@wrnrlr/prelude 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/deno.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wrnrlr/prelude",
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- "version": "0.1.6",
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+ "version": "0.1.7",
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  "exports": "./src/mod.ts",
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  "compilerOptions": {
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  "strict": false,
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wrnrlr/prelude",
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  "type": "module",
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- "version": "0.1.6",
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+ "version": "0.1.7",
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  "author": "Werner Laurensse",
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  "description": "A signal based frontend library with fine-grained reactivity",
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  "main": "./src/mod.ts",
package/src/mod.ts CHANGED
@@ -1,6 +1,6 @@
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  // @ts-nocheck:
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  export type {Getter,Setter,Fn,EqualsFn,ErrorFn,RootFn,UpdateFn} from './reactive.ts'
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- export {signal,effect,untrack,batch,memo,root,wrap,onMount,onCleanup} from './reactive.ts'
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+ export {signal,effect,untrack,batch,memo,root,wrap,fuse,onMount,onCleanup} from './reactive.ts'
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  export {nbsp} from './constants.ts'
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  export {Show,List} from './controlflow.ts'
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  export {runtime, type Runtime} from './runtime.ts'
package/src/reactive.ts CHANGED
@@ -213,6 +213,14 @@ export function signal<T>(value:T, options?:Options<T>): Getter<T> & Setter<T> {
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  return f as unknown as Getter<T> & Setter<T>
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  }
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+ export function fuse<T>(getter:Getter<T>, setter:Setter<T>):Getter<T> & Setter<T> {
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+ return (...args:T[]) => {
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+ if (args.length) return setter(args[0]) as T
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+ else return getter()
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+ }
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+ }
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+
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+
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  /**
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  @group Reactive Primitive
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  */
package/test/reactive.js CHANGED
@@ -1,7 +1,7 @@
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  import {assertEquals,assert} from '@std/assert'
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  import {describe,it} from '@std/testing/bdd'
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- import {signal,effect,untrack,batch,memo,context,useContext,root,wrap} from '../src/reactive.ts'
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+ import {signal,effect,untrack,batch,memo,context,useContext,root,wrap,fuse} from '../src/reactive.ts'
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  describe('signal', () => {
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  const a = signal(1)
@@ -13,6 +13,17 @@ describe('signal', () => {
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  assertEquals(a(null),null)
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  })
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+ describe('fuse', () => {
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+ const n = signal(1)
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+ const odd = signal(false)
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+ const c = fuse(n, i => (odd(i%2===0), n(i)))
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+ assertEquals(c(),1)
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+ assertEquals(c(2),2)
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+ assertEquals(odd(),true)
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+ assertEquals(c(i=>i+1),3)
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+ assertEquals(odd(),false)
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+ })
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+
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  describe('signal with equals option', () => {
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  const n = signal(0,{equals:false})
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  let m = 0
package/www/index.html CHANGED
@@ -14,8 +14,8 @@
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  <span class="prelude text-xl">Prelude</span>
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  </div>
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  <div class="flex items-center gap-5">
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- <a href="/prelude/docs/index.html">Get Started</a>
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- <a href="/prelude/docs/modules.html">API</a>
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+ <a href="/prelude/docs/index.html">Documentation</a>
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+ <a href="https://github.com/wrnrlr/prelude">Source</a>
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  <a class="px-3 py-2 rounded-md bg-green-600 text-white font-weight-500 text-shadow-green shadow" href="/prelude/playground">Playground</a>
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  </div>
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  </nav>
@@ -25,7 +25,7 @@
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  <svg class="py-8" viewBox="0 0 709 709" style="width:300px;--color:var(--neutral-700)"><use xlink:href="./logo.svg#loop"></use></svg>
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  <div class="flex column center items-center gap-6">
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  <span class="prelude text-6xl">Prelude</span>
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- <span class="text-3xl">A signal-based web library that lets you <br> develop in a familiar functional style</span>
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+ <span class="text-3xl">A signal-based UI library that lets you <br> develop in a familiar functional style</span>
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  <div class="flex gap-4">
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  <a class="px-3 py-2 rounded-md bg-neutral-200 text-xl font-weight-500" href="/prelude/docs/index.html">Get Started</a>
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  <a class="px-3 py-2 rounded-md bg-green-600 text-xl text-white font-weight-500 shadow" href="/prelude/playground">Open Playground</a>
@@ -46,7 +46,7 @@ function Counter() {
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  return h('button', {onClick}, n)
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  }
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- render(Counter, window.counter)</code></pre>
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+ render(Counter, document.body)</code></pre>
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  <div class="card">
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  <div class="title center">Counter</div>
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  <div class="flex justify-center content-center flex-wrap content" id="counter"></div>
package/src/canvas.js DELETED
@@ -1,114 +0,0 @@
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- import {signal,effect,memo,context,useContext, onMount} from './reactive.ts'
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- import {$RUNTIME} from './runtime.ts'
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- import {h} from './mod.ts'
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-
