@wow-two-beta/ui-vue 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2101) hide show
  1. package/README.md +201 -65
  2. package/dist/analytics/Analytics.d.ts +5 -5
  3. package/dist/analytics/AnalyticsProvider.d.ts +1 -1
  4. package/dist/analytics/MemoryAnalyticsProvider.d.ts +4 -4
  5. package/dist/analytics/index.js +9 -1
  6. package/dist/analytics/index.js.map +1 -1
  7. package/dist/auth/AuthBridge.d.ts +4 -4
  8. package/dist/auth/AuthSession.d.ts +14 -7
  9. package/dist/auth/BearerStrategy.d.ts +12 -8
  10. package/dist/auth/CookieStrategy.d.ts +11 -8
  11. package/dist/auth/RedirectStrategy.d.ts +2 -2
  12. package/dist/auth/TokenStorage.d.ts +2 -2
  13. package/dist/auth/index.d.ts +4 -4
  14. package/dist/auth/index.js +138 -64
  15. package/dist/auth/index.js.map +1 -1
  16. package/dist/auth/providers/AuthContext.d.ts +43 -0
  17. package/dist/auth/providers/AuthProvider.vue.d.ts +39 -0
  18. package/dist/chunks/Align-DqFtCY3a.js.map +1 -1
  19. package/dist/chunks/AnchoredPositioner.vue_vue_type_script_setup_true_lang-BpBVI2Cu.js.map +1 -1
  20. package/dist/chunks/Announce.vue_vue_type_script_setup_true_lang-QM4vCs2n.js +46 -0
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  22. package/dist/chunks/ApiError-_AOua_XE.js +41 -0
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  24. package/dist/chunks/AppErrorFactory-DCdNbVfv.js +54 -0
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  30. package/dist/chunks/BackdropOverlay.vue_vue_type_script_setup_true_lang-DM8CjnY2.js +76 -0
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  32. package/dist/chunks/Button.vue_vue_type_script_setup_true_lang-CLqRVtAu.js +632 -0
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  46. package/dist/chunks/CommandPaletteModalSeparator.vue_vue_type_script_setup_true_lang-B6FGFSfj.js +2080 -0
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  50. package/dist/chunks/ComposeEventHandlers-rgxao5aD.js +12 -0
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  59. package/dist/chunks/DismissableLayer.vue_vue_type_script_setup_true_lang-DElE4ZeQ.js +322 -0
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  61. package/dist/chunks/DomOrderExtensions-Czsyvn6e.js +16 -0
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  63. package/dist/chunks/DrawerContent.vue_vue_type_script_setup_true_lang-dLwafPAj.js +212 -0
  64. package/dist/chunks/DrawerContent.vue_vue_type_script_setup_true_lang-dLwafPAj.js.map +1 -0
  65. package/dist/chunks/EmojiCatalog-CR4Lcm43.js.map +1 -1
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  81. package/dist/chunks/FieldHelperText.vue_vue_type_script_setup_true_lang-YYE7Zysp.js +497 -0
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  85. package/dist/chunks/FormControlContext-B71MFW26.js.map +1 -1
  86. package/dist/chunks/FormControlProvider.vue_vue_type_script_setup_true_lang-D_yikT2o.js +70 -0
  87. package/dist/chunks/FormControlProvider.vue_vue_type_script_setup_true_lang-D_yikT2o.js.map +1 -0
  88. package/dist/chunks/GoogleIdentity-D12Kr334.js +123 -0
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  90. package/dist/chunks/Guid-CflnxKPZ.js +68 -0
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  94. package/dist/chunks/Icon.vue_vue_type_script_setup_true_lang-BVWSqaoe.js +28 -0
  95. package/dist/chunks/Icon.vue_vue_type_script_setup_true_lang-BVWSqaoe.js.map +1 -0
  96. package/dist/chunks/InlineLayout.vue_vue_type_script_setup_true_lang-CdG8lfst.js +68 -0
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  100. package/dist/chunks/LinkItem.vue_vue_type_script_setup_true_lang-BjPIqvPc.js +1809 -0
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  112. package/dist/chunks/Orientation-u-sYunuG.js.map +1 -1
  113. package/dist/chunks/OverlayArrow.vue_vue_type_script_setup_true_lang-CLYhnI8i.js.map +1 -1
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  115. package/dist/chunks/PopoverContent.vue_vue_type_script_setup_true_lang-DPJZHdv2.js +268 -0
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  117. package/dist/chunks/Portal.vue_vue_type_script_setup_true_lang-C2_xSIMy.js +32 -0
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  1999. package/dist/query/Persistence.d.ts +0 -40
  2000. package/dist/query/QueryProgressBridge.d.ts +0 -16
  2001. package/dist/query/QueryProvider.vue.d.ts +0 -17
  2002. package/dist/query/QueryTestUtils.d.ts +0 -54
  2003. package/dist/query/ToApiError.d.ts +0 -7
  2004. package/dist/query/UseAppInfiniteQuery.d.ts +0 -45
  2005. package/dist/query/UseAppLazyQuery.d.ts +0 -40
  2006. package/dist/query/UseAppMutation.d.ts +0 -32
  2007. package/dist/query/UseAppPaginatedQuery.d.ts +0 -39
  2008. package/dist/query/UseAppQueries.d.ts +0 -43
  2009. package/dist/query/UseAppQuery.d.ts +0 -38
  2010. package/dist/query/UseAppSuspenseQuery.d.ts +0 -42
  2011. package/dist/query/UseOptimisticMutation.d.ts +0 -25
  2012. package/dist/query/UsePrefetchQuery.d.ts +0 -26
  2013. package/dist/query/UseQueryCache.d.ts +0 -31
  2014. package/dist/query/testing.d.ts +0 -1
  2015. package/dist/query/testing.js +0 -48
  2016. package/dist/query/testing.js.map +0 -1
  2017. package/dist/router/AppErrorBoundary.vue.d.ts +0 -26
  2018. package/dist/router/AppNavLink.vue.d.ts +0 -40
  2019. package/dist/router/CreateAppRouter.d.ts +0 -65
  2020. package/dist/router/DocumentMeta.d.ts +0 -9
  2021. package/dist/router/Guards.d.ts +0 -29
  2022. package/dist/router/LazyRoute.d.ts +0 -16
  2023. package/dist/router/NavigationProgress.vue.d.ts +0 -19
  2024. package/dist/router/NotFound.vue.d.ts +0 -10
  2025. package/dist/router/RouteAnnouncer.vue.d.ts +0 -10
  2026. package/dist/router/RouteConfig.d.ts +0 -82
  2027. package/dist/router/RouteHandles.d.ts +0 -24
  2028. package/dist/router/RoutePersistence.d.ts +0 -21
  2029. package/dist/router/UseBreadcrumbs.d.ts +0 -17
  2030. package/dist/router/UsePrefetch.d.ts +0 -19
  2031. /package/dist/{forms-engine → formsEngine}/StandardSchema.d.ts +0 -0
  2032. /package/dist/{forms-engine → formsEngine/adapters}/house/index.d.ts +0 -0
  2033. /package/dist/{forms-engine → formsEngine/adapters}/tanstack/index.d.ts +0 -0
  2034. /package/dist/foundation/{utils/TransitionExtensions → animation}/TransitionExtensions.d.ts +0 -0
  2035. /package/dist/foundation/{hooks/useDebounceHandler/useDebounceHandler.d.ts → async/UseDebounceHandler.d.ts} +0 -0
  2036. /package/dist/foundation/{sync → channels}/CreateSyncChannel.d.ts +0 -0
  2037. /package/dist/foundation/{sync → channels}/MemorySyncHub.d.ts +0 -0
  2038. /package/dist/foundation/{utils/Equality → collections}/Equality.d.ts +0 -0
  2039. /package/dist/foundation/device/{DisplayMode.d.ts → enums/DisplayMode.d.ts} +0 -0
  2040. /package/dist/foundation/device/{PointerType.d.ts → enums/PointerType.d.ts} +0 -0
  2041. /package/dist/foundation/device/{UseOnlineStatus.d.ts → hooks/UseOnlineStatus.d.ts} +0 -0
  2042. /package/dist/foundation/{hooks/useReducedMotion/useReducedMotion.d.ts → device/hooks/UseReducedMotion.d.ts} +0 -0
  2043. /package/dist/foundation/{utils/composeEventHandlers/composeEventHandlers.d.ts → dom/ComposeEventHandlers.d.ts} +0 -0
  2044. /package/dist/foundation/{utils/dataAttr/dataAttr.d.ts → dom/DataAttr.d.ts} +0 -0
  2045. /package/dist/foundation/{utils/PressExtensions → dom}/PressExtensions.d.ts +0 -0
  2046. /package/dist/foundation/{utils/ElementTag → dom/enums}/ElementTag.d.ts +0 -0
  2047. /package/dist/foundation/{utils/HtmlExtensions/HtmlExtensions.d.ts → dom/enums/HtmlValues.d.ts} +0 -0
  2048. /package/dist/foundation/{utils/KeyboardExtensions/KeyboardExtensions.d.ts → dom/enums/Key.d.ts} +0 -0
  2049. /package/dist/foundation/{hooks/useEventListener/useEventListener.d.ts → dom/hooks/UseEventListener.d.ts} +0 -0
  2050. /package/dist/foundation/{hooks/useFocusTrap/useFocusTrap.d.ts → dom/hooks/UseFocusTrap.d.ts} +0 -0
  2051. /package/dist/foundation/{hooks/useOutsideClick/useOutsideClick.d.ts → dom/hooks/UseOutsideClick.d.ts} +0 -0
  2052. /package/dist/foundation/{hooks/useScrollLock/useScrollLock.d.ts → dom/hooks/UseScrollLock.d.ts} +0 -0
  2053. /package/dist/foundation/{format → formatters}/Bytes.d.ts +0 -0
  2054. /package/dist/foundation/{format → formatters}/Count.d.ts +0 -0
  2055. /package/dist/foundation/{format → formatters}/Duration.d.ts +0 -0
  2056. /package/dist/foundation/{format → formatters}/index.d.ts +0 -0
  2057. /package/dist/foundation/geolocation/{Coordinates.d.ts → models/Coordinates.d.ts} +0 -0
  2058. /package/dist/foundation/gestures/{GestureAxis.d.ts → enums/GestureAxis.d.ts} +0 -0
  2059. /package/dist/foundation/gestures/{SwipeDirection.d.ts → enums/SwipeDirection.d.ts} +0 -0
  2060. /package/dist/foundation/{undo → history}/SnapshotHistory.d.ts +0 -0
  2061. /package/dist/foundation/{undo → history}/UndoHistory.d.ts +0 -0
  2062. /package/dist/foundation/http/{ApiResponse.d.ts → models/ApiResponse.d.ts} +0 -0
  2063. /package/dist/foundation/http/{DateBrands.d.ts → models/DateBrands.d.ts} +0 -0
  2064. /package/dist/foundation/http/{ProblemDetails.d.ts → models/ProblemDetails.d.ts} +0 -0
  2065. /package/dist/foundation/{utils/Compare → i18n}/Compare.d.ts +0 -0
  2066. /package/dist/foundation/{hooks/useId/useId.d.ts → identifiers/UseId.d.ts} +0 -0
  2067. /package/dist/foundation/{hooks/useResizeObserver/useResizeObserver.d.ts → observers/hooks/UseResizeObserver.d.ts} +0 -0
  2068. /package/dist/foundation/observers/{UseVisibility.d.ts → hooks/UseVisibility.d.ts} +0 -0
  2069. /package/dist/foundation/{utils/OptionalExtensions → optionals}/OptionalExtensions.d.ts +0 -0
  2070. /package/dist/foundation/resilience/{BackoffStrategy.d.ts → enums/BackoffStrategy.d.ts} +0 -0
  2071. /package/dist/foundation/resilience/{JitterStrategy.d.ts → enums/JitterStrategy.d.ts} +0 -0
  2072. /package/dist/foundation/selection/{Field.d.ts → models/Field.d.ts} +0 -0
  2073. /package/dist/foundation/{hooks/useEscape/useEscape.d.ts → shortcuts/hooks/UseEscape.d.ts} +0 -0
  2074. /package/dist/foundation/{hooks/useDisclosure/useDisclosure.d.ts → state/hooks/UseDisclosure.d.ts} +0 -0
  2075. /package/dist/foundation/storage/{zustand → adapters/zustand}/index.js +0 -0
  2076. /package/dist/foundation/{utils/cn/cn.d.ts → styles/Cn.d.ts} +0 -0
  2077. /package/dist/foundation/{utils/tv/tv.d.ts → styles/Tv.d.ts} +0 -0
  2078. /package/dist/foundation/{utils/Align → styles/enums}/Align.d.ts +0 -0
  2079. /package/dist/foundation/{utils/CornerPosition → styles/enums}/CornerPosition.d.ts +0 -0
  2080. /package/dist/foundation/{utils/Orientation → styles/enums}/Orientation.d.ts +0 -0
  2081. /package/dist/foundation/{utils/OverlayPosition → styles/enums}/OverlayPosition.d.ts +0 -0
  2082. /package/dist/foundation/{utils/ProgressTone → styles/enums}/ProgressTone.d.ts +0 -0
  2083. /package/dist/foundation/{utils/Severity → styles/enums}/Severity.d.ts +0 -0
  2084. /package/dist/foundation/{utils/Side → styles/enums}/Side.d.ts +0 -0
  2085. /package/dist/foundation/{utils/StatusTone → styles/enums}/StatusTone.d.ts +0 -0
  2086. /package/dist/foundation/{utils/StyleTokens → styles/enums}/StyleTokens.d.ts +0 -0
  2087. /package/dist/foundation/themes/{css.d.ts → Css.d.ts} +0 -0
  2088. /package/dist/foundation/themes/{generate.d.ts → Generate.d.ts} +0 -0
  2089. /package/dist/foundation/{validation → validators}/Formats.d.ts +0 -0
  2090. /package/dist/foundation/{validation → validators}/Primitives.d.ts +0 -0
  2091. /package/dist/foundation/{validation → validators}/StandardSchema.d.ts +0 -0
  2092. /package/dist/presentation/{display → forms}/nodeEditor/index.d.ts +0 -0
  2093. /package/dist/presentation/{forms → layout}/inputGroup/index.d.ts +0 -0
  2094. /package/dist/presentation/{display → overlays}/tooltip/index.d.ts +0 -0
  2095. /package/dist/query/{QueryPlugin.d.ts → adapters/tanstack/QueryPlugin.d.ts} +0 -0
  2096. /package/dist/router/{DocumentTitle.d.ts → adapters/vueRouter/DocumentTitle.d.ts} +0 -0
  2097. /package/dist/router/{PageViewTracker.d.ts → adapters/vueRouter/PageViewTracker.d.ts} +0 -0
  2098. /package/dist/router/{UseNavigationBlocker.d.ts → adapters/vueRouter/hooks/UseNavigationBlocker.d.ts} +0 -0
  2099. /package/dist/router/{UseRouteNavigating.d.ts → adapters/vueRouter/hooks/UseRouteNavigating.d.ts} +0 -0
  2100. /package/dist/router/{UseTypedSearchParams.d.ts → adapters/vueRouter/hooks/UseTypedSearchParams.d.ts} +0 -0
  2101. /package/dist/router/{UseNavigationProgress.d.ts → hooks/UseNavigationProgress.d.ts} +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../src/foundation/gestures/SwipeDirection.ts","../../../src/foundation/gestures/GestureAxis.ts","../../../src/foundation/gestures/GestureMath.ts","../../../src/foundation/gestures/UseDrag.ts","../../../src/foundation/gestures/UseSwipe.ts","../../../src/foundation/gestures/UseLongPress.ts","../../../src/foundation/gestures/UsePinch.ts"],"sourcesContent":["// The swipe vocabulary, kept in its own file so a consumer can `switch` on `SwipeDirection.Left` without pulling\n// Vue into a pure module — the same value/composable split `foundation/device` uses for `PointerType` vs `UsePointer`.\n//\n// SCREEN AXES, NOT READING ORDER. `Up` means \"toward smaller `clientY`\", which is what the pointer actually did.\n// A right-to-left locale does not flip these; a consumer that wants \"swipe toward the start of the line\" maps\n// `Left`/`Right` through its own direction context. Baking RTL in here would make the same finger motion report\n// two different directions depending on a document attribute the pointer knows nothing about.\n\n/** Which way a swipe travelled, in screen coordinates. */\nexport const SwipeDirection = {\n /** Toward smaller `clientX` — the pointer moved left across the screen. */\n Left: 'left',\n /** Toward larger `clientX` — the pointer moved right across the screen. */\n Right: 'right',\n /** Toward smaller `clientY` — the pointer moved up the screen. */\n Up: 'up',\n /** Toward larger `clientY` — the pointer moved down the screen. */\n Down: 'down',\n} as const;\n\n/** One of the {@link SwipeDirection} values. */\nexport type SwipeDirection = (typeof SwipeDirection)[keyof typeof SwipeDirection];\n","// The axis-constraint vocabulary. Separate from the composables for the same reason as `SwipeDirection` — a pure module\n// (and the threshold math in `GestureMath`) needs these values without importing Vue.\n//\n// An axis does TWO things at once, and both matter: it gates RECOGNITION (a vertical twitch must not start an\n// `axis: 'x'` drag, or a horizontal carousel steals the page's scroll) and it constrains the REPORTED delta (the\n// off-axis component is zeroed, so a consumer can bind `dx` straight to a transform without re-clamping it).\n\n/** Which axis a gesture is constrained to. */\nexport const GestureAxis = {\n /** Horizontal only — vertical movement neither triggers recognition nor appears in the payload. */\n X: 'x',\n /** Vertical only — horizontal movement neither triggers recognition nor appears in the payload. */\n Y: 'y',\n /** Unconstrained — recognition uses straight-line distance and both deltas are reported. */\n Both: 'both',\n} as const;\n\n/** One of the {@link GestureAxis} values. */\nexport type GestureAxis = (typeof GestureAxis)[keyof typeof GestureAxis];\n","// The pure core of the gestures slice: every recognition decision — direction, velocity, scale, rotation, and each\n// threshold gate — computed from plain numbers, with no DOM, no Vue, and no time source of its own.\n//\n// WHY THE MATH IS SPLIT OUT AT ALL: gesture bugs are almost never listener bugs, they are ARITHMETIC bugs — a\n// diagonal that resolves to the wrong axis, a velocity that divides by a zero interval, a rotation that jumps 350°\n// instead of reporting -10°. Those are exactly the cases that are miserable to reach through a synthesized pointer\n// stream and trivial to pin as a table of inputs. The composables in this slice are deliberately thin wrappers so that\n// the part which can be exhaustively tested, is.\n//\n// TWO CONVENTIONS TO KNOW BEFORE READING ANY SIGNATURE:\n//\n// - VELOCITY IS PX PER MILLISECOND, not px/s. Every duration in this slice arrives as `elapsedMs` (that is what\n// the event timeline hands over), so px/ms keeps the unit chain honest with no hidden ×1000. For calibration:\n// a deliberate flick lands near 0.5–2 px/ms, a slow drag well under 0.1.