@woosh/meep-engine 3.64.0 → 3.65.0

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Files changed (370) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/package.json +1 -1
  5. package/src/core/binary/BinaryBuffer.d.ts +5 -0
  6. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  7. package/src/core/binary/BinaryBuffer.js +39 -5
  8. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
  9. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  10. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
  11. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
  12. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  13. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
  14. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
  15. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  16. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
  17. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
  19. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
  20. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
  21. package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
  22. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
  23. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
  24. package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
  25. package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
  26. package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
  27. package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
  28. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.d.ts +27 -0
  29. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.d.ts.map +1 -0
  30. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.js +91 -0
  31. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.d.ts +23 -0
  32. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.d.ts.map +1 -0
  33. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.js +64 -0
  34. package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
  35. package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
  36. package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
  37. package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
  38. package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
  39. package/src/engine/graphics3/GroundCoverSystem.js +58 -0
  40. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  41. package/src/engine/network/NetworkSession.js +372 -110
  42. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  43. package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
  44. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  45. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
  46. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  47. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
  48. package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
  49. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  50. package/src/engine/network/sim/SimActionExecutor.js +65 -9
  51. package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
  52. package/src/engine/network/state/PredictionHistory.js +6 -1
  53. package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
  54. package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
  55. package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
  56. package/src/engine/network/time/RenderPlayout.d.ts +23 -3
  57. package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
  58. package/src/engine/network/time/RenderPlayout.js +40 -4
  59. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  60. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
  61. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
  62. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
  63. package/src/format/image/exr/ExrCompression.d.ts +22 -0
  64. package/src/format/image/exr/ExrCompression.d.ts.map +1 -0
  65. package/src/format/image/exr/ExrCompression.js +27 -0
  66. package/src/format/image/exr/ExrImage.d.ts +32 -0
  67. package/src/format/image/exr/ExrImage.d.ts.map +1 -0
  68. package/src/format/image/exr/ExrImage.js +32 -0
  69. package/src/format/image/exr/ExrPixelType.d.ts +13 -0
  70. package/src/format/image/exr/ExrPixelType.d.ts.map +1 -0
  71. package/src/format/image/exr/ExrPixelType.js +18 -0
  72. package/src/format/image/exr/exr_compare_names.d.ts +16 -0
  73. package/src/format/image/exr/exr_compare_names.d.ts.map +1 -0
  74. package/src/format/image/exr/exr_compare_names.js +25 -0
  75. package/src/format/image/exr/exr_constants.d.ts +49 -0
  76. package/src/format/image/exr/exr_constants.d.ts.map +1 -0
  77. package/src/format/image/exr/exr_constants.js +56 -0
  78. package/src/format/image/exr/exr_read.d.ts +32 -0
  79. package/src/format/image/exr/exr_read.d.ts.map +1 -0
  80. package/src/format/image/exr/exr_read.js +531 -0
  81. package/src/format/image/exr/exr_sample_bits.d.ts +16 -0
  82. package/src/format/image/exr/exr_sample_bits.d.ts.map +1 -0
  83. package/src/format/image/exr/exr_sample_bits.js +21 -0
  84. package/src/format/image/exr/exr_scanlines_per_chunk.d.ts +17 -0
  85. package/src/format/image/exr/exr_scanlines_per_chunk.d.ts.map +1 -0
  86. package/src/format/image/exr/exr_scanlines_per_chunk.js +31 -0
  87. package/src/format/image/exr/exr_write.d.ts +27 -0
  88. package/src/format/image/exr/exr_write.d.ts.map +1 -0
  89. package/src/format/image/exr/exr_write.js +378 -0
  90. package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
  91. package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
  92. package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
  93. package/src/shade/playground/grass_surfaces/index.html +75 -0
  94. package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
  95. package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
  96. package/src/shade/playground/grass_surfaces/main.js +593 -0
  97. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
  98. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
  99. package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
  100. package/src/shade/playground/probe_clipmap/index.html +5 -0
  101. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  102. package/src/shade/playground/probe_clipmap/main.js +34 -1
  103. package/src/shade/playground/probe_clipmap_box/README.md +5 -1
  104. package/src/shade/playground/probe_clipmap_box/index.html +12 -0
  105. package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
  106. package/src/shade/playground/probe_clipmap_box/main.js +15 -0
  107. package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
  108. package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
  109. package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
  110. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  111. package/src/shade/renderer/Renderer.js +47 -43
  112. package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
  113. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  114. package/src/shade/renderer/extension/ViewTextures.js +19 -5
  115. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
  116. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  117. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
  118. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
  119. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  120. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
  121. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
