node:crypto';\r\nimport { EventEmitter } from 'node:events';\r\nimport type { AgentBridge, BridgeMessage } from '../types/agent-bridge.js';\r\nimport type {\r\n CoordinatorStatus,\r\n MultiAgentConfig,\r\n MultiAgentCoordinator,\r\n SpawnResult,\r\n SubagentConfig,\r\n SubagentContext,\r\n SubagentError,\r\n SubagentErrorKind,\r\n SubagentRunContext,\r\n SubagentRunner,\r\n TaskResult,\r\n TaskSpec,\r\n} from '../types/multi-agent.js';\r\nimport { ProviderError } from '../types/provider.js';\r\nimport { BudgetExceededError, SubagentBudget } from './subagent-budget.js';\r\nimport { applyRosterBudget } from './fleet.js';\r\nimport { assignNickname } from './subagent-nicknames.js';\r\n\r\ntype SubagentStatus = 'running' | 'idle' | 'stopped' | 'error';\r\n\r\ninterface SubagentEntry {\r\n config: SubagentConfig;\r\n context: SubagentContext;\r\n status: SubagentStatus;\r\n currentTask?: string;\r\n abortController: AbortController;\r\n /** Lazily created on first dispatch — budget is per-task, not per-subagent. */\r\n activeBudget?: SubagentBudget;\r\n}\r\n\r\nexport interface MultiAgentCoordinatorOptions {\r\n /**\r\n * Callback that executes a task on behalf of a subagent. Required for\r\n * `assign()` to actually run anything — without it, tasks queue forever.\r\n * The coordinator provides per-subagent isolation (own budget, own signal,\r\n * own bridge) and enforces timeout + concurrency.\r\n */\r\n runner?: SubagentRunner;\r\n}\r\n\r\nexport class DefaultMultiAgentCoordinator extends EventEmitter implements MultiAgentCoordinator {\r\n readonly coordinatorId: string;\r\n readonly config: MultiAgentConfig;\r\n private runner?: SubagentRunner;\r\n private fleetBus?: import('./fleet-bus.js').FleetBus;\r\n\r\n private readonly subagents = new Map<string, SubagentEntry>();\r\n\r\n /**\r\n * Base nickname keys already handed out this run (e.g. `einstein`, `tesla`).\r\n * Prevents two workers sharing a name. Direct `coordinator.spawn()` callers\r\n * (parallel/eternal engine, SDD parallel run) don't go through\r\n * `Director.spawn()` where nicknames are normally assigned, so the\r\n * coordinator upgrades placeholder names (\"Executor\", \"slot-ab12cd\", role\r\n * names) to memorable ones here — that's what surfaces in the fleet monitor.\r\n */\r\n private readonly usedNicknames = new Set<string>();\r\n /** Maps subagentId → nickname key (e.g. 'einstein'). Used to free the slot on remove(). */\r\n private readonly subagentNicknames = new Map<string, string>();\r\n\r\n private pendingTasks: TaskSpec[] = [];\r\n private completedResults: TaskResult[] = [];\r\n /** Prevents completedResults from growing unbounded in long-running coordinators. */\r\n private static readonly MAX_COMPLETED_RESULTS = 10_000;\r\n private totalIterations = 0;\r\n private inFlight = 0;\r\n /**\r\n * Subagents currently being stopped. Set on entry to `stop()`, cleared\r\n * once `recordCompletion` lands the terminal TaskResult. Used by\r\n * `runDispatched` and `findIdleSubagent` to refuse mid-flight dispatch\r\n * to a subagent the caller has already asked to terminate — closes the\r\n * assign+terminate race where a fresh task could land on a worker that\r\n * was about to be killed.\r\n */\r\n private readonly terminating = new Set<string>();\r\n\r\n constructor(config: MultiAgentConfig, options: MultiAgentCoordinatorOptions = {}) {\r\n super();\r\n this.coordinatorId = config.coordinatorId;\r\n this.config = config;\r\n this.runner = options.runner;\r\n }\r\n\r\n /**\r\n * Replace the runner after construction. Used when the runner depends\r\n * on infrastructure (e.g. FleetBus) that isn't available until after\r\n * the coordinator's owning Director is built.\r\n */\r\n setRunner(runner: SubagentRunner): void {\r\n this.runner = runner;\r\n }\r\n\r\n /**\r\n * Wire a FleetBus for director-mode event emission. Call after the\r\n * FleetManager is constructed so the coordinator can emit lifecycle\r\n * events the TUI and monitoring tools subscribe to.\r\n */\r\n setFleetBus(fleet: import('./fleet-bus.js').FleetBus): void {\r\n this.fleetBus = fleet;\r\n }\r\n\r\n /**\r\n * Change the in-flight dispatch ceiling at runtime. Lowering does NOT\r\n * preempt running tasks — already-dispatched subagents finish their\r\n * current task; only future dispatches respect the new cap. Raising\r\n * immediately tries to fill the freed slots from the pending queue.\r\n */\r\n setMaxConcurrent(n: number): void {\r\n if (!Number.isFinite(n) || n < 1) {\r\n throw new Error(`maxConcurrent must be a finite integer >= 1, got ${n}`);\r\n }\r\n this.config.maxConcurrent = Math.floor(n);\r\n this.tryDispatchNext();\r\n }\r\n\r\n /**\r\n * Upgrade a placeholder/role-derived name to a memorable scientist nickname\r\n * (e.g. \"Einstein (Executor)\"). A name is treated as a placeholder when it is\r\n * empty, equals the role (case-insensitive), is a generic default\r\n * (\"subagent\"/\"adhoc\"/\"generic\"), or is an auto-generated `slot-…` id.\r\n * Explicit, human-chosen names — including nicknames already assigned by\r\n * `Director.spawn()` — are left untouched, so this never double-assigns.\r\n */\r\n private withNickname(subagent: SubagentConfig, subagentId: string): SubagentConfig {\r\n const role = subagent.role ?? 'subagent';\r\n const name = subagent.name?.trim() ?? '';\r\n const isPlaceholder =\r\n name === '' ||\r\n name.toLowerCase() === role.toLowerCase() ||\r\n name === 'subagent' ||\r\n name === 'adhoc' ||\r\n name === 'generic' ||\r\n /^slot-/.test(name);\r\n if (!isPlaceholder) return subagent;\r\n const { key, display } = assignNickname(role, this.usedNicknames);\r\n this.usedNicknames.add(key);\r\n this.subagentNicknames.set(subagentId, key);\r\n return { ...subagent, name: display };\r\n }\r\n\r\n async spawn(subagent: SubagentConfig): Promise<SpawnResult> {\r\n const id = subagent.id || randomUUID();\r\n subagent = this.withNickname(subagent, id);\r\n // Duplicate-id guard. Previously a second spawn({id}) with the\r\n // same id silently overwrote the existing entry — orphaning the\r\n // first subagent's AbortController, Context, and any in-flight\r\n // task referencing it. Two spawns with the same id are almost\r\n // always a bug at the caller; refuse and let them surface it.\r\n if (this.subagents.has(id)) {\r\n throw new Error(`Subagent id \"${id}\" already exists — refusing to overwrite`);\r\n }\r\n const context: SubagentContext = {\r\n subagentId: id,\r\n tasks: [],\r\n // Wired later by the caller via setSubagentBridge() once the\r\n // bidirectional bridge is created. Readers must null-check / use\r\n // hasParentBridge() — the type now reflects this.\r\n parentBridge: null,\r\n doneCondition: this.config.doneCondition,\r\n maxConcurrent: this.config.maxConcurrent ?? 16,\r\n };\r\n\r\n this.subagents.set(id, {\r\n config: { ...subagent, id },\r\n context,\r\n status: 'idle',\r\n abortController: new AbortController(),\r\n });\r\n\r\n this.emit('subagent.started', { subagent: { ...subagent, id } });\r\n\r\n this.fleetBus?.emit({\r\n subagentId: id,\r\n ts: Date.now(),\r\n type: 'subagent.assigned',\r\n payload: {\r\n subagentId: id,\r\n name: subagent.name,\r\n provider: subagent.provider,\r\n model: subagent.model,\r\n },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n\r\n return { subagentId: id, agentId: id };\r\n }\r\n\r\n async assign(task: TaskSpec): Promise<void> {\r\n this.pendingTasks.push(task);\r\n this.tryDispatchNext();\r\n }\r\n\r\n async delegate(to: string, msg: BridgeMessage): Promise<void> {\r\n const subagent = this.subagents.get(to);\r\n if (!subagent) throw new Error(`Subagent \"${to}\" not found`);\r\n if (!subagent.context.parentBridge) {\r\n throw new Error(`Subagent \"${to}\" has no parentBridge — call setSubagentBridge() first`);\r\n }\r\n await subagent.context.parentBridge.send(msg);\r\n }\r\n\r\n /**\r\n * Wire up the communication bridge for a subagent. Call after spawn() once\r\n * the caller has created the bidirectional connection.\r\n */\r\n setSubagentBridge(subagentId: string, bridge: AgentBridge): void {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) throw new Error(`Subagent \"${subagentId}\" not found`);\r\n subagent.context.parentBridge = bridge;\r\n }\r\n\r\n async stop(subagentId: string): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n\r\n // Mark terminating BEFORE the abort so a synchronous tryDispatchNext\r\n // observation in another callback path sees the intent and skips\r\n // this subagent. Cleared by recordCompletion once the runner's\r\n // catch block lands the terminal TaskResult.\r\n this.terminating.add(subagentId);\r\n\r\n // Abort any in-flight run, then sever the bridge so further messages fail\r\n // fast instead of silently queueing on a dead subagent.\r\n subagent.abortController.abort();\r\n subagent.status = 'stopped';\r\n subagent.currentTask = undefined;\r\n subagent.context.parentBridge = null;\r\n\r\n this.emit('subagent.stopped', { subagentId, reason: 'stopped by coordinator' });\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.stopped',\r\n payload: { subagentId, reason: 'stopped by coordinator' },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n }\r\n\r\n async stopAll(): Promise<void> {\r\n // Clear the queue FIRST so no new tasks land on subagents while\r\n // we're tearing them down. Each dropped task gets a synthetic\r\n // `aborted_by_parent` completion so any caller awaiting it (e.g.\r\n // delegate tool's awaitTasks) resolves instead of hanging.\r\n //\r\n // Pending tasks never reached `inFlight`, so we cannot route them\r\n // through `recordCompletion` — its underflow guard would short-\r\n // circuit on the second pending task and emit a warning instead\r\n // of the completion event. The shared helper inline-emits.\r\n this.drainPendingAsAborted('Coordinator stopAll() drained the pending queue');\r\n // allSettled so one failure doesn't leave other subagents un-stopped.\r\n await Promise.allSettled([...this.subagents.keys()].map((id) => this.stop(id)));\r\n }\r\n\r\n /**\r\n * Get current coordinator stats for monitoring/debugging.\r\n */\r\n getStats(): {\r\n total: number;\r\n running: number;\r\n idle: number;\r\n stopped: number;\r\n inFlight: number;\r\n pending: number;\r\n completed: number;\r\n } {\r\n let running = 0;\r\n let idle = 0;\r\n let stopped = 0;\r\n for (const [, entry] of this.subagents) {\r\n if (entry.status === 'running') running++;\r\n else if (entry.status === 'idle') idle++;\r\n else stopped++;\r\n }\r\n return {\r\n total: this.subagents.size,\r\n running,\r\n idle,\r\n stopped,\r\n inFlight: this.inFlight,\r\n pending: this.pendingTasks.length,\r\n completed: this.completedResults.length,\r\n };\r\n }\r\n\r\n /** Emit a reactive coordinator.stats event on FleetBus so the TUI can subscribe. */\r\n private emitCoordinatorStats(): void {\r\n const stats = this.getStats();\r\n const subagentStatuses = Array.from(this.subagents.entries()).map(([id, s]) => ({\r\n subagentId: id,\r\n taskId: s.currentTask ?? '',\r\n status: s.status,\r\n assigned: s.context.parentBridge !== null,\r\n }));\r\n this.fleetBus?.emit({\r\n subagentId: this.coordinatorId,\r\n ts: Date.now(),\r\n type: 'coordinator.stats',\r\n payload: { ...stats, subagentStatuses },\r\n });\r\n }\r\n\r\n getStatus(): CoordinatorStatus {\r\n return {\r\n coordinatorId: this.coordinatorId,\r\n subagents: Array.from(this.subagents.entries()).map(([id, s]) => ({\r\n id,\r\n name: s.config.name,\r\n status: s.status,\r\n currentTask: s.currentTask,\r\n })),\r\n pendingTasks: this.pendingTasks.length,\r\n completedTasks: this.completedResults.length,\r\n totalIterations: this.totalIterations,\r\n done: this.isDone(),\r\n };\r\n }\r\n\r\n /** Expose snapshot of completed results — useful for callers awaiting all done. */\r\n results(): readonly TaskResult[] {\r\n return this.completedResults;\r\n }\r\n\r\n /**\r\n * Wait for one or more tasks to complete and return their results.\r\n * If a task is already done when called, returns immediately.\r\n * Resolves to an array in the same order as `taskIds`.\r\n */\r\n async awaitTasks(taskIds: string[]): Promise<TaskResult[]> {\r\n return Promise.all(\r\n taskIds.map((id) => {\r\n const cached = this.completedResults.find((r) => r.taskId === id);\r\n if (cached) return cached;\r\n // Fallback: poll until the task completes (up to timeoutMs).\r\n // The coordinator fires 'task.completed' on every result, so\r\n // we use a promise-based waiter tied to that event.\r\n return new Promise<TaskResult>((resolve, reject) => {\r\n const timeout = setTimeout(() => {\r\n this.off('task.completed', handler);\r\n reject(new Error(`awaitTasks timed out waiting for task \"${id}\"`));\r\n }, this.config.timeoutMs ?? 300_000);\r\n const handler = ({ result }: { task: TaskSpec; result: TaskResult }) => {\r\n if (result.taskId === id) {\r\n clearTimeout(timeout);\r\n this.off('task.completed', handler);\r\n resolve(result);\r\n }\r\n };\r\n this.on('task.completed', handler);\r\n });\r\n }),\r\n );\r\n }\r\n\r\n /**\r\n * Manual completion — for callers that drive subagents without a runner\r\n * (e.g. external orchestrators). When a runner is configured the coordinator\r\n * calls this itself.\r\n */\r\n completeTask(result: TaskResult): void {\r\n this.recordCompletion(result);\r\n }\r\n\r\n // --- internal dispatching ---------------------------------------------\r\n\r\n private tryDispatchNext(): void {\r\n while (this.canDispatch()) {\r\n const dispatchable = this.takeNextDispatchableTask();\r\n if (!dispatchable) {\r\n // No idle worker right now. If every spawned subagent is\r\n // stopped or mid-termination, the pending queue is dead —\r\n // a pending task can never start, so synthetic-complete it\r\n // as `aborted_by_parent`. Without this, an `assign()` after\r\n // `stop()` would hang forever waiting for `task.completed`.\r\n // We DO NOT drain when subagents are busy (status='running'):\r\n // those will free up and accept the work normally.\r\n if (this.pendingTasks.length > 0 && !this.hasLiveSubagent()) {\r\n this.drainPendingAsAborted(\r\n 'No live subagent available — all stopped or mid-termination',\r\n );\r\n }\r\n return;\r\n }\r\n const { subagentId, task } = dispatchable;\r\n // Attach a catch so a synchronous throw inside runDispatched (rare —\r\n // e.g. provider misconfiguration before the first await) becomes a\r\n // visible failed task instead of an unhandled rejection that leaves\r\n // `inFlight` permanently elevated.\r\n this.runDispatched(subagentId, task).catch((err) => {\r\n this.recordCompletion({\r\n subagentId,\r\n taskId: task.id,\r\n status: 'failed',\r\n error: classifySubagentError(err),\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n });\r\n });\r\n }\r\n }\r\n\r\n private canDispatch(): boolean {\r\n const max = this.config.maxConcurrent ?? 16;\r\n return this.inFlight < max && this.pendingTasks.length > 0;\r\n }\r\n\r\n private takeNextDispatchableTask(): { subagentId: string; task: TaskSpec } | null {\r\n for (let i = 0; i < this.pendingTasks.length; i++) {\r\n const task = this.pendingTasks[i]!;\r\n const subagentId = task.subagentId\r\n ? this.isIdleSubagent(task.subagentId)\r\n ? task.subagentId\r\n : null\r\n : this.findIdleSubagent();\r\n if (!subagentId) continue;\r\n this.pendingTasks.splice(i, 1);\r\n return { subagentId, task };\r\n }\r\n return null;\r\n }\r\n\r\n private findIdleSubagent(): string | null {\r\n for (const [id, s] of this.subagents) {\r\n // Skip subagents that are mid-termination — `stop()` set the\r\n // `terminating` flag and aborted the controller, but the\r\n // status mutation happens synchronously after; checking both\r\n // is belt-and-suspenders against any race where status is\r\n // transiently still 'idle' while termination is in flight.\r\n if (s.status === 'idle' && !this.terminating.has(id)) return id;\r\n }\r\n return null;\r\n }\r\n\r\n private isIdleSubagent(id: string): boolean {\r\n const subagent = this.subagents.get(id);\r\n return !!subagent && subagent.status === 'idle' && !this.terminating.has(id);\r\n }\r\n\r\n /**\r\n * Returns true iff at least one spawned subagent could still\r\n * process a task. A \"live\" subagent is one that is not stopped\r\n * AND not mid-termination — `running` workers count because they\r\n * will eventually finish and become idle.\r\n *\r\n * When no subagent has ever been spawned, returns `true` so a\r\n * pre-spawn `assign()` simply queues (legacy behaviour). The\r\n * dead-end detection only fires after `stop()` has retired every\r\n * spawned worker.\r\n *\r\n * Used by `tryDispatchNext` to detect a dead-end pending queue.\r\n */\r\n private hasLiveSubagent(): boolean {\r\n if (this.subagents.size === 0) return true;\r\n for (const [id, s] of this.subagents) {\r\n if (s.status !== 'stopped' && !this.terminating.has(id)) return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Drain every pending task with a synthetic `aborted_by_parent`\r\n * completion event. Same shape as the `stopAll()` drain — we go\r\n * around `recordCompletion` because pending tasks were never\r\n * counted in `inFlight` and routing them through would trip the\r\n * underflow guard on every task after the first.\r\n */\r\n private drainPendingAsAborted(message: string): void {\r\n const dropped = this.pendingTasks.splice(0, this.pendingTasks.length);\r\n for (const t of dropped) this.emitPendingAborted(t, message);\r\n }\r\n\r\n /**\r\n * Emit a synthetic `stopped`/`aborted_by_parent` completion for a single\r\n * PENDING task — one that was never counted in `inFlight`. This MUST bypass\r\n * `recordCompletion`: that path does `inFlight--`, which for a pending task\r\n * steals a decrement from a genuinely in-flight task and trips the underflow\r\n * guard — suppressing that real task's `task.completed` and hanging its\r\n * `awaitTasks()` caller. Pushes the result and fires the event directly.\r\n */\r\n private emitPendingAborted(task: TaskSpec, message: string): void {\r\n const synthetic: TaskResult = {\r\n subagentId: task.subagentId ?? 'unassigned',\r\n taskId: task.id,\r\n status: 'stopped',\r\n error: {\r\n kind: 'aborted_by_parent',\r\n message,\r\n retryable: false,\r\n },\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n };\r\n this.completedResults.push(synthetic);\r\n this.emit('task.completed', { task, result: synthetic });\r\n }\r\n\r\n private async runDispatched(subagentId: string, task: TaskSpec): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n // Final race guard: if `stop(subagentId)` ran between dispatch\r\n // and us arriving here, refuse to start the task and surface it\r\n // as `aborted_by_parent` so any caller awaiting the task id\r\n // unblocks. Without this, the task would be marked 'running',\r\n // collide with the just-completed 'stopped' state, and leak\r\n // inFlight by 1 because no recordCompletion path covers it.\r\n if (this.terminating.has(subagentId) || subagent.status === 'stopped') {\r\n this.recordCompletion({\r\n subagentId,\r\n taskId: task.id,\r\n status: 'stopped',\r\n error: {\r\n kind: 'aborted_by_parent',\r\n message: 'Subagent was terminated before task could start',\r\n retryable: false,\r\n },\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n });\r\n return;\r\n }\r\n\r\n subagent.status = 'running';\r\n subagent.currentTask = task.id;\r\n task.subagentId = subagentId;\r\n subagent.context.tasks.push(task);\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n taskId: task.id,\r\n ts: Date.now(),\r\n type: 'subagent.running',\r\n payload: { subagentId, taskId: task.id },\r\n });\r\n\r\n this.emit('task.assigned', { task, subagentId });\r\n this.emitCoordinatorStats();\r\n\r\n // Budget combines coordinator defaults with per-subagent and per-task overrides.\r\n // Precedence: task > subagent (raw, no roster fills) > coordinator default > roster default.\r\n // We intentionally call applyRosterBudget LATE — only as a final fallback after\r\n // the coordinator's defaultBudget has had a chance to apply. This prevents\r\n // GENERIC_SUBAGENT_BUDGET (5000 iter) from shadowing the coordinator's explicit default.\r\n const rawMaxIterations = subagent.config.maxIterations;\r\n const rawMaxToolCalls = subagent.config.maxToolCalls;\r\n const rawMaxTokens = subagent.config.maxTokens;\r\n const rawMaxCostUsd = subagent.config.maxCostUsd;\r\n const rawTimeoutMs = subagent.config.timeoutMs;\r\n const rawIdleTimeoutMs = subagent.config.idleTimeoutMs;\r\n const configWithRosterDefaults = applyRosterBudget(subagent.config);\r\n const budget = new SubagentBudget({\r\n maxIterations:\r\n rawMaxIterations ?? this.config.defaultBudget?.maxIterations ?? configWithRosterDefaults.maxIterations,\r\n maxToolCalls:\r\n rawMaxToolCalls ??\r\n this.config.defaultBudget?.maxToolCalls ??\r\n configWithRosterDefaults.maxToolCalls,\r\n maxTokens:\r\n rawMaxTokens ?? this.config.defaultBudget?.maxTokens ?? configWithRosterDefaults.maxTokens,\r\n maxCostUsd:\r\n rawMaxCostUsd ?? this.config.defaultBudget?.maxCostUsd ?? configWithRosterDefaults.maxCostUsd,\r\n // Wall-clock cap is opt-in (explicit config / defaultBudget only); the\r\n // roster no longer supplies one. Idle is the default reaper.\r\n timeoutMs:\r\n rawTimeoutMs ?? this.config.defaultBudget?.timeoutMs ?? configWithRosterDefaults.timeoutMs,\r\n idleTimeoutMs:\r\n rawIdleTimeoutMs ??\r\n this.config.defaultBudget?.idleTimeoutMs ??\r\n configWithRosterDefaults.idleTimeoutMs,\r\n });\r\n subagent.activeBudget = budget;\r\n\r\n if (!this.runner) {\r\n // No runner wired — caller drives execution via completeTask(). Status\r\n // reverts when the caller reports. We intentionally don't bump\r\n // `inFlight` here: `completeTask` → `recordCompletion` would then\r\n // decrement an inFlight that runDispatched never incremented, masking\r\n // the \"no runner\" state. With this guard, `isDone()`'s all_tasks_done\r\n // check still settles correctly once the caller reports.\r\n return;\r\n }\r\n\r\n // Only count inFlight when we actually own the execution lifecycle.\r\n this.inFlight++;\r\n\r\n const startTime = Date.now();\r\n const runCtx: SubagentRunContext = {\r\n subagentId,\r\n config: subagent.config,\r\n budget,\r\n signal: subagent.abortController.signal,\r\n bridge: subagent.context.parentBridge || null,\r\n };\r\n\r\n let result: TaskResult;\r\n\r\n budget.start();\r\n try {\r\n const outcome = await this.executeWithTimeout(this.runner, task, runCtx, budget);\r\n result = {\r\n subagentId,\r\n taskId: task.id,\r\n status: 'success',\r\n result: outcome.result,\r\n iterations: outcome.iterations,\r\n toolCalls: outcome.toolCalls,\r\n durationMs: Date.now() - startTime,\r\n };\r\n } catch (err) {\r\n // Order matters: a timeout calls abort() to signal cooperative runners,\r\n // which also flips `signal.aborted=true`. Inspect the error first so we\r\n // surface 'timeout' rather than masking it as 'stopped'.\r\n const status: TaskResult['status'] =\r\n err instanceof BudgetExceededError && (err.kind === 'timeout' || err.kind === 'idle_timeout')\r\n ? 'timeout'\r\n : subagent.abortController.signal.aborted\r\n ? 'stopped'\r\n : 'failed';\r\n const usage = budget.usage();\r\n result = {\r\n subagentId,\r\n taskId: task.id,\r\n status,\r\n error: classifySubagentError(err, {\r\n parentAborted: subagent.abortController.signal.aborted,\r\n }),\r\n iterations: usage.iterations,\r\n toolCalls: usage.toolCalls,\r\n durationMs: Date.now() - startTime,\r\n };\r\n }\r\n\r\n this.recordCompletion(result);\r\n }\r\n\r\n private async executeWithTimeout(\r\n runner: SubagentRunner,\r\n task: TaskSpec,\r\n ctx: SubagentRunContext,\r\n budget: SubagentBudget,\r\n ) {\r\n const initialTimeoutMs = budget.limits.timeoutMs;\r\n const idleLimitMs = budget.limits.idleTimeoutMs;\r\n if (initialTimeoutMs === undefined && idleLimitMs === undefined) {\r\n return runner(task, ctx);\r\n }\r\n\r\n // Re-armable watchdog. The default guard is IDLE-based: while the agent\r\n // keeps producing activity (iterations / tool calls / streamed progress),\r\n // `budget.idleMs()` stays below the window and we simply re-arm — an\r\n // actively-working subagent is never killed by the clock. Only a genuine\r\n // stall (no activity for `idleTimeoutMs`) reaps it. An explicit wall-clock\r\n // `timeoutMs` (rare, opt-in) keeps the original soft-warning behaviour: it\r\n // negotiates an extension via the Director's auto-extend listener and\r\n // re-arms rather than hard-killing a task solely for running long.\r\n const start = Date.now();\r\n let timer: ReturnType<typeof setTimeout> | null = null;\r\n\r\n const timeoutPromise = new Promise<never>((_, reject) => {\r\n const armFor = (ms: number) => {\r\n if (timer) clearTimeout(timer);\r\n timer = setTimeout(onTick, Math.max(0, ms));\r\n };\r\n // Re-arm for whichever deadline is sooner — the idle window (counted\r\n // from last activity) or the explicit wall-clock cap. Either being\r\n // unset drops out of the min, so single-limit configs behave exactly\r\n // as that limit alone.\r\n const scheduleNext = () => {\r\n const wallRemaining =\r\n initialTimeoutMs === undefined\r\n ? Number.POSITIVE_INFINITY\r\n : (budget.limits.timeoutMs ?? initialTimeoutMs) - (Date.now() - start);\r\n const idleRemaining =\r\n idleLimitMs === undefined\r\n ? Number.POSITIVE_INFINITY\r\n : (budget.limits.idleTimeoutMs ?? idleLimitMs) - budget.idleMs();\r\n // Floor at a small positive so a near-zero remainder can't busy-loop.\r\n armFor(Math.max(25, Math.min(wallRemaining, idleRemaining)));\r\n };\r\n\r\n const onTick = async () => {\r\n const elapsed = Date.now() - start;\r\n const wallLimit =\r\n initialTimeoutMs === undefined ? undefined : budget.limits.timeoutMs ?? initialTimeoutMs;\r\n const idleLimit =\r\n idleLimitMs === undefined ? undefined : budget.limits.idleTimeoutMs ?? idleLimitMs;\r\n const wallExceeded = wallLimit !== undefined && elapsed >= wallLimit;\r\n const idleExceeded = idleLimit !== undefined && budget.idleMs() >= idleLimit;\r\n\r\n // Idle stall with no wall-clock cap also due: a genuinely hung agent\r\n // (no activity for the whole window). Reap it directly — idle is not\r\n // negotiable; the point of the default is to free a stuck slot.\r\n if (idleExceeded && !wallExceeded) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', idleLimit!, budget.idleMs()));\r\n return;\r\n }\r\n // Neither deadline actually tripped — we woke early because activity\r\n // pushed the idle deadline out. Re-arm for the new soonest deadline.\r\n if (!wallExceeded) {\r\n scheduleNext();\r\n return;\r\n }\r\n\r\n // Wall-clock cap hit. This is opt-in and keeps the original\r\n // soft-warning behaviour: negotiate an extension rather than\r\n // hard-killing a task solely for running long.\r\n const limit = wallLimit!;\r\n // Without an onThreshold handler the original behaviour stands:\r\n // abort the signal and hard-reject. This preserves the contract\r\n // for direct SubagentBudget consumers that don't wire negotiation.\r\n if (!budget.onThreshold) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', limit, elapsed));\r\n return;\r\n }\r\n // With a handler, ask for an extension. The budget's\r\n // requestDecision returns 'stop' on no response (decision\r\n // fallback timer inside SubagentBudget), so this never hangs.\r\n try {\r\n const result = budget.onThreshold({\r\n kind: 'timeout',\r\n used: elapsed,\r\n limit,\r\n requestDecision: () =>\r\n new Promise((resolveDecision) => {\r\n budget._events?.emit('budget.threshold_reached', {\r\n kind: 'timeout',\r\n used: elapsed,\r\n limit,\r\n timeoutMs: 60_000,\r\n extend: (extra) => resolveDecision({ extend: extra }),\r\n deny: () => resolveDecision('stop'),\r\n });\r\n }),\r\n });\r\n const decision = typeof result === 'string' ? result : await result;\r\n if (decision === 'continue' || decision === 'throw' || decision === 'stop') {\r\n // Timeout denied / no-op — re-arm for another full wall window so\r\n // we ask again later. This makes wall-clock timeout a pure warning\r\n // event: the subagent keeps running until it naturally finishes or\r\n // the user stops it. No task is hard-killed solely for running long.\r\n armFor(Math.max(1_000, limit));\r\n return;\r\n }\r\n // 'extend' — patch budget and re-arm for the new remainder.\r\n if (decision.extend.timeoutMs !== undefined) {\r\n (budget.limits as Record<string, unknown>).timeoutMs = decision.extend.timeoutMs;\r\n scheduleNext();\r\n return;\r\n }\r\n // No timeoutMs in extend — fall through to reject.\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', limit, elapsed));\r\n } catch (err) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(\r\n err instanceof BudgetExceededError\r\n ? err\r\n : new BudgetExceededError('timeout', limit, elapsed),\r\n );\r\n }\r\n };\r\n // First arm: whichever of the idle window / wall-clock cap is sooner.\r\n scheduleNext();\r\n });\r\n\r\n try {\r\n return await Promise.race([runner(task, ctx), timeoutPromise]);\r\n } finally {\r\n if (timer) clearTimeout(timer);\r\n }\r\n }\r\n\r\n private recordCompletion(result: TaskResult): void {\r\n this.completedResults.push(result);\r\n // Trim oldest entries when the cap is exceeded — keep the most recent\r\n // results so /fleet and roll_up still have data to work with.\r\n if (this.completedResults.length > DefaultMultiAgentCoordinator.MAX_COMPLETED_RESULTS) {\r\n this.completedResults.splice(\r\n 0,\r\n this.completedResults.length - DefaultMultiAgentCoordinator.MAX_COMPLETED_RESULTS,\r\n );\r\n }\r\n this.totalIterations += result.iterations;\r\n if (this.inFlight > 0) {\r\n this.inFlight--;\r\n } else if (this.runner) {\r\n // Runner-driven path completed without an outstanding inFlight slot —\r\n // shouldn't happen unless completeTask was called externally.\r\n this.emit('warning', {\r\n type: 'inFlight_underflow',\r\n taskId: result.taskId,\r\n subagentId: result.subagentId,\r\n });\r\n return;\r\n }\r\n\r\n const subagent = this.subagents.get(result.subagentId);\r\n if (subagent && subagent.status !== 'stopped') {\r\n const failed = result.status === 'failed' || result.status === 'timeout';\r\n // Synchronously reset the worker to idle after either a clean\r\n // finish or a transient failure. The previous code parked the\r\n // subagent in 'error' and used a `queueMicrotask` to flip it\r\n // back to 'idle' — that opened a window where `assign()` +\r\n // `tryDispatchNext` could race the microtask, leaving the\r\n // worker stuck in 'running' state while actually idle. By\r\n // resetting now, no async gap can leak the state machine.\r\n subagent.status = 'idle';\r\n void failed; // kept for future telemetry hooks\r\n subagent.currentTask = undefined;\r\n // If the run aborted (timeout or explicit stop), the subagent's\r\n // signal is now permanently aborted — recycling the controller lets\r\n // the next dispatched task start with a fresh cancellation scope.\r\n if (subagent.abortController.signal.aborted) {\r\n subagent.abortController = new AbortController();\r\n }\r\n\r\n this.fleetBus?.emit({\r\n subagentId: result.subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.idle',\r\n payload: { subagentId: result.subagentId },\r\n });\r\n }\r\n // Clear the terminating flag now that the worker has a terminal\r\n // TaskResult on record. Subsequent stop() calls re-add it; new\r\n // assign() calls can flow normally.\r\n this.terminating.delete(result.subagentId);\r\n\r\n this.emit('task.completed', {\r\n task: subagent?.context.tasks.find((t) => t.id === result.taskId) ?? { id: result.taskId },\r\n result,\r\n });\r\n\r\n this.fleetBus?.emit({\r\n subagentId: result.subagentId,\r\n taskId: result.taskId,\r\n ts: Date.now(),\r\n type: 'subagent.completed',\r\n payload: {\r\n subagentId: result.subagentId,\r\n taskId: result.taskId,\r\n status: result.status,\r\n iterations: result.iterations,\r\n toolCalls: result.toolCalls,\r\n durationMs: result.durationMs,\r\n },\r\n });\r\n\r\n this.tryDispatchNext();\r\n\r\n // Emit after tryDispatchNext so the stats reflect the post-dispatch\r\n // state (either a new running subagent, or idle if the queue is drained).\r\n this.emitCoordinatorStats();\r\n\r\n if (this.isDone()) {\r\n this.emit('done', {\r\n results: this.completedResults,\r\n totalIterations: this.totalIterations,\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop a subagent and remove it from the coordinator. Releases all\r\n * associated resources (AbortController, context, budget state).\r\n * The subagent entry is deleted so the id can be reused in a future spawn.\r\n */\r\n async remove(subagentId: string): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n\r\n // Gracefully stop first — same logic as stop() but don't block on it.\r\n if (subagent.status === 'running' || subagent.status === 'idle') {\r\n this.terminating.add(subagentId);\r\n subagent.abortController.abort();\r\n subagent.status = 'stopped';\r\n }\r\n\r\n // Release all resources associated with this subagent.\r\n this.subagents.delete(subagentId);\r\n this.terminating.delete(subagentId);\r\n // Free the nickname slot so the same name can be reused by a future spawn.\r\n const nicknameKey = this.subagentNicknames.get(subagentId);\r\n if (nicknameKey) {\r\n this.usedNicknames.delete(nicknameKey);\r\n this.subagentNicknames.delete(subagentId);\r\n }\r\n\r\n // Clean up any pending tasks assigned to this subagent — emit synthetic\r\n // 'stopped' completions so callers awaiting them via awaitTasks() unblock\r\n // instead of hanging forever. Without this, a task queued for a removed\r\n // subagent would leave its waiter permanently unresolved.\r\n const orphaned = this.pendingTasks.filter((t) => t.subagentId === subagentId);\r\n this.pendingTasks = this.pendingTasks.filter((t) => t.subagentId !== subagentId);\r\n for (const t of orphaned) {\r\n // Inline-emit, NOT recordCompletion: these are PENDING tasks that were\r\n // never counted in inFlight. Routing them through recordCompletion would\r\n // decrement inFlight on behalf of a still-running task and suppress that\r\n // task's own completion via the underflow guard, hanging its awaiter.\r\n this.emitPendingAborted(\r\n t,\r\n `Subagent \"${subagentId}\" was removed while task \"${t.id}\" was pending`,\r\n );\r\n }\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.removed',\r\n payload: { subagentId },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n }\r\n\r\n private isDone(): boolean {\r\n if (this.config.doneCondition.type === 'all_tasks_done') {\r\n return this.pendingTasks.length === 0 && this.inFlight === 0;\r\n }\r\n if (\r\n this.config.doneCondition.maxIterations !== undefined &&\r\n this.totalIterations >= this.config.doneCondition.maxIterations\r\n ) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/**\r\n * Map any raw exception thrown out of a subagent's runner into a\r\n * structured `SubagentError`. This is the single point where the\r\n * coordinator decides \"what kind of failure was that\" — so callers\r\n * (delegate tool output, /agents UI, retry policies) branch on\r\n * `kind` instead of substring-matching `error.message`.\r\n *\r\n * The classification order matters:\r\n * 1. Provider errors first (their `status` + `retryable` are\r\n * already structured, just translate to our enum).\r\n * 2. Budget errors next (BudgetExceededError carries a discrete\r\n * `kind` we can lift directly).\r\n * 3. Parent-abort if the subagent's signal was aborted and we\r\n * didn't recognize the error otherwise — distinguishes user\r\n * Ctrl+C from a tool throwing.\r\n * 4. Substring sniffing for stable error markers (\"agent\r\n * aborted\" from agent-subagent-runner, \"Bridge transport\"\r\n * from agent-bridge).\r\n * 5. Fallback to `unknown` so callers know we couldn't classify.\r\n *\r\n * The `cause` field is always populated when `err` is an Error so\r\n * diagnostics survive even when `kind === 'unknown'` — no info is\r\n * dropped, the classifier just refused to commit.\r\n *\r\n * Exported because tests and CLI surfaces want to assert on the\r\n * classification without instantiating a coordinator.\r\n */\r\nexport function classifySubagentError(\r\n err: unknown,\r\n hints: { parentAborted?: boolean } = {},\r\n): SubagentError {\r\n const cause = err instanceof Error\r\n ? { name: err.name, message: err.message, stack: err.stack }\r\n : undefined;\r\n\r\n if (err instanceof ProviderError) {\r\n const baseMessage = err.describe();\r\n return providerErrorToSubagentError(err, baseMessage, cause);\r\n }\r\n\r\n const baseMessage = err instanceof Error ? err.message : String(err);\r\n\r\n if (err instanceof BudgetExceededError) {\r\n const map: Record<BudgetExceededError['kind'], SubagentErrorKind> = {\r\n iterations: 'budget_iterations',\r\n tool_calls: 'budget_tool_calls',\r\n tokens: 'budget_tokens',\r\n cost: 'budget_cost',\r\n timeout: 'budget_timeout',\r\n idle_timeout: 'budget_timeout',\r\n };\r\n return {\r\n kind: map[err.kind],\r\n message: baseMessage,\r\n // Budgets are user-configured ceilings, not transient failures —\r\n // retrying with the same budget will hit the same ceiling. The\r\n // orchestrator must raise the budget or narrow the task first.\r\n retryable: false,\r\n cause,\r\n };\r\n }\r\n\r\n // Distinguish parent-aborted from real failures BEFORE substring\r\n // sniffing — if the parent signal is aborted, the most common\r\n // exception is \"agent aborted\" thrown by agent-subagent-runner.\r\n if (hints.parentAborted) {\r\n return {\r\n kind: 'aborted_by_parent',\r\n message: baseMessage,\r\n retryable: false,\r\n cause,\r\n };\r\n }\r\n\r\n // Stable markers — these strings live in our own code and are\r\n // checked here intentionally so callers can react without\r\n // exception-type imports.\r\n const lower = baseMessage.toLowerCase();\r\n if (/agent aborted$/i.test(baseMessage)) {\r\n return {\r\n kind: 'aborted_by_parent',\r\n message: baseMessage,\r\n retryable: false,\r\n cause,\r\n };\r\n }\r\n if (/agent exhausted iteration limit$/i.test(baseMessage)) {\r\n return { kind: 'budget_iterations', message: baseMessage, retryable: false, cause };\r\n }\r\n if (/empty response$/i.test(baseMessage)) {\r\n return { kind: 'empty_response', message: baseMessage, retryable: false, cause };\r\n }\r\n // The runner throws `Error('tool failed: <name>')` when an executed tool\r\n // returned `ok:false` and the agent ultimately ended without recovering\r\n // (or aborted). Surface as `tool_failed` so callers don't conflate a\r\n // failed tool with a thrown tool — both are useful but mean different\r\n // things at the LLM layer.\r\n if (/^tool failed: /i.test(baseMessage)) {\r\n return { kind: 'tool_failed', message: baseMessage, retryable: false, cause };\r\n }\r\n if (lower.includes('bridge transport') || /bridge.*(closed|disconnect)/i.test(baseMessage)) {\r\n return { kind: 'bridge_failed', message: baseMessage, retryable: false, cause };\r\n }\r\n if (/context length|max.*tokens?.*exceeded|prompt is too long/i.test(baseMessage)) {\r\n return { kind: 'context_overflow', message: baseMessage, retryable: false, cause };\r\n }\r\n\r\n // Final fallback — preserve cause so diagnostics aren't lost.\r\n return {\r\n kind: 'unknown',\r\n message: baseMessage,\r\n retryable: false,\r\n cause,\r\n };\r\n}\r\n\r\nfunction providerErrorToSubagentError(\r\n err: ProviderError,\r\n message: string,\r\n cause: SubagentError['cause'],\r\n): SubagentError {\r\n const status = err.status;\r\n // Read suggested retry-after from the provider body when present so\r\n // the orchestrator doesn't have to invent a backoff. Most providers\r\n // include retry-after as a header / body field which our provider\r\n // layer normalises into `body.message` — we cannot trust a numeric\r\n // field exists, so we leave backoffMs unset when unknown.\r\n if (status === 429 || err.body?.type === 'rate_limit_error') {\r\n return {\r\n kind: 'provider_rate_limit',\r\n message,\r\n retryable: true,\r\n // Conservative default: 5s. Provider-specific code can override\r\n // by emitting an error whose body carries an explicit hint.\r\n backoffMs: 5_000,\r\n cause,\r\n };\r\n }\r\n if (status === 401 || status === 403 || err.body?.type === 'authentication_error') {\r\n return { kind: 'provider_auth', message, retryable: false, cause };\r\n }\r\n if (status === 408 || status === 0) {\r\n return { kind: 'provider_timeout', message, retryable: true, cause };\r\n }\r\n if (status >= 500 && status < 600) {\r\n return {\r\n kind: 'provider_5xx',\r\n message,\r\n retryable: true,\r\n backoffMs: 3_000,\r\n cause,\r\n };\r\n }\r\n // Other provider errors (400 invalid request, 404 not found, etc.)\r\n // are not retryable as-is and don't have a dedicated kind — surface\r\n // as 'unknown' so the orchestrator treats them as terminal.\r\n return { kind: 'unknown', message, retryable: err.retryable, cause };\r\n}\r\n","/**\n * SddParallelRun\n *\n * Drives a TaskGraph through ParallelEternalEngine's infrastructure\n * (DefaultMultiAgentCoordinator + AgentSubagentRunner) but powered by\n * SddTaskDecomposer — producing dependency-aware waves instead of\n * goal-driven iterations.\n *\n * One-shot: completes when all tasks are done OR a deadlock is detected.\n * Does NOT loop — each run() call is a discrete execution.\n *\n * Usage:\n * ```\n * const run = new SddParallelRun({ tracker, graph, agent, projectRoot });\n * await run.run({ onWave });\n * // or with progress callback:\n * await run.run({ onProgress: (p) => console.log(renderProgress(p)) });\n * ```\n */\n\nimport { randomUUID } from 'node:crypto';\nimport type { Agent } from '../core/agent.js';\nimport type { SubagentConfig, TaskResult, TaskSpec } from '../types/multi-agent.js';\nimport type { AgentFactory } from '../coordination/agent-subagent-runner.js';\nimport { makeAgentSubagentRunner } from '../coordination/agent-subagent-runner.js';\nimport { DefaultMultiAgentCoordinator } from '../coordination/multi-agent-coordinator.js';\nimport type { MultiAgentConfig } from '../types/multi-agent.js';\nimport type { TaskGraph, TaskProgress } from '../types/task-graph.js';\nimport type { TaskTracker } from './task-tracker.js';\nimport { SddTaskDecomposer, type TaskBatch } from './sdd-task-decomposer.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\n\nexport interface SddParallelRunOptions {\n /** Pre-constructed TaskTracker (must already hold the graph's initial state). */\n tracker: TaskTracker;\n /** The TaskGraph produced by TaskGenerator from an approved spec. */\n graph: TaskGraph;\n /** The main agent — used as the subagent factory. */\n agent: Agent;\n /** Project root (used for coordinator id). */\n projectRoot: string;\n /** Override default parallel slots (1–16). Default: 4. */\n parallelSlots?: number;\n /** Per-task timeout in ms. Default: 300_000 (5 min). */\n taskTimeoutMs?: number;\n /** Override the default agent factory. */\n subagentFactory?: AgentFactory;\n /** Called after each wave completes. */\n onWave?: (wave: WaveResult) => void;\n /** Called with progress stats every ~2s during execution. */\n onProgress?: (progress: SddProgress) => void;\n}\n\nexport interface SddProgress {\n wave: number;\n total: number;\n completed: number;\n inProgress: number;\n failed: number;\n blocked: number;\n pending: number;\n percent: number;\n deadlocked: boolean;\n}\n\nexport interface WaveResult {\n wave: number;\n batch: TaskBatch;\n results: TaskResult[];\n successCount: number;\n failCount: number;\n durationMs: number;\n stopRequested: boolean;\n}\n\nexport interface RunResult {\n totalWaves: number;\n totalCompleted: number;\n totalFailed: number;\n totalDurationMs: number;\n deadlocked: boolean;\n stopRequested: boolean;\n finalProgress: TaskProgress;\n}\n\nexport class SddParallelRun {\n private readonly slots: number;\n private readonly timeoutMs: number;\n private decomposer: SddTaskDecomposer;\n private coordinator: DefaultMultiAgentCoordinator | null = null;\n private stopRequested = false;\n\n constructor(private readonly opts: SddParallelRunOptions) {\n this.slots = Math.min(16, Math.max(1, opts.parallelSlots ?? 4));\n this.timeoutMs = opts.taskTimeoutMs ?? 300_000;\n this.decomposer = new SddTaskDecomposer(opts.tracker, opts.graph, { parallelSlots: this.slots });\n }\n\n // -------------------------------------------------------------------\n // Public API\n // -------------------------------------------------------------------\n\n /** Trigger stop — causes run() to abort after the current wave. */\n stop(): void {\n this.stopRequested = true;\n this.coordinator?.stopAll();\n }\n\n /** Execute all waves until completion or deadlock. Returns final summary. */\n async run(): Promise<RunResult> {\n this.stopRequested = false;\n const startTime = Date.now();\n let totalCompleted = 0;\n let totalFailed = 0;\n let totalWaves = 0;\n\n this.buildCoordinator();\n\n while (!this.stopRequested && !this.decomposer.isDone()) {\n const batch = this.decomposer.nextBatch();\n\n if (batch.deadlocked) {\n // No runnable tasks and some are blocked — deadlock\n break;\n }\n\n if (batch.tasks.length === 0 && batch.allDone) {\n // Graph completed\n break;\n }\n\n const waveResult = await this.executeWave(batch);\n totalWaves++;\n totalCompleted += waveResult.successCount;\n totalFailed += waveResult.failCount;\n\n this.decomposer.acknowledgeBatch(batch.tasks.map(t => t.id));\n this.opts.onWave?.(waveResult);\n\n // Emit progress\n const progress = this.buildProgress();\n this.opts.onProgress?.(progress);\n\n if (this.stopRequested) break;\n }\n\n const finalProgress = this.opts.tracker.getProgress();\n\n return {\n totalWaves,\n totalCompleted,\n totalFailed,\n totalDurationMs: Date.now() - startTime,\n deadlocked: !this.decomposer.isDone() && this.stopRequested === false,\n stopRequested: this.stopRequested,\n finalProgress,\n };\n }\n\n // -------------------------------------------------------------------\n // Internal\n // -------------------------------------------------------------------\n\n private buildCoordinator(): void {\n const config: MultiAgentConfig = {\n coordinatorId: `sdd-parallel-${randomUUID().slice(0, 8)}`,\n maxConcurrent: this.slots,\n doneCondition: { type: 'all_tasks_done' },\n };\n this.coordinator = new DefaultMultiAgentCoordinator(config);\n const runner = makeAgentSubagentRunner({ factory: this.opts.subagentFactory ?? this.defaultFactory() });\n this.coordinator.setRunner?.(runner);\n }\n\n private defaultFactory(): AgentFactory {\n return async (_config: SubagentConfig) => ({\n agent: this.opts.agent,\n events: this.opts.agent.events,\n });\n }\n\n async executeWave(batch: TaskBatch): Promise<WaveResult> {\n const wave = batch.wave;\n const tasks = batch.tasks;\n const waveStart = Date.now();\n\n // Mark all tasks as in_progress\n for (const task of tasks) {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n }\n\n const progress = computeTaskProgress(this.opts.graph);\n\n const taskIds: string[] = tasks.map(() => randomUUID());\n const subagentIds: string[] = tasks.map((_, i) => `sdd-wave${wave}-${i}`);\n\n // Build directive preamble\n const directivePreamble = [\n '═══ SDD PARALLEL EXECUTION ═══',\n '',\n `Wave ${wave + 1} of ~${Math.ceil(progress.total / this.slots)}`,\n `Graph: ${this.opts.graph.title}`,\n `Parallel slots: ${tasks.length}`,\n '',\n '── EXECUTION PROTOCOL ──',\n '• Execute the assigned SDD task end-to-end using multiple tool calls.',\n '• Mark the task [done] in the tracker when complete.',\n '• Do not ask before routine in-project tool use; if a permission gate appears, wait for that flow.',\n '• Keep output concise — summarize changes, do not transcribe files.',\n ].join('\\n');\n\n // Phase 1: spawn all subagents\n const spawns = subagentIds.map((subagentId) =>\n this.coordinator!.spawn({\n id: subagentId,\n name: subagentId,\n role: 'executor',\n timeoutMs: this.timeoutMs,\n }),\n );\n const spawnResults = await Promise.all(spawns);\n // All spawns succeeded or we bail entirely — no partial waves\n if (!spawnResults.every((r) => r.subagentId)) {\n throw new Error('One or more subagent spawns failed');\n }\n\n // Phase 2: assign task specs to spawned subagents\n const assignPromises = tasks.map((task, i) => {\n const spec: TaskSpec = {\n id: taskIds[i]!,\n description: [\n directivePreamble,\n '',\n `── TASK ${i + 1}/${tasks.length} ──`,\n `[${task.priority.toUpperCase()}] ${task.title}`,\n '',\n task.description,\n ].join('\\n'),\n subagentId: subagentIds[i]!,\n timeoutMs: this.timeoutMs,\n };\n return this.coordinator!.assign(spec);\n });\n await Promise.all(assignPromises);\n\n // Phase 3: wait for all task results\n let results: TaskResult[];\n try {\n results = await this.coordinator!.awaitTasks(taskIds);\n } catch (err) {\n // await threw — synthesize error results for all pending tasks\n results = taskIds.map((id) => ({\n subagentId: '',\n taskId: id,\n status: 'failed' as const,\n error: { kind: 'unknown' as const, message: String(err), retryable: false },\n iterations: 0,\n toolCalls: 0,\n durationMs: 0,\n }));\n }\n\n const successCount = results.filter((r) => r.status === 'success').length;\n const failCount = results.length - successCount;\n\n // Phase 4: update tracker status for each result\n for (let i = 0; i < results.length; i++) {\n const result = results[i]!;\n const taskId = taskIds[i]!;\n if (result.status === 'success') {\n this.opts.tracker.updateNodeStatus(taskId, 'completed');\n } else {\n const errMsg = result.error?.kind\n ? `${result.error.kind}: ${result.error.message}`\n : result.error?.message ?? 'unknown error';\n this.opts.tracker.updateNodeStatus(taskId, 'failed', errMsg);\n }\n }\n\n return {\n wave,\n batch,\n results,\n successCount,\n failCount,\n durationMs: Date.now() - waveStart,\n stopRequested: this.stopRequested,\n };\n }\n\n private buildProgress(): SddProgress {\n const gp = this.opts.tracker.getProgress();\n return {\n wave: this.decomposer.getWaveCount(),\n total: gp.total,\n completed: gp.completed,\n inProgress: gp.inProgress,\n failed: gp.failed,\n blocked: gp.blocked,\n pending: gp.pending,\n percent: gp.percentComplete,\n deadlocked: false,\n };\n }\n}"]}
