@woosh/meep-engine 3.64.0 → 3.64.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.d.ts +27 -0
  3. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.d.ts.map +1 -0
  4. package/src/engine/graphics/texture/sampler/exr_to_sampler2d.js +91 -0
  5. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.d.ts +23 -0
  6. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.d.ts.map +1 -0
  7. package/src/engine/graphics/texture/sampler/sampler2d_to_exr.js +64 -0
  8. package/src/format/image/exr/ExrCompression.d.ts +22 -0
  9. package/src/format/image/exr/ExrCompression.d.ts.map +1 -0
  10. package/src/format/image/exr/ExrCompression.js +27 -0
  11. package/src/format/image/exr/ExrImage.d.ts +32 -0
  12. package/src/format/image/exr/ExrImage.d.ts.map +1 -0
  13. package/src/format/image/exr/ExrImage.js +32 -0
  14. package/src/format/image/exr/ExrPixelType.d.ts +13 -0
  15. package/src/format/image/exr/ExrPixelType.d.ts.map +1 -0
  16. package/src/format/image/exr/ExrPixelType.js +18 -0
  17. package/src/format/image/exr/exr_compare_names.d.ts +16 -0
  18. package/src/format/image/exr/exr_compare_names.d.ts.map +1 -0
  19. package/src/format/image/exr/exr_compare_names.js +25 -0
  20. package/src/format/image/exr/exr_constants.d.ts +49 -0
  21. package/src/format/image/exr/exr_constants.d.ts.map +1 -0
  22. package/src/format/image/exr/exr_constants.js +56 -0
  23. package/src/format/image/exr/exr_read.d.ts +32 -0
  24. package/src/format/image/exr/exr_read.d.ts.map +1 -0
  25. package/src/format/image/exr/exr_read.js +531 -0
  26. package/src/format/image/exr/exr_sample_bits.d.ts +16 -0
  27. package/src/format/image/exr/exr_sample_bits.d.ts.map +1 -0
  28. package/src/format/image/exr/exr_sample_bits.js +21 -0
  29. package/src/format/image/exr/exr_scanlines_per_chunk.d.ts +17 -0
  30. package/src/format/image/exr/exr_scanlines_per_chunk.d.ts.map +1 -0
  31. package/src/format/image/exr/exr_scanlines_per_chunk.js +31 -0
  32. package/src/format/image/exr/exr_write.d.ts +27 -0
  33. package/src/format/image/exr/exr_write.d.ts.map +1 -0
  34. package/src/format/image/exr/exr_write.js +378 -0
  35. package/src/shade/playground/probe_clipmap/index.html +5 -0
  36. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  37. package/src/shade/playground/probe_clipmap/main.js +34 -1
  38. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +3 -15
  39. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  40. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +4 -17
  41. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +3 -3
  42. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  43. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +15 -13
  44. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +7 -3
  45. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  46. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +28 -17
  47. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +18 -18
  48. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  49. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +44 -48
  50. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts +8 -0
  51. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.d.ts.map +1 -1
  52. package/src/shade/renderer/shader/chunk/filter/chunk_multiscale_mean.js +21 -3
@@ -0,0 +1,378 @@
1
+ import { BinaryBuffer } from "../../../core/binary/BinaryBuffer.js";
2
+ import { compress_bytes } from "../../../core/binary/compression/compress_bytes.js";
3
+ import { EndianType } from "../../../core/binary/EndianType.js";
4
+ import { utf8_encode_into } from "../../../core/binary/utf8/utf8_encode_into.js";
5
+ import { utf8_encoded_length } from "../../../core/binary/utf8/utf8_encoded_length.js";
6
+ import {
7
+ EXR_FLAG_LONG_NAMES,
8
+ EXR_LONG_NAME_BYTES,
9
+ EXR_MAGIC,
10
+ EXR_SHORT_NAME_BYTES,
11
+ EXR_VERSION
12
+ } from "./exr_constants.js";
13
+ import { exr_compare_names } from "./exr_compare_names.js";
14
+ import { exr_sample_bits } from "./exr_sample_bits.js";
15
+ import { exr_scanlines_per_chunk } from "./exr_scanlines_per_chunk.js";
16
+ import { ExrCompression } from "./ExrCompression.js";
17
+ import { ExrPixelType } from "./ExrPixelType.js";
18
+
19
+ /**
20
+ * The largest value of the format's signed 32-bit fields: a chunk's size, and the data window's corners.
21
+ *
22
+ * @readonly
23
+ * @type {number}
24
+ */
25
+ const INT32_MAX = 0x7FFFFFFF;
26
+
27
+ /**
28
+ * Write an image as a scanline OpenEXR file.
29
+ *
30
+ * Each channel is written in the pixel type its array holds — a `Float16Array` as HALF, a `Float32Array`
31
+ * as FLOAT, a `Uint32Array` as UINT — and its samples go into the file as the bits they are. The header
32
+ * carries OpenEXR's required attributes and nothing else: both windows at the origin exactly covering the
33
+ * pixels, increasing line order, square pixels and the default screen window.