\n//\n// - COORDINATES ARE SCREEN AXES. `y` grows DOWNWARD (the DOM's convention, not the maths class's), so a positive\n// `dy` is a downward move and `pointerAngle` rotates clockwise. Every function here follows the DOM rather than\n// silently flipping a sign, because the inputs come from `clientX`/`clientY` and the outputs go back to CSS.\n//\n// NOTHING HERE THROWS. A degenerate input — a zero elapsed time, a pinch that starts with both pointers on the\n// same pixel, a non-finite coordinate from a synthetic event — returns the identity answer (0 velocity, scale 1,\n// no direction) rather than an exception or a `NaN` that poisons a transform downstream. A gesture recognizer\n// firing mid-interaction has no caller in a position to catch anything.\n\nimport { PressExtensions } from '../utils/PressExtensions';\n\nimport { GestureAxis } from './GestureAxis';\nimport { SwipeDirection } from './SwipeDirection';\n\n/** A point in screen coordinates — `clientX` / `clientY` as reported by a pointer event. */\nexport interface GesturePoint {\n /** Horizontal position in CSS pixels, growing rightward. */\n readonly x: number;\n /** Vertical position in CSS pixels, growing DOWNWARD. */\n readonly y: number;\n}\n\n/** A point plus the moment it was observed — one entry in a gesture's trailing movement history. */\nexport interface GestureSample extends GesturePoint {\n /** Timestamp in milliseconds, from the source event's `timeStamp`. Only differences are ever used. */\n readonly t: number;\n}\n\n/** Radians-per-degree conversion, hoisted so the trig helpers don't recompute it per call. */\nconst DEGREES_PER_RADIAN = 180 / Math.PI;\n\n/** Guards a coordinate/delta against `NaN` and `Infinity`, which a synthetic event can carry in. */\nfunction finiteOrZero(value: number): number {\n return Number.isFinite(value) ? value : 0;\n}\n\n/**\n * Speed along one axis, in CSS pixels per millisecond.\n *\n * Returns `0` for a non-positive or non-finite interval — two pointer events can share a timestamp, and a gesture\n * must not report infinite speed because the clock did not tick.\n *\n * @param delta Distance travelled on the axis, in CSS pixels. Sign is preserved, so the result is signed too.\n * @param elapsedMs Time the movement took, in milliseconds.\n * @returns Signed velocity in px/ms; `0` when `elapsedMs <= 0`.\n */\nexport function gestureVelocity(delta: number, elapsedMs: number): number {\n if (!Number.isFinite(elapsedMs) || elapsedMs <= 0) return 0;\n return finiteOrZero(delta) / elapsedMs;\n}\n\n/**\n * Velocity over the tail of a movement history, which is what \"was that a flick\" actually asks.\n *\n * Neither naive reading works. Measuring across the WHOLE gesture reports a fast release that followed a long\n * slow drag as slow. Measuring the LAST PAIR of samples is worse: `pointerup` repeats the final `pointermove`\n * coordinates a few milliseconds later, so a genuine flick would end at exactly zero — the single most common\n * way a swipe recognizer silently stops working. Two rules together fix both:\n *\n * 1. A TRAILING RUN OF STATIONARY SAMPLES IS TRIMMED. A sample at the same position as its predecessor carries\n * no speed information, so measurement ends at the last point the pointer actually moved.\n * 2. UNLESS THE POINTER REALLY STOPPED. If that last moving sample is further back than the window, the trim is\n * abandoned and the answer is zero: pressing, flicking, HOLDING, then releasing is not a flick, and rule 1\n * alone would report the stale speed from before the hold.\n *\n * Between those, the base is the oldest sample still inside the window; when everything earlier has aged out, the\n * immediately-preceding sample is used instead, so a slow drag still reports its real (small) speed.\n *\n * @param samples Chronological history, oldest first; the last entry is treated as \"now\".\n * @param windowMs How far back to reach, in milliseconds.\n * @returns Signed px/ms on each axis; both `0` when fewer than two samples exist or the pointer had come to rest.\n */\nexport function windowedVelocity(\n samples: readonly GestureSample[],\n windowMs: number,\n): { readonly velocityX: number; readonly velocityY: number } {\n const still = { velocityX: 0, velocityY: 0 };\n const last = samples.at(-1);\n if (last === undefined) return still;\n\n const limit = Number.isFinite(windowMs) ? Math.max(0, windowMs) : 0;\n\n // Rule 1 — walk back over samples that did not move.\n let tipIndex = samples.length - 1;\n while (tipIndex > 0) {\n const current = samples[tipIndex];\n const previous = samples[tipIndex - 1];\n if (current === undefined || previous === undefined) break;\n if (current.x !== previous.x || current.y !== previous.y) break;\n tipIndex -= 1;\n }\n const tip = samples[tipIndex];\n if (tip === undefined) return still;\n\n // Rule 2 — the pointer came to rest and stayed there for longer than the window.\n if (last.t - tip.t > limit) return still;\n\n // Chronological order means the first entry inside the window is also the oldest one inside it.\n let baseIndex = tipIndex;\n for (let index = 0; index <= tipIndex; index += 1) {\n const candidate = samples[index];\n if (candidate === undefined) continue;\n if (tip.t - candidate.t <= limit) {\n baseIndex = index;\n break;\n }\n }\n if (baseIndex === tipIndex) baseIndex -= 1; // everything earlier aged out — fall back to the previous sample\n\n const base = samples[baseIndex];\n if (base === undefined) return still;\n\n const elapsed = tip.t - base.t;\n return {\n velocityX: gestureVelocity(tip.x - base.x, elapsed),\n velocityY: gestureVelocity(tip.y - base.y, elapsed),\n };\n}\n\n/**\n * Resolves a two-axis displacement to the single direction a swipe reads as.\n *\n * The dominant axis wins. An exact diagonal (`|dx| === |dy|`, both non-zero) is broken toward the HORIZONTAL axis\n * — an arbitrary but fixed choice, made so the answer is deterministic rather than dependent on argument order;\n * a caller that needs the other bias should compare the deltas itself.\n *\n * @param dx Horizontal displacement in CSS pixels; negative is leftward.\n * @param dy Vertical displacement in CSS pixels; negative is upward.\n * @returns The dominant {@link SwipeDirection}, or `null` when there was no movement at all.\n */\nexport function swipeDirection(dx: number, dy: number): SwipeDirection | null {\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (x === 0 && y === 0) return null;\n\n // `>=` is what implements the documented horizontal tie-break.\n if (Math.abs(x) >= Math.abs(y)) return x < 0 ? SwipeDirection.Left : SwipeDirection.Right;\n return y < 0 ? SwipeDirection.Up : SwipeDirection.Down;\n}\n\n/**\n * Straight-line distance between two points, in CSS pixels.\n *\n * @param a First point.\n * @param b Second point.\n * @returns The non-negative distance; `0` if either coordinate is non-finite.\n */\nexport function pointerDistance(a: GesturePoint, b: GesturePoint): number {\n return Math.hypot(finiteOrZero(b.x) - finiteOrZero(a.x), finiteOrZero(b.y) - finiteOrZero(a.y));\n}\n\n/**\n * Angle of the line from `a` to `b`, in degrees.\n *\n * Measured from the positive x-axis and rotating CLOCKWISE, because `y` grows downward on screen: `0` points\n * right, `90` points down, `-90` points up.\n *\n * @param a Origin point.\n * @param b Target point.\n * @returns The angle in degrees, within `[-180, 180]`.\n */\nexport function pointerAngle(a: GesturePoint, b: GesturePoint): number {\n const dx = finiteOrZero(b.x) - finiteOrZero(a.x);\n const dy = finiteOrZero(b.y) - finiteOrZero(a.y);\n return Math.atan2(dy, dx) * DEGREES_PER_RADIAN;\n}\n\n/**\n * Midpoint of two points — the anchor a pinch should scale and rotate about.\n *\n * @param a First point.\n * @param b Second point.\n * @returns The midpoint in the same screen coordinates.\n */\nexport function pointerCenter(a: GesturePoint, b: GesturePoint): GesturePoint {\n return {\n x: (finiteOrZero(a.x) + finiteOrZero(b.x)) / 2,\n y: (finiteOrZero(a.y) + finiteOrZero(b.y)) / 2,\n };\n}\n\n/**\n * Scale factor of a pinch — how far apart the two pointers are now, relative to where they started.\n *\n * `1` means unchanged, `2` means the fingers doubled their separation, `0.5` means they halved it.\n *\n * Returns `1` for a non-positive starting distance: two pointers that went down on the same pixel define no\n * baseline to scale against, and dividing by it would hand a consumer `Infinity` to write into a transform.\n *\n * @param startDistance Separation when the pinch began, in CSS pixels.\n * @param currentDistance Separation now, in CSS pixels.\n * @returns The multiplicative scale factor; `1` when no valid baseline exists.\n */\nexport function pinchScale(startDistance: number, currentDistance: number): number {\n if (!Number.isFinite(startDistance) || startDistance <= 0) return 1;\n return finiteOrZero(currentDistance) / startDistance;\n}\n\n/**\n * Signed rotation of a pinch, in degrees, taking the shortest way round.\n *\n * Crossing the ±180° seam is the whole reason this is not a subtraction: a pointer pair rotating from 170° to\n * -170° turned 20° clockwise, not 340° counter-clockwise.\n *\n * @param startAngle Angle between the pointers when the pinch began, in degrees.\n * @param currentAngle Angle between them now, in degrees.\n * @returns The rotation in degrees within `[-180, 180)`; positive is clockwise on screen.\n */\nexport function pinchRotation(startAngle: number, currentAngle: number): number {\n return normalizeAngle(finiteOrZero(currentAngle) - finiteOrZero(startAngle));\n}\n\n/**\n * Wraps an arbitrary angle into a single turn.\n *\n * @param degrees Any angle, including multiples of a full turn.\n * @returns The equivalent angle within `[-180, 180)` — note `180` normalizes to `-180`.\n */\nexport function normalizeAngle(degrees: number): number {\n const value = finiteOrZero(degrees);\n // Double-modulo: the inner one can go negative in JS, the `+ 360` pass fixes that before re-centring on zero.\n return ((((value + 180) % 360) + 360) % 360) - 180;\n}\n\n/**\n * Zeroes the component a constrained gesture must not report, so a consumer can bind the payload straight to a\n * transform without re-clamping it.\n *\n * @param dx Horizontal displacement in CSS pixels.\n * @param dy Vertical displacement in CSS pixels.\n * @param axis The axis the gesture is locked to.\n * @returns The displacement with the off-axis component set to `0`.\n */\nexport function constrainToAxis(\n dx: number,\n dy: number,\n axis: GestureAxis,\n): { readonly dx: number; readonly dy: number } {\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (axis === GestureAxis.X) return { dx: x, dy: 0 };\n if (axis === GestureAxis.Y) return { dx: 0, dy: y };\n return { dx: x, dy: y };\n}\n\n/**\n * Whether a displacement has travelled far enough to count, measured along the gesture's own axis.\n *\n * This is the gate that stops a drag from stealing a click: below the threshold the pointer is still \"pressing\",\n * not \"dragging\". An unconstrained gesture measures straight-line distance; a constrained one measures only its\n * axis, so a vertical scroll never trips an `axis: 'x'` drag.\n *\n * A threshold of `0` always passes — that is the documented way to recognize on pointer-down.\n *\n * @param dx Horizontal displacement in CSS pixels.\n * @param dy Vertical displacement in CSS pixels.\n * @param threshold Distance in CSS pixels that must be met or exceeded. Non-finite is treated as `0`.\n * @param axis The axis the gesture is locked to.\n * @returns `true` once the displacement reaches the threshold.\n */\nexport function exceedsThreshold(dx: number, dy: number, threshold: number, axis: GestureAxis): boolean {\n const limit = Number.isFinite(threshold) ? Math.max(0, threshold) : 0;\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (axis === GestureAxis.X) return Math.abs(x) >= limit;\n if (axis === GestureAxis.Y) return Math.abs(y) >= limit;\n return Math.hypot(x, y) >= limit;\n}\n\n/**\n * Whether a pointer has stayed still enough for a hold to survive — the inverse gate to {@link exceedsThreshold},\n * and always measured as straight-line distance because a hold is not directional.\n *\n * @param dx Horizontal displacement in CSS pixels since the press began.\n * @param dy Vertical displacement in CSS pixels since the press began.\n * @param tolerance Slack in CSS pixels, to absorb the finger tremor every real touch carries. Non-finite is `0`.\n * @returns `true` while the pointer remains within tolerance.\n */\nexport function withinTolerance(dx: number, dy: number, tolerance: number): boolean {\n const limit = Number.isFinite(tolerance) ? Math.max(0, tolerance) : 0;\n return Math.hypot(finiteOrZero(dx), finiteOrZero(dy)) <= limit;\n}\n\n/**\n * Applies a `pointerTypes` allowlist to one pointer.\n *\n * `undefined` means no filter — every input device is accepted. An EMPTY array is read literally as \"accept\n * nothing\" rather than being quietly upgraded to \"accept everything\": an allowlist that arrived empty from a\n * caller's own filtering should visibly disable the gesture, not silently widen it.\n *\n * @param pointerType The event's `pointerType` — conventionally `'mouse'`, `'touch'`, or `'pen'`.\n * @param allowed The allowlist, or `undefined` for no filtering.\n * @returns `true` when this pointer may drive the gesture.\n */\nexport function acceptsPointerType(pointerType: string, allowed: readonly string[] | undefined): boolean {\n if (allowed === undefined) return true;\n return allowed.includes(pointerType);\n}\n\n/**\n * Clamps a long-press delay into the shared `PressExtensions.longPressDelay` bounds.\n *\n * The bounds are NOT redefined here — they are the same `min` / `max` / `default` every other press-driven\n * component in the library already honours, so a hold configured on a `Button` and a hold configured through\n * `useLongPress` can never disagree about what counts as \"too fast to be deliberate\".\n *\n * @param delayMs The requested delay in milliseconds; `undefined` or non-finite falls back to the shared default.\n * @returns A delay within `[min, max]`.\n */\nexport function clampLongPressDelay(delayMs: number | undefined): number {\n const bounds = PressExtensions.longPressDelay;\n if (delayMs === undefined || !Number.isFinite(delayMs)) return bounds.default;\n return Math.min(bounds.max, Math.max(bounds.min, delayMs));\n}\n","// `useDrag` — the single-pointer engine the rest of this slice is built on. `useSwipe` is a thin reading of this\n// composable's end payload rather than a second recognizer, so the two can never disagree about where a pointer\n// went.\n//\n// WHY POINTER EVENTS AND NOTHING ELSE: a mouse/touch pair means writing the gesture twice, then discovering the\n// two disagree — touch fires a compatibility mouse sequence after every tap, `touchmove` has no capture model,\n// and a stylus is a third case both miss. `PointerEvent` is one stream for mouse, touch, and pen, carries the\n// device in `pointerType` (so an allowlist is a field read, not a UA sniff), and is the only one of the three with\n// `setPointerCapture`. There is no legacy fallback here on purpose: every browser this library targets ships it.\n//\n// WHY CAPTURE **AND** WINDOW LISTENERS — the non-obvious part. `setPointerCapture` keeps the element as the event\n// TARGET once the pointer wanders off it, which is what a consumer reading `event.target` expects and what stops\n// another element's hit-testing from interfering mid-drag. What it does not do is survive its own absence: if the\n// call fails (a stale pointer id, a test DOM without the method), events would simply stop arriving and the drag\n// would freeze mid-gesture with a consumer stuck in its dragging state. So the move/up/cancel listeners are bound\n// to `window` for the lifetime of the gesture — they arrive with or without capture — and capture is requested on\n// top for its targeting. Belt and braces, one set of listeners, no double-fire.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server — there is no\n// element to bind to. `window` is only ever touched from inside a `pointerdown` handler, which by construction\n// cannot fire outside a browser.