@worldmesh/runtime 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +79 -0
- package/dist/abilities/abilities.d.ts +9 -0
- package/dist/abilities/abilities.d.ts.map +1 -0
- package/dist/abilities/abilities.js +25 -0
- package/dist/abilities/abilities.js.map +1 -0
- package/dist/camera/cameraRig.d.ts +39 -0
- package/dist/camera/cameraRig.d.ts.map +1 -0
- package/dist/camera/cameraRig.js +88 -0
- package/dist/camera/cameraRig.js.map +1 -0
- package/dist/controls/input.d.ts +64 -0
- package/dist/controls/input.d.ts.map +1 -0
- package/dist/controls/input.js +236 -0
- package/dist/controls/input.js.map +1 -0
- package/dist/controls/keymap.d.ts +8 -0
- package/dist/controls/keymap.d.ts.map +1 -0
- package/dist/controls/keymap.js +21 -0
- package/dist/controls/keymap.js.map +1 -0
- package/dist/controls/touch.d.ts +43 -0
- package/dist/controls/touch.d.ts.map +1 -0
- package/dist/controls/touch.js +329 -0
- package/dist/controls/touch.js.map +1 -0
- package/dist/core/events.d.ts +9 -0
- package/dist/core/events.d.ts.map +1 -0
- package/dist/core/events.js +27 -0
- package/dist/core/events.js.map +1 -0
- package/dist/core/worldmesh.d.ts +10 -0
- package/dist/core/worldmesh.d.ts.map +1 -0
- package/dist/core/worldmesh.js +283 -0
- package/dist/core/worldmesh.js.map +1 -0
- package/dist/index.d.ts +20 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +18 -0
- package/dist/index.js.map +1 -0
- package/dist/movement/collision.d.ts +39 -0
- package/dist/movement/collision.d.ts.map +1 -0
- package/dist/movement/collision.js +93 -0
- package/dist/movement/collision.js.map +1 -0
- package/dist/movement/controller.d.ts +53 -0
- package/dist/movement/controller.d.ts.map +1 -0
- package/dist/movement/controller.js +200 -0
- package/dist/movement/controller.js.map +1 -0
- package/dist/net/adapter.d.ts +22 -0
- package/dist/net/adapter.d.ts.map +1 -0
- package/dist/net/adapter.js +8 -0
- package/dist/net/adapter.js.map +1 -0
- package/dist/player/avatar.d.ts +29 -0
- package/dist/player/avatar.d.ts.map +1 -0
- package/dist/player/avatar.js +420 -0
- package/dist/player/avatar.js.map +1 -0
- package/dist/player/player.d.ts +30 -0
- package/dist/player/player.d.ts.map +1 -0
- package/dist/player/player.js +76 -0
- package/dist/player/player.js.map +1 -0
- package/dist/portals/portals.d.ts +34 -0
- package/dist/portals/portals.d.ts.map +1 -0
- package/dist/portals/portals.js +132 -0
- package/dist/portals/portals.js.map +1 -0
- package/dist/types.d.ts +228 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/ui/overlay.d.ts +19 -0
- package/dist/ui/overlay.d.ts.map +1 -0
- package/dist/ui/overlay.js +370 -0
- package/dist/ui/overlay.js.map +1 -0
- package/package.json +63 -0
- package/src/abilities/abilities.ts +30 -0
- package/src/camera/cameraRig.ts +106 -0
- package/src/controls/input.ts +252 -0
- package/src/controls/keymap.ts +23 -0
- package/src/controls/touch.ts +378 -0
- package/src/core/events.ts +31 -0
- package/src/core/worldmesh.ts +313 -0
- package/src/index.ts +46 -0
- package/src/movement/collision.ts +109 -0
- package/src/movement/controller.ts +248 -0
- package/src/net/adapter.ts +28 -0
- package/src/player/avatar.ts +495 -0
- package/src/player/player.ts +91 -0
- package/src/portals/portals.ts +173 -0
- package/src/types.ts +230 -0
- package/src/ui/overlay.ts +398 -0
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import { isTouchDevice } from '../controls/touch.js';
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const STYLE_ID = 'worldmesh-overlay-style';
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const CSS = `
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.wm-overlay {
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position: fixed;
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inset: 0;
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pointer-events: none;
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font-family: ui-sans-serif, system-ui, -apple-system, "Segoe UI", sans-serif;
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color: #f2f6fb;
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z-index: 2147483000;
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}
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.wm-overlay * { box-sizing: border-box; }
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.wm-crosshair {
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position: absolute;
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left: 50%;
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top: 50%;
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width: 6px;
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height: 6px;
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margin: -3px 0 0 -3px;
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border-radius: 50%;
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background: rgba(255,255,255,0.85);
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box-shadow: 0 0 0 1.5px rgba(0,0,0,0.45);
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opacity: 0;
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transition: opacity .15s ease;
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}
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.wm-overlay[data-locked="true"] .wm-crosshair { opacity: 1; }
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.wm-lock {
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position: absolute;
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inset: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: flex-start;
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overflow-y: auto;
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overflow-x: hidden;
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-webkit-overflow-scrolling: touch;
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background: rgba(8,11,16,0.72);
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backdrop-filter: blur(6px);
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pointer-events: auto;
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cursor: pointer;
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text-align: center;
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padding: max(20px, env(safe-area-inset-top)) max(16px, env(safe-area-inset-right)) max(24px, env(safe-area-inset-bottom)) max(16px, env(safe-area-inset-left));
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box-sizing: border-box;
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-webkit-tap-highlight-color: transparent;
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}
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.wm-overlay[data-locked="true"] .wm-lock { display: none; }
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.wm-lock-content {
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margin: auto 0;
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width: 100%;
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max-width: 440px;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 16px;
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padding: 8px 0;
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box-sizing: border-box;
