@work-graph/cli 0.2.0

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Files changed (194) hide show
  1. package/README.md +31 -0
  2. package/bin/work-graph.mjs +238 -0
  3. package/package.json +38 -0
  4. package/vendor/packages/design-tokens/generated/gripe-dark-default.css +67 -0
  5. package/vendor/packages/design-tokens/generated/marketplace-default.css +67 -0
  6. package/vendor/packages/design-tokens/generated/workgraph-dark.css +67 -0
  7. package/vendor/packages/workgraph-mcp/README.md +28 -0
  8. package/vendor/packages/workgraph-mcp/bin/workgraph-mcp.mjs +21 -0
  9. package/vendor/packages/workgraph-mcp/package.json +37 -0
  10. package/vendor/packages/workgraph-mcp/src/handlers.mjs +761 -0
  11. package/vendor/packages/workgraph-mcp/src/index.mjs +638 -0
  12. package/vendor/packages/workgraph-mcp/src/prompts.mjs +162 -0
  13. package/vendor/public/assets/workgraph-logo.svg +11 -0
  14. package/vendor/public/fonts/GraphikLCG/GraphikLCG-Medium.woff2 +0 -0
  15. package/vendor/public/fonts/GraphikLCG/GraphikLCG-Regular.woff2 +0 -0
  16. package/vendor/public/fonts/GraphikLCG/GraphikLCG-Semibold.woff2 +0 -0
  17. package/vendor/public/fonts/GraphikLCG/stylesheet.css +25 -0
  18. package/vendor/public/graph-canvas-lit-flow.css +154 -0
  19. package/vendor/public/graph-canvas-lit-flow.css.map +7 -0
  20. package/vendor/public/graph-canvas-lit-flow.js +8530 -0
  21. package/vendor/public/graph-canvas-lit-flow.js.map +7 -0
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  47. package/vendor/src/bvcFileFormat.mjs +218 -0
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  60. package/vendor/src/compilerRoundTripCli.mjs +164 -0
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  62. package/vendor/src/draftIntakePromotionRules.mjs +205 -0
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  69. package/vendor/src/graphCanvasLayout.mjs +464 -0
  70. package/vendor/src/graphCanvasLitFlow/client/graphCanvasMinimap.ts +261 -0
  71. package/vendor/src/graphCanvasLitFlow/client/graphCanvasSvgEdges.ts +259 -0
  72. package/vendor/src/graphCanvasLitFlow/client/graphCanvasTheme.css +152 -0
  73. package/vendor/src/graphCanvasLitFlow/client/graphCardNode.ts +328 -0
  74. package/vendor/src/graphCanvasLitFlow/client/mountGraphCanvasLitFlow.ts +322 -0
  75. package/vendor/src/graphCanvasLitFlow/graphCanvasEdgeLabels.mjs +58 -0
  76. package/vendor/src/graphCanvasLitFlow/graphCanvasEdgeRouter.mjs +142 -0
  77. package/vendor/src/graphCanvasLitFlow/graphCanvasLayoutProfile.mjs +32 -0
  78. package/vendor/src/graphCanvasLitFlow/graphCanvasNodeMetrics.mjs +45 -0
  79. package/vendor/src/graphCanvasLitFlow/graphCanvasProjection.mjs +115 -0
  80. package/vendor/src/graphCanvasLitFlow/graphCanvasProjectionToFlow.mjs +133 -0
  81. package/vendor/src/graphCanvasLitFlow/graphCanvasTraversal.mjs +77 -0
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  83. package/vendor/src/graphCanvasLitFlow/resolveGraphCanvasOverlaps.mjs +77 -0
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  114. package/vendor/src/markdownDocumentRender.mjs +208 -0
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  119. package/vendor/src/missionControlServerHandlers.mjs +195 -0
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  121. package/vendor/src/onebaseCliCapabilityProbe.mjs +107 -0
  122. package/vendor/src/onebaseCliRunner.mjs +145 -0
  123. package/vendor/src/onebaseGrossProfitStaticVerify.mjs +98 -0
  124. package/vendor/src/onebaseParityEvidenceSync.mjs +88 -0
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  126. package/vendor/src/onebaseRestEvidenceAdapter.mjs +216 -0
  127. package/vendor/src/onebaseVectorDslCodegenReadiness.mjs +137 -0
  128. package/vendor/src/onebaseWorkItemTemplate.mjs +154 -0
  129. package/vendor/src/onebaseWorkerTools.mjs +586 -0
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  131. package/vendor/src/pipelineProseRender.mjs +180 -0
  132. package/vendor/src/pipelineStageLint.mjs +118 -0
  133. package/vendor/src/promptRulesEditorApi.mjs +174 -0
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  145. package/vendor/src/stepGraphSlice.mjs +318 -0
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  152. package/vendor/src/ui/atoms/modal.mjs +44 -0
  153. package/vendor/src/ui/atoms/select.mjs +98 -0
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  155. package/vendor/src/ui/htmlEscape.mjs +11 -0
  156. package/vendor/src/ui/molecules/rating.mjs +48 -0
  157. package/vendor/src/ui/molecules/tabs.mjs +70 -0
  158. package/vendor/src/ui/organisms/modal.mjs +1 -0
  159. package/vendor/src/ui/pages/uiKitPage.mjs +147 -0
  160. package/vendor/src/ui/workItemStatusTone.mjs +36 -0
  161. package/vendor/src/unifiedLinkageProjection.mjs +264 -0
  162. package/vendor/src/verificationLoop.mjs +206 -0
  163. package/vendor/src/workGraphBacklogPersist.mjs +234 -0
  164. package/vendor/src/workGraphBacklogUiServer.mjs +9192 -0
  165. package/vendor/src/workGraphBoundedTargetFileRead.mjs +178 -0
  166. package/vendor/src/workGraphCycleSlice.mjs +184 -0
  167. package/vendor/src/workGraphDaemonTick.mjs +307 -0
  168. package/vendor/src/workGraphDaemonWatch.mjs +157 -0
  169. package/vendor/src/workGraphEngineRoot.mjs +136 -0
  170. package/vendor/src/workGraphInstallLayout.mjs +65 -0
  171. package/vendor/src/workGraphLlmUsefulnessEval.mjs +611 -0
  172. package/vendor/src/workGraphPhasePromoteReadyQueue.mjs +159 -0
  173. package/vendor/src/workGraphProjectHost.mjs +149 -0
  174. package/vendor/src/workGraphProjectInit.mjs +392 -0
  175. package/vendor/src/workGraphPromoteReadyApi.mjs +115 -0
  176. package/vendor/src/workGraphRecoveryPolicy.mjs +124 -0
  177. package/vendor/src/workGraphRunnerQueueProjection.mjs +187 -0
  178. package/vendor/src/workGraphRuntime.mjs +1008 -0
  179. package/vendor/src/workGraphToolSurfaceAudit.mjs +372 -0
  180. package/vendor/src/workGraphToolTransportRuntime.mjs +195 -0
  181. package/vendor/src/workGraphWorkerProvider.mjs +600 -0
  182. package/vendor/src/workItemBvcQuality.mjs +262 -0
  183. package/vendor/src/workItemCreateAnalysis.mjs +157 -0
  184. package/vendor/src/workItemDecisionPipeline.mjs +278 -0
  185. package/vendor/src/workItemEpicCascade.mjs +176 -0
  186. package/vendor/src/workItemExecutionGate.mjs +78 -0
  187. package/vendor/src/workItemHierarchy.mjs +226 -0
  188. package/vendor/src/workItemProseLint.mjs +133 -0
  189. package/vendor/src/workItemTextRusify.mjs +794 -0
  190. package/vendor/src/workItemTraceEnvelope.mjs +158 -0
  191. package/vendor/src/workItemUiReferences.mjs +272 -0
  192. package/vendor/src/workflowEpicGrouping.mjs +67 -0
  193. package/vendor/src/workflowTreeProjection.mjs +53 -0
  194. package/vendor/src/workspaceRegistry.mjs +150 -0
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/graphCanvasLitFlow/client/mountGraphCanvasLitFlow.ts", "../node_modules/d3-dispatch/src/dispatch.js", "../node_modules/d3-selection/src/namespaces.js", "../node_modules/d3-selection/src/namespace.js", "../node_modules/d3-selection/src/creator.js", "../node_modules/d3-selection/src/selector.js", "../node_modules/d3-selection/src/selection/select.js", "../node_modules/d3-selection/src/array.js", "../node_modules/d3-selection/src/selectorAll.js", "../node_modules/d3-selection/src/selection/selectAll.js", "../node_modules/d3-selection/src/matcher.js", "../node_modules/d3-selection/src/selection/selectChild.js", "../node_modules/d3-selection/src/selection/selectChildren.js", "../node_modules/d3-selection/src/selection/filter.js", "../node_modules/d3-selection/src/selection/sparse.js", "../node_modules/d3-selection/src/selection/enter.js", "../node_modules/d3-selection/src/constant.js", "../node_modules/d3-selection/src/selection/data.js", "../node_modules/d3-selection/src/selection/exit.js", "../node_modules/d3-selection/src/selection/join.js", "../node_modules/d3-selection/src/selection/merge.js", "../node_modules/d3-selection/src/selection/order.js", "../node_modules/d3-selection/src/selection/sort.js", "../node_modules/d3-selection/src/selection/call.js", "../node_modules/d3-selection/src/selection/nodes.js", "../node_modules/d3-selection/src/selection/node.js", "../node_modules/d3-selection/src/selection/size.js", "../node_modules/d3-selection/src/selection/empty.js", "../node_modules/d3-selection/src/selection/each.js", "../node_modules/d3-selection/src/selection/attr.js", "../node_modules/d3-selection/src/window.js", "../node_modules/d3-selection/src/selection/style.js", "../node_modules/d3-selection/src/selection/property.js", "../node_modules/d3-selection/src/selection/classed.js", "../node_modules/d3-selection/src/selection/text.js", "../node_modules/d3-selection/src/selection/html.js", "../node_modules/d3-selection/src/selection/raise.js", "../node_modules/d3-selection/src/selection/lower.js", "../node_modules/d3-selection/src/selection/append.js", "../node_modules/d3-selection/src/selection/insert.js", "../node_modules/d3-selection/src/selection/remove.js", "../node_modules/d3-selection/src/selection/clone.js", "../node_modules/d3-selection/src/selection/datum.js", "../node_modules/d3-selection/src/selection/on.js", "../node_modules/d3-selection/src/selection/dispatch.js", "../node_modules/d3-selection/src/selection/iterator.js", "../node_modules/d3-selection/src/selection/index.js", "../node_modules/d3-selection/src/select.js", "../node_modules/d3-selection/src/sourceEvent.js", "../node_modules/d3-selection/src/pointer.js", "../node_modules/d3-drag/src/noevent.js", "../node_modules/d3-drag/src/nodrag.js", "../node_modules/d3-color/src/define.js", "../node_modules/d3-color/src/color.js", "../node_modules/d3-interpolate/src/basis.js", "../node_modules/d3-interpolate/src/basisClosed.js", "../node_modules/d3-interpolate/src/constant.js", "../node_modules/d3-interpolate/src/color.js", "../node_modules/d3-interpolate/src/rgb.js", "../node_modules/d3-interpolate/src/numberArray.js", "../node_modules/d3-interpolate/src/array.js", "../node_modules/d3-interpolate/src/date.js", "../node_modules/d3-interpolate/src/number.js", "../node_modules/d3-interpolate/src/object.js", "../node_modules/d3-interpolate/src/string.js", "../node_modules/d3-interpolate/src/value.js", "../node_modules/d3-interpolate/src/transform/decompose.js", "../node_modules/d3-interpolate/src/transform/parse.js", "../node_modules/d3-interpolate/src/transform/index.js", "../node_modules/d3-interpolate/src/zoom.js", "../node_modules/d3-timer/src/timer.js", "../node_modules/d3-timer/src/timeout.js", "../node_modules/d3-transition/src/transition/schedule.js", "../node_modules/d3-transition/src/interrupt.js", "../node_modules/d3-transition/src/selection/interrupt.js", "../node_modules/d3-transition/src/transition/tween.js", "../node_modules/d3-transition/src/transition/interpolate.js", "../node_modules/d3-transition/src/transition/attr.js", "../node_modules/d3-transition/src/transition/attrTween.js", "../node_modules/d3-transition/src/transition/delay.js", "../node_modules/d3-transition/src/transition/duration.js", "../node_modules/d3-transition/src/transition/ease.js", "../node_modules/d3-transition/src/transition/easeVarying.js", "../node_modules/d3-transition/src/transition/filter.js", "../node_modules/d3-transition/src/transition/merge.js", "../node_modules/d3-transition/src/transition/on.js", "../node_modules/d3-transition/src/transition/remove.js", "../node_modules/d3-transition/src/transition/select.js", "../node_modules/d3-transition/src/transition/selectAll.js", "../node_modules/d3-transition/src/transition/selection.js", "../node_modules/d3-transition/src/transition/style.js", "../node_modules/d3-transition/src/transition/styleTween.js", "../node_modules/d3-transition/src/transition/text.js", "../node_modules/d3-transition/src/transition/textTween.js", "../node_modules/d3-transition/src/transition/transition.js", "../node_modules/d3-transition/src/transition/end.js", "../node_modules/d3-transition/src/transition/index.js", "../node_modules/d3-ease/src/cubic.js", "../node_modules/d3-transition/src/selection/transition.js", "../node_modules/d3-transition/src/selection/index.js", "../node_modules/d3-zoom/src/constant.js", "../node_modules/d3-zoom/src/event.js", "../node_modules/d3-zoom/src/transform.js", "../node_modules/d3-zoom/src/noevent.js", "../node_modules/d3-zoom/src/zoom.js", "../node_modules/lit-flow/node_modules/@xyflow/system/dist/esm/index.js", "../node_modules/@lit/reactive-element/src/css-tag.ts", "../node_modules/@lit/reactive-element/src/reactive-element.ts", "../node_modules/lit-html/src/lit-html.ts", "../node_modules/lit-element/src/lit-element.ts", "../node_modules/lit-html/src/static.ts", "../node_modules/@lit/reactive-element/src/decorators/custom-element.ts", "../node_modules/@lit/reactive-element/src/decorators/property.ts", "../node_modules/lit-html/src/directive.ts", "../node_modules/lit-html/src/directives/style-map.ts", "../node_modules/lit-flow/src/core/flow-instance.ts", "../node_modules/lit-flow/src/core/store.ts", "../node_modules/lit-flow/src/utils/geometry.ts", "../node_modules/lit-flow/src/components/flow-canvas.ts", "../node_modules/lit-flow/src/components/node-resizer.ts", "../node_modules/lit-flow/src/components/flow-node.ts", "../node_modules/lit-flow/src/components/flow-edge.ts", "../node_modules/lit-flow/src/components/flow-background.ts", "../node_modules/lit-flow/src/components/flow-minimap.ts", "../node_modules/lit-flow/src/components/flow-controls.ts", "../node_modules/lit-flow/src/components/ui/erd-table-node.ts", "../node_modules/lit-flow/src/components/shapes/shapes/basic-shapes.ts", "../node_modules/lit-flow/src/components/shapes/shapes/geometric-shapes.ts", "../node_modules/lit-flow/src/components/shapes/shapes/symbolic-shapes.ts", "../node_modules/lit-flow/src/components/shapes/shape-registry.ts", "../node_modules/lit-flow/src/components/shapes/shape-node.ts", "../node_modules/lit-flow/src/components/ui/base-node.ts", "../node_modules/lit-flow/src/mixins/node-mixin.ts", "../src/graphCanvasLitFlow/client/graphCanvasMinimap.ts", "../src/graphCanvasLitFlow/graphCanvasEdgeLabels.mjs", "../src/graphCanvasLitFlow/graphCanvasEdgeRouter.mjs", "../src/graphCanvasLitFlow/client/graphCanvasSvgEdges.ts", "../src/graphCanvasLitFlow/graphCanvasProjectionToFlow.mjs", "../src/graphCanvasLitFlow/graphCanvasTraversal.mjs", "../src/graphCanvasLitFlow/client/graphCardNode.ts"],
4
+ "sourcesContent": ["import 'lit-flow/dist/style.css';\nimport './graphCanvasTheme.css';\nimport {\n FlowBackground,\n FlowCanvas,\n FlowControls,\n} from 'lit-flow';\nimport { mountGraphCanvasMinimap, unmountGraphCanvasMinimap } from './graphCanvasMinimap.js';\nimport {\n injectFlowCanvasNativeEdgeHide,\n mountGraphCanvasSvgEdges,\n repaintGraphCanvasSvgEdges,\n unmountGraphCanvasSvgEdges,\n} from './graphCanvasSvgEdges.js';\nimport { graphCanvasProjectionToFlow } from '../graphCanvasProjectionToFlow.mjs';\nimport {\n getDownstreamNodeIds,\n getIncomingNodeIds,\n getOutgoingNodeIds,\n getSiblingNodeIds,\n getUpstreamNodeIds,\n sortNodeIdsByVerticalPosition,\n} from '../graphCanvasTraversal.mjs';\nimport './graphCardNode.js';\n\ntype GraphCanvasProjection = {\n schema: string;\n layoutDirection?: string;\n viewId?: string;\n nodes: Array<{ id: string; y?: number }>;\n edges: Array<{ id: string; from: string; to: string }>;\n};\n\ntype MountOptions = {\n height?: number;\n fill?: boolean;\n};\n\nconst mountedHosts = new WeakMap<HTMLElement, FlowCanvas>();\nconst themeObservers = new WeakMap<HTMLElement, MutationObserver>();\nconst resizeObservers = new WeakMap<HTMLElement, ResizeObserver>();\nconst minimapHosts = new WeakMap<HTMLElement, HTMLElement>();\n\nfunction resolveGraphCanvasTheme(): 'dark' | 'light' {\n return document.body?.dataset?.theme === 'dark' ? 'dark' : 'light';\n}\n\nfunction applyGraphCanvasHostTheme(host: HTMLElement, theme: 'dark' | 'light') {\n host.dataset.graphTheme = theme;\n}\n\nfunction applyFlowCanvasTheme(\n canvas: FlowCanvas,\n background: FlowBackground,\n theme: 'dark' | 'light',\n) {\n canvas.setAttribute('theme', theme);\n background.setAttribute('variant', 'dots');\n background.setAttribute('gap', theme === 'dark' ? '20' : '18');\n background.setAttribute('color', theme === 'dark' ? '#3c3c3c' : '#dfe1e6');\n}\n\nfunction watchGraphCanvasTheme(\n host: HTMLElement,\n canvas: FlowCanvas,\n background: FlowBackground,\n projection: GraphCanvasProjection,\n getSelectedNodeId: () => string,\n) {\n themeObservers.get(host)?.disconnect();\n\n const observer = new MutationObserver(() => {\n const theme = resolveGraphCanvasTheme();\n applyGraphCanvasHostTheme(host, theme);\n applyFlowCanvasTheme(canvas, background, theme);\n minimapHosts.get(host)?.setAttribute('data-theme', theme);\n const { nodes } = graphCanvasProjectionToFlow(projection, { theme });\n const selectedNodeId = getSelectedNodeId();\n canvas.setNodes(nodes.map((node) => ({\n ...node,\n selected: node.id === selectedNodeId,\n })));\n canvas.setEdges([]);\n repaintGraphCanvasSvgEdges(canvas, projection);\n canvas.requestUpdate();\n });\n\n observer.observe(document.body, { attributes: true, attributeFilter: ['data-theme'] });\n themeObservers.set(host, observer);\n}\n\nfunction ensureFlowTagsRegistered() {\n if (!customElements.get('flow-canvas')) {\n customElements.define('flow-background', FlowBackground);\n customElements.define('flow-controls', FlowControls);\n customElements.define('flow-canvas', FlowCanvas);\n }\n}\n\nfunction parseProjection(host: HTMLElement): GraphCanvasProjection | null {\n const raw = host.getAttribute('data-graph-canvas-projection');\n if (!raw) {\n return null;\n }\n try {\n return JSON.parse(raw) as GraphCanvasProjection;\n } catch {\n return null;\n }\n}\n\nfunction selectNode(canvas: FlowCanvas, nodeId: string) {\n const nodes = canvas.nodes.map((node) => ({\n ...node,\n selected: node.id === nodeId,\n }));\n canvas.setNodes(nodes);\n}\n\nfunction focusNodeByKeyboard(canvas: FlowCanvas, projection: GraphCanvasProjection, nodeId: string) {\n selectNode(canvas, nodeId);\n canvas.instance.updateNode(nodeId, { selected: true });\n canvas.requestUpdate();\n}\n\nfunction injectFlowCanvasChromeReset(canvas: FlowCanvas) {\n const root = canvas.shadowRoot;\n if (!root || root.querySelector('[data-wg-flow-chrome-reset]')) {\n return;\n }\n const style = document.createElement('style');\n style.setAttribute('data-wg-flow-chrome-reset', 'true');\n style.textContent = `\n .edge-label {\n background: transparent !important;\n border: none !important;\n border-radius: 0 !important;\n box-shadow: none !important;\n padding: 0 !important;\n }\n `;\n root.appendChild(style);\n}\n\nexport function mountGraphCanvasLitFlow(host: HTMLElement, options: MountOptions = {}) {\n const previous = mountedHosts.get(host);\n if (previous) {\n unmountGraphCanvasSvgEdges(previous);\n previous.instance?.destroy();\n }\n themeObservers.get(host)?.disconnect();\n themeObservers.delete(host);\n resizeObservers.get(host)?.disconnect();\n resizeObservers.delete(host);\n const previousMinimapHost = minimapHosts.get(host);\n if (previousMinimapHost) {\n unmountGraphCanvasMinimap(previousMinimapHost);\n minimapHosts.delete(host);\n }\n mountedHosts.delete(host);\n\n ensureFlowTagsRegistered();\n\n const projection = parseProjection(host);\n if (!projection?.nodes?.length) {\n host.innerHTML = '<div class=\"empty\">Graph projection \u043F\u0443\u0441\u0442</div>';\n return;\n }\n\n const fill = options.fill === true || host.dataset.graphCanvasFill === 'true';\n host.innerHTML = '';\n host.classList.add('graph-canvas-lit-flow-host');\n host.style.position = fill ? 'absolute' : 'relative';\n host.style.width = '100%';\n if (fill) {\n host.style.inset = '0';\n host.style.height = '100%';\n host.style.minHeight = '0';\n } else {\n const height = options.height ?? Number(host.dataset.graphCanvasHeight ?? 480);\n host.style.minHeight = `${height}px`;\n host.style.height = `${height}px`;\n }\n\n const shell = document.createElement('div');\n shell.className = 'graph-canvas-lit-flow-shell';\n shell.style.width = '100%';\n shell.style.height = '100%';\n shell.style.position = 'relative';\n\n const canvas = document.createElement('flow-canvas') as FlowCanvas;\n canvas.style.display = 'block';\n canvas.style.width = '100%';\n canvas.style.height = '100%';\n canvas.nodeTypes = { 'graph-card': 'graph-card-node' };\n\n const background = document.createElement('flow-background');\n background.setAttribute('slot', 'background');\n\n const theme = resolveGraphCanvasTheme();\n applyGraphCanvasHostTheme(host, theme);\n applyFlowCanvasTheme(canvas, background, theme);\n\n const controls = document.createElement('flow-controls');\n const minimapHost = document.createElement('div');\n minimapHost.className = 'graph-canvas-minimap-host';\n\n canvas.appendChild(background);\n canvas.appendChild(controls);\n canvas.appendChild(minimapHost);\n shell.appendChild(canvas);\n host.appendChild(shell);\n minimapHosts.set(host, minimapHost);\n\n const { nodes } = graphCanvasProjectionToFlow(projection, { theme });\n let selectedNodeId = projection.nodes[0]?.id ?? '';\n\n const applyGraph = () => {\n canvas.setNodes(nodes.map((node) => ({\n ...node,\n selected: node.id === selectedNodeId,\n })));\n canvas.setEdges([]);\n };\n\n customElements.whenDefined('flow-canvas').then(() => {\n injectFlowCanvasChromeReset(canvas);\n injectFlowCanvasNativeEdgeHide(canvas);\n applyGraph();\n mountGraphCanvasSvgEdges(canvas, projection);\n controls.instance = canvas.instance;\n mountGraphCanvasMinimap(minimapHost, () => canvas, {\n width: 168,\n height: 108,\n theme,\n });\n watchGraphCanvasTheme(host, canvas, background, projection, () => selectedNodeId);\n window.requestAnimationFrame(() => {\n canvas.instance.fitView();\n });\n if (fill) {\n const resizeTarget = host.parentElement ?? host;\n const observer = new ResizeObserver(() => {\n window.requestAnimationFrame(() => {\n canvas.instance?.fitView({ padding: 0.12, duration: 0 });\n });\n });\n observer.observe(resizeTarget);\n resizeObservers.set(host, observer);\n }\n });\n\n host.addEventListener('graph-node-click', (event) => {\n const detail = (event as CustomEvent).detail ?? {};\n if (detail.nodeId) {\n selectedNodeId = detail.nodeId;\n selectNode(canvas, selectedNodeId);\n }\n host.dispatchEvent(new CustomEvent('workgraph-graph-node-click', {\n bubbles: true,\n detail,\n }));\n });\n\n host.tabIndex = 0;\n host.addEventListener('keydown', (event) => {\n if (!selectedNodeId) {\n return;\n }\n\n let nextId = selectedNodeId;\n if (event.key === 'ArrowRight') {\n const outgoing = getOutgoingNodeIds(selectedNodeId, projection.edges);\n nextId = outgoing[0] ?? selectedNodeId;\n } else if (event.key === 'ArrowLeft') {\n const incoming = getIncomingNodeIds(selectedNodeId, projection.edges);\n nextId = incoming[0] ?? selectedNodeId;\n } else if (event.key === 'ArrowDown') {\n const siblings = getSiblingNodeIds(selectedNodeId, projection.edges, projection.nodes);\n const downstream = getDownstreamNodeIds(selectedNodeId, projection.edges);\n const candidates = sortNodeIdsByVerticalPosition([...siblings, ...downstream], projection.nodes)\n .filter((id) => id !== selectedNodeId);\n nextId = candidates[0] ?? selectedNodeId;\n } else if (event.key === 'ArrowUp') {\n const upstream = getUpstreamNodeIds(selectedNodeId, projection.edges);\n nextId = upstream[0] ?? selectedNodeId;\n } else if (event.key === 'Enter') {\n host.dispatchEvent(new CustomEvent('workgraph-graph-node-click', {\n bubbles: true,\n detail: {\n nodeId: selectedNodeId,\n ...(nodes.find((node) => node.id === selectedNodeId)?.data ?? {}),\n },\n }));\n return;\n } else {\n return;\n }\n\n event.preventDefault();\n if (nextId !== selectedNodeId) {\n selectedNodeId = nextId;\n focusNodeByKeyboard(canvas, projection, selectedNodeId);\n }\n });\n\n mountedHosts.set(host, canvas);\n}\n\nexport function mountAllGraphCanvasLitFlowHosts(root: ParentNode = document) {\n for (const host of root.querySelectorAll<HTMLElement>('[data-graph-canvas-projection]')) {\n mountGraphCanvasLitFlow(host);\n }\n}\n\ndeclare global {\n interface Window {\n __WORKGRAPH_MOUNT_GRAPH_CANVAS__?: typeof mountAllGraphCanvasLitFlowHosts;\n }\n}\n\nwindow.__WORKGRAPH_MOUNT_GRAPH_CANVAS__ = mountAllGraphCanvasLitFlowHosts;\n", "var noop = {value: () => {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _) || /[\\s.]/.test(t)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nexport default dispatch;\n", "export var xhtml = \"http://www.w3.org/1999/xhtml\";\n\nexport default {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n", "import namespaces from \"./namespaces.js\";\n\nexport default function(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name; // eslint-disable-line no-prototype-builtins\n}\n", "import namespace from \"./namespace.js\";\nimport {xhtml} from \"./namespaces.js\";\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nexport default function(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n}\n", "function none() {}\n\nexport default function(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n}\n", "import {Selection} from \"./index.js\";\nimport selector from \"../selector.js\";\n\nexport default function(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n", "// Given something array like (or null), returns something that is strictly an\n// array. This is used to ensure that array-like objects passed to d3.selectAll\n// or selection.selectAll are converted into proper arrays when creating a\n// selection; we don\u2019t ever want to create a selection backed by a live\n// HTMLCollection or NodeList. However, note that selection.selectAll will use a\n// static NodeList as a group, since it safely derived from querySelectorAll.\nexport default function array(x) {\n return x == null ? [] : Array.isArray(x) ? x : Array.from(x);\n}\n", "function empty() {\n return [];\n}\n\nexport default function(selector) {\n return selector == null ? empty : function() {\n return this.querySelectorAll(selector);\n };\n}\n", "import {Selection} from \"./index.js\";\nimport array from \"../array.js\";\nimport selectorAll from \"../selectorAll.js\";\n\nfunction arrayAll(select) {\n return function() {\n return array(select.apply(this, arguments));\n };\n}\n\nexport default function(select) {\n if (typeof select === \"function\") select = arrayAll(select);\n else select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n}\n", "export default function(selector) {\n return function() {\n return this.matches(selector);\n };\n}\n\nexport function childMatcher(selector) {\n return function(node) {\n return node.matches(selector);\n };\n}\n\n", "import {childMatcher} from \"../matcher.js\";\n\nvar find = Array.prototype.find;\n\nfunction childFind(match) {\n return function() {\n return find.call(this.children, match);\n };\n}\n\nfunction childFirst() {\n return this.firstElementChild;\n}\n\nexport default function(match) {\n return this.select(match == null ? childFirst\n : childFind(typeof match === \"function\" ? match : childMatcher(match)));\n}\n", "import {childMatcher} from \"../matcher.js\";\n\nvar filter = Array.prototype.filter;\n\nfunction children() {\n return Array.from(this.children);\n}\n\nfunction childrenFilter(match) {\n return function() {\n return filter.call(this.children, match);\n };\n}\n\nexport default function(match) {\n return this.selectAll(match == null ? children\n : childrenFilter(typeof match === \"function\" ? match : childMatcher(match)));\n}\n", "import {Selection} from \"./index.js\";\nimport matcher from \"../matcher.js\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n", "export default function(update) {\n return new Array(update.length);\n}\n", "import sparse from \"./sparse.js\";\nimport {Selection} from \"./index.js\";\n\nexport default function() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n}\n\nexport function EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n", "export default function(x) {\n return function() {\n return x;\n };\n}\n", "import {Selection} from \"./index.js\";\nimport {EnterNode} from \"./enter.js\";\nimport constant from \"../constant.js\";\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don\u2019t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = new Map,\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = key.call(node, node.__data__, i, group) + \"\";\n if (nodeByKeyValue.has(keyValue)) {\n exit[i] = node;\n } else {\n nodeByKeyValue.set(keyValue, node);\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = key.call(parent, data[i], i, data) + \"\";\n if (node = nodeByKeyValue.get(keyValue)) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue.delete(keyValue);\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue.get(keyValues[i]) === node)) {\n exit[i] = node;\n }\n }\n}\n\nfunction datum(node) {\n return node.__data__;\n}\n\nexport default function(value, key) {\n if (!arguments.length) return Array.from(this, datum);\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = arraylike(value.call(parent, parent && parent.__data__, j, parents)),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n}\n\n// Given some data, this returns an array-like view of it: an object that\n// exposes a length property and allows numeric indexing. Note that unlike\n// selectAll, this isn\u2019t worried about \u201Clive\u201D collections because the resulting\n// array will only be used briefly while data is being bound. (It is possible to\n// cause the data to change while iterating by using a key function, but please\n// don\u2019t; we\u2019d rather avoid a gratuitous copy.)\nfunction arraylike(data) {\n return typeof data === \"object\" && \"length\" in data\n ? data // Array, TypedArray, NodeList, array-like\n : Array.from(data); // Map, Set, iterable, string, or anything else\n}\n", "import sparse from \"./sparse.js\";\nimport {Selection} from \"./index.js\";\n\nexport default function() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n}\n", "export default function(onenter, onupdate, onexit) {\n var enter = this.enter(), update = this, exit = this.exit();\n if (typeof onenter === \"function\") {\n enter = onenter(enter);\n if (enter) enter = enter.selection();\n } else {\n enter = enter.append(onenter + \"\");\n }\n if (onupdate != null) {\n update = onupdate(update);\n if (update) update = update.selection();\n }\n if (onexit == null) exit.remove(); else onexit(exit);\n return enter && update ? enter.merge(update).order() : update;\n}\n", "import {Selection} from \"./index.js\";\n\nexport default function(context) {\n var selection = context.selection ? context.selection() : context;\n\n for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n}\n", "export default function() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && node.compareDocumentPosition(next) ^ 4) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n}\n", "import {Selection} from \"./index.js\";\n\nexport default function(compare) {\n if (!compare) compare = ascending;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n}\n\nfunction ascending(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n", "export default function() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n}\n", "export default function() {\n return Array.from(this);\n}\n", "export default function() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n}\n", "export default function() {\n let size = 0;\n for (const node of this) ++size; // eslint-disable-line no-unused-vars\n return size;\n}\n", "export default function() {\n return !this.node();\n}\n", "export default function(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n}\n", "import namespace from \"../namespace.js\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n}\n", "export default function(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n}\n", "import defaultView from \"../window.js\";\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nexport default function(name, value, priority) {\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : styleValue(this.node(), name);\n}\n\nexport function styleValue(node, name) {\n return node.style.getPropertyValue(name)\n || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);\n}\n", "function propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nexport default function(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n}\n", "function classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nexport default function(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n}\n", "function textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n}\n", "function htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n}\n", "function raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nexport default function() {\n return this.each(raise);\n}\n", "function lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nexport default function() {\n return this.each(lower);\n}\n", "import creator from \"../creator.js\";\n\nexport default function(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n}\n", "import creator from \"../creator.js\";\nimport selector from \"../selector.js\";\n\nfunction constantNull() {\n return null;\n}\n\nexport default function(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n}\n", "function remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nexport default function() {\n return this.each(remove);\n}\n", "function selection_cloneShallow() {\n var clone = this.cloneNode(false), parent = this.parentNode;\n return parent ? parent.insertBefore(clone, this.nextSibling) : clone;\n}\n\nfunction selection_cloneDeep() {\n var clone = this.cloneNode(true), parent = this.parentNode;\n return parent ? parent.insertBefore(clone, this.nextSibling) : clone;\n}\n\nexport default function(deep) {\n return this.select(deep ? selection_cloneDeep : selection_cloneShallow);\n}\n", "export default function(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n}\n", "function contextListener(listener) {\n return function(event) {\n listener.call(this, event, this.__data__);\n };\n}\n\nfunction parseTypenames(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.options);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, options) {\n return function() {\n var on = this.__on, o, listener = contextListener(value);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.options);\n this.addEventListener(o.type, o.listener = listener, o.options = options);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, options);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, options: options};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nexport default function(typename, value, options) {\n var typenames = parseTypenames(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, options));\n return this;\n}\n", "import defaultView from \"../window.js\";\n\nfunction dispatchEvent(node, type, params) {\n var window = defaultView(node),\n event = window.CustomEvent;\n\n if (typeof event === \"function\") {\n event = new event(type, params);\n } else {\n event = window.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nexport default function(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n}\n", "export default function*() {\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) yield node;\n }\n }\n}\n", "import selection_select from \"./select.js\";\nimport selection_selectAll from \"./selectAll.js\";\nimport selection_selectChild from \"./selectChild.js\";\nimport selection_selectChildren from \"./selectChildren.js\";\nimport selection_filter from \"./filter.js\";\nimport selection_data from \"./data.js\";\nimport selection_enter from \"./enter.js\";\nimport selection_exit from \"./exit.js\";\nimport selection_join from \"./join.js\";\nimport selection_merge from \"./merge.js\";\nimport selection_order from \"./order.js\";\nimport selection_sort from \"./sort.js\";\nimport selection_call from \"./call.js\";\nimport selection_nodes from \"./nodes.js\";\nimport selection_node from \"./node.js\";\nimport selection_size from \"./size.js\";\nimport selection_empty from \"./empty.js\";\nimport selection_each from \"./each.js\";\nimport selection_attr from \"./attr.js\";\nimport selection_style from \"./style.js\";\nimport selection_property from \"./property.js\";\nimport selection_classed from \"./classed.js\";\nimport selection_text from \"./text.js\";\nimport selection_html from \"./html.js\";\nimport selection_raise from \"./raise.js\";\nimport selection_lower from \"./lower.js\";\nimport selection_append from \"./append.js\";\nimport selection_insert from \"./insert.js\";\nimport selection_remove from \"./remove.js\";\nimport selection_clone from \"./clone.js\";\nimport selection_datum from \"./datum.js\";\nimport selection_on from \"./on.js\";\nimport selection_dispatch from \"./dispatch.js\";\nimport selection_iterator from \"./iterator.js\";\n\nexport var root = [null];\n\nexport function Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nfunction selection_selection() {\n return this;\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n selectChild: selection_selectChild,\n selectChildren: selection_selectChildren,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n join: selection_join,\n merge: selection_merge,\n selection: selection_selection,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n clone: selection_clone,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch,\n [Symbol.iterator]: selection_iterator\n};\n\nexport default selection;\n", "import {Selection, root} from \"./selection/index.js\";\n\nexport default function(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n}\n", "export default function(event) {\n let sourceEvent;\n while (sourceEvent = event.sourceEvent) event = sourceEvent;\n return event;\n}\n", "import sourceEvent from \"./sourceEvent.js\";\n\nexport default function(event, node) {\n event = sourceEvent(event);\n if (node === undefined) node = event.currentTarget;\n if (node) {\n var svg = node.ownerSVGElement || node;\n if (svg.createSVGPoint) {\n var point = svg.createSVGPoint();\n point.x = event.clientX, point.y = event.clientY;\n point = point.matrixTransform(node.getScreenCTM().inverse());\n return [point.x, point.y];\n }\n if (node.getBoundingClientRect) {\n var rect = node.getBoundingClientRect();\n return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];\n }\n }\n return [event.pageX, event.pageY];\n}\n", "// These are typically used in conjunction with noevent to ensure that we can\n// preventDefault on the event.\nexport const nonpassive = {passive: false};\nexport const nonpassivecapture = {capture: true, passive: false};\n\nexport function nopropagation(event) {\n event.stopImmediatePropagation();\n}\n\nexport default function(event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n", "import {select} from \"d3-selection\";\nimport noevent, {nonpassivecapture} from \"./noevent.js\";\n\nexport default function(view) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", noevent, nonpassivecapture);\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", noevent, nonpassivecapture);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n}\n\nexport function yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection.on(\"click.drag\", noevent, nonpassivecapture);\n setTimeout(function() { selection.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n", "export default function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n}\n\nexport function extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n", "import define, {extend} from \"./define.js\";\n\nexport function Color() {}\n\nexport var darker = 0.7;\nexport var brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\",\n reN = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\",\n reP = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\",\n reHex = /^#([0-9a-f]{3,8})$/,\n reRgbInteger = new RegExp(`^rgb\\\\(${reI},${reI},${reI}\\\\)$`),\n reRgbPercent = new RegExp(`^rgb\\\\(${reP},${reP},${reP}\\\\)$`),\n reRgbaInteger = new RegExp(`^rgba\\\\(${reI},${reI},${reI},${reN}\\\\)$`),\n reRgbaPercent = new RegExp(`^rgba\\\\(${reP},${reP},${reP},${reN}\\\\)$`),\n reHslPercent = new RegExp(`^hsl\\\\(${reN},${reP},${reP}\\\\)$`),\n reHslaPercent = new RegExp(`^hsla\\\\(${reN},${reP},${reP},${reN}\\\\)$`);\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n copy(channels) {\n return Object.assign(new this.constructor, this, channels);\n },\n displayable() {\n return this.rgb().displayable();\n },\n hex: color_formatHex, // Deprecated! Use color.formatHex.\n formatHex: color_formatHex,\n formatHex8: color_formatHex8,\n formatHsl: color_formatHsl,\n formatRgb: color_formatRgb,\n toString: color_formatRgb\n});\n\nfunction color_formatHex() {\n return this.rgb().formatHex();\n}\n\nfunction color_formatHex8() {\n return this.rgb().formatHex8();\n}\n\nfunction color_formatHsl() {\n return hslConvert(this).formatHsl();\n}\n\nfunction color_formatRgb() {\n return this.rgb().formatRgb();\n}\n\nexport default function color(format) {\n var m, l;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000\n : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00\n : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000\n : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000\n : null) // invalid hex\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nexport function rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nexport function rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nexport function Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb() {\n return this;\n },\n clamp() {\n return new Rgb(clampi(this.r), clampi(this.g), clampi(this.b), clampa(this.opacity));\n },\n displayable() {\n return (-0.5 <= this.r && this.r < 255.5)\n && (-0.5 <= this.g && this.g < 255.5)\n && (-0.5 <= this.b && this.b < 255.5)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n hex: rgb_formatHex, // Deprecated! Use color.formatHex.\n formatHex: rgb_formatHex,\n formatHex8: rgb_formatHex8,\n formatRgb: rgb_formatRgb,\n toString: rgb_formatRgb\n}));\n\nfunction rgb_formatHex() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}`;\n}\n\nfunction rgb_formatHex8() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}${hex((isNaN(this.opacity) ? 1 : this.opacity) * 255)}`;\n}\n\nfunction rgb_formatRgb() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"rgb(\" : \"rgba(\"}${clampi(this.r)}, ${clampi(this.g)}, ${clampi(this.b)}${a === 1 ? \")\" : `, ${a})`}`;\n}\n\nfunction clampa(opacity) {\n return isNaN(opacity) ? 1 : Math.max(0, Math.min(1, opacity));\n}\n\nfunction clampi(value) {\n return Math.max(0, Math.min(255, Math.round(value) || 0));\n}\n\nfunction hex(value) {\n value = clampi(value);\n return (value < 16 ? \"0\" : \"\") + value.toString(16);\n}\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nexport function hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nexport function hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n clamp() {\n return new Hsl(clamph(this.h), clampt(this.s), clampt(this.l), clampa(this.opacity));\n },\n displayable() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n formatHsl() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"hsl(\" : \"hsla(\"}${clamph(this.h)}, ${clampt(this.s) * 100}%, ${clampt(this.l) * 100}%${a === 1 ? \")\" : `, ${a})`}`;\n }\n}));\n\nfunction clamph(value) {\n value = (value || 0) % 360;\n return value < 0 ? value + 360 : value;\n}\n\nfunction clampt(value) {\n return Math.max(0, Math.min(1, value || 0));\n}\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n", "export function basis(t1, v0, v1, v2, v3) {\n var t2 = t1 * t1, t3 = t2 * t1;\n return ((1 - 3 * t1 + 3 * t2 - t3) * v0\n + (4 - 6 * t2 + 3 * t3) * v1\n + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2\n + t3 * v3) / 6;\n}\n\nexport default function(values) {\n var n = values.length - 1;\n return function(t) {\n var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),\n v1 = values[i],\n v2 = values[i + 1],\n v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,\n v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n}\n", "import {basis} from \"./basis.js\";\n\nexport default function(values) {\n var n = values.length;\n return function(t) {\n var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),\n v0 = values[(i + n - 1) % n],\n v1 = values[i % n],\n v2 = values[(i + 1) % n],\n v3 = values[(i + 2) % n];\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n}\n", "export default x => () => x;\n", "import constant from \"./constant.js\";\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nexport function hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nexport function gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nexport default function nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n", "import {rgb as colorRgb} from \"d3-color\";\nimport basis from \"./basis.js\";\nimport basisClosed from \"./basisClosed.js\";\nimport nogamma, {gamma} from \"./color.js\";\n\nexport default (function rgbGamma(y) {\n var color = gamma(y);\n\n function rgb(start, end) {\n var r = color((start = colorRgb(start)).r, (end = colorRgb(end)).r),\n g = color(start.g, end.g),\n b = color(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb.gamma = rgbGamma;\n\n return rgb;\n})(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color;\n for (i = 0; i < n; ++i) {\n color = colorRgb(colors[i]);\n r[i] = color.r || 0;\n g[i] = color.g || 0;\n b[i] = color.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color.opacity = 1;\n return function(t) {\n color.r = r(t);\n color.g = g(t);\n color.b = b(t);\n return color + \"\";\n };\n };\n}\n\nexport var rgbBasis = rgbSpline(basis);\nexport var rgbBasisClosed = rgbSpline(basisClosed);\n", "export default function(a, b) {\n if (!b) b = [];\n var n = a ? Math.min(b.length, a.length) : 0,\n c = b.slice(),\n i;\n return function(t) {\n for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t;\n return c;\n };\n}\n\nexport function isNumberArray(x) {\n return ArrayBuffer.isView(x) && !(x instanceof DataView);\n}\n", "import value from \"./value.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n return (isNumberArray(b) ? numberArray : genericArray)(a, b);\n}\n\nexport function genericArray(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(na),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = value(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n}\n", "export default function(a, b) {\n var d = new Date;\n return a = +a, b = +b, function(t) {\n return d.setTime(a * (1 - t) + b * t), d;\n };\n}\n", "export default function(a, b) {\n return a = +a, b = +b, function(t) {\n return a * (1 - t) + b * t;\n };\n}\n", "import value from \"./value.js\";\n\nexport default function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = value(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n}\n", "import number from \"./number.js\";\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g,\n reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nexport default function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n}\n", "import {color} from \"d3-color\";\nimport rgb from \"./rgb.js\";\nimport {genericArray} from \"./array.js\";\nimport date from \"./date.js\";\nimport number from \"./number.js\";\nimport object from \"./object.js\";\nimport string from \"./string.js\";\nimport constant from \"./constant.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant(b)\n : (t === \"number\" ? number\n : t === \"string\" ? ((c = color(b)) ? (b = c, rgb) : string)\n : b instanceof color ? rgb\n : b instanceof Date ? date\n : isNumberArray(b) ? numberArray\n : Array.isArray(b) ? genericArray\n : typeof b.valueOf !== \"function\" && typeof b.toString !== \"function\" || isNaN(b) ? object\n : number)(a, b);\n}\n", "var degrees = 180 / Math.PI;\n\nexport var identity = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nexport default function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n}\n", "import decompose, {identity} from \"./decompose.js\";\n\nvar svgNode;\n\n/* eslint-disable no-undef */\nexport function parseCss(value) {\n const m = new (typeof DOMMatrix === \"function\" ? DOMMatrix : WebKitCSSMatrix)(value + \"\");\n return m.isIdentity ? identity : decompose(m.a, m.b, m.c, m.d, m.e, m.f);\n}\n\nexport function parseSvg(value) {\n if (value == null) return identity;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n", "import number from \"../number.js\";\nimport {parseCss, parseSvg} from \"./parse.js\";\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nexport var interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nexport var interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n", "var epsilon2 = 1e-12;\n\nfunction cosh(x) {\n return ((x = Math.exp(x)) + 1 / x) / 2;\n}\n\nfunction sinh(x) {\n return ((x = Math.exp(x)) - 1 / x) / 2;\n}\n\nfunction tanh(x) {\n return ((x = Math.exp(2 * x)) - 1) / (x + 1);\n}\n\nexport default (function zoomRho(rho, rho2, rho4) {\n\n // p0 = [ux0, uy0, w0]\n // p1 = [ux1, uy1, w1]\n function zoom(p0, p1) {\n var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],\n ux1 = p1[0], uy1 = p1[1], w1 = p1[2],\n dx = ux1 - ux0,\n dy = uy1 - uy0,\n d2 = dx * dx + dy * dy,\n i,\n S;\n\n // Special case for u0 \u2245 u1.\n if (d2 < epsilon2) {\n S = Math.log(w1 / w0) / rho;\n i = function(t) {\n return [\n ux0 + t * dx,\n uy0 + t * dy,\n w0 * Math.exp(rho * t * S)\n ];\n }\n }\n\n // General case.\n else {\n var d1 = Math.sqrt(d2),\n b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),\n b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),\n r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),\n r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);\n S = (r1 - r0) / rho;\n i = function(t) {\n var s = t * S,\n coshr0 = cosh(r0),\n u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));\n return [\n ux0 + u * dx,\n uy0 + u * dy,\n w0 * coshr0 / cosh(rho * s + r0)\n ];\n }\n }\n\n i.duration = S * 1000 * rho / Math.SQRT2;\n\n return i;\n }\n\n zoom.rho = function(_) {\n var _1 = Math.max(1e-3, +_), _2 = _1 * _1, _4 = _2 * _2;\n return zoomRho(_1, _2, _4);\n };\n\n return zoom;\n})(Math.SQRT2, 2, 4);\n", "var frame = 0, // is an animation frame pending?\n timeout = 0, // is a timeout pending?\n interval = 0, // are any timers active?\n pokeDelay = 1000, // how frequently we check for clock skew\n taskHead,\n taskTail,\n clockLast = 0,\n clockNow = 0,\n clockSkew = 0,\n clock = typeof performance === \"object\" && performance.now ? performance : Date,\n setFrame = typeof window === \"object\" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };\n\nexport function now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nexport function Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nexport function timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nexport function timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we\u2019ve set an alarm, if we haven\u2019t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(undefined, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow; // Strictly less than if we recomputed clockNow.\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n", "import {Timer} from \"./timer.js\";\n\nexport default function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(elapsed => {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n}\n", "import {dispatch} from \"d3-dispatch\";\nimport {timer, timeout} from \"d3-timer\";\n\nvar emptyOn = dispatch(\"start\", \"end\", \"cancel\", \"interrupt\");\nvar emptyTween = [];\n\nexport var CREATED = 0;\nexport var SCHEDULED = 1;\nexport var STARTING = 2;\nexport var STARTED = 3;\nexport var RUNNING = 4;\nexport var ENDING = 5;\nexport var ENDED = 6;\n\nexport default function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n}\n\nexport function init(node, id) {\n var schedule = get(node, id);\n if (schedule.state > CREATED) throw new Error(\"too late; already scheduled\");\n return schedule;\n}\n\nexport function set(node, id) {\n var schedule = get(node, id);\n if (schedule.state > STARTED) throw new Error(\"too late; already running\");\n return schedule;\n}\n\nexport function get(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"transition not found\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return timeout(start);\n\n // Interrupt the active transition, if any.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions.\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"cancel\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n timeout(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(node, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n", "import {STARTING, ENDING, ENDED} from \"./transition/schedule.js\";\n\nexport default function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n schedule.on.call(active ? \"interrupt\" : \"cancel\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n}\n", "import interrupt from \"../interrupt.js\";\n\nexport default function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n}\n", "import {get, set} from \"./schedule.js\";\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we\u2019re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we\u2019re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nexport default function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n}\n\nexport function tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get(node, id).value[name];\n };\n}\n", "import {color} from \"d3-color\";\nimport {interpolateNumber, interpolateRgb, interpolateString} from \"d3-interpolate\";\n\nexport default function(a, b) {\n var c;\n return (typeof b === \"number\" ? interpolateNumber\n : b instanceof color ? interpolateRgb\n : (c = color(b)) ? (b = c, interpolateRgb)\n : interpolateString)(a, b);\n}\n", "import {interpolateTransformSvg as interpolateTransform} from \"d3-interpolate\";\nimport {namespace} from \"d3-selection\";\nimport {tweenValue} from \"./tween.js\";\nimport interpolate from \"./interpolate.js\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttribute(name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrConstantNS(fullname, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttributeNS(fullname.space, fullname.local);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttribute(name);\n string0 = this.getAttribute(name);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction attrFunctionNS(fullname, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n string0 = this.getAttributeNS(fullname.space, fullname.local);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name), i = fullname === \"transform\" ? interpolateTransform : interpolate;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)\n : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value));\n}\n", "import {namespace} from \"d3-selection\";\n\nfunction attrInterpolate(name, i) {\n return function(t) {\n this.setAttribute(name, i.call(this, t));\n };\n}\n\nfunction attrInterpolateNS(fullname, i) {\n return function(t) {\n this.setAttributeNS(fullname.space, fullname.local, i.call(this, t));\n };\n}\n\nfunction attrTweenNS(fullname, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolateNS(fullname, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolate(name, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n}\n", "import {get, init} from \"./schedule.js\";\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get(this.node(), id).delay;\n}\n", "import {get, set} from \"./schedule.js\";\n\nfunction durationFunction(id, value) {\n return function() {\n set(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set(this, id).duration = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get(this.node(), id).duration;\n}\n", "import {get, set} from \"./schedule.js\";\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set(this, id).ease = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get(this.node(), id).ease;\n}\n", "import {set} from \"./schedule.js\";\n\nfunction easeVarying(id, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (typeof v !== \"function\") throw new Error;\n set(this, id).ease = v;\n };\n}\n\nexport default function(value) {\n if (typeof value !== \"function\") throw new Error;\n return this.each(easeVarying(this._id, value));\n}\n", "import {matcher} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n}\n", "import {Transition} from \"./index.js\";\n\nexport default function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n}\n", "import {get, set, init} from \"./schedule.js\";\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we\u2019re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n}\n", "function removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nexport default function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n}\n", "import {selector} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n}\n", "import {selectorAll} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select.call(node, node.__data__, i, group), child, inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n}\n", "import {selection} from \"d3-selection\";\n\nvar Selection = selection.prototype.constructor;\n\nexport default function() {\n return new Selection(this._groups, this._parents);\n}\n", "import {interpolateTransformCss as interpolateTransform} from \"d3-interpolate\";\nimport {style} from \"d3-selection\";\nimport {set} from \"./schedule.js\";\nimport {tweenValue} from \"./tween.js\";\nimport interpolate from \"./interpolate.js\";\n\nfunction styleNull(name, interpolate) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n string1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, string10 = string1);\n };\n}\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = style(this, name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction styleFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n value1 = value(this),\n string1 = value1 + \"\";\n if (value1 == null) string1 = value1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction styleMaybeRemove(id, name) {\n var on0, on1, listener0, key = \"style.\" + name, event = \"end.\" + key, remove;\n return function() {\n var schedule = set(this, id),\n on = schedule.on,\n listener = schedule.value[key] == null ? remove || (remove = styleRemove(name)) : undefined;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we\u2019re done!\n // Otherwise, copy-on-write.\n if (on !== on0 || listener0 !== listener) (on1 = (on0 = on).copy()).on(event, listener0 = listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? interpolateTransform : interpolate;\n return value == null ? this\n .styleTween(name, styleNull(name, i))\n .on(\"end.style.\" + name, styleRemove(name))\n : typeof value === \"function\" ? this\n .styleTween(name, styleFunction(name, i, tweenValue(this, \"style.\" + name, value)))\n .each(styleMaybeRemove(this._id, name))\n : this\n .styleTween(name, styleConstant(name, i, value), priority)\n .on(\"end.style.\" + name, null);\n}\n", "function styleInterpolate(name, i, priority) {\n return function(t) {\n this.style.setProperty(name, i.call(this, t), priority);\n };\n}\n\nfunction styleTween(name, value, priority) {\n var t, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t = (i0 = i) && styleInterpolate(name, i, priority);\n return t;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n}\n", "import {tweenValue} from \"./tween.js\";\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nexport default function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction(tweenValue(this, \"text\", value))\n : textConstant(value == null ? \"\" : value + \"\"));\n}\n", "function textInterpolate(i) {\n return function(t) {\n this.textContent = i.call(this, t);\n };\n}\n\nfunction textTween(value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && textInterpolate(i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(value) {\n var key = \"text\";\n if (arguments.length < 1) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, textTween(value));\n}\n", "import {Transition, newId} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n}\n", "import {set} from \"./schedule.js\";\n\nexport default function() {\n var on0, on1, that = this, id = that._id, size = that.size();\n return new Promise(function(resolve, reject) {\n var cancel = {value: reject},\n end = {value: function() { if (--size === 0) resolve(); }};\n\n that.each(function() {\n var schedule = set(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we\u2019re done!\n // Otherwise, copy-on-write.\n if (on !== on0) {\n on1 = (on0 = on).copy();\n on1._.cancel.push(cancel);\n on1._.interrupt.push(cancel);\n on1._.end.push(end);\n }\n\n schedule.on = on1;\n });\n\n // The selection was empty, resolve end immediately\n if (size === 0) resolve();\n });\n}\n", "import {selection} from \"d3-selection\";\nimport transition_attr from \"./attr.js\";\nimport transition_attrTween from \"./attrTween.js\";\nimport transition_delay from \"./delay.js\";\nimport transition_duration from \"./duration.js\";\nimport transition_ease from \"./ease.js\";\nimport transition_easeVarying from \"./easeVarying.js\";\nimport transition_filter from \"./filter.js\";\nimport transition_merge from \"./merge.js\";\nimport transition_on from \"./on.js\";\nimport transition_remove from \"./remove.js\";\nimport transition_select from \"./select.js\";\nimport transition_selectAll from \"./selectAll.js\";\nimport transition_selection from \"./selection.js\";\nimport transition_style from \"./style.js\";\nimport transition_styleTween from \"./styleTween.js\";\nimport transition_text from \"./text.js\";\nimport transition_textTween from \"./textTween.js\";\nimport transition_transition from \"./transition.js\";\nimport transition_tween from \"./tween.js\";\nimport transition_end from \"./end.js\";\n\nvar id = 0;\n\nexport function Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nexport default function transition(name) {\n return selection().transition(name);\n}\n\nexport function newId() {\n return ++id;\n}\n\nvar selection_prototype = selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n selectChild: selection_prototype.selectChild,\n selectChildren: selection_prototype.selectChildren,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n textTween: transition_textTween,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease,\n easeVarying: transition_easeVarying,\n end: transition_end,\n [Symbol.iterator]: selection_prototype[Symbol.iterator]\n};\n", "export function cubicIn(t) {\n return t * t * t;\n}\n\nexport function cubicOut(t) {\n return --t * t * t + 1;\n}\n\nexport function cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n", "import {Transition, newId} from \"../transition/index.js\";\nimport schedule from \"../transition/schedule.js\";\nimport {easeCubicInOut} from \"d3-ease\";\nimport {now} from \"d3-timer\";\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: easeCubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n throw new Error(`transition ${id} not found`);\n }\n }\n return timing;\n}\n\nexport default function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n}\n", "import {selection} from \"d3-selection\";\nimport selection_interrupt from \"./interrupt.js\";\nimport selection_transition from \"./transition.js\";\n\nselection.prototype.interrupt = selection_interrupt;\nselection.prototype.transition = selection_transition;\n", "export default x => () => x;\n", "export default function ZoomEvent(type, {\n sourceEvent,\n target,\n transform,\n dispatch\n}) {\n Object.defineProperties(this, {\n type: {value: type, enumerable: true, configurable: true},\n sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},\n target: {value: target, enumerable: true, configurable: true},\n transform: {value: transform, enumerable: true, configurable: true},\n _: {value: dispatch}\n });\n}\n", "export function Transform(k, x, y) {\n this.k = k;\n this.x = x;\n this.y = y;\n}\n\nTransform.prototype = {\n constructor: Transform,\n scale: function(k) {\n return k === 1 ? this : new Transform(this.k * k, this.x, this.y);\n },\n translate: function(x, y) {\n return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);\n },\n apply: function(point) {\n return [point[0] * this.k + this.x, point[1] * this.k + this.y];\n },\n applyX: function(x) {\n return x * this.k + this.x;\n },\n applyY: function(y) {\n return y * this.k + this.y;\n },\n invert: function(location) {\n return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];\n },\n invertX: function(x) {\n return (x - this.x) / this.k;\n },\n invertY: function(y) {\n return (y - this.y) / this.k;\n },\n rescaleX: function(x) {\n return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));\n },\n rescaleY: function(y) {\n return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));\n },\n toString: function() {\n return \"translate(\" + this.x + \",\" + this.y + \") scale(\" + this.k + \")\";\n }\n};\n\nexport var identity = new Transform(1, 0, 0);\n\ntransform.prototype = Transform.prototype;\n\nexport default function transform(node) {\n while (!node.__zoom) if (!(node = node.parentNode)) return identity;\n return node.__zoom;\n}\n", "export function nopropagation(event) {\n event.stopImmediatePropagation();\n}\n\nexport default function(event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n", "import {dispatch} from \"d3-dispatch\";\nimport {dragDisable, dragEnable} from \"d3-drag\";\nimport {interpolateZoom} from \"d3-interpolate\";\nimport {select, pointer} from \"d3-selection\";\nimport {interrupt} from \"d3-transition\";\nimport constant from \"./constant.js\";\nimport ZoomEvent from \"./event.js\";\nimport {Transform, identity} from \"./transform.js\";\nimport noevent, {nopropagation} from \"./noevent.js\";\n\n// Ignore right-click, since that should open the context menu.\n// except for pinch-to-zoom, which is sent as a wheel+ctrlKey event\nfunction defaultFilter(event) {\n return (!event.ctrlKey || event.type === 'wheel') && !event.button;\n}\n\nfunction defaultExtent() {\n var e = this;\n if (e instanceof SVGElement) {\n e = e.ownerSVGElement || e;\n if (e.hasAttribute(\"viewBox\")) {\n e = e.viewBox.baseVal;\n return [[e.x, e.y], [e.x + e.width, e.y + e.height]];\n }\n return [[0, 0], [e.width.baseVal.value, e.height.baseVal.value]];\n }\n return [[0, 0], [e.clientWidth, e.clientHeight]];\n}\n\nfunction defaultTransform() {\n return this.__zoom || identity;\n}\n\nfunction defaultWheelDelta(event) {\n return -event.deltaY * (event.deltaMode === 1 ? 0.05 : event.deltaMode ? 1 : 0.002) * (event.ctrlKey ? 10 : 1);\n}\n\nfunction defaultTouchable() {\n return navigator.maxTouchPoints || (\"ontouchstart\" in this);\n}\n\nfunction defaultConstrain(transform, extent, translateExtent) {\n var dx0 = transform.invertX(extent[0][0]) - translateExtent[0][0],\n dx1 = transform.invertX(extent[1][0]) - translateExtent[1][0],\n dy0 = transform.invertY(extent[0][1]) - translateExtent[0][1],\n dy1 = transform.invertY(extent[1][1]) - translateExtent[1][1];\n return transform.translate(\n dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),\n dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)\n );\n}\n\nexport default function() {\n var filter = defaultFilter,\n extent = defaultExtent,\n constrain = defaultConstrain,\n wheelDelta = defaultWheelDelta,\n touchable = defaultTouchable,\n scaleExtent = [0, Infinity],\n translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]],\n duration = 250,\n interpolate = interpolateZoom,\n listeners = dispatch(\"start\", \"zoom\", \"end\"),\n touchstarting,\n touchfirst,\n touchending,\n touchDelay = 500,\n wheelDelay = 150,\n clickDistance2 = 0,\n tapDistance = 10;\n\n function zoom(selection) {\n selection\n .property(\"__zoom\", defaultTransform)\n .on(\"wheel.zoom\", wheeled, {passive: false})\n .on(\"mousedown.zoom\", mousedowned)\n .on(\"dblclick.zoom\", dblclicked)\n .filter(touchable)\n .on(\"touchstart.zoom\", touchstarted)\n .on(\"touchmove.zoom\", touchmoved)\n .on(\"touchend.zoom touchcancel.zoom\", touchended)\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n zoom.transform = function(collection, transform, point, event) {\n var selection = collection.selection ? collection.selection() : collection;\n selection.property(\"__zoom\", defaultTransform);\n if (collection !== selection) {\n schedule(collection, transform, point, event);\n } else {\n selection.interrupt().each(function() {\n gesture(this, arguments)\n .event(event)\n .start()\n .zoom(null, typeof transform === \"function\" ? transform.apply(this, arguments) : transform)\n .end();\n });\n }\n };\n\n zoom.scaleBy = function(selection, k, p, event) {\n zoom.scaleTo(selection, function() {\n var k0 = this.