|
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1
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POSIX renames are atomic and won't hit this.\nconst TRANSIENT_RENAME_CODES = new Set(['EPERM', 'EBUSY', 'EACCES', 'ENOTEMPTY']);\n\nasync function renameWithRetry(from: string, to: string): Promise<void> {\n if (process.platform !== 'win32') {\n await fs.rename(from, to);\n return;\n }\n const delays = [10, 25, 60, 120, 250];\n let lastErr: unknown;\n for (let i = 0; i <= delays.length; i++) {\n try {\n await fs.rename(from, to);\n return;\n } catch (err) {\n lastErr = err;\n const code = (err as NodeJS.ErrnoException)?.code;\n if (!code || !TRANSIENT_RENAME_CODES.has(code) || i === delays.length) {\n throw err;\n }\n await new Promise((resolve) => setTimeout(resolve, delays[i]));\n }\n }\n throw lastErr;\n}\n","import type {\n SpecAnalysis,\n SpecRequirement,\n SpecSection,\n SpecValidationResult,\n Specification,\n} from '../types/spec.js';\n\nexport class SpecParser {\n parse(content: string): Specification {\n const lines = content.split('\\n');\n const sections = this.extractSections(lines);\n const requirements = this.extractRequirements(lines);\n const now = Date.now();\n\n return {\n id: crypto.randomUUID(),\n title: this.extractTitle(lines),\n version: this.extractVersion(lines),\n status: 'draft',\n overview: this.extractOverview(lines),\n sections,\n requirements,\n createdAt: now,\n updatedAt: now,\n };\n }\n\n private extractTitle(lines: string[]): string {\n for (const line of lines) {\n const m = /^#\\s+(.+)/.exec(line.trim());\n if (m?.[1]) return m[1];\n }\n return 'Untitled Specification';\n }\n\n private extractVersion(lines: string[]): string {\n for (const line of lines) {\n const m = /version[:\\s]+(\\d+\\.\\d+\\.\\d+)/i.exec(line.trim());\n if (m?.[1]) return m[1];\n }\n return '0.0.1';\n }\n\n private extractOverview(lines: string[]): string {\n const overviewLines: string[] = [];\n let inOverview = false;\n let foundHeading = false;\n\n for (const line of lines) {\n if (/^##\\s+Overview/i.test(line.trim())) {\n inOverview = true;\n foundHeading = true;\n continue;\n }\n if (foundHeading && /^##\\s+/.test(line.trim())) break;\n if (inOverview) overviewLines.push(line);\n }\n\n return overviewLines.join('\\n').trim() || 'No overview provided';\n }\n\n private extractSections(lines: string[]): SpecSection[] {\n const sections: SpecSection[] = [];\n let currentSection: Partial<SpecSection> | null = null;\n let currentLines: string[] = [];\n let depth = 1;\n\n for (const line of lines) {\n const h2 = /^##\\s+(.+)/.exec(line.trim());\n const h3 = /^###\\s+(.+)/.exec(line.trim());\n\n if (h2) {\n if (currentSection && currentLines.length > 0) {\n sections.push({\n type: this.mapSectionType(currentSection.title ?? 'unknown'),\n title: currentSection.title ?? 'Unknown',\n level: depth,\n content: currentLines.join('\\n').trim(),\n });\n }\n currentSection = { title: h2[1] ?? 'Unknown' };\n currentLines = [];\n depth = 2;\n continue;\n }\n\n if (h3) {\n currentLines.push(line);\n continue;\n }\n\n if (currentSection) {\n currentLines.push(line);\n }\n }\n\n if (currentSection && currentLines.length > 0) {\n sections.push({\n type: this.mapSectionType(currentSection.title ?? 'unknown'),\n title: currentSection.title ?? 'Unknown',\n level: depth,\n content: currentLines.join('\\n').trim(),\n });\n }\n\n return sections;\n }\n\n private extractRequirements(lines: string[]): SpecRequirement[] {\n const requirements: SpecRequirement[] = [];\n let inRequirements = false;\n let idCounter = 0;\n\n for (const line of lines) {\n if (/^##\\s+Requirements/i.test(line.trim())) {\n inRequirements = true;\n continue;\n }\n if (inRequirements && /^##\\s+/.test(line.trim())) break;\n\n if (inRequirements) {\n const req = this.parseRequirementLine(line, `REQ-${++idCounter}`);\n if (req) requirements.push(req);\n }\n }\n\n return requirements;\n }\n\n private parseRequirementLine(line: string, id: string): SpecRequirement | null {\n const trimmed = line.trim();\n if (!trimmed || trimmed.startsWith('#')) return null;\n\n const lower = trimmed.toLowerCase();\n const types: SpecRequirement['type'][] = [\n 'functional',\n 'non-functional',\n 'security',\n 'performance',\n 'ux',\n ];\n let type: SpecRequirement['type'] = 'functional';\n for (const t of types) {\n if (lower.includes(`[${t}]`)) type = t;\n }\n\n let priority: SpecRequirement['priority'] = 'medium';\n if (trimmed.includes('[critical]') || trimmed.includes('[prio:high]')) {\n priority = 'critical';\n } else if (trimmed.includes('[high]')) {\n priority = 'high';\n } else if (trimmed.includes('[low]')) {\n priority = 'low';\n }\n\n return {\n id,\n type,\n priority,\n description: trimmed.replace(/\\[[^\\]]+\\]/g, '').trim(),\n acceptanceCriteria: [],\n };\n }\n\n private mapSectionType(title: string): SpecSection['type'] {\n const t = title.toLowerCase();\n if (t.includes('overview')) return 'overview';\n if (t.includes('requirement')) return 'requirements';\n if (t.includes('architect')) return 'architecture';\n if (t.includes('api')) return 'api';\n if (t.includes('data')) return 'data';\n if (t.includes('security')) return 'security';\n if (t.includes('acceptance')) return 'acceptance';\n return 'overview';\n }\n\n analyze(spec: Specification): SpecAnalysis {\n const gaps: string[] = [];\n const suggestions: string[] = [];\n const risks: SpecAnalysis['risks'] = [];\n\n // Check completeness\n const hasOverview = spec.sections.some((s) => s.type === 'overview');\n const hasRequirements = spec.sections.some((s) => s.type === 'requirements');\n const hasAcceptance = spec.sections.some((s) => s.type === 'acceptance');\n\n if (!hasOverview) gaps.push('Missing Overview section');\n if (!hasRequirements) gaps.push('Missing Requirements section');\n if (!hasAcceptance) gaps.push('Missing Acceptance Criteria section');\n\n if (spec.requirements.length === 0) {\n gaps.push('No requirements defined');\n suggestions.push('Add specific functional and non-functional requirements');\n }\n\n const unverifiedReqs = spec.requirements.filter((r) => r.acceptanceCriteria.length === 0);\n if (unverifiedReqs.length > 0) {\n gaps.push(`${unverifiedReqs.length} requirements without acceptance criteria`);\n suggestions.push('Define clear acceptance criteria for each requirement');\n }\n\n const criticalUnresolved = spec.requirements.filter(\n (r) => r.priority === 'critical' && r.blockedBy && r.blockedBy.length > 0,\n );\n for (const req of criticalUnresolved) {\n risks.push({\n requirement: req.id,\n risk: `Critical requirement blocked by ${req.blockedBy?.length} other requirements`,\n severity: 'high',\n });\n }\n\n const completeness = Math.round(\n (((hasOverview ? 1 : 0) +\n (hasRequirements ? 1 : 0) +\n (hasAcceptance ? 1 : 0) +\n (spec.requirements.length > 0 ? 1 : 0) +\n (spec.sections.length > 3 ? 1 : 0)) /\n 5) *\n 100,\n );\n\n return {\n specId: spec.id,\n completeness,\n coverage: {\n requirements: spec.requirements.length,\n apiEndpoints: spec.apiEndpoints?.length ?? 0,\n edgeCases: 0,\n errorHandling: 0,\n },\n gaps,\n risks,\n suggestions,\n };\n }\n\n validate(spec: Specification): SpecValidationResult {\n const errors: SpecValidationResult['errors'] = [];\n const warnings: SpecValidationResult['warnings'] = [];\n\n if (!spec.title.trim()) {\n errors.push({ path: 'title', message: 'Title is required' });\n }\n\n if (!spec.version.trim()) {\n errors.push({ path: 'version', message: 'Version is required' });\n }\n\n for (const req of spec.requirements) {\n if (!req.description.trim()) {\n errors.push({ path: `requirement.${req.id}`, message: 'Requirement description is empty' });\n }\n if (req.acceptanceCriteria.length === 0) {\n warnings.push({ path: `requirement.${req.id}`, message: 'No acceptance criteria defined' });\n }\n }\n\n const reqIds = new Set(spec.requirements.map((r) => r.id));\n const blockedByIds = new Set(spec.requirements.flatMap((r) => r.blockedBy ?? []));\n for (const id of blockedByIds) {\n if (!reqIds.has(id)) {\n errors.push({\n path: 'requirements',\n message: `BlockedBy references non-existent requirement: ${id}`,\n });\n }\n }\n\n return {\n valid: errors.length === 0,\n errors,\n warnings,\n };\n }\n}\n","import type { SpecRequirement, Specification } from '../types/spec.js';\nimport type { TaskGraph, TaskNode, TaskPriority, TaskType } from '../types/task-graph.js';\nimport type { TaskStore, TaskTracker } from './task-tracker.js';\n\nexport interface TaskGeneratorOptions {\n taskTracker: TaskTracker;\n}\n\nexport interface GeneratedTask {\n specRequirementId?: string;\n title: string;\n description: string;\n type: TaskType;\n priority: TaskPriority;\n estimateHours?: number;\n tags?: string[];\n}\n\nexport class TaskGenerator {\n constructor(private readonly opts: TaskGeneratorOptions) {}\n\n async generateFromSpec(spec: Specification): Promise<TaskGraph> {\n const graph = await this.opts.taskTracker.createGraph(spec.id, spec.title);\n\n const overview = spec.sections.find((s) => s.type === 'overview');\n if (overview) {\n this.opts.taskTracker.addNode({\n title: `Implement ${spec.title}`,\n description: overview.content,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n });\n }\n\n // Group requirements by priority in a single pass, then emit in priority order.\n const byPriority: Record<TaskPriority, SpecRequirement[]> = {\n critical: [],\n high: [],\n medium: [],\n low: [],\n };\n for (const req of spec.requirements) {\n const bucket = byPriority[req.priority] ?? byPriority.medium;\n bucket.push(req);\n }\n\n const order: TaskPriority[] = ['critical', 'high', 'medium', 'low'];\n for (const p of order) {\n for (const req of byPriority[p]) {\n this.opts.taskTracker.addNode(this.createTaskFromRequirement(req));\n }\n }\n\n // API tasks\n if (spec.apiEndpoints && spec.apiEndpoints.length > 0) {\n const apiParent = this.opts.taskTracker.addNode({\n title: 'API Implementation',\n description: `Implement ${spec.apiEndpoints.length} API endpoints`,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n });\n\n for (const endpoint of spec.apiEndpoints) {\n const task = this.createTaskFromEndpoint(endpoint);\n this.opts.taskTracker.addNode({\n ...task,\n parentId: apiParent.id,\n });\n }\n }\n\n // Test tasks\n this.opts.taskTracker.addNode({\n title: 'Write Tests',\n description: 'Comprehensive test coverage for all features',\n type: 'test',\n priority: 'high',\n status: 'pending',\n });\n\n // Documentation tasks\n this.opts.taskTracker.addNode({\n title: 'Update Documentation',\n description: 'Update docs for new features',\n type: 'docs',\n priority: 'medium',\n status: 'pending',\n });\n\n return graph;\n }\n\n private createTaskFromRequirement(\n req: SpecRequirement,\n ): Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'> {\n return {\n title: req.description,\n description: this.buildDescription(req),\n type: this.mapRequirementType(req.type),\n priority: req.priority,\n status: 'pending',\n specRequirementId: req.id,\n tags: [req.type, req.priority],\n estimateHours: this.estimateHours(req),\n };\n }\n\n private createTaskFromEndpoint(\n endpoint: NonNullable<Specification['apiEndpoints']>[number],\n ): Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'> {\n return {\n title: `${endpoint.method} ${endpoint.path}`,\n description: endpoint.description,\n type: 'feature',\n priority: 'high',\n status: 'pending',\n tags: [endpoint.method],\n estimateHours: this.estimateForEndpoint(endpoint),\n };\n }\n\n private buildDescription(req: SpecRequirement): string {\n const lines = [req.description, '', '**Type:** ' + req.type, '**Priority:** ' + req.priority];\n\n if (req.acceptanceCriteria.length > 0) {\n lines.push('', '**Acceptance Criteria:**');\n for (const criterion of req.acceptanceCriteria) {\n lines.push(`- ${criterion}`);\n }\n }\n\n if (req.blockedBy && req.blockedBy.length > 0) {\n lines.push('', `**Blocked by:** ${req.blockedBy.join(', ')}`);\n }\n\n return lines.join('\\n');\n }\n\n private mapRequirementType(type: SpecRequirement['type']): TaskType {\n switch (type) {\n case 'functional':\n return 'feature';\n case 'non-functional':\n return 'feature';\n case 'security':\n return 'feature';\n case 'performance':\n return 'feature';\n case 'ux':\n return 'feature';\n default:\n return 'feature';\n }\n }\n\n private estimateHours(req: SpecRequirement): number {\n switch (req.priority) {\n case 'critical':\n return 8;\n case 'high':\n return 4;\n case 'medium':\n return 2;\n case 'low':\n return 1;\n default:\n return 2;\n }\n }\n\n private estimateForEndpoint(\n endpoint: NonNullable<Specification['apiEndpoints']>[number],\n ): number {\n let hours = 2;\n if (endpoint.auth) hours += 1;\n if (endpoint.request) hours += 1;\n return hours;\n }\n\n async generateSubtasks(parentTaskId: string, spec: Specification): Promise<void> {\n const reqId = this.opts.taskTracker.getNode(parentTaskId)?.specRequirementId;\n if (!reqId) return;\n\n const req = spec.requirements.find((r) => r.id === reqId);\n if (!req) return;\n\n if (req.acceptanceCriteria.length > 0) {\n for (const criterion of req.acceptanceCriteria) {\n this.opts.taskTracker.addNode({\n title: criterion,\n description: `Verify: ${criterion}`,\n type: 'test',\n priority: 'medium',\n status: 'pending',\n parentId: parentTaskId,\n });\n }\n }\n }\n}\n\nexport class DefaultTaskStore implements TaskStore {\n private graphs = new Map<string, TaskGraph>();\n\n async saveGraph(graph: TaskGraph): Promise<void> {\n this.graphs.set(graph.id, this.cloneGraph(graph));\n }\n\n async loadGraph(id: string): Promise<TaskGraph | null> {\n const g = this.graphs.get(id);\n return g ? this.cloneGraph(g) : null;\n }\n\n async listGraphs(): Promise<{ id: string; title: string; updatedAt: number }[]> {\n return Array.from(this.graphs.values()).map((g) => ({\n id: g.id,\n title: g.title,\n updatedAt: g.updatedAt,\n }));\n }\n\n async deleteGraph(id: string): Promise<void> {\n this.graphs.delete(id);\n }\n\n private cloneGraph(g: TaskGraph): TaskGraph {\n return {\n ...g,\n nodes: new Map(g.nodes),\n edges: [...g.edges],\n rootNodes: [...g.rootNodes],\n };\n }\n}\n","export type TaskStatus = 'pending' | 'in_progress' | 'blocked' | 'failed' | 'review' | 'completed';\r\nexport type TaskPriority = 'critical' | 'high' | 'medium' | 'low';\r\nexport type TaskType = 'feature' | 'bugfix' | 'refactor' | 'docs' | 'test' | 'chore';\r\n\r\nexport interface TaskNode {\r\n id: string;\r\n title: string;\r\n description: string;\r\n type: TaskType;\r\n priority: TaskPriority;\r\n status: TaskStatus;\r\n assignee?: string;\r\n estimateHours?: number;\r\n actualHours?: number;\r\n tags?: string[];\r\n specRequirementId?: string;\r\n parentId?: string;\r\n children?: string[];\r\n createdAt: number;\r\n updatedAt: number;\r\n startedAt?: number; // set when status → in_progress\r\n completedAt?: number;\r\n metadata?: Record<string, unknown>;\r\n}\r\n\r\nexport interface TaskEdge {\r\n id: string;\r\n from: string;\r\n to: string;\r\n type: 'blocks' | 'depends_on' | 'relates_to' | 'implements';\r\n weight?: number;\r\n}\r\n\r\nexport interface TaskGraph {\r\n id: string;\r\n specId: string;\r\n title: string;\r\n nodes: Map<string, TaskNode>;\r\n edges: TaskEdge[];\r\n rootNodes: string[];\r\n createdAt: number;\r\n updatedAt: number;\r\n}\r\n\r\nexport interface TaskDependency {\r\n taskId: string;\r\n blockedBy: string[];\r\n blocking: string[];\r\n}\r\n\r\nexport interface TaskAssignment {\r\n taskId: string;\r\n assignee: string;\r\n assignedAt: number;\r\n}\r\n\r\nexport interface TaskProgress {\r\n total: number;\r\n pending: number;\r\n inProgress: number;\r\n blocked: number;\r\n failed: number;\r\n review: number;\r\n completed: number;\r\n percentComplete: number;\r\n estimatedHours: number;\r\n actualHours: number;\r\n}\r\n\r\nexport interface TaskFilter {\r\n status?: TaskStatus[];\r\n priority?: TaskPriority[];\r\n type?: TaskType[];\r\n assignee?: string[];\r\n tags?: string[];\r\n specRequirementId?: string;\r\n}\r\n\r\nexport interface TaskSort {\r\n field: 'priority' | 'createdAt' | 'updatedAt' | 'status';\r\n direction: 'asc' | 'desc';\r\n}\r\n\r\nexport interface CriticalPathResult {\r\n taskIds: string[];\r\n totalEstimateHours: number;\r\n bottleneckTasks: string[];\r\n}\r\n\r\nexport function computeTaskProgress(graph: TaskGraph): TaskProgress {\r\n let completed = 0;\r\n let pending = 0;\r\n let inProgress = 0;\r\n let blocked = 0;\r\n let failed = 0;\r\n let review = 0;\r\n let estimatedHours = 0;\r\n let actualHours = 0;\r\n for (const n of graph.nodes.values()) {\r\n switch (n.status) {\r\n case 'completed':\r\n completed++;\r\n break;\r\n case 'pending':\r\n pending++;\r\n break;\r\n case 'in_progress':\r\n inProgress++;\r\n break;\r\n case 'blocked':\r\n blocked++;\r\n break;\r\n case 'failed':\r\n failed++;\r\n break;\r\n case 'review':\r\n review++;\r\n break;\r\n }\r\n estimatedHours += n.estimateHours ?? 0;\r\n actualHours += n.actualHours ?? 0;\r\n }\r\n const total = graph.nodes.size;\r\n\r\n return {\r\n total,\r\n pending,\r\n inProgress,\r\n blocked,\r\n failed,\r\n review,\r\n completed,\r\n percentComplete: total > 0 ? Math.round((completed / total) * 100) : 0,\r\n estimatedHours,\r\n actualHours,\r\n };\r\n}\r\n\r\nexport function findCriticalPath(graph: TaskGraph): CriticalPathResult {\r\n const nodes = Array.from(graph.nodes.values());\r\n const criticalNodes = nodes.filter((n) => n.priority === 'critical');\r\n const bottleneckTasks = criticalNodes\r\n .filter((n) => graph.edges.some((e) => e.to === n.id && e.type === 'depends_on'))\r\n .map((n) => n.id);\r\n\r\n const totalEstimateHours = criticalNodes.reduce((sum, n) => sum + (n.estimateHours ?? 0), 0);\r\n\r\n return {\r\n taskIds: criticalNodes.map((n) => n.id),\r\n totalEstimateHours,\r\n bottleneckTasks,\r\n };\r\n}\r\n\r\nexport function topologicalSort(graph: TaskGraph): string[] {\r\n const visited = new Set<string>();\r\n const inStack = new Set<string>();\r\n const result: string[] = [];\r\n\r\n function visit(id: string): void {\r\n // Cycle: callers must detect cycles up-front if they care; we just stop recursing.\r\n if (inStack.has(id)) return;\r\n if (visited.has(id)) return;\r\n if (!graph.nodes.has(id)) return;\r\n\r\n visited.add(id);\r\n inStack.add(id);\r\n\r\n for (const edge of graph.edges) {\r\n if (edge.from === id) visit(edge.to);\r\n }\r\n\r\n inStack.delete(id);\r\n result.push(id);\r\n }\r\n\r\n for (const rootId of graph.rootNodes) {\r\n visit(rootId);\r\n }\r\n\r\n return result;\r\n}\r\n","import type {\n TaskFilter,\n TaskGraph,\n TaskNode,\n TaskProgress,\n TaskSort,\n} from '../types/task-graph.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\n\nexport interface TaskStore {\n saveGraph(graph: TaskGraph): Promise<void>;\n loadGraph(id: string): Promise<TaskGraph | null>;\n listGraphs(): Promise<{ id: string; title: string; updatedAt: number }[]>;\n deleteGraph(id: string): Promise<void>;\n}\n\nexport interface TaskTrackerOptions {\n store: TaskStore;\n /**\n * Called when an in-the-background persistence (`saveGraph`) rejects.\n * The synchronous TaskTracker methods (addNode/addEdge/updateNodeStatus)\n * fire-and-forget their writes; without this, a failing store silently\n * loses graph mutations. Defaults to a console.warn.\n */\n onPersistError?: (err: unknown) => void;\n}\n\nexport interface TaskTransition {\n from: TaskNode['status'];\n to: TaskNode['status'];\n timestamp: number;\n reason?: string;\n}\n\nexport class TaskTracker {\n private graph: TaskGraph | null = null;\n private transitions: TaskTransition[] = [];\n\n constructor(private readonly opts: TaskTrackerOptions) {}\n\n /**\n * Attach an existing graph (used by PhaseOrchestrator to associate a tracker\n * with a phase's pre-built task graph without re-creating it).\n */\n setGraph(graph: TaskGraph): void {\n this.graph = graph;\n }\n\n async createGraph(specId: string, title: string): Promise<TaskGraph> {\n this.graph = {\n id: crypto.randomUUID(),\n specId,\n title,\n nodes: new Map(),\n edges: [],\n rootNodes: [],\n createdAt: Date.now(),\n updatedAt: Date.now(),\n };\n await this.opts.store.saveGraph(this.graph);\n return this.graph;\n }\n\n async loadGraph(id: string): Promise<TaskGraph | null> {\n this.graph = await this.opts.store.loadGraph(id);\n return this.graph;\n }\n\n addNode(node: Omit<TaskNode, 'id' | 'createdAt' | 'updatedAt'>): TaskNode {\n if (!this.graph) throw new Error('No graph loaded');\n\n const now = Date.now();\n const newNode: TaskNode = {\n ...node,\n id: crypto.randomUUID(),\n status: node.status ?? 'pending',\n createdAt: now,\n updatedAt: now,\n };\n\n this.graph.nodes.set(newNode.id, newNode);\n\n if (!node.parentId) {\n this.graph.rootNodes.push(newNode.id);\n }\n\n this.graph.updatedAt = now;\n this.persist();\n\n return newNode;\n }\n\n addEdge(from: string, to: string, type: TaskGraph['edges'][0]['type'] = 'depends_on'): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n this.graph.edges.push({\n id: crypto.randomUUID(),\n from,\n to,\n type,\n });\n this.graph.updatedAt = Date.now();\n this.persist();\n }\n\n updateNodeStatus(id: string, status: TaskNode['status'], reason?: string): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n const node = this.graph.nodes.get(id);\n if (!node) throw new Error(`Node ${id} not found`);\n\n const from = node.status;\n const now = Date.now();\n node.status = status;\n node.updatedAt = now;\n\n if (status === 'completed') {\n node.completedAt = now;\n node.startedAt = node.startedAt ?? now; // ensure startedAt is set\n }\n if (status === 'in_progress') {\n node.startedAt = now;\n }\n\n this.transitions.push({ from, to: status, timestamp: now, reason });\n\n // Auto-unblock dependents\n if (status === 'completed') {\n this.unblockDependents(id);\n }\n\n // Auto-block blockers\n if (status === 'in_progress') {\n this.checkAndBlockIfNeeded(id);\n }\n\n this.graph.updatedAt = now;\n this.persist();\n }\n\n updateNode(id: string, patch: Partial<Pick<TaskNode, 'title' | 'description' | 'priority' | 'estimateHours' | 'tags'>>): void {\n if (!this.graph) throw new Error('No graph loaded');\n\n const node = this.graph.nodes.get(id);\n if (!node) throw new Error(`Node ${id} not found`);\n\n if (patch.title !== undefined) node.title = patch.title;\n if (patch.description !== undefined) node.description = patch.description;\n if (patch.priority !== undefined) node.priority = patch.priority;\n if (patch.estimateHours !== undefined) node.estimateHours = patch.estimateHours;\n if (patch.tags !== undefined) node.tags = patch.tags;\n node.updatedAt = Date.now();\n this.graph.updatedAt = node.updatedAt;\n this.persist();\n }\n\n getNode(id: string): TaskNode | undefined {\n return this.graph?.nodes.get(id);\n }\n\n getAllNodes(filter?: TaskFilter, sort?: TaskSort): TaskNode[] {\n if (!this.graph) return [];\n\n let nodes = Array.from(this.graph.nodes.values());\n\n if (filter) {\n nodes = nodes.filter((n) => {\n if (filter.status?.length && !filter.status.includes(n.status)) return false;\n if (filter.priority?.length && !filter.priority.includes(n.priority)) return false;\n if (filter.type?.length && !filter.type.includes(n.type)) return false;\n if (filter.assignee?.length && n.assignee && !filter.assignee.includes(n.assignee))\n return false;\n if (filter.tags?.length && n.tags && !n.tags.some((t) => filter.tags!.includes(t)))\n return false;\n if (filter.specRequirementId && n.specRequirementId !== filter.specRequirementId)\n return false;\n return true;\n });\n }\n\n if (sort) {\n nodes.sort((a, b) => {\n const cmp = compareByField(a, b, sort.field);\n return sort.direction === 'asc' ? cmp : -cmp;\n });\n }\n\n return nodes;\n }\n\n getChildren(parentId: string): TaskNode[] {\n if (!this.graph) return [];\n return Array.from(this.graph.nodes.values()).filter((n) => n.parentId === parentId);\n }\n\n getDependents(taskId: string): string[] {\n if (!this.graph) return [];\n return this.graph.edges\n .filter((e) => e.from === taskId && e.type === 'depends_on')\n .map((e) => e.to);\n }\n\n getBlockers(taskId: string): string[] {\n if (!this.graph) return [];\n return this.graph.edges\n .filter((e) => e.to === taskId && e.type === 'depends_on')\n .map((e) => e.from);\n }\n\n canStart(taskId: string): boolean {\n const blockers = this.getBlockers(taskId);\n return blockers.every((id) => {\n const node = this.graph?.nodes.get(id);\n return node?.status === 'completed';\n });\n }\n\n getProgress(): TaskProgress {\n if (!this.graph) {\n return {\n total: 0,\n pending: 0,\n inProgress: 0,\n blocked: 0,\n failed: 0,\n review: 0,\n completed: 0,\n percentComplete: 0,\n estimatedHours: 0,\n actualHours: 0,\n };\n }\n return computeTaskProgress(this.graph);\n }\n\n getTransitions(_taskId?: string): TaskTransition[] {\n return [...this.transitions];\n }\n\n private unblockDependents(completedId: string): void {\n if (!this.graph) return;\n const dependents = this.getDependents(completedId);\n for (const depId of dependents) {\n const dep = this.graph.nodes.get(depId);\n if (dep?.status === 'blocked') {\n // Check if all blockers are now completed\n const remainingBlockers = this.getBlockers(depId);\n const allUnblocked = remainingBlockers.every((id) => {\n const blocker = this.graph?.nodes.get(id);\n return blocker?.status === 'completed';\n });\n if (allUnblocked) {\n dep.status = 'pending';\n dep.updatedAt = Date.now();\n }\n }\n }\n }\n\n private checkAndBlockIfNeeded(taskId: string): void {\n if (!this.graph) return;\n const blockers = this.getBlockers(taskId);\n const someBlocked = blockers.some((id) => {\n const blocker = this.graph?.nodes.get(id);\n return blocker?.status !== 'completed';\n });\n if (someBlocked) {\n const node = this.graph.nodes.get(taskId);\n if (node) {\n node.status = 'blocked';\n node.updatedAt = Date.now();\n }\n }\n }\n\n /**\n * Fire-and-forget persistence with attached error handler.\n * Synchronous mutators (addNode/addEdge/updateNodeStatus) use this to\n * avoid forcing an async cascade through every caller; if the store\n * is missing or throwing, the error is surfaced via onPersistError.\n */\n private persist(): void {\n if (!this.graph) return;\n this.opts.store.saveGraph(this.graph).catch((err) => {\n this.opts.onPersistError\n ? this.opts.onPersistError(err)\n : console.warn('[task-tracker] saveGraph failed:', err instanceof Error ? err.message : String(err));\n });\n }\n}\n\n// Sort comparison helpers\nconst PRIORITY_RANK: Record<TaskNode['priority'], number> = {\n critical: 0,\n high: 1,\n medium: 2,\n low: 3,\n};\nconst STATUS_RANK: Record<TaskNode['status'], number> = {\n in_progress: 0,\n pending: 1,\n review: 2,\n blocked: 3,\n failed: 4,\n completed: 5,\n};\n\nfunction compareByField(a: TaskNode, b: TaskNode, field: TaskSort['field']): number {\n switch (field) {\n case 'priority': return PRIORITY_RANK[a.priority] - PRIORITY_RANK[b.priority];\n case 'status': return STATUS_RANK[a.status] - STATUS_RANK[b.status];\n case 'createdAt': return a.createdAt - b.createdAt;\n case 'updatedAt': return a.updatedAt - b.updatedAt;\n }\n}\n","import type { EventBus } from '../kernel/events.js';\nimport type { DoneCondition } from '../types/multi-agent.js';\nimport type { SpecAnalysis, Specification } from '../types/spec.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\nimport { SpecParser } from './spec-parser.js';\nimport { DefaultTaskStore, TaskGenerator } from './task-generator.js';\nimport { TaskTracker } from './task-tracker.js';\n\n/**\n * Extended event map used internally by TaskFlow and multi-agent components.\n * These events are emitted on the injected EventBus and are a subset of\n * the full EventMap — they do not require a separate registration.\n */\nexport interface TaskFlowEventMap {\n 'phase.change': { from: TaskFlowPhase; to: TaskFlowPhase };\n 'task.started': { taskId: string };\n 'task.completed': { taskId: string; result?: unknown };\n 'task.failed': { taskId: string; error: string };\n 'task.review': { taskId: string };\n 'spec.analyzed': { analysis: SpecAnalysis };\n progress: { percent: number; message: string };\n done: { graph: TaskGraph };\n error: { phase: TaskFlowPhase; error: Error };\n}\n\nexport type TaskFlowPhase =\n | 'idle'\n | 'parsing'\n | 'analyzing'\n | 'generating'\n | 'executing'\n | 'reviewing'\n | 'completing'\n | 'done'\n | 'failed';\n\nexport type TaskFlowEventName = keyof TaskFlowEventMap;\n\nexport interface TaskFlowOptions {\n tracker: TaskTracker;\n events: EventBus;\n doneCondition?: DoneCondition;\n maxConcurrent?: number;\n}\n\nexport interface TaskFlowExecutionContext {\n executeTask: (task: TaskNode) => Promise<unknown>;\n onTaskComplete?: (task: TaskNode, result: unknown) => void;\n onTaskFail?: (task: TaskNode, error: Error) => void;\n}\n\nexport class TaskFlow {\n private phase: TaskFlowPhase = 'idle';\n private spec: Specification | null = null;\n private graph: TaskGraph | null = null;\n private stopped = false;\n\n constructor(private readonly opts: TaskFlowOptions) {\n this.setPhase('idle');\n }\n\n private emit<K extends TaskFlowEventName>(event: K, payload: TaskFlowEventMap[K]): void {\n (this.opts.events.emit as (event: string, payload: unknown) => void)(event, payload);\n }\n\n async fromSpec(specContent: string): Promise<TaskGraph> {\n this.setPhase('parsing');\n\n const parser = new SpecParser();\n this.spec = parser.parse(specContent);\n\n this.setPhase('analyzing');\n const analysis = parser.analyze(this.spec);\n this.emit('spec.analyzed', { analysis });\n\n if (analysis.completeness < 50) {\n this.emit('error', {\n phase: 'analyzing',\n error: new Error(`Spec completeness too low: ${analysis.completeness}%`),\n });\n this.setPhase('failed');\n throw new Error('Spec too incomplete');\n }\n\n this.setPhase('generating');\n const generator = new TaskGenerator({ taskTracker: this.opts.tracker });\n this.graph = await generator.generateFromSpec(this.spec);\n\n return this.graph;\n }\n\n async execute(ctx: TaskFlowExecutionContext): Promise<TaskGraph> {\n if (!this.graph) throw new Error('No graph loaded. Call fromSpec first.');\n\n this.setPhase('executing');\n this.stopped = false;\n\n const pendingTasks = this.getExecutableTasks();\n const maxConcurrent = this.opts.maxConcurrent ?? 2;\n\n while (pendingTasks.length > 0 && !this.stopped) {\n const batch = pendingTasks.splice(0, maxConcurrent);\n const results = await Promise.allSettled(\n batch.map((task) => this.executeSingleTask(task, ctx)),\n );\n\n for (let i = 0; i < results.length; i++) {\n const result = results[i];\n const task = batch[i];\n\n if (!result || !task) continue;\n\n if (result.status === 'rejected') {\n const reason = result.reason as Error | undefined;\n this.opts.tracker.updateNodeStatus(task.id, 'failed', reason?.message);\n this.emit('task.failed', { taskId: task.id, error: reason?.message ?? 'unknown' });\n ctx.onTaskFail?.(task, reason as Error);\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'completed');\n this.emit('task.completed', { taskId: task.id, result: result.value });\n ctx.onTaskComplete?.(task, result.value);\n }\n\n this.emitProgress();\n }\n\n // Re-evaluate pending tasks (some may have become unblocked)\n const stillPending = this.getExecutableTasks();\n pendingTasks.length = 0;\n pendingTasks.push(...stillPending);\n\n // Check done condition\n if (this.checkDoneCondition()) {\n break;\n }\n }\n\n this.setPhase('completing');\n this.emit('done', { graph: this.graph });\n this.setPhase('done');\n\n return this.graph;\n }\n\n async reviewTask(taskId: string, approved: boolean, comment?: string): Promise<void> {\n const task = this.opts.tracker.getNode(taskId);\n if (!task) throw new Error(`Task ${taskId} not found`);\n\n if (approved) {\n this.opts.tracker.updateNodeStatus(taskId, 'completed', comment);\n this.emit('task.completed', { taskId });\n } else {\n this.opts.tracker.updateNodeStatus(taskId, 'in_progress', comment ?? 'Needs revision');\n this.emit('task.review', { taskId });\n }\n }\n\n stop(): void {\n this.stopped = true;\n }\n\n getPhase(): TaskFlowPhase {\n return this.phase;\n }\n\n getGraph(): TaskGraph | null {\n return this.graph;\n }\n\n getSpec(): Specification | null {\n return this.spec;\n }\n\n private setPhase(phase: TaskFlowPhase): void {\n const from = this.phase;\n this.phase = phase;\n this.emit('phase.change', { from, to: phase });\n }\n\n private getExecutableTasks(): TaskNode[] {\n return this.opts.tracker\n .getAllNodes({ status: ['pending', 'blocked'] })\n .filter((n) => n.status === 'pending' && this.opts.tracker.canStart(n.id))\n .sort((a, b) => {\n const priorityOrder = { critical: 0, high: 1, medium: 2, low: 3 };\n return (priorityOrder[a.priority] ?? 4) - (priorityOrder[b.priority] ?? 4);\n });\n }\n\n private async executeSingleTask(task: TaskNode, ctx: TaskFlowExecutionContext): Promise<unknown> {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n this.emit('task.started', { taskId: task.id });\n return ctx.executeTask(task);\n }\n\n private checkDoneCondition(): boolean {\n const condition = this.opts.doneCondition;\n if (!condition) {\n const progress = this.opts.tracker.getProgress();\n return progress.percentComplete === 100;\n }\n\n switch (condition.type) {\n case 'all_tasks_done': {\n const progress = this.opts.tracker.getProgress();\n return progress.pending === 0 && progress.inProgress === 0;\n }\n case 'iterations':\n return false; // Not tracked here\n case 'tool_calls':\n return false;\n default:\n return false;\n }\n }\n\n private emitProgress(): void {\n const progress = this.opts.tracker.getProgress();\n this.emit('progress', {\n percent: progress.percentComplete,\n message: `${progress.completed}/${progress.total} tasks completed`,\n });\n }\n}\n\nexport interface SpecDrivenDevOptions {\n workingDirectory: string;\n events: EventBus;\n doneCondition?: DoneCondition;\n}\n\nexport class SpecDrivenDev {\n private store: DefaultTaskStore;\n private tracker: TaskTracker;\n private readonly events: EventBus;\n private flows = new Map<string, TaskFlow>();\n\n constructor(opts: SpecDrivenDevOptions) {\n this.store = new DefaultTaskStore();\n this.tracker = new TaskTracker({ store: this.store });\n this.events = opts.events;\n }\n\n async createFlow(specContent: string, options?: Partial<TaskFlowOptions>): Promise<TaskFlow> {\n const flow = new TaskFlow({\n tracker: this.tracker,\n events: this.events,\n ...options,\n });\n\n const graph = await flow.fromSpec(specContent);\n this.flows.set(graph.id, flow);\n\n return flow;\n }\n\n getTracker(): TaskTracker {\n return this.tracker;\n }\n\n getFlow(graphId: string): TaskFlow | undefined {\n return this.flows.get(graphId);\n }\n\n listFlows(): { id: string; title: string; phase: TaskFlowPhase }[] {\n return Array.from(this.flows.entries()).map(([id, flow]) => ({\n id,\n title: flow.getGraph()?.title ?? 'Untitled',\n phase: flow.getPhase(),\n }));\n }\n}\n","import * as fsp from 'node:fs/promises';\nimport * as path from 'node:path';\nimport { randomUUID } from 'node:crypto';\nimport { atomicWrite, ensureDir } from '../utils/atomic-write.js';\nimport type { Specification, SpecStatus } from '../types/spec.js';\n\nexport interface SpecStoreOptions {\n /** Directory where spec files are stored. Defaults to `.wrongstack/specs`. */\n baseDir: string;\n}\n\nexport interface SpecIndexEntry {\n id: string;\n title: string;\n version: string;\n status: SpecStatus;\n updatedAt: number;\n filePath: string;\n}\n\ninterface SpecIndex {\n version: 1;\n entries: SpecIndexEntry[];\n}\n\n/**\n * File-backed spec storage. Each spec is a JSON file under `baseDir/`.\n * An index file (`_index.json`) tracks all specs for fast listing.\n */\nexport class SpecStore {\n private readonly baseDir: string;\n private readonly indexPath: string;\n\n constructor(opts: SpecStoreOptions) {\n this.baseDir = opts.baseDir;\n this.indexPath = path.join(this.baseDir, '_index.json');\n }\n\n async save(spec: Specification): Promise<void> {\n await ensureDir(this.baseDir);\n const filePath = this.filePath(spec.id);\n await atomicWrite(filePath, JSON.stringify(spec, null, 2), { mode: 0o600 });\n await this.updateIndex(spec);\n }\n\n async load(id: string): Promise<Specification | null> {\n try {\n const raw = await fsp.readFile(this.filePath(id), 'utf8');\n return JSON.parse(raw) as Specification;\n } catch {\n return null;\n }\n }\n\n async list(): Promise<SpecIndexEntry[]> {\n const index = await this.readIndex();\n return index.entries.sort((a, b) => b.updatedAt - a.updatedAt);\n }\n\n async delete(id: string): Promise<boolean> {\n try {\n await fsp.unlink(this.filePath(id));\n await this.removeFromIndex(id);\n return true;\n } catch {\n return false;\n }\n }\n\n async exists(id: string): Promise<boolean> {\n try {\n await fsp.access(this.filePath(id));\n return true;\n } catch {\n return false;\n }\n }\n\n /** Create a new spec with defaults, assign ID, and persist. */\n async createDraft(title: string, overview?: string): Promise<Specification> {\n const now = Date.now();\n const spec: Specification = {\n id: randomUUID(),\n title,\n version: '0.1.0',\n status: 'draft',\n overview: overview ?? '',\n sections: [],\n requirements: [],\n createdAt: now,\n updatedAt: now,\n };\n await this.save(spec);\n return spec;\n }\n\n /** Update spec fields and persist. */\n async update(id: string, patch: Partial<Omit<Specification, 'id' | 'createdAt'>>): Promise<Specification | null> {\n const spec = await this.load(id);\n if (!spec) return null;\n const updated: Specification = {\n ...spec,\n ...patch,\n id: spec.id,\n createdAt: spec.createdAt,\n updatedAt: Date.now(),\n };\n await this.save(updated);\n return updated;\n }\n\n private filePath(id: string): string {\n return path.join(this.baseDir, `${id}.json`);\n }\n\n private async readIndex(): Promise<SpecIndex> {\n try {\n const raw = await fsp.readFile(this.indexPath, 'utf8');\n const parsed = JSON.parse(raw) as SpecIndex;\n if (parsed?.version === 1) return parsed;\n } catch {\n /* no index yet */\n }\n return { version: 1, entries: [] };\n }\n\n private async updateIndex(spec: Specification): Promise<void> {\n const index = await this.readIndex();\n const entry: SpecIndexEntry = {\n id: spec.id,\n title: spec.title,\n version: spec.version,\n status: spec.status,\n updatedAt: spec.updatedAt,\n filePath: this.filePath(spec.id),\n };\n const idx = index.entries.findIndex((e) => e.id === spec.id);\n if (idx >= 0) {\n index.entries[idx] = entry;\n } else {\n index.entries.push(entry);\n }\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n\n private async removeFromIndex(id: string): Promise<void> {\n const index = await this.readIndex();\n index.entries = index.entries.filter((e) => e.id !== id);\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n}\n","import * as fsp from 'node:fs/promises';\nimport * as path from 'node:path';\nimport { atomicWrite, ensureDir } from '../utils/atomic-write.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\n\nexport interface TaskGraphStoreOptions {\n /** Directory where task graph files are stored. Defaults to `.wrongstack/task-graphs`. */\n baseDir: string;\n}\n\nexport interface TaskGraphIndexEntry {\n id: string;\n specId: string;\n title: string;\n nodeCount: number;\n completedCount: number;\n updatedAt: number;\n filePath: string;\n}\n\ninterface TaskGraphIndex {\n version: 1;\n entries: TaskGraphIndexEntry[];\n}\n\n/**\n * JSON serialisation helpers for TaskGraph (Map → Array round-trip).\n */\nfunction graphToJSON(graph: TaskGraph): string {\n const serialisable = {\n ...graph,\n nodes: Array.from(graph.nodes.entries()),\n };\n return JSON.stringify(serialisable, null, 2);\n}\n\nfunction graphFromJSON(raw: string): TaskGraph {\n const parsed = JSON.parse(raw) as Omit<TaskGraph, 'nodes'> & { nodes: [string, TaskNode][] };\n return {\n ...parsed,\n nodes: new Map(parsed.nodes),\n };\n}\n\n/**\n * File-backed task graph storage. Each graph is a JSON file under `baseDir/`.\n * An index file (`_index.json`) tracks all graphs for fast listing.\n */\nexport class TaskGraphStore {\n private readonly baseDir: string;\n private readonly indexPath: string;\n\n constructor(opts: TaskGraphStoreOptions) {\n this.baseDir = opts.baseDir;\n this.indexPath = path.join(this.baseDir, '_index.json');\n }\n\n async save(graph: TaskGraph): Promise<void> {\n await ensureDir(this.baseDir);\n const filePath = this.filePath(graph.id);\n await atomicWrite(filePath, graphToJSON(graph), { mode: 0o600 });\n await this.updateIndex(graph);\n }\n\n async load(id: string): Promise<TaskGraph | null> {\n try {\n const raw = await fsp.readFile(this.filePath(id), 'utf8');\n return graphFromJSON(raw);\n } catch {\n return null;\n }\n }\n\n async list(): Promise<TaskGraphIndexEntry[]> {\n const index = await this.readIndex();\n return index.entries.sort((a, b) => b.updatedAt - a.updatedAt);\n }\n\n async delete(id: string): Promise<boolean> {\n try {\n await fsp.unlink(this.filePath(id));\n await this.removeFromIndex(id);\n return true;\n } catch {\n return false;\n }\n }\n\n async exists(id: string): Promise<boolean> {\n try {\n await fsp.access(this.filePath(id));\n return true;\n } catch {\n return false;\n }\n }\n\n private filePath(id: string): string {\n return path.join(this.baseDir, `${id}.json`);\n }\n\n private async readIndex(): Promise<TaskGraphIndex> {\n try {\n const raw = await fsp.readFile(this.indexPath, 'utf8');\n const parsed = JSON.parse(raw) as TaskGraphIndex;\n if (parsed?.version === 1) return parsed;\n } catch {\n /* no index yet */\n }\n return { version: 1, entries: [] };\n }\n\n private async updateIndex(graph: TaskGraph): Promise<void> {\n const index = await this.readIndex();\n const completedCount = Array.from(graph.nodes.values()).filter(\n (n) => n.status === 'completed',\n ).length;\n const entry: TaskGraphIndexEntry = {\n id: graph.id,\n specId: graph.specId,\n title: graph.title,\n nodeCount: graph.nodes.size,\n completedCount,\n updatedAt: graph.updatedAt,\n filePath: this.filePath(graph.id),\n };\n const idx = index.entries.findIndex((e) => e.id === graph.id);\n if (idx >= 0) {\n index.entries[idx] = entry;\n } else {\n index.entries.push(entry);\n }\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n\n private async removeFromIndex(id: string): Promise<void> {\n const index = await this.readIndex();\n index.entries = index.entries.filter((e) => e.id !== id);\n await atomicWrite(this.indexPath, JSON.stringify(index, null, 2), { mode: 0o600 });\n }\n}\n","import type { Specification, SpecRequirement, SpecSection } from '../types/spec.js';\r\nimport type { SpecStore } from './spec-store.js';\r\n\r\n// ─── Session Types ────────────────────────────────────────────────────────────\r\n\r\nexport type AISpecPhase =\r\n | 'questioning' // AI is asking questions\r\n | 'spec_review' // Spec generated, waiting for user approval\r\n | 'implementation' // Implementation plan phase\r\n | 'task_review' // Tasks generated, waiting for execution\r\n | 'executing' // Running tasks\r\n | 'done'; // Everything complete\r\n\r\nexport interface CollectedAnswer {\r\n question: string;\r\n answer: string;\r\n timestamp: number;\r\n}\r\n\r\nexport interface AISpecSession {\r\n id: string;\r\n phase: AISpecPhase;\r\n title: string;\r\n userIntent: string;\r\n projectContext: string;\r\n answers: CollectedAnswer[];\r\n questionCount: number;\r\n spec?: Specification;\r\n implementation?: string;\r\n taskGraphId?: string;\r\n approved: boolean;\r\n createdAt: number;\r\n updatedAt: number;\r\n}\r\n\r\n// ─── Builder Options ──────────────────────────────────────────────────────────\r\n\r\nexport interface AISpecBuilderOptions {\r\n store: SpecStore;\r\n /** Minimum questions the AI should ask. Default: 2 */\r\n minQuestions?: number;\r\n /** Maximum questions before forcing spec generation. Default: 10 */\r\n maxQuestions?: number;\r\n /** Project context string (package.json, file structure, etc.) */\r\n projectContext?: string;\r\n /** Path to persist session state. If set, session survives process restarts. */\r\n sessionPath?: string;\r\n}\r\n\r\n// ─── AI Prompts ───────────────────────────────────────────────────────────────\r\n\r\nfunction buildQuestioningPrompt(session: AISpecSession, min: number, max: number): string {\r\n const answered = session.answers.length;\r\n const remaining = Math.max(0, min - answered);\r\n const budget = max - answered;\r\n\r\n const lines: string[] = [\r\n `═══ SDD Spec Builder ═══`,\r\n `Feature: \"${session.title}\"`,\r\n session.userIntent ? `Intent: ${session.userIntent}` : '',\r\n `Phase: Questioning (${answered} answered, ${budget} remaining budget)`,\r\n '',\r\n '**Instructions for AI:**',\r\n '',\r\n 'You are conducting a specification interview. Your job is to ask the user',\r\n 'intelligent, contextual questions to understand what they want to build.',\r\n '',\r\n `You have asked ${answered} questions so far.`,\r\n ];\r\n\r\n if (remaining > 0) {\r\n lines.push(`You MUST ask at least ${remaining} more question(s) before generating the spec.`);\r\n } else if (budget <= 0) {\r\n lines.push('You have reached the maximum question budget. Generate the spec NOW.');\r\n } else {\r\n lines.push(\r\n 'You may ask more questions if needed, or generate the spec if you have enough information.',\r\n 'Ask a question ONLY if it reveals something you genuinely need to know.',\r\n );\r\n }\r\n\r\n lines.push(\r\n '',\r\n '**Rules:**',\r\n '- Ask ONE question at a time',\r\n '- Questions must be specific and contextual — never generic',\r\n '- Adapt based on previous answers',\r\n '- Cover: scope, constraints, edge cases, integrations, security, performance as relevant',\r\n '- When you have enough info, respond with the full specification in JSON format',\r\n '',\r\n `**Question budget:** ${budget}/${max} remaining`,\r\n `**Minimum required:** ${remaining > 0 ? remaining : 'met'}`,\r\n );\r\n\r\n if (session.projectContext) {\r\n lines.push('', '**Project Context:**', '```', session.projectContext, '```');\r\n }\r\n\r\n if (answered > 0) {\r\n lines.push('', '**Conversation so far:**');\r\n for (let i = 0; i < answered; i++) {\r\n const a = session.answers[i]!;\r\n lines.push(``, `Q${i + 1}: ${a.question}`, `A${i + 1}: ${a.answer}`);\r\n }\r\n }\r\n\r\n lines.push(\r\n '',\r\n '---',\r\n 'Now either:',\r\n `1. Ask your next question (if you need more info)`,\r\n `2. Generate the complete specification as JSON (if ready)`,\r\n '',\r\n 'If generating spec, output JSON inside ```json code block with this structure:',\r\n '```json',\r\n '{',\r\n ' \"title\": \"...\",',\r\n ' \"overview\": \"...\",',\r\n ' \"sections\": [{ \"type\": \"overview|requirements|architecture|api|data|security|acceptance\", \"title\": \"...\", \"content\": \"...\", \"level\": 1 }],',\r\n ' \"requirements\": [{ \"id\": \"REQ-1\", \"type\": \"functional|non-functional|security|performance|ux\", \"priority\": \"critical|high|medium|low\", \"description\": \"...\", \"acceptanceCriteria\": [\"...\"] }]',\r\n '}',\r\n '```',\r\n );\r\n\r\n return lines.filter(Boolean).join('\\n');\r\n}\r\n\r\nfunction buildSpecReviewPrompt(session: AISpecSession): string {\r\n const spec = session.spec;\r\n if (!spec) return 'No spec generated yet.';\r\n\r\n const reqSummary = spec.requirements\r\n .map((r) => ` [${r.priority}] ${r.description}`)\r\n .join('\\n');\r\n\r\n return [\r\n `═══ Spec Review ═══`,\r\n `Feature: \"${spec.title}\"`,\r\n `Requirements: ${spec.requirements.length}`,\r\n '',\r\n '**Specification:**',\r\n spec.overview,\r\n '',\r\n '**Requirements:**',\r\n reqSummary,\r\n '',\r\n '---',\r\n 'Approve this spec? The AI will then generate an implementation plan and tasks.',\r\n 'Say \"approve\" to proceed, or describe what needs to change.',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildImplementationPrompt(session: AISpecSession): string {\r\n const spec = session.spec;\r\n if (!spec) return 'No spec to implement.';\r\n\r\n const reqList = spec.requirements\r\n .map((r) => ` - [${r.priority}] ${r.description}`)\r\n .join('\\n');\r\n\r\n return [\r\n `═══ Implementation Planning ═══`,\r\n `Feature: \"${spec.title}\"`,\r\n `Requirements: ${spec.requirements.length}`,\r\n '',\r\n '**Requirements to implement:**',\r\n reqList,\r\n '',\r\n '**Instructions for AI:**',\r\n 'Generate a detailed implementation plan for this specification.',\r\n 'Include:',\r\n '1. Architecture decisions',\r\n '2. File structure changes',\r\n '3. Key implementation details',\r\n '4. Dependency requirements',\r\n '5. Testing strategy',\r\n '',\r\n '**IMPORTANT:** After the plan, you MUST generate executable tasks as a JSON array.',\r\n 'Each task should be a concrete, actionable step. Output the JSON inside a ```json code block:',\r\n '```json',\r\n '[',\r\n ' {',\r\n ' \"title\": \"Create auth middleware\",',\r\n ' \"description\": \"Implement JWT verification middleware for protected routes\",',\r\n ' \"type\": \"feature\",',\r\n ' \"priority\": \"critical\",',\r\n ' \"estimateHours\": 3,',\r\n ' \"tags\": [\"auth\", \"middleware\"]',\r\n ' },',\r\n ' {',\r\n ' \"title\": \"Write auth tests\",',\r\n ' \"description\": \"Unit and integration tests for authentication flow\",',\r\n ' \"type\": \"test\",',\r\n ' \"priority\": \"high\",',\r\n ' \"estimateHours\": 2,',\r\n ' \"tags\": [\"test\", \"auth\"]',\r\n ' }',\r\n ']',\r\n '```',\r\n '',\r\n 'Rules:',\r\n '- Each task must be independently executable',\r\n '- Order tasks by dependency (things that block others come first)',\r\n '- Use type: \"feature\" for code, \"test\" for tests, \"docs\" for documentation, \"chore\" for config',\r\n '- Use priority: \"critical\" for blockers, \"high\" for core features, \"medium\" for nice-to-haves, \"low\" for polish',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildTaskReviewPrompt(session: AISpecSession): string {\r\n return [\r\n `═══ Task Review ═══`,\r\n `Feature: \"${session.spec?.title ?? session.title}\"`,\r\n '',\r\n session.implementation ?? 'No implementation plan yet.',\r\n '',\r\n '---',\r\n 'Ready to execute these tasks? Say \"execute\" to begin, or describe changes needed.',\r\n ].join('\\n');\r\n}\r\n\r\nfunction buildExecutingPrompt(session: AISpecSession): string {\r\n return [\r\n `═══ Task Execution ═══`,\r\n `Feature: \"${session.spec?.title ?? session.title}\"`,\r\n '',\r\n '**Instructions for AI:**',\r\n 'Execute the tasks one by one in the order shown in the task list above.',\r\n '',\r\n 'For each task:',\r\n '1. Implement the code (create/modify files)',\r\n '2. Write tests if applicable',\r\n '3. After completing a task, tell the user to run: /sdd done <task number or title>',\r\n '4. Then move to the next task',\r\n '',\r\n '**Important:**',\r\n '- Focus on ONE task at a time',\r\n '- After completing each task, explicitly state what you did',\r\n '- Tell the user: \"Run /sdd done <N> to mark this task complete\"',\r\n '- Then proceed to the next task automatically',\r\n '- When ALL tasks are done, provide a summary of everything implemented',\r\n '',\r\n 'Start executing the first pending task now.',\r\n ].join('\\n');\r\n}\r\n\r\n// ─── Spec Builder Class ───────────────────────────────────────────────────────\r\n\r\n/**\r\n * AI-driven specification builder. Instead of static questions, this builder\r\n * tracks conversation state and generates prompts that instruct the AI agent\r\n * to ask contextual questions and build specifications interactively.\r\n */\r\nexport class AISpecBuilder {\r\n private session: AISpecSession;\r\n private readonly store: SpecStore;\r\n private readonly minQuestions: number;\r\n private readonly maxQuestions: number;\r\n private readonly sessionPath?: string;\r\n\r\n constructor(opts: AISpecBuilderOptions) {\r\n this.store = opts.store;\r\n this.minQuestions = opts.minQuestions ?? 2;\r\n this.maxQuestions = opts.maxQuestions ?? 10;\r\n this.sessionPath = opts.sessionPath;\r\n this.session = {\r\n id: crypto.randomUUID(),\r\n phase: 'questioning',\r\n title: '',\r\n userIntent: '',\r\n projectContext: opts.projectContext ?? '',\r\n answers: [],\r\n questionCount: 0,\r\n approved: false,\r\n createdAt: Date.now(),\r\n updatedAt: Date.now(),\r\n };\r\n }\r\n\r\n // ── Session Persistence ──────────────────────────────────────────────────\r\n\r\n /** Save session state to disk. */\r\n async saveSession(): Promise<void> {\r\n if (!this.sessionPath) return;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n const path = await import('node:path');\r\n const { atomicWrite } = await import('../utils/atomic-write.js');\r\n await fsp.mkdir(path.dirname(this.sessionPath), { recursive: true });\r\n // atomicWrite: torn save would corrupt the SDD session JSON and the\r\n // next load would silently fall back to a fresh session.\r\n await atomicWrite(this.sessionPath, JSON.stringify(this.session, null, 2));\r\n } catch {\r\n // Best-effort persistence — don't crash if save fails\r\n }\r\n }\r\n\r\n /** Load session state from disk. Returns true if a session was loaded. */\r\n async loadSession(): Promise<boolean> {\r\n if (!this.sessionPath) return false;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n const raw = await fsp.readFile(this.sessionPath, 'utf8');\r\n const loaded = JSON.parse(raw) as AISpecSession;\r\n // Validate basic structure\r\n if (loaded?.id && loaded?.phase && loaded?.title) {\r\n this.session = loaded;\r\n return true;\r\n }\r\n } catch {\r\n // No saved session or invalid file\r\n }\r\n return false;\r\n }\r\n\r\n /** Delete saved session from disk. */\r\n async deleteSession(): Promise<void> {\r\n if (!this.sessionPath) return;\r\n try {\r\n const fsp = await import('node:fs/promises');\r\n await fsp.unlink(this.sessionPath);\r\n } catch {\r\n // File might not exist\r\n }\r\n }\r\n\r\n /** Auto-save helper — calls saveSession() but never throws.\r\n * Failures are surfaced via process.emitWarning so a persistent\r\n * ENOSPC / EACCES doesn't silently strand session edits in memory. */\r\n private autoSave(): void {\r\n this.saveSession().catch((err) => {\r\n const detail = err instanceof Error ? err.message : String(err);\r\n process.emitWarning(\r\n `SpecBuilder autoSave failed: ${detail}`,\r\n 'SpecBuilderWarning',\r\n );\r\n });\r\n }\r\n\r\n // ── Session Lifecycle ─────────────────────────────────────────────────────\r\n\r\n /** Start a new session with a title and optional intent. */\r\n startSession(title: string, intent?: string): void {\r\n this.session.title = title;\r\n this.session.userIntent = intent ?? '';\r\n this.session.phase = 'questioning';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /** Get current session state (readonly). */\r\n getSession(): Readonly<AISpecSession> {\r\n return { ...this.session };\r\n }\r\n\r\n /** Get the current phase. */\r\n getPhase(): AISpecPhase {\r\n return this.session.phase;\r\n }\r\n\r\n // ── AI Prompt Generation ──────────────────────────────────────────────────\r\n\r\n /**\r\n * Get the AI prompt for the current phase.\r\n * This prompt is injected into the conversation so the AI agent knows\r\n * what to do next (ask a question, generate a spec, etc.).\r\n */\r\n getAIPrompt(): string {\r\n switch (this.session.phase) {\r\n case 'questioning':\r\n return buildQuestioningPrompt(this.session, this.minQuestions, this.maxQuestions);\r\n case 'spec_review':\r\n return buildSpecReviewPrompt(this.session);\r\n case 'implementation':\r\n return buildImplementationPrompt(this.session);\r\n case 'task_review':\r\n return buildTaskReviewPrompt(this.session);\r\n case 'executing':\r\n return buildExecutingPrompt(this.session);\r\n case 'done':\r\n return 'All tasks completed. Specification is fully implemented.';\r\n }\r\n }\r\n\r\n // ── Answer Processing ─────────────────────────────────────────────────────\r\n\r\n /**\r\n * Record a question/answer pair from the AI conversation.\r\n * Call this when the AI asks a question and the user responds.\r\n */\r\n addAnswer(question: string, answer: string): void {\r\n this.session.answers.push({ question, answer, timestamp: Date.now() });\r\n this.session.questionCount++;\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Check if more questions should be asked.\r\n * Returns false if max reached or if the AI has signaled it has enough info.\r\n */\r\n shouldContinueQuestioning(): boolean {\r\n return this.session.questionCount < this.maxQuestions;\r\n }\r\n\r\n /**\r\n * Check if minimum questions have been asked.\r\n */\r\n hasMetMinimumQuestions(): boolean {\r\n return this.session.questionCount >= this.minQuestions;\r\n }\r\n\r\n // ── Phase Transitions ─────────────────────────────────────────────────────\r\n\r\n /**\r\n * Set the generated specification and move to spec_review phase.\r\n */\r\n setSpec(spec: Specification): void {\r\n this.session.spec = spec;\r\n this.session.phase = 'spec_review';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Approve the current phase and advance to the next.\r\n * questioning → spec_review (requires spec to be set)\r\n * spec_review → implementation\r\n * implementation → task_review (requires implementation to be set)\r\n * task_review → executing\r\n * executing → done\r\n */\r\n approve(): AISpecPhase {\r\n switch (this.session.phase) {\r\n case 'questioning':\r\n if (!this.session.spec) {\r\n throw new Error('Cannot approve: no spec generated yet.');\r\n }\r\n this.session.phase = 'spec_review';\r\n break;\r\n case 'spec_review':\r\n this.session.phase = 'implementation';\r\n break;\r\n case 'implementation':\r\n this.session.phase = 'task_review';\r\n break;\r\n case 'task_review':\r\n this.session.phase = 'executing';\r\n break;\r\n case 'executing':\r\n this.session.phase = 'done';\r\n break;\r\n case 'done':\r\n break;\r\n }\r\n this.session.approved = true;\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n return this.session.phase;\r\n }\r\n\r\n /**\r\n * Set the implementation plan text.\r\n */\r\n setImplementation(plan: string): void {\r\n this.session.implementation = plan;\r\n this.session.phase = 'task_review';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Mark session as done.\r\n */\r\n markDone(): void {\r\n this.session.phase = 'done';\r\n this.session.updatedAt = Date.now();\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Set the task graph ID for this session.\r\n */\r\n setTaskGraphId(graphId: string): void {\r\n this.session.taskGraphId = graphId;\r\n this.autoSave();\r\n }\r\n\r\n /**\r\n * Get the task graph ID for this session.\r\n */\r\n getTaskGraphId(): string | undefined {\r\n return this.session.taskGraphId;\r\n }\r\n\r\n // ── Spec Persistence ──────────────────────────────────────────────────────\r\n\r\n /**\r\n * Save the current spec to the store.\r\n */\r\n async saveSpec(): Promise<Specification> {\r\n if (!this.session.spec) {\r\n throw new Error('No spec to save.');\r\n }\r\n await this.store.save(this.session.spec);\r\n return this.session.spec;\r\n }\r\n\r\n // ── Spec Generation Helpers ───────────────────────────────────────────────\r\n\r\n /**\r\n * Parse a spec from a JSON string (from AI output).\r\n * Validates and normalizes the structure.\r\n */\r\n parseSpecFromJSON(jsonStr: string): Specification {\r\n let parsed: unknown;\r\n try {\r\n parsed = JSON.parse(jsonStr);\r\n } catch (e) {\r\n throw new Error(`Invalid JSON for spec: ${e instanceof Error ? e.message : 'parse error'}`);\r\n }\r\n\r\n if (!parsed || typeof parsed !== 'object') {\r\n throw new Error('Spec JSON must be an object.');\r\n }\r\n\r\n const raw = parsed as Record<string, unknown>;\r\n const now = Date.now();\r\n\r\n const title = String(raw.title ?? this.session.title ?? 'Untitled');\r\n const overview = String(raw.overview ?? '');\r\n\r\n // Validate overview is not empty\r\n if (!overview || overview === 'undefined') {\r\n throw new Error('Spec must have an overview.');\r\n }\r\n\r\n const rawSections = Array.isArray(raw.sections) ? raw.sections : [];\r\n const sections: SpecSection[] = rawSections\r\n .filter((s: unknown) => s && typeof s === 'object')\r\n .map((s: Record<string, unknown>) => ({\r\n type: (['overview', 'requirements', 'architecture', 'api', 'data', 'security', 'acceptance']\r\n .includes(String(s.type)) ? String(s.type) : 'overview') as SpecSection['type'],\r\n title: String(s.title ?? ''),\r\n content: String(s.content ?? ''),\r\n level: Number(s.level) || 1,\r\n }));\r\n\r\n const rawReqs = Array.isArray(raw.requirements) ? raw.requirements : [];\r\n const requirements: SpecRequirement[] = rawReqs\r\n .filter((r: unknown) => r && typeof r === 'object')\r\n .map((r: Record<string, unknown>, i: number) => ({\r\n id: String(r.id ?? `REQ-${i + 1}`),\r\n type: (['functional', 'non-functional', 'security', 'performance', 'ux']\r\n .includes(String(r.type)) ? String(r.type) : 'functional') as SpecRequirement['type'],\r\n priority: (['critical', 'high', 'medium', 'low']\r\n .includes(String(r.priority)) ? String(r.priority) : 'medium') as SpecRequirement['priority'],\r\n description: String(r.description ?? ''),\r\n acceptanceCriteria: Array.isArray(r.acceptanceCriteria)\r\n ? r.acceptanceCriteria.map(String)\r\n : [],\r\n }));\r\n\r\n const spec: Specification = {\r\n id: crypto.randomUUID(),\r\n title,\r\n version: '0.1.0',\r\n status: 'draft',\r\n overview,\r\n sections,\r\n requirements,\r\n createdAt: now,\r\n updatedAt: now,\r\n metadata: {\r\n generatedBy: 'AISpecBuilder',\r\n sessionId: this.session.id,\r\n },\r\n };\r\n\r\n return spec;\r\n }\r\n\r\n /**\r\n * Extract JSON from AI output (handles ```json blocks and raw JSON).\r\n */\r\n extractJSON(text: string): string | null {\r\n // Try ```json ... ``` first\r\n const codeBlockMatch = text.match(/```json\\s*([\\s\\S]*?)```/);\r\n if (codeBlockMatch?.[1]) {\r\n return codeBlockMatch[1].trim();\r\n }\r\n\r\n // Try ``` ... ``` without language tag\r\n const genericBlockMatch = text.match(/```\\s*([\\s\\S]*?)```/);\r\n if (genericBlockMatch?.[1]) {\r\n const trimmed = genericBlockMatch[1].trim();\r\n if (trimmed.startsWith('{') || trimmed.startsWith('[')) {\r\n return trimmed;\r\n }\r\n }\r\n\r\n // Try raw JSON object\r\n const jsonMatch = text.match(/(\\{[\\s\\S]*\\})/);\r\n if (jsonMatch?.[1]) {\r\n try {\r\n JSON.parse(jsonMatch[1]);\r\n return jsonMatch[1];\r\n } catch {\r\n // not valid JSON\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Detect if AI output contains a spec (JSON block).\r\n */\r\n hasSpecInOutput(text: string): boolean {\r\n return this.extractJSON(text) !== null;\r\n }\r\n\r\n /**\r\n * Try to parse a spec from AI output text.\r\n * Returns null if no valid spec found.\r\n */\r\n tryParseSpecFromOutput(text: string): Specification | null {\r\n const json = this.extractJSON(text);\r\n if (!json) return null;\r\n\r\n try {\r\n return this.parseSpecFromJSON(json);\r\n } catch {\r\n return null;\r\n }\r\n }\r\n\r\n // ── JSON Array Extraction (for tasks) ─────────────────────────────────────\r\n\r\n /**\r\n * Extract a JSON array from AI output (for task lists).\r\n */\r\n extractJSONArray(text: string): string | null {\r\n const codeBlockMatch = text.match(/```json\\s*([\\s\\S]*?)```/);\r\n if (codeBlockMatch?.[1]) {\r\n const trimmed = codeBlockMatch[1].trim();\r\n if (trimmed.startsWith('[')) return trimmed;\r\n }\r\n\r\n const arrayMatch = text.match(/(\\[[\\s\\S]*\\])/);\r\n if (arrayMatch?.[1]) {\r\n try {\r\n const parsed = JSON.parse(arrayMatch[1]);\r\n if (Array.isArray(parsed)) return arrayMatch[1];\r\n } catch {\r\n // not valid\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n","import type { SpecTemplate } from '../types/spec.js';\n\n/**\n * Built-in spec templates for common development scenarios.\n */\nexport const SPEC_TEMPLATES: SpecTemplate[] = [\n {\n id: 'feature',\n name: 'New Feature',\n description: 'Template for new feature development',\n sections: [\n { type: 'overview', title: 'Overview', level: 2 },\n { type: 'requirements', title: 'Requirements', level: 2 },\n { type: 'architecture', title: 'Architecture', level: 2 },\n { type: 'api', title: 'API Design', level: 2 },\n { type: 'data', title: 'Data Model', level: 2 },\n { type: 'security', title: 'Security', level: 2 },\n { type: 'acceptance', title: 'Acceptance Criteria', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'non-functional', priority: 'medium', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'bugfix',\n name: 'Bug Fix',\n description: 'Template for bug fix specifications',\n sections: [\n { type: 'overview', title: 'Bug Description', level: 2 },\n { type: 'requirements', title: 'Root Cause Analysis', level: 2 },\n { type: 'acceptance', title: 'Fix Verification', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'critical', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'refactor',\n name: 'Refactor',\n description: 'Template for code refactoring',\n sections: [\n { type: 'overview', title: 'Current State', level: 2 },\n { type: 'requirements', title: 'Refactoring Goals', level: 2 },\n { type: 'architecture', title: 'Target Architecture', level: 2 },\n { type: 'acceptance', title: 'Verification', level: 2 },\n ],\n defaultRequirements: [\n { type: 'non-functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'infra',\n name: 'Infrastructure',\n description: 'Template for infrastructure/tooling changes',\n sections: [\n { type: 'overview', title: 'What and Why', level: 2 },\n { type: 'requirements', title: 'Requirements', level: 2 },\n { type: 'architecture', title: 'Design', level: 2 },\n { type: 'security', title: 'Security Impact', level: 2 },\n { type: 'acceptance', title: 'Rollout Plan', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'security', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'integration',\n name: 'Integration',\n description: 'Template for integrating external services or APIs',\n sections: [\n { type: 'overview', title: 'Integration Overview', level: 2 },\n { type: 'requirements', title: 'Integration Requirements', level: 2 },\n { type: 'api', title: 'API Contract', level: 2 },\n { type: 'architecture', title: 'Architecture', level: 2 },\n { type: 'security', title: 'Auth & Security', level: 2 },\n { type: 'acceptance', title: 'Testing Strategy', level: 2 },\n ],\n defaultRequirements: [\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'security', priority: 'critical', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'performance', priority: 'medium', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n {\n id: 'cli-command',\n name: 'CLI Command',\n description: 'Template for new CLI commands/slash commands',\n sections: [\n { type: 'overview', title: 'Command Overview', level: 2 },\n { type: 'requirements', title: 'Command Requirements', level: 2 },\n { type: 'api', title: 'Command Interface', level: 2 },\n { type: 'acceptance', title: 'Usage Examples', level: 2 },\n ],\n defaultRequirements: [\n { type: 'ux', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n { type: 'functional', priority: 'high', acceptanceCriteria: [], blockedBy: [], implements: [] },\n ],\n },\n];\n\n/**\n * Get a template by ID.\n */\nexport function getTemplate(id: string): SpecTemplate | undefined {\n return SPEC_TEMPLATES.find((t) => t.id === id);\n}\n\n/**\n * List all available templates.\n */\nexport function listTemplates(): Array<{ id: string; name: string; description: string }> {\n return SPEC_TEMPLATES.map((t) => ({ id: t.id, name: t.name, description: t.description }));\n}\n\n/**\n * Generate a markdown skeleton from a template.\n */\nexport function templateToMarkdown(template: SpecTemplate, title?: string): string {\n const lines: string[] = [];\n lines.push(`# ${title ?? 'Untitled Specification'}`);\n lines.push('Version: 0.1.0');\n lines.push('');\n\n for (const section of template.sections) {\n lines.push(`${'#'.repeat(section.level + 1)} ${section.title}`);\n lines.push(`_<!-- ${section.type} section content -->_`);\n lines.push('');\n }\n\n return lines.join('\\n');\n}\n","import type { TaskGraph, TaskNode, TaskProgress } from '../types/task-graph.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\nimport type { Specification } from '../types/spec.js';\n\nconst STATUS_ICON: Record<TaskNode['status'], string> = {\n pending: '○',\n in_progress: '◐',\n blocked: '⊘',\n failed: '✗',\n review: '◑',\n completed: '●',\n};\n\nconst PRIORITY_ICON: Record<TaskNode['priority'], string> = {\n critical: '🔴',\n high: '🟠',\n medium: '🟡',\n low: '🟢',\n};\n\nconst TYPE_ICON: Record<TaskNode['type'], string> = {\n feature: '⚡',\n bugfix: '🐛',\n refactor: '♻️',\n docs: '📝',\n test: '🧪',\n chore: '🔧',\n};\n\n/**\n * Render a task graph as ASCII art for terminal display.\n */\nexport function renderTaskGraph(graph: TaskGraph, opts?: { compact?: boolean }): string {\n const lines: string[] = [];\n const compact = opts?.compact ?? false;\n\n // Header\n lines.push(`╭─ Task Graph: ${graph.title} ─╮`);\n lines.push(`│ Spec: ${graph.specId.slice(0, 8)}... │ Nodes: ${graph.nodes.size} │ Edges: ${graph.edges.length} │`);\n lines.push('╰' + '─'.repeat(Math.max(50, graph.title.length + 30)) + '╯');\n lines.push('');\n\n // Progress bar\n const progress = computeTaskProgress(graph);\n lines.push(renderProgress(progress));\n lines.push('');\n\n // Build adjacency for display\n const childrenMap = new Map<string, string[]>();\n for (const edge of graph.edges) {\n if (edge.type === 'depends_on') {\n // edge.from depends on edge.to → edge.to is a blocker\n const deps = childrenMap.get(edge.from) ?? [];\n deps.push(edge.to);\n childrenMap.set(edge.from, deps);\n }\n }\n\n // Render root nodes and their dependents\n const rendered = new Set<string>();\n const rootNodes = graph.rootNodes.filter((id) => graph.nodes.has(id));\n\n // If no root nodes, use all nodes\n const startNodes = rootNodes.length > 0\n ? rootNodes\n : Array.from(graph.nodes.keys()).filter((id) => {\n const deps = childrenMap.get(id);\n return !deps || deps.length === 0;\n });\n\n for (const rootId of startNodes) {\n renderNode(graph, rootId, lines, rendered, childrenMap, compact, '');\n }\n\n // Render any orphan nodes\n for (const [id] of graph.nodes) {\n if (!rendered.has(id)) {\n renderNode(graph, id, lines, rendered, childrenMap, compact, '');\n }\n }\n\n // Legend\n lines.push('');\n lines.push('Legend: ● done ◐ in-progress ○ pending ⊗ blocked ✗ failed ◒ review');\n\n return lines.join('\\n');\n}\n\nfunction renderNode(\n graph: TaskGraph,\n nodeId: string,\n lines: string[],\n rendered: Set<string>,\n childrenMap: Map<string, string[]>,\n compact: boolean,\n prefix: string,\n): void {\n if (rendered.has(nodeId)) return;\n rendered.add(nodeId);\n\n const node = graph.nodes.get(nodeId);\n if (!node) return;\n\n const icon = STATUS_ICON[node.status];\n const prioIcon = PRIORITY_ICON[node.priority];\n const typeIcon = TYPE_ICON[node.type];\n const title = compact ? truncate(node.title, 40) : node.title;\n\n const blockedBy = childrenMap.get(nodeId) ?? [];\n const depsStr = blockedBy.length > 0\n ? ` ← [${blockedBy.map((d) => graph.nodes.get(d)?.title?.slice(0, 12) ?? '?').join(', ')}]`\n : '';\n\n lines.push(`${prefix}${icon} ${typeIcon} ${prioIcon} ${title}${depsStr}`);\n\n if (!compact && node.description) {\n const descLines = node.description.split('\\n').slice(0, 3);\n for (const dl of descLines) {\n lines.push(`${prefix} └ ${truncate(dl, 60)}`);\n }\n }\n\n // Render nodes that depend on this one\n const dependents = graph.edges\n .filter((e) => e.type === 'depends_on' && e.to === nodeId)\n .map((e) => e.from)\n .filter((id) => graph.nodes.has(id));\n\n for (const depId of dependents) {\n renderNode(graph, depId, lines, rendered, childrenMap, compact, prefix + ' ');\n }\n}\n\n/**\n * Render a progress bar.\n */\nexport function renderProgress(progress: TaskProgress): string {\n const barWidth = 30;\n const filled = Math.round((progress.percentComplete / 100) * barWidth);\n const empty = barWidth - filled;\n const bar = '█'.repeat(filled) + '░'.repeat(empty);\n\n return [\n `Progress: [${bar}] ${progress.percentComplete}%`,\n ` ${progress.completed} done │ ${progress.inProgress} active │ ${progress.pending} pending │ ${progress.blocked} blocked │ ${progress.failed} failed`,\n ].join('\\n');\n}\n\n/**\n * Render a compact task list (for quick status checks).\n */\nexport function renderTaskList(graph: TaskGraph): string {\n const lines: string[] = [];\n const nodes = Array.from(graph.nodes.values());\n\n // Group by status\n const groups: Record<string, TaskNode[]> = {\n in_progress: [],\n pending: [],\n blocked: [],\n review: [],\n failed: [],\n completed: [],\n };\n\n for (const node of nodes) {\n groups[node.status]?.push(node);\n }\n\n for (const [status, group] of Object.entries(groups)) {\n if (group.length === 0) continue;\n const icon = STATUS_ICON[status as TaskNode['status']];\n lines.push(`${icon} ${status.toUpperCase()} (${group.length})`);\n for (const node of group) {\n const prio = PRIORITY_ICON[node.priority];\n const type = TYPE_ICON[node.type];\n lines.push(` ${type} ${prio} ${node.title}`);\n }\n lines.push('');\n }\n\n return lines.join('\\n');\n}\n\n/**\n * Render spec analysis summary.\n */\nexport function renderSpecAnalysis(\n spec: Specification,\n analysis: { completeness: number; gaps: string[]; risks: string[]; suggestions: string[] },\n): string {\n const lines: string[] = [];\n\n lines.push(`╭─ Spec Analysis: ${spec.title} ─╮`);\n lines.push('');\n\n // Completeness\n const barWidth = 20;\n const filled = Math.round((analysis.completeness / 100) * barWidth);\n const bar = '█'.repeat(filled) + '░'.repeat(barWidth - filled);\n lines.push(`Completeness: [${bar}] ${analysis.completeness}%`);\n lines.push('');\n\n if (analysis.gaps.length > 0) {\n lines.push('⚠ Gaps:');\n for (const gap of analysis.gaps) {\n lines.push(` • ${gap}`);\n }\n lines.push('');\n }\n\n if (analysis.risks.length > 0) {\n lines.push('🔴 Risks:');\n for (const risk of analysis.risks) {\n lines.push(` • ${risk}`);\n }\n lines.push('');\n }\n\n if (analysis.suggestions.length > 0) {\n lines.push('💡 Suggestions:');\n for (const sug of analysis.suggestions) {\n lines.push(` • ${sug}`);\n }\n }\n\n return lines.join('\\n');\n}\n\nfunction truncate(str: string, maxLen: number): string {\n if (str.length <= maxLen) return str;\n return str.slice(0, maxLen - 1) + '…';\n}\n","import type { TaskGraph } from '../types/task-graph.js';\nimport { topologicalSort } from '../types/task-graph.js';\n\n/**\n * Enhanced critical path analysis with bottleneck detection,\n * parallel execution groups, and time estimation.\n */\nexport interface CriticalPathAnalysis {\n /** Ordered list of critical path task IDs. */\n criticalPath: string[];\n /** Total estimated hours for the critical path. */\n totalHours: number;\n /** Tasks that block the most downstream work. */\n bottlenecks: BottleneckTask[];\n /** Groups of tasks that can run in parallel. */\n parallelGroups: string[][];\n /** Recommended execution order respecting dependencies. */\n executionOrder: string[];\n /** Tasks with no blockers (can start immediately). */\n readyTasks: string[];\n /** Tasks that are blocked and cannot start. */\n blockedTasks: string[];\n}\n\nexport interface BottleneckTask {\n taskId: string;\n title: string;\n /** Number of tasks directly or transitively blocked by this task. */\n blockedCount: number;\n /** Total estimated hours of blocked downstream work. */\n blockedHours: number;\n /** Severity score (0-100). */\n severity: number;\n}\n\n/**\n * Analyze a task graph and return critical path analysis.\n */\nexport function analyzeCriticalPath(graph: TaskGraph): CriticalPathAnalysis {\n const nodes = Array.from(graph.nodes.values());\n const topoOrder = topologicalSort(graph);\n\n // Build adjacency: blocker → blocked tasks\n const blockedByMap = new Map<string, Set<string>>();\n const blocksMap = new Map<string, Set<string>>();\n\n for (const edge of graph.edges) {\n if (edge.type === 'depends_on') {\n // edge.from depends on edge.to\n if (!blockedByMap.has(edge.from)) blockedByMap.set(edge.from, new Set());\n blockedByMap.get(edge.from)!.add(edge.to);\n\n if (!blocksMap.has(edge.to)) blocksMap.set(edge.to, new Set());\n blocksMap.get(edge.to)!.add(edge.from);\n }\n }\n\n // Find ready tasks (no blockers or all blockers completed)\n const readyTasks: string[] = [];\n const blockedTasks: string[] = [];\n\n for (const node of nodes) {\n if (node.status === 'completed') continue;\n const blockers = blockedByMap.get(node.id);\n if (!blockers || blockers.size === 0) {\n readyTasks.push(node.id);\n } else {\n const allCompleted = Array.from(blockers).every((id) => {\n const n = graph.nodes.get(id);\n return n?.status === 'completed';\n });\n if (allCompleted) {\n readyTasks.push(node.id);\n } else {\n blockedTasks.push(node.id);\n }\n }\n }\n\n // Compute bottleneck scores\n const bottlenecks: BottleneckTask[] = [];\n for (const node of nodes) {\n if (node.status === 'completed') continue;\n const downstream = getTransitiveBlocked(graph, node.id, blocksMap);\n if (downstream.size > 0) {\n const blockedHours = Array.from(downstream).reduce((sum, id) => {\n const n = graph.nodes.get(id);\n return sum + (n?.estimateHours ?? 0);\n }, 0);\n bottlenecks.push({\n taskId: node.id,\n title: node.title,\n blockedCount: downstream.size,\n blockedHours,\n severity: Math.min(100, Math.round((downstream.size / nodes.length) * 100)),\n });\n }\n }\n\n bottlenecks.sort((a, b) => b.severity - a.severity);\n\n // Compute critical path (longest path by estimated hours)\n const criticalPath = computeCriticalPath(graph, topoOrder, blockedByMap);\n\n // Total hours on critical path\n const totalHours = criticalPath.reduce((sum, id) => {\n const n = graph.nodes.get(id);\n return sum + (n?.estimateHours ?? 0);\n }, 0);\n\n // Parallel execution groups\n const parallelGroups = computeParallelGroups(graph, blockedByMap);\n\n // Execution order: topo sort filtered to non-completed tasks\n const executionOrder = topoOrder.filter((id) => {\n const n = graph.nodes.get(id);\n return n && n.status !== 'completed';\n });\n\n return {\n criticalPath,\n totalHours,\n bottlenecks,\n parallelGroups,\n executionOrder,\n readyTasks,\n blockedTasks,\n };\n}\n\n/**\n * Get all tasks transitively blocked by a given task.\n */\nfunction getTransitiveBlocked(\n _graph: TaskGraph,\n taskId: string,\n blocksMap: Map<string, Set<string>>,\n): Set<string> {\n const visited = new Set<string>();\n const queue = [taskId];\n\n while (queue.length > 0) {\n const current = queue.shift()!;\n const blocked = blocksMap.get(current);\n if (!blocked) continue;\n for (const id of blocked) {\n if (!visited.has(id) && id !== taskId) {\n visited.add(id);\n queue.push(id);\n }\n }\n }\n\n return visited;\n}\n\n/**\n * Compute the critical path (longest path by estimated hours).\n */\nfunction computeCriticalPath(\n graph: TaskGraph,\n _topoOrder: string[],\n blockedByMap: Map<string, Set<string>>,\n): string[] {\n // Use all nodes in the graph, not just topo-reachable ones\n const allIds = Array.from(graph.nodes.keys());\n if (allIds.length === 0) return [];\n\n const dist = new Map<string, number>();\n const prev = new Map<string, string | null>();\n\n // Initialize each node's distance to its own estimate\n for (const id of allIds) {\n dist.set(id, graph.nodes.get(id)?.estimateHours ?? 1);\n prev.set(id, null);\n }\n\n // Build reverse map: blocker → tasks it blocks\n const blocksMap = new Map<string, Set<string>>();\n for (const [taskId, blockers] of blockedByMap) {\n for (const blockerId of blockers) {\n if (!blocksMap.has(blockerId)) blocksMap.set(blockerId, new Set());\n blocksMap.get(blockerId)!.add(taskId);\n }\n }\n\n // Relax edges repeatedly (Bellman-Ford style) since topoOrder may be incomplete.\n // Run N-1 iterations to handle longest path in DAG.\n const n = allIds.length;\n for (let i = 0; i < n - 1; i++) {\n let changed = false;\n for (const id of allIds) {\n const blocked = blocksMap.get(id);\n if (!blocked) continue;\n for (const blockedId of blocked) {\n const candidateDist = (dist.get(id) ?? 0) + (graph.nodes.get(blockedId)?.estimateHours ?? 1);\n if (candidateDist > (dist.get(blockedId) ?? 0)) {\n dist.set(blockedId, candidateDist);\n prev.set(blockedId, id);\n changed = true;\n }\n }\n }\n if (!changed) break;\n }\n\n // Find the node with maximum distance (end of critical path)\n let maxDist = 0;\n let maxId = allIds[0]!;\n for (const id of allIds) {\n const d = dist.get(id) ?? 0;\n if (d > maxDist) {\n maxDist = d;\n maxId = id;\n }\n }\n\n // Trace back the critical path\n const path: string[] = [];\n let current: string | null = maxId;\n const visited = new Set<string>();\n while (current && !visited.has(current)) {\n visited.add(current);\n path.unshift(current);\n current = prev.get(current) ?? null;\n }\n\n return path;\n}\n\n/**\n * Compute groups of tasks that can run in parallel.\n * Tasks in the same group have no dependencies on each other.\n */\nfunction computeParallelGroups(\n graph: TaskGraph,\n blockedByMap: Map<string, Set<string>>,\n): string[][] {\n const groups: string[][] = [];\n const assigned = new Set<string>();\n const nodes = Array.from(graph.nodes.values()).filter((n) => n.status !