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}
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.wm-lock-title {
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font-size: clamp(22px, 5vw, 34px);
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font-weight: 600;
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letter-spacing: .01em;
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margin: 0;
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}
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.wm-lock-cta {
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font-size: 13.5px;
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letter-spacing: .14em;
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text-transform: uppercase;
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padding: 12px 28px;
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border: 1px solid rgba(255,255,255,0.35);
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border-radius: 999px;
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background: rgba(255,255,255,0.1);
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color: #fff;
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cursor: pointer;
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font-family: inherit;
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font-weight: 500;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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gap: 8px;
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touch-action: manipulation;
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-webkit-tap-highlight-color: transparent;
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transition: all .15s ease;
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}
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.wm-lock-cta:hover, .wm-lock-cta:active {
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background: rgba(255,255,255,0.22);
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border-color: rgba(255,255,255,0.6);
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transform: scale(1.02);
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}
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.wm-keys {
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display: grid;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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gap: 8px 14px;
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width: 100%;
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max-width: 420px;
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font-size: 13px;
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opacity: .9;
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box-sizing: border-box;
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padding: 0 4px;
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}
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.wm-keys-item {
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display: flex;
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gap: 7px;
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align-items: center;
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justify-content: flex-start;
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min-width: 0;
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}
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.wm-key {
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flex-shrink: 0;
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min-width: 20px;
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padding: 2.5px 6px;
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border-radius: 5px;
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border: 1px solid rgba(255,255,255,0.28);
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background: rgba(255,255,255,0.08);
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font-size: 11px;
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font-weight: 600;
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text-align: center;
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white-space: nowrap;
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line-height: 1.25;
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}
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.wm-key-desc {
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min-width: 0;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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font-size: 12px;
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color: rgba(255,255,255,0.85);
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}
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.wm-prompt {
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position: absolute;
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left: 50%;
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top: 58%;
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transform: translateX(-50%);
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padding: 10px 18px;
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border-radius: 999px;
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background: rgba(8,11,16,0.85);
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border: 1px solid rgba(255,255,255,0.3);
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box-shadow: 0 4px 16px rgba(0,0,0,0.5);
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font-size: 14px;
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display: none;
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white-space: nowrap;
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pointer-events: auto;
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cursor: pointer;
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-webkit-tap-highlight-color: transparent;
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touch-action: manipulation;
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transition: transform .12s ease, border-color .12s ease;
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}
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.wm-prompt:hover, .wm-prompt:active {
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transform: translateX(-50%) scale(1.04);
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border-color: rgba(255,255,255,0.6);
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}
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.wm-overlay[data-locked="true"] .wm-prompt[data-visible="true"] { display: block; }
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.wm-badge {
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position: absolute;
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left: max(14px, env(safe-area-inset-left));
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bottom: max(12px, env(safe-area-inset-bottom));
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display: flex;
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align-items: center;
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gap: 8px;