34
+ *
35
+ * Under {@link ExrCompression.ZIP} and {@link ExrCompression.ZIPS} a chunk that deflate does not make
36
+ * smaller is stored as it is, as OpenEXR's own writer does and every reader expects.
37
+ *
38
+ * The channels' arrays are read chunk by chunk as earlier chunks are compressed, so keep them unchanged
39
+ * until the promise settles.
40
+ *
41
+ * @param {ExrImage} image channels in any order, with distinct names of 1 to 255 bytes in UTF-8
42
+ * @param {ExrCompression} compression {@link ExrCompression.None}, {@link ExrCompression.ZIPS} or
43
+ * {@link ExrCompression.ZIP}
44
+ * @returns {Promise<ArrayBuffer>} the whole file
45
+ * @throws {Error} naming what about the image or the compression method cannot be written
46
+ *
47
+ * @see https://openexr.com/en/latest/OpenEXRFileLayout.html
48
+ * @author Alex Goldring
49
+ * @copyright Company Named Limited (c) 2026
50
+ */
51
+ export async function exr_write(image, compression) {
52
+ const width = image.width;
53
+ const height = image.height;
54
+
55
+ // the data window's corners are signed 32-bit integers
56
+ if (!Number.isInteger(width) || !Number.isInteger(height) || width < 1 || height < 1
57
+ || width - 1 > INT32_MAX || height - 1 > INT32_MAX) {
58
+ throw new Error(`EXR: cannot write a ${width}x${height} image; a side is 1 to 2^31 pixels`);
59
+ }
60
+
61
+ const scanlines_per_chunk = exr_scanlines_per_chunk(compression);
62
+
63
+ const channels = sort_channels(image.channels, width * height);
64
+ const channel_count = channels.length;
65
+
66
+ let pixel_bytes = 0;
67
+ let long_names = false;
68
+
69
+ const plane_bits = new Array(channel_count);
70
+
71
+ for (let c = 0; c < channel_count; c++) {
72
+ const channel = channels[c];
73
+
74
+ pixel_bytes += channel.data.BYTES_PER_ELEMENT;
75
+ long_names ||= channel.name_bytes.length > EXR_SHORT_NAME_BYTES;
76
+
77
+ plane_bits[c] = exr_sample_bits(channel.data);
78
+ }
79
+
80
+ const line_bytes = width * pixel_bytes;
81
+ const chunk_bytes = Math.min(scanlines_per_chunk, height) * line_bytes;
82
+
83
+ if (chunk_bytes > INT32_MAX) {
84
+ throw new Error(`EXR: a chunk of this image would be ${chunk_bytes} bytes, more than a chunk's 32-bit size holds`);
85
+ }
86
+
87
+ const chunk_count = Math.ceil(height / scanlines_per_chunk);
88
+
89
+ const buffer = new BinaryBuffer();
90
+
91
+ // OpenEXR is little-endian throughout
92
+ buffer.endianness = EndianType.LittleEndian;
93
+
94
+ buffer.writeUint32(EXR_MAGIC);
95
+ buffer.writeUint32(long_names ? EXR_VERSION | EXR_FLAG_LONG_NAMES : EXR_VERSION);
96
+
97
+ write_header(buffer, channels, compression, width, height);
98
+
99
+ // No chunk is stored larger than its scanlines, so this bounds the file: the output is allocated
100
+ // once, and uncompressed it is exactly the file.
101
+ buffer.setCapacity(buffer.position + chunk_count * 16 + height * line_bytes);
102
+
103
+ // each entry is known once its chunk has been written; reserve the table and fill it in as they are
104
+ const table_offset = buffer.position;
105
+
106
+ for (let i = 0; i < chunk_count; i++) {
107
+ buffer.writeUint64(0n);
108
+ }
109
+
110
+ const raw = new BinaryBuffer();
111
+
112
+ raw.endianness = EndianType.LittleEndian;
113
+ raw.setCapacity(chunk_bytes);
114
+
115
+ const prepared = compression === ExrCompression.None ? null : new Uint8Array(chunk_bytes);
116
+
117
+ for (let i = 0; i < chunk_count; i++) {
118
+ const first_line = i * scanlines_per_chunk;
119
+ const line_count = Math.min(scanlines_per_chunk, height - first_line);
120
+ const unpacked_size = line_count * line_bytes;
121
+
122
+ raw.position = 0;
123
+
124
+ write_scanlines(raw, plane_bits, width, first_line, line_count);
125
+
126
+ let payload = raw.raw_bytes;
127
+ let payload_size = unpacked_size;
128
+
129
+ if (prepared !== null) {
130
+ zip_prepare(raw.raw_bytes, prepared, unpacked_size);
131
+
132
+ const compressