@wow-two-beta/ui-vue 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2100) hide show
  1. package/README.md +201 -65
  2. package/dist/analytics/Analytics.d.ts +5 -5
  3. package/dist/analytics/AnalyticsProvider.d.ts +1 -1
  4. package/dist/analytics/MemoryAnalyticsProvider.d.ts +4 -4
  5. package/dist/analytics/index.js +9 -1
  6. package/dist/analytics/index.js.map +1 -1
  7. package/dist/auth/AuthBridge.d.ts +4 -4
  8. package/dist/auth/AuthSession.d.ts +14 -7
  9. package/dist/auth/BearerStrategy.d.ts +12 -8
  10. package/dist/auth/CookieStrategy.d.ts +11 -8
  11. package/dist/auth/RedirectStrategy.d.ts +2 -2
  12. package/dist/auth/TokenStorage.d.ts +2 -2
  13. package/dist/auth/index.d.ts +4 -4
  14. package/dist/auth/index.js +138 -64
  15. package/dist/auth/index.js.map +1 -1
  16. package/dist/auth/providers/AuthContext.d.ts +43 -0
  17. package/dist/auth/providers/AuthProvider.vue.d.ts +39 -0
  18. package/dist/chunks/Align-DqFtCY3a.js.map +1 -1
  19. package/dist/chunks/AnchoredPositioner.vue_vue_type_script_setup_true_lang-BpBVI2Cu.js.map +1 -1
  20. package/dist/chunks/Announce.vue_vue_type_script_setup_true_lang-QM4vCs2n.js +46 -0
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  22. package/dist/chunks/ApiError-_AOua_XE.js +41 -0
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  24. package/dist/chunks/AppErrorFactory-DCdNbVfv.js +54 -0
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  26. package/dist/chunks/AriaAttribute-CmUjjXjp.js +42 -0
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  28. package/dist/chunks/BackToTopButton.vue_vue_type_script_setup_true_lang-CSRUFdcY.js +936 -0
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  30. package/dist/chunks/BackdropOverlay.vue_vue_type_script_setup_true_lang-DM8CjnY2.js +76 -0
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  32. package/dist/chunks/Button.vue_vue_type_script_setup_true_lang-CLqRVtAu.js +632 -0
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  36. package/dist/chunks/CharacterCountCallout.vue_vue_type_script_setup_true_lang-CJaPwXly.js +2076 -0
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  44. package/dist/chunks/ColorModeContext-DC77vyvQ.js +19 -0
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  46. package/dist/chunks/CommandPaletteModalSeparator.vue_vue_type_script_setup_true_lang-B6FGFSfj.js +2080 -0
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  48. package/dist/chunks/Compare-C5NGppdh.js +35 -0
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  50. package/dist/chunks/ComposeEventHandlers-rgxao5aD.js +12 -0
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  53. package/dist/chunks/CssExtensions-ctGVlfYU.js +161 -0
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  57. package/dist/chunks/DeepEqual-xCcUOAA8.js +131 -0
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  59. package/dist/chunks/DismissableLayer.vue_vue_type_script_setup_true_lang-DElE4ZeQ.js +322 -0
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  61. package/dist/chunks/DomOrderExtensions-Czsyvn6e.js +16 -0
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  63. package/dist/chunks/DrawerContent.vue_vue_type_script_setup_true_lang-dLwafPAj.js +212 -0
  64. package/dist/chunks/DrawerContent.vue_vue_type_script_setup_true_lang-dLwafPAj.js.map +1 -0
  65. package/dist/chunks/EmojiCatalog-CR4Lcm43.js.map +1 -1
  66. package/dist/chunks/Environment-BLuXHzzF.js +16 -0
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  68. package/dist/chunks/Equality-BabbLMBX.js +27 -0
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  76. package/dist/chunks/FeedbackBus-CTj18X4n.js.map +1 -1
  77. package/dist/chunks/FieldErrorCallout.vue_vue_type_script_setup_true_lang-C185v77U.js +55 -0
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  81. package/dist/chunks/FieldHelperText.vue_vue_type_script_setup_true_lang-YYE7Zysp.js +497 -0
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  85. package/dist/chunks/FormControlContext-B71MFW26.js.map +1 -1
  86. package/dist/chunks/FormControlProvider.vue_vue_type_script_setup_true_lang-D_yikT2o.js +70 -0
  87. package/dist/chunks/FormControlProvider.vue_vue_type_script_setup_true_lang-D_yikT2o.js.map +1 -0
  88. package/dist/chunks/GoogleIdentity-D12Kr334.js +123 -0
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  90. package/dist/chunks/Guid-CflnxKPZ.js +68 -0
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  92. package/dist/chunks/HtmlValues-jlKY5f9C.js +23 -0
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  94. package/dist/chunks/Icon.vue_vue_type_script_setup_true_lang-BVWSqaoe.js +28 -0
  95. package/dist/chunks/Icon.vue_vue_type_script_setup_true_lang-BVWSqaoe.js.map +1 -0
  96. package/dist/chunks/InlineLayout.vue_vue_type_script_setup_true_lang-CdG8lfst.js +68 -0
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  100. package/dist/chunks/LinkItem.vue_vue_type_script_setup_true_lang-BjPIqvPc.js +1809 -0
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  102. package/dist/chunks/LocaleContext-B7vUZmX-.js +41 -0
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  104. package/dist/chunks/Messages-CSW3nyTs.js +201 -0
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  106. package/dist/chunks/NavItem.vue_vue_type_script_setup_true_lang-ed_LzXDI.js +86 -0
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  108. package/dist/chunks/OnboardingChecklistCardTask.vue_vue_type_script_setup_true_lang-vqTtyR9L.js +9796 -0
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  112. package/dist/chunks/Orientation-u-sYunuG.js.map +1 -1
  113. package/dist/chunks/OverlayArrow.vue_vue_type_script_setup_true_lang-CLYhnI8i.js.map +1 -1
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  115. package/dist/chunks/PopoverContent.vue_vue_type_script_setup_true_lang-DPJZHdv2.js +268 -0
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  117. package/dist/chunks/Portal.vue_vue_type_script_setup_true_lang-C2_xSIMy.js +32 -0
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  230. package/dist/formsEngine/AppForm.d.ts +259 -0
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  1999. package/dist/query/QueryProgressBridge.d.ts +0 -16
  2000. package/dist/query/QueryProvider.vue.d.ts +0 -17
  2001. package/dist/query/QueryTestUtils.d.ts +0 -54
  2002. package/dist/query/ToApiError.d.ts +0 -7
  2003. package/dist/query/UseAppInfiniteQuery.d.ts +0 -45
  2004. package/dist/query/UseAppLazyQuery.d.ts +0 -40
  2005. package/dist/query/UseAppMutation.d.ts +0 -32
  2006. package/dist/query/UseAppPaginatedQuery.d.ts +0 -39
  2007. package/dist/query/UseAppQueries.d.ts +0 -43
  2008. package/dist/query/UseAppQuery.d.ts +0 -38
  2009. package/dist/query/UseAppSuspenseQuery.d.ts +0 -42
  2010. package/dist/query/UseOptimisticMutation.d.ts +0 -25
  2011. package/dist/query/UsePrefetchQuery.d.ts +0 -26
  2012. package/dist/query/UseQueryCache.d.ts +0 -31
  2013. package/dist/query/testing.d.ts +0 -1
  2014. package/dist/query/testing.js +0 -48
  2015. package/dist/query/testing.js.map +0 -1
  2016. package/dist/router/AppErrorBoundary.vue.d.ts +0 -26
  2017. package/dist/router/AppNavLink.vue.d.ts +0 -40
  2018. package/dist/router/CreateAppRouter.d.ts +0 -65
  2019. package/dist/router/DocumentMeta.d.ts +0 -9
  2020. package/dist/router/Guards.d.ts +0 -29
  2021. package/dist/router/LazyRoute.d.ts +0 -16
  2022. package/dist/router/NavigationProgress.vue.d.ts +0 -19
  2023. package/dist/router/NotFound.vue.d.ts +0 -10
  2024. package/dist/router/RouteAnnouncer.vue.d.ts +0 -10
  2025. package/dist/router/RouteConfig.d.ts +0 -82
  2026. package/dist/router/RouteHandles.d.ts +0 -24
  2027. package/dist/router/RoutePersistence.d.ts +0 -21
  2028. package/dist/router/UseBreadcrumbs.d.ts +0 -17
  2029. package/dist/router/UsePrefetch.d.ts +0 -19
  2030. /package/dist/{forms-engine → formsEngine}/StandardSchema.d.ts +0 -0
  2031. /package/dist/{forms-engine → formsEngine/adapters}/house/index.d.ts +0 -0
  2032. /package/dist/{forms-engine → formsEngine/adapters}/tanstack/index.d.ts +0 -0
  2033. /package/dist/foundation/{utils/TransitionExtensions → animation}/TransitionExtensions.d.ts +0 -0
  2034. /package/dist/foundation/{hooks/useDebounceHandler/useDebounceHandler.d.ts → async/UseDebounceHandler.d.ts} +0 -0
  2035. /package/dist/foundation/{sync → channels}/CreateSyncChannel.d.ts +0 -0
  2036. /package/dist/foundation/{sync → channels}/MemorySyncHub.d.ts +0 -0
  2037. /package/dist/foundation/{utils/Equality → collections}/Equality.d.ts +0 -0
  2038. /package/dist/foundation/device/{DisplayMode.d.ts → enums/DisplayMode.d.ts} +0 -0
  2039. /package/dist/foundation/device/{PointerType.d.ts → enums/PointerType.d.ts} +0 -0
  2040. /package/dist/foundation/device/{UseOnlineStatus.d.ts → hooks/UseOnlineStatus.d.ts} +0 -0
  2041. /package/dist/foundation/{hooks/useReducedMotion/useReducedMotion.d.ts → device/hooks/UseReducedMotion.d.ts} +0 -0
  2042. /package/dist/foundation/{utils/composeEventHandlers/composeEventHandlers.d.ts → dom/ComposeEventHandlers.d.ts} +0 -0
  2043. /package/dist/foundation/{utils/dataAttr/dataAttr.d.ts → dom/DataAttr.d.ts} +0 -0
  2044. /package/dist/foundation/{utils/PressExtensions → dom}/PressExtensions.d.ts +0 -0
  2045. /package/dist/foundation/{utils/ElementTag → dom/enums}/ElementTag.d.ts +0 -0
  2046. /package/dist/foundation/{utils/HtmlExtensions/HtmlExtensions.d.ts → dom/enums/HtmlValues.d.ts} +0 -0
  2047. /package/dist/foundation/{utils/KeyboardExtensions/KeyboardExtensions.d.ts → dom/enums/Key.d.ts} +0 -0
  2048. /package/dist/foundation/{hooks/useEventListener/useEventListener.d.ts → dom/hooks/UseEventListener.d.ts} +0 -0
  2049. /package/dist/foundation/{hooks/useFocusTrap/useFocusTrap.d.ts → dom/hooks/UseFocusTrap.d.ts} +0 -0
  2050. /package/dist/foundation/{hooks/useOutsideClick/useOutsideClick.d.ts → dom/hooks/UseOutsideClick.d.ts} +0 -0
  2051. /package/dist/foundation/{hooks/useScrollLock/useScrollLock.d.ts → dom/hooks/UseScrollLock.d.ts} +0 -0
  2052. /package/dist/foundation/{format → formatters}/Bytes.d.ts +0 -0
  2053. /package/dist/foundation/{format → formatters}/Count.d.ts +0 -0
  2054. /package/dist/foundation/{format → formatters}/Duration.d.ts +0 -0
  2055. /package/dist/foundation/{format → formatters}/index.d.ts +0 -0
  2056. /package/dist/foundation/geolocation/{Coordinates.d.ts → models/Coordinates.d.ts} +0 -0
  2057. /package/dist/foundation/gestures/{GestureAxis.d.ts → enums/GestureAxis.d.ts} +0 -0
  2058. /package/dist/foundation/gestures/{SwipeDirection.d.ts → enums/SwipeDirection.d.ts} +0 -0
  2059. /package/dist/foundation/{undo → history}/SnapshotHistory.d.ts +0 -0
  2060. /package/dist/foundation/{undo → history}/UndoHistory.d.ts +0 -0
  2061. /package/dist/foundation/http/{ApiResponse.d.ts → models/ApiResponse.d.ts} +0 -0
  2062. /package/dist/foundation/http/{DateBrands.d.ts → models/DateBrands.d.ts} +0 -0
  2063. /package/dist/foundation/http/{ProblemDetails.d.ts → models/ProblemDetails.d.ts} +0 -0
  2064. /package/dist/foundation/{utils/Compare → i18n}/Compare.d.ts +0 -0
  2065. /package/dist/foundation/{hooks/useId/useId.d.ts → identifiers/UseId.d.ts} +0 -0