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font-size: 11px;
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letter-spacing: .18em;
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text-transform: uppercase;
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color: rgba(255,255,255,0.72);
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text-decoration: none;
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pointer-events: auto;
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padding: 6px 10px;
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border-radius: 7px;
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background: rgba(8,11,16,0.45);
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border: 1px solid rgba(255,255,255,0.12);
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}
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.wm-badge:hover { color: #fff; border-color: rgba(255,255,255,0.3); }
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.wm-badge-dot {
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width: 7px;
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height: 7px;
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border-radius: 50%;
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background: #6cf0ff;
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box-shadow: 0 0 8px #6cf0ff;
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}
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.wm-hint {
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position: absolute;
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right: max(14px, env(safe-area-inset-right));
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bottom: max(12px, env(safe-area-inset-bottom));
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font-size: 11px;
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letter-spacing: .1em;
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color: rgba(255,255,255,0.5);
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opacity: 0;
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transition: opacity .2s ease;
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}
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.wm-overlay[data-locked="true"] .wm-hint { opacity: 1; }
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@media (max-width: 400px) {
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.wm-lock {
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padding: max(14px, env(safe-area-inset-top)) max(12px, env(safe-area-inset-right)) max(18px, env(safe-area-inset-bottom)) max(12px, env(safe-area-inset-left));
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}
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.wm-lock-content {
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gap: 12px;
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}
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.wm-lock-title {
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font-size: 20px;
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}
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.wm-lock-cta {
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padding: 10px 22px;
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font-size: 12px;
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}
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.wm-keys {
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gap: 6px 8px;
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}
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.wm-keys-item {
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gap: 5px;
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}
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.wm-key {
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font-size: 10px;
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padding: 2px 5px;
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}
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.wm-key-desc {
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font-size: 11px;
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}
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}
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@media (max-height: 520px) {
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.wm-lock {
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padding: max(8px, env(safe-area-inset-top)) max(14px, env(safe-area-inset-right)) max(10px, env(safe-area-inset-bottom)) max(14px, env(safe-area-inset-left));
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}
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.wm-lock-content {
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gap: 10px;
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}
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.wm-lock-title {
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font-size: 18px;
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}
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.wm-lock-cta {
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padding: 8px 20px;
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font-size: 12px;
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}
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.wm-keys {
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gap: 4px 10px;
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}
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.wm-key {
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font-size: 9.5px;
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padding: 2px 4px;
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}
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.wm-key-desc {
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font-size: 11px;
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}
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}
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`;
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const KEY_LEGEND = [
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['WASD / ↑←↓→', 'Move'],
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['Mouse / Drag', 'Look'],
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['Space / ▲', 'Jump'],
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['Shift', 'Sprint'],
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['E', 'Interact'],
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['V', 'Camera'],
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['1 – 0', 'Face'],
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['Esc / ⏸', 'Menu / Pause'],
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];
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/**
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* The shared chrome of a WorldMesh world. Every world shows the same
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* click/tap-to-enter panel, the same control legend and the same interact prompt,
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* which is what makes an unfamiliar world navigable on sight across desktop and mobile.