__zoom.k,\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return k0 * k1;\n }, p, event);\n };\n\n zoom.scaleTo = function(selection, k, p, event) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t0 = this.__zoom,\n p0 = p == null ? centroid(e) : typeof p === \"function\" ? p.apply(this, arguments) : p,\n p1 = t0.invert(p0),\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent);\n }, p, event);\n };\n\n zoom.translateBy = function(selection, x, y, event) {\n zoom.transform(selection, function() {\n return constrain(this.__zoom.translate(\n typeof x === \"function\" ? x.apply(this, arguments) : x,\n typeof y === \"function\" ? y.apply(this, arguments) : y\n ), extent.apply(this, arguments), translateExtent);\n }, null, event);\n };\n\n zoom.translateTo = function(selection, x, y, p, event) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t = this.__zoom,\n p0 = p == null ? centroid(e) : typeof p === \"function\" ? p.apply(this, arguments) : p;\n return constrain(identity.translate(p0[0], p0[1]).scale(t.k).translate(\n typeof x === \"function\" ? -x.apply(this, arguments) : -x,\n typeof y === \"function\" ? -y.apply(this, arguments) : -y\n ), e, translateExtent);\n }, p, event);\n };\n\n function scale(transform, k) {\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k));\n return k === transform.k ? transform : new Transform(k, transform.x, transform.y);\n }\n\n function translate(transform, p0, p1) {\n var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k;\n return x === transform.x && y === transform.y ? transform : new Transform(transform.k, x, y);\n }\n\n function centroid(extent) {\n return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];\n }\n\n function schedule(transition, transform, point, event) {\n transition\n .on(\"start.zoom\", function() { gesture(this, arguments).event(event).start(); })\n .on(\"interrupt.zoom end.zoom\", function() { gesture(this, arguments).event(event).end(); })\n .tween(\"zoom\", function() {\n var that = this,\n args = arguments,\n g = gesture(that, args).event(event),\n e = extent.apply(that, args),\n p = point == null ? centroid(e) : typeof point === \"function\" ? point.apply(that, args) : point,\n w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),\n a = that.__zoom,\n b = typeof transform === \"function\" ? transform.apply(that, args) : transform,\n i = interpolate(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));\n return function(t) {\n if (t === 1) t = b; // Avoid rounding error on end.\n else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }\n g.zoom(null, t);\n };\n });\n }\n\n function gesture(that, args, clean) {\n return (!clean && that.__zooming) || new Gesture(that, args);\n }\n\n function Gesture(that, args) {\n this.that = that;\n this.args = args;\n this.active = 0;\n this.sourceEvent = null;\n this.extent = extent.apply(that, args);\n this.taps = 0;\n }\n\n Gesture.prototype = {\n event: function(event) {\n if (event) this.sourceEvent = event;\n return this;\n },\n start: function() {\n if (++this.active === 1) {\n this.that.__zooming = this;\n this.emit(\"start\");\n }\n return this;\n },\n zoom: function(key, transform) {\n if (this.mouse && key !== \"mouse\") this.mouse[1] = transform.invert(this.mouse[0]);\n if (this.touch0 && key !== \"touch\") this.touch0[1] = transform.invert(this.touch0[0]);\n if (this.touch1 && key !== \"touch\") this.touch1[1] = transform.invert(this.touch1[0]);\n this.that.__zoom = transform;\n this.emit(\"zoom\");\n return this;\n },\n end: function() {\n if (--this.active === 0) {\n delete this.that.__zooming;\n this.emit(\"end\");\n }\n return this;\n },\n emit: function(type) {\n var d = select(this.that).datum();\n listeners.call(\n type,\n this.that,\n new ZoomEvent(type, {\n sourceEvent: this.sourceEvent,\n target: zoom,\n type,\n transform: this.that.__zoom,\n dispatch: listeners\n }),\n d\n );\n }\n };\n\n function wheeled(event, ...args) {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, args).event(event),\n t = this.__zoom,\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * Math.pow(2, wheelDelta.apply(this, arguments)))),\n p = pointer(event);\n\n // If the mouse is in the same location as before, reuse it.\n // If there were recent wheel events, reset the wheel idle timeout.\n if (g.wheel) {\n if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {\n g.mouse[1] = t.invert(g.mouse[0] = p);\n }\n clearTimeout(g.wheel);\n }\n\n // If this wheel event won\u2019t trigger a transform change, ignore it.\n else if (t.k === k) return;\n\n // Otherwise, capture the mouse point and location at the start.\n else {\n g.mouse = [p, t.invert(p)];\n interrupt(this);\n g.start();\n }\n\n noevent(event);\n g.wheel = setTimeout(wheelidled, wheelDelay);\n g.zoom(\"mouse\", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent, translateExtent));\n\n function wheelidled() {\n g.wheel = null;\n g.end();\n }\n }\n\n function mousedowned(event, ...args) {\n if (touchending || !filter.apply(this, arguments)) return;\n var currentTarget = event.currentTarget,\n g = gesture(this, args, true).event(event),\n v = select(event.view).on(\"mousemove.zoom\", mousemoved, true).on(\"mouseup.zoom\", mouseupped, true),\n p = pointer(event, currentTarget),\n x0 = event.clientX,\n y0 = event.clientY;\n\n dragDisable(event.view);\n nopropagation(event);\n g.mouse = [p, this.__zoom.invert(p)];\n interrupt(this);\n g.start();\n\n function mousemoved(event) {\n noevent(event);\n if (!g.moved) {\n var dx = event.clientX - x0, dy = event.clientY - y0;\n g.moved = dx * dx + dy * dy > clickDistance2;\n }\n g.event(event)\n .zoom(\"mouse\", constrain(translate(g.that.__zoom, g.mouse[0] = pointer(event, currentTarget), g.mouse[1]), g.extent, translateExtent));\n }\n\n function mouseupped(event) {\n v.on(\"mousemove.zoom mouseup.zoom\", null);\n dragEnable(event.view, g.moved);\n noevent(event);\n g.event(event).end();\n }\n }\n\n function dblclicked(event, ...args) {\n if (!filter.apply(this, arguments)) return;\n var t0 = this.__zoom,\n p0 = pointer(event.changedTouches ? event.changedTouches[0] : event, this),\n p1 = t0.invert(p0),\n k1 = t0.k * (event.shiftKey ? 0.5 : 2),\n t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, args), translateExtent);\n\n noevent(event);\n if (duration > 0) select(this).transition().duration(duration).call(schedule, t1, p0, event);\n else select(this).call(zoom.transform, t1, p0, event);\n }\n\n function touchstarted(event, ...args) {\n if (!filter.apply(this, arguments)) return;\n var touches = event.touches,\n n = touches.length,\n g = gesture(this, args, event.changedTouches.length === n).event(event),\n started, i, t, p;\n\n nopropagation(event);\n for (i = 0; i < n; ++i) {\n t = touches[i], p = pointer(t, this);\n p = [p, this.__zoom.invert(p), t.identifier];\n if (!g.touch0) g.touch0 = p, started = true, g.taps = 1 + !!touchstarting;\n else if (!g.touch1 && g.touch0[2] !== p[2]) g.touch1 = p, g.taps = 0;\n }\n\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n\n if (started) {\n if (g.taps < 2) touchfirst = p[0], touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);\n interrupt(this);\n g.start();\n }\n }\n\n function touchmoved(event, ...args) {\n if (!this.__zooming) return;\n var g = gesture(this, args).event(event),\n touches = event.changedTouches,\n n = touches.length, i, t, p, l;\n\n noevent(event);\n for (i = 0; i < n; ++i) {\n t = touches[i], p = pointer(t, this);\n if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;\n else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;\n }\n t = g.that.__zoom;\n if (g.touch1) {\n var p0 = g.touch0[0], l0 = g.touch0[1],\n p1 = g.touch1[0], l1 = g.touch1[1],\n dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,\n dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;\n t = scale(t, Math.sqrt(dp / dl));\n p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];\n l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];\n }\n else if (g.touch0) p = g.touch0[0], l = g.touch0[1];\n else return;\n\n g.zoom(\"touch\", constrain(translate(t, p, l), g.extent, translateExtent));\n }\n\n function touchended(event, ...args) {\n if (!this.__zooming) return;\n var g = gesture(this, args).event(event),\n touches = event.changedTouches,\n n = touches.length, i, t;\n\n nopropagation(event);\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, touchDelay);\n for (i = 0; i < n; ++i) {\n t = touches[i];\n if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;\n else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;\n }\n if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;\n if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]);\n else {\n g.end();\n // If this was a dbltap, reroute to the (optional) dblclick.zoom handler.\n if (g.taps === 2) {\n t = pointer(t, this);\n if (Math.hypot(touchfirst[0] - t[0], touchfirst[1] - t[1]) < tapDistance) {\n var p = select(this).on(\"dblclick.zoom\");\n if (p) p.apply(this, arguments);\n }\n }\n }\n }\n\n zoom.wheelDelta = function(_) {\n return arguments.length ? (wheelDelta = typeof _ === \"function\" ? _ : constant(+_), zoom) : wheelDelta;\n };\n\n zoom.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), zoom) : filter;\n };\n\n zoom.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), zoom) : touchable;\n };\n\n zoom.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;\n };\n\n zoom.scaleExtent = function(_) {\n return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], zoom) : [scaleExtent[0], scaleExtent[1]];\n };\n\n zoom.translateExtent = function(_) {\n return arguments.length ? (translateExtent[0][0] = +_[0][0], translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]];\n };\n\n zoom.constrain = function(_) {\n return arguments.length ? (constrain = _, zoom) : constrain;\n };\n\n zoom.duration = function(_) {\n return arguments.length ? (duration = +_, zoom) : duration;\n };\n\n zoom.interpolate = function(_) {\n return arguments.length ? (interpolate = _, zoom) : interpolate;\n };\n\n zoom.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? zoom : value;\n };\n\n zoom.clickDistance = function(_) {\n return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : Math.sqrt(clickDistance2);\n };\n\n zoom.tapDistance = function(_) {\n return arguments.length ? (tapDistance = +_, zoom) : tapDistance;\n };\n\n return zoom;\n}\n", "import { drag } from 'd3-drag';\nimport { select, pointer } from 'd3-selection';\nimport { zoom, zoomIdentity, zoomTransform } from 'd3-zoom';\nimport { interpolateZoom, interpolate } from 'd3-interpolate';\n\nconst errorMessages = {\n error001: () => '[React Flow]: Seems like you have not used zustand provider as an ancestor. Help: https://reactflow.dev/error#001',\n error002: () => \"It looks like you've created a new nodeTypes or edgeTypes object. If this wasn't on purpose please define the nodeTypes/edgeTypes outside of the component or memoize them.\",\n error003: (nodeType) => `Node type \"${nodeType}\" not found. Using fallback type \"default\".`,\n error004: () => 'The React Flow parent container needs a width and a height to render the graph.',\n error005: () => 'Only child nodes can use a parent extent.',\n error006: () => \"Can't create edge. An edge needs a source and a target.\",\n error007: (id) => `The old edge with id=${id} does not exist.`,\n error009: (type) => `Marker type \"${type}\" doesn't exist.`,\n error008: (handleType, { id, sourceHandle, targetHandle }) => `Couldn't create edge for ${handleType} handle id: \"${handleType === 'source' ? sourceHandle : targetHandle}\", edge id: ${id}.`,\n error010: () => 'Handle: No node id found. Make sure to only use a Handle inside a custom Node.',\n error011: (edgeType) => `Edge type \"${edgeType}\" not found. Using fallback type \"default\".`,\n error012: (id) => `Node with id \"${id}\" does not exist, it may have been removed. This can happen when a node is deleted before the \"onNodeClick\" handler is called.`,\n error013: (lib = 'react') => `It seems that you haven't loaded the styles. Please import '@xyflow/${lib}/dist/style.css' or base.css to make sure everything is working properly.`,\n error014: () => 'useNodeConnections: No node ID found. Call useNodeConnections inside a custom Node or provide a node ID.',\n error015: () => 'It seems that you are trying to drag a node that is not initialized. Please use onNodesChange as explained in the docs.',\n};\nconst infiniteExtent = [\n [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],\n [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],\n];\nconst elementSelectionKeys = ['Enter', ' ', 'Escape'];\nconst defaultAriaLabelConfig = {\n 'node.a11yDescription.default': 'Press enter or space to select a node. Press delete to remove it and escape to cancel.',\n 'node.a11yDescription.keyboardDisabled': 'Press enter or space to select a node. You can then use the arrow keys to move the node around. Press delete to remove it and escape to cancel.',\n 'node.a11yDescription.ariaLiveMessage': ({ direction, x, y }) => `Moved selected node ${direction}. New position, x: ${x}, y: ${y}`,\n 'edge.a11yDescription.default': 'Press enter or space to select an edge. You can then press delete to remove it or escape to cancel.',\n // Control elements\n 'controls.ariaLabel': 'Control Panel',\n 'controls.zoomIn.ariaLabel': 'Zoom In',\n 'controls.zoomOut.ariaLabel': 'Zoom Out',\n 'controls.fitView.ariaLabel': 'Fit View',\n 'controls.interactive.ariaLabel': 'Toggle Interactivity',\n // Mini map\n 'minimap.ariaLabel': 'Mini Map',\n // Handle\n 'handle.ariaLabel': 'Handle',\n};\n\n/**\n * The `ConnectionMode` is used to set the mode of connection between nodes.\n * The `Strict` mode is the default one and only allows source to target edges.\n * `Loose` mode allows source to source and target to target edges as well.\n *\n * @public\n */\nvar ConnectionMode;\n(function (ConnectionMode) {\n ConnectionMode[\"Strict\"] = \"strict\";\n ConnectionMode[\"Loose\"] = \"loose\";\n})(ConnectionMode || (ConnectionMode = {}));\n/**\n * This enum is used to set the different modes of panning the viewport when the\n * user scrolls. The `Free` mode allows the user to pan in any direction by scrolling\n * with a device like a trackpad. The `Vertical` and `Horizontal` modes restrict\n * scroll panning to only the vertical or horizontal axis, respectively.\n *\n * @public\n */\nvar PanOnScrollMode;\n(function (PanOnScrollMode) {\n PanOnScrollMode[\"Free\"] = \"free\";\n PanOnScrollMode[\"Vertical\"] = \"vertical\";\n PanOnScrollMode[\"Horizontal\"] = \"horizontal\";\n})(PanOnScrollMode || (PanOnScrollMode = {}));\nvar SelectionMode;\n(function (SelectionMode) {\n SelectionMode[\"Partial\"] = \"partial\";\n SelectionMode[\"Full\"] = \"full\";\n})(SelectionMode || (SelectionMode = {}));\nconst initialConnection = {\n inProgress: false,\n isValid: null,\n from: null,\n fromHandle: null,\n fromPosition: null,\n fromNode: null,\n to: null,\n toHandle: null,\n toPosition: null,\n toNode: null,\n};\n\n/**\n * If you set the `connectionLineType` prop on your [`<ReactFlow />`](/api-reference/react-flow#connection-connectionLineType)\n *component, it will dictate the style of connection line rendered when creating\n *new edges.\n *\n * @public\n *\n * @remarks If you choose to render a custom connection line component, this value will be\n *passed to your component as part of its [`ConnectionLineComponentProps`](/api-reference/types/connection-line-component-props).\n */\nvar ConnectionLineType;\n(function (ConnectionLineType) {\n ConnectionLineType[\"Bezier\"] = \"default\";\n ConnectionLineType[\"Straight\"] = \"straight\";\n ConnectionLineType[\"Step\"] = \"step\";\n ConnectionLineType[\"SmoothStep\"] = \"smoothstep\";\n ConnectionLineType[\"SimpleBezier\"] = \"simplebezier\";\n})(ConnectionLineType || (ConnectionLineType = {}));\n/**\n * Edges may optionally have a marker on either end. The MarkerType type enumerates\n * the options available to you when configuring a given marker.\n *\n * @public\n */\nvar MarkerType;\n(function (MarkerType) {\n MarkerType[\"Arrow\"] = \"arrow\";\n MarkerType[\"ArrowClosed\"] = \"arrowclosed\";\n})(MarkerType || (MarkerType = {}));\n\n/**\n * While [`PanelPosition`](/api-reference/types/panel-position) can be used to place a\n * component in the corners of a container, the `Position` enum is less precise and used\n * primarily in relation to edges and handles.\n *\n * @public\n */\nvar Position;\n(function (Position) {\n Position[\"Left\"] = \"left\";\n Position[\"Top\"] = \"top\";\n Position[\"Right\"] = \"right\";\n Position[\"Bottom\"] = \"bottom\";\n})(Position || (Position = {}));\nconst oppositePosition = {\n [Position.Left]: Position.Right,\n [Position.Right]: Position.Left,\n [Position.Top]: Position.Bottom,\n [Position.Bottom]: Position.Top,\n};\n\n/**\n * @internal\n */\nfunction areConnectionMapsEqual(a, b) {\n if (!a && !b) {\n return true;\n }\n if (!a || !b || a.size !== b.size) {\n return false;\n }\n if (!a.size && !b.size) {\n return true;\n }\n for (const key of a.keys()) {\n if (!b.has(key)) {\n return false;\n }\n }\n return true;\n}\n/**\n * We call the callback for all connections in a that are not in b\n *\n * @internal\n */\nfunction handleConnectionChange(a, b, cb) {\n if (!cb) {\n return;\n }\n const diff = [];\n a.forEach((connection, key) => {\n if (!b?.has(key)) {\n diff.push(connection);\n }\n });\n if (diff.length) {\n cb(diff);\n }\n}\nfunction getConnectionStatus(isValid) {\n return isValid === null ? null : isValid ? 'valid' : 'invalid';\n}\n\n/* eslint-disable @typescript-eslint/no-explicit-any */\n/**\n * Test whether an object is usable as an Edge\n * @public\n * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true\n * @param element - The element to test\n * @returns A boolean indicating whether the element is an Edge\n */\nconst isEdgeBase = (element) => 'id' in element && 'source' in element && 'target' in element;\n/**\n * Test whether an object is usable as a Node\n * @public\n * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true\n * @param element - The element to test\n * @returns A boolean indicating whether the element is an Node\n */\nconst isNodeBase = (element) => 'id' in element && 'position' in element && !('source' in element) && !('target' in element);\nconst isInternalNodeBase = (element) => 'id' in element && 'internals' in element && !('source' in element) && !('target' in element);\n/**\n * This util is used to tell you what nodes, if any, are connected to the given node\n * as the _target_ of an edge.\n * @public\n * @param node - The node to get the connected nodes from.\n * @param nodes - The array of all nodes.\n * @param edges - The array of all edges.\n * @returns An array of nodes that are connected over edges where the source is the given node.\n *\n * @example\n * ```ts\n *import { getOutgoers } from '@xyflow/react';\n *\n *const nodes = [];\n *const edges = [];\n *\n *const outgoers = getOutgoers(\n * { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },\n * nodes,\n * edges,\n *);\n *```\n */\nconst getOutgoers = (node, nodes, edges) => {\n if (!node.id) {\n return [];\n }\n const outgoerIds = new Set();\n edges.forEach((edge) => {\n if (edge.source === node.id) {\n outgoerIds.add(edge.target);\n }\n });\n return nodes.filter((n) => outgoerIds.has(n.id));\n};\n/**\n * This util is used to tell you what nodes, if any, are connected to the given node\n * as the _source_ of an edge.\n * @public\n * @param node - The node to get the connected nodes from.\n * @param nodes - The array of all nodes.\n * @param edges - The array of all edges.\n * @returns An array of nodes that are connected over edges where the target is the given node.\n *\n * @example\n * ```ts\n *import { getIncomers } from '@xyflow/react';\n *\n *const nodes = [];\n *const edges = [];\n *\n *const incomers = getIncomers(\n * { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },\n * nodes,\n * edges,\n *);\n *```\n */\nconst getIncomers = (node, nodes, edges) => {\n if (!node.id) {\n return [];\n }\n const incomersIds = new Set();\n edges.forEach((edge) => {\n if (edge.target === node.id) {\n incomersIds.add(edge.source);\n }\n });\n return nodes.filter((n) => incomersIds.has(n.id));\n};\nconst getNodePositionWithOrigin = (node, nodeOrigin = [0, 0]) => {\n const { width, height } = getNodeDimensions(node);\n const origin = node.origin ?? nodeOrigin;\n const offsetX = width * origin[0];\n const offsetY = height * origin[1];\n return {\n x: node.position.x - offsetX,\n y: node.position.y - offsetY,\n };\n};\n/**\n * Returns the bounding box that contains all the given nodes in an array. This can\n * be useful when combined with [`getViewportForBounds`](/api-reference/utils/get-viewport-for-bounds)\n * to calculate the correct transform to fit the given nodes in a viewport.\n * @public\n * @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport.\n * @param nodes - Nodes to calculate the bounds for.\n * @returns Bounding box enclosing all nodes.\n *\n * @remarks This function was previously called `getRectOfNodes`\n *\n * @example\n * ```js\n *import { getNodesBounds } from '@xyflow/react';\n *\n *const nodes = [\n * {\n * id: 'a',\n * position: { x: 0, y: 0 },\n * data: { label: 'a' },\n * width: 50,\n * height: 25,\n * },\n * {\n * id: 'b',\n * position: { x: 100, y: 100 },\n * data: { label: 'b' },\n * width: 50,\n * height: 25,\n * },\n *];\n *\n *const bounds = getNodesBounds(nodes);\n *```\n */\nconst getNodesBounds = (nodes, params = { nodeOrigin: [0, 0] }) => {\n if (process.env.NODE_ENV === 'development' && !params.nodeLookup) {\n console.warn('Please use `getNodesBounds` from `useReactFlow`/`useSvelteFlow` hook to ensure correct values for sub flows. If not possible, you have to provide a nodeLookup to support sub flows.');\n }\n if (nodes.length === 0) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n const box = nodes.reduce((currBox, nodeOrId) => {\n const isId = typeof nodeOrId === 'string';\n let currentNode = !params.nodeLookup && !isId ? nodeOrId : undefined;\n if (params.nodeLookup) {\n currentNode = isId\n ? params.nodeLookup.get(nodeOrId)\n : !isInternalNodeBase(nodeOrId)\n ? params.nodeLookup.get(nodeOrId.id)\n : nodeOrId;\n }\n const nodeBox = currentNode ? nodeToBox(currentNode, params.nodeOrigin) : { x: 0, y: 0, x2: 0, y2: 0 };\n return getBoundsOfBoxes(currBox, nodeBox);\n }, { x: Infinity, y: Infinity, x2: -Infinity, y2: -Infinity });\n return boxToRect(box);\n};\n/**\n * Determines a bounding box that contains all given nodes in an array\n * @internal\n */\nconst getInternalNodesBounds = (nodeLookup, params = {}) => {\n if (nodeLookup.size === 0) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n let box = { x: Infinity, y: Infinity, x2: -Infinity, y2: -Infinity };\n nodeLookup.forEach((node) => {\n if (params.filter === undefined || params.filter(node)) {\n const nodeBox = nodeToBox(node);\n box = getBoundsOfBoxes(box, nodeBox);\n }\n });\n return boxToRect(box);\n};\nconst getNodesInside = (nodes, rect, [tx, ty, tScale] = [0, 0, 1], partially = false, \n// set excludeNonSelectableNodes if you want to pay attention to the nodes \"selectable\" attribute\nexcludeNonSelectableNodes = false) => {\n const paneRect = {\n ...pointToRendererPoint(rect, [tx, ty, tScale]),\n width: rect.width / tScale,\n height: rect.height / tScale,\n };\n const visibleNodes = [];\n for (const node of nodes.values()) {\n const { measured, selectable = true, hidden = false } = node;\n if ((excludeNonSelectableNodes && !selectable) || hidden) {\n continue;\n }\n const width = measured.width ?? node.width ?? node.initialWidth ?? null;\n const height = measured.height ?? node.height ?? node.initialHeight ?? null;\n const overlappingArea = getOverlappingArea(paneRect, nodeToRect(node));\n const area = (width ?? 0) * (height ?? 0);\n const partiallyVisible = partially && overlappingArea > 0;\n const forceInitialRender = !node.internals.handleBounds;\n const isVisible = forceInitialRender || partiallyVisible || overlappingArea >= area;\n if (isVisible || node.dragging) {\n visibleNodes.push(node);\n }\n }\n return visibleNodes;\n};\n/**\n * This utility filters an array of edges, keeping only those where either the source or target\n * node is present in the given array of nodes.\n * @public\n * @param nodes - Nodes you want to get the connected edges for.\n * @param edges - All edges.\n * @returns Array of edges that connect any of the given nodes with each other.\n *\n * @example\n * ```js\n *import { getConnectedEdges } from '@xyflow/react';\n *\n *const nodes = [\n * { id: 'a', position: { x: 0, y: 0 } },\n * { id: 'b', position: { x: 100, y: 0 } },\n *];\n *\n *const edges = [\n * { id: 'a->c', source: 'a', target: 'c' },\n * { id: 'c->d', source: 'c', target: 'd' },\n *];\n *\n *const connectedEdges = getConnectedEdges(nodes, edges);\n * // => [{ id: 'a->c', source: 'a', target: 'c' }]\n *```\n */\nconst getConnectedEdges = (nodes, edges) => {\n const nodeIds = new Set();\n nodes.forEach((node) => {\n nodeIds.add(node.id);\n });\n return edges.filter((edge) => nodeIds.has(edge.source) || nodeIds.has(edge.target));\n};\nfunction getFitViewNodes(nodeLookup, options) {\n const fitViewNodes = new Map();\n const optionNodeIds = options?.nodes ? new Set(options.nodes.map((node) => node.id)) : null;\n nodeLookup.forEach((n) => {\n const isVisible = n.measured.width && n.measured.height && (options?.includeHiddenNodes || !n.hidden);\n if (isVisible && (!optionNodeIds || optionNodeIds.has(n.id))) {\n fitViewNodes.set(n.id, n);\n }\n });\n return fitViewNodes;\n}\nasync function fitViewport({ nodes, width, height, panZoom, minZoom, maxZoom }, options) {\n if (nodes.size === 0) {\n return Promise.resolve(true);\n }\n const nodesToFit = getFitViewNodes(nodes, options);\n const bounds = getInternalNodesBounds(nodesToFit);\n const viewport = getViewportForBounds(bounds, width, height, options?.minZoom ?? minZoom, options?.maxZoom ?? maxZoom, options?.padding ?? 0.1);\n await panZoom.setViewport(viewport, {\n duration: options?.duration,\n ease: options?.ease,\n interpolate: options?.interpolate,\n });\n return Promise.resolve(true);\n}\n/**\n * This function calculates the next position of a node, taking into account the node's extent, parent node, and origin.\n *\n * @internal\n * @returns position, positionAbsolute\n */\nfunction calculateNodePosition({ nodeId, nextPosition, nodeLookup, nodeOrigin = [0, 0], nodeExtent, onError, }) {\n const node = nodeLookup.get(nodeId);\n const parentNode = node.parentId ? nodeLookup.get(node.parentId) : undefined;\n const { x: parentX, y: parentY } = parentNode ? parentNode.internals.positionAbsolute : { x: 0, y: 0 };\n const origin = node.origin ?? nodeOrigin;\n let extent = node.extent || nodeExtent;\n if (node.extent === 'parent' && !node.expandParent) {\n if (!parentNode) {\n onError?.('005', errorMessages['error005']());\n }\n else {\n const parentWidth = parentNode.measured.width;\n const parentHeight = parentNode.measured.height;\n if (parentWidth && parentHeight) {\n extent = [\n [parentX, parentY],\n [parentX + parentWidth, parentY + parentHeight],\n ];\n }\n }\n }\n else if (parentNode && isCoordinateExtent(node.extent)) {\n extent = [\n [node.extent[0][0] + parentX, node.extent[0][1] + parentY],\n [node.extent[1][0] + parentX, node.extent[1][1] + parentY],\n ];\n }\n const positionAbsolute = isCoordinateExtent(extent)\n ? clampPosition(nextPosition, extent, node.measured)\n : nextPosition;\n if (node.measured.width === undefined || node.measured.height === undefined) {\n onError?.('015', errorMessages['error015']());\n }\n return {\n position: {\n x: positionAbsolute.x - parentX + (node.measured.width ?? 0) * origin[0],\n y: positionAbsolute.y - parentY + (node.measured.height ?? 0) * origin[1],\n },\n positionAbsolute,\n };\n}\n/**\n * Pass in nodes & edges to delete, get arrays of nodes and edges that actually can be deleted\n * @internal\n * @param param.nodesToRemove - The nodes to remove\n * @param param.edgesToRemove - The edges to remove\n * @param param.nodes - All nodes\n * @param param.edges - All edges\n * @param param.onBeforeDelete - Callback to check which nodes and edges can be deleted\n * @returns nodes: nodes that can be deleted, edges: edges that can be deleted\n */\nasync function getElementsToRemove({ nodesToRemove = [], edgesToRemove = [], nodes, edges, onBeforeDelete, }) {\n const nodeIds = new Set(nodesToRemove.map((node) => node.id));\n const matchingNodes = [];\n for (const node of nodes) {\n if (node.deletable === false) {\n continue;\n }\n const isIncluded = nodeIds.has(node.id);\n const parentHit = !isIncluded && node.parentId && matchingNodes.find((n) => n.id === node.parentId);\n if (isIncluded || parentHit) {\n matchingNodes.push(node);\n }\n }\n const edgeIds = new Set(edgesToRemove.map((edge) => edge.id));\n const deletableEdges = edges.filter((edge) => edge.deletable !== false);\n const connectedEdges = getConnectedEdges(matchingNodes, deletableEdges);\n const matchingEdges = connectedEdges;\n for (const edge of deletableEdges) {\n const isIncluded = edgeIds.has(edge.id);\n if (isIncluded && !matchingEdges.find((e) => e.id === edge.id)) {\n matchingEdges.push(edge);\n }\n }\n if (!onBeforeDelete) {\n return {\n edges: matchingEdges,\n nodes: matchingNodes,\n };\n }\n const onBeforeDeleteResult = await onBeforeDelete({\n nodes: matchingNodes,\n edges: matchingEdges,\n });\n if (typeof onBeforeDeleteResult === 'boolean') {\n return onBeforeDeleteResult ? { edges: matchingEdges, nodes: matchingNodes } : { edges: [], nodes: [] };\n }\n return onBeforeDeleteResult;\n}\n\nconst clamp = (val, min = 0, max = 1) => Math.min(Math.max(val, min), max);\nconst clampPosition = (position = { x: 0, y: 0 }, extent, dimensions) => ({\n x: clamp(position.x, extent[0][0], extent[1][0] - (dimensions?.width ?? 0)),\n y: clamp(position.y, extent[0][1], extent[1][1] - (dimensions?.height ?? 0)),\n});\nfunction clampPositionToParent(childPosition, childDimensions, parent) {\n const { width: parentWidth, height: parentHeight } = getNodeDimensions(parent);\n const { x: parentX, y: parentY } = parent.internals.positionAbsolute;\n return clampPosition(childPosition, [\n [parentX, parentY],\n [parentX + parentWidth, parentY + parentHeight],\n ], childDimensions);\n}\n/**\n * Calculates the velocity of panning when the mouse is close to the edge of the canvas\n * @internal\n * @param value - One dimensional poition of the mouse (x or y)\n * @param min - Minimal position on canvas before panning starts\n * @param max - Maximal position on canvas before panning starts\n * @returns - A number between 0 and 1 that represents the velocity of panning\n */\nconst calcAutoPanVelocity = (value, min, max) => {\n if (value < min) {\n return clamp(Math.abs(value - min), 1, min) / min;\n }\n else if (value > max) {\n return -clamp(Math.abs(value - max), 1, min) / min;\n }\n return 0;\n};\nconst calcAutoPan = (pos, bounds, speed = 15, distance = 40) => {\n const xMovement = calcAutoPanVelocity(pos.x, distance, bounds.width - distance) * speed;\n const yMovement = calcAutoPanVelocity(pos.y, distance, bounds.height - distance) * speed;\n return [xMovement, yMovement];\n};\nconst getBoundsOfBoxes = (box1, box2) => ({\n x: Math.min(box1.x, box2.x),\n y: Math.min(box1.y, box2.y),\n x2: Math.max(box1.x2, box2.x2),\n y2: Math.max(box1.y2, box2.y2),\n});\nconst rectToBox = ({ x, y, width, height }) => ({\n x,\n y,\n x2: x + width,\n y2: y + height,\n});\nconst boxToRect = ({ x, y, x2, y2 }) => ({\n x,\n y,\n width: x2 - x,\n height: y2 - y,\n});\nconst nodeToRect = (node, nodeOrigin = [0, 0]) => {\n const { x, y } = isInternalNodeBase(node)\n ? node.internals.positionAbsolute\n : getNodePositionWithOrigin(node, nodeOrigin);\n return {\n x,\n y,\n width: node.measured?.width ?? node.width ?? node.initialWidth ?? 0,\n height: node.measured?.height ?? node.height ?? node.initialHeight ?? 0,\n };\n};\nconst nodeToBox = (node, nodeOrigin = [0, 0]) => {\n const { x, y } = isInternalNodeBase(node)\n ? node.internals.positionAbsolute\n : getNodePositionWithOrigin(node, nodeOrigin);\n return {\n x,\n y,\n x2: x + (node.measured?.width ?? node.width ?? node.initialWidth ?? 0),\n y2: y + (node.measured?.height ?? node.height ?? node.initialHeight ?? 0),\n };\n};\nconst getBoundsOfRects = (rect1, rect2) => boxToRect(getBoundsOfBoxes(rectToBox(rect1), rectToBox(rect2)));\nconst getOverlappingArea = (rectA, rectB) => {\n const xOverlap = Math.max(0, Math.min(rectA.x + rectA.width, rectB.x + rectB.width) - Math.max(rectA.x, rectB.x));\n const yOverlap = Math.max(0, Math.min(rectA.y + rectA.height, rectB.y + rectB.height) - Math.max(rectA.y, rectB.y));\n return Math.ceil(xOverlap * yOverlap);\n};\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nconst isRectObject = (obj) => isNumeric(obj.width) && isNumeric(obj.height) && isNumeric(obj.x) && isNumeric(obj.y);\n/* eslint-disable-next-line @typescript-eslint/no-explicit-any */\nconst isNumeric = (n) => !isNaN(n) && isFinite(n);\n// used for a11y key board controls for nodes and edges\nconst devWarn = (id, message) => {\n if (process.env.NODE_ENV === 'development') {\n console.warn(`[React Flow]: ${message} Help: https://reactflow.dev/error#${id}`);\n }\n};\nconst snapPosition = (position, snapGrid = [1, 1]) => {\n return {\n x: snapGrid[0] * Math.round(position.x / snapGrid[0]),\n y: snapGrid[1] * Math.round(position.y / snapGrid[1]),\n };\n};\nconst pointToRendererPoint = ({ x, y }, [tx, ty, tScale], snapToGrid = false, snapGrid = [1, 1]) => {\n const position = {\n x: (x - tx) / tScale,\n y: (y - ty) / tScale,\n };\n return snapToGrid ? snapPosition(position, snapGrid) : position;\n};\nconst rendererPointToPoint = ({ x, y }, [tx, ty, tScale]) => {\n return {\n x: x * tScale + tx,\n y: y * tScale + ty,\n };\n};\n/**\n * Parses a single padding value to a number\n * @internal\n * @param padding - Padding to parse\n * @param viewport - Width or height of the viewport\n * @returns The padding in pixels\n */\nfunction parsePadding(padding, viewport) {\n if (typeof padding === 'number') {\n return Math.floor((viewport - viewport / (1 + padding)) * 0.5);\n }\n if (typeof padding === 'string' && padding.endsWith('px')) {\n const paddingValue = parseFloat(padding);\n if (!Number.isNaN(paddingValue)) {\n return Math.floor(paddingValue);\n }\n }\n if (typeof padding === 'string' && padding.endsWith('%')) {\n const paddingValue = parseFloat(padding);\n if (!Number.isNaN(paddingValue)) {\n return Math.floor(viewport * paddingValue * 0.01);\n }\n }\n console.error(`[React Flow] The padding value \"${padding}\" is invalid. Please provide a number or a string with a valid unit (px or %).`);\n return 0;\n}\n/**\n * Parses the paddings to an object with top, right, bottom, left, x and y paddings\n * @internal\n * @param padding - Padding to parse\n * @param width - Width of the viewport\n * @param height - Height of the viewport\n * @returns An object with the paddings in pixels\n */\nfunction parsePaddings(padding, width, height) {\n if (typeof padding === 'string' || typeof padding === 'number') {\n const paddingY = parsePadding(padding, height);\n const paddingX = parsePadding(padding, width);\n return {\n top: paddingY,\n right: paddingX,\n bottom: paddingY,\n left: paddingX,\n x: paddingX * 2,\n y: paddingY * 2,\n };\n }\n if (typeof padding === 'object') {\n const top = parsePadding(padding.top ?? padding.y ?? 0, height);\n const bottom = parsePadding(padding.bottom ?? padding.y ?? 0, height);\n const left = parsePadding(padding.left ?? padding.x ?? 0, width);\n const right = parsePadding(padding.right ?? padding.x ?? 0, width);\n return { top, right, bottom, left, x: left + right, y: top + bottom };\n }\n return { top: 0, right: 0, bottom: 0, left: 0, x: 0, y: 0 };\n}\n/**\n * Calculates the resulting paddings if the new viewport is applied\n * @internal\n * @param bounds - Bounds to fit inside viewport\n * @param x - X position of the viewport\n * @param y - Y position of the viewport\n * @param zoom - Zoom level of the viewport\n * @param width - Width of the viewport\n * @param height - Height of the viewport\n * @returns An object with the minimum padding required to fit the bounds inside the viewport\n */\nfunction calculateAppliedPaddings(bounds, x, y, zoom, width, height) {\n const { x: left, y: top } = rendererPointToPoint(bounds, [x, y, zoom]);\n const { x: boundRight, y: boundBottom } = rendererPointToPoint({ x: bounds.x + bounds.width, y: bounds.y + bounds.height }, [x, y, zoom]);\n const right = width - boundRight;\n const bottom = height - boundBottom;\n return {\n left: Math.floor(left),\n top: Math.floor(top),\n right: Math.floor(right),\n bottom: Math.floor(bottom),\n };\n}\n/**\n * Returns a viewport that encloses the given bounds with padding.\n * @public\n * @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects}\n * @param bounds - Bounds to fit inside viewport.\n * @param width - Width of the viewport.\n * @param height - Height of the viewport.\n * @param minZoom - Minimum zoom level of the resulting viewport.\n * @param maxZoom - Maximum zoom level of the resulting viewport.\n * @param padding - Padding around the bounds.\n * @returns A transformed {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}.\n * @example\n * const { x, y, zoom } = getViewportForBounds(\n * { x: 0, y: 0, width: 100, height: 100},\n * 1200, 800, 0.5, 2);\n */\nconst getViewportForBounds = (bounds, width, height, minZoom, maxZoom, padding) => {\n // First we resolve all the paddings to actual pixel values\n const p = parsePaddings(padding, width, height);\n const xZoom = (width - p.x) / bounds.width;\n const yZoom = (height - p.y) / bounds.height;\n // We calculate the new x, y, zoom for a centered view\n const zoom = Math.min(xZoom, yZoom);\n const clampedZoom = clamp(zoom, minZoom, maxZoom);\n const boundsCenterX = bounds.x + bounds.width / 2;\n const boundsCenterY = bounds.y + bounds.height / 2;\n const x = width / 2 - boundsCenterX * clampedZoom;\n const y = height / 2 - boundsCenterY * clampedZoom;\n // Then we calculate the minimum padding, to respect asymmetric paddings\n const newPadding = calculateAppliedPaddings(bounds, x, y, clampedZoom, width, height);\n // We only want to have an offset if the newPadding is smaller than the required padding\n const offset = {\n left: Math.min(newPadding.left - p.left, 0),\n top: Math.min(newPadding.top - p.top, 0),\n right: Math.min(newPadding.right - p.right, 0),\n bottom: Math.min(newPadding.bottom - p.bottom, 0),\n };\n return {\n x: x - offset.left + offset.right,\n y: y - offset.top + offset.bottom,\n zoom: clampedZoom,\n };\n};\nconst isMacOs = () => typeof navigator !== 'undefined' && navigator?.userAgent?.indexOf('Mac') >= 0;\nfunction isCoordinateExtent(extent) {\n return extent !== undefined && extent !== null && extent !== 'parent';\n}\nfunction getNodeDimensions(node) {\n return {\n width: node.measured?.width ?? node.width ?? node.initialWidth ?? 0,\n height: node.measured?.height ?? node.height ?? node.initialHeight ?? 0,\n };\n}\nfunction nodeHasDimensions(node) {\n return ((node.measured?.width ?? node.width ?? node.initialWidth) !== undefined &&\n (node.measured?.height ?? node.height ?? node.initialHeight) !== undefined);\n}\n/**\n * Convert child position to aboslute position\n *\n * @internal\n * @param position\n * @param parentId\n * @param nodeLookup\n * @param nodeOrigin\n * @returns an internal node with an absolute position\n */\nfunction evaluateAbsolutePosition(position, dimensions = { width: 0, height: 0 }, parentId, nodeLookup, nodeOrigin) {\n const positionAbsolute = { ...position };\n const parent = nodeLookup.get(parentId);\n if (parent) {\n const origin = parent.origin || nodeOrigin;\n positionAbsolute.x += parent.internals.positionAbsolute.x - (dimensions.width ?? 0) * origin[0];\n positionAbsolute.y += parent.internals.positionAbsolute.y - (dimensions.height ?? 0) * origin[1];\n }\n return positionAbsolute;\n}\nfunction areSetsEqual(a, b) {\n if (a.size !== b.size) {\n return false;\n }\n for (const item of a) {\n if (!b.has(item)) {\n return false;\n }\n }\n return true;\n}\n/**\n * Polyfill for Promise.withResolvers until we can use it in all browsers\n * @internal\n */\nfunction withResolvers() {\n let resolve;\n let reject;\n const promise = new Promise((res, rej) => {\n resolve = res;\n reject = rej;\n });\n return { promise, resolve, reject };\n}\nfunction mergeAriaLabelConfig(partial) {\n return { ...defaultAriaLabelConfig, ...(partial || {}) };\n}\n\nfunction getPointerPosition(event, { snapGrid = [0, 0], snapToGrid = false, transform, containerBounds }) {\n const { x, y } = getEventPosition(event);\n const pointerPos = pointToRendererPoint({ x: x - (containerBounds?.left ?? 0), y: y - (containerBounds?.top ?? 0) }, transform);\n const { x: xSnapped, y: ySnapped } = snapToGrid ? snapPosition(pointerPos, snapGrid) : pointerPos;\n // we need the snapped position in order to be able to skip unnecessary drag events\n return {\n xSnapped,\n ySnapped,\n ...pointerPos,\n };\n}\nconst getDimensions = (node) => ({\n width: node.offsetWidth,\n height: node.offsetHeight,\n});\nconst getHostForElement = (element) => element?.getRootNode?.() || window?.document;\nconst inputTags = ['INPUT', 'SELECT', 'TEXTAREA'];\nfunction isInputDOMNode(event) {\n // using composed path for handling shadow dom\n const target = (event.composedPath?.()?.[0] || event.target);\n if (target?.nodeType !== 1 /* Node.ELEMENT_NODE */)\n return false;\n const isInput = inputTags.includes(target.nodeName) || target.hasAttribute('contenteditable');\n // when an input field is focused we don't want to trigger deletion or movement of nodes\n return isInput || !!target.closest('.nokey');\n}\nconst isMouseEvent = (event) => 'clientX' in event;\nconst getEventPosition = (event, bounds) => {\n const isMouse = isMouseEvent(event);\n const evtX = isMouse ? event.clientX : event.touches?.[0].clientX;\n const evtY = isMouse ? event.clientY : event.touches?.[0].clientY;\n return {\n x: evtX - (bounds?.left ?? 0),\n y: evtY - (bounds?.top ?? 0),\n };\n};\n/*\n * The handle bounds are calculated relative to the node element.\n * We store them in the internals object of the node in order to avoid\n * unnecessary recalculations.\n */\nconst getHandleBounds = (type, nodeElement, nodeBounds, zoom, nodeId) => {\n const handles = nodeElement.querySelectorAll(`.${type}`);\n if (!handles || !handles.length) {\n return null;\n }\n return Array.from(handles).map((handle) => {\n const handleBounds = handle.getBoundingClientRect();\n return {\n id: handle.getAttribute('data-handleid'),\n type,\n nodeId,\n position: handle.getAttribute('data-handlepos'),\n x: (handleBounds.left - nodeBounds.left) / zoom,\n y: (handleBounds.top - nodeBounds.top) / zoom,\n ...getDimensions(handle),\n };\n });\n};\n\nfunction getBezierEdgeCenter({ sourceX, sourceY, targetX, targetY, sourceControlX, sourceControlY, targetControlX, targetControlY, }) {\n /*\n * cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate\n * https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve\n */\n const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;\n const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;\n const offsetX = Math.abs(centerX - sourceX);\n const offsetY = Math.abs(centerY - sourceY);\n return [centerX, centerY, offsetX, offsetY];\n}\nfunction calculateControlOffset(distance, curvature) {\n if (distance >= 0) {\n return 0.5 * distance;\n }\n return curvature * 25 * Math.sqrt(-distance);\n}\nfunction getControlWithCurvature({ pos, x1, y1, x2, y2, c }) {\n switch (pos) {\n case Position.Left:\n return [x1 - calculateControlOffset(x1 - x2, c), y1];\n case Position.Right:\n return [x1 + calculateControlOffset(x2 - x1, c), y1];\n case Position.Top:\n return [x1, y1 - calculateControlOffset(y1 - y2, c)];\n case Position.Bottom:\n return [x1, y1 + calculateControlOffset(y2 - y1, c)];\n }\n}\n/**\n * The `getBezierPath` util returns everything you need to render a bezier edge\n *between two nodes.\n * @public\n * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)\n * and `offsetX`, `offsetY` between source handle and label.\n * - `path`: the path to use in an SVG `<path>` element.\n * - `labelX`: the `x` position you can use to render a label for this edge.\n * - `labelY`: the `y` position you can use to render a label for this edge.\n * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the\n * middle of this path.\n * - `offsetY`: the absolute difference between the source `y` position and the `y` position of the\n * middle of this path.\n * @example\n * ```js\n * const source = { x: 0, y: 20 };\n * const target = { x: 150, y: 100 };\n *\n * const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({\n * sourceX: source.x,\n * sourceY: source.y,\n * sourcePosition: Position.Right,\n * targetX: target.x,\n * targetY: target.y,\n * targetPosition: Position.Left,\n *});\n *```\n *\n * @remarks This function returns a tuple (aka a fixed-size array) to make it easier to\n *work with multiple edge paths at once.\n */\nfunction getBezierPath({ sourceX, sourceY, sourcePosition = Position.Bottom, targetX, targetY, targetPosition = Position.Top, curvature = 0.25, }) {\n const [sourceControlX, sourceControlY] = getControlWithCurvature({\n pos: sourcePosition,\n x1: sourceX,\n y1: sourceY,\n x2: targetX,\n y2: targetY,\n c: curvature,\n });\n const [targetControlX, targetControlY] = getControlWithCurvature({\n pos: targetPosition,\n x1: targetX,\n y1: targetY,\n x2: sourceX,\n y2: sourceY,\n c: curvature,\n });\n const [labelX, labelY, offsetX, offsetY] = getBezierEdgeCenter({\n sourceX,\n sourceY,\n targetX,\n targetY,\n sourceControlX,\n sourceControlY,\n targetControlX,\n targetControlY,\n });\n return [\n `M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,\n labelX,\n labelY,\n offsetX,\n offsetY,\n ];\n}\n\n// this is used for straight edges and simple smoothstep edges (LTR, RTL, BTT, TTB)\nfunction getEdgeCenter({ sourceX, sourceY, targetX, targetY, }) {\n const xOffset = Math.abs(targetX - sourceX) / 2;\n const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;\n const yOffset = Math.abs(targetY - sourceY) / 2;\n const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;\n return [centerX, centerY, xOffset, yOffset];\n}\n/**\n * Returns the z-index for an edge based on the node it connects and whether it is selected.\n * By default, edges are rendered below nodes. This behaviour is different for edges that are\n * connected to nodes with a parent, as they are rendered above the parent node.\n */\nfunction getElevatedEdgeZIndex({ sourceNode, targetNode, selected = false, zIndex, elevateOnSelect = false, }) {\n if (zIndex !== undefined) {\n return zIndex;\n }\n const edgeZ = elevateOnSelect && selected ? 1000 : 0;\n const nodeZ = Math.max(sourceNode.parentId || (elevateOnSelect && sourceNode.selected) ? sourceNode.internals.z : 0, targetNode.parentId || (elevateOnSelect && targetNode.selected) ? targetNode.internals.z : 0);\n return edgeZ + nodeZ;\n}\nfunction isEdgeVisible({ sourceNode, targetNode, width, height, transform }) {\n const edgeBox = getBoundsOfBoxes(nodeToBox(sourceNode), nodeToBox(targetNode));\n if (edgeBox.x === edgeBox.x2) {\n edgeBox.x2 += 1;\n }\n if (edgeBox.y === edgeBox.y2) {\n edgeBox.y2 += 1;\n }\n const viewRect = {\n x: -transform[0] / transform[2],\n y: -transform[1] / transform[2],\n width: width / transform[2],\n height: height / transform[2],\n };\n return getOverlappingArea(viewRect, boxToRect(edgeBox)) > 0;\n}\nconst getEdgeId = ({ source, sourceHandle, target, targetHandle }) => `xy-edge__${source}${sourceHandle || ''}-${target}${targetHandle || ''}`;\nconst connectionExists = (edge, edges) => {\n return edges.some((el) => el.source === edge.source &&\n el.target === edge.target &&\n (el.sourceHandle === edge.sourceHandle || (!el.sourceHandle && !edge.sourceHandle)) &&\n (el.targetHandle === edge.targetHandle || (!el.targetHandle && !edge.targetHandle)));\n};\n/**\n * This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.\n * @public\n * @param edgeParams - Either an `Edge` or a `Connection` you want to add.\n * @param edges - The array of all current edges.\n * @returns A new array of edges with the new edge added.\n *\n * @remarks If an edge with the same `target` and `source` already exists (and the same\n *`targetHandle` and `sourceHandle` if those are set), then this util won't add\n *a new edge even if the `id` property is different.\n *\n */\nconst addEdge = (edgeParams, edges) => {\n if (!edgeParams.source || !edgeParams.target) {\n devWarn('006', errorMessages['error006']());\n return edges;\n }\n let edge;\n if (isEdgeBase(edgeParams)) {\n edge = { ...edgeParams };\n }\n else {\n edge = {\n ...edgeParams,\n id: getEdgeId(edgeParams),\n };\n }\n if (connectionExists(edge, edges)) {\n return edges;\n }\n if (edge.sourceHandle === null) {\n delete edge.sourceHandle;\n }\n if (edge.targetHandle === null) {\n delete edge.targetHandle;\n }\n return edges.concat(edge);\n};\n/**\n * A handy utility to update an existing [`Edge`](/api-reference/types/edge) with new properties.\n *This searches your edge array for an edge with a matching `id` and updates its\n *properties with the connection you provide.\n * @public\n * @param oldEdge - The edge you want to update.\n * @param newConnection - The new connection you want to update the edge with.\n * @param edges - The array of all current edges.\n * @returns The updated edges array.\n *\n * @example\n * ```js\n *const onReconnect = useCallback(\n * (oldEdge: Edge, newConnection: Connection) => setEdges((els) => reconnectEdge(oldEdge, newConnection, els)),[]);\n *```\n */\nconst reconnectEdge = (oldEdge, newConnection, edges, options = { shouldReplaceId: true }) => {\n const { id: oldEdgeId, ...rest } = oldEdge;\n if (!newConnection.source || !newConnection.target) {\n devWarn('006', errorMessages['error006']());\n return edges;\n }\n const foundEdge = edges.find((e) => e.id === oldEdge.id);\n if (!foundEdge) {\n devWarn('007', errorMessages['error007'](oldEdgeId));\n return edges;\n }\n // Remove old edge and create the new edge with parameters of old edge.\n const edge = {\n ...rest,\n id: options.shouldReplaceId ? getEdgeId(newConnection) : oldEdgeId,\n source: newConnection.source,\n target: newConnection.target,\n sourceHandle: newConnection.sourceHandle,\n targetHandle: newConnection.targetHandle,\n };\n return edges.filter((e) => e.id !== oldEdgeId).concat(edge);\n};\n\n/**\n * Calculates the straight line path between two points.\n * @public\n * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)\n * and `offsetX`, `offsetY` between source handle and label.\n *\n * - `path`: the path to use in an SVG `<path>` element.\n * - `labelX`: the `x` position you can use to render a label for this edge.\n * - `labelY`: the `y` position you can use to render a label for this edge.\n * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the\n * middle of this path.\n * - `offsetY`: the absolute difference between the source `y` position and the `y` position of the\n * middle of this path.\n * @example\n * ```js\n * const source = { x: 0, y: 20 };\n * const target = { x: 150, y: 100 };\n *\n * const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({\n * sourceX: source.x,\n * sourceY: source.y,\n * sourcePosition: Position.Right,\n * targetX: target.x,\n * targetY: target.y,\n * targetPosition: Position.Left,\n * });\n * ```\n * @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.\n */\nfunction getStraightPath({ sourceX, sourceY, targetX, targetY, }) {\n const [labelX, labelY, offsetX, offsetY] = getEdgeCenter({\n sourceX,\n sourceY,\n targetX,\n targetY,\n });\n return [`M ${sourceX},${sourceY}L ${targetX},${targetY}`, labelX, labelY, offsetX, offsetY];\n}\n\nconst handleDirections = {\n [Position.Left]: { x: -1, y: 0 },\n [Position.Right]: { x: 1, y: 0 },\n [Position.Top]: { x: 0, y: -1 },\n [Position.Bottom]: { x: 0, y: 1 },\n};\nconst getDirection = ({ source, sourcePosition = Position.Bottom, target, }) => {\n if (sourcePosition === Position.Left || sourcePosition === Position.Right) {\n return source.x < target.x ? { x: 1, y: 0 } : { x: -1, y: 0 };\n }\n return source.y < target.y ? { x: 0, y: 1 } : { x: 0, y: -1 };\n};\nconst distance = (a, b) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));\n/*\n * With this function we try to mimic an orthogonal edge routing behaviour\n * It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges\n */\nfunction getPoints({ source, sourcePosition = Position.Bottom, target, targetPosition = Position.Top, center, offset, stepPosition, }) {\n const sourceDir = handleDirections[sourcePosition];\n const targetDir = handleDirections[targetPosition];\n const sourceGapped = { x: source.x + sourceDir.x * offset, y: source.y + sourceDir.y * offset };\n const targetGapped = { x: target.x + targetDir.x * offset, y: target.y + targetDir.y * offset };\n const dir = getDirection({\n source: sourceGapped,\n sourcePosition,\n target: targetGapped,\n });\n const dirAccessor = dir.x !== 0 ? 'x' : 'y';\n const currDir = dir[dirAccessor];\n let points = [];\n let centerX, centerY;\n const sourceGapOffset = { x: 0, y: 0 };\n const targetGapOffset = { x: 0, y: 0 };\n const [, , defaultOffsetX, defaultOffsetY] = getEdgeCenter({\n sourceX: source.x,\n sourceY: source.y,\n targetX: target.x,\n targetY: target.y,\n });\n // opposite handle positions, default case\n if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {\n if (dirAccessor === 'x') {\n // Primary direction is horizontal, so stepPosition affects X coordinate\n centerX = center.x ?? (sourceGapped.x + (targetGapped.x - sourceGapped.x) * stepPosition);\n centerY = center.y ?? (sourceGapped.y + targetGapped.y) / 2;\n }\n else {\n // Primary direction is vertical, so stepPosition affects Y coordinate \n centerX = center.x ?? (sourceGapped.x + targetGapped.x) / 2;\n centerY = center.y ?? (sourceGapped.y + (targetGapped.y - sourceGapped.y) * stepPosition);\n }\n /*\n * --->\n * |\n * >---\n */\n const verticalSplit = [\n { x: centerX, y: sourceGapped.y },\n { x: centerX, y: targetGapped.y },\n ];\n /*\n * |\n * ---\n * |\n */\n const horizontalSplit = [\n { x: sourceGapped.x, y: centerY },\n { x: targetGapped.x, y: centerY },\n ];\n if (sourceDir[dirAccessor] === currDir) {\n points = dirAccessor === 'x' ? verticalSplit : horizontalSplit;\n }\n else {\n points = dirAccessor === 'x' ? horizontalSplit : verticalSplit;\n }\n }\n else {\n // sourceTarget means we take x from source and y from target, targetSource is the opposite\n const sourceTarget = [{ x: sourceGapped.x, y: targetGapped.y }];\n const targetSource = [{ x: targetGapped.x, y: sourceGapped.y }];\n // this handles edges with same handle positions\n if (dirAccessor === 'x') {\n points = sourceDir.x === currDir ? targetSource : sourceTarget;\n }\n else {\n points = sourceDir.y === currDir ? sourceTarget : targetSource;\n }\n if (sourcePosition === targetPosition) {\n const diff = Math.abs(source[dirAccessor] - target[dirAccessor]);\n // if an edge goes from right to right for example (sourcePosition === targetPosition) and the distance between source.x and target.x is less than the offset, the added point and the gapped source/target will overlap. This leads to a weird edge path. To avoid this we add a gapOffset to the source/target\n if (diff <= offset) {\n const gapOffset = Math.min(offset - 1, offset - diff);\n if (sourceDir[dirAccessor] === currDir) {\n sourceGapOffset[dirAccessor] = (sourceGapped[dirAccessor] > source[dirAccessor] ? -1 : 1) * gapOffset;\n }\n else {\n targetGapOffset[dirAccessor] = (targetGapped[dirAccessor] > target[dirAccessor] ? -1 : 1) * gapOffset;\n }\n }\n }\n // these are conditions for handling mixed handle positions like Right -> Bottom for example\n if (sourcePosition !== targetPosition) {\n const dirAccessorOpposite = dirAccessor === 'x' ? 'y' : 'x';\n const isSameDir = sourceDir[dirAccessor] === targetDir[dirAccessorOpposite];\n const sourceGtTargetOppo = sourceGapped[dirAccessorOpposite] > targetGapped[dirAccessorOpposite];\n const sourceLtTargetOppo = sourceGapped[dirAccessorOpposite] < targetGapped[dirAccessorOpposite];\n const flipSourceTarget = (sourceDir[dirAccessor] === 1 && ((!isSameDir && sourceGtTargetOppo) || (isSameDir && sourceLtTargetOppo))) ||\n (sourceDir[dirAccessor] !== 1 && ((!isSameDir && sourceLtTargetOppo) || (isSameDir && sourceGtTargetOppo)));\n if (flipSourceTarget) {\n points = dirAccessor === 'x' ? sourceTarget : targetSource;\n }\n }\n const sourceGapPoint = { x: sourceGapped.x + sourceGapOffset.x, y: sourceGapped.y + sourceGapOffset.y };\n const targetGapPoint = { x: targetGapped.x + targetGapOffset.x, y: targetGapped.y + targetGapOffset.y };\n const maxXDistance = Math.max(Math.abs(sourceGapPoint.x - points[0].x), Math.abs(targetGapPoint.x - points[0].x));\n const maxYDistance = Math.max(Math.abs(sourceGapPoint.y - points[0].y), Math.abs(targetGapPoint.y - points[0].y));\n // we want to place the label on the longest segment of the edge\n if (maxXDistance >= maxYDistance) {\n centerX = (sourceGapPoint.x + targetGapPoint.x) / 2;\n centerY = points[0].y;\n }\n else {\n centerX = points[0].x;\n centerY = (sourceGapPoint.y + targetGapPoint.y) / 2;\n }\n }\n const pathPoints = [\n source,\n { x: sourceGapped.x + sourceGapOffset.x, y: sourceGapped.y + sourceGapOffset.y },\n ...points,\n { x: targetGapped.x + targetGapOffset.x, y: targetGapped.y + targetGapOffset.y },\n target,\n ];\n return [pathPoints, centerX, centerY, defaultOffsetX, defaultOffsetY];\n}\nfunction getBend(a, b, c, size) {\n const bendSize = Math.min(distance(a, b) / 2, distance(b, c) / 2, size);\n const { x, y } = b;\n // no bend\n if ((a.x === x && x === c.x) || (a.y === y && y === c.y)) {\n return `L${x} ${y}`;\n }\n // first segment is horizontal\n if (a.y === y) {\n const xDir = a.x < c.x ? -1 : 1;\n const yDir = a.y < c.y ? 1 : -1;\n return `L ${x + bendSize * xDir},${y}Q ${x},${y} ${x},${y + bendSize * yDir}`;\n }\n const xDir = a.x < c.x ? 1 : -1;\n const yDir = a.y < c.y ? -1 : 1;\n return `L ${x},${y + bendSize * yDir}Q ${x},${y} ${x + bendSize * xDir},${y}`;\n}\n/**\n * The `getSmoothStepPath` util returns everything you need to render a stepped path\n * between two nodes. The `borderRadius` property can be used to choose how rounded\n * the corners of those steps are.\n * @public\n * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)\n * and `offsetX`, `offsetY` between source handle and label.\n *\n * - `path`: the path to use in an SVG `<path>` element.\n * - `labelX`: the `x` position you can use to render a label for this edge.\n * - `labelY`: the `y` position you can use to render a label for this edge.\n * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the\n * middle of this path.\n * - `offsetY`: the absolute difference between the source `y` position and the `y` position of the\n * middle of this path.\n * @example\n * ```js\n * const source = { x: 0, y: 20 };\n * const target = { x: 150, y: 100 };\n *\n * const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({\n * sourceX: source.x,\n * sourceY: source.y,\n * sourcePosition: Position.Right,\n * targetX: target.x,\n * targetY: target.y,\n * targetPosition: Position.Left,\n * });\n * ```\n * @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.\n */\nfunction getSmoothStepPath({ sourceX, sourceY, sourcePosition = Position.Bottom, targetX, targetY, targetPosition = Position.Top, borderRadius = 5, centerX, centerY, offset = 20, stepPosition = 0.5, }) {\n const [points, labelX, labelY, offsetX, offsetY] = getPoints({\n source: { x: sourceX, y: sourceY },\n sourcePosition,\n target: { x: targetX, y: targetY },\n targetPosition,\n center: { x: centerX, y: centerY },\n offset,\n stepPosition,\n });\n const path = points.reduce((res, p, i) => {\n let segment = '';\n if (i > 0 && i < points.length - 1) {\n segment = getBend(points[i - 1], p, points[i + 1], borderRadius);\n }\n else {\n segment = `${i === 0 ? 'M' : 'L'}${p.x} ${p.y}`;\n }\n res += segment;\n return res;\n }, '');\n return [path, labelX, labelY, offsetX, offsetY];\n}\n\nfunction isNodeInitialized(node) {\n return (node &&\n !!(node.internals.handleBounds || node.handles?.length) &&\n !!(node.measured.width || node.width || node.initialWidth));\n}\nfunction getEdgePosition(params) {\n const { sourceNode, targetNode } = params;\n if (!isNodeInitialized(sourceNode) || !isNodeInitialized(targetNode)) {\n return null;\n }\n const sourceHandleBounds = sourceNode.internals.handleBounds || toHandleBounds(sourceNode.handles);\n const targetHandleBounds = targetNode.internals.handleBounds || toHandleBounds(targetNode.handles);\n const sourceHandle = getHandle$1(sourceHandleBounds?.source ?? [], params.sourceHandle);\n const targetHandle = getHandle$1(\n // when connection type is loose we can define all handles as sources and connect source -> source\n params.connectionMode === ConnectionMode.Strict\n ? targetHandleBounds?.target ?? []\n : (targetHandleBounds?.target ?? []).concat(targetHandleBounds?.source ?? []), params.targetHandle);\n if (!sourceHandle || !targetHandle) {\n params.onError?.('008', errorMessages['error008'](!sourceHandle ? 'source' : 'target', {\n id: params.id,\n sourceHandle: params.sourceHandle,\n targetHandle: params.targetHandle,\n }));\n return null;\n }\n const sourcePosition = sourceHandle?.position || Position.Bottom;\n const targetPosition = targetHandle?.position || Position.Top;\n const source = getHandlePosition(sourceNode, sourceHandle, sourcePosition);\n const target = getHandlePosition(targetNode, targetHandle, targetPosition);\n return {\n sourceX: source.x,\n sourceY: source.y,\n targetX: target.x,\n targetY: target.y,\n sourcePosition,\n targetPosition,\n };\n}\nfunction toHandleBounds(handles) {\n if (!handles) {\n return null;\n }\n const source = [];\n const target = [];\n for (const handle of handles) {\n handle.width = handle.width ?? 1;\n handle.height = handle.height ?? 1;\n if (handle.type === 'source') {\n source.push(handle);\n }\n else if (handle.type === 'target') {\n target.push(handle);\n }\n }\n return {\n source,\n target,\n };\n}\nfunction getHandlePosition(node, handle, fallbackPosition = Position.Left, center = false) {\n const x = (handle?.x ?? 0) + node.internals.positionAbsolute.x;\n const y = (handle?.y ?? 0) + node.internals.positionAbsolute.y;\n const { width, height } = handle ?? getNodeDimensions(node);\n if (center) {\n return { x: x + width / 2, y: y + height / 2 };\n }\n const position = handle?.position ?? fallbackPosition;\n switch (position) {\n case Position.Top:\n return { x: x + width / 2, y };\n case Position.Right:\n return { x: x + width, y: y + height / 2 };\n case Position.Bottom:\n return { x: x + width / 2, y: y + height };\n case Position.Left:\n return { x, y: y + height / 2 };\n }\n}\nfunction getHandle$1(bounds, handleId) {\n if (!bounds) {\n return null;\n }\n // if no handleId is given, we use the first handle, otherwise we check for the id\n return (!handleId ? bounds[0] : bounds.find((d) => d.id === handleId)) || null;\n}\n\nfunction getMarkerId(marker, id) {\n if (!marker) {\n return '';\n }\n if (typeof marker === 'string') {\n return marker;\n }\n const idPrefix = id ? `${id}__` : '';\n return `${idPrefix}${Object.keys(marker)\n .sort()\n .map((key) => `${key}=${marker[key]}`)\n .join('&')}`;\n}\nfunction createMarkerIds(edges, { id, defaultColor, defaultMarkerStart, defaultMarkerEnd, }) {\n const ids = new Set();\n return edges\n .reduce((markers, edge) => {\n [edge.markerStart || defaultMarkerStart, edge.markerEnd || defaultMarkerEnd].forEach((marker) => {\n if (marker && typeof marker === 'object') {\n const markerId = getMarkerId(marker, id);\n if (!ids.has(markerId)) {\n markers.push({ id: markerId, color: marker.color || defaultColor, ...marker });\n ids.add(markerId);\n }\n }\n });\n return markers;\n }, [])\n .sort((a, b) => a.id.localeCompare(b.id));\n}\n\nfunction getNodeToolbarTransform(nodeRect, viewport, position, offset, align) {\n let alignmentOffset = 0.5;\n if (align === 'start') {\n alignmentOffset = 0;\n }\n else if (align === 'end') {\n alignmentOffset = 1;\n }\n /*\n * position === Position.Top\n * we set the x any y position of the toolbar based on the nodes position\n */\n let pos = [\n (nodeRect.x + nodeRect.width * alignmentOffset) * viewport.zoom + viewport.x,\n nodeRect.y * viewport.zoom + viewport.y - offset,\n ];\n // and than shift it based on the alignment. The shift values are in %.\n let shift = [-100 * alignmentOffset, -100];\n switch (position) {\n case Position.Right:\n pos = [\n (nodeRect.x + nodeRect.width) * viewport.zoom + viewport.x + offset,\n (nodeRect.y + nodeRect.height * alignmentOffset) * viewport.zoom + viewport.y,\n ];\n shift = [0, -100 * alignmentOffset];\n break;\n case Position.Bottom:\n pos[1] = (nodeRect.y + nodeRect.height) * viewport.zoom + viewport.y + offset;\n shift[1] = 0;\n break;\n case Position.Left:\n pos = [\n nodeRect.x * viewport.zoom + viewport.x - offset,\n (nodeRect.y + nodeRect.height * alignmentOffset) * viewport.zoom + viewport.y,\n ];\n shift = [-100, -100 * alignmentOffset];\n break;\n }\n return `translate(${pos[0]}px, ${pos[1]}px) translate(${shift[0]}%, ${shift[1]}%)`;\n}\n\nconst defaultOptions = {\n nodeOrigin: [0, 0],\n nodeExtent: infiniteExtent,\n elevateNodesOnSelect: true,\n defaults: {},\n};\nconst adoptUserNodesDefaultOptions = {\n ...defaultOptions,\n checkEquality: true,\n};\nfunction mergeObjects(base, incoming) {\n const result = { ...base };\n for (const key in incoming) {\n if (incoming[key] !== undefined) {\n // typecast is safe here, because we check for undefined\n result[key] = incoming[key];\n }\n }\n return result;\n}\nfunction updateAbsolutePositions(nodeLookup, parentLookup, options) {\n const _options = mergeObjects(defaultOptions, options);\n for (const node of nodeLookup.values()) {\n if (node.parentId) {\n updateChildNode(node, nodeLookup, parentLookup, _options);\n }\n else {\n const positionWithOrigin = getNodePositionWithOrigin(node, _options.nodeOrigin);\n const extent = isCoordinateExtent(node.extent) ? node.extent : _options.nodeExtent;\n const clampedPosition = clampPosition(positionWithOrigin, extent, getNodeDimensions(node));\n node.internals.positionAbsolute = clampedPosition;\n }\n }\n}\nfunction parseHandles(userNode, internalNode) {\n if (!userNode.handles) {\n return !userNode.measured ? undefined : internalNode?.internals.handleBounds;\n }\n const source = [];\n const target = [];\n for (const handle of userNode.handles) {\n const handleBounds = {\n id: handle.id,\n width: handle.width ?? 1,\n height: handle.height ?? 1,\n nodeId: userNode.id,\n x: handle.x,\n y: handle.y,\n position: handle.position,\n type: handle.type,\n };\n if (handle.type === 'source') {\n source.push(handleBounds);\n }\n else if (handle.type === 'target') {\n target.push(handleBounds);\n }\n }\n return {\n source,\n target,\n };\n}\nfunction adoptUserNodes(nodes, nodeLookup, parentLookup, options) {\n const _options = mergeObjects(adoptUserNodesDefaultOptions, options);\n let nodesInitialized = nodes.length > 0;\n const tmpLookup = new Map(nodeLookup);\n const selectedNodeZ = _options?.elevateNodesOnSelect ? 1000 : 0;\n nodeLookup.clear();\n parentLookup.clear();\n for (const userNode of nodes) {\n let internalNode = tmpLookup.get(userNode.id);\n if (_options.checkEquality && userNode === internalNode?.internals.userNode) {\n nodeLookup.set(userNode.id, internalNode);\n }\n else {\n const positionWithOrigin = getNodePositionWithOrigin(userNode, _options.nodeOrigin);\n const extent = isCoordinateExtent(userNode.extent) ? userNode.extent : _options.nodeExtent;\n const clampedPosition = clampPosition(positionWithOrigin, extent, getNodeDimensions(userNode));\n internalNode = {\n ..._options.defaults,\n ...userNode,\n measured: {\n width: userNode.measured?.width,\n height: userNode.measured?.height,\n },\n internals: {\n positionAbsolute: clampedPosition,\n // if user re-initializes the node or removes `measured` for whatever reason, we reset the handleBounds so that the node gets re-measured\n handleBounds: parseHandles(userNode, internalNode),\n z: calculateZ(userNode, selectedNodeZ),\n userNode,\n },\n };\n nodeLookup.set(userNode.id, internalNode);\n }\n if ((internalNode.measured === undefined ||\n internalNode.measured.width === undefined ||\n internalNode.measured.height === undefined) &&\n !internalNode.hidden) {\n nodesInitialized = false;\n }\n if (userNode.parentId) {\n updateChildNode(internalNode, nodeLookup, parentLookup, options);\n }\n }\n return nodesInitialized;\n}\nfunction updateParentLookup(node, parentLookup) {\n if (!node.parentId) {\n return;\n }\n const childNodes = parentLookup.get(node.parentId);\n if (childNodes) {\n childNodes.set(node.id, node);\n }\n else {\n parentLookup.set(node.parentId, new Map([[node.id, node]]));\n }\n}\n/**\n * Updates positionAbsolute and zIndex of a child node and the parentLookup.