== 'completed');\n\n // Topological levels\n const remaining = new Set(nodes.map((n) => n.id));\n\n while (remaining.size > 0) {\n const group: string[] = [];\n for (const id of remaining) {\n const blockers = blockedByMap.get(id);\n if (!blockers || blockers.size === 0) {\n group.push(id);\n } else {\n const allAssigned = Array.from(blockers).every((b) => assigned.has(b));\n if (allAssigned) {\n group.push(id);\n }\n }\n }\n\n if (group.length === 0) {\n // Circular dependency or all remaining are blocked by non-completed\n // Just take the first remaining\n const first = Array.from(remaining)[0];\n if (first) group.push(first);\n }\n\n for (const id of group) {\n assigned.add(id);\n remaining.delete(id);\n }\n groups.push(group);\n }\n\n return groups;\n}\n","import type { Specification, SpecRequirement } from '../types/spec.js';\nimport type { TaskGraph, TaskNode } from '../types/task-graph.js';\n\nexport interface SpecVersion {\n version: string;\n spec: Specification;\n timestamp: number;\n changeDescription?: string;\n}\n\nexport interface SpecDiff {\n added: SpecRequirement[];\n removed: SpecRequirement[];\n modified: Array<{\n requirement: SpecRequirement;\n previousVersion: SpecRequirement;\n changes: string[];\n }>;\n summary: string;\n}\n\n/**\n * Track spec versions and compute diffs between versions.\n */\nexport class SpecVersioning {\n private versions = new Map<string, SpecVersion[]>();\n\n /** Record a new version of a spec. */\n recordVersion(spec: Specification, changeDescription?: string): SpecVersion {\n const version: SpecVersion = {\n version: spec.version,\n spec: { ...spec },\n timestamp: Date.now(),\n changeDescription,\n };\n\n const history = this.versions.get(spec.id) ?? [];\n history.push(version);\n this.versions.set(spec.id, history);\n\n return version;\n }\n\n /** Get version history for a spec. */\n getHistory(specId: string): SpecVersion[] {\n return this.versions.get(specId) ?? [];\n }\n\n /** Get a specific version of a spec. */\n getVersion(specId: string, version: string): SpecVersion | undefined {\n const history = this.versions.get(specId) ?? [];\n return history.find((v) => v.version === version);\n }\n\n /** Get the latest version of a spec. */\n getLatest(specId: string): SpecVersion | undefined {\n const history = this.versions.get(specId) ?? [];\n return history[history.length - 1];\n }\n\n /** Compute diff between two versions of a spec. */\n diff(oldSpec: Specification, newSpec: Specification): SpecDiff {\n const oldReqs = new Map(oldSpec.requirements.map((r) => [r.id, r]));\n const newReqs = new Map(newSpec.requirements.map((r) => [r.id, r]));\n\n const added: SpecRequirement[] = [];\n const removed: SpecRequirement[] = [];\n const modified: SpecDiff['modified'] = [];\n\n // Find added and modified\n for (const [id, newReq] of newReqs) {\n const oldReq = oldReqs.get(id);\n if (!oldReq) {\n added.push(newReq);\n } else {\n const changes = this.compareRequirements(oldReq, newReq);\n if (changes.length > 0) {\n modified.push({\n requirement: newReq,\n previousVersion: oldReq,\n changes,\n });\n }\n }\n }\n\n // Find removed\n for (const [id, oldReq] of oldReqs) {\n if (!newReqs.has(id)) {\n removed.push(oldReq);\n }\n }\n\n const parts: string[] = [];\n if (added.length > 0) parts.push(`${added.length} added`);\n if (removed.length > 0) parts.push(`${removed.length} removed`);\n if (modified.length > 0) parts.push(`${modified.length} modified`);\n\n return {\n added,\n removed,\n modified,\n summary: parts.length > 0 ? parts.join(', ') : 'No changes',\n };\n }\n\n /**\n * Update a task graph incrementally based on spec changes.\n * - Added requirements → new tasks\n * - Removed requirements → remove tasks\n * - Modified requirements → update task descriptions\n * Returns the updated graph and list of changes made.\n */\n updateTaskGraph(\n graph: TaskGraph,\n oldSpec: Specification,\n newSpec: Specification,\n ): { graph: TaskGraph; changes: string[] } {\n const specDiff = this.diff(oldSpec, newSpec);\n const changes: string[] = [];\n\n // Map requirement IDs to task nodes\n const reqToTask = new Map<string, TaskNode>();\n for (const node of graph.nodes.values()) {\n if (node.specRequirementId) {\n reqToTask.set(node.specRequirementId, node);\n }\n }\n\n // Remove tasks for removed requirements\n for (const req of specDiff.removed) {\n const task = reqToTask.get(req.id);\n if (task) {\n graph.nodes.delete(task.id);\n graph.edges = graph.edges.filter((e) => e.from !== task.id && e.to !== task.id);\n changes.push(`Removed task: ${task.title}`);\n }\n }\n\n // Update tasks for modified requirements\n for (const mod of specDiff.modified) {\n const task = reqToTask.get(mod.requirement.id);\n if (task) {\n task.title = mod.requirement.description;\n task.description = this.buildTaskDescription(mod.requirement);\n task.priority = mod.requirement.priority;\n task.updatedAt = Date.now();\n changes.push(`Updated task: ${task.title} (${mod.changes.join(', ')})`);\n }\n }\n\n // Add tasks for new requirements\n for (const req of specDiff.added) {\n const now = Date.now();\n const newTask: TaskNode = {\n id: crypto.randomUUID(),\n title: req.description,\n description: this.buildTaskDescription(req),\n type: this.mapReqType(req.type),\n priority: req.priority,\n status: 'pending',\n specRequirementId: req.id,\n tags: [req.type, req.priority],\n createdAt: now,\n updatedAt: now,\n };\n graph.nodes.set(newTask.id, newTask);\n graph.rootNodes.push(newTask.id);\n changes.push(`Added task: ${newTask.title}`);\n }\n\n graph.updatedAt = Date.now();\n return { graph, changes };\n }\n\n private compareRequirements(old: SpecRequirement, current: SpecRequirement): string[] {\n const changes: string[] = [];\n if (old.description !== current.description) changes.push('description');\n if (old.priority !== current.priority) changes.push('priority');\n if (old.type !== current.type) changes.push('type');\n if (JSON.stringify(old.acceptanceCriteria) !== JSON.stringify(current.acceptanceCriteria)) {\n changes.push('acceptance criteria');\n }\n if (JSON.stringify(old.blockedBy) !== JSON.stringify(current.blockedBy)) {\n changes.push('dependencies');\n }\n return changes;\n }\n\n private buildTaskDescription(req: SpecRequirement): string {\n const lines = [req.description, '', `**Type:** ${req.type}`, `**Priority:** ${req.priority}`];\n if (req.acceptanceCriteria.length > 0) {\n lines.push('', '**Acceptance Criteria:**');\n for (const ac of req.acceptanceCriteria) {\n lines.push(`- ${ac}`);\n }\n }\n return lines.join('\\n');\n }\n\n private mapReqType(type: SpecRequirement['type']): TaskNode['type'] {\n switch (type) {\n case 'functional':\n return 'feature';\n case 'security':\n return 'feature';\n case 'performance':\n return 'feature';\n case 'ux':\n return 'feature';\n default:\n return 'feature';\n }\n }\n}\n","import type { TaskGraph, TaskNode } from '../types/task-graph.js';\nimport type { Specification } from '../types/spec.js';\nimport type { EventBus } from '../kernel/events.js';\nimport type { TaskTracker } from './task-tracker.js';\nimport { analyzeCriticalPath } from './critical-path.js';\n\nexport interface AutoExecutorOptions {\n tracker: TaskTracker;\n events: EventBus;\n /** Maximum concurrent tasks. Defaults to 1 (sequential). */\n maxConcurrent?: number;\n /** Maximum retry attempts for failed tasks. */\n maxRetries?: number;\n /** Custom task executor function. */\n executeTask: (task: TaskNode, context: TaskExecutionContext) => Promise<TaskExecutionResult>;\n /** Called before each task starts. */\n onTaskStart?: (task: TaskNode) => void;\n /** Called after each task completes. */\n onTaskComplete?: (task: TaskNode, result: TaskExecutionResult) => void;\n /** Called when a task fails. */\n onTaskFail?: (task: TaskNode, error: Error, retryCount: number) => void;\n /** Called when all tasks are done or no more can execute. */\n onDone?: (summary: ExecutionSummary) => void;\n}\n\nexport interface TaskExecutionContext {\n /** The spec being implemented. */\n spec: Specification;\n /** The full task graph. */\n graph: TaskGraph;\n /** The current task being executed. */\n task: TaskNode;\n /** Tasks that this task depends on. */\n dependencies: TaskNode[];\n /** Tasks that depend on this task. */\n dependents: TaskNode[];\n /** Retry count for this task (0 = first attempt). */\n retryCount: number;\n}\n\nexport interface TaskExecutionResult {\n success: boolean;\n output?: string;\n error?: string;\n /** If true, the task will be retried. */\n retry?: boolean;\n}\n\nexport interface ExecutionSummary {\n total: number;\n completed: number;\n failed: number;\n skipped: number;\n retried: number;\n duration: number;\n criticalPath: string[];\n}\n\n/**\n * Auto-executor that drives task execution with dependency resolution,\n * retry logic, and critical path awareness.\n */\nexport class AutoExecutor {\n private readonly opts: AutoExecutorOptions;\n private stopped = false;\n private retryMap = new Map<string, number>();\n\n constructor(opts: AutoExecutorOptions) {\n this.opts = opts;\n }\n\n /**\n * Execute all tasks in the graph, respecting dependencies.\n */\n async execute(graph: TaskGraph, spec: Specification): Promise<ExecutionSummary> {\n this.stopped = false;\n this.retryMap.clear();\n const startTime = Date.now();\n\n const critical = analyzeCriticalPath(graph);\n let completed = 0;\n let failed = 0;\n const skipped = 0;\n let retried = 0;\n\n while (!this.stopped) {\n const readyTasks = this.getReadyTasks(graph);\n\n if (readyTasks.length === 0) {\n // Check if all tasks are done\n const allDone = Array.from(graph.nodes.values()).every(\n (n) => n.status === 'completed' || n.status === 'failed',\n );\n if (allDone) break;\n\n // Check for deadlock (all remaining tasks are blocked by failed tasks)\n const hasDeadlock = this.detectDeadlock(graph);\n if (hasDeadlock) break;\n\n break;\n }\n\n // Execute batch\n const batch = readyTasks.slice(0, this.opts.maxConcurrent ?? 1);\n\n const results = await Promise.allSettled(\n batch.map((task) => this.executeTaskWithRetry(task, graph, spec)),\n );\n\n for (let i = 0; i < results.length; i++) {\n const result = results[i];\n const task = batch[i];\n if (!result || !task) continue;\n\n if (result.status === 'fulfilled') {\n const { result: execResult, retries } = result.value;\n if (execResult.success) {\n this.opts.tracker.updateNodeStatus(task.id, 'completed');\n completed++;\n if (retries > 0) retried++;\n this.opts.onTaskComplete?.(task, execResult);\n } else if (execResult.retry) {\n retried++;\n // Task will be retried on next iteration\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'failed', execResult.error);\n failed++;\n }\n } else {\n this.opts.tracker.updateNodeStatus(task.id, 'failed', String(result.reason));\n failed++;\n this.opts.onTaskFail?.(task, result.reason as Error, 0);\n }\n }\n }\n\n const duration = Date.now() - startTime;\n const summary: ExecutionSummary = {\n total: graph.nodes.size,\n completed,\n failed,\n skipped,\n retried,\n duration,\n criticalPath: critical.criticalPath,\n };\n\n this.opts.onDone?.(summary);\n return summary;\n }\n\n /** Stop execution. */\n stop(): void {\n this.stopped = true;\n }\n\n /** Get tasks that are ready to execute (all dependencies completed). */\n private getReadyTasks(graph: TaskGraph): TaskNode[] {\n const ready: TaskNode[] = [];\n\n for (const node of graph.nodes.values()) {\n if (node.status !== 'pending') continue;\n\n // Check if all blockers are completed\n const blockers = graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === node.id)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n\n const allBlockersDone = blockers.every((b) => b.status === 'completed');\n if (allBlockersDone) {\n ready.push(node);\n }\n }\n\n // Sort by priority\n const priorityOrder = { critical: 0, high: 1, medium: 2, low: 3 };\n ready.sort((a, b) => (priorityOrder[a.priority] ?? 4) - (priorityOrder[b.priority] ?? 4));\n\n return ready;\n }\n\n /** Execute a single task with retry logic. */\n private async executeTaskWithRetry(\n task: TaskNode,\n graph: TaskGraph,\n spec: Specification,\n ): Promise<{ result: TaskExecutionResult; retries: number }> {\n const maxRetries = this.opts.maxRetries ?? 2;\n let retryCount = this.retryMap.get(task.id) ?? 0;\n\n while (retryCount <= maxRetries) {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n this.opts.onTaskStart?.(task);\n\n const dependencies = this.getTaskDependencies(task.id, graph);\n const dependents = this.getTaskDependents(task.id, graph);\n\n const context: TaskExecutionContext = {\n spec,\n graph,\n task,\n dependencies,\n dependents,\n retryCount,\n };\n\n try {\n const result = await this.opts.executeTask(task, context);\n\n if (result.success) {\n const retriesForTask = this.retryMap.get(task.id) ?? 0;\n this.retryMap.delete(task.id);\n return { result, retries: retriesForTask };\n }\n\n if (result.retry && retryCount < maxRetries) {\n retryCount++;\n this.retryMap.set(task.id, retryCount);\n this.opts.tracker.updateNodeStatus(task.id, 'pending');\n continue;\n }\n\n return { result, retries: retryCount };\n } catch (error) {\n if (retryCount < maxRetries) {\n retryCount++;\n this.retryMap.set(task.id, retryCount);\n this.opts.tracker.updateNodeStatus(task.id, 'pending');\n this.opts.onTaskFail?.(task, error as Error, retryCount);\n continue;\n }\n\n return {\n result: {\n success: false,\n error: error instanceof Error ? error.message : String(error),\n },\n retries: retryCount,\n };\n }\n }\n\n return { result: { success: false, error: 'Max retries exceeded' }, retries: retryCount };\n }\n\n /** Get tasks that this task depends on. */\n private getTaskDependencies(taskId: string, graph: TaskGraph): TaskNode[] {\n return graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === taskId)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n }\n\n /** Get tasks that depend on this task. */\n private getTaskDependents(taskId: string, graph: TaskGraph): TaskNode[] {\n return graph.edges\n .filter((e) => e.type === 'depends_on' && e.to === taskId)\n .map((e) => graph.nodes.get(e.from))\n .filter(Boolean) as TaskNode[];\n }\n\n /** Detect deadlock: all remaining tasks are blocked by failed tasks. */\n private detectDeadlock(graph: TaskGraph): boolean {\n const remaining = Array.from(graph.nodes.values()).filter(\n (n) => n.status === 'pending' || n.status === 'blocked',\n );\n\n if (remaining.length === 0) return false;\n\n return remaining.every((node) => {\n const blockers = graph.edges\n .filter((e) => e.type === 'depends_on' && e.from === node.id)\n .map((e) => graph.nodes.get(e.to))\n .filter(Boolean) as TaskNode[];\n\n return blockers.some((b) => b.status === 'failed');\n });\n }\n}\n\n/**\n * Create an auto-executor that works with TaskFlow.\n */\nexport function createAutoExecutor(opts: {\n tracker: TaskTracker;\n events: EventBus;\n executeTask: AutoExecutorOptions['executeTask'];\n maxConcurrent?: number;\n maxRetries?: number;\n}): AutoExecutor {\n return new AutoExecutor({\n tracker: opts.tracker,\n events: opts.events,\n executeTask: opts.executeTask,\n maxConcurrent: opts.maxConcurrent,\n maxRetries: opts.maxRetries,\n });\n}\n","/**\n * SddTaskDecomposer\n *\n * Converts a TaskGraph (from SDD's TaskGenerator) into a dependency-aware\n * sequence of batches for ParallelEternalEngine.\n *\n * Key behaviour:\n * - Each `nextBatch()` call returns up to `parallelSlots` ready tasks\n * (all blockers completed, sorted by priority).\n * - Tasks that are blocked by an in-progress task are NOT included\n * in the batch — they wait for the blocker to complete.\n * - When `isDone()` returns true the whole graph is either completed\n * or deadlocked (all remaining tasks are blocked by failed tasks).\n *\n * Usage:\n * ```\n * const decomposer = new SddTaskDecomposer(tracker, graph, { parallelSlots: 4 });\n * while (!decomposer.isDone()) {\n * const batch = decomposer.nextBatch();\n * if (batch.length === 0) break; // deadlock\n * await fanOut(batch);\n * decomposer.acknowledgeBatch(batch.map(t => t.id));\n * }\n * ```\n */\n\nimport type { TaskNode, TaskGraph } from '../types/task-graph.js';\nimport type { TaskTracker } from './task-tracker.js';\n\nexport interface SddTaskDecomposerOptions {\n /** Max tasks per batch. Default: 4. Range 1–16. */\n parallelSlots?: number;\n}\n\nexport interface TaskBatch {\n /** Tasks ready to execute in this wave. */\n tasks: TaskNode[];\n /** 0-based wave number since the decomposer was constructed. */\n wave: number;\n /** True when every node in the graph is either completed or failed. */\n allDone: boolean;\n /** True when no batch was produced because remaining tasks are all blocked by failed nodes. */\n deadlocked: boolean;\n}\n\nexport class SddTaskDecomposer {\n private readonly slots: number;\n private wave = 0;\n\n constructor(\n private readonly tracker: TaskTracker,\n _graph: TaskGraph,\n opts: SddTaskDecomposerOptions = {},\n ) {\n this.slots = Math.min(16, Math.max(1, opts.parallelSlots ?? 4));\n }\n\n // -------------------------------------------------------------------\n // Public API\n // -------------------------------------------------------------------\n\n /**\n * Return the next batch of runnable tasks.\n * Returns `allDone: true` when every node is completed.\n * Returns `deadlocked: true` when no batch can be produced because\n * all remaining tasks are blocked by failed nodes.\n */\n nextBatch(): TaskBatch {\n if (this.isDone()) {\n return { tasks: [], wave: this.wave, allDone: true, deadlocked: false };\n }\n\n const pending = this.pendingReadyNodes();\n\n if (pending.length === 0) {\n // No runnable tasks — check for deadlock\n const hasBlockedTasks = this.hasAnyBlockedTasks();\n return { tasks: [], wave: this.wave, allDone: false, deadlocked: hasBlockedTasks };\n }\n\n const batch = pending.slice(0, this.slots);\n return { tasks: batch, wave: this.wave, allDone: false, deadlocked: false };\n }\n\n /**\n * Advance the wave counter after a batch completes.\n * Call this once per `nextBatch()` result that was fan-out.\n */\n acknowledgeBatch(_completedTaskIds: string[]): void {\n this.wave++;\n }\n\n /**\n * True when every node in the graph is completed.\n * Use this to exit the fan-out loop after `isDone() || deadlocked`.\n */\n isDone(): boolean {\n const progress = this.tracker.getProgress();\n return progress.total > 0 && progress.completed === progress.total;\n }\n\n /**\n * Total waves produced so far.\n */\n getWaveCount(): number {\n return this.wave;\n }\n\n // -------------------------------------------------------------------\n // Internal helpers\n // -------------------------------------------------------------------\n\n /**\n * Return pending nodes whose blockers are all completed.\n * Sorted by priority (critical first), then by creation time.\n */\n private pendingReadyNodes(): TaskNode[] {\n const allPending = this.tracker.getAllNodes({ status: ['pending'] });\n const ready: TaskNode[] = [];\n\n for (const node of allPending) {\n if (this.tracker.canStart(node.id)) {\n ready.push(node);\n }\n }\n\n // Sort by priority first, then by createdAt\n const priorityRank: Record<TaskNode['priority'], number> = {\n critical: 0,\n high: 1,\n medium: 2,\n low: 3,\n };\n\n ready.sort((a, b) => {\n const pr = priorityRank[a.priority] - priorityRank[b.priority];\n if (pr !== 0) return pr;\n return a.createdAt - b.createdAt;\n });\n\n return ready;\n }\n\n /** True when at least one non-completed, non-failed task is blocked. */\n private hasAnyBlockedTasks(): boolean {\n const nodes = this.tracker.getAllNodes({\n status: ['pending', 'in_progress', 'blocked'],\n });\n return nodes.some((n) => n.status === 'blocked');\n }\n}","import type { Usage } from '../types/provider.js';\nimport type { EventBus } from '../kernel/events.js';\n\nexport type BudgetKind = 'tool_calls' | 'iterations' | 'tokens' | 'timeout' | 'idle_timeout' | 'cost';\n\nexport class BudgetExceededError extends Error {\n readonly kind: BudgetKind;\n readonly limit: number;\n readonly observed: number;\n\n constructor(kind: BudgetKind, limit: number, observed: number) {\n super(`Budget exceeded: ${kind} (limit=${limit}, observed=${observed})`);\n this.name = 'BudgetExceededError';\n this.kind = kind;\n this.limit = limit;\n this.observed = observed;\n }\n}\n\nexport interface BudgetLimits {\n maxIterations?: number;\n maxToolCalls?: number;\n maxTokens?: number;\n /** Estimated USD cost ceiling. */\n maxCostUsd?: number;\n /**\n * Hard wall-clock timeout measured from `start()`. Off by default — set it\n * explicitly only when a task must finish within an absolute window. For\n * the everyday \"don't kill an agent that's still working\" guard, prefer\n * `idleTimeoutMs`, which resets on activity.\n */\n timeoutMs?: number;\n /**\n * Idle timeout: the maximum gap (ms) between activity signals (iterations,\n * tool calls, token usage, streamed progress) before the subagent is\n * considered hung and reaped. Unlike `timeoutMs`, an actively-working\n * agent continuously resets this clock via `markActivity()`, so it never\n * trips on a long-but-productive run — only on a genuine stall.\n */\n idleTimeoutMs?: number;\n}\n\n/**\n * Controls how the budget behaves when `onThreshold` is set and a limit is hit.\n *\n * `'auto'` — emit `budget.threshold_reached` on the EventBus and wait for a\n * coordinator response (extend/stop). If no listener responds within\n * `DECISION_TIMEOUT_MS` the decision defaults to `'stop'`.\n * `'sync'` — do not emit any event; treat the threshold as a hard stop and\n * throw `BudgetExceededError` synchronously. Useful for fire-and-forget\n * subagents that have an `onThreshold` handler for logging/metrics but are\n * not wired into a coordinator.\n *\n * @default 'auto'\n */\nexport type BudgetNegotiationMode = 'auto' | 'sync';\n\nexport interface BudgetUsage {\n iterations: number;\n toolCalls: number;\n tokens: { input: number; output: number; total: number };\n costUsd: number;\n elapsedMs: number;\n}\n\n/**\n * Thrown by `SubagentBudget.record*` when a soft limit is hit and\n * an `onThreshold` handler is configured that wants to ask the\n * coordinator (via `budget.threshold_reached` event). The runner\n * catches this and awaits the embedded `decision` promise to get\n * the coordinator's extend/stop decision.\n *\n * Distinct from `BudgetExceededError` which is a hard stop.\n */\nexport class BudgetThresholdSignal extends Error {\n readonly kind: BudgetKind;\n readonly limit: number;\n readonly used: number;\n /** Resolves to 'extend' (with optional new limits) or 'stop' */\n readonly decision: Promise<BudgetThresholdDecision>;\n\n constructor(\n kind: BudgetKind,\n limit: number,\n used: number,\n decision: Promise<BudgetThresholdDecision>,\n ) {\n super(`Budget soft limit: ${kind} (limit=${limit}, used=${used})`);\n this.name = 'BudgetThresholdSignal';\n this.kind = kind;\n this.limit = limit;\n this.used = used;\n this.decision = decision;\n }\n}\n\nexport type BudgetThresholdDecision =\n | 'stop'\n | { extend: Partial<BudgetLimits> };\n\n/**\n * Callback invoked when a budget limit is about to be exceeded.\n * Return 'throw' for hard stop (default — throws BudgetExceededError).\n * Return 'continue' to allow one more unit and re-check next time.\n * Return a Promise to ask the coordinator via `budget.threshold_reached`\n * event (uses the same grant/deny pattern as `iteration.limit_reached`).\n */\nexport type BudgetThresholdHandler = (info: {\n kind: BudgetKind;\n used: number;\n limit: number;\n requestDecision: () => Promise<BudgetThresholdDecision>;\n}) => 'throw' | 'continue' | Promise<BudgetThresholdDecision>;\n\n/**\n * Per-subagent budget enforcement. Each subagent gets its own instance so a\n * runaway agent can't drain the cost ceiling of its siblings. All record/check\n * methods are O(1) and safe to call from hot paths.\n *\n * Behavior without `onThreshold`: hard stops synchronously on every limit hit.\n *\n * Behavior with `onThreshold` and `_mode === 'auto'`: emits `budget.threshold_reached`\n * on the EventBus and throws `BudgetThresholdSignal`. The coordinator's verdict\n * (extend/stop) resolves the embedded promise. If no listener responds within\n * `DECISION_TIMEOUT_MS` the decision defaults to `'stop'`.\n *\n * Behavior with `onThreshold` and `_mode === 'sync'`: throws `BudgetExceededError`\n * synchronously regardless of EventBus state or listener presence. This is useful\n * for fire-and-forget subagents that have an `onThreshold` handler for logging/metrics\n * but are not wired into a coordinator — the `'sync'` mode makes the hard-stop\n * behavior explicit and means tests can use `expect().toThrow()` even without\n * a fully-wired EventBus.\n */\nexport class SubagentBudget {\n readonly limits: Readonly<BudgetLimits>;\n private iterations = 0;\n private toolCalls = 0;\n private tokenInput = 0;\n private tokenOutput = 0;\n private costUsd = 0;\n private startTime: number | null = null;\n /**\n * Timestamp of the most recent activity (iteration / tool call / token\n * usage / streamed progress). Drives the idle timeout — reset by\n * `markActivity()`. Initialised to `start()` time so a never-active agent\n * still eventually trips its idle window.\n */\n private lastActivityTime: number | null = null;\n private _onThreshold: BudgetThresholdHandler | undefined;\n /**\n * Hard cap on how long `_negotiateExtension` waits for the coordinator to\n * respond before defaulting to 'stop'. Without this fallback an absent\n * or hung listener (Director not built / event filter detached mid-run)\n * leaves the budget over-limit and never enforces anything.\n */\n private static readonly DECISION_TIMEOUT_MS = 60_000;\n /**\n * Injected by the runner when wiring the budget to its EventBus.\n * Used to emit `budget.threshold_reached` events in `'auto'` mode.\n */\n _events?: EventBus;\n\n /**\n * Negotiation mode — controls whether a threshold hit tries to emit\n * `budget.threshold_reached` and wait for a coordinator decision, or\n * falls straight through to a synchronous hard stop.\n *\n * `'auto'` (default) — emit on the EventBus and wait; times out to 'stop'.\n * `'sync'` — throw `BudgetExceededError` immediately regardless of listeners.\n */\n private _mode: BudgetNegotiationMode;\n\n /**\n * Optional callback for soft-limit handling. When set, the budget will\n * invoke it rather than throw immediately. The handler decides whether to\n * throw synchronously, continue, or ask the coordinator for an extension.\n */\n get onThreshold(): BudgetThresholdHandler | undefined {\n return this._onThreshold;\n }\n set onThreshold(fn: BudgetThresholdHandler | undefined) {\n this._onThreshold = fn;\n }\n\n /** Returns the current negotiation mode. */\n get mode(): BudgetNegotiationMode {\n return this._mode;\n }\n\n constructor(limits: BudgetLimits = {}, mode: BudgetNegotiationMode = 'auto') {\n this._mode = mode;\n // NOT frozen: `negotiateExtension` patches these limits in place when the\n // coordinator grants an auto-extension. Freezing made every granted\n // extension throw `TypeError: Cannot assign to read only property` in\n // strict mode, which the runner caught as a hard stop — so extensions\n // silently became kills. The `readonly limits: Readonly<BudgetLimits>`\n // typing still blocks external mutation at compile time.\n this.limits = { ...limits };\n }\n\n start(): void {\n this.startTime = Date.now();\n this.lastActivityTime = this.startTime;\n }\n\n /**\n * Reset the idle clock. Called on any sign of forward progress —\n * iterations, tool calls, token usage, and streamed tool/text progress —\n * so a long-but-productive subagent never trips its `idleTimeoutMs`.\n */\n markActivity(): void {\n this.lastActivityTime = Date.now();\n }\n\n /**\n * Milliseconds since the last activity signal. Returns 0 before `start()`\n * (nothing to measure yet). Used by the coordinator watchdog to decide\n * whether to re-arm (still active) or reap (genuinely idle).\n */\n idleMs(): number {\n const since = this.lastActivityTime ?? this.startTime;\n return since === null ? 0 : Date.now() - since;\n }\n\n /** Returns true if we're within 10% of any limit — useful for pre-flight checks. */\n isNearLimit(): boolean {\n const { maxIterations, maxToolCalls, maxTokens, maxCostUsd } = this.limits;\n if (maxIterations && this.iterations >= maxIterations * 0.9) return true;\n if (maxToolCalls && this.toolCalls >= maxToolCalls * 0.9) return true;\n if (maxTokens && this.tokenInput + this.tokenOutput >= maxTokens * 0.9) return true;\n if (maxCostUsd && this.costUsd >= maxCostUsd * 0.9) return true;\n return false;\n }\n\n /**\n * Synchronous budget check. Always throws synchronously so callers (especially\n * test event handlers using `expect().toThrow()`) get an unhandled rejection\n * when the budget is exceeded without a handler.\n *\n * Decision table:\n * - no `onThreshold` handler → throw `BudgetExceededError` (hard stop, always)\n * - `mode === 'sync'` → throw `BudgetExceededError` (hard stop, always)\n * - `mode === 'auto'` + no listener → throw `BudgetExceededError` (hard stop; no one to ask)\n * - `mode === 'auto'` + listener → throw `BudgetThresholdSignal` with async decision promise\n */\n /**\n * Collects all exceeded budget kinds into a single NOOP-free negotiation.\n * Called by recordIteration / recordToolCall / recordUsage — each may call\n * this for its own kind. The first call starts the negotiation and stores\n * the Promise in _pendingNegotiation. Subsequent calls for DIFFERENT\n * kinds (while a negotiation is in flight) are NOOPs — they don't start\n * new conversations with the coordinator. This prevents an EventBus flood\n * when multiple budget kinds are exceeded simultaneously in one iteration.\n *\n * Returns the kinds that were found to be exceeded (for logging/debugging).\n */\n private checkLimits(elapsedMs?: number): { kind: BudgetKind; used: number; limit: number }[] {\n const exceeded: { kind: BudgetKind; used: number; limit: number }[] = [];\n\n if (this.limits.maxIterations !== undefined && this.iterations > this.limits.maxIterations) {\n exceeded.push({ kind: 'iterations', used: this.iterations, limit: this.limits.maxIterations });\n }\n if (this.limits.maxToolCalls !== undefined && this.toolCalls > this.limits.maxToolCalls) {\n exceeded.push({ kind: 'tool_calls', used: this.toolCalls, limit: this.limits.maxToolCalls });\n }\n const totalTokens = this.tokenInput + this.tokenOutput;\n if (this.limits.maxTokens !== undefined && totalTokens > this.limits.maxTokens) {\n exceeded.push({ kind: 'tokens', used: totalTokens, limit: this.limits.maxTokens });\n }\n if (this.limits.maxCostUsd !== undefined && this.costUsd > this.limits.maxCostUsd) {\n exceeded.push({ kind: 'cost', used: this.costUsd, limit: this.limits.maxCostUsd });\n }\n // Timeout: called from checkTimeout() with elapsedMs (wall-clock) and the\n // current idle gap. Either crossing its limit trips its own kind so the\n // coordinator and auto-extend policy can distinguish them.\n // Wall-clock (`timeoutMs`) is an explicit hard cap; idle (`idleTimeoutMs`)\n // is the default guard that resets on activity. Both can be exceeded in\n // the same call — we push both entries so all violated limits are reported.\n if (elapsedMs !== undefined) {\n const idle = this.idleMs();\n if (this.limits.idleTimeoutMs !== undefined && idle > this.limits.idleTimeoutMs) {\n exceeded.push({ kind: 'idle_timeout', used: idle, limit: this.limits.idleTimeoutMs });\n }\n if (this.limits.timeoutMs !== undefined && elapsedMs > this.limits.timeoutMs) {\n exceeded.push({ kind: 'timeout', used: elapsedMs, limit: this.limits.timeoutMs });\n }\n }\n\n if (exceeded.length === 0) return [];\n\n if (!this._onThreshold) {\n // Hard stop — throw on the first exceeded kind.\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n if (this._mode === 'sync') {\n // Hard stop in sync mode.\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n const bus = this._events;\n if (!bus || !bus.hasListenerFor('budget.threshold_reached')) {\n const first = exceeded[0]!;\n throw new BudgetExceededError(first.kind, first.limit, first.used);\n }\n\n // Start a negotiation for each exceeded kind that doesn't already have one.\n // The first exceeded kind throws BudgetThresholdSignal so the caller sees\n // the soft-limit event. Subsequent exceeded kinds (in the same call) start\n // their own negotiations silently — they won't throw again.\n for (const entry of exceeded) {\n if (this._pendingNegotiations.has(entry.kind)) continue; // already negotiating this kind\n const decision = this._negotiateExtension(entry.kind, exceeded);\n this._pendingNegotiations.set(entry.kind, decision);\n }\n\n const first = exceeded[0]!;\n const decision = this._pendingNegotiations.get(first.kind)!;\n throw new BudgetThresholdSignal(first.kind, first.limit, first.used, decision);\n }\n\n /**\n * Per-kind in-flight negotiation Promises. Each budget kind can have its\n * own concurrent negotiation — e.g. iterations and timeout can both\n * be exceeded simultaneously without blocking each other. The same kind\n * cannot start two concurrent negotiations (dedup guard).\n * Cleared in `_negotiateExtension`'s `finally` block.\n */\n private _pendingNegotiations = new Map<BudgetKind, Promise<BudgetThresholdDecision>>();\n\n /**\n * Drive the threshold handler to a decision. Resolves with `'stop'`\n * (signal the runner to abort) or `{ extend: ... }` (limits already\n * patched in-place; the runner should not abort). Clears the\n * per-kind slot in `_pendingNegotiations` in `finally`.\n *\n * The 'continue' return from a sync handler is treated as\n * `{ extend: {} }` — keep going without patching; next overrun fires\n * a fresh signal.\n */\n private async _negotiateExtension(\n kind: BudgetKind,\n exceeded: { kind: BudgetKind; used: number; limit: number }[],\n ): Promise<BudgetThresholdDecision> {\n try {\n // Use the first exceeded kind for the handler call.\n const first = exceeded[0]!;\n const result = this._onThreshold!({\n kind: first.kind,\n used: first.used,\n limit: first.limit,\n requestDecision: (): Promise<BudgetThresholdDecision> => {\n const bus = this._events;\n if (!bus || !bus.hasListenerFor('budget.threshold_reached')) {\n return Promise.resolve('stop');\n }\n return new Promise<BudgetThresholdDecision>((resolve) => {\n let resolved = false;\n const respond = (d: BudgetThresholdDecision) => {\n if (resolved) return;\n resolved = true;\n resolve(d);\n };\n const fallback = setTimeout(\n () => respond('stop'),\n SubagentBudget.DECISION_TIMEOUT_MS,\n );\n // Emit one event per exceeded kind so the FleetBus routes them.\n for (const { kind, used, limit } of exceeded) {\n bus.emit('budget.threshold_reached', {\n kind: kind as 'iterations' | 'tool_calls' | 'tokens' | 'cost' | 'timeout' | 'idle_timeout',\n used,\n limit,\n timeoutMs: SubagentBudget.DECISION_TIMEOUT_MS,\n extend: (extra: Partial<BudgetLimits>) => {\n clearTimeout(fallback);\n respond({ extend: extra });\n },\n deny: () => {\n clearTimeout(fallback);\n respond('stop');\n },\n });\n }\n });\n },\n });\n\n if (result === 'throw') return 'stop';\n if (result === 'continue') return { extend: {} };\n\n const decision = await result;\n if (decision === 'stop') return 'stop';\n\n // 'extend' — patch in-place limits BEFORE resolving so the runner's\n // continue path sees the new ceiling.\n const ext = decision.extend;\n if (ext.maxIterations !== undefined) {\n (this.limits as Record<string, unknown>).maxIterations = ext.maxIterations;\n }\n if (ext.maxToolCalls !== undefined) {\n (this.limits as Record<string, unknown>).maxToolCalls = ext.maxToolCalls;\n }\n if (ext.maxTokens !== undefined) {\n (this.limits as Record<string, unknown>).maxTokens = ext.maxTokens;\n }\n if (ext.maxCostUsd !== undefined) {\n (this.limits as Record<string, unknown>).maxCostUsd = ext.maxCostUsd;\n }\n if (ext.timeoutMs !== undefined) {\n (this.limits as Record<string, unknown>).timeoutMs = ext.timeoutMs;\n }\n if (ext.idleTimeoutMs !== undefined) {\n (this.limits as Record<string, unknown>).idleTimeoutMs = ext.idleTimeoutMs;\n }\n return decision;\n } finally {\n this._pendingNegotiations.delete(kind);\n }\n }\n\n recordIteration(): void {\n this.iterations++;\n this.markActivity();\n void this.checkLimits();\n }\n\n recordToolCall(): void {\n this.toolCalls++;\n this.markActivity();\n void this.checkLimits();\n }\n\n recordUsage(usage: Usage, costUsd = 0): void {\n this.tokenInput += usage.input;\n this.tokenOutput += usage.output;\n this.costUsd += costUsd;\n this.markActivity();\n void this.checkLimits();\n }\n\n /**\n * Wall-clock / idle budget check. Delegates to `checkLimits(elapsed)`, so\n * `timeout` and `idle_timeout` follow the SAME negotiation path as the other\n * kinds — they are NOT a special-cased hard stop. This is deliberate: a\n * heartbeat-aware policy (see `attachAutoExtend` and `CollabSession`) grants\n * a timeout extension only while the agent is making progress and denies it\n * once the agent is genuinely stuck, which is safer than an unconditional\n * hard kill of a long-but-working agent. The runner translates the resulting\n * `BudgetThresholdSignal` decision (`extend` → patch limits in place,\n * `stop` → abort) just like every other kind.\n *\n * Decision table (same as `checkLimits`):\n * - no `onThreshold` handler → throw `BudgetExceededError` (hard stop)\n * - `mode === 'sync'` → throw `BudgetExceededError` (hard stop)\n * - `mode === 'auto'` + no listener → throw `BudgetExceededError` (no one to ask)\n * - `mode === 'auto'` + listener → throw `BudgetThresholdSignal` (negotiated;\n * a heartbeat-aware policy may extend the timeout)\n */\n checkTimeout(): void {\n if (this.startTime === null) return;\n const { timeoutMs, idleTimeoutMs } = this.limits;\n if (timeoutMs === undefined && idleTimeoutMs === undefined) return;\n const elapsed = Date.now() - this.startTime;\n const wallTripped = timeoutMs !== undefined && elapsed > timeoutMs;\n const idleTripped = idleTimeoutMs !== undefined && this.idleMs() > idleTimeoutMs;\n if (!wallTripped && !idleTripped) return;\n void this.checkLimits(elapsed);\n }\n\n /** Returns true if a wall-clock or idle timeout has occurred without throwing. */\n isTimedOut(): boolean {\n if (this.startTime === null) return false;\n const { timeoutMs, idleTimeoutMs } = this.limits;\n if (timeoutMs !== undefined && Date.now() - this.startTime > timeoutMs) return true;\n if (idleTimeoutMs !== undefined && this.idleMs() > idleTimeoutMs) return true;\n return false;\n }\n\n usage(): BudgetUsage {\n return {\n iterations: this.iterations,\n toolCalls: this.toolCalls,\n tokens: {\n input: this.tokenInput,\n output: this.tokenOutput,\n total: this.tokenInput + this.tokenOutput,\n },\n costUsd: this.costUsd,\n elapsedMs: this.startTime === null ? 0 : Date.now() - this.startTime,\n };\n }\n}\n","import type { Agent, AgentInput, RunResult } from '../core/agent.js';\nimport type { EventBus } from '../kernel/events.js';\nimport type {\n SubagentConfig,\n SubagentRunContext,\n SubagentRunOutcome,\n SubagentRunner,\n TaskSpec,\n} from '../types/multi-agent.js';\nimport {\n BudgetExceededError,\n BudgetThresholdSignal,\n} from './subagent-budget.js';\nimport type { FleetBus } from './fleet-bus.js';\n\n/**\n * Caller-supplied factory that builds an isolated `Agent` for a subagent.\n * The factory MUST construct a fresh `Context` per call — sharing context\n * between subagents defeats isolation. Each Agent should also use either\n * its own `EventBus` or a forwarded view, so per-subagent metrics can be\n * attributed correctly.\n */\nexport type AgentFactory = (config: SubagentConfig) => Promise<AgentFactoryResult>;\n\nexport interface AgentFactoryResult {\n agent: Agent;\n /** Event bus the factory wired to this agent — required for budget hookup. */\n events: EventBus;\n /**\n * Optional cleanup hook invoked in the runner's `finally` block once\n * the task ends (success, failure, abort — same exit path). Factories\n * that own resources scoped to a single task (per-subagent JSONL\n * writers, transient providers, throwaway containers) implement this\n * to close them deterministically instead of relying on GC. Errors\n * thrown here are swallowed so a flaky cleanup can't mask the task's\n * real result.\n */\n dispose?: () => Promise<void> | void;\n}\n\nexport interface AgentRunnerOptions {\n factory: AgentFactory;\n /**\n * Format a TaskSpec into the user input the agent will receive. Defaults\n * to `task.description ?? ''`. Override when subagents expect structured\n * input (e.g. JSON contracts, role-prefixed prompts).\n */\n formatTaskInput?: (task: TaskSpec, config: SubagentConfig) => AgentInput;\n /**\n * When set, the runner attaches the subagent's EventBus to this FleetBus\n * on task start and detaches it when the task finishes. This is the\n * injection seam that lets the TUI fleet panel observe subagent activity\n * live — without it, FleetBus stays empty.\n */\n fleetBus?: FleetBus;\n}\n\n/**\n * Builds a `SubagentRunner` that drives a real `Agent` per task while honoring\n * the coordinator's budget and abort signal. This is the production adapter —\n * the coordinator's `runner` option in CLI/TUI assemblies points here.\n *\n * Lifecycle per task:\n * 1. factory(config) → fresh Agent + EventBus.\n * 2. Subscribe to events to feed the budget (tool calls, token usage).\n * 3. Call agent.run(input, { signal }) — the coordinator's signal cancels.\n * 4. Map RunResult.status onto a `SubagentRunOutcome` or throw on failure.\n * 5. Unsubscribe and let the factory's resources be GC'd.\n *\n * The budget is checked synchronously from event handlers — a runaway agent\n * that crosses its tool-call limit triggers `BudgetExceededError`, which the\n * coordinator surfaces as `status: 'failed'` on the task result.\n */\nexport function makeAgentSubagentRunner(opts: AgentRunnerOptions): SubagentRunner {\n const format = opts.formatTaskInput ?? defaultFormatTaskInput;\n\n return async (task: TaskSpec, ctx: SubagentRunContext): Promise<SubagentRunOutcome> => {\n const factoryResult = await opts.factory(ctx.config);\n const { agent, events } = factoryResult;\n\n // Attach subagent EventBus to FleetBus so the TUI fleet panel (and any\n // other FleetBus subscriber) can observe this subagent live. Detach on\n // task finish — each task is a fresh Agent + EventBus, so we never\n // want a stale bus lingering after the run.\n const detachFleet = opts.fleetBus?.attach(ctx.subagentId, events, task.id);\n\n // Hook budget into the agent's event stream. We capture errors thrown by\n // recordToolCall/recordUsage so the budget can short-circuit the run by\n // aborting the controller — the agent then unwinds cooperatively.\n const aborter = new AbortController();\n // Inject the EventBus into the budget so it can emit budget.threshold_reached\n // events when a soft limit is hit and the handler wants to ask the coordinator.\n ctx.budget._events = events;\n // Wire the threshold-negotiation handler. Without this the soft-limit\n // path is dead code: every budget overrun becomes a hard\n // BudgetExceededError and the subagent dies on its first 120-iteration\n // tick instead of asking the Director for headroom. The Director's\n // FleetBus listener (director.ts) auto-grants +50% up to a per-kind\n // ceiling and per-subagent extension count — wiring this is the\n // missing link that activates that flow.