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*/
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export class Overlay {
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root;
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prompt;
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onEnter;
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constructor(options) {
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injectStyles();
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this.onEnter = options.onEnter;
|
|
267
|
+
const isTouch = isTouchDevice();
|
|
268
|
+
this.root = document.createElement('div');
|
|
269
|
+
this.root.className = 'wm-overlay';
|
|
270
|
+
this.root.dataset.locked = 'false';
|
|
271
|
+
if (options.crosshair !== false) {
|
|
272
|
+
const crosshair = document.createElement('div');
|
|
273
|
+
crosshair.className = 'wm-crosshair';
|
|
274
|
+
this.root.appendChild(crosshair);
|
|
275
|
+
}
|
|
276
|
+
const lock = document.createElement('div');
|
|
277
|
+
lock.className = 'wm-lock';
|
|
278
|
+
const content = document.createElement('div');
|
|
279
|
+
content.className = 'wm-lock-content';
|
|
280
|
+
const title = document.createElement('h1');
|
|
281
|
+
title.className = 'wm-lock-title';
|
|
282
|
+
title.textContent = options.title ?? 'WorldMesh';
|
|
283
|
+
content.appendChild(title);
|
|
284
|
+
const cta = document.createElement('button');
|
|
285
|
+
cta.type = 'button';
|
|
286
|
+
cta.className = 'wm-lock-cta';
|
|
287
|
+
cta.textContent = isTouch ? 'Tap to enter' : 'Click to enter';
|
|
288
|
+
content.appendChild(cta);
|
|
289
|
+
const handleEnter = (e) => {
|
|
290
|
+
e.preventDefault();
|
|
291
|
+
e.stopPropagation();
|
|
292
|
+
const touchInitiated = ('pointerType' in e && e.pointerType === 'touch') ||
|
|
293
|
+
e.type === 'touchend' ||
|
|
294
|
+
isTouch;
|
|
295
|
+
this.onEnter(touchInitiated);
|
|
296
|
+
};
|
|
297
|
+
cta.addEventListener('click', handleEnter);
|
|
298
|
+
cta.addEventListener('pointerup', handleEnter);
|
|
299
|
+
lock.addEventListener('click', handleEnter);
|
|
300
|
+
if (options.controlsHint !== false) {
|
|
301
|
+
const keys = document.createElement('div');
|
|
302
|
+
keys.className = 'wm-keys';
|
|
303
|
+
const legend = isTouch
|
|
304
|
+
? [...KEY_LEGEND.filter(([key]) => key !== '1 – 0'), ['Touch', 'On-screen controls']]
|
|
305
|
+
: KEY_LEGEND;
|
|
306
|
+
for (const [key, label] of legend) {
|
|
307
|
+
const row = document.createElement('div');
|
|
308
|
+
row.className = 'wm-keys-item';
|
|
309
|
+
const badge = document.createElement('span');
|
|
310
|
+
badge.className = 'wm-key';
|
|
311
|
+
badge.textContent = key;
|
|
312
|
+
const text = document.createElement('span');
|
|
313
|
+
text.className = 'wm-key-desc';
|
|
314
|
+
text.textContent = label;
|
|
315
|
+
row.append(badge, text);
|
|
316
|
+
keys.appendChild(row);
|
|
317
|
+
}
|
|
318
|
+
content.appendChild(keys);
|
|
319
|
+
}
|
|
320
|
+
lock.appendChild(content);
|
|
321
|
+
this.root.appendChild(lock);