\n */\nfunction updateChildNode(node, nodeLookup, parentLookup, options) {\n const { elevateNodesOnSelect, nodeOrigin, nodeExtent } = mergeObjects(defaultOptions, options);\n const parentId = node.parentId;\n const parentNode = nodeLookup.get(parentId);\n if (!parentNode) {\n console.warn(`Parent node ${parentId} not found. Please make sure that parent nodes are in front of their child nodes in the nodes array.`);\n return;\n }\n updateParentLookup(node, parentLookup);\n const selectedNodeZ = elevateNodesOnSelect ? 1000 : 0;\n const { x, y, z } = calculateChildXYZ(node, parentNode, nodeOrigin, nodeExtent, selectedNodeZ);\n const { positionAbsolute } = node.internals;\n const positionChanged = x !== positionAbsolute.x || y !== positionAbsolute.y;\n if (positionChanged || z !== node.internals.z) {\n // we create a new object to mark the node as updated\n nodeLookup.set(node.id, {\n ...node,\n internals: {\n ...node.internals,\n positionAbsolute: positionChanged ? { x, y } : positionAbsolute,\n z,\n },\n });\n }\n}\nfunction calculateZ(node, selectedNodeZ) {\n return (isNumeric(node.zIndex) ? node.zIndex : 0) + (node.selected ? selectedNodeZ : 0);\n}\nfunction calculateChildXYZ(childNode, parentNode, nodeOrigin, nodeExtent, selectedNodeZ) {\n const { x: parentX, y: parentY } = parentNode.internals.positionAbsolute;\n const childDimensions = getNodeDimensions(childNode);\n const positionWithOrigin = getNodePositionWithOrigin(childNode, nodeOrigin);\n const clampedPosition = isCoordinateExtent(childNode.extent)\n ? clampPosition(positionWithOrigin, childNode.extent, childDimensions)\n : positionWithOrigin;\n let absolutePosition = clampPosition({ x: parentX + clampedPosition.x, y: parentY + clampedPosition.y }, nodeExtent, childDimensions);\n if (childNode.extent === 'parent') {\n absolutePosition = clampPositionToParent(absolutePosition, childDimensions, parentNode);\n }\n const childZ = calculateZ(childNode, selectedNodeZ);\n const parentZ = parentNode.internals.z ?? 0;\n return {\n x: absolutePosition.x,\n y: absolutePosition.y,\n z: parentZ >= childZ ? parentZ + 1 : childZ,\n };\n}\nfunction handleExpandParent(children, nodeLookup, parentLookup, nodeOrigin = [0, 0]) {\n const changes = [];\n const parentExpansions = new Map();\n // determine the expanded rectangle the child nodes would take for each parent\n for (const child of children) {\n const parent = nodeLookup.get(child.parentId);\n if (!parent) {\n continue;\n }\n const parentRect = parentExpansions.get(child.parentId)?.expandedRect ?? nodeToRect(parent);\n const expandedRect = getBoundsOfRects(parentRect, child.rect);\n parentExpansions.set(child.parentId, { expandedRect, parent });\n }\n if (parentExpansions.size > 0) {\n parentExpansions.forEach(({ expandedRect, parent }, parentId) => {\n // determine the position & dimensions of the parent\n const positionAbsolute = parent.internals.positionAbsolute;\n const dimensions = getNodeDimensions(parent);\n const origin = parent.origin ?? nodeOrigin;\n // determine how much the parent expands in width and position\n const xChange = expandedRect.x < positionAbsolute.x ? Math.round(Math.abs(positionAbsolute.x - expandedRect.x)) : 0;\n const yChange = expandedRect.y < positionAbsolute.y ? Math.round(Math.abs(positionAbsolute.y - expandedRect.y)) : 0;\n const newWidth = Math.max(dimensions.width, Math.round(expandedRect.width));\n const newHeight = Math.max(dimensions.height, Math.round(expandedRect.height));\n const widthChange = (newWidth - dimensions.width) * origin[0];\n const heightChange = (newHeight - dimensions.height) * origin[1];\n // We need to correct the position of the parent node if the origin is not [0,0]\n if (xChange > 0 || yChange > 0 || widthChange || heightChange) {\n changes.push({\n id: parentId,\n type: 'position',\n position: {\n x: parent.position.x - xChange + widthChange,\n y: parent.position.y - yChange + heightChange,\n },\n });\n /*\n * We move all child nodes in the oppsite direction\n * so the x,y changes of the parent do not move the children\n */\n parentLookup.get(parentId)?.forEach((childNode) => {\n if (!children.some((child) => child.id === childNode.id)) {\n changes.push({\n id: childNode.id,\n type: 'position',\n position: {\n x: childNode.position.x + xChange,\n y: childNode.position.y + yChange,\n },\n });\n }\n });\n }\n // We need to correct the dimensions of the parent node if the origin is not [0,0]\n if (dimensions.width < expandedRect.width || dimensions.height < expandedRect.height || xChange || yChange) {\n changes.push({\n id: parentId,\n type: 'dimensions',\n setAttributes: true,\n dimensions: {\n width: newWidth + (xChange ? origin[0] * xChange - widthChange : 0),\n height: newHeight + (yChange ? origin[1] * yChange - heightChange : 0),\n },\n });\n }\n });\n }\n return changes;\n}\nfunction updateNodeInternals(updates, nodeLookup, parentLookup, domNode, nodeOrigin, nodeExtent) {\n const viewportNode = domNode?.querySelector('.xyflow__viewport');\n let updatedInternals = false;\n if (!viewportNode) {\n return { changes: [], updatedInternals };\n }\n const changes = [];\n const style = window.getComputedStyle(viewportNode);\n const { m22: zoom } = new window.DOMMatrixReadOnly(style.transform);\n // in this array we collect nodes, that might trigger changes (like expanding parent)\n const parentExpandChildren = [];\n for (const update of updates.values()) {\n const node = nodeLookup.get(update.id);\n if (!node) {\n continue;\n }\n if (node.hidden) {\n nodeLookup.set(node.id, {\n ...node,\n internals: {\n ...node.internals,\n handleBounds: undefined,\n },\n });\n updatedInternals = true;\n continue;\n }\n const dimensions = getDimensions(update.nodeElement);\n const dimensionChanged = node.measured.width !== dimensions.width || node.measured.height !== dimensions.height;\n const doUpdate = !!(dimensions.width &&\n dimensions.height &&\n (dimensionChanged || !node.internals.handleBounds || update.force));\n if (doUpdate) {\n const nodeBounds = update.nodeElement.getBoundingClientRect();\n const extent = isCoordinateExtent(node.extent) ? node.extent : nodeExtent;\n let { positionAbsolute } = node.internals;\n if (node.parentId && node.extent === 'parent') {\n positionAbsolute = clampPositionToParent(positionAbsolute, dimensions, nodeLookup.get(node.parentId));\n }\n else if (extent) {\n positionAbsolute = clampPosition(positionAbsolute, extent, dimensions);\n }\n const newNode = {\n ...node,\n measured: dimensions,\n internals: {\n ...node.internals,\n positionAbsolute,\n handleBounds: {\n source: getHandleBounds('source', update.nodeElement, nodeBounds, zoom, node.id),\n target: getHandleBounds('target', update.nodeElement, nodeBounds, zoom, node.id),\n },\n },\n };\n nodeLookup.set(node.id, newNode);\n if (node.parentId) {\n updateChildNode(newNode, nodeLookup, parentLookup, { nodeOrigin });\n }\n updatedInternals = true;\n if (dimensionChanged) {\n changes.push({\n id: node.id,\n type: 'dimensions',\n dimensions,\n });\n if (node.expandParent && node.parentId) {\n parentExpandChildren.push({\n id: node.id,\n parentId: node.parentId,\n rect: nodeToRect(newNode, nodeOrigin),\n });\n }\n }\n }\n }\n if (parentExpandChildren.length > 0) {\n const parentExpandChanges = handleExpandParent(parentExpandChildren, nodeLookup, parentLookup, nodeOrigin);\n changes.push(...parentExpandChanges);\n }\n return { changes, updatedInternals };\n}\nasync function panBy({ delta, panZoom, transform, translateExtent, width, height, }) {\n if (!panZoom || (!delta.x && !delta.y)) {\n return Promise.resolve(false);\n }\n const nextViewport = await panZoom.setViewportConstrained({\n x: transform[0] + delta.x,\n y: transform[1] + delta.y,\n zoom: transform[2],\n }, [\n [0, 0],\n [width, height],\n ], translateExtent);\n const transformChanged = !!nextViewport &&\n (nextViewport.x !== transform[0] || nextViewport.y !== transform[1] || nextViewport.k !== transform[2]);\n return Promise.resolve(transformChanged);\n}\n/**\n * this function adds the connection to the connectionLookup\n * at the following keys: nodeId-type-handleId, nodeId-type and nodeId\n * @param type type of the connection\n * @param connection connection that should be added to the lookup\n * @param connectionKey at which key the connection should be added\n * @param connectionLookup reference to the connection lookup\n * @param nodeId nodeId of the connection\n * @param handleId handleId of the conneciton\n */\nfunction addConnectionToLookup(type, connection, connectionKey, connectionLookup, nodeId, handleId) {\n /*\n * We add the connection to the connectionLookup at the following keys\n * 1. nodeId, 2. nodeId-type, 3. nodeId-type-handleId\n * If the key already exists, we add the connection to the existing map\n */\n let key = nodeId;\n const nodeMap = connectionLookup.get(key) || new Map();\n connectionLookup.set(key, nodeMap.set(connectionKey, connection));\n key = `${nodeId}-${type}`;\n const typeMap = connectionLookup.get(key) || new Map();\n connectionLookup.set(key, typeMap.set(connectionKey, connection));\n if (handleId) {\n key = `${nodeId}-${type}-${handleId}`;\n const handleMap = connectionLookup.get(key) || new Map();\n connectionLookup.set(key, handleMap.set(connectionKey, connection));\n }\n}\nfunction updateConnectionLookup(connectionLookup, edgeLookup, edges) {\n connectionLookup.clear();\n edgeLookup.clear();\n for (const edge of edges) {\n const { source: sourceNode, target: targetNode, sourceHandle = null, targetHandle = null } = edge;\n const connection = { edgeId: edge.id, source: sourceNode, target: targetNode, sourceHandle, targetHandle };\n const sourceKey = `${sourceNode}-${sourceHandle}--${targetNode}-${targetHandle}`;\n const targetKey = `${targetNode}-${targetHandle}--${sourceNode}-${sourceHandle}`;\n addConnectionToLookup('source', connection, targetKey, connectionLookup, sourceNode, sourceHandle);\n addConnectionToLookup('target', connection, sourceKey, connectionLookup, targetNode, targetHandle);\n edgeLookup.set(edge.id, edge);\n }\n}\n\nfunction shallowNodeData(a, b) {\n if (a === null || b === null) {\n return false;\n }\n const _a = Array.isArray(a) ? a : [a];\n const _b = Array.isArray(b) ? b : [b];\n if (_a.length !== _b.length) {\n return false;\n }\n for (let i = 0; i < _a.length; i++) {\n if (_a[i].id !== _b[i].id || _a[i].type !== _b[i].type || !Object.is(_a[i].data, _b[i].data)) {\n return false;\n }\n }\n return true;\n}\n\nfunction isParentSelected(node, nodeLookup) {\n if (!node.parentId) {\n return false;\n }\n const parentNode = nodeLookup.get(node.parentId);\n if (!parentNode) {\n return false;\n }\n if (parentNode.selected) {\n return true;\n }\n return isParentSelected(parentNode, nodeLookup);\n}\nfunction hasSelector(target, selector, domNode) {\n let current = target;\n do {\n if (current?.matches?.(selector))\n return true;\n if (current === domNode)\n return false;\n current = current?.parentElement;\n } while (current);\n return false;\n}\n// looks for all selected nodes and created a NodeDragItem for each of them\nfunction getDragItems(nodeLookup, nodesDraggable, mousePos, nodeId) {\n const dragItems = new Map();\n for (const [id, node] of nodeLookup) {\n if ((node.selected || node.id === nodeId) &&\n (!node.parentId || !isParentSelected(node, nodeLookup)) &&\n (node.draggable || (nodesDraggable && typeof node.draggable === 'undefined'))) {\n const internalNode = nodeLookup.get(id);\n if (internalNode) {\n dragItems.set(id, {\n id,\n position: internalNode.position || { x: 0, y: 0 },\n distance: {\n x: mousePos.x - internalNode.internals.positionAbsolute.x,\n y: mousePos.y - internalNode.internals.positionAbsolute.y,\n },\n extent: internalNode.extent,\n parentId: internalNode.parentId,\n origin: internalNode.origin,\n expandParent: internalNode.expandParent,\n internals: {\n positionAbsolute: internalNode.internals.positionAbsolute || { x: 0, y: 0 },\n },\n measured: {\n width: internalNode.measured.width ?? 0,\n height: internalNode.measured.height ?? 0,\n },\n });\n }\n }\n }\n return dragItems;\n}\n/*\n * returns two params:\n * 1. the dragged node (or the first of the list, if we are dragging a node selection)\n * 2. array of selected nodes (for multi selections)\n */\nfunction getEventHandlerParams({ nodeId, dragItems, nodeLookup, dragging = true, }) {\n const nodesFromDragItems = [];\n for (const [id, dragItem] of dragItems) {\n const node = nodeLookup.get(id)?.internals.userNode;\n if (node) {\n nodesFromDragItems.push({\n ...node,\n position: dragItem.position,\n dragging,\n });\n }\n }\n if (!nodeId) {\n return [nodesFromDragItems[0], nodesFromDragItems];\n }\n const node = nodeLookup.get(nodeId)?.internals.userNode;\n return [\n !node\n ? nodesFromDragItems[0]\n : {\n ...node,\n position: dragItems.get(nodeId)?.position || node.position,\n dragging,\n },\n nodesFromDragItems,\n ];\n}\n/**\n * If a selection is being dragged we want to apply the same snap offset to all nodes in the selection.\n * This function calculates the snap offset based on the first node in the selection.\n */\nfunction calculateSnapOffset({ dragItems, snapGrid, x, y, }) {\n const refDragItem = dragItems.values().next().value;\n if (!refDragItem) {\n return null;\n }\n const refPos = {\n x: x - refDragItem.distance.x,\n y: y - refDragItem.distance.y,\n };\n const refPosSnapped = snapPosition(refPos, snapGrid);\n return {\n x: refPosSnapped.x - refPos.x,\n y: refPosSnapped.y - refPos.y,\n };\n}\n\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nfunction XYDrag({ onNodeMouseDown, getStoreItems, onDragStart, onDrag, onDragStop, }) {\n let lastPos = { x: null, y: null };\n let autoPanId = 0;\n let dragItems = new Map();\n let autoPanStarted = false;\n let mousePosition = { x: 0, y: 0 };\n let containerBounds = null;\n let dragStarted = false;\n let d3Selection = null;\n let abortDrag = false; // prevents unintentional dragging on multitouch\n let nodePositionsChanged = false;\n // we store the last drag event to be able to use it in the update function\n let dragEvent = null;\n // public functions\n function update({ noDragClassName, handleSelector, domNode, isSelectable, nodeId, nodeClickDistance = 0, }) {\n d3Selection = select(domNode);\n function updateNodes({ x, y }) {\n const { nodeLookup, nodeExtent, snapGrid, snapToGrid, nodeOrigin, onNodeDrag, onSelectionDrag, onError, updateNodePositions, } = getStoreItems();\n lastPos = { x, y };\n let hasChange = false;\n const isMultiDrag = dragItems.size > 1;\n const nodesBox = isMultiDrag && nodeExtent ? rectToBox(getInternalNodesBounds(dragItems)) : null;\n const multiDragSnapOffset = isMultiDrag && snapToGrid\n ? calculateSnapOffset({\n dragItems,\n snapGrid,\n x,\n y,\n })\n : null;\n for (const [id, dragItem] of dragItems) {\n /*\n * if the node is not in the nodeLookup anymore, it was probably deleted while dragging\n */\n if (!nodeLookup.has(id)) {\n continue;\n }\n let nextPosition = { x: x - dragItem.distance.x, y: y - dragItem.distance.y };\n if (snapToGrid) {\n nextPosition = multiDragSnapOffset\n ? {\n x: Math.round(nextPosition.x + multiDragSnapOffset.x),\n y: Math.round(nextPosition.y + multiDragSnapOffset.y),\n }\n : snapPosition(nextPosition, snapGrid);\n }\n let adjustedNodeExtent = null;\n if (isMultiDrag && nodeExtent && !dragItem.extent && nodesBox) {\n const { positionAbsolute } = dragItem.internals;\n const x1 = positionAbsolute.x - nodesBox.x + nodeExtent[0][0];\n const x2 = positionAbsolute.x + dragItem.measured.width - nodesBox.x2 + nodeExtent[1][0];\n const y1 = positionAbsolute.y - nodesBox.y + nodeExtent[0][1];\n const y2 = positionAbsolute.y + dragItem.measured.height - nodesBox.y2 + nodeExtent[1][1];\n adjustedNodeExtent = [\n [x1, y1],\n [x2, y2],\n ];\n }\n const { position, positionAbsolute } = calculateNodePosition({\n nodeId: id,\n nextPosition,\n nodeLookup,\n nodeExtent: adjustedNodeExtent ? adjustedNodeExtent : nodeExtent,\n nodeOrigin,\n onError,\n });\n // we want to make sure that we only fire a change event when there is a change\n hasChange = hasChange || dragItem.position.x !== position.x || dragItem.position.y !== position.y;\n dragItem.position = position;\n dragItem.internals.positionAbsolute = positionAbsolute;\n }\n nodePositionsChanged = nodePositionsChanged || hasChange;\n if (!hasChange) {\n return;\n }\n updateNodePositions(dragItems, true);\n if (dragEvent && (onDrag || onNodeDrag || (!nodeId && onSelectionDrag))) {\n const [currentNode, currentNodes] = getEventHandlerParams({\n nodeId,\n dragItems,\n nodeLookup,\n });\n onDrag?.(dragEvent, dragItems, currentNode, currentNodes);\n onNodeDrag?.(dragEvent, currentNode, currentNodes);\n if (!nodeId) {\n onSelectionDrag?.(dragEvent, currentNodes);\n }\n }\n }\n async function autoPan() {\n if (!containerBounds) {\n return;\n }\n const { transform, panBy, autoPanSpeed, autoPanOnNodeDrag } = getStoreItems();\n if (!autoPanOnNodeDrag) {\n autoPanStarted = false;\n cancelAnimationFrame(autoPanId);\n return;\n }\n const [xMovement, yMovement] = calcAutoPan(mousePosition, containerBounds, autoPanSpeed);\n if (xMovement !== 0 || yMovement !== 0) {\n lastPos.x = (lastPos.x ?? 0) - xMovement / transform[2];\n lastPos.y = (lastPos.y ?? 0) - yMovement / transform[2];\n if (await panBy({ x: xMovement, y: yMovement })) {\n updateNodes(lastPos);\n }\n }\n autoPanId = requestAnimationFrame(autoPan);\n }\n function startDrag(event) {\n const { nodeLookup, multiSelectionActive, nodesDraggable, transform, snapGrid, snapToGrid, selectNodesOnDrag, onNodeDragStart, onSelectionDragStart, unselectNodesAndEdges, } = getStoreItems();\n dragStarted = true;\n if ((!selectNodesOnDrag || !isSelectable) && !multiSelectionActive && nodeId) {\n if (!nodeLookup.get(nodeId)?.selected) {\n // we need to reset selected nodes when selectNodesOnDrag=false\n unselectNodesAndEdges();\n }\n }\n if (isSelectable && selectNodesOnDrag && nodeId) {\n onNodeMouseDown?.(nodeId);\n }\n const pointerPos = getPointerPosition(event.sourceEvent, { transform, snapGrid, snapToGrid, containerBounds });\n lastPos = pointerPos;\n dragItems = getDragItems(nodeLookup, nodesDraggable, pointerPos, nodeId);\n if (dragItems.size > 0 && (onDragStart || onNodeDragStart || (!nodeId && onSelectionDragStart))) {\n const [currentNode, currentNodes] = getEventHandlerParams({\n nodeId,\n dragItems,\n nodeLookup,\n });\n onDragStart?.(event.sourceEvent, dragItems, currentNode, currentNodes);\n onNodeDragStart?.(event.sourceEvent, currentNode, currentNodes);\n if (!nodeId) {\n onSelectionDragStart?.(event.sourceEvent, currentNodes);\n }\n }\n }\n const d3DragInstance = drag()\n .clickDistance(nodeClickDistance)\n .on('start', (event) => {\n const { domNode, nodeDragThreshold, transform, snapGrid, snapToGrid } = getStoreItems();\n containerBounds = domNode?.getBoundingClientRect() || null;\n abortDrag = false;\n nodePositionsChanged = false;\n dragEvent = event.sourceEvent;\n if (nodeDragThreshold === 0) {\n startDrag(event);\n }\n const pointerPos = getPointerPosition(event.sourceEvent, { transform, snapGrid, snapToGrid, containerBounds });\n lastPos = pointerPos;\n mousePosition = getEventPosition(event.sourceEvent, containerBounds);\n })\n .on('drag', (event) => {\n const { autoPanOnNodeDrag, transform, snapGrid, snapToGrid, nodeDragThreshold, nodeLookup } = getStoreItems();\n const pointerPos = getPointerPosition(event.sourceEvent, { transform, snapGrid, snapToGrid, containerBounds });\n dragEvent = event.sourceEvent;\n if ((event.sourceEvent.type === 'touchmove' && event.sourceEvent.touches.length > 1) ||\n // if user deletes a node while dragging, we need to abort the drag to prevent errors\n (nodeId && !nodeLookup.has(nodeId))) {\n abortDrag = true;\n }\n if (abortDrag) {\n return;\n }\n if (!autoPanStarted && autoPanOnNodeDrag && dragStarted) {\n autoPanStarted = true;\n autoPan();\n }\n if (!dragStarted) {\n // Calculate distance in client coordinates for consistent drag threshold behavior across zoom levels\n const currentMousePosition = getEventPosition(event.sourceEvent, containerBounds);\n const x = currentMousePosition.x - mousePosition.x;\n const y = currentMousePosition.y - mousePosition.y;\n const distance = Math.sqrt(x * x + y * y);\n if (distance > nodeDragThreshold) {\n startDrag(event);\n }\n }\n // skip events without movement\n if ((lastPos.x !== pointerPos.xSnapped || lastPos.y !== pointerPos.ySnapped) && dragItems && dragStarted) {\n mousePosition = getEventPosition(event.sourceEvent, containerBounds);\n updateNodes(pointerPos);\n }\n })\n .on('end', (event) => {\n if (!dragStarted || abortDrag) {\n return;\n }\n autoPanStarted = false;\n dragStarted = false;\n cancelAnimationFrame(autoPanId);\n if (dragItems.size > 0) {\n const { nodeLookup, updateNodePositions, onNodeDragStop, onSelectionDragStop } = getStoreItems();\n if (nodePositionsChanged) {\n updateNodePositions(dragItems, false);\n nodePositionsChanged = false;\n }\n if (onDragStop || onNodeDragStop || (!nodeId && onSelectionDragStop)) {\n const [currentNode, currentNodes] = getEventHandlerParams({\n nodeId,\n dragItems,\n nodeLookup,\n dragging: false,\n });\n onDragStop?.(event.sourceEvent, dragItems, currentNode, currentNodes);\n onNodeDragStop?.(event.sourceEvent, currentNode, currentNodes);\n if (!nodeId) {\n onSelectionDragStop?.(event.sourceEvent, currentNodes);\n }\n }\n }\n })\n .filter((event) => {\n const target = event.target;\n const isDraggable = !event.button &&\n (!noDragClassName || !hasSelector(target, `.${noDragClassName}`, domNode)) &&\n (!handleSelector || hasSelector(target, handleSelector, domNode));\n return isDraggable;\n });\n d3Selection.call(d3DragInstance);\n }\n function destroy() {\n d3Selection?.on('.drag', null);\n }\n return {\n update,\n destroy,\n };\n}\n\nfunction getNodesWithinDistance(position, nodeLookup, distance) {\n const nodes = [];\n const rect = {\n x: position.x - distance,\n y: position.y - distance,\n width: distance * 2,\n height: distance * 2,\n };\n for (const node of nodeLookup.values()) {\n if (getOverlappingArea(rect, nodeToRect(node)) > 0) {\n nodes.push(node);\n }\n }\n return nodes;\n}\n/*\n * this distance is used for the area around the user pointer\n * while doing a connection for finding the closest nodes\n */\nconst ADDITIONAL_DISTANCE = 250;\nfunction getClosestHandle(position, connectionRadius, nodeLookup, fromHandle) {\n let closestHandles = [];\n let minDistance = Infinity;\n const closeNodes = getNodesWithinDistance(position, nodeLookup, connectionRadius + ADDITIONAL_DISTANCE);\n for (const node of closeNodes) {\n const allHandles = [...(node.internals.handleBounds?.source ?? []), ...(node.internals.handleBounds?.target ?? [])];\n for (const handle of allHandles) {\n // if the handle is the same as the fromHandle we skip it\n if (fromHandle.nodeId === handle.nodeId && fromHandle.type === handle.type && fromHandle.id === handle.id) {\n continue;\n }\n // determine absolute position of the handle\n const { x, y } = getHandlePosition(node, handle, handle.position, true);\n const distance = Math.sqrt(Math.pow(x - position.x, 2) + Math.pow(y - position.y, 2));\n if (distance > connectionRadius) {\n continue;\n }\n if (distance < minDistance) {\n closestHandles = [{ ...handle, x, y }];\n minDistance = distance;\n }\n else if (distance === minDistance) {\n // when multiple handles are on the same distance we collect all of them\n closestHandles.push({ ...handle, x, y });\n }\n }\n }\n if (!closestHandles.length) {\n return null;\n }\n // when multiple handles overlay each other we prefer the opposite handle\n if (closestHandles.length > 1) {\n const oppositeHandleType = fromHandle.type === 'source' ? 'target' : 'source';\n return closestHandles.find((handle) => handle.type === oppositeHandleType) ?? closestHandles[0];\n }\n return closestHandles[0];\n}\nfunction getHandle(nodeId, handleType, handleId, nodeLookup, connectionMode, withAbsolutePosition = false) {\n const node = nodeLookup.get(nodeId);\n if (!node) {\n return null;\n }\n const handles = connectionMode === 'strict'\n ? node.internals.handleBounds?.[handleType]\n : [...(node.internals.handleBounds?.source ?? []), ...(node.internals.handleBounds?.target ?? [])];\n const handle = (handleId ? handles?.find((h) => h.id === handleId) : handles?.[0]) ?? null;\n return handle && withAbsolutePosition\n ? { ...handle, ...getHandlePosition(node, handle, handle.position, true) }\n : handle;\n}\nfunction getHandleType(edgeUpdaterType, handleDomNode) {\n if (edgeUpdaterType) {\n return edgeUpdaterType;\n }\n else if (handleDomNode?.classList.contains('target')) {\n return 'target';\n }\n else if (handleDomNode?.classList.contains('source')) {\n return 'source';\n }\n return null;\n}\nfunction isConnectionValid(isInsideConnectionRadius, isHandleValid) {\n let isValid = null;\n if (isHandleValid) {\n isValid = true;\n }\n else if (isInsideConnectionRadius && !isHandleValid) {\n isValid = false;\n }\n return isValid;\n}\n\nconst alwaysValid = () => true;\nfunction onPointerDown(event, { connectionMode, connectionRadius, handleId, nodeId, edgeUpdaterType, isTarget, domNode, nodeLookup, lib, autoPanOnConnect, flowId, panBy, cancelConnection, onConnectStart, onConnect, onConnectEnd, isValidConnection = alwaysValid, onReconnectEnd, updateConnection, getTransform, getFromHandle, autoPanSpeed, dragThreshold = 1, handleDomNode, }) {\n // when xyflow is used inside a shadow root we can't use document\n const doc = getHostForElement(event.target);\n let autoPanId = 0;\n let closestHandle;\n const { x, y } = getEventPosition(event);\n const handleType = getHandleType(edgeUpdaterType, handleDomNode);\n const containerBounds = domNode?.getBoundingClientRect();\n let connectionStarted = false;\n if (!containerBounds || !handleType) {\n return;\n }\n const fromHandleInternal = getHandle(nodeId, handleType, handleId, nodeLookup, connectionMode);\n if (!fromHandleInternal) {\n return;\n }\n let position = getEventPosition(event, containerBounds);\n let autoPanStarted = false;\n let connection = null;\n let isValid = false;\n let resultHandleDomNode = null;\n // when the user is moving the mouse close to the edge of the canvas while connecting we move the canvas\n function autoPan() {\n if (!autoPanOnConnect || !containerBounds) {\n return;\n }\n const [x, y] = calcAutoPan(position, containerBounds, autoPanSpeed);\n panBy({ x, y });\n autoPanId = requestAnimationFrame(autoPan);\n }\n // Stays the same for all consecutive pointermove events\n const fromHandle = {\n ...fromHandleInternal,\n nodeId,\n type: handleType,\n position: fromHandleInternal.position,\n };\n const fromNodeInternal = nodeLookup.get(nodeId);\n const from = getHandlePosition(fromNodeInternal, fromHandle, Position.Left, true);\n let previousConnection = {\n inProgress: true,\n isValid: null,\n from,\n fromHandle,\n fromPosition: fromHandle.position,\n fromNode: fromNodeInternal,\n to: position,\n toHandle: null,\n toPosition: oppositePosition[fromHandle.position],\n toNode: null,\n };\n function startConnection() {\n connectionStarted = true;\n updateConnection(previousConnection);\n onConnectStart?.(event, { nodeId, handleId, handleType });\n }\n if (dragThreshold === 0) {\n startConnection();\n }\n function onPointerMove(event) {\n if (!connectionStarted) {\n const { x: evtX, y: evtY } = getEventPosition(event);\n const dx = evtX - x;\n const dy = evtY - y;\n const nextConnectionStarted = dx * dx + dy * dy > dragThreshold * dragThreshold;\n if (!nextConnectionStarted) {\n return;\n }\n startConnection();\n }\n if (!getFromHandle() || !fromHandle) {\n onPointerUp(event);\n return;\n }\n const transform = getTransform();\n position = getEventPosition(event, containerBounds);\n closestHandle = getClosestHandle(pointToRendererPoint(position, transform, false, [1, 1]), connectionRadius, nodeLookup, fromHandle);\n if (!autoPanStarted) {\n autoPan();\n autoPanStarted = true;\n }\n const result = isValidHandle(event, {\n handle: closestHandle,\n connectionMode,\n fromNodeId: nodeId,\n fromHandleId: handleId,\n fromType: isTarget ? 'target' : 'source',\n isValidConnection,\n doc,\n lib,\n flowId,\n nodeLookup,\n });\n resultHandleDomNode = result.handleDomNode;\n connection = result.connection;\n isValid = isConnectionValid(!!closestHandle, result.isValid);\n const newConnection = {\n // from stays the same\n ...previousConnection,\n isValid,\n to: result.toHandle && isValid\n ? rendererPointToPoint({ x: result.toHandle.x, y: result.toHandle.y }, transform)\n : position,\n toHandle: result.toHandle,\n toPosition: isValid && result.toHandle ? result.toHandle.position : oppositePosition[fromHandle.position],\n toNode: result.toHandle ? nodeLookup.get(result.toHandle.nodeId) : null,\n };\n /*\n * we don't want to trigger an update when the connection\n * is snapped to the same handle as before\n */\n if (isValid &&\n closestHandle &&\n previousConnection.toHandle &&\n newConnection.toHandle &&\n previousConnection.toHandle.type === newConnection.toHandle.type &&\n previousConnection.toHandle.nodeId === newConnection.toHandle.nodeId &&\n previousConnection.toHandle.id === newConnection.toHandle.id &&\n previousConnection.to.x === newConnection.to.x &&\n previousConnection.to.y === newConnection.to.y) {\n return;\n }\n updateConnection(newConnection);\n previousConnection = newConnection;\n }\n function onPointerUp(event) {\n // Prevent multi-touch aborting connection\n if ('touches' in event && event.touches.length > 0) {\n return;\n }\n if (connectionStarted) {\n if ((closestHandle || resultHandleDomNode) && connection && isValid) {\n onConnect?.(connection);\n }\n /*\n * it's important to get a fresh reference from the store here\n * in order to get the latest state of onConnectEnd\n */\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n const { inProgress, ...connectionState } = previousConnection;\n const finalConnectionState = {\n ...connectionState,\n toPosition: previousConnection.toHandle ? previousConnection.toPosition : null,\n };\n onConnectEnd?.(event, finalConnectionState);\n if (edgeUpdaterType) {\n onReconnectEnd?.(event, finalConnectionState);\n }\n }\n cancelConnection();\n cancelAnimationFrame(autoPanId);\n autoPanStarted = false;\n isValid = false;\n connection = null;\n resultHandleDomNode = null;\n doc.removeEventListener('mousemove', onPointerMove);\n doc.removeEventListener('mouseup', onPointerUp);\n doc.removeEventListener('touchmove', onPointerMove);\n doc.removeEventListener('touchend', onPointerUp);\n }\n doc.addEventListener('mousemove', onPointerMove);\n doc.addEventListener('mouseup', onPointerUp);\n doc.addEventListener('touchmove', onPointerMove);\n doc.addEventListener('touchend', onPointerUp);\n}\n// checks if and returns connection in fom of an object { source: 123, target: 312 }\nfunction isValidHandle(event, { handle, connectionMode, fromNodeId, fromHandleId, fromType, doc, lib, flowId, isValidConnection = alwaysValid, nodeLookup, }) {\n const isTarget = fromType === 'target';\n const handleDomNode = handle\n ? doc.querySelector(`.${lib}-flow__handle[data-id=\"${flowId}-${handle?.nodeId}-${handle?.id}-${handle?.type}\"]`)\n : null;\n const { x, y } = getEventPosition(event);\n const handleBelow = doc.elementFromPoint(x, y);\n /*\n * we always want to prioritize the handle below the mouse cursor over the closest distance handle,\n * because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor\n */\n const handleToCheck = handleBelow?.classList.contains(`${lib}-flow__handle`) ? handleBelow : handleDomNode;\n const result = {\n handleDomNode: handleToCheck,\n isValid: false,\n connection: null,\n toHandle: null,\n };\n if (handleToCheck) {\n const handleType = getHandleType(undefined, handleToCheck);\n const handleNodeId = handleToCheck.getAttribute('data-nodeid');\n const handleId = handleToCheck.getAttribute('data-handleid');\n const connectable = handleToCheck.classList.contains('connectable');\n const connectableEnd = handleToCheck.classList.contains('connectableend');\n if (!handleNodeId || !handleType) {\n return result;\n }\n const connection = {\n source: isTarget ? handleNodeId : fromNodeId,\n sourceHandle: isTarget ? handleId : fromHandleId,\n target: isTarget ? fromNodeId : handleNodeId,\n targetHandle: isTarget ? fromHandleId : handleId,\n };\n result.connection = connection;\n const isConnectable = connectable && connectableEnd;\n // in strict mode we don't allow target to target or source to source connections\n const isValid = isConnectable &&\n (connectionMode === ConnectionMode.Strict\n ? (isTarget && handleType === 'source') || (!isTarget && handleType === 'target')\n : handleNodeId !== fromNodeId || handleId !== fromHandleId);\n result.isValid = isValid && isValidConnection(connection);\n result.toHandle = getHandle(handleNodeId, handleType, handleId, nodeLookup, connectionMode, true);\n }\n return result;\n}\nconst XYHandle = {\n onPointerDown,\n isValid: isValidHandle,\n};\n\nfunction XYMinimap({ domNode, panZoom, getTransform, getViewScale }) {\n const selection = select(domNode);\n function update({ translateExtent, width, height, zoomStep = 1, pannable = true, zoomable = true, inversePan = false, }) {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n const zoomHandler = (event) => {\n if (event.sourceEvent.type !== 'wheel' || !panZoom) {\n return;\n }\n const transform = getTransform();\n const factor = event.sourceEvent.ctrlKey && isMacOs() ? 10 : 1;\n const pinchDelta = -event.sourceEvent.deltaY *\n (event.sourceEvent.deltaMode === 1 ? 0.05 : event.sourceEvent.deltaMode ? 1 : 0.002) *\n zoomStep;\n const nextZoom = transform[2] * Math.pow(2, pinchDelta * factor);\n panZoom.scaleTo(nextZoom);\n };\n let panStart = [0, 0];\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n const panStartHandler = (event) => {\n if (event.sourceEvent.type === 'mousedown' || event.sourceEvent.type === 'touchstart') {\n panStart = [\n event.sourceEvent.clientX ?? event.sourceEvent.touches[0].clientX,\n event.sourceEvent.clientY ?? event.sourceEvent.touches[0].clientY,\n ];\n }\n };\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n const panHandler = (event) => {\n const transform = getTransform();\n if ((event.sourceEvent.type !== 'mousemove' && event.sourceEvent.type !== 'touchmove') || !panZoom) {\n return;\n }\n const panCurrent = [\n event.sourceEvent.clientX ?? event.sourceEvent.touches[0].clientX,\n event.sourceEvent.clientY ?? event.sourceEvent.touches[0].clientY,\n ];\n const panDelta = [panCurrent[0] - panStart[0], panCurrent[1] - panStart[1]];\n panStart = panCurrent;\n const moveScale = getViewScale() * Math.max(transform[2], Math.log(transform[2])) * (inversePan ? -1 : 1);\n const position = {\n x: transform[0] - panDelta[0] * moveScale,\n y: transform[1] - panDelta[1] * moveScale,\n };\n const extent = [\n [0, 0],\n [width, height],\n ];\n panZoom.setViewportConstrained({\n x: position.x,\n y: position.y,\n zoom: transform[2],\n }, extent, translateExtent);\n };\n const zoomAndPanHandler = zoom()\n .on('start', panStartHandler)\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n .on('zoom', pannable ? panHandler : null)\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n .on('zoom.wheel', zoomable ? zoomHandler : null);\n selection.call(zoomAndPanHandler, {});\n }\n function destroy() {\n selection.on('zoom', null);\n }\n return {\n update,\n destroy,\n pointer,\n };\n}\n\n/* eslint-disable @typescript-eslint/no-explicit-any */\nconst viewChanged = (prevViewport, eventViewport) => prevViewport.x !== eventViewport.x || prevViewport.y !== eventViewport.y || prevViewport.zoom !== eventViewport.k;\nconst transformToViewport = (transform) => ({\n x: transform.x,\n y: transform.y,\n zoom: transform.k,\n});\nconst viewportToTransform = ({ x, y, zoom }) => zoomIdentity.translate(x, y).scale(zoom);\nconst isWrappedWithClass = (event, className) => event.target.closest(`.${className}`);\nconst isRightClickPan = (panOnDrag, usedButton) => usedButton === 2 && Array.isArray(panOnDrag) && panOnDrag.includes(2);\n// taken from d3-ease: https://github.com/d3/d3-ease/blob/main/src/cubic.js\nconst defaultEase = (t) => ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\nconst getD3Transition = (selection, duration = 0, ease = defaultEase, onEnd = () => { }) => {\n const hasDuration = typeof duration === 'number' && duration > 0;\n if (!hasDuration) {\n onEnd();\n }\n return hasDuration ? selection.transition().duration(duration).ease(ease).on('end', onEnd) : selection;\n};\nconst wheelDelta = (event) => {\n const factor = event.ctrlKey && isMacOs() ? 10 : 1;\n return -event.deltaY * (event.deltaMode === 1 ? 0.05 : event.deltaMode ? 1 : 0.002) * factor;\n};\n\nfunction createPanOnScrollHandler({ zoomPanValues, noWheelClassName, d3Selection, d3Zoom, panOnScrollMode, panOnScrollSpeed, zoomOnPinch, onPanZoomStart, onPanZoom, onPanZoomEnd, }) {\n return (event) => {\n if (isWrappedWithClass(event, noWheelClassName)) {\n if (event.ctrlKey) {\n event.preventDefault(); // stop native page zoom for pinch zooming\n }\n return false;\n }\n event.preventDefault();\n event.stopImmediatePropagation();\n const currentZoom = d3Selection.property('__zoom').k || 1;\n // macos sets ctrlKey=true for pinch gesture on a trackpad\n if (event.ctrlKey && zoomOnPinch) {\n const point = pointer(event);\n const pinchDelta = wheelDelta(event);\n const zoom = currentZoom * Math.pow(2, pinchDelta);\n // @ts-ignore\n d3Zoom.scaleTo(d3Selection, zoom, point, event);\n return;\n }\n /*\n * increase scroll speed in firefox\n * firefox: deltaMode === 1; chrome: deltaMode === 0\n */\n const deltaNormalize = event.deltaMode === 1 ? 20 : 1;\n let deltaX = panOnScrollMode === PanOnScrollMode.Vertical ? 0 : event.deltaX * deltaNormalize;\n let deltaY = panOnScrollMode === PanOnScrollMode.Horizontal ? 0 : event.deltaY * deltaNormalize;\n // this enables vertical scrolling with shift + scroll on windows\n if (!isMacOs() && event.shiftKey && panOnScrollMode !== PanOnScrollMode.Vertical) {\n deltaX = event.deltaY * deltaNormalize;\n deltaY = 0;\n }\n d3Zoom.translateBy(d3Selection, -(deltaX / currentZoom) * panOnScrollSpeed, -(deltaY / currentZoom) * panOnScrollSpeed, \n // @ts-ignore\n { internal: true });\n const nextViewport = transformToViewport(d3Selection.property('__zoom'));\n clearTimeout(zoomPanValues.panScrollTimeout);\n /*\n * for pan on scroll we need to handle the event calls on our own\n * we can't use the start, zoom and end events from d3-zoom\n * because start and move gets called on every scroll event and not once at the beginning\n */\n if (!zoomPanValues.isPanScrolling) {\n zoomPanValues.isPanScrolling = true;\n onPanZoomStart?.(event, nextViewport);\n }\n if (zoomPanValues.isPanScrolling) {\n onPanZoom?.(event, nextViewport);\n zoomPanValues.panScrollTimeout = setTimeout(() => {\n onPanZoomEnd?.(event, nextViewport);\n zoomPanValues.isPanScrolling = false;\n }, 150);\n }\n };\n}\nfunction createZoomOnScrollHandler({ noWheelClassName, preventScrolling, d3ZoomHandler }) {\n return function (event, d) {\n const isWheel = event.type === 'wheel';\n // we still want to enable pinch zooming even if preventScrolling is set to false\n const preventZoom = !preventScrolling && isWheel && !event.ctrlKey;\n const hasNoWheelClass = isWrappedWithClass(event, noWheelClassName);\n // if user is pinch zooming above a nowheel element, we don't want the browser to zoom\n if (event.ctrlKey && isWheel && hasNoWheelClass) {\n event.preventDefault();\n }\n if (preventZoom || hasNoWheelClass) {\n return null;\n }\n event.preventDefault();\n d3ZoomHandler.call(this, event, d);\n };\n}\nfunction createPanZoomStartHandler({ zoomPanValues, onDraggingChange, onPanZoomStart }) {\n return (event) => {\n if (event.sourceEvent?.internal) {\n return;\n }\n const viewport = transformToViewport(event.transform);\n // we need to remember it here, because it's always 0 in the \"zoom\" event\n zoomPanValues.mouseButton = event.sourceEvent?.button || 0;\n zoomPanValues.isZoomingOrPanning = true;\n zoomPanValues.prevViewport = viewport;\n if (event.sourceEvent?.type === 'mousedown') {\n onDraggingChange(true);\n }\n if (onPanZoomStart) {\n onPanZoomStart?.(event.sourceEvent, viewport);\n }\n };\n}\nfunction createPanZoomHandler({ zoomPanValues, panOnDrag, onPaneContextMenu, onTransformChange, onPanZoom, }) {\n return (event) => {\n zoomPanValues.usedRightMouseButton = !!(onPaneContextMenu && isRightClickPan(panOnDrag, zoomPanValues.mouseButton ?? 0));\n if (!event.sourceEvent?.sync) {\n onTransformChange([event.transform.x, event.transform.y, event.transform.k]);\n }\n if (onPanZoom && !event.sourceEvent?.internal) {\n onPanZoom?.(event.sourceEvent, transformToViewport(event.transform));\n }\n };\n}\nfunction createPanZoomEndHandler({ zoomPanValues, panOnDrag, panOnScroll, onDraggingChange, onPanZoomEnd, onPaneContextMenu, }) {\n return (event) => {\n if (event.sourceEvent?.internal) {\n return;\n }\n zoomPanValues.isZoomingOrPanning = false;\n if (onPaneContextMenu &&\n isRightClickPan(panOnDrag, zoomPanValues.mouseButton ?? 0) &&\n !zoomPanValues.usedRightMouseButton &&\n event.sourceEvent) {\n onPaneContextMenu(event.sourceEvent);\n }\n zoomPanValues.usedRightMouseButton = false;\n onDraggingChange(false);\n if (onPanZoomEnd && viewChanged(zoomPanValues.prevViewport, event.transform)) {\n const viewport = transformToViewport(event.transform);\n zoomPanValues.prevViewport = viewport;\n clearTimeout(zoomPanValues.timerId);\n zoomPanValues.timerId = setTimeout(() => {\n onPanZoomEnd?.(event.sourceEvent, viewport);\n }, \n // we need a setTimeout for panOnScroll to supress multiple end events fired during scroll\n panOnScroll ? 150 : 0);\n }\n };\n}\n\n/* eslint-disable @typescript-eslint/no-explicit-any */\nfunction createFilter({ zoomActivationKeyPressed, zoomOnScroll, zoomOnPinch, panOnDrag, panOnScroll, zoomOnDoubleClick, userSelectionActive, noWheelClassName, noPanClassName, lib, connectionInProgress, }) {\n return (event) => {\n const zoomScroll = zoomActivationKeyPressed || zoomOnScroll;\n const pinchZoom = zoomOnPinch && event.ctrlKey;\n const isWheelEvent = event.type === 'wheel';\n if (event.button === 1 &&\n event.type === 'mousedown' &&\n (isWrappedWithClass(event, `${lib}-flow__node`) || isWrappedWithClass(event, `${lib}-flow__edge`))) {\n return true;\n }\n // if all interactions are disabled, we prevent all zoom events\n if (!panOnDrag && !zoomScroll && !panOnScroll && !zoomOnDoubleClick && !zoomOnPinch) {\n return false;\n }\n // during a selection we prevent all other interactions\n if (userSelectionActive) {\n return false;\n }\n // we want to disable pinch-zooming while making a connection\n if (connectionInProgress && !isWheelEvent) {\n return false;\n }\n // if the target element is inside an element with the nowheel class, we prevent zooming\n if (isWrappedWithClass(event, noWheelClassName) && isWheelEvent) {\n return false;\n }\n // if the target element is inside an element with the nopan class, we prevent panning\n if (isWrappedWithClass(event, noPanClassName) &&\n (!isWheelEvent || (panOnScroll && isWheelEvent && !zoomActivationKeyPressed))) {\n return false;\n }\n if (!zoomOnPinch && event.ctrlKey && isWheelEvent) {\n return false;\n }\n if (!zoomOnPinch && event.type === 'touchstart' && event.touches?.length > 1) {\n event.preventDefault(); // if you manage to start with 2 touches, we prevent native zoom\n return false;\n }\n // when there is no scroll handling enabled, we prevent all wheel events\n if (!zoomScroll && !panOnScroll && !pinchZoom && isWheelEvent) {\n return false;\n }\n // if the pane is not movable, we prevent dragging it with mousestart or touchstart\n if (!panOnDrag && (event.type === 'mousedown' || event.type === 'touchstart')) {\n return false;\n }\n // if the pane is only movable using allowed clicks\n if (Array.isArray(panOnDrag) && !panOnDrag.includes(event.button) && event.type === 'mousedown') {\n return false;\n }\n // We only allow right clicks if pan on drag is set to right click\n const buttonAllowed = (Array.isArray(panOnDrag) && panOnDrag.includes(event.button)) || !event.button || event.button <= 1;\n // default filter for d3-zoom\n return (!event.ctrlKey || isWheelEvent) && buttonAllowed;\n };\n}\n\nfunction XYPanZoom({ domNode, minZoom, maxZoom, paneClickDistance, translateExtent, viewport, onPanZoom, onPanZoomStart, onPanZoomEnd, onDraggingChange, }) {\n const zoomPanValues = {\n isZoomingOrPanning: false,\n usedRightMouseButton: false,\n prevViewport: { x: 0, y: 0, zoom: 0 },\n mouseButton: 0,\n timerId: undefined,\n panScrollTimeout: undefined,\n isPanScrolling: false,\n };\n const bbox = domNode.getBoundingClientRect();\n const d3ZoomInstance = zoom()\n .clickDistance(!isNumeric(paneClickDistance) || paneClickDistance < 0 ? 0 : paneClickDistance)\n .scaleExtent([minZoom, maxZoom])\n .translateExtent(translateExtent);\n const d3Selection = select(domNode).call(d3ZoomInstance);\n setViewportConstrained({\n x: viewport.x,\n y: viewport.y,\n zoom: clamp(viewport.zoom, minZoom, maxZoom),\n }, [\n [0, 0],\n [bbox.width, bbox.height],\n ], translateExtent);\n const d3ZoomHandler = d3Selection.on('wheel.zoom');\n const d3DblClickZoomHandler = d3Selection.on('dblclick.zoom');\n d3ZoomInstance.wheelDelta(wheelDelta);\n function setTransform(transform, options) {\n if (d3Selection) {\n return new Promise((resolve) => {\n d3ZoomInstance?.interpolate(options?.interpolate === 'linear' ? interpolate : interpolateZoom).transform(getD3Transition(d3Selection, options?.duration, options?.ease, () => resolve(true)), transform);\n });\n }\n return Promise.resolve(false);\n }\n // public functions\n function update({ noWheelClassName, noPanClassName, onPaneContextMenu, userSelectionActive, panOnScroll, panOnDrag, panOnScrollMode, panOnScrollSpeed, preventScrolling, zoomOnPinch, zoomOnScroll, zoomOnDoubleClick, zoomActivationKeyPressed, lib, onTransformChange, connectionInProgress, }) {\n if (userSelectionActive && !zoomPanValues.isZoomingOrPanning) {\n destroy();\n }\n const isPanOnScroll = panOnScroll && !zoomActivationKeyPressed && !userSelectionActive;\n const wheelHandler = isPanOnScroll\n ? createPanOnScrollHandler({\n zoomPanValues,\n noWheelClassName,\n d3Selection,\n d3Zoom: d3ZoomInstance,\n panOnScrollMode,\n panOnScrollSpeed,\n zoomOnPinch,\n onPanZoomStart,\n onPanZoom,\n onPanZoomEnd,\n })\n : createZoomOnScrollHandler({\n noWheelClassName,\n preventScrolling,\n d3ZoomHandler,\n });\n d3Selection.on('wheel.zoom', wheelHandler, { passive: false });\n if (!userSelectionActive) {\n // pan zoom start\n const startHandler = createPanZoomStartHandler({\n zoomPanValues,\n onDraggingChange,\n onPanZoomStart,\n });\n d3ZoomInstance.on('start', startHandler);\n // pan zoom\n const panZoomHandler = createPanZoomHandler({\n zoomPanValues,\n panOnDrag,\n onPaneContextMenu: !!onPaneContextMenu,\n onPanZoom,\n onTransformChange,\n });\n d3ZoomInstance.on('zoom', panZoomHandler);\n // pan zoom end\n const panZoomEndHandler = createPanZoomEndHandler({\n zoomPanValues,\n panOnDrag,\n panOnScroll,\n onPaneContextMenu,\n onPanZoomEnd,\n onDraggingChange,\n });\n d3ZoomInstance.on('end', panZoomEndHandler);\n }\n const filter = createFilter({\n zoomActivationKeyPressed,\n panOnDrag,\n zoomOnScroll,\n panOnScroll,\n zoomOnDoubleClick,\n zoomOnPinch,\n userSelectionActive,\n noPanClassName,\n noWheelClassName,\n lib,\n connectionInProgress,\n });\n d3ZoomInstance.filter(filter);\n /*\n * We cannot add zoomOnDoubleClick to the filter above because\n * double tapping on touch screens circumvents the filter and\n * dblclick.zoom is fired on the selection directly\n */\n if (zoomOnDoubleClick) {\n d3Selection.on('dblclick.zoom', d3DblClickZoomHandler);\n }\n else {\n d3Selection.on('dblclick.zoom', null);\n }\n }\n function destroy() {\n d3ZoomInstance.on('zoom', null);\n }\n async function setViewportConstrained(viewport, extent, translateExtent) {\n const nextTransform = viewportToTransform(viewport);\n const contrainedTransform = d3ZoomInstance?.constrain()(nextTransform, extent, translateExtent);\n if (contrainedTransform) {\n await setTransform(contrainedTransform);\n }\n return new Promise((resolve) => resolve(contrainedTransform));\n }\n async function setViewport(viewport, options) {\n const nextTransform = viewportToTransform(viewport);\n await setTransform(nextTransform, options);\n return new Promise((resolve) => resolve(nextTransform));\n }\n function syncViewport(viewport) {\n if (d3Selection) {\n const nextTransform = viewportToTransform(viewport);\n const currentTransform = d3Selection.property('__zoom');\n if (currentTransform.k !== viewport.zoom ||\n currentTransform.x !== viewport.x ||\n currentTransform.y !== viewport.y) {\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n d3ZoomInstance?.transform(d3Selection, nextTransform, null, { sync: true });\n }\n }\n }\n function getViewport() {\n const transform = d3Selection ? zoomTransform(d3Selection.node()) : { x: 0, y: 0, k: 1 };\n return { x: transform.x, y: transform.y, zoom: transform.k };\n }\n function scaleTo(zoom, options) {\n if (d3Selection) {\n return new Promise((resolve) => {\n d3ZoomInstance?.interpolate(options?.interpolate === 'linear' ? interpolate : interpolateZoom).scaleTo(getD3Transition(d3Selection, options?.duration, options?.ease, () => resolve(true)), zoom);\n });\n }\n return Promise.resolve(false);\n }\n function scaleBy(factor, options) {\n if (d3Selection) {\n return new Promise((resolve) => {\n d3ZoomInstance?.interpolate(options?.interpolate === 'linear' ? interpolate : interpolateZoom).scaleBy(getD3Transition(d3Selection, options?.duration, options?.ease, () => resolve(true)), factor);\n });\n }\n return Promise.resolve(false);\n }\n function setScaleExtent(scaleExtent) {\n d3ZoomInstance?.scaleExtent(scaleExtent);\n }\n function setTranslateExtent(translateExtent) {\n d3ZoomInstance?.translateExtent(translateExtent);\n }\n function setClickDistance(distance) {\n const validDistance = !isNumeric(distance) || distance < 0 ? 0 : distance;\n d3ZoomInstance?.clickDistance(validDistance);\n }\n return {\n update,\n destroy,\n setViewport,\n setViewportConstrained,\n getViewport,\n scaleTo,\n scaleBy,\n setScaleExtent,\n setTranslateExtent,\n syncViewport,\n setClickDistance,\n };\n}\n\n/**\n * Used to determine the variant of the resize control\n *\n * @public\n */\nvar ResizeControlVariant;\n(function (ResizeControlVariant) {\n ResizeControlVariant[\"Line\"] = \"line\";\n ResizeControlVariant[\"Handle\"] = \"handle\";\n})(ResizeControlVariant || (ResizeControlVariant = {}));\nconst XY_RESIZER_HANDLE_POSITIONS = ['top-left', 'top-right', 'bottom-left', 'bottom-right'];\nconst XY_RESIZER_LINE_POSITIONS = ['top', 'right', 'bottom', 'left'];\n\n/**\n * Get all connecting edges for a given set of nodes\n * @param width - new width of the node\n * @param prevWidth - previous width of the node\n * @param height - new height of the node\n * @param prevHeight - previous height of the node\n * @param affectsX - whether to invert the resize direction for the x axis\n * @param affectsY - whether to invert the resize direction for the y axis\n * @returns array of two numbers representing the direction of the resize for each axis, 0 = no change, 1 = increase, -1 = decrease\n */\nfunction getResizeDirection({ width, prevWidth, height, prevHeight, affectsX, affectsY, }) {\n const deltaWidth = width - prevWidth;\n const deltaHeight = height - prevHeight;\n const direction = [deltaWidth > 0 ? 1 : deltaWidth < 0 ? -1 : 0, deltaHeight > 0 ? 1 : deltaHeight < 0 ? -1 : 0];\n if (deltaWidth && affectsX) {\n direction[0] = direction[0] * -1;\n }\n if (deltaHeight && affectsY) {\n direction[1] = direction[1] * -1;\n }\n return direction;\n}\n/**\n * Parses the control position that is being dragged to dimensions that are being resized\n * @param controlPosition - position of the control that is being dragged\n * @returns isHorizontal, isVertical, affectsX, affectsY,\n */\nfunction getControlDirection(controlPosition) {\n const isHorizontal = controlPosition.includes('right') || controlPosition.includes('left');\n const isVertical = controlPosition.includes('bottom') || controlPosition.includes('top');\n const affectsX = controlPosition.includes('left');\n const affectsY = controlPosition.includes('top');\n return {\n isHorizontal,\n isVertical,\n affectsX,\n affectsY,\n };\n}\nfunction getLowerExtentClamp(lowerExtent, lowerBound) {\n return Math.max(0, lowerBound - lowerExtent);\n}\nfunction getUpperExtentClamp(upperExtent, upperBound) {\n return Math.max(0, upperExtent - upperBound);\n}\nfunction getSizeClamp(size, minSize, maxSize) {\n return Math.max(0, minSize - size, size - maxSize);\n}\nfunction xor(a, b) {\n return a ? !b : b;\n}\n/**\n * Calculates new width & height and x & y of node after resize based on pointer position\n * @description - Buckle up, this is a chunky one... If you want to determine the new dimensions of a node after a resize,\n * you have to account for all possible restrictions: min/max width/height of the node, the maximum extent the node is allowed\n * to move in (in this case: resize into) determined by the parent node, the minimal extent determined by child nodes\n * with expandParent or extent: 'parent' set and oh yeah, these things also have to work with keepAspectRatio!\n * The way this is done is by determining how much each of these restricting actually restricts the resize and then applying the\n * strongest restriction. Because the resize affects x, y and width, height and width, height of a opposing side with keepAspectRatio,\n * the resize amount is always kept in distX & distY amount (the distance in mouse movement)\n * Instead of clamping each value, we first calculate the biggest 'clamp' (for the lack of a better name) and then apply it to all values.\n * To complicate things nodeOrigin has to be taken into account as well. This is done by offsetting the nodes as if their origin is [0, 0],\n * then calculating the restrictions as usual\n * @param startValues - starting values of resize\n * @param controlDirection - dimensions affected by the resize\n * @param pointerPosition - the current pointer position corrected for snapping\n * @param boundaries - minimum and maximum dimensions of the node\n * @param keepAspectRatio - prevent changes of asprect ratio\n * @returns x, y, width and height of the node after resize\n */\nfunction getDimensionsAfterResize(startValues, controlDirection, pointerPosition, boundaries, keepAspectRatio, nodeOrigin, extent, childExtent) {\n let { affectsX, affectsY } = controlDirection;\n const { isHorizontal, isVertical } = controlDirection;\n const isDiagonal = isHorizontal && isVertical;\n const { xSnapped, ySnapped } = pointerPosition;\n const { minWidth, maxWidth, minHeight, maxHeight } = boundaries;\n const { x: startX, y: startY, width: startWidth, height: startHeight, aspectRatio } = startValues;\n let distX = Math.floor(isHorizontal ? xSnapped - startValues.pointerX : 0);\n let distY = Math.floor(isVertical ? ySnapped - startValues.pointerY : 0);\n const newWidth = startWidth + (affectsX ? -distX : distX);\n const newHeight = startHeight + (affectsY ? -distY : distY);\n const originOffsetX = -nodeOrigin[0] * startWidth;\n const originOffsetY = -nodeOrigin[1] * startHeight;\n // Check if maxWidth, minWWidth, maxHeight, minHeight are restricting the resize\n let clampX = getSizeClamp(newWidth, minWidth, maxWidth);\n let clampY = getSizeClamp(newHeight, minHeight, maxHeight);\n // Check if extent is restricting the resize\n if (extent) {\n let xExtentClamp = 0;\n let yExtentClamp = 0;\n if (affectsX && distX < 0) {\n xExtentClamp = getLowerExtentClamp(startX + distX + originOffsetX, extent[0][0]);\n }\n else if (!affectsX && distX > 0) {\n xExtentClamp = getUpperExtentClamp(startX + newWidth + originOffsetX, extent[1][0]);\n }\n if (affectsY && distY < 0) {\n yExtentClamp = getLowerExtentClamp(startY + distY + originOffsetY, extent[0][1]);\n }\n else if (!affectsY && distY > 0) {\n yExtentClamp = getUpperExtentClamp(startY + newHeight + originOffsetY, extent[1][1]);\n }\n clampX = Math.max(clampX, xExtentClamp);\n clampY = Math.max(clampY, yExtentClamp);\n }\n // Check if the child extent is restricting the resize\n if (childExtent) {\n let xExtentClamp = 0;\n let yExtentClamp = 0;\n if (affectsX && distX > 0) {\n xExtentClamp = getUpperExtentClamp(startX + distX, childExtent[0][0]);\n }\n else if (!affectsX && distX < 0) {\n xExtentClamp = getLowerExtentClamp(startX + newWidth, childExtent[1][0]);\n }\n if (affectsY && distY > 0) {\n yExtentClamp = getUpperExtentClamp(startY + distY, childExtent[0][1]);\n }\n else if (!affectsY && distY < 0) {\n yExtentClamp = getLowerExtentClamp(startY + newHeight, childExtent[1][1]);\n }\n clampX = Math.max(clampX, xExtentClamp);\n clampY = Math.max(clampY, yExtentClamp);\n }\n // Check if the aspect ratio resizing of the other side is restricting the resize\n if (keepAspectRatio) {\n if (isHorizontal) {\n // Check if the max dimensions might be restricting the resize\n const aspectHeightClamp = getSizeClamp(newWidth / aspectRatio, minHeight, maxHeight) * aspectRatio;\n clampX = Math.max(clampX, aspectHeightClamp);\n // Check if the extent is restricting the resize\n if (extent) {\n let aspectExtentClamp = 0;\n if ((!affectsX && !affectsY) || (affectsX && !affectsY && isDiagonal)) {\n aspectExtentClamp =\n getUpperExtentClamp(startY + originOffsetY + newWidth / aspectRatio, extent[1][1]) * aspectRatio;\n }\n else {\n aspectExtentClamp =\n getLowerExtentClamp(startY + originOffsetY + (affectsX ? distX : -distX) / aspectRatio, extent[0][1]) *\n aspectRatio;\n }\n clampX = Math.max(clampX, aspectExtentClamp);\n }\n // Check if the child extent is restricting the resize\n if (childExtent) {\n let aspectExtentClamp = 0;\n if ((!affectsX && !affectsY) || (affectsX && !affectsY && isDiagonal)) {\n aspectExtentClamp = getLowerExtentClamp(startY + newWidth / aspectRatio, childExtent[1][1]) * aspectRatio;\n }\n else {\n aspectExtentClamp =\n getUpperExtentClamp(startY + (affectsX ? distX : -distX) / aspectRatio, childExtent[0][1]) * aspectRatio;\n }\n clampX = Math.max(clampX, aspectExtentClamp);\n }\n }\n // Do the same thing for vertical resizing\n if (isVertical) {\n const aspectWidthClamp = getSizeClamp(newHeight * aspectRatio, minWidth, maxWidth) / aspectRatio;\n clampY = Math.max(clampY, aspectWidthClamp);\n if (extent) {\n let aspectExtentClamp = 0;\n if ((!affectsX && !affectsY) || (affectsY && !affectsX && isDiagonal)) {\n aspectExtentClamp =\n getUpperExtentClamp(startX + newHeight * aspectRatio + originOffsetX, extent[1][0]) / aspectRatio;\n }\n else {\n aspectExtentClamp =\n getLowerExtentClamp(startX + (affectsY ? distY : -distY) * aspectRatio + originOffsetX, extent[0][0]) /\n aspectRatio;\n }\n clampY = Math.max(clampY, aspectExtentClamp);\n }\n if (childExtent) {\n let aspectExtentClamp = 0;\n if ((!affectsX && !affectsY) || (affectsY && !affectsX && isDiagonal)) {\n aspectExtentClamp = getLowerExtentClamp(startX + newHeight * aspectRatio, childExtent[1][0]) / aspectRatio;\n }\n else {\n aspectExtentClamp =\n getUpperExtentClamp(startX + (affectsY ? distY : -distY) * aspectRatio, childExtent[0][0]) / aspectRatio;\n }\n clampY = Math.max(clampY, aspectExtentClamp);\n }\n }\n }\n distY = distY + (distY < 0 ? clampY : -clampY);\n distX = distX + (distX < 0 ? clampX : -clampX);\n if (keepAspectRatio) {\n if (isDiagonal) {\n if (newWidth > newHeight * aspectRatio) {\n distY = (xor(affectsX, affectsY) ? -distX : distX) / aspectRatio;\n }\n else {\n distX = (xor(affectsX, affectsY) ? -distY : distY) * aspectRatio;\n }\n }\n else {\n if (isHorizontal) {\n distY = distX / aspectRatio;\n affectsY = affectsX;\n }\n else {\n distX = distY * aspectRatio;\n affectsX = affectsY;\n }\n }\n }\n const x = affectsX ? startX + distX : startX;\n const y = affectsY ? startY + distY : startY;\n return {\n width: startWidth + (affectsX ? -distX : distX),\n height: startHeight + (affectsY ? -distY : distY),\n x: nodeOrigin[0] * distX * (!affectsX ? 1 : -1) + x,\n y: nodeOrigin[1] * distY * (!affectsY ? 1 : -1) + y,\n };\n}\n\nconst initPrevValues = { width: 0, height: 0, x: 0, y: 0 };\nconst initStartValues = {\n ...initPrevValues,\n pointerX: 0,\n pointerY: 0,\n aspectRatio: 1,\n};\nfunction nodeToParentExtent(node) {\n return [\n [0, 0],\n [node.measured.width, node.measured.height],\n ];\n}\nfunction nodeToChildExtent(child, parent, nodeOrigin) {\n const x = parent.position.x + child.position.x;\n const y = parent.position.y + child.position.y;\n const width = child.measured.width ?? 0;\n const height = child.measured.height ?? 0;\n const originOffsetX = nodeOrigin[0] * width;\n const originOffsetY = nodeOrigin[1] * height;\n return [\n [x - originOffsetX, y - originOffsetY],\n [x + width - originOffsetX, y + height - originOffsetY],\n ];\n}\nfunction XYResizer({ domNode, nodeId, getStoreItems, onChange, onEnd }) {\n const selection = select(domNode);\n function update({ controlPosition, boundaries, keepAspectRatio, resizeDirection, onResizeStart, onResize, onResizeEnd, shouldResize, }) {\n let prevValues = { ...initPrevValues };\n let startValues = { ...initStartValues };\n const controlDirection = getControlDirection(controlPosition);\n let node = undefined;\n let containerBounds = null;\n let childNodes = [];\n let parentNode = undefined; // Needed to fix expandParent\n let parentExtent = undefined;\n let childExtent = undefined;\n // we only want to trigger onResizeEnd if onResize was actually called\n let resizeDetected = false;\n const dragHandler = drag()\n .on('start', (event) => {\n const { nodeLookup, transform, snapGrid, snapToGrid, nodeOrigin, paneDomNode } = getStoreItems();\n node = nodeLookup.get(nodeId);\n if (!node) {\n return;\n }\n containerBounds = paneDomNode?.getBoundingClientRect() ?? null;\n const { xSnapped, ySnapped } = getPointerPosition(event.sourceEvent, {\n transform,\n snapGrid,\n snapToGrid,\n containerBounds,\n });\n prevValues = {\n width: node.measured.width ?? 0,\n height: node.measured.height ?? 0,\n x: node.position.x ?? 0,\n y: node.position.y ?? 0,\n };\n startValues = {\n ...prevValues,\n pointerX: xSnapped,\n pointerY: ySnapped,\n aspectRatio: prevValues.width / prevValues.height,\n };\n parentNode = undefined;\n if (node.parentId && (node.extent === 'parent' || node.expandParent)) {\n parentNode = nodeLookup.get(node.parentId);\n parentExtent = parentNode && node.extent === 'parent' ? nodeToParentExtent(parentNode) : undefined;\n }\n /*\n * Collect all child nodes to correct their relative positions when top/left changes\n * Determine largest minimal extent the parent node is allowed to resize to\n */\n childNodes = [];\n childExtent = undefined;\n for (const [childId, child] of nodeLookup) {\n if (child.parentId === nodeId) {\n childNodes.push({\n id: childId,\n position: { ...child.position },\n extent: child.extent,\n });\n if (child.extent === 'parent' || child.expandParent) {\n const extent = nodeToChildExtent(child, node, child.origin ?? nodeOrigin);\n if (childExtent) {\n childExtent = [\n [Math.min(extent[0][0], childExtent[0][0]), Math.min(extent[0][1], childExtent[0][1])],\n [Math.max(extent[1][0], childExtent[1][0]), Math.max(extent[1][1], childExtent[1][1])],\n ];\n }\n else {\n childExtent = extent;\n }\n }\n }\n }\n onResizeStart?.(event, { ...prevValues });\n })\n .on('drag', (event) => {\n const { transform, snapGrid, snapToGrid, nodeOrigin: storeNodeOrigin } = getStoreItems();\n const pointerPosition = getPointerPosition(event.sourceEvent, {\n transform,\n snapGrid,\n snapToGrid,\n containerBounds,\n });\n const childChanges = [];\n if (!node) {\n return;\n }\n const { x: prevX, y: prevY, width: prevWidth, height: prevHeight } = prevValues;\n const change = {};\n const nodeOrigin = node.origin ?? storeNodeOrigin;\n const { width, height, x, y } = getDimensionsAfterResize(startValues, controlDirection, pointerPosition, boundaries, keepAspectRatio, nodeOrigin, parentExtent, childExtent);\n const isWidthChange = width !== prevWidth;\n const isHeightChange = height !== prevHeight;\n const isXPosChange = x !== prevX && isWidthChange;\n const isYPosChange = y !== prevY && isHeightChange;\n if (!isXPosChange && !isYPosChange && !isWidthChange && !isHeightChange) {\n return;\n }\n if (isXPosChange || isYPosChange || nodeOrigin[0] === 1 || nodeOrigin[1] === 1) {\n change.x = isXPosChange ? x : prevValues.x;\n change.y = isYPosChange ? y : prevValues.y;\n prevValues.x = change.x;\n prevValues.y = change.y;\n /*\n * when top/left changes, correct the relative positions of child nodes\n * so that they stay in the same position\n */\n if (childNodes.length > 0) {\n const xChange = x - prevX;\n const yChange = y - prevY;\n for (const childNode of childNodes) {\n childNode.position = {\n x: childNode.position.x - xChange + nodeOrigin[0] * (width - prevWidth),\n y: childNode.position.y - yChange + nodeOrigin[1] * (height - prevHeight),\n };\n childChanges.push(childNode);\n }\n }\n }\n if (isWidthChange || isHeightChange) {\n change.width =\n isWidthChange && (!resizeDirection || resizeDirection === 'horizontal') ? width : prevValues.width;\n change.height =\n isHeightChange && (!resizeDirection || resizeDirection === 'vertical') ? height : prevValues.height;\n prevValues.width = change.width;\n prevValues.height = change.height;\n }\n // Fix expandParent when resizing from top/left\n if (parentNode && node.expandParent) {\n const xLimit = nodeOrigin[0] * (change.width ?? 0);\n if (change.x && change.x < xLimit) {\n prevValues.x = xLimit;\n startValues.x = startValues.x - (change.x - xLimit);\n }\n const yLimit = nodeOrigin[1] * (change.height ?? 0);\n if (change.y && change.y < yLimit) {\n prevValues.y = yLimit;\n startValues.y = startValues.y - (change.y - yLimit);\n }\n }\n const direction = getResizeDirection({\n width: prevValues.width,\n prevWidth,\n height: prevValues.height,\n prevHeight,\n affectsX: controlDirection.affectsX,\n affectsY: controlDirection.affectsY,\n });\n const nextValues = { ...prevValues, direction };\n const callResize = shouldResize?.(event, nextValues);\n if (callResize === false) {\n return;\n }\n resizeDetected = true;\n onResize?.(event, nextValues);\n onChange(change, childChanges);\n })\n .on('end', (event) => {\n if (!resizeDetected) {\n return;\n }\n onResizeEnd?.(event, { ...prevValues });\n onEnd?.({ ...prevValues });\n resizeDetected = false;\n });\n selection.call(dragHandler);\n }\n function destroy() {\n selection.on('.drag', null);\n }\n return {\n update,\n destroy,\n };\n}\n\nexport { ConnectionLineType, ConnectionMode, MarkerType, PanOnScrollMode, Position, ResizeControlVariant, SelectionMode, XYDrag, XYHandle, XYMinimap, XYPanZoom, XYResizer, XY_RESIZER_HANDLE_POSITIONS, XY_RESIZER_LINE_POSITIONS, addEdge, adoptUserNodes, areConnectionMapsEqual, areSetsEqual, boxToRect, calcAutoPan, calculateNodePosition, clamp, clampPosition, clampPositionToParent, createMarkerIds, defaultAriaLabelConfig, devWarn, elementSelectionKeys, errorMessages, evaluateAbsolutePosition, fitViewport, getBezierEdgeCenter, getBezierPath, getBoundsOfBoxes, getBoundsOfRects, getConnectedEdges, getConnectionStatus, getDimensions, getEdgeCenter, getEdgePosition, getElementsToRemove, getElevatedEdgeZIndex, getEventPosition, getHandleBounds, getHandlePosition, getHostForElement, getIncomers, getInternalNodesBounds, getMarkerId, getNodeDimensions, getNodePositionWithOrigin, getNodeToolbarTransform, getNodesBounds, getNodesInside, getOutgoers, getOverlappingArea, getPointerPosition, getSmoothStepPath, getStraightPath, getViewportForBounds, handleConnectionChange, handleExpandParent, infiniteExtent, initialConnection, isCoordinateExtent, isEdgeBase, isEdgeVisible, isInputDOMNode, isInternalNodeBase, isMacOs, isMouseEvent, isNodeBase, isNumeric, isRectObject, mergeAriaLabelConfig, nodeHasDimensions, nodeToBox, nodeToRect, oppositePosition, panBy, pointToRendererPoint, reconnectEdge, rectToBox, rendererPointToPoint, shallowNodeData, snapPosition, updateAbsolutePositions, updateConnectionLookup, updateNodeInternals, withResolvers };\n", "/**\n * @license\n * Copyright 2019 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\nconst NODE_MODE = false;\n\n// Allows minifiers to rename references to globalThis\nconst global = globalThis;\n\n/**\n * Whether the current browser supports `adoptedStyleSheets`.\n */\nexport const supportsAdoptingStyleSheets: boolean =\n global.ShadowRoot &&\n (global.ShadyCSS === undefined || global.ShadyCSS.nativeShadow) &&\n 'adoptedStyleSheets' in Document.prototype &&\n 'replace' in CSSStyleSheet.prototype;\n\n/**\n * A CSSResult or native CSSStyleSheet.