  122. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  123. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
  124. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
  125. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
  126. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
  127. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
  128. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
  129. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
  130. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
  131. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  132. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
  133. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
  134. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  135. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
  136. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
  137. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
  139. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
  140. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  141. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
  142. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
  143. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
  144. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
  145. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
  146. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
  147. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
  148. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
  149. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
  150. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
  151. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -13
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -15
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +3 -3
  163. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  164. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +18 -14
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
  168. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
  169. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
  170. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
  171. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
  172. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
  173. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
  174. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  175. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
  176. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
  177. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  178. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
  179. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
  180. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
  181. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
  182. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +7 -3
  183. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  184. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +28 -17
  185. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
  186. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  187. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
  188. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
  189. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +18 -18
  190. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  191. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +44 -48
  192. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
  193. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
  194. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  195. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
  196. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
  197. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  198. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
  199. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
  200. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  201. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
  202. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
  203. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  204. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
  205. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
  206. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
  207. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
  208. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
  209. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
  210. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
  211. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
  212. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
  213. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
  214. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
  215. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
  216. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
  217. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
  218. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
  219. package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
  220. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
  221. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
  222. package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
  223. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
  224. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
  225. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
  226. package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
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@@ -0,0 +1,31 @@
1
+ /**
2
+ * A one-step sphere parallax for a probe's radiance tap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.3, "Parallax
3
+ * correction"): the direction along which a probe sees what a ray from another point reaches.
4
+ *
5
+ * ```wgsl
6
+ * fn probe_clipmap_parallax(slot: u32, probe: vec3<f32>, spacing: f32, position: vec3<f32>, direction: vec3<f32>) -> vec3<f32>
7
+ * ```
8
+ *
9
+ * - `probe` is where the slot's probe stands, `spacing` its cascade's; `direction` is unit.
10
+ * - The ray from `position` along `direction` is met with a sphere about the probe whose radius is the probe's
11
+ * mean depth along `direction`, one bilinear tap of its depth tile. The far root is taken, so a point inside
12
+ * the sphere always meets it. The result is the unit direction from the probe to where they meet.
13
+ * - Where the ray misses the sphere, or meets it only behind the point, the result is `direction`.
14
+ *
15
+ * **Misses.** The depth is the visibility's (§8.2): a ray that missed, and a hit further than
16
+ * `PROBE_DEPTH_LIMIT` spacings, are both stored as the limit. The sphere therefore never stands further than
17
+ * the limit, and whatever lies past it, the sky included, is taken to be that near. A point a distance d from
18
+ * the probe has its direction toward such a thing turned by up to asin(d / (limit · spacing)), where the right
19
+ * turn for the sky is none. The probes of a cage each turn by their own angle, so their taps of one distant
20
+ * thing land on different texels. The depth cannot tell a miss from a hit at the limit, and its two moments say
21
+ * what share of a texel's rays went past the limit but not how far: a parallax that is right past the limit
22
+ * needs a distance the probe does not store.
23
+ *
24
+ * `probe_clipmap_sample_radiance` does not take this parallax, for that reason: it taps along the lobe. The
25
+ * chunk is kept for a reader whose probes see nothing past the limit.
26
+ *
27
+ * @type {CodeChunk}
28
+ */
29
+ export const chunk_probe_clipmap_parallax: CodeChunk;
30
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
31
+ //# sourceMappingURL=chunk_probe_clipmap_parallax.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_probe_clipmap_parallax.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,2CAFU,SAAS,CAwBZ;0BArDmB,uCAAuC"}
@@ -0,0 +1,54 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { chunk_probe_clipmap_pick } from "./chunk_probe_clipmap_pick.js";
3
+
4
+ /**
5
+ * A one-step sphere parallax for a probe's radiance tap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.3, "Parallax
6
+ * correction"): the direction along which a probe sees what a ray from another point reaches.
7
+ *
8
+ * ```wgsl
9
+ * fn probe_clipmap_parallax(slot: u32, probe: vec3<f32>, spacing: f32, position: vec3<f32>, direction: vec3<f32>) -> vec3<f32>
10
+ * ```
11
+ *
12
+ * - `probe` is where the slot's probe stands, `spacing` its cascade's; `direction` is unit.
13
+ * - The ray from `position` along `direction` is met with a sphere about the probe whose radius is the probe's
14
+ * mean depth along `direction`, one bilinear tap of its depth tile. The far root is taken, so a point inside
15
+ * the sphere always meets it. The result is the unit direction from the probe to where they meet.
16
+ * - Where the ray misses the sphere, or meets it only behind the point, the result is `direction`.
17
+ *
18
+ * **Misses.** The depth is the visibility's (§8.2): a ray that missed, and a hit further than
19
+ * `PROBE_DEPTH_LIMIT` spacings, are both stored as the limit. The sphere therefore never stands further than
20
+ * the limit, and whatever lies past it, the sky included, is taken to be that near. A point a distance d from
21
+ * the probe has its direction toward such a thing turned by up to asin(d / (limit · spacing)), where the right
22
+ * turn for the sky is none. The probes of a cage each turn by their own angle, so their taps of one distant
23
+ * thing land on different texels. The depth cannot tell a miss from a hit at the limit, and its two moments say
24
+ * what share of a texel's rays went past the limit but not how far: a parallax that is right past the limit
25
+ * needs a distance the probe does not store.
26
+ *
27
+ * `probe_clipmap_sample_radiance` does not take this parallax, for that reason: it taps along the lobe. The
28
+ * chunk is kept for a reader whose probes see nothing past the limit.
29
+ *
30
+ * @type {CodeChunk}
31
+ */
32
+ export const chunk_probe_clipmap_parallax = CodeChunk.from(
33
+ //language=WGSL
34
+ `
35
+ fn probe_clipmap_parallax(slot: u32, probe: vec3<f32>, spacing: f32, position: vec3<f32>, direction: vec3<f32>) -> vec3<f32> {
36
+ // a miss reads the limit here, as a hit at the limit does: see the chunk's notes on misses
37
+ let radius = probe_clipmap_depth_moments(slot, direction).x * spacing;
38
+ let origin = position - probe;
39
+ let b = dot(direction, origin);
40
+ let discriminant = b * b - (dot(origin, origin) - radius * radius);
41
+
42
+ if (discriminant >= 0.0) {
43
+ let t = sqrt(discriminant) - b;
44
+
45
+ if (t > 0.0) {
46
+ return normalize(origin + t * direction);
47
+ }
48
+ }
49
+
50
+ return direction;
51
+ }
52
+ `, [
53
+ chunk_probe_clipmap_pick,
54
+ ]);
@@ -13,10 +13,14 @@
13
13
  * picked by, at the visibility it was picked at. The trilinear part cancels.
14
14
  * - **The sample vector** is Lagarde's dominant direction, `normalize(mix(r, n, α))` with r the
15
15
  * reflection of the view and α the roughness squared.
16
- * - **A radiance tap** a probe, along the sample vector after a one-step sphere parallax: the reflected ray
17
- * is met with a sphere about the probe whose radius is its mean depth along the vector. The depth is held
18
- * at the cage's diagonal (§8.2), past which no parallax is taken. One bilinear tap of the tile, through
19
- * its skirt and the depth's sampler.
16
+ * - **A radiance tap** a probe, along the sample vector: one bilinear tap of the tile, through its skirt and
17
+ * the depth's sampler. Every picked probe is tapped along the same direction, as if what it sees there were
18
+ * infinitely far.
19
+ * - **No parallax** is taken toward what a probe sees along the vector. The only distance a probe stores is its
20
+ * visibility depth, where a miss and a hit past `PROBE_DEPTH_LIMIT` both read the limit, so a sphere of
21
+ * that depth turns the taps of the sky and of everything distant, each probe's by its own angle
22
+ * (`chunk_probe_clipmap_parallax`, kept beside this chunk and not linked by it; §9.3, "Parallax
23
+ * correction"). A reflection of something nearer than the limit is therefore placed as if it were far.
20
24
  * - **The rough end** is the probes' SH, mixed by the same shares and resolved for the GGX lobe
21
25
  * (`sh3_color_get_radiance_with_GGX`, as Brick4 resolves its probes). The two are blended by
22
26
  * `roughness_to_mip_ratio`: SH alone from roughness 0.7.
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_probe_clipmap_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,kDAFU,SAAS,CAmIZ;0BA1KmB,uCAAuC"}
1
+ {"version":3,"file":"chunk_probe_clipmap_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,kDAFU,SAAS,CAoHZ;0BA/JmB,uCAAuC"}
@@ -41,10 +41,14 @@ import { PROBE_RECEIVER_BIAS_VIEW } from "./PROBE_CLIPMAP.js";
41
41
  * picked by, at the visibility it was picked at. The trilinear part cancels.
42
42
  * - **The sample vector** is Lagarde's dominant direction, `normalize(mix(r, n, α))` with r the
43
43
  * reflection of the view and α the roughness squared.
44
- * - **A radiance tap** a probe, along the sample vector after a one-step sphere parallax: the reflected ray
45
- * is met with a sphere about the probe whose radius is its mean depth along the vector. The depth is held
46
- * at the cage's diagonal (§8.2), past which no parallax is taken. One bilinear tap of the tile, through
47
- * its skirt and the depth's sampler.
44
+ * - **A radiance tap** a probe, along the sample vector: one bilinear tap of the tile, through its skirt and
45
+ * the depth's sampler. Every picked probe is tapped along the same direction, as if what it sees there were
46
+ * infinitely far.
47
+ * - **No parallax** is taken toward what a probe sees along the vector. The only distance a probe stores is its
48
+ * visibility depth, where a miss and a hit past `PROBE_DEPTH_LIMIT` both read the limit, so a sphere of
49
+ * that depth turns the taps of the sky and of everything distant, each probe's by its own angle
50
+ * (`chunk_probe_clipmap_parallax`, kept beside this chunk and not linked by it; §9.3, "Parallax
51
+ * correction"). A reflection of something nearer than the limit is therefore placed as if it were far.
48
52
  * - **The rough end** is the probes' SH, mixed by the same shares and resolved for the GGX lobe
49
53
  * (`sh3_color_get_radiance_with_GGX`, as Brick4 resolves its probes). The two are blended by
50
54
  * `roughness_to_mip_ratio`: SH alone from roughness 0.7.
@@ -97,23 +101,8 @@ fn probe_clipmap_lobe(slot: u32, share: f32, position: vec3<f32>, normal: vec3<f
97
101
  out.weight = share * probe_visibility_weight(toward, lobe, visibility) / probe_visibility_weight(toward, normal, visibility);
98
102
  out.sh = probe_record_sh_decode(record.sh);
99
103
 
100
- // the reflected ray met with a sphere about the probe, its radius the probe's mean depth along the lobe
101
- let radius = probe_clipmap_depth_moments(slot, lobe).x * spacing;
102
- let origin = position - probe;
103
- let b = dot(lobe, origin);
104
- let discriminant = b * b - (dot(origin, origin) - radius * radius);
105
-
106
- var direction = lobe;
107
-
108
- if (discriminant >= 0.0) {
109
- let t = sqrt(discriminant) - b;
110
-
111
- if (t > 0.0) {
112
- direction = normalize(origin + t * lobe);
113
- }
114
- }
115
-
116
- out.radiance = probe_clipmap_radiance(slot, direction).rgb;
104
+ // along the lobe itself: no parallax toward what the probe sees there (chunk_probe_clipmap_parallax, on misses)
105
+ out.radiance = probe_clipmap_radiance(slot, lobe).rgb;
117
106
 
118
107
  return out;
119
108
  }
@@ -4,8 +4,13 @@
4
4
  *
5
5
  * ```wgsl
6
6
  * fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, anchor: vec3<f32>, select_half: f32, wanted_capacity: u32)
7
+ * fn probe_clipmap_want_cage(wants: bool, cascade: u32, cage: vec3<i32>, resolution: u32, wanted_capacity: u32)
7
8
  * ```
8
9
  *
10
+ * `probe_clipmap_want_cage` wants one cage by name, the cage whose least point is `cage` in `cascade`, for a
11
+ * caller that knows its cages without a point to read them from; the cascade's cage window must hold it
12
+ * (`clipmap_contains`). `probe_clipmap_want` is the two it reads from a point.
13
+ *
9
14
  * The cages are the pick's: the cascade `probe_clipmap_select_in` answers for the point, by the windows'
10
15
  * `anchor` and `select_half` as the pick reads them, the cage of the point biased along `bias_direction` by
11
16
  * that cascade's spacing, and in the cascade's blend skirt the next cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
@@ -16,8 +21,8 @@
16
21
  * workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
17
22
  * 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
18
23
  *
19
- * Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
20
- * the subgroup's.
24
+ * Every lane of the workgroup calls `probe_clipmap_want` once, or `probe_clipmap_want_cage` at most twice, which
25
+ * the claim table is sized for, wanting or not, from uniform control flow: the appends are the subgroup's.
21
26
  *
22
27
  * @type {CodeChunk}
23
28
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,uCAFU,SAAS,CAgFZ;0BA9HmB,uCAAuC"}
1
+ {"version":3,"file":"chunk_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,uCAFU,SAAS,CA+EZ;0BAlImB,uCAAuC"}
@@ -13,7 +13,7 @@ import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
13
13
  /**
14
14
  * Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
15
15
  * cascades a lane, so a probe finds a slot within a few. Sized for {@link PROBE_THREAD_WORKGROUP_SIZE}
16
- * lanes: want's 8×8 tiles, and the hits' wants' 64.
16
+ * lanes: want's 8×8 tiles, and the hits' wants' 64; the meshlets' wants' lanes are twice as many, a cage each.
17
17
  * @type {number}
18
18
  */
19
19
  const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_THREAD_WORKGROUP_SIZE;
@@ -30,8 +30,13 @@ const WANT_CLAIM_PROBES = 16;
30
30
  *
31
31
  * ```wgsl
32
32
  * fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, anchor: vec3<f32>, select_half: f32, wanted_capacity: u32)
33
+ * fn probe_clipmap_want_cage(wants: bool, cascade: u32, cage: vec3<i32>, resolution: u32, wanted_capacity: u32)
33
34
  * ```
34
35
  *
36
+ * `probe_clipmap_want_cage` wants one cage by name, the cage whose least point is `cage` in `cascade`, for a
37
+ * caller that knows its cages without a point to read them from; the cascade's cage window must hold it
38
+ * (`clipmap_contains`). `probe_clipmap_want` is the two it reads from a point.
39
+ *
35
40
  * The cages are the pick's: the cascade `probe_clipmap_select_in` answers for the point, by the windows'
36
41
  * `anchor` and `select_half` as the pick reads them, the cage of the point biased along `bias_direction` by
37
42
  * that cascade's spacing, and in the cascade's blend skirt the next cascade's cage too, biased by its own. A cage a bias moved out of its window is not wanted. Each cage
@@ -42,8 +47,8 @@ const WANT_CLAIM_PROBES = 16;
42
47
  * workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
43
48
  * 1280×720 on Sponza before the claims, the bits' atomics were 140 of want's 345 µs and the appends 90.
44
49
  *
45
- * Every lane of the workgroup calls it once, wanting or not, from uniform control flow: the appends are
46
- * the subgroup's.
50
+ * Every lane of the workgroup calls `probe_clipmap_want` once, or `probe_clipmap_want_cage` at most twice, which
51
+ * the claim table is sized for, wanting or not, from uniform control flow: the appends are the subgroup's.
47
52
  *
48
53
  * @type {CodeChunk}
49
54
  */
@@ -80,46 +85,45 @@ fn probe_want_claim(key: u32) -> bool {
80
85
  return true;
81
86
  }
82
87
 
83
- fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, anchor: vec3<f32>, select_half: f32, wanted_capacity: u32) {
84
- let selection = probe_clipmap_select_in(&probe_levels, cascade_count, anchor, select_half, position);
85
-
86
- let held = wants && selection.level != CLIPMAP_LEVEL_NONE;
87
- let finest = select(0u, selection.level, held);
88
- let next = min(finest + 1u, cascade_count - 1u);
89
-
90
- var cage_finest: vec3<i32>;
91
- var cage_next: vec3<i32>;
92
-
88
+ fn probe_clipmap_want_cage(wants: bool, cascade: u32, cage: vec3<i32>, resolution: u32, wanted_capacity: u32) {
93
89
  // storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
94
90
  let wrap = vec3<u32>(resolution - 1u);
95
91
 
96
- let wants_finest = held && probe_clipmap_cage(finest, position, bias_direction, &cage_finest)
97
- && probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
98
- let wants_next = held && selection.edge_weight > 0.0 && finest + 1u < cascade_count
99
- && probe_clipmap_cage(next, position, bias_direction, &cage_next)
100
- && probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
101
-
102
- // every lane through all sixteen corners, so that the appends stay in uniform control flow
103
- for (var k = 0u; k < 16u; k++) {
104
- let coarse = k >= 8u;
105
- let cascade = select(finest, next, coarse);
106
- let wanted = select(wants_finest, wants_next, coarse);
107
- let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
108
- let point = select(cage_finest, cage_next, coarse) + corner;
92
+ let claimed = wants && probe_want_claim(probe_clipmap_key(cascade, vec3<u32>(cage) & wrap, resolution));
109
93
 