\n ctx.budget.onThreshold = ({ requestDecision }) => requestDecision();\n let budgetError: Error | null = null;\n\n /**\n * Common error handler for all budget-triggered events. Distinguishes:\n * - BudgetExceededError → hard stop, set budgetError + abort\n * - BudgetThresholdSignal → soft stop: await the coordinator's\n * decision. If 'stop', abort. If 'extend', the signal handler\n * has already patched the budget so we can continue without\n * actually aborting the agent.\n */\n const onBudgetError = (err: unknown): void => {\n if (err instanceof BudgetThresholdSignal) {\n // Await the coordinator's verdict before deciding whether to abort.\n err.decision\n .then((decision) => {\n if (decision === 'stop') {\n budgetError = new BudgetExceededError(err.kind, err.limit, err.used);\n aborter.abort();\n }\n // If 'extend': the budget limits were already patched by the\n // BudgetThresholdSignal handler (checkLimit → onThreshold →\n // coordinator extend → budget patched). Do NOT abort.\n // The tool call that triggered the signal will be retried.\n })\n .catch(() => {\n // If the decision promise rejects, treat as hard stop.\n budgetError = new BudgetExceededError(err.kind, err.limit, err.used);\n aborter.abort();\n });\n return;\n }\n // Hard stop (BudgetExceededError or other)\n aborter.abort();\n budgetError =\n err instanceof BudgetExceededError\n ? err\n : new BudgetExceededError(\n 'tool_calls',\n 0,\n 0,\n );\n // Attach the real error detail so the task result surfaces\n // something actionable instead of a generic budget message.\n if (budgetError !== err && err instanceof Error) {\n budgetError.message += ` (caused by: ${err.message})`;\n }\n };\n\n // Track the name of the most recent tool that returned ok:false so\n // we can lift it into the SubagentError when the agent ends without\n // recovering. Cleared on every successful tool execution so a tool\n // that later succeeded doesn't taint the final report.\n let lastToolFailed: string | null = null;\n\n const unsub: Array<() => void> = [];\n unsub.push(\n events.on('tool.executed', (e) => {\n // Count tool calls on the PAIRED 'tool.executed' event rather\n // than 'tool.started'. A tool can fire start then crash before\n // emitting executed (process killed, signal aborted mid-exec);\n // counting only the paired event keeps the budget tally honest\n // and matches what the model actually saw in its turn.\n try {\n ctx.budget.recordToolCall();\n } catch (eb) {\n onBudgetError(eb);\n }\n // Track ok:false so we can fail the subagent if it ends without\n // recovering. Successful runs clear it — the model may try a\n // tool, get an error, and self-heal on the next iteration; that\n // path should still report success.\n if (e.ok === false) {\n lastToolFailed = e.name;\n } else if (e.ok === true) {\n lastToolFailed = null;\n }\n }),\n events.on('provider.response', (e) => {\n try {\n ctx.budget.recordUsage(e.usage);\n } catch (e2) {\n void onBudgetError(e2);\n }\n }),\n events.on('iteration.started', () => {\n try {\n ctx.budget.recordIteration();\n } catch (e) {\n void onBudgetError(e);\n }\n // Emit a periodic progress snapshot every SUMMARY_INTERVAL\n // iterations so the leader can surface \"AGENT#2 ● L25 · 47 tools\"\n // in the main chat history without needing the FleetPanel open.\n const u = ctx.budget.usage();\n const since = u.iterations - lastSummaryAtIteration;\n if (since >= SUMMARY_INTERVAL) {\n lastSummaryAtIteration = u.iterations;\n events.emit('subagent.iteration_summary', {\n subagentId: ctx.subagentId,\n iteration: u.iterations,\n toolCalls: u.toolCalls,\n costUsd: u.costUsd,\n currentTool: currentToolName,\n partialText: streamingTextAcc.trim() || undefined,\n });\n }\n }),\n // D3: cooperative timeout enforcement DURING a long tool call.\n // The iteration-loop checkTimeout() only fires between agent\n // iterations — a single `bash sleep 3600` call would otherwise\n // park inside one tool execution while the timeout silently\n // passes, relying solely on the coordinator's hard Promise.race\n // to interrupt. Tools that emit `tool.progress` (bash chunks,\n // fetch byte progress, spawn-stream stdout) give us a heartbeat\n // we can hang the check on. When the budget trips here:\n // 1. onBudgetError sets budgetError + aborter.abort()\n // 2. aborter signal propagates to agent.run → tool executor\n // 3. tool's own signal listener kills the child process\n // Cheap: O(1) per progress event, and the budget short-circuits\n // when timeoutMs is unset (most subagents have one set anyway).\n events.on('tool.progress', () => {\n // Streamed progress (bash chunks, fetch bytes, spawn stdout) is forward\n // motion — reset the idle clock so a long-but-working tool is never\n // mistaken for a stall, THEN check whether a genuine timeout tripped.\n ctx.budget.markActivity();\n try {\n ctx.budget.checkTimeout();\n } catch (e) {\n void onBudgetError(e);\n }\n }),\n );\n\n // Track current tool name + streaming text for the periodic summary.\n let currentToolName: string | undefined;\n let streamingTextAcc = '';\n let lastSummaryAtIteration = 0;\n const SUMMARY_INTERVAL = 25;\n\n unsub.push(\n events.on('tool.started', (e) => {\n currentToolName = e.name;\n }),\n events.on('provider.text_delta', (e) => {\n // Streamed assistant text is forward motion too — keep the idle\n // clock fresh while the model is actively generating.\n ctx.budget.markActivity();\n // Accumulate last ~200 chars for the partial text snapshot.\n streamingTextAcc = (streamingTextAcc + e.text).slice(-200);\n }),\n );\n\n // Forward the coordinator signal so stop() from outside also aborts.\n const onParentAbort = () => aborter.abort();\n ctx.signal.addEventListener('abort', onParentAbort);\n\n let result: RunResult;\n try {\n result = await agent.run(format(task, ctx.config), { signal: aborter.signal });\n } finally {\n detachFleet?.();\n ctx.signal.removeEventListener('abort', onParentAbort);\n for (const u of unsub) u();\n // Per-task resource cleanup. Closes JSONL writers, throwaway\n // providers, etc. that the factory wired up. Swallowed errors —\n // a flaky cleanup must not mask the real task result. The\n // caller can re-emit via observability if needed.\n if (factoryResult.dispose) {\n try {\n await factoryResult.dispose();\n } catch {\n // intentional swallow — see comment above\n }\n }\n }\n\n // A budget violation is the signal — surface it so the coordinator can\n // tag the task with the right failure kind ('failed' for budget; the\n // coordinator separately recognises 'timeout' from BudgetExceededError).\n if (budgetError) {\n // BudgetThresholdSignal: the soft limit was hit but the coordinator\n // hasn't resolved the extension decision yet. If the decision was\n // 'extend', the coordinator patched limits and the agent finished\n // normally — no error to surface. If 'stop', budgetError becomes\n // a BudgetExceededError thrown below.\n // instanceof check on Error subtypes requires 'any' intersection\n // on the union — use a property guard instead.\n if ('decision' in budgetError) {\n const decision = await (budgetError as BudgetThresholdSignal).decision;\n if (decision === 'stop') {\n budgetError = new BudgetExceededError(\n (budgetError as BudgetThresholdSignal).kind,\n (budgetError as BudgetThresholdSignal).limit,\n (budgetError as BudgetThresholdSignal).used,\n );\n } else {\n budgetError = null;\n }\n }\n if (budgetError) throw budgetError;\n }\n\n if (result.status === 'failed') {\n throw result.error instanceof Error\n ? result.error\n : new Error(String(result.error ?? 'agent failed'));\n }\n // 'aborted' and 'max_iterations' aren't successes — let the coordinator\n // classify them. When the parent signal was aborted, coordinator marks\n // the task 'stopped' (matched against subagent.abortController.aborted).\n if (result.status === 'aborted') {\n throw new Error('agent aborted');\n }\n if (result.status === 'max_iterations') {\n throw new Error('agent exhausted iteration limit');\n }\n\n const usage = ctx.budget.usage();\n // Empty-response guard. A \"successful\" run with no text AND no tool\n // calls is almost always a prompt / config issue, not a real\n // success — the agent burned an iteration to say nothing. Surface\n // it as a classified failure so callers can show \"✗ empty_response\"\n // instead of a confusing green ✓ with no output. We only trip on\n // the (no-text AND no-tools) intersection because text-less runs\n // with tool calls are legit (e.g. \"run npm test then end_turn\").\n const finalText = (result.finalText ?? '').trim();\n if (finalText.length === 0 && usage.toolCalls === 0) {\n throw new Error('empty response');\n }\n // Unrecovered-tool-failure guard. If the last executed tool came\n // back ok:false AND the agent ended its turn with no closing text,\n // the agent never acknowledged or recovered from the failure — the\n // task is effectively broken. A model that handles a tool error\n // emits SOME text on the next iteration (\"the read failed, trying\n // an alternate path…\") which clears `lastToolFailed`; the only way\n // both signals can be live at end-of-run is if the model gave up\n // silently. Surface as `tool_failed` so callers see the actual\n // failure mode instead of a clean ✓ with no output.\n if (finalText.length === 0 && lastToolFailed !== null) {\n throw new Error(`tool failed: ${lastToolFailed}`);\n }\n return {\n result: result.finalText,\n iterations: result.iterations,\n toolCalls: usage.toolCalls,\n };\n };\n}\n\nfunction defaultFormatTaskInput(task: TaskSpec): AgentInput {\n return task.description ?? '';\n}\n","/**\n * WrongStack error hierarchy.\n *\n * Every error thrown by the framework is a `WrongStackError` with a\n * machine-readable `code`, a `subsystem` tag, and a `severity` level.\n * This lets consumers (CLI, TUI, plugins, tests) branch on structured\n * data instead of parsing error messages.\n */\n\n// ── Error codes ──────────────────────────────────────────────────────\n\n/**\n * Machine-readable error codes as frozen constants.\n *\n * Use `ERROR_CODES.X` instead of raw string literals for:\n * - IDE autocomplete and compile-time validation\n * - Safe refactoring (rename updates all usages)\n * - Plugin extensibility (extend the object to add custom codes)\n *\n * The `ErrorCode` type is derived from this object, so adding a new\n * code here automatically updates the type without extra changes.\n */\nexport const ERROR_CODES = {\n // Provider\n PROVIDER_RATE_LIMITED: 'PROVIDER_RATE_LIMITED',\n PROVIDER_AUTH_FAILED: 'PROVIDER_AUTH_FAILED',\n PROVIDER_OVERLOADED: 'PROVIDER_OVERLOADED',\n PROVIDER_INVALID_REQUEST: 'PROVIDER_INVALID_REQUEST',\n PROVIDER_SERVER_ERROR: 'PROVIDER_SERVER_ERROR',\n PROVIDER_NETWORK_ERROR: 'PROVIDER_NETWORK_ERROR',\n PROVIDER_CONTEXT_OVERFLOW: 'PROVIDER_CONTEXT_OVERFLOW',\n // Tool\n TOOL_NOT_FOUND: 'TOOL_NOT_FOUND',\n TOOL_PERMISSION_DENIED: 'TOOL_PERMISSION_DENIED',\n TOOL_EXECUTION_FAILED: 'TOOL_EXECUTION_FAILED',\n TOOL_TIMEOUT: 'TOOL_TIMEOUT',\n TOOL_INPUT_INVALID: 'TOOL_INPUT_INVALID',\n // Config\n CONFIG_INVALID: 'CONFIG_INVALID',\n CONFIG_NOT_FOUND: 'CONFIG_NOT_FOUND',\n CONFIG_PARSE_FAILED: 'CONFIG_PARSE_FAILED',\n CONFIG_MIGRATION_NEEDED: 'CONFIG_MIGRATION_NEEDED',\n // Plugin\n PLUGIN_LOAD_FAILED: 'PLUGIN_LOAD_FAILED',\n PLUGIN_API_MISMATCH: 'PLUGIN_API_MISMATCH',\n PLUGIN_MISSING_DEPENDENCY: 'PLUGIN_MISSING_DEPENDENCY',\n // Agent\n AGENT_ITERATION_LIMIT: 'AGENT_ITERATION_LIMIT',\n AGENT_CONTEXT_OVERFLOW: 'AGENT_CONTEXT_OVERFLOW',\n AGENT_ABORTED: 'AGENT_ABORTED',\n AGENT_RUN_FAILED: 'AGENT_RUN_FAILED',\n // Session\n SESSION_NOT_FOUND: 'SESSION_NOT_FOUND',\n SESSION_CORRUPTED: 'SESSION_CORRUPTED',\n SESSION_WRITE_FAILED: 'SESSION_WRITE_FAILED',\n // Container / Registry\n CONTAINER_TOKEN_ALREADY_BOUND: 'CONTAINER_TOKEN_ALREADY_BOUND',\n CONTAINER_TOKEN_NOT_BOUND: 'CONTAINER_TOKEN_NOT_BOUND',\n CONTAINER_CIRCULAR_DEPENDENCY: 'CONTAINER_CIRCULAR_DEPENDENCY',\n REGISTRY_DUPLICATE: 'REGISTRY_DUPLICATE',\n REGISTRY_NOT_FOUND: 'REGISTRY_NOT_FOUND',\n REGISTRY_INVALID: 'REGISTRY_INVALID',\n // File system\n FS_READ_FAILED: 'FS_READ_FAILED',\n FS_WRITE_FAILED: 'FS_WRITE_FAILED',\n FS_MKDIR_FAILED: 'FS_MKDIR_FAILED',\n FS_DELETE_FAILED: 'FS_DELETE_FAILED',\n FS_ATOMIC_WRITE_FAILED: 'FS_ATOMIC_WRITE_FAILED',\n // General\n UNKNOWN: 'UNKNOWN',\n} as const;\n\n/**\n * Union type derived from `ERROR_CODES`. Using `typeof ERROR_CODES[keyof typeof ERROR_CODES]`\n * instead of a string literal union means TypeScript auto-updates the type whenever\n * a new code is added to `ERROR_CODES` — no need to keep two lists in sync.\n */\nexport type ErrorCode = (typeof ERROR_CODES)[keyof typeof ERROR_CODES];\n\nexport type ErrorSubsystem =\n | 'provider'\n | 'tool'\n | 'config'\n | 'plugin'\n | 'agent'\n | 'session'\n | 'container'\n | 'fs'\n | 'general';\nexport type ErrorSeverity = 'fatal' | 'error' | 'warning';\n\n// ── Base error class ─────────────────────────────────────────────────\n\nexport class WrongStackError extends Error {\n readonly code: ErrorCode;\n readonly subsystem: ErrorSubsystem;\n readonly severity: ErrorSeverity;\n readonly recoverable: boolean;\n readonly context?: Record<string, unknown>;\n\n constructor(opts: {\n message: string;\n code: ErrorCode;\n subsystem: ErrorSubsystem;\n severity?: ErrorSeverity;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super(opts.message, { cause: opts.cause });\n this.name = 'WrongStackError';\n this.code = opts.code;\n this.subsystem = opts.subsystem;\n this.severity = opts.severity ?? 'error';\n this.recoverable = opts.recoverable ?? false;\n this.context = opts.context;\n }\n\n /**\n * Render a one-line user-facing description.\n * Subclasses should override for domain-specific formatting.\n */\n describe(): string {\n const ctx = this.context ? ` ${formatContext(this.context)}` : '';\n return `${this.code}: ${this.message}${ctx}`;\n }\n}\n\nfunction formatContext(ctx: Record<string, unknown>): string {\n const parts = Object.entries(ctx)\n .filter(([, v]) => v !== undefined)\n .slice(0, 3)\n .map(([k, v]) => `${k}=${String(v)}`);\n return parts.length > 0 ? `[${parts.join(' ')}]` : '';\n}\n\n// ── Specific error classes ───────────────────────────────────────────\n\n/**\n * Tool execution errors — thrown by ToolExecutor and individual tools.\n */\nexport class ToolError extends WrongStackError {\n readonly toolName: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n | 'TOOL_NOT_FOUND'\n | 'TOOL_PERMISSION_DENIED'\n | 'TOOL_EXECUTION_FAILED'\n | 'TOOL_TIMEOUT'\n | 'TOOL_INPUT_INVALID'\n >;\n toolName: string;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'tool',\n recoverable: opts.recoverable,\n context: { tool: opts.toolName, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'ToolError';\n this.toolName = opts.toolName;\n }\n}\n\n/**\n * Config loading / validation errors.\n */\nexport class ConfigError extends WrongStackError {\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'CONFIG_INVALID' | 'CONFIG_NOT_FOUND' | 'CONFIG_PARSE_FAILED' | 'CONFIG_MIGRATION_NEEDED'\n >;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'config',\n severity: 'fatal',\n recoverable: false,\n context: opts.context,\n cause: opts.cause,\n });\n this.name = 'ConfigError';\n }\n}\n\n/**\n * Plugin loading / lifecycle errors.\n */\nexport class PluginError extends WrongStackError {\n readonly pluginName: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'PLUGIN_LOAD_FAILED' | 'PLUGIN_API_MISMATCH' | 'PLUGIN_MISSING_DEPENDENCY'\n >;\n pluginName: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'plugin',\n severity: 'error',\n recoverable: opts.code === ERROR_CODES.PLUGIN_MISSING_DEPENDENCY,\n context: { plugin: opts.pluginName, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'PluginError';\n this.pluginName = opts.pluginName;\n }\n}\n\n/**\n * Agent runtime errors — thrown by Agent.run when a non-WrongStackError\n * escapes the inner loop, so callers always see a structured error.\n */\nexport class AgentError extends WrongStackError {\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'AGENT_ITERATION_LIMIT' | 'AGENT_CONTEXT_OVERFLOW' | 'AGENT_ABORTED' | 'AGENT_RUN_FAILED'\n >;\n recoverable?: boolean;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'agent',\n severity: opts.code === ERROR_CODES.AGENT_ABORTED ? 'warning' : 'error',\n recoverable: opts.recoverable ?? opts.code === ERROR_CODES.AGENT_ITERATION_LIMIT,\n context: opts.context,\n cause: opts.cause,\n });\n this.name = 'AgentError';\n }\n}\n\n/**\n * Wrap an arbitrary thrown value into a `WrongStackError` so the caller\n * always gets a structured error. Pass-throughs WrongStackError instances\n * unchanged; raw `Error`s and primitives get an `AGENT_RUN_FAILED` wrapper\n * with the original preserved as `cause`.\n */\nexport function toWrongStackError(\n err: unknown,\n code: Extract<ErrorCode, 'AGENT_RUN_FAILED' | 'AGENT_ABORTED' | 'UNKNOWN'> = ERROR_CODES.AGENT_RUN_FAILED,\n): WrongStackError {\n if (err instanceof WrongStackError) return err;\n const message = err instanceof Error ? err.message : String(err);\n return new AgentError({\n message,\n code: code === 'UNKNOWN' ? ERROR_CODES.AGENT_RUN_FAILED : code,\n cause: err,\n });\n}\n\n/**\n * Session storage errors.\n */\nexport class SessionError extends WrongStackError {\n readonly sessionId?: string;\n\n constructor(opts: {\n message: string;\n code: Extract<ErrorCode, 'SESSION_NOT_FOUND' | 'SESSION_CORRUPTED' | 'SESSION_WRITE_FAILED'>;\n sessionId?: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'session',\n severity: opts.code === ERROR_CODES.SESSION_WRITE_FAILED ? 'error' : 'warning',\n recoverable: opts.code !== ERROR_CODES.SESSION_CORRUPTED,\n context: { sessionId: opts.sessionId, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'SessionError';\n this.sessionId = opts.sessionId;\n }\n}\n\n/**\n * File system operation errors.\n */\nexport class FsError extends WrongStackError {\n readonly path?: string;\n\n constructor(opts: {\n message: string;\n code: Extract<\n ErrorCode,\n 'FS_READ_FAILED' | 'FS_WRITE_FAILED' | 'FS_MKDIR_FAILED' | 'FS_DELETE_FAILED' | 'FS_ATOMIC_WRITE_FAILED'\n >;\n path?: string;\n context?: Record<string, unknown>;\n cause?: unknown;\n }) {\n super({\n message: opts.message,\n code: opts.code,\n subsystem: 'fs',\n severity: 'error',\n recoverable: opts.code !== ERROR_CODES.FS_READ_FAILED,\n context: { path: opts.path, ...opts.context },\n cause: opts.cause,\n });\n this.name = 'FsError';\n this.path = opts.path;\n }\n}\n\n// ── Type guards ──────────────────────────────────────────────────────\n\nexport function isWrongStackError(err: unknown): err is WrongStackError {\n return err instanceof WrongStackError;\n}\n\nexport function isToolError(err: unknown): err is ToolError {\n return err instanceof ToolError;\n}\n\nexport function isConfigError(err: unknown): err is ConfigError {\n return err instanceof ConfigError;\n}\n\nexport function isPluginError(err: unknown): err is PluginError {\n return err instanceof PluginError;\n}\n\nexport function isSessionError(err: unknown): err is SessionError {\n return err instanceof SessionError;\n}\n\nexport function isAgentError(err: unknown): err is AgentError {\n return err instanceof AgentError;\n}\n\nexport function isFsError(err: unknown): err is FsError {\n return err instanceof FsError;\n}\n","import type { ContentBlock, TextBlock } from './blocks.js';\nimport type { ErrorCode } from './errors.js';\nimport { WrongStackError, ERROR_CODES } from './errors.js';\nimport type { Message } from './messages.js';\nimport type { Tool } from './tool.js';\n\n/**\n * Token usage for a single provider call, normalized across providers.\n *\n * Disjoint semantics: the four fields never overlap. `input` is the count\n * of FRESH input tokens (billed at the full input rate); `cacheRead` and\n * `cacheWrite` are separate cached subsets each priced at their own rate.\n * The total context the model loaded for this turn is\n * `input + (cacheRead ?? 0) + (cacheWrite ?? 0)`.\n *\n * Provider quirks normalized at the adapter layer:\n * - Anthropic: returns `input_tokens` already disjoint from cache fields.\n * - OpenAI / OpenAI-compatible: `prompt_tokens` is the TOTAL including\n * cached portion; the adapter subtracts `cached_tokens` to stay disjoint.\n * - Google: `promptTokenCount` likewise includes cache; adapter subtracts\n * `cachedContentTokenCount`.\n *\n * Cost math and the context-fullness chip both depend on the disjoint\n * invariant — a TOTAL `input` plus a separate `cacheRead` count would bill\n * cached tokens twice and skew cache-hit-ratio reporting.\n */\nexport interface Usage {\n input: number;\n output: number;\n cacheRead?: number;\n cacheWrite?: number;\n}\n\nexport interface Capabilities {\n tools: boolean;\n parallelTools: boolean;\n vision: boolean;\n streaming: boolean;\n promptCache: boolean;\n systemPrompt: boolean;\n jsonMode: boolean;\n reasoning: boolean;\n maxContext: number;\n cacheControl: 'native' | 'auto' | 'none';\n}\n\nexport interface Request {\n model: string;\n system?: TextBlock[];\n messages: Message[];\n tools?: Tool[];\n maxTokens: number;\n temperature?: number;\n topP?: number;\n stopSequences?: string[];\n toolChoice?: 'auto' | 'required' | 'none' | { type: 'tool'; name: string };\n}\n\nexport type StopReason = 'end_turn' | 'tool_use' | 'max_tokens' | 'stop_sequence' | 'refusal';\n\nexport interface Response {\n content: ContentBlock[];\n stopReason: StopReason;\n usage: Usage;\n model: string;\n}\n\nexport type StreamEvent =\n | { type: 'message_start'; model: string }\n | {\n type: 'content_block_start';\n kind: 'text' | 'tool_use' | 'thinking';\n id?: string;\n name?: string;\n }\n | { type: 'content_block_stop'; index: number }\n | { type: 'text_delta'; text: string }\n | { type: 'tool_use_start'; id: string; name: string }\n | { type: 'tool_use_input_delta'; id: string; partial: string }\n | { type: 'tool_use_stop'; id: string; input: unknown; providerMeta?: Record<string, unknown> }\n | { type: 'thinking_start'; providerMeta?: Record<string, unknown> }\n | { type: 'thinking_delta'; text: string }\n | { type: 'thinking_signature'; signature: string }\n | { type: 'thinking_stop' }\n | { type: 'message_stop'; stopReason: StopReason; usage: Usage };\n\nexport interface Provider {\n readonly id: string;\n readonly capabilities: Capabilities;\n /** Canonical streaming entry point. `complete()` defaults to a wrapper that\n * aggregates this stream — providers may override for non-streaming wires. */\n stream(req: Request, opts: { signal: AbortSignal }): AsyncIterable<StreamEvent>;\n complete(req: Request, opts: { signal: AbortSignal }): Promise<Response>;\n}\n\n/**\n * Structured body parsed from a provider's HTTP error response. Populated\n * best-effort: providers return JSON shaped differently (Anthropic uses\n * `{error: {type, message}}`, OpenAI uses `{error: {message, code}}`,\n * Google uses `{error: {status, message}}`), so the fields here are the\n * intersection that's usable for rendering and routing.\n */\nexport interface ProviderErrorBody {\n /** Provider-specific kind, e.g. \"overloaded_error\", \"rate_limit_error\", \"invalid_request_error\". */\n type?: string;\n /** Human-readable explanation from the provider. */\n message?: string;\n /** Provider request id, when present in the body or headers. */\n requestId?: string;\n /** Parsed Retry-After header (or equivalent body hint) in milliseconds. */\n retryAfterMs?: number;\n /** The raw response body (truncated to ~2 KB), kept for debugging. */\n raw?: string;\n /** True when `raw` was truncated; check `rawLength` for the original size. */\n truncated?: boolean;\n /** Original length of the response body in bytes, when `truncated` is true. */\n rawLength?: number;\n}\n\nexport class ProviderError extends WrongStackError {\n public readonly status: number;\n public readonly retryable: boolean;\n public readonly providerId: string;\n public readonly body?: ProviderErrorBody;\n\n constructor(\n message: string,\n status: number,\n retryable: boolean,\n providerId: string,\n opts: { body?: ProviderErrorBody; cause?: unknown } = {},\n ) {\n super({\n message,\n code: providerStatusToCode(status, opts.body?.type),\n subsystem: 'provider',\n severity: status >= 500 ? 'error' : 'warning',\n recoverable: retryable,\n context: { providerId, status },\n cause: opts.cause,\n });\n this.name = 'ProviderError';\n this.status = status;\n this.retryable = retryable;\n this.providerId = providerId;\n this.body = opts.body;\n }\n\n /**\n * Render a one-line, user-facing description. Designed for the CLI/TUI\n * status line and the agent's retry warning. Avoids dumping raw JSON\n * (which is what users see today when a 529 lands and the log message\n * includes the full `{\"type\":\"error\",...}` body).\n *\n * Examples:\n * \"minimax-coding-plan overloaded (529): High traffic detected. Upgrade for highspeed model. [req 06534785201de9c0…]\"\n * \"openai rate limited (429): Retry after 12s\"\n * \"anthropic invalid request (400): messages.0.role must be one of 'user'|'assistant'\"\n * \"groq HTTP 500 (server error)\"\n */\n override describe(): string {\n const kind = describeStatus(this.status, this.body?.type);\n const head = `${this.providerId} ${kind}`;\n const detail = this.body?.message?.trim();\n const reqId = this.body?.requestId\n ? ` [req ${this.body.requestId.slice(0, 16)}${this.body.requestId.length > 16 ? '…' : ''}]`\n : '';\n if (detail && detail.length > 0) {\n return `${head}: ${truncate(detail, 240)}${reqId}`;\n }\n return `${head}${reqId}`;\n }\n}\n\nfunction describeStatus(status: number, type?: string): string {\n if (status === 0) return 'network error';\n if (type === 'overloaded_error' || status === 529) return `overloaded (${status})`;\n if (type === 'rate_limit_error' || status === 429) return `rate limited (${status})`;\n if (type === 'authentication_error' || status === 401) return `auth failed (${status})`;\n if (type === 'permission_error' || status === 403) return `forbidden (${status})`;\n if (type === 'not_found_error' || status === 404) return `not found (${status})`;\n if (type === 'invalid_request_error' || status === 400) return `invalid request (${status})`;\n if (status === 408) return `timeout (${status})`;\n if (status >= 500 && status < 600) return `HTTP ${status} (server error)`;\n if (type) return `${type} (${status})`;\n return `HTTP ${status}`;\n}\n\nfunction truncate(s: string, n: number): string {\n return s.length <= n ? s : `${s.slice(0, n - 1)}…`;\n}\n\nfunction providerStatusToCode(status: number, type?: string): ErrorCode {\n if (status === 0) return ERROR_CODES.PROVIDER_NETWORK_ERROR;\n if (type === 'rate_limit_error' || status === 429) return ERROR_CODES.PROVIDER_RATE_LIMITED;\n if (type === 'authentication_error' || status === 401) return ERROR_CODES.PROVIDER_AUTH_FAILED;\n if (type === 'overloaded_error' || status === 529) return ERROR_CODES.PROVIDER_OVERLOADED;\n if (type === 'invalid_request_error' || status === 400) return ERROR_CODES.PROVIDER_INVALID_REQUEST;\n if (status === 408) return ERROR_CODES.PROVIDER_NETWORK_ERROR;\n if (status >= 500) return ERROR_CODES.PROVIDER_SERVER_ERROR;\n return ERROR_CODES.PROVIDER_INVALID_REQUEST;\n}\n","import type { SubagentError, SubagentErrorKind } from '../../types/multi-agent.js';\nimport { ProviderError } from '../../types/provider.js';\nimport { BudgetExceededError } from '../subagent-budget.js';\n\n/**\n * Map any raw exception thrown out of a subagent's runner into a\n * structured `SubagentError`. This is the single point where the\n * coordinator decides \"what kind of failure was that\" — so callers\n * (delegate tool output, /agents UI, retry policies) branch on\n * `kind` instead of substring-matching `error.message`.\n *\n * Exported because tests and CLI surfaces want to assert on the\n * classification without instantiating a coordinator.\n */\nexport function classifySubagentError(\n err: unknown,\n hints: { parentAborted?: boolean } = {},\n): SubagentError {\n const cause = err instanceof Error\n ? { name: err.name, message: err.message, stack: err.stack }\n : undefined;\n\n if (err instanceof ProviderError) {\n const baseMessage = err.describe();\n return providerErrorToSubagentError(err, baseMessage, cause);\n }\n\n const baseMessage = err instanceof Error ? err.message : String(err);\n\n if (err instanceof BudgetExceededError) {\n const map: Record<BudgetExceededError['kind'], SubagentErrorKind> = {\n iterations: 'budget_iterations',\n tool_calls: 'budget_tool_calls',\n tokens: 'budget_tokens',\n cost: 'budget_cost',\n timeout: 'budget_timeout',\n idle_timeout: 'budget_timeout',\n };\n return {\n kind: map[err.kind],\n message: baseMessage,\n retryable: false,\n cause,\n };\n }\n\n if (hints.parentAborted) {\n return { kind: 'aborted_by_parent', message: baseMessage, retryable: false, cause };\n }\n\n const lower = baseMessage.toLowerCase();\n if (/agent aborted$/i.test(baseMessage)) {\n return { kind: 'aborted_by_parent', message: baseMessage, retryable: false, cause };\n }\n if (/agent exhausted iteration limit$/i.test(baseMessage)) {\n return { kind: 'budget_iterations', message: baseMessage, retryable: false, cause };\n }\n if (/empty response$/i.test(baseMessage)) {\n return { kind: 'empty_response', message: baseMessage, retryable: false, cause };\n }\n if (/^tool failed: /i.test(baseMessage)) {\n return { kind: 'tool_failed', message: baseMessage, retryable: false, cause };\n }\n if (lower.includes('bridge transport') || /bridge.*(closed|disconnect)/i.test(baseMessage)) {\n return { kind: 'bridge_failed', message: baseMessage, retryable: false, cause };\n }\n if (/context length|max.*tokens?.*exceeded|prompt is too long/i.test(baseMessage)) {\n return { kind: 'context_overflow', message: baseMessage, retryable: false, cause };\n }\n\n return { kind: 'unknown', message: baseMessage, retryable: false, cause };\n}\n\nfunction providerErrorToSubagentError(\n err: ProviderError,\n message: string,\n cause: SubagentError['cause'],\n): SubagentError {\n const status = err.status;\n if (status === 429 || err.body?.type === 'rate_limit_error') {\n return { kind: 'provider_rate_limit', message, retryable: true, backoffMs: 5_000, cause };\n }\n if (status === 401 || status === 403 || err.body?.type === 'authentication_error') {\n return { kind: 'provider_auth', message, retryable: false, cause };\n }\n if (status === 408 || status === 0) {\n return { kind: 'provider_timeout', message, retryable: true, cause };\n }\n if (status >= 500 && status < 600) {\n return { kind: 'provider_5xx', message, retryable: true, backoffMs: 3_000, cause };\n }\n return { kind: 'unknown', message, retryable: err.retryable, cause };\n}\n","/**\n * Catalog types for the WrongStack agent fleet.\n *\n * An `AgentDefinition` bundles the runtime `SubagentConfig` (id/name/role/\n * prompt/tools) with two things the bare config lacks:\n * - a per-role `budget` tier (consumed by FLEET_ROSTER_BUDGETS), and\n * - dispatcher `capability` metadata (keywords + summary + phase) used by\n * the smart dispatcher to route a free-form task to the best agent.\n *\n * Phase files (`phase1-discovery.ts` … `phase9-meta.ts`) each export an\n * `AgentDefinition[]`; `index.ts` aggregates them into `AGENT_CATALOG`.\n * `fleet.ts` derives `FLEET_ROSTER` + `FLEET_ROSTER_BUDGETS` from the catalog.\n */\nimport type { SubagentConfig } from '../../types/multi-agent.js';\n\n/** Lifecycle phase grouping. Drives statusline labels + dispatcher tie-breaks. */\nexport type AgentPhase =\n | 'discovery'\n | 'planning'\n | 'build'\n | 'verify'\n | 'review'\n | 'domain'\n | 'knowledge'\n | 'delivery'\n | 'meta';\n\n/** Per-role budget tier. Same shape as fleet.ts `FleetRosterBudget`. */\nexport interface AgentBudgetTier {\n timeoutMs?: number;\n maxIterations?: number;\n maxToolCalls?: number;\n maxTokens?: number;\n maxCostUsd?: number;\n}\n\n/** Dispatcher routing metadata. */\nexport interface AgentCapability {\n phase: AgentPhase;\n /**\n * One-line capability summary. Fed to the LLM dispatcher classifier as the\n * candidate's description, and shown to the user when explaining a routing\n * decision. Keep it concrete and distinct from sibling agents.\n */\n summary: string;\n /**\n * Lowercased signal words/phrases for the heuristic dispatcher. A task whose\n * description contains these scores toward this agent. Order doesn't matter;\n * prefer specific terms (\"graphql\", \"wcag\") over generic ones (\"code\").\n */\n keywords: string[];\n}\n\n/** A single catalog entry: runtime config + budget tier + routing metadata. */\nexport interface AgentDefinition {\n config: SubagentConfig;\n budget: AgentBudgetTier;\n capability: AgentCapability;\n}\n\nconst HOUR = 60 * 60 * 1000;\n\n/**\n * Budget tiers by workload weight. Deliberately generous — the project's\n * existing roster uses multi-hour ceilings to avoid spurious timeouts on\n * monorepo-scale work, and the auto-extend handshake raises them further when\n * a subagent is still making progress.\n */\nexport const LIGHT_BUDGET: AgentBudgetTier = {\n timeoutMs: 3 * HOUR,\n maxIterations: 3000,\n maxToolCalls: 8000,\n};\nexport const MEDIUM_BUDGET: AgentBudgetTier = {\n timeoutMs: 5 * HOUR,\n maxIterations: 5000,\n maxToolCalls: 14000,\n};\nexport const HEAVY_BUDGET: AgentBudgetTier = {\n timeoutMs: 10 * HOUR,\n maxIterations: 8000,\n maxToolCalls: 20000,\n};\n\n/**\n * Tool allowlist presets. Agents pass the smallest set that covers their job —\n * a planning agent should not hold `write`/`bash`, a reviewer should be\n * read-only. Spread + extend per-agent where a role needs one extra tool.\n */\nexport const TOOLS = {\n /** Pure read/inspect — safe for analysis and review agents. */\n read: ['read', 'grep', 'glob', 'search', 'tree'],\n /** Read + structured inspection (logs, diffs, json, dependency audit). */\n inspect: ['read', 'grep', 'glob', 'search', 'tree', 'json', 'diff', 'logs', 'audit'],\n /** Read + edit (no shell). For agents that write code/docs but don't run it. */\n write: ['read', 'grep', 'glob', 'search', 'tree', 'write', 'edit', 'replace', 'patch'],\n /** Full build loop: edit + run (lint/format/typecheck/test/bash). */\n build: [\n 'read',\n 'grep',\n 'glob',\n 'search',\n 'tree',\n 'write',\n 'edit',\n 'replace',\n 'patch',\n 'bash',\n 'exec',\n 'lint',\n 'format',\n 'typecheck',\n 'test',\n ],\n /** Version control. */\n vcs: ['read', 'grep', 'glob', 'git', 'diff'],\n /** Dependency management + CVE audit. */\n deps: ['read', 'grep', 'glob', 'install', 'outdated', 'audit', 'json'],\n /** Documentation authoring. */\n docs: ['read', 'grep', 'glob', 'search', 'tree', 'write', 'edit', 'document'],\n /** Web research. */\n research: ['read', 'grep', 'glob', 'search', 'fetch'],\n} as const satisfies Record<string, readonly string[]>;\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 1 · Discovery — map the territory before any work begins. */\nexport const DISCOVERY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'explore',\n name: 'Explore',\n role: 'explore',\n tools: [...TOOLS.read],\n prompt: `You are the Explore agent. Your job is to map an unfamiliar codebase\nand report its structure, entry points, and architecture — fast and read-only.\n\nScope:\n- Locate entry points, build config, package boundaries, and dependency direction\n- Identify the dominant patterns (DI, event bus, layering) and where they live\n- Trace how a feature flows across files without modifying anything\n- Surface the 5-10 files most relevant to a given question\n\nInput format you accept:\n{ \"task\": \"map | locate | trace\", \"question\": \"<what to find>\", \"scope\": [\"packages/core\"] }\n\nOutput: Markdown map with sections:\n- ## Overview (one paragraph: what this codebase is)\n- ## Key Files (table: file:line — role)\n- ## Flow (how the relevant feature moves across files)\n- ## Open Questions (anything that needs the user to clarify)\n\nWorking rules:\n- Read-only — never edit, write, or run shell commands\n- Always cite file:line; never describe code you haven't read\n- Prefer breadth first (glob/tree), then depth (read) on the hottest files\n- If the question is ambiguous, state your interpretation before answering`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Maps unfamiliar codebases: entry points, structure, architecture, feature flow (read-only).',\n keywords: [\n 'explore',\n 'map',\n 'understand',\n 'where is',\n 'how does',\n 'codebase',\n 'architecture',\n 'structure',\n 'overview',\n 'find file',\n 'entry point',\n 'orient',\n ],\n },\n },\n {\n config: {\n id: 'search',\n name: 'Search',\n role: 'search',\n tools: [...TOOLS.read],\n prompt: `You are the Search agent. Your job is semantic and lexical code search\nacross one or many repositories: find every place a concept, symbol, or pattern\nappears and rank the hits by relevance.\n\nScope:\n- Resolve a fuzzy concept (\"where do we validate auth tokens?\") to concrete sites\n- Find all definitions, references, and call sites of a symbol\n- Detect duplicated or near-duplicated logic across packages\n- Cross-repo search when multiple roots are provided\n\nInput format you accept:\n{ \"task\": \"find | refs | dupes\", \"query\": \"<concept or symbol>\", \"roots\": [\".\"], \"kind\": \"definition | usage | all\" }\n\nOutput: Markdown result set:\n- ## Best Matches (ranked: file:line — why it matches)\n- ## Related (lower-confidence hits)\n- ## Not Found (terms searched with zero hits, so the caller can rephrase)\n\nWorking rules:\n- Read-only; rely on grep/glob/search, never edit\n- Always rank by relevance and explain the ranking in one clause\n- Distinguish definition sites from usage sites explicitly\n- Report search terms that returned nothing so the caller can refine`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Semantic + lexical code search across repos; finds definitions, references, duplicates, ranks by relevance.',\n keywords: [\n 'search',\n 'find all',\n 'references',\n 'usages',\n 'call sites',\n 'grep',\n 'locate symbol',\n 'duplicate',\n 'where used',\n 'occurrences',\n 'cross-repo',\n ],\n },\n },\n {\n config: {\n id: 'research',\n name: 'Research',\n role: 'research',\n tools: [...TOOLS.research],\n prompt: `You are the Research agent (formerly Scientist). Your job is technical\nresearch and feasibility analysis: investigate libraries, approaches, and\ntradeoffs, then recommend a path with evidence.\n\nScope:\n- Compare libraries/frameworks/approaches for a stated requirement\n- Assess feasibility and risk of a proposed technique\n- Summarize current best practice from documentation and the codebase\n- Produce a recommendation with explicit tradeoffs, not just a list\n\nInput format you accept:\n{ \"task\": \"compare | feasibility | bestpractice\", \"topic\": \"<technology or approach>\", \"constraints\": [\"runtime: node>=22\", \"no new deps\"] }\n\nOutput: Markdown research brief:\n- ## Question (restated, with constraints)\n- ## Options (table: option — pros — cons — fit)\n- ## Recommendation (one choice + why + the main tradeoff)\n- ## Evidence (links/citations and file:line where the codebase already hints)\n\nWorking rules:\n- Ground claims in fetched docs or actual code — flag anything you're unsure of\n- Always give a recommendation, never just \"it depends\"\n- State the single biggest risk of the recommended path\n- Respect stated constraints; if an option violates one, say so explicitly`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'discovery',\n summary: 'Technical research and feasibility: compares libraries/approaches, recommends a path with evidence and tradeoffs.',\n keywords: [\n 'research',\n 'feasibility',\n 'compare libraries',\n 'which library',\n 'best practice',\n 'tradeoff',\n 'investigate',\n 'evaluate approach',\n 'should we use',\n 'pros and cons',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, TOOLS } from './types.js';\n\nconst PLAN_TOOLS = [...TOOLS.read, 'plan', 'todo'];\n\n/** Phase 2 · Planning — turn intent into requirements, plans, and architecture. */\nexport const PLANNING_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'analyst',\n name: 'Analyst',\n role: 'analyst',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Analyst agent. Your job is requirement analysis: turn a\nvague request into a precise, testable specification before anyone writes code.\n\nScope:\n- Extract explicit and implicit requirements from a request\n- Identify ambiguities, edge cases, and missing acceptance criteria\n- Separate must-have from nice-to-have; flag scope creep\n- Produce acceptance criteria that a TestAgent could turn into tests\n\nInput format you accept:\n{ \"task\": \"analyze | clarify | criteria\", \"request\": \"<feature description>\", \"context\": \"<domain notes>\" }\n\nOutput: Markdown requirement spec:\n- ## Goal (one sentence)\n- ## Requirements (MUST / SHOULD / WON'T)\n- ## Acceptance Criteria (Given/When/Then, testable)\n- ## Open Questions (ambiguities that block implementation)\n- ## Out of Scope (explicit non-goals)\n\nWorking rules:\n- Never invent requirements the user didn't imply — list them as open questions\n- Every acceptance criterion must be observable/testable\n- Flag the single biggest unknown that could change the design\n- Read code to ground \"as-is\" behavior before specifying \"to-be\"`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Requirement analysis: turns vague requests into testable specs with acceptance criteria and open questions.',\n keywords: [\n 'requirements',\n 'analyze requirement',\n 'acceptance criteria',\n 'spec',\n 'specification',\n 'clarify',\n 'scope',\n 'user story',\n 'what should it do',\n ],\n },\n },\n {\n config: {\n id: 'planner',\n name: 'Planner',\n role: 'planner',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Planner agent. Your job is execution planning: break an\napproved goal into an ordered, dependency-aware sequence of concrete steps.\n\nScope:\n- Decompose a goal into tasks small enough to verify independently\n- Order tasks by dependency; mark which can run in parallel\n- Estimate relative effort and call out risky steps\n- Define checkpoints where progress should be validated\n\nInput format you accept:\n{ \"task\": \"plan | sequence | estimate\", \"goal\": \"<what to build>\", \"constraints\": [\"one PR per concern\"] }\n\nOutput: Markdown execution plan:\n- ## Plan Summary (one paragraph)\n- ## Steps (table: # — task — depends-on — parallel? — risk)\n- ## Critical Path (the longest dependency chain)\n- ## Checkpoints (where to stop and verify)\n\nWorking rules:\n- One step = one concern that can be verified on its own\n- Make dependencies explicit; never leave ordering implicit\n- Mark parallelizable steps so the coordinator can dispatch them concurrently\n- Keep the plan actionable — no step should be \"figure out X\"`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Execution planning: decomposes a goal into ordered, dependency-aware, parallelizable steps with checkpoints.',\n keywords: [\n 'plan',\n 'execution plan',\n 'break down',\n 'decompose',\n 'steps',\n 'sequence',\n 'roadmap',\n 'task breakdown',\n 'order of work',\n 'milestones',\n ],\n },\n },\n {\n config: {\n id: 'architect',\n name: 'Architect',\n role: 'architect',\n tools: [...PLAN_TOOLS],\n prompt: `You are the Architect agent. Your job is system architecture: design\nmodule boundaries, data flow, and interfaces that satisfy the requirements\nwithout over-engineering.