  2066. /package/dist/foundation/{hooks/useResizeObserver/useResizeObserver.d.ts → observers/hooks/UseResizeObserver.d.ts} +0 -0
  2067. /package/dist/foundation/observers/{UseVisibility.d.ts → hooks/UseVisibility.d.ts} +0 -0
  2068. /package/dist/foundation/{utils/OptionalExtensions → optionals}/OptionalExtensions.d.ts +0 -0
  2069. /package/dist/foundation/resilience/{BackoffStrategy.d.ts → enums/BackoffStrategy.d.ts} +0 -0
  2070. /package/dist/foundation/resilience/{JitterStrategy.d.ts → enums/JitterStrategy.d.ts} +0 -0
  2071. /package/dist/foundation/selection/{Field.d.ts → models/Field.d.ts} +0 -0
  2072. /package/dist/foundation/{hooks/useEscape/useEscape.d.ts → shortcuts/hooks/UseEscape.d.ts} +0 -0
  2073. /package/dist/foundation/{hooks/useDisclosure/useDisclosure.d.ts → state/hooks/UseDisclosure.d.ts} +0 -0
  2074. /package/dist/foundation/storage/{zustand → adapters/zustand}/index.js +0 -0
  2075. /package/dist/foundation/{utils/cn/cn.d.ts → styles/Cn.d.ts} +0 -0
  2076. /package/dist/foundation/{utils/tv/tv.d.ts → styles/Tv.d.ts} +0 -0
  2077. /package/dist/foundation/{utils/Align → styles/enums}/Align.d.ts +0 -0
  2078. /package/dist/foundation/{utils/CornerPosition → styles/enums}/CornerPosition.d.ts +0 -0
  2079. /package/dist/foundation/{utils/Orientation → styles/enums}/Orientation.d.ts +0 -0
  2080. /package/dist/foundation/{utils/OverlayPosition → styles/enums}/OverlayPosition.d.ts +0 -0
  2081. /package/dist/foundation/{utils/ProgressTone → styles/enums}/ProgressTone.d.ts +0 -0
  2082. /package/dist/foundation/{utils/Severity → styles/enums}/Severity.d.ts +0 -0
  2083. /package/dist/foundation/{utils/Side → styles/enums}/Side.d.ts +0 -0
  2084. /package/dist/foundation/{utils/StatusTone → styles/enums}/StatusTone.d.ts +0 -0
  2085. /package/dist/foundation/{utils/StyleTokens → styles/enums}/StyleTokens.d.ts +0 -0
  2086. /package/dist/foundation/themes/{css.d.ts → Css.d.ts} +0 -0
  2087. /package/dist/foundation/themes/{generate.d.ts → Generate.d.ts} +0 -0
  2088. /package/dist/foundation/{validation → validators}/Formats.d.ts +0 -0
  2089. /package/dist/foundation/{validation → validators}/Primitives.d.ts +0 -0
  2090. /package/dist/foundation/{validation → validators}/StandardSchema.d.ts +0 -0
  2091. /package/dist/presentation/{display → forms}/nodeEditor/index.d.ts +0 -0
  2092. /package/dist/presentation/{forms → layout}/inputGroup/index.d.ts +0 -0
  2093. /package/dist/presentation/{display → overlays}/tooltip/index.d.ts +0 -0
  2094. /package/dist/query/{QueryPlugin.d.ts → adapters/tanstack/QueryPlugin.d.ts} +0 -0
  2095. /package/dist/router/{DocumentTitle.d.ts → adapters/vueRouter/DocumentTitle.d.ts} +0 -0
  2096. /package/dist/router/{PageViewTracker.d.ts → adapters/vueRouter/PageViewTracker.d.ts} +0 -0
  2097. /package/dist/router/{UseNavigationBlocker.d.ts → adapters/vueRouter/hooks/UseNavigationBlocker.d.ts} +0 -0
  2098. /package/dist/router/{UseRouteNavigating.d.ts → adapters/vueRouter/hooks/UseRouteNavigating.d.ts} +0 -0
  2099. /package/dist/router/{UseTypedSearchParams.d.ts → adapters/vueRouter/hooks/UseTypedSearchParams.d.ts} +0 -0
  2100. /package/dist/router/{UseNavigationProgress.d.ts → hooks/UseNavigationProgress.d.ts} +0 -0
@@ -0,0 +1,130 @@
1
+ import { g as getPath } from "../chunks/SubmitErrors-1_5oKOb1.js";
2
+ import { c, a, b, d, e, f, h, i, j, k, p, r, l, m, s, t } from "../chunks/SubmitErrors-1_5oKOb1.js";
3
+ import { shallowRef, watch, computed, defineComponent, h as h2 } from "vue";
4
+ function makeKey(seq) {
5
+ const id = seq.current;
6
+ seq.current = id + 1;
7
+ return `far-${id}`;
8
+ }
9
+ function buildKeys(length, seq) {
10
+ const keys = [];
11
+ for (let index = 0; index < length; index += 1) keys.push(makeKey(seq));
12
+ return keys;
13
+ }
14
+ function reconcileKeys(current, length, seq) {
15
+ const keys = current.slice(0, length);
16
+ while (keys.length < length) keys.push(makeKey(seq));
17
+ return keys;
18
+ }
19
+ function swapKeys(keys, indexA, indexB) {
20
+ const valueA = keys[indexA];
21
+ const valueB = keys[indexB];
22
+ if (valueA === void 0 || valueB === void 0) return;
23
+ keys[indexA] = valueB;
24
+ keys[indexB] = valueA;
25
+ }
26
+ function moveKey(keys, fromIndex, toIndex) {
27
+ const [moved] = keys.splice(fromIndex, 1);
28
+ if (moved === void 0) return;
29
+ keys.splice(toIndex, 0, moved);
30
+ }
31
+ function useFieldArray(form, path) {
32
+ const ops = form.array(path);
33
+ const storeLength = form.useFormState((state) => {
34
+ const value = getPath(state.values, path);
35
+ return Array.isArray(value) ? value.length : 0;
36
+ });
37
+ const seq = { current: 0 };
38
+ const keysRef = shallowRef(buildKeys(storeLength.value, seq));
39
+ watch(
40
+ storeLength,
41
+ (length) => {
42
+ if (keysRef.value.length !== length) keysRef.value = reconcileKeys(keysRef.value, length, seq);
43
+ },
44
+ { flush: "sync" }
45
+ );
46
+ const rows = computed(() => keysRef.value.map((key, index) => ({ key, index })));
47
+ const Field = defineComponent({
48
+ name: "FieldArrayField",
49
+ props: {
50
+ index: { type: Number, required: true },
51
+ name: { type: String, required: true },
52
+ // `default: undefined` per optional boolean — an undefaulted `Boolean` prop is cast to `false`.
53
+ isDisabled: { type: Boolean, default: void 0 },
54
+ isRequired: { type: Boolean, default: void 0 },
55
+ isReadOnly: { type: Boolean, default: void 0 }
56
+ },
57
+ setup(props, { slots }) {
58
+ const GlueField = form.Field;
59
+ return () => h2(
60
+ GlueField,
61
+ {
62
+ name: `${path}[${props.index}].${props.name}`,
63
+ isDisabled: props.isDisabled,
64
+ isRequired: props.isRequired,
65
+ isReadOnly: props.isReadOnly
66
+ },
67
+ {
68
+ // The one `unknown → element` cast — sound by construction (`${path}[${index}].${name}` is `TItem[name]`).
69
+ default: (field) => slots.default?.(field)
70
+ }
71
+ );
72
+ }
73
+ });
74
+ const apply = (mutateKeys, run) => {
75
+ const next = [...keysRef.value];
76
+ mutateKeys(next);
77
+ keysRef.value = next;
78
+ run();
79
+ };
80
+ return {
81
+ get rows() {
82
+ return rows.value;
83
+ },
84
+ get length() {
85
+ return rows.value.length;
86
+ },
87
+ Field,
88
+ push: (value) => apply(
89
+ (next) => next.push(makeKey(seq)),
90
+ () => ops.push(value)
91
+ ),
92
+ insert: (index, value) => apply(
93
+ (next) => next.splice(index, 0, makeKey(seq)),
94
+ () => ops.insert(index, value)
95
+ ),
96
+ remove: (index) => apply(
97
+ (next) => next.splice(index, 1),
98
+ () => ops.remove(index)
99
+ ),
100
+ swap: (indexA, indexB) => apply(
101
+ (next) => swapKeys(next, indexA, indexB),
102
+ () => ops.swap(indexA, indexB)
103
+ ),
104
+ move: (fromIndex, toIndex) => apply(
105
+ (next) => moveKey(next, fromIndex, toIndex),
106
+ () => ops.move(fromIndex, toIndex)
107
+ )
108
+ };
109
+ }
110
+ export {
111
+ c as createFieldApi,
112
+ a as createFieldComponent,
113
+ b as createFormStateView,
114
+ d as createOptionsMessageResolver,
115
+ e as createUseFormState,
116
+ f as defaultMapFieldPath,
117
+ h as focusFirstInvalid,
118
+ i as formatPath,
119
+ getPath,
120
+ j as hasPath,
121
+ k as issuePathToString,
122
+ p as parsePath,
123
+ r as resolveSubmitFailure,
124
+ l as resultToFieldErrors,
125
+ m as runStandardSchema,
126
+ s as setPath,
127
+ t as toSubmitError,
128
+ useFieldArray
129
+ };
130
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":["../../src/formsEngine/UseFieldArray.ts"],"sourcesContent":["import {\n computed,\n defineComponent,\n h,\n shallowRef,\n watch,\n type Component,\n type PublicProps,\n type Ref,\n type VNode,\n} from 'vue';\n\nimport type { AppArrayApi, AppFieldApi, AppFieldProps, AppFormState } from './AppForm';\nimport { getPath } from './Paths';\n\n/*\n * useFieldArray — the typed row-render helper over `form.array(path)`\n * (docs/analysis/forms-deferred-items.md item 2b · forms-vector-next.md §F-2g).\n *\n * ENGINE-FREE, ONE IMPLEMENTATION. It composes only the shared `AppForm` contract —\n * `form.array` (ops), `form.useFormState` (a reactive row count), `form.Field` (the per-cell\n * binding) — so it serves BOTH adapters (`house` + `tanstack`) with no per-engine code and no\n * conformance drift; the shared suite pins it once against each.\n *\n * WHY IT EXISTS. A deep path like `rules[0].destination` resolves to `unknown` on\n * `AppFieldValue` — the deliberate typed-values / untyped-paths contract line (recursive\n * `PathValue` is rejected: it re-implements vendor `DeepKeys`, blows up on our discriminated\n * unions, and leaks engine types into the engine-free contract — item 2, option a). So every\n * array-row cell casts `f.value` (smart-qr `RuleControls`: 3 casts/row). This helper is typed\n * by the ROW ELEMENT instead: one generic `TItem` + one `keyof TItem`, NO recursion, NO vendor\n * deep-path types. A cell binds with `f.value` typed as `TItem[name]`, and the single\n * `unknown → element` cast lives HERE, in the SDK, once — not per-row in every consumer.\n *\n * It also retires the F-2g strain \"a reorderable-array component must become form-aware\": the\n * component takes `form` + `path` once through this composable, gets stable row keys (focus +\n * local state follow the logical row through insert/remove/swap/move, not the index), and drives\n * row-scoped errors through `form.array`'s existing reindexing — never reimplemented here.\n *\n * STABLE KEYS, PUBLISHED BY REPLACEMENT. The key list is a `shallowRef` an op REPLACES (never\n * mutates in place), so a reorder that keeps the length — swap / move — still publishes.\n * Reconciling an externally-changed length (`reset(data)`, a whole-array `setValue`) runs in a\n * sync-flush `watch` on the length: it lands in the same tick as the store commit, so no read\n * ever sees a stale key list, and nothing writes reactive state from inside a `computed`.\n */\n\n/** The slice of the `AppForm` contract the helper consumes — every engine's `AppForm` satisfies it. */\nexport interface FieldArrayForm {\n /** Field wrapper — rendered per cell at the row's element path (`${path}[${index}].${name}`). */\n readonly Field: FieldArrayGlueField;\n /** Array ops at a path — the helper's ops delegate here (never reimplemented). */\n readonly array: (path: string) => AppArrayApi;\n /** Selector-subscribed form state — the helper subscribes to the array's length only. */\n readonly useFormState: <TSlice>(\n selector: (state: AppFormState<unknown>) => TSlice,\n isEqual?: (a: TSlice, b: TSlice) => boolean,\n ) => Readonly<Ref<TSlice>>;\n}\n\n/**\n * The loose (engine-free `AppFieldComponent`) props shape a `form.Field` accepts at a dynamic\n * path — DERIVED from the contract's own props at `TPath = string`, never a second copy of them.\n * A hand-written twin drifts silently and the failure lands on the consumer, as\n * `useFieldArray(form, path)` no longer accepting an `AppForm` at all.\n */\nexport type FieldArrayGlueFieldProps = AppFieldProps<string>;\n\n/**\n * `form.Field` seen loosely — a dynamic path, an untyped cell payload. The slot signature is\n * deliberately `never`-parametered so that an `AppFieldComponent<TValues>` is assignable here for\n * ANY `TValues`, which is what lets one helper serve both adapters; the row cell's real payload\n * type is restored below, on {@link FieldArrayFieldProps}.