110
- let storage = vec3<u32>(point) & wrap;
111
- let key = probe_clipmap_key(cascade, storage, resolution);
94
+ // every lane through all eight corners, so that the appends stay in uniform control flow
95
+ for (var k = 0u; k < 8u; k++) {
96
+ let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
97
+ let key = probe_clipmap_key(cascade, vec3<u32>(cage + corner) & wrap, resolution);
112
98
  let bit = 1u << (key & 31u);
113
99
 
114
100
  var first = false;
115
101
 
116
- if (wanted) {
102
+ if (claimed) {
117
103
  first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
118
104
  }
119
105
 
120
106
  collection_u32_append(&probe_wanted, first, key, wanted_capacity);
121
107
  }
122
108
  }
109
+
110
+ fn probe_clipmap_want(wants: bool, position: vec3<f32>, bias_direction: vec3<f32>, cascade_count: u32, resolution: u32, anchor: vec3<f32>, select_half: f32, wanted_capacity: u32) {
111
+ let selection = probe_clipmap_select_in(&probe_levels, cascade_count, anchor, select_half, position);
112
+
113
+ let held = wants && selection.level != CLIPMAP_LEVEL_NONE;
114
+ let finest = select(0u, selection.level, held);
115
+ let next = min(finest + 1u, cascade_count - 1u);
116
+
117
+ var cage_finest: vec3<i32>;
118
+ var cage_next: vec3<i32>;
119
+
120
+ let wants_finest = held && probe_clipmap_cage(finest, position, bias_direction, &cage_finest);
121
+ let wants_next = held && selection.edge_weight > 0.0 && finest + 1u < cascade_count
122
+ && probe_clipmap_cage(next, position, bias_direction, &cage_next);
123
+
124
+ probe_clipmap_want_cage(wants_finest, finest, cage_finest, resolution, wanted_capacity);
125
+ probe_clipmap_want_cage(wants_next, next, cage_next, resolution, wanted_capacity);
126
+ }
123
127
  `, [
124
128
  chunk_probe_clipmap,
125
129
  chunk_probe_clipmap_select_in,
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Record the wants of a list of meshlets whose fragments pick probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3):
3
+ * the meshlets a forward pass draws, which no pixel of the G-buffer stands for. Each wants the cages a reader
4
+ * anywhere inside its world box can read, a thread a cage: its cages are counted
5
+ * (`shader_probe_clipmap_want_meshlet_count`), the counts summed (`graph_prefix_scan_csdldf`), and the sums
6
+ * launch the wants (`shader_probe_clipmap_want_meshlets`), as the meshes' expansion to meshlets is launched.
7
+ *
8
+ * The wants go into the clipmap's late set (`GPUProbeClipmap.write_want_bindings`), so the pass belongs after the
9
+ * clipmap's lifetime in the frame, and its probes are admitted by the next frame's.
10
+ *
11
+ * @param {Object} options
12
+ * @param {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
13
+ * @param {import("./GPUProbeClipmap.js").GPUProbeClipmap} options.clipmap the clipmap the fragments pick from
14
+ * @param {import("../../../scene/GPUSceneContext.js").GPUSceneContext} options.scene the meshlets' scene
15
+ * @param {number} options.camera graph handle of the view's camera uniform
16
+ * @param {number} options.meshlet_collection graph handle of the list, `MESHLET_COLLECTION_STRUCT`
17
+ * @param {number} options.meshlet_iterator_command graph handle of the indirect dispatch that walks the list, a
18
+ * workgroup of `COMPUTE_SHADER_DEFAULT_GROUP_SIZE` meshlets, folded
19
+ */
20
+ export function graph_probe_clipmap_want_meshlets({ graph, clipmap, scene, camera, meshlet_collection, meshlet_iterator_command }: {
21
+ graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
22
+ clipmap: import("./GPUProbeClipmap.js").GPUProbeClipmap;
23
+ scene: import("../../../scene/GPUSceneContext.js").GPUSceneContext;
24
+ camera: number;
25
+ meshlet_collection: number;
26
+ meshlet_iterator_command: number;
27
+ }): void;
28
+ //# sourceMappingURL=graph_probe_clipmap_want_meshlets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_probe_clipmap_want_meshlets.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IARyG,KAAK,EAAnG,OAAO,iEAAiE,EAAE,UAAU;IAC5B,OAAO,EAA/D,OAAO,sBAAsB,EAAE,eAAe;IACuB,KAAK,EAA1E,OAAO,mCAAmC,EAAE,eAAe;IAC3C,MAAM,EAAtB,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;SAoGhB"}
@@ -0,0 +1,138 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
3
+ import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
4
+ import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
5
+ import {
6
+ graph_prefix_scan_csdldf,
7
+ prefix_scan_csdldf_output_descriptor
8
+ } from "../../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
9
+ import { shader_prefix_sum_to_command } from "../../../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
10
+ import { graph_create_buffer } from "../../../shader/graph/graph_create_buffer.js";
11
+ import {
12
+ shader_probe_clipmap_want_meshlet_count,
13
+ shader_probe_clipmap_want_meshlets
14
+ } from "./shader_probe_clipmap_want_meshlets.js";
15
+
16
+ /**
17
+ * Bytes a meshlet list's count takes ahead of its elements, which sit on a 16-byte boundary.
18
+ * @type {number}
19
+ */
20
+ const MESHLET_LIST_HEADER_BYTES = 16;
21
+
22
+ /**
23
+ * Record the wants of a list of meshlets whose fragments pick probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3):
24
+ * the meshlets a forward pass draws, which no pixel of the G-buffer stands for. Each wants the cages a reader
25
+ * anywhere inside its world box can read, a thread a cage: its cages are counted
26
+ * (`shader_probe_clipmap_want_meshlet_count`), the counts summed (`graph_prefix_scan_csdldf`), and the sums