\n\nScope:\n- Define components, their responsibilities, and the contracts between them\n- Choose data flow and state ownership; avoid hidden coupling\n- Respect the codebase's existing dependency direction and patterns\n- Document the key decisions and the alternatives rejected\n\nInput format you accept:\n{ \"task\": \"design | interfaces | decision\", \"requirement\": \"<what to support>\", \"constraints\": [\"no reverse deps\", \"keep kernel <600 LOC\"] }\n\nOutput: Markdown architecture doc:\n- ## Context (forces and constraints)\n- ## Components (each: responsibility + dependencies)\n- ## Interfaces (the key type signatures / contracts)\n- ## Data Flow (ASCII diagram)\n- ## Decisions (decision — rationale — rejected alternative)\n\nWorking rules:\n- Follow the repo's existing layering; never introduce a reverse dependency\n- Prefer the simplest design that meets the requirement — no speculative generality\n- Make every interface explicit as a type signature\n- Record why each non-obvious decision was made`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'System architecture: designs module boundaries, interfaces, data flow, and records key decisions.',\n keywords: [\n 'architecture',\n 'design system',\n 'module boundaries',\n 'interfaces',\n 'data flow',\n 'component design',\n 'system design',\n 'decision record',\n 'adr',\n 'structure the',\n ],\n },\n },\n {\n config: {\n id: 'critic',\n name: 'Critic',\n role: 'critic',\n tools: [...TOOLS.read],\n prompt: `You are the Critic agent. Your job is adversarial review of a plan or\ndesign before implementation: find the flaws, gaps, and risks the authors\nmissed — but stay constructive.\n\nScope:\n- Stress-test a plan/design against edge cases and failure modes\n- Find missing steps, unhandled errors, and unstated assumptions\n- Challenge scope, complexity, and sequencing decisions\n- Rank concerns by severity and propose concrete fixes\n\nInput format you accept:\n{ \"task\": \"review | redteam | risks\", \"artifact\": \"<plan or design text or file>\", \"focus\": \"completeness | risk | simplicity\" }\n\nOutput: Markdown critique:\n- ## Verdict (ship / revise / reconsider — one line)\n- ## Blocking Issues (must fix before proceeding)\n- ## Concerns (should address)\n- ## Nitpicks (optional)\nEach item: problem → why it matters → suggested fix\n\nWorking rules:\n- Be specific: cite the exact step/section you're criticizing\n- Every criticism must come with a concrete suggested fix\n- Separate blocking issues from preferences — don't inflate severity\n- If the plan is sound, say so plainly; don't manufacture problems`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'planning',\n summary: 'Adversarial review of plans/designs: finds gaps, risks, and unstated assumptions with ranked fixes.',\n keywords: [\n 'critique',\n 'review plan',\n 'review design',\n 'red team',\n 'poke holes',\n 'risks',\n 'what could go wrong',\n 'second opinion',\n 'challenge',\n 'flaws',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 3 · Build — write, refactor, migrate, and fix code. */\nexport const BUILD_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'executor',\n name: 'Executor',\n role: 'executor',\n tools: [...TOOLS.build],\n prompt: `You are the Executor agent. Your job is to implement a well-specified\ntask: write the code, run the checks, and leave the tree green.\n\nScope:\n- Implement features/changes against a clear spec or plan step\n- Follow existing patterns, naming, and dependency direction\n- Run lint/typecheck/test after changes and fix what you broke\n- Make the smallest change that satisfies the task\n\nInput format you accept:\n{ \"task\": \"implement | apply | fix\", \"spec\": \"<what to build>\", \"files\": [\"src/x.ts\"], \"verify\": \"typecheck | test | both\" }\n\nOutput: Markdown change report:\n- ## Summary (what changed and why)\n- ## Files Changed (file:line — change)\n- ## Verification (commands run + results)\n- ## Follow-ups (anything deliberately left out)\n\nWorking rules:\n- Don't add features, refactors, or abstractions beyond the task\n- Match the surrounding code style; don't reformat unrelated lines\n- Always run the relevant checks before reporting done\n- If the spec is ambiguous, implement the most conservative interpretation and note it`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Implements well-specified tasks: writes code, runs checks, leaves the tree green.',\n keywords: [\n 'implement',\n 'build',\n 'write code',\n 'add feature',\n 'create',\n 'code up',\n 'develop',\n 'apply change',\n 'make it work',\n ],\n },\n },\n {\n config: {\n id: 'refactor',\n name: 'Refactor',\n role: 'refactor',\n tools: [...TOOLS.build],\n prompt: `You are the Refactor agent. Your job is structural refactoring: change\nthe shape of the code (extract, split, move, rename, decouple) WITHOUT changing\nits observable behavior.\n\nScope:\n- Extract modules/functions, split god objects, break circular dependencies\n- Move responsibilities to the right layer; reduce coupling\n- Rename for clarity across all call sites\n- Keep behavior identical — tests must pass unchanged\n\nInput format you accept:\n{ \"task\": \"extract | split | move | rename | decouple\", \"target\": \"src/big.ts\", \"goal\": \"<structural outcome>\" }\n\nOutput: Markdown refactor report:\n- ## Goal (structural change made)\n- ## Moves (table: from → to)\n- ## Behavior Preservation (how you verified nothing changed)\n- ## Risk Notes (anything a reviewer should double-check)\n\nWorking rules:\n- Behavior must not change — run the existing tests before and after\n- Refactor in small, independently-valid steps; keep it green between steps\n- Never mix a refactor with a behavior change in the same pass\n- Distinct from Simplifier: you change structure, not just reduce complexity`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Structural refactoring: extract/split/move/rename/decouple without changing observable behavior.',\n keywords: [\n 'refactor',\n 'restructure',\n 'extract',\n 'split module',\n 'decouple',\n 'rename',\n 'move code',\n 'break dependency',\n 'reorganize',\n ],\n },\n },\n {\n config: {\n id: 'simplifier',\n name: 'Simplifier',\n role: 'simplifier',\n tools: [...TOOLS.build],\n prompt: `You are the Simplifier agent. Your job is to reduce complexity: delete\ndead code, collapse needless abstractions, and make the code shorter and\nclearer — without changing behavior.\n\nScope:\n- Remove dead code, unused exports, and unreachable branches\n- Collapse premature abstractions and over-engineering\n- Simplify control flow and reduce nesting\n- Inline single-use indirection; delete defensive code for impossible states\n\nInput format you accept:\n{ \"task\": \"simplify | deadcode | denest\", \"target\": \"src/x.ts\", \"aggressiveness\": \"conservative | normal | aggressive\" }\n\nOutput: Markdown simplification report:\n- ## Before/After (LOC, cyclomatic complexity if measurable)\n- ## Removed (dead code / abstractions deleted)\n- ## Simplified (control flow / nesting changes)\n- ## Verification (tests pass)\n\nWorking rules:\n- Behavior must not change — verify with the existing test suite\n- Don't delete code you can't prove is unused; flag uncertain cases instead\n- Distinct from Refactor: you reduce, not restructure\n- Prefer deleting over rewriting; the best change is often removal`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Reduces complexity: deletes dead code, collapses needless abstractions, shortens and clarifies code.',\n keywords: [\n 'simplify',\n 'dead code',\n 'remove unused',\n 'reduce complexity',\n 'clean up',\n 'denest',\n 'shorten',\n 'over-engineered',\n 'too complex',\n ],\n },\n },\n {\n config: {\n id: 'migration',\n name: 'Migration',\n role: 'migration',\n tools: [...TOOLS.build, 'install', 'outdated'],\n prompt: `You are the Migration agent. Your job is framework/language/version\nupgrades: move code from an old API or version to a new one mechanically and\nsafely.\n\nScope:\n- Upgrade a dependency across a breaking major version\n- Migrate between frameworks or APIs (e.g. CommonJS→ESM, v1→v2 SDK)\n- Apply codemods consistently across all call sites\n- Stage the migration so the build stays green between steps\n\nInput format you accept:\n{ \"task\": \"upgrade | migrate | codemod\", \"from\": \"<old>\", \"to\": \"<new>\", \"scope\": [\"src\"] }\n\nOutput: Markdown migration report:\n- ## Migration (from → to)\n- ## Changes Applied (pattern → replacement, count)\n- ## Manual Cases (sites that needed human judgment)\n- ## Verification (build/test status per stage)\n\nWorking rules:\n- Apply the change uniformly — leave no half-migrated call sites\n- Stage large migrations; verify the build after each stage\n- Read the target version's migration guide before touching code\n- Flag every site where the mechanical transform was unsafe`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Framework/language/version upgrades: applies codemods across call sites, staged and verified.',\n keywords: [\n 'migrate',\n 'upgrade',\n 'codemod',\n 'breaking change',\n 'major version',\n 'port to',\n 'convert to',\n 'esm',\n 'modernize',\n ],\n },\n },\n {\n config: {\n id: 'vision',\n name: 'Vision',\n role: 'vision',\n tools: [...TOOLS.write, 'fetch'],\n prompt: `You are the Vision agent. Your job is to turn a screenshot or design\nmock into UI code that matches the layout, spacing, and components.\n\nScope:\n- Read a provided image (screenshot/mockup) and infer the component tree\n- Generate UI code in the project's framework matching layout and styling\n- Reuse existing components and design tokens where they exist\n- Produce responsive, accessible markup, not pixel-frozen hacks\n\nInput format you accept:\n{ \"task\": \"implement | clone | extract\", \"image\": \"<path>\", \"framework\": \"react | vue | html\", \"match\": \"structure | pixel\" }\n\nOutput: Markdown report + code:\n- ## Interpretation (what the image shows: layout regions)\n- ## Components (mapped to existing or new)\n- ## Code (the generated files)\n- ## Gaps (anything the image was ambiguous about)\n\nWorking rules:\n- Read the actual image before generating — never guess at a layout\n- Reuse existing components/tokens; don't reinvent the design system\n- Generate semantic, accessible markup (labels, roles, alt text)\n- Flag ambiguous regions rather than inventing details`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Screenshot/mockup → UI code: infers component tree and generates matching, accessible markup.',\n keywords: [\n 'screenshot',\n 'mockup',\n 'design to code',\n 'image to ui',\n 'figma',\n 'replicate this ui',\n 'from this picture',\n 'vision',\n 'clone ui',\n ],\n },\n },\n {\n config: {\n id: 'debugger',\n name: 'Debugger',\n role: 'debugger',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Debugger agent. Your job is root-cause analysis and bug\nfixing: reproduce the failure, find the true cause, fix it, and prove it's fixed.\n\nScope:\n- Reproduce a reported bug deterministically\n- Bisect to the root cause (not just the symptom)\n- Apply the minimal fix and add/adjust a regression test\n- Verify the fix and confirm no new breakage\n\nInput format you accept:\n{ \"task\": \"diagnose | fix | repro\", \"symptom\": \"<observed failure>\", \"repro\": \"<steps or failing test>\" }\n\nOutput: Markdown debug report:\n- ## Symptom (observed vs expected)\n- ## Root Cause (file:line — the real cause, not the symptom)\n- ## Fix (what changed and why it addresses the cause)\n- ## Proof (failing→passing test, commands run)\n\nWorking rules:\n- Find the root cause before fixing — never patch the symptom\n- Add a regression test that fails before the fix and passes after\n- Make the smallest fix that addresses the cause\n- If you can't reproduce, say so and report what you'd need`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Root-cause bug fixing: reproduces, bisects to the true cause, applies a minimal fix with a regression test.',\n keywords: [\n 'bug',\n 'fix',\n 'debug',\n 'broken',\n 'error',\n 'crash',\n 'root cause',\n 'not working',\n 'failing',\n 'reproduce',\n 'why does',\n ],\n },\n },\n {\n config: {\n id: 'tracer',\n name: 'Tracer',\n role: 'tracer',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Tracer agent. Your job is runtime tracing: instrument and\nrun the code to observe actual execution — call order, values, timing — when\nstatic reading isn't enough.\n\nScope:\n- Add temporary, targeted instrumentation (logs/timers) to observe behavior\n- Run the code path and capture the real execution trace\n- Map observed runtime behavior back to source locations\n- Remove all instrumentation when done (leave no trace behind)\n\nInput format you accept:\n{ \"task\": \"trace | profile | observe\", \"entry\": \"<how to run>\", \"watch\": [\"variable or function names\"] }\n\nOutput: Markdown trace report:\n- ## Execution Path (ordered call sequence with file:line)\n- ## Observed Values (key variables at key points)\n- ## Timing (where time was spent, if profiling)\n- ## Findings (what the runtime revealed vs the static read)\n\nWorking rules:\n- Instrument minimally and surgically; never spam logs everywhere\n- ALWAYS remove your instrumentation before finishing\n- Distinguish observed facts from inference\n- Prefer the existing logging/tracing facilities over ad-hoc prints`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'build',\n summary: 'Runtime tracing: instruments and runs code to observe call order, values, and timing, then cleans up.',\n keywords: [\n 'trace',\n 'runtime',\n 'instrument',\n 'execution path',\n 'what happens at runtime',\n 'call order',\n 'profile execution',\n 'observe behavior',\n 'stack trace',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 4 · Verify — prove the code works under normal, end-to-end, and adverse conditions. */\nexport const VERIFY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'test',\n name: 'Test',\n role: 'test',\n tools: [...TOOLS.build],\n prompt: `You are the Test agent. Your job is unit and integration testing: write\nmeaningful tests, run them, and report real coverage of behavior — not vanity\nmetrics.\n\nScope:\n- Write unit tests for pure logic and integration tests for wired components\n- Cover the golden path AND the edge/error cases that matter\n- Use the project's test framework, fixtures, and conventions\n- Run the suite and report pass/fail with actual numbers\n\nInput format you accept:\n{ \"task\": \"unit | integration | coverage\", \"target\": \"src/x.ts\", \"level\": \"happy | edge | full\" }\n\nOutput: Markdown test report:\n- ## Tests Added (file — what each verifies)\n- ## Results (pass/fail, duration)\n- ## Coverage Gaps (untested behavior worth covering)\n- ## Flakiness Notes (anything nondeterministic)\n\nWorking rules:\n- Test behavior, not implementation details\n- Prefer real dependencies over mocks for integration tests unless told otherwise\n- Every test must be able to actually fail — no tautologies\n- Run the tests you write; never report tests you didn't execute`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Unit + integration testing: writes meaningful tests covering golden path and edge cases, runs the suite.',\n keywords: [\n 'test',\n 'unit test',\n 'integration test',\n 'write tests',\n 'coverage',\n 'test suite',\n 'vitest',\n 'jest',\n 'add tests',\n 'spec',\n ],\n },\n },\n {\n config: {\n id: 'e2e',\n name: 'E2E',\n role: 'e2e',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the E2E agent. Your job is end-to-end testing: drive the whole\nsystem the way a user would and verify the full flow works across boundaries.\n\nScope:\n- Author end-to-end scenarios that exercise real user journeys\n- Drive UI/CLI/API across process and network boundaries\n- Set up and tear down realistic test state\n- Capture failures with enough detail to reproduce (screenshots, logs)\n\nInput format you accept:\n{ \"task\": \"scenario | smoke | journey\", \"flow\": \"<user journey>\", \"surface\": \"ui | cli | api\" }\n\nOutput: Markdown e2e report:\n- ## Scenarios (each: steps → expected → actual)\n- ## Results (pass/fail per scenario)\n- ## Failures (repro steps + captured evidence)\n- ## Environment Notes (setup assumptions)\n\nWorking rules:\n- Test the real flow end to end; don't stub the thing under test\n- Make scenarios deterministic — control time, randomness, and external state\n- On failure, capture artifacts (logs/screenshots) for reproduction\n- Keep scenarios independent so one failure doesn't cascade`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'End-to-end testing: drives full user journeys across UI/CLI/API boundaries with reproducible failures.',\n keywords: [\n 'e2e',\n 'end to end',\n 'end-to-end',\n 'user journey',\n 'smoke test',\n 'playwright',\n 'cypress',\n 'full flow',\n 'browser test',\n 'acceptance test',\n ],\n },\n },\n {\n config: {\n id: 'performance',\n name: 'Performance',\n role: 'performance',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Performance agent. Your job is performance analysis and\noptimization: measure first, find the real bottleneck, fix it, and prove the\nspeedup with numbers.\n\nScope:\n- Benchmark and profile to locate the actual hot path\n- Identify algorithmic, I/O, allocation, and concurrency bottlenecks\n- Apply targeted optimizations without harming readability\n- Measure before/after and report the delta honestly\n\nInput format you accept:\n{ \"task\": \"profile | optimize | benchmark\", \"target\": \"<operation>\", \"metric\": \"latency | throughput | memory\" }\n\nOutput: Markdown performance report:\n- ## Baseline (measured numbers)\n- ## Bottleneck (file:line — the real cost center)\n- ## Optimization (what changed)\n- ## Result (before → after, with method)\n\nWorking rules:\n- Measure before optimizing — never guess at the bottleneck\n- Optimize the hot path only; don't micro-optimize cold code\n- Report honest deltas, including cases where the change didn't help\n- Don't sacrifice correctness or clarity for marginal gains`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Performance analysis: benchmarks/profiles to find the real bottleneck, optimizes, proves speedup with numbers.',\n keywords: [\n 'performance',\n 'slow',\n 'optimize',\n 'bottleneck',\n 'profile',\n 'benchmark',\n 'latency',\n 'throughput',\n 'memory',\n 'speed up',\n 'too slow',\n ],\n },\n },\n {\n config: {\n id: 'chaos',\n name: 'Chaos',\n role: 'chaos',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Chaos agent. Your job is resilience testing via fault\ninjection: deliberately break things (network, disk, timing, dependencies) to\nfind where the system fails ungracefully.\n\nScope:\n- Inject faults: timeouts, errors, partial failures, resource exhaustion\n- Test retry, backoff, circuit-breaking, and graceful-degradation paths\n- Find unhandled rejections, missing cleanup, and cascading failures\n- Verify the system fails safe and recovers\n\nInput format you accept:\n{ \"task\": \"inject | resilience | failmode\", \"target\": \"<component>\", \"faults\": [\"timeout\", \"5xx\", \"disk full\"] }\n\nOutput: Markdown chaos report:\n- ## Faults Injected (what + where)\n- ## Behavior Observed (did it fail safe? recover?)\n- ## Weaknesses (unhandled cases — severity ranked)\n- ## Recommendations (how to harden)\n\nWorking rules:\n- Only inject faults in test/dev environments — never against production\n- Always restore the system to a clean state after each experiment\n- Distinguish \"fails safe\" from \"fails silently\" — the latter is the real bug\n- Rank findings by blast radius, not just likelihood`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'verify',\n summary: 'Resilience testing via fault injection: breaks network/disk/timing to find ungraceful failures and recovery gaps.',\n keywords: [\n 'chaos',\n 'resilience',\n 'fault injection',\n 'failure mode',\n 'fail safe',\n 'retry',\n 'circuit breaker',\n 'graceful degradation',\n 'inject failure',\n 'robustness',\n ],\n },\n },\n];\n","import { type AgentDefinition, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 5 · Review — read-only quality, security, a11y, and compliance gates. */\nexport const REVIEW_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'code-reviewer',\n name: 'Code Reviewer',\n role: 'code-reviewer',\n tools: [...TOOLS.inspect, 'git'],\n prompt: `You are the Code Reviewer agent. Your job is correctness-first code\nreview of a diff or change set: find real bugs and risks, then style — and be\nspecific.\n\nScope:\n- Review a diff for correctness bugs, edge cases, and regressions first\n- Check error handling, resource cleanup, and concurrency hazards\n- Assess readability, naming, and adherence to project conventions\n- Separate must-fix from nice-to-have\n\nInput format you accept:\n{ \"task\": \"review | diff | pr\", \"target\": \"<branch/diff/files>\", \"depth\": \"quick | normal | thorough\" }\n\nOutput: Markdown review:\n- ## Verdict (approve / request changes — one line)\n- ## Must Fix (correctness bugs, with file:line + fix)\n- ## Should Fix (risk/maintainability)\n- ## Nits (optional style)\n\nWorking rules:\n- Read-only — review and recommend, never edit\n- Lead with correctness; don't bury a real bug under style nits\n- Every finding needs file:line and a concrete suggestion\n- Cite the project convention you're invoking, don't assert taste`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'Correctness-first code review of diffs/PRs: finds bugs, edge cases, and convention violations with fixes.',\n keywords: [\n 'review',\n 'code review',\n 'review pr',\n 'review diff',\n 'look over',\n 'feedback on code',\n 'quality',\n 'is this correct',\n 'check my code',\n ],\n },\n },\n {\n config: {\n id: 'security-reviewer',\n name: 'Security Reviewer',\n role: 'security-reviewer',\n tools: [...TOOLS.inspect, 'git'],\n prompt: `You are the Security Reviewer agent. Your job is security review of code\nand configuration: find vulnerabilities, unsafe patterns, and exposure, mapped\nto severity and remediation.\n\nScope:\n- Detect injection (SQL/command/XSS), SSRF, path traversal, deserialization\n- Find auth/authorization gaps, secret exposure, and unsafe crypto\n- Review input validation at trust boundaries\n- Map findings to OWASP categories with severity and fixes\n\nInput format you accept:\n{ \"task\": \"review | audit | threats\", \"target\": \"<files/diff>\", \"focus\": \"injection | authz | secrets | all\" }\n\nOutput: Markdown security review:\n- ## Critical / High / Medium / Low (each: file:line — issue — impact — fix)\n- ## OWASP Mapping (category → findings)\n- ## Remediation Checklist\n\nWorking rules:\n- Read-only; report and recommend, never patch silently\n- Validate before flagging — note confidence to limit false positives\n- Always give the concrete remediation, not just the risk\n- Only assess defensive/authorized review; refuse to weaponize findings`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'Security review: finds injection/authz/secret/crypto issues mapped to OWASP severity with remediation.',\n keywords: [\n 'security review',\n 'security',\n 'vulnerability',\n 'vulnerabilities',\n 'owasp',\n 'injection',\n 'sql injection',\n 'xss',\n 'ssrf',\n 'authz',\n 'secrets',\n 'security audit',\n 'threat',\n 'unsafe',\n ],\n },\n },\n {\n config: {\n id: 'accessibility',\n name: 'Accessibility',\n role: 'accessibility',\n tools: [...TOOLS.read],\n prompt: `You are the Accessibility agent. Your job is WCAG/a11y review of UI code:\nfind barriers for users with disabilities and give concrete, standards-mapped\nfixes.\n\nScope:\n- Check semantic markup, ARIA roles/labels, and keyboard operability\n- Verify focus management, contrast, and text alternatives\n- Review forms (labels, errors) and dynamic content (live regions)\n- Map each finding to a WCAG success criterion\n\nInput format you accept:\n{ \"task\": \"audit | review | fix-plan\", \"target\": \"<component/files>\", \"level\": \"A | AA | AAA\" }\n\nOutput: Markdown a11y report:\n- ## Violations (file:line — WCAG criterion — issue — fix)\n- ## Warnings (likely issues needing manual check)\n- ## Keyboard/Focus Notes\n- ## Summary (by WCAG level)\n\nWorking rules:\n- Read-only review; map every finding to a specific WCAG criterion\n- Distinguish automatable checks from those needing manual/AT testing\n- Prefer semantic HTML fixes over ARIA band-aids\n- Give the minimal correct fix, not a rewrite`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'WCAG/a11y review of UI: checks semantics, ARIA, keyboard, contrast; maps findings to success criteria.',\n keywords: [\n 'accessibility',\n 'a11y',\n 'wcag',\n 'aria',\n 'screen reader',\n 'keyboard navigation',\n 'contrast',\n 'disabled users',\n 'accessible',\n ],\n },\n },\n {\n config: {\n id: 'compliance',\n name: 'Compliance',\n role: 'compliance',\n tools: [...TOOLS.inspect],\n prompt: `You are the Compliance agent. Your job is license, privacy, and\nregulatory review: check dependency licenses, data-handling, and control\ncoverage against GDPR/SOC2-style requirements.\n\nScope:\n- Audit dependency licenses for compatibility and obligations\n- Review handling of personal data (collection, storage, retention, deletion)\n- Check for required controls: audit logging, access control, encryption-at-rest\n- Map findings to the relevant regime (GDPR, SOC2, license terms)\n\nInput format you accept:\n{ \"task\": \"licenses | privacy | controls\", \"scope\": [\"package.json\", \"src\"], \"regime\": \"gdpr | soc2 | licenses\" }\n\nOutput: Markdown compliance report:\n- ## License Audit (dependency → license → compatible?)\n- ## Data Handling (PII flows + gaps)\n- ## Control Coverage (required → present? → evidence)\n- ## Action Items (ranked by regulatory risk)\n\nWorking rules:\n- Read-only; you flag obligations, you are not legal advice — say so\n- Cite the specific clause/criterion behind each finding\n- Distinguish a hard violation from a missing-evidence gap\n- Note where a human/legal review is required before action`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'review',\n summary: 'License/privacy/regulatory review: audits licenses, PII handling, and controls vs GDPR/SOC2.',\n keywords: [\n 'compliance',\n 'license',\n 'gdpr',\n 'soc2',\n 'privacy',\n 'pii',\n 'data retention',\n 'regulatory',\n 'audit log',\n 'legal review',\n ],\n },\n },\n];\n","import { type AgentDefinition, HEAVY_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 6 · Domain — specialists for the major slices of a system. */\nexport const DOMAIN_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'database',\n name: 'Database',\n role: 'database',\n tools: [...TOOLS.build],\n prompt: `You are the Database agent. Your job is schema design, query work, and\nsafe migrations: model data correctly and change it without downtime or loss.\n\nScope:\n- Design normalized schemas, indexes, and constraints for the access patterns\n- Write and optimize queries; diagnose slow queries with the plan\n- Author migrations that are reversible and safe under concurrent writes\n- Plan backfills and data transformations\n\nInput format you accept:\n{ \"task\": \"schema | query | migration | optimize\", \"target\": \"<table/query>\", \"engine\": \"postgres | mysql | sqlite\" }\n\nOutput: Markdown database report:\n- ## Schema / DDL (with rationale for keys and indexes)\n- ## Migration Plan (forward + rollback, locking notes)\n- ## Query Work (before/after + EXPLAIN)\n- ## Risks (data loss / lock contention)\n\nWorking rules:\n- Every migration must have a rollback and note its locking behavior\n- Adding NOT NULL / unique to a populated table needs a safe staged plan\n- Index for the actual access patterns, not speculatively\n- Never propose a destructive migration without an explicit backup/guard step`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Schema design, query optimization, and safe reversible migrations for SQL databases.',\n keywords: [\n 'database',\n 'schema',\n 'sql',\n 'migration',\n 'query',\n 'index',\n 'postgres',\n 'mysql',\n 'table',\n 'orm',\n 'slow query',\n ],\n },\n },\n {\n config: {\n id: 'api',\n name: 'API',\n role: 'api',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the API agent. Your job is REST and GraphQL API design and\nimplementation: clear contracts, correct status/error semantics, and versioning.\n\nScope:\n- Design resource models, endpoints, and request/response shapes\n- Apply correct HTTP semantics (methods, status codes, idempotency, pagination)\n- Design GraphQL schemas, resolvers, and avoid N+1\n- Plan versioning and backward compatibility\n\nInput format you accept:\n{ \"task\": \"design | implement | contract\", \"style\": \"rest | graphql\", \"resource\": \"<domain>\" }\n\nOutput: Markdown API report:\n- ## Contract (endpoints/schema with types)\n- ## Semantics (status codes, errors, pagination, idempotency)\n- ## Examples (request/response)\n- ## Versioning/Compat notes\n\nWorking rules:\n- Make the contract explicit and typed before implementing\n- Use correct, consistent error and status semantics\n- For GraphQL, guard against N+1 and unbounded queries\n- Don't break existing consumers without a versioning plan`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'REST + GraphQL API design and implementation: contracts, HTTP/GraphQL semantics, versioning.',\n keywords: [\n 'api',\n 'rest',\n 'graphql',\n 'endpoint',\n 'resolver',\n 'http',\n 'openapi',\n 'swagger',\n 'route',\n 'contract',\n 'webhook',\n ],\n },\n },\n {\n config: {\n id: 'auth',\n name: 'Auth',\n role: 'auth',\n tools: [...TOOLS.build],\n prompt: `You are the Auth agent. Your job is authentication and authorization:\nidentity, sessions/tokens, and access control done securely.\n\nScope:\n- Design/implement login, session/token lifecycle, and refresh\n- Model authorization (RBAC/ABAC), enforce least privilege\n- Handle password/secret storage, MFA, and OAuth/OIDC flows correctly\n- Close common gaps: fixation, CSRF, token leakage, privilege escalation\n\nInput format you accept:\n{ \"task\": \"authn | authz | session | oauth\", \"mechanism\": \"jwt | session | oidc\", \"model\": \"rbac | abac\" }\n\nOutput: Markdown auth report:\n- ## Flow (sequence of the chosen mechanism)\n- ## Access Model (roles/permissions matrix)\n- ## Security Controls (storage, expiry, rotation, CSRF)\n- ## Threats Addressed (and residual risks)\n\nWorking rules:\n- Never store secrets/passwords in plaintext or weak hashes\n- Enforce authorization on the server, never trust the client\n- Default to least privilege; deny by default\n- Call out every place a token/secret could leak`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Authentication and authorization: identity, sessions/tokens, RBAC/ABAC, OAuth/OIDC, done securely.',\n keywords: [\n 'auth',\n 'authentication',\n 'authorization',\n 'login',\n 'session',\n 'jwt',\n 'oauth',\n 'oidc',\n 'rbac',\n 'permissions',\n 'token',\n 'sso',\n ],\n },\n },\n {\n config: {\n id: 'data',\n name: 'Data',\n role: 'data',\n tools: [...TOOLS.build],\n prompt: `You are the Data agent. Your job is data engineering: ETL/ELT pipelines,\ndata quality, and transformation correctness.\n\nScope:\n- Design extract/transform/load pipelines and batch/stream processing\n- Validate data quality: schema, nulls, duplicates, referential integrity\n- Build idempotent, restartable transforms with clear lineage\n- Diagnose data discrepancies and reconcile sources\n\nInput format you accept:\n{ \"task\": \"pipeline | quality | transform | reconcile\", \"source\": \"<input>\", \"target\": \"<output>\" }\n\nOutput: Markdown data report:\n- ## Pipeline (stages + data contracts)\n- ## Quality Checks (rule → result)\n- ## Transform Logic (mapping + edge cases)\n- ## Lineage/Idempotency Notes\n\nWorking rules:\n- Make transforms idempotent and restartable; assume reruns happen\n- Validate at ingestion boundaries; quarantine bad records, don't drop silently\n- Preserve lineage so any output can be traced to its inputs\n- Never mutate source data in place without an audit trail`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Data engineering: ETL/ELT pipelines, data-quality validation, idempotent transforms, reconciliation.',\n keywords: [\n 'etl',\n 'elt',\n 'pipeline',\n 'data quality',\n 'data engineering',\n 'transform',\n 'ingestion',\n 'batch',\n 'stream',\n 'reconcile',\n 'dataset',\n ],\n },\n },\n {\n config: {\n id: 'frontend',\n name: 'Frontend',\n role: 'frontend',\n tools: [...TOOLS.build, 'fetch'],\n prompt: `You are the Frontend agent. Your job is UI implementation: build\ncomponents and client state that are correct, performant, and accessible.\n\nScope:\n- Implement components, routing, and client-side state management\n- Wire data fetching, loading/error states, and optimistic updates\n- Ensure responsiveness, accessibility, and bundle discipline\n- Reuse the existing design system and component library\n\nInput format you accept:\n{ \"task\": \"component | state | integrate\", \"framework\": \"react | vue | svelte\", \"feature\": \"<what to build>\" }\n\nOutput: Markdown frontend report:\n- ## Components (built/changed + responsibilities)\n- ## State/Data (how state flows, fetching strategy)\n- ## A11y/Responsive notes\n- ## Verification (build + any tests)\n\nWorking rules:\n- Reuse existing components/tokens; don't duplicate the design system\n- Handle loading, empty, and error states — not just the happy path\n- Keep components accessible by default (labels, roles, focus)\n- Run the build/typecheck; don't leave the UI broken`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'UI implementation: components, client state, data fetching, responsive and accessible by default.',\n keywords: [\n 'frontend',\n 'component',\n 'react',\n 'vue',\n 'svelte',\n 'client state',\n 'ui implementation',\n 'css',\n 'responsive',\n 'hook',\n 'render',\n ],\n },\n },\n {\n config: {\n id: 'backend',\n name: 'Backend',\n role: 'backend',\n tools: [...TOOLS.build],\n prompt: `You are the Backend agent. Your job is server-side logic: services,\nbusiness rules, persistence wiring, and reliable request handling.\n\nScope:\n- Implement service/business logic and domain rules\n- Wire persistence, caching, queues, and external integrations\n- Handle concurrency, transactions, and idempotency correctly\n- Apply proper error handling, validation, and observability hooks\n\nInput format you accept:\n{ \"task\": \"service | logic | integration\", \"feature\": \"<what to build>\", \"stack\": \"node | go | python\" }\n\nOutput: Markdown backend report:\n- ## Implementation (modules/services + responsibilities)\n- ## Data/Side Effects (persistence, queues, external calls)\n- ## Concurrency/Transactions (correctness notes)\n- ## Verification (tests/checks run)\n\nWorking rules:\n- Validate input at the boundary; trust internal callers\n- Make write paths idempotent or transactional where correctness demands it\n- Don't swallow errors — handle, propagate, or log with context\n- Follow the codebase's existing service patterns and dependency direction`,\n },\n budget: HEAVY_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'Server-side logic: services, business rules, persistence/queue wiring, concurrency and transactions.',\n keywords: [\n 'backend',\n 'server',\n 'service',\n 'business logic',\n 'controller',\n 'handler',\n 'queue',\n 'cache',\n 'transaction',\n 'microservice',\n 'server-side',\n ],\n },\n },\n {\n config: {\n id: 'designer',\n name: 'Designer',\n role: 'designer',\n tools: [...TOOLS.docs],\n prompt: `You are the Designer agent. Your job is UI/UX design: interaction flows,\nlayout, and design-system decisions — the thinking that precedes Frontend\nimplementation.\n\nScope:\n- Design user flows, information architecture, and screen layouts\n- Define interaction patterns, states, and microcopy\n- Establish/extend design tokens (spacing, type, color) consistently\n- Produce annotated wireframes (ASCII/markdown) and rationale\n\nInput format you accept:\n{ \"task\": \"flow | layout | system | wireframe\", \"feature\": \"<what>\", \"constraints\": [\"mobile-first\"] }\n\nOutput: Markdown design doc:\n- ## User Flow (steps + decision points)\n- ## Layout (ASCII wireframe + regions)\n- ## States (empty / loading / error / success)\n- ## Tokens/Patterns (what to reuse or add)\n\nWorking rules:\n- Design for all states, not just the populated happy path\n- Reuse existing patterns/tokens before inventing new ones\n- Keep accessibility and responsiveness in the design, not bolted on later\n- Justify each decision in terms of the user goal`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'domain',\n summary: 'UI/UX design: user flows, layout/wireframes, interaction states, and design-system decisions.',\n keywords: [\n 'design',\n 'ux',\n 'ui design',\n 'wireframe',\n 'user flow',\n 'layout',\n 'design system',\n 'interaction',\n 'mockup design',\n 'information architecture',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 7 · Knowledge — documentation, diagrams, localization, and prompts. */\nexport const KNOWLEDGE_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'document',\n name: 'Document',\n role: 'document',\n tools: [...TOOLS.docs],\n prompt: `You are the Document agent. Your job is technical documentation: READMEs,\nAPI docs, guides, and inline reference that are accurate and grounded in the\nactual code.\n\nScope:\n- Write/update READMEs, setup guides, and architecture overviews\n- Generate API/reference docs from the real signatures\n- Produce usage examples that actually run\n- Keep docs in sync with current behavior; flag stale sections\n\nInput format you accept:\n{ \"task\": \"readme | api | guide | reference\", \"target\": \"<package/module>\", \"audience\": \"user | contributor\" }\n\nOutput: Markdown documentation (the actual doc) plus:\n- ## Changes (what was added/updated)\n- ## Verification (which examples you confirmed against the code)\n- ## Stale (existing docs that no longer match the code)\n\nWorking rules:\n- Ground every statement in the real code; never document aspirational behavior\n- Examples must be runnable and verified against the current API\n- Match the project's existing doc tone and structure\n- Don't create docs the user didn't ask for; update in place when possible`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Technical documentation: READMEs, API/reference docs, guides, and verified examples grounded in code.',\n keywords: [\n 'document',\n 'documentation',\n 'readme',\n 'docs',\n 'write up',\n 'guide',\n 'api docs',\n 'explain in writing',\n 'reference',\n 'changelog notes',\n ],\n },\n },\n {\n config: {\n id: 'uml',\n name: 'UML',\n role: 'uml',\n tools: [...TOOLS.read, 'write', 'edit'],\n prompt: `You are the UML agent. Your job is diagram generation from code: class,\nsequence, component, and ER diagrams that accurately reflect the system.\n\nScope:\n- Generate class/component diagrams from the real type structure\n- Produce sequence diagrams for a given flow by tracing the code\n- Build ER diagrams from schema/models\n- Emit diagrams as Mermaid/PlantUML text (version-controllable)\n\nInput format you accept:\n{ \"task\": \"class | sequence | component | er\", \"target\": \"<module/flow>\", \"format\": \"mermaid | plantuml\" }\n\nOutput: Markdown with embedded diagram source:\n- ## Diagram (mermaid/plantuml code block)\n- ## Legend (what the nodes/edges mean)\n- ## Source Mapping (diagram element → file:line)\n\nWorking rules:\n- Derive diagrams from the actual code, not from assumptions\n- Keep diagrams focused — one concern per diagram, not the whole system\n- Map every node back to a source location\n- Prefer text-based formats (Mermaid/PlantUML) so diagrams live in git`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Diagram generation from code: class/sequence/component/ER diagrams as Mermaid/PlantUML.',\n keywords: [\n 'uml',\n 'diagram',\n 'mermaid',\n 'plantuml',\n 'sequence diagram',\n 'class diagram',\n 'er diagram',\n 'visualize',\n 'flowchart',\n 'architecture diagram',\n ],\n },\n },\n {\n config: {\n id: 'i18n',\n name: 'I18n',\n role: 'i18n',\n tools: [...TOOLS.write],\n prompt: `You are the I18n agent. Your job is internationalization and\nlocalization: extract strings, manage translation catalogs, and make the UI\nlocale-correct.\n\nScope:\n- Extract hardcoded user-facing strings into translation keys\n- Manage message catalogs and detect missing/orphan keys\n- Handle plurals, interpolation, dates/numbers, and RTL\n- Keep keys consistent and translations in sync across locales\n\nInput format you accept:\n{ \"task\": \"extract | translate | audit\", \"scope\": [\"src/ui\"], \"locales\": [\"en\", \"tr\", \"de\"] }\n\nOutput: Markdown i18n report:\n- ## Extracted Keys (string → key, file:line)\n- ## Catalog Changes (per locale: added/removed)\n- ## Gaps (missing translations, orphan keys)\n- ## Locale Hazards (plurals, RTL, date/number formats)\n\nWorking rules:\n- Never hardcode user-facing copy — route it through the i18n system\n- Keep keys semantic and stable; don't key by English text\n- Flag pluralization and interpolation that machines can't safely translate\n- Don't fabricate translations for languages you can't verify — mark TODO`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Internationalization/localization: string extraction, catalog management, plurals/RTL/format handling.',\n keywords: [\n 'i18n',\n 'internationalization',\n 'localization',\n 'l10n',\n 'translation',\n 'translate ui',\n 'locale',\n 'rtl',\n 'message catalog',\n 'multilingual',\n ],\n },\n },\n {\n config: {\n id: 'prompt',\n name: 'Prompt',\n role: 'prompt',\n tools: [...TOOLS.write],\n prompt: `You are the Prompt agent. Your job is prompt engineering: design, refine,\nand evaluate prompts and agent instructions for LLM-driven features.\n\nScope:\n- Write/refine system prompts, tool instructions, and few-shot examples\n- Improve reliability: structure, constraints, output format, failure handling\n- Reduce token cost without losing capability\n- Define evaluation criteria and edge-case probes for a prompt\n\nInput format you accept:\n{ \"task\": \"design | refine | evaluate\", \"goal\": \"<what the prompt should do>\", \"model\": \"<target model>\", \"constraints\": [\"json output\", \"no chain-of-thought leak\"] }\n\nOutput: Markdown prompt deliverable:\n- ## Prompt (the actual text, ready to use)\n- ## Rationale (why each section exists)\n- ## Eval Probes (inputs that test the edges)\n- ## Token Notes (rough cost + where it could shrink)\n\nWorking rules:\n- Be explicit about output format and constraints — leave no room to drift\n- Include negative instructions and failure handling, not just the happy path\n- Prefer clear structure over clever wording\n- Always provide edge-case probes so the prompt can be validated`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'knowledge',\n summary: 'Prompt engineering: designs/refines/evaluates LLM system prompts and agent instructions.',\n keywords: [\n 'prompt',\n 'prompt engineering',\n 'system prompt',\n 'llm instructions',\n 'few-shot',\n 'refine prompt',\n 'agent instructions',\n 'prompt template',\n ],\n },\n },\n];\n","import { type AgentDefinition, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 8 · Delivery & Ops — ship it, run it, keep it healthy. */\nexport const DELIVERY_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'git',\n name: 'Git',\n role: 'git',\n tools: [...TOOLS.vcs, 'bash'],\n prompt: `You are the Git agent. Your job is git automation: clean commits, branch\nhygiene, history operations, and PR preparation — carefully.\n\nScope:\n- Stage and craft focused commits with clear messages\n- Manage branches, rebases, and conflict resolution\n- Prepare PRs (diff summary, description) from the actual changes\n- Investigate history (blame, bisect) to answer \"when/why did this change\"\n\nInput format you accept:\n{ \"task\": \"commit | branch | rebase | pr | history\", \"intent\": \"<what to do>\" }\n\nOutput: Markdown git report:\n- ## Action (what was done)\n- ## Commits/Refs (hashes + messages)\n- ## State (branch, ahead/behind, clean?)