\n */\nexport interface FieldArrayGlueField {\n new (props: FieldArrayGlueFieldProps): {\n $props: FieldArrayGlueFieldProps & PublicProps;\n $slots: { default?: (...args: never[]) => VNode[] };\n };\n}\n\n/** One rendered row — a stable `key` for `v-for` (survives reorder) plus its live array index. */\nexport interface FieldArrayRow {\n readonly key: string;\n readonly index: number;\n}\n\n/** Props for the typed row-field accessor — binds `${path}[${index}].${name}`, `f.value` typed as `TItem[name]`. */\nexport interface FieldArrayFieldProps<TItem extends object, TName extends keyof TItem & string> {\n /** The row's current array index (from `row.index`). */\n readonly index: number;\n /** The element field key — one level deep into `TItem`. */\n readonly name: TName;\n readonly isDisabled?: boolean;\n readonly isRequired?: boolean;\n readonly isReadOnly?: boolean;\n}\n\n/** The typed row-field accessor — one level deep (`keyof TItem`), no recursion, no vendor deep-path types. */\nexport interface FieldArrayField<TItem extends object> {\n new <TName extends keyof TItem & string>(\n props: FieldArrayFieldProps<TItem, TName>,\n ): {\n $props: FieldArrayFieldProps<TItem, TName> & PublicProps;\n /** `field.value` / `field.setValue` are typed as `TItem[name]` — no cast, and `v-model=\"f.value\"` binds. */\n $slots: { default?: (field: AppFieldApi<TItem[TName]>) => VNode[] };\n };\n}\n\n/** What `useFieldArray` returns — reactive rows + stable keys, a typed row-field accessor, and element-typed ops. */\nexport interface FieldArray<TItem extends object> {\n /** The current rows — `{ key, index }`; render with `:key=\"row.key\"` so a cell keeps identity through reorder. */\n readonly rows: ReadonlyArray<FieldArrayRow>;\n /** The current row count. */\n readonly length: number;\n /** The typed row-field accessor — `<array.Field :index=\"row.index\" name=\"destination\">`. */\n readonly Field: FieldArrayField<TItem>;\n /** Appends a row (typed to the element — a mistyped push is a compile error). Delegates to `form.array`. */\n readonly push: (value: TItem) => void;\n /** Inserts a row at `index`. Delegates to `form.array`. */\n readonly insert: (index: number, value: TItem) => void;\n /** Removes the row at `index`. Delegates to `form.array`. */\n readonly remove: (index: number) => void;\n /** Swaps two rows. Delegates to `form.array`. */\n readonly swap: (indexA: number, indexB: number) => void;\n /** Moves a row. Delegates to `form.array`. */\n readonly move: (fromIndex: number, toIndex: number) => void;\n}\n\n/** Monotonic per-instance row-key allocator — keys are never reused, so a removed row's key can't collide. */\nfunction makeKey(seq: { current: number }): string {\n const id = seq.current;\n seq.current = id + 1;\n return `far-${id}`;\n}\n\n/** Builds `length` fresh keys (first read). */\nfunction buildKeys(length: number, seq: { current: number }): string[] {\n const keys: string[] = [];\n for (let index = 0; index < length; index += 1) keys.push(makeKey(seq));\n return keys;\n}\n\n/** Reconciles a key list to a `length` the ops did not cause: keep the prefix, grow fresh, shrink by truncation. */\nfunction reconcileKeys(current: ReadonlyArray<string>, length: number, seq: { current: number }): string[] {\n const keys = current.slice(0, length);\n while (keys.length < length) keys.push(makeKey(seq));\n return keys;\n}\n\n/** Swaps two key slots in place (indices assumed in range, mirroring `AppArrayApi`). */\nfunction swapKeys(keys: string[], indexA: number, indexB: number): void {\n const valueA = keys[indexA];\n const valueB = keys[indexB];\n if (valueA === undefined || valueB === undefined) return;\n keys[indexA] = valueB;\n keys[indexB] = valueA;\n}\n\n/** Moves a key slot in place (indices assumed in range). */\nfunction moveKey(keys: string[], fromIndex: number, toIndex: number): void {\n const [moved] = keys.splice(fromIndex, 1);\n if (moved === undefined) return;\n keys.splice(toIndex, 0, moved);\n}\n\n/**\n * Row-render helper for the array at `path`. `TItem` is the row element type; row fields bind\n * one level deep (`keyof TItem`), typed, cast-free. Reuses `form.array(path)` for the ops\n * (row + error/touched reindexing stays in the adapter) and subscribes to the array LENGTH\n * only, so a row container re-renders on structural changes but not on per-row field edits —\n * each `array.Field` owns its own value subscription. Works identically on `house` + `tanstack`.\n *\n * `rows` / `length` are live getters, so `v-for=\"row in array.rows\"` reads the current rows on\n * every render; destructuring the returned object takes a snapshot of both.\n */\nexport function useFieldArray<TItem extends object>(form: FieldArrayForm, path: string): FieldArray<TItem> {\n const ops = form.array(path);\n\n // Reactive row count. A length-only selector (`Object.is` on the number) means field edits —\n // which change the array reference but not its length — don't re-render the container.\n const storeLength = form.useFormState((state) => {\n const value = getPath(state.values, path);\n return Array.isArray(value) ? value.length : 0;\n });\n\n // Stable row keys the helper OWNS, moved in lockstep with the ops.\n const seq = { current: 0 };\n const keysRef = shallowRef<string[]>(buildKeys(storeLength.value, seq));\n\n // A length change no op of ours caused — `reset(data)`, a whole-array `setValue`. `flush: 'sync'`\n // so the keys reconcile in the same tick as the store commit and no read can see a stale list;\n // after one of our own ops the lengths already agree, so this is a no-op there.\n watch(\n storeLength,\n (length) => {\n if (keysRef.value.length !== length) keysRef.value = reconcileKeys(keysRef.value, length, seq);\n },\n { flush: 'sync' },\n );\n\n const rows = computed<ReadonlyArray<FieldArrayRow>>(() => keysRef.value.map((key, index) => ({ key, index })));\n\n const Field = defineComponent({\n name: 'FieldArrayField',\n props: {\n index: { type: Number, required: true },\n name: { type: String, required: true },\n // `default: undefined` per optional boolean — an undefaulted `Boolean` prop is cast to `false`.\n isDisabled: { type: Boolean, default: undefined },\n isRequired: { type: Boolean, default: undefined },\n isReadOnly: { type: Boolean, default: undefined },\n },\n setup(props, { slots }) {\n // The contract's `Field` is typed as a constructor for `TPath` inference; `h` wants the\n // runtime component behind it. One cast, at the one seam that needs it.\n const GlueField = form.Field as unknown as Component;\n return () =>\n h(\n GlueField,\n {\n name: `${path}[${props.index}].${props.name}`,\n isDisabled: props.isDisabled,\n isRequired: props.isRequired,\n isReadOnly: props.isReadOnly,\n },\n {\n // The one `unknown → element` cast — sound by construction (`${path}[${index}].${name}` is `TItem[name]`).\n default: (field: AppFieldApi<unknown>) =>\n slots.default?.(field as AppFieldApi<TItem[keyof TItem & string]>),\n },\n );\n },\n }) as unknown as FieldArrayField<TItem>;\n\n // Each op moves the keys the SAME way it moves the rows, publishes the new list, then delegates\n // to `form.array` (the adapter reindexes row-scoped errors + touched). The list is REPLACED, not\n // mutated, so swap/move — which keep the length — still publish.\n const apply = (mutateKeys: (keys: string[]) => void, run: () => void): void => {\n const next = [...keysRef.value];\n mutateKeys(next);\n keysRef.value = next;\n run();\n };\n\n return {\n get rows() {\n return rows.value;\n },\n get length() {\n return rows.value.length;\n },\n Field,\n push: (value: TItem) =>\n apply(\n (next) => next.push(makeKey(seq)),\n () => ops.push(value),\n ),\n insert: (index: number, value: TItem) =>\n apply(\n (next) => next.splice(index, 0, makeKey(seq)),\n () => ops.insert(index, value),\n ),\n remove: (index: number) =>\n apply(\n (next) => next.splice(index, 1),\n () => ops.remove(index),\n ),\n swap: (indexA: number, indexB: number) =>\n apply(\n (next) => swapKeys(next, indexA, indexB),\n () => ops.swap(indexA, indexB),\n ),\n move: (fromIndex: number, toIndex: number) =>\n apply(\n (next) => moveKey(next, fromIndex, toIndex),\n () => ops.move(fromIndex, toIndex),\n ),\n };\n}\n"],"names":["h"],"mappings":";;;AAgIA,SAAS,QAAQ,KAAkC;AACjD,QAAM,KAAK,IAAI;AACf,MAAI,UAAU,KAAK;AACnB,SAAO,OAAO,EAAE;AAClB;AAGA,SAAS,UAAU,QAAgB,KAAoC;AACrE,QAAM,OAAiB,CAAA;AACvB,WAAS,QAAQ,GAAG,QAAQ,QAAQ,SAAS,EAAG,MAAK,KAAK,QAAQ,GAAG,CAAC;AACtE,SAAO;AACT;AAGA,SAAS,cAAc,SAAgC,QAAgB,KAAoC;AACzG,QAAM,OAAO,QAAQ,MAAM,GAAG,MAAM;AACpC,SAAO,KAAK,SAAS,aAAa,KAAK,QAAQ,GAAG,CAAC;AACnD,SAAO;AACT;AAGA,SAAS,SAAS,MAAgB,QAAgB,QAAsB;AACtE,QAAM,SAAS,KAAK,MAAM;AAC1B,QAAM,SAAS,KAAK,MAAM;AAC1B,MAAI,WAAW,UAAa,WAAW,OAAW;AAClD,OAAK,MAAM,IAAI;AACf,OAAK,MAAM,IAAI;AACjB;AAGA,SAAS,QAAQ,MAAgB,WAAmB,SAAuB;AACzE,QAAM,CAAC,KAAK,IAAI,KAAK,OAAO,WAAW,CAAC;AACxC,MAAI,UAAU,OAAW;AACzB,OAAK,OAAO,SAAS,GAAG,KAAK;AAC/B;AAYO,SAAS,cAAoC,MAAsB,MAAiC;AACzG,QAAM,MAAM,KAAK,MAAM,IAAI;AAI3B,QAAM,cAAc,KAAK,aAAa,CAAC,UAAU;AAC/C,UAAM,QAAQ,QAAQ,MAAM,QAAQ,IAAI;AACxC,WAAO,MAAM,QAAQ,KAAK,IAAI,MAAM,SAAS;AAAA,EAC/C,CAAC;AAGD,QAAM,MAAM,EAAE,SAAS,EAAA;AACvB,QAAM,UAAU,WAAqB,UAAU,YAAY,OAAO,GAAG,CAAC;AAKtE;AAAA,IACE;AAAA,IACA,CAAC,WAAW;AACV,UAAI,QAAQ,MAAM,WAAW,OAAQ,SAAQ,QAAQ,cAAc,QAAQ,OAAO,QAAQ,GAAG;AAAA,IAC/F;AAAA,IACA,EAAE,OAAO,OAAA;AAAA,EAAO;AAGlB,QAAM,OAAO,SAAuC,MAAM,QAAQ,MAAM,IAAI,CAAC,KAAK,WAAW,EAAE,KAAK,MAAA,EAAQ,CAAC;AAE7G,QAAM,QAAQ,gBAAgB;AAAA,IAC5B,MAAM;AAAA,IACN,OAAO;AAAA,MACL,OAAO,EAAE,MAAM,QAAQ,UAAU,KAAA;AAAA,MACjC,MAAM,EAAE,MAAM,QAAQ,UAAU,KAAA;AAAA;AAAA,MAEhC,YAAY,EAAE,MAAM,SAAS,SAAS,OAAA;AAAA,MACtC,YAAY,EAAE,MAAM,SAAS,SAAS,OAAA;AAAA,MACtC,YAAY,EAAE,MAAM,SAAS,SAAS,OAAA;AAAA,IAAU;AAAA,IAElD,MAAM,OAAO,EAAE,SAAS;AAGtB,YAAM,YAAY,KAAK;AACvB,aAAO,MACLA;AAAA,QACE;AAAA,QACA;AAAA,UACE,MAAM,GAAG,IAAI,IAAI,MAAM,KAAK,KAAK,MAAM,IAAI;AAAA,UAC3C,YAAY,MAAM;AAAA,UAClB,YAAY,MAAM;AAAA,UAClB,YAAY,MAAM;AAAA,QAAA;AAAA,QAEpB;AAAA;AAAA,UAEE,SAAS,CAAC,UACR,MAAM,UAAU,KAAiD;AAAA,QAAA;AAAA,MACrE;AAAA,IAEN;AAAA,EAAA,CACD;AAKD,QAAM,QAAQ,CAAC,YAAsC,QAA0B;AAC7E,UAAM,OAAO,CAAC,GAAG,QAAQ,KAAK;AAC9B,eAAW,IAAI;AACf,YAAQ,QAAQ;AAChB,QAAA;AAAA,EACF;AAEA,SAAO;AAAA,IACL,IAAI,OAAO;AACT,aAAO,KAAK;AAAA,IACd;AAAA,IACA,IAAI,SAAS;AACX,aAAO,KAAK,MAAM;AAAA,IACpB;AAAA,IACA;AAAA,IACA,MAAM,CAAC,UACL;AAAA,MACE,CAAC,SAAS,KAAK,KAAK,QAAQ,GAAG,CAAC;AAAA,MAChC,MAAM,IAAI,KAAK,KAAK;AAAA,IAAA;AAAA,IAExB,QAAQ,CAAC,OAAe,UACtB;AAAA,MACE,CAAC,SAAS,KAAK,OAAO,OAAO,GAAG,QAAQ,GAAG,CAAC;AAAA,MAC5C,MAAM,IAAI,OAAO,OAAO,KAAK;AAAA,IAAA;AAAA,IAEjC,QAAQ,CAAC,UACP;AAAA,MACE,CAAC,SAAS,KAAK,OAAO,OAAO,CAAC;AAAA,MAC9B,MAAM,IAAI,OAAO,KAAK;AAAA,IAAA;AAAA,IAE1B,MAAM,CAAC,QAAgB,WACrB;AAAA,MACE,CAAC,SAAS,SAAS,MAAM,QAAQ,MAAM;AAAA,MACvC,MAAM,IAAI,KAAK,QAAQ,MAAM;AAAA,IAAA;AAAA,IAEjC,MAAM,CAAC,WAAmB,YACxB;AAAA,MACE,CAAC,SAAS,QAAQ,MAAM,WAAW,OAAO;AAAA,MAC1C,MAAM,IAAI,KAAK,WAAW,OAAO;AAAA,IAAA;AAAA,EACnC;AAEN;"}
@@ -37,7 +37,7 @@ export interface AnimationHandle {
37
37
  * `easing` mirrors Tailwind's `ease-out` (the curve `ScrollViewport` already animates with); there is no
38
38
  * easing token in `foundation/themes` to consume, so this is the slice's declaration of one.