\n//\n// TOUCH NEEDS `touch-action` — the one thing a consumer must do. The browser claims a touch pointer for scrolling\n// and then fires `pointercancel`, killing the drag mid-stroke. Set `touch-action: none` on the draggable element\n// (or `pan-y` / `pan-x` when only one axis is yours). This slice deliberately does not write the style itself: it\n// is headless, and silently blocking page scroll on a consumer's element is not a decision a composable should\n// make.\n//\n// NOTHING HERE ANIMATES, so nothing here consults `useReducedMotion` — these composables report where a pointer\n// went, which is a fact, not a motion preference. A consumer that TWEENS the reported delta (spring-back,\n// momentum, snap) owns that call and should read `foundation/hooks`' `useReducedMotion` at its own layer.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport { GestureAxis } from './GestureAxis';\nimport {\n acceptsPointerType,\n constrainToAxis,\n exceedsThreshold,\n windowedVelocity,\n type GestureSample,\n} from './GestureMath';\n\n/** How many trailing samples to retain for the velocity window — see `VELOCITY_WINDOW_MS`. */\nconst MAX_SAMPLES = 16;\n\n/**\n * Velocity is measured over the last ~80ms of movement, not over the whole gesture and not over the single last\n * event. Whole-gesture would report a flick that followed a long slow drag as slow. The single last event is\n * worse: `pointerup` usually repeats the final `pointermove` coordinates a few milliseconds later, so a genuine\n * flick would release at a velocity of zero. A short trailing window is what makes \"was that a flick\" answerable.\n */\nconst VELOCITY_WINDOW_MS = 80;\n\n/** What a drag handler receives — the full state of the gesture at the moment of the call. */\nexport interface DragPayload {\n /** Horizontal distance from the press origin, in CSS pixels. Zeroed when `axis` is `'y'`. */\n readonly dx: number;\n /** Vertical distance from the press origin, in CSS pixels. Zeroed when `axis` is `'x'`. */\n readonly dy: number;\n /** Current pointer position — the event's `clientX`, viewport-relative and never axis-constrained. */\n readonly x: number;\n /** Current pointer position — the event's `clientY`, viewport-relative and never axis-constrained. */\n readonly y: number;\n /** Horizontal speed in px/ms over the recent movement window, NOT over the whole drag. Signed. */\n readonly velocityX: number;\n /** Vertical speed in px/ms over the recent movement window, NOT over the whole drag. Signed. */\n readonly velocityY: number;\n /** Milliseconds since the pointer went down — the whole gesture, unlike the velocity fields. */\n readonly elapsedMs: number;\n /** The DOM pointer event that produced this payload, for `preventDefault`, modifier keys, or `pointerType`. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a drag can fire. Every one is optional. */\nexport interface DragHandlers {\n /**\n * Fired once the drag is recognized — immediately on pointer-down when `threshold` is `0`, otherwise on the\n * first move that clears it.\n */\n readonly onDragStart?: (payload: DragPayload) => void;\n /** Fired on each subsequent pointer move while the drag is active. */\n readonly onDragMove?: (payload: DragPayload) => void;\n /**\n * Fired on pointer-up or pointer-cancel, but ONLY if the drag was recognized — a press that never cleared the\n * threshold produces no start and therefore no end. Read `event.type` to tell a completion from a cancellation.\n */\n readonly onDragEnd?: (payload: DragPayload) => void;\n}\n\n/** Tunes how a drag is recognized. */\nexport interface DragOptions {\n /**\n * CSS pixels the pointer must travel before the drag is recognized. Defaults to `0` — recognized on\n * pointer-down.\n *\n * Raise it to a few pixels whenever the same element is also clickable: below the threshold the interaction\n * stays a press, so a click survives the hand tremor that accompanies every real tap.\n */\n readonly threshold?: number;\n\n /** Axis the drag is locked to — gates recognition AND zeroes the off-axis delta. Defaults to `'both'`. */\n readonly axis?: GestureAxis;\n\n /**\n * Whether the drag is inert. Checked when the pointer goes DOWN; a gesture already in flight completes normally\n * rather than stranding a consumer mid-drag with no `onDragEnd`.\n */\n readonly disabled?: boolean;\n\n /**\n * Input devices allowed to drive the drag — conventionally `'mouse'`, `'touch'`, `'pen'`. Omit for no filter.\n * An empty array accepts nothing, which is the literal reading and makes an accidentally-empty list obvious.\n */\n readonly pointerTypes?: readonly string[];\n}\n\n/** Mutable state of one in-flight drag; `null` between gestures. */\ninterface DragState {\n pointerId: number;\n originX: number;\n originY: number;\n startTime: number;\n recognized: boolean;\n samples: GestureSample[];\n}\n\n/**\n * Tracks a single-pointer drag on `target`, reporting distance, position, and recent velocity.\n *\n * Takes the element as a ref or getter rather than handing one back, so the caller keeps ownership of its\n * `useTemplateRef`. Options are read through `toValue` at call time, so a reactive `disabled` or `axis` takes\n * effect without re-attaching the listener; only the element identity re-binds. When the scope is disposed every\n * listener is detached and any held pointer capture released.\n *\n * Nothing throws: a missing element, an unavailable `setPointerCapture`, or a pointer that vanishes without an\n * up event all resolve quietly.\n *\n * @param target The element to watch. A `null` value simply binds nothing.\n * @param handlers Drag lifecycle callbacks.\n * @param options Recognition tuning — threshold, axis, disabled, pointer-type filter.\n */\nexport function useDrag(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handlers: DragHandlers,\n options?: MaybeRefOrGetter<DragOptions | undefined>,\n): void {\n watchPostEffect((onCleanup) => {\n const current = toValue(target);\n if (!current) return;\n // Re-bound with an explicit type: TypeScript does not carry a narrowing into a hoisted function DECLARATION\n // (it cannot prove the declaration is not called before the guard), and every handler below is one. The alias\n // is what keeps the listeners free of `element!` and repeated null checks.\n const element: HTMLElement = current;\n\n let state: DragState | null = null;\n // Held so both the gesture's own end and the watcher's cleanup can detach the window listeners exactly once.\n let detachWindow: (() => void) | null = null;\n\n /** Builds the payload shared by every handler call, applying the axis constraint to deltas and velocity. */\n function toPayload(active: DragState, event: PointerEvent): DragPayload {\n const axis = toValue(options)?.axis ?? GestureAxis.Both;\n const { dx, dy } = constrainToAxis(event.clientX - active.originX, event.clientY - active.originY, axis);\n const velocity = windowedVelocity(active.samples, VELOCITY_WINDOW_MS);\n const constrainedVelocity = constrainToAxis(velocity.velocityX, velocity.velocityY, axis);\n return {\n dx,\n dy,\n x: event.clientX,\n y: event.clientY,\n velocityX: constrainedVelocity.dx,\n velocityY: constrainedVelocity.dy,\n elapsedMs: event.timeStamp - active.startTime,\n event,\n };\n }\n\n /** Appends a sample, dropping the oldest once the window can no longer need it. */\n function sample(active: DragState, event: PointerEvent): void {\n active.samples.push({ x: event.clientX, y: event.clientY, t: event.timeStamp });\n if (active.samples.length > MAX_SAMPLES) active.samples.shift();\n }\n\n /** Releases capture defensively — the pointer may already be gone, which is not an error worth throwing on. */\n function releaseCapture(pointerId: number): void {\n try {\n if (element.hasPointerCapture(pointerId)) element.releasePointerCapture(pointerId);\n } catch {\n // Capture was never held, or the pointer id is stale. Either way there is nothing to release.\n }\n }\n\n /** Tears down one gesture: window listeners off, capture released, state cleared. */\n function finish(): void {\n if (detachWindow !== null) {\n detachWindow();\n detachWindow = null;\n }\n if (state !== null) releaseCapture(state.pointerId);\n state = null;\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n sample(state, event);\n\n if (!state.recognized) {\n const axis = toValue(options)?.axis ?? GestureAxis.Both;\n const threshold = toValue(options)?.threshold ?? 0;\n const rawDx = event.clientX - state.originX;\n const rawDy = event.clientY - state.originY;\n if (!exceedsThreshold(rawDx, rawDy, threshold, axis)) return;\n state.recognized = true;\n handlers.onDragStart?.(toPayload(state, event));\n return; // The move that starts a drag is the start, not also a move.\n }\n\n handlers.onDragMove?.(toPayload(state, event));\n }\n\n function onPointerEnd(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n sample(state, event);\n const recognized = state.recognized;\n const payload = toPayload(state, event);\n finish();\n // Fired after teardown so a handler that starts a new gesture (or unmounts) finds clean state.\n if (recognized) handlers.onDragEnd?.(payload);\n }\n\n function onPointerDown(event: PointerEvent): void {\n const opts = toValue(options);\n if (opts?.disabled === true) return;\n if (!acceptsPointerType(event.pointerType, opts?.pointerTypes)) return;\n if (state !== null) return; // Single-pointer gesture — a second finger belongs to `usePinch`, not here.\n\n state = {\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n startTime: event.timeStamp,\n recognized: false,\n samples: [{ x: event.clientX, y: event.clientY, t: event.timeStamp }],\n };\n\n // Requested at DOWN, not at recognition: a fast flick can leave the element before the threshold is even\n // cleared, and capture has to already be in place for the element to stay the target when it does.\n try {\n element.setPointerCapture(event.pointerId);\n } catch {\n // No capture available (stale pointer, or a DOM without the method). The window listeners below still\n // deliver every move, so the drag degrades to \"works, but `event.target` may not be this element\".\n }\n\n window.addEventListener('pointermove', onPointerMove);\n window.addEventListener('pointerup', onPointerEnd);\n window.addEventListener('pointercancel', onPointerEnd);\n detachWindow = () => {\n window.removeEventListener('pointermove', onPointerMove);\n window.removeEventListener('pointerup', onPointerEnd);\n window.removeEventListener('pointercancel', onPointerEnd);\n };\n\n const threshold = opts?.threshold ?? 0;\n // A zero threshold means \"recognized on contact\" — fire the start now rather than waiting for a move that\n // a tap-and-hold would never produce.\n if (threshold <= 0) {\n state.recognized = true;\n handlers.onDragStart?.(toPayload(state, event));\n }\n }\n\n element.addEventListener('pointerdown', onPointerDown);\n onCleanup(() => {\n element.removeEventListener('pointerdown', onPointerDown);\n finish(); // Torn down mid-drag: window listeners off and capture released, no dangling gesture.\n });\n });\n}\n","// `useSwipe` — a flick recognizer that is deliberately NOT its own pointer implementation. It runs `useDrag` with\n// a zero threshold and reads the end payload; every listener, the capture handling, the pointer-type filter, and\n// the velocity window all come from there. A second listener stack would be a second set of edge cases (a pointer\n// that cancels, a drag that outlives its element) resolved slightly differently, and the two recognizers would\n// eventually disagree about where the same finger went.\n//\n// A SWIPE IS DISTANCE **AND** SPEED, both required. Distance alone promotes a slow deliberate drag into a flick,\n// which is how a carousel ends up advancing when the user was carefully positioning something. Speed alone\n// promotes a 3px twitch. Requiring both is what makes the gesture mean \"thrown\", and it is why the two thresholds\n// are separate knobs rather than one blended score a consumer could not reason about.\n//\n// ONE DIRECTION PER GESTURE, resolved at release from the total displacement — not accumulated per move. A finger\n// that arcs out and back reports where it ENDED relative to where it began, which is the thing the user meant.\n\nimport { toValue, type MaybeRefOrGetter } from 'vue';\n\nimport { GestureAxis } from './GestureAxis';\nimport { swipeDirection } from './GestureMath';\nimport { SwipeDirection } from './SwipeDirection';\nimport { useDrag, type DragPayload } from './UseDrag';\n\n/** Default travel required before a flick counts, in CSS pixels — roughly a thumb's comfortable arc. */\nconst DEFAULT_SWIPE_THRESHOLD = 50;\n\n/** Default speed required, in px/ms (300 px/s) — above a deliberate drag, below a hurried one. */\nconst DEFAULT_VELOCITY_THRESHOLD = 0.3;\n\n/** What `onSwipe` receives once a flick is recognized. */\nexport interface SwipePayload {\n /** Which way the flick went, from the total displacement between press and release. */\n readonly direction: SwipeDirection;\n /** How far it travelled ALONG that direction's axis, in CSS pixels. Always positive. */\n readonly distance: number;\n /** Release speed along that same axis, in px/ms, over the recent movement window. Always positive. */\n readonly velocity: number;\n /** The pointer event that ended the gesture — `pointerup`, or `pointercancel` if the browser took the pointer. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a swipe can fire. */\nexport interface SwipeHandlers {\n /** Fired once per gesture, at release, only when both the distance and velocity thresholds are met. */\n readonly onSwipe?: (payload: SwipePayload) => void;\n}\n\n/** Tunes how a flick is recognized. */\nexport interface SwipeOptions {\n /** CSS pixels the pointer must travel along the swipe axis. Defaults to `50`. */\n readonly threshold?: number;\n\n /** Speed in px/ms the pointer must still carry at release. Defaults to `0.3` (300 px/s). */\n readonly velocityThreshold?: number;\n\n /**\n * Axis to restrict recognition to. `'x'` reports only `'left'` / `'right'`, `'y'` only `'up'` / `'down'`.\n * Defaults to `'both'`.\n */\n readonly axis?: GestureAxis;\n\n /** Whether the gesture is inert. Checked when the pointer goes down. */\n readonly disabled?: boolean;\n\n /** Input devices allowed to drive the swipe. Omit for no filter; see {@link useDrag} for the empty-array rule. */\n readonly pointerTypes?: readonly string[];\n}\n\n/**\n * Recognizes a directional flick on `target`.\n *\n * Built on {@link useDrag}, so it inherits pointer capture, the pointer-type filter, and the same cleanup\n * guarantees: on scope disposal every listener is detached and any capture released. Nothing throws.\n *\n * @param target The element to watch, as a ref or getter.\n * @param handlers Swipe callbacks.\n * @param options Distance / velocity thresholds, axis, disabled, pointer-type filter.\n */\nexport function useSwipe(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handlers: SwipeHandlers,\n options?: MaybeRefOrGetter<SwipeOptions | undefined>,\n): void {\n useDrag(\n target,\n {\n onDragEnd: (payload: DragPayload): void => {\n const opts = toValue(options);\n const direction = swipeDirection(payload.dx, payload.dy);\n if (direction === null) return; // Pressed and released without moving — not a swipe.\n\n const horizontal = direction === SwipeDirection.Left || direction === SwipeDirection.Right;\n const distance = Math.abs(horizontal ? payload.dx : payload.dy);\n const velocity = Math.abs(horizontal ? payload.velocityX : payload.velocityY);\n\n const threshold = opts?.threshold ?? DEFAULT_SWIPE_THRESHOLD;\n const velocityThreshold = opts?.velocityThreshold ?? DEFAULT_VELOCITY_THRESHOLD;\n if (distance < threshold || velocity < velocityThreshold) return;\n\n handlers.onSwipe?.({ direction, distance, velocity, event: payload.event });\n },\n },\n // A getter, so the drag re-reads the swipe's own axis / disabled / pointer-type values live rather than\n // pinning whatever they were at setup.\n () => ({\n // Zero threshold so the underlying drag tracks from first contact: the swipe's own distance gate is what\n // decides, and a drag-level threshold would only subtract from the displacement measured here.