\n *\n * In browsers that support constructible CSS style sheets, CSSStyleSheet\n * object can be used for styling along side CSSResult from the `css`\n * template tag.\n */\nexport type CSSResultOrNative = CSSResult | CSSStyleSheet;\n\nexport type CSSResultArray = Array<CSSResultOrNative | CSSResultArray>;\n\n/**\n * A single CSSResult, CSSStyleSheet, or an array or nested arrays of those.\n */\nexport type CSSResultGroup = CSSResultOrNative | CSSResultArray;\n\nconst constructionToken = Symbol();\n\nconst cssTagCache = new WeakMap<TemplateStringsArray, CSSStyleSheet>();\n\n/**\n * A container for a string of CSS text, that may be used to create a CSSStyleSheet.\n *\n * CSSResult is the return value of `css`-tagged template literals and\n * `unsafeCSS()`. In order to ensure that CSSResults are only created via the\n * `css` tag and `unsafeCSS()`, CSSResult cannot be constructed directly.\n */\nexport class CSSResult {\n // This property needs to remain unminified.\n ['_$cssResult$'] = true;\n readonly cssText: string;\n private _styleSheet?: CSSStyleSheet;\n private _strings: TemplateStringsArray | undefined;\n\n private constructor(\n cssText: string,\n strings: TemplateStringsArray | undefined,\n safeToken: symbol\n ) {\n if (safeToken !== constructionToken) {\n throw new Error(\n 'CSSResult is not constructable. Use `unsafeCSS` or `css` instead.'\n );\n }\n this.cssText = cssText;\n this._strings = strings;\n }\n\n // This is a getter so that it's lazy. In practice, this means stylesheets\n // are not created until the first element instance is made.\n get styleSheet(): CSSStyleSheet | undefined {\n // If `supportsAdoptingStyleSheets` is true then we assume CSSStyleSheet is\n // constructable.\n let styleSheet = this._styleSheet;\n const strings = this._strings;\n if (supportsAdoptingStyleSheets && styleSheet === undefined) {\n const cacheable = strings !== undefined && strings.length === 1;\n if (cacheable) {\n styleSheet = cssTagCache.get(strings);\n }\n if (styleSheet === undefined) {\n (this._styleSheet = styleSheet = new CSSStyleSheet()).replaceSync(\n this.cssText\n );\n if (cacheable) {\n cssTagCache.set(strings, styleSheet);\n }\n }\n }\n return styleSheet;\n }\n\n toString(): string {\n return this.cssText;\n }\n}\n\ntype ConstructableCSSResult = CSSResult & {\n new (\n cssText: string,\n strings: TemplateStringsArray | undefined,\n safeToken: symbol\n ): CSSResult;\n};\n\nconst textFromCSSResult = (value: CSSResultGroup | number) => {\n // This property needs to remain unminified.\n if ((value as CSSResult)['_$cssResult$'] === true) {\n return (value as CSSResult).cssText;\n } else if (typeof value === 'number') {\n return value;\n } else {\n throw new Error(\n `Value passed to 'css' function must be a 'css' function result: ` +\n `${value}. Use 'unsafeCSS' to pass non-literal values, but take care ` +\n `to ensure page security.`\n );\n }\n};\n\n/**\n * Wrap a value for interpolation in a {@linkcode css} tagged template literal.\n *\n * This is unsafe because untrusted CSS text can be used to phone home\n * or exfiltrate data to an attacker controlled site. Take care to only use\n * this with trusted input.\n */\nexport const unsafeCSS = (value: unknown) =>\n new (CSSResult as ConstructableCSSResult)(\n typeof value === 'string' ? value : String(value),\n undefined,\n constructionToken\n );\n\n/**\n * A template literal tag which can be used with LitElement's\n * {@linkcode LitElement.styles} property to set element styles.\n *\n * For security reasons, only literal string values and number may be used in\n * embedded expressions. To incorporate non-literal values {@linkcode unsafeCSS}\n * may be used inside an expression.\n */\nexport const css = (\n strings: TemplateStringsArray,\n ...values: (CSSResultGroup | number)[]\n): CSSResult => {\n const cssText =\n strings.length === 1\n ? strings[0]\n : values.reduce(\n (acc, v, idx) => acc + textFromCSSResult(v) + strings[idx + 1],\n strings[0]\n );\n return new (CSSResult as ConstructableCSSResult)(\n cssText,\n strings,\n constructionToken\n );\n};\n\n/**\n * Applies the given styles to a `shadowRoot`. When Shadow DOM is\n * available but `adoptedStyleSheets` is not, styles are appended to the\n * `shadowRoot` to [mimic the native feature](https://developer.mozilla.org/en-US/docs/Web/API/ShadowRoot/adoptedStyleSheets).\n * Note, when shimming is used, any styles that are subsequently placed into\n * the shadowRoot should be placed *before* any shimmed adopted styles. This\n * will match spec behavior that gives adopted sheets precedence over styles in\n * shadowRoot.\n */\nexport const adoptStyles = (\n renderRoot: ShadowRoot,\n styles: Array<CSSResultOrNative>\n) => {\n if (supportsAdoptingStyleSheets) {\n (renderRoot as ShadowRoot).adoptedStyleSheets = styles.map((s) =>\n s instanceof CSSStyleSheet ? s : s.styleSheet!\n );\n } else {\n for (const s of styles) {\n const style = document.createElement('style');\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n const nonce = (global as any)['litNonce'];\n if (nonce !== undefined) {\n style.setAttribute('nonce', nonce);\n }\n style.textContent = (s as CSSResult).cssText;\n renderRoot.appendChild(style);\n }\n }\n};\n\nconst cssResultFromStyleSheet = (sheet: CSSStyleSheet) => {\n let cssText = '';\n for (const rule of sheet.cssRules) {\n cssText += rule.cssText;\n }\n return unsafeCSS(cssText);\n};\n\nexport const getCompatibleStyle =\n supportsAdoptingStyleSheets ||\n (NODE_MODE && global.CSSStyleSheet === undefined)\n ? (s: CSSResultOrNative) => s\n : (s: CSSResultOrNative) =>\n s instanceof CSSStyleSheet ? cssResultFromStyleSheet(s) : s;\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n/**\n * Use this module if you want to create your own base class extending\n * {@link ReactiveElement}.\n * @packageDocumentation\n */\n\nimport {\n getCompatibleStyle,\n adoptStyles,\n CSSResultGroup,\n CSSResultOrNative,\n} from './css-tag.js';\nimport type {\n ReactiveController,\n ReactiveControllerHost,\n} from './reactive-controller.js';\n\n// In the Node build, this import will be injected by Rollup:\n// import {HTMLElement, customElements} from '@lit-labs/ssr-dom-shim';\n\nexport * from './css-tag.js';\nexport type {\n ReactiveController,\n ReactiveControllerHost,\n} from './reactive-controller.js';\n\n/**\n * Removes the `readonly` modifier from properties in the union K.\n *\n * This is a safer way to cast a value to a type with a mutable version of a\n * readonly field, than casting to an interface with the field re-declared\n * because it preserves the type of all the fields and warns on typos.\n */\ntype Mutable<T, K extends keyof T> = Omit<T, K> & {\n -readonly [P in keyof Pick<T, K>]: P extends K ? T[P] : never;\n};\n\n// TODO (justinfagnani): Add `hasOwn` here when we ship ES2022\nconst {\n is,\n defineProperty,\n getOwnPropertyDescriptor,\n getOwnPropertyNames,\n getOwnPropertySymbols,\n getPrototypeOf,\n} = Object;\n\nconst NODE_MODE = false;\n\n// Lets a minifier replace globalThis references with a minified name\nconst global = globalThis;\n\nif (NODE_MODE) {\n global.customElements ??= customElements;\n}\n\nconst DEV_MODE = true;\n\nlet issueWarning: (code: string, warning: string) => void;\n\nconst trustedTypes = (global as unknown as {trustedTypes?: {emptyScript: ''}})\n .trustedTypes;\n\n// Temporary workaround for https://crbug.com/993268\n// Currently, any attribute starting with \"on\" is considered to be a\n// TrustedScript source. Such boolean attributes must be set to the equivalent\n// trusted emptyScript value.\nconst emptyStringForBooleanAttribute = trustedTypes\n ? (trustedTypes.emptyScript as unknown as '')\n : '';\n\nconst polyfillSupport = DEV_MODE\n ? global.reactiveElementPolyfillSupportDevMode\n : global.reactiveElementPolyfillSupport;\n\nif (DEV_MODE) {\n // Ensure warnings are issued only 1x, even if multiple versions of Lit\n // are loaded.\n global.litIssuedWarnings ??= new Set();\n\n /**\n * Issue a warning if we haven't already, based either on `code` or `warning`.\n * Warnings are disabled automatically only by `warning`; disabling via `code`\n * can be done by users.\n */\n issueWarning = (code: string, warning: string) => {\n warning += ` See https://lit.dev/msg/${code} for more information.`;\n if (\n !global.litIssuedWarnings!.has(warning) &&\n !global.litIssuedWarnings!.has(code)\n ) {\n console.warn(warning);\n global.litIssuedWarnings!.add(warning);\n }\n };\n\n queueMicrotask(() => {\n issueWarning(\n 'dev-mode',\n `Lit is in dev mode. Not recommended for production!`\n );\n\n // Issue polyfill support warning.\n if (global.ShadyDOM?.inUse && polyfillSupport === undefined) {\n issueWarning(\n 'polyfill-support-missing',\n `Shadow DOM is being polyfilled via \\`ShadyDOM\\` but ` +\n `the \\`polyfill-support\\` module has not been loaded.`\n );\n }\n });\n}\n\n/**\n * Contains types that are part of the unstable debug API.\n *\n * Everything in this API is not stable and may change or be removed in the future,\n * even on patch releases.\n */\n// eslint-disable-next-line @typescript-eslint/no-namespace\nexport namespace ReactiveUnstable {\n /**\n * When Lit is running in dev mode and `window.emitLitDebugLogEvents` is true,\n * we will emit 'lit-debug' events to window, with live details about the update and render\n * lifecycle. These can be useful for writing debug tooling and visualizations.\n *\n * Please be aware that running with window.emitLitDebugLogEvents has performance overhead,\n * making certain operations that are normally very cheap (like a no-op render) much slower,\n * because we must copy data and dispatch events.\n */\n // eslint-disable-next-line @typescript-eslint/no-namespace\n export namespace DebugLog {\n export type Entry = Update;\n export interface Update {\n kind: 'update';\n }\n }\n}\n\ninterface DebugLoggingWindow {\n // Even in dev mode, we generally don't want to emit these events, as that's\n // another level of cost, so only emit them when DEV_MODE is true _and_ when\n // window.emitLitDebugEvents is true.\n emitLitDebugLogEvents?: boolean;\n}\n\n/**\n * Useful for visualizing and logging insights into what the Lit template system is doing.\n *\n * Compiled out of prod mode builds.\n */\nconst debugLogEvent = DEV_MODE\n ? (event: ReactiveUnstable.DebugLog.Entry) => {\n const shouldEmit = (global as unknown as DebugLoggingWindow)\n .emitLitDebugLogEvents;\n if (!shouldEmit) {\n return;\n }\n global.dispatchEvent(\n new CustomEvent<ReactiveUnstable.DebugLog.Entry>('lit-debug', {\n detail: event,\n })\n );\n }\n : undefined;\n\n/*\n * When using Closure Compiler, JSCompiler_renameProperty(property, object) is\n * replaced at compile time by the munged name for object[property]. We cannot\n * alias this function, so we have to use a small shim that has the same\n * behavior when not compiling.\n */\n/*@__INLINE__*/\nconst JSCompiler_renameProperty = <P extends PropertyKey>(\n prop: P,\n _obj: unknown\n): P => prop;\n\n/**\n * Converts property values to and from attribute values.\n */\nexport interface ComplexAttributeConverter<Type = unknown, TypeHint = unknown> {\n /**\n * Called to convert an attribute value to a property\n * value.\n */\n fromAttribute?(value: string | null, type?: TypeHint): Type;\n\n /**\n * Called to convert a property value to an attribute\n * value.\n *\n * It returns unknown instead of string, to be compatible with\n * https://github.com/WICG/trusted-types (and similar efforts).\n */\n toAttribute?(value: Type, type?: TypeHint): unknown;\n}\n\ntype AttributeConverter<Type = unknown, TypeHint = unknown> =\n | ComplexAttributeConverter<Type>\n | ((value: string | null, type?: TypeHint) => Type);\n\n/**\n * Defines options for a property accessor.\n */\nexport interface PropertyDeclaration<Type = unknown, TypeHint = unknown> {\n /**\n * When set to `true`, indicates the property is internal private state. The\n * property should not be set by users. When using TypeScript, this property\n * should be marked as `private` or `protected`, and it is also a common\n * practice to use a leading `_` in the name. The property is not added to\n * `observedAttributes`.\n */\n readonly state?: boolean;\n\n /**\n * Indicates how and whether the property becomes an observed attribute.\n * If the value is `false`, the property is not added to `observedAttributes`.\n * If true or absent, the lowercased property name is observed (e.g. `fooBar`\n * becomes `foobar`). If a string, the string value is observed (e.g\n * `attribute: 'foo-bar'`).\n */\n readonly attribute?: boolean | string;\n\n /**\n * Indicates the type of the property. This is used only as a hint for the\n * `converter` to determine how to convert the attribute\n * to/from a property.\n */\n readonly type?: TypeHint;\n\n /**\n * Indicates how to convert the attribute to/from a property. If this value\n * is a function, it is used to convert the attribute value a the property\n * value. If it's an object, it can have keys for `fromAttribute` and\n * `toAttribute`. If no `toAttribute` function is provided and\n * `reflect` is set to `true`, the property value is set directly to the\n * attribute. A default `converter` is used if none is provided; it supports\n * `Boolean`, `String`, `Number`, `Object`, and `Array`. Note,\n * when a property changes and the converter is used to update the attribute,\n * the property is never updated again as a result of the attribute changing,\n * and vice versa.\n */\n readonly converter?: AttributeConverter<Type, TypeHint>;\n\n /**\n * Indicates if the property should reflect to an attribute.\n * If `true`, when the property is set, the attribute is set using the\n * attribute name determined according to the rules for the `attribute`\n * property option and the value of the property converted using the rules\n * from the `converter` property option.\n */\n readonly reflect?: boolean;\n\n /**\n * A function that indicates if a property should be considered changed when\n * it is set. The function should take the `newValue` and `oldValue` and\n * return `true` if an update should be requested.\n */\n hasChanged?(value: Type, oldValue: Type): boolean;\n\n /**\n * Indicates whether an accessor will be created for this property. By\n * default, an accessor will be generated for this property that requests an\n * update when set. If this flag is `true`, no accessor will be created, and\n * it will be the user's responsibility to call\n * `this.requestUpdate(propertyName, oldValue)` to request an update when\n * the property changes.\n */\n readonly noAccessor?: boolean;\n\n /**\n * Whether this property is wrapping accessors. This is set by `@property`\n * to control the initial value change and reflection logic.\n *\n * @internal\n */\n wrapped?: boolean;\n\n /**\n * When `true`, uses the initial value of the property as the default value,\n * which changes how attributes are handled:\n * - The initial value does *not* reflect, even if the `reflect` option is `true`.\n * Subsequent changes to the property will reflect, even if they are equal to the\n * default value.\n * - When the attribute is removed, the property is set to the default value\n * - The initial value will not trigger an old value in the `changedProperties` map\n * argument to update lifecycle methods.\n *\n * When set, properties must be initialized, either with a field initializer, or an\n * assignment in the constructor. Not initializing the property may lead to\n * improper handling of subsequent property assignments.\n *\n * While this behavior is opt-in, most properties that reflect to attributes should\n * use `useDefault: true` so that their initial values do not reflect.\n */\n useDefault?: boolean;\n}\n\n/**\n * Map of properties to PropertyDeclaration options. For each property an\n * accessor is made, and the property is processed according to the\n * PropertyDeclaration options.\n */\nexport interface PropertyDeclarations {\n readonly [key: string]: PropertyDeclaration;\n}\n\ntype PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>;\n\ntype AttributeMap = Map<string, PropertyKey>;\n\n/**\n * A Map of property keys to values.\n *\n * Takes an optional type parameter T, which when specified as a non-any,\n * non-unknown type, will make the Map more strongly-typed, associating the map\n * keys with their corresponding value type on T.\n *\n * Use `PropertyValues<this>` when overriding ReactiveElement.update() and\n * other lifecycle methods in order to get stronger type-checking on keys\n * and values.\n */\n// This type is conditional so that if the parameter T is not specified, or\n// is `any`, the type will include `Map<PropertyKey, unknown>`. Since T is not\n// given in the uses of PropertyValues in this file, all uses here fallback to\n// meaning `Map<PropertyKey, unknown>`, but if a developer uses\n// `PropertyValues<this>` (or any other value for T) they will get a\n// strongly-typed Map type.\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport type PropertyValues<T = any> = T extends object\n ? PropertyValueMap<T>\n : Map<PropertyKey, unknown>;\n\n/**\n * Do not use, instead prefer {@linkcode PropertyValues}.\n */\n// This type must be exported such that JavaScript generated by the Google\n// Closure Compiler can import a type reference.\nexport interface PropertyValueMap<T> extends Map<PropertyKey, unknown> {\n get<K extends keyof T>(k: K): T[K] | undefined;\n set<K extends keyof T>(key: K, value: T[K]): this;\n has<K extends keyof T>(k: K): boolean;\n delete<K extends keyof T>(k: K): boolean;\n}\n\nexport const defaultConverter: ComplexAttributeConverter = {\n toAttribute(value: unknown, type?: unknown): unknown {\n switch (type) {\n case Boolean:\n value = value ? emptyStringForBooleanAttribute : null;\n break;\n case Object:\n case Array:\n // if the value is `null` or `undefined` pass this through\n // to allow removing/no change behavior.\n value = value == null ? value : JSON.stringify(value);\n break;\n }\n return value;\n },\n\n fromAttribute(value: string | null, type?: unknown) {\n let fromValue: unknown = value;\n switch (type) {\n case Boolean:\n fromValue = value !== null;\n break;\n case Number:\n fromValue = value === null ? null : Number(value);\n break;\n case Object:\n case Array:\n // Do *not* generate exception when invalid JSON is set as elements\n // don't normally complain on being mis-configured.\n // TODO(sorvell): Do generate exception in *dev mode*.\n try {\n // Assert to adhere to Bazel's \"must type assert JSON parse\" rule.\n fromValue = JSON.parse(value!) as unknown;\n } catch (e) {\n fromValue = null;\n }\n break;\n }\n return fromValue;\n },\n};\n\nexport interface HasChanged {\n (value: unknown, old: unknown): boolean;\n}\n\n/**\n * Change function that returns true if `value` is different from `oldValue`.\n * This method is used as the default for a property's `hasChanged` function.\n */\nexport const notEqual: HasChanged = (value: unknown, old: unknown): boolean =>\n !is(value, old);\n\nconst defaultPropertyDeclaration: PropertyDeclaration = {\n attribute: true,\n type: String,\n converter: defaultConverter,\n reflect: false,\n useDefault: false,\n hasChanged: notEqual,\n};\n\n/**\n * A string representing one of the supported dev mode warning categories.\n */\nexport type WarningKind =\n | 'change-in-update'\n | 'migration'\n | 'async-perform-update';\n\nexport type Initializer = (element: ReactiveElement) => void;\n\n// Temporary, until google3 is on TypeScript 5.2\ndeclare global {\n interface SymbolConstructor {\n readonly metadata: unique symbol;\n }\n}\n\n// Ensure metadata is enabled. TypeScript does not polyfill\n// Symbol.metadata, so we must ensure that it exists.\n(Symbol as {metadata: symbol}).metadata ??= Symbol('metadata');\n\ndeclare global {\n // This is public global API, do not change!\n // eslint-disable-next-line no-var\n var litPropertyMetadata: WeakMap<\n object,\n Map<PropertyKey, PropertyDeclaration>\n >;\n}\n\n// Map from a class's metadata object to property options\n// Note that we must use nullish-coalescing assignment so that we only use one\n// map even if we load multiple version of this module.\nglobal.litPropertyMetadata ??= new WeakMap<\n object,\n Map<PropertyKey, PropertyDeclaration>\n>();\n\n/**\n * Base element class which manages element properties and attributes. When\n * properties change, the `update` method is asynchronously called. This method\n * should be supplied by subclasses to render updates as desired.\n * @noInheritDoc\n */\nexport abstract class ReactiveElement\n // In the Node build, this `extends` clause will be substituted with\n // `(globalThis.HTMLElement ?? HTMLElement)`.\n //\n // This way, we will first prefer any global `HTMLElement` polyfill that the\n // user has assigned, and then fall back to the `HTMLElement` shim which has\n // been imported (see note at the top of this file about how this import is\n // generated by Rollup). Note that the `HTMLElement` variable has been\n // shadowed by this import, so it no longer refers to the global.\n extends HTMLElement\n implements ReactiveControllerHost\n{\n // Note: these are patched in only in DEV_MODE.\n /**\n * Read or set all the enabled warning categories for this class.\n *\n * This property is only used in development builds.\n *\n * @nocollapse\n * @category dev-mode\n */\n static enabledWarnings?: WarningKind[];\n\n /**\n * Enable the given warning category for this class.\n *\n * This method only exists in development builds, so it should be accessed\n * with a guard like:\n *\n * ```ts\n * // Enable for all ReactiveElement subclasses\n * ReactiveElement.enableWarning?.('migration');\n *\n * // Enable for only MyElement and subclasses\n * MyElement.enableWarning?.('migration');\n * ```\n *\n * @nocollapse\n * @category dev-mode\n */\n static enableWarning?: (warningKind: WarningKind) => void;\n\n /**\n * Disable the given warning category for this class.\n *\n * This method only exists in development builds, so it should be accessed\n * with a guard like:\n *\n * ```ts\n * // Disable for all ReactiveElement subclasses\n * ReactiveElement.disableWarning?.('migration');\n *\n * // Disable for only MyElement and subclasses\n * MyElement.disableWarning?.('migration');\n * ```\n *\n * @nocollapse\n * @category dev-mode\n */\n static disableWarning?: (warningKind: WarningKind) => void;\n\n /**\n * Adds an initializer function to the class that is called during instance\n * construction.\n *\n * This is useful for code that runs against a `ReactiveElement`\n * subclass, such as a decorator, that needs to do work for each\n * instance, such as setting up a `ReactiveController`.\n *\n * ```ts\n * const myDecorator = (target: typeof ReactiveElement, key: string) => {\n * target.addInitializer((instance: ReactiveElement) => {\n * // This is run during construction of the element\n * new MyController(instance);\n * });\n * }\n * ```\n *\n * Decorating a field will then cause each instance to run an initializer\n * that adds a controller:\n *\n * ```ts\n * class MyElement extends LitElement {\n * @myDecorator foo;\n * }\n * ```\n *\n * Initializers are stored per-constructor. Adding an initializer to a\n * subclass does not add it to a superclass. Since initializers are run in\n * constructors, initializers will run in order of the class hierarchy,\n * starting with superclasses and progressing to the instance's class.\n *\n * @nocollapse\n */\n static addInitializer(initializer: Initializer) {\n this.__prepare();\n (this._initializers ??= []).push(initializer);\n }\n\n static _initializers?: Initializer[];\n\n /*\n * Due to closure compiler ES6 compilation bugs, @nocollapse is required on\n * all static methods and properties with initializers. Reference:\n * - https://github.com/google/closure-compiler/issues/1776\n */\n\n /**\n * Maps attribute names to properties; for example `foobar` attribute to\n * `fooBar` property. Created lazily on user subclasses when finalizing the\n * class.\n * @nocollapse\n */\n private static __attributeToPropertyMap: AttributeMap;\n\n /**\n * Marks class as having been finalized, which includes creating properties\n * from `static properties`, but does *not* include all properties created\n * from decorators.\n * @nocollapse\n */\n protected static finalized: true | undefined;\n\n /**\n * Memoized list of all element properties, including any superclass\n * properties. Created lazily on user subclasses when finalizing the class.\n *\n * @nocollapse\n * @category properties\n */\n static elementProperties: PropertyDeclarationMap;\n\n /**\n * User-supplied object that maps property names to `PropertyDeclaration`\n * objects containing options for configuring reactive properties. When\n * a reactive property is set the element will update and render.\n *\n * By default properties are public fields, and as such, they should be\n * considered as primarily settable by element users, either via attribute or\n * the property itself.\n *\n * Generally, properties that are changed by the element should be private or\n * protected fields and should use the `state: true` option. Properties\n * marked as `state` do not reflect from the corresponding attribute\n *\n * However, sometimes element code does need to set a public property. This\n * should typically only be done in response to user interaction, and an event\n * should be fired informing the user; for example, a checkbox sets its\n * `checked` property when clicked and fires a `changed` event. Mutating\n * public properties should typically not be done for non-primitive (object or\n * array) properties. In other cases when an element needs to manage state, a\n * private property set with the `state: true` option should be used. When\n * needed, state properties can be initialized via public properties to\n * facilitate complex interactions.\n * @nocollapse\n * @category properties\n */\n static properties: PropertyDeclarations;\n\n /**\n * Memoized list of all element styles.\n * Created lazily on user subclasses when finalizing the class.\n * @nocollapse\n * @category styles\n */\n static elementStyles: Array<CSSResultOrNative> = [];\n\n /**\n * Array of styles to apply to the element. The styles should be defined\n * using the {@linkcode css} tag function, via constructible stylesheets, or\n * imported from native CSS module scripts.\n *\n * Note on Content Security Policy:\n *\n * Element styles are implemented with `<style>` tags when the browser doesn't\n * support adopted StyleSheets. To use such `<style>` tags with the style-src\n * CSP directive, the style-src value must either include 'unsafe-inline' or\n * `nonce-<base64-value>` with `<base64-value>` replaced be a server-generated\n * nonce.\n *\n * To provide a nonce to use on generated `<style>` elements, set\n * `window.litNonce` to a server-generated nonce in your page's HTML, before\n * loading application code:\n *\n * ```html\n * <script>\n * // Generated and unique per request:\n * window.litNonce = 'a1b2c3d4';\n * </script>\n * ```\n * @nocollapse\n * @category styles\n */\n static styles?: CSSResultGroup;\n\n /**\n * Returns a list of attributes corresponding to the registered properties.\n * @nocollapse\n * @category attributes\n */\n static get observedAttributes() {\n // Ensure we've created all properties\n this.finalize();\n // this.__attributeToPropertyMap is only undefined after finalize() in\n // ReactiveElement itself. ReactiveElement.observedAttributes is only\n // accessed with ReactiveElement as the receiver when a subclass or mixin\n // calls super.observedAttributes\n return (\n this.__attributeToPropertyMap && [...this.__attributeToPropertyMap.keys()]\n );\n }\n\n private __instanceProperties?: PropertyValues = undefined;\n\n /**\n * Creates a property accessor on the element prototype if one does not exist\n * and stores a {@linkcode PropertyDeclaration} for the property with the\n * given options. The property setter calls the property's `hasChanged`\n * property option or uses a strict identity check to determine whether or not\n * to request an update.\n *\n * This method may be overridden to customize properties; however,\n * when doing so, it's important to call `super.createProperty` to ensure\n * the property is setup correctly. This method calls\n * `getPropertyDescriptor` internally to get a descriptor to install.\n * To customize what properties do when they are get or set, override\n * `getPropertyDescriptor`. To customize the options for a property,\n * implement `createProperty` like this:\n *\n * ```ts\n * static createProperty(name, options) {\n * options = Object.assign(options, {myOption: true});\n * super.createProperty(name, options);\n * }\n * ```\n *\n * @nocollapse\n * @category properties\n */\n static createProperty(\n name: PropertyKey,\n options: PropertyDeclaration = defaultPropertyDeclaration\n ) {\n // If this is a state property, force the attribute to false.\n if (options.state) {\n (options as Mutable<PropertyDeclaration, 'attribute'>).attribute = false;\n }\n this.__prepare();\n // Whether this property is wrapping accessors.\n // Helps control the initial value change and reflection logic.\n if (this.prototype.hasOwnProperty(name)) {\n options = Object.create(options);\n options.wrapped = true;\n }\n this.elementProperties.set(name, options);\n if (!options.noAccessor) {\n const key = DEV_MODE\n ? // Use Symbol.for in dev mode to make it easier to maintain state\n // when doing HMR.\n Symbol.for(`${String(name)} (@property() cache)`)\n : Symbol();\n const descriptor = this.getPropertyDescriptor(name, key, options);\n if (descriptor !== undefined) {\n defineProperty(this.prototype, name, descriptor);\n }\n }\n }\n\n /**\n * Returns a property descriptor to be defined on the given named property.\n * If no descriptor is returned, the property will not become an accessor.\n * For example,\n *\n * ```ts\n * class MyElement extends LitElement {\n * static getPropertyDescriptor(name, key, options) {\n * const defaultDescriptor =\n * super.getPropertyDescriptor(name, key, options);\n * const setter = defaultDescriptor.set;\n * return {\n * get: defaultDescriptor.get,\n * set(value) {\n * setter.call(this, value);\n * // custom action.\n * },\n * configurable: true,\n * enumerable: true\n * }\n * }\n * }\n * ```\n *\n * @nocollapse\n * @category properties\n */\n protected static getPropertyDescriptor(\n name: PropertyKey,\n key: string | symbol,\n options: PropertyDeclaration\n ): PropertyDescriptor | undefined {\n const {get, set} = getOwnPropertyDescriptor(this.prototype, name) ?? {\n get(this: ReactiveElement) {\n return this[key as keyof typeof this];\n },\n set(this: ReactiveElement, v: unknown) {\n (this as unknown as Record<string | symbol, unknown>)[key] = v;\n },\n };\n if (DEV_MODE && get == null) {\n if ('value' in (getOwnPropertyDescriptor(this.prototype, name) ?? {})) {\n throw new Error(\n `Field ${JSON.stringify(String(name))} on ` +\n `${this.name} was declared as a reactive property ` +\n `but it's actually declared as a value on the prototype. ` +\n `Usually this is due to using @property or @state on a method.`\n );\n }\n issueWarning(\n 'reactive-property-without-getter',\n `Field ${JSON.stringify(String(name))} on ` +\n `${this.name} was declared as a reactive property ` +\n `but it does not have a getter. This will be an error in a ` +\n `future version of Lit.`\n );\n }\n return {\n get,\n set(this: ReactiveElement, value: unknown) {\n const oldValue = get?.call(this);\n set?.call(this, value);\n this.requestUpdate(name, oldValue, options);\n },\n configurable: true,\n enumerable: true,\n };\n }\n\n /**\n * Returns the property options associated with the given property.\n * These options are defined with a `PropertyDeclaration` via the `properties`\n * object or the `@property` decorator and are registered in\n * `createProperty(...)`.\n *\n * Note, this method should be considered \"final\" and not overridden. To\n * customize the options for a given property, override\n * {@linkcode createProperty}.\n *\n * @nocollapse\n * @final\n * @category properties\n */\n static getPropertyOptions(name: PropertyKey) {\n return this.elementProperties.get(name) ?? defaultPropertyDeclaration;\n }\n\n // Temporary, until google3 is on TypeScript 5.2\n declare static [Symbol.metadata]: object & Record<PropertyKey, unknown>;\n\n /**\n * Initializes static own properties of the class used in bookkeeping\n * for element properties, initializers, etc.\n *\n * Can be called multiple times by code that needs to ensure these\n * properties exist before using them.\n *\n * This method ensures the superclass is finalized so that inherited\n * property metadata can be copied down.\n * @nocollapse\n */\n private static __prepare() {\n if (\n this.hasOwnProperty(JSCompiler_renameProperty('elementProperties', this))\n ) {\n // Already prepared\n return;\n }\n // Finalize any superclasses\n const superCtor = getPrototypeOf(this) as typeof ReactiveElement;\n superCtor.finalize();\n\n // Create own set of initializers for this class if any exist on the\n // superclass and copy them down. Note, for a small perf boost, avoid\n // creating initializers unless needed.\n if (superCtor._initializers !== undefined) {\n this._initializers = [...superCtor._initializers];\n }\n // Initialize elementProperties from the superclass\n this.elementProperties = new Map(superCtor.elementProperties);\n }\n\n /**\n * Finishes setting up the class so that it's ready to be registered\n * as a custom element and instantiated.\n *\n * This method is called by the ReactiveElement.observedAttributes getter.\n * If you override the observedAttributes getter, you must either call\n * super.observedAttributes to trigger finalization, or call finalize()\n * yourself.\n *\n * @nocollapse\n */\n protected static finalize() {\n if (this.hasOwnProperty(JSCompiler_renameProperty('finalized', this))) {\n return;\n }\n this.finalized = true;\n this.__prepare();\n\n // Create properties from the static properties block:\n if (this.hasOwnProperty(JSCompiler_renameProperty('properties', this))) {\n const props = this.properties;\n const propKeys = [\n ...getOwnPropertyNames(props),\n ...getOwnPropertySymbols(props),\n ] as Array<keyof typeof props>;\n for (const p of propKeys) {\n this.createProperty(p, props[p]);\n }\n }\n\n // Create properties from standard decorator metadata:\n const metadata = this[Symbol.metadata];\n if (metadata !== null) {\n const properties = litPropertyMetadata.get(metadata);\n if (properties !== undefined) {\n for (const [p, options] of properties) {\n this.elementProperties.set(p, options);\n }\n }\n }\n\n // Create the attribute-to-property map\n this.__attributeToPropertyMap = new Map();\n for (const [p, options] of this.elementProperties) {\n const attr = this.__attributeNameForProperty(p, options);\n if (attr !== undefined) {\n this.__attributeToPropertyMap.set(attr, p);\n }\n }\n\n this.elementStyles = this.finalizeStyles(this.styles);\n\n if (DEV_MODE) {\n if (this.hasOwnProperty('createProperty')) {\n issueWarning(\n 'no-override-create-property',\n 'Overriding ReactiveElement.createProperty() is deprecated. ' +\n 'The override will not be called with standard decorators'\n );\n }\n if (this.hasOwnProperty('getPropertyDescriptor')) {\n issueWarning(\n 'no-override-get-property-descriptor',\n 'Overriding ReactiveElement.getPropertyDescriptor() is deprecated. ' +\n 'The override will not be called with standard decorators'\n );\n }\n }\n }\n\n /**\n * Options used when calling `attachShadow`. Set this property to customize\n * the options for the shadowRoot; for example, to create a closed\n * shadowRoot: `{mode: 'closed'}`.\n *\n * Note, these options are used in `createRenderRoot`. If this method\n * is customized, options should be respected if possible.\n * @nocollapse\n * @category rendering\n */\n static shadowRootOptions: ShadowRootInit = {mode: 'open'};\n\n /**\n * Takes the styles the user supplied via the `static styles` property and\n * returns the array of styles to apply to the element.\n * Override this method to integrate into a style management system.\n *\n * Styles are deduplicated preserving the _last_ instance in the list. This\n * is a performance optimization to avoid duplicated styles that can occur\n * especially when composing via subclassing. The last item is kept to try\n * to preserve the cascade order with the assumption that it's most important\n * that last added styles override previous styles.\n *\n * @nocollapse\n * @category styles\n */\n protected static finalizeStyles(\n styles?: CSSResultGroup\n ): Array<CSSResultOrNative> {\n const elementStyles = [];\n if (Array.isArray(styles)) {\n // Dedupe the flattened array in reverse order to preserve the last items.\n // Casting to Array<unknown> works around TS error that\n // appears to come from trying to flatten a type CSSResultArray.\n const set = new Set((styles as Array<unknown>).flat(Infinity).reverse());\n // Then preserve original order by adding the set items in reverse order.\n for (const s of set) {\n elementStyles.unshift(getCompatibleStyle(s as CSSResultOrNative));\n }\n } else if (styles !== undefined) {\n elementStyles.push(getCompatibleStyle(styles));\n }\n return elementStyles;\n }\n\n /**\n * Node or ShadowRoot into which element DOM should be rendered. Defaults\n * to an open shadowRoot.\n * @category rendering\n */\n readonly renderRoot!: HTMLElement | DocumentFragment;\n\n /**\n * Returns the property name for the given attribute `name`.\n * @nocollapse\n */\n private static __attributeNameForProperty(\n name: PropertyKey,\n options: PropertyDeclaration\n ) {\n const attribute = options.attribute;\n return attribute === false\n ? undefined\n : typeof attribute === 'string'\n ? attribute\n : typeof name === 'string'\n ? name.toLowerCase()\n : undefined;\n }\n\n // Initialize to an unresolved Promise so we can make sure the element has\n // connected before first update.\n private __updatePromise!: Promise<boolean>;\n\n /**\n * True if there is a pending update as a result of calling `requestUpdate()`.\n * Should only be read.\n * @category updates\n */\n isUpdatePending = false;\n\n /**\n * Is set to `true` after the first update. The element code cannot assume\n * that `renderRoot` exists before the element `hasUpdated`.\n * @category updates\n */\n hasUpdated = false;\n\n /**\n * Map with keys for any properties that have changed since the last\n * update cycle with previous values.\n *\n * @internal\n */\n _$changedProperties!: PropertyValues;\n\n /**\n * Records property default values when the\n * `useDefault` option is used.\n */\n private __defaultValues?: Map<PropertyKey, unknown>;\n\n /**\n * Properties that should be reflected when updated.\n */\n private __reflectingProperties?: Set<PropertyKey>;\n\n /**\n * Name of currently reflecting property\n */\n private __reflectingProperty: PropertyKey | null = null;\n\n /**\n * Set of controllers.\n */\n private __controllers?: Set<ReactiveController>;\n\n constructor() {\n super();\n this.__initialize();\n }\n\n /**\n * Internal only override point for customizing work done when elements\n * are constructed.\n */\n private __initialize() {\n this.__updatePromise = new Promise<boolean>(\n (res) => (this.enableUpdating = res)\n );\n this._$changedProperties = new Map();\n // This enqueues a microtask that must run before the first update, so it\n // must be called before requestUpdate()\n this.__saveInstanceProperties();\n // ensures first update will be caught by an early access of\n // `updateComplete`\n this.requestUpdate();\n (this.constructor as typeof ReactiveElement)._initializers?.forEach((i) =>\n i(this)\n );\n }\n\n /**\n * Registers a `ReactiveController` to participate in the element's reactive\n * update cycle. The element automatically calls into any registered\n * controllers during its lifecycle callbacks.\n *\n * If the element is connected when `addController()` is called, the\n * controller's `hostConnected()` callback will be immediately called.\n * @category controllers\n */\n addController(controller: ReactiveController) {\n (this.__controllers ??= new Set()).add(controller);\n // If a controller is added after the element has been connected,\n // call hostConnected. Note, re-using existence of `renderRoot` here\n // (which is set in connectedCallback) to avoid the need to track a\n // first connected state.\n if (this.renderRoot !== undefined && this.isConnected) {\n controller.hostConnected?.();\n }\n }\n\n /**\n * Removes a `ReactiveController` from the element.\n * @category controllers\n */\n removeController(controller: ReactiveController) {\n this.__controllers?.delete(controller);\n }\n\n /**\n * Fixes any properties set on the instance before upgrade time.\n * Otherwise these would shadow the accessor and break these properties.\n * The properties are stored in a Map which is played back after the\n * constructor runs.\n */\n private __saveInstanceProperties() {\n const instanceProperties = new Map<PropertyKey, unknown>();\n const elementProperties = (this.constructor as typeof ReactiveElement)\n .elementProperties;\n for (const p of elementProperties.keys() as IterableIterator<keyof this>) {\n if (this.hasOwnProperty(p)) {\n instanceProperties.set(p, this[p]);\n delete this[p];\n }\n }\n if (instanceProperties.size > 0) {\n this.__instanceProperties = instanceProperties;\n }\n }\n\n /**\n * Returns the node into which the element should render and by default\n * creates and returns an open shadowRoot. Implement to customize where the\n * element's DOM is rendered. For example, to render into the element's\n * childNodes, return `this`.\n *\n * @return Returns a node into which to render.\n * @category rendering\n */\n protected createRenderRoot(): HTMLElement | DocumentFragment {\n const renderRoot =\n this.shadowRoot ??\n this.attachShadow(\n (this.constructor as typeof ReactiveElement).shadowRootOptions\n );\n adoptStyles(\n renderRoot,\n (this.constructor as typeof ReactiveElement).elementStyles\n );\n return renderRoot;\n }\n\n /**\n * On first connection, creates the element's renderRoot, sets up\n * element styling, and enables updating.\n * @category lifecycle\n */\n connectedCallback() {\n // Create renderRoot before controllers `hostConnected`\n (this as Mutable<typeof this, 'renderRoot'>).renderRoot ??=\n this.createRenderRoot();\n this.enableUpdating(true);\n this.__controllers?.forEach((c) => c.hostConnected?.());\n }\n\n /**\n * Note, this method should be considered final and not overridden. It is\n * overridden on the element instance with a function that triggers the first\n * update.\n * @category updates\n */\n protected enableUpdating(_requestedUpdate: boolean) {}\n\n /**\n * Allows for `super.disconnectedCallback()` in extensions while\n * reserving the possibility of making non-breaking feature additions\n * when disconnecting at some point in the future.\n * @category lifecycle\n */\n disconnectedCallback() {\n this.__controllers?.forEach((c) => c.hostDisconnected?.());\n }\n\n /**\n * Synchronizes property values when attributes change.\n *\n * Specifically, when an attribute is set, the corresponding property is set.\n * You should rarely need to implement this callback. If this method is\n * overridden, `super.attributeChangedCallback(name, _old, value)` must be\n * called.\n *\n * See [responding to attribute changes](https://developer.mozilla.org/en-US/docs/Web/API/Web_components/Using_custom_elements#responding_to_attribute_changes)\n * on MDN for more information about the `attributeChangedCallback`.\n * @category attributes\n */\n attributeChangedCallback(\n name: string,\n _old: string | null,\n value: string | null\n ) {\n this._$attributeToProperty(name, value);\n }\n\n private __propertyToAttribute(name: PropertyKey, value: unknown) {\n const elemProperties: PropertyDeclarationMap = (\n this.constructor as typeof ReactiveElement\n ).elementProperties;\n const options = elemProperties.get(name)!;\n const attr = (\n this.constructor as typeof ReactiveElement\n ).__attributeNameForProperty(name, options);\n if (attr !== undefined && options.reflect === true) {\n const converter =\n (options.converter as ComplexAttributeConverter)?.toAttribute !==\n undefined\n ? (options.converter as ComplexAttributeConverter)\n : defaultConverter;\n const attrValue = converter.toAttribute!(value, options.type);\n if (\n DEV_MODE &&\n (this.constructor as typeof ReactiveElement).enabledWarnings!.includes(\n 'migration'\n ) &&\n attrValue === undefined\n ) {\n issueWarning(\n 'undefined-attribute-value',\n `The attribute value for the ${name as string} property is ` +\n `undefined on element ${this.localName}. The attribute will be ` +\n `removed, but in the previous version of \\`ReactiveElement\\`, ` +\n `the attribute would not have changed.`\n );\n }\n // Track if the property is being reflected to avoid\n // setting the property again via `attributeChangedCallback`. Note:\n // 1. this takes advantage of the fact that the callback is synchronous.\n // 2. will behave incorrectly if multiple attributes are in the reaction\n // stack at time of calling. However, since we process attributes\n // in `update` this should not be possible (or an extreme corner case\n // that we'd like to discover).\n // mark state reflecting\n this.__reflectingProperty = name;\n if (attrValue == null) {\n this.removeAttribute(attr);\n } else {\n this.setAttribute(attr, attrValue as string);\n }\n // mark state not reflecting\n this.__reflectingProperty = null;\n }\n }\n\n /** @internal */\n _$attributeToProperty(name: string, value: string | null) {\n const ctor = this.constructor as typeof ReactiveElement;\n // Note, hint this as an `AttributeMap` so closure clearly understands\n // the type; it has issues with tracking types through statics\n const propName = (ctor.__attributeToPropertyMap as AttributeMap).get(name);\n // Use tracking info to avoid reflecting a property value to an attribute\n // if it was just set because the attribute changed.\n if (propName !== undefined && this.__reflectingProperty !== propName) {\n const options = ctor.getPropertyOptions(propName);\n const converter =\n typeof options.converter === 'function'\n ? {fromAttribute: options.converter}\n : options.converter?.fromAttribute !== undefined\n ? options.converter\n : defaultConverter;\n // mark state reflecting\n this.__reflectingProperty = propName;\n const convertedValue = converter.fromAttribute!(value, options.type);\n this[propName as keyof this] =\n convertedValue ??\n this.__defaultValues?.get(propName) ??\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (convertedValue as any);\n // mark state not reflecting\n this.__reflectingProperty = null;\n }\n }\n\n /**\n * Requests an update which is processed asynchronously. This should be called\n * when an element should update based on some state not triggered by setting\n * a reactive property. In this case, pass no arguments. It should also be\n * called when manually implementing a property setter. In this case, pass the\n * property `name` and `oldValue` to ensure that any configured property\n * options are honored.\n *\n * @param name name of requesting property\n * @param oldValue old value of requesting property\n * @param options property options to use instead of the previously\n * configured options\n * @param useNewValue if true, the newValue argument is used instead of\n * reading the property value. This is important to use if the reactive\n * property is a standard private accessor, as opposed to a plain\n * property, since private members can't be dynamically read by name.\n * @param newValue the new value of the property. This is only used if\n * `useNewValue` is true.\n * @category updates\n */\n requestUpdate(\n name?: PropertyKey,\n oldValue?: unknown,\n options?: PropertyDeclaration,\n useNewValue = false,\n newValue?: unknown\n ): void {\n // If we have a property key, perform property update steps.\n if (name !== undefined) {\n if (DEV_MODE && (name as unknown) instanceof Event) {\n issueWarning(\n ``,\n `The requestUpdate() method was called with an Event as the property name. This is probably a mistake caused by binding this.requestUpdate as an event listener. Instead bind a function that will call it with no arguments: () => this.requestUpdate()`\n );\n }\n const ctor = this.constructor as typeof ReactiveElement;\n if (useNewValue === false) {\n newValue = this[name as keyof this];\n }\n options ??= ctor.getPropertyOptions(name);\n const changed =\n (options.hasChanged ?? notEqual)(newValue, oldValue) ||\n // When there is no change, check a corner case that can occur when\n // 1. there's a initial value which was not reflected\n // 2. the property is subsequently set to this value.\n // For example, `prop: {useDefault: true, reflect: true}`\n // and el.prop = 'foo'. This should be considered a change if the\n // attribute is not set because we will now reflect the property to the attribute.\n (options.useDefault &&\n options.reflect &&\n newValue === this.__defaultValues?.get(name) &&\n !this.hasAttribute(ctor.__attributeNameForProperty(name, options)!));\n if (changed) {\n this._$changeProperty(name, oldValue, options);\n } else {\n // Abort the request if the property should not be considered changed.\n return;\n }\n }\n if (this.isUpdatePending === false) {\n this.__updatePromise = this.__enqueueUpdate();\n }\n }\n\n /**\n * @internal\n */\n _$changeProperty(\n name: PropertyKey,\n oldValue: unknown,\n {useDefault, reflect, wrapped}: PropertyDeclaration,\n initializeValue?: unknown\n ) {\n // Record default value when useDefault is used. This allows us to\n // restore this value when the attribute is removed.\n if (useDefault && !(this.__defaultValues ??= new Map()).has(name)) {\n this.__defaultValues.set(\n name,\n initializeValue ?? oldValue ?? this[name as keyof this]\n );\n // if this is not wrapping an accessor, it must be an initial setting\n // and in this case we do not want to record the change or reflect.\n if (wrapped !== true || initializeValue !== undefined) {\n return;\n }\n }\n // TODO (justinfagnani): Create a benchmark of Map.has() + Map.set(\n // vs just Map.set()\n if (!this._$changedProperties.has(name)) {\n // On the initial change, the old value should be `undefined`, except\n // with `useDefault`\n if (!this.hasUpdated && !useDefault) {\n oldValue = undefined;\n }\n this._$changedProperties.set(name, oldValue);\n }\n // Add to reflecting properties set.\n // Note, it's important that every change has a chance to add the\n // property to `__reflectingProperties`. This ensures setting\n // attribute + property reflects correctly.\n if (reflect === true && this.__reflectingProperty !== name) {\n (this.__reflectingProperties ??= new Set<PropertyKey>()).add(name);\n }\n }\n\n /**\n * Sets up the element to asynchronously update.\n */\n private async __enqueueUpdate() {\n this.isUpdatePending = true;\n try {\n // Ensure any previous update has resolved before updating.\n // This `await` also ensures that property changes are batched.\n await this.__updatePromise;\n } catch (e) {\n // Refire any previous errors async so they do not disrupt the update\n // cycle. Errors are refired so developers have a chance to observe\n // them, and this can be done by implementing\n // `window.onunhandledrejection`.\n Promise.reject(e);\n }\n const result = this.scheduleUpdate();\n // If `scheduleUpdate` returns a Promise, we await it. This is done to\n // enable coordinating updates with a scheduler. Note, the result is\n // checked to avoid delaying an additional microtask unless we need to.\n if (result != null) {\n await result;\n }\n return !this.isUpdatePending;\n }\n\n /**\n * Schedules an element update. You can override this method to change the\n * timing of updates by returning a Promise. The update will await the\n * returned Promise, and you should resolve the Promise to allow the update\n * to proceed. If this method is overridden, `super.scheduleUpdate()`\n * must be called.\n *\n * For instance, to schedule updates to occur just before the next frame:\n *\n * ```ts\n * override protected async scheduleUpdate(): Promise<unknown> {\n * await new Promise((resolve) => requestAnimationFrame(() => resolve()));\n * super.scheduleUpdate();\n * }\n * ```\n * @category updates\n */\n protected scheduleUpdate(): void | Promise<unknown> {\n const result = this.performUpdate();\n if (\n DEV_MODE &&\n (this.constructor as typeof ReactiveElement).enabledWarnings!.includes(\n 'async-perform-update'\n ) &&\n typeof (result as unknown as Promise<unknown> | undefined)?.then ===\n 'function'\n ) {\n issueWarning(\n 'async-perform-update',\n `Element ${this.localName} returned a Promise from performUpdate(). ` +\n `This behavior is deprecated and will be removed in a future ` +\n `version of ReactiveElement.`\n );\n }\n return result;\n }\n\n /**\n * Performs an element update. Note, if an exception is thrown during the\n * update, `firstUpdated` and `updated` will not be called.\n *\n * Call `performUpdate()` to immediately process a pending update. This should\n * generally not be needed, but it can be done in rare cases when you need to\n * update synchronously.\n *\n * @category updates\n */\n protected performUpdate(): void {\n // Abort any update if one is not pending when this is called.\n // This can happen if `performUpdate` is called early to \"flush\"\n // the update.\n if (!this.isUpdatePending) {\n return;\n }\n debugLogEvent?.({kind: 'update'});\n if (!this.hasUpdated) {\n // Create renderRoot before first update. This occurs in `connectedCallback`\n // but is done here to support out of tree calls to `enableUpdating`/`performUpdate`.\n (this as Mutable<typeof this, 'renderRoot'>).renderRoot ??=\n this.createRenderRoot();\n if (DEV_MODE) {\n // Produce warning if any reactive properties on the prototype are\n // shadowed by class fields. Instance fields set before upgrade are\n // deleted by this point, so any own property is caused by class field\n // initialization in the constructor.\n const ctor = this.constructor as typeof ReactiveElement;\n const shadowedProperties = [...ctor.elementProperties.keys()].filter(\n (p) => this.hasOwnProperty(p) && p in getPrototypeOf(this)\n );\n if (shadowedProperties.length) {\n throw new Error(\n `The following properties on element ${this.localName} will not ` +\n `trigger updates as expected because they are set using class ` +\n `fields: ${shadowedProperties.join(', ')}. ` +\n `Native class fields and some compiled output will overwrite ` +\n `accessors used for detecting changes. See ` +\n `https://lit.dev/msg/class-field-shadowing ` +\n `for more information.`\n );\n }\n }\n // Mixin instance properties once, if they exist.\n if (this.__instanceProperties) {\n // TODO (justinfagnani): should we use the stored value? Could a new value\n // have been set since we stored the own property value?\n for (const [p, value] of this.__instanceProperties) {\n this[p as keyof this] = value as this[keyof this];\n }\n this.__instanceProperties = undefined;\n }\n // Trigger initial value reflection and populate the initial\n // `changedProperties` map, but only for the case of properties created\n // via `createProperty` on accessors, which will not have already\n // populated the `changedProperties` map since they are not set.\n // We can't know if these accessors had initializers, so we just set\n // them anyway - a difference from experimental decorators on fields and\n // standard decorators on auto-accessors.\n // For context see:\n // https://github.com/lit/lit/pull/4183#issuecomment-1711959635\n const elementProperties = (this.constructor as typeof ReactiveElement)\n .elementProperties;\n if (elementProperties.size > 0) {\n for (const [p, options] of elementProperties) {\n const {wrapped} = options;\n const value = this[p as keyof this];\n if (\n wrapped === true &&\n !this._$changedProperties.has(p) &&\n value !== undefined\n ) {\n this._$changeProperty(p, undefined, options, value);\n }\n }\n }\n }\n let shouldUpdate = false;\n const changedProperties = this._$changedProperties;\n try {\n shouldUpdate = this.shouldUpdate(changedProperties);\n if (shouldUpdate) {\n this.willUpdate(changedProperties);\n this.__controllers?.forEach((c) => c.hostUpdate?.());\n this.update(changedProperties);\n } else {\n this.__markUpdated();\n }\n } catch (e) {\n // Prevent `firstUpdated` and `updated` from running when there's an\n // update exception.\n shouldUpdate = false;\n // Ensure element can accept additional updates after an exception.\n this.__markUpdated();\n throw e;\n }\n // The update is no longer considered pending and further updates are now allowed.\n if (shouldUpdate) {\n this._$didUpdate(changedProperties);\n }\n }\n\n /**\n * Invoked before `update()` to compute values needed during the update.\n *\n * Implement `willUpdate` to compute property values that depend on other\n * properties and are used in the rest of the update process.\n *\n * ```ts\n * willUpdate(changedProperties) {\n * // only need to check changed properties for an expensive computation.\n * if (changedProperties.has('firstName') || changedProperties.has('lastName')) {\n * this.sha = computeSHA(`${this.firstName} ${this.lastName}`);\n * }\n * }\n *\n * render() {\n * return html`SHA: ${this.sha}`;\n * }\n * ```\n *\n * @category updates\n */\n protected willUpdate(_changedProperties: PropertyValues): void {}\n\n // Note, this is an override point for polyfill-support.\n // @internal\n _$didUpdate(changedProperties: PropertyValues) {\n this.__controllers?.forEach((c) => c.hostUpdated?.());\n if (!this.hasUpdated) {\n this.hasUpdated = true;\n this.firstUpdated(changedProperties);\n }\n this.updated(changedProperties);\n if (\n DEV_MODE &&\n this.isUpdatePending &&\n (this.constructor as typeof ReactiveElement).enabledWarnings!.includes(\n 'change-in-update'\n )\n ) {\n issueWarning(\n 'change-in-update',\n `Element ${this.localName} scheduled an update ` +\n `(generally because a property was set) ` +\n `after an update completed, causing a new update to be scheduled. ` +\n `This is inefficient and should be avoided unless the next update ` +\n `can only be scheduled as a side effect of the previous update.`\n );\n }\n }\n\n private __markUpdated() {\n this._$changedProperties = new Map();\n this.isUpdatePending = false;\n }\n\n /**\n * Returns a Promise that resolves when the element has completed updating.\n * The Promise value is a boolean that is `true` if the element completed the\n * update without triggering another update. The Promise result is `false` if\n * a property was set inside `updated()`. If the Promise is rejected, an\n * exception was thrown during the update.\n *\n * To await additional asynchronous work, override the `getUpdateComplete`\n * method. For example, it is sometimes useful to await a rendered element\n * before fulfilling this Promise. To do this, first await\n * `super.getUpdateComplete()`, then any subsequent state.\n *\n * @return A promise of a boolean that resolves to true if the update completed\n * without triggering another update.\n * @category updates\n */\n get updateComplete(): Promise<boolean> {\n return this.getUpdateComplete();\n }\n\n /**\n * Override point for the `updateComplete` promise.\n *\n * It is not safe to override the `updateComplete` getter directly due to a\n * limitation in TypeScript which means it is not possible to call a\n * superclass getter (e.g. `super.updateComplete.then(...)`) when the target\n * language is ES5 (https://github.com/microsoft/TypeScript/issues/338).\n * This method should be overridden instead. For example:\n *\n * ```ts\n * class MyElement extends LitElement {\n * override async getUpdateComplete() {\n * const result = await super.getUpdateComplete();\n * await this._myChild.updateComplete;\n * return result;\n * }\n * }\n * ```\n *\n * @return A promise of a boolean that resolves to true if the update completed\n * without triggering another update.\n * @category updates\n */\n protected getUpdateComplete(): Promise<boolean> {\n return this.__updatePromise;\n }\n\n /**\n * Controls whether or not `update()` should be called when the element requests\n * an update. By default, this method always returns `true`, but this can be\n * customized to control when to update.\n *\n * @param _changedProperties Map of changed properties with old values\n * @category updates\n */\n protected shouldUpdate(_changedProperties: PropertyValues): boolean {\n return true;\n }\n\n /**\n * Updates the element. This method reflects property values to attributes.\n * It can be overridden to render and keep updated element DOM.\n * Setting properties inside this method will *not* trigger\n * another update.\n *\n * @param _changedProperties Map of changed properties with old values\n * @category updates\n */\n protected update(_changedProperties: PropertyValues) {\n // The forEach() expression will only run when __reflectingProperties is\n // defined, and it returns undefined, setting __reflectingProperties to\n // undefined\n this.__reflectingProperties &&= this.__reflectingProperties.forEach((p) =>\n this.__propertyToAttribute(p, this[p as keyof this])\n ) as undefined;\n this.__markUpdated();\n }\n\n /**\n * Invoked whenever the element is updated. Implement to perform\n * post-updating tasks via DOM APIs, for example, focusing an element.\n *\n * Setting properties inside this method will trigger the element to update\n * again after this update cycle completes.\n *\n * @param _changedProperties Map of changed properties with old values\n * @category updates\n */\n protected updated(_changedProperties: PropertyValues) {}\n\n /**\n * Invoked when the element is first updated. Implement to perform one time\n * work on the element after update.\n *\n * ```ts\n * firstUpdated() {\n * this.renderRoot.getElementById('my-text-area').focus();\n * }\n * ```\n *\n * Setting properties inside this method will trigger the element to update\n * again after this update cycle completes.\n *\n * @param _changedProperties Map of changed properties with old values\n * @category updates\n */\n protected firstUpdated(_changedProperties: PropertyValues) {}\n}\n// Assigned here to work around a jscompiler bug with static fields\n// when compiling to ES5.\n// https://github.com/google/closure-compiler/issues/3177\n(ReactiveElement as unknown as Record<string, unknown>)[\n JSCompiler_renameProperty('elementProperties', ReactiveElement)\n] = new Map();\n(ReactiveElement as unknown as Record<string, unknown>)[\n JSCompiler_renameProperty('finalized', ReactiveElement)\n] = new Map();\n\n// Apply polyfills if available\npolyfillSupport?.({ReactiveElement});\n\n// Dev mode warnings...\nif (DEV_MODE) {\n // Default warning set.\n ReactiveElement.enabledWarnings = [\n 'change-in-update',\n 'async-perform-update',\n ];\n const ensureOwnWarnings = function (ctor: typeof ReactiveElement) {\n if (\n !ctor.hasOwnProperty(JSCompiler_renameProperty('enabledWarnings', ctor))\n ) {\n ctor.enabledWarnings = ctor.enabledWarnings!.slice();\n }\n };\n ReactiveElement.enableWarning = function (\n this: typeof ReactiveElement,\n warning: WarningKind\n ) {\n ensureOwnWarnings(this);\n if (!this.enabledWarnings!.includes(warning)) {\n this.enabledWarnings!.push(warning);\n }\n };\n ReactiveElement.disableWarning = function (\n this: typeof ReactiveElement,\n warning: WarningKind\n ) {\n ensureOwnWarnings(this);\n const i = this.enabledWarnings!.indexOf(warning);\n if (i >= 0) {\n this.enabledWarnings!.splice(i, 1);\n }\n };\n}\n\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for ReactiveElement usage.\n(global.reactiveElementVersions ??= []).push('2.1.2');\nif (DEV_MODE && global.reactiveElementVersions.length > 1) {\n queueMicrotask(() => {\n issueWarning!(\n 'multiple-versions',\n `Multiple versions of Lit loaded. Loading multiple versions ` +\n `is not recommended.`\n );\n });\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n// IMPORTANT: these imports must be type-only\nimport type {Directive, DirectiveResult, PartInfo} from './directive.js';\nimport type {TrustedHTML, TrustedTypesWindow} from 'trusted-types/lib/index.js';\n\nconst DEV_MODE = true;\nconst ENABLE_EXTRA_SECURITY_HOOKS = true;\nconst ENABLE_SHADYDOM_NOPATCH = true;\nconst NODE_MODE = false;\n\n// Allows minifiers to rename references to globalThis\nconst global = globalThis;\n\n/**\n * Contains types that are part of the unstable debug API.\n *\n * Everything in this API is not stable and may change or be removed in the future,\n * even on patch releases.\n */\n// eslint-disable-next-line @typescript-eslint/no-namespace\nexport namespace LitUnstable {\n /**\n * When Lit is running in dev mode and `window.emitLitDebugLogEvents` is true,\n * we will emit 'lit-debug' events to window, with live details about the update and render\n * lifecycle. These can be useful for writing debug tooling and visualizations.\n *\n * Please be aware that running with window.emitLitDebugLogEvents has performance overhead,\n * making certain operations that are normally very cheap (like a no-op render) much slower,\n * because we must copy data and dispatch events.\n */\n // eslint-disable-next-line @typescript-eslint/no-namespace\n export namespace DebugLog {\n export type Entry =\n | TemplatePrep\n | TemplateInstantiated\n | TemplateInstantiatedAndUpdated\n | TemplateUpdating\n | BeginRender\n | EndRender\n | CommitPartEntry\n | SetPartValue;\n export interface TemplatePrep {\n kind: 'template prep';\n template: Template;\n strings: TemplateStringsArray;\n clonableTemplate: HTMLTemplateElement;\n parts: TemplatePart[];\n }\n export interface BeginRender {\n kind: 'begin render';\n id: number;\n value: unknown;\n container: RenderRootNode;\n options: RenderOptions | undefined;\n part: ChildPart | undefined;\n }\n export interface EndRender {\n kind: 'end render';\n id: number;\n value: unknown;\n container: RenderRootNode;\n options: RenderOptions | undefined;\n part: ChildPart;\n }\n export interface TemplateInstantiated {\n kind: 'template instantiated';\n template: Template | CompiledTemplate;\n instance: TemplateInstance;\n options: RenderOptions | undefined;\n fragment: Node;\n parts: Array<Part | undefined>;\n values: unknown[];\n }\n export interface TemplateInstantiatedAndUpdated {\n kind: 'template instantiated and updated';\n template: Template | CompiledTemplate;\n instance: TemplateInstance;\n options: RenderOptions | undefined;\n fragment: Node;\n parts: Array<Part | undefined>;\n values: unknown[];\n }\n export interface TemplateUpdating {\n kind: 'template updating';\n template: Template | CompiledTemplate;\n instance: TemplateInstance;\n options: RenderOptions | undefined;\n parts: Array<Part | undefined>;\n values: unknown[];\n }\n export interface SetPartValue {\n kind: 'set part';\n part: Part;\n value: unknown;\n valueIndex: number;\n values: unknown[];\n templateInstance: TemplateInstance;\n }\n\n export type CommitPartEntry =\n | CommitNothingToChildEntry\n | CommitText\n | CommitNode\n | CommitAttribute\n | CommitProperty\n | CommitBooleanAttribute\n | CommitEventListener\n | CommitToElementBinding;\n\n export interface CommitNothingToChildEntry {\n kind: 'commit nothing to child';\n start: ChildNode;\n end: ChildNode | null;\n parent: Disconnectable | undefined;\n options: RenderOptions | undefined;\n }\n\n export interface CommitText {\n kind: 'commit text';\n node: Text;\n value: unknown;\n options: RenderOptions | undefined;\n }\n\n export interface CommitNode {\n kind: 'commit node';\n start: Node;\n parent: Disconnectable | undefined;\n value: Node;\n options: RenderOptions | undefined;\n }\n\n export interface CommitAttribute {\n kind: 'commit attribute';\n element: Element;\n name: string;\n value: unknown;\n options: RenderOptions | undefined;\n }\n\n export interface CommitProperty {\n kind: 'commit property';\n element: Element;\n name: string;\n value: unknown;\n options: RenderOptions | undefined;\n }\n\n export interface CommitBooleanAttribute {\n kind: 'commit boolean attribute';\n element: Element;\n name: string;\n value: boolean;\n options: RenderOptions | undefined;\n }\n\n export interface CommitEventListener {\n kind: 'commit event listener';\n element: Element;\n name: string;\n value: unknown;\n oldListener: unknown;\n options: RenderOptions | undefined;\n // True if we're removing the old event listener (e.g. because settings changed, or value is nothing)\n removeListener: boolean;\n // True if we're adding a new event listener (e.g. because first render, or settings changed)\n addListener: boolean;\n }\n\n export interface CommitToElementBinding {\n kind: 'commit to element binding';\n element: Element;\n value: unknown;\n options: RenderOptions | undefined;\n }\n }\n}\n\ninterface DebugLoggingWindow {\n // Even in dev mode, we generally don't want to emit these events, as that's\n // another level of cost, so only emit them when DEV_MODE is true _and_ when\n // window.emitLitDebugEvents is true.\n emitLitDebugLogEvents?: boolean;\n}\n\n/**\n * Useful for visualizing and logging insights into what the Lit template system is doing.\n *\n * Compiled out of prod mode builds.\n */\nconst debugLogEvent = DEV_MODE\n ? (event: LitUnstable.DebugLog.Entry) => {\n const shouldEmit = (global as unknown as DebugLoggingWindow)\n .emitLitDebugLogEvents;\n if (!shouldEmit) {\n return;\n }\n global.dispatchEvent(\n new CustomEvent<LitUnstable.DebugLog.Entry>('lit-debug', {\n detail: event,\n })\n );\n }\n : undefined;\n// Used for connecting beginRender and endRender events when there are nested\n// renders when errors are thrown preventing an endRender event from being\n// called.\nlet debugLogRenderId = 0;\n\nlet issueWarning: (code: string, warning: string) => void;\n\nif (DEV_MODE) {\n global.litIssuedWarnings ??= new Set();\n\n /**\n * Issue a warning if we haven't already, based either on `code` or `warning`.\n * Warnings are disabled automatically only by `warning`; disabling via `code`\n * can be done by users.\n */\n issueWarning = (code: string, warning: string) => {\n warning += code\n ? ` See https://lit.dev/msg/${code} for more information.`\n : '';\n if (\n !global.litIssuedWarnings!.has(warning) &&\n !global.litIssuedWarnings!.has(code)\n ) {\n console.warn(warning);\n global.litIssuedWarnings!.add(warning);\n }\n };\n\n queueMicrotask(() => {\n issueWarning(\n 'dev-mode',\n `Lit is in dev mode. Not recommended for production!`\n );\n });\n}\n\nconst wrap =\n ENABLE_SHADYDOM_NOPATCH &&\n global.ShadyDOM?.inUse &&\n global.ShadyDOM?.noPatch === true\n ? (global.ShadyDOM!.wrap as <T extends Node>(node: T) => T)\n : <T extends Node>(node: T) => node;\n\nconst trustedTypes = (global as unknown as TrustedTypesWindow).trustedTypes;\n\n/**\n * Our TrustedTypePolicy for HTML which is declared using the html template\n * tag function.\n *\n * That HTML is a developer-authored constant, and is parsed with innerHTML\n * before any untrusted expressions have been mixed in. Therefor it is\n * considered safe by construction.\n */\nconst policy = trustedTypes\n ? trustedTypes.createPolicy('lit-html', {\n createHTML: (s) => s,\n })\n : undefined;\n\n/**\n * Used to sanitize any value before it is written into the DOM. This can be\n * used to implement a security policy of allowed and disallowed values in\n * order to prevent XSS attacks.\n *\n * One way of using this callback would be to check attributes and properties\n * against a list of high risk fields, and require that values written to such\n * fields be instances of a class which is safe by construction. Closure's Safe\n * HTML Types is one implementation of this technique (\n * https://github.com/google/safe-html-types/blob/master/doc/safehtml-types.md).\n * The TrustedTypes polyfill in API-only mode could also be used as a basis\n * for this technique (https://github.com/WICG/trusted-types).\n *\n * @param node The HTML node (usually either a #text node or an Element) that\n * is being written to. Note that this is just an exemplar node, the write\n * may take place against another instance of the same class of node.\n * @param name The name of an attribute or property (for example, 'href').\n * @param type Indicates whether the write that's about to be performed will\n * be to a property or a node.\n * @return A function that will sanitize this class of writes.\n */\nexport type SanitizerFactory = (\n node: Node,\n name: string,\n type: 'property' | 'attribute'\n) => ValueSanitizer;\n\n/**\n * A function which can sanitize values that will be written to a specific kind\n * of DOM sink.\n *\n * See SanitizerFactory.\n *\n * @param value The value to sanitize. Will be the actual value passed into\n * the lit-html template literal, so this could be of any type.\n * @return The value to write to the DOM. Usually the same as the input value,\n * unless sanitization is needed.\n */\nexport type ValueSanitizer = (value: unknown) => unknown;\n\nconst identityFunction: ValueSanitizer = (value: unknown) => value;\nconst noopSanitizer: SanitizerFactory = (\n _node: Node,\n _name: string,\n _type: 'property' | 'attribute'\n) => identityFunction;\n\n/** Sets the global sanitizer factory. */\nconst setSanitizer = (newSanitizer: SanitizerFactory) => {\n if (!ENABLE_EXTRA_SECURITY_HOOKS) {\n return;\n }\n if (sanitizerFactoryInternal !== noopSanitizer) {\n throw new Error(\n `Attempted to overwrite existing lit-html security policy.` +\n ` setSanitizeDOMValueFactory should be called at most once.`\n );\n }\n sanitizerFactoryInternal = newSanitizer;\n};\n\n/**\n * Only used in internal tests, not a part of the public API.\n */\nconst _testOnlyClearSanitizerFactoryDoNotCallOrElse = () => {\n sanitizerFactoryInternal = noopSanitizer;\n};\n\nconst createSanitizer: SanitizerFactory = (node, name, type) => {\n return sanitizerFactoryInternal(node, name, type);\n};\n\n// Added to an attribute name to mark the attribute as bound so we can find\n// it easily.\nconst boundAttributeSuffix = '$lit$';\n\n// This marker is used in many syntactic positions in HTML, so it must be\n// a valid element name and attribute name. We don't support dynamic names (yet)\n// but this at least ensures that the parse tree is closer to the template\n// intention.\nconst marker = `lit$${Math.random().toFixed(9).slice(2)}$`;\n\n// String used to tell if a comment is a marker comment\nconst markerMatch = '?' + marker;\n\n// Text used to insert a comment marker node. We use processing instruction\n// syntax because it's slightly smaller, but parses as a comment node.\nconst nodeMarker = `<${markerMatch}>`;\n\nconst d =\n NODE_MODE && global.document === undefined\n ? ({\n createTreeWalker() {\n return {};\n },\n } as unknown as Document)\n : document;\n\n// Creates a dynamic marker. We never have to search for these in the DOM.\nconst createMarker = () => d.createComment('');\n\n// https://tc39.github.io/ecma262/#sec-typeof-operator\ntype Primitive = null | undefined | boolean | number | string | symbol | bigint;\nconst isPrimitive = (value: unknown): value is Primitive =>\n value === null || (typeof value != 'object' && typeof value != 'function');\nconst isArray = Array.isArray;\nconst isIterable = (value: unknown): value is Iterable<unknown> =>\n isArray(value) ||\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n typeof (value as any)?.[Symbol.iterator] === 'function';\n\nconst SPACE_CHAR = `[ \\t\\n\\f\\r]`;\nconst ATTR_VALUE_CHAR = `[^ \\t\\n\\f\\r\"'\\`<>=]`;\nconst NAME_CHAR = `[^\\\\s\"'>=/]`;\n\n// These regexes represent the five parsing states that we care about in the\n// Template's HTML scanner. They match the *end* of the state they're named\n// after.\n// Depending on the match, we transition to a new state. If there's no match,\n// we stay in the same state.\n// Note that the regexes are stateful. We utilize lastIndex and sync it\n// across the multiple regexes used. In addition to the five regexes below\n// we also dynamically create a regex to find the matching end tags for raw\n// text elements.\n\n/**\n * End of text is: `<` followed by:\n * (comment start) or (tag) or (dynamic tag binding)\n */\nconst textEndRegex = /<(?:(!--|\\/[^a-zA-Z])|(\\/?[a-zA-Z][^>\\s]*)|(\\/?$))/g;\nconst COMMENT_START = 1;\nconst TAG_NAME = 2;\nconst DYNAMIC_TAG_NAME = 3;\n\nconst commentEndRegex = /-->/g;\n/**\n * Comments not started with <!--, like </{, can be ended by a single `>`\n */\nconst comment2EndRegex = />/g;\n\n/**\n * The tagEnd regex matches the end of the \"inside an opening\" tag syntax\n * position. It either matches a `>`, an attribute-like sequence, or the end\n * of the string after a space (attribute-name position ending).\n *\n * See attributes in the HTML spec:\n * https://www.w3.org/TR/html5/syntax.html#elements-attributes\n *\n * \" \\t\\n\\f\\r\" are HTML space characters:\n * https://infra.spec.whatwg.org/#ascii-whitespace\n *\n * So an attribute is:\n * * The name: any character except a whitespace character, (\"), ('), \">\",\n * \"=\", or \"/\". Note: this is different from the HTML spec which also excludes control characters.\n * * Followed by zero or more space characters\n * * Followed by \"=\"\n * * Followed by zero or more space characters\n * * Followed by:\n * * Any character except space, ('), (\"), \"<\", \">\", \"=\", (`), or\n * * (\") then any non-(\"), or\n * * (') then any non-(')\n */\nconst tagEndRegex = new RegExp(\n `>|${SPACE_CHAR}(?:(${NAME_CHAR}+)(${SPACE_CHAR}*=${SPACE_CHAR}*(?:${ATTR_VALUE_CHAR}|(\"|')|))|$)`,\n 'g'\n);\nconst ENTIRE_MATCH = 0;\nconst ATTRIBUTE_NAME = 1;\nconst SPACES_AND_EQUALS = 2;\nconst QUOTE_CHAR = 3;\n\nconst singleQuoteAttrEndRegex = /'/g;\nconst doubleQuoteAttrEndRegex = /\"/g;\n/**\n * Matches the raw text elements.\n *\n * Comments are not parsed within raw text elements, so we need to search their\n * text content for marker strings.\n */\nconst rawTextElement = /^(?:script|style|textarea|title)$/i;\n\n/** TemplateResult types */\nconst HTML_RESULT = 1;\nconst SVG_RESULT = 2;\nconst MATHML_RESULT = 3;\n\ntype ResultType = typeof HTML_RESULT | typeof SVG_RESULT | typeof MATHML_RESULT;\n\n// TemplatePart types\n// IMPORTANT: these must match the values in PartType\nconst ATTRIBUTE_PART = 1;\nconst CHILD_PART = 2;\nconst PROPERTY_PART = 3;\nconst BOOLEAN_ATTRIBUTE_PART = 4;\nconst EVENT_PART = 5;\nconst ELEMENT_PART = 6;\nconst COMMENT_PART = 7;\n\n/**\n * The return type of the template tag functions, {@linkcode html} and\n * {@linkcode svg} when it hasn't been compiled by @lit-labs/compiler.\n *\n * A `TemplateResult` object holds all the information about a template\n * expression required to render it: the template strings, expression values,\n * and type of template (html or svg).\n *\n * `TemplateResult` objects do not create any DOM on their own. To create or\n * update DOM you need to render the `TemplateResult`. See\n * [Rendering](https://lit.dev/docs/components/rendering) for more information.\n *\n */\nexport type UncompiledTemplateResult<T extends ResultType = ResultType> = {\n // This property needs to remain unminified.\n ['_$litType$']: T;\n strings: TemplateStringsArray;\n values: unknown[];\n};\n\n/**\n * This is a template result that may be either uncompiled or compiled.\n *\n * In the future, TemplateResult will be this type. If you want to explicitly\n * note that a template result is potentially compiled, you can reference this\n * type and it will continue to behave the same through the next major version\n * of Lit. This can be useful for code that wants to prepare for the next\n * major version of Lit.\n */\nexport type MaybeCompiledTemplateResult<T extends ResultType = ResultType> =\n | UncompiledTemplateResult<T>\n | CompiledTemplateResult;\n\n/**\n * The return type of the template tag functions, {@linkcode html} and\n * {@linkcode svg}.\n *\n * A `TemplateResult` object holds all the information about a template\n * expression required to render it: the template strings, expression values,\n * and type of template (html or svg).\n *\n * `TemplateResult` objects do not create any DOM on their own. To create or\n * update DOM you need to render the `TemplateResult`. See\n * [Rendering](https://lit.dev/docs/components/rendering) for more information.\n *\n * In Lit 4, this type will be an alias of\n * MaybeCompiledTemplateResult, so that code will get type errors if it assumes\n * that Lit templates are not compiled. When deliberately working with only\n * one, use either {@linkcode CompiledTemplateResult} or\n * {@linkcode UncompiledTemplateResult} explicitly.\n */\nexport type TemplateResult<T extends ResultType = ResultType> =\n UncompiledTemplateResult<T>;\n\nexport type HTMLTemplateResult = TemplateResult<typeof HTML_RESULT>;\n\nexport type SVGTemplateResult = TemplateResult<typeof SVG_RESULT>;\n\nexport type MathMLTemplateResult = TemplateResult<typeof MATHML_RESULT>;\n\n/**\n * A TemplateResult that has been compiled by @lit-labs/compiler, skipping the\n * prepare step.\n */\nexport interface CompiledTemplateResult {\n // This is a factory in order to make template initialization lazy\n // and allow ShadyRenderOptions scope to be passed in.\n // This property needs to remain unminified.\n ['_$litType$']: CompiledTemplate;\n values: unknown[];\n}\n\nexport interface CompiledTemplate extends Omit<Template, 'el'> {\n // el is overridden to be optional. We initialize it on first render\n el?: HTMLTemplateElement;\n\n // The prepared HTML string to create a template element from.\n // The type is a TemplateStringsArray to guarantee that the value came from\n // source code, preventing a JSON injection attack.\n h: TemplateStringsArray;\n}\n\n/**\n * Generates a template literal tag function that returns a TemplateResult with\n * the given result type.\n */\nconst tag =\n <T extends ResultType>(type: T) =>\n (strings: TemplateStringsArray, ...values: unknown[]): TemplateResult<T> => {\n // Warn against templates octal escape sequences\n // We do this here rather than in render so that the warning is closer to the\n // template definition.\n if (DEV_MODE && strings.some((s) => s === undefined)) {\n console.warn(\n 'Some template strings are undefined.\\n' +\n 'This is probably caused by illegal octal escape sequences.'\n );\n }\n if (DEV_MODE) {\n // Import static-html.js results in a circular dependency which g3 doesn't\n // handle. Instead we know that static values must have the field\n // `_$litStatic$`.\n if (\n values.some((val) => (val as {_$litStatic$: unknown})?.['_$litStatic$'])\n ) {\n issueWarning(\n '',\n `Static values 'literal' or 'unsafeStatic' cannot be used as values to non-static templates.\\n` +\n `Please use the static 'html' tag function. See https://lit.dev/docs/templates/expressions/#static-expressions`\n );\n }\n }\n return {\n // This property needs to remain unminified.\n ['_$litType$']: type,\n strings,\n values,\n };\n };\n\n/**\n * Interprets a template literal as an HTML template that can efficiently\n * render to and update a container.\n *\n * ```ts\n * const header = (title: string) => html`<h1>${title}</h1>`;\n * ```\n *\n * The `html` tag returns a description of the DOM to render as a value. It is\n * lazy, meaning no work is done until the template is rendered. When rendering,\n * if a template comes from the same expression as a previously rendered result,\n * it's efficiently updated instead of replaced.\n */\nexport const html = tag(HTML_RESULT);\n\n/**\n * Interprets a template literal as an SVG fragment that can efficiently render\n * to and update a container.\n *\n * ```ts\n * const rect = svg`<rect width=\"10\" height=\"10\"></rect>`;\n *\n * const myImage = html`\n * <svg viewBox=\"0 0 10 10\" xmlns=\"http://www.w3.org/2000/svg\">\n * ${rect}\n * </svg>`;\n * ```\n *\n * The `svg` *tag function* should only be used for SVG fragments, or elements\n * that would be contained **inside** an `<svg>` HTML element. A common error is\n * placing an `<svg>` *element* in a template tagged with the `svg` tag\n * function. The `<svg>` element is an HTML element and should be used within a\n * template tagged with the {@linkcode html} tag function.\n *\n * In LitElement usage, it's invalid to return an SVG fragment from the\n * `render()` method, as the SVG fragment will be contained within the element's\n * shadow root and thus not be properly contained within an `<svg>` HTML\n * element.\n */\nexport const svg = tag(SVG_RESULT);\n\n/**\n * Interprets a template literal as MathML fragment that can efficiently render\n * to and update a container.\n *\n * ```ts\n * const num = mathml`<mn>1</mn>`;\n *\n * const eq = html`\n * <math>\n * ${num}\n * </math>`;\n * ```\n *\n * The `mathml` *tag function* should only be used for MathML fragments, or\n * elements that would be contained **inside** a `<math>` HTML element. A common\n * error is placing a `<math>` *element* in a template tagged with the `mathml`\n * tag function. The `<math>` element is an HTML element and should be used\n * within a template tagged with the {@linkcode html} tag function.\n *\n * In LitElement usage, it's invalid to return an MathML fragment from the\n * `render()` method, as the MathML fragment will be contained within the\n * element's shadow root and thus not be properly contained within a `<math>`\n * HTML element.\n */\nexport const mathml = tag(MATHML_RESULT);\n\n/**\n * A sentinel value that signals that a value was handled by a directive and\n * should not be written to the DOM.\n */\nexport const noChange = Symbol.for('lit-noChange');\n\n/**\n * A sentinel value that signals a ChildPart to fully clear its content.\n *\n * ```ts\n * const button = html`${\n * user.isAdmin\n * ? html`<button>DELETE</button>`\n * : nothing\n * }`;\n * ```\n *\n * Prefer using `nothing` over other falsy values as it provides a consistent\n * behavior between various expression binding contexts.\n *\n * In child expressions, `undefined`, `null`, `''`, and `nothing` all behave the\n * same and render no nodes. In attribute expressions, `nothing` _removes_ the\n * attribute, while `undefined` and `null` will render an empty string. In\n * property expressions `nothing` becomes `undefined`.\n */\nexport const nothing = Symbol.for('lit-nothing');\n\n/**\n * The cache of prepared templates, keyed by the tagged TemplateStringsArray\n * and _not_ accounting for the specific template tag used. This means that\n * template tags cannot be dynamic - they must statically be one of html, svg,\n * or attr. This restriction simplifies the cache lookup, which is on the hot\n * path for rendering.\n */\nconst templateCache = new WeakMap<TemplateStringsArray, Template>();\n\n/**\n * Object specifying options for controlling lit-html rendering. Note that\n * while `render` may be called multiple times on the same `container` (and\n * `renderBefore` reference node) to efficiently update the rendered content,\n * only the options passed in during the first render are respected during\n * the lifetime of renders to that unique `container` + `renderBefore`\n * combination.\n */\nexport interface RenderOptions {\n /**\n * An object to use as the `this` value for event listeners. It's often\n * useful to set this to the host component rendering a template.\n */\n host?: object;\n /**\n * A DOM node before which to render content in the container.\n */\n renderBefore?: ChildNode | null;\n /**\n * Node used for cloning the template (`importNode` will be called on this\n * node). This controls the `ownerDocument` of the rendered DOM, along with\n * any inherited context. Defaults to the global `document`.\n */\n creationScope?: {importNode(node: Node, deep?: boolean): Node};\n /**\n * The initial connected state for the top-level part being rendered. If no\n * `isConnected` option is set, `AsyncDirective`s will be connected by\n * default. Set to `false` if the initial render occurs in a disconnected tree\n * and `AsyncDirective`s should see `isConnected === false` for their initial\n * render. The `part.setConnected()` method must be used subsequent to initial\n * render to change the connected state of the part.\n */\n isConnected?: boolean;\n}\n\n/**\n * The root DOM node for rendering.\n */\nexport type RenderRootNode = HTMLElement | SVGElement | DocumentFragment;\n\nconst walker = d.createTreeWalker(\n d,\n 129 /* NodeFilter.SHOW_{ELEMENT|COMMENT} */\n);\n\nlet sanitizerFactoryInternal: SanitizerFactory = noopSanitizer;\n\n//\n// Classes only below here, const variable declarations only above here...\n//\n// Keeping variable declarations and classes together improves minification.\n// Interfaces and type aliases can be interleaved freely.\n//\n\n// Type for classes that have a `_directive` or `_directives[]` field, used by\n// `resolveDirective`\nexport interface DirectiveParent {\n _$parent?: DirectiveParent;\n _$isConnected: boolean;\n __directive?: Directive;\n __directives?: Array<Directive | undefined>;\n}\n\nfunction trustFromTemplateString(\n tsa: TemplateStringsArray,\n stringFromTSA: string\n): TrustedHTML {\n // A security check to prevent spoofing of Lit template results.\n // In the future, we may be able to replace this with Array.isTemplateObject,\n // though we might need to make that check inside of the html and svg\n // functions, because precompiled templates don't come in as\n // TemplateStringArray objects.\n if (!isArray(tsa) || !tsa.hasOwnProperty('raw')) {\n let message = 'invalid template strings array';\n if (DEV_MODE) {\n message = `\n Internal Error: expected template strings to be an array\n with a 'raw' field. Faking a template strings array by\n calling html or svg like an ordinary function is effectively\n the same as calling unsafeHtml and can lead to major security\n issues, e.g. opening your code up to XSS attacks.\n If you're using the html or svg tagged template functions normally\n and still seeing this error, please file a bug at\n https://github.com/lit/lit/issues/new?template=bug_report.md\n and include information about your build tooling, if any.\n `\n .trim()\n .replace(/\\n */g, '\\n');\n }\n throw new Error(message);\n }\n return policy !== undefined\n ? policy.createHTML(stringFromTSA)\n : (stringFromTSA as unknown as TrustedHTML);\n}\n\n/**\n * Returns an HTML string for the given TemplateStringsArray and result type\n * (HTML or SVG), along with the case-sensitive bound attribute names in\n * template order. The HTML contains comment markers denoting the `ChildPart`s\n * and suffixes on bound attributes denoting the `AttributeParts`.\n *\n * @param strings template strings array\n * @param type HTML or SVG\n * @return Array containing `[html, attrNames]` (array returned for terseness,\n * to avoid object fields since this code is shared with non-minified SSR\n * code)\n */\nconst getTemplateHtml = (\n strings: TemplateStringsArray,\n type: ResultType\n): [TrustedHTML, Array<string>] => {\n // Insert makers into the template HTML to represent the position of\n // bindings. The following code scans the template strings to determine the\n // syntactic position of the bindings. They can be in text position, where\n // we insert an HTML comment, attribute value position, where we insert a\n // sentinel string and re-write the attribute name, or inside a tag where\n // we insert the sentinel string.\n const l = strings.length - 1;\n // Stores the case-sensitive bound attribute names in the order of their\n // parts. ElementParts are also reflected in this array as undefined\n // rather than a string, to disambiguate from attribute bindings.\n const attrNames: Array<string> = [];\n let html =\n type === SVG_RESULT ? '<svg>' : type === MATHML_RESULT ? '<math>' : '';\n\n // When we're inside a raw text tag (not it's text content), the regex\n // will still be tagRegex so we can find attributes, but will switch to\n // this regex when the tag ends.\n let rawTextEndRegex: RegExp | undefined;\n\n // The current parsing state, represented as a reference to one of the\n // regexes\n let regex = textEndRegex;\n\n for (let i = 0; i < l; i++) {\n const s = strings[i];\n // The index of the end of the last attribute name. When this is\n // positive at end of a string, it means we're in an attribute value\n // position and need to rewrite the attribute name.\n // We also use a special value of -2 to indicate that we encountered\n // the end of a string in attribute name position.\n let attrNameEndIndex = -1;\n let attrName: string | undefined;\n let lastIndex = 0;\n let match!: RegExpExecArray | null;\n\n // The conditions in this loop handle the current parse state, and the\n // assignments to the `regex` variable are the state transitions.\n while (lastIndex < s.length) {\n // Make sure we start searching from where we previously left off\n regex.lastIndex = lastIndex;\n match = regex.exec(s);\n if (match === null) {\n break;\n }\n lastIndex = regex.lastIndex;\n if (regex === textEndRegex) {\n if (match[COMMENT_START] === '!--') {\n regex = commentEndRegex;\n } else if (match[COMMENT_START] !== undefined) {\n // We started a weird comment, like </{\n regex = comment2EndRegex;\n } else if (match[TAG_NAME] !== undefined) {\n if (rawTextElement.test(match[TAG_NAME])) {\n // Record if we encounter a raw-text element. We'll switch to\n // this regex at the end of the tag.\n rawTextEndRegex = new RegExp(`</${match[TAG_NAME]}`, 'g');\n }\n regex = tagEndRegex;\n } else if (match[DYNAMIC_TAG_NAME] !== undefined) {\n if (DEV_MODE) {\n throw new Error(\n 'Bindings in tag names are not supported. Please use static templates instead. ' +\n 'See https://lit.dev/docs/templates/expressions/#static-expressions'\n );\n }\n regex = tagEndRegex;\n }\n } else if (regex === tagEndRegex) {\n if (match[ENTIRE_MATCH] === '>') {\n // End of a tag. If we had started a raw-text element, use that\n // regex\n regex = rawTextEndRegex ?? textEndRegex;\n // We may be ending an unquoted attribute value, so make sure we\n // clear any pending attrNameEndIndex\n attrNameEndIndex = -1;\n } else if (match[ATTRIBUTE_NAME] === undefined) {\n // Attribute name position\n attrNameEndIndex = -2;\n } else {\n attrNameEndIndex = regex.lastIndex - match[SPACES_AND_EQUALS].length;\n attrName = match[ATTRIBUTE_NAME];\n regex =\n match[QUOTE_CHAR] === undefined\n ? tagEndRegex\n : match[QUOTE_CHAR] === '\"'\n ? doubleQuoteAttrEndRegex\n : singleQuoteAttrEndRegex;\n }\n } else if (\n regex === doubleQuoteAttrEndRegex ||\n regex === singleQuoteAttrEndRegex\n ) {\n regex = tagEndRegex;\n } else if (regex === commentEndRegex || regex === comment2EndRegex) {\n regex = textEndRegex;\n } else {\n // Not one of the five state regexes, so it must be the dynamically\n // created raw text regex and we're at the close of that element.\n regex = tagEndRegex;\n rawTextEndRegex = undefined;\n }\n }\n\n if (DEV_MODE) {\n // If we have a attrNameEndIndex, which indicates that we should\n // rewrite the attribute name, assert that we're in a valid attribute\n // position - either in a tag, or a quoted attribute value.\n console.assert(\n attrNameEndIndex === -1 ||\n regex === tagEndRegex ||\n regex === singleQuoteAttrEndRegex ||\n regex === doubleQuoteAttrEndRegex,\n 'unexpected parse state B'\n );\n }\n\n // We have four cases:\n // 1. We're in text position, and not in a raw text element\n // (regex === textEndRegex): insert a comment marker.\n // 2. We have a non-negative attrNameEndIndex which means we need to\n // rewrite the attribute name to add a bound attribute suffix.\n // 3. We're at the non-first binding in a multi-binding attribute, use a\n // plain marker.\n // 4. We're somewhere else inside the tag. If we're in attribute name\n // position (attrNameEndIndex === -2), add a sequential suffix to\n // generate a unique attribute name.\n\n // Detect a binding next to self-closing tag end and insert a space to\n // separate the marker from the tag end:\n const end =\n regex === tagEndRegex && strings[i + 1].startsWith('/>') ? ' ' : '';\n html +=\n regex === textEndRegex\n ? s + nodeMarker\n : attrNameEndIndex >= 0\n ? (attrNames.push(attrName!),\n s.slice(0, attrNameEndIndex) +\n boundAttributeSuffix +\n s.slice(attrNameEndIndex)) +\n marker +\n end\n : s + marker + (attrNameEndIndex === -2 ? i : end);\n }\n\n const htmlResult: string | TrustedHTML =\n html +\n (strings[l] || '<?>') +\n (type === SVG_RESULT ? '</svg>' : type === MATHML_RESULT ? '</math>' : '');\n\n // Returned as an array for terseness\n return [trustFromTemplateString(strings, htmlResult), attrNames];\n};\n\n/** @internal */\nexport type {Template};\nclass Template {\n /** @internal */\n el!: HTMLTemplateElement;\n\n parts: Array<TemplatePart> = [];\n\n constructor(\n // This property needs to remain unminified.\n {strings, ['_$litType$']: type}: UncompiledTemplateResult,\n options?: RenderOptions\n ) {\n let node: Node | null;\n let nodeIndex = 0;\n let attrNameIndex = 0;\n const partCount = strings.length - 1;\n const parts = this.parts;\n\n // Create template element\n const [html, attrNames] = getTemplateHtml(strings, type);\n this.el = Template.createElement(html, options);\n walker.currentNode = this.el.content;\n\n // Re-parent SVG or MathML nodes into template root\n if (type === SVG_RESULT || type === MATHML_RESULT) {\n const wrapper = this.el.content.firstChild!;\n wrapper.replaceWith(...wrapper.childNodes);\n }\n\n // Walk the template to find binding markers and create TemplateParts\n while ((node = walker.nextNode()) !== null && parts.length < partCount) {\n if (node.nodeType === 1) {\n if (DEV_MODE) {\n const tag = (node as Element).localName;\n // Warn if `textarea` includes an expression and throw if `template`\n // does since these are not supported. We do this by checking\n // innerHTML for anything that looks like a marker. This catches\n // cases like bindings in textarea there markers turn into text nodes.\n if (\n /^(?:textarea|template)$/i!.test(tag) &&\n (node as Element).innerHTML.includes(marker)\n ) {\n const m =\n `Expressions are not supported inside \\`${tag}\\` ` +\n `elements. See https://lit.dev/msg/expression-in-${tag} for more ` +\n `information.`;\n if (tag === 'template') {\n throw new Error(m);\n } else issueWarning('', m);\n }\n }\n // TODO (justinfagnani): for attempted dynamic tag names, we don't\n // increment the bindingIndex, and it'll be off by 1 in the element\n // and off by two after it.\n if ((node as Element).hasAttributes()) {\n for (const name of (node as Element).getAttributeNames()) {\n if (name.endsWith(boundAttributeSuffix)) {\n const realName = attrNames[attrNameIndex++];\n const value = (node as Element).getAttribute(name)!;\n const statics = value.split(marker);\n const m = /([.?@])?(.*)/.exec(realName)!;\n parts.push({\n type: ATTRIBUTE_PART,\n index: nodeIndex,\n name: m[2],\n strings: statics,\n ctor:\n m[1] === '.'\n ? PropertyPart\n : m[1] === '?'\n ? BooleanAttributePart\n : m[1] === '@'\n ? EventPart\n : AttributePart,\n });\n (node as Element).removeAttribute(name);\n } else if (name.startsWith(marker)) {\n parts.push({\n type: ELEMENT_PART,\n index: nodeIndex,\n });\n (node as Element).removeAttribute(name);\n }\n }\n }\n // TODO (justinfagnani): benchmark the regex against testing for each\n // of the 3 raw text element names.\n if (rawTextElement.test((node as Element).tagName)) {\n // For raw text elements we need to split the text content on\n // markers, create a Text node for each segment, and create\n // a TemplatePart for each marker.\n const strings = (node as Element).textContent!.split(marker);\n const lastIndex = strings.length - 1;\n if (lastIndex > 0) {\n (node as Element).textContent = trustedTypes\n ? (trustedTypes.emptyScript as unknown as '')\n : '';\n // Generate a new text node for each literal section\n // These nodes are also used as the markers for child parts\n for (let i = 0; i < lastIndex; i++) {\n (node as Element).append(strings[i], createMarker());\n // Walk past the marker node we just added\n walker.nextNode();\n parts.push({type: CHILD_PART, index: ++nodeIndex});\n }\n // Note because this marker is added after the walker's current\n // node, it will be walked to in the outer loop (and ignored), so\n // we don't need to adjust nodeIndex here\n (node as Element).append(strings[lastIndex], createMarker());\n }\n }\n } else if (node.nodeType === 8) {\n const data = (node as Comment).data;\n if (data === markerMatch) {\n parts.push({type: CHILD_PART, index: nodeIndex});\n } else {\n let i = -1;\n while ((i = (node as Comment).data.indexOf(marker, i + 1)) !== -1) {\n // Comment node has a binding marker inside, make an inactive part\n // The binding won't work, but subsequent bindings will\n parts.push({type: COMMENT_PART, index: nodeIndex});\n // Move to the end of the match\n i += marker.length - 1;\n }\n }\n }\n nodeIndex++;\n }\n\n if (DEV_MODE) {\n // If there was a duplicate attribute on a tag, then when the tag is\n // parsed into an element the attribute gets de-duplicated. We can detect\n // this mismatch if we haven't precisely consumed every attribute name\n // when preparing the template. This works because `attrNames` is built\n // from the template string and `attrNameIndex` comes from processing the\n // resulting DOM.\n if (attrNames.length !== attrNameIndex) {\n throw new Error(\n `Detected duplicate attribute bindings. This occurs if your template ` +\n `has duplicate attributes on an element tag. For example ` +\n `\"<input ?disabled=\\${true} ?disabled=\\${false}>\" contains a ` +\n `duplicate \"disabled\" attribute. The error was detected in ` +\n `the following template: \\n` +\n '`' +\n strings.join('${...}') +\n '`'\n );\n }\n }\n\n // We could set walker.currentNode to another node here to prevent a memory\n // leak, but every time we prepare a template, we immediately render it\n // and re-use the walker in new TemplateInstance._clone().\n debugLogEvent &&\n debugLogEvent({\n kind: 'template prep',\n template: this,\n clonableTemplate: this.el,\n parts: this.parts,\n strings,\n });\n }\n\n // Overridden via `litHtmlPolyfillSupport` to provide platform support.\n /** @nocollapse */\n static createElement(html: TrustedHTML, _options?: RenderOptions) {\n const el = d.createElement('template');\n el.innerHTML = html as unknown as string;\n return el;\n }\n}\n\nexport interface Disconnectable {\n _$parent?: Disconnectable;\n _$disconnectableChildren?: Set<Disconnectable>;\n // Rather than hold connection state on instances, Disconnectables recursively\n // fetch the connection state from the RootPart they are connected in via\n // getters up the Disconnectable tree via _$parent references. This pushes the\n // cost of tracking the isConnected state to `AsyncDirectives`, and avoids\n // needing to pass all Disconnectables (parts, template instances, and\n // directives) their connection state each time it changes, which would be\n // costly for trees that have no AsyncDirectives.\n _$isConnected: boolean;\n}\n\nfunction resolveDirective(\n part: ChildPart | AttributePart | ElementPart,\n value: unknown,\n parent: DirectiveParent = part,\n attributeIndex?: number\n): unknown {\n // Bail early if the value is explicitly noChange. Note, this means any\n // nested directive is still attached and is not run.\n if (value === noChange) {\n return value;\n }\n let currentDirective =\n attributeIndex !== undefined\n ? (parent as AttributePart).__directives?.[attributeIndex]\n : (parent as ChildPart | ElementPart | Directive).__directive;\n const nextDirectiveConstructor = isPrimitive(value)\n ? undefined\n : // This property needs to remain unminified.\n (value as DirectiveResult)['_$litDirective$'];\n if (currentDirective?.constructor !== nextDirectiveConstructor) {\n // This property needs to remain unminified.\n currentDirective?.['_$notifyDirectiveConnectionChanged']?.(false);\n if (nextDirectiveConstructor === undefined) {\n currentDirective = undefined;\n } else {\n currentDirective = new nextDirectiveConstructor(part as PartInfo);\n currentDirective._$initialize(part, parent, attributeIndex);\n }\n if (attributeIndex !== undefined) {\n ((parent as AttributePart).__directives ??= [])[attributeIndex] =\n currentDirective;\n } else {\n (parent as ChildPart | Directive).__directive = currentDirective;\n }\n }\n if (currentDirective !== undefined) {\n value = resolveDirective(\n part,\n currentDirective._$resolve(part, (value as DirectiveResult).values),\n currentDirective,\n attributeIndex\n );\n }\n return value;\n}\n\nexport type {TemplateInstance};\n/**\n * An updateable instance of a Template. Holds references to the Parts used to\n * update the template instance.\n */\nclass TemplateInstance implements Disconnectable {\n _$template: Template;\n _$parts: Array<Part | undefined> = [];\n\n /** @internal */\n _$parent: ChildPart;\n /** @internal */\n _$disconnectableChildren?: Set<Disconnectable> = undefined;\n\n constructor(template: Template, parent: ChildPart) {\n this._$template = template;\n this._$parent = parent;\n }\n\n // Called by ChildPart parentNode getter\n get parentNode() {\n return this._$parent.parentNode;\n }\n\n // See comment in Disconnectable interface for why this is a getter\n get _$isConnected() {\n return this._$parent._$isConnected;\n }\n\n // This method is separate from the constructor because we need to return a\n // DocumentFragment and we don't want to hold onto it with an instance field.\n _clone(options: RenderOptions | undefined) {\n const {\n el: {content},\n parts: parts,\n } = this._$template;\n const fragment = (options?.creationScope ?? d).importNode(content, true);\n walker.currentNode = fragment;\n\n let node = walker.nextNode()!;\n let nodeIndex = 0;\n let partIndex = 0;\n let templatePart = parts[0];\n\n while (templatePart !== undefined) {\n if (nodeIndex === templatePart.index) {\n let part: Part | undefined;\n if (templatePart.type === CHILD_PART) {\n part = new ChildPart(\n node as HTMLElement,\n node.nextSibling,\n this,\n options\n );\n } else if (templatePart.type === ATTRIBUTE_PART) {\n part = new templatePart.ctor(\n node as HTMLElement,\n templatePart.name,\n templatePart.strings,\n this,\n options\n );\n } else if (templatePart.type === ELEMENT_PART) {\n part = new ElementPart(node as HTMLElement, this, options);\n }\n this._$parts.push(part);\n templatePart = parts[++partIndex];\n }\n if (nodeIndex !== templatePart?.index) {\n node = walker.nextNode()!;\n nodeIndex++;\n }\n }\n // We need to set the currentNode away from the cloned tree so that we\n // don't hold onto the tree even if the tree is detached and should be\n // freed.\n walker.currentNode = d;\n return fragment;\n }\n\n _update(values: Array<unknown>) {\n let i = 0;\n for (const part of this._$parts) {\n if (part !== undefined) {\n debugLogEvent &&\n debugLogEvent({\n kind: 'set part',\n part,\n value: values[i],\n valueIndex: i,\n values,\n templateInstance: this,\n });\n if ((part as AttributePart).strings !== undefined) {\n (part as AttributePart)._$setValue(values, part as AttributePart, i);\n // The number of values the part consumes is part.strings.length - 1\n // since values are in between template spans. We increment i by 1\n // later in the loop, so increment it by part.strings.length - 2 here\n i += (part as AttributePart).strings!.length - 2;\n } else {\n part._$setValue(values[i]);\n }\n }\n i++;\n }\n }\n}\n\n/*\n * Parts\n */\ntype AttributeTemplatePart = {\n readonly type: typeof ATTRIBUTE_PART;\n readonly index: number;\n readonly name: string;\n readonly ctor: typeof AttributePart;\n readonly strings: ReadonlyArray<string>;\n};\ntype ChildTemplatePart = {\n readonly type: typeof CHILD_PART;\n readonly index: number;\n};\ntype ElementTemplatePart = {\n readonly type: typeof ELEMENT_PART;\n readonly index: number;\n};\ntype CommentTemplatePart = {\n readonly type: typeof COMMENT_PART;\n readonly index: number;\n};\n\n/**\n * A TemplatePart represents a dynamic part in a template, before the template\n * is instantiated. When a template is instantiated Parts are created from\n * TemplateParts.\n */\ntype TemplatePart =\n | ChildTemplatePart\n | AttributeTemplatePart\n | ElementTemplatePart\n | CommentTemplatePart;\n\nexport type Part =\n | ChildPart\n | AttributePart\n | PropertyPart\n | BooleanAttributePart\n | ElementPart\n | EventPart;\n\nexport type {ChildPart};\nclass ChildPart implements Disconnectable {\n readonly type = CHILD_PART;\n readonly options: RenderOptions | undefined;\n _$committedValue: unknown = nothing;\n /** @internal */\n __directive?: Directive;\n /** @internal */\n _$startNode: ChildNode;\n /** @internal */\n _$endNode: ChildNode | null;\n private _textSanitizer: ValueSanitizer | undefined;\n /** @internal */\n _$parent: Disconnectable | undefined;\n /**\n * Connection state for RootParts only (i.e. ChildPart without _$parent\n * returned from top-level `render`). This field is unused otherwise. The\n * intention would be clearer if we made `RootPart` a subclass of `ChildPart`\n * with this field (and a different _$isConnected getter), but the subclass\n * caused a perf regression, possibly due to making call sites polymorphic.\n * @internal\n */\n __isConnected: boolean;\n\n // See comment in Disconnectable interface for why this is a getter\n get _$isConnected() {\n // ChildParts that are not at the root should always be created with a\n // parent; only RootChildNode's won't, so they return the local isConnected\n // state\n return this._$parent?._$isConnected ?? this.__isConnected;\n }\n\n // The following fields will be patched onto ChildParts when required by\n // AsyncDirective\n /** @internal */\n _$disconnectableChildren?: Set<Disconnectable> = undefined;\n /** @internal */\n _$notifyConnectionChanged?(\n isConnected: boolean,\n removeFromParent?: boolean,\n from?: number\n ): void;\n /** @internal */\n _$reparentDisconnectables?(parent: Disconnectable): void;\n\n constructor(\n startNode: ChildNode,\n endNode: ChildNode | null,\n parent: TemplateInstance | ChildPart | undefined,\n options: RenderOptions | undefined\n ) {\n this._$startNode = startNode;\n this._$endNode = endNode;\n this._$parent = parent;\n this.options = options;\n // Note __isConnected is only ever accessed on RootParts (i.e. when there is\n // no _$parent); the value on a non-root-part is \"don't care\", but checking\n // for parent would be more code\n this.__isConnected = options?.isConnected ?? true;\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n // Explicitly initialize for consistent class shape.\n this._textSanitizer = undefined;\n }\n }\n\n /**\n * The parent node into which the part renders its content.\n *\n * A ChildPart's content consists of a range of adjacent child nodes of\n * `.parentNode`, possibly bordered by 'marker nodes' (`.startNode` and\n * `.endNode`).\n *\n * - If both `.startNode` and `.endNode` are non-null, then the part's content\n * consists of all siblings between `.startNode` and `.endNode`, exclusively.\n *\n * - If `.startNode` is non-null but `.endNode` is null, then the part's\n * content consists of all siblings following `.startNode`, up to and\n * including the last child of `.parentNode`. If `.endNode` is non-null, then\n * `.startNode` will always be non-null.\n *\n * - If both `.endNode` and `.startNode` are null, then the part's content\n * consists of all child nodes of `.parentNode`.\n */\n get parentNode(): Node {\n let parentNode: Node = wrap(this._$startNode).parentNode!;\n const parent = this._$parent;\n if (\n parent !== undefined &&\n parentNode?.nodeType === 11 /* Node.DOCUMENT_FRAGMENT */\n ) {\n // If the parentNode is a DocumentFragment, it may be because the DOM is\n // still in the cloned fragment during initial render; if so, get the real\n // parentNode the part will be committed into by asking the parent.\n parentNode = (parent as ChildPart | TemplateInstance).parentNode;\n }\n return parentNode;\n }\n\n /**\n * The part's leading marker node, if any. See `.parentNode` for more\n * information.\n */\n get startNode(): Node | null {\n return this._$startNode;\n }\n\n /**\n * The part's trailing marker node, if any. See `.parentNode` for more\n * information.\n */\n get endNode(): Node | null {\n return this._$endNode;\n }\n\n _$setValue(value: unknown, directiveParent: DirectiveParent = this): void {\n if (DEV_MODE && this.parentNode === null) {\n throw new Error(\n `This \\`ChildPart\\` has no \\`parentNode\\` and therefore cannot accept a value. This likely means the element containing the part was manipulated in an unsupported way outside of Lit's control such that the part's marker nodes were ejected from DOM. For example, setting the element's \\`innerHTML\\` or \\`textContent\\` can do this.`\n );\n }\n value = resolveDirective(this, value, directiveParent);\n if (isPrimitive(value)) {\n // Non-rendering child values. It's important that these do not render\n // empty text nodes to avoid issues with preventing default <slot>\n // fallback content.\n if (value === nothing || value == null || value === '') {\n if (this._$committedValue !== nothing) {\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit nothing to child',\n start: this._$startNode,\n end: this._$endNode,\n parent: this._$parent,\n options: this.options,\n });\n this._$clear();\n }\n this._$committedValue = nothing;\n } else if (value !== this._$committedValue && value !== noChange) {\n this._commitText(value);\n }\n // This property needs to remain unminified.\n } else if ((value as TemplateResult)['_$litType$'] !== undefined) {\n this._commitTemplateResult(value as TemplateResult);\n } else if ((value as Node).nodeType !== undefined) {\n if (DEV_MODE && this.options?.host === value) {\n this._commitText(\n `[probable mistake: rendered a template's host in itself ` +\n `(commonly caused by writing \\${this} in a template]`\n );\n console.warn(\n `Attempted to render the template host`,\n value,\n `inside itself. This is almost always a mistake, and in dev mode `,\n `we render some warning text. In production however, we'll `,\n `render it, which will usually result in an error, and sometimes `,\n `in the element disappearing from the DOM.`\n );\n return;\n }\n this._commitNode(value as Node);\n } else if (isIterable(value)) {\n this._commitIterable(value);\n } else {\n // Fallback, will render the string representation\n this._commitText(value);\n }\n }\n\n private _insert<T extends Node>(node: T) {\n return wrap(wrap(this._$startNode).parentNode!).insertBefore(\n node,\n this._$endNode\n );\n }\n\n private _commitNode(value: Node): void {\n if (this._$committedValue !== value) {\n this._$clear();\n if (\n ENABLE_EXTRA_SECURITY_HOOKS &&\n sanitizerFactoryInternal !== noopSanitizer\n ) {\n const parentNodeName = this._$startNode.parentNode?.nodeName;\n if (parentNodeName === 'STYLE' || parentNodeName === 'SCRIPT') {\n let message = 'Forbidden';\n if (DEV_MODE) {\n if (parentNodeName === 'STYLE') {\n message =\n `Lit does not support binding inside style nodes. ` +\n `This is a security risk, as style injection attacks can ` +\n `exfiltrate data and spoof UIs. ` +\n `Consider instead using css\\`...\\` literals ` +\n `to compose styles, and do dynamic styling with ` +\n `css custom properties, ::parts, <slot>s, ` +\n `and by mutating the DOM rather than stylesheets.`;\n } else {\n message =\n `Lit does not support binding inside script nodes. ` +\n `This is a security risk, as it could allow arbitrary ` +\n `code execution.`;\n }\n }\n throw new Error(message);\n }\n }\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit node',\n start: this._$startNode,\n parent: this._$parent,\n value: value,\n options: this.options,\n });\n this._$committedValue = this._insert(value);\n }\n }\n\n private _commitText(value: unknown): void {\n // If the committed value is a primitive it means we called _commitText on\n // the previous render, and we know that this._$startNode.nextSibling is a\n // Text node. We can now just replace the text content (.data) of the node.\n if (\n this._$committedValue !== nothing &&\n isPrimitive(this._$committedValue)\n ) {\n const node = wrap(this._$startNode).nextSibling as Text;\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n if (this._textSanitizer === undefined) {\n this._textSanitizer = createSanitizer(node, 'data', 'property');\n }\n value = this._textSanitizer(value);\n }\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit text',\n node,\n value,\n options: this.options,\n });\n (node as Text).data = value as string;\n } else {\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n const textNode = d.createTextNode('');\n this._commitNode(textNode);\n // When setting text content, for security purposes it matters a lot\n // what the parent is. For example, <style> and <script> need to be\n // handled with care, while <span> does not. So first we need to put a\n // text node into the document, then we can sanitize its content.\n if (this._textSanitizer === undefined) {\n this._textSanitizer = createSanitizer(textNode, 'data', 'property');\n }\n value = this._textSanitizer(value);\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit text',\n node: textNode,\n value,\n options: this.options,\n });\n textNode.data = value as string;\n } else {\n this._commitNode(d.createTextNode(value as string));\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit text',\n node: wrap(this._$startNode).nextSibling as Text,\n value,\n options: this.options,\n });\n }\n }\n this._$committedValue = value;\n }\n\n private _commitTemplateResult(\n result: TemplateResult | CompiledTemplateResult\n ): void {\n // This property needs to remain unminified.\n const {values, ['_$litType$']: type} = result;\n // If $litType$ is a number, result is a plain TemplateResult and we get\n // the template from the template cache. If not, result is a\n // CompiledTemplateResult and _$litType$ is a CompiledTemplate and we need\n // to create the <template> element the first time we see it.\n const template: Template | CompiledTemplate =\n typeof type === 'number'\n ? this._$getTemplate(result as UncompiledTemplateResult)\n : (type.el === undefined &&\n (type.el = Template.createElement(\n trustFromTemplateString(type.h, type.h[0]),\n this.options\n )),\n type);\n\n if ((this._$committedValue as TemplateInstance)?._$template === template) {\n debugLogEvent &&\n debugLogEvent({\n kind: 'template updating',\n template,\n instance: this._$committedValue as TemplateInstance,\n parts: (this._$committedValue as TemplateInstance)._$parts,\n options: this.options,\n values,\n });\n (this._$committedValue as TemplateInstance)._update(values);\n } else {\n const instance = new TemplateInstance(template as Template, this);\n const fragment = instance._clone(this.options);\n debugLogEvent &&\n debugLogEvent({\n kind: 'template instantiated',\n template,\n instance,\n parts: instance._$parts,\n options: this.options,\n fragment,\n values,\n });\n instance._update(values);\n debugLogEvent &&\n debugLogEvent({\n kind: 'template instantiated and updated',\n template,\n instance,\n parts: instance._$parts,\n options: this.options,\n fragment,\n values,\n });\n this._commitNode(fragment);\n this._$committedValue = instance;\n }\n }\n\n // Overridden via `litHtmlPolyfillSupport` to provide platform support.\n /** @internal */\n _$getTemplate(result: UncompiledTemplateResult) {\n let template = templateCache.get(result.strings);\n if (template === undefined) {\n templateCache.set(result.strings, (template = new Template(result)));\n }\n return template;\n }\n\n private _commitIterable(value: Iterable<unknown>): void {\n // For an Iterable, we create a new InstancePart per item, then set its\n // value to the item. This is a little bit of overhead for every item in\n // an Iterable, but it lets us recurse easily and efficiently update Arrays\n // of TemplateResults that will be commonly returned from expressions like:\n // array.map((i) => html`${i}`), by reusing existing TemplateInstances.\n\n // If value is an array, then the previous render was of an\n // iterable and value will contain the ChildParts from the previous\n // render. If value is not an array, clear this part and make a new\n // array for ChildParts.\n if (!isArray(this._$committedValue)) {\n this._$committedValue = [];\n this._$clear();\n }\n\n // Lets us keep track of how many items we stamped so we can clear leftover\n // items from a previous render\n const itemParts = this._$committedValue as ChildPart[];\n let partIndex = 0;\n let itemPart: ChildPart | undefined;\n\n for (const item of value) {\n if (partIndex === itemParts.length) {\n // If no existing part, create a new one\n // TODO (justinfagnani): test perf impact of always creating two parts\n // instead of sharing parts between nodes\n // https://github.com/lit/lit/issues/1266\n itemParts.push(\n (itemPart = new ChildPart(\n this._insert(createMarker()),\n this._insert(createMarker()),\n this,\n this.options\n ))\n );\n } else {\n // Reuse an existing part\n itemPart = itemParts[partIndex];\n }\n itemPart._$setValue(item);\n partIndex++;\n }\n\n if (partIndex < itemParts.length) {\n // itemParts always have end nodes\n this._$clear(\n itemPart && wrap(itemPart._$endNode!).nextSibling,\n partIndex\n );\n // Truncate the parts array so _value reflects the current state\n itemParts.length = partIndex;\n }\n }\n\n /**\n * Removes the nodes contained within this Part from the DOM.\n *\n * @param start Start node to clear from, for clearing a subset of the part's\n * DOM (used when truncating iterables)\n * @param from When `start` is specified, the index within the iterable from\n * which ChildParts are being removed, used for disconnecting directives\n * in those Parts.\n *\n * @internal\n */\n _$clear(\n start: ChildNode | null = wrap(this._$startNode).nextSibling,\n from?: number\n ) {\n this._$notifyConnectionChanged?.(false, true, from);\n while (start !== this._$endNode) {\n // The non-null assertion is safe because if _$startNode.nextSibling is\n // null, then _$endNode is also null, and we would not have entered this\n // loop.\n const n = wrap(start!).nextSibling;\n wrap(start!).remove();\n start = n;\n }\n }\n\n /**\n * Implementation of RootPart's `isConnected`. Note that this method\n * should only be called on `RootPart`s (the `ChildPart` returned from a\n * top-level `render()` call). It has no effect on non-root ChildParts.\n * @param isConnected Whether to set\n * @internal\n */\n setConnected(isConnected: boolean) {\n if (this._$parent === undefined) {\n this.__isConnected = isConnected;\n this._$notifyConnectionChanged?.(isConnected);\n } else if (DEV_MODE) {\n throw new Error(\n 'part.setConnected() may only be called on a ' +\n 'RootPart returned from render().'\n );\n }\n }\n}\n\n/**\n * A top-level `ChildPart` returned from `render` that manages the connected\n * state of `AsyncDirective`s created throughout the tree below it.\n */\nexport interface RootPart extends ChildPart {\n /**\n * Sets the connection state for `AsyncDirective`s contained within this root\n * ChildPart.\n *\n * lit-html does not automatically monitor the connectedness of DOM rendered;\n * as such, it is the responsibility of the caller to `render` to ensure that\n * `part.setConnected(false)` is called before the part object is potentially\n * discarded, to ensure that `AsyncDirective`s have a chance to dispose of\n * any resources being held. If a `RootPart` that was previously\n * disconnected is subsequently re-connected (and its `AsyncDirective`s should\n * re-connect), `setConnected(true)` should be called.\n *\n * @param isConnected Whether directives within this tree should be connected\n * or not\n */\n setConnected(isConnected: boolean): void;\n}\n\nexport type {AttributePart};\nclass AttributePart implements Disconnectable {\n readonly type:\n | typeof ATTRIBUTE_PART\n | typeof PROPERTY_PART\n | typeof BOOLEAN_ATTRIBUTE_PART\n | typeof EVENT_PART = ATTRIBUTE_PART;\n readonly element: HTMLElement;\n readonly name: string;\n readonly options: RenderOptions | undefined;\n\n /**\n * If this attribute part represents an interpolation, this contains the\n * static strings of the interpolation. For single-value, complete bindings,\n * this is undefined.\n */\n readonly strings?: ReadonlyArray<string>;\n /** @internal */\n _$committedValue: unknown | Array<unknown> = nothing;\n /** @internal */\n __directives?: Array<Directive | undefined>;\n /** @internal */\n _$parent: Disconnectable;\n /** @internal */\n _$disconnectableChildren?: Set<Disconnectable> = undefined;\n\n protected _sanitizer: ValueSanitizer | undefined;\n\n get tagName() {\n return this.element.tagName;\n }\n\n // See comment in Disconnectable interface for why this is a getter\n get _$isConnected() {\n return this._$parent._$isConnected;\n }\n\n constructor(\n element: HTMLElement,\n name: string,\n strings: ReadonlyArray<string>,\n parent: Disconnectable,\n options: RenderOptions | undefined\n ) {\n this.element = element;\n this.name = name;\n this._$parent = parent;\n this.options = options;\n if (strings.length > 2 || strings[0] !== '' || strings[1] !== '') {\n this._$committedValue = new Array(strings.length - 1).fill(new String());\n this.strings = strings;\n } else {\n this._$committedValue = nothing;\n }\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n this._sanitizer = undefined;\n }\n }\n\n /**\n * Sets the value of this part by resolving the value from possibly multiple\n * values and static strings and committing it to the DOM.\n * If this part is single-valued, `this._strings` will be undefined, and the\n * method will be called with a single value argument. If this part is\n * multi-value, `this._strings` will be defined, and the method is called\n * with the value array of the part's owning TemplateInstance, and an offset\n * into the value array from which the values should be read.\n * This method is overloaded this way to eliminate short-lived array slices\n * of the template instance values, and allow a fast-path for single-valued\n * parts.\n *\n * @param value The part value, or an array of values for multi-valued parts\n * @param valueIndex the index to start reading values from. `undefined` for\n * single-valued parts\n * @param noCommit causes the part to not commit its value to the DOM. Used\n * in hydration to prime attribute parts with their first-rendered value,\n * but not set the attribute, and in SSR to no-op the DOM operation and\n * capture the value for serialization.\n *\n * @internal\n */\n _$setValue(\n value: unknown | Array<unknown>,\n directiveParent: DirectiveParent = this,\n valueIndex?: number,\n noCommit?: boolean\n ) {\n const strings = this.strings;\n\n // Whether any of the values has changed, for dirty-checking\n let change = false;\n\n if (strings === undefined) {\n // Single-value binding case\n value = resolveDirective(this, value, directiveParent, 0);\n change =\n !isPrimitive(value) ||\n (value !== this._$committedValue && value !== noChange);\n if (change) {\n this._$committedValue = value;\n }\n } else {\n // Interpolation case\n const values = value as Array<unknown>;\n value = strings[0];\n\n let i, v;\n for (i = 0; i < strings.length - 1; i++) {\n v = resolveDirective(this, values[valueIndex! + i], directiveParent, i);\n\n if (v === noChange) {\n // If the user-provided value is `noChange`, use the previous value\n v = (this._$committedValue as Array<unknown>)[i];\n }\n change ||=\n !isPrimitive(v) || v !== (this._$committedValue as Array<unknown>)[i];\n if (v === nothing) {\n value = nothing;\n } else if (value !== nothing) {\n value += (v ?? '') + strings[i + 1];\n }\n // We always record each value, even if one is `nothing`, for future\n // change detection.\n (this._$committedValue as Array<unknown>)[i] = v;\n }\n }\n if (change && !noCommit) {\n this._commitValue(value);\n }\n }\n\n /** @internal */\n _commitValue(value: unknown) {\n if (value === nothing) {\n (wrap(this.element) as Element).removeAttribute(this.name);\n } else {\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n if (this._sanitizer === undefined) {\n this._sanitizer = sanitizerFactoryInternal(\n this.element,\n this.name,\n 'attribute'\n );\n }\n value = this._sanitizer(value ?? '');\n }\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit attribute',\n element: this.element,\n name: this.name,\n value,\n options: this.options,\n });\n (wrap(this.element) as Element).setAttribute(\n this.name,\n (value ?? '') as string\n );\n }\n }\n}\n\nexport type {PropertyPart};\nclass PropertyPart extends AttributePart {\n override readonly type = PROPERTY_PART;\n\n /** @internal */\n override _commitValue(value: unknown) {\n if (ENABLE_EXTRA_SECURITY_HOOKS) {\n if (this._sanitizer === undefined) {\n this._sanitizer = sanitizerFactoryInternal(\n this.element,\n this.name,\n 'property'\n );\n }\n value = this._sanitizer(value);\n }\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit property',\n element: this.element,\n name: this.name,\n value,\n options: this.options,\n });\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (this.element as any)[this.name] = value === nothing ? undefined : value;\n }\n}\n\nexport type {BooleanAttributePart};\nclass BooleanAttributePart extends AttributePart {\n override readonly type = BOOLEAN_ATTRIBUTE_PART;\n\n /** @internal */\n override _commitValue(value: unknown) {\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit boolean attribute',\n element: this.element,\n name: this.name,\n value: !!(value && value !== nothing),\n options: this.options,\n });\n (wrap(this.element) as Element).toggleAttribute(\n this.name,\n !!value && value !== nothing\n );\n }\n}\n\ntype EventListenerWithOptions = EventListenerOrEventListenerObject &\n Partial<AddEventListenerOptions>;\n\n/**\n * An AttributePart that manages an event listener via add/removeEventListener.\n *\n * This part works by adding itself as the event listener on an element, then\n * delegating to the value passed to it. This reduces the number of calls to\n * add/removeEventListener if the listener changes frequently, such as when an\n * inline function is used as a listener.\n *\n * Because event options are passed when adding listeners, we must take case\n * to add and remove the part as a listener when the event options change.\n */\nexport type {EventPart};\nclass EventPart extends AttributePart {\n override readonly type = EVENT_PART;\n\n constructor(\n element: HTMLElement,\n name: string,\n strings: ReadonlyArray<string>,\n parent: Disconnectable,\n options: RenderOptions | undefined\n ) {\n super(element, name, strings, parent, options);\n\n if (DEV_MODE && this.strings !== undefined) {\n throw new Error(\n `A \\`<${element.localName}>\\` has a \\`@${name}=...\\` listener with ` +\n 'invalid content. Event listeners in templates must have exactly ' +\n 'one expression and no surrounding text.'\n );\n }\n }\n\n // EventPart does not use the base _$setValue/_resolveValue implementation\n // since the dirty checking is more complex\n /** @internal */\n override _$setValue(\n newListener: unknown,\n directiveParent: DirectiveParent = this\n ) {\n newListener =\n resolveDirective(this, newListener, directiveParent, 0) ?? nothing;\n if (newListener === noChange) {\n return;\n }\n const oldListener = this._$committedValue;\n\n // If the new value is nothing or any options change we have to remove the\n // part as a listener.\n const shouldRemoveListener =\n (newListener === nothing && oldListener !== nothing) ||\n (newListener as EventListenerWithOptions).capture !==\n (oldListener as EventListenerWithOptions).capture ||\n (newListener as EventListenerWithOptions).once !==\n (oldListener as EventListenerWithOptions).once ||\n (newListener as EventListenerWithOptions).passive !==\n (oldListener as EventListenerWithOptions).passive;\n\n // If the new value is not nothing and we removed the listener, we have\n // to add the part as a listener.\n const shouldAddListener =\n newListener !== nothing &&\n (oldListener === nothing || shouldRemoveListener);\n\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit event listener',\n element: this.element,\n name: this.name,\n value: newListener,\n options: this.options,\n removeListener: shouldRemoveListener,\n addListener: shouldAddListener,\n oldListener,\n });\n if (shouldRemoveListener) {\n this.element.removeEventListener(\n this.name,\n this,\n oldListener as EventListenerWithOptions\n );\n }\n if (shouldAddListener) {\n this.element.addEventListener(\n this.name,\n this,\n newListener as EventListenerWithOptions\n );\n }\n this._$committedValue = newListener;\n }\n\n handleEvent(event: Event) {\n if (typeof this._$committedValue === 'function') {\n this._$committedValue.call(this.options?.host ?? this.element, event);\n } else {\n (this._$committedValue as EventListenerObject).handleEvent(event);\n }\n }\n}\n\nexport type {ElementPart};\nclass ElementPart implements Disconnectable {\n readonly type = ELEMENT_PART;\n\n /** @internal */\n __directive?: Directive;\n\n // This is to ensure that every Part has a _$committedValue\n _$committedValue: undefined;\n\n /** @internal */\n _$parent!: Disconnectable;\n\n /** @internal */\n _$disconnectableChildren?: Set<Disconnectable> = undefined;\n\n options: RenderOptions | undefined;\n\n constructor(\n public element: Element,\n parent: Disconnectable,\n options: RenderOptions | undefined\n ) {\n this._$parent = parent;\n this.options = options;\n }\n\n // See comment in Disconnectable interface for why this is a getter\n get _$isConnected() {\n return this._$parent._$isConnected;\n }\n\n _$setValue(value: unknown): void {\n debugLogEvent &&\n debugLogEvent({\n kind: 'commit to element binding',\n element: this.element,\n value,\n options: this.options,\n });\n resolveDirective(this, value);\n }\n}\n\n/**\n * END USERS SHOULD NOT RELY ON THIS OBJECT.\n *\n * Private exports for use by other Lit packages, not intended for use by\n * external users.\n *\n * We currently do not make a mangled rollup build of the lit-ssr code. In order\n * to keep a number of (otherwise private) top-level exports mangled in the\n * client side code, we export a _$LH object containing those members (or\n * helper methods for accessing private fields of those members), and then\n * re-export them for use in lit-ssr. This keeps lit-ssr agnostic to whether the\n * client-side code is being used in `dev` mode or `prod` mode.\n *\n * This has a unique name, to disambiguate it from private exports in\n * lit-element, which re-exports all of lit-html.\n *\n * @private\n */\nexport const _$LH = {\n // Used in lit-ssr\n _boundAttributeSuffix: boundAttributeSuffix,\n _marker: marker,\n _markerMatch: markerMatch,\n _HTML_RESULT: HTML_RESULT,\n _getTemplateHtml: getTemplateHtml,\n // Used in tests and private-ssr-support\n _TemplateInstance: TemplateInstance,\n _isIterable: isIterable,\n _resolveDirective: resolveDirective,\n _ChildPart: ChildPart,\n _AttributePart: AttributePart,\n _BooleanAttributePart: BooleanAttributePart,\n _EventPart: EventPart,\n _PropertyPart: PropertyPart,\n _ElementPart: ElementPart,\n};\n\n// Apply polyfills if available\nconst polyfillSupport = DEV_MODE\n ? global.litHtmlPolyfillSupportDevMode\n : global.litHtmlPolyfillSupport;\npolyfillSupport?.(Template, ChildPart);\n\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for lit-html usage.\n(global.litHtmlVersions ??= []).push('3.3.3');\nif (DEV_MODE && global.litHtmlVersions.length > 1) {\n queueMicrotask(() => {\n issueWarning!(\n 'multiple-versions',\n `Multiple versions of Lit loaded. ` +\n `Loading multiple versions is not recommended.`\n );\n });\n}\n\n/**\n * Renders a value, usually a lit-html TemplateResult, to the container.\n *\n * This example renders the text \"Hello, Zoe!\" inside a paragraph tag, appending\n * it to the container `document.body`.\n *\n * ```js\n * import {html, render} from 'lit';\n *\n * const name = \"Zoe\";\n * render(html`<p>Hello, ${name}!</p>`, document.body);\n * ```\n *\n * @param value Any [renderable\n * value](https://lit.dev/docs/templates/expressions/#child-expressions),\n * typically a {@linkcode TemplateResult} created by evaluating a template tag\n * like {@linkcode html} or {@linkcode svg}.\n * @param container A DOM container to render to. The first render will append\n * the rendered value to the container, and subsequent renders will\n * efficiently update the rendered value if the same result type was\n * previously rendered there.\n * @param options See {@linkcode RenderOptions} for options documentation.\n * @see\n * {@link https://lit.dev/docs/libraries/standalone-templates/#rendering-lit-html-templates| Rendering Lit HTML Templates}\n */\nexport const render = (\n value: unknown,\n container: RenderRootNode,\n options?: RenderOptions\n): RootPart => {\n if (DEV_MODE && container == null) {\n // Give a clearer error message than\n // Uncaught TypeError: Cannot read properties of null (reading\n // '_$litPart$')\n // which reads like an internal Lit error.\n throw new TypeError(`The container to render into may not be ${container}`);\n }\n const renderId = DEV_MODE ? debugLogRenderId++ : 0;\n const partOwnerNode = options?.renderBefore ?? container;\n // This property needs to remain unminified.\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n let part: ChildPart = (partOwnerNode as any)['_$litPart$'];\n debugLogEvent &&\n debugLogEvent({\n kind: 'begin render',\n id: renderId,\n value,\n container,\n options,\n part,\n });\n if (part === undefined) {\n const endNode = options?.renderBefore ?? null;\n // This property needs to remain unminified.