39
39
  */
40
- export declare const ANIMATION_DEFAULTS: {
40
+ export declare const AnimationDefaults: {
41
41
  /** Default run length in milliseconds. */
42
42
  readonly duration: 200;
43
43
  /** Default easing curve — Tailwind `ease-out`. */
@@ -28,7 +28,7 @@ export interface FlipTransform {
28
28
  /** Tunes a FLIP play. A subset of `AnimateOptions` — `fill`/`delay`/`iterations` are fixed by the technique. */
29
29
  export type FlipOptions = Pick<AnimateOptions, 'duration' | 'easing' | 'reducedMotion'>;
30
30
  /** The transform of an element that did not move or resize — the no-op FLIP. */
31
- export declare const IDENTITY_FLIP_TRANSFORM: FlipTransform;
31
+ export declare const IdentityFlipTransform: FlipTransform;
32
32
  /**
33
33
  * Snapshots an element's current viewport geometry — the "First" (and, inside `playFlip`, the "Last") step.
34
34
  *
@@ -19,4 +19,4 @@ export interface UseFlipOptions extends FlipOptions {
19
19
  * @param deps The watch source(s) whose change signals "the layout just moved".
20
20
  * @param options Duration, easing, the reduced-motion override, and `enabled`. Read at play time.
21
21
  */
22
- export declare function useFlip<T extends Element = HTMLElement>(target: MaybeRefOrGetter<T | null | undefined>, deps: WatchSource | readonly WatchSource[], options?: MaybeRefOrGetter<UseFlipOptions>): void;
22
+ export declare function useFlip<T extends Element = HTMLElement>(target: MaybeRefOrGetter<T | null | undefined>, deps: WatchSource | ReadonlyArray<WatchSource>, options?: MaybeRefOrGetter<UseFlipOptions>): void;
@@ -0,0 +1,72 @@
1
+ import { PropType, SlotsType, StyleValue, VNode } from 'vue';
2
+ import { FlipOptions } from '../Flip';
3
+ /** Props for `AnimatedLayout`. */
4
+ export interface AnimatedLayoutProps extends FlipOptions {
5
+ /** Whether layout animation is active. Defaults to `true`. */
6
+ readonly enabled?: boolean;
7
+ /** Class for the container element. */
8
+ readonly class?: unknown;
9
+ /** Inline styles for the container element. */
10
+ readonly style?: StyleValue;
11
+ }
12
+ /**
13
+ * FLIP-animates its children to their new positions when the list reorders, filters, or resizes.
14
+ *
15
+ * Renders one plain `<div>` wrapper and clones each slot child with a `data-flip-key`; all layout (flex, grid,
16
+ * list) stays with the consumer via `class` / `style`, which fall through as ordinary attributes.
17
+ *
18
+ * Under `prefers-reduced-motion` — or `:enabled="false"`, or an explicit `reducedMotion` — children jump
19
+ * straight to their new positions with no transform applied and no residue left behind.
20
+ */
21
+ export declare const AnimatedLayout: import('vue').DefineComponent<import('vue').ExtractPropTypes<{
22
+ /** Whether layout animation is active. Defaults to `true`. */
23
+ enabled: {
24
+ type: BooleanConstructor;
25
+ default: boolean;
26
+ };
27
+ /** Animation duration in milliseconds. Falls through to `playFlip`. */
28
+ duration: {
29
+ type: NumberConstructor;
30
+ default: undefined;
31
+ };
32
+ /** Timing function. Falls through to `playFlip`. */
33
+ easing: {
34
+ type: StringConstructor;
35
+ default: undefined;
36
+ };
37
+ /** Forces the reduced-motion branch either way, overriding the media query. */
38
+ reducedMotion: {
39
+ type: PropType<boolean | undefined>;
40
+ default: undefined;
41
+ };
42
+ }>, () => VNode<import('vue').RendererNode, import('vue').RendererElement, {
43
+ [key: string]: any;
44
+ }>, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<import('vue').ExtractPropTypes<{
45
+ /** Whether layout animation is active. Defaults to `true`. */
46
+ enabled: {
47
+ type: BooleanConstructor;
48
+ default: boolean;
49
+ };
50
+ /** Animation duration in milliseconds. Falls through to `playFlip`. */
51
+ duration: {
52
+ type: NumberConstructor;
53
+ default: undefined;
54
+ };
55
+ /** Timing function. Falls through to `playFlip`. */
56
+ easing: {
57
+ type: StringConstructor;
58
+ default: undefined;
59
+ };
60
+ /** Forces the reduced-motion branch either way, overriding the media query. */
61
+ reducedMotion: {
62
+ type: PropType<boolean | undefined>;
63
+ default: undefined;
64
+ };
65
+ }>> & Readonly<{}>, {
66
+ enabled: boolean;
67
+ reducedMotion: boolean | undefined;
68
+ duration: number;
69
+ easing: string;
70
+ }, SlotsType<{
71
+ default?: () => VNode[];
72
+ }>, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>;
@@ -0,0 +1 @@
1
+ export { AnimatedLayout, type AnimatedLayoutProps } from './AnimatedLayout';
@@ -1,4 +1,6 @@
1
- export { animate, applyFinalKeyframe, noopAnimationHandle, ANIMATION_DEFAULTS, type AnimateOptions, type AnimationHandle, type AnimationKeyframes, } from './Animate';
2
- export { measureRect, computeFlipTransform, isIdentityFlip, formatFlipTransform, playFlip, IDENTITY_FLIP_TRANSFORM, type FlipOptions, type FlipTransform, type RectLike, } from './Flip';
1
+ export { animate, applyFinalKeyframe, noopAnimationHandle, AnimationDefaults, type AnimateOptions, type AnimationHandle, type AnimationKeyframes, } from './Animate';
2
+ export { measureRect, computeFlipTransform, isIdentityFlip, formatFlipTransform, playFlip, IdentityFlipTransform, type FlipOptions, type FlipTransform, type RectLike, } from './Flip';
3
3
  export { useFlip, type UseFlipOptions } from './UseFlip';
4
- export { AnimatedLayout, type AnimatedLayoutProps } from './AnimatedLayout';
4
+ export { AnimatedLayout, type AnimatedLayoutProps } from './animatedLayout';
5
+ export { TransitionExtensions } from './TransitionExtensions';
6
+ export type { PresenceAnimationDurationProp, PresenceAnimationDuration } from './TransitionExtensions';
@@ -1,13 +1,13 @@
1
- import { T as TransitionExtensions } from "../../chunks/TransitionExtensions-hFi80JX2.js";
1
+ import { T as TransitionExtensions } from "../../chunks/TransitionExtensions-HyBfcJnn.js";
2
2
  import { onMounted, watch, onScopeDispose, toValue, defineComponent, ref, onUpdated, h, cloneVNode } from "vue";
3
- import { u as useReducedMotion } from "../../chunks/useReducedMotion-B9LqQ3UT.js";
4
- const ANIMATION_DEFAULTS = {
3
+ import { u as useReducedMotion } from "../../chunks/UseReducedMotion-NZ5fg-Xb.js";
4
+ const AnimationDefaults = {
5
5
  /** Default run length in milliseconds. */
6
6
  duration: TransitionExtensions.duration.default,
7
7
  /** Default easing curve — Tailwind `ease-out`. */
8
8
  easing: "cubic-bezier(0, 0, 0.2, 1)"
9
9
  };
10
- const NON_STYLE_KEYFRAME_KEYS = /* @__PURE__ */ new Set(["offset", "easing", "composite"]);
10
+ const NonStyleKeyframeKeys = /* @__PURE__ */ new Set(["offset", "easing", "composite"]);
11
11
  const noop = () => {
12
12
  };
13
13
  function noopAnimationHandle() {
@@ -34,13 +34,13 @@ function applyFinalKeyframe(element, keyframes) {
34
34
  const last = keyframes.at(-1);
35
35
  if (!last) return;
36
36
  for (const [property, value] of Object.entries(last)) {
37
- if (NON_STYLE_KEYFRAME_KEYS.has(property) || value === null || value === void 0) continue;
37
+ if (NonStyleKeyframeKeys.has(property) || value === null || value === void 0) continue;
38
38
  setStyleProperty(style, property, String(value));
39
39
  }
40
40
  return;
41
41
  }
42
42
  for (const [property, value] of Object.entries(keyframes)) {
43
- if (NON_STYLE_KEYFRAME_KEYS.has(property)) continue;
43
+ if (NonStyleKeyframeKeys.has(property)) continue;
44
44
  const resolved = lastValueOf(value);
45
45
  if (resolved === null || resolved === void 0) continue;
46
46
  setStyleProperty(style, property, String(resolved));
@@ -49,8 +49,8 @@ function applyFinalKeyframe(element, keyframes) {
49
49
  function animate(element, keyframes, options = {}) {
50
50
  if (!element) return noopAnimationHandle();
51
51
  const {
52
- duration = ANIMATION_DEFAULTS.duration,
53
- easing = ANIMATION_DEFAULTS.easing,
52
+ duration = AnimationDefaults.duration,
53
+ easing = AnimationDefaults.easing,
54
54
  delay = 0,
55
55
  fill = "none",
56
56
  iterations = 1,
@@ -80,13 +80,13 @@ function animate(element, keyframes, options = {}) {
80
80
  play: () => animation.play()
81
81
  };
82
82
  }
83
- const IDENTITY_FLIP_TRANSFORM = {
83
+ const IdentityFlipTransform = {
84
84
  translateX: 0,
85
85
  translateY: 0,
86
86
  scaleX: 1,
87
87
  scaleY: 1
88
88
  };
89
- const FLIP_EPSILON = 0.01;
89
+ const FlipEpsilon = 0.01;
90
90
  function finiteOr(value, fallback) {
91
91
  return Number.isFinite(value) ? value : fallback;
92
92
  }
@@ -107,7 +107,7 @@ function computeFlipTransform(first, last) {
107
107
  scaleY: safeScale(first.height, last.height)
108
108
  };
109
109
  }
110
- function isIdentityFlip(transform, epsilon = FLIP_EPSILON) {
110
+ function isIdentityFlip(transform, epsilon = FlipEpsilon) {
111
111
  return Math.abs(transform.translateX) < epsilon && Math.abs(transform.translateY) < epsilon && Math.abs(transform.scaleX - 1) < epsilon && Math.abs(transform.scaleY - 1) < epsilon;
112
112
  }
113
113
  function formatFlipTransform(transform) {
@@ -159,7 +159,7 @@ function useFlip(target, deps, options = {}) {
159
159
  watch(deps, snapshotAndPlay, { flush: "post" });
160
160
  onScopeDispose(cancel);
161
161
  }
162
- const FLIP_KEY_ATTRIBUTE = "data-flip-key";
162
+ const FlipKeyAttribute = "data-flip-key";
163
163
  const AnimatedLayout = defineComponent({
164
164
  name: "AnimatedLayout",
165
165
  props: {
@@ -188,7 +188,7 @@ const AnimatedLayout = defineComponent({
188
188
  cancel();
189
189
  const measured = [];
190
190
  for (const child of Array.from(element.children)) {
191
- const key = child.getAttribute(FLIP_KEY_ATTRIBUTE);
191
+ const key = child.getAttribute(FlipKeyAttribute);
192
192
  if (key === null) continue;
193
193
  const rect = measureRect(child);
194
194
  if (rect) measured.push({ element: child, key, rect });
@@ -217,17 +217,16 @@ const AnimatedLayout = defineComponent({
217
217
  return h(
218
218
  "div",
219
219
  { ref: container },
220
- children.map(
221
- (child, index) => cloneVNode(child, { [FLIP_KEY_ATTRIBUTE]: String(child.key ?? index) })
222
- )
220
+ children.map((child, index) => cloneVNode(child, { [FlipKeyAttribute]: String(child.key ?? index) }))
223
221
  );
224
222
  };
225
223
  }
226
224
  });
227
225
  export {
228
- ANIMATION_DEFAULTS,
229
226
  AnimatedLayout,
230
- IDENTITY_FLIP_TRANSFORM,
227
+ AnimationDefaults,
228
+ IdentityFlipTransform,
229
+ TransitionExtensions,
231
230
  animate,
232
231
  applyFinalKeyframe,
233
232
  computeFlipTransform,
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../src/foundation/animation/Animate.ts","../../../src/foundation/animation/Flip.ts","../../../src/foundation/animation/UseFlip.ts","../../../src/foundation/animation/AnimatedLayout.ts"],"sourcesContent":["// The WAAPI seam of the animation vector — one way to start an animation, one handle shape to control it.\n//\n// WHY a wrapper at all, when `element.animate()` already exists:\n//\n// - THREE FAILURE MODES COLLAPSE INTO ONE PATH. A null element (SSR, an unattached ref), a host without WAAPI\n// (Safari < 13.1, jsdom), and a reduced-motion user all want the same outcome: the state change lands, the\n// tween does not. Each caller would otherwise re-derive that branch — and most would forget one of the three.\n//\n// - `finished` NEVER REJECTS. The native `Animation.finished` promise rejects with an `AbortError` when the\n// animation is cancelled, so every `await` needs a try/catch and every un-awaited handle risks an unhandled\n// rejection. Here `finished` SETTLES — on finish, on cancel, or on browser removal — because the only thing\n// callers actually want to know is \"the animation is no longer running, run cleanup\". It resolves `void`; a\n// caller that must distinguish the two reads the element's state, not the promise.\n//\n// - DURATION 0 IS THE REDUCED-MOTION CONTRACT. `reducedMotion: true` and `duration: 0` take the exact same\n// branch: commit the final keyframe synchronously and return a settled handle. Reduced motion means \"skip the\n// tween\", never \"skip the state change\" — an element that was going to end up opaque still ends up opaque.\n//\n// `reducedMotion` is an explicit OPTION, not a `useReducedMotion()` call inside. That keeps `animate` a pure\n// function usable outside Vue (an imperative controller, a node test) and leaves exactly one place — the\n// composable layer — that reads the media query. See `UseFlip.ts` for the Vue side that wires the two together.\n\nimport { TransitionExtensions } from '../utils';\n\n/** A keyframe list (`[{ opacity: '0' }, { opacity: '1' }]`) or a property-indexed map (`{ opacity: ['0', '1'] }`). */\nexport type AnimationKeyframes = Keyframe[] | PropertyIndexedKeyframes;\n\n/** Tunes a single `animate()` call. Mirrors the subset of `KeyframeAnimationOptions` this slice commits to. */\nexport interface AnimateOptions {\n /** Run length in milliseconds. `0` (or less) commits the final keyframe instantly. Defaults to `200`. */\n readonly duration?: number;\n\n /** CSS easing function (`'ease-out'`, a `cubic-bezier(…)`). Defaults to the house ease-out curve. */\n readonly easing?: string;\n\n /** Milliseconds to wait before the first frame. Defaults to `0`. */\n readonly delay?: number;\n\n /** Whether the animated values persist outside the active window. Defaults to `'none'` — no style residue. */\n readonly fill?: FillMode;\n\n /** How many times the keyframes run. Defaults to `1`. */\n readonly iterations?: number;\n\n /** When `true`, skip the tween and commit the final keyframe immediately. Defaults to `false`. */\n readonly reducedMotion?: boolean;\n}\n\n/** The control surface returned by every entry point in this slice. Always safe to call, even on a no-op handle. */\nexport interface AnimationHandle {\n /**\n * Settles when the animation stops running — finished, cancelled, or removed by the browser.