27
+ * launch the wants (`shader_probe_clipmap_want_meshlets`), as the meshes' expansion to meshlets is launched.
28
+ *
29
+ * The wants go into the clipmap's late set (`GPUProbeClipmap.write_want_bindings`), so the pass belongs after the
30
+ * clipmap's lifetime in the frame, and its probes are admitted by the next frame's.
31
+ *
32
+ * @param {Object} options
33
+ * @param {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
34
+ * @param {import("./GPUProbeClipmap.js").GPUProbeClipmap} options.clipmap the clipmap the fragments pick from
35
+ * @param {import("../../../scene/GPUSceneContext.js").GPUSceneContext} options.scene the meshlets' scene
36
+ * @param {number} options.camera graph handle of the view's camera uniform
37
+ * @param {number} options.meshlet_collection graph handle of the list, `MESHLET_COLLECTION_STRUCT`
38
+ * @param {number} options.meshlet_iterator_command graph handle of the indirect dispatch that walks the list, a
39
+ * workgroup of `COMPUTE_SHADER_DEFAULT_GROUP_SIZE` meshlets, folded
40
+ */
41
+ export function graph_probe_clipmap_want_meshlets({ graph, clipmap, scene, camera, meshlet_collection, meshlet_iterator_command }) {
42
+ assert.defined(graph, 'graph');
43
+ assert.defined(clipmap, 'clipmap');
44
+ assert.defined(scene, 'scene');
45
+ assert.isNonNegativeInteger(camera, 'camera');
46
+ assert.isNonNegativeInteger(meshlet_collection, 'meshlet_collection');
47
+ assert.isNonNegativeInteger(meshlet_iterator_command, 'meshlet_iterator_command');
48
+
49
+ graph.push_scope("probe clipmap want meshlets");
50
+
51
+ // a count for every meshlet the list has room for
52
+ const capacity = Math.floor((graph.getDescriptor(meshlet_collection).size - MESHLET_LIST_HEADER_BYTES) / MESHLET_DEFINITION_STRUCT.size);
53
+
54
+ // what the clipmap binds for a late want: its levels and settings for both passes, its late list and bits for the wants'
55
+ const want = {};
56
+
57
+ const count_data = {};
58
+
59
+ const count_pass = graph.add("count cages", count_data, (data, resources, context) => {
60
+ clipmap.write_want_bindings(want);
61
+
62
+ shader_probe_clipmap_want_meshlet_count.dispatchIndirect({
63
+ encoder: context.encoder,
64
+ command: resources.get(data.command),
65
+ bindings: {
66
+ scene_database: scene.scene_database_buffer,
67
+ meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
68
+ input: resources.get(data.input),
69
+ output: resources.get(data.output),
70
+ probe_levels: want.probe_levels,
71
+ settings: want.settings,
72
+ },
73
+ });
74
+ });
75
+
76
+ count_data.command = count_pass.read(meshlet_iterator_command);
77
+ count_data.input = count_pass.read(meshlet_collection);
78
+ count_data.output = count_pass.create("cage counts", BufferResourceDescriptor.from(
79
+ MESHLET_LIST_HEADER_BYTES + Math.max(1, Math.ceil(capacity / 4)) * 16,
80
+ GPUBufferUsage.STORAGE,
81
+ // the count, which no thread writes for a list of no meshlet
82
+ 0, MESHLET_LIST_HEADER_BYTES,
83
+ ));
84
+
85
+ const sums = graph_prefix_scan_csdldf({
86
+ graph,
87
+ input: count_data.output,
88
+ output: graph_create_buffer(graph, "cage offsets", prefix_scan_csdldf_output_descriptor(capacity)),
89
+ element_max_count: capacity,
90
+ });
91
+
92
+ const command_data = {};
93
+
94
+ const command_pass = graph.add("make want command", command_data, (data, resources, context) => {
95
+ shader_prefix_sum_to_command.dispatch({
96
+ encoder: context.encoder,
97
+ bindings: {
98
+ prefix_sums: resources.get(data.prefix_sums),
99
+ command: resources.get(data.command),
100
+ },
101
+ });
102
+ });
103
+
104
+ command_data.prefix_sums = command_pass.read(sums);
105
+ command_data.command = command_pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
106
+
107
+ const want_data = {};
108
+
109
+ const want_pass = graph.add("want cages", want_data, (data, resources, context) => {
110
+ clipmap.write_want_bindings(want);
111
+
112
+ shader_probe_clipmap_want_meshlets.dispatchIndirect({
113
+ encoder: context.encoder,
114
+ command: resources.get(data.command),
115
+ bindings: {
116
+ camera: resources.get(data.camera),
117
+ scene_database: scene.scene_database_buffer,
118
+ meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
119
+ input: resources.get(data.input),
120
+ prefix_sums: resources.get(data.prefix_sums),
121
+ probe_levels: want.probe_levels,
122
+ probe_wanted: want.probe_wanted,
123
+ probe_wanted_bits: want.probe_wanted_bits,
124
+ settings: want.settings,
125
+ },
126
+ });
127
+ });
128
+
129
+ want_data.command = want_pass.read(command_data.command);
130
+ want_data.camera = want_pass.read(camera);
131
+ want_data.input = want_pass.read(meshlet_collection);
132
+ want_data.prefix_sums = want_pass.read(sums);
133
+
134
+ // it writes the clipmap's own late set, which the graph does not hold
135
+ want_pass.make_side_effect();
136
+
137
+ graph.pop_scope();
138
+ }
@@ -9,9 +9,9 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
9
9
  * `probe_maps` (`probe_clipmap_maps_words`): two words a radiance texel, rgba as half floats; then a
10
10
  * word a radiance texel, its rays this update, resolved in the low half and back faces in the high,
11
11
  * which classification sums; then a word a depth texel, its moments as half floats; then a word a
12
- * radiance texel, how far its sample fell from its mean in its own deviation, luminance, held to
13
- * `PROBE_CHANGE_SIGNIFICANCE`, and one for its blending one, as half floats, which the probe's ray request