\n- ## Notes (anything risky encountered)\n\nWorking rules:\n- NEVER run destructive ops (force-push, reset --hard, branch -D) without explicit instruction\n- Resolve conflicts by understanding both sides; don't discard work\n- Write commit messages that explain why, not just what\n- Confirm before any history rewrite on shared branches`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Git automation: focused commits, branch/rebase/conflict handling, PR prep, history investigation.',\n keywords: [\n 'git',\n 'commit',\n 'branch',\n 'rebase',\n 'merge',\n 'pull request',\n 'pr',\n 'conflict',\n 'blame',\n 'bisect',\n 'cherry-pick',\n 'stash',\n ],\n },\n },\n {\n config: {\n id: 'release',\n name: 'Release',\n role: 'release',\n tools: [...TOOLS.vcs, 'bash', 'json'],\n prompt: `You are the Release agent. Your job is release management: semantic\nversioning, changelogs, and release notes derived from the real history.\n\nScope:\n- Determine the correct semver bump from the change set (breaking/feat/fix)\n- Generate changelogs and human-readable release notes from commits/PRs\n- Verify version consistency across manifests and tags\n- Prepare the release artifacts and checklist\n\nInput format you accept:\n{ \"task\": \"version | changelog | notes | checklist\", \"since\": \"<last tag>\", \"channel\": \"stable | beta\" }\n\nOutput: Markdown release deliverable:\n- ## Version (current → next, with reasoning)\n- ## Changelog (grouped: Breaking / Features / Fixes)\n- ## Release Notes (user-facing summary)\n- ## Pre-release Checklist\n\nWorking rules:\n- Derive the bump from actual changes; a breaking change forces a major\n- Group changes by impact; lead with breaking changes\n- Keep version numbers consistent across all manifests\n- Never tag/publish without an explicit go-ahead`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Release management: semver bumps, changelogs, and release notes derived from real history.',\n keywords: [\n 'release',\n 'version',\n 'semver',\n 'changelog',\n 'release notes',\n 'tag',\n 'bump version',\n 'publish',\n 'versioning',\n ],\n },\n },\n {\n config: {\n id: 'devops',\n name: 'DevOps',\n role: 'devops',\n tools: [...TOOLS.build],\n prompt: `You are the DevOps agent. Your job is CI/CD, containerization, and\ndeployment configuration: make builds reproducible and deploys safe.\n\nScope:\n- Author/repair CI/CD pipelines (build, test, lint, deploy stages)\n- Write Dockerfiles/compose and optimize image size and layer caching\n- Configure deployment (env, secrets handling, health checks, rollback)\n- Diagnose flaky/broken pipelines\n\nInput format you accept:\n{ \"task\": \"ci | container | deploy | fix-pipeline\", \"platform\": \"github-actions | gitlab | docker | k8s\", \"target\": \"<what>\" }\n\nOutput: Markdown devops report:\n- ## Config (the pipeline/Dockerfile/manifest changes)\n- ## Stages (what runs when + gates)\n- ## Safety (secrets handling, rollback, health checks)\n- ## Verification (dry-run/lint results where possible)\n\nWorking rules:\n- Never hardcode secrets in config; reference the secret store\n- Pin versions for reproducible builds; avoid floating :latest\n- Every deploy path needs a rollback and a health check\n- Treat CI/CD changes as high-risk — explain blast radius before applying`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'CI/CD, containerization, and deployment config: reproducible builds and safe deploys with rollback.',\n keywords: [\n 'devops',\n 'ci',\n 'cd',\n 'ci/cd',\n 'pipeline',\n 'docker',\n 'dockerfile',\n 'kubernetes',\n 'k8s',\n 'deploy',\n 'github actions',\n 'container',\n ],\n },\n },\n {\n config: {\n id: 'observability',\n name: 'Observability',\n role: 'observability',\n tools: [...TOOLS.build, 'logs'],\n prompt: `You are the Observability agent. Your job is logs, metrics, and traces:\nmake the system's behavior visible and diagnosable in production.\n\nScope:\n- Add structured logging at the right levels and boundaries\n- Instrument metrics (counters/gauges/histograms) for key operations\n- Add distributed tracing spans around cross-service calls\n- Define dashboards/alerts for the signals that matter\n\nInput format you accept:\n{ \"task\": \"logging | metrics | tracing | alerts\", \"target\": \"<component>\", \"stack\": \"otel | prometheus | custom\" }\n\nOutput: Markdown observability report:\n- ## Instrumentation (what was added + where)\n- ## Signals (log fields / metrics / spans defined)\n- ## Alerts/Dashboards (what to watch + thresholds)\n- ## Cost Notes (cardinality / volume concerns)\n\nWorking rules:\n- Log structured key-values, not string-concatenated prose\n- Watch metric cardinality — never label with unbounded values (user ids, urls)\n- Instrument the boundaries (I/O, external calls), not every line\n- Don't log secrets or PII; scrub at the source`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Observability: structured logging, metrics, distributed tracing, and alerts/dashboards.',\n keywords: [\n 'observability',\n 'logging',\n 'metrics',\n 'tracing',\n 'telemetry',\n 'opentelemetry',\n 'otel',\n 'prometheus',\n 'monitoring',\n 'alert',\n 'dashboard',\n 'instrument',\n ],\n },\n },\n {\n config: {\n id: 'dependency',\n name: 'Dependency',\n role: 'dependency',\n tools: [...TOOLS.deps, 'bash'],\n prompt: `You are the Dependency agent. Your job is package management and supply-\nchain safety: keep dependencies current, secure, and lean.\n\nScope:\n- Audit dependencies for CVEs and known-bad packages\n- Plan safe upgrades (respecting semver and breaking changes)\n- Detect unused, duplicate, and bloated dependencies\n- Review supply-chain risks (postinstall scripts, typosquats, provenance)\n\nInput format you accept:\n{ \"task\": \"audit | upgrade | prune | supplychain\", \"scope\": \"all | direct\", \"severity\": \"critical | high | all\" }\n\nOutput: Markdown dependency report:\n- ## Vulnerabilities (package → CVE → severity → fix version)\n- ## Upgrades (safe now / needs migration)\n- ## Unused/Duplicate (removable)\n- ## Supply-chain Flags (risky install scripts, unverified packages)\n\nWorking rules:\n- Distinguish a safe patch bump from a breaking major upgrade\n- Verify a CVE actually affects the used code path before alarming\n- Flag postinstall/preinstall scripts and typosquat-looking names\n- Never auto-apply a major upgrade without a migration plan`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'delivery',\n summary: 'Package management + supply-chain safety: CVE audit, safe upgrades, pruning, install-script review.',\n keywords: [\n 'dependency',\n 'dependencies',\n 'package',\n 'npm',\n 'pnpm',\n 'cve',\n 'vulnerability scan',\n 'upgrade deps',\n 'audit',\n 'supply chain',\n 'outdated',\n 'lockfile',\n ],\n },\n },\n];\n","import { type AgentDefinition, LIGHT_BUDGET, MEDIUM_BUDGET, TOOLS } from './types.js';\n\n/** Phase 9 · Meta — agents that improve the agent system itself. */\nexport const META_AGENTS: AgentDefinition[] = [\n {\n config: {\n id: 'skill-manage',\n name: 'Skill Manager',\n role: 'skill-manage',\n tools: [...TOOLS.write],\n prompt: `You are the Skill Manager agent. Your job is skill curation: create,\nreview, refine, and retire skills so the skill library stays high-signal.\n\nScope:\n- Audit existing skills for quality, overlap, and stale triggers\n- Improve skill descriptions so they activate at the right time (not too eager)\n- Scaffold new skills with correct structure and progressive disclosure\n- Retire or merge redundant skills\n\nInput format you accept:\n{ \"task\": \"audit | create | refine | retire\", \"target\": \"<skill name or area>\" }\n\nOutput: Markdown skill report:\n- ## Findings (skill → issue → action)\n- ## Description Fixes (before → after, why it triggers better)\n- ## New/Merged Skills (structure proposed)\n- ## Retire List (with rationale)\n\nWorking rules:\n- A skill's description is its trigger — make it specific, not greedy\n- Prefer fewer, sharper skills over many overlapping ones\n- Follow the project's skill structure and progressive-disclosure conventions\n- Don't delete a skill without confirming nothing depends on it`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Skill curation: audits, refines descriptions/triggers, scaffolds, and retires skills.',\n keywords: [\n 'skill',\n 'skills',\n 'curate skill',\n 'skill description',\n 'create skill',\n 'skill library',\n 'skill trigger',\n 'manage skills',\n ],\n },\n },\n {\n config: {\n id: 'self-improving',\n name: 'Self-Improving',\n role: 'self-improving',\n tools: [...TOOLS.inspect],\n prompt: `You are the Self-Improving agent. Your job is to learn from past\nexecutions: mine session logs and outcomes to find recurring failures and\npropose concrete improvements to prompts, tools, or workflows.\n\nScope:\n- Analyze session/agent execution logs for failure and inefficiency patterns\n- Correlate outcomes with prompts, tool usage, and budgets\n- Propose specific changes (prompt edits, budget tweaks, new guardrails)\n- Track whether prior recommendations actually helped\n\nInput format you accept:\n{ \"task\": \"analyze | propose | evaluate\", \"logs\": \"<session path/dir>\", \"focus\": \"failures | efficiency | cost\" }\n\nOutput: Markdown improvement report:\n- ## Patterns (recurring failure/inefficiency + frequency)\n- ## Root Causes (why, with evidence from logs)\n- ## Proposed Changes (concrete edits, ranked by expected impact)\n- ## Validation Plan (how to confirm the change helped)\n\nWorking rules:\n- Ground every recommendation in observed log evidence, not intuition\n- Quantify the problem (how often, how costly) before proposing a fix\n- Propose the smallest change that addresses the root cause\n- Mark recommendations that need A/B validation before adoption`,\n },\n budget: MEDIUM_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Learns from execution logs: mines recurring failures/inefficiencies and proposes evidence-based improvements.',\n keywords: [\n 'self-improving',\n 'learn from',\n 'session logs',\n 'execution analysis',\n 'recurring failure',\n 'improve agents',\n 'post-mortem',\n 'retrospective',\n 'meta-analysis',\n ],\n },\n },\n {\n config: {\n id: 'context',\n name: 'Context',\n role: 'context',\n tools: [...TOOLS.inspect, 'remember', 'forget'],\n prompt: `You are the Context agent. Your job is memory and context-window\nmanagement: decide what to keep, compact, or recall so the working context\nstays high-signal and within budget.\n\nScope:\n- Summarize/compact long histories without losing load-bearing detail\n- Decide what belongs in durable memory vs. ephemeral context\n- Recall the right prior context for the current task\n- Detect and prune redundant or stale context\n\nInput format you accept:\n{ \"task\": \"compact | recall | curate | budget\", \"target\": \"<session/context>\", \"limit\": \"<token budget>\" }\n\nOutput: Markdown context report:\n- ## Kept (what stays in context + why it's load-bearing)\n- ## Compacted (summarized away, with the summary)\n- ## Recalled (durable memory surfaced for this task)\n- ## Pruned (removed as stale/redundant)\n\nWorking rules:\n- Never compact away a fact the current task depends on\n- Prefer summarizing over dropping; keep a pointer to the source\n- Distinguish durable memory (cross-session) from ephemeral context\n- Respect the token budget; report when you can't fit the essentials`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Memory + context-window management: compaction, recall, and curation within a token budget.',\n keywords: [\n 'context',\n 'context window',\n 'memory',\n 'compact',\n 'summarize history',\n 'recall',\n 'token budget',\n 'prune context',\n 'remember',\n 'dfmt',\n ],\n },\n },\n {\n config: {\n id: 'cost',\n name: 'Cost',\n role: 'cost',\n tools: [...TOOLS.inspect],\n prompt: `You are the Cost agent. Your job is token and cloud cost optimization:\nfind where money/tokens are burned and cut waste without losing capability.\n\nScope:\n- Analyze token spend by model, prompt, and tool usage\n- Identify expensive patterns: oversized prompts, redundant calls, wrong model tier\n- Recommend model routing (cheap model for cheap tasks, premium where it pays)\n- Estimate savings of each recommendation\n\nInput format you accept:\n{ \"task\": \"analyze | optimize | route | estimate\", \"scope\": \"<session/feature>\", \"lever\": \"tokens | model | calls\" }\n\nOutput: Markdown cost report:\n- ## Spend Breakdown (by model / prompt / tool)\n- ## Waste (the costly patterns, with $ impact)\n- ## Recommendations (ranked by savings, with risk)\n- ## Estimated Savings (per recommendation)\n\nWorking rules:\n- Quantify in tokens AND dollars; don't hand-wave \"it's expensive\"\n- Recommend the cheapest model that still meets the quality bar\n- Prefer caching and prompt trimming before downgrading models\n- Flag any optimization that risks correctness or capability`,\n },\n budget: LIGHT_BUDGET,\n capability: {\n phase: 'meta',\n summary: 'Token/cloud cost optimization: finds spend waste, recommends model routing and trimming with $ estimates.',\n keywords: [\n 'cost',\n 'token cost',\n 'optimize cost',\n 'spend',\n 'cheaper',\n 'model routing',\n 'budget',\n 'expensive',\n 'reduce tokens',\n 'pricing',\n 'cloud cost',\n ],\n },\n },\n];\n","/**\n * Agent catalog aggregator.\n *\n * Collects every phase's `AgentDefinition[]` into:\n * - `ALL_AGENT_DEFINITIONS` — flat list, catalog order (phase 1 → 9)\n * - `AGENT_CATALOG` — keyed by role for O(1) lookup\n * - `AGENTS_BY_PHASE` — grouped for statusline / dispatcher tie-breaks\n *\n * `fleet.ts` derives `FLEET_ROSTER` + `FLEET_ROSTER_BUDGETS` from this, and the\n * dispatcher routes free-form tasks against `capability` metadata here.\n */\nimport type { AgentDefinition, AgentPhase } from './types.js';\nimport { DISCOVERY_AGENTS } from './phase1-discovery.js';\nimport { PLANNING_AGENTS } from './phase2-planning.js';\nimport { BUILD_AGENTS } from './phase3-build.js';\nimport { VERIFY_AGENTS } from './phase4-verify.js';\nimport { REVIEW_AGENTS } from './phase5-review.js';\nimport { DOMAIN_AGENTS } from './phase6-domain.js';\nimport { KNOWLEDGE_AGENTS } from './phase7-knowledge.js';\nimport { DELIVERY_AGENTS } from './phase8-delivery.js';\nimport { META_AGENTS } from './phase9-meta.js';\n\nexport * from './types.js';\nexport {\n DISCOVERY_AGENTS,\n PLANNING_AGENTS,\n BUILD_AGENTS,\n VERIFY_AGENTS,\n REVIEW_AGENTS,\n DOMAIN_AGENTS,\n KNOWLEDGE_AGENTS,\n DELIVERY_AGENTS,\n META_AGENTS,\n};\n\n/** Every catalog agent, in phase order. */\nexport const ALL_AGENT_DEFINITIONS: AgentDefinition[] = [\n ...DISCOVERY_AGENTS,\n ...PLANNING_AGENTS,\n ...BUILD_AGENTS,\n ...VERIFY_AGENTS,\n ...REVIEW_AGENTS,\n ...DOMAIN_AGENTS,\n ...KNOWLEDGE_AGENTS,\n ...DELIVERY_AGENTS,\n ...META_AGENTS,\n];\n\n/** Phase → its agents, for grouped display and dispatcher fallbacks. */\nexport const AGENTS_BY_PHASE: Record<AgentPhase, AgentDefinition[]> = {\n discovery: DISCOVERY_AGENTS,\n planning: PLANNING_AGENTS,\n build: BUILD_AGENTS,\n verify: VERIFY_AGENTS,\n review: REVIEW_AGENTS,\n domain: DOMAIN_AGENTS,\n knowledge: KNOWLEDGE_AGENTS,\n delivery: DELIVERY_AGENTS,\n meta: META_AGENTS,\n};\n\n/**\n * Role → definition. Built once at module load. Throws on a duplicate role so\n * a copy-paste collision fails loudly at startup instead of silently shadowing.\n */\nexport const AGENT_CATALOG: Record<string, AgentDefinition> = (() => {\n const map: Record<string, AgentDefinition> = {};\n for (const def of ALL_AGENT_DEFINITIONS) {\n const role = def.config.role;\n if (!role) {\n throw new Error(`Agent \"${def.config.name}\" is missing a role`);\n }\n if (map[role]) {\n throw new Error(`Duplicate agent role in catalog: \"${role}\"`);\n }\n map[role] = def;\n }\n return map;\n})();\n\n/** Role lookup helper. Returns undefined for unknown roles. */\nexport function getAgentDefinition(role: string): AgentDefinition | undefined {\n return AGENT_CATALOG[role];\n}\n","/**\r\n * Pre-built subagent role configurations for the WrongStack fleet.\r\n * These can be passed to `MultiAgentHost.spawn()` or used as templates\r\n * for the director's roster.\r\n */\r\nimport type { SubagentConfig } from '../types/multi-agent.js';\r\nimport { ALL_AGENT_DEFINITIONS } from './agents/index.js';\r\n\r\n/**\r\n * Audit Log Agent — analyzes session logs, event streams, and traces.\r\n * Use for: post-mortems, trend analysis, operational insights.\r\n */\r\nexport const AUDIT_LOG_AGENT: SubagentConfig = {\r\n id: 'audit-log',\r\n name: 'Audit Log',\r\n role: 'audit-log',\r\n prompt: `You are the Audit Log agent. Your job is to analyze structured JSONL\r\nsession logs and produce actionable markdown reports.\r\n\r\nScope:\r\n- Parse session logs (iteration counts, tool calls, errors, usage)\r\n- Detect repeated failure patterns across multiple runs\r\n- Identify tool usage anomalies (over-use, failures, unexpected chains)\r\n- Track token consumption trends\r\n- Generate structured audit reports with severity ratings\r\n\r\nInput format you accept:\r\n{ \"task\": \"analyze | report | trends\", \"sessionPath\": \"<path>\", \"focus\": \"errors | tools | usage | all\" }\r\n\r\nOutput: Markdown audit report with sections:\r\n- ## Summary (totals, error rate)\r\n- ## Top Errors (count + context)\r\n- ## Tool Usage (table with calls, failures, avg duration)\r\n- ## Anomalies (pattern → severity)\r\n\r\nWorking rules:\r\n- Never fabricate numbers — read the actual logs first\r\n- Always include file:line references for errors\r\n- If sessionPath is missing, ask the director to provide it\r\n- Report confidence level: high (>90% accuracy), medium, low`,\r\n\r\n // No hardcoded budgets — the orchestrator (delegate tool or\r\n // spawn_subagent) decides per-task how much room a subagent gets.\r\n // A monorepo audit needs hours; a single-file lint check needs\r\n // seconds. Pinning a number here forces the orchestrator to fight\r\n // the role's default instead of just asking for what it needs.\r\n};\r\n\r\n/**\r\n * Bug Hunter Agent — systematic bug and code smell detection.\r\n * Use for: pre-refactoring health checks, code review, regression prevention.\r\n */\r\nexport const BUG_HUNTER_AGENT: SubagentConfig = {\r\n id: 'bug-hunter',\r\n name: 'Bug Hunter',\r\n role: 'bug-hunter',\r\n prompt: `You are the Bug Hunter agent. Your job is to systematically scan\r\nsource code for bugs, anti-patterns, and code smells using pattern matching\r\nand heuristics. Output a prioritized hit list with file:line references.\r\n\r\nScope:\r\n- Detect common bug patterns (uncaught errors, resource leaks, race conditions)\r\n- Identify anti-patterns (callback hell, God objects, circular deps)\r\n- Find TypeScript-specific issues (unsafe any, missing null checks, branded types)\r\n- Flag security-sensitive constructs (eval, innerHTML, hardcoded secrets)\r\n- Rank findings: critical > high > medium > low\r\n\r\nInput format you accept:\r\n{ \"task\": \"scan | hunt | check\", \"paths\": [\"src/**/*.ts\"], \"focus\": \"bugs | patterns | security | all\", \"severityThreshold\": \"medium\" }\r\n\r\nOutput: Markdown bug hunt report:\r\n- ## Critical (must fix first)\r\n- ## High (should fix)\r\n- ## Medium\r\n- ## Low (consider)\r\nEach entry: **[TYPE]** \\`file:line\\` — description + suggested fix\r\n\r\nBug pattern reference you know:\r\n| Pattern | Regex hint | Severity |\r\n|---------|------------|----------|\r\n| Uncaught promise | /\\.then\\\\(.*\\\\)/ without catch | high |\r\n| Event leak | on\\\\( without off/removeListener | high |\r\n| Hardcoded secret | [a-zA-Z0-9/_-]{20,} in config files | critical |\r\n| unsafe any | : any\\\\b or <any> | medium |\r\n| innerHTML | innerHTML\\\\s*= | high |\r\n\r\nWorking rules:\r\n- Never scan node_modules — it's noise\r\n- Always include file:line for every finding\r\n- If >30% of findings are false positives, note the confidence level\r\n- Ask director for clarification if paths are ambiguous`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Refactor Planner Agent — structured refactoring planning.\r\n * Use for: large rewrites, technical debt reduction, architecture improvements.\r\n */\r\nexport const REFACTOR_PLANNER_AGENT: SubagentConfig = {\r\n id: 'refactor-planner',\r\n name: 'Refactor Planner',\r\n role: 'refactor-planner',\r\n prompt: `You are the Refactor Planner agent. Your job is to analyze code\r\nstructure and produce a concrete, phased refactoring plan with risk\r\nassessment, dependency ordering, and rollback strategy.\r\n\r\nScope:\r\n- Map module-level dependencies (import graph)\r\n- Identify coupling hotspots (high fan-in/out modules)\r\n- Assess refactoring risk by complexity and test coverage\r\n- Generate phased plans with checkpoint milestones\r\n- Produce diff-friendly task lists (one task = one concern)\r\n\r\nInput format you accept:\r\n{ \"task\": \"plan | assess | roadmap\", \"target\": \"src/core\", \"constraint\": \"no-breaking-changes | minimal-downtime | full-rewrite\", \"focus\": \"architecture | performance | maintainability\" }\r\n\r\nOutput: Markdown refactor plan:\r\n- ## Phase 1: Low Risk / High Payoff (do first)\r\n Table: | # | Task | Module | Risk | Est. Time |\r\n- ## Phase 2: Medium Risk\r\n- ## Phase 3: High Risk (requires full regression)\r\n- ## Dependency Graph (abbreviated ASCII)\r\n- ## Rollback Strategy\r\n- ## Exit Criteria (checkbox list)\r\n\r\nRisk scoring criteria:\r\n| Factor | Low | Medium | High |\r\n|--------|-----|--------|------|\r\n| Cyclomatic complexity | <10 | 10-20 | >20 |\r\n| Test coverage | >80% | 50-80% | <50% |\r\n| Fan-out (imports) | <5 | 5-15 | >15 |\r\n\r\nWorking rules:\r\n- Always include rollback strategy — every refactor can fail\r\n- Merge tasks that take <1h into a single phase\r\n- Respect team constraints (reviewer availability, parallelization)\r\n- Never plan without analyzing the actual code first`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Security Scanner Agent — vulnerability and secret detection.\r\n * Use for: CI checks, pre-release audits, dependency vulnerability scanning.\r\n */\r\nexport const SECURITY_SCANNER_AGENT: SubagentConfig = {\r\n id: 'security-scanner',\r\n name: 'Security Scanner',\r\n role: 'security-scanner',\r\n prompt: `You are the Security Scanner agent. Your job is to scan code,\r\nconfigs, and dependencies for security issues from hardcoded secrets to\r\nsupply chain risks.\r\n\r\nScope:\r\n- Detect hardcoded secrets: API keys, tokens, passwords, private keys\r\n- Find injection vectors: eval, innerHTML, SQL concat, shell injection\r\n- Identify insecure patterns: weak crypto, hardcoded IVs, disabled TLS\r\n- Scan dependencies for known CVEs (via npm/pnpm audit)\r\n- Flag supply chain risks: postinstall hooks, unverified scripts, .npmrc\r\n\r\nInput format you accept:\r\n{ \"task\": \"scan | audit | secrets | dependencies\", \"paths\": [\"src\", \"config\"], \"depth\": \"quick | normal | deep\" }\r\n\r\nOutput: Markdown security report:\r\n- ## CRITICAL: Secrets Found (with code snippets)\r\n- ## HIGH: Injection Vectors\r\n- ## MEDIUM: Insecure Patterns\r\n- ## Dependency Issues (CVE list)\r\n- ## Summary table (severity → count)\r\n- ## Remediation Checklist (with checkboxes)\r\n\r\nSecret patterns you detect:\r\n| Pattern | Example | Severity |\r\n|---------|---------|----------|\r\n| AWS Access Key | AKIAIOSFODNN7EXAMPLE | critical |\r\n| AWS Secret Key | [a-zA-Z0-9/+=]{40} base64 | critical |\r\n| GitHub Token | ghp_[a-zA-Z0-9]{36} | critical |\r\n| Private Key PEM | -----BEGIN.*PRIVATE KEY----- | critical |\r\n| JWT | eyJ[a-zA-Z0-9_-]+ | high |\r\n\r\nInjection patterns:\r\n| Construct | Safe alternative |\r\n|-----------|-----------------|\r\n| eval(str) | new Function() or parse |\r\n| innerHTML = x | textContent or sanitize |\r\n| exec(\\`cmd \\${x}\\`) | execFile with args array |\r\n\r\nWorking rules:\r\n- Never scan node_modules — use npm audit instead\r\n- Always provide remediation steps, not just findings\r\n- Verify regex-based secrets before flagging (false positive risk)\r\n- When in doubt, flag as medium rather than ignoring potential issues`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * Critic Agent — evaluates code quality, architecture decisions, and\r\n * refactoring plans against project conventions and engineering standards.\r\n * Use for: real-time evaluation of bug reports, refactor plans, and\r\n * architectural proposals during collaborative debugging sessions.\r\n */\r\nexport const CRITIC_AGENT: SubagentConfig = {\r\n id: 'critic',\r\n name: 'Critic',\r\n role: 'critic',\r\n prompt: `You are the Critic agent. Your job is to evaluate code quality,\r\narchitectural decisions, and proposed changes against project conventions,\r\nengineering standards, and known quality gates. You do not write code —\r\nyou judge it.\r\n\r\nScope:\r\n- Evaluate bug severity and fix quality from Bug Hunter reports\r\n- Score refactoring plans from Refactor Planner (risk, completeness, trade-offs)\r\n- Flag gaps in test coverage, error handling, and edge case coverage\r\n- Assess whether a proposed change aligns with existing project patterns\r\n- Detect over-engineering or under-engineering relative to the problem scope\r\n\r\nInput format you accept:\r\n{ \"task\": \"evaluate | score | review\", \"subject\": \"bug_report | refactor_plan | diff\", \"focus\": \"correctness | maintainability | risk | all\" }\r\n\r\nOutput: Markdown critic report:\r\n- ## Overall Score (0-10 with rationale)\r\n- ## Strengths (what's solid)\r\n- ## Weaknesses (what needs work)\r\n- ## Specific Concerns (with file:line when applicable)\r\n- ## Verdict: **Approve / Needs Revision / Reject**\r\n\r\nWorking rules:\r\n- Be specific — \"looks fine\" is not a review. Cite concrete evidence.\r\n- When scoring, explain the delta from a perfect score.\r\n- If you have no basis to evaluate a concern, say so rather than speculating.\r\n- Prioritise correctness over style; correctness issues block approval.\r\n- Score thresholds: ≥7 = Approve, 4-6 = Needs Revision, <4 = Reject`,\r\n\r\n // Budgets are set by the orchestrator per task — see fleet.ts header.\r\n};\r\n\r\n/**\r\n * All agents in a map for easy lookup by role. The four legacy pre-built\r\n * agents plus the phase 1-9 catalog (`ALL_AGENT_DEFINITIONS`). Catalog roles\r\n * are guaranteed collision-free by the catalog builder; none overlap the\r\n * legacy four.\r\n */\r\nexport const FLEET_ROSTER: Record<string, SubagentConfig> = {\r\n 'audit-log': AUDIT_LOG_AGENT,\r\n 'bug-hunter': BUG_HUNTER_AGENT,\r\n 'refactor-planner': REFACTOR_PLANNER_AGENT,\r\n 'security-scanner': SECURITY_SCANNER_AGENT,\r\n 'critic': CRITIC_AGENT,\r\n ...Object.fromEntries(\r\n ALL_AGENT_DEFINITIONS.map((d) => [d.config.role as string, d.config] as const),\r\n ),\r\n};\r\n\r\n// ---------------------------------------------------------------------------\r\n// Default per-role budgets.\r\n//\r\n// MASSIVELY RAISED from earlier values. User requested x5–x10 multiplier\r\n// to prevent any timeout or budget exhaustion on long-running tasks\r\n// like monorepo audits, deep refactors, and security scans.\r\n//\r\n// x10 values (realistic upper bound for a single subagent task):\r\n// audit-log: 7.5 hours, 5000 iterations, 15000 tool calls\r\n// bug-hunter: 10 hours, 8000 iterations, 20000 tool calls\r\n// refactor-planner: 7.5 hours, 6000 iterations, 18000 tool calls\r\n// security-scanner: 10 hours, 8000 iterations, 20000 tool calls\r\n//\r\n// These can be overridden per-call via delegate tool parameters.\r\n// ---------------------------------------------------------------------------\r\nexport interface FleetRosterBudget {\r\n timeoutMs?: number;\r\n /** Idle reap window (ms). Resets on activity — see `applyRosterBudget`. */\r\n idleTimeoutMs?: number;\r\n maxIterations?: number;\r\n maxToolCalls?: number;\r\n maxTokens?: number;\r\n maxCostUsd?: number;\r\n}\r\n\r\n/**\r\n * Default idle window for delegated subagents: reap only after this long with\r\n * NO activity (no iteration / tool call / streamed progress). An actively-\r\n * working agent resets this clock continuously, so it runs until its task\r\n * naturally ends — no more wall-clock kills of productive runs. Power users\r\n * can still impose a hard `timeoutMs` per delegate.\r\n */\r\nexport const DEFAULT_IDLE_TIMEOUT_MS = 15 * 60 * 1000;\r\n\r\nexport const FLEET_ROSTER_BUDGETS: Record<string, FleetRosterBudget> = {\r\n 'audit-log': { timeoutMs: 7.5 * 60 * 60 * 1000, maxIterations: 5000, maxToolCalls: 15000 },\r\n 'bug-hunter': { timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000 },\r\n 'refactor-planner': { timeoutMs: 7.5 * 60 * 60 * 1000, maxIterations: 6000, maxToolCalls: 18000 },\r\n 'security-scanner': { timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000 },\r\n 'critic': { timeoutMs: 5 * 60 * 60 * 1000, maxIterations: 4000, maxToolCalls: 12000 },\r\n ...Object.fromEntries(\r\n ALL_AGENT_DEFINITIONS.map((d) => [d.config.role as string, d.budget] as const),\r\n ),\r\n};\r\n\r\n/**\r\n * Apply roster budget to a config (only when the config has no explicit\r\n * budget fields set). This is called by the coordinator before dispatch.\r\n */\r\n// Generic default budget applied when no role matches and no explicit budget\r\n// fields are set. Used for `name` / free-form delegates. There is no default\r\n// wall-clock timeout — a delegated agent runs until its task naturally ends\r\n// (`end_turn`) or it stalls past the idle window. Iteration / tool-call ceilings\r\n// remain as a runaway backstop.\r\nconst GENERIC_SUBAGENT_BUDGET: FleetRosterBudget = {\r\n idleTimeoutMs: DEFAULT_IDLE_TIMEOUT_MS,\r\n maxIterations: 5000,\r\n maxToolCalls: 15000,\r\n};\r\n\r\nexport function applyRosterBudget(cfg: SubagentConfig): SubagentConfig {\r\n // First try role-specific budget; fall back to generic for name-only delegates.\r\n const roleBudget = cfg.role ? FLEET_ROSTER_BUDGETS[cfg.role] : undefined;\r\n const defaultBudget = roleBudget ?? (cfg.name ? GENERIC_SUBAGENT_BUDGET : undefined);\r\n if (!defaultBudget) return cfg;\r\n return {\r\n ...cfg,\r\n // Wall-clock cap is opt-in only: forward an explicit `cfg.timeoutMs`, but\r\n // do NOT impose the roster's historical multi-hour wall-clock default — it\r\n // killed agents that were still actively working. Reaping is idle-based.\r\n timeoutMs: cfg.timeoutMs,\r\n // Idle window is the default reaper. Resets on activity, so a long-but-\r\n // productive run is never killed; only a genuine stall is reaped.\r\n idleTimeoutMs: cfg.idleTimeoutMs ?? defaultBudget.idleTimeoutMs ?? DEFAULT_IDLE_TIMEOUT_MS,\r\n maxIterations: cfg.maxIterations ?? defaultBudget.maxIterations,\r\n maxToolCalls: cfg.maxToolCalls ?? defaultBudget.maxToolCalls,\r\n maxTokens: cfg.maxTokens ?? defaultBudget.maxTokens,\r\n maxCostUsd: cfg.maxCostUsd ?? defaultBudget.maxCostUsd,\r\n };\r\n}\r\n\r\n/** Quick-access list for spawning all at once. */\r\nexport const ALL_FLEET_AGENTS = Object.values(FLEET_ROSTER);\r\n\r\n// ---------------------------------------------------------------------------\r\n// ACP external agents — WrongStack spawns these as subagents via ACP protocol.\r\n// Each agent runs its own loop; WrongStack sends tasks as ACP messages and\r\n// receives results. These don't go through makeAgentSubagentRunner — they\r\n// are handled by makeACPSubagentRunner in the CLI multi-agent layer.\r\n// ---------------------------------------------------------------------------\r\n\r\n/**\r\n * Cline — ACP-compatible coding agent by @asonix.\r\n * Spawned as: `npx @agentify/cline`\r\n */\r\nexport const CLINE_AGENT: SubagentConfig = {\r\n id: 'cline',\r\n name: 'Cline',\r\n role: 'cline',\r\n prompt: `You are Cline, a coding agent. You help write, edit, and navigate code.\r\nYou operate by receiving tasks via ACP and returning results.\r\nWhen asked to code, make focused changes and explain them briefly.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * Gemini CLI — Google's ACP-compatible command-line agent.\r\n * Spawned as: `gemini` (when gemini CLI is installed and in PATH)\r\n */\r\nexport const GEMINI_CLI_AGENT: SubagentConfig = {\r\n id: 'gemini-cli',\r\n name: 'Gemini CLI',\r\n role: 'gemini-cli',\r\n prompt: `You are Gemini CLI, a coding agent powered by Google's Gemini model.\r\nYou help with code generation, editing, debugging, and best practices.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * GitHub Copilot (public preview) — ACP-compatible Copilot CLI agent.\r\n * Spawned as: `gh copilot` (when gh CLI with copilot extension is installed)\r\n */\r\nexport const COPILOT_AGENT: SubagentConfig = {\r\n id: 'copilot',\r\n name: 'GitHub Copilot',\r\n role: 'copilot',\r\n prompt: `You are GitHub Copilot, an AI coding assistant.\r\nYou help write, explain, refactor, and review code.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * OpenHands — AI coding agent by all-in.ai, ACP-compatible.\r\n * Spawned as: `openhands` (when installed)\r\n */\r\nexport const OPENHANDS_AGENT: SubagentConfig = {\r\n id: 'openhands',\r\n name: 'OpenHands',\r\n role: 'openhands',\r\n prompt: `You are OpenHands, an AI coding agent that can use tools to interact\r\nwith files, terminals, browsers, and other resources.\r\nYou operate by receiving tasks via ACP and returning results.`,\r\n provider: 'acp',\r\n};\r\n\r\n/**\r\n * Goose — IDE agent by ExoRL, ACP-compatible.\r\n * Spawned as: `goose` (when goose CLI is installed)\r\n */\r\nexport const GOOSE_AGENT: SubagentConfig = {\r\n id: 'goose',\r\n name: 'Goose',\r\n role: 'goose',\r\n prompt: `You are Goose, an AI agent that helps with coding tasks.\r\nYou operate by receiving tasks via ACP and returning results.\r\nFocus on writing high-quality, well-tested code.`,\r\n provider: 'acp',\r\n};\r\n\r\n/** All ACP external agents. */\r\nexport const ACP_AGENTS: SubagentConfig[] = [\r\n CLINE_AGENT,\r\n GEMINI_CLI_AGENT,\r\n COPILOT_AGENT,\r\n OPENHANDS_AGENT,\r\n GOOSE_AGENT,\r\n];\r\n\r\n// ACP agents share the same generous budgets as the built-in fleet agents.\r\n// External ACP agents may need more time than typical in-process subagents\r\n// since they run their own loops and may do tool-call round-trips.\r\nFLEET_ROSTER_BUDGETS['cline'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['gemini-cli'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['copilot'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['openhands'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\nFLEET_ROSTER_BUDGETS['goose'] = {timeoutMs: 10 * 60 * 60 * 1000, maxIterations: 8000, maxToolCalls: 20000};\r\n\r\n/** Extended roster including ACP agents. */\r\nexport const FLEET_ROSTER_WITHACP: Record<string, SubagentConfig> = {\r\n ...FLEET_ROSTER,\r\n ...Object.fromEntries(ACP_AGENTS.map((a) => [a.role as string, a])),\r\n};\r\n","/**\n * Subagent nickname pool — famous scientists, mathematicians, and computing pioneers.\n * Names are grouped by domain affinity so the nickname hints at the agent's role.\n */\n\nconst NICKNAME_POOL = {\n // Physics & fundamental sciences\n 'einstein': { name: 'Einstein', domain: 'physics' },\n 'newton': { name: 'Newton', domain: 'physics' },\n 'feynman': { name: 'Feynman', domain: 'physics' },\n 'dirac': { name: 'Dirac', domain: 'physics' },\n 'bohr': { name: 'Bohr', domain: 'physics' },\n 'planck': { name: 'Planck', domain: 'physics' },\n 'curie': { name: 'Curie', domain: 'physics' },\n 'fermi': { name: 'Fermi', domain: 'physics' },\n 'heisenberg': { name: 'Heisenberg', domain: 'physics' },\n 'schrodinger': { name: 'Schrödinger', domain: 'physics' },\n\n // Mathematics\n 'euclid': { name: 'Euclid', domain: 'math' },\n 'gauss': { name: 'Gauss', domain: 'math' },\n 'turing': { name: 'Turing', domain: 'math' },\n 'poincare': { name: 'Poincaré', domain: 'math' },\n 'riemann': { name: 'Riemann', domain: 'math' },\n 'hilbert': { name: 'Hilbert', domain: 'math' },\n 'pythagoras': { name: 'Pythagoras', domain: 'math' },\n\n // Computing & information theory\n 'von-neumann': { name: 'Von Neumann', domain: 'computing' },\n 'shannon': { name: 'Shannon', domain: 'computing' },\n 'hopper': { name: 'Hopper', domain: 'computing' },\n 'backus': { name: 'Backus', domain: 'computing' },\n 'knuth': { name: 'Knuth', domain: 'computing' },\n 'torvalds': { name: 'Torvalds', domain: 'computing' },\n 'stallman': { name: 'Stallman', domain: 'computing' },\n 'berners-lee': { name: 'Berners-Lee', domain: 'computing' },\n 'babbage': { name: 'Babbage', domain: 'computing' },\n 'lovelace': { name: 'Lovelace', domain: 'computing' },\n 'klein': { name: 'Klein', domain: 'computing' },\n\n // Electronics & electrical engineering\n 'edison': { name: 'Edison', domain: 'ee' },\n 'tesla': { name: 'Tesla', domain: 'ee' },\n 'faraday': { name: 'Faraday', domain: 'ee' },\n 'maxwell': { name: 'Maxwell', domain: 'ee' },\n 'ohm': { name: 'Ohm', domain: 'ee' },\n 'bell': { name: 'Bell', domain: 'ee' },\n 'marconi': { name: 'Marconi', domain: 'ee' },\n 'lamarr': { name: 'Lamarr', domain: 'ee' },\n\n // General science / multi-disciplinary\n 'darwin': { name: 'Darwin', domain: 'biology' },\n 'mendel': { name: 'Mendel', domain: 'biology' },\n 'pasteur': { name: 'Pasteur', domain: 'biology' },\n 'hawking': { name: 'Hawking', domain: 'cosmology' },\n 'sagan': { name: 'Sagan', domain: 'cosmology' },\n\n // Exploration & navigation\n 'columbus': { name: 'Columbus', domain: 'exploration' },\n 'polo': { name: 'Polo', domain: 'exploration' },\n 'magellan': { name: 'Magellan', domain: 'exploration' },\n\n // Chemistry / materials\n 'lavoisier': { name: 'Lavoisier', domain: 'chemistry' },\n 'mendeleev': { name: 'Mendeleev', domain: 'chemistry' },\n} as const;\n\n/** Flat ordered list of all available nicknames — used for round-robin. */\nconst ALL_NICKNAMES = Object.entries(NICKNAME_POOL) as [NicknameKey, { name: string; domain: string }][];\n\n/** Reverse index: display name (e.g. \"Von Neumann\") → canonical pool key. */\nconst NAME_TO_KEY: Record<string, string> = Object.fromEntries(\n ALL_NICKNAMES.map(([key, entry]) => [entry.name, key]),\n);\n\n/** Domain → preferred nickname keys (fallback chain). */\nconst DOMAIN_PREFERENCES: Record<string, string[]> = {\n 'security': ['shannon', 'turing', 'lamarr', 'stallman'],\n 'bug-hunter': ['darwin', 'curie', 'feynman', 'fermi'],\n 'refactor': ['gauss', 'hilbert', 'euclid', 'planck'],\n 'audit-log': ['sagan', 'hawking', 'poincare', 'newton'],\n 'planner': ['hilbert', 'gauss', 'turing', 'euclid'],\n 'researcher': ['sagan', 'hawking', 'darwin', 'pasteur'],\n 'explorer': ['marconi', 'bell', 'columbus', 'polo'],\n 'testing': ['pasteur', 'curie', 'fermi', 'bohr'],\n 'frontend': ['lovelace', 'hopper', 'babbage', 'backus'],\n 'backend': ['torvalds', 'stallman', 'von-neumann', 'backus'],\n 'database': ['turing', 'shannon', 'backus', 'knuth'],\n 'devops': ['tesla', 'edison', 'faraday', 'bell'],\n 'security-scanner': ['shannon', 'turing', 'lamarr', 'stallman'],\n 'refactor-planner': ['gauss', 'hilbert', 'planck', 'newton'],\n 'architect': ['von-neumann', 'turing', 'gauss', 'hilbert'],\n 'critic': ['einstein', 'feynman', 'dirac', 'bohr'],\n 'e2e': ['hopper', 'bell', 'marconi', 'tesla'],\n 'performance': ['knuth', 'gauss', 'planck', 'feynman'],\n 'chaos': ['tesla', 'edison', 'curie', 'fermi'],\n 'cost': ['ohm', 'bell', 'marconi', 'tesla'],\n // default fallback\n 'default': ['einstein', 'newton', 'curie', 'tesla', 'edison', 'turing', 'shannon', 'hopper', 'knuth', 'stallman'],\n};\n\ntype NicknameKey = keyof typeof NICKNAME_POOL;\n\n/** Result of a nickname assignment. */\nexport interface NicknameAssignment {\n /**\n * Canonical pool key (e.g. `von-neumann`). This — NOT the display string — is\n * what callers must add to their `used` set and later remove on release.\n * Deriving the key by parsing the display string is unsafe: multi-word names\n * like \"Von Neumann\" would be truncated to \"von\" and never dedupe correctly.\n */\n key: string;\n /** Human display string, e.g. `Von Neumann (Backend)`. */\n display: string;\n}\n\n/**\n * Assign a unique nickname to a subagent based on its role.\n *\n * Returns both the canonical pool `key` (for the `used` set) and the formatted\n * `display` string (`Name (Role)`, e.g. `Einstein (Bug Hunter)`).\n *\n * @param role - The subagent's role id (e.g. 'bug-hunter', 'security-scanner')\n * @param used - Set of nickname KEYS already assigned in this fleet\n * (so no two subagents share the same base name)\n */\nexport function assignNickname(role: string, used: ReadonlySet<string>): NicknameAssignment {\n // 1. Build preference list: role-specific → default fallback\n const preferences = [\n ...(DOMAIN_PREFERENCES[role] ?? []),\n ...(DOMAIN_PREFERENCES['default'] ?? []),\n ];\n\n // 2. Find the first unassigned nickname from preferences. Skip keys that are\n // not in the pool — preference lists can drift out of sync with the pool\n // (typos, removed names), and an unknown key must not crash assignment.\n for (const key of preferences) {\n const entry = NICKNAME_POOL[key as NicknameKey];\n if (entry && !used.has(key)) {\n return { key, display: `${entry.name} (${formatRole(role)})` };\n }\n }\n\n // 3. Exhausted preferences — pick the first unused name round-robin style.\n for (const [key, entry] of ALL_NICKNAMES) {\n if (!used.has(key)) {\n return { key, display: `${entry.name} (${formatRole(role)})` };\n }\n }\n\n // 4. Pool exhausted — synthesize a stable, unique key/display pair.\n const counter = used.size + 1;\n return { key: `scientist-${counter}`, display: `Scientist #${counter} (${formatRole(role)})` };\n}\n\n/**\n * Resolve a previously-assigned display string back to its canonical pool key,\n * for release paths that only retained the formatted name (e.g. a manifest\n * entry). Strips the trailing ` (Role)` suffix, then matches the base name\n * against the pool. Returns `undefined` when the name is not a known nickname.\n *\n * Use this instead of `name.split(' ')[0]` — the latter mangles multi-word\n * names like \"Von Neumann\" and \"Berners-Lee\".\n */\nexport function nicknameKeyFromDisplay(display: string): string | undefined {\n const base = display.replace(/\\s*\\([^)]*\\)\\s*$/, '').trim();\n const key = NAME_TO_KEY[base];\n if (key) return key;\n const synthesized = base.match(/^Scientist #(\\d+)$/);\n return synthesized ? `scientist-${synthesized[1]}` : undefined;\n}\n\n/** Format role id into human-readable title-case. */\nfunction formatRole(role: string): string {\n return role\n .split(/[-_]/)\n .map((w) => w.charAt(0).toUpperCase() + w.slice(1))\n .join(' ');\n}\n\n/**\n * Returns all available nickname keys. Useful for testing or reset logic.\n */\nexport function getAllNicknameKeys(): string[] {\n return Object.keys(NICKNAME_POOL);\n}\n","import { randomUUID } from 'node:crypto';\r\nimport { EventEmitter } from 'node:events';\r\nimport type { AgentBridge, BridgeMessage } from '../types/agent-bridge.js';\r\nimport type {\r\n CoordinatorStatus,\r\n MultiAgentConfig,\r\n MultiAgentCoordinator,\r\n SpawnResult,\r\n SubagentConfig,\r\n SubagentContext,\r\n SubagentRunContext,\r\n SubagentRunner,\r\n TaskResult,\r\n TaskSpec,\r\n} from '../types/multi-agent.js';\r\nimport { BudgetExceededError, SubagentBudget } from './subagent-budget.js';\r\nimport { classifySubagentError } from './coordinator/error-classifier.js';\r\nimport { applyRosterBudget } from './fleet.js';\r\nimport { assignNickname } from './subagent-nicknames.js';\r\n\r\ntype SubagentStatus = 'running' | 'idle' | 'stopped' | 'error';\r\n\r\ninterface SubagentEntry {\r\n config: SubagentConfig;\r\n context: SubagentContext;\r\n status: SubagentStatus;\r\n currentTask?: string;\r\n abortController: AbortController;\r\n /** Lazily created on first dispatch — budget is per-task, not per-subagent. */\r\n activeBudget?: SubagentBudget;\r\n}\r\n\r\nexport interface MultiAgentCoordinatorOptions {\r\n /**\r\n * Callback that executes a task on behalf of a subagent. Required for\r\n * `assign()` to actually run anything — without it, tasks queue forever.