\n * Never rejects, so it is safe to `await` without a try/catch and safe to ignore entirely.\n */\n readonly finished: Promise<void>;\n\n /** Stops the animation and reverts to the element's own styles. Settles `finished`. */\n cancel(): void;\n\n /** Jumps to the end of the animation. No-op on an infinite-iteration animation, which cannot finish. */\n finish(): void;\n\n /** Suspends playback at the current time. */\n pause(): void;\n\n /** Resumes playback (or restarts a finished animation). */\n play(): void;\n}\n\n/**\n * Motion defaults for the slice. `duration` reuses `TransitionExtensions.duration.default` (200ms) — the\n * single existing motion constant in this codebase — so a WAAPI tween and a CSS presence transition agree.\n * `easing` mirrors Tailwind's `ease-out` (the curve `ScrollViewport` already animates with); there is no\n * easing token in `foundation/themes` to consume, so this is the slice's declaration of one.\n */\nexport const ANIMATION_DEFAULTS = {\n /** Default run length in milliseconds. */\n duration: TransitionExtensions.duration.default,\n /** Default easing curve — Tailwind `ease-out`. */\n easing: 'cubic-bezier(0, 0, 0.2, 1)',\n} as const;\n\n/** Keyframe keys that configure the frame rather than name a CSS property — never written to `style`. */\nconst NON_STYLE_KEYFRAME_KEYS: ReadonlySet<string> = new Set(['offset', 'easing', 'composite']);\n\nconst noop = (): void => {};\n\n/**\n * An already-settled handle for the paths that never start an animation (no element, no WAAPI, reduced motion,\n * a no-op FLIP). Callers branch on nothing — `await handle.finished` resolves and `cancel()` is harmless.\n */\nexport function noopAnimationHandle(): AnimationHandle {\n return { finished: Promise.resolve(), cancel: noop, finish: noop, pause: noop, play: noop };\n}\n\n/**\n * The element's inline style declaration, or `null` for a node that has none (a bare `Element`, a text node\n * reached through a loose cast). `HTMLElement` and `SVGElement` both qualify; nothing else is assumed.\n */\nexport function inlineStyleOf(element: Element): CSSStyleDeclaration | null {\n const styled = element as Partial<ElementCSSInlineStyle>;\n return styled.style ?? null;\n}\n\n/** Writes one CSS property inline, routing custom (`--x`) and kebab-case names through `setProperty`. */\nfunction setStyleProperty(style: CSSStyleDeclaration, property: string, value: string): void {\n if (property.includes('-')) {\n style.setProperty(property, value);\n return;\n }\n // camelCase names (`backgroundColor`) are accessors on the declaration, not `setProperty` keys.\n (style as unknown as Record<string, string>)[property] = value;\n}\n\n/** Reads the last defined value of a property-indexed keyframe entry (`['0', '1']` → `'1'`; `'1'` → `'1'`). */\nfunction lastValueOf(value: string | string[] | number | null | (number | null)[] | undefined) {\n return Array.isArray(value) ? value.at(-1) : value;\n}\n\n/**\n * Commits the final frame of `keyframes` as inline styles — the instant-jump branch shared by reduced motion,\n * `duration: 0`, and hosts without WAAPI. Frame-config keys (`offset`/`easing`/`composite`) and `null` values\n * are skipped; a `null` in a keyframe means \"use the underlying value\", which is what NOT writing achieves.\n */\nexport function applyFinalKeyframe(element: Element, keyframes: AnimationKeyframes): void {\n const style = inlineStyleOf(element);\n if (!style) return;\n\n if (Array.isArray(keyframes)) {\n const last = keyframes.at(-1);\n if (!last) return;\n for (const [property, value] of Object.entries(last)) {\n if (NON_STYLE_KEYFRAME_KEYS.has(property) || value === null || value === undefined) continue;\n setStyleProperty(style, property, String(value));\n }\n return;\n }\n\n for (const [property, value] of Object.entries(keyframes)) {\n if (NON_STYLE_KEYFRAME_KEYS.has(property)) continue;\n const resolved = lastValueOf(value);\n if (resolved === null || resolved === undefined) continue;\n setStyleProperty(style, property, String(resolved));\n }\n}\n\n/**\n * Animates `element` through `keyframes` and returns a handle to control it.\n *\n * Falls back to committing the final keyframe instantly — with a settled handle, never a throw — when the\n * element is missing, the host has no `element.animate`, `reducedMotion` is set, or `duration` is `0`.\n *\n * @param element The target node. `null`/`undefined` (SSR, an unattached ref) yields a no-op handle.\n * @param keyframes The frames to run, in either WAAPI shape.\n * @param options Timing and the reduced-motion switch.\n * @returns A handle whose `finished` promise settles when the animation stops running.\n */\nexport function animate(\n element: Element | null | undefined,\n keyframes: AnimationKeyframes,\n options: AnimateOptions = {},\n): AnimationHandle {\n if (!element) return noopAnimationHandle();\n\n const {\n duration = ANIMATION_DEFAULTS.duration,\n easing = ANIMATION_DEFAULTS.easing,\n delay = 0,\n fill = 'none',\n iterations = 1,\n reducedMotion = false,\n } = options;\n\n if (reducedMotion || duration <= 0 || typeof element.animate !== 'function') {\n applyFinalKeyframe(element, keyframes);\n return noopAnimationHandle();\n }\n\n const animation = element.animate(keyframes, { duration, easing, delay, fill, iterations });\n\n // Event-based rather than `animation.finished`, whose rejection on cancel would surface as an unhandled\n // rejection for any caller that does not await. Subscribing synchronously after `animate()` cannot miss an\n // event — the animation is play-pending until at least the next frame.\n const finished = new Promise<void>((resolve) => {\n const settle = (): void => resolve();\n animation.addEventListener('finish', settle, { once: true });\n animation.addEventListener('cancel', settle, { once: true });\n animation.addEventListener('remove', settle, { once: true });\n });\n\n return {\n finished,\n cancel: () => animation.cancel(),\n finish: () => {\n try {\n animation.finish();\n } catch {\n // `finish()` throws InvalidStateError on an infinite-iteration animation, which has no end to jump to.\n }\n },\n pause: () => animation.pause(),\n play: () => animation.play(),\n };\n}\n","// FLIP — First, Last, Invert, Play. The technique for animating a layout change that the browser has already\n// committed: snapshot the geometry BEFORE the change (\"First\"), let the change happen, measure again (\"Last\"),\n// apply the transform that visually puts the element back where it was (\"Invert\"), then animate that transform\n// away (\"Play\"). The element ends at its real layout position, and only compositor-cheap `transform` was\n// animated — never `top`/`left`/`width`, which reflow every frame.\n//\n// NON-OBVIOUS DECISIONS:\n//\n// - THE MATH IS SEPARATE FROM THE DOM. `computeFlipTransform` takes two plain rects and returns four numbers.\n// That is the whole algorithm, and it is exhaustively unit-testable in node with hand-built rects — no\n// browser, no layout engine, no flake. `measureRect` and `playFlip` are the thin DOM shell around it.\n//\n// - `transform-origin: top left`. The translate is derived from the rects' top-left corners, so the scale must\n// pivot there too. With the CSS default (`50% 50%`) a scaled element drifts by half the size delta and the\n// inverted frame no longer overlays the original position — the single most common FLIP bug.\n//\n// - NO INLINE INVERT, NO CLEANUP. The inverted transform is the FIRST KEYFRAME, not an inline style. A\n// play-pending WAAPI animation already applies its first frame in the next style recalc, so there is no\n// unstyled flash to guard against; and with `fill: 'none'` the element is left with ZERO inline residue when\n// the animation ends or is cancelled. The inline-then-clear variant has to race its own cleanup against a\n// paint at the end and can strand a `transform` on the node if the handle is dropped.\n//\n// - DIVISION IS GUARDED, ALWAYS. A \"last\" rect of zero width/height is routine — a `display: none` ancestor,\n// an element measured mid-unmount, a collapsed flex child. Dividing by it yields `Infinity`, which becomes\n// `scale(Infinity)`, which WAAPI rejects. Every ratio here falls back to `1` unless it is finite.\n\nimport {\n animate,\n noopAnimationHandle,\n type AnimateOptions,\n type AnimationHandle,\n} from './Animate';\n\n/**\n * A geometry snapshot — the fields of a `DOMRect` this slice actually uses. Deliberately a plain readonly\n * object rather than a `DOMRect`: it is structurally comparable, serializable, and constructible by hand in a\n * node test without a layout engine.\n */\nexport interface RectLike {\n /** Distance from the viewport's left edge, in pixels. */\n readonly x: number;\n /** Distance from the viewport's top edge, in pixels. */\n readonly y: number;\n /** Border-box width in pixels. */\n readonly width: number;\n /** Border-box height in pixels. */\n readonly height: number;\n}\n\n/** The \"Invert\" step's output — the transform that maps the element's new box back onto its old one. */\nexport interface FlipTransform {\n /** Horizontal offset in pixels (old left minus new left). */\n readonly translateX: number;\n /** Vertical offset in pixels (old top minus new top). */\n readonly translateY: number;\n /** Horizontal scale factor (old width over new width). `1` when the width did not change. */\n readonly scaleX: number;\n /** Vertical scale factor (old height over new height). `1` when the height did not change. */\n readonly scaleY: number;\n}\n\n/** Tunes a FLIP play. A subset of `AnimateOptions` — `fill`/`delay`/`iterations` are fixed by the technique. */\nexport type FlipOptions = Pick<AnimateOptions, 'duration' | 'easing' | 'reducedMotion'>;\n\n/** The transform of an element that did not move or resize — the no-op FLIP. */\nexport const IDENTITY_FLIP_TRANSFORM: FlipTransform = {\n translateX: 0,\n translateY: 0,\n scaleX: 1,\n scaleY: 1,\n};\n\n/** Below this, a translate (px) or a scale delta is invisible and not worth an animation. */\nconst FLIP_EPSILON = 0.01;\n\n/** Returns `value` when it is a usable number, else `fallback` — the guard every rect field passes through. */\nfunction finiteOr(value: number, fallback: number): number {\n return Number.isFinite(value) ? value : fallback;\n}\n\n/**\n * Old size over new size, guarded. Returns `1` whenever the ratio would not be a finite number — a zero-size\n * \"last\" rect (collapsed/hidden element) would otherwise produce `Infinity`, and a `NaN` input `NaN`.\n */\nfunction safeScale(firstSize: number, lastSize: number): number {\n if (!Number.isFinite(firstSize) || !Number.isFinite(lastSize) || lastSize === 0) return 1;\n return finiteOr(firstSize / lastSize, 1);\n}\n\n/**\n * Snapshots an element's current viewport geometry — the \"First\" (and, inside `playFlip`, the \"Last\") step.\n *\n * Reads `left`/`top` rather than `x`/`y`: they are identical for a `getBoundingClientRect()` result (which is\n * never negative-width) and are present on every host and on hand-rolled test doubles.\n *\n * @param element The node to measure. `null`/`undefined` or a node without the method (SSR) yields `null`.\n * @returns A plain rect snapshot, or `null` when there is nothing measurable.\n */\nexport function measureRect(element: Element | null | undefined): RectLike | null {\n if (!element || typeof element.getBoundingClientRect !== 'function') return null;\n const rect = element.getBoundingClientRect();\n return { x: rect.left, y: rect.top, width: rect.width, height: rect.height };\n}\n\n/**\n * The \"Invert\" step, and the whole of the FLIP algorithm: the transform that visually returns an element from\n * its `last` box to its `first` box. Pure — no DOM, no side effects, safe in node.\n *\n * Every result field is finite. Non-finite inputs and a zero-size `last` fall back to the identity component\n * (`0` for a translate, `1` for a scale) rather than propagating `Infinity`/`NaN` into a CSS transform.\n *\n * @param first Geometry before the layout change.\n * @param last Geometry after the layout change.\n * @returns The inverting translate + scale.\n */\nexport function computeFlipTransform(first: RectLike, last: RectLike): FlipTransform {\n return {\n translateX: finiteOr(first.x - last.x, 0),\n translateY: finiteOr(first.y - last.y, 0),\n scaleX: safeScale(first.width, last.width),\n scaleY: safeScale(first.height, last.height),\n };\n}\n\n/**\n * Whether a transform is close enough to identity that playing it would be a wasted animation.\n *\n * @param transform The computed invert.\n * @param epsilon Tolerance for sub-pixel layout noise. Defaults to `0.01`.\n * @returns `true` when the element effectively did not move or resize.\n */\nexport function isIdentityFlip(transform: FlipTransform, epsilon: number = FLIP_EPSILON): boolean {\n return (\n Math.abs(transform.translateX) < epsilon &&\n Math.abs(transform.translateY) < epsilon &&\n Math.abs(transform.scaleX - 1) < epsilon &&\n Math.abs(transform.scaleY - 1) < epsilon\n );\n}\n\n/**\n * Renders a transform as a CSS `transform` value — `translate(…px, …px) scale(…, …)`.\n *\n * Translate precedes scale on purpose: CSS applies transform functions left to right, so the element is moved\n * in its own untransformed coordinate space and the scale then pivots at `transform-origin` (`top left`).\n * Reversing them would scale the translation distance too.\n *\n * @param transform The computed invert.\n * @returns The CSS value string.\n */\nexport function formatFlipTransform(transform: FlipTransform): string {\n const { translateX, translateY, scaleX, scaleY } = transform;\n return `translate(${translateX}px, ${translateY}px) scale(${scaleX}, ${scaleY})`;\n}\n\n/**\n * The \"Last / Invert / Play\" half of FLIP: measures where `element` is NOW, computes the transform back to\n * `first`, and animates that transform away to identity.