14
- * sums (zero where no sample was blended).
12
+ * radiance texel, its estimator after the update as the probe's L0 estimator sums it
13
+ * (`shader_probe_clipmap_project`): its short mean less its mean and its deviation (the estimator's own,
14
+ * floored at the display's exposure), luminance, as half floats; nothing for a texel no ray has reached.
15
15
  *
16
16
  * - **A texel's rays**: on a uniform update (`PROBE_UNIFORM_PERIOD`), `probe_clipmap_texel_ray`'s. On a
17
17
  * guided one, the run that begins at its walk position in the probe's guide, at most
@@ -29,6 +29,10 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
29
29
  * - The mean blends by at least 1/(a+1) until the count reaches its limit: a young texel is its running
30
30
  * mean, which the estimator's blend reduction, nothing at its seed, would otherwise hold back. Past it
31
31
  * the estimator alone, down to 1/8192 an update on a noisy texel.
32
+ * - And by at least the probe's L0 blend (`PROBE_REQUEST_STRUCT`'s `blend`), its L0 estimator's catch-up
33
+ * after its last update: a change in the probe's whole light, which the texels' own tests, a one-ray
34
+ * sample's noise apiece, do not see. The texel's own catch-up stays, for light that moves without
35
+ * changing L0.
32
36
  * - Samples are clipped once the variance's window has passed, when 1/(a+1) is no longer its blend:
33
37
  * before that it holds no spread to clip to.
34
38
  * - A texel's first sample seeds both means. A texel no ray reached keeps its history.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"AA+CA;;GAEG;AACH,wCAFU,YAAY,CAmBQ;AAsB9B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,8CAFU,aAAa,CA2TpB;6BAvb0B,sCAAsC;8BAJrC,kCAAkC"}
1
+ {"version":3,"file":"shader_probe_clipmap_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js"],"names":[],"mappings":"AA+CA;;GAEG;AACH,wCAFU,YAAY,CAmBQ;AAwB9B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDG;AACH,8CAFU,aAAa,CAgUpB;6BAlc0B,sCAAsC;8BAJrC,kCAAkC"}
@@ -29,6 +29,7 @@ import {
29
29
  PROBE_RAY_STRUCT,
30
30
  PROBE_RAY_SUMS_READ_RESOURCE,
31
31
  PROBE_RAYS_READ_RESOURCE,
32
+ PROBE_REQUESTS_READ_RESOURCE,
32
33
  PROBE_RESAMPLES_READ_RESOURCE,
33
34
  PROBE_STATES_READ_RESOURCE,
34
35
  PROBE_TRACE_READ_RESOURCE
@@ -36,7 +37,6 @@ import {
36
37
  import { chunk_probe_clipmap_resampled } from "./chunk_probe_clipmap_resampled.js";
37
38
  import {
38
39
  PROBE_BACK_FACE_DEPTH,
39
- PROBE_CHANGE_SIGNIFICANCE,
40
40
  PROBE_DEPTH_LIMIT,
41
41
  PROBE_DEPTH_TEXEL_RAYS,
42
42
  PROBE_RADIANCE_SAMPLES_LIMIT,
@@ -82,6 +82,8 @@ resources.createGroup()
82
82
  .add(PROBE_RADIANCE_HISTORY_RESOURCE)
83
83
  .add(PROBE_DEPTH_HISTORY_RESOURCE)
84
84
  .add(PROBE_ESTIMATORS_RESOURCE)
85
+ // the probes' L0 blends, as their last projection left them
86
+ .add(PROBE_REQUESTS_READ_RESOURCE)
85
87
  // read only where the frame re-samples (chunk_probe_clipmap_resampled)
86
88
  .add(PROBE_RESAMPLES_READ_RESOURCE)
87
89
  // the factor the display multiplies radiance by ahead of its tone curve, as the last frame was shown
@@ -94,9 +96,9 @@ resources.createGroup()
94
96
  * `probe_maps` (`probe_clipmap_maps_words`): two words a radiance texel, rgba as half floats; then a
95
97
  * word a radiance texel, its rays this update, resolved in the low half and back faces in the high,
96
98
  * which classification sums; then a word a depth texel, its moments as half floats; then a word a
97
- * radiance texel, how far its sample fell from its mean in its own deviation, luminance, held to
98
- * `PROBE_CHANGE_SIGNIFICANCE`, and one for its blending one, as half floats, which the probe's ray request
99
- * sums (zero where no sample was blended).
99
+ * radiance texel, its estimator after the update as the probe's L0 estimator sums it
100
+ * (`shader_probe_clipmap_project`): its short mean less its mean and its deviation (the estimator's own,
101
+ * floored at the display's exposure), luminance, as half floats; nothing for a texel no ray has reached.
100
102
  *
101
103
  * - **A texel's rays**: on a uniform update (`PROBE_UNIFORM_PERIOD`), `probe_clipmap_texel_ray`'s. On a
102
104
  * guided one, the run that begins at its walk position in the probe's guide, at most
@@ -114,6 +116,10 @@ resources.createGroup()
114
116
  * - The mean blends by at least 1/(a+1) until the count reaches its limit: a young texel is its running
115
117
  * mean, which the estimator's blend reduction, nothing at its seed, would otherwise hold back. Past it
116
118
  * the estimator alone, down to 1/8192 an update on a noisy texel.
119
+ * - And by at least the probe's L0 blend (`PROBE_REQUEST_STRUCT`'s `blend`), its L0 estimator's catch-up
120
+ * after its last update: a change in the probe's whole light, which the texels' own tests, a one-ray
121
+ * sample's noise apiece, do not see. The texel's own catch-up stays, for light that moves without
122
+ * changing L0.
117
123
  * - Samples are clipped once the variance's window has passed, when 1/(a+1) is no longer its blend:
118
124
  * before that it holds no spread to clip to.
119
125
  * - A texel's first sample seeds both means. A texel no ray reached keeps its history.
@@ -268,34 +274,29 @@ fn main(
268
274
  let tile = index_to_grid2d(slot, settings.radiance_tiles_per_row) * (n + 2u * settings.radiance_skirt) + settings.radiance_skirt;
269
275
  let history = select(textureLoad(probe_radiance, tile + vec2<u32>(i % n, i / n), 0), vec4<f32>(0.0), updates == 0u);
270
276
 