\n threshold: 0,\n axis: toValue(options)?.axis ?? GestureAxis.Both,\n disabled: toValue(options)?.disabled,\n pointerTypes: toValue(options)?.pointerTypes,\n }),\n );\n}\n","// `useLongPress` — fires once the pointer has been held still for long enough.\n//\n// THE DELAY IS NOT THIS SLICE'S TO INVENT. `PressExtensions.longPressDelay` already defines the `min` / `max` /\n// `default` every press-driven component in the library honours, and `clampLongPressDelay` in `GestureMath` is the\n// only place a requested delay meets those bounds. A second 500 here would be a second source of truth that drifts\n// the first time one of them is tuned — a hold on a `Button` and a hold through this composable must mean the\n// same thing.\n//\n// WHY A MOVE TOLERANCE RATHER THAN \"ANY MOVEMENT CANCELS\": no real touch is still. A finger resting on glass\n// wanders a few pixels from tremor alone and a stylus is worse, so a zero-slack rule makes long-press fire for\n// mice and almost never for the touchscreens it exists to serve. The tolerance is straight-line, not per-axis —\n// a hold has no direction to be lenient about.\n//\n// NO POINTER CAPTURE HERE, deliberately, unlike `useDrag`. Capture exists to keep tracking a pointer that LEAVES\n// the element; a hold that leaves the element is a hold that has been abandoned, and should cancel. The move and\n// release listeners go on `window` precisely so that departure is observed rather than missed.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server, and `window` is\n// only ever touched from inside a `pointerdown` handler.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport { acceptsPointerType, clampLongPressDelay, withinTolerance } from './GestureMath';\n\n/** Default slack in CSS pixels — wide enough for finger tremor, tight enough that a deliberate drag cancels. */\nconst DEFAULT_MOVE_TOLERANCE = 10;\n\n/** What the long-press handler receives when the hold completes. */\nexport interface LongPressPayload {\n /** Where the press began — `clientX` of the pointer-down, not of the moment the timer elapsed. */\n readonly x: number;\n /** Where the press began — `clientY` of the pointer-down. */\n readonly y: number;\n /**\n * The `pointerdown` event that opened the hold. There is no event for the completion itself: a timer fired, and\n * inventing a synthetic one would misreport `timeStamp` and `target`.\n */\n readonly event: PointerEvent;\n}\n\n/** Tunes how a hold is recognized. */\nexport interface LongPressOptions {\n /**\n * Hold duration in milliseconds before the handler fires. Defaults to `PressExtensions.longPressDelay.default`\n * and is clamped into that same shared `[min, max]` range — this composable defines no bounds of its own.\n */\n readonly delayMs?: number;\n\n /** CSS pixels the pointer may drift before the hold is abandoned. Defaults to `10`. */\n readonly moveTolerance?: number;\n\n /** Whether the gesture is inert. Checked when the pointer goes down. */\n readonly disabled?: boolean;\n\n /** Input devices allowed to drive the hold. Omit for no filter; an empty array accepts nothing. */\n readonly pointerTypes?: readonly string[];\n}\n\n/** Mutable state of one in-flight hold; `null` between presses. */\ninterface LongPressState {\n pointerId: number;\n originX: number;\n originY: number;\n timer: ReturnType<typeof setTimeout>;\n}\n\n/**\n * Fires `handler` after the pointer has been held on `target` for `delayMs` without drifting beyond\n * `moveTolerance`.\n *\n * Cancels on pointer-up, on pointer-cancel, and on any move past the tolerance. The pending timer is cleared when\n * the scope is disposed, so a component that disappears mid-hold can never fire into a dead tree.\n *\n * Takes the element as a ref or getter rather than handing one back. Options are read through `toValue` at call\n * time, so a reactive `disabled` or `delayMs` takes effect without re-attaching. Nothing throws.\n *\n * @param target The element to watch.\n * @param handler Called once when the hold completes.\n * @param options Delay, move tolerance, disabled, pointer-type filter.\n */\nexport function useLongPress(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handler: (payload: LongPressPayload) => void,\n options?: MaybeRefOrGetter<LongPressOptions | undefined>,\n): void {\n watchPostEffect((onCleanup) => {\n const current = toValue(target);\n if (!current) return;\n // Re-bound with an explicit type: TypeScript does not carry a narrowing into a hoisted function DECLARATION,\n // and every handler below is one. See the same note in `UseDrag`.\n const element: HTMLElement = current;\n\n let state: LongPressState | null = null;\n // Held so both a cancelled hold and the watcher's cleanup detach the window listeners exactly once.\n let detachWindow: (() => void) | null = null;\n\n /** Clears the pending timer and window listeners. The single teardown path for every outcome. */\n function cancel(): void {\n if (state !== null) {\n clearTimeout(state.timer);\n state = null;\n }\n if (detachWindow !== null) {\n detachWindow();\n detachWindow = null;\n }\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n const tolerance = toValue(options)?.moveTolerance ?? DEFAULT_MOVE_TOLERANCE;\n if (withinTolerance(event.clientX - state.originX, event.clientY - state.originY, tolerance)) return;\n cancel(); // Drifted too far — this is a drag, not a hold.\n }\n\n function onPointerEnd(): void {\n // Released (or cancelled) before the timer elapsed. If it had elapsed, `state` is already `null`.\n cancel();\n }\n\n function onPointerDown(event: PointerEvent): void {\n const opts = toValue(options);\n if (opts?.disabled === true) return;\n if (!acceptsPointerType(event.pointerType, opts?.pointerTypes)) return;\n if (state !== null) return; // A hold is already in flight; a second pointer does not restart it.\n\n const delay = clampLongPressDelay(opts?.delayMs);\n const timer = setTimeout(() => {\n const payload: LongPressPayload = { x: event.clientX, y: event.clientY, event };\n // Cleared BEFORE the handler runs: the hold is complete, so a later pointer-up must find nothing to\n // cancel, and a handler that unmounts the tree must not leave a live timer behind it.\n cancel();\n handler(payload);\n }, delay);\n\n state = { pointerId: event.pointerId, originX: event.clientX, originY: event.clientY, timer };\n\n window.addEventListener('pointermove', onPointerMove);\n window.addEventListener('pointerup', onPointerEnd);\n window.addEventListener('pointercancel', onPointerEnd);\n detachWindow = () => {\n window.removeEventListener('pointermove', onPointerMove);\n window.removeEventListener('pointerup', onPointerEnd);\n window.removeEventListener('pointercancel', onPointerEnd);\n };\n }\n\n element.addEventListener('pointerdown', onPointerDown);\n onCleanup(() => {\n element.removeEventListener('pointerdown', onPointerDown);\n cancel(); // Torn down mid-hold: timer cleared, listeners detached.\n });\n });\n}\n","// `usePinch` — two-pointer scale and rotation, the one gesture in this slice that cannot reuse `useDrag`: that\n// composable is single-pointer by construction (a second `pointerdown` is ignored), and a pinch is defined by the\n// RELATION between two pointers rather than by either one's path.\n//\n// WHY A MAP KEYED BY `pointerId`: pointer events arrive interleaved and independently — two fingers produce two\n// separate `pointermove` streams that share no ordering guarantee, and either may cancel alone. Tracking \"finger\n// one and finger two\" as variables desynchronizes the moment they arrive out of order. The map is the only\n// structure that answers \"where is pointer 7 right now\" without caring when pointer 3 last moved.\n//\n// SCALE AND ROTATION ARE MEASURED FROM THE PINCH'S OWN ORIGIN, not from the previous frame. Per-frame deltas\n// compound their own rounding error, so a finger returning to exactly where it started would not return the\n// consumer's transform to 1.0. Anchoring both to the separation and angle captured at pinch-start means the\n// gesture is always reversible.\n//\n// A THIRD FINGER IS TRACKED BUT NOT PROMOTED. The active pair is fixed when the pinch starts; extra pointers sit\n// in the map unused. When one of the pair lifts, the pinch ENDS — and immediately re-arms on the two pointers\n// still down, so a hand rolling across the surface produces clean end/start pairs instead of a transform that\n// teleports as the anchors silently swap underneath it.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server, and `window` is\n// only ever touched from inside a `pointerdown` handler.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport {\n acceptsPointerType,\n pinchRotation,\n pinchScale,\n pointerAngle,\n pointerCenter,\n pointerDistance,\n type GesturePoint,\n} from './GestureMath';\n\n/** What a pinch handler receives — the gesture's state relative to where the pinch began. */\nexport interface PinchPayload {\n /** Separation now, over separation at pinch-start: `1` unchanged, `2` doubled, `0.5` halved. */\n readonly scale: number;\n /** Degrees turned since pinch-start, within `[-180, 180)`. Positive is clockwise on screen. */\n readonly rotation: number;\n /** Midpoint of the two active pointers, in viewport coordinates — the anchor to transform about. */\n readonly center: GesturePoint;\n /** The pointer event that produced this payload. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a pinch can fire. All optional. */\nexport interface PinchHandlers {\n /** Fired when a second pointer goes down, with `scale: 1` and `rotation: 0` — the gesture's own origin. */\n readonly onPinchStart?: (payload: PinchPayload) => void;\n /** Fired when either pointer of the active pair moves. */\n readonly onPinchMove?: (payload: PinchPayload) => void;\n /** Fired when either pointer of the active pair lifts or cancels, carrying the last computed values. */\n readonly onPinchEnd?: (payload: PinchPayload) => void;\n}\n\n/** Tunes how a pinch is recognized. */\nexport interface PinchOptions {\n /** Whether the gesture is inert. Checked when each pointer goes down. */\n readonly disabled?: boolean;\n\n /**\n * Input devices allowed to drive the pinch — in practice `'touch'` or `'pen'`, since a mouse has one pointer.\n * Omit for no filter; an empty array accepts nothing.\n */\n readonly pointerTypes?: readonly string[];\n}\n\n/** The fixed anchors of one in-flight pinch; `null` when fewer than two pointers are down. */\ninterface PinchState {\n readonly idA: number;\n readonly idB: number;\n readonly startDistance: number;\n readonly startAngle: number;\n}\n\n/**\n * Tracks a two-pointer pinch on `target`, reporting scale, rotation, and the pinch centre.\n *\n * Ignored entirely while fewer than two pointers are down. Takes the element as a ref or getter rather than\n * handing one back; options are read through `toValue` at call time. When the scope is disposed every listener is\n * detached and every held pointer capture released. 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+ {"version":3,"file":"index.js","sources":["../../../src/foundation/gestures/enums/SwipeDirection.ts","../../../src/foundation/gestures/enums/GestureAxis.ts","../../../src/foundation/gestures/GestureMath.ts","../../../src/foundation/gestures/hooks/UseDrag.ts","../../../src/foundation/gestures/hooks/UseSwipe.ts","../../../src/foundation/gestures/hooks/UseLongPress.ts","../../../src/foundation/gestures/hooks/UsePinch.ts"],"sourcesContent":["// The swipe vocabulary, kept in its own file so a consumer can `switch` on `SwipeDirection.Left` without pulling\n// Vue into a pure module — the same value/composable split `foundation/device` uses for `PointerType` vs `UsePointer`.\n//\n// SCREEN AXES, NOT READING ORDER. `Up` means \"toward smaller `clientY`\", which is what the pointer actually did.\n// A right-to-left locale does not flip these; a consumer that wants \"swipe toward the start of the line\" maps\n// `Left`/`Right` through its own direction context. Baking RTL in here would make the same finger motion report\n// two different directions depending on a document attribute the pointer knows nothing about.\n\n/** Which way a swipe travelled, in screen coordinates. */\nexport const SwipeDirection = {\n /** Toward smaller `clientX` — the pointer moved left across the screen. */\n Left: 'left',\n /** Toward larger `clientX` — the pointer moved right across the screen. */\n Right: 'right',\n /** Toward smaller `clientY` — the pointer moved up the screen. */\n Up: 'up',\n /** Toward larger `clientY` — the pointer moved down the screen. */\n Down: 'down',\n} as const;\n\n/** One of the {@link SwipeDirection} values. */\nexport type SwipeDirection = (typeof SwipeDirection)[keyof typeof SwipeDirection];\n","// The axis-constraint vocabulary. Separate from the composables for the same reason as `SwipeDirection` — a pure module\n// (and the threshold math in `GestureMath`) needs these values without importing Vue.\n//\n// An axis does TWO things at once, and both matter: it gates RECOGNITION (a vertical twitch must not start an\n// `axis: 'x'` drag, or a horizontal carousel steals the page's scroll) and it constrains the REPORTED delta (the\n// off-axis component is zeroed, so a consumer can bind `dx` straight to a transform without re-clamping it).\n\n/** Which axis a gesture is constrained to. */\nexport const GestureAxis = {\n /** Horizontal only — vertical movement neither triggers recognition nor appears in the payload. */\n X: 'x',\n /** Vertical only — horizontal movement neither triggers recognition nor appears in the payload. */\n Y: 'y',\n /** Unconstrained — recognition uses straight-line distance and both deltas are reported. */\n Both: 'both',\n} as const;\n\n/** One of the {@link GestureAxis} values. */\nexport type GestureAxis = (typeof GestureAxis)[keyof typeof GestureAxis];\n","// The pure core of the gestures slice: every recognition decision — direction, velocity, scale, rotation, and each\n// threshold gate — computed from plain numbers, with no DOM, no Vue, and no time source of its own.\n//\n// WHY THE MATH IS SPLIT OUT AT ALL: gesture bugs are almost never listener bugs, they are ARITHMETIC bugs — a\n// diagonal that resolves to the wrong axis, a velocity that divides by a zero interval, a rotation that jumps 350°\n// instead of reporting -10°. Those are exactly the cases that are miserable to reach through a synthesized pointer\n// stream and trivial to pin as a table of inputs. The composables in this slice are deliberately thin wrappers so that\n// the part which can be exhaustively tested, is.\n//\n// TWO CONVENTIONS TO KNOW BEFORE READING ANY SIGNATURE:\n//\n// - VELOCITY IS PX PER MILLISECOND, not px/s. Every duration in this slice arrives as `elapsedMs` (that is what\n// the event timeline hands over), so px/ms keeps the unit chain honest with no hidden ×1000. For calibration:\n// a deliberate flick lands near 0.5–2 px/ms, a slow drag well under 0.1.\n//\n// - COORDINATES ARE SCREEN AXES. `y` grows DOWNWARD (the DOM's convention, not the maths class's), so a positive\n// `dy` is a downward move and `pointerAngle` rotates clockwise. Every function here follows the DOM rather than\n// silently flipping a sign, because the inputs come from `clientX`/`clientY` and the outputs go back to CSS.\n//\n// NOTHING HERE THROWS. A degenerate input — a zero elapsed time, a pinch that starts with both pointers on the\n// same pixel, a non-finite coordinate from a synthetic event — returns the identity answer (0 velocity, scale 1,\n// no direction) rather than an exception or a `NaN` that poisons a transform downstream. A gesture recognizer\n// firing mid-interaction has no caller in a position to catch anything.\n\nimport { PressExtensions } from '../dom/PressExtensions';\n\nimport { GestureAxis } from './enums/GestureAxis';\nimport { SwipeDirection } from './enums/SwipeDirection';\n\n/** A point in screen coordinates — `clientX` / `clientY` as reported by a pointer event. */\nexport interface GesturePoint {\n /** Horizontal position in CSS pixels, growing rightward. */\n readonly x: number;\n /** Vertical position in CSS pixels, growing DOWNWARD. */\n readonly y: number;\n}\n\n/** A point plus the moment it was observed — one entry in a gesture's trailing movement history. */\nexport interface GestureSample extends GesturePoint {\n /** Timestamp in milliseconds, from the source event's `timeStamp`. Only differences are ever used. */\n readonly t: number;\n}\n\n/** Radians-per-degree conversion, hoisted so the trig helpers don't recompute it per call. */\nconst DegreesPerRadian = 180 / Math.PI;\n\n/** Guards a coordinate/delta against `NaN` and `Infinity`, which a synthetic event can carry in. */\nfunction finiteOrZero(value: number): number {\n return Number.isFinite(value) ? value : 0;\n}\n\n/**\n * Speed along one axis, in CSS pixels per millisecond.