\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (partOwnerNode as any)['_$litPart$'] = part = new ChildPart(\n container.insertBefore(createMarker(), endNode),\n endNode,\n undefined,\n options ?? {}\n );\n }\n part._$setValue(value);\n debugLogEvent &&\n debugLogEvent({\n kind: 'end render',\n id: renderId,\n value,\n container,\n options,\n part,\n });\n return part as RootPart;\n};\n\nif (ENABLE_EXTRA_SECURITY_HOOKS) {\n render.setSanitizer = setSanitizer;\n render.createSanitizer = createSanitizer;\n if (DEV_MODE) {\n render._testOnlyClearSanitizerFactoryDoNotCallOrElse =\n _testOnlyClearSanitizerFactoryDoNotCallOrElse;\n }\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n/**\n * The main LitElement module, which defines the {@linkcode LitElement} base\n * class and related APIs.\n *\n * LitElement components can define a template and a set of observed\n * properties. Changing an observed property triggers a re-render of the\n * element.\n *\n * Import {@linkcode LitElement} and {@linkcode html} from this module to\n * create a component:\n *\n * ```js\n * import {LitElement, html} from 'lit-element';\n *\n * class MyElement extends LitElement {\n *\n * // Declare observed properties\n * static get properties() {\n * return {\n * adjective: {}\n * }\n * }\n *\n * constructor() {\n * this.adjective = 'awesome';\n * }\n *\n * // Define the element's template\n * render() {\n * return html`<p>your ${adjective} template here</p>`;\n * }\n * }\n *\n * customElements.define('my-element', MyElement);\n * ```\n *\n * `LitElement` extends {@linkcode ReactiveElement} and adds lit-html\n * templating. The `ReactiveElement` class is provided for users that want to\n * build their own custom element base classes that don't use lit-html.\n *\n * @packageDocumentation\n */\nimport {PropertyValues, ReactiveElement} from '@lit/reactive-element';\nimport {render, RenderOptions, noChange, RootPart} from 'lit-html';\nexport * from '@lit/reactive-element';\nexport * from 'lit-html';\n\nimport {LitUnstable} from 'lit-html';\nimport {ReactiveUnstable} from '@lit/reactive-element';\n\n/**\n * Contains types that are part of the unstable debug API.\n *\n * Everything in this API is not stable and may change or be removed in the future,\n * even on patch releases.\n */\n// eslint-disable-next-line @typescript-eslint/no-namespace\nexport namespace Unstable {\n /**\n * When Lit is running in dev mode and `window.emitLitDebugLogEvents` is true,\n * we will emit 'lit-debug' events to window, with live details about the update and render\n * lifecycle. These can be useful for writing debug tooling and visualizations.\n *\n * Please be aware that running with window.emitLitDebugLogEvents has performance overhead,\n * making certain operations that are normally very cheap (like a no-op render) much slower,\n * because we must copy data and dispatch events.\n */\n // eslint-disable-next-line @typescript-eslint/no-namespace\n export namespace DebugLog {\n export type Entry =\n | LitUnstable.DebugLog.Entry\n | ReactiveUnstable.DebugLog.Entry;\n }\n}\n/*\n * When using Closure Compiler, JSCompiler_renameProperty(property, object) is\n * replaced at compile time by the munged name for object[property]. We cannot\n * alias this function, so we have to use a small shim that has the same\n * behavior when not compiling.\n */\n/*@__INLINE__*/\nconst JSCompiler_renameProperty = <P extends PropertyKey>(\n prop: P,\n _obj: unknown\n): P => prop;\n\nconst DEV_MODE = true;\n// Allows minifiers to rename references to globalThis\nconst global = globalThis;\n\nlet issueWarning: (code: string, warning: string) => void;\n\nif (DEV_MODE) {\n // Ensure warnings are issued only 1x, even if multiple versions of Lit\n // are loaded.\n global.litIssuedWarnings ??= new Set();\n\n /**\n * Issue a warning if we haven't already, based either on `code` or `warning`.\n * Warnings are disabled automatically only by `warning`; disabling via `code`\n * can be done by users.\n */\n issueWarning = (code: string, warning: string) => {\n warning += ` See https://lit.dev/msg/${code} for more information.`;\n if (\n !global.litIssuedWarnings!.has(warning) &&\n !global.litIssuedWarnings!.has(code)\n ) {\n console.warn(warning);\n global.litIssuedWarnings!.add(warning);\n }\n };\n}\n\n/**\n * Base element class that manages element properties and attributes, and\n * renders a lit-html template.\n *\n * To define a component, subclass `LitElement` and implement a\n * `render` method to provide the component's template. Define properties\n * using the {@linkcode LitElement.properties properties} property or the\n * {@linkcode property} decorator.\n */\nexport class LitElement extends ReactiveElement {\n // This property needs to remain unminified.\n static ['_$litElement$'] = true;\n\n /**\n * @category rendering\n */\n readonly renderOptions: RenderOptions = {host: this};\n\n private __childPart: RootPart | undefined = undefined;\n\n /**\n * @category rendering\n */\n protected override createRenderRoot() {\n const renderRoot = super.createRenderRoot();\n // When adoptedStyleSheets are shimmed, they are inserted into the\n // shadowRoot by createRenderRoot. Adjust the renderBefore node so that\n // any styles in Lit content render before adoptedStyleSheets. This is\n // important so that adoptedStyleSheets have precedence over styles in\n // the shadowRoot.\n this.renderOptions.renderBefore ??= renderRoot!.firstChild as ChildNode;\n return renderRoot;\n }\n\n /**\n * Updates the element. This method reflects property values to attributes\n * and calls `render` to render DOM via lit-html. Setting properties inside\n * this method will *not* trigger another update.\n * @param changedProperties Map of changed properties with old values\n * @category updates\n */\n protected override update(changedProperties: PropertyValues) {\n // Setting properties in `render` should not trigger an update. Since\n // updates are allowed after super.update, it's important to call `render`\n // before that.\n const value = this.render();\n if (!this.hasUpdated) {\n this.renderOptions.isConnected = this.isConnected;\n }\n super.update(changedProperties);\n this.__childPart = render(value, this.renderRoot, this.renderOptions);\n }\n\n /**\n * Invoked when the component is added to the document's DOM.\n *\n * In `connectedCallback()` you should setup tasks that should only occur when\n * the element is connected to the document. The most common of these is\n * adding event listeners to nodes external to the element, like a keydown\n * event handler added to the window.\n *\n * ```ts\n * connectedCallback() {\n * super.connectedCallback();\n * addEventListener('keydown', this._handleKeydown);\n * }\n * ```\n *\n * Typically, anything done in `connectedCallback()` should be undone when the\n * element is disconnected, in `disconnectedCallback()`.\n *\n * @category lifecycle\n */\n override connectedCallback() {\n super.connectedCallback();\n this.__childPart?.setConnected(true);\n }\n\n /**\n * Invoked when the component is removed from the document's DOM.\n *\n * This callback is the main signal to the element that it may no longer be\n * used. `disconnectedCallback()` should ensure that nothing is holding a\n * reference to the element (such as event listeners added to nodes external\n * to the element), so that it is free to be garbage collected.\n *\n * ```ts\n * disconnectedCallback() {\n * super.disconnectedCallback();\n * window.removeEventListener('keydown', this._handleKeydown);\n * }\n * ```\n *\n * An element may be re-connected after being disconnected.\n *\n * @category lifecycle\n */\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.__childPart?.setConnected(false);\n }\n\n /**\n * Invoked on each update to perform rendering tasks. This method may return\n * any value renderable by lit-html's `ChildPart` - typically a\n * `TemplateResult`. Setting properties inside this method will *not* trigger\n * the element to update.\n * @category rendering\n */\n protected render(): unknown {\n return noChange;\n }\n}\n\n/**\n * Ensure this class is marked as `finalized` as an optimization ensuring\n * it will not needlessly try to `finalize`.\n *\n * Note this property name is a string to prevent breaking Closure JS Compiler\n * optimizations. See @lit/reactive-element for more information.\n */\n(LitElement as unknown as Record<string, unknown>)[\n JSCompiler_renameProperty('finalized', LitElement)\n] = true;\n\n// Install hydration if available\nglobal.litElementHydrateSupport?.({LitElement});\n\n// Apply polyfills if available\nconst polyfillSupport = DEV_MODE\n ? global.litElementPolyfillSupportDevMode\n : global.litElementPolyfillSupport;\npolyfillSupport?.({LitElement});\n\n/**\n * END USERS SHOULD NOT RELY ON THIS OBJECT.\n *\n * Private exports for use by other Lit packages, not intended for use by\n * external users.\n *\n * We currently do not make a mangled rollup build of the lit-ssr code. In order\n * to keep a number of (otherwise private) top-level exports mangled in the\n * client side code, we export a _$LE object containing those members (or\n * helper methods for accessing private fields of those members), and then\n * re-export them for use in lit-ssr. This keeps lit-ssr agnostic to whether the\n * client-side code is being used in `dev` mode or `prod` mode.\n *\n * This has a unique name, to disambiguate it from private exports in\n * lit-html, since this module re-exports all of lit-html.\n *\n * @private\n */\nexport const _$LE = {\n _$attributeToProperty: (\n el: LitElement,\n name: string,\n value: string | null\n ) => {\n // eslint-disable-next-line\n (el as any)._$attributeToProperty(name, value);\n },\n // eslint-disable-next-line\n _$changedProperties: (el: LitElement) => (el as any)._$changedProperties,\n};\n\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for LitElement usage.\n(global.litElementVersions ??= []).push('4.2.2');\nif (DEV_MODE && global.litElementVersions.length > 1) {\n queueMicrotask(() => {\n issueWarning!(\n 'multiple-versions',\n `Multiple versions of Lit loaded. Loading multiple versions ` +\n `is not recommended.`\n );\n });\n}\n", "/**\n * @license\n * Copyright 2020 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n// Any new exports need to be added to the export statement in\n// `packages/lit/src/index.all.ts`.\n\nimport {\n html as coreHtml,\n svg as coreSvg,\n mathml as coreMathml,\n TemplateResult,\n} from './lit-html.js';\n\nexport interface StaticValue {\n /** The value to interpolate as-is into the template. */\n _$litStatic$: string;\n\n /**\n * A value that can't be decoded from ordinary JSON, make it harder for\n * an attacker-controlled data that goes through JSON.parse to produce a valid\n * StaticValue.\n */\n r: typeof brand;\n}\n\n/**\n * Prevents JSON injection attacks.\n *\n * The goals of this brand:\n * 1) fast to check\n * 2) code is small on the wire\n * 3) multiple versions of Lit in a single page will all produce mutually\n * interoperable StaticValues\n * 4) normal JSON.parse (without an unusual reviver) can not produce a\n * StaticValue\n *\n * Symbols satisfy (1), (2), and (4). We use Symbol.for to satisfy (3), but\n * we don't care about the key, so we break ties via (2) and use the empty\n * string.\n */\nconst brand = Symbol.for('');\n\n/** Safely extracts the string part of a StaticValue. */\nconst unwrapStaticValue = (value: unknown): string | undefined => {\n if ((value as Partial<StaticValue>)?.r !== brand) {\n return undefined;\n }\n return (value as Partial<StaticValue>)?.['_$litStatic$'];\n};\n\n/**\n * Wraps a string so that it behaves like part of the static template\n * strings instead of a dynamic value.\n *\n * Users must take care to ensure that adding the static string to the template\n * results in well-formed HTML, or else templates may break unexpectedly.\n *\n * Note that this function is unsafe to use on untrusted content, as it will be\n * directly parsed into HTML. Do not pass user input to this function\n * without sanitizing it.\n *\n * Static values can be changed, but they will cause a complete re-render\n * since they effectively create a new template.\n */\nexport const unsafeStatic = (value: string): StaticValue => ({\n ['_$litStatic$']: value,\n r: brand,\n});\n\nconst textFromStatic = (value: StaticValue) => {\n if (value['_$litStatic$'] !== undefined) {\n return value['_$litStatic$'];\n } else {\n throw new Error(\n `Value passed to 'literal' function must be a 'literal' result: ${value}. Use 'unsafeStatic' to pass non-literal values, but\n take care to ensure page security.`\n );\n }\n};\n\n/**\n * Tags a string literal so that it behaves like part of the static template\n * strings instead of a dynamic value.\n *\n * The only values that may be used in template expressions are other tagged\n * `literal` results or `unsafeStatic` values (note that untrusted content\n * should never be passed to `unsafeStatic`).\n *\n * Users must take care to ensure that adding the static string to the template\n * results in well-formed HTML, or else templates may break unexpectedly.\n *\n * Static values can be changed, but they will cause a complete re-render since\n * they effectively create a new template.\n */\nexport const literal = (\n strings: TemplateStringsArray,\n ...values: unknown[]\n): StaticValue => ({\n ['_$litStatic$']: values.reduce(\n (acc, v, idx) => acc + textFromStatic(v as StaticValue) + strings[idx + 1],\n strings[0]\n ) as string,\n r: brand,\n});\n\nconst stringsCache = new Map<string, TemplateStringsArray>();\n\n/**\n * Wraps a lit-html template tag (`html` or `svg`) to add static value support.\n */\nexport const withStatic =\n (coreTag: typeof coreHtml | typeof coreSvg | typeof coreMathml) =>\n (strings: TemplateStringsArray, ...values: unknown[]): TemplateResult => {\n const l = values.length;\n let staticValue: string | undefined;\n let dynamicValue: unknown;\n const staticStrings: Array<string> = [];\n const dynamicValues: Array<unknown> = [];\n let i = 0;\n let hasStatics = false;\n let s: string;\n\n while (i < l) {\n s = strings[i];\n // Collect any unsafeStatic values, and their following template strings\n // so that we treat a run of template strings and unsafe static values as\n // a single template string.\n while (\n i < l &&\n ((dynamicValue = values[i]),\n (staticValue = unwrapStaticValue(dynamicValue))) !== undefined\n ) {\n s += staticValue + strings[++i];\n hasStatics = true;\n }\n // If the last value is static, we don't need to push it.\n if (i !== l) {\n dynamicValues.push(dynamicValue);\n }\n staticStrings.push(s);\n i++;\n }\n // If the last value isn't static (which would have consumed the last\n // string), then we need to add the last string.\n if (i === l) {\n staticStrings.push(strings[l]);\n }\n\n if (hasStatics) {\n const key = staticStrings.join('$$lit$$');\n strings = stringsCache.get(key)!;\n if (strings === undefined) {\n // Beware: in general this pattern is unsafe, and doing so may bypass\n // lit's security checks and allow an attacker to execute arbitrary\n // code and inject arbitrary content.\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (staticStrings as any).raw = staticStrings;\n stringsCache.set(\n key,\n (strings = staticStrings as unknown as TemplateStringsArray)\n );\n }\n values = dynamicValues;\n }\n return coreTag(strings, ...values);\n };\n\n/**\n * Interprets a template literal as an HTML template that can efficiently\n * render to and update a container.\n *\n * Includes static value support from `lit-html/static.js`.\n */\nexport const html = withStatic(coreHtml);\n\n/**\n * Interprets a template literal as an SVG template that can efficiently\n * render to and update a container.\n *\n * Includes static value support from `lit-html/static.js`.\n */\nexport const svg = withStatic(coreSvg);\n\n/**\n * Interprets a template literal as MathML fragment that can efficiently render\n * to and update a container.\n *\n * Includes static value support from `lit-html/static.js`.\n */\nexport const mathml = withStatic(coreMathml);\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n/*\n * IMPORTANT: For compatibility with tsickle and the Closure JS compiler, all\n * property decorators (but not class decorators) in this file that have\n * an @ExportDecoratedItems annotation must be defined as a regular function,\n * not an arrow function.\n */\n\nimport type {Constructor} from './base.js';\n\n/**\n * Allow for custom element classes with private constructors\n */\ntype CustomElementClass = Omit<typeof HTMLElement, 'new'>;\n\nexport type CustomElementDecorator = {\n // legacy\n (cls: CustomElementClass): void;\n\n // standard\n (\n target: CustomElementClass,\n context: ClassDecoratorContext<Constructor<HTMLElement>>\n ): void;\n};\n\n/**\n * Class decorator factory that defines the decorated class as a custom element.\n *\n * ```js\n * @customElement('my-element')\n * class MyElement extends LitElement {\n * render() {\n * return html``;\n * }\n * }\n * ```\n * @category Decorator\n * @param tagName The tag name of the custom element to define.\n */\nexport const customElement =\n (tagName: string): CustomElementDecorator =>\n (\n classOrTarget: CustomElementClass | Constructor<HTMLElement>,\n context?: ClassDecoratorContext<Constructor<HTMLElement>>\n ) => {\n if (context !== undefined) {\n context.addInitializer(() => {\n customElements.define(\n tagName,\n classOrTarget as CustomElementConstructor\n );\n });\n } else {\n customElements.define(tagName, classOrTarget as CustomElementConstructor);\n }\n };\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n/*\n * IMPORTANT: For compatibility with tsickle and the Closure JS compiler, all\n * property decorators (but not class decorators) in this file that have\n * an @ExportDecoratedItems annotation must be defined as a regular function,\n * not an arrow function.\n */\n\nimport {\n type PropertyDeclaration,\n type ReactiveElement,\n defaultConverter,\n notEqual,\n} from '../reactive-element.js';\nimport type {Interface} from './base.js';\n\nconst DEV_MODE = true;\n\nlet issueWarning: (code: string, warning: string) => void;\n\nif (DEV_MODE) {\n // Ensure warnings are issued only 1x, even if multiple versions of Lit\n // are loaded.\n globalThis.litIssuedWarnings ??= new Set();\n\n /**\n * Issue a warning if we haven't already, based either on `code` or `warning`.\n * Warnings are disabled automatically only by `warning`; disabling via `code`\n * can be done by users.\n */\n issueWarning = (code: string, warning: string) => {\n warning += ` See https://lit.dev/msg/${code} for more information.`;\n if (\n !globalThis.litIssuedWarnings!.has(warning) &&\n !globalThis.litIssuedWarnings!.has(code)\n ) {\n console.warn(warning);\n globalThis.litIssuedWarnings!.add(warning);\n }\n };\n}\n\n// Overloads for property decorator so that TypeScript can infer the correct\n// return type when a decorator is used as an accessor decorator or a setter\n// decorator.\nexport type PropertyDecorator = {\n // accessor decorator signature\n <C extends Interface<ReactiveElement>, V>(\n target: ClassAccessorDecoratorTarget<C, V>,\n context: ClassAccessorDecoratorContext<C, V>\n ): ClassAccessorDecoratorResult<C, V>;\n\n // setter decorator signature\n <C extends Interface<ReactiveElement>, V>(\n target: (value: V) => void,\n context: ClassSetterDecoratorContext<C, V>\n ): (this: C, value: V) => void;\n\n // legacy decorator signature\n (\n protoOrDescriptor: Object,\n name: PropertyKey,\n descriptor?: PropertyDescriptor\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n ): any;\n};\n\nconst legacyProperty = (\n options: PropertyDeclaration | undefined,\n proto: Object,\n name: PropertyKey\n) => {\n const hasOwnProperty = proto.hasOwnProperty(name);\n (proto.constructor as typeof ReactiveElement).createProperty(name, options);\n // For accessors (which have a descriptor on the prototype) we need to\n // return a descriptor, otherwise TypeScript overwrites the descriptor we\n // define in createProperty() with the original descriptor. We don't do this\n // for fields, which don't have a descriptor, because this could overwrite\n // descriptor defined by other decorators.\n return hasOwnProperty\n ? Object.getOwnPropertyDescriptor(proto, name)\n : undefined;\n};\n\n// This is duplicated from a similar variable in reactive-element.ts, but\n// actually makes sense to have this default defined with the decorator, so\n// that different decorators could have different defaults.\nconst defaultPropertyDeclaration: PropertyDeclaration = {\n attribute: true,\n type: String,\n converter: defaultConverter,\n reflect: false,\n hasChanged: notEqual,\n};\n\n// Temporary type, until google3 is on TypeScript 5.2\ntype StandardPropertyContext<C, V> = (\n | ClassAccessorDecoratorContext<C, V>\n | ClassSetterDecoratorContext<C, V>\n) & {metadata: object};\n\n/**\n * Wraps a class accessor or setter so that `requestUpdate()` is called with the\n * property name and old value when the accessor is set.\n */\nexport const standardProperty = <C extends Interface<ReactiveElement>, V>(\n options: PropertyDeclaration = defaultPropertyDeclaration,\n target: ClassAccessorDecoratorTarget<C, V> | ((value: V) => void),\n context: StandardPropertyContext<C, V>\n): ClassAccessorDecoratorResult<C, V> | ((this: C, value: V) => void) => {\n const {kind, metadata} = context;\n\n if (DEV_MODE && metadata == null) {\n issueWarning(\n 'missing-class-metadata',\n `The class ${target} is missing decorator metadata. This ` +\n `could mean that you're using a compiler that supports decorators ` +\n `but doesn't support decorator metadata, such as TypeScript 5.1. ` +\n `Please update your compiler.`\n );\n }\n\n // Store the property options\n let properties = globalThis.litPropertyMetadata.get(metadata);\n if (properties === undefined) {\n globalThis.litPropertyMetadata.set(metadata, (properties = new Map()));\n }\n if (kind === 'setter') {\n options = Object.create(options);\n options.wrapped = true;\n }\n properties.set(context.name, options);\n\n if (kind === 'accessor') {\n // Standard decorators cannot dynamically modify the class, so we can't\n // replace a field with accessors. The user must use the new `accessor`\n // keyword instead.\n const {name} = context;\n return {\n set(this: ReactiveElement, v: V) {\n const oldValue = (\n target as ClassAccessorDecoratorTarget<C, V>\n ).get.call(this as unknown as C);\n (target as ClassAccessorDecoratorTarget<C, V>).set.call(\n this as unknown as C,\n v\n );\n this.requestUpdate(name, oldValue, options, true, v);\n },\n init(this: ReactiveElement, v: V): V {\n if (v !== undefined) {\n this._$changeProperty(name, undefined, options, v);\n }\n return v;\n },\n } as unknown as ClassAccessorDecoratorResult<C, V>;\n } else if (kind === 'setter') {\n const {name} = context;\n return function (this: ReactiveElement, value: V) {\n const oldValue = this[name as keyof ReactiveElement];\n (target as (value: V) => void).call(this, value);\n this.requestUpdate(name, oldValue, options, true, value);\n } as unknown as (this: C, value: V) => void;\n }\n throw new Error(`Unsupported decorator location: ${kind}`);\n};\n\n/**\n * A class field or accessor decorator which creates a reactive property that\n * reflects a corresponding attribute value. When a decorated property is set\n * the element will update and render. A {@linkcode PropertyDeclaration} may\n * optionally be supplied to configure property features.\n *\n * This decorator should only be used for public fields. As public fields,\n * properties should be considered as primarily settable by element users,\n * either via attribute or the property itself.\n *\n * Generally, properties that are changed by the element should be private or\n * protected fields and should use the {@linkcode state} decorator.\n *\n * However, sometimes element code does need to set a public property. This\n * should typically only be done in response to user interaction, and an event\n * should be fired informing the user; for example, a checkbox sets its\n * `checked` property when clicked and fires a `changed` event. Mutating public\n * properties should typically not be done for non-primitive (object or array)\n * properties. In other cases when an element needs to manage state, a private\n * property decorated via the {@linkcode state} decorator should be used. When\n * needed, state properties can be initialized via public properties to\n * facilitate complex interactions.\n *\n * ```ts\n * class MyElement {\n * @property({ type: Boolean })\n * clicked = false;\n * }\n * ```\n * @category Decorator\n * @ExportDecoratedItems\n */\nexport function property(options?: PropertyDeclaration): PropertyDecorator {\n return <C extends Interface<ReactiveElement>, V>(\n protoOrTarget:\n | object\n | ClassAccessorDecoratorTarget<C, V>\n | ((value: V) => void),\n nameOrContext:\n | PropertyKey\n | ClassAccessorDecoratorContext<C, V>\n | ClassSetterDecoratorContext<C, V>\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n ): any => {\n return (\n typeof nameOrContext === 'object'\n ? standardProperty<C, V>(\n options,\n protoOrTarget as\n | ClassAccessorDecoratorTarget<C, V>\n | ((value: V) => void),\n nameOrContext as StandardPropertyContext<C, V>\n )\n : legacyProperty(\n options,\n protoOrTarget as Object,\n nameOrContext as PropertyKey\n )\n ) as PropertyDecorator;\n };\n}\n", "/**\n * @license\n * Copyright 2017 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\nimport {Disconnectable, Part} from './lit-html.js';\n\nexport {\n AttributePart,\n BooleanAttributePart,\n ChildPart,\n ElementPart,\n EventPart,\n Part,\n PropertyPart,\n} from './lit-html.js';\n\nexport interface DirectiveClass {\n new (part: PartInfo): Directive;\n}\n\n/**\n * This utility type extracts the signature of a directive class's render()\n * method so we can use it for the type of the generated directive function.\n */\nexport type DirectiveParameters<C extends Directive> = Parameters<C['render']>;\n\n/**\n * A generated directive function doesn't evaluate the directive, but just\n * returns a DirectiveResult object that captures the arguments.\n */\nexport interface DirectiveResult<C extends DirectiveClass = DirectiveClass> {\n /**\n * This property needs to remain unminified.\n * @internal\n */\n ['_$litDirective$']: C;\n /** @internal */\n values: DirectiveParameters<InstanceType<C>>;\n}\n\nexport const PartType = {\n ATTRIBUTE: 1,\n CHILD: 2,\n PROPERTY: 3,\n BOOLEAN_ATTRIBUTE: 4,\n EVENT: 5,\n ELEMENT: 6,\n} as const;\n\nexport type PartType = (typeof PartType)[keyof typeof PartType];\n\nexport interface ChildPartInfo {\n readonly type: typeof PartType.CHILD;\n}\n\nexport interface AttributePartInfo {\n readonly type:\n | typeof PartType.ATTRIBUTE\n | typeof PartType.PROPERTY\n | typeof PartType.BOOLEAN_ATTRIBUTE\n | typeof PartType.EVENT;\n readonly strings?: ReadonlyArray<string>;\n readonly name: string;\n readonly tagName: string;\n}\n\nexport interface ElementPartInfo {\n readonly type: typeof PartType.ELEMENT;\n}\n\n/**\n * Information about the part a directive is bound to.\n *\n * This is useful for checking that a directive is attached to a valid part,\n * such as with directive that can only be used on attribute bindings.\n */\nexport type PartInfo = ChildPartInfo | AttributePartInfo | ElementPartInfo;\n\n/**\n * Creates a user-facing directive function from a Directive class. This\n * function has the same parameters as the directive's render() method.\n */\nexport const directive =\n <C extends DirectiveClass>(c: C) =>\n (...values: DirectiveParameters<InstanceType<C>>): DirectiveResult<C> => ({\n // This property needs to remain unminified.\n ['_$litDirective$']: c,\n values,\n });\n\n/**\n * Base class for creating custom directives. Users should extend this class,\n * implement `render` and/or `update`, and then pass their subclass to\n * `directive`.\n */\nexport abstract class Directive implements Disconnectable {\n //@internal\n __part!: Part;\n //@internal\n __attributeIndex: number | undefined;\n //@internal\n __directive?: Directive;\n\n //@internal\n _$parent!: Disconnectable;\n\n // These will only exist on the AsyncDirective subclass\n //@internal\n _$disconnectableChildren?: Set<Disconnectable>;\n // This property needs to remain unminified.\n //@internal\n ['_$notifyDirectiveConnectionChanged']?(isConnected: boolean): void;\n\n constructor(_partInfo: PartInfo) {}\n\n // See comment in Disconnectable interface for why this is a getter\n get _$isConnected() {\n return this._$parent._$isConnected;\n }\n\n /** @internal */\n _$initialize(\n part: Part,\n parent: Disconnectable,\n attributeIndex: number | undefined\n ) {\n this.__part = part;\n this._$parent = parent;\n this.__attributeIndex = attributeIndex;\n }\n /** @internal */\n _$resolve(part: Part, props: Array<unknown>): unknown {\n return this.update(part, props);\n }\n\n abstract render(...props: Array<unknown>): unknown;\n\n update(_part: Part, props: Array<unknown>): unknown {\n return this.render(...props);\n }\n}\n", "/**\n * @license\n * Copyright 2018 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\nimport {AttributePart, noChange} from '../lit-html.js';\nimport {\n directive,\n Directive,\n DirectiveParameters,\n PartInfo,\n PartType,\n} from '../directive.js';\n\n/**\n * A key-value set of CSS properties and values.\n *\n * The key should be either a valid CSS property name string, like\n * `'background-color'`, or a valid JavaScript camel case property name\n * for CSSStyleDeclaration like `backgroundColor`.\n */\nexport interface StyleInfo {\n [name: string]: string | number | undefined | null;\n}\n\nconst important = 'important';\n// The leading space is important\nconst importantFlag = ' !' + important;\n// How many characters to remove from a value, as a negative number\nconst flagTrim = 0 - importantFlag.length;\n\nclass StyleMapDirective extends Directive {\n private _previousStyleProperties?: Set<string>;\n\n constructor(partInfo: PartInfo) {\n super(partInfo);\n if (\n partInfo.type !== PartType.ATTRIBUTE ||\n partInfo.name !== 'style' ||\n (partInfo.strings?.length as number) > 2\n ) {\n throw new Error(\n 'The `styleMap` directive must be used in the `style` attribute ' +\n 'and must be the only part in the attribute.'\n );\n }\n }\n\n render(styleInfo: Readonly<StyleInfo>) {\n return Object.keys(styleInfo).reduce((style, prop) => {\n const value = styleInfo[prop];\n if (value == null) {\n return style;\n }\n // Convert property names from camel-case to dash-case, i.e.:\n // `backgroundColor` -> `background-color`\n // Vendor-prefixed names need an extra `-` appended to front:\n // `webkitAppearance` -> `-webkit-appearance`\n // Exception is any property name containing a dash, including\n // custom properties; we assume these are already dash-cased i.e.:\n // `--my-button-color` --> `--my-button-color`\n prop = prop.includes('-')\n ? prop\n : prop\n .replace(/(?:^(webkit|moz|ms|o)|)(?=[A-Z])/g, '-$&')\n .toLowerCase();\n return style + `${prop}:${value};`;\n }, '');\n }\n\n override update(part: AttributePart, [styleInfo]: DirectiveParameters<this>) {\n const {style} = part.element as HTMLElement;\n\n if (this._previousStyleProperties === undefined) {\n this._previousStyleProperties = new Set(Object.keys(styleInfo));\n return this.render(styleInfo);\n }\n\n // Remove old properties that no longer exist in styleInfo\n for (const name of this._previousStyleProperties) {\n // If the name isn't in styleInfo or it's null/undefined\n if (styleInfo[name] == null) {\n this._previousStyleProperties!.delete(name);\n if (name.includes('-')) {\n style.removeProperty(name);\n } else {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (style as any)[name] = null;\n }\n }\n }\n\n // Add or update properties\n for (const name in styleInfo) {\n const value = styleInfo[name];\n if (value != null) {\n this._previousStyleProperties.add(name);\n const isImportant =\n typeof value === 'string' && value.endsWith(importantFlag);\n if (name.includes('-') || isImportant) {\n style.setProperty(\n name,\n isImportant\n ? (value as string).slice(0, flagTrim)\n : (value as string),\n isImportant ? important : ''\n );\n } else {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (style as any)[name] = value;\n }\n }\n }\n return noChange;\n }\n}\n\n/**\n * A directive that applies CSS properties to an element.\n *\n * `styleMap` can only be used in the `style` attribute and must be the only\n * expression in the attribute. It takes the property names in the\n * {@link StyleInfo styleInfo} object and adds the properties to the inline\n * style of the element.\n *\n * Property names with dashes (`-`) are assumed to be valid CSS\n * property names and set on the element's style object using `setProperty()`.\n * Names without dashes are assumed to be camelCased JavaScript property names\n * and set on the element's style object using property assignment, allowing the\n * style object to translate JavaScript-style names to CSS property names.\n *\n * For example `styleMap({backgroundColor: 'red', 'border-top': '5px', '--size':\n * '0'})` sets the `background-color`, `border-top` and `--size` properties.\n *\n * @param styleInfo\n * @see {@link https://lit.dev/docs/templates/directives/#stylemap styleMap code samples on Lit.dev}\n */\nexport const styleMap = directive(StyleMapDirective);\n\n/**\n * The type of the class that powers this directive. Necessary for naming the\n * directive's return type.\n */\nexport type {StyleMapDirective};\n", "/**\r\n * FlowInstance - Core wrapper around @xyflow/system\r\n * This class provides the main API for interacting with the flow\r\n */\r\n\r\nimport { XYPanZoom } from '@xyflow/system';\r\nimport type { PanOnScrollMode, Transform } from '@xyflow/system';\r\nimport type { Node, Edge, FlowOptions, FlowState, InternalNode, Viewport } from './types';\r\nimport type { PanZoomUpdateOptions } from '@xyflow/system';\r\n\r\nexport class FlowInstance {\r\n private container: HTMLElement | null = null;\r\n private state: FlowState = {\r\n nodes: [],\r\n edges: [],\r\n viewport: { x: 0, y: 0, zoom: 1 },\r\n nodeLookup: new Map(),\r\n edgeLookup: new Map()\r\n };\r\n private subscribers: Set<(state: FlowState) => void> = new Set();\r\n private panZoomInstance: ReturnType<typeof XYPanZoom> | null = null;\r\n private options: FlowOptions;\r\n \r\n // Track nodes that are pending rendering\r\n private pendingNodes: string[] = [];\r\n \r\n // Store current pan/zoom update options for reuse\r\n private panZoomUpdateOptions: PanZoomUpdateOptions | null = null;\r\n\r\n constructor(options: FlowOptions = {}) {\r\n this.options = {\r\n minZoom: 0.5,\r\n maxZoom: 2,\r\n defaultZoom: 1,\r\n nodesDraggable: true,\r\n nodesConnectable: true,\r\n elementsSelectable: true,\r\n ...options\r\n };\r\n \r\n this.state.nodes = options.nodes || [];\r\n this.state.edges = options.edges || [];\r\n this.updateLookups();\r\n }\r\n\r\n mount(container: HTMLElement) {\r\n this.container = container;\r\n \r\n // Initialize XYPanZoom for viewport control\r\n this.panZoomInstance = XYPanZoom({\r\n domNode: container,\r\n minZoom: this.options.minZoom || 0.5,\r\n maxZoom: this.options.maxZoom || 2,\r\n paneClickDistance: 0,\r\n translateExtent: [[-Infinity, -Infinity], [Infinity, Infinity]],\r\n viewport: this.state.viewport,\r\n onDraggingChange: (isDragging: boolean) => {\r\n // Toggle panning cursor\r\n this.container?.classList.toggle('panning', isDragging);\r\n },\r\n onPanZoom: (_event, viewport) => {\r\n this.state.viewport = viewport;\r\n this.notifySubscribers();\r\n },\r\n onPanZoomStart: (_event, _viewport) => {\r\n // Handle pan/zoom start\r\n },\r\n onPanZoomEnd: (_event, _viewport) => {\r\n // Handle pan/zoom end\r\n }\r\n });\r\n\r\n // Enable panning/zooming interactions\r\n this.panZoomUpdateOptions = {\r\n noWheelClassName: 'nowheel',\r\n noPanClassName: 'nopan',\r\n onPaneContextMenu: undefined,\r\n preventScrolling: true,\r\n panOnScroll: true,\r\n panOnDrag: true,\r\n panOnScrollMode: 'free' as unknown as PanOnScrollMode,\r\n panOnScrollSpeed: 0.8,\r\n userSelectionActive: false,\r\n zoomOnPinch: true,\r\n zoomOnScroll: true,\r\n zoomOnDoubleClick: true,\r\n zoomActivationKeyPressed: false,\r\n lib: 'lit-flow',\r\n onTransformChange: (_t: Transform) => {},\r\n connectionInProgress: false,\r\n };\r\n this.panZoomInstance.update(this.panZoomUpdateOptions);\r\n\r\n this.notifySubscribers();\r\n }\r\n\r\n /**\r\n * Enable or disable panning on drag\r\n */\r\n setPanOnDrag(enabled: boolean) {\r\n if (this.panZoomInstance && this.panZoomUpdateOptions) {\r\n this.panZoomUpdateOptions = {\r\n ...this.panZoomUpdateOptions,\r\n panOnDrag: enabled\r\n };\r\n this.panZoomInstance.update(this.panZoomUpdateOptions);\r\n }\r\n }\r\n\r\n destroy() {\r\n this.panZoomInstance?.destroy();\r\n this.panZoomInstance = null;\r\n this.container = null;\r\n this.subscribers.clear();\r\n }\r\n\r\n getState(): FlowState {\r\n return this.state;\r\n }\r\n\r\n get nodes(): Node[] {\r\n return this.state.nodes;\r\n }\r\n\r\n get edges(): Edge[] {\r\n return this.state.edges;\r\n }\r\n\r\n getViewport(): Viewport {\r\n return this.state.viewport;\r\n }\r\n\r\n setViewport(viewport: Viewport) {\r\n this.state.viewport = viewport;\r\n this.panZoomInstance?.setViewport?.(viewport);\r\n this.notifySubscribers();\r\n }\r\n\r\n setNodes(nodes: Node[]) {\r\n // Register all node IDs as pending\r\n this.pendingNodes.push(...nodes.map(node => node.id));\r\n \r\n this.state.nodes = nodes;\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n setEdges(edges: Edge[]) {\r\n this.retryEdgeRendering(edges);\r\n }\r\n\r\n updateNode(id: string, updates: Partial<Node>) {\r\n this.state.nodes = this.state.nodes.map(node => \r\n node.id === id ? { ...node, ...updates } : node\r\n );\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n updateEdge(id: string, updates: Partial<Edge>) {\r\n this.state.edges = this.state.edges.map(edge => \r\n edge.id === id ? { ...edge, ...updates } : edge\r\n );\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n addNode(node: Node) {\r\n this.state.nodes = [...this.state.nodes, node];\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n removeNode(id: string) {\r\n this.state.nodes = this.state.nodes.filter(node => node.id !== id);\r\n // Also remove connected edges\r\n this.state.edges = this.state.edges.filter(\r\n edge => edge.source !== id && edge.target !== id\r\n );\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n addEdge(edge: Edge) {\r\n this.state.edges = [...this.state.edges, edge];\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n removeEdge(id: string) {\r\n this.state.edges = this.state.edges.filter(edge => edge.id !== id);\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n }\r\n\r\n subscribe(callback: (state: FlowState) => void): () => void {\r\n this.subscribers.add(callback);\r\n return () => this.subscribers.delete(callback);\r\n }\r\n\r\n zoomIn() {\r\n const currentZoom = this.state.viewport.zoom;\r\n const newZoom = Math.min(currentZoom * 1.2, this.options.maxZoom || 2);\r\n this.setViewport({ ...this.state.viewport, zoom: newZoom });\r\n }\r\n\r\n zoomOut() {\r\n const currentZoom = this.state.viewport.zoom;\r\n const newZoom = Math.max(currentZoom / 1.2, this.options.minZoom || 0.5);\r\n this.setViewport({ ...this.state.viewport, zoom: newZoom });\r\n }\r\n\r\n fitView() {\r\n if (this.state.nodes.length === 0 || !this.container) return;\r\n\r\n // Calculate bounds of all nodes\r\n let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\r\n \r\n this.state.nodes.forEach(node => {\r\n const width = node.measured?.width || node.width || 150;\r\n const height = node.measured?.height || node.height || 50;\r\n \r\n minX = Math.min(minX, node.position.x);\r\n minY = Math.min(minY, node.position.y);\r\n maxX = Math.max(maxX, node.position.x + width);\r\n maxY = Math.max(maxY, node.position.y + height);\r\n });\r\n\r\n const bounds = {\r\n x: minX,\r\n y: minY,\r\n width: maxX - minX,\r\n height: maxY - minY\r\n };\r\n\r\n const containerWidth = this.container.clientWidth;\r\n const containerHeight = this.container.clientHeight;\r\n \r\n const padding = 50;\r\n const zoomX = (containerWidth - padding * 2) / bounds.width;\r\n const zoomY = (containerHeight - padding * 2) / bounds.height;\r\n const zoom = Math.min(zoomX, zoomY, this.options.maxZoom || 2);\r\n\r\n const x = (containerWidth - bounds.width * zoom) / 2 - bounds.x * zoom;\r\n const y = (containerHeight - bounds.height * zoom) / 2 - bounds.y * zoom;\r\n\r\n this.setViewport({ x, y, zoom });\r\n }\r\n\r\n private updateLookups() {\r\n // Update node lookup\r\n this.state.nodeLookup.clear();\r\n this.state.nodes.forEach(node => {\r\n const internalNode: InternalNode = {\r\n ...node,\r\n measured: node.measured || { width: node.width, height: node.height },\r\n internals: {\r\n positionAbsolute: node.position,\r\n z: node.zIndex || 0,\r\n userNode: node\r\n }\r\n };\r\n this.state.nodeLookup.set(node.id, internalNode);\r\n });\r\n\r\n // Update edge lookup\r\n this.state.edgeLookup.clear();\r\n this.state.edges.forEach(edge => {\r\n this.state.edgeLookup.set(edge.id, edge);\r\n });\r\n }\r\n\r\n /**\r\n * Check if a node is fully rendered\r\n */\r\n private isNodeRendered(nodeId: string): boolean {\r\n if (!this.container) return false;\r\n const nodeEl = this.container.querySelector(`[id=\"${CSS.escape(nodeId)}\"]`) as HTMLElement | null;\r\n if (!nodeEl) return false;\r\n \r\n const rect = nodeEl.getBoundingClientRect();\r\n return rect.width > 0 && rect.height > 0;\r\n }\r\n\r\n /**\r\n * Check if any of the required nodes are still pending\r\n */\r\n private hasPendingNodes(nodeIds: string[]): boolean {\r\n return nodeIds.some(id => this.pendingNodes.includes(id) || !this.isNodeRendered(id));\r\n }\r\n\r\n /**\r\n * Remove node from pending list when it's rendered\r\n */\r\n private markNodeAsRendered(nodeId: string) {\r\n const index = this.pendingNodes.indexOf(nodeId);\r\n if (index > -1) {\r\n this.pendingNodes.splice(index, 1);\r\n }\r\n }\r\n\r\n /**\r\n * Retry edge rendering with delay if nodes are still pending\r\n */\r\n private retryEdgeRendering(edges: Edge[], retryCount: number = 0, maxRetries: number = 10) {\r\n const allNodeIds = edges.flatMap(edge => [edge.source, edge.target]);\r\n const uniqueNodeIds = [...new Set(allNodeIds)];\r\n \r\n if (this.hasPendingNodes(uniqueNodeIds) && retryCount < maxRetries) {\r\n setTimeout(() => {\r\n this.retryEdgeRendering(edges, retryCount + 1, maxRetries);\r\n }, 100);\r\n } else {\r\n // All nodes are rendered, proceed with edge rendering\r\n this.state.edges = edges;\r\n this.updateLookups();\r\n this.notifySubscribers();\r\n \r\n // Mark nodes as rendered\r\n uniqueNodeIds.forEach(id => this.markNodeAsRendered(id));\r\n }\r\n }\r\n\r\n private notifySubscribers() {\r\n this.subscribers.forEach(callback => callback(this.state));\r\n }\r\n}\r\n\r\n", "/**\r\n * Store utilities for managing flow state\r\n * Placeholder for future state management integration with @xyflow/system\r\n */\r\n\r\nimport type { FlowState, InternalNode, Node, Edge } from './types';\r\n\r\nexport function createStore(initialState: Partial<FlowState> = {}) {\r\n const state: FlowState = {\r\n nodes: initialState.nodes || [],\r\n edges: initialState.edges || [],\r\n viewport: initialState.viewport || { x: 0, y: 0, zoom: 1 },\r\n nodeLookup: new Map(),\r\n edgeLookup: new Map()\r\n };\r\n\r\n const listeners = new Set<(state: FlowState) => void>();\r\n\r\n const updateLookups = () => {\r\n state.nodeLookup.clear();\r\n state.nodes.forEach((node: Node) => {\r\n const internalNode: InternalNode = {\r\n ...node,\r\n measured: node.measured || { width: node.width, height: node.height },\r\n internals: {\r\n positionAbsolute: node.position,\r\n z: node.zIndex || 0,\r\n userNode: node\r\n }\r\n };\r\n state.nodeLookup.set(node.id, internalNode);\r\n });\r\n\r\n state.edgeLookup.clear();\r\n state.edges.forEach((edge: Edge) => {\r\n state.edgeLookup.set(edge.id, edge);\r\n });\r\n };\r\n\r\n // initialize lookups based on provided initial state\r\n updateLookups();\r\n\r\n return {\r\n getState: () => state,\r\n setState: (updates: Partial<FlowState>) => {\r\n Object.assign(state, updates);\r\n updateLookups();\r\n listeners.forEach(listener => listener(state));\r\n },\r\n subscribe: (listener: (state: FlowState) => void) => {\r\n listeners.add(listener);\r\n return () => listeners.delete(listener);\r\n }\r\n };\r\n}\r\n\r\n", "/**\r\n * Geometry utilities for calculating positions, paths, and intersections\r\n * Wraps @xyflow/system utilities for Lit integration\r\n */\r\n\r\nimport { \r\n getBezierPath as getSystemBezierPath,\r\n getSmoothStepPath as getSystemSmoothStepPath,\r\n getStraightPath as getSystemStraightPath,\r\n Position\r\n} from '@xyflow/system';\r\nimport type { XYPosition } from '../core/types';\r\n\r\n/**\r\n * Calculate distance between two points\r\n */\r\nexport function getDistance(a: XYPosition, b: XYPosition): number {\r\n return Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));\r\n}\r\n\r\n/**\r\n * Calculate the center point between two positions\r\n */\r\nexport function getCenter(a: XYPosition, b: XYPosition): XYPosition {\r\n return {\r\n x: (a.x + b.x) / 2,\r\n y: (a.y + b.y) / 2,\r\n };\r\n}\r\n\r\n/**\r\n * Generate a bezier curve path between two points\r\n * Uses @xyflow/system's getBezierPath utility\r\n */\r\nexport function getBezierPath(params: {\r\n sourceX: number;\r\n sourceY: number;\r\n sourcePosition?: Position;\r\n targetX: number;\r\n targetY: number;\r\n targetPosition?: Position;\r\n curvature?: number;\r\n}): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {\r\n return getSystemBezierPath(params);\r\n}\r\n\r\n/**\r\n * Generate a smooth step path between two points\r\n * Uses @xyflow/system's getSmoothStepPath utility\r\n */\r\nexport function getSmoothStepPath(params: {\r\n sourceX: number;\r\n sourceY: number;\r\n sourcePosition?: Position;\r\n targetX: number;\r\n targetY: number;\r\n targetPosition?: Position;\r\n borderRadius?: number;\r\n offset?: number;\r\n}): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {\r\n return getSystemSmoothStepPath(params);\r\n}\r\n\r\n/**\r\n * Generate a straight line path\r\n * Uses @xyflow/system's getStraightPath utility\r\n */\r\nexport function getStraightPath(params: {\r\n sourceX: number;\r\n sourceY: number;\r\n targetX: number;\r\n targetY: number;\r\n}): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {\r\n return getSystemStraightPath(params);\r\n}\r\n\r\n/**\r\n * Check if a point is inside a rectangle\r\n */\r\nexport function isPointInRect(\r\n point: XYPosition,\r\n rect: { x: number; y: number; width: number; height: number }\r\n): boolean {\r\n return (\r\n point.x >= rect.x &&\r\n point.x <= rect.x + rect.width &&\r\n point.y >= rect.y &&\r\n point.y <= rect.y + rect.height\r\n );\r\n}\r\n\r\n// Re-export Position enum from @xyflow/system\r\nexport { Position };\r\n\r\n", "/**\n * FlowCanvas - Main container component for the flow diagram\n * This is the root element that manages the viewport and renders nodes/edges\n */\n\nimport { LitElement, css } from 'lit';\nimport { html, svg, unsafeStatic } from 'lit/static-html.js';\nimport { customElement, property } from 'lit/decorators.js';\nimport { styleMap } from 'lit/directives/style-map.js';\nimport { FlowInstance } from '../core/flow-instance';\nimport type { Node, Edge, Viewport } from '../core/types';\nimport { getBezierPath, Position } from '../utils/geometry';\n\n@customElement('flow-canvas')\nexport class FlowCanvas extends LitElement {\n protected createRenderRoot() {\n return super.createRenderRoot();\n }\n static styles = css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n position: relative;\n overflow: hidden;\n background: var(--flow-background-color, #fafafa);\n }\n\n .flow-container {\n width: 100%;\n height: 100%;\n position: relative;\n cursor: grab;\n }\n\n .flow-container.panning {\n cursor: grabbing;\n }\n\n .flow-viewport {\n width: 100%;\n height: 100%;\n position: relative;\n transform-origin: 0 0;\n will-change: transform;\n }\n\n .flow-nodes-layer {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n }\n\n .flow-edges-layer {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n }\n\n .flow-labels-overlay {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n }\n\n .edge-label {\n position: absolute;\n transform: translate(-50%, -50%);\n background: white;\n border: 1px solid rgba(0, 0, 0, 0.1);\n border-radius: 4px;\n padding: 2px 6px;\n font-size: 12px;\n color: #333;\n pointer-events: all;\n white-space: nowrap;\n user-select: none;\n }\n `;\n\n @property({ type: Array }) nodes: Node[] = [];\n @property({ type: Array }) edges: Edge[] = [];\n @property({ type: Object }) viewport: Viewport = { x: 0, y: 0, zoom: 1 };\n \n // Node type registry (maps type name to tag name)\n @property({ type: Object }) nodeTypes: Record<string, string> = {\n 'default': 'flow-node',\n 'shape': 'shape-node',\n 'erd-table': 'erd-table-node'\n };\n\n private connection: { \n from?: { nodeId: string; handleId?: string }; \n to?: { nodeId: string; handleId?: string }; \n preview?: { x: number; y: number } \n } | null = null;\n\n private isHoveringNode = false;\n\n\n\n private getNodeGeom(nodeId: string): { left: { x: number; y: number }; right: { x: number; y: number } } | null {\n const el = this.renderRoot.querySelector(`flow-node[id=\"${CSS.escape(nodeId)}\"]`) as HTMLElement | null;\n const viewportEl = this.renderRoot.querySelector('.flow-viewport') as HTMLElement | null;\n if (!el || !viewportEl) return null;\n const rect = el.getBoundingClientRect();\n const vpRect = viewportEl.getBoundingClientRect();\n const z = this.viewport.zoom || 1;\n const x = (rect.left - vpRect.left - this.viewport.x) / z;\n const y = (rect.top - vpRect.top - this.viewport.y) / z;\n const w = rect.width / z;\n const h = rect.height / z;\n const cy = y + h / 2;\n return { left: { x: x, y: cy }, right: { x: x + w, y: cy } };\n }\n\n /**\n * Get handle position in canvas coordinates\n */\n private getHandleCanvasPosition(nodeId: string, handleId: string): { x: number; y: number } | null {\n const nodeEl = this.renderRoot.querySelector(`[id=\"${CSS.escape(nodeId)}\"]`) as HTMLElement | null;\n if (!nodeEl) return null;\n\n // Find handle element in shadow root or light DOM\n let handleEl: HTMLElement | null = null;\n const shadowRoot = nodeEl.shadowRoot;\n if (shadowRoot) {\n handleEl = shadowRoot.querySelector(`[data-handle-id=\"${CSS.escape(handleId)}\"]`) as HTMLElement;\n }\n if (!handleEl) {\n handleEl = nodeEl.querySelector(`[data-handle-id=\"${CSS.escape(handleId)}\"]`) as HTMLElement;\n }\n if (!handleEl) return null;\n\n // Get node data\n const node = this.nodes.find(n => n.id === nodeId);\n if (!node) return null;\n\n // For shape nodes, calculate handle position based on shape size and handle type\n if (node.type === 'shape') {\n console.log('getHandleCanvasPosition for shape node:', { nodeId, handleId, node });\n return this.getShapeHandlePosition(node, handleId);\n }\n\n // For regular nodes, use the existing method\n const nodeRect = nodeEl.getBoundingClientRect();\n const handleRect = handleEl.getBoundingClientRect();\n const zoom = this.viewport.zoom || 1;\n \n const offsetX = (handleRect.left + handleRect.width / 2 - nodeRect.left) / zoom;\n const offsetY = (handleRect.top + handleRect.height / 2 - nodeRect.top) / zoom;\n \n return {\n x: node.position.x + offsetX,\n y: node.position.y + offsetY\n };\n }\n\n /**\n * Get handle position for shape nodes based on shape size and handle type\n */\n private getShapeHandlePosition(node: any, handleId: string): { x: number; y: number } | null {\n const shapeData = node.data;\n if (!shapeData) return null;\n\n const size = shapeData.size || { width: 200, height: 200 };\n const width = size.width;\n const height = size.height;\n\n // Parse handle ID to determine position\n // Handle IDs are like: \"shape-1-source-right\", \"shape-1-target-left\", etc.\n const parts = handleId.split('-');\n const handleType = parts[parts.length - 1]; // Get last part (right, left, top, bottom)\n \n console.log('getShapeHandlePosition:', { handleId, parts, handleType, node: node.id, size });\n \n let offsetX = 0;\n let offsetY = 0;\n\n switch (handleType) {\n case 'right':\n offsetX = width;\n offsetY = height / 2;\n break;\n case 'left':\n offsetX = 0;\n offsetY = height / 2;\n break;\n case 'top':\n offsetX = width / 2;\n offsetY = 0;\n break;\n case 'bottom':\n offsetX = width / 2;\n offsetY = height;\n break;\n default:\n // Fallback to center\n offsetX = width / 2;\n offsetY = height / 2;\n }\n\n const result = {\n x: node.position.x + offsetX,\n y: node.position.y + offsetY\n };\n \n console.log('getShapeHandlePosition result:', { \n nodeId: node.id, \n position: node.position, \n offsetX, \n offsetY, \n result \n });\n \n return result;\n }\n\n setNodes(nodes: Node[]) {\n this.instance.setNodes(nodes);\n }\n\n setEdges(edges: Edge[]) {\n this.instance.setEdges(edges);\n }\n\n /**\n * Determine the best target handle for a shape node based on connection direction\n */\n private determineBestTargetHandle(sourceNodeId: string, targetNodeId: string): string {\n const sourceNode = this.nodes.find(n => n.id === sourceNodeId);\n const targetNode = this.nodes.find(n => n.id === targetNodeId);\n \n if (!sourceNode || !targetNode) return `${targetNodeId}-target-left`;\n \n // Calculate relative positions\n const sourceX = sourceNode.position.x;\n const sourceY = sourceNode.position.y;\n const targetX = targetNode.position.x;\n const targetY = targetNode.position.y;\n \n // Get target node dimensions\n const targetData = targetNode.data as any;\n const targetWidth = targetData?.size?.width || 200;\n const targetHeight = targetData?.size?.height || 200;\n \n // Calculate center positions\n const sourceCenterX = sourceX + (sourceNode.width || 150) / 2;\n const sourceCenterY = sourceY + (sourceNode.height || 50) / 2;\n const targetCenterX = targetX + targetWidth / 2;\n const targetCenterY = targetY + targetHeight / 2;\n \n // Determine connection direction\n const deltaX = targetCenterX - sourceCenterX;\n const deltaY = targetCenterY - sourceCenterY;\n \n // Choose target handle based on direction\n if (Math.abs(deltaX) > Math.abs(deltaY)) {\n // Horizontal connection\n return deltaX > 0 ? `${targetNodeId}-target-left` : `${targetNodeId}-target-right`;\n } else {\n // Vertical connection\n return deltaY > 0 ? `${targetNodeId}-target-top` : `${targetNodeId}-target-bottom`;\n }\n }\n\n private computeLabelCanvasPosition(edge: Edge): { x: number; y: number } | null {\n const sourceNode = this.nodes.find(n => n.id === edge.source);\n const targetNode = this.nodes.find(n => n.id === edge.target);\n if (!sourceNode || !targetNode) return null;\n \n // Try to use specific handle positions if available\n let sourceX: number, sourceY: number;\n let targetX: number, targetY: number;\n\n if (edge.sourceHandle) {\n const handlePos = this.getHandleCanvasPosition(edge.source, edge.sourceHandle);\n if (handlePos) {\n sourceX = handlePos.x;\n sourceY = handlePos.y;\n } else {\n // Fallback to node edge\n const sourceWidth = sourceNode.measured?.width || sourceNode.width || 150;\n const sourceHeight = sourceNode.measured?.height || sourceNode.height || 50;\n sourceX = sourceNode.position.x + sourceWidth;\n sourceY = sourceNode.position.y + sourceHeight / 2;\n }\n } else {\n const sourceWidth = sourceNode.measured?.width || sourceNode.width || 150;\n const sourceHeight = sourceNode.measured?.height || sourceNode.height || 50;\n sourceX = sourceNode.position.x + sourceWidth;\n sourceY = sourceNode.position.y + sourceHeight / 2;\n }\n\n if (edge.targetHandle) {\n const handlePos = this.getHandleCanvasPosition(edge.target, edge.targetHandle);\n if (handlePos) {\n targetX = handlePos.x;\n targetY = handlePos.y;\n } else {\n // Fallback to node edge\n targetX = targetNode.position.x;\n const targetHeight = targetNode.measured?.height || targetNode.height || 50;\n targetY = targetNode.position.y + targetHeight / 2;\n }\n } else {\n targetX = targetNode.position.x;\n const targetHeight = targetNode.measured?.height || targetNode.height || 50;\n targetY = targetNode.position.y + targetHeight / 2;\n }\n \n const [, labelX, labelY] = getBezierPath({\n sourceX,\n sourceY,\n sourcePosition: Position.Right,\n targetX,\n targetY,\n targetPosition: Position.Left,\n });\n \n return { x: labelX, y: labelY };\n }\n\n private computeStartLabelCanvasPosition(edge: Edge): { x: number; y: number } | null {\n const sourceNode = this.nodes.find(n => n.id === edge.source);\n if (!sourceNode) return null;\n \n let sourceX: number, sourceY: number;\n\n if (edge.sourceHandle) {\n const handlePos = this.getHandleCanvasPosition(edge.source, edge.sourceHandle);\n if (handlePos) {\n sourceX = handlePos.x;\n sourceY = handlePos.y;\n } else {\n const sourceWidth = sourceNode.measured?.width || sourceNode.width || 150;\n const sourceHeight = sourceNode.measured?.height || sourceNode.height || 50;\n sourceX = sourceNode.position.x + sourceWidth;\n sourceY = sourceNode.position.y + sourceHeight / 2;\n }\n } else {\n const sourceWidth = sourceNode.measured?.width || sourceNode.width || 150;\n const sourceHeight = sourceNode.measured?.height || sourceNode.height || 50;\n sourceX = sourceNode.position.x + sourceWidth;\n sourceY = sourceNode.position.y + sourceHeight / 2;\n }\n \n return { x: sourceX + 12, y: sourceY - 10 };\n }\n\n private computeEndLabelCanvasPosition(edge: Edge): { x: number; y: number } | null {\n const targetNode = this.nodes.find(n => n.id === edge.target);\n if (!targetNode) return null;\n \n let targetX: number, targetY: number;\n\n if (edge.targetHandle) {\n const handlePos = this.getHandleCanvasPosition(edge.target, edge.targetHandle);\n if (handlePos) {\n targetX = handlePos.x;\n targetY = handlePos.y;\n } else {\n const targetHeight = targetNode.measured?.height || targetNode.height || 50;\n targetX = targetNode.position.x;\n targetY = targetNode.position.y + targetHeight / 2;\n }\n } else {\n const targetHeight = targetNode.measured?.height || targetNode.height || 50;\n targetX = targetNode.position.x;\n targetY = targetNode.position.y + targetHeight / 2;\n }\n \n return { x: targetX - 12, y: targetY - 10 };\n }\n\n instance: FlowInstance;\n private unsubscribe?: () => void;\n\n constructor() {\n super();\n this.instance = new FlowInstance({ nodes: this.nodes, edges: this.edges });\n }\n\n firstUpdated() {\n const container = this.renderRoot.querySelector('.flow-container') as HTMLElement;\n if (container) {\n this.instance.mount(container);\n this.unsubscribe = this.instance.subscribe((state) => {\n this.nodes = state.nodes;\n this.edges = state.edges;\n this.viewport = state.viewport;\n this.requestUpdate();\n });\n container.addEventListener('mousemove', this.onMouseMove);\n window.addEventListener('mouseup', this.onMouseUp);\n \n // Add selection event listeners\n container.addEventListener('node-select', this.onNodeSelect as EventListener);\n // Edge events come from light DOM, so listen on document\n document.addEventListener('edge-select', this.onEdgeSelect as EventListener);\n \n // Listen for node hover events to prevent canvas panning\n container.addEventListener('mouseenter', this.onNodeMouseEnter, true);\n container.addEventListener('mouseleave', this.onNodeMouseLeave, true);\n }\n }\n\n disconnectedCallback() {\n super.disconnectedCallback();\n this.unsubscribe?.();\n this.instance.destroy();\n const container = this.renderRoot.querySelector('.flow-container') as HTMLElement | null;\n container?.removeEventListener('mousemove', this.onMouseMove);\n window.removeEventListener('mouseup', this.onMouseUp);\n container?.removeEventListener('node-select', this.onNodeSelect as EventListener);\n document.removeEventListener('edge-select', this.onEdgeSelect as EventListener);\n container?.removeEventListener('mouseenter', this.onNodeMouseEnter, true);\n container?.removeEventListener('mouseleave', this.onNodeMouseLeave, true);\n }\n\n /**\n * Renders a node with dynamic tag name based on node type\n * Falls back to 'flow-node' if type is not registered\n */\n private renderNode(node: Node) {\n // Get the tag name for this node type, or use default 'flow-node'\n const nodeType = node.type || 'default';\n const tagName = this.nodeTypes[nodeType] || 'flow-node';\n \n // Use lit-html's unsafeStatic to render dynamic tag names\n const tag = unsafeStatic(tagName);\n \n return html`\n <${tag}\n .id=${node.id}\n .data=${node.data}\n .position=${node.position}\n .selected=${node.selected || false}\n .draggable=${node.draggable !== false}\n .connectable=${node.connectable !== false}\n .resizable=${node.resizable || false}\n .drag_handle_selector=${(node as any).drag_handle_selector || null}\n .instance=${this.instance}\n @handle-start=${this.onHandleStart}\n ></${tag}>\n `;\n }\n\n render() {\n const transform = `translate(${this.viewport.x}px, ${this.viewport.y}px) scale(${this.viewport.zoom})`;\n \n return html`\n <div class=\"flow-container\">\n <slot name=\"background\"></slot>\n <div \n class=\"flow-viewport\" \n style=${styleMap({ transform })}\n >\n <div class=\"flow-edges-layer\">\n ${this.edges.map(edge => {\n const sourceNode = this.nodes.find(n => n.id === edge.source);\n const targetNode = this.nodes.find(n => n.id === edge.target);\n \n if (!sourceNode || !targetNode) return null;\n \n return html`\n <flow-edge \n .id=${edge.id}\n .source=${edge.source}\n .target=${edge.target}\n .sourceHandle=${edge.sourceHandle}\n .targetHandle=${edge.targetHandle}\n .sourceNode=${sourceNode}\n .targetNode=${targetNode}\n .animated=${edge.animated || false}\n .label=${(edge as any).label || ''}\n .type=${edge.type || 'default'}\n .markerStart=${edge.markerStart}\n .markerEnd=${edge.markerEnd}\n ></flow-edge>\n `;\n })}\n ${this.renderPreviewEdge()}\n </div>\n <div class=\"flow-nodes-layer\">\n ${this.nodes.map(node => this.renderNode(node))}\n </div>\n <div class=\"flow-labels-overlay\">\n ${this.edges.map(edge => {\n const labelHtml = (edge.data && (edge.data as any).labelHtml) as string | undefined;\n const labelText = (edge.data && (edge.data as any).label) as string | undefined;\n const hasCenter = !!labelHtml || !!labelText;\n if (!hasCenter) return null;\n const pos = this.computeLabelCanvasPosition(edge);\n if (!pos) return null;\n const style = `transform: translate(-50%, -50%) translate(${pos.x}px, ${pos.y}px);`;\n return labelHtml\n ? html`<div class=\"edge-label\" style=\"${style}\" .innerHTML=${labelHtml}></div>`\n : html`<div class=\"edge-label\" style=\"${style}\">${labelText}</div>`;\n })}\n ${this.edges.map(edge => {\n const startHtml = (edge.data && (edge.data as any).startLabelHtml) as string | undefined;\n const startText = (edge.data && (edge.data as any).startLabel) as string | undefined;\n if (!startHtml && !startText) return null;\n const pos = this.computeStartLabelCanvasPosition(edge);\n if (!pos) return null;\n const style = `transform: translate(-50%, -50%) translate(${pos.x}px, ${pos.y}px);`;\n return startHtml\n ? html`<div class=\"edge-label\" style=\"${style}\" .innerHTML=${startHtml}></div>`\n : html`<div class=\"edge-label\" style=\"${style}\">${startText}</div>`;\n })}\n ${this.edges.map(edge => {\n const endHtml = (edge.data && (edge.data as any).endLabelHtml) as string | undefined;\n const endText = (edge.data && (edge.data as any).endLabel) as string | undefined;\n if (!endHtml && !endText) return null;\n const pos = this.computeEndLabelCanvasPosition(edge);\n if (!pos) return null;\n const style = `transform: translate(-50%, -50%) translate(${pos.x}px, ${pos.y}px);`;\n return endHtml\n ? html`<div class=\"edge-label\" style=\"${style}\" .innerHTML=${endHtml}></div>`\n : html`<div class=\"edge-label\" style=\"${style}\">${endText}</div>`;\n })}\n </div>\n </div>\n <slot></slot>\n </div>\n `;\n }\n\n private screenToCanvas(x: number, y: number) {\n const container = this.renderRoot.querySelector('.flow-container') as HTMLElement | null;\n if (!container) return { x, y };\n const rect = container.getBoundingClientRect();\n const vx = this.viewport.x;\n const vy = this.viewport.y;\n const z = this.viewport.zoom || 1;\n return { x: (x - rect.left - vx) / z, y: (y - rect.top - vy) / z };\n }\n\n private onHandleStart = (e: CustomEvent<{ nodeId: string; type: 'source' | 'target'; handleId?: string }>) => {\n const { nodeId, type, handleId } = e.detail;\n // Always start a connection FROM this handle, regardless of its type\n // The handle type will be determined by the connection direction\n this.connection = { from: { nodeId, handleId } };\n };\n\n private onMouseMove = (e: MouseEvent) => {\n if (!this.connection) return;\n const p = this.screenToCanvas(e.clientX, e.clientY);\n this.connection.preview = p;\n this.requestUpdate();\n };\n\n private onMouseUp = (e: MouseEvent) => {\n if (!this.connection) return;\n\n const path = e.composedPath() as EventTarget[];\n let targetEl: HTMLElement | null = null;\n let targetHandleId: string | undefined;\n \n // Find target node element (can be flow-node or any custom node type)\n for (const t of path) {\n if (t instanceof HTMLElement) {\n const tagName = t.tagName.toLowerCase();\n // Check if it's a node element (flow-node or any registered custom node type)\n if (tagName === 'flow-node' || Object.values(this.nodeTypes).some(tag => tag === tagName)) {\n targetEl = t;\n break;\n }\n // Check if it's a handle element\n if (t.dataset.handleId) {\n targetHandleId = t.dataset.handleId;\n }\n }\n }\n const targetId = targetEl?.getAttribute('id') || undefined;\n\n // Handle connection completion - always from a source handle to a target handle\n if (this.connection.from && targetId && targetId !== this.connection.from.nodeId) {\n const newEdgeId = `e-${this.connection.from.nodeId}-${targetId}-${Date.now()}`;\n const sourceNodeId = this.connection.from.nodeId;\n const sourceHandleId = this.connection.from.handleId;\n \n // If no target handle was found, determine the best target handle for shape nodes\n let finalTargetHandleId = targetHandleId;\n if (!finalTargetHandleId) {\n const targetNode = this.nodes.find(n => n.id === targetId);\n if (targetNode && targetNode.type === 'shape') {\n finalTargetHandleId = this.determineBestTargetHandle(sourceNodeId, targetId);\n console.log('Auto-determined target handle:', { sourceNodeId, targetId, finalTargetHandleId });\n }\n }\n \n // Use the instance method which handles retry logic automatically\n this.instance.addEdge({ \n id: newEdgeId, \n source: sourceNodeId, \n target: targetId, \n sourceHandle: sourceHandleId,\n targetHandle: finalTargetHandleId,\n data: {} \n });\n }\n\n this.connection = null;\n this.requestUpdate();\n };\n\n private onNodeMouseEnter = (e: MouseEvent) => {\n // Check if the event originated from within a node\n const target = e.target as HTMLElement;\n \n // Find the node element by checking all registered node types\n const nodeTypes = ['flow-node', ...Object.values(this.nodeTypes)];\n let nodeElement: HTMLElement | null = null;\n \n // Check if target is a node or is inside a node\n for (const nodeType of nodeTypes) {\n const element = target.closest(nodeType) as HTMLElement;\n if (element && element.id) {\n // Verify it's actually one of our nodes\n if (this.nodes.some(node => node.id === element.id)) {\n nodeElement = element;\n break;\n }\n }\n }\n \n if (nodeElement && !this.isHoveringNode) {\n this.isHoveringNode = true;\n // Disable panning when hovering over a node\n this.instance.setPanOnDrag(false);\n }\n };\n\n private onNodeMouseLeave = (e: MouseEvent) => {\n // Check if we're leaving a node\n const target = e.target as HTMLElement;\n const nodeTypes = ['flow-node', ...Object.values(this.nodeTypes)];\n let nodeElement: HTMLElement | null = null;\n \n for (const nodeType of nodeTypes) {\n const element = target.closest(nodeType) as HTMLElement;\n if (element && element.id && this.nodes.some(node => node.id === element.id)) {\n nodeElement = element;\n break;\n }\n }\n \n if (nodeElement && this.isHoveringNode) {\n // Small delay to check if we're moving to another node\n setTimeout(() => {\n const pointElement = document.elementFromPoint(e.clientX, e.clientY);\n if (!pointElement || !