277
+ let estimator = slot * texels + i;
278
+
271
279
  var texel = history;
272
- // how far the sample fell from the texel's mean in its own deviation, luminance, and that it blended
273
- // one: the probe's ray request reads their sums. A texel's part is held to PROBE_CHANGE_SIGNIFICANCE,
274
- // so that one bright sample is one texel's at most
275
- var change = vec2<f32>(0.0);
280
+ // the texel's estimator, its history's until a sample is blended
281
+ var e = probe_accumulate_estimator(history.rgb, probe_estimators[estimator]);
276
282
 
277
283
  if (count > 0u) {
278
284
  // the rays, and the neighbours' re-samples where the frame took them
279
285
  let pooled = probe_clipmap_resampled(k * texels + i, sum, count);
280
286
  let sample = pooled.rgb / pooled.w;
281
- let estimator = slot * texels + i;
287
+ let before = e;
282
288
 
283
- var e = multiscale_mean_seed(sample);
289
+ e = multiscale_mean_seed(sample);
284
290
 
285
291
  if (history.a > 0.0) {
286
292
  let ramp = 1.0 / (history.a + 1.0);
287
- let before = probe_accumulate_estimator(history.rgb, probe_estimators[estimator]);
288
- // the estimator's own floor on the deviation, at the display's exposure
289
- let deviation = rgb_to_luminance(max(multiscale_mean_deviation_floor(before.short_mean, probe_exposure.value), sqrt(max(vec3<f32>(0.0), before.variance))));
290
-
291
- change = vec2<f32>(clamp(rgb_to_luminance(sample - history.rgb) / deviation, -${PROBE_CHANGE_SIGNIFICANCE}.0, ${PROBE_CHANGE_SIGNIFICANCE}.0), 1.0);
292
293
 
293
294
  e = multiscale_mean_add(
294
295
  before,
295
296
  sample,
296
297
  max(ramp, ${PROBE_SHORT_BLEND}),
297
298
  max(ramp, ${PROBE_VARIANCE_BLEND}),
298
- select(0.0, ramp, history.a < ${PROBE_RADIANCE_SAMPLES_LIMIT}.0),
299
+ max(select(0.0, ramp, history.a < ${PROBE_RADIANCE_SAMPLES_LIMIT}.0), probe_requests[slot].blend),
299
300
  ramp <= ${PROBE_VARIANCE_BLEND},
300
301
  probe_exposure.value,
301
302
  );
@@ -306,13 +307,23 @@ fn main(
306
307
  probe_estimators[estimator] = probe_accumulate_estimator_words(e, slot, per_probe + 2u * i, updates);
307
308
  }
308
309
 
310
+ // the estimator as the probe's L0 estimator sums it, its deviation floored at the display's exposure as
311
+ // the estimator's own; nothing for a texel no ray has reached
312
+ var state = vec2<f32>(0.0);
313
+
314
+ if (texel.a > 0.0) {
315
+ let deviation = max(multiscale_mean_deviation_floor(e.short_mean, probe_exposure.value), sqrt(max(vec3<f32>(0.0), e.variance)));
316
+
317
+ state = vec2<f32>(rgb_to_luminance(e.short_mean - e.mean), rgb_to_luminance(deviation));
318
+ }
319
+
309
320
  // the count is whole, which any noise keeps
310
321
  let stored = f16_round_stochastic(texel, vec4<f32>(probe_accumulate_store_noise(slot, i, updates), 0.0));
311
322
 
312
323
  probe_maps[maps + 2u * i] = pack2x16float(stored.rg);
313
324
  probe_maps[maps + 2u * i + 1u] = pack2x16float(stored.ba);
314
325
  probe_maps[maps + 2u * texels + i] = count | (back_faces << 16u);
315
- probe_maps[maps + 3u * texels + m * m + i] = pack2x16float(change);
326
+ probe_maps[maps + 3u * texels + m * m + i] = pack2x16float(state);
316
327
 
317
328
  return;
318
329
  }