\n *\n * Returns `0` for a non-positive or non-finite interval — two pointer events can share a timestamp, and a gesture\n * must not report infinite speed because the clock did not tick.\n *\n * @param delta Distance travelled on the axis, in CSS pixels. Sign is preserved, so the result is signed too.\n * @param elapsedMs Time the movement took, in milliseconds.\n * @returns Signed velocity in px/ms; `0` when `elapsedMs <= 0`.\n */\nexport function gestureVelocity(delta: number, elapsedMs: number): number {\n if (!Number.isFinite(elapsedMs) || elapsedMs <= 0) return 0;\n return finiteOrZero(delta) / elapsedMs;\n}\n\n/**\n * Velocity over the tail of a movement history, which is what \"was that a flick\" actually asks.\n *\n * Neither naive reading works. Measuring across the WHOLE gesture reports a fast release that followed a long\n * slow drag as slow. Measuring the LAST PAIR of samples is worse: `pointerup` repeats the final `pointermove`\n * coordinates a few milliseconds later, so a genuine flick would end at exactly zero — the single most common\n * way a swipe recognizer silently stops working. Two rules together fix both:\n *\n * 1. A TRAILING RUN OF STATIONARY SAMPLES IS TRIMMED. A sample at the same position as its predecessor carries\n * no speed information, so measurement ends at the last point the pointer actually moved.\n * 2. UNLESS THE POINTER REALLY STOPPED. If that last moving sample is further back than the window, the trim is\n * abandoned and the answer is zero: pressing, flicking, HOLDING, then releasing is not a flick, and rule 1\n * alone would report the stale speed from before the hold.\n *\n * Between those, the base is the oldest sample still inside the window; when everything earlier has aged out, the\n * immediately-preceding sample is used instead, so a slow drag still reports its real (small) speed.\n *\n * @param samples Chronological history, oldest first; the last entry is treated as \"now\".\n * @param windowMs How far back to reach, in milliseconds.\n * @returns Signed px/ms on each axis; both `0` when fewer than two samples exist or the pointer had come to rest.\n */\nexport function windowedVelocity(\n samples: ReadonlyArray<GestureSample>,\n windowMs: number,\n): { readonly velocityX: number; readonly velocityY: number } {\n const still = { velocityX: 0, velocityY: 0 };\n const last = samples.at(-1);\n if (last === undefined) return still;\n\n const limit = Number.isFinite(windowMs) ? Math.max(0, windowMs) : 0;\n\n // Rule 1 — walk back over samples that did not move.\n let tipIndex = samples.length - 1;\n while (tipIndex > 0) {\n const current = samples[tipIndex];\n const previous = samples[tipIndex - 1];\n if (current === undefined || previous === undefined) break;\n if (current.x !== previous.x || current.y !== previous.y) break;\n tipIndex -= 1;\n }\n const tip = samples[tipIndex];\n if (tip === undefined) return still;\n\n // Rule 2 — the pointer came to rest and stayed there for longer than the window.\n if (last.t - tip.t > limit) return still;\n\n // Chronological order means the first entry inside the window is also the oldest one inside it.\n let baseIndex = tipIndex;\n for (let index = 0; index <= tipIndex; index += 1) {\n const candidate = samples[index];\n if (candidate === undefined) continue;\n if (tip.t - candidate.t <= limit) {\n baseIndex = index;\n break;\n }\n }\n if (baseIndex === tipIndex) baseIndex -= 1; // everything earlier aged out — fall back to the previous sample\n\n const base = samples[baseIndex];\n if (base === undefined) return still;\n\n const elapsed = tip.t - base.t;\n return {\n velocityX: gestureVelocity(tip.x - base.x, elapsed),\n velocityY: gestureVelocity(tip.y - base.y, elapsed),\n };\n}\n\n/**\n * Resolves a two-axis displacement to the single direction a swipe reads as.\n *\n * The dominant axis wins. An exact diagonal (`|dx| === |dy|`, both non-zero) is broken toward the HORIZONTAL axis\n * — an arbitrary but fixed choice, made so the answer is deterministic rather than dependent on argument order;\n * a caller that needs the other bias should compare the deltas itself.\n *\n * @param dx Horizontal displacement in CSS pixels; negative is leftward.\n * @param dy Vertical displacement in CSS pixels; negative is upward.\n * @returns The dominant {@link SwipeDirection}, or `null` when there was no movement at all.\n */\nexport function swipeDirection(dx: number, dy: number): SwipeDirection | null {\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (x === 0 && y === 0) return null;\n\n // `>=` is what implements the documented horizontal tie-break.\n if (Math.abs(x) >= Math.abs(y)) return x < 0 ? SwipeDirection.Left : SwipeDirection.Right;\n return y < 0 ? SwipeDirection.Up : SwipeDirection.Down;\n}\n\n/**\n * Straight-line distance between two points, in CSS pixels.\n *\n * @param a First point.\n * @param b Second point.\n * @returns The non-negative distance; `0` if either coordinate is non-finite.\n */\nexport function pointerDistance(a: GesturePoint, b: GesturePoint): number {\n return Math.hypot(finiteOrZero(b.x) - finiteOrZero(a.x), finiteOrZero(b.y) - finiteOrZero(a.y));\n}\n\n/**\n * Angle of the line from `a` to `b`, in degrees.\n *\n * Measured from the positive x-axis and rotating CLOCKWISE, because `y` grows downward on screen: `0` points\n * right, `90` points down, `-90` points up.\n *\n * @param a Origin point.\n * @param b Target point.\n * @returns The angle in degrees, within `[-180, 180]`.\n */\nexport function pointerAngle(a: GesturePoint, b: GesturePoint): number {\n const dx = finiteOrZero(b.x) - finiteOrZero(a.x);\n const dy = finiteOrZero(b.y) - finiteOrZero(a.y);\n return Math.atan2(dy, dx) * DegreesPerRadian;\n}\n\n/**\n * Midpoint of two points — the anchor a pinch should scale and rotate about.\n *\n * @param a First point.\n * @param b Second point.\n * @returns The midpoint in the same screen coordinates.\n */\nexport function pointerCenter(a: GesturePoint, b: GesturePoint): GesturePoint {\n return {\n x: (finiteOrZero(a.x) + finiteOrZero(b.x)) / 2,\n y: (finiteOrZero(a.y) + finiteOrZero(b.y)) / 2,\n };\n}\n\n/**\n * Scale factor of a pinch — how far apart the two pointers are now, relative to where they started.\n *\n * `1` means unchanged, `2` means the fingers doubled their separation, `0.5` means they halved it.\n *\n * Returns `1` for a non-positive starting distance: two pointers that went down on the same pixel define no\n * baseline to scale against, and dividing by it would hand a consumer `Infinity` to write into a transform.\n *\n * @param startDistance Separation when the pinch began, in CSS pixels.\n * @param currentDistance Separation now, in CSS pixels.\n * @returns The multiplicative scale factor; `1` when no valid baseline exists.\n */\nexport function pinchScale(startDistance: number, currentDistance: number): number {\n if (!Number.isFinite(startDistance) || startDistance <= 0) return 1;\n return finiteOrZero(currentDistance) / startDistance;\n}\n\n/**\n * Signed rotation of a pinch, in degrees, taking the shortest way round.\n *\n * Crossing the ±180° seam is the whole reason this is not a subtraction: a pointer pair rotating from 170° to\n * -170° turned 20° clockwise, not 340° counter-clockwise.\n *\n * @param startAngle Angle between the pointers when the pinch began, in degrees.\n * @param currentAngle Angle between them now, in degrees.\n * @returns The rotation in degrees within `[-180, 180)`; positive is clockwise on screen.\n */\nexport function pinchRotation(startAngle: number, currentAngle: number): number {\n return normalizeAngle(finiteOrZero(currentAngle) - finiteOrZero(startAngle));\n}\n\n/**\n * Wraps an arbitrary angle into a single turn.\n *\n * @param degrees Any angle, including multiples of a full turn.\n * @returns The equivalent angle within `[-180, 180)` — note `180` normalizes to `-180`.\n */\nexport function normalizeAngle(degrees: number): number {\n const value = finiteOrZero(degrees);\n // Double-modulo: the inner one can go negative in JS, the `+ 360` pass fixes that before re-centring on zero.\n return ((((value + 180) % 360) + 360) % 360) - 180;\n}\n\n/**\n * Zeroes the component a constrained gesture must not report, so a consumer can bind the payload straight to a\n * transform without re-clamping it.\n *\n * @param dx Horizontal displacement in CSS pixels.\n * @param dy Vertical displacement in CSS pixels.\n * @param axis The axis the gesture is locked to.\n * @returns The displacement with the off-axis component set to `0`.\n */\nexport function constrainToAxis(\n dx: number,\n dy: number,\n axis: GestureAxis,\n): { readonly dx: number; readonly dy: number } {\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (axis === GestureAxis.X) return { dx: x, dy: 0 };\n if (axis === GestureAxis.Y) return { dx: 0, dy: y };\n return { dx: x, dy: y };\n}\n\n/**\n * Whether a displacement has travelled far enough to count, measured along the gesture's own axis.\n *\n * This is the gate that stops a drag from stealing a click: below the threshold the pointer is still \"pressing\",\n * not \"dragging\". An unconstrained gesture measures straight-line distance; a constrained one measures only its\n * axis, so a vertical scroll never trips an `axis: 'x'` drag.\n *\n * A threshold of `0` always passes — that is the documented way to recognize on pointer-down.\n *\n * @param dx Horizontal displacement in CSS pixels.\n * @param dy Vertical displacement in CSS pixels.\n * @param threshold Distance in CSS pixels that must be met or exceeded. Non-finite is treated as `0`.\n * @param axis The axis the gesture is locked to.\n * @returns `true` once the displacement reaches the threshold.\n */\nexport function exceedsThreshold(dx: number, dy: number, threshold: number, axis: GestureAxis): boolean {\n const limit = Number.isFinite(threshold) ? Math.max(0, threshold) : 0;\n const x = finiteOrZero(dx);\n const y = finiteOrZero(dy);\n if (axis === GestureAxis.X) return Math.abs(x) >= limit;\n if (axis === GestureAxis.Y) return Math.abs(y) >= limit;\n return Math.hypot(x, y) >= limit;\n}\n\n/**\n * Whether a pointer has stayed still enough for a hold to survive — the inverse gate to {@link exceedsThreshold},\n * and always measured as straight-line distance because a hold is not directional.\n *\n * @param dx Horizontal displacement in CSS pixels since the press began.\n * @param dy Vertical displacement in CSS pixels since the press began.\n * @param tolerance Slack in CSS pixels, to absorb the finger tremor every real touch carries. Non-finite is `0`.\n * @returns `true` while the pointer remains within tolerance.\n */\nexport function withinTolerance(dx: number, dy: number, tolerance: number): boolean {\n const limit = Number.isFinite(tolerance) ? Math.max(0, tolerance) : 0;\n return Math.hypot(finiteOrZero(dx), finiteOrZero(dy)) <= limit;\n}\n\n/**\n * Applies a `pointerTypes` allowlist to one pointer.\n *\n * `undefined` means no filter — every input device is accepted. An EMPTY array is read literally as \"accept\n * nothing\" rather than being quietly upgraded to \"accept everything\": an allowlist that arrived empty from a\n * caller's own filtering should visibly disable the gesture, not silently widen it.\n *\n * @param pointerType The event's `pointerType` — conventionally `'mouse'`, `'touch'`, or `'pen'`.\n * @param allowed The allowlist, or `undefined` for no filtering.\n * @returns `true` when this pointer may drive the gesture.\n */\nexport function acceptsPointerType(pointerType: string, allowed: ReadonlyArray<string> | undefined): boolean {\n if (allowed === undefined) return true;\n return allowed.includes(pointerType);\n}\n\n/**\n * Clamps a long-press delay into the shared `PressExtensions.longPressDelay` bounds.\n *\n * The bounds are NOT redefined here — they are the same `min` / `max` / `default` every other press-driven\n * component in the library already honours, so a hold configured on a `Button` and a hold configured through\n * `useLongPress` can never disagree about what counts as \"too fast to be deliberate\".\n *\n * @param delayMs The requested delay in milliseconds; `undefined` or non-finite falls back to the shared default.\n * @returns A delay within `[min, max]`.\n */\nexport function clampLongPressDelay(delayMs: number | undefined): number {\n const bounds = PressExtensions.longPressDelay;\n if (delayMs === undefined || !Number.isFinite(delayMs)) return bounds.default;\n return Math.min(bounds.max, Math.max(bounds.min, delayMs));\n}\n","// `useDrag` — the single-pointer engine the rest of this slice is built on. `useSwipe` is a thin reading of this\n// composable's end payload rather than a second recognizer, so the two can never disagree about where a pointer\n// went.\n//\n// WHY POINTER EVENTS AND NOTHING ELSE: a mouse/touch pair means writing the gesture twice, then discovering the\n// two disagree — touch fires a compatibility mouse sequence after every tap, `touchmove` has no capture model,\n// and a stylus is a third case both miss. `PointerEvent` is one stream for mouse, touch, and pen, carries the\n// device in `pointerType` (so an allowlist is a field read, not a UA sniff), and is the only one of the three with\n// `setPointerCapture`. There is no legacy fallback here on purpose: every browser this library targets ships it.\n//\n// WHY CAPTURE **AND** WINDOW LISTENERS — the non-obvious part. `setPointerCapture` keeps the element as the event\n// TARGET once the pointer wanders off it, which is what a consumer reading `event.target` expects and what stops\n// another element's hit-testing from interfering mid-drag. What it does not do is survive its own absence: if the\n// call fails (a stale pointer id, a test DOM without the method), events would simply stop arriving and the drag\n// would freeze mid-gesture with a consumer stuck in its dragging state. So the move/up/cancel listeners are bound\n// to `window` for the lifetime of the gesture — they arrive with or without capture — and capture is requested on\n// top for its targeting. Belt and braces, one set of listeners, no double-fire.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server — there is no\n// element to bind to. `window` is only ever touched from inside a `pointerdown` handler, which by construction\n// cannot fire outside a browser.\n//\n// TOUCH NEEDS `touch-action` — the one thing a consumer must do. The browser claims a touch pointer for scrolling\n// and then fires `pointercancel`, killing the drag mid-stroke. Set `touch-action: none` on the draggable element\n// (or `pan-y` / `pan-x` when only one axis is yours). This slice deliberately does not write the style itself: it\n// is headless, and silently blocking page scroll on a consumer's element is not a decision a composable should\n// make.\n//\n// NOTHING HERE ANIMATES, so nothing here consults `useReducedMotion` — these composables report where a pointer\n// went, which is a fact, not a motion preference. A consumer that TWEENS the reported delta (spring-back,\n// momentum, snap) owns that call and should read `foundation/device`' `useReducedMotion` at its own layer.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport { GestureAxis } from '../enums/GestureAxis';\nimport {\n acceptsPointerType,\n constrainToAxis,\n exceedsThreshold,\n windowedVelocity,\n type GestureSample,\n} from '../GestureMath';\n\n/** How many trailing samples to retain for the velocity window — see `VelocityWindowMs`. */\nconst MaxSamples = 16;\n\n/**\n * Velocity is measured over the last ~80ms of movement, not over the whole gesture and not over the single last\n * event. Whole-gesture would report a flick that followed a long slow drag as slow. The single last event is\n * worse: `pointerup` usually repeats the final `pointermove` coordinates a few milliseconds later, so a genuine\n * flick would release at a velocity of zero. A short trailing window is what makes \"was that a flick\" answerable.