\r\n * The coordinator provides per-subagent isolation (own budget, own signal,\r\n * own bridge) and enforces timeout + concurrency.\r\n */\r\n runner?: SubagentRunner;\r\n}\r\n\r\nexport class DefaultMultiAgentCoordinator extends EventEmitter implements MultiAgentCoordinator {\r\n readonly coordinatorId: string;\r\n readonly config: MultiAgentConfig;\r\n private runner?: SubagentRunner;\r\n private fleetBus?: import('./fleet-bus.js').FleetBus;\r\n\r\n private readonly subagents = new Map<string, SubagentEntry>();\r\n\r\n /**\r\n * Base nickname keys already handed out this run (e.g. `einstein`, `tesla`).\r\n * Prevents two workers sharing a name. Direct `coordinator.spawn()` callers\r\n * (parallel/eternal engine, SDD parallel run) don't go through\r\n * `Director.spawn()` where nicknames are normally assigned, so the\r\n * coordinator upgrades placeholder names (\"Executor\", \"slot-ab12cd\", role\r\n * names) to memorable ones here — that's what surfaces in the fleet monitor.\r\n */\r\n private readonly usedNicknames = new Set<string>();\r\n /** Maps subagentId → nickname key (e.g. 'einstein'). Used to free the slot on remove(). */\r\n private readonly subagentNicknames = new Map<string, string>();\r\n\r\n private pendingTasks: TaskSpec[] = [];\r\n private completedResults: TaskResult[] = [];\r\n /** Prevents completedResults from growing unbounded in long-running coordinators. */\r\n private static readonly MAX_COMPLETED_RESULTS = 10_000;\r\n private totalIterations = 0;\r\n private inFlight = 0;\r\n /**\r\n * Subagents currently being stopped. Set on entry to `stop()`, cleared\r\n * once `recordCompletion` lands the terminal TaskResult. Used by\r\n * `runDispatched` and `findIdleSubagent` to refuse mid-flight dispatch\r\n * to a subagent the caller has already asked to terminate — closes the\r\n * assign+terminate race where a fresh task could land on a worker that\r\n * was about to be killed.\r\n */\r\n private readonly terminating = new Set<string>();\r\n\r\n constructor(config: MultiAgentConfig, options: MultiAgentCoordinatorOptions = {}) {\r\n super();\r\n this.coordinatorId = config.coordinatorId;\r\n this.config = config;\r\n this.runner = options.runner;\r\n }\r\n\r\n /**\r\n * Replace the runner after construction. Used when the runner depends\r\n * on infrastructure (e.g. FleetBus) that isn't available until after\r\n * the coordinator's owning Director is built.\r\n */\r\n setRunner(runner: SubagentRunner): void {\r\n this.runner = runner;\r\n }\r\n\r\n /**\r\n * Wire a FleetBus for director-mode event emission. Call after the\r\n * FleetManager is constructed so the coordinator can emit lifecycle\r\n * events the TUI and monitoring tools subscribe to.\r\n */\r\n setFleetBus(fleet: import('./fleet-bus.js').FleetBus): void {\r\n this.fleetBus = fleet;\r\n }\r\n\r\n /**\r\n * Change the in-flight dispatch ceiling at runtime. Lowering does NOT\r\n * preempt running tasks — already-dispatched subagents finish their\r\n * current task; only future dispatches respect the new cap. Raising\r\n * immediately tries to fill the freed slots from the pending queue.\r\n */\r\n setMaxConcurrent(n: number): void {\r\n if (!Number.isFinite(n) || n < 1) {\r\n throw new Error(`maxConcurrent must be a finite integer >= 1, got ${n}`);\r\n }\r\n this.config.maxConcurrent = Math.floor(n);\r\n this.tryDispatchNext();\r\n }\r\n\r\n /**\r\n * Upgrade a placeholder/role-derived name to a memorable scientist nickname\r\n * (e.g. \"Einstein (Executor)\"). A name is treated as a placeholder when it is\r\n * empty, equals the role (case-insensitive), is a generic default\r\n * (\"subagent\"/\"adhoc\"/\"generic\"), or is an auto-generated `slot-…` id.\r\n * Explicit, human-chosen names — including nicknames already assigned by\r\n * `Director.spawn()` — are left untouched, so this never double-assigns.\r\n */\r\n private withNickname(subagent: SubagentConfig, subagentId: string): SubagentConfig {\r\n const role = subagent.role ?? 'subagent';\r\n const name = subagent.name?.trim() ?? '';\r\n const isPlaceholder =\r\n name === '' ||\r\n name.toLowerCase() === role.toLowerCase() ||\r\n name === 'subagent' ||\r\n name === 'adhoc' ||\r\n name === 'generic' ||\r\n /^slot-/.test(name);\r\n if (!isPlaceholder) return subagent;\r\n const { key, display } = assignNickname(role, this.usedNicknames);\r\n this.usedNicknames.add(key);\r\n this.subagentNicknames.set(subagentId, key);\r\n return { ...subagent, name: display };\r\n }\r\n\r\n async spawn(subagent: SubagentConfig): Promise<SpawnResult> {\r\n const id = subagent.id || randomUUID();\r\n const cfg = this.withNickname(subagent, id);\r\n // Duplicate-id guard. Previously a second spawn({id}) with the\r\n // same id silently overwrote the existing entry — orphaning the\r\n // first subagent's AbortController, Context, and any in-flight\r\n // task referencing it. Two spawns with the same id are almost\r\n // always a bug at the caller; refuse and let them surface it.\r\n if (this.subagents.has(id)) {\r\n throw new Error(`Subagent id \"${id}\" already exists — refusing to overwrite`);\r\n }\r\n const context: SubagentContext = {\r\n subagentId: id,\r\n tasks: [],\r\n // Wired later by the caller via setSubagentBridge() once the\r\n // bidirectional bridge is created. Readers must null-check / use\r\n // hasParentBridge() — the type now reflects this.\r\n parentBridge: null,\r\n doneCondition: this.config.doneCondition,\r\n maxConcurrent: this.config.maxConcurrent ?? 16,\r\n };\r\n\r\n this.subagents.set(id, {\r\n config: { ...cfg, id },\r\n context,\r\n status: 'idle',\r\n abortController: new AbortController(),\r\n });\r\n\r\n this.emit('subagent.started', { subagent: { ...cfg, id } });\r\n\r\n this.fleetBus?.emit({\r\n subagentId: id,\r\n ts: Date.now(),\r\n type: 'subagent.assigned',\r\n payload: {\r\n subagentId: id,\r\n name: subagent.name,\r\n provider: subagent.provider,\r\n model: subagent.model,\r\n },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n\r\n return { subagentId: id, agentId: id };\r\n }\r\n\r\n async assign(task: TaskSpec): Promise<void> {\r\n this.pendingTasks.push(task);\r\n this.tryDispatchNext();\r\n }\r\n\r\n async delegate(to: string, msg: BridgeMessage): Promise<void> {\r\n const subagent = this.subagents.get(to);\r\n if (!subagent) throw new Error(`Subagent \"${to}\" not found`);\r\n if (!subagent.context.parentBridge) {\r\n throw new Error(`Subagent \"${to}\" has no parentBridge — call setSubagentBridge() first`);\r\n }\r\n await subagent.context.parentBridge.send(msg);\r\n }\r\n\r\n /**\r\n * Wire up the communication bridge for a subagent. Call after spawn() once\r\n * the caller has created the bidirectional connection.\r\n */\r\n setSubagentBridge(subagentId: string, bridge: AgentBridge): void {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) throw new Error(`Subagent \"${subagentId}\" not found`);\r\n subagent.context.parentBridge = bridge;\r\n }\r\n\r\n async stop(subagentId: string): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n\r\n // Mark terminating BEFORE the abort so a synchronous tryDispatchNext\r\n // observation in another callback path sees the intent and skips\r\n // this subagent. Cleared by recordCompletion once the runner's\r\n // catch block lands the terminal TaskResult.\r\n this.terminating.add(subagentId);\r\n\r\n // Abort any in-flight run, then sever the bridge so further messages fail\r\n // fast instead of silently queueing on a dead subagent.\r\n subagent.abortController.abort();\r\n subagent.status = 'stopped';\r\n subagent.currentTask = undefined;\r\n subagent.context.parentBridge = null;\r\n\r\n this.emit('subagent.stopped', { subagentId, reason: 'stopped by coordinator' });\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.stopped',\r\n payload: { subagentId, reason: 'stopped by coordinator' },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n }\r\n\r\n async stopAll(): Promise<void> {\r\n // Clear the queue FIRST so no new tasks land on subagents while\r\n // we're tearing them down. Each dropped task gets a synthetic\r\n // `aborted_by_parent` completion so any caller awaiting it (e.g.\r\n // delegate tool's awaitTasks) resolves instead of hanging.\r\n //\r\n // Pending tasks never reached `inFlight`, so we cannot route them\r\n // through `recordCompletion` — its underflow guard would short-\r\n // circuit on the second pending task and emit a warning instead\r\n // of the completion event. The shared helper inline-emits.\r\n this.drainPendingAsAborted('Coordinator stopAll() drained the pending queue');\r\n // allSettled so one failure doesn't leave other subagents un-stopped.\r\n await Promise.allSettled([...this.subagents.keys()].map((id) => this.stop(id)));\r\n }\r\n\r\n /**\r\n * Get current coordinator stats for monitoring/debugging.\r\n */\r\n getStats(): {\r\n total: number;\r\n running: number;\r\n idle: number;\r\n stopped: number;\r\n inFlight: number;\r\n pending: number;\r\n completed: number;\r\n } {\r\n let running = 0;\r\n let idle = 0;\r\n let stopped = 0;\r\n for (const [, entry] of this.subagents) {\r\n if (entry.status === 'running') running++;\r\n else if (entry.status === 'idle') idle++;\r\n else stopped++;\r\n }\r\n return {\r\n total: this.subagents.size,\r\n running,\r\n idle,\r\n stopped,\r\n inFlight: this.inFlight,\r\n pending: this.pendingTasks.length,\r\n completed: this.completedResults.length,\r\n };\r\n }\r\n\r\n /** Emit a reactive coordinator.stats event on FleetBus so the TUI can subscribe. */\r\n private emitCoordinatorStats(): void {\r\n const stats = this.getStats();\r\n const subagentStatuses = Array.from(this.subagents.entries()).map(([id, s]) => ({\r\n subagentId: id,\r\n taskId: s.currentTask ?? '',\r\n status: s.status,\r\n assigned: s.context.parentBridge !== null,\r\n }));\r\n this.fleetBus?.emit({\r\n subagentId: this.coordinatorId,\r\n ts: Date.now(),\r\n type: 'coordinator.stats',\r\n payload: { ...stats, subagentStatuses },\r\n });\r\n }\r\n\r\n getStatus(): CoordinatorStatus {\r\n return {\r\n coordinatorId: this.coordinatorId,\r\n subagents: Array.from(this.subagents.entries()).map(([id, s]) => ({\r\n id,\r\n name: s.config.name,\r\n status: s.status,\r\n currentTask: s.currentTask,\r\n })),\r\n pendingTasks: this.pendingTasks.length,\r\n completedTasks: this.completedResults.length,\r\n totalIterations: this.totalIterations,\r\n done: this.isDone(),\r\n };\r\n }\r\n\r\n /** Expose snapshot of completed results — useful for callers awaiting all done. */\r\n results(): readonly TaskResult[] {\r\n return this.completedResults;\r\n }\r\n\r\n /**\r\n * Wait for one or more tasks to complete and return their results.\r\n * If a task is already done when called, returns immediately.\r\n * Resolves to an array in the same order as `taskIds`.\r\n */\r\n async awaitTasks(taskIds: string[]): Promise<TaskResult[]> {\r\n return Promise.all(\r\n taskIds.map((id) => {\r\n const cached = this.completedResults.find((r) => r.taskId === id);\r\n if (cached) return cached;\r\n // Fallback: poll until the task completes (up to timeoutMs).\r\n // The coordinator fires 'task.completed' on every result, so\r\n // we use a promise-based waiter tied to that event.\r\n return new Promise<TaskResult>((resolve, reject) => {\r\n const timeout = setTimeout(() => {\r\n this.off('task.completed', handler);\r\n reject(new Error(`awaitTasks timed out waiting for task \"${id}\"`));\r\n }, this.config.timeoutMs ?? 300_000);\r\n const handler = ({ result }: { task: TaskSpec; result: TaskResult }) => {\r\n if (result.taskId === id) {\r\n clearTimeout(timeout);\r\n this.off('task.completed', handler);\r\n resolve(result);\r\n }\r\n };\r\n this.on('task.completed', handler);\r\n });\r\n }),\r\n );\r\n }\r\n\r\n /**\r\n * Manual completion — for callers that drive subagents without a runner\r\n * (e.g. external orchestrators). When a runner is configured the coordinator\r\n * calls this itself.\r\n */\r\n completeTask(result: TaskResult): void {\r\n this.recordCompletion(result);\r\n }\r\n\r\n // --- internal dispatching ---------------------------------------------\r\n\r\n private tryDispatchNext(): void {\r\n while (this.canDispatch()) {\r\n const dispatchable = this.takeNextDispatchableTask();\r\n if (!dispatchable) {\r\n // No idle worker right now. If every spawned subagent is\r\n // stopped or mid-termination, the pending queue is dead —\r\n // a pending task can never start, so synthetic-complete it\r\n // as `aborted_by_parent`. Without this, an `assign()` after\r\n // `stop()` would hang forever waiting for `task.completed`.\r\n // We DO NOT drain when subagents are busy (status='running'):\r\n // those will free up and accept the work normally.\r\n if (this.pendingTasks.length > 0 && !this.hasLiveSubagent()) {\r\n this.drainPendingAsAborted(\r\n 'No live subagent available — all stopped or mid-termination',\r\n );\r\n }\r\n return;\r\n }\r\n const { subagentId, task } = dispatchable;\r\n // Attach a catch so a synchronous throw inside runDispatched (rare —\r\n // e.g. provider misconfiguration before the first await) becomes a\r\n // visible failed task instead of an unhandled rejection that leaves\r\n // `inFlight` permanently elevated.\r\n this.runDispatched(subagentId, task).catch((err) => {\r\n this.recordCompletion({\r\n subagentId,\r\n taskId: task.id,\r\n status: 'failed',\r\n error: classifySubagentError(err),\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n });\r\n });\r\n }\r\n }\r\n\r\n private canDispatch(): boolean {\r\n const max = this.config.maxConcurrent ?? 16;\r\n return this.inFlight < max && this.pendingTasks.length > 0;\r\n }\r\n\r\n private takeNextDispatchableTask(): { subagentId: string; task: TaskSpec } | null {\r\n for (let i = 0; i < this.pendingTasks.length; i++) {\r\n const task = this.pendingTasks[i]!;\r\n const subagentId = task.subagentId\r\n ? this.isIdleSubagent(task.subagentId)\r\n ? task.subagentId\r\n : null\r\n : this.findIdleSubagent();\r\n if (!subagentId) continue;\r\n this.pendingTasks.splice(i, 1);\r\n return { subagentId, task };\r\n }\r\n return null;\r\n }\r\n\r\n private findIdleSubagent(): string | null {\r\n for (const [id, s] of this.subagents) {\r\n // Skip subagents that are mid-termination — `stop()` set the\r\n // `terminating` flag and aborted the controller, but the\r\n // status mutation happens synchronously after; checking both\r\n // is belt-and-suspenders against any race where status is\r\n // transiently still 'idle' while termination is in flight.\r\n if (s.status === 'idle' && !this.terminating.has(id)) return id;\r\n }\r\n return null;\r\n }\r\n\r\n private isIdleSubagent(id: string): boolean {\r\n const subagent = this.subagents.get(id);\r\n return !!subagent && subagent.status === 'idle' && !this.terminating.has(id);\r\n }\r\n\r\n /**\r\n * Returns true iff at least one spawned subagent could still\r\n * process a task. A \"live\" subagent is one that is not stopped\r\n * AND not mid-termination — `running` workers count because they\r\n * will eventually finish and become idle.\r\n *\r\n * When no subagent has ever been spawned, returns `true` so a\r\n * pre-spawn `assign()` simply queues (legacy behaviour). The\r\n * dead-end detection only fires after `stop()` has retired every\r\n * spawned worker.\r\n *\r\n * Used by `tryDispatchNext` to detect a dead-end pending queue.\r\n */\r\n private hasLiveSubagent(): boolean {\r\n if (this.subagents.size === 0) return true;\r\n for (const [id, s] of this.subagents) {\r\n if (s.status !== 'stopped' && !this.terminating.has(id)) return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Drain every pending task with a synthetic `aborted_by_parent`\r\n * completion event. Same shape as the `stopAll()` drain — we go\r\n * around `recordCompletion` because pending tasks were never\r\n * counted in `inFlight` and routing them through would trip the\r\n * underflow guard on every task after the first.\r\n */\r\n private drainPendingAsAborted(message: string): void {\r\n const dropped = this.pendingTasks.splice(0, this.pendingTasks.length);\r\n for (const t of dropped) this.emitPendingAborted(t, message);\r\n }\r\n\r\n /**\r\n * Emit a synthetic `stopped`/`aborted_by_parent` completion for a single\r\n * PENDING task — one that was never counted in `inFlight`. This MUST bypass\r\n * `recordCompletion`: that path does `inFlight--`, which for a pending task\r\n * steals a decrement from a genuinely in-flight task and trips the underflow\r\n * guard — suppressing that real task's `task.completed` and hanging its\r\n * `awaitTasks()` caller. Pushes the result and fires the event directly.\r\n */\r\n private emitPendingAborted(task: TaskSpec, message: string): void {\r\n const synthetic: TaskResult = {\r\n subagentId: task.subagentId ?? 'unassigned',\r\n taskId: task.id,\r\n status: 'stopped',\r\n error: {\r\n kind: 'aborted_by_parent',\r\n message,\r\n retryable: false,\r\n },\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n };\r\n this.completedResults.push(synthetic);\r\n this.emit('task.completed', { task, result: synthetic });\r\n }\r\n\r\n private async runDispatched(subagentId: string, task: TaskSpec): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n // Final race guard: if `stop(subagentId)` ran between dispatch\r\n // and us arriving here, refuse to start the task and surface it\r\n // as `aborted_by_parent` so any caller awaiting the task id\r\n // unblocks. Without this, the task would be marked 'running',\r\n // collide with the just-completed 'stopped' state, and leak\r\n // inFlight by 1 because no recordCompletion path covers it.\r\n if (this.terminating.has(subagentId) || subagent.status === 'stopped') {\r\n this.recordCompletion({\r\n subagentId,\r\n taskId: task.id,\r\n status: 'stopped',\r\n error: {\r\n kind: 'aborted_by_parent',\r\n message: 'Subagent was terminated before task could start',\r\n retryable: false,\r\n },\r\n iterations: 0,\r\n toolCalls: 0,\r\n durationMs: 0,\r\n });\r\n return;\r\n }\r\n\r\n subagent.status = 'running';\r\n subagent.currentTask = task.id;\r\n task.subagentId = subagentId;\r\n subagent.context.tasks.push(task);\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n taskId: task.id,\r\n ts: Date.now(),\r\n type: 'subagent.running',\r\n payload: { subagentId, taskId: task.id },\r\n });\r\n\r\n this.emit('task.assigned', { task, subagentId });\r\n this.emitCoordinatorStats();\r\n\r\n // Budget combines coordinator defaults with per-subagent and per-task overrides.\r\n // Precedence: task > subagent (raw, no roster fills) > coordinator default > roster default.\r\n // We intentionally call applyRosterBudget LATE — only as a final fallback after\r\n // the coordinator's defaultBudget has had a chance to apply. This prevents\r\n // GENERIC_SUBAGENT_BUDGET (5000 iter) from shadowing the coordinator's explicit default.\r\n const rawMaxIterations = subagent.config.maxIterations;\r\n const rawMaxToolCalls = subagent.config.maxToolCalls;\r\n const rawMaxTokens = subagent.config.maxTokens;\r\n const rawMaxCostUsd = subagent.config.maxCostUsd;\r\n const rawTimeoutMs = subagent.config.timeoutMs;\r\n const rawIdleTimeoutMs = subagent.config.idleTimeoutMs;\r\n const configWithRosterDefaults = applyRosterBudget(subagent.config);\r\n const budget = new SubagentBudget({\r\n maxIterations:\r\n rawMaxIterations ?? this.config.defaultBudget?.maxIterations ?? configWithRosterDefaults.maxIterations,\r\n maxToolCalls:\r\n rawMaxToolCalls ??\r\n this.config.defaultBudget?.maxToolCalls ??\r\n configWithRosterDefaults.maxToolCalls,\r\n maxTokens:\r\n rawMaxTokens ?? this.config.defaultBudget?.maxTokens ?? configWithRosterDefaults.maxTokens,\r\n maxCostUsd:\r\n rawMaxCostUsd ?? this.config.defaultBudget?.maxCostUsd ?? configWithRosterDefaults.maxCostUsd,\r\n // Wall-clock cap is opt-in (explicit config / defaultBudget only); the\r\n // roster no longer supplies one. Idle is the default reaper.\r\n timeoutMs:\r\n rawTimeoutMs ?? this.config.defaultBudget?.timeoutMs ?? configWithRosterDefaults.timeoutMs,\r\n idleTimeoutMs:\r\n rawIdleTimeoutMs ??\r\n this.config.defaultBudget?.idleTimeoutMs ??\r\n configWithRosterDefaults.idleTimeoutMs,\r\n });\r\n subagent.activeBudget = budget;\r\n\r\n if (!this.runner) {\r\n // No runner wired — caller drives execution via completeTask(). Status\r\n // reverts when the caller reports. We intentionally don't bump\r\n // `inFlight` here: `completeTask` → `recordCompletion` would then\r\n // decrement an inFlight that runDispatched never incremented, masking\r\n // the \"no runner\" state. With this guard, `isDone()`'s all_tasks_done\r\n // check still settles correctly once the caller reports.\r\n return;\r\n }\r\n\r\n // Only count inFlight when we actually own the execution lifecycle.\r\n this.inFlight++;\r\n\r\n const startTime = Date.now();\r\n const runCtx: SubagentRunContext = {\r\n subagentId,\r\n config: subagent.config,\r\n budget,\r\n signal: subagent.abortController.signal,\r\n bridge: subagent.context.parentBridge || null,\r\n };\r\n\r\n let result: TaskResult;\r\n\r\n budget.start();\r\n try {\r\n const outcome = await this.executeWithTimeout(this.runner, task, runCtx, budget);\r\n result = {\r\n subagentId,\r\n taskId: task.id,\r\n status: 'success',\r\n result: outcome.result,\r\n iterations: outcome.iterations,\r\n toolCalls: outcome.toolCalls,\r\n durationMs: Date.now() - startTime,\r\n };\r\n } catch (err) {\r\n // Order matters: a timeout calls abort() to signal cooperative runners,\r\n // which also flips `signal.aborted=true`. Inspect the error first so we\r\n // surface 'timeout' rather than masking it as 'stopped'.\r\n const status: TaskResult['status'] =\r\n err instanceof BudgetExceededError && (err.kind === 'timeout' || err.kind === 'idle_timeout')\r\n ? 'timeout'\r\n : subagent.abortController.signal.aborted\r\n ? 'stopped'\r\n : 'failed';\r\n const usage = budget.usage();\r\n result = {\r\n subagentId,\r\n taskId: task.id,\r\n status,\r\n error: classifySubagentError(err, {\r\n parentAborted: subagent.abortController.signal.aborted,\r\n }),\r\n iterations: usage.iterations,\r\n toolCalls: usage.toolCalls,\r\n durationMs: Date.now() - startTime,\r\n };\r\n }\r\n\r\n this.recordCompletion(result);\r\n }\r\n\r\n private async executeWithTimeout(\r\n runner: SubagentRunner,\r\n task: TaskSpec,\r\n ctx: SubagentRunContext,\r\n budget: SubagentBudget,\r\n ) {\r\n const initialTimeoutMs = budget.limits.timeoutMs;\r\n const idleLimitMs = budget.limits.idleTimeoutMs;\r\n if (initialTimeoutMs === undefined && idleLimitMs === undefined) {\r\n return runner(task, ctx);\r\n }\r\n\r\n // Re-armable watchdog. The default guard is IDLE-based: while the agent\r\n // keeps producing activity (iterations / tool calls / streamed progress),\r\n // `budget.idleMs()` stays below the window and we simply re-arm — an\r\n // actively-working subagent is never killed by the clock. Only a genuine\r\n // stall (no activity for `idleTimeoutMs`) reaps it. An explicit wall-clock\r\n // `timeoutMs` (rare, opt-in) keeps the original soft-warning behaviour: it\r\n // negotiates an extension via the Director's auto-extend listener and\r\n // re-arms rather than hard-killing a task solely for running long.\r\n const start = Date.now();\r\n let timer: ReturnType<typeof setTimeout> | null = null;\r\n\r\n const timeoutPromise = new Promise<never>((_, reject) => {\r\n const armFor = (ms: number) => {\r\n if (timer) clearTimeout(timer);\r\n timer = setTimeout(onTick, Math.max(0, ms));\r\n };\r\n // Re-arm for whichever deadline is sooner — the idle window (counted\r\n // from last activity) or the explicit wall-clock cap. Either being\r\n // unset drops out of the min, so single-limit configs behave exactly\r\n // as that limit alone.\r\n const scheduleNext = () => {\r\n const wallRemaining =\r\n initialTimeoutMs === undefined\r\n ? Number.POSITIVE_INFINITY\r\n : (budget.limits.timeoutMs ?? initialTimeoutMs) - (Date.now() - start);\r\n const idleRemaining =\r\n idleLimitMs === undefined\r\n ? Number.POSITIVE_INFINITY\r\n : (budget.limits.idleTimeoutMs ?? idleLimitMs) - budget.idleMs();\r\n // Floor at a small positive so a near-zero remainder can't busy-loop.\r\n armFor(Math.max(25, Math.min(wallRemaining, idleRemaining)));\r\n };\r\n\r\n const onTick = async () => {\r\n const elapsed = Date.now() - start;\r\n const wallLimit =\r\n initialTimeoutMs === undefined ? undefined : budget.limits.timeoutMs ?? initialTimeoutMs;\r\n const idleLimit =\r\n idleLimitMs === undefined ? undefined : budget.limits.idleTimeoutMs ?? idleLimitMs;\r\n const wallExceeded = wallLimit !== undefined && elapsed >= wallLimit;\r\n const idleExceeded = idleLimit !== undefined && budget.idleMs() >= idleLimit;\r\n\r\n // Idle stall with no wall-clock cap also due: a genuinely hung agent\r\n // (no activity for the whole window). Reap it directly — idle is not\r\n // negotiable; the point of the default is to free a stuck slot.\r\n if (idleExceeded && !wallExceeded) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', idleLimit!, budget.idleMs()));\r\n return;\r\n }\r\n // Neither deadline actually tripped — we woke early because activity\r\n // pushed the idle deadline out. Re-arm for the new soonest deadline.\r\n if (!wallExceeded) {\r\n scheduleNext();\r\n return;\r\n }\r\n\r\n // Wall-clock cap hit. This is opt-in and keeps the original\r\n // soft-warning behaviour: negotiate an extension rather than\r\n // hard-killing a task solely for running long.\r\n const limit = wallLimit!;\r\n // Without an onThreshold handler the original behaviour stands:\r\n // abort the signal and hard-reject. This preserves the contract\r\n // for direct SubagentBudget consumers that don't wire negotiation.\r\n if (!budget.onThreshold) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', limit, elapsed));\r\n return;\r\n }\r\n // With a handler, ask for an extension. The budget's\r\n // requestDecision returns 'stop' on no response (decision\r\n // fallback timer inside SubagentBudget), so this never hangs.\r\n try {\r\n const result = budget.onThreshold({\r\n kind: 'timeout',\r\n used: elapsed,\r\n limit,\r\n requestDecision: () =>\r\n new Promise((resolveDecision) => {\r\n budget._events?.emit('budget.threshold_reached', {\r\n kind: 'timeout',\r\n used: elapsed,\r\n limit,\r\n timeoutMs: 60_000,\r\n extend: (extra) => resolveDecision({ extend: extra }),\r\n deny: () => resolveDecision('stop'),\r\n });\r\n }),\r\n });\r\n const decision = typeof result === 'string' ? result : await result;\r\n if (decision === 'continue' || decision === 'throw' || decision === 'stop') {\r\n // Timeout denied / no-op — re-arm for another full wall window so\r\n // we ask again later. This makes wall-clock timeout a pure warning\r\n // event: the subagent keeps running until it naturally finishes or\r\n // the user stops it. No task is hard-killed solely for running long.\r\n armFor(Math.max(1_000, limit));\r\n return;\r\n }\r\n // 'extend' — patch budget and re-arm for the new remainder.\r\n if (decision.extend.timeoutMs !== undefined) {\r\n (budget.limits as Record<string, unknown>).timeoutMs = decision.extend.timeoutMs;\r\n scheduleNext();\r\n return;\r\n }\r\n // No timeoutMs in extend — fall through to reject.\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(new BudgetExceededError('timeout', limit, elapsed));\r\n } catch (err) {\r\n this.subagents.get(ctx.subagentId)?.abortController.abort();\r\n reject(\r\n err instanceof BudgetExceededError\r\n ? err\r\n : new BudgetExceededError('timeout', limit, elapsed),\r\n );\r\n }\r\n };\r\n // First arm: whichever of the idle window / wall-clock cap is sooner.\r\n scheduleNext();\r\n });\r\n\r\n try {\r\n return await Promise.race([runner(task, ctx), timeoutPromise]);\r\n } finally {\r\n if (timer) clearTimeout(timer);\r\n }\r\n }\r\n\r\n private recordCompletion(result: TaskResult): void {\r\n this.completedResults.push(result);\r\n // Trim oldest entries when the cap is exceeded — keep the most recent\r\n // results so /fleet and roll_up still have data to work with.\r\n if (this.completedResults.length > DefaultMultiAgentCoordinator.MAX_COMPLETED_RESULTS) {\r\n this.completedResults.splice(\r\n 0,\r\n this.completedResults.length - DefaultMultiAgentCoordinator.MAX_COMPLETED_RESULTS,\r\n );\r\n }\r\n this.totalIterations += result.iterations;\r\n if (this.inFlight > 0) {\r\n this.inFlight--;\r\n } else if (this.runner) {\r\n // Runner-driven path completed without an outstanding inFlight slot —\r\n // shouldn't happen unless completeTask was called externally.\r\n this.emit('warning', {\r\n type: 'inFlight_underflow',\r\n taskId: result.taskId,\r\n subagentId: result.subagentId,\r\n });\r\n return;\r\n }\r\n\r\n const subagent = this.subagents.get(result.subagentId);\r\n if (subagent && subagent.status !== 'stopped') {\r\n const failed = result.status === 'failed' || result.status === 'timeout';\r\n // Synchronously reset the worker to idle after either a clean\r\n // finish or a transient failure. The previous code parked the\r\n // subagent in 'error' and used a `queueMicrotask` to flip it\r\n // back to 'idle' — that opened a window where `assign()` +\r\n // `tryDispatchNext` could race the microtask, leaving the\r\n // worker stuck in 'running' state while actually idle. By\r\n // resetting now, no async gap can leak the state machine.\r\n subagent.status = 'idle';\r\n void failed; // kept for future telemetry hooks\r\n subagent.currentTask = undefined;\r\n // If the run aborted (timeout or explicit stop), the subagent's\r\n // signal is now permanently aborted — recycling the controller lets\r\n // the next dispatched task start with a fresh cancellation scope.\r\n if (subagent.abortController.signal.aborted) {\r\n subagent.abortController = new AbortController();\r\n }\r\n\r\n this.fleetBus?.emit({\r\n subagentId: result.subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.idle',\r\n payload: { subagentId: result.subagentId },\r\n });\r\n }\r\n // Clear the terminating flag now that the worker has a terminal\r\n // TaskResult on record. Subsequent stop() calls re-add it; new\r\n // assign() calls can flow normally.\r\n this.terminating.delete(result.subagentId);\r\n\r\n this.emit('task.completed', {\r\n task: subagent?.context.tasks.find((t) => t.id === result.taskId) ?? { id: result.taskId },\r\n result,\r\n });\r\n\r\n this.fleetBus?.emit({\r\n subagentId: result.subagentId,\r\n taskId: result.taskId,\r\n ts: Date.now(),\r\n type: 'subagent.completed',\r\n payload: {\r\n subagentId: result.subagentId,\r\n taskId: result.taskId,\r\n status: result.status,\r\n iterations: result.iterations,\r\n toolCalls: result.toolCalls,\r\n durationMs: result.durationMs,\r\n },\r\n });\r\n\r\n this.tryDispatchNext();\r\n\r\n // Emit after tryDispatchNext so the stats reflect the post-dispatch\r\n // state (either a new running subagent, or idle if the queue is drained).\r\n this.emitCoordinatorStats();\r\n\r\n if (this.isDone()) {\r\n this.emit('done', {\r\n results: this.completedResults,\r\n totalIterations: this.totalIterations,\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stop a subagent and remove it from the coordinator. Releases all\r\n * associated resources (AbortController, context, budget state).\r\n * The subagent entry is deleted so the id can be reused in a future spawn.\r\n */\r\n async remove(subagentId: string): Promise<void> {\r\n const subagent = this.subagents.get(subagentId);\r\n if (!subagent) return;\r\n\r\n // Gracefully stop first — same logic as stop() but don't block on it.\r\n if (subagent.status === 'running' || subagent.status === 'idle') {\r\n this.terminating.add(subagentId);\r\n subagent.abortController.abort();\r\n subagent.status = 'stopped';\r\n }\r\n\r\n // Release all resources associated with this subagent.\r\n this.subagents.delete(subagentId);\r\n this.terminating.delete(subagentId);\r\n // Free the nickname slot so the same name can be reused by a future spawn.\r\n const nicknameKey = this.subagentNicknames.get(subagentId);\r\n if (nicknameKey) {\r\n this.usedNicknames.delete(nicknameKey);\r\n this.subagentNicknames.delete(subagentId);\r\n }\r\n\r\n // Clean up any pending tasks assigned to this subagent — emit synthetic\r\n // 'stopped' completions so callers awaiting them via awaitTasks() unblock\r\n // instead of hanging forever. Without this, a task queued for a removed\r\n // subagent would leave its waiter permanently unresolved.\r\n const orphaned = this.pendingTasks.filter((t) => t.subagentId === subagentId);\r\n this.pendingTasks = this.pendingTasks.filter((t) => t.subagentId !== subagentId);\r\n for (const t of orphaned) {\r\n // Inline-emit, NOT recordCompletion: these are PENDING tasks that were\r\n // never counted in inFlight. Routing them through recordCompletion would\r\n // decrement inFlight on behalf of a still-running task and suppress that\r\n // task's own completion via the underflow guard, hanging its awaiter.\r\n this.emitPendingAborted(\r\n t,\r\n `Subagent \"${subagentId}\" was removed while task \"${t.id}\" was pending`,\r\n );\r\n }\r\n\r\n this.fleetBus?.emit({\r\n subagentId,\r\n ts: Date.now(),\r\n type: 'subagent.removed',\r\n payload: { subagentId },\r\n });\r\n\r\n this.emitCoordinatorStats();\r\n }\r\n\r\n private isDone(): boolean {\r\n if (this.config.doneCondition.type === 'all_tasks_done') {\r\n return this.pendingTasks.length === 0 && this.inFlight === 0;\r\n }\r\n if (\r\n this.config.doneCondition.maxIterations !== undefined &&\r\n this.totalIterations >= this.config.doneCondition.maxIterations\r\n ) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\n/**\r\n * Map any raw exception thrown out of a subagent's runner into a\r\n * structured `SubagentError`. Delegates to the shared classifier.\r\n * Re-exported for backward compatibility.\r\n */\r\nexport { classifySubagentError } from './coordinator/error-classifier.js';\r\n","/**\n * SddParallelRun\n *\n * Drives a TaskGraph through ParallelEternalEngine's infrastructure\n * (DefaultMultiAgentCoordinator + AgentSubagentRunner) but powered by\n * SddTaskDecomposer — producing dependency-aware waves instead of\n * goal-driven iterations.\n *\n * One-shot: completes when all tasks are done OR a deadlock is detected.\n * Does NOT loop — each run() call is a discrete execution.\n *\n * Usage:\n * ```\n * const run = new SddParallelRun({ tracker, graph, agent, projectRoot });\n * await run.run({ onWave });\n * // or with progress callback:\n * await run.run({ onProgress: (p) => console.log(renderProgress(p)) });\n * ```\n */\n\nimport { randomUUID } from 'node:crypto';\nimport type { Agent } from '../core/agent.js';\nimport type { SubagentConfig, TaskResult, TaskSpec } from '../types/multi-agent.js';\nimport type { AgentFactory } from '../coordination/agent-subagent-runner.js';\nimport { makeAgentSubagentRunner } from '../coordination/agent-subagent-runner.js';\nimport { DefaultMultiAgentCoordinator } from '../coordination/multi-agent-coordinator.js';\nimport type { MultiAgentConfig } from '../types/multi-agent.js';\nimport type { TaskGraph, TaskProgress } from '../types/task-graph.js';\nimport type { TaskTracker } from './task-tracker.js';\nimport { SddTaskDecomposer, type TaskBatch } from './sdd-task-decomposer.js';\nimport { computeTaskProgress } from '../types/task-graph.js';\n\nexport interface SddParallelRunOptions {\n /** Pre-constructed TaskTracker (must already hold the graph's initial state). */\n tracker: TaskTracker;\n /** The TaskGraph produced by TaskGenerator from an approved spec. */\n graph: TaskGraph;\n /** The main agent — used as the subagent factory. */\n agent: Agent;\n /** Project root (used for coordinator id). */\n projectRoot: string;\n /** Override default parallel slots (1–16). Default: 4. */\n parallelSlots?: number;\n /** Per-task timeout in ms. Default: 300_000 (5 min). */\n taskTimeoutMs?: number;\n /** Override the default agent factory. */\n subagentFactory?: AgentFactory;\n /** Called after each wave completes. */\n onWave?: (wave: WaveResult) => void;\n /** Called with progress stats every ~2s during execution. */\n onProgress?: (progress: SddProgress) => void;\n}\n\nexport interface SddProgress {\n wave: number;\n total: number;\n completed: number;\n inProgress: number;\n failed: number;\n blocked: number;\n pending: number;\n percent: number;\n deadlocked: boolean;\n}\n\nexport interface WaveResult {\n wave: number;\n batch: TaskBatch;\n results: TaskResult[];\n successCount: number;\n failCount: number;\n durationMs: number;\n stopRequested: boolean;\n}\n\nexport interface RunResult {\n totalWaves: number;\n totalCompleted: number;\n totalFailed: number;\n totalDurationMs: number;\n deadlocked: boolean;\n stopRequested: boolean;\n finalProgress: TaskProgress;\n}\n\nexport class SddParallelRun {\n private readonly slots: number;\n private readonly timeoutMs: number;\n private decomposer: SddTaskDecomposer;\n private coordinator: DefaultMultiAgentCoordinator | null = null;\n private stopRequested = false;\n\n constructor(private readonly opts: SddParallelRunOptions) {\n this.slots = Math.min(16, Math.max(1, opts.parallelSlots ?? 4));\n this.timeoutMs = opts.taskTimeoutMs ?? 300_000;\n this.decomposer = new SddTaskDecomposer(opts.tracker, opts.graph, { parallelSlots: this.slots });\n }\n\n // -------------------------------------------------------------------\n // Public API\n // -------------------------------------------------------------------\n\n /** Trigger stop — causes run() to abort after the current wave. */\n stop(): void {\n this.stopRequested = true;\n this.coordinator?.stopAll();\n }\n\n /** Execute all waves until completion or deadlock. Returns final summary. */\n async run(): Promise<RunResult> {\n this.stopRequested = false;\n const startTime = Date.now();\n let totalCompleted = 0;\n let totalFailed = 0;\n let totalWaves = 0;\n\n this.buildCoordinator();\n\n while (!this.stopRequested && !this.decomposer.isDone()) {\n const batch = this.decomposer.nextBatch();\n\n if (batch.deadlocked) {\n // No runnable tasks and some are blocked — deadlock\n break;\n }\n\n if (batch.tasks.length === 0 && batch.allDone) {\n // Graph completed\n break;\n }\n\n const waveResult = await this.executeWave(batch);\n totalWaves++;\n totalCompleted += waveResult.successCount;\n totalFailed += waveResult.failCount;\n\n this.decomposer.acknowledgeBatch(batch.tasks.map(t => t.id));\n this.opts.onWave?.(waveResult);\n\n // Emit progress\n const progress = this.buildProgress();\n this.opts.onProgress?.(progress);\n\n if (this.stopRequested) break;\n }\n\n const finalProgress = this.opts.tracker.getProgress();\n\n return {\n totalWaves,\n totalCompleted,\n totalFailed,\n totalDurationMs: Date.now() - startTime,\n deadlocked: !this.decomposer.isDone() && this.stopRequested === false,\n stopRequested: this.stopRequested,\n finalProgress,\n };\n }\n\n // -------------------------------------------------------------------\n // Internal\n // -------------------------------------------------------------------\n\n private buildCoordinator(): void {\n const config: MultiAgentConfig = {\n coordinatorId: `sdd-parallel-${randomUUID().slice(0, 8)}`,\n maxConcurrent: this.slots,\n doneCondition: { type: 'all_tasks_done' },\n };\n this.coordinator = new DefaultMultiAgentCoordinator(config);\n const runner = makeAgentSubagentRunner({ factory: this.opts.subagentFactory ?? this.defaultFactory() });\n this.coordinator.setRunner?.(runner);\n }\n\n private defaultFactory(): AgentFactory {\n return async (_config: SubagentConfig) => ({\n agent: this.opts.agent,\n events: this.opts.agent.events,\n });\n }\n\n async executeWave(batch: TaskBatch): Promise<WaveResult> {\n const wave = batch.wave;\n const tasks = batch.tasks;\n const waveStart = Date.now();\n\n // Mark all tasks as in_progress\n for (const task of tasks) {\n this.opts.tracker.updateNodeStatus(task.id, 'in_progress');\n }\n\n const progress = computeTaskProgress(this.opts.graph);\n\n const taskIds: string[] = tasks.map(() => randomUUID());\n const subagentIds: string[] = tasks.map((_, i) => `sdd-wave${wave}-${i}`);\n\n // Build directive preamble\n const directivePreamble = [\n '═══ SDD PARALLEL EXECUTION ═══',\n '',\n `Wave ${wave + 1} of ~${Math.ceil(progress.total / this.slots)}`,\n `Graph: ${this.opts.graph.title}`,\n `Parallel slots: ${tasks.length}`,\n '',\n '── EXECUTION PROTOCOL ──',\n '• Execute the assigned SDD task end-to-end using multiple tool calls.',\n '• Mark the task [done] in the tracker when complete.',\n '• Do not ask before routine in-project tool use; if a permission gate appears, wait for that flow.',\n '• Keep output concise — summarize changes, do not transcribe files.',\n ].join('\\n');\n\n // Phase 1: spawn all subagents\n const spawns = subagentIds.map((subagentId) =>\n this.coordinator!.spawn({\n id: subagentId,\n name: subagentId,\n role: 'executor',\n timeoutMs: this.timeoutMs,\n }),\n );\n const spawnResults = await Promise.all(spawns);\n // All spawns succeeded or we bail entirely — no partial waves\n if (!spawnResults.every((r) => r.subagentId)) {\n throw new Error('One or more subagent spawns failed');\n }\n\n // Phase 2: assign task specs to spawned subagents\n const assignPromises = tasks.map((task, i) => {\n const spec: TaskSpec = {\n id: taskIds[i]!,\n description: [\n directivePreamble,\n '',\n `── TASK ${i + 1}/${tasks.length} ──`,\n `[${task.priority.toUpperCase()}] ${task.title}`,\n '',\n task.description,\n ].join('\\n'),\n subagentId: subagentIds[i]!,\n timeoutMs: this.timeoutMs,\n };\n return this.coordinator!.assign(spec);\n });\n await Promise.all(assignPromises);\n\n // Phase 3: wait for all task results\n let results: TaskResult[];\n try {\n results = await this.coordinator!.awaitTasks(taskIds);\n } catch (err) {\n // await threw — synthesize error results for all pending tasks\n results = taskIds.map((id) => ({\n subagentId: '',\n taskId: id,\n status: 'failed' as const,\n error: { kind: 'unknown' as const, message: String(err), retryable: false },\n iterations: 0,\n toolCalls: 0,\n durationMs: 0,\n }));\n }\n\n const successCount = results.filter((r) => r.status === 'success').length;\n const failCount = results.length - successCount;\n\n // Phase 4: update tracker status for each result\n for (let i = 0; i < results.length; i++) {\n const result = results[i]!;\n const taskId = taskIds[i]!;\n if (result.status === 'success') {\n this.opts.tracker.updateNodeStatus(taskId, 'completed');\n } else {\n const errMsg = result.error?.kind\n ? `${result.error.kind}: ${result.error.message}`\n : result.error?.message ?? 'unknown error';\n this.opts.tracker.updateNodeStatus(taskId, 'failed', errMsg);\n }\n }\n\n return {\n wave,\n batch,\n results,\n successCount,\n failCount,\n durationMs: Date.now() - waveStart,\n stopRequested: this.stopRequested,\n };\n }\n\n private buildProgress(): SddProgress {\n const gp = this.opts.tracker.getProgress();\n return {\n wave: this.decomposer.getWaveCount(),\n total: gp.total,\n completed: gp.completed,\n inProgress: gp.inProgress,\n failed: gp.failed,\n blocked: gp.blocked,\n pending: gp.pending,\n percent: gp.percentComplete,\n deadlocked: false,\n };\n }\n}"]}
|