\n *\n * Call it after the DOM change has been committed but before paint (a layout effect) — see `useFlip`.\n *\n * Returns a no-op handle, animating nothing, when: the element or `first` is missing; the element cannot be\n * measured; the element did not effectively move (`isIdentityFlip`); or motion is off (`reducedMotion`, or a\n * `duration` of `0`). That last case is the correct reduced-motion outcome for a LAYOUT animation — the DOM is\n * ALREADY in its final state, so doing nothing IS jumping to the final state. Unlike `animate`, no final\n * keyframe is committed inline, precisely so the element is left with no `transform` residue.\n *\n * @param element The node whose layout changed.\n * @param first The geometry snapshot taken before the change.\n * @param options Duration, easing, and the reduced-motion switch.\n * @returns A handle for the play, settled immediately when nothing was animated.\n */\nexport function playFlip(\n element: Element | null | undefined,\n first: RectLike | null | undefined,\n options: FlipOptions = {},\n): AnimationHandle {\n if (!element || !first) return noopAnimationHandle();\n if (options.reducedMotion || (options.duration !== undefined && options.duration <= 0)) {\n return noopAnimationHandle();\n }\n\n const last = measureRect(element);\n if (!last) return noopAnimationHandle();\n\n const transform = computeFlipTransform(first, last);\n if (isIdentityFlip(transform)) return noopAnimationHandle();\n\n const inverted = formatFlipTransform(transform);\n return animate(\n element,\n [\n { transform: inverted, transformOrigin: 'top left' },\n { transform: 'none', transformOrigin: 'top left' },\n ],\n { duration: options.duration, easing: options.easing, fill: 'none' },\n );\n}\n","// The Vue binding for FLIP: snapshot geometry across an update, animate the difference.\n//\n// WHY `flush: 'post'` AND NOT A DEFAULT WATCHER — this is the whole reason the composable exists:\n//\n// A pre-flush watcher runs BEFORE Vue patches the DOM, so a rect measured there is the OLD box and the FLIP\n// has nothing to invert. A `flush: 'post'` watcher runs after the patch but still inside the same tick, so\n// the invert lands in the same frame as the layout change and the first thing the user sees is the\n// animation's first frame. This is the exact counterpart of the original's `useLayoutEffect`: post-commit,\n// pre-paint. There is no correct pre-flush version of this composable.\n//\n// HOW THE SNAPSHOT SURVIVES THE UPDATE: there is no \"before the change\" callback. Instead the composable\n// measures at the END of every run and keeps that rect in a closure variable. On the next `deps` change the\n// variable still holds the PREVIOUS commit's geometry — that is \"First\" — and a fresh measurement is \"Last\".\n// So the snapshot is always one commit old by construction, which is exactly what FLIP wants.\n//\n// `onMounted` SEEDS THE FIRST SNAPSHOT and animates nothing: a mount is an enter transition, which is\n// `foundation/primitives`' `Presence`, not this slice. It is also why nothing here runs in an immediate\n// watcher — `measureRect` reads the element's box, and there is no element on the server.\n//\n// Reduced motion is read here (`useReducedMotion`) rather than inside `playFlip`, keeping the pure layer\n// Vue-free. An explicit `reducedMotion` option still wins, so a consumer can force either behaviour.\n\nimport {\n onMounted,\n onScopeDispose,\n toValue,\n watch,\n type MaybeRefOrGetter,\n type WatchSource,\n} from 'vue';\n\nimport { useReducedMotion } from '../hooks';\n\nimport type { AnimationHandle } from './Animate';\nimport { measureRect, playFlip, type FlipOptions, type RectLike } from './Flip';\n\n/** Tunes a `useFlip` binding. Same knobs as `playFlip`, plus an on/off switch for the whole binding. */\nexport interface UseFlipOptions extends FlipOptions {\n /** Whether the binding animates at all. `false` still keeps the snapshot current. Defaults to `true`. */\n readonly enabled?: boolean;\n}\n\n/**\n * FLIP-animates a single element across a layout-affecting change.\n *\n * Pass the sources that cause the change (the sort key, the collapsed flag, the filter). On every change the\n * composable animates the element from where it was in the previous commit to where it is now, before the\n * browser paints.\n *\n * Takes the element as a ref or getter rather than handing one back, so a `useTemplateRef` drops straight in.\n * SSR-safe: nothing is measured until `onMounted`.\n *\n * @param target The element whose layout changes.\n * @param deps The watch source(s) whose change signals \"the layout just moved\".\n * @param options Duration, easing, the reduced-motion override, and `enabled`. Read at play time.\n */\nexport function useFlip<T extends Element = HTMLElement>(\n target: MaybeRefOrGetter<T | null | undefined>,\n deps: WatchSource | readonly WatchSource[],\n options: MaybeRefOrGetter<UseFlipOptions> = {},\n): void {\n const prefersReducedMotion = useReducedMotion();\n\n let previousRect: RectLike | null = null;\n let handle: AnimationHandle | null = null;\n\n function cancel(): void {\n handle?.cancel();\n handle = null;\n }\n\n function snapshotAndPlay(): void {\n const element = toValue(target);\n if (!element) return;\n\n cancel();\n\n // Measure BEFORE playing: `playFlip` re-reads the same (still-clean) layout, and doing it in this order\n // means the stored snapshot is the element's real post-change box, never a transformed one.\n const last = measureRect(element);\n const first = previousRect;\n previousRect = last;\n\n const { enabled = true, reducedMotion, ...flip } = toValue(options);\n if (!enabled || !first) return;\n\n handle = playFlip(element, first, {\n ...flip,\n reducedMotion: reducedMotion ?? prefersReducedMotion.value,\n });\n }\n\n // Seeds the first snapshot without animating — and keeps every DOM read off the server.\n onMounted(snapshotAndPlay);\n // `deps` is the consumer's own list: it names the state whose change moves the element. `target` and the\n // options are read through `toValue` precisely so they cannot (and must not) widen it.\n watch(deps as WatchSource | WatchSource[], snapshotAndPlay, { flush: 'post' });\n onScopeDispose(cancel);\n}\n","// The multi-child FLIP: a container that animates its children to their new positions whenever their order or\n// count changes. List reordering, filtering, sorting, drag-drop settle.\n//\n// AUTHORED AS `defineComponent` IN PLAIN TS, not as an SFC, because its whole job is vnode manipulation — it\n// clones each slot child to stamp an identity attribute on it, which a template cannot express. Same shape as\n// `foundation/primitives`' `Slot` / `Presence`.\n//\n// DELIBERATELY SMALL. It is `useFlip`'s loop, not a layout engine — no enter/exit choreography, no shared-element\n// transitions, no spring physics. Children that mount or unmount simply appear/disappear at their final spot\n// (`Presence` is the primitive for enter/exit); only the SURVIVING children are animated, which is precisely the\n// case CSS cannot do at all.\n//\n// NON-OBVIOUS DECISIONS:\n//\n// - IDENTITY COMES FROM `key`, NOT DOM ORDER. Order is the thing that changes, so a positional index cannot\n// identify a child across updates. Each child vnode is cloned with a `data-flip-key` carrying its Vue key,\n// and rects are stored in a `Map` under it. The cost: a child must let unknown attributes fall through to\n// its DOM node — intrinsic elements (`<li>`, `<div>`) do this for free, a component must keep the default\n// `inheritAttrs: true` and render a single root. An unkeyed child gets a positional key and so is not\n// tracked across a reorder; that is inherent (Vue cannot track it either), not a gap to fix here.\n//\n// - THE TRIGGER IS `onUpdated`, NOT A WATCHER. The trigger is \"the children rendered differently\", which is\n// not expressible as a watch source — comparing children by value each update costs more than the two\n// `getBoundingClientRect` reads the hook does, and `playFlip` short-circuits when nothing moved. `onMounted`\n// and `onUpdated` both run after the patch and before paint, which is what FLIP requires.\n//\n// - MEASURE ALL, THEN PLAY ALL. Two passes, not one interleaved loop: starting an animation on child 1 dirties\n// style state, so measuring child 2 afterwards would force a fresh layout recalc per child (layout thrash on\n// a long list).\n\nimport {\n cloneVNode,\n defineComponent,\n h,\n onMounted,\n onScopeDispose,\n onUpdated,\n ref,\n type PropType,\n type SlotsType,\n type StyleValue,\n type VNode,\n} from 'vue';\n\nimport { useReducedMotion } from '../hooks';\n\nimport type { AnimationHandle } from './Animate';\nimport { measureRect, playFlip, type FlipOptions, type RectLike } from './Flip';\n\n/** The attribute carrying each child's Vue key onto its DOM node, so rects survive a reorder. */\nconst FLIP_KEY_ATTRIBUTE = 'data-flip-key';\n\n/** Props for `AnimatedLayout`. */\nexport interface AnimatedLayoutProps extends FlipOptions {\n /** Whether layout animation is active. Defaults to `true`. */\n readonly enabled?: boolean;\n\n /** Class for the container element. */\n readonly class?: unknown;\n\n /** Inline styles for the container element. */\n readonly style?: StyleValue;\n}\n\n/**\n * FLIP-animates its children to their new positions when the list reorders, filters, or resizes.\n *\n * Renders one plain `<div>` wrapper and clones each slot child with a `data-flip-key`; all layout (flex, grid,\n * list) stays with the consumer via `class` / `style`, which fall through as ordinary attributes.\n *\n * Under `prefers-reduced-motion` — or `:enabled=\"false\"`, or an explicit `reducedMotion` — children jump\n * straight to their new positions with no transform applied and no residue left behind.\n */\nexport const AnimatedLayout = defineComponent({\n name: 'AnimatedLayout',\n\n props: {\n /** Whether layout animation is active. Defaults to `true`. */\n enabled: { type: Boolean, default: true },\n /** Animation duration in milliseconds. Falls through to `playFlip`. */\n duration: { type: Number, default: undefined },\n /** Timing function. Falls through to `playFlip`. */\n easing: { type: String, default: undefined },\n /** Forces the reduced-motion branch either way, overriding the media query. */\n reducedMotion: { type: Boolean as PropType<boolean | undefined>, default: undefined },\n },\n\n slots: Object as SlotsType<{ default?: () => VNode[] }>,\n\n setup(props, { slots }) {\n const container = ref<HTMLDivElement | null>(null);\n const rects = new Map<string, RectLike>();\n const prefersReducedMotion = useReducedMotion();\n\n let handles: AnimationHandle[] = [];\n\n function cancel(): void {\n for (const handle of handles) handle.cancel();\n handles = [];\n }\n\n function measureAndPlay(): void {\n const element = container.value;\n if (!element) return;\n\n cancel();\n\n // Pass 1 — measure every tracked child while layout is still clean.\n const measured: Array<{ element: Element; key: string; rect: RectLike }> = [];\n for (const child of Array.from(element.children)) {\n const key = child.getAttribute(FLIP_KEY_ATTRIBUTE);\n if (key === null) continue;\n const rect = measureRect(child);\n if (rect) measured.push({ element: child, key, rect });\n }\n\n const previous = new Map(rects);\n rects.clear();\n for (const { key, rect } of measured) rects.set(key, rect);\n\n if (!props.enabled) return;\n\n // Pass 2 — play. 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The native `Animation.finished` promise rejects with an `AbortError` when the\n// animation is cancelled, so every `await` needs a try/catch and every un-awaited handle risks an unhandled\n// rejection. Here `finished` SETTLES — on finish, on cancel, or on browser removal — because the only thing\n// callers actually want to know is \"the animation is no longer running, run cleanup\". It resolves `void`; a\n// caller that must distinguish the two reads the element's state, not the promise.\n//\n// - DURATION 0 IS THE REDUCED-MOTION CONTRACT. `reducedMotion: true` and `duration: 0` take the exact same\n// branch: commit the final keyframe synchronously and return a settled handle. Reduced motion means \"skip the\n// tween\", never \"skip the state change\" — an element that was going to end up opaque still ends up opaque.\n//\n// `reducedMotion` is an explicit OPTION, not a `useReducedMotion()` call inside. That keeps `animate` a pure\n// function usable outside Vue (an imperative controller, a node test) and leaves exactly one place — the\n// composable layer — that reads the media query. See `UseFlip.ts` for the Vue side that wires the two together.\n\nimport { TransitionExtensions } from './TransitionExtensions';\n\n/** A keyframe list (`[{ opacity: '0' }, { opacity: '1' }]`) or a property-indexed map (`{ opacity: ['0', '1'] }`). */\nexport type AnimationKeyframes = Keyframe[] | PropertyIndexedKeyframes;\n\n/** Tunes a single `animate()` call. Mirrors the subset of `KeyframeAnimationOptions` this slice commits to. */\nexport interface AnimateOptions {\n /** Run length in milliseconds. `0` (or less) commits the final keyframe instantly. Defaults to `200`. */\n readonly duration?: number;\n\n /** CSS easing function (`'ease-out'`, a `cubic-bezier(…)`). Defaults to the house ease-out curve. */\n readonly easing?: string;\n\n /** Milliseconds to wait before the first frame. Defaults to `0`. */\n readonly delay?: number;\n\n /** Whether the animated values persist outside the active window. Defaults to `'none'` — no style residue. */\n readonly fill?: FillMode;\n\n /** How many times the keyframes run. Defaults to `1`. */\n readonly iterations?: number;\n\n /** When `true`, skip the tween and commit the final keyframe immediately. Defaults to `false`. */\n readonly reducedMotion?: boolean;\n}\n\n/** The control surface returned by every entry point in this slice. Always safe to call, even on a no-op handle. */\nexport interface AnimationHandle {\n /**\n * Settles when the animation stops running — finished, cancelled, or removed by the browser.