\n */\nconst VelocityWindowMs = 80;\n\n/** What a drag handler receives — the full state of the gesture at the moment of the call. */\nexport interface DragPayload {\n /** Horizontal distance from the press origin, in CSS pixels. Zeroed when `axis` is `'y'`. */\n readonly dx: number;\n /** Vertical distance from the press origin, in CSS pixels. Zeroed when `axis` is `'x'`. */\n readonly dy: number;\n /** Current pointer position — the event's `clientX`, viewport-relative and never axis-constrained. */\n readonly x: number;\n /** Current pointer position — the event's `clientY`, viewport-relative and never axis-constrained. */\n readonly y: number;\n /** Horizontal speed in px/ms over the recent movement window, NOT over the whole drag. Signed. */\n readonly velocityX: number;\n /** Vertical speed in px/ms over the recent movement window, NOT over the whole drag. Signed. */\n readonly velocityY: number;\n /** Milliseconds since the pointer went down — the whole gesture, unlike the velocity fields. */\n readonly elapsedMs: number;\n /** The DOM pointer event that produced this payload, for `preventDefault`, modifier keys, or `pointerType`. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a drag can fire. Every one is optional. */\nexport interface DragHandlers {\n /**\n * Fired once the drag is recognized — immediately on pointer-down when `threshold` is `0`, otherwise on the\n * first move that clears it.\n */\n readonly onDragStart?: (payload: DragPayload) => void;\n /** Fired on each subsequent pointer move while the drag is active. */\n readonly onDragMove?: (payload: DragPayload) => void;\n /**\n * Fired on pointer-up or pointer-cancel, but ONLY if the drag was recognized — a press that never cleared the\n * threshold produces no start and therefore no end. Read `event.type` to tell a completion from a cancellation.\n */\n readonly onDragEnd?: (payload: DragPayload) => void;\n}\n\n/** Tunes how a drag is recognized. */\nexport interface DragOptions {\n /**\n * CSS pixels the pointer must travel before the drag is recognized. Defaults to `0` — recognized on\n * pointer-down.\n *\n * Raise it to a few pixels whenever the same element is also clickable: below the threshold the interaction\n * stays a press, so a click survives the hand tremor that accompanies every real tap.\n */\n readonly threshold?: number;\n\n /** Axis the drag is locked to — gates recognition AND zeroes the off-axis delta. Defaults to `'both'`. */\n readonly axis?: GestureAxis;\n\n /**\n * Whether the drag is inert. Checked when the pointer goes DOWN; a gesture already in flight completes normally\n * rather than stranding a consumer mid-drag with no `onDragEnd`.\n */\n readonly disabled?: boolean;\n\n /**\n * Input devices allowed to drive the drag — conventionally `'mouse'`, `'touch'`, `'pen'`. Omit for no filter.\n * An empty array accepts nothing, which is the literal reading and makes an accidentally-empty list obvious.\n */\n readonly pointerTypes?: ReadonlyArray<string>;\n}\n\n/** Mutable state of one in-flight drag; `null` between gestures. */\ninterface DragState {\n pointerId: number;\n originX: number;\n originY: number;\n startTime: number;\n recognized: boolean;\n samples: GestureSample[];\n}\n\n/**\n * Tracks a single-pointer drag on `target`, reporting distance, position, and recent velocity.\n *\n * Takes the element as a ref or getter rather than handing one back, so the caller keeps ownership of its\n * `useTemplateRef`. Options are read through `toValue` at call time, so a reactive `disabled` or `axis` takes\n * effect without re-attaching the listener; only the element identity re-binds. When the scope is disposed every\n * listener is detached and any held pointer capture released.\n *\n * Nothing throws: a missing element, an unavailable `setPointerCapture`, or a pointer that vanishes without an\n * up event all resolve quietly.\n *\n * @param target The element to watch. A `null` value simply binds nothing.\n * @param handlers Drag lifecycle callbacks.\n * @param options Recognition tuning — threshold, axis, disabled, pointer-type filter.\n */\nexport function useDrag(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handlers: DragHandlers,\n options?: MaybeRefOrGetter<DragOptions | undefined>,\n): void {\n watchPostEffect((onCleanup) => {\n const current = toValue(target);\n if (!current) return;\n // Re-bound with an explicit type: TypeScript does not carry a narrowing into a hoisted function DECLARATION\n // (it cannot prove the declaration is not called before the guard), and every handler below is one. The alias\n // is what keeps the listeners free of `element!` and repeated null checks.\n const element: HTMLElement = current;\n\n let state: DragState | null = null;\n // Held so both the gesture's own end and the watcher's cleanup can detach the window listeners exactly once.\n let detachWindow: (() => void) | null = null;\n\n /** Builds the payload shared by every handler call, applying the axis constraint to deltas and velocity. */\n function toPayload(active: DragState, event: PointerEvent): DragPayload {\n const axis = toValue(options)?.axis ?? GestureAxis.Both;\n const { dx, dy } = constrainToAxis(event.clientX - active.originX, event.clientY - active.originY, axis);\n const velocity = windowedVelocity(active.samples, VelocityWindowMs);\n const constrainedVelocity = constrainToAxis(velocity.velocityX, velocity.velocityY, axis);\n return {\n dx,\n dy,\n x: event.clientX,\n y: event.clientY,\n velocityX: constrainedVelocity.dx,\n velocityY: constrainedVelocity.dy,\n elapsedMs: event.timeStamp - active.startTime,\n event,\n };\n }\n\n /** Appends a sample, dropping the oldest once the window can no longer need it. */\n function sample(active: DragState, event: PointerEvent): void {\n active.samples.push({ x: event.clientX, y: event.clientY, t: event.timeStamp });\n if (active.samples.length > MaxSamples) active.samples.shift();\n }\n\n /** Releases capture defensively — the pointer may already be gone, which is not an error worth throwing on. */\n function releaseCapture(pointerId: number): void {\n try {\n if (element.hasPointerCapture(pointerId)) element.releasePointerCapture(pointerId);\n } catch {\n // Capture was never held, or the pointer id is stale. Either way there is nothing to release.\n }\n }\n\n /** Tears down one gesture: window listeners off, capture released, state cleared. */\n function finish(): void {\n if (detachWindow !== null) {\n detachWindow();\n detachWindow = null;\n }\n if (state !== null) releaseCapture(state.pointerId);\n state = null;\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n sample(state, event);\n\n if (!state.recognized) {\n const axis = toValue(options)?.axis ?? GestureAxis.Both;\n const threshold = toValue(options)?.threshold ?? 0;\n const rawDx = event.clientX - state.originX;\n const rawDy = event.clientY - state.originY;\n if (!exceedsThreshold(rawDx, rawDy, threshold, axis)) return;\n state.recognized = true;\n handlers.onDragStart?.(toPayload(state, event));\n return; // The move that starts a drag is the start, not also a move.\n }\n\n handlers.onDragMove?.(toPayload(state, event));\n }\n\n function onPointerEnd(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n sample(state, event);\n const recognized = state.recognized;\n const payload = toPayload(state, event);\n finish();\n // Fired after teardown so a handler that starts a new gesture (or unmounts) finds clean state.\n if (recognized) handlers.onDragEnd?.(payload);\n }\n\n function onPointerDown(event: PointerEvent): void {\n const opts = toValue(options);\n if (opts?.disabled === true) return;\n if (!acceptsPointerType(event.pointerType, opts?.pointerTypes)) return;\n if (state !== null) return; // Single-pointer gesture — a second finger belongs to `usePinch`, not here.\n\n state = {\n pointerId: event.pointerId,\n originX: event.clientX,\n originY: event.clientY,\n startTime: event.timeStamp,\n recognized: false,\n samples: [{ x: event.clientX, y: event.clientY, t: event.timeStamp }],\n };\n\n // Requested at DOWN, not at recognition: a fast flick can leave the element before the threshold is even\n // cleared, and capture has to already be in place for the element to stay the target when it does.\n try {\n element.setPointerCapture(event.pointerId);\n } catch {\n // No capture available (stale pointer, or a DOM without the method). The window listeners below still\n // deliver every move, so the drag degrades to \"works, but `event.target` may not be this element\".\n }\n\n window.addEventListener('pointermove', onPointerMove);\n window.addEventListener('pointerup', onPointerEnd);\n window.addEventListener('pointercancel', onPointerEnd);\n detachWindow = () => {\n window.removeEventListener('pointermove', onPointerMove);\n window.removeEventListener('pointerup', onPointerEnd);\n window.removeEventListener('pointercancel', onPointerEnd);\n };\n\n const threshold = opts?.threshold ?? 0;\n // A zero threshold means \"recognized on contact\" — fire the start now rather than waiting for a move that\n // a tap-and-hold would never produce.\n if (threshold <= 0) {\n state.recognized = true;\n handlers.onDragStart?.(toPayload(state, event));\n }\n }\n\n element.addEventListener('pointerdown', onPointerDown);\n onCleanup(() => {\n element.removeEventListener('pointerdown', onPointerDown);\n finish(); // Torn down mid-drag: window listeners off and capture released, no dangling gesture.\n });\n });\n}\n","// `useSwipe` — a flick recognizer that is deliberately NOT its own pointer implementation. It runs `useDrag` with\n// a zero threshold and reads the end payload; every listener, the capture handling, the pointer-type filter, and\n// the velocity window all come from there. A second listener stack would be a second set of edge cases (a pointer\n// that cancels, a drag that outlives its element) resolved slightly differently, and the two recognizers would\n// eventually disagree about where the same finger went.\n//\n// A SWIPE IS DISTANCE **AND** SPEED, both required. Distance alone promotes a slow deliberate drag into a flick,\n// which is how a carousel ends up advancing when the user was carefully positioning something. Speed alone\n// promotes a 3px twitch. Requiring both is what makes the gesture mean \"thrown\", and it is why the two thresholds\n// are separate knobs rather than one blended score a consumer could not reason about.\n//\n// ONE DIRECTION PER GESTURE, resolved at release from the total displacement — not accumulated per move. A finger\n// that arcs out and back reports where it ENDED relative to where it began, which is the thing the user meant.\n\nimport { toValue, type MaybeRefOrGetter } from 'vue';\n\nimport { GestureAxis } from '../enums/GestureAxis';\nimport { swipeDirection } from '../GestureMath';\nimport { SwipeDirection } from '../enums/SwipeDirection';\nimport { useDrag, type DragPayload } from './UseDrag';\n\n/** Default travel required before a flick counts, in CSS pixels — roughly a thumb's comfortable arc. */\nconst DefaultSwipeThreshold = 50;\n\n/** Default speed required, in px/ms (300 px/s) — above a deliberate drag, below a hurried one. */\nconst DefaultVelocityThreshold = 0.3;\n\n/** What `onSwipe` receives once a flick is recognized. */\nexport interface SwipePayload {\n /** Which way the flick went, from the total displacement between press and release. */\n readonly direction: SwipeDirection;\n /** How far it travelled ALONG that direction's axis, in CSS pixels. Always positive. */\n readonly distance: number;\n /** Release speed along that same axis, in px/ms, over the recent movement window. Always positive. */\n readonly velocity: number;\n /** The pointerup event that completed the gesture; cancelled pointers never produce a swipe. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a swipe can fire. */\nexport interface SwipeHandlers {\n /** Fired once per gesture, at release, only when both the distance and velocity thresholds are met. */\n readonly onSwipe?: (payload: SwipePayload) => void;\n}\n\n/** Tunes how a flick is recognized. */\nexport interface SwipeOptions {\n /** CSS pixels the pointer must travel along the swipe axis. Defaults to `50`. */\n readonly threshold?: number;\n\n /** Speed in px/ms the pointer must still carry at release. Defaults to `0.3` (300 px/s). */\n readonly velocityThreshold?: number;\n\n /**\n * Axis to restrict recognition to. `'x'` reports only `'left'` / `'right'`, `'y'` only `'up'` / `'down'`.\n * Defaults to `'both'`.\n */\n readonly axis?: GestureAxis;\n\n /** Whether the gesture is inert. Checked when the pointer goes down. */\n readonly disabled?: boolean;\n\n /** Input devices allowed to drive the swipe. Omit for no filter; see {@link useDrag} for the empty-array rule. */\n readonly pointerTypes?: ReadonlyArray<string>;\n}\n\n/**\n * Recognizes a directional flick on `target`.\n *\n * Built on {@link useDrag}, so it inherits pointer capture, the pointer-type filter, and the same cleanup\n * guarantees: on scope disposal every listener is detached and any capture released. Nothing throws.\n *\n * @param target The element to watch, as a ref or getter.\n * @param handlers Swipe callbacks.\n * @param options Distance / velocity thresholds, axis, disabled, pointer-type filter.\n */\nexport function useSwipe(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handlers: SwipeHandlers,\n options?: MaybeRefOrGetter<SwipeOptions | undefined>,\n): void {\n useDrag(\n target,\n {\n onDragEnd: (payload: DragPayload): void => {\n if (payload.event.type === 'pointercancel') return;\n const opts = toValue(options);\n const direction = swipeDirection(payload.dx, payload.dy);\n if (direction === null) return; // Pressed and released without moving — not a swipe.\n\n const horizontal = direction === SwipeDirection.Left || direction === SwipeDirection.Right;\n const distance = Math.abs(horizontal ? payload.dx : payload.dy);\n const velocity = Math.abs(horizontal ? payload.velocityX : payload.velocityY);\n\n const threshold = opts?.threshold ?? DefaultSwipeThreshold;\n const velocityThreshold = opts?.velocityThreshold ?? DefaultVelocityThreshold;\n if (distance < threshold || velocity < velocityThreshold) return;\n\n handlers.onSwipe?.({ direction, distance, velocity, event: payload.event });\n },\n },\n // A getter, so the drag re-reads the swipe's own axis / disabled / pointer-type values live rather than\n // pinning whatever they were at setup.\n () => ({\n // Zero threshold so the underlying drag tracks from first contact: the swipe's own distance gate is what\n // decides, and a drag-level threshold would only subtract from the displacement measured here.\n threshold: 0,\n axis: toValue(options)?.axis ?? GestureAxis.Both,\n disabled: toValue(options)?.disabled,\n pointerTypes: toValue(options)?.pointerTypes,\n }),\n );\n}\n","// `useLongPress` — fires once the pointer has been held still for long enough.\n//\n// THE DELAY IS NOT THIS SLICE'S TO INVENT. `PressExtensions.longPressDelay` already defines the `min` / `max` /\n// `default` every press-driven component in the library honours, and `clampLongPressDelay` in `GestureMath` is the\n// only place a requested delay meets those bounds. A second 500 here would be a second source of truth that drifts\n// the first time one of them is tuned — a hold on a `Button` and a hold through this composable must mean the\n// same thing.\n//\n// WHY A MOVE TOLERANCE RATHER THAN \"ANY MOVEMENT CANCELS\": no real touch is still. A finger resting on glass\n// wanders a few pixels from tremor alone and a stylus is worse, so a zero-slack rule makes long-press fire for\n// mice and almost never for the touchscreens it exists to serve. The tolerance is straight-line, not per-axis —\n// a hold has no direction to be lenient about.\n//\n// NO POINTER CAPTURE HERE, deliberately, unlike `useDrag`. Capture exists to keep tracking a pointer that LEAVES\n// the element; a hold that leaves the element is a hold that has been abandoned, and should cancel. The move and\n// release listeners go on `window` precisely so that departure is observed rather than missed.