(pointElement instanceof HTMLElement) || !this.isElementNode(pointElement)) {\n this.isHoveringNode = false;\n // Re-enable panning when not hovering over a node\n this.instance.setPanOnDrag(true);\n }\n }, 10);\n }\n };\n\n private isElementNode(element: HTMLElement | null): boolean {\n if (!element) return false;\n const nodeTypes = ['flow-node', ...Object.values(this.nodeTypes)];\n \n for (const nodeType of nodeTypes) {\n const nodeElement = element.closest(nodeType) as HTMLElement;\n if (nodeElement && nodeElement.id) {\n return this.nodes.some(node => node.id === nodeElement.id);\n }\n }\n return false;\n }\n\n private onNodeSelect = (e: CustomEvent<{ nodeId: string; selected: boolean; node: any }>) => {\n const { nodeId, selected, node } = e.detail;\n \n // Update the node selection state in the instance\n this.instance.updateNode(nodeId, { selected });\n \n // Dispatch a higher-level selection event from flow-canvas\n this.dispatchEvent(new CustomEvent('node-selected', {\n detail: {\n nodeId,\n selected,\n node,\n allSelectedNodes: this.nodes.filter(n => n.selected)\n },\n bubbles: true,\n composed: true\n }));\n };\n\n private onEdgeSelect = (e: CustomEvent<{ edgeId: string; selected: boolean; edge: any }>) => {\n const { edgeId, selected, edge } = e.detail;\n \n // Update the edge selection state in the instance\n this.instance.updateEdge(edgeId, { selected });\n \n // Dispatch a higher-level selection event from flow-canvas\n this.dispatchEvent(new CustomEvent('edge-selected', {\n detail: {\n edgeId,\n selected,\n edge,\n allSelectedEdges: this.edges.filter(e => e.selected)\n },\n bubbles: true,\n composed: true\n }));\n };\n\n private renderPreviewEdge() {\n if (!this.connection || !this.connection.preview) return null;\n\n const preview = this.connection.preview;\n const nodeFrom = this.connection.from ? this.nodes.find(n => n.id === this.connection!.from!.nodeId) : null;\n const nodeTo = this.connection.to ? this.nodes.find(n => n.id === this.connection!.to!.nodeId) : null;\n\n if (nodeFrom) {\n return html`\n <flow-edge\n .id=${'preview'}\n .source=${nodeFrom.id}\n .target=${'__preview__'}\n .sourceHandle=${this.connection.from?.handleId}\n .sourceNode=${{ ...nodeFrom, position: nodeFrom.position } as any}\n .targetNode=${{ id: '__preview__', position: { x: preview.x, y: preview.y }, width: 1, height: 1, data: {} } as any}\n .animated=${true}\n .label=${''}\n ></flow-edge>\n `;\n }\n\n if (nodeTo) {\n return html`\n <flow-edge\n .id=${'preview'}\n .source=${'__preview__'}\n .target=${nodeTo.id}\n .sourceNode=${{ id: '__preview__', position: { x: preview.x, y: preview.y }, width: 1, height: 1, data: {} } as any}\n .targetHandle=${this.connection.to?.handleId}\n .targetNode=${{ ...nodeTo, position: nodeTo.position } as any}\n .animated=${true}\n .label=${''}\n ></flow-edge>\n `;\n }\n\n return null;\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'flow-canvas': FlowCanvas;\n }\n}\n\n", "/**\r\n * NodeResizer - A modular resize component that can be added to any node\r\n * Inspired by React Flow's NodeResizer component\r\n */\r\n\r\nimport { LitElement, html, css } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\n\r\n@customElement('node-resizer')\r\nexport class NodeResizer extends LitElement {\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n right: 0;\r\n bottom: 0;\r\n pointer-events: none;\r\n z-index: 10;\r\n }\r\n\r\n .resize-handle {\r\n position: absolute;\r\n background: var(--flow-node-selected-color, #1a73e8);\r\n border: 2px solid #fff;\r\n border-radius: 2px;\r\n opacity: 0;\r\n transition: opacity 0.2s ease;\r\n pointer-events: auto;\r\n box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);\r\n }\r\n\r\n .resize-handle:hover {\r\n opacity: 1;\r\n }\r\n\r\n :host([visible]) .resize-handle {\r\n opacity: 1;\r\n }\r\n\r\n .resize-handle.nw {\r\n top: -8px;\r\n left: -8px;\r\n width: 12px;\r\n height: 12px;\r\n cursor: nw-resize;\r\n }\r\n\r\n .resize-handle.ne {\r\n top: -8px;\r\n right: -8px;\r\n width: 12px;\r\n height: 12px;\r\n cursor: ne-resize;\r\n }\r\n\r\n .resize-handle.sw {\r\n bottom: -8px;\r\n left: -8px;\r\n width: 12px;\r\n height: 12px;\r\n cursor: sw-resize;\r\n }\r\n\r\n .resize-handle.se {\r\n bottom: -8px;\r\n right: -8px;\r\n width: 12px;\r\n height: 12px;\r\n cursor: se-resize;\r\n }\r\n\r\n .resize-handle.n {\r\n top: -8px;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n width: 12px;\r\n height: 12px;\r\n cursor: n-resize;\r\n }\r\n\r\n .resize-handle.s {\r\n bottom: -8px;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n width: 12px;\r\n height: 12px;\r\n cursor: s-resize;\r\n }\r\n\r\n .resize-handle.w {\r\n top: 50%;\r\n left: -8px;\r\n transform: translateY(-50%);\r\n width: 12px;\r\n height: 12px;\r\n cursor: w-resize;\r\n }\r\n\r\n .resize-handle.e {\r\n top: 50%;\r\n right: -8px;\r\n transform: translateY(-50%);\r\n width: 12px;\r\n height: 12px;\r\n cursor: e-resize;\r\n }\r\n\r\n .resize-border {\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n right: 0;\r\n bottom: 0;\r\n border: 1px dashed var(--flow-node-selected-color, #1a73e8);\r\n opacity: 0;\r\n pointer-events: none;\r\n }\r\n\r\n :host([visible]) .resize-border {\r\n opacity: 1;\r\n }\r\n `;\r\n\r\n @property({ type: Boolean, reflect: true }) visible = false;\r\n @property({ type: Number }) minWidth = 10;\r\n @property({ type: Number }) minHeight = 10;\r\n @property({ type: Number }) maxWidth = Number.MAX_VALUE;\r\n @property({ type: Number }) maxHeight = Number.MAX_VALUE;\r\n @property({ type: Boolean }) keepAspectRatio = false;\r\n\r\n private isResizing = false;\r\n private resizeStart = { x: 0, y: 0, width: 0, height: 0 };\r\n private resizeHandle = '';\r\n\r\n connectedCallback() {\r\n super.connectedCallback();\r\n this.addEventListener('mousedown', this.handleMouseDown);\r\n }\r\n\r\n disconnectedCallback() {\r\n super.disconnectedCallback();\r\n this.removeEventListener('mousedown', this.handleMouseDown);\r\n this.cleanup();\r\n }\r\n\r\n private cleanup() {\r\n document.removeEventListener('mousemove', this.handleMouseMove);\r\n document.removeEventListener('mouseup', this.handleMouseUp);\r\n }\r\n\r\n private handleMouseDown = (e: MouseEvent) => {\r\n const target = e.target as HTMLElement;\r\n console.log('NodeResizer handleMouseDown:', target, target.classList);\r\n \r\n // Check if the target is a resize handle\r\n // If target is the host element, check if the event originated from a resize handle in shadow DOM\r\n let isResizeHandle = target.classList.contains('resize-handle');\r\n \r\n if (!isResizeHandle && target === this) {\r\n // If target is the host element, check if the event came from a resize handle\r\n const path = e.composedPath();\r\n isResizeHandle = path.some(el => \r\n el instanceof HTMLElement && el.classList.contains('resize-handle')\r\n );\r\n }\r\n \r\n console.log('Is resize handle:', isResizeHandle);\r\n if (!isResizeHandle) return;\r\n\r\n e.preventDefault();\r\n e.stopPropagation();\r\n e.stopImmediatePropagation();\r\n\r\n this.isResizing = true;\r\n \r\n // Get the parent element (host of the shadow root)\r\n const parentElement = (this.getRootNode() as ShadowRoot).host as HTMLElement;\r\n \r\n this.resizeStart = {\r\n x: e.clientX,\r\n y: e.clientY,\r\n width: parentElement?.offsetWidth || 0,\r\n height: parentElement?.offsetHeight || 0\r\n };\r\n // Get the handle direction from the actual resize handle element\r\n let resizeHandleEl: HTMLElement | null = null;\r\n \r\n if (target.classList.contains('resize-handle')) {\r\n resizeHandleEl = target;\r\n } else if (target === this) {\r\n // Find the resize handle in the composed path\r\n const path = e.composedPath();\r\n resizeHandleEl = path.find(el => \r\n el instanceof HTMLElement && el.classList.contains('resize-handle')\r\n ) as HTMLElement || null;\r\n }\r\n \r\n if (resizeHandleEl) {\r\n const classes = Array.from(resizeHandleEl.classList);\r\n this.resizeHandle = classes.find(cls => cls !== 'resize-handle') || '';\r\n console.log('Resize handle direction:', this.resizeHandle);\r\n }\r\n\r\n document.addEventListener('mousemove', this.handleMouseMove);\r\n document.addEventListener('mouseup', this.handleMouseUp);\r\n\r\n console.log({\r\n width: this.resizeStart.width,\r\n height: this.resizeStart.height\r\n })\r\n\r\n // Dispatch resize start event\r\n this.dispatchEvent(new CustomEvent('resize-start', {\r\n detail: {\r\n width: this.resizeStart.width,\r\n height: this.resizeStart.height\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n private handleMouseMove = (e: MouseEvent) => {\r\n if (!this.isResizing) return;\r\n \r\n // Get the parent element (host of the shadow root)\r\n const parentElement = (this.getRootNode() as ShadowRoot).host as HTMLElement;\r\n if (!parentElement) return;\r\n \r\n console.log('NodeResizer handleMouseMove:', e);\r\n\r\n const deltaX = e.clientX - this.resizeStart.x;\r\n const deltaY = e.clientY - this.resizeStart.y;\r\n\r\n let newWidth = this.resizeStart.width;\r\n let newHeight = this.resizeStart.height;\r\n\r\n // Calculate new dimensions based on handle direction\r\n switch (this.resizeHandle) {\r\n case 'nw':\r\n newWidth = this.resizeStart.width - deltaX;\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 'ne':\r\n newWidth = this.resizeStart.width + deltaX;\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 'sw':\r\n newWidth = this.resizeStart.width - deltaX;\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'se':\r\n newWidth = this.resizeStart.width + deltaX;\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'n':\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 's':\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'w':\r\n newWidth = this.resizeStart.width - deltaX;\r\n break;\r\n case 'e':\r\n newWidth = this.resizeStart.width + deltaX;\r\n break;\r\n }\r\n\r\n // Apply constraints\r\n newWidth = Math.max(this.minWidth, Math.min(this.maxWidth, newWidth));\r\n newHeight = Math.max(this.minHeight, Math.min(this.maxHeight, newHeight));\r\n\r\n // Keep aspect ratio if enabled\r\n if (this.keepAspectRatio) {\r\n const aspectRatio = this.resizeStart.width / this.resizeStart.height;\r\n if (this.resizeHandle.includes('w') || this.resizeHandle.includes('e')) {\r\n newHeight = newWidth / aspectRatio;\r\n } else {\r\n newWidth = newHeight * aspectRatio;\r\n }\r\n }\r\n\r\n // Apply new dimensions to parent element\r\n parentElement.style.width = `${newWidth}px`;\r\n parentElement.style.height = `${newHeight}px`;\r\n\r\n // Dispatch resize event\r\n this.dispatchEvent(new CustomEvent('resize', {\r\n detail: {\r\n width: newWidth,\r\n height: newHeight,\r\n handle: this.resizeHandle\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n private handleMouseUp = () => {\r\n if (!this.isResizing) return;\r\n\r\n this.isResizing = false;\r\n this.cleanup();\r\n\r\n // Get the parent element for final dimensions\r\n const parentElement = (this.getRootNode() as ShadowRoot).host as HTMLElement;\r\n \r\n // Dispatch resize end event\r\n this.dispatchEvent(new CustomEvent('resize-end', {\r\n detail: {\r\n width: parentElement?.offsetWidth || 0,\r\n height: parentElement?.offsetHeight || 0\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n render() {\r\n if (!this.visible) return html``;\r\n\r\n return html`\r\n <div class=\"resize-border\"></div>\r\n <div class=\"resize-handle nw\"></div>\r\n <div class=\"resize-handle ne\"></div>\r\n <div class=\"resize-handle sw\"></div>\r\n <div class=\"resize-handle se\"></div>\r\n <div class=\"resize-handle n\"></div>\r\n <div class=\"resize-handle s\"></div>\r\n <div class=\"resize-handle w\"></div>\r\n <div class=\"resize-handle e\"></div>\r\n `;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'node-resizer': NodeResizer;\r\n }\r\n}\r\n", "/**\r\n * FlowNode - Basic node component\r\n * Represents a draggable node in the flow diagram\r\n */\r\n\r\nimport { LitElement, html, css, CSSResult } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\nimport type { XYPosition } from '../core/types';\r\nimport type { FlowInstance } from '../core/flow-instance';\r\nimport './node-resizer';\r\n\r\n@customElement('flow-node')\r\nexport class FlowNode extends LitElement {\r\n static styles: CSSResult | CSSResult[] = css`\r\n :host {\r\n position: absolute;\r\n border: 1px solid var(--flow-node-border, #ddd);\r\n border-radius: 8px;\r\n background: var(--flow-node-background, white);\r\n padding: 10px 20px;\r\n cursor: grab;\r\n user-select: none;\r\n box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);\r\n transition: box-shadow 0.2s;\r\n transform-origin: 0 0;\r\n will-change: transform;\r\n pointer-events: auto;\r\n }\r\n\r\n :host([dragging]) {\r\n cursor: grabbing;\r\n box-shadow: 0 8px 16px rgba(0, 0, 0, 0.25);\r\n }\r\n\r\n :host(:hover) {\r\n box-shadow: 0 4px 6px rgba(0, 0, 0, 0.15);\r\n }\r\n\r\n :host([selected]) {\r\n border-color: var(--flow-node-selected-border, #1a73e8);\r\n box-shadow: 0 0 0 2px rgba(26, 115, 232, 0.3);\r\n }\r\n\r\n .node-content {\r\n display: flex;\r\n align-items: center;\r\n gap: 8px;\r\n }\r\n\r\n .handle {\r\n position: absolute;\r\n width: 10px;\r\n height: 10px;\r\n border-radius: 50%;\r\n background: var(--flow-handle-bg, #fff);\r\n border: 1px solid var(--flow-handle-border, #1a73e8);\r\n box-shadow: 0 0 0 1px rgba(26, 115, 232, 0.15);\r\n cursor: crosshair;\r\n pointer-events: auto;\r\n }\r\n\r\n .handle.source {\r\n right: -5px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n\r\n .handle.target {\r\n left: -5px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n `;\r\n\r\n @property({ type: String, reflect: true }) id = '';\r\n @property({ type: Object }) data: any = {};\r\n @property({ type: Object }) position: XYPosition = { x: 0, y: 0 };\r\n @property({ type: Boolean, reflect: true }) selected = false;\r\n @property({ type: Boolean, reflect: true }) dragging = false;\r\n @property({ type: Boolean }) draggable = true;\r\n @property({ type: Object }) instance?: FlowInstance;\r\n @property({ type: Boolean }) resizable = false;\r\n\r\n private isDragging = false;\r\n private dragStart: XYPosition = { x: 0, y: 0 };\r\n private nodeStart: XYPosition = { x: 0, y: 0 };\r\n private lastMeasured: { width: number; height: number } | null = null;\r\n\r\n firstUpdated() {\r\n if (this.draggable) {\r\n this.addEventListener('mousedown', this.handleMouseDown);\r\n }\r\n this.addEventListener('click', this.handleClick);\r\n this.addEventListener('wheel', this.handleWheel, { passive: false });\r\n if (this.resizable) {\r\n this.addEventListener('resize', this.handleResize as EventListener);\r\n this.addEventListener('resize-end', this.handleResizeEnd as EventListener);\r\n }\r\n this.updateMeasuredSize();\r\n }\r\n\r\n disconnectedCallback() {\r\n super.disconnectedCallback();\r\n this.removeEventListener('mousedown', this.handleMouseDown);\r\n this.removeEventListener('click', this.handleClick);\r\n this.removeEventListener('wheel', this.handleWheel);\r\n if (this.resizable) {\r\n this.removeEventListener('resize', this.handleResize as EventListener);\r\n this.removeEventListener('resize-end', this.handleResizeEnd as EventListener);\r\n }\r\n this.cleanup();\r\n }\r\n\r\n /**\r\n * Find the nearest scrollable parent element\r\n */\r\n private findScrollableElement(element: Element | null): HTMLElement | null {\r\n if (!element || !(element instanceof HTMLElement)) return null;\r\n \r\n // Check if element has the nowheel class (explicitly marked as non-pannable)\r\n if (element.classList.contains('nowheel')) {\r\n return element;\r\n }\r\n \r\n // Check computed styles for overflow\r\n const style = window.getComputedStyle(element);\r\n const overflow = style.overflow + style.overflowX + style.overflowY;\r\n if (overflow.includes('auto') || overflow.includes('scroll')) {\r\n // Check if element is actually scrollable (has scrollable content)\r\n if (element.scrollHeight > element.clientHeight || element.scrollWidth > element.clientWidth) {\r\n return element;\r\n }\r\n }\r\n \r\n // Check parent, but stop at this node's boundary (don't traverse outside the component)\r\n const parent = element.parentElement;\r\n if (parent && (parent === this || parent.closest('flow-node') === this || this.shadowRoot?.contains(parent))) {\r\n return this.findScrollableElement(parent);\r\n }\r\n \r\n return null;\r\n }\r\n\r\n /**\r\n * Handle wheel events to prevent panning when scrolling inside scrollable content\r\n */\r\n private handleWheel = (e: WheelEvent) => {\r\n // Use composedPath to get the actual event path through shadow boundaries\r\n const path = e.composedPath();\r\n \r\n // Find the first scrollable element in the event path\r\n let scrollableEl: HTMLElement | null = null;\r\n for (const element of path) {\r\n if (element instanceof Element) {\r\n scrollableEl = this.findScrollableElement(element);\r\n if (scrollableEl) break;\r\n }\r\n }\r\n \r\n if (scrollableEl) {\r\n // Check if the scrollable element can actually scroll in this direction\r\n const canScrollVertically = \r\n (e.deltaY < 0 && scrollableEl.scrollTop > 0) ||\r\n (e.deltaY > 0 && scrollableEl.scrollTop < scrollableEl.scrollHeight - scrollableEl.clientHeight);\r\n \r\n const canScrollHorizontally = \r\n (e.deltaX < 0 && scrollableEl.scrollLeft > 0) ||\r\n (e.deltaX > 0 && scrollableEl.scrollLeft < scrollableEl.scrollWidth - scrollableEl.clientWidth);\r\n \r\n // If we can scroll in the direction of the wheel event, prevent panning\r\n if (canScrollVertically || canScrollHorizontally) {\r\n // Stop propagation to prevent panning, but allow default scrolling behavior\r\n e.stopPropagation();\r\n }\r\n }\r\n };\r\n\r\n private handleClick = (e: MouseEvent) => {\r\n e.stopPropagation();\r\n if (!this.isDragging && this.instance) {\r\n // Toggle selection\r\n const newSelected = !this.selected;\r\n this.instance.updateNode(this.id, { selected: newSelected });\r\n \r\n // Dispatch selection event\r\n this.dispatchEvent(new CustomEvent('node-select', {\r\n detail: { \r\n nodeId: this.id, \r\n selected: newSelected,\r\n node: {\r\n id: this.id,\r\n data: this.data,\r\n position: this.position,\r\n selected: newSelected\r\n }\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n };\r\n\r\n private handleResize = (e: Event) => {\r\n const { width, height } = (e as CustomEvent).detail;\r\n \r\n // Update node dimensions in the instance\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { \r\n width: width,\r\n height: height,\r\n measured: { width, height }\r\n });\r\n }\r\n };\r\n\r\n private handleResizeEnd = (e: Event) => {\r\n const { width, height } = (e as CustomEvent).detail;\r\n \r\n // Final update with new dimensions\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { \r\n width: width,\r\n height: height,\r\n measured: { width, height }\r\n });\r\n }\r\n\r\n // Dispatch resize end event\r\n this.dispatchEvent(new CustomEvent('node-resize-end', {\r\n detail: {\r\n nodeId: this.id,\r\n width: width,\r\n height: height\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n private handleMouseDown = (e: MouseEvent) => {\r\n if (!this.draggable || e.button !== 0) return;\r\n \r\n // Check if the event is coming from a resize handle or node-resizer\r\n const target = e.target as HTMLElement;\r\n \r\n // Check if the event originated from a resize handle or node-resizer\r\n const isFromResizeHandle = target.classList.contains('resize-handle') || \r\n target.tagName === 'NODE-RESIZER' ||\r\n target.closest('node-resizer') !== null;\r\n \r\n if (isFromResizeHandle) {\r\n return; // Don't start dragging if clicking on resize handle\r\n }\r\n \r\n e.preventDefault();\r\n e.stopPropagation();\r\n \r\n this.isDragging = false;\r\n this.dragStart = { x: e.clientX, y: e.clientY };\r\n this.nodeStart = { ...this.position };\r\n\r\n document.addEventListener('mousemove', this.handleMouseMove);\r\n document.addEventListener('mouseup', this.handleMouseUp);\r\n };\r\n\r\n private handleMouseMove = (e: MouseEvent) => {\r\n const dx = e.clientX - this.dragStart.x;\r\n const dy = e.clientY - this.dragStart.y;\r\n \r\n // Start dragging if moved more than 3px\r\n if (!this.isDragging && (Math.abs(dx) > 3 || Math.abs(dy) > 3)) {\r\n this.isDragging = true;\r\n this.dragging = true;\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { dragging: true });\r\n }\r\n }\r\n\r\n if (this.isDragging && this.instance) {\r\n const viewport = this.instance.getViewport();\r\n const newPosition = {\r\n x: this.nodeStart.x + dx / viewport.zoom,\r\n y: this.nodeStart.y + dy / viewport.zoom\r\n };\r\n \r\n this.instance.updateNode(this.id, { position: newPosition });\r\n }\r\n };\r\n\r\n private handleMouseUp = () => {\r\n if (this.isDragging && this.instance) {\r\n this.instance.updateNode(this.id, { dragging: false });\r\n }\r\n \r\n this.cleanup();\r\n \r\n // Small delay to prevent click event after drag\r\n setTimeout(() => {\r\n this.isDragging = false;\r\n this.dragging = false;\r\n }, 50);\r\n };\r\n\r\n private cleanup() {\r\n document.removeEventListener('mousemove', this.handleMouseMove);\r\n document.removeEventListener('mouseup', this.handleMouseUp);\r\n }\r\n\r\n render() {\r\n return html`\r\n <div class=\"node-container\">\r\n <div class=\"node-content\">\r\n ${this.data?.label || 'Node'}\r\n </div>\r\n <div \r\n class=\"handle target\" \r\n data-handle=\"target\" \r\n data-node-id=${this.id}\r\n @mousedown=${this.onHandleMouseDown('target')}\r\n ></div>\r\n <div \r\n class=\"handle source\" \r\n data-handle=\"source\" \r\n data-node-id=${this.id}\r\n @mousedown=${this.onHandleMouseDown('source')}\r\n ></div>\r\n </div>\r\n ${this.resizable ? html`\r\n <node-resizer\r\n .visible=${this.selected}\r\n min-width=\"50\"\r\n min-height=\"30\"\r\n max-width=\"500\"\r\n max-height=\"300\"\r\n ></node-resizer>\r\n ` : ''}\r\n `;\r\n }\r\n\r\n updated(changedProperties: Map<string | number | symbol, unknown>) {\r\n super.updated(changedProperties);\r\n this.style.transform = `translate(${this.position.x}px, ${this.position.y}px)`;\r\n this.updateMeasuredSize();\r\n \r\n if (changedProperties.has('resizable')) {\r\n console.log('FlowNode resizable changed:', this.resizable);\r\n }\r\n }\r\n\r\n private updateMeasuredSize() {\r\n if (!this.instance) return;\r\n const rect = this.getBoundingClientRect();\r\n const zoom = this.instance.getViewport().zoom || 1;\r\n const width = rect.width / zoom;\r\n const height = rect.height / zoom;\r\n\r\n const changed =\r\n !this.lastMeasured ||\r\n Math.abs(this.lastMeasured.width - width) > 0.5 ||\r\n Math.abs(this.lastMeasured.height - height) > 0.5;\r\n\r\n if (changed) {\r\n this.lastMeasured = { width, height };\r\n this.instance.updateNode(this.id, { measured: { width, height }, width, height });\r\n }\r\n }\r\n\r\n private onHandleMouseDown(type: 'source' | 'target') {\r\n return (e: MouseEvent) => {\r\n e.stopPropagation();\r\n e.preventDefault();\r\n this.dispatchEvent(new CustomEvent('handle-start', {\r\n detail: { nodeId: this.id, type },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'flow-node': FlowNode;\r\n }\r\n}\r\n\r\n", "/**\r\n * FlowEdge - Edge component for connecting nodes\r\n * Renders SVG paths between nodes\r\n */\r\n\r\nimport { LitElement, html, css, svg } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\nimport { getBezierPath, getSmoothStepPath, getStraightPath, Position } from '../utils/geometry';\r\nimport type { Node, MarkerSpec, EdgeType } from '../core/types';\r\n\r\n@customElement('flow-edge')\r\nexport class FlowEdge extends LitElement {\r\n // Render in light DOM so marker defs in parent shadow root are addressable\r\n /*\r\n protected createRenderRoot() {\r\n return this;\r\n }\r\n */\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n width: 100%;\r\n height: 100%;\r\n }\r\n\r\n svg {\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n width: 100%;\r\n height: 100%;\r\n overflow: visible;\r\n }\r\n\r\n .edge-path {\r\n fill: none;\r\n stroke: var(--flow-edge-color, #b1b1b7);\r\n stroke-width: 3;\r\n cursor: pointer;\r\n pointer-events: stroke;\r\n }\r\n\r\n .edge-path:hover {\r\n stroke: var(--flow-edge-selected-color, #1a73e8);\r\n }\r\n\r\n .edge-path.selected {\r\n stroke: var(--flow-edge-selected-color, #1a73e8);\r\n }\r\n\r\n .edge-path.animated {\r\n stroke-dasharray: 5;\r\n animation: dashdraw 0.5s linear infinite;\r\n }\r\n\r\n .edge-label {\r\n pointer-events: none;\r\n user-select: none;\r\n fill: #333;\r\n font-size: 12px;\r\n }\r\n\r\n @keyframes dashdraw {\r\n to {\r\n stroke-dashoffset: -10;\r\n }\r\n }\r\n `;\r\n\r\n @property({ type: String }) id = '';\r\n @property({ type: String }) source = '';\r\n @property({ type: String }) target = '';\r\n @property({ type: String }) sourceHandle?: string;\r\n @property({ type: String }) targetHandle?: string;\r\n @property({ type: Object }) sourceNode?: Node;\r\n @property({ type: Object }) targetNode?: Node;\r\n @property({ type: Boolean }) animated = false;\r\n @property({ type: Boolean }) selected = false;\r\n @property({ type: String }) label = '';\r\n @property({ type: String }) type: EdgeType = 'default';\r\n @property({ type: Object }) markerStart?: MarkerSpec | string;\r\n @property({ type: Object }) markerEnd?: MarkerSpec | string;\r\n\r\n private markerHandleHalf = 5; // half of node handle diameter (10px)\r\n\r\n /**\r\n * Create marker ID from marker spec\r\n */\r\n private getMarkerId(spec: MarkerSpec | string | undefined): string | undefined {\r\n if (!spec) return undefined;\r\n if (typeof spec === 'string') return spec;\r\n \r\n const key = this.normalizeMarkerSpec(spec);\r\n return `marker-${this.hashString(key)}`;\r\n }\r\n\r\n /**\r\n * Create marker SVG from marker spec\r\n */\r\n private createMarkerSVG(id: string, spec: MarkerSpec): string {\r\n if (spec.type === 'custom') {\r\n const width = spec.width ?? 10;\r\n const height = spec.height ?? 10;\r\n const refX = (spec.refX ?? width) + this.markerHandleHalf;\r\n const refY = spec.refY ?? height / 2;\r\n const color = spec.color ?? 'currentColor';\r\n const orient = spec.orient ?? 'auto';\r\n return `<marker id=\"${id}\" markerWidth=\"${width}\" markerHeight=\"${height}\" refX=\"${refX}\" refY=\"${refY}\" orient=\"${orient}\" markerUnits=\"userSpaceOnUse\"><path d=\"${spec.path}\" fill=\"${color}\" stroke=\"${color}\"/></marker>`;\r\n }\r\n \r\n const width = spec.width ?? 10;\r\n const height = spec.height ?? 10;\r\n const orient = spec.orient ?? 'auto';\r\n const color = spec.color ?? 'currentColor';\r\n const refX = (spec.type === 'ArrowClosed' ? width : width) + this.markerHandleHalf;\r\n const refY = height / 2;\r\n \r\n if (spec.type === 'ArrowClosed') {\r\n // Triangle pointing right with tip at (width, height/2)\r\n const path = `M0,0 L${width},${refY} L0,${height} Z`;\r\n return `<marker id=\"${id}\" markerWidth=\"${width}\" markerHeight=\"${height}\" refX=\"${refX}\" refY=\"${refY}\" orient=\"${orient}\" markerUnits=\"userSpaceOnUse\"><path d=\"${path}\" fill=\"${color}\"/></marker>`;\r\n }\r\n \r\n // Arrow (open) -> V shape stroke\r\n const path = `M0,0 L${width},${refY} L0,${height}`;\r\n return `<marker id=\"${id}\" markerWidth=\"${width}\" markerHeight=\"${height}\" refX=\"${refX}\" refY=\"${refY}\" orient=\"${orient}\" markerUnits=\"userSpaceOnUse\"><path d=\"${path}\" fill=\"none\" stroke=\"${color}\" stroke-width=\"2\"/></marker>`;\r\n }\r\n\r\n /**\r\n * Normalize marker spec to a string key for caching\r\n */\r\n private normalizeMarkerSpec(spec: MarkerSpec): string {\r\n if (spec.type === 'custom') {\r\n const { path, width = 20, height = 20, refX = 20, refY = 10, orient = 'auto', color = 'currentColor' } = spec;\r\n return `custom|p=${path}|w=${width}|h=${height}|rx=${refX}|ry=${refY}|o=${orient}|c=${color}`;\r\n }\r\n const { width = 20, height = 20, orient = 'auto', color = 'currentColor' } = spec;\r\n return `builtin|${spec.type}|w=${width}|h=${height}|o=${orient}|c=${color}`;\r\n }\r\n\r\n /**\r\n * Simple hash function for generating unique IDs\r\n */\r\n private hashString(input: string): string {\r\n let h = 0;\r\n for (let i = 0; i < input.length; i++) {\r\n h = (h << 5) - h + input.charCodeAt(i);\r\n h |= 0;\r\n }\r\n return Math.abs(h).toString(36);\r\n }\r\n\r\n /**\r\n * Get path based on edge type\r\n */\r\n private getPathForType(source: any, target: any): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {\r\n const sourceX = source.x;\r\n const sourceY = source.y;\r\n const targetX = target.x;\r\n const targetY = target.y;\r\n const sourcePosition = source.position;\r\n const targetPosition = target.position;\r\n\r\n switch (this.type) {\r\n case 'straight':\r\n return getStraightPath({\r\n sourceX,\r\n sourceY,\r\n targetX,\r\n targetY,\r\n });\r\n \r\n case 'smoothstep':\r\n return getSmoothStepPath({\r\n sourceX,\r\n sourceY,\r\n sourcePosition,\r\n targetX,\r\n targetY,\r\n targetPosition,\r\n });\r\n \r\n case 'step':\r\n return getSmoothStepPath({\r\n sourceX,\r\n sourceY,\r\n sourcePosition,\r\n targetX,\r\n targetY,\r\n targetPosition,\r\n borderRadius: 0, // Step edges have no border radius\r\n });\r\n \r\n case 'simplebezier':\r\n return getBezierPath({\r\n sourceX,\r\n sourceY,\r\n sourcePosition,\r\n targetX,\r\n targetY,\r\n targetPosition,\r\n curvature: 0.5, // Simple bezier with fixed curvature\r\n });\r\n \r\n case 'default':\r\n default:\r\n return getBezierPath({\r\n sourceX,\r\n sourceY,\r\n sourcePosition,\r\n targetX,\r\n targetY,\r\n targetPosition,\r\n });\r\n }\r\n }\r\n\r\n /** Returns the ShadowRoot of the parent flow-canvas */\r\n private getFlowCanvasRoot(): ShadowRoot | null {\r\n const root = this.getRootNode();\r\n return root instanceof ShadowRoot ? root : null;\r\n }\r\n\r\n /** Returns the flow-canvas host element (if available) */\r\n private getFlowCanvasHost(): HTMLElement | null {\r\n const root = this.getFlowCanvasRoot();\r\n // root.host will be the <flow-canvas> instance\r\n return (root && (root as any).host) || null;\r\n }\r\n\r\n /**\r\n * Find a specific handle element within a node\r\n */\r\n private findHandleElement(nodeId: string, handleId: string): HTMLElement | null {\r\n // Look up the node element by id inside the flow-canvas shadowRoot\r\n const canvasRoot = this.getFlowCanvasRoot();\r\n if (!canvasRoot) return null;\r\n\r\n const node = canvasRoot.querySelector(`[id=\"${CSS.escape(nodeId)}\"]`) as HTMLElement | null;\r\n if (!node) return null; // node not rendered yet\r\n\r\n // Look in shadow root first, then light DOM\r\n const shadowRoot = node.shadowRoot;\r\n let handle: HTMLElement | null = null;\r\n \r\n if (shadowRoot) {\r\n handle = shadowRoot.querySelector(`[data-handle-id=\"${CSS.escape(handleId)}\"]`) as HTMLElement;\r\n }\r\n \r\n if (!handle) {\r\n handle = node.querySelector(`[data-handle-id=\"${CSS.escape(handleId)}\"]`) as HTMLElement;\r\n }\r\n \r\n return handle;\r\n }\r\n\r\n /**\r\n * Get the canvas coordinates of a specific handle\r\n */\r\n private getHandlePosition(nodeId: string, handleId: string): { x: number; y: number } | null {\r\n const handleEl = this.findHandleElement(nodeId, handleId);\r\n if (!handleEl) return null;\r\n\r\n // Get the node element\r\n const canvasRoot = this.getFlowCanvasRoot();\r\n if (!canvasRoot) return null;\r\n \r\n const nodeEl = canvasRoot.querySelector(`[id=\"${CSS.escape(nodeId)}\"]`) as HTMLElement | null;\r\n if (!nodeEl) return null;\r\n\r\n // Get handle's offset relative to node\r\n // Handles are positioned absolutely within nodes\r\n const nodeRect = nodeEl.getBoundingClientRect();\r\n const handleRect = handleEl.getBoundingClientRect();\r\n \r\n // Get node's canvas position from its position property\r\n // Since nodeEl is already transformed by viewport, we need the original position\r\n const node = this.sourceNode?.id === nodeId ? this.sourceNode : this.targetNode;\r\n if (!node) return null;\r\n\r\n // Calculate handle offset within the node (in unscaled pixels)\r\n const nodeWidth = node.measured?.width || node.width || 150;\r\n const nodeHeight = node.measured?.height || node.height || 50;\r\n \r\n // Get viewport to calculate scale factor\r\n const flowCanvas = this.getFlowCanvasHost() as any;\r\n const viewport = flowCanvas?.viewport || { x: 0, y: 0, zoom: 1 };\r\n const zoom = viewport.zoom || 1;\r\n \r\n // Calculate offset from node's top-left in canvas coordinates\r\n const offsetX = (handleRect.left + handleRect.width / 2 - nodeRect.left) / zoom;\r\n const offsetY = (handleRect.top + handleRect.height / 2 - nodeRect.top) / zoom;\r\n \r\n return {\r\n x: node.position.x + offsetX,\r\n y: node.position.y + offsetY\r\n };\r\n }\r\n\r\n /**\r\n * Get the source position (handle or node edge)\r\n */\r\n private getSourcePosition(): { x: number; y: number; position: Position } {\r\n // Try to get specific handle position\r\n if (this.sourceHandle && this.sourceNode) {\r\n const handlePos = this.getHandlePosition(this.sourceNode.id, this.sourceHandle);\r\n if (handlePos) {\r\n return { ...handlePos, position: Position.Right };\r\n }\r\n }\r\n\r\n // Fall back to node right edge center\r\n const sourceWidth = this.sourceNode!.measured?.width || this.sourceNode!.width || 150;\r\n const sourceHeight = this.sourceNode!.measured?.height || this.sourceNode!.height || 50;\r\n return {\r\n x: this.sourceNode!.position.x + sourceWidth,\r\n y: this.sourceNode!.position.y + sourceHeight / 2,\r\n position: Position.Right\r\n };\r\n }\r\n\r\n /**\r\n * Get the target position (handle or node edge)\r\n */\r\n private getTargetPosition(): { x: number; y: number; position: Position } {\r\n // Try to get specific handle position\r\n if (this.targetHandle && this.targetNode) {\r\n const handlePos = this.getHandlePosition(this.targetNode.id, this.targetHandle);\r\n if (handlePos) {\r\n return { ...handlePos, position: Position.Left };\r\n }\r\n }\r\n\r\n // Fall back to node left edge center\r\n const targetHeight = this.targetNode!.measured?.height || this.targetNode!.height || 50;\r\n return {\r\n x: this.targetNode!.position.x,\r\n y: this.targetNode!.position.y + targetHeight / 2,\r\n position: Position.Left\r\n };\r\n }\r\n\r\n render() {\r\n if (!this.sourceNode || !this.targetNode) {\r\n return html``;\r\n }\r\n\r\n // Get source and target positions (handles or node edges)\r\n const source = this.getSourcePosition();\r\n const target = this.getTargetPosition();\r\n\r\n // Get path based on edge type\r\n const [path, labelX, labelY, offsetX, offsetY] = this.getPathForType(source, target);\r\n\r\n const pathClasses = [\r\n 'edge-path',\r\n this.animated && 'animated',\r\n this.selected && 'selected'\r\n ].filter(Boolean).join(' ');\r\n \r\n // Create markers from specs\r\n const markerStartId = this.getMarkerId(this.markerStart);\r\n const markerEndId = this.getMarkerId(this.markerEnd);\r\n \r\n const markerStart = markerStartId ? `url(#${markerStartId})` : undefined;\r\n const markerEnd = markerEndId ? `url(#${markerEndId})` : undefined;\r\n\r\n const dashAttr = this.animated ? '5' : '';\r\n\r\n return html`\r\n <svg style=\"position:absolute; top:0; left:0; width:100%; height:100%; overflow:visible\">\r\n <defs>\r\n ${markerStartId && typeof this.markerStart === 'object' ? \r\n svg`<marker id=\"${markerStartId}\" markerWidth=\"${this.markerStart.width || 10}\" markerHeight=\"${this.markerStart.height || 10}\" refX=\"${((this.markerStart.type === 'custom' ? (this.markerStart as any).refX : undefined) || this.markerStart.width || 10) + this.markerHandleHalf}\" refY=\"${(this.markerStart.type === 'custom' ? (this.markerStart as any).refY : undefined) || (this.markerStart.height || 10) / 2}\" orient=\"${this.markerStart.orient || 'auto'}\" markerUnits=\"userSpaceOnUse\">\r\n ${this.markerStart.type === 'custom' ? \r\n svg`<path d=\"${(this.markerStart as any).path}\" fill=\"${this.markerStart.color || 'currentColor'}\" stroke=\"${this.markerStart.color || 'currentColor'}\"/>` :\r\n this.markerStart.type === 'ArrowClosed' ?\r\n svg`<path d=\"M0,0 L${this.markerStart.width || 10},${(this.markerStart.height || 10) / 2} L0,${this.markerStart.height || 10} Z\" fill=\"${this.markerStart.color || 'currentColor'}\"/>` :\r\n svg`<path d=\"M0,0 L${this.markerStart.width || 10},${(this.markerStart.height || 10) / 2} L0,${this.markerStart.height || 10}\" fill=\"none\" stroke=\"${this.markerStart.color || 'currentColor'}\" stroke-width=\"2\"/>`\r\n }\r\n </marker>` : \r\n ''}\r\n ${markerEndId && typeof this.markerEnd === 'object' ? \r\n svg`<marker id=\"${markerEndId}\" markerWidth=\"${this.markerEnd.width || 10}\" markerHeight=\"${this.markerEnd.height || 10}\" refX=\"${((this.markerEnd.type === 'custom' ? (this.markerEnd as any).refX : undefined) || this.markerEnd.width || 10) + this.markerHandleHalf}\" refY=\"${(this.markerEnd.type === 'custom' ? (this.markerEnd as any).refY : undefined) || (this.markerEnd.height || 10) / 2}\" orient=\"${this.markerEnd.orient || 'auto'}\" markerUnits=\"userSpaceOnUse\">\r\n ${this.markerEnd.type === 'custom' ? \r\n svg`<path d=\"${(this.markerEnd as any).path}\" fill=\"${this.markerEnd.color || 'currentColor'}\" stroke=\"${this.markerEnd.color || 'currentColor'}\"/>` :\r\n this.markerEnd.type === 'ArrowClosed' ?\r\n svg`<path d=\"M0,0 L${this.markerEnd.width || 10},${(this.markerEnd.height || 10) / 2} L0,${this.markerEnd.height || 10} Z\" fill=\"${this.markerEnd.color || 'currentColor'}\"/>` :\r\n svg`<path d=\"M0,0 L${this.markerEnd.width || 10},${(this.markerEnd.height || 10) / 2} L0,${this.markerEnd.height || 10}\" fill=\"none\" stroke=\"${this.markerEnd.color || 'currentColor'}\" stroke-width=\"2\"/>`\r\n }\r\n </marker>` : \r\n ''}\r\n </defs>\r\n ${svg`\r\n <path \r\n class=\"${pathClasses}\"\r\n d=\"${path}\"\r\n stroke-dasharray=\"${dashAttr}\"\r\n marker-start=\"${markerStart ?? ''}\"\r\n marker-end=\"${markerEnd ?? ''}\"\r\n @click=${this.handleClick}\r\n />\r\n ${this.label ? svg`\r\n <text \r\n x=\"${labelX}\" \r\n y=\"${labelY}\" \r\n text-anchor=\"middle\"\r\n dy=\"-5\"\r\n fill=\"#333\"\r\n style=\"user-select:none; pointer-events:none; font-size:12px;\"\r\n >\r\n ${this.label}\r\n </text>\r\n ` : ''}\r\n `}\r\n </svg>\r\n `;\r\n }\r\n\r\n private handleClick(e: MouseEvent) {\r\n console.log('handleClick', e);\r\n e.stopPropagation();\r\n \r\n // Toggle selection\r\n const newSelected = !this.selected;\r\n this.selected = newSelected;\r\n \r\n // Dispatch selection event\r\n this.dispatchEvent(new CustomEvent('edge-select', {\r\n detail: { \r\n edgeId: this.id,\r\n selected: newSelected,\r\n edge: {\r\n id: this.id,\r\n source: this.source,\r\n target: this.target,\r\n sourceHandle: this.sourceHandle,\r\n targetHandle: this.targetHandle,\r\n label: this.label,\r\n animated: this.animated,\r\n selected: newSelected\r\n }\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'flow-edge': FlowEdge;\r\n }\r\n}\r\n\r\n", "/**\r\n * FlowBackground - Background pattern component\r\n * Provides dots or lines pattern for the flow canvas\r\n */\r\n\r\nimport { LitElement, html, css, svg } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\n\r\nexport type BackgroundVariant = 'dots' | 'lines' | 'cross';\r\n\r\n@customElement('flow-background')\r\nexport class FlowBackground extends LitElement {\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n inset: 0;\r\n pointer-events: none;\r\n z-index: 0;\r\n }\r\n\r\n svg {\r\n width: 100%;\r\n height: 100%;\r\n }\r\n `;\r\n\r\n @property({ type: String }) variant: BackgroundVariant = 'dots';\r\n @property({ type: Number }) gap = 20;\r\n @property({ type: String }) color = '#ddd';\r\n @property({ type: Number }) size = 1;\r\n\r\n render() {\r\n const patternId = `flow-bg-pattern-${Math.random().toString(36).substr(2, 9)}`;\r\n \r\n return html`\r\n <svg>\r\n <defs>\r\n ${this.variant === 'dots' ? this.renderDotsPattern(patternId) : this.renderLinesPattern(patternId)}\r\n </defs>\r\n <rect width=\"100%\" height=\"100%\" fill=\"url(#${patternId})\" />\r\n </svg>\r\n `;\r\n }\r\n\r\n private renderDotsPattern(id: string) {\r\n return svg`\r\n <pattern id=\"${id}\" x=\"0\" y=\"0\" width=\"${this.gap}\" height=\"${this.gap}\" patternUnits=\"userSpaceOnUse\">\r\n <circle cx=\"${this.size}\" cy=\"${this.size}\" r=\"${this.size}\" fill=\"${this.color}\" />\r\n </pattern>\r\n `;\r\n }\r\n\r\n private renderLinesPattern(id: string) {\r\n return svg`\r\n <pattern id=\"${id}\" x=\"0\" y=\"0\" width=\"${this.gap}\" height=\"${this.gap}\" patternUnits=\"userSpaceOnUse\">\r\n <path d=\"M ${this.gap} 0 L 0 0 0 ${this.gap}\" fill=\"none\" stroke=\"${this.color}\" stroke-width=\"${this.size}\" />\r\n </pattern>\r\n `;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'flow-background': FlowBackground;\r\n }\r\n}\r\n\r\n", "/**\r\n * FlowMinimap - Miniature overview component\r\n * Shows a small overview of the entire flow with viewport indicator\r\n */\r\n\r\nimport { LitElement, html, css } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\n\r\n@customElement('flow-minimap')\r\nexport class FlowMinimap extends LitElement {\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n bottom: 20px;\r\n right: 20px;\r\n width: 200px;\r\n height: 150px;\r\n background: white;\r\n border: 1px solid #ddd;\r\n border-radius: 8px;\r\n box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);\r\n overflow: hidden;\r\n z-index: 10;\r\n }\r\n\r\n .minimap-container {\r\n width: 100%;\r\n height: 100%;\r\n position: relative;\r\n }\r\n\r\n .viewport-indicator {\r\n position: absolute;\r\n border: 2px solid #1a73e8;\r\n background: rgba(26, 115, 232, 0.1);\r\n pointer-events: none;\r\n }\r\n `;\r\n\r\n @property({ type: Number }) width = 200;\r\n @property({ type: Number }) height = 150;\r\n\r\n render() {\r\n return html`\r\n <div class=\"minimap-container\">\r\n <div class=\"viewport-indicator\"></div>\r\n <slot></slot>\r\n </div>\r\n `;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'flow-minimap': FlowMinimap;\r\n }\r\n}\r\n\r\n", "/**\r\n * FlowControls - Zoom and pan controls component\r\n * Provides UI buttons for viewport manipulation\r\n */\r\n\r\nimport { LitElement, html, css } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\nimport type { FlowInstance } from '../core/flow-instance';\r\n\r\n@customElement('flow-controls')\r\nexport class FlowControls extends LitElement {\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n bottom: 20px;\r\n left: 20px;\r\n display: flex;\r\n flex-direction: column;\r\n gap: 8px;\r\n z-index: 10;\r\n }\r\n\r\n button {\r\n width: 36px;\r\n height: 36px;\r\n border: 1px solid #ddd;\r\n border-radius: 4px;\r\n background: white;\r\n cursor: pointer;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n font-size: 18px;\r\n transition: all 0.2s;\r\n }\r\n\r\n button:hover {\r\n background: #f5f5f5;\r\n border-color: #999;\r\n }\r\n\r\n button:active {\r\n background: #e0e0e0;\r\n }\r\n\r\n .divider {\r\n height: 1px;\r\n background: #ddd;\r\n margin: 4px 0;\r\n }\r\n `;\r\n\r\n @property({ type: Object }) instance?: FlowInstance;\r\n\r\n render() {\r\n return html`\r\n <button @click=${this.handleZoomIn} title=\"Zoom In\">+</button>\r\n <button @click=${this.handleZoomOut} title=\"Zoom Out\">−</button>\r\n <div class=\"divider\"></div>\r\n <button @click=${this.handleFitView} title=\"Fit View\">⛶</button>\r\n `;\r\n }\r\n\r\n private handleZoomIn = () => {\r\n this.instance?.zoomIn();\r\n };\r\n\r\n private handleZoomOut = () => {\r\n this.instance?.zoomOut();\r\n };\r\n\r\n private handleFitView = () => {\r\n this.instance?.fitView();\r\n };\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'flow-controls': FlowControls;\r\n }\r\n}\r\n\r\n", "/**\r\n * ERDTableNode - Database table node with field-level handles\r\n * Example of a custom node type for ERD diagrams\r\n */\r\n\r\nimport { html, css, CSSResult } from 'lit';\r\nimport { customElement } from 'lit/decorators.js';\r\nimport { FlowNode } from '../flow-node';\r\nimport '../node-resizer';\r\n\r\nexport interface ERDField {\r\n name: string;\r\n type: string;\r\n key?: 'PK' | 'FK' | 'UK';\r\n nullable?: boolean;\r\n}\r\n\r\nexport interface ERDTableData {\r\n tableName: string;\r\n fields: ERDField[];\r\n color?: string;\r\n size?: { width?: number; height?: number };\r\n}\r\n\r\n@customElement('erd-table-node')\r\nexport class ERDTableNode extends FlowNode {\r\n static styles: CSSResult | CSSResult[] = [\r\n ...(Array.isArray(super.styles) ? super.styles : [super.styles]),\r\n css`\r\n :host {\r\n padding: 0;\r\n min-width: 200px;\r\n display: flex;\r\n flex-direction: column;\r\n background: var(--erd-table-bg, white);\r\n }\r\n\r\n .table-header {\r\n background: var(--erd-table-header-bg, #2563eb);\r\n color: white;\r\n padding: 12px 16px;\r\n font-weight: 600;\r\n border-radius: 8px 8px 0 0;\r\n display: flex;\r\n align-items: center;\r\n gap: 8px;\r\n }\r\n\r\n .table-icon {\r\n font-size: 18px;\r\n }\r\n\r\n .table-body {\r\n padding: 0;\r\n overflow: auto;\r\n /* Prevent panning when scrolling inside the table body */\r\n }\r\n\r\n .field-row {\r\n display: grid;\r\n grid-template-columns: 30px 1fr auto auto;\r\n gap: 8px;\r\n padding: 10px 16px;\r\n border-bottom: 1px solid var(--erd-border, #e5e7eb);\r\n align-items: center;\r\n position: relative;\r\n background: white;\r\n transition: background 0.2s;\r\n }\r\n\r\n .field-row:hover {\r\n background: var(--erd-row-hover, #f3f4f6);\r\n }\r\n\r\n .field-row:last-child {\r\n border-bottom: none;\r\n border-radius: 0 0 8px 8px;\r\n }\r\n\r\n .field-key {\r\n font-size: 10px;\r\n font-weight: 700;\r\n color: var(--erd-key-color, #dc2626);\r\n }\r\n\r\n .field-name {\r\n font-weight: 500;\r\n color: var(--erd-text, #1f2937);\r\n }\r\n\r\n .field-type {\r\n font-size: 11px;\r\n color: var(--erd-type-color, #6b7280);\r\n text-transform: uppercase;\r\n }\r\n\r\n .field-nullable {\r\n font-size: 10px;\r\n color: #9ca3af;\r\n }\r\n\r\n /* Handles for each field */\r\n .field-handle {\r\n position: absolute;\r\n width: 10px;\r\n height: 10px;\r\n border-radius: 50%;\r\n background: var(--flow-handle-bg, #f1f1f1);\r\n cursor: crosshair;\r\n pointer-events: auto;\r\n z-index: 10;\r\n transition: all 0.2s;\r\n }\r\n\r\n .field-handle.left {\r\n left: 3px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n\r\n .field-handle.right {\r\n right: 3px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n\r\n .field-handle:hover {\r\n background: var(--flow-handle-border, #2563eb);\r\n transform: translateY(-50%) scale(1.3);\r\n }\r\n `\r\n ];\r\n\r\n // Apply initial size from data.size exactly once\r\n private appliedInitialSize = false;\r\n\r\n firstUpdated() {\r\n // Apply initial size before base measures, so measured size reflects it\r\n const data = this.data as ERDTableData | undefined;\r\n const w = data?.size?.width;\r\n const h = data?.size?.height;\r\n if ((typeof w === 'number' && w > 0) || (typeof h === 'number' && h > 0)) {\r\n if (typeof w === 'number' && w > 0) this.style.width = `${w}px`;\r\n if (typeof h === 'number' && h > 0) this.style.height = `${h}px`;\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, {\r\n width: typeof w === 'number' && w > 0 ? w : (this as any).width,\r\n height: typeof h === 'number' && h > 0 ? h : (this as any).height,\r\n });\r\n }\r\n this.appliedInitialSize = true;\r\n }\r\n super.firstUpdated();\r\n }\r\n\r\n updated(changedProperties: Map<string | number | symbol, unknown>) {\r\n // No-op; initial sizing is handled in firstUpdated before measurement\r\n super.updated(changedProperties as any);\r\n }\r\n\r\n private onFieldHandleMouseDown(fieldName: string, side: 'left' | 'right') {\r\n return (e: MouseEvent) => {\r\n e.stopPropagation();\r\n e.preventDefault();\r\n \r\n // Generate unique handle ID\r\n const handleId = `${this.id}-${fieldName}-${side}`;\r\n \r\n // Dispatch handle-start event with field information\r\n this.dispatchEvent(new CustomEvent('handle-start', {\r\n detail: { \r\n nodeId: this.id, \r\n type: side === 'left' ? 'target' : 'source',\r\n handleId,\r\n fieldName\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n }\r\n\r\n render() {\r\n const tableData = this.data as ERDTableData;\r\n const tableName = tableData?.tableName || 'Table';\r\n const fields = tableData?.fields || [];\r\n\r\n return html`\r\n <div class=\"table-header\" style=\"${tableData.color ? `background: ${tableData.color}` : ''}\">\r\n <span class=\"table-icon\">📊</span>\r\n <span>${tableName}</span>\r\n </div>\r\n \r\n <div class=\"table-body nowheel\">\r\n ${fields.map(field => html`\r\n <div class=\"field-row\" data-field=\"${field.name}\">\r\n <div class=\"field-key\">\r\n ${field.key || ''}\r\n </div>\r\n <div class=\"field-name\">${field.name}</div>\r\n <div class=\"field-type\">${field.type}</div>\r\n <div class=\"field-nullable\">\r\n ${field.nullable ? 'NULL' : ''}\r\n </div>\r\n \r\n <!-- Left handle (input) for this field -->\r\n <div \r\n class=\"field-handle left\"\r\n data-handle=\"target\"\r\n data-field=\"${field.name}\"\r\n data-handle-id=\"${this.id}-${field.name}-left\"\r\n @mousedown=${this.onFieldHandleMouseDown(field.name, 'left')}\r\n ></div>\r\n \r\n <!-- Right handle (output) for this field -->\r\n <div \r\n class=\"field-handle right\"\r\n data-handle=\"source\"\r\n data-field=\"${field.name}\"\r\n data-handle-id=\"${this.id}-${field.name}-right\"\r\n @mousedown=${this.onFieldHandleMouseDown(field.name, 'right')}\r\n ></div>\r\n </div>\r\n `)}\r\n </div>\r\n ${this.resizable ? html`\r\n <node-resizer\r\n .visible=${this.selected}\r\n min-width=\"150\"\r\n min-height=\"80\"\r\n max-width=\"500\"\r\n max-height=\"400\"\r\n ></node-resizer>\r\n ` : ''}\r\n `;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'erd-table-node': ERDTableNode;\r\n }\r\n}\r\n\r\n", "/**\r\n * Basic shape definitions for Lit Flow\r\n */\r\n\r\nimport type { ShapeDefinition } from '../types';\r\n\r\nexport const basicShapes: ShapeDefinition[] = [\r\n {\r\n type: 'circle',\r\n name: 'Circle',\r\n category: 'basic',\r\n path: 'M 100 100 m -95 0 a 95 95 0 1 1 190 0 a 95 95 0 1 1 -190 0',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n },\r\n {\r\n type: 'rectangle',\r\n name: 'Rectangle',\r\n category: 'basic',\r\n path: 'M 5 5 L 195 5 L 195 195 L 5 195 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n },\r\n {\r\n type: 'diamond',\r\n name: 'Diamond',\r\n category: 'basic',\r\n path: 'M 100 5 L 195 100 L 100 195 L 5 100 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n },\r\n {\r\n type: 'triangle',\r\n name: 'Triangle',\r\n category: 'basic',\r\n path: 'M 100 5 L 195 195 L 5 195 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n }\r\n];\r\n", "/**\r\n * Geometric shape definitions for Lit Flow\r\n */\r\n\r\nimport type { ShapeDefinition } from '../types';\r\n\r\nexport const geometricShapes: ShapeDefinition[] = [\r\n {\r\n type: 'hexagon',\r\n name: 'Hexagon',\r\n category: 'geometric',\r\n path: 'M 100 5 L 175 52 L 175 148 L 100 195 L 25 148 L 25 52 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n },\r\n {\r\n type: 'octagon',\r\n name: 'Octagon',\r\n category: 'geometric',\r\n path: 'M 100 5 L 175 25 L 195 100 L 175 175 L 100 195 L 25 175 L 5 100 L 25 25 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n }\r\n];\r\n", "/**\r\n * Symbolic shape definitions for Lit Flow\r\n */\r\n\r\nimport type { ShapeDefinition } from '../types';\r\n\r\nexport const symbolicShapes: ShapeDefinition[] = [\r\n {\r\n type: 'heart',\r\n name: 'Heart',\r\n category: 'symbolic',\r\n path: 'M 100 185 C 100 185, 10 95, 10 50 C 10 25, 35 5, 60 5 C 80 5, 100 25, 100 50 C 100 25, 120 5, 140 5 C 165 5, 190 25, 190 50 C 190 95, 100 185, 100 185 Z',\r\n viewBox: '0 0 200 200',\r\n defaultSize: { width: 200, height: 200 },\r\n centerPoint: { x: 100, y: 100 }\r\n }\r\n];\r\n", "/**\r\n * Shape Registry - Centralized shape definitions and management\r\n */\r\n\r\nimport type { ShapeType, ShapeDefinition } from './types';\r\nimport { basicShapes } from './shapes/basic-shapes';\r\nimport { geometricShapes } from './shapes/geometric-shapes';\r\nimport { symbolicShapes } from './shapes/symbolic-shapes';\r\n\r\nexport class ShapeRegistry {\r\n private static shapes = new Map<ShapeType, ShapeDefinition>();\r\n\r\n /**\r\n * Initialize the registry with default shapes\r\n */\r\n static initialize(): void {\r\n // Register all default shapes\r\n const allShapes = [...basicShapes, ...geometricShapes, ...symbolicShapes];\r\n allShapes.forEach(shape => {\r\n this.shapes.set(shape.type, shape);\r\n });\r\n }\r\n\r\n /**\r\n * Register a new shape definition\r\n */\r\n static register(definition: ShapeDefinition): void {\r\n this.shapes.set(definition.type, definition);\r\n }\r\n\r\n /**\r\n * Get a shape definition by type\r\n */\r\n static get(shapeType: ShapeType): ShapeDefinition | undefined {\r\n return this.shapes.get(shapeType);\r\n }\r\n\r\n /**\r\n * Get all registered shapes\r\n */\r\n static getAll(): ShapeDefinition[] {\r\n return Array.from(this.shapes.values());\r\n }\r\n\r\n /**\r\n * Get shapes by category\r\n */\r\n static getByCategory(category: string): ShapeDefinition[] {\r\n return Array.from(this.shapes.values()).filter(shape => shape.category === category);\r\n }\r\n\r\n /**\r\n * Check if a shape type is registered\r\n */\r\n static has(shapeType: ShapeType): boolean {\r\n return this.shapes.has(shapeType);\r\n }\r\n\r\n /**\r\n * Get all available shape types\r\n */\r\n static getShapeTypes(): ShapeType[] {\r\n return Array.from(this.shapes.keys());\r\n }\r\n\r\n /**\r\n * Clear all registered shapes\r\n */\r\n static clear(): void {\r\n this.shapes.clear();\r\n }\r\n\r\n /**\r\n * Get shape count\r\n */\r\n static getCount(): number {\r\n return this.shapes.size;\r\n }\r\n}\r\n\r\n// Initialize the registry when the module is loaded\r\nShapeRegistry.initialize();\r\n", "/**\r\n * ShapeNode - Component for rendering shape-based nodes\r\n * Uses a centralized Shape component that renders different SVG paths based on shape type\r\n */\r\n\r\nimport { LitElement, html, css } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\nimport type { ShapeNodeData, ShapeNodeDataDirect } from './types';\r\nimport { ShapeRegistry } from './shape-registry';\r\nimport '../node-resizer';\r\n\r\n@customElement('shape-node')\r\nexport class ShapeNode extends LitElement {\r\n static styles = css`\r\n :host {\r\n position: absolute;\r\n display: block;\r\n pointer-events: auto;\r\n transform-origin: 0 0;\r\n will-change: transform;\r\n transform: translate(var(--position-x, 0px), var(--position-y, 0px));\r\n }\r\n\r\n .shape-node {\r\n position: relative;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n cursor: grab;\r\n user-select: none;\r\n pointer-events: auto;\r\n width: var(--shape-width, 200px);\r\n height: var(--shape-height, 200px);\r\n }\r\n\r\n .shape-node:active {\r\n cursor: grabbing;\r\n }\r\n\r\n .shape-node.selected {\r\n outline: 2px solid var(--flow-node-selected-color, #1a73e8);\r\n outline-offset: 2px;\r\n }\r\n\r\n :host([dragging]) .shape-node {\r\n cursor: grabbing;\r\n filter: drop-shadow(0 8px 16px rgba(0, 0, 0, 0.25));\r\n }\r\n\r\n .shape-svg {\r\n display: block;\r\n transition: transform 0.2s ease;\r\n pointer-events: none;\r\n }\r\n\r\n .shape-content {\r\n position: absolute;\r\n top: 50%;\r\n left: 50%;\r\n transform: translate(-50%, -50%);\r\n pointer-events: none;\r\n z-index: 1;\r\n }\r\n\r\n .shape-node:hover .shape-svg {\r\n transform: scale(1.05);\r\n }\r\n\r\n .unknown-shape {\r\n width: 100px;\r\n height: 100px;\r\n background: #f0f0f0;\r\n border: 2px dashed #ccc;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n color: #666;\r\n font-size: 12px;\r\n pointer-events: none;\r\n }\r\n\r\n .handle {\r\n position: absolute;\r\n width: 10px;\r\n height: 10px;\r\n border-radius: 50%;\r\n background: var(--flow-handle-bg, #fff);\r\n border: 1px solid var(--flow-handle-border, #1a73e8);\r\n box-shadow: 0 0 0 1px rgba(26, 115, 232, 0.15);\r\n cursor: crosshair;\r\n pointer-events: auto;\r\n z-index: 10;\r\n opacity: 0;\r\n transition: opacity 0.2s ease;\r\n }\r\n\r\n .handle:hover {\r\n opacity: 1;\r\n transform: scale(1.2);\r\n }\r\n\r\n .handle.source {\r\n right: -5px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n\r\n .handle.target {\r\n left: -5px;\r\n top: 50%;\r\n transform: translateY(-50%);\r\n }\r\n\r\n .handle.top {\r\n top: -5px;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n }\r\n\r\n .handle.bottom {\r\n bottom: -5px;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n }\r\n\r\n .shape-node:hover .handle {\r\n opacity: 1;\r\n }\r\n\r\n .shape-label {\r\n position: absolute;\r\n top: 50%;\r\n left: 50%;\r\n transform: translate(-50%, -50%);\r\n background: rgba(255, 255, 255, 0.9);\r\n border: 1px solid rgba(0, 0, 0, 0.1);\r\n border-radius: 4px;\r\n padding: 2px 6px;\r\n font-size: 12px;\r\n color: #333;\r\n white-space: nowrap;\r\n user-select: none;\r\n pointer-events: none;\r\n box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);\r\n z-index: 5;\r\n }\r\n\r\n .shape-label.editable {\r\n pointer-events: auto;\r\n cursor: text;\r\n }\r\n\r\n .shape-label.editable:hover {\r\n background: rgba(255, 255, 255, 1);\r\n border-color: var(--flow-node-selected-color, #1a73e8);\r\n }\r\n\r\n .handle:active {\r\n opacity: 1;\r\n transform: scale(1.3);\r\n }\r\n `;\r\n\r\n @property({ type: String, reflect: true }) id = '';\r\n @property({ type: Object }) data!: ShapeNodeDataDirect;\r\n @property({ \r\n type: Object, \r\n hasChanged: (newVal: { x: number; y: number }, oldVal: { x: number; y: number }) => {\r\n return !oldVal || newVal.x !== oldVal.x || newVal.y !== oldVal.y;\r\n }\r\n }) position!: { x: number; y: number };\r\n @property({ type: Boolean, reflect: true }) selected = false;\r\n @property({ type: Boolean, reflect: true }) dragging = false;\r\n @property({ type: Boolean }) draggable = true;\r\n @property({ type: Boolean }) connectable = true;\r\n @property({ type: Object }) instance: any = null;\r\n @property({ type: Boolean }) resizable = false;\r\n\r\n private isDragging = false;\r\n private dragStart = { x: 0, y: 0 };\r\n private nodeStart = { x: 0, y: 0 };\r\n\r\n updated(changedProperties: Map<string | number | symbol, unknown>) {\r\n super.updated(changedProperties);\r\n \r\n // Handle property changes if needed\r\n if (changedProperties.has('position') && !this.isDragging) {\r\n // Position updated from outside (not during dragging)\r\n // This can be used for future features like animation\r\n }\r\n \r\n if (changedProperties.has('resizable')) {\r\n console.log('ShapeNode resizable changed:', this.resizable);\r\n }\r\n }\r\n\r\n /**\r\n * Get the shape definition from the registry\r\n */\r\n private getShapeDefinition() {\r\n if (!this.data?.type) {\r\n return undefined;\r\n }\r\n return ShapeRegistry.get(this.data.type);\r\n }\r\n\r\n /**\r\n * Render the SVG shape\r\n */\r\n private renderShape() {\r\n const shapeDef = this.getShapeDefinition();\r\n if (!shapeDef) {\r\n return html`\r\n <div class=\"unknown-shape\">\r\n Unknown shape: ${this.data?.type || 'undefined'}\r\n </div>\r\n `;\r\n }\r\n\r\n const config = this.data;\r\n const size = config.size || shapeDef.defaultSize;\r\n const fillColor = config.backgroundColor || config.color || '#ffffff';\r\n const strokeColor = config.strokeColor || '#000000';\r\n const strokeWidth = config.strokeWidth || 2;\r\n const rotation = config.rotation || 0;\r\n\r\n return html`\r\n <svg \r\n class=\"shape-svg\"\r\n width=\"${size.width}\" \r\n height=\"${size.height}\" \r\n viewBox=\"${shapeDef.viewBox}\"\r\n style=\"transform: rotate(${rotation}deg)\"\r\n >\r\n <path \r\n d=\"${shapeDef.path}\" \r\n fill=\"${fillColor}\"\r\n stroke=\"${strokeColor}\"\r\n stroke-width=\"${strokeWidth}\"\r\n />\r\n </svg>\r\n `;\r\n }\r\n\r\n /**\r\n * Render gradient definitions if needed\r\n */\r\n private renderGradients() {\r\n const config = this.data;\r\n if (config && 'gradient' in config && config.gradient) {\r\n const gradientId = `gradient-${this.data.type}-${Math.random().toString(36).substr(2, 9)}`;\r\n const gradient = config.gradient;\r\n \r\n if (gradient.type === 'linear') {\r\n return html`\r\n <defs>\r\n <linearGradient id=\"${gradientId}\" x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"100%\">\r\n ${gradient.colors.map((color, index) => \r\n html`<stop offset=\"${(index / (gradient.colors.length - 1)) * 100}%\" stop-color=\"${color}\"/>`\r\n )}\r\n </linearGradient>\r\n </defs>\r\n `;\r\n } else if (gradient.type === 'radial') {\r\n return html`\r\n <defs>\r\n <radialGradient id=\"${gradientId}\" cx=\"50%\" cy=\"50%\" r=\"50%\">\r\n ${gradient.colors.map((color, index) => \r\n html`<stop offset=\"${(index / (gradient.colors.length - 1)) * 100}%\" stop-color=\"${color}\"/>`\r\n )}\r\n </radialGradient>\r\n </defs>\r\n `;\r\n }\r\n }\r\n return html``;\r\n }\r\n\r\n connectedCallback() {\r\n super.connectedCallback();\r\n this.addEventListener('click', this.handleClick);\r\n this.addEventListener('mousedown', this.handleMouseDown);\r\n if (this.resizable) {\r\n this.addEventListener('resize', this.handleResize as EventListener);\r\n this.addEventListener('resize-end', this.handleResizeEnd as EventListener);\r\n }\r\n }\r\n\r\n disconnectedCallback() {\r\n super.disconnectedCallback();\r\n this.removeEventListener('click', this.handleClick);\r\n this.removeEventListener('mousedown', this.handleMouseDown);\r\n if (this.resizable) {\r\n this.removeEventListener('resize', this.handleResize as EventListener);\r\n this.removeEventListener('resize-end', this.handleResizeEnd as EventListener);\r\n }\r\n this.cleanup();\r\n }\r\n\r\n private cleanup() {\r\n document.removeEventListener('mousemove', this.handleMouseMove);\r\n document.removeEventListener('mouseup', this.handleMouseUp);\r\n }\r\n\r\n /**\r\n * Handle click events\r\n */\r\n private handleClick = (e: MouseEvent) => {\r\n e.stopPropagation();\r\n if (!this.isDragging && this.instance) {\r\n // Toggle selection\r\n const newSelected = !this.selected;\r\n this.instance.updateNode(this.id, { selected: newSelected });\r\n \r\n // Dispatch selection event\r\n this.dispatchEvent(new CustomEvent('node-select', {\r\n detail: {\r\n nodeId: this.id,\r\n selected: newSelected,\r\n node: {\r\n id: this.id,\r\n data: this.data,\r\n position: this.position,\r\n selected: newSelected\r\n }\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n };\r\n\r\n private handleResize = (e: Event) => {\r\n const { width, height } = (e as CustomEvent).detail;\r\n \r\n // Update the shape data with new size\r\n if (this.data && this.instance) {\r\n const updatedData = {\r\n ...this.data,\r\n size: { width, height }\r\n };\r\n \r\n this.instance.updateNode(this.id, { \r\n data: updatedData,\r\n width: width,\r\n height: height,\r\n measured: { width, height }\r\n });\r\n }\r\n };\r\n\r\n private handleResizeEnd = (e: Event) => {\r\n const { width, height } = (e as CustomEvent).detail;\r\n \r\n // Final update with new dimensions\r\n if (this.data && this.instance) {\r\n const updatedData = {\r\n ...this.data,\r\n size: { width, height }\r\n };\r\n \r\n this.instance.updateNode(this.id, { \r\n data: updatedData,\r\n width: width,\r\n height: height,\r\n measured: { width, height }\r\n });\r\n }\r\n\r\n // Dispatch resize end event\r\n this.dispatchEvent(new CustomEvent('node-resize-end', {\r\n detail: {\r\n nodeId: this.id,\r\n width: width,\r\n height: height\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n private handleMouseDown = (e: MouseEvent) => {\r\n if (!this.draggable || e.button !== 0) return;\r\n \r\n // Check if the event is coming from a resize handle or node-resizer\r\n const target = e.target as HTMLElement;\r\n \r\n // Check if the event originated from a resize handle or node-resizer\r\n const isFromResizeHandle = target.classList.contains('resize-handle') || \r\n target.tagName === 'NODE-RESIZER' ||\r\n target.closest('node-resizer') !== null;\r\n \r\n if (isFromResizeHandle) {\r\n return; // Don't start dragging if clicking on resize handle\r\n }\r\n \r\n e.preventDefault();\r\n e.stopPropagation();\r\n \r\n this.isDragging = false;\r\n this.dragStart = { x: e.clientX, y: e.clientY };\r\n this.nodeStart = { ...this.position };\r\n\r\n document.addEventListener('mousemove', this.handleMouseMove);\r\n document.addEventListener('mouseup', this.handleMouseUp);\r\n };\r\n\r\n private handleMouseMove = (e: MouseEvent) => {\r\n const dx = e.clientX - this.dragStart.x;\r\n const dy = e.clientY - this.dragStart.y;\r\n \r\n // Start dragging if moved more than 3px\r\n if (!this.isDragging && (Math.abs(dx) > 3 || Math.abs(dy) > 3)) {\r\n this.isDragging = true;\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { dragging: true });\r\n }\r\n }\r\n\r\n if (this.isDragging && this.instance) {\r\n const viewport = this.instance.getViewport();\r\n const newPosition = {\r\n x: this.nodeStart.x + dx / viewport.zoom,\r\n y: this.nodeStart.y + dy / viewport.zoom\r\n };\r\n \r\n this.instance.updateNode(this.id, { position: newPosition });\r\n }\r\n };\r\n\r\n private handleMouseUp = () => {\r\n console.log('handleMouseUp');\r\n if (this.isDragging && this.instance) {\r\n this.instance.updateNode(this.id, { dragging: false });\r\n }\r\n \r\n this.isDragging = false;\r\n this.cleanup();\r\n };\r\n\r\n private handleHandleStart = (e: MouseEvent) => {\r\n console.log('handleHandleStart', e);\r\n e.stopPropagation();\r\n this.isDragging = false;\r\n \r\n const handle = e.target as HTMLElement;\r\n const handleId = handle.dataset.handleId;\r\n const handleType = handle.dataset.handleType;\r\n \r\n if (handleType && handleId) {\r\n this.dispatchEvent(new CustomEvent('handle-start', {\r\n detail: {\r\n nodeId: this.id,\r\n handleId: handleId,\r\n handleType: handleType,\r\n position: this.position\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n };\r\n\r\n render() {\r\n // Set CSS custom properties on the host element\r\n this.style.setProperty('--position-x', `${this.position.x}px`);\r\n this.style.setProperty('--position-y', `${this.position.y}px`);\r\n \r\n // Set shape dimensions\r\n const shapeDef = this.getShapeDefinition();\r\n const config = this.data;\r\n const size = config?.size || shapeDef?.defaultSize || { width: 200, height: 200 };\r\n this.style.setProperty('--shape-width', `${size.width}px`);\r\n this.style.setProperty('--shape-height', `${size.height}px`);\r\n \r\n return html`\r\n <div class=\"shape-node ${this.selected ? 'selected' : ''}\">\r\n ${this.renderGradients()}\r\n ${this.renderShape()}\r\n <div class=\"shape-content\">\r\n <slot></slot>\r\n </div>\r\n ${this.connectable ? this.renderHandles() : ''}\r\n ${this.renderLabel()}\r\n </div>\r\n ${this.resizable ? html`\r\n <node-resizer\r\n .visible=${this.selected}\r\n min-width=\"50\"\r\n min-height=\"50\"\r\n max-width=\"500\"\r\n max-height=\"500\"\r\n ></node-resizer>\r\n ` : ''}\r\n `;\r\n }\r\n\r\n private renderHandles() {\r\n const nodeId = this.id;\r\n return html`\r\n <div \r\n class=\"handle source\" \r\n data-handle=\"source\" \r\n data-node-id=\"${nodeId}\"\r\n data-handle-id=\"${nodeId}-source-right\"\r\n data-handle-type=\"source\"\r\n @mousedown=${this.handleHandleStart}\r\n ></div>\r\n <div \r\n class=\"handle target\" \r\n data-handle=\"target\" \r\n data-node-id=\"${nodeId}\"\r\n data-handle-id=\"${nodeId}-target-left\"\r\n data-handle-type=\"target\"\r\n @mousedown=${this.handleHandleStart}\r\n ></div>\r\n <div \r\n class=\"handle top\" \r\n data-handle=\"source\" \r\n data-node-id=\"${nodeId}\"\r\n data-handle-id=\"${nodeId}-source-top\"\r\n data-handle-type=\"source\"\r\n @mousedown=${this.handleHandleStart}\r\n ></div>\r\n <div \r\n class=\"handle bottom\" \r\n data-handle=\"target\" \r\n data-node-id=\"${nodeId}\"\r\n data-handle-id=\"${nodeId}-target-bottom\"\r\n data-handle-type=\"target\"\r\n @mousedown=${this.handleHandleStart}\r\n ></div>\r\n `;\r\n }\r\n\r\n private renderLabel() {\r\n const shapeConfig = this.data;\r\n if (!shapeConfig) return '';\r\n\r\n // Get the label - use provided label or default to shape type\r\n const label = shapeConfig.label || shapeConfig.type;\r\n \r\n return html`\r\n <div class=\"shape-label\">\r\n ${label}\r\n </div>\r\n `;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'shape-node': ShapeNode;\r\n }\r\n}\r\n", "/**\r\n * Base Node UI components (Lit)\r\n * Similar to React Flow UI Base Node: header, content, footer wrappers\r\n */\r\n\r\nimport { LitElement, html, css } from 'lit';\r\nimport { customElement, property } from 'lit/decorators.js';\r\n\r\n@customElement('base-node')\r\nexport class BaseNode extends LitElement {\r\n static styles = css`\r\n :host {\r\n display: block;\r\n border: 1px solid var(--flow-node-border, #e5e7eb);\r\n border-radius: 8px;\r\n background: var(--flow-node-background, #ffffff);\r\n color: var(--flow-node-foreground, #111827);\r\n overflow: hidden;\r\n }\r\n `;\r\n\r\n render() {\r\n return html`<slot></slot>`;\r\n }\r\n}\r\n\r\n@customElement('base-node-header')\r\nexport class BaseNodeHeader extends LitElement {\r\n static styles = css`\r\n :host {\r\n display: flex;\r\n align-items: center;\r\n gap: 8px;\r\n padding: 10px 12px;\r\n background: var(--base-node-header-bg, #f9fafb);\r\n border-bottom: 1px solid var(--flow-node-border, #e5e7eb);\r\n font-weight: 600;\r\n }\r\n `;\r\n render() {\r\n return html`<slot></slot>`;\r\n }\r\n}\r\n\r\n@customElement('base-node-header-title')\r\nexport class BaseNodeHeaderTitle extends LitElement {\r\n static styles = css`\r\n :host { display: contents; }\r\n .title {\r\n font-size: 14px;\r\n font-weight: 600;\r\n color: var(--base-node-title, #111827);\r\n }\r\n `;\r\n render() {\r\n return html`<span class=\"title\"><slot></slot></span>`;\r\n }\r\n}\r\n\r\n@customElement('base-node-content')\r\nexport class BaseNodeContent extends LitElement {\r\n static styles = css`\r\n :host {\r\n display: block;\r\n padding: 12px;\r\n }\r\n `;\r\n render() {\r\n return html`<slot></slot>`;\r\n }\r\n}\r\n\r\n@customElement('base-node-footer')\r\nexport class BaseNodeFooter extends LitElement {\r\n static styles = css`\r\n :host {\r\n display: flex;\r\n align-items: center;\r\n gap: 8px;\r\n padding: 10px 12px;\r\n background: var(--base-node-footer-bg, #fafafa);\r\n border-top: 1px solid var(--flow-node-border, #e5e7eb);\r\n }\r\n `;\r\n render() {\r\n return html`<slot></slot>`;\r\n }\r\n}\r\n\r\ndeclare global {\r\n interface HTMLElementTagNameMap {\r\n 'base-node': BaseNode;\r\n 'base-node-header': BaseNodeHeader;\r\n 'base-node-header-title': BaseNodeHeaderTitle;\r\n 'base-node-content': BaseNodeContent;\r\n 'base-node-footer': BaseNodeFooter;\r\n }\r\n}\r\n\r\n\r\n", "/**\r\n * NodeMixin - Provides core node functionality without inheritance\r\n * Can be applied to any LitElement to add node behavior\r\n * \r\n * Features:\r\n * - Dragging and positioning\r\n * - Selection handling\r\n * - Resizing with configurable constraints\r\n * - Event dispatching for all interactions\r\n * \r\n * Usage:\r\n * \r\n * The mixin automatically appends the resizer to the DOM when resizable=true and selected=true.