|
|
322
|
+
this.prompt = document.createElement('div');
|
|
323
|
+
this.prompt.className = 'wm-prompt';
|
|
324
|
+
this.prompt.dataset.visible = 'false';
|
|
325
|
+
this.prompt.addEventListener('click', (e) => {
|
|
326
|
+
e.stopPropagation();
|
|
327
|
+
options.onInteract?.();
|
|
328
|
+
});
|
|
329
|
+
this.root.appendChild(this.prompt);
|
|
330
|
+
if (options.badge !== false) {
|
|
331
|
+
const badge = document.createElement('a');
|
|
332
|
+
badge.className = 'wm-badge';
|
|
333
|
+
badge.href = options.hubUrl ?? 'https://worldmesh.net';
|
|
334
|
+
const dot = document.createElement('span');
|
|
335
|
+
dot.className = 'wm-badge-dot';
|
|
336
|
+
const label = document.createElement('span');
|
|
337
|
+
label.textContent = 'WorldMesh';
|
|
338
|
+
badge.append(dot, label);
|
|
339
|
+
this.root.appendChild(badge);
|
|
340
|
+
}
|
|
341
|
+
const hint = document.createElement('div');
|
|
342
|
+
hint.className = 'wm-hint';
|
|
343
|
+
hint.textContent = isTouch ? 'Tap ⏸ to pause' : 'ESC to release cursor';
|
|
344
|
+
this.root.appendChild(hint);
|
|
345
|
+
document.body.appendChild(this.root);
|
|
346
|
+
}
|
|
347
|
+
setLocked(locked) {
|
|
348
|
+
this.root.dataset.locked = String(locked);
|
|
349
|
+
}
|
|
350
|
+
setPrompt(text) {
|
|
351
|
+
if (!text) {
|
|
352
|
+
this.prompt.dataset.visible = 'false';
|
|
353
|
+
return;
|
|
354
|
+
}
|
|
355
|
+
this.prompt.textContent = text;
|
|
356
|
+
this.prompt.dataset.visible = 'true';
|
|
357
|
+
}
|
|
358
|
+
dispose() {
|
|
359
|
+
this.root.remove();
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
function injectStyles() {
|
|
363
|
+
if (document.getElementById(STYLE_ID))
|
|
364
|
+
return;
|
|
365
|
+
const style = document.createElement('style');
|
|
366
|
+
style.id = STYLE_ID;
|
|
367
|
+
style.textContent = CSS;
|
|
368
|
+
document.head.appendChild(style);
|
|
369
|
+
}
|
|
370
|
+
//# sourceMappingURL=overlay.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/package.json
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@worldmesh/runtime",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "The shared WorldMesh navigation runtime: controls, movement, camera, player, abilities and portals.",
|
|
5
|
+
"keywords": [
|
|
6
|
+
"worldmesh",
|
|
7
|
+
"three",
|
|
8
|
+
"threejs",
|
|
9
|
+
"3d",
|
|
10
|
+
"webgl",
|
|
11
|
+
"controls",
|
|
12
|
+
"movement",
|
|
13
|
+
"first-person",
|
|
14
|
+
"third-person",
|
|
15
|
+
"portals"
|
|
16
|
+
],
|
|
17
|
+
"homepage": "https://github.com/eliaswillnat/worldmesh/tree/main/packages/runtime#readme",
|
|
18
|
+
"bugs": "https://github.com/eliaswillnat/worldmesh/issues",
|
|
19
|
+
"repository": {
|
|
20
|
+
"type": "git",
|
|
21
|
+
"url": "git+https://github.com/eliaswillnat/worldmesh.git",
|
|
22
|
+
"directory": "packages/runtime"
|
|
23
|
+
},
|
|
24
|
+
"author": "Elias Willnat",
|
|
25
|
+
"license": "MIT",
|
|
26
|
+
"type": "module",
|
|
27
|
+
"sideEffects": false,
|
|
28
|
+
"main": "./dist/index.js",
|
|
29
|
+
"module": "./dist/index.js",