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server, and `window` is\n// only ever touched from inside a `pointerdown` handler.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport { acceptsPointerType, clampLongPressDelay, withinTolerance } from '../GestureMath';\n\n/** Default slack in CSS pixels — wide enough for finger tremor, tight enough that a deliberate drag cancels. */\nconst DefaultMoveTolerance = 10;\n\n/** What the long-press handler receives when the hold completes. */\nexport interface LongPressPayload {\n /** Where the press began — `clientX` of the pointer-down, not of the moment the timer elapsed. */\n readonly x: number;\n /** Where the press began — `clientY` of the pointer-down. */\n readonly y: number;\n /**\n * The `pointerdown` event that opened the hold. There is no event for the completion itself: a timer fired, and\n * inventing a synthetic one would misreport `timeStamp` and `target`.\n */\n readonly event: PointerEvent;\n}\n\n/** Tunes how a hold is recognized. */\nexport interface LongPressOptions {\n /**\n * Hold duration in milliseconds before the handler fires. Defaults to `PressExtensions.longPressDelay.default`\n * and is clamped into that same shared `[min, max]` range — this composable defines no bounds of its own.\n */\n readonly delayMs?: number;\n\n /** CSS pixels the pointer may drift before the hold is abandoned. Defaults to `10`. */\n readonly moveTolerance?: number;\n\n /** Whether the gesture is inert. Checked when the pointer goes down. */\n readonly disabled?: boolean;\n\n /** Input devices allowed to drive the hold. Omit for no filter; an empty array accepts nothing. */\n readonly pointerTypes?: ReadonlyArray<string>;\n}\n\n/** Mutable state of one in-flight hold; `null` between presses. */\ninterface LongPressState {\n pointerId: number;\n originX: number;\n originY: number;\n timer: ReturnType<typeof setTimeout>;\n}\n\n/**\n * Fires `handler` after the pointer has been held on `target` for `delayMs` without drifting beyond\n * `moveTolerance`.\n *\n * Cancels on pointer-up, on pointer-cancel, and on any move past the tolerance. The pending timer is cleared when\n * the scope is disposed, so a component that disappears mid-hold can never fire into a dead tree.\n *\n * Takes the element as a ref or getter rather than handing one back. Options are read through `toValue` at call\n * time, so a reactive `disabled` or `delayMs` takes effect without re-attaching. Nothing throws.\n *\n * @param target The element to watch.\n * @param handler Called once when the hold completes.\n * @param options Delay, move tolerance, disabled, pointer-type filter.\n */\nexport function useLongPress(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handler: (payload: LongPressPayload) => void,\n options?: MaybeRefOrGetter<LongPressOptions | undefined>,\n): void {\n watchPostEffect((onCleanup) => {\n const current = toValue(target);\n if (!current) return;\n // Re-bound with an explicit type: TypeScript does not carry a narrowing into a hoisted function DECLARATION,\n // and every handler below is one. See the same note in `UseDrag`.\n const element: HTMLElement = current;\n\n let state: LongPressState | null = null;\n // Held so both a cancelled hold and the watcher's cleanup detach the window listeners exactly once.\n let detachWindow: (() => void) | null = null;\n\n /** Clears the pending timer and window listeners. The single teardown path for every outcome. */\n function cancel(): void {\n if (state !== null) {\n clearTimeout(state.timer);\n state = null;\n }\n if (detachWindow !== null) {\n detachWindow();\n detachWindow = null;\n }\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (state === null || event.pointerId !== state.pointerId) return;\n const tolerance = toValue(options)?.moveTolerance ?? DefaultMoveTolerance;\n if (withinTolerance(event.clientX - state.originX, event.clientY - state.originY, tolerance)) return;\n cancel(); // Drifted too far — this is a drag, not a hold.\n }\n\n function onPointerEnd(event: PointerEvent): void {\n if (state?.pointerId === event.pointerId) cancel();\n }\n\n function onPointerDown(event: PointerEvent): void {\n const opts = toValue(options);\n if (opts?.disabled === true) return;\n if (!acceptsPointerType(event.pointerType, opts?.pointerTypes)) return;\n if (state !== null) return; // A hold is already in flight; a second pointer does not restart it.\n\n const delay = clampLongPressDelay(opts?.delayMs);\n const timer = setTimeout(() => {\n const payload: LongPressPayload = { x: event.clientX, y: event.clientY, event };\n // Cleared BEFORE the handler runs: the hold is complete, so a later pointer-up must find nothing to\n // cancel, and a handler that unmounts the tree must not leave a live timer behind it.\n cancel();\n handler(payload);\n }, delay);\n\n state = { pointerId: event.pointerId, originX: event.clientX, originY: event.clientY, timer };\n\n window.addEventListener('pointermove', onPointerMove);\n window.addEventListener('pointerup', onPointerEnd);\n window.addEventListener('pointercancel', onPointerEnd);\n detachWindow = () => {\n window.removeEventListener('pointermove', onPointerMove);\n window.removeEventListener('pointerup', onPointerEnd);\n window.removeEventListener('pointercancel', onPointerEnd);\n };\n }\n\n element.addEventListener('pointerdown', onPointerDown);\n onCleanup(() => {\n element.removeEventListener('pointerdown', onPointerDown);\n cancel(); // Torn down mid-hold: timer cleared, listeners detached.\n });\n });\n}\n","// `usePinch` — two-pointer scale and rotation, the one gesture in this slice that cannot reuse `useDrag`: that\n// composable is single-pointer by construction (a second `pointerdown` is ignored), and a pinch is defined by the\n// RELATION between two pointers rather than by either one's path.\n//\n// WHY A MAP KEYED BY `pointerId`: pointer events arrive interleaved and independently — two fingers produce two\n// separate `pointermove` streams that share no ordering guarantee, and either may cancel alone. Tracking \"finger\n// one and finger two\" as variables desynchronizes the moment they arrive out of order. The map is the only\n// structure that answers \"where is pointer 7 right now\" without caring when pointer 3 last moved.\n//\n// SCALE AND ROTATION ARE MEASURED FROM THE PINCH'S OWN ORIGIN, not from the previous frame. Per-frame deltas\n// compound their own rounding error, so a finger returning to exactly where it started would not return the\n// consumer's transform to 1.0. Anchoring both to the separation and angle captured at pinch-start means the\n// gesture is always reversible.\n//\n// A THIRD FINGER IS TRACKED BUT NOT PROMOTED. The active pair is fixed when the pinch starts; extra pointers sit\n// in the map unused. When one of the pair lifts, the pinch ENDS — and immediately re-arms on the two pointers\n// still down, so a hand rolling across the surface produces clean end/start pairs instead of a transform that\n// teleports as the anchors silently swap underneath it.\n//\n// SSR: the effect is post-flush and bails on a null element, so nothing here runs on the server, and `window` is\n// only ever touched from inside a `pointerdown` handler.\n\nimport { toValue, watchPostEffect, type MaybeRefOrGetter } from 'vue';\n\nimport {\n acceptsPointerType,\n pinchRotation,\n pinchScale,\n pointerAngle,\n pointerCenter,\n pointerDistance,\n type GesturePoint,\n} from '../GestureMath';\n\n/** What a pinch handler receives — the gesture's state relative to where the pinch began. */\nexport interface PinchPayload {\n /** Separation now, over separation at pinch-start: `1` unchanged, `2` doubled, `0.5` halved. */\n readonly scale: number;\n /** Degrees turned since pinch-start, within `[-180, 180)`. Positive is clockwise on screen. */\n readonly rotation: number;\n /** Midpoint of the two active pointers, in viewport coordinates — the anchor to transform about. */\n readonly center: GesturePoint;\n /** The pointer event that produced this payload. */\n readonly event: PointerEvent;\n}\n\n/** The callbacks a pinch can fire. All optional. */\nexport interface PinchHandlers {\n /** Fired when a second pointer goes down, with `scale: 1` and `rotation: 0` — the gesture's own origin. */\n readonly onPinchStart?: (payload: PinchPayload) => void;\n /** Fired when either pointer of the active pair moves. */\n readonly onPinchMove?: (payload: PinchPayload) => void;\n /** Fired when either pointer of the active pair lifts or cancels, carrying the last computed values. */\n readonly onPinchEnd?: (payload: PinchPayload) => void;\n}\n\n/** Tunes how a pinch is recognized. */\nexport interface PinchOptions {\n /** Whether the gesture is inert. Checked when each pointer goes down. */\n readonly disabled?: boolean;\n\n /**\n * Input devices allowed to drive the pinch — in practice `'touch'` or `'pen'`, since a mouse has one pointer.\n * Omit for no filter; an empty array accepts nothing.\n */\n readonly pointerTypes?: ReadonlyArray<string>;\n}\n\n/** The fixed anchors of one in-flight pinch; `null` when fewer than two pointers are down. */\ninterface PinchState {\n readonly idA: number;\n readonly idB: number;\n readonly startDistance: number;\n readonly startAngle: number;\n}\n\n/**\n * Tracks a two-pointer pinch on `target`, reporting scale, rotation, and the pinch centre.\n *\n * Ignored entirely while fewer than two pointers are down. Takes the element as a ref or getter rather than\n * handing one back; options are read through `toValue` at call time. When the scope is disposed every listener is\n * detached and every held pointer capture released. Nothing throws.\n *\n * Touch pinches need `touch-action: none` on the element, or the browser claims the pointers for page zoom and\n * fires `pointercancel` mid-gesture.\n *\n * @param target The element to watch.\n * @param handlers Pinch lifecycle callbacks.\n * @param options Disabled flag and pointer-type filter.\n */\nexport function usePinch(\n target: MaybeRefOrGetter<HTMLElement | null | undefined>,\n handlers: PinchHandlers,\n options?: MaybeRefOrGetter<PinchOptions | undefined>,\n): void {\n watchPostEffect((onCleanup) => {\n const current = toValue(target);\n if (!current) return;\n // Re-bound with an explicit type: TypeScript does not carry a narrowing into a hoisted function DECLARATION,\n // and every handler below is one. See the same note in `UseDrag`.\n const element: HTMLElement = current;\n\n /** Live position of every pointer currently down on the element, in insertion order. */\n const pointers = new Map<number, GesturePoint>();\n let state: PinchState | null = null;\n let detachWindow: (() => void) | null = null;\n\n /** Releases capture defensively — a pointer that already went away is not an error worth throwing on. */\n function releaseCapture(pointerId: number): void {\n try {\n if (element.hasPointerCapture(pointerId)) element.releasePointerCapture(pointerId);\n } catch {\n // Capture was never held, or the pointer id is stale. Nothing to release.\n }\n }\n\n /** Detaches the window listeners once no pointer remains. */\n function detachIfIdle(): void {\n if (pointers.size > 0 || detachWindow === null) return;\n detachWindow();\n detachWindow = null;\n }\n\n /** The two oldest live pointers, or `null` when fewer than two are down. */\n function activePair(): readonly [number, number] | null {\n const iterator = pointers.keys();\n const first = iterator.next();\n const second = iterator.next();\n if (!first.done && !second.done) return [first.value, second.value];\n return null;\n }\n\n /** Builds a payload from the active pair's current positions, or `null` if either has gone. */\n function toPayload(active: PinchState, event: PointerEvent): PinchPayload | null {\n const a = pointers.get(active.idA);\n const b = pointers.get(active.idB);\n if (a === undefined || b === undefined) return null;\n return {\n scale: pinchScale(active.startDistance, pointerDistance(a, b)),\n rotation: pinchRotation(active.startAngle, pointerAngle(a, b)),\n center: pointerCenter(a, b),\n event,\n };\n }\n\n /** Arms a pinch on the two oldest live pointers, if two are down and none is already armed. */\n function tryStart(event: PointerEvent): void {\n if (state !== null) return;\n const pair = activePair();\n if (pair === null) return;\n const a = pointers.get(pair[0]);\n const b = pointers.get(pair[1]);\n if (a === undefined || b === undefined) return;\n\n state = {\n idA: pair[0],\n idB: pair[1],\n startDistance: pointerDistance(a, b),\n startAngle: pointerAngle(a, b),\n };\n const payload = toPayload(state, event);\n if (payload !== null) handlers.onPinchStart?.(payload);\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (!pointers.has(event.pointerId)) return;\n pointers.set(event.pointerId, { x: event.clientX, y: event.clientY });\n if (state === null) return;\n if (event.pointerId !== state.idA && event.pointerId !== state.idB) return; // A spectator finger moved.\n\n const payload = toPayload(state, event);\n if (payload !== null) handlers.onPinchMove?.(payload);\n }\n\n function onPointerEnd(event: PointerEvent): void {\n if (!pointers.has(event.pointerId)) return;\n const wasAnchor = state !== null && (event.pointerId === state.idA || event.pointerId === state.idB);\n\n // The payload is computed BEFORE the pointer leaves the map, so the end call carries the last real geometry\n // rather than a hole where one anchor used to be.\n const payload = wasAnchor && state !== null ? toPayload(state, event) : null;\n\n releaseCapture(event.pointerId);\n pointers.delete(event.pointerId);\n\n if (wasAnchor) {\n state = null;\n if (payload !== null) handlers.onPinchEnd?.(payload);\n tryStart(event); // Re-arm on whatever is still down, so a rolling hand gets clean end/start pairs.\n }\n detachIfIdle();\n }\n\n function onPointerDown(event: PointerEvent): void {\n const opts = toValue(options);\n if (opts?.disabled === true) return;\n if (!acceptsPointerType(event.pointerType, opts?.pointerTypes)) return;\n\n pointers.set(event.pointerId, { x: event.clientX, y: event.clientY });\n\n try {\n element.setPointerCapture(event.pointerId);\n } catch {\n // No capture available. The window listeners below still deliver every move.\n }\n\n if (detachWindow === null) {\n window.addEventListener('pointermove', onPointerMove);\n window.addEventListener('pointerup', onPointerEnd);\n window.addEventListener('pointercancel', onPointerEnd);\n detachWindow = () => {\n window.removeEventListener('pointermove', onPointerMove);\n window.removeEventListener('pointerup', onPointerEnd);\n window.removeEventListener('pointercancel', onPointerEnd);\n };\n }\n\n tryStart(event);\n }\n\n element.addEventListener('pointerdown', onPointerDown);\n onCleanup(() => {\n element.removeEventListener('pointerdown', onPointerDown);\n for (const pointerId of pointers.keys()) releaseCapture(pointerId);\n pointers.clear();\n state = null;\n detachIfIdle();\n });\n 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@@ -0,0 +1,92 @@
1
+ /** Notified after any change to a history — push, undo, redo, or clear. Carries no payload; re-read the store. */
2
+ export type HistoryListener = () => void;
3
+ /** Identifies which direction of travel threw, so an `onError` handler can word its message. */
4
+ export declare const HistoryPhase: {
5
+ /** The failure came from an entry's `undo` work. */
6
+ readonly Undo: "undo";
7
+ /** The failure came from an entry's `do` work, replayed by `redo()`. */
8
+ readonly Redo: "redo";
9
+ };
10
+ export type HistoryPhase = (typeof HistoryPhase)[keyof typeof HistoryPhase];
11
+ /** Receives an error thrown while travelling the stack, alongside the direction that threw. */
12
+ export type HistoryErrorHandler = (error: unknown, phase: HistoryPhase) => void;
13
+ /** The default coalescing window — roughly one typing burst, so a typed word collapses into one undo step. */
14
+ export declare const DefaultCoalesceMs = 500;
15
+ /** Tunes a history at creation. Every field is optional; the default is an unbounded, 500 ms-coalescing history. */
16
+ export interface HistoryOptions {
17
+ /**
18
+ * Caps how many entries are retained. Exceeding it discards the OLDEST entry, so recent work always survives.
