@workadventure/iframe-api-typings 1.29.3 → 1.30.0
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package/package.json
CHANGED
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@@ -1572,6 +1572,25 @@ export declare const isIframeEventWrapper: z.ZodUnion<[z.ZodObject<{
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}, {
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type: "stopListeningToStreamInBubble";
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data?: undefined;
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1575
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+
}>, z.ZodObject<{
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1576
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type: z.ZodLiteral<"setStatus">;
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1577
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data: z.ZodObject<{
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1578
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status: z.ZodUnion<[z.ZodLiteral<"ONLINE">, z.ZodLiteral<"BUSY">, z.ZodLiteral<"DO_NOT_DISTURB">, z.ZodLiteral<"BACK_IN_A_MOMENT">]>;
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1579
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}, "strip", z.ZodTypeAny, {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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}, {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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}>;
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}, "strip", z.ZodTypeAny, {
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type: "setStatus";
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data: {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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};
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}, {
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type: "setStatus";
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data: {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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};
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}>]>;
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export type IframeEvent = z.infer<typeof isIframeEventWrapper>;
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export declare const isIframeResponseEvent: z.ZodUnion<[z.ZodObject<{
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@@ -0,0 +1,24 @@
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1
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import { z } from "zod";
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/**
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* Event to set the player's availability status
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*
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* Supported statuses:
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* - ONLINE: Clear any custom status (default state)
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* - BUSY: User is busy
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* - DO_NOT_DISTURB: User does not want to be disturbed
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* - BACK_IN_A_MOMENT: User is temporarily away
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*
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* Note: SILENT and AWAY are auto-managed by the system and cannot be set directly.
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* Attempting to set them will result in a console warning.
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*/
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export declare const isSetStatusEvent: z.ZodObject<{
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status: z.ZodUnion<[z.ZodLiteral<"ONLINE">, z.ZodLiteral<"BUSY">, z.ZodLiteral<"DO_NOT_DISTURB">, z.ZodLiteral<"BACK_IN_A_MOMENT">]>;
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}, "strip", z.ZodTypeAny, {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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}, {
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status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT";
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}>;
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/**
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* A message sent from the iFrame to the game to set the player's status.
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*/
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export type SetStatusEvent = z.infer<typeof isSetStatusEvent>;
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@@ -152,6 +152,21 @@ export declare class WorkadventurePlayerCommands extends IframeApiContribution<W
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* @returns {Promise<string>} Current player woka in base64
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*/
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getWokaPicture(): Promise<string>;
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/**
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* Set the availability status of the current player.
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*
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* Supported statuses:
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* - "ONLINE": Clear any custom status (default state)
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* - "BUSY": Indicate the player is busy
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* - "DO_NOT_DISTURB": Indicate the player does not want to be disturbed
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* - "BACK_IN_A_MOMENT": Indicate the player is temporarily away
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*
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* {@link https://docs.workadventu.re/map-building/api-player.md#set-the-status-of-the-player | Website documentation}
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*
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* @param {string} status The status to set. Allowed values: "ONLINE", "BUSY", "DO_NOT_DISTURB", "BACK_IN_A_MOMENT"
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* @returns {void}
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*/
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setStatus(status: "ONLINE" | "BUSY" | "DO_NOT_DISTURB" | "BACK_IN_A_MOMENT"): void;
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}
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export type Position = {
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x: number;
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