|
|
30
|
+
"types": "./dist/index.d.ts",
|
|
31
|
+
"exports": {
|
|
32
|
+
".": {
|
|
33
|
+
"types": "./dist/index.d.ts",
|
|
34
|
+
"default": "./dist/index.js"
|
|
35
|
+
},
|
|
36
|
+
"./package.json": "./package.json"
|
|
37
|
+
},
|
|
38
|
+
"files": [
|
|
39
|
+
"dist",
|
|
40
|
+
"src"
|
|
41
|
+
],
|
|
42
|
+
"engines": {
|
|
43
|
+
"node": ">=18"
|
|
44
|
+
},
|
|
45
|
+
"publishConfig": {
|
|
46
|
+
"access": "public"
|
|
47
|
+
},
|
|
48
|
+
"scripts": {
|
|
49
|
+
"clean": "rm -rf dist",
|
|
50
|
+
"prebuild": "npm run clean && node scripts/check-version.mjs",
|
|
51
|
+
"build": "tsc -p tsconfig.build.json",
|
|
52
|
+
"watch": "tsc -p tsconfig.build.json --watch --preserveWatchOutput",
|
|
53
|
+
"typecheck": "tsc -p tsconfig.json",
|
|
54
|
+
"prepare": "npm run build"
|
|
55
|
+
},
|
|
56
|
+
"peerDependencies": {
|
|
57
|
+
"three": ">=0.160.0"
|
|
58
|
+
},
|
|
59
|
+
"devDependencies": {
|
|
60
|
+
"@types/three": "^0.169.0",
|
|
61
|
+
"three": "^0.169.0"
|
|
62
|
+
}
|
|
63
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import type { Abilities } from '../types.js';
|
|
2
|
+
|
|
3
|
+
export const DEFAULT_ABILITIES: Abilities = {
|
|
4
|
+
doubleJump: false,
|
|
5
|
+
flying: false,
|
|
6
|
+
crouching: false,
|
|
7
|
+
dash: false,
|
|
8
|
+
climbing: false,
|
|
9
|
+
swimming: false,
|
|
10
|
+
vehicles: false,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
const RESERVED: (keyof Abilities)[] = ['climbing', 'swimming', 'vehicles'];
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Merge a world's declared abilities over the defaults. Abilities are pure
|
|
17
|
+
* configuration: the shared controller reads these flags, so a world never
|
|
18
|
+
* has to fork the movement code to add one.
|
|
19
|
+
*/
|
|
20
|
+
export function resolveAbilities(declared: Partial<Abilities> = {}): Abilities {
|
|
21
|
+
const abilities: Abilities = { ...DEFAULT_ABILITIES, ...declared };
|
|
22
|
+
for (const key of RESERVED) {
|
|
23
|
+
if (abilities[key]) {
|
|
24
|
+
console.warn(
|
|
25
|
+
`[worldmesh] ability "${key}" is reserved in the standard but not implemented yet; it will have no effect.`,
|
|
26
|
+
);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
return abilities;
|
|
30
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
import { Euler, PerspectiveCamera, Vector3, type Camera } from 'three';
|
|
2
|
+
import type { CollisionWorld } from '../movement/collision.js';
|
|
3
|
+
import type { ViewMode, ViewOptions } from '../types.js';
|
|
4
|
+
|
|
5
|
+
const HALF_PI = Math.PI / 2;
|
|
6
|
+
const PITCH_LIMIT = HALF_PI - 0.01;
|
|
7
|
+
|
|
8
|
+
export interface CameraRigOptions extends ViewOptions {
|
|
9
|
+
camera: Camera;
|
|
10
|
+
collision: CollisionWorld;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Owns yaw/pitch and both camera modes. Worlds get first- and third-person
|
|
15
|
+
* for free, with the same toggle key everywhere, because this lives in the
|
|
16
|
+
* runtime rather than in each world's main.ts.