19
+ * Omitted → unbounded.
20
+ */
21
+ readonly limit?: number;
22
+ /**
23
+ * How long after an entry a same-keyed push still merges into it, in milliseconds.
24
+ * Defaults to {@link DefaultCoalesceMs}. Only pushes carrying a `coalesceKey` are ever candidates.
25
+ */
26
+ readonly coalesceMs?: number;
27
+ /** Where an error thrown by an entry's `do` / `undo` work is reported. Omitted → the failure is swallowed. */
28
+ readonly onError?: HistoryErrorHandler;
29
+ /** The clock coalescing measures against. Defaults to `Date.now`; inject one to make the window deterministic. */
30
+ readonly now?: () => number;
31
+ }
32
+ /** The minimum surface a keybinding, toolbar, or menu needs — satisfied by both history flavors. */
33
+ export interface UndoRedoTarget {
34
+ /** Reverses the most recent entry. Returns whether anything was undone (`false` at the bottom, or on failure). */
35
+ readonly undo: () => boolean;
36
+ /** Re-applies the next entry on the redo branch. Returns whether anything was redone. */
37
+ readonly redo: () => boolean;
38
+ /** Whether an entry is available to undo. */
39
+ readonly canUndo: boolean;
40
+ /** Whether an entry is available to redo. */
41
+ readonly canRedo: boolean;
42
+ }
43
+ /** Everything both flavors share — travel, grouping, introspection, and change notification. */
44
+ export interface HistoryStore extends UndoRedoTarget {
45
+ /**
46
+ * Groups every push made inside `fn` into ONE reversible entry labelled `label`, and returns `fn`'s result.
47
+ * Nested calls flatten into the outermost group. A throwing `fn` still commits what it buffered, then rethrows.
48
+ */
49
+ readonly transact: <TResult>(label: string | undefined, fn: () => TResult) => TResult;
50
+ /** Drops every entry (both directions). State already applied stays applied — this forgets, it does not revert. */
51
+ readonly clear: () => void;
52
+ /** Subscribes to changes; returns an unsubscribe. */
53
+ readonly subscribe: (listener: HistoryListener) => () => void;
54
+ /** A monotonic counter bumped on every change — the identity-stable snapshot the composables subscribe to. */
55
+ readonly version: () => number;
56
+ /** How many entries are retained across both directions — what a history panel lists. */
57
+ readonly size: number;
58
+ /** The label of the entry `undo()` would reverse — the text for an "Undo {label}" menu item. */
59
+ readonly undoLabel: string | undefined;
60
+ /** The label of the entry `redo()` would re-apply. */
61
+ readonly redoLabel: string | undefined;
62
+ }
63
+ /** One entry as handed to the core — the flavor supplies the payload, the core owns everything else. */
64
+ export interface HistoryPushRequest<TPayload> {
65
+ /** Human label for menus and history panels. */
66
+ readonly label?: string;
67
+ /** The flavor-specific work or state this entry carries. */
68
+ readonly payload: TPayload;
69
+ /** Merges this push into the previous entry when they share the key and land inside the coalescing window. */
70
+ readonly coalesceKey?: string;
71
+ }
72
+ /** The core store — a {@link HistoryStore} plus the payload-level `push` each flavor wraps in its own API. */
73
+ export interface HistoryCore<TPayload> extends HistoryStore {
74
+ /** Records one entry, applying the truncate / evict / coalesce / buffer rules. Never runs the payload. */
75
+ readonly push: (request: HistoryPushRequest<TPayload>) => void;
76
+ }
77
+ /** How a flavor teaches the core to travel over, and merge, its own payload type. */
78
+ export interface HistoryCoreConfig<TPayload> {
79
+ /** Moves the world forward over a payload — the redo direction. May throw; the core keeps the cursor put. */
80
+ readonly applyForward: (payload: TPayload) => void;
81
+ /** Moves the world backward over a payload — the undo direction. May throw; the core keeps the cursor put. */
82
+ readonly applyBackward: (payload: TPayload) => void;
83
+ /** Fuses two adjacent payloads into one that travels like both — used by coalescing and by `transact`. */
84
+ readonly mergePayloads: (previous: TPayload, next: TPayload) => TPayload;
85
+ /** The creation-time options, read live on every use so a flavor can pass its caller's object straight through. */
86
+ readonly options: HistoryOptions | undefined;
87
+ }
88
+ /**
89
+ * Builds the shared engine. Not exported from the slice barrel — consumers take `createUndoHistory` or
90
+ * `createSnapshotHistory`, which are this core plus a payload type.
91
+ */
92
+ export declare function createHistoryCore<TPayload>(config: HistoryCoreConfig<TPayload>): HistoryCore<TPayload>;
@@ -0,0 +1,66 @@
1
+ import { MaybeRefOrGetter, ShallowRef, WritableComputedRef } from 'vue';
2
+ import { HistoryOptions, HistoryStore } from '../HistoryCore';
3
+ import { SnapshotHistory, SnapshotRecordOptions } from '../SnapshotHistory';
4
+ import { UndoHistory } from '../UndoHistory';
5
+ /**
6
+ * Subscribes to a history's changes and returns its version counter, updating on every push, undo, redo, and
7
+ * clear. Use it directly when the history is owned outside a component (a module-scope editor store) and read
8
+ * it inside a `computed` to make that computed track the history.
9
+ */
10
+ export declare function useHistoryVersion(store: HistoryStore): Readonly<ShallowRef<number>>;
11
+ /** What {@link useUndoHistory} returns — the history plus the cursor that makes it reactive. */
12
+ export interface UndoHistoryControls {
13
+ /** The history itself. Stable — pass it down, or to {@link useUndoShortcuts}, unchanged. */
14
+ readonly history: UndoHistory;
15
+ /**
16
+ * The mutation cursor. Its members are getters, so read them inside a `computed` that also touches this —
17
+ * `computed(() => (version.value, history.canUndo))` — and the computed re-evaluates on every change.
18
+ */
19
+ readonly version: Readonly<ShallowRef<number>>;
20
+ /** Whether an undo is available. The pre-derived form of the `version` idiom above. */
21
+ readonly canUndo: Readonly<ShallowRef<boolean>>;
22
+ /** Whether a redo is available. */
23
+ readonly canRedo: Readonly<ShallowRef<boolean>>;
24
+ }
25
+ /**
26
+ * Owns a command-based {@link UndoHistory} for the scope's lifetime and exposes its reactivity.
27
+ *
28
+ * Returns the history alongside the version cursor and the two flags a toolbar actually renders. The history
29
+ * object never changes identity — pass it down, or to {@link useUndoShortcuts}, without wrapping.
30
+ *
31
+ * @param options History configuration. `limit` / `coalesceMs` are read once; `onError` / `now` stay live.
32
+ */
33
+ export declare function useUndoHistory(options?: MaybeRefOrGetter<HistoryOptions | undefined>): UndoHistoryControls;
34
+ /** Publishes the next state — a value or an updater, plus how this particular change should be recorded. */
35
+ export type UndoableStateSetter<TState> = (next: TState | ((previous: TState) => TState), options?: SnapshotRecordOptions) => void;
36
+ /** What {@link useUndoableState} returns — the value, its setter, and the history behind them. */
37
+ export interface UndoableState<TState> {
38
+ /**
39
+ * The current state. Writable, so it drops straight into `v-model`; a `v-model` write records with no options,
40
+ * and `setState` is the way to pass `{ label, coalesceKey }`.
41
+ */
42
+ readonly state: WritableComputedRef<TState>;
43
+ /** Records the next state — a value or an updater — with optional per-call record options. */
44
+ readonly setState: UndoableStateSetter<TState>;
45
+ /** The full {@link SnapshotHistory}: `undo` / `redo` / `canUndo` / `transact`, and the target for shortcuts. */
46
+ readonly history: SnapshotHistory<TState>;
47
+ /** The mutation cursor, for deriving anything the two flags below do not cover. */
48
+ readonly version: Readonly<ShallowRef<number>>;
49
+ /** Whether an undo is available. */
50
+ readonly canUndo: Readonly<ShallowRef<boolean>>;
51
+ /** Whether a redo is available. */
52
+ readonly canRedo: Readonly<ShallowRef<boolean>>;
53
+ }
54
+ /**
55
+ * A `ref` with a history behind it — the snapshot flavor as a drop-in for small, immutable state.
56
+ *
57
+ * ```ts
58
+ * const { state, setState, history } = useUndoableState('');
59
+ * setState((prev) => prev + 'a', { label: 'Typing', coalesceKey: 'text' });
60
+ * useUndoShortcuts(history);
61
+ * ```
62
+ *
63
+ * `state` is a writable computed over the history's `present`, so travel is visible immediately and a `v-model`
64
+ * write records an entry. An updater is the only way to store a function-typed state.
65
+ */
66
+ export declare function useUndoableState<TState>(initial: TState, options?: MaybeRefOrGetter<HistoryOptions | undefined>): UndoableState<TState>;
@@ -0,0 +1,20 @@
1
+ import { MaybeRefOrGetter } from 'vue';
2
+ import { HotkeyOptions } from '../../shortcuts';
3
+ import { UndoRedoTarget } from '../HistoryCore';
4
+ /** Tunes {@link useUndoShortcuts}; every {@link HotkeyOptions} field (`enabled`, `target`, …) applies as usual. */
5
+ export interface UndoShortcutOptions extends HotkeyOptions {
6
+ /** Chord(s) that trigger `undo()`. Defaults to `'mod+z'`. */
7
+ readonly undoChords?: MaybeRefOrGetter<string | ReadonlyArray<string>>;
8
+ /** Chord(s) that trigger `redo()`. Defaults to `['mod+shift+z', 'mod+y']`. */
9
+ readonly redoChords?: MaybeRefOrGetter<string | ReadonlyArray<string>>;
10
+ }
11
+ /**
12
+ * Binds the conventional undo / redo chords to a history. Opt-in — nothing is bound unless a surface calls this.
13
+ *
14
+ * ```ts
15
+ * const { history } = useUndoHistory();
16
+ * useUndoShortcuts(history); // ⌘Z · ⌘⇧Z · ⌘Y
17
+ * useUndoShortcuts(history, { enabled: () => !isModalOpen.value }); // suspended while a dialog owns the keyboard
18
+ * ```
19
+ */
20
+ export declare function useUndoShortcuts(target: UndoRedoTarget, options?: UndoShortcutOptions): void;
@@ -0,0 +1,5 @@
1
+ export { DefaultCoalesceMs, HistoryPhase, type HistoryErrorHandler, type HistoryListener, type HistoryOptions, type HistoryStore, type UndoRedoTarget, } from './HistoryCore';
2
+ export { createUndoHistory, type UndoableAction, type UndoHistory } from './UndoHistory';
3
+ export { createSnapshotHistory, type SnapshotHistory, type SnapshotRecordOptions } from './SnapshotHistory';
4
+ export { useHistoryVersion, useUndoableState, useUndoHistory, type UndoHistoryControls, type UndoableState, type UndoableStateSetter, } from './hooks/UseUndoHistory';
5
+ export { useUndoShortcuts, type UndoShortcutOptions } from './hooks/UseUndoShortcuts';