\r\n * Components can use any render method - the resizer will be automatically added.\r\n * \r\n * ```typescript\r\n * @customElement('my-node')\r\n * export class MyNode extends NodeMixin(LitElement) {\r\n * constructor() {\r\n * super();\r\n * this.resizable = true;\r\n * this.minWidth = 100;\r\n * this.minHeight = 50;\r\n * }\r\n * \r\n * // Any render method works - resizer is automatically appended\r\n * render() {\r\n * return html`<div>My node content</div>`;\r\n * }\r\n * }\r\n * ```\r\n * \r\n * To restrict dragging to a specific element (e.g., only header):\r\n * ```typescript\r\n * @customElement('my-node')\r\n * export class MyNode extends NodeMixin(LitElement) {\r\n * constructor() {\r\n * super();\r\n * this.drag_handle_selector = '.node-header'; // Only header can be used to drag\r\n * }\r\n * \r\n * render() {\r\n * return html`\r\n * <div class=\"node-header\">Header - drag from here</div>\r\n * <div class=\"node-body\">\r\n * Body content - interactive elements here won't trigger dragging\r\n * </div>\r\n * `;\r\n * }\r\n * }\r\n * ```\r\n * \r\n * For manual control, you can also use:\r\n * ```typescript\r\n * render() {\r\n * return html`\r\n * <div>My node content</div>\r\n * ${this.getResizer()}\r\n * `;\r\n * }\r\n * ```\r\n */\r\n\r\nimport { LitElement, html, css, render } from 'lit';\r\nimport { property } from 'lit/decorators.js';\r\n\r\nexport interface NodeMixinInterface {\r\n id: string;\r\n position: { x: number; y: number };\r\n data: any;\r\n selected: boolean;\r\n dragging: boolean;\r\n instance: any;\r\n resizable: boolean;\r\n draggable: boolean;\r\n drag_handle_selector: string | null;\r\n connectable: boolean;\r\n minWidth: number;\r\n maxWidth: number;\r\n minHeight: number;\r\n maxHeight: number;\r\n keepAspectRatio: boolean;\r\n maxInitialHeight: number;\r\n renderComponent(): any;\r\n getResizer(): any;\r\n adjustHeightToContent(): void;\r\n notifyHandlesUpdated(options?: { handleIds?: string[]; updateDimensions?: boolean }): Promise<void>;\r\n}\r\n\r\nexport const NodeMixin = <T extends Constructor<LitElement>>(superClass: T) => {\r\n class NodeMixinClass extends superClass {\r\n static get styles() {\r\n return [css`\r\n :host {\r\n position: absolute;\r\n cursor: var(--node-cursor, grab);\r\n user-select: none;\r\n transform-origin: 0 0;\r\n will-change: transform;\r\n pointer-events: auto;\r\n border: var(--node-border, 1px solid #ddd);\r\n border-radius: var(--node-border-radius, 8px);\r\n background: var(--node-background, white);\r\n box-shadow: var(--node-shadow, 0 1px 3px rgba(0, 0, 0, 0.1));\r\n transition: var(--node-transition, box-shadow 0.2s);\r\n }\r\n\r\n /* When drag_handle_selector is set, default cursor is normal (not grab) */\r\n :host([data-drag-handle-selector]) {\r\n cursor: default;\r\n }\r\n\r\n :host(:hover) {\r\n box-shadow: var(--node-hover-shadow, 0 4px 6px rgba(0, 0, 0, 0.15));\r\n }\r\n\r\n :host([dragging]) {\r\n cursor: var(--node-dragging-cursor, grabbing);\r\n box-shadow: var(--node-dragging-shadow, 0 8px 16px rgba(0, 0, 0, 0.25));\r\n }\r\n\r\n :host([selected]) {\r\n border-color: var(--node-selected-border, #1a73e8);\r\n box-shadow: var(--node-selected-shadow, 0 0 0 2px rgba(26, 115, 232, 0.3));\r\n }\r\n\r\n /* Resizer styles - matching existing components */\r\n .resize-border {\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n right: 0;\r\n bottom: 0;\r\n border: var(--resize-border-style, 1px dashed var(--node-selected-border, #1a73e8));\r\n border-radius: var(--node-border-radius, 8px);\r\n opacity: var(--resize-border-opacity, 0);\r\n pointer-events: none;\r\n transition: var(--resize-transition, opacity 0.2s ease);\r\n }\r\n\r\n :host([selected]) .resize-border {\r\n opacity: var(--resize-border-opacity-selected, 1);\r\n }\r\n\r\n .resize-handle {\r\n position: absolute;\r\n background: var(--resize-handle-background, var(--node-selected-border, #1a73e8));\r\n border: var(--resize-handle-border, 2px solid #fff);\r\n border-radius: var(--resize-handle-border-radius, 2px);\r\n width: var(--resize-handle-size, 12px);\r\n height: var(--resize-handle-size, 12px);\r\n opacity: var(--resize-handle-opacity, 0);\r\n transition: var(--resize-transition, opacity 0.2s ease);\r\n pointer-events: auto;\r\n box-shadow: var(--resize-handle-shadow, 0 2px 4px rgba(0, 0, 0, 0.2));\r\n z-index: 10;\r\n }\r\n\r\n .resize-handle:hover {\r\n opacity: var(--resize-handle-opacity-hover, 1);\r\n }\r\n\r\n :host([selected]) .resize-handle {\r\n opacity: var(--resize-handle-opacity-selected, 1);\r\n }\r\n\r\n .resize-handle.nw {\r\n top: var(--resize-handle-offset, -8px);\r\n left: var(--resize-handle-offset, -8px);\r\n cursor: nw-resize;\r\n }\r\n\r\n .resize-handle.ne {\r\n top: var(--resize-handle-offset, -8px);\r\n right: var(--resize-handle-offset, -8px);\r\n cursor: ne-resize;\r\n }\r\n\r\n .resize-handle.sw {\r\n bottom: var(--resize-handle-offset, -8px);\r\n left: var(--resize-handle-offset, -8px);\r\n cursor: sw-resize;\r\n }\r\n\r\n .resize-handle.se {\r\n bottom: var(--resize-handle-offset, -8px);\r\n right: var(--resize-handle-offset, -8px);\r\n cursor: se-resize;\r\n }\r\n\r\n .resize-handle.n {\r\n top: var(--resize-handle-offset, -8px);\r\n left: 50%;\r\n transform: translateX(-50%);\r\n cursor: n-resize;\r\n }\r\n\r\n .resize-handle.s {\r\n bottom: var(--resize-handle-offset, -8px);\r\n left: 50%;\r\n transform: translateX(-50%);\r\n cursor: s-resize;\r\n }\r\n\r\n .resize-handle.w {\r\n top: 50%;\r\n left: var(--resize-handle-offset, -8px);\r\n transform: translateY(-50%);\r\n cursor: w-resize;\r\n }\r\n\r\n .resize-handle.e {\r\n top: 50%;\r\n right: var(--resize-handle-offset, -8px);\r\n transform: translateY(-50%);\r\n cursor: e-resize;\r\n }\r\n `];\r\n }\r\n\r\n @property({ type: String, reflect: true }) id = '';\r\n @property({ type: Object }) position = { x: 0, y: 0 };\r\n @property({ type: Object }) data = {};\r\n @property({ type: Boolean, reflect: true }) selected = false;\r\n @property({ type: Boolean, reflect: true }) dragging = false;\r\n @property({ type: Object }) instance: any = null;\r\n @property({ type: Boolean }) resizable = false;\r\n @property({ type: Boolean }) draggable = true;\r\n @property({ type: String }) drag_handle_selector: string | null = null;\r\n @property({ type: Boolean }) connectable = true;\r\n @property({ type: Number }) minWidth = 10;\r\n @property({ type: Number }) maxWidth = Number.MAX_VALUE;\r\n @property({ type: Number }) minHeight = 10;\r\n @property({ type: Number }) maxHeight = Number.MAX_VALUE;\r\n @property({ type: Boolean }) keepAspectRatio = false;\r\n @property({ type: Number }) maxInitialHeight = 0; // 0 = no initial height limit, otherwise sets max height if content exceeds\r\n\r\n private isDragging = false;\r\n private dragStart = { x: 0, y: 0 };\r\n private nodeStart = { x: 0, y: 0 };\r\n \r\n // Resizer state\r\n private isResizing = false;\r\n private resizeStart = { x: 0, y: 0, width: 0, height: 0 };\r\n private resizeHandle = '';\r\n \r\n // Drag handle element reference\r\n private dragHandleElement: HTMLElement | null = null;\r\n\r\n connectedCallback() {\r\n super.connectedCallback();\r\n // Only attach mousedown to entire node if no drag_handle_selector is set\r\n if (this.draggable && !this.drag_handle_selector) {\r\n this.addEventListener('mousedown', this.handleMouseDown);\r\n }\r\n this.addEventListener('click', this.handleClick);\r\n this.addEventListener('wheel', this.handleWheel as EventListener, { passive: false });\r\n // Add global click handler for deselection\r\n document.addEventListener('click', this.handleGlobalClick);\r\n // Resizer functionality is now handled directly in the mixin\r\n }\r\n\r\n disconnectedCallback() {\r\n super.disconnectedCallback();\r\n this.removeEventListener('mousedown', this.handleMouseDown);\r\n this.removeEventListener('click', this.handleClick);\r\n this.removeEventListener('wheel', this.handleWheel as EventListener);\r\n document.removeEventListener('click', this.handleGlobalClick);\r\n // Clean up drag handle listener\r\n this.removeDragHandleListener();\r\n // Resizer functionality is now handled directly in the mixin\r\n this.cleanup();\r\n }\r\n\r\n\r\n private handleClick = (e: MouseEvent) => {\r\n e.stopPropagation();\r\n if (!this.isDragging) {\r\n const newSelected = !this.selected;\r\n this.selected = newSelected;\r\n \r\n // Update instance if available\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { selected: newSelected });\r\n }\r\n \r\n this.dispatchEvent(new CustomEvent('node-select', {\r\n detail: { \r\n nodeId: this.id, \r\n selected: newSelected,\r\n node: {\r\n id: this.id,\r\n data: this.data,\r\n position: this.position,\r\n selected: newSelected\r\n }\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n };\r\n\r\n /**\r\n * Find the nearest scrollable parent element\r\n */\r\n private findScrollableElement(element: Element | null): HTMLElement | null {\r\n if (!element || !(element instanceof HTMLElement)) return null;\r\n \r\n // Check if element has the nowheel class (explicitly marked as non-pannable)\r\n if (element.classList.contains('nowheel')) {\r\n return element;\r\n }\r\n \r\n // Check computed styles for overflow\r\n const style = window.getComputedStyle(element);\r\n const overflow = style.overflow + style.overflowX + style.overflowY;\r\n if (overflow.includes('auto') || overflow.includes('scroll')) {\r\n // Check if element is actually scrollable (has scrollable content)\r\n if (element.scrollHeight > element.clientHeight || element.scrollWidth > element.clientWidth) {\r\n return element;\r\n }\r\n }\r\n \r\n // Check parent, but stop at this node's boundary\r\n const parent = element.parentElement;\r\n if (parent && (parent === (this as any) || this.shadowRoot?.contains(parent))) {\r\n return this.findScrollableElement(parent);\r\n }\r\n \r\n return null;\r\n }\r\n\r\n /**\r\n * Handle wheel events to prevent panning when scrolling inside scrollable content\r\n */\r\n private handleWheel = (e: WheelEvent) => {\r\n // Use composedPath to get the actual event path through shadow boundaries\r\n const path = e.composedPath();\r\n \r\n // Find the first scrollable element in the event path\r\n let scrollableEl: HTMLElement | null = null;\r\n for (const element of path) {\r\n if (element instanceof Element) {\r\n scrollableEl = this.findScrollableElement(element);\r\n if (scrollableEl) break;\r\n }\r\n }\r\n \r\n if (scrollableEl) {\r\n // Check if the scrollable element can actually scroll in this direction\r\n const canScrollVertically = \r\n (e.deltaY < 0 && scrollableEl.scrollTop > 0) ||\r\n (e.deltaY > 0 && scrollableEl.scrollTop < scrollableEl.scrollHeight - scrollableEl.clientHeight);\r\n \r\n const canScrollHorizontally = \r\n (e.deltaX < 0 && scrollableEl.scrollLeft > 0) ||\r\n (e.deltaX > 0 && scrollableEl.scrollLeft < scrollableEl.scrollWidth - scrollableEl.clientWidth);\r\n \r\n // If we can scroll in the direction of the wheel event, prevent panning\r\n if (canScrollVertically || canScrollHorizontally) {\r\n // Stop propagation to prevent panning, but allow default scrolling behavior\r\n e.stopPropagation();\r\n }\r\n }\r\n };\r\n\r\n private handleMouseDown = (e: MouseEvent) => {\r\n if (e.button !== 0) return;\r\n \r\n const target = e.target as HTMLElement;\r\n \r\n // Check if the target is a resize handle or if it's inside a resize handle\r\n const isFromResizeHandle = target.classList.contains('resize-handle') || \r\n target.closest('.resize-handle') !== null;\r\n \r\n if (isFromResizeHandle) {\r\n this.handleResizeStart(e);\r\n return;\r\n }\r\n \r\n if (!this.draggable) return;\r\n \r\n // If drag_handle_selector is set, the listener is only on the drag handle element\r\n // So if we reach here, it means the click was on the drag handle or node (if no selector set)\r\n e.preventDefault();\r\n e.stopPropagation();\r\n \r\n this.isDragging = false;\r\n this.dragStart = { x: e.clientX, y: e.clientY };\r\n this.nodeStart = { ...this.position };\r\n\r\n document.addEventListener('mousemove', this.handleMouseMove);\r\n document.addEventListener('mouseup', this.handleMouseUp);\r\n };\r\n\r\n private handleMouseMove = (e: MouseEvent) => {\r\n if (this.isResizing) {\r\n this.handleResizeMove(e);\r\n return;\r\n }\r\n \r\n const dx = e.clientX - this.dragStart.x;\r\n const dy = e.clientY - this.dragStart.y;\r\n \r\n if (!this.isDragging && (Math.abs(dx) > 3 || Math.abs(dy) > 3)) {\r\n this.isDragging = true;\r\n this.dragging = true;\r\n // Update cursor on drag handle element if it exists\r\n if (this.dragHandleElement) {\r\n this.dragHandleElement.style.cursor = 'grabbing';\r\n }\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { dragging: true });\r\n }\r\n }\r\n\r\n if (this.isDragging && this.instance) {\r\n const viewport = this.instance.getViewport();\r\n const newPosition = {\r\n x: this.nodeStart.x + dx / viewport.zoom,\r\n y: this.nodeStart.y + dy / viewport.zoom\r\n };\r\n \r\n this.instance.updateNode(this.id, { position: newPosition });\r\n }\r\n };\r\n\r\n private handleMouseUp = () => {\r\n if (this.isDragging && this.instance) {\r\n this.instance.updateNode(this.id, { dragging: false });\r\n }\r\n \r\n // Restore cursor on drag handle element when dragging ends\r\n if (this.dragHandleElement && this.isDragging) {\r\n this.dragHandleElement.style.cursor = 'grab';\r\n }\r\n \r\n if (this.isResizing) {\r\n this.handleResizeEnd();\r\n }\r\n \r\n this.cleanup();\r\n setTimeout(() => {\r\n this.isDragging = false;\r\n this.dragging = false;\r\n this.isResizing = false;\r\n }, 50);\r\n };\r\n\r\n private handleResizeStart = (e: MouseEvent, handle?: string) => {\r\n e.preventDefault();\r\n e.stopPropagation();\r\n e.stopImmediatePropagation();\r\n\r\n this.isResizing = true;\r\n \r\n // Get the actual computed dimensions, accounting for any CSS transforms\r\n const rect = this.getBoundingClientRect();\r\n const computedStyle = getComputedStyle(this);\r\n \r\n // Use the computed width/height if available, otherwise use the bounding rect\r\n let width = parseFloat(computedStyle.width);\r\n let height = parseFloat(computedStyle.height);\r\n \r\n // If computed values are not available or are 0, use the bounding rect\r\n if (!width || width === 0) {\r\n width = rect.width;\r\n }\r\n if (!height || height === 0) {\r\n height = rect.height;\r\n }\r\n \r\n this.resizeStart = {\r\n x: e.clientX,\r\n y: e.clientY,\r\n width: width,\r\n height: height\r\n };\r\n\r\n // Use the provided handle or try to detect it\r\n if (handle) {\r\n this.resizeHandle = handle;\r\n } else {\r\n // Get the handle direction from the target element\r\n let target = e.target as HTMLElement;\r\n \r\n // If the target is not a resize handle, find the closest one\r\n if (!target.classList.contains('resize-handle')) {\r\n const resizeHandle = target.closest('.resize-handle') as HTMLElement;\r\n if (resizeHandle) {\r\n target = resizeHandle;\r\n }\r\n }\r\n \r\n const classes = Array.from(target.classList);\r\n this.resizeHandle = classes.find(cls => cls !== 'resize-handle') || '';\r\n }\r\n\r\n // console.log('Resize started with handle:', this.resizeHandle);\r\n\r\n document.addEventListener('mousemove', this.handleMouseMove);\r\n document.addEventListener('mouseup', this.handleMouseUp);\r\n\r\n // Dispatch resize start event\r\n this.dispatchEvent(new CustomEvent('resize-start', {\r\n detail: {\r\n width: this.resizeStart.width,\r\n height: this.resizeStart.height\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n };\r\n\r\n private handleResizeMove = (e: MouseEvent) => {\r\n if (!this.isResizing) return;\r\n\r\n const deltaX = e.clientX - this.resizeStart.x;\r\n const deltaY = e.clientY - this.resizeStart.y;\r\n\r\n // console.log('Resizing with handle:', this.resizeHandle, 'delta:', deltaX, deltaY);\r\n\r\n let newWidth = this.resizeStart.width;\r\n let newHeight = this.resizeStart.height;\r\n\r\n // Calculate new dimensions based on handle direction\r\n switch (this.resizeHandle) {\r\n case 'nw':\r\n newWidth = this.resizeStart.width - deltaX;\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 'ne':\r\n newWidth = this.resizeStart.width + deltaX;\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 'sw':\r\n newWidth = this.resizeStart.width - deltaX;\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'se':\r\n newWidth = this.resizeStart.width + deltaX;\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'n':\r\n newHeight = this.resizeStart.height - deltaY;\r\n break;\r\n case 's':\r\n newHeight = this.resizeStart.height + deltaY;\r\n break;\r\n case 'w':\r\n newWidth = this.resizeStart.width - deltaX;\r\n break;\r\n case 'e':\r\n newWidth = this.resizeStart.width + deltaX;\r\n break;\r\n }\r\n\r\n // Apply constraints\r\n newWidth = Math.max(this.minWidth, Math.min(this.maxWidth, newWidth));\r\n newHeight = Math.max(this.minHeight, Math.min(this.maxHeight, newHeight));\r\n\r\n // Keep aspect ratio if enabled\r\n if (this.keepAspectRatio) {\r\n const aspectRatio = this.resizeStart.width / this.resizeStart.height;\r\n if (this.resizeHandle.includes('w') || this.resizeHandle.includes('e')) {\r\n newHeight = newWidth / aspectRatio;\r\n } else {\r\n newWidth = newHeight * aspectRatio;\r\n }\r\n }\r\n\r\n // Apply new dimensions\r\n this.style.width = `${newWidth}px`;\r\n this.style.height = `${newHeight}px`;\r\n\r\n // Dispatch resize event\r\n this.dispatchEvent(new CustomEvent('resize', {\r\n detail: {\r\n width: newWidth,\r\n height: newHeight,\r\n handle: this.resizeHandle\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n\r\n // Update instance if available\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { \r\n width: newWidth,\r\n height: newHeight,\r\n measured: { width: newWidth, height: newHeight }\r\n });\r\n }\r\n };\r\n\r\n private handleResizeEnd = () => {\r\n if (!this.isResizing) return;\r\n\r\n // console.log('Resize ending - final dimensions:', this.offsetWidth, this.offsetHeight);\r\n this.isResizing = false;\r\n\r\n // Dispatch resize end event\r\n this.dispatchEvent(new CustomEvent('resize-end', {\r\n detail: {\r\n width: this.offsetWidth,\r\n height: this.offsetHeight\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n\r\n // Update instance if available\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { \r\n width: this.offsetWidth,\r\n height: this.offsetHeight,\r\n measured: { width: this.offsetWidth, height: this.offsetHeight }\r\n });\r\n }\r\n };\r\n\r\n private handleGlobalClick = (e: MouseEvent) => {\r\n // Check if the click is outside this node\r\n const target = e.target as HTMLElement;\r\n const isNodeClick = target.closest(this.tagName.toLowerCase()) !== null;\r\n \r\n if (!isNodeClick) {\r\n // Deselect this node if it's selected\r\n if (this.selected) {\r\n this.selected = false;\r\n \r\n // Update instance if available\r\n if (this.instance) {\r\n this.instance.updateNode(this.id, { selected: false });\r\n }\r\n \r\n // Dispatch deselection event\r\n this.dispatchEvent(new CustomEvent('node-deselect', {\r\n detail: { \r\n nodeId: this.id, \r\n selected: false,\r\n node: {\r\n id: this.id,\r\n data: this.data,\r\n position: this.position,\r\n selected: false\r\n }\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n }\r\n };\r\n\r\n private cleanup() {\r\n document.removeEventListener('mousemove', this.handleMouseMove);\r\n document.removeEventListener('mouseup', this.handleMouseUp);\r\n }\r\n\r\n /**\r\n * Renders the resizer handles and border when the node is resizable and selected\r\n * This is now called automatically by the mixin's render method\r\n */\r\n private renderResizer() {\r\n if (!this.resizable || !this.selected) {\r\n return html``;\r\n }\r\n return html`\r\n <div class=\"resize-border\"></div>\r\n <div class=\"resize-handle nw\" @mousedown=${this.handleResizeHandleClick('nw')}></div>\r\n <div class=\"resize-handle ne\" @mousedown=${this.handleResizeHandleClick('ne')}></div>\r\n <div class=\"resize-handle sw\" @mousedown=${this.handleResizeHandleClick('sw')}></div>\r\n <div class=\"resize-handle se\" @mousedown=${this.handleResizeHandleClick('se')}></div>\r\n <div class=\"resize-handle n\" @mousedown=${this.handleResizeHandleClick('n')}></div>\r\n <div class=\"resize-handle s\" @mousedown=${this.handleResizeHandleClick('s')}></div>\r\n <div class=\"resize-handle w\" @mousedown=${this.handleResizeHandleClick('w')}></div>\r\n <div class=\"resize-handle e\" @mousedown=${this.handleResizeHandleClick('e')}></div>\r\n `;\r\n }\r\n\r\n /**\r\n * Helper method to get just the resizer HTML\r\n * Use this in components that override render() method\r\n */\r\n protected getResizer() {\r\n return this.renderResizer();\r\n }\r\n\r\n /**\r\n * Automatically append resizer to DOM after rendering\r\n * This works even when components override render() method\r\n */\r\n firstUpdated() {\r\n this.appendResizerToDOM();\r\n \r\n // Set data attribute for CSS cursor styling\r\n if (this.drag_handle_selector) {\r\n this.setAttribute('data-drag-handle-selector', '');\r\n }\r\n \r\n // Wait for DOM to be fully rendered before attaching drag handle listener\r\n Promise.resolve().then(() => {\r\n this.attachDragHandleListener();\r\n this.adjustHeightToContent();\r\n });\r\n }\r\n\r\n updated(changedProperties: Map<string | number | symbol, unknown>) {\r\n super.updated(changedProperties);\r\n // Apply transform for positioning\r\n this.style.transform = `translate(${this.position.x}px, ${this.position.y}px)`;\r\n \r\n // Adjust height to content if maxInitialHeight changed (only if not resizing)\r\n if (changedProperties.has('maxInitialHeight') && !this.isResizing) {\r\n // Wait a tick for content to render, then adjust height\r\n Promise.resolve().then(() => {\r\n this.adjustHeightToContent();\r\n });\r\n }\r\n \r\n // Re-append resizer if resizable or selected state changed\r\n if (changedProperties.has('resizable') || changedProperties.has('selected')) {\r\n this.appendResizerToDOM();\r\n }\r\n \r\n // Re-attach drag handle listener if drag_handle_selector or draggable changed\r\n if (changedProperties.has('drag_handle_selector') || changedProperties.has('draggable')) {\r\n Promise.resolve().then(() => {\r\n this.attachDragHandleListener();\r\n });\r\n }\r\n \r\n // Update cursor style based on drag_handle_selector\r\n if (changedProperties.has('drag_handle_selector')) {\r\n if (this.drag_handle_selector) {\r\n this.setAttribute('data-drag-handle-selector', '');\r\n } else {\r\n this.removeAttribute('data-drag-handle-selector');\r\n }\r\n }\r\n }\r\n\r\n private appendResizerToDOM() {\r\n // Remove existing resizer if it exists\r\n this.removeExistingResizer();\r\n \r\n // Only append resizer if resizable and selected\r\n if (this.resizable && this.selected) {\r\n const resizerTemplate = this.renderResizer();\r\n if (resizerTemplate) {\r\n // Create a container for the resizer\r\n const resizerContainer = document.createElement('div');\r\n resizerContainer.className = 'mixin-resizer-container';\r\n resizerContainer.style.cssText = `\r\n position: absolute;\r\n top: 0;\r\n left: 0;\r\n right: 0;\r\n bottom: 0;\r\n pointer-events: none;\r\n z-index: 10;\r\n `;\r\n \r\n // Append to shadow DOM\r\n this.shadowRoot?.appendChild(resizerContainer);\r\n \r\n // Render the resizer content using Lit's render function\r\n render(resizerTemplate, resizerContainer);\r\n }\r\n }\r\n }\r\n\r\n private removeExistingResizer() {\r\n const existingResizer = this.shadowRoot?.querySelector('.mixin-resizer-container');\r\n if (existingResizer) {\r\n existingResizer.remove();\r\n }\r\n }\r\n\r\n /**\r\n * Attach mousedown listener to the drag handle element if drag_handle_selector is set\r\n */\r\n private attachDragHandleListener() {\r\n // Remove existing listener first\r\n this.removeDragHandleListener();\r\n \r\n // Only attach if draggable and drag_handle_selector is set\r\n if (!this.draggable || !this.drag_handle_selector) {\r\n return;\r\n }\r\n \r\n const shadowRoot = this.shadowRoot;\r\n if (!shadowRoot) {\r\n // Shadow root not ready yet, try again after a short delay\r\n setTimeout(() => this.attachDragHandleListener(), 0);\r\n return;\r\n }\r\n \r\n // Find the drag handle element in shadow root\r\n const dragHandleElement = shadowRoot.querySelector(this.drag_handle_selector) as HTMLElement;\r\n \r\n if (dragHandleElement) {\r\n this.dragHandleElement = dragHandleElement;\r\n // Attach the mousedown listener directly to the drag handle element\r\n dragHandleElement.addEventListener('mousedown', this.handleMouseDown);\r\n \r\n // Set cursor style on the drag handle - it will show grab cursor\r\n dragHandleElement.style.cursor = 'grab';\r\n }\r\n }\r\n\r\n /**\r\n * Remove mousedown listener from the drag handle element\r\n */\r\n private removeDragHandleListener() {\r\n if (this.dragHandleElement) {\r\n this.dragHandleElement.removeEventListener('mousedown', this.handleMouseDown);\r\n this.dragHandleElement.style.cursor = '';\r\n this.dragHandleElement = null;\r\n }\r\n }\r\n\r\n private handleResizeHandleClick = (handle: string) => {\r\n return (e: MouseEvent) => {\r\n e.preventDefault();\r\n e.stopPropagation();\r\n e.stopImmediatePropagation();\r\n this.handleResizeStart(e, handle);\r\n };\r\n };\r\n\r\n /**\r\n * Adjusts node height to fit content up to maxInitialHeight\r\n * If maxInitialHeight is 0, this method does nothing\r\n * If content height > maxInitialHeight: sets height to maxInitialHeight (content will scroll)\r\n * If content height <= maxInitialHeight: doesn't set height (lets it fit to content)\r\n * Called automatically in firstUpdated, but can be called manually after content loads\r\n */\r\n protected adjustHeightToContent() {\r\n // Only apply logic if maxInitialHeight is set (> 0)\r\n if (this.maxInitialHeight <= 0) return;\r\n \r\n // Don't adjust if currently resizing or if instance/node not ready\r\n if (!this.instance || !this.id || this.isResizing) return;\r\n \r\n // Temporarily remove height constraint to measure actual content height\r\n const originalHeight = this.style.height;\r\n this.style.height = 'auto';\r\n \r\n // Force a reflow to ensure content is measured\r\n this.offsetHeight;\r\n \r\n // Measure the actual content height (scrollHeight includes all content)\r\n const contentHeight = this.scrollHeight || this.getBoundingClientRect().height;\r\n \r\n // Only set height if content exceeds maxInitialHeight\r\n if (contentHeight > this.maxInitialHeight) {\r\n // Content exceeds limit - set height to maxInitialHeight\r\n this.style.height = `${this.maxInitialHeight}px`;\r\n \r\n // Update instance with calculated height\r\n this.instance.updateNode(this.id, {\r\n height: this.maxInitialHeight,\r\n measured: { \r\n width: this.offsetWidth || this.getBoundingClientRect().width,\r\n height: this.maxInitialHeight \r\n }\r\n });\r\n } else {\r\n // Content fits within limit - don't set height, let it fit naturally\r\n // But restore original height style if it was set\r\n if (originalHeight) {\r\n this.style.height = originalHeight;\r\n } else {\r\n // Clear height to let content determine size\r\n this.style.height = '';\r\n }\r\n \r\n // Update instance with actual content height\r\n if (contentHeight > 0) {\r\n this.instance.updateNode(this.id, {\r\n height: contentHeight,\r\n measured: { \r\n width: this.offsetWidth || this.getBoundingClientRect().width,\r\n height: contentHeight \r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Notifies the flow instance that handles have been dynamically added/updated\r\n * Call this after using Lit's render() to add handles dynamically (e.g., after API data loads)\r\n * \r\n * This method:\r\n * 1. Waits for DOM update to complete\r\n * 2. Updates node dimensions to trigger handle position recalculation\r\n * 3. Dispatches a custom event for flow canvas to listen to\r\n * \r\n * @example\r\n * ```typescript\r\n * async loadFields() {\r\n * const fields = await fetchFields();\r\n * const container = this.shadowRoot.querySelector('.fields-container');\r\n * render(fieldsTemplate, container);\r\n * \r\n * // Notify flow instance after handles are rendered\r\n * this.notifyHandlesUpdated();\r\n * }\r\n * ```\r\n */\r\n protected async notifyHandlesUpdated(options?: {\r\n /** Optional list of handle IDs that were added/updated */\r\n handleIds?: string[];\r\n /** Whether to update node dimensions (default: true) */\r\n updateDimensions?: boolean;\r\n }) {\r\n const { handleIds, updateDimensions = true } = options || {};\r\n \r\n // Wait for any pending DOM updates\r\n await this.updateComplete;\r\n \r\n // Small delay to ensure handles are fully rendered in the DOM\r\n await new Promise(resolve => setTimeout(resolve, 0));\r\n \r\n if (this.instance && this.id) {\r\n // Update node dimensions to trigger flow canvas recalculation\r\n // This forces the flow canvas to recalculate handle positions\r\n if (updateDimensions) {\r\n const rect = this.getBoundingClientRect();\r\n const currentWidth = rect.width;\r\n const currentHeight = rect.height;\r\n \r\n this.instance.updateNode(this.id, {\r\n width: currentWidth,\r\n height: currentHeight,\r\n measured: { width: currentWidth, height: currentHeight }\r\n });\r\n }\r\n \r\n // Dispatch custom event that flow canvas can listen to\r\n this.dispatchEvent(new CustomEvent('node-handles-updated', {\r\n detail: { \r\n nodeId: this.id,\r\n handleIds: handleIds || [],\r\n timestamp: Date.now()\r\n },\r\n bubbles: true,\r\n composed: true\r\n }));\r\n }\r\n }\r\n }\r\n\r\n return NodeMixinClass as any;\r\n};\r\n\r\ntype Constructor<T = {}> = new (...args: any[]) => T;\r\n", "import type { FlowCanvas } from 'lit-flow';\n\ntype FlowNodeState = {\n id: string;\n position: { x: number; y: number };\n width?: number;\n height?: number;\n measured?: { width?: number; height?: number };\n};\n\ntype FlowInstanceLike = {\n container: HTMLElement | null;\n getState: () => { nodes: FlowNodeState[]; viewport: { x: number; y: number; zoom: number } };\n getViewport: () => { x: number; y: number; zoom: number };\n setViewport: (viewport: { x: number; y: number; zoom: number }) => void;\n subscribe: (callback: () => void) => () => void;\n};\n\ntype GraphBounds = {\n minX: number;\n minY: number;\n width: number;\n height: number;\n};\n\ntype MinimapTransform = {\n bounds: GraphBounds;\n scale: number;\n offsetX: number;\n offsetY: number;\n};\n\nexport type GraphCanvasMinimapOptions = {\n width?: number;\n height?: number;\n theme?: 'dark' | 'light';\n};\n\nconst minimapCleanups = new WeakMap<HTMLElement, () => void>();\n\nfunction nodeSize(node: FlowNodeState) {\n return {\n width: node.measured?.width ?? node.width ?? 240,\n height: node.measured?.height ?? node.height ?? 96,\n };\n}\n\nfunction computeGraphBounds(nodes: FlowNodeState[]): GraphBounds | null {\n if (nodes.length === 0) {\n return null;\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const node of nodes) {\n const { width, height } = nodeSize(node);\n minX = Math.min(minX, node.position.x);\n minY = Math.min(minY, node.position.y);\n maxX = Math.max(maxX, node.position.x + width);\n maxY = Math.max(maxY, node.position.y + height);\n }\n\n const pad = 28;\n return {\n minX: minX - pad,\n minY: minY - pad,\n width: Math.max(1, maxX - minX + pad * 2),\n height: Math.max(1, maxY - minY + pad * 2),\n };\n}\n\nfunction buildMinimapTransform(bounds: GraphBounds, width: number, height: number): MinimapTransform {\n const scale = Math.min(width / bounds.width, height / bounds.height);\n const offsetX = (width - bounds.width * scale) / 2;\n const offsetY = (height - bounds.height * scale) / 2;\n return { bounds, scale, offsetX, offsetY };\n}\n\nfunction graphToMinimap(transform: MinimapTransform, x: number, y: number) {\n return {\n x: transform.offsetX + (x - transform.bounds.minX) * transform.scale,\n y: transform.offsetY + (y - transform.bounds.minY) * transform.scale,\n };\n}\n\nfunction minimapToGraph(transform: MinimapTransform, x: number, y: number) {\n return {\n x: transform.bounds.minX + (x - transform.offsetX) / transform.scale,\n y: transform.bounds.minY + (y - transform.offsetY) / transform.scale,\n };\n}\n\nfunction createSvgElement<K extends keyof SVGElementTagNameMap>(\n tag: K,\n attrs: Record<string, string> = {},\n) {\n const element = document.createElementNS('http://www.w3.org/2000/svg', tag);\n for (const [key, value] of Object.entries(attrs)) {\n element.setAttribute(key, value);\n }\n return element;\n}\n\nexport function mountGraphCanvasMinimap(\n host: HTMLElement,\n getCanvas: () => FlowCanvas | null,\n options: GraphCanvasMinimapOptions = {},\n): () => void {\n minimapCleanups.get(host)?.();\n\n const width = options.width ?? 168;\n const height = options.height ?? 108;\n host.replaceChildren();\n host.classList.add('graph-canvas-minimap');\n host.dataset.theme = options.theme ?? 'light';\n host.setAttribute('role', 'img');\n host.setAttribute('aria-label', 'Graph overview');\n\n const svg = createSvgElement('svg', {\n width: String(width),\n height: String(height),\n viewBox: `0 0 ${width} ${height}`,\n });\n const nodesLayer = createSvgElement('g', { class: 'graph-canvas-minimap-nodes' });\n const viewportLayer = createSvgElement('rect', {\n class: 'graph-canvas-minimap-viewport',\n 'pointer-events': 'none',\n });\n svg.appendChild(nodesLayer);\n svg.appendChild(viewportLayer);\n host.appendChild(svg);\n\n let unsubscribe: (() => void) | null = null;\n let rafId = 0;\n let latestTransform: MinimapTransform | null = null;\n\n const schedulePaint = () => {\n window.cancelAnimationFrame(rafId);\n rafId = window.requestAnimationFrame(paint);\n };\n\n const paint = () => {\n const canvas = getCanvas();\n const instance = canvas?.instance as FlowInstanceLike | undefined;\n if (!instance) {\n nodesLayer.replaceChildren();\n viewportLayer.setAttribute('width', '0');\n viewportLayer.setAttribute('height', '0');\n return;\n }\n\n const { nodes } = instance.getState();\n const bounds = computeGraphBounds(nodes);\n if (!bounds) {\n nodesLayer.replaceChildren();\n viewportLayer.setAttribute('width', '0');\n viewportLayer.setAttribute('height', '0');\n return;\n }\n\n latestTransform = buildMinimapTransform(bounds, width, height);\n nodesLayer.replaceChildren();\n\n for (const node of nodes) {\n const size = nodeSize(node);\n const topLeft = graphToMinimap(latestTransform, node.position.x, node.position.y);\n const rect = createSvgElement('rect', {\n class: 'graph-canvas-minimap-node',\n x: String(topLeft.x),\n y: String(topLeft.y),\n width: String(Math.max(2, size.width * latestTransform.scale)),\n height: String(Math.max(2, size.height * latestTransform.scale)),\n rx: '2',\n });\n nodesLayer.appendChild(rect);\n }\n\n const container = instance.container ?? canvas;\n const viewport = instance.getViewport();\n const zoom = viewport.zoom || 1;\n const visibleX = -viewport.x / zoom;\n const visibleY = -viewport.y / zoom;\n const visibleWidth = container.clientWidth / zoom;\n const visibleHeight = container.clientHeight / zoom;\n const viewportTopLeft = graphToMinimap(latestTransform, visibleX, visibleY);\n const viewportBottomRight = graphToMinimap(\n latestTransform,\n visibleX + visibleWidth,\n visibleY + visibleHeight,\n );\n\n viewportLayer.setAttribute('x', String(viewportTopLeft.x));\n viewportLayer.setAttribute('y', String(viewportTopLeft.y));\n viewportLayer.setAttribute('width', String(Math.max(2, viewportBottomRight.x - viewportTopLeft.x)));\n viewportLayer.setAttribute('height', String(Math.max(2, viewportBottomRight.y - viewportTopLeft.y)));\n };\n\n const bindInstance = () => {\n unsubscribe?.();\n unsubscribe = null;\n\n const canvas = getCanvas();\n const instance = canvas?.instance as FlowInstanceLike | undefined;\n if (!instance?.subscribe) {\n window.requestAnimationFrame(bindInstance);\n return;\n }\n\n unsubscribe = instance.subscribe(schedulePaint);\n schedulePaint();\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (!latestTransform) {\n return;\n }\n const canvas = getCanvas();\n const instance = canvas?.instance as FlowInstanceLike | undefined;\n if (!instance) {\n return;\n }\n\n const rect = svg.getBoundingClientRect();\n const localX = event.clientX - rect.left;\n const localY = event.clientY - rect.top;\n const graphPoint = minimapToGraph(latestTransform, localX, localY);\n const container = instance.container ?? canvas;\n const viewport = instance.getViewport();\n const zoom = viewport.zoom || 1;\n\n instance.setViewport({\n x: container.clientWidth / 2 - graphPoint.x * zoom,\n y: container.clientHeight / 2 - graphPoint.y * zoom,\n zoom,\n });\n event.preventDefault();\n };\n\n svg.addEventListener('pointerdown', onPointerDown);\n\n const cleanup = () => {\n window.cancelAnimationFrame(rafId);\n unsubscribe?.();\n unsubscribe = null;\n svg.removeEventListener('pointerdown', onPointerDown);\n host.replaceChildren();\n };\n\n minimapCleanups.set(host, cleanup);\n bindInstance();\n\n return cleanup;\n}\n\nexport function unmountGraphCanvasMinimap(host: HTMLElement) {\n minimapCleanups.get(host)?.();\n minimapCleanups.delete(host);\n}\n", "/**\n * @param {string} value\n */\nfunction escapeHtml(value) {\n return String(value ?? '')\n .replace(/&/g, '&amp;')\n .replace(/</g, '&lt;')\n .replace(/>/g, '&gt;')\n .replace(/\"/g, '&quot;');\n}\n\n/**\n * @param {string} label\n * @param {'dark' | 'light'} theme\n * @param {{ rejected?: boolean }} [options]\n */\nexport function buildGraphCanvasEdgeLabelHtml(label, theme, options = {}) {\n const text = String(label ?? '').trim();\n if (text === '') {\n return '';\n }\n\n const rejected = options.rejected === true;\n const palette = theme === 'light'\n ? {\n bg: rejected ? '#f4f5f7' : '#ffffff',\n border: rejected ? '#dfe1e6' : '#c1c7d0',\n color: rejected ? '#97a0af' : '#5e6c84',\n }\n : {\n bg: rejected ? '#2a2a2a' : '#2d2d30',\n border: rejected ? '#3c3c3c' : '#4a4a4a',\n color: rejected ? '#6e6e6e' : '#9d9d9d',\n };\n\n return `<span style=\"display:inline-block;padding:2px 7px;border-radius:4px;font-size:11px;line-height:1.25;font-family:Segoe UI,system-ui,sans-serif;background:${palette.bg};border:1px solid ${palette.border};color:${palette.color};${rejected ? 'opacity:0.75;font-style:italic;' : ''}\">${escapeHtml(text)}</span>`;\n}\n\n/**\n * @param {object} edge\n * @param {'dark' | 'light'} theme\n */\nexport function buildGraphCanvasEdgeStrokeStyle(edge, theme) {\n const rejected = edge.rejected === true;\n const upstream = edge.upstream === true;\n const stroke = rejected\n ? (theme === 'light' ? '#c1c7d0' : '#555555')\n : upstream\n ? (theme === 'light' ? '#97a0af' : '#6e6e6e')\n : (theme === 'light' ? '#8b8b95' : '#858585');\n\n return {\n stroke,\n strokeWidth: rejected ? 1.5 : 2,\n ...(rejected ? { strokeDasharray: '6 4', opacity: 0.42 } : {}),\n ...(upstream && !rejected ? { strokeDasharray: '5 4', opacity: 0.72 } : {}),\n };\n}\n", "/**\n * Work Graph edge router (n8n-style bezier / vertical cubic).\n * Used by SVG overlay; lit-flow flow-edge is not used for product views.\n */\n\n/**\n * @param {{ x: number, width: number }} node\n * @param {number} targetCenterX\n */\nfunction anchorX(node, targetCenterX) {\n const ratio = (targetCenterX - node.x) / Math.max(node.width, 1);\n return node.x + node.width * Math.max(0.15, Math.min(0.85, ratio));\n}\n\n/**\n * @param {{\n * fromNode: { x: number, y: number, width: number, height: number },\n * toNode: { x: number, y: number, width: number, height: number },\n * rejected?: boolean,\n * label?: string,\n * }} edge\n * @param {'LR' | 'TB' | string} [layoutDirection]\n */\nexport function buildGraphCanvasEdgeGeometry(edge, layoutDirection = 'LR') {\n const from = edge.fromNode;\n const to = edge.toNode;\n const fromCy = from.y + from.height / 2;\n const toCy = to.y + to.height / 2;\n const toCx = to.x + to.width / 2;\n const fromCx = from.x + from.width / 2;\n\n let startX;\n let startY;\n let endX;\n let endY;\n let orientation;\n\n if (layoutDirection === 'LR') {\n const goesRight = to.x > from.x + from.width - 8;\n if (goesRight) {\n orientation = 'horizontal';\n startX = from.x + from.width;\n startY = fromCy;\n endX = to.x;\n endY = toCy;\n } else if (toCy > fromCy + 8) {\n orientation = 'vertical';\n startX = anchorX(from, toCx);\n endX = anchorX(to, fromCx);\n startY = from.y + from.height;\n endY = to.y;\n } else {\n orientation = 'vertical-reverse';\n startX = anchorX(from, toCx);\n endX = anchorX(to, fromCx);\n startY = from.y;\n endY = to.y + to.height;\n }\n } else {\n const goesDown = toCy > fromCy + 8;\n if (goesDown) {\n orientation = 'vertical';\n startX = anchorX(from, toCx);\n endX = anchorX(to, fromCx);\n startY = from.y + from.height;\n endY = to.y;\n } else if (to.x >= from.x + from.width - 8) {\n orientation = 'horizontal';\n startX = from.x + from.width;\n startY = fromCy;\n endX = to.x;\n endY = toCy;\n } else {\n orientation = 'horizontal-reverse';\n startX = from.x;\n startY = fromCy;\n endX = to.x + to.width;\n endY = toCy;\n }\n }\n\n const dy = endY - startY;\n const dx = endX - startX;\n const bend = Math.max(28, Math.min(72, (Math.abs(dx) + Math.abs(dy)) * 0.22));\n const d = orientation === 'vertical' || orientation === 'vertical-reverse'\n ? `M ${startX} ${startY} C ${startX} ${startY + Math.sign(dy || 1) * bend}, ${endX} ${endY - Math.sign(dy || 1) * bend}, ${endX} ${endY}`\n : (() => {\n const midX = startX + (endX - startX) / 2;\n return `M ${startX} ${startY} C ${midX} ${startY}, ${midX} ${endY}, ${endX} ${endY}`;\n })();\n\n const label = String(edge.label ?? '').trim();\n const hideLabel = orientation === 'vertical' && label === '\u043F\u043E\u0434\u0437\u0430\u0434\u0430\u0447\u0430';\n\n return {\n d,\n startX,\n startY,\n endX,\n endY,\n orientation,\n rejected: edge.rejected === true,\n upstream: edge.upstream === true,\n label: hideLabel ? '' : label,\n labelX: (startX + endX) / 2,\n labelY: orientation === 'horizontal' || orientation === 'horizontal-reverse'\n ? Math.min(startY, endY) - 10\n : startY + (endY - startY) / 2,\n labelPlacement: orientation === 'horizontal' && to.x > from.x + from.width * 0.35\n ? 'start'\n : 'center',\n };\n}\n\n/**\n * @param {{\n * layoutDirection?: string,\n * nodes?: Array<{ id: string, x?: number, y?: number, width?: number, height?: number }>,\n * edges?: Array<{ id?: string, from: string, to: string, label?: string, rejected?: boolean, upstream?: boolean }>,\n * }} projection\n */\nexport function buildGraphCanvasEdgeRoutes(projection) {\n const layoutDirection = projection?.layoutDirection ?? 'LR';\n const nodeById = new Map((projection?.nodes ?? []).map((node) => [node.id, node]));\n const routes = [];\n\n for (const edge of projection?.edges ?? []) {\n const fromNode = nodeById.get(edge.from);\n const toNode = nodeById.get(edge.to);\n if (!fromNode || !toNode) {\n continue;\n }\n routes.push({\n id: edge.id ?? `${edge.from}-${edge.to}`,\n from: edge.from,\n to: edge.to,\n ...buildGraphCanvasEdgeGeometry({ ...edge, fromNode, toNode }, layoutDirection),\n });\n }\n\n return routes;\n}\n", "import {\n buildGraphCanvasEdgeLabelHtml,\n buildGraphCanvasEdgeStrokeStyle,\n} from '../graphCanvasEdgeLabels.mjs';\nimport { buildGraphCanvasEdgeRoutes } from '../graphCanvasEdgeRouter.mjs';\nimport type { FlowCanvas } from 'lit-flow';\n\ntype GraphCanvasProjection = {\n layoutDirection?: string;\n nodes: Array<{ id: string; x?: number; y?: number; width?: number; height?: number }>;\n edges: Array<{ id?: string; from: string; to: string; label?: string; rejected?: boolean; upstream?: boolean }>;\n};\n\ntype SvgEdgeLayer = {\n host: HTMLElement;\n svg: SVGSVGElement;\n labelsLayer: HTMLElement;\n observer: MutationObserver | null;\n paintKey: string;\n};\n\nconst svgEdgeLayers = new WeakMap<FlowCanvas, SvgEdgeLayer>();\n\nfunction resolveGraphCanvasTheme(): 'dark' | 'light' {\n return document.body?.dataset?.theme === 'dark' ? 'dark' : 'light';\n}\n\nfunction buildPaintKey(projection: GraphCanvasProjection, theme: 'dark' | 'light') {\n return `${theme}:${projection.layoutDirection ?? 'LR'}:${projection.edges.length}:${projection.nodes.length}`;\n}\n\nfunction buildMarkerDefs(theme: 'dark' | 'light') {\n const color = theme === 'dark' ? '#858585' : '#8b8b95';\n return `\n <defs>\n <marker id=\"wg-edge-arrow\" markerWidth=\"12\" markerHeight=\"12\" refX=\"10\" refY=\"6\" orient=\"auto\" markerUnits=\"userSpaceOnUse\">\n <path d=\"M0,0 L12,6 L0,12 Z\" fill=\"${color}\" />\n </marker>\n <marker id=\"wg-edge-arrow-upstream\" markerWidth=\"12\" markerHeight=\"12\" refX=\"10\" refY=\"6\" orient=\"auto\" markerUnits=\"userSpaceOnUse\">\n <path d=\"M0,0 L12,6 L0,12 Z\" fill=\"${color}\" opacity=\"0.72\" />\n </marker>\n <marker id=\"wg-edge-arrow-rejected\" markerWidth=\"12\" markerHeight=\"12\" refX=\"10\" refY=\"6\" orient=\"auto\" markerUnits=\"userSpaceOnUse\">\n <path d=\"M0,0 L12,6 L0,12 Z\" fill=\"${color}\" opacity=\"0.42\" />\n </marker>\n </defs>\n `;\n}\n\nfunction paintSvgEdges(\n layer: SvgEdgeLayer,\n projection: GraphCanvasProjection,\n theme: 'dark' | 'light',\n force = false,\n) {\n const paintKey = buildPaintKey(projection, theme);\n if (!force && layer.paintKey === paintKey) {\n return;\n }\n\n const routes = buildGraphCanvasEdgeRoutes(projection);\n const paths = routes.map((route) => {\n const stroke = buildGraphCanvasEdgeStrokeStyle(\n { rejected: route.rejected, upstream: route.upstream },\n theme,\n );\n const marker = route.rejected\n ? 'url(#wg-edge-arrow-rejected)'\n : route.upstream\n ? 'url(#wg-edge-arrow-upstream)'\n : 'url(#wg-edge-arrow)';\n const dash = route.rejected\n ? 'stroke-dasharray=\"6 4\" opacity=\"0.42\"'\n : route.upstream\n ? 'stroke-dasharray=\"5 4\" opacity=\"0.72\"'\n : '';\n return `<path class=\"graph-canvas-edge-path\" data-edge-id=\"${route.id}\" d=\"${route.d}\" fill=\"none\" stroke=\"${stroke.stroke}\" stroke-width=\"${route.rejected ? 1.75 : 2.25}\" marker-end=\"${marker}\" ${dash} />`;\n }).join('');\n\n layer.svg.innerHTML = `${buildMarkerDefs(theme)}<g class=\"graph-canvas-edge-paths\">${paths}</g>`;\n\n layer.labelsLayer.replaceChildren();\n for (const route of routes) {\n if (!route.label) {\n continue;\n }\n const labelHtml = buildGraphCanvasEdgeLabelHtml(route.label, theme, { rejected: route.rejected });\n if (!labelHtml) {\n continue;\n }\n const label = document.createElement('div');\n label.className = 'graph-canvas-edge-label';\n label.style.left = `${route.labelX}px`;\n label.style.top = `${route.labelY}px`;\n if (route.labelPlacement === 'start') {\n label.style.transform = 'translate(8px, -50%)';\n } else {\n label.style.transform = 'translate(-50%, -50%)';\n }\n label.innerHTML = labelHtml;\n layer.labelsLayer.appendChild(label);\n }\n\n layer.paintKey = paintKey;\n}\n\nfunction createSvgEdgeHost(): HTMLElement {\n const host = document.createElement('div');\n host.className = 'graph-canvas-wg-edges-layer';\n host.dataset.testid = 'graph-canvas-svg-edges';\n host.style.cssText = 'position:absolute;inset:0;pointer-events:none;z-index:0;overflow:visible;';\n return host;\n}\n\nfunction createSvgEdgeLayer(host: HTMLElement): SvgEdgeLayer {\n host.replaceChildren();\n\n const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');\n svg.setAttribute('class', 'graph-canvas-svg-edges-svg');\n svg.setAttribute('aria-hidden', 'true');\n svg.style.cssText = 'position:absolute;inset:0;overflow:visible;display:block;';\n\n const labelsLayer = document.createElement('div');\n labelsLayer.className = 'graph-canvas-svg-edge-labels';\n labelsLayer.style.cssText = 'position:absolute;inset:0;pointer-events:none;';\n\n host.appendChild(svg);\n host.appendChild(labelsLayer);\n\n return {\n host,\n svg,\n labelsLayer,\n observer: null,\n paintKey: '',\n };\n}\n\nfunction getFlowViewport(canvas: FlowCanvas) {\n return canvas.shadowRoot?.querySelector('.flow-viewport') ?? null;\n}\n\nfunction restoreSvgEdgeLayerIfMissing(canvas: FlowCanvas, projection: GraphCanvasProjection) {\n const viewport = getFlowViewport(canvas);\n const nodesLayer = viewport?.querySelector('.flow-nodes-layer');\n if (!viewport || !nodesLayer) {\n return null;\n }\n\n let layer = svgEdgeLayers.get(canvas);\n if (layer?.host.isConnected && viewport.contains(layer.host)) {\n return layer;\n }\n\n const host = createSvgEdgeHost();\n viewport.insertBefore(host, nodesLayer);\n layer = createSvgEdgeLayer(host);\n svgEdgeLayers.set(canvas, layer);\n paintSvgEdges(layer, projection, resolveGraphCanvasTheme(), true);\n return layer;\n}\n\nfunction watchForSvgEdgeHostRemoval(canvas: FlowCanvas, projection: GraphCanvasProjection) {\n const root = canvas.shadowRoot;\n if (!root) {\n return;\n }\n\n const existing = svgEdgeLayers.get(canvas);\n existing?.observer?.disconnect();\n\n let restoring = false;\n const observer = new MutationObserver(() => {\n if (restoring) {\n return;\n }\n const viewport = getFlowViewport(canvas);\n if (!viewport?.querySelector('.flow-nodes-layer')) {\n return;\n }\n if (viewport.querySelector('.graph-canvas-wg-edges-layer')) {\n return;\n }\n\n restoring = true;\n try {\n restoreSvgEdgeLayerIfMissing(canvas, projection);\n } finally {\n restoring = false;\n }\n });\n\n observer.observe(root, { childList: true, subtree: true });\n\n const layer = svgEdgeLayers.get(canvas);\n if (layer) {\n layer.observer = observer;\n }\n}\n\nexport function injectFlowCanvasNativeEdgeHide(canvas: FlowCanvas) {\n const root = canvas.shadowRoot;\n if (!root || root.querySelector('[data-wg-hide-native-edges]')) {\n return;\n }\n const style = document.createElement('style');\n style.setAttribute('data-wg-hide-native-edges', 'true');\n style.textContent = `\n .flow-edges-layer,\n .flow-labels-overlay {\n display: none !important;\n }\n `;\n root.appendChild(style);\n}\n\nexport function mountGraphCanvasSvgEdges(\n canvas: FlowCanvas,\n projection: GraphCanvasProjection,\n): () => void {\n unmountGraphCanvasSvgEdges(canvas);\n\n let attempts = 0;\n const tryMount = () => {\n const layer = restoreSvgEdgeLayerIfMissing(canvas, projection);\n if (!layer) {\n attempts += 1;\n if (attempts < 120) {\n window.requestAnimationFrame(tryMount);\n }\n return;\n }\n watchForSvgEdgeHostRemoval(canvas, projection);\n };\n\n tryMount();\n\n return () => unmountGraphCanvasSvgEdges(canvas);\n}\n\nexport function unmountGraphCanvasSvgEdges(canvas: FlowCanvas) {\n const layer = svgEdgeLayers.get(canvas);\n if (!layer) {\n return;\n }\n layer.observer?.disconnect();\n layer.host.remove();\n svgEdgeLayers.delete(canvas);\n}\n\nexport function repaintGraphCanvasSvgEdges(\n canvas: FlowCanvas,\n projection: GraphCanvasProjection,\n) {\n const layer = restoreSvgEdgeLayerIfMissing(canvas, projection);\n if (!layer) {\n return;\n }\n paintSvgEdges(layer, projection, resolveGraphCanvasTheme(), true);\n}\n", "import {\n buildGraphCanvasEdgeLabelHtml,\n buildGraphCanvasEdgeStrokeStyle,\n} from './graphCanvasEdgeLabels.mjs';\n\n/**\n * @param {object} edge\n * @param {Array<{ id: string, x?: number, y?: number, width?: number, height?: number }>} layoutNodes\n */\nfunction buildFlowEdgeHandles(edge, layoutNodes) {\n const from = layoutNodes.find((node) => node.id === edge.from);\n const to = layoutNodes.find((node) => node.id === edge.to);\n if (!from || !to) {\n return { sourceHandle: 'source', targetHandle: 'target', edgeType: 'default' };\n }\n\n const dx = (to.x ?? 0) - (from.x ?? 0);\n const dy = (to.y ?? 0) - (from.y ?? 0);\n const horizontal = dx > ((from.width ?? 0) * 0.35);\n const verticalDown = !horizontal && dy > 12;\n\n if (verticalDown) {\n return {\n sourceHandle: 'source-bottom',\n targetHandle: 'target-top',\n edgeType: 'smoothstep',\n };\n }\n\n if (horizontal) {\n return {\n sourceHandle: 'source',\n targetHandle: 'target',\n edgeType: 'default',\n };\n }\n\n return { sourceHandle: 'source', targetHandle: 'target', edgeType: 'default' };\n}\n\n/**\n * @param {object} edge\n * @param {Array<{ id: string, x?: number, y?: number, width?: number, height?: number }>} layoutNodes\n * @param {'dark' | 'light'} theme\n */\nfunction buildFlowEdgeLabelFields(edge, layoutNodes, theme) {\n const label = String(edge.label ?? '').trim();\n if (label === '') {\n return {};\n }\n\n const from = layoutNodes.find((node) => node.id === edge.from);\n const to = layoutNodes.find((node) => node.id === edge.to);\n const html = buildGraphCanvasEdgeLabelHtml(label, theme, { rejected: edge.rejected === true });\n const handles = buildFlowEdgeHandles(edge, layoutNodes);\n\n if (handles.edgeType === 'smoothstep' && label === '\u043F\u043E\u0434\u0437\u0430\u0434\u0430\u0447\u0430') {\n return {};\n }\n\n if (handles.edgeType === 'default' && (to?.x ?? 0) > (from?.x ?? 0) + ((from?.width ?? 0) * 0.35)) {\n return { startLabel: label, startLabelHtml: html };\n }\n\n return {};\n}\n\n/**\n * @param {import('./graphCanvasProjection.mjs').GRAPH_CANVAS_LIT_FLOW_PROJECTION_SCHEMA extends string ? object : never} projection\n * @param {{ theme?: 'dark' | 'light' }} [options]\n */\nexport function graphCanvasProjectionToFlow(projection, options = {}) {\n const theme = options.theme === 'light' ? 'light' : 'dark';\n const layoutNodes = projection?.nodes ?? [];\n const nodes = (projection?.nodes ?? []).map((node) => ({\n id: node.id,\n type: 'graph-card',\n position: { x: node.x, y: node.y },\n data: {\n kind: node.kind,\n title: node.title,\n layer: node.layer ?? '',\n summary: node.summary ?? '',\n status: node.status ?? '',\n selected: node.selected === true,\n rejected: node.rejected === true,\n focused: node.focused === true,\n taskId: node.taskId ?? '',\n intentNodeId: node.intentNodeId ?? '',\n blockId: node.blockId ?? '',\n schematicId: node.schematicId ?? '',\n doneChildCount: node.doneChildCount ?? 0,\n childCount: node.childCount ?? 0,\n },\n width: node.width,\n height: node.height,\n draggable: false,\n selectable: true,\n }));\n\n const edges = (projection?.edges ?? []).map((edge) => {\n const rejected = edge.rejected === true;\n const handles = buildFlowEdgeHandles(edge, layoutNodes);\n return {\n id: edge.id,\n source: edge.from,\n target: edge.to,\n sourceHandle: handles.sourceHandle,\n targetHandle: handles.targetHandle,\n label: '',\n type: handles.edgeType,\n animated: false,\n selectable: false,\n markerEnd: {\n type: 'ArrowClosed',\n width: 14,\n height: 14,\n color: buildGraphCanvasEdgeStrokeStyle(edge, theme).stroke,\n },\n data: {\n rejected,\n upstream: edge.upstream === true,\n ...buildFlowEdgeLabelFields(edge, layoutNodes, theme),\n },\n style: {\n ...buildGraphCanvasEdgeStrokeStyle(edge, theme),\n strokeWidth: rejected ? 1.75 : 2.25,\n },\n };\n });\n\n return { nodes, edges };\n}\n", "function buildEdgeMaps(edges) {\n /** @type {Map<string, Set<string>>} */\n const outgoing = new Map();\n /** @type {Map<string, Set<string>>} */\n const incoming = new Map();\n\n for (const edge of edges ?? []) {\n if (!edge?.from || !edge?.to) {\n continue;\n }\n if (!outgoing.has(edge.from)) {\n outgoing.set(edge.from, new Set());\n }\n if (!incoming.has(edge.to)) {\n incoming.set(edge.to, new Set());\n }\n outgoing.get(edge.from).add(edge.to);\n incoming.get(edge.to).add(edge.from);\n }\n\n return { outgoing, incoming };\n}\n\nexport function getOutgoingNodeIds(nodeId, edges) {\n const { outgoing } = buildEdgeMaps(edges);\n return [...(outgoing.get(nodeId) ?? [])];\n}\n\nexport function getIncomingNodeIds(nodeId, edges) {\n const { incoming } = buildEdgeMaps(edges);\n return [...(incoming.get(nodeId) ?? [])];\n}\n\nexport function getUpstreamNodeIds(nodeId, edges, visited = new Set()) {\n if (visited.has(nodeId)) {\n return [];\n }\n visited.add(nodeId);\n const direct = getIncomingNodeIds(nodeId, edges);\n const nested = direct.flatMap((id) => getUpstreamNodeIds(id, edges, visited));\n return [...new Set([...direct, ...nested])];\n}\n\nexport function getDownstreamNodeIds(nodeId, edges, visited = new Set()) {\n if (visited.has(nodeId)) {\n return [];\n }\n visited.add(nodeId);\n const direct = getOutgoingNodeIds(nodeId, edges);\n const nested = direct.flatMap((id) => getDownstreamNodeIds(id, edges, visited));\n return [...new Set([...direct, ...nested])];\n}\n\nexport function sortNodeIdsByVerticalPosition(nodeIds, nodes) {\n const byId = new Map((nodes ?? []).map((node) => [node.id, node]));\n return [...nodeIds].sort((left, right) => {\n const leftNode = byId.get(left);\n const rightNode = byId.get(right);\n const dy = (leftNode?.y ?? 0) - (rightNode?.y ?? 0);\n if (dy !== 0) {\n return dy;\n }\n return String(left).localeCompare(String(right), 'en');\n });\n}\n\nexport function getSiblingNodeIds(nodeId, edges, nodes) {\n const parents = getIncomingNodeIds(nodeId, edges);\n if (parents.length === 0) {\n return [];\n }\n const siblings = parents.flatMap((parentId) => getOutgoingNodeIds(parentId, edges));\n return sortNodeIdsByVerticalPosition(\n siblings.filter((id) => id !== nodeId),\n nodes,\n );\n}\n", "import { css, html } from 'lit';\nimport { FlowNode } from 'lit-flow';\n\nconst KIND_LAYER_TONE: Record<string, string> = {\n intent_question: 'tone-question',\n intent_analysis: 'tone-analysis',\n intent_option: 'tone-option',\n intent_decision: 'tone-decision',\n work_item: 'tone-work',\n work_epic: 'tone-epic',\n architecture_block: 'tone-architecture',\n schematic_block: 'tone-schematic',\n};\n\nfunction statusBadgeClass(status: unknown): string {\n const value = String(status ?? '').trim().toLowerCase();\n if (value === 'done' || value === 'verified') {\n return 'is-done';\n }\n if (value === 'blocked') {\n return 'is-blocked';\n }\n if (value === 'doing' || value === 'in_progress' || value === 'claimed') {\n return 'is-doing';\n }\n if (value === 'ready') {\n return 'is-ready';\n }\n return 'is-neutral';\n}\n\nexport class GraphCardNode extends FlowNode {\n static styles = [\n ...(Array.isArray(FlowNode.styles) ? FlowNode.styles : [FlowNode.styles]),\n css`\n :host {\n --node-background: var(--wg-graph-node-bg, #ffffff);\n --node-border: var(--wg-graph-node-border, #dfe1e6);\n --node-text: var(--wg-graph-node-text, #172b4d);\n --node-subtext: var(--wg-graph-node-subtext, #5e6c84);\n --node-selected-border: var(--wg-graph-node-selected-border, #0052cc);\n background: transparent;\n border: none;\n border-radius: 0;\n box-shadow: none;\n font-family: \"Segoe UI\", system-ui, sans-serif;\n padding: 0;\n }\n\n :host(:hover),\n :host([selected]),\n :host([dragging]) {\n box-shadow: none;\n }\n\n .graph-card {\n box-sizing: border-box;\n width: 100%;\n height: 100%;\n padding: 10px 12px 11px;\n border: 1px solid var(--node-border);\n border-radius: 10px;\n background: var(--node-background);\n color: var(--node-text);\n text-align: left;\n cursor: pointer;\n box-shadow: 0 1px 2px rgba(9, 30, 66, 0.08);\n transition: border-color 0.15s ease, box-shadow 0.15s ease, opacity 0.15s ease;\n }\n\n .graph-card:hover {\n border-color: var(--wg-graph-node-hover-border, #c1c7d0);\n }\n\n :host([selected]) .graph-card,\n .graph-card.is-focused,\n .graph-card.is-selected:not(.is-rejected) {\n border-color: var(--node-selected-border);\n box-shadow: none;\n }\n\n .graph-card.is-rejected {\n opacity: 0.58;\n border-style: dashed;\n background: var(--wg-graph-node-rejected-bg, #f4f5f7);\n box-shadow: none;\n }\n\n .graph-card.tone-question {\n border-left: 3px solid var(--wg-graph-tone-question, #0052cc);\n }\n\n .graph-card.tone-analysis {\n border-left: 3px solid var(--wg-graph-tone-analysis, #5b21b6);\n }\n\n .graph-card.tone-option.is-selected:not(.is-rejected) {\n background: var(--wg-graph-node-selected-bg, linear-gradient(180deg, #deebff 0%, #ffffff 72%));\n }\n\n .graph-card.tone-decision {\n border-left: 3px solid var(--wg-graph-tone-decision, #9a6700);\n }\n\n .graph-card.tone-work.is-done {\n border-color: var(--wg-graph-tone-work, #1a7f37);\n }\n\n .graph-card.tone-epic {\n border-left: 3px solid var(--wg-graph-tone-epic, #8250df);\n }\n\n .graph-card.tone-epic.is-done {\n border-color: var(--wg-graph-tone-work, #1a7f37);\n }\n\n .graph-card.tone-epic:not(.is-done) .status-badge.is-ready {\n background: rgba(130, 80, 223, 0.18);\n }\n\n .graph-card.tone-architecture,\n .graph-card.tone-schematic {\n border-left: 3px solid var(--wg-graph-tone-architecture, #0052cc);\n }\n\n .layer {\n display: inline-block;\n font-size: 10px;\n letter-spacing: 0.06em;\n text-transform: uppercase;\n color: var(--node-subtext);\n margin-bottom: 7px;\n padding: 2px 7px;\n border-radius: 999px;\n background: var(--wg-graph-layer-bg, rgba(9, 30, 66, 0.05));\n border: 1px solid var(--wg-graph-layer-border, rgba(9, 30, 66, 0.1));\n }\n\n .tone-question .layer {\n color: var(--wg-graph-tone-question, #0052cc);\n }\n\n .tone-analysis .layer {\n color: var(--wg-graph-tone-analysis, #5b21b6);\n }\n\n .tone-option.is-selected:not(.is-rejected) .layer {\n color: var(--wg-graph-tone-question, #0052cc);\n }\n\n .tone-decision .layer {\n color: var(--wg-graph-tone-decision, #9a6700);\n }\n\n .tone-work .layer {\n color: var(--wg-graph-tone-work, #1a7f37);\n }\n\n .tone-epic .layer {\n color: var(--wg-graph-tone-epic, #8250df);\n }\n\n .title {\n font-size: 13px;\n line-height: 1.35;\n font-weight: 600;\n margin: 0;\n display: -webkit-box;\n -webkit-line-clamp: 3;\n -webkit-box-orient: vertical;\n overflow: hidden;\n }\n\n .summary {\n font-size: 12px;\n line-height: 1.35;\n color: var(--node-subtext);\n margin: 6px 0 0;\n display: -webkit-box;\n -webkit-line-clamp: 2;\n -webkit-box-orient: vertical;\n overflow: hidden;\n }\n\n .status-row {\n margin-top: 9px;\n }\n\n .status-badge {\n display: inline-flex;\n align-items: center;\n gap: 4px;\n padding: 2px 8px;\n border-radius: 999px;\n font-size: 10px;\n line-height: 1.4;\n text-transform: lowercase;\n border: 1px solid var(--wg-graph-badge-border, #dfe1e6);\n color: var(--node-subtext);\n background: var(--wg-graph-badge-bg, #f4f5f7);\n }\n\n .status-badge.is-done {\n border-color: var(--wg-graph-badge-done-border, #abf5d1);\n color: var(--wg-graph-badge-done-text, #006644);\n background: var(--wg-graph-badge-done-bg, #e3fcef);\n }\n\n .status-badge.is-doing {\n border-color: var(--wg-graph-badge-doing-border, #f0c36d);\n color: var(--wg-graph-badge-doing-text, #7a4f01);\n background: var(--wg-graph-badge-doing-bg, #fff7d6);\n }\n\n .status-badge.is-ready {\n border-color: var(--wg-graph-badge-ready-border, #85b8ff);\n color: var(--wg-graph-badge-ready-text, #0052cc);\n background: var(--wg-graph-badge-ready-bg, #deebff);\n }\n\n .status-badge.is-blocked {\n border-color: var(--wg-graph-badge-blocked-border, #ffbdad);\n color: var(--wg-graph-badge-blocked-text, #bf2600);\n background: var(--wg-graph-badge-blocked-bg, #ffebe6);\n }\n\n .graph-card-wrap {\n position: relative;\n width: 100%;\n height: 100%;\n }\n\n .edge-port {\n position: absolute;\n width: 8px;\n height: 8px;\n opacity: 0;\n pointer-events: none;\n }\n\n .edge-port.target {\n left: -4px;\n top: 50%;\n transform: translateY(-50%);\n }\n\n .edge-port.source {\n right: -4px;\n top: 50%;\n transform: translateY(-50%);\n }\n\n .edge-port.target-top {\n top: -4px;\n left: 50%;\n transform: translateX(-50%);\n }\n\n .edge-port.source-bottom {\n bottom: -4px;\n left: 50%;\n transform: translateX(-50%);\n }\n `,\n ];\n\n override render() {\n const data = (this.data ?? {}) as Record<string, unknown>;\n const kind = String(data.kind ?? '');\n const tone = KIND_LAYER_TONE[kind] ?? '';\n const rejected = data.rejected === true || (kind === 'intent_option' && data.selected !== true);\n const done = data.status === 'done' || data.status === 'verified';\n const classes = [\n 'graph-card',\n tone,\n data.selected === true ? 'is-selected' : '',\n rejected ? 'is-rejected' : '',\n data.focused === true ? 'is-focused' : '',\n done ? 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"_$committedValue", "_$startNode", "_$endNode", "isConnected", "directiveParent", "_$clear", "_commitText", "_commitTemplateResult", "_commitNode", "_commitIterable", "insertBefore", "_insert", "createTextNode", "result", "_$getTemplate", "h", "_update", "instance", "_clone", "get", "set", "itemParts", "itemPart", "item", "start", "from", "_$notifyConnectionChanged", "n", "remove", "element", "fill", "String", "valueIndex", "noCommit", "change", "v", "_commitValue", "setAttribute", "toggleAttribute", "super", "newListener", "oldListener", "shouldRemoveListener", "capture", "once", "passive", "shouldAddListener", "removeEventListener", "addEventListener", "event", "call", "host", "handleEvent", "polyfillSupport", "global", "litHtmlPolyfillSupport", "Template", "ChildPart", "litHtmlVersions", "push", "render", "value", "container", "options", "partOwnerNode", "renderBefore", "part", "endNode", "insertBefore", "createMarker", "_$setValue", "global", "globalThis", "LitElement", "ReactiveElement", "constructor", "this", "renderOptions", "host", "__childPart", "createRenderRoot", "renderRoot", "super", "renderBefore", "firstChild", "changedProperties", "value", "render", "hasUpdated", "isConnected", "update", "connectedCallback", "setConnected", "disconnectedCallback", "noChange", "litElementHydrateSupport", "polyfillSupport", "litElementPolyfillSupport", "_$changedProperties", "global", "litElementVersions", "push", "brand", "Symbol", "for", "unwrapStaticValue", "value", "r", "unsafeStatic", "_$litStatic$", "stringsCache", "Map", "withStatic", "coreTag", "strings", "values", "l", "length", "staticValue", "dynamicValue", "staticStrings", "dynamicValues", "s", "i", "hasStatics", "unwrapStaticValue", "push", "key", "join", "get", "raw", "set", "html", "coreHtml", "svg", "coreSvg", "mathml", "coreMathml", "customElement", "tagName", "classOrTarget", "context", "addInitializer", "customElements", "define", "defaultPropertyDeclaration", "attribute", "type", "String", "converter", "defaultConverter", "reflect", "hasChanged", "notEqual", "standardProperty", "options", "target", "context", "kind", "metadata", "properties", "globalThis", "litPropertyMetadata", "get", "set", "Map", "Object", "create", "wrapped", "name", "v", "oldValue", "call", "this", "requestUpdate", "_$changeProperty", "value", "Error", "property", "protoOrTarget", "nameOrContext", "proto", "hasOwnProperty", "constructor", "createProperty", "getOwnPropertyDescriptor", "undefined", "PartType", "ATTRIBUTE", "CHILD", "PROPERTY", "BOOLEAN_ATTRIBUTE", "EVENT", "ELEMENT", "directive", "c", "values", "_$litDirective$", "Directive", "_partInfo", "_$isConnected", "this", "_$parent", "part", "parent", "attributeIndex", "__part", "__attributeIndex", "props", "update", "_part", "render", "important", "importantFlag", "styleMap", "directive", "Directive", "partInfo", "super", "type", "PartType", "ATTRIBUTE", "name", "strings", "length", "Error", "styleInfo", "Object", "keys", "reduce", "style", "prop", "value", "includes", "replace", "toLowerCase", "part", "element", "this", "_previousStyleProperties", "Set", "render", "delete", "removeProperty", "add", "isImportant", "endsWith", "setProperty", "slice", "noChange", "id", "x", "y", "getBezierPath", "getSystemBezierPath", "getSmoothStepPath", "getSystemSmoothStepPath", "getStraightPath", "getSystemStraightPath", "i", "e", "p", "t", "n", "z", "x", "y", "w", "h", "getBezierPath", "s", "u", "transform", "o", "__decorateClass", "html", "id", "width", "height", "refX", "refY", "color", "orient", "path", "getStraightPath", "getSmoothStepPath", "root", "_ShapeRegistry", "transform", "x", "y", "d", "color", "root", "id", "b", "resolveGraphCanvasTheme", "root", "id"]
7
+ }