|
|
17
|
+
*/
|
|
18
|
+
export class CameraRig {
|
|
19
|
+
yaw: number;
|
|
20
|
+
pitch: number;
|
|
21
|
+
mode: ViewMode;
|
|
22
|
+
distance: number;
|
|
23
|
+
sensitivity: number;
|
|
24
|
+
|
|
25
|
+
private camera: Camera;
|
|
26
|
+
private collision: CollisionWorld;
|
|
27
|
+
private minDistance: number;
|
|
28
|
+
private maxDistance: number;
|
|
29
|
+
private euler = new Euler(0, 0, 0, 'YXZ');
|
|
30
|
+
private target = new Vector3();
|
|
31
|
+
private offset = new Vector3();
|
|
32
|
+
/** Smoothed boom length so the camera does not pop when it clears a wall. */
|
|
33
|
+
private currentBoom: number;
|
|
34
|
+
|
|
35
|
+
constructor(options: CameraRigOptions) {
|
|
36
|
+
this.camera = options.camera;
|
|
37
|
+
this.collision = options.collision;
|
|
38
|
+
this.mode = options.mode ?? 'first';
|
|
39
|
+
this.distance = options.distance ?? 5;
|
|
40
|
+
this.currentBoom = this.distance;
|
|
41
|
+
this.minDistance = options.minDistance ?? 2;
|
|
42
|
+
this.maxDistance = options.maxDistance ?? 12;
|
|
43
|
+
this.sensitivity = options.sensitivity ?? 0.0022;
|
|
44
|
+
this.yaw = options.yaw ?? 0;
|
|
45
|
+
this.pitch = options.pitch ?? 0;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
look(dx: number, dy: number): void {
|
|
49
|
+
this.yaw -= dx * this.sensitivity;
|
|
50
|
+
this.pitch -= dy * this.sensitivity;
|
|
51
|
+
this.pitch = Math.max(-PITCH_LIMIT, Math.min(PITCH_LIMIT, this.pitch));
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
zoom(wheel: number): void {
|
|
55
|
+
if (this.mode !== 'third' || wheel === 0) return;
|
|
56
|
+
this.distance = clamp(this.distance + wheel * 0.01, this.minDistance, this.maxDistance);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
setMode(mode: ViewMode): void {
|
|
60
|
+
this.mode = mode;
|
|
61
|
+
if (mode === 'third') this.currentBoom = this.distance;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
toggleMode(): ViewMode {
|
|
65
|
+
this.setMode(this.mode === 'first' ? 'third' : 'first');
|
|
66
|
+
return this.mode;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/** Point the camera at the player. `feet` is the player's base position. */
|
|
70
|
+
update(dt: number, feet: Vector3, eyeHeight: number): void {
|
|
71
|
+
this.euler.set(this.pitch, this.yaw, 0);
|
|
72
|
+
this.camera.quaternion.setFromEuler(this.euler);
|
|
73
|
+
this.target.set(feet.x, feet.y + eyeHeight, feet.z);
|
|
74
|
+
|
|
75
|
+
if (this.mode === 'first') {
|
|
76
|
+
this.camera.position.copy(this.target);
|
|
77
|
+
this.currentBoom = this.distance;
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Boom backwards along the view direction, pulled in by anything in the way.
|
|
82
|
+
this.offset.set(0, 0, 1).applyQuaternion(this.camera.quaternion);
|
|
83
|
+
const wanted = this.collision.castDistance(this.target, this.offset, this.distance + 0.3) - 0.3;
|
|
84
|
+
const boom = clamp(wanted, 0.4, this.distance);
|
|
85
|
+
// Snap in fast, ease out slowly: popping into geometry is worse than lag.
|
|
86
|
+
const rate = boom < this.currentBoom ? 1 : 1 - Math.exp(-8 * dt);
|
|
87
|
+
this.currentBoom += (boom - this.currentBoom) * rate;
|
|
88
|
+
this.camera.position.copy(this.target).addScaledVector(this.offset, this.currentBoom);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/** Horizontal forward vector, for spawn orientation helpers. */
|
|
92
|
+
getForward(out = new Vector3()): Vector3 {
|
|
93
|
+
return out.set(-Math.sin(this.yaw), 0, -Math.cos(this.yaw));
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
resize(width: number, height: number): void {
|
|
97
|
+
if (this.camera instanceof PerspectiveCamera) {
|
|
98
|
+
this.camera.aspect = width / height;
|
|
99
|
+
this.camera.updateProjectionMatrix();
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
function clamp(value: number, min: number, max: number): number {
|
|
105
|
+
return Math.max(min, Math.min(max, value));
|
|
106
|
+
}
|