\n * Never rejects, so it is safe to `await` without a try/catch and safe to ignore entirely.\n */\n readonly finished: Promise<void>;\n\n /** Stops the animation and reverts to the element's own styles. Settles `finished`. */\n cancel(): void;\n\n /** Jumps to the end of the animation. No-op on an infinite-iteration animation, which cannot finish. */\n finish(): void;\n\n /** Suspends playback at the current time. */\n pause(): void;\n\n /** Resumes playback (or restarts a finished animation). */\n play(): void;\n}\n\n/**\n * Motion defaults for the slice. `duration` reuses `TransitionExtensions.duration.default` (200ms) — the\n * single existing motion constant in this codebase — so a WAAPI tween and a CSS presence transition agree.\n * `easing` mirrors Tailwind's `ease-out` (the curve `ScrollViewport` already animates with); there is no\n * easing token in `foundation/themes` to consume, so this is the slice's declaration of one.\n */\nexport const AnimationDefaults = {\n /** Default run length in milliseconds. */\n duration: TransitionExtensions.duration.default,\n /** Default easing curve — Tailwind `ease-out`. */\n easing: 'cubic-bezier(0, 0, 0.2, 1)',\n} as const;\n\n/** Keyframe keys that configure the frame rather than name a CSS property — never written to `style`. */\nconst NonStyleKeyframeKeys: ReadonlySet<string> = new Set(['offset', 'easing', 'composite']);\n\nconst noop = (): void => {};\n\n/**\n * An already-settled handle for the paths that never start an animation (no element, no WAAPI, reduced motion,\n * a no-op FLIP). Callers branch on nothing — `await handle.finished` resolves and `cancel()` is harmless.\n */\nexport function noopAnimationHandle(): AnimationHandle {\n return { finished: Promise.resolve(), cancel: noop, finish: noop, pause: noop, play: noop };\n}\n\n/**\n * The element's inline style declaration, or `null` for a node that has none (a bare `Element`, a text node\n * reached through a loose cast). `HTMLElement` and `SVGElement` both qualify; nothing else is assumed.\n */\nexport function inlineStyleOf(element: Element): CSSStyleDeclaration | null {\n const styled = element as Partial<ElementCSSInlineStyle>;\n return styled.style ?? null;\n}\n\n/** Writes one CSS property inline, routing custom (`--x`) and kebab-case names through `setProperty`. */\nfunction setStyleProperty(style: CSSStyleDeclaration, property: string, value: string): void {\n if (property.includes('-')) {\n style.setProperty(property, value);\n return;\n }\n // camelCase names (`backgroundColor`) are accessors on the declaration, not `setProperty` keys.\n (style as unknown as Record<string, string>)[property] = value;\n}\n\n/** Reads the last defined value of a property-indexed keyframe entry (`['0', '1']` → `'1'`; `'1'` → `'1'`). */\nfunction lastValueOf(value: string | string[] | number | null | (number | null)[] | undefined) {\n return Array.isArray(value) ? value.at(-1) : value;\n}\n\n/**\n * Commits the final frame of `keyframes` as inline styles — the instant-jump branch shared by reduced motion,\n * `duration: 0`, and hosts without WAAPI. Frame-config keys (`offset`/`easing`/`composite`) and `null` values\n * are skipped; a `null` in a keyframe means \"use the underlying value\", which is what NOT writing achieves.\n */\nexport function applyFinalKeyframe(element: Element, keyframes: AnimationKeyframes): void {\n const style = inlineStyleOf(element);\n if (!style) return;\n\n if (Array.isArray(keyframes)) {\n const last = keyframes.at(-1);\n if (!last) return;\n for (const [property, value] of Object.entries(last)) {\n if (NonStyleKeyframeKeys.has(property) || value === null || value === undefined) continue;\n setStyleProperty(style, property, String(value));\n }\n return;\n }\n\n for (const [property, value] of Object.entries(keyframes)) {\n if (NonStyleKeyframeKeys.has(property)) continue;\n const resolved = lastValueOf(value);\n if (resolved === null || resolved === undefined) continue;\n setStyleProperty(style, property, String(resolved));\n }\n}\n\n/**\n * Animates `element` through `keyframes` and returns a handle to control it.\n *\n * Falls back to committing the final keyframe instantly — with a settled handle, never a throw — when the\n * element is missing, the host has no `element.animate`, `reducedMotion` is set, or `duration` is `0`.\n *\n * @param element The target node. `null`/`undefined` (SSR, an unattached ref) yields a no-op handle.\n * @param keyframes The frames to run, in either WAAPI shape.\n * @param options Timing and the reduced-motion switch.\n * @returns A handle whose `finished` promise settles when the animation stops running.\n */\nexport function animate(\n element: Element | null | undefined,\n keyframes: AnimationKeyframes,\n options: AnimateOptions = {},\n): AnimationHandle {\n if (!element) return noopAnimationHandle();\n\n const {\n duration = AnimationDefaults.duration,\n easing = AnimationDefaults.easing,\n delay = 0,\n fill = 'none',\n iterations = 1,\n reducedMotion = false,\n } = options;\n\n if (reducedMotion || duration <= 0 || typeof element.animate !== 'function') {\n applyFinalKeyframe(element, keyframes);\n return noopAnimationHandle();\n }\n\n const animation = element.animate(keyframes, { duration, easing, delay, fill, iterations });\n\n // Event-based rather than `animation.finished`, whose rejection on cancel would surface as an unhandled\n // rejection for any caller that does not await. Subscribing synchronously after `animate()` cannot miss an\n // event — the animation is play-pending until at least the next frame.\n const finished = new Promise<void>((resolve) => {\n const settle = (): void => resolve();\n animation.addEventListener('finish', settle, { once: true });\n animation.addEventListener('cancel', settle, { once: true });\n animation.addEventListener('remove', settle, { once: true });\n });\n\n return {\n finished,\n cancel: () => animation.cancel(),\n finish: () => {\n try {\n animation.finish();\n } catch {\n // `finish()` throws InvalidStateError on an infinite-iteration animation, which has no end to jump to.\n }\n },\n pause: () => animation.pause(),\n play: () => animation.play(),\n };\n}\n","// FLIP — First, Last, Invert, Play. The technique for animating a layout change that the browser has already\n// committed: snapshot the geometry BEFORE the change (\"First\"), let the change happen, measure again (\"Last\"),\n// apply the transform that visually puts the element back where it was (\"Invert\"), then animate that transform\n// away (\"Play\"). The element ends at its real layout position, and only compositor-cheap `transform` was\n// animated — never `top`/`left`/`width`, which reflow every frame.\n//\n// NON-OBVIOUS DECISIONS:\n//\n// - THE MATH IS SEPARATE FROM THE DOM. `computeFlipTransform` takes two plain rects and returns four numbers.\n// That is the whole algorithm, and it is exhaustively unit-testable in node with hand-built rects — no\n// browser, no layout engine, no flake. `measureRect` and `playFlip` are the thin DOM shell around it.\n//\n// - `transform-origin: top left`. The translate is derived from the rects' top-left corners, so the scale must\n// pivot there too. With the CSS default (`50% 50%`) a scaled element drifts by half the size delta and the\n// inverted frame no longer overlays the original position — the single most common FLIP bug.\n//\n// - NO INLINE INVERT, NO CLEANUP. The inverted transform is the FIRST KEYFRAME, not an inline style. A\n// play-pending WAAPI animation already applies its first frame in the next style recalc, so there is no\n// unstyled flash to guard against; and with `fill: 'none'` the element is left with ZERO inline residue when\n// the animation ends or is cancelled. The inline-then-clear variant has to race its own cleanup against a\n// paint at the end and can strand a `transform` on the node if the handle is dropped.\n//\n// - DIVISION IS GUARDED, ALWAYS. A \"last\" rect of zero width/height is routine — a `display: none` ancestor,\n// an element measured mid-unmount, a collapsed flex child. Dividing by it yields `Infinity`, which becomes\n// `scale(Infinity)`, which WAAPI rejects. Every ratio here falls back to `1` unless it is finite.\n\nimport { animate, noopAnimationHandle, type AnimateOptions, type AnimationHandle } from './Animate';\n\n/**\n * A geometry snapshot — the fields of a `DOMRect` this slice actually uses. Deliberately a plain readonly\n * object rather than a `DOMRect`: it is structurally comparable, serializable, and constructible by hand in a\n * node test without a layout engine.\n */\nexport interface RectLike {\n /** Distance from the viewport's left edge, in pixels. */\n readonly x: number;\n /** Distance from the viewport's top edge, in pixels. */\n readonly y: number;\n /** Border-box width in pixels. */\n readonly width: number;\n /** Border-box height in pixels. */\n readonly height: number;\n}\n\n/** The \"Invert\" step's output — the transform that maps the element's new box back onto its old one. */\nexport interface FlipTransform {\n /** Horizontal offset in pixels (old left minus new left). */\n readonly translateX: number;\n /** Vertical offset in pixels (old top minus new top). */\n readonly translateY: number;\n /** Horizontal scale factor (old width over new width). `1` when the width did not change. */\n readonly scaleX: number;\n /** Vertical scale factor (old height over new height). `1` when the height did not change. */\n readonly scaleY: number;\n}\n\n/** Tunes a FLIP play. A subset of `AnimateOptions` — `fill`/`delay`/`iterations` are fixed by the technique. */\nexport type FlipOptions = Pick<AnimateOptions, 'duration' | 'easing' | 'reducedMotion'>;\n\n/** The transform of an element that did not move or resize — the no-op FLIP. */\nexport const IdentityFlipTransform: FlipTransform = {\n translateX: 0,\n translateY: 0,\n scaleX: 1,\n scaleY: 1,\n};\n\n/** Below this, a translate (px) or a scale delta is invisible and not worth an animation. */\nconst FlipEpsilon = 0.01;\n\n/** Returns `value` when it is a usable number, else `fallback` — the guard every rect field passes through. */\nfunction finiteOr(value: number, fallback: number): number {\n return Number.isFinite(value) ? value : fallback;\n}\n\n/**\n * Old size over new size, guarded. Returns `1` whenever the ratio would not be a finite number — a zero-size\n * \"last\" rect (collapsed/hidden element) would otherwise produce `Infinity`, and a `NaN` input `NaN`.\n */\nfunction safeScale(firstSize: number, lastSize: number): number {\n if (!Number.isFinite(firstSize) || !Number.isFinite(lastSize) || lastSize === 0) return 1;\n return finiteOr(firstSize / lastSize, 1);\n}\n\n/**\n * Snapshots an element's current viewport geometry — the \"First\" (and, inside `playFlip`, the \"Last\") step.\n *\n * Reads `left`/`top` rather than `x`/`y`: they are identical for a `getBoundingClientRect()` result (which is\n * never negative-width) and are present on every host and on hand-rolled test doubles.\n *\n * @param element The node to measure. `null`/`undefined` or a node without the method (SSR) yields `null`.\n * @returns A plain rect snapshot, or `null` when there is nothing measurable.\n */\nexport function measureRect(element: Element | null | undefined): RectLike | null {\n if (!element || typeof element.getBoundingClientRect !== 'function') return null;\n const rect = element.getBoundingClientRect();\n return { x: rect.left, y: rect.top, width: rect.width, height: rect.height };\n}\n\n/**\n * The \"Invert\" step, and the whole of the FLIP algorithm: the transform that visually returns an element from\n * its `last` box to its `first` box. Pure — no DOM, no side effects, safe in node.\n *\n * Every result field is finite. Non-finite inputs and a zero-size `last` fall back to the identity component\n * (`0` for a translate, `1` for a scale) rather than propagating `Infinity`/`NaN` into a CSS transform.\n *\n * @param first Geometry before the layout change.\n * @param last Geometry after the layout change.\n * @returns The inverting translate + scale.\n */\nexport function computeFlipTransform(first: RectLike, last: RectLike): FlipTransform {\n return {\n translateX: finiteOr(first.x - last.x, 0),\n translateY: finiteOr(first.y - last.y, 0),\n scaleX: safeScale(first.width, last.width),\n scaleY: safeScale(first.height, last.height),\n };\n}\n\n/**\n * Whether a transform is close enough to identity that playing it would be a wasted animation.\n *\n * @param transform The computed invert.\n * @param epsilon Tolerance for sub-pixel layout noise. Defaults to `0.01`.\n * @returns `true` when the element effectively did not move or resize.\n */\nexport function isIdentityFlip(transform: FlipTransform, epsilon: number = FlipEpsilon): boolean {\n return (\n Math.abs(transform.translateX) < epsilon &&\n Math.abs(transform.translateY) < epsilon &&\n Math.abs(transform.scaleX - 1) < epsilon &&\n Math.abs(transform.scaleY - 1) < epsilon\n );\n}\n\n/**\n * Renders a transform as a CSS `transform` value — `translate(…px, …px) scale(…, …)`.\n *\n * Translate precedes scale on purpose: CSS applies transform functions left to right, so the element is moved\n * in its own untransformed coordinate space and the scale then pivots at `transform-origin` (`top left`).