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- function CanvasRuntime() {
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- let render,insert,spread,assign,element,text,isChild
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- return {render,insert,spread,assign,element,text,isChild}
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- }
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-
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- const CountCtx = context()
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-
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- const useCount = () => useContext(CountCtx)
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-
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- function CountProvider(props) {
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- const count = signal(0)
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- return h(CountCtx, {value:[count]}, props.children)
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- }
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-
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- const Ctx = context()
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- const useCanvas = () => useContext(Ctx)
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-
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- function Canvas(props) {
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- const canvas = signal()
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- const ctx = signal()
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- effect(() => ctx(canvas()?.getContext('2d')))
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- return h(Ctx, {value:[canvas,ctx]},
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- h('canvas', {ref:canvas}, props.children))
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- }
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-
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- function toCanvas(fn) {
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- // fn[$RUNTIME] = CanvasRuntime
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- return fn
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- }
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-
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- const Path = context()
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- const usePath = () => useContext(Path)
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-
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- const Stroke = props => {
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- const ref = signal()
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- const [_,ctx] = useCanvas()
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- const path = signal(null)
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- let children
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- onMount(()=>path(new Path2D()))
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- effect(()=>console.log('Stroke',ref))
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- effect(() => {
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- if (!children) {
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- children = signal()
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- }
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- const kids = children()
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- if (kids) return
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- })
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- return h(Path, {ref, value:[path]}, props?.children)
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- }
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-
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- const Fill = toCanvas(() => {
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- const ctx = useCanvas()
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- })
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-
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- const Line = props => {
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- let value, path, path2d
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- // if (props.value) value = memo(() => [l.x0, l.y0, l.x1, l.y1])
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- if (props.children) value = props.children.call ? props.children : () => props.children
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- if (props.fill || props.stroke) {
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- path2d = new Path2D()
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- // ctx =
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- }
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- if (!value) value = props.value
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- let ctx = path2d ?? usePath()
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- if (!path2d&&ctx) { path = ctx[0] }
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- let render = path2d ?
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- () => {
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- path2d.moveTo(v[0],v[1])
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- path2d.lineTo(v[2],v[3])
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- } : () => {
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- const p = path()
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- p.moveTo(v[0],v[1])
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- p.lineTo(v[2],v[3])
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- }
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- // effect(()=>console.log('Line',path(), value()))
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- // effect(()=>{path().lineTo(...value())})
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- return ops => {
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- console.log('render line')
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- // ops.push()
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- return {
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- shape() {return path2d},
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- render,
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- hit() {},
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- size() {},
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- }
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- }
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- }
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-
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- const Quadratic = toCanvas(q => {
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- const path = usePath()
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- return () => path.quadraticCurveTo(q.x0,q.y0,q.x1,q.y1,q.x2,q.y2)
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- })
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-
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- const Bezier = toCanvas(b => {
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- const path = usePath()
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- return () => path.bezierCurveTo(b.x0,b.y0,b.x1,b.y1,b.x2,b.y2,b.x3,b.y3)
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- })
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-
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- const Arc = toCanvas(a => {
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- const path = usePath()
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- return () => path.arc(a.x, a.y, a.radius, a.startAngle, a.endAngle, a.counterclockwise)
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- })
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-
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- export const Group = {}
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- export const Pattern = {}
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- export const Text = {}
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- export const Rectangle = {}
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- export const Image = {}
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-
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- export {CanvasRuntime,Canvas,Stroke,Fill,Line,Quadratic,Bezier,Arc}