@woosh/meep-engine 3.68.0 → 3.69.0

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Files changed (190) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  5. package/package.json +1 -1
  6. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  7. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  8. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  9. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  10. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  11. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  12. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  13. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  14. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  15. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  16. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  17. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  18. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  19. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  20. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  21. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  22. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  23. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  24. package/src/engine/graphics3/EntityRowHold.js +128 -0
  25. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  26. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  28. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  29. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  30. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  31. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  32. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  33. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  34. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  35. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  36. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  37. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  38. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  39. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  40. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  41. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  42. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  43. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  44. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  45. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  46. package/src/shade/playground/trails/index.html +50 -0
  47. package/src/shade/playground/trails/main.d.ts +2 -0
  48. package/src/shade/playground/trails/main.d.ts.map +1 -0
  49. package/src/shade/playground/trails/main.js +258 -0
  50. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  51. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  52. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  53. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  54. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  55. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  56. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  57. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  58. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  59. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  60. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  61. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  62. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  63. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  64. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  65. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  66. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  67. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  68. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  69. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  70. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  71. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  72. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  73. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  74. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
  75. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  76. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  77. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  78. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  79. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  80. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  81. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  82. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  83. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  84. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  85. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
  86. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +3 -2
  87. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -1
  88. package/src/shade/renderer/grass/press/shader_grass_press_mark.js +5 -3
  89. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.d.ts +49 -0
  90. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.d.ts.map +1 -0
  91. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.js +144 -0
  92. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.d.ts +71 -0
  93. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.d.ts.map +1 -0
  94. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.js +152 -0
  95. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.d.ts +21 -0
  96. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.d.ts.map +1 -0
  97. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.js +30 -0
  98. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.d.ts +101 -0
  99. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.d.ts.map +1 -0
  100. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.js +306 -0
  101. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +9 -0
  102. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  103. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +11 -4
  104. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts +69 -0
  105. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts.map +1 -0
  106. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.js +129 -0
  107. package/src/shade/renderer/trails/GPUTrailSystem.d.ts +164 -0
  108. package/src/shade/renderer/trails/GPUTrailSystem.d.ts.map +1 -0
  109. package/src/shade/renderer/trails/GPUTrailSystem.js +725 -0
  110. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts +14 -0
  111. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts.map +1 -0
  112. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.js +38 -0
  113. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts +66 -0
  114. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts.map +1 -0
  115. package/src/shade/renderer/trails/data/TRAIL_KNOT.js +154 -0
  116. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts +19 -0
  117. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts.map +1 -0
  118. package/src/shade/renderer/trails/data/TRAIL_RECORD.js +68 -0
  119. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts +18 -0
  120. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts.map +1 -0
  121. package/src/shade/renderer/trails/data/TRAIL_STATE.js +43 -0
  122. package/src/shade/renderer/trails/graph_trails.d.ts +58 -0
  123. package/src/shade/renderer/trails/graph_trails.d.ts.map +1 -0
  124. package/src/shade/renderer/trails/graph_trails.js +155 -0
  125. package/src/shade/renderer/trails/graph_trails_avboit.d.ts +126 -0
  126. package/src/shade/renderer/trails/graph_trails_avboit.d.ts.map +1 -0
  127. package/src/shade/renderer/trails/graph_trails_avboit.js +300 -0
  128. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts +56 -0
  129. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
  130. package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
  131. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
  132. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
  133. package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
  134. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
  135. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
  136. package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
  137. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
  138. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
  139. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
  140. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
  141. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
  142. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
  143. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
  144. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
  145. package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
  146. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
  147. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
  148. package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
  149. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
  150. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
  151. package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
  152. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
  153. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
  154. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
  155. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
  156. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
  157. package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
  158. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
  159. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
  160. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
  161. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
  162. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
  163. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
  164. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
  165. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
  166. package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
  167. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
  168. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
  169. package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
  170. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
  171. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
  172. package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
  173. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
  174. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
  175. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
  176. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
  177. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
  178. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
  179. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  180. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  181. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  182. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  183. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  184. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  185. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  186. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  187. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  188. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  189. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  190. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
@@ -8,7 +8,9 @@
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  * toward the parent on rows 2..5 with `step.band`, and the deviation clamp about `v_far` at the step's
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  * end; then the tick's forcing (§8
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  * pass 4: the divergence is of `velocity_mid + forcing`), on a face whose owning cell carries
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- * `FLUID_FORCED_FLAG`. A pinned face is the persistent face, the wall's velocity the forcing wrote.
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+ * `FLUID_FORCED_FLAG`; then the drag of the porous obstacles in the face's two cells, under
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+ * `FLUID_POROUS_FLAG`, taken implicitly. A pinned face is the persistent face, the wall's velocity the
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+ * forcing wrote.
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  *
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  * Dispatch and face ownership as {@link shader_fluid_mac_advect_predict}: `(nx / 8, ny / 8, nz / 4)`
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  * groups of 8 × 8 × 4, a cell's −x, −y and −z faces, and the +boundary planes from the last tile.
@@ -24,7 +26,9 @@
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  * - `forward_u`, `forward_v`, `forward_w`: what the predict pass wrote, window-local;
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  * - `solid`: the window-local solid flags, `array<u32>`, `FLUID_SOLID_FLAG` and `FLUID_FORCED_FLAG`;
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  * - `forcing`: the tick's forcing, `array<f32>`, the u faces' lattice, then v's, then w's, each x
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- * fastest; read only under `FLUID_FORCED_FLAG`, so a step with no forcing binds anything;
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+ * fastest, then the cells' drag, `FLUID_FORCING_POROUS_WORDS` a cell; a face read only under
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+ * `FLUID_FORCED_FLAG` and a cell's drag only under `FLUID_POROUS_FLAG`, so a step with no forcing
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+ * binds anything;
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  * - `confinement`: the curl pass's force, `array<f32>` of 3·N, x of every cell, then y, then z, each
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  * window-local x fastest; read only when `step.confinement_dt` is not 0, so a step without
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  * confinement binds anything;
@@ -1 +1 @@
1
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+ {"version":3,"file":"shader_fluid_mac_advect_correct.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js"],"names":[],"mappings":"AAkSA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH,8CAFU,aAAa,CAMpB;8BA/U2B,+BAA+B"}