\n * Reversing them would scale the translation distance too.\n *\n * @param transform The computed invert.\n * @returns The CSS value string.\n */\nexport function formatFlipTransform(transform: FlipTransform): string {\n const { translateX, translateY, scaleX, scaleY } = transform;\n return `translate(${translateX}px, ${translateY}px) scale(${scaleX}, ${scaleY})`;\n}\n\n/**\n * The \"Last / Invert / Play\" half of FLIP: measures where `element` is NOW, computes the transform back to\n * `first`, and animates that transform away to identity.\n *\n * Call it after the DOM change has been committed but before paint (a layout effect) — see `useFlip`.\n *\n * Returns a no-op handle, animating nothing, when: the element or `first` is missing; the element cannot be\n * measured; the element did not effectively move (`isIdentityFlip`); or motion is off (`reducedMotion`, or a\n * `duration` of `0`). That last case is the correct reduced-motion outcome for a LAYOUT animation — the DOM is\n * ALREADY in its final state, so doing nothing IS jumping to the final state. Unlike `animate`, no final\n * keyframe is committed inline, precisely so the element is left with no `transform` residue.\n *\n * @param element The node whose layout changed.\n * @param first The geometry snapshot taken before the change.\n * @param options Duration, easing, and the reduced-motion switch.\n * @returns A handle for the play, settled immediately when nothing was animated.\n */\nexport function playFlip(\n element: Element | null | undefined,\n first: RectLike | null | undefined,\n options: FlipOptions = {},\n): AnimationHandle {\n if (!element || !first) return noopAnimationHandle();\n if (options.reducedMotion || (options.duration !== undefined && options.duration <= 0)) {\n return noopAnimationHandle();\n }\n\n const last = measureRect(element);\n if (!last) return noopAnimationHandle();\n\n const transform = computeFlipTransform(first, last);\n if (isIdentityFlip(transform)) return noopAnimationHandle();\n\n const inverted = formatFlipTransform(transform);\n return animate(\n element,\n [\n { transform: inverted, transformOrigin: 'top left' },\n { transform: 'none', transformOrigin: 'top left' },\n ],\n { duration: options.duration, easing: options.easing, fill: 'none' },\n );\n}\n","// The Vue binding for FLIP: snapshot geometry across an update, animate the difference.\n//\n// WHY `flush: 'post'` AND NOT A DEFAULT WATCHER — this is the whole reason the composable exists:\n//\n// A pre-flush watcher runs BEFORE Vue patches the DOM, so a rect measured there is the OLD box and the FLIP\n// has nothing to invert. A `flush: 'post'` watcher runs after the patch but still inside the same tick, so\n// the invert lands in the same frame as the layout change and the first thing the user sees is the\n// animation's first frame. This is the exact counterpart of the original's `useLayoutEffect`: post-commit,\n// pre-paint. There is no correct pre-flush version of this composable.\n//\n// HOW THE SNAPSHOT SURVIVES THE UPDATE: there is no \"before the change\" callback. Instead the composable\n// measures at the END of every run and keeps that rect in a closure variable. On the next `deps` change the\n// variable still holds the PREVIOUS commit's geometry — that is \"First\" — and a fresh measurement is \"Last\".\n// So the snapshot is always one commit old by construction, which is exactly what FLIP wants.\n//\n// `onMounted` SEEDS THE FIRST SNAPSHOT and animates nothing: a mount is an enter transition, which is\n// `foundation/primitives`' `Presence`, not this slice. It is also why nothing here runs in an immediate\n// watcher — `measureRect` reads the element's box, and there is no element on the server.\n//\n// Reduced motion is read here (`useReducedMotion`) rather than inside `playFlip`, keeping the pure layer\n// Vue-free. An explicit `reducedMotion` option still wins, so a consumer can force either behaviour.\n\nimport { onMounted, onScopeDispose, toValue, watch, type MaybeRefOrGetter, type WatchSource } from 'vue';\n\nimport { useReducedMotion } from '../device';\n\nimport type { AnimationHandle } from './Animate';\nimport { measureRect, playFlip, type FlipOptions, type RectLike } from './Flip';\n\n/** Tunes a `useFlip` binding. Same knobs as `playFlip`, plus an on/off switch for the whole binding. */\nexport interface UseFlipOptions extends FlipOptions {\n /** Whether the binding animates at all. `false` still keeps the snapshot current. Defaults to `true`. */\n readonly enabled?: boolean;\n}\n\n/**\n * FLIP-animates a single element across a layout-affecting change.\n *\n * Pass the sources that cause the change (the sort key, the collapsed flag, the filter). On every change the\n * composable animates the element from where it was in the previous commit to where it is now, before the\n * browser paints.\n *\n * Takes the element as a ref or getter rather than handing one back, so a `useTemplateRef` drops straight in.\n * SSR-safe: nothing is measured until `onMounted`.\n *\n * @param target The element whose layout changes.\n * @param deps The watch source(s) whose change signals \"the layout just moved\".\n * @param options Duration, easing, the reduced-motion override, and `enabled`. Read at play time.\n */\nexport function useFlip<T extends Element = HTMLElement>(\n target: MaybeRefOrGetter<T | null | undefined>,\n deps: WatchSource | ReadonlyArray<WatchSource>,\n options: MaybeRefOrGetter<UseFlipOptions> = {},\n): void {\n const prefersReducedMotion = useReducedMotion();\n\n let previousRect: RectLike | null = null;\n let handle: AnimationHandle | null = null;\n\n function cancel(): void {\n handle?.cancel();\n handle = null;\n }\n\n function snapshotAndPlay(): void {\n const element = toValue(target);\n if (!element) return;\n\n cancel();\n\n // Measure BEFORE playing: `playFlip` re-reads the same (still-clean) layout, and doing it in this order\n // means the stored snapshot is the element's real post-change box, never a transformed one.\n const last = measureRect(element);\n const first = previousRect;\n previousRect = last;\n\n const { enabled = true, reducedMotion, ...flip } = toValue(options);\n if (!enabled || !first) return;\n\n handle = playFlip(element, first, {\n ...flip,\n reducedMotion: reducedMotion ?? prefersReducedMotion.value,\n });\n }\n\n // Seeds the first snapshot without animating — and keeps every DOM read off the server.\n onMounted(snapshotAndPlay);\n // `deps` is the consumer's own list: it names the state whose change moves the element. `target` and the\n // options are read through `toValue` precisely so they cannot (and must not) widen it.\n watch(deps as WatchSource | WatchSource[], snapshotAndPlay, { flush: 'post' });\n onScopeDispose(cancel);\n}\n","// The multi-child FLIP: a container that animates its children to their new positions whenever their order or\n// count changes. List reordering, filtering, sorting, drag-drop settle.\n//\n// AUTHORED AS `defineComponent` IN PLAIN TS, not as an SFC, because its whole job is vnode manipulation — it\n// clones each slot child to stamp an identity attribute on it, which a template cannot express. Same shape as\n// `foundation/primitives`' `Slot` / `Presence`.\n//\n// DELIBERATELY SMALL. It is `useFlip`'s loop, not a layout engine — no enter/exit choreography, no shared-element\n// transitions, no spring physics. Children that mount or unmount simply appear/disappear at their final spot\n// (`Presence` is the primitive for enter/exit); only the SURVIVING children are animated, which is precisely the\n// case CSS cannot do at all.\n//\n// NON-OBVIOUS DECISIONS:\n//\n// - IDENTITY COMES FROM `key`, NOT DOM ORDER. Order is the thing that changes, so a positional index cannot\n// identify a child across updates. Each child vnode is cloned with a `data-flip-key` carrying its Vue key,\n// and rects are stored in a `Map` under it. The cost: a child must let unknown attributes fall through to\n// its DOM node — intrinsic elements (`<li>`, `<div>`) do this for free, a component must keep the default\n// `inheritAttrs: true` and render a single root. An unkeyed child gets a positional key and so is not\n// tracked across a reorder; that is inherent (Vue cannot track it either), not a gap to fix here.\n//\n// - THE TRIGGER IS `onUpdated`, NOT A WATCHER. The trigger is \"the children rendered differently\", which is\n// not expressible as a watch source — comparing children by value each update costs more than the two\n// `getBoundingClientRect` reads the hook does, and `playFlip` short-circuits when nothing moved. `onMounted`\n// and `onUpdated` both run after the patch and before paint, which is what FLIP requires.\n//\n// - MEASURE ALL, THEN PLAY ALL. Two passes, not one interleaved loop: starting an animation on child 1 dirties\n// style state, so measuring child 2 afterwards would force a fresh layout recalc per child (layout thrash on\n// a long list).\n\nimport {\n cloneVNode,\n defineComponent,\n h,\n onMounted,\n onScopeDispose,\n onUpdated,\n ref,\n type PropType,\n type SlotsType,\n type StyleValue,\n type VNode,\n} from 'vue';\n\nimport { useReducedMotion } from '../../device';\n\nimport type { AnimationHandle } from '../Animate';\nimport { measureRect, playFlip, type FlipOptions, type RectLike } from '../Flip';\n\n/** The attribute carrying each child's Vue key onto its DOM node, so rects survive a reorder. */\nconst FlipKeyAttribute = 'data-flip-key';\n\n/** Props for `AnimatedLayout`. */\nexport interface AnimatedLayoutProps extends FlipOptions {\n /** Whether layout animation is active. Defaults to `true`. */\n readonly enabled?: boolean;\n\n /** Class for the container element. */\n readonly class?: unknown;\n\n /** Inline styles for the container element. */\n readonly style?: StyleValue;\n}\n\n/**\n * FLIP-animates its children to their new positions when the list reorders, filters, or resizes.\n *\n * Renders one plain `<div>` wrapper and clones each slot child with a `data-flip-key`; all layout (flex, grid,\n * list) stays with the consumer via `class` / `style`, which fall through as ordinary attributes.\n *\n * Under `prefers-reduced-motion` — or `:enabled=\"false\"`, or an explicit `reducedMotion` — children jump\n * straight to their new positions with no transform applied and no residue left behind.\n */\nexport const AnimatedLayout = defineComponent({\n name: 'AnimatedLayout',\n\n props: {\n /** Whether layout animation is active. Defaults to `true`. */\n enabled: { type: Boolean, default: true },\n /** Animation duration in milliseconds. Falls through to `playFlip`. */\n duration: { type: Number, default: undefined },\n /** Timing function. Falls through to `playFlip`. */\n easing: { type: String, default: undefined },\n /** Forces the reduced-motion branch either way, overriding the media query. */\n reducedMotion: { type: Boolean as PropType<boolean | undefined>, default: undefined },\n },\n\n slots: Object as SlotsType<{ default?: () => VNode[] }>,\n\n setup(props, { slots }) {\n const container = ref<HTMLDivElement | null>(null);\n const rects = new Map<string, RectLike>();\n const prefersReducedMotion = useReducedMotion();\n\n let handles: AnimationHandle[] = [];\n\n function cancel(): void {\n for (const handle of handles) handle.cancel();\n handles = [];\n }\n\n function measureAndPlay(): void {\n const element = container.value;\n if (!element) return;\n\n cancel();\n\n // Pass 1 — measure every tracked child while layout is still clean.\n const measured: Array<{ element: Element; key: string; rect: RectLike }> = [];\n for (const child of Array.from(element.children)) {\n const key = child.getAttribute(FlipKeyAttribute);\n if (key === null) continue;\n const rect = measureRect(child);\n if (rect) measured.push({ element: child, key, rect });\n }\n\n const previous = new Map(rects);\n rects.clear();\n for (const { key, rect } of measured) rects.set(key, rect);\n\n if (!props.enabled) return;\n\n // Pass 2 — play. A child with no previous rect is new; it stays put at its final position.\n for (const { element: child, key } of measured) {\n const first = previous.get(key);\n if (!first) continue;\n handles.push(\n playFlip(child, first, {\n duration: props.duration,\n easing: props.easing,\n reducedMotion: props.reducedMotion ?? prefersReducedMotion.value,\n }),\n );\n }\n }\n\n // Both run after the patch and before paint — the two seams a FLIP can legally measure in.\n onMounted(measureAndPlay);\n onUpdated(measureAndPlay);\n onScopeDispose(cancel);\n\n return () => {\n const children = slots.default?.() ?? [];\n return h(\n 'div',\n { ref: container },\n children.map((child, index) => cloneVNode(child, { [FlipKeyAttribute]: String(child.key ?? index) })),\n );\n };\n 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@@ -3,7 +3,7 @@ import { RetryPolicy } from '../resilience';
3
3
  export interface RetryAsyncOptions {
4
4
  /** The policy driving the decision and the delays. Defaults to `DefaultRetryPolicy` from `foundation/resilience`. */
5
5
  readonly policy?: RetryPolicy;
6
- /** Cancels the retry loop, including mid-backoff. Rejects with an `AbortError`; an in-flight attempt is not recalled. */
6
+ /** Cancels the retry loop, even mid-backoff. Rejects with an `AbortError`; an in-flight attempt is not recalled. */
7
7
  readonly signal?: AbortSignal;
8
8
  }
9
9
  /**
@@ -5,3 +5,4 @@ export { pLimit, mapLimit, type Limiter } from './Limit';
5
5
  export { retryAsync, type RetryAsyncOptions } from './Retry';
6
6
  export { debounceAsync, throttleAsync, type DebouncedAsync, type ThrottledAsync } from './Rate';
7
7
  export { sequential, allSettledValues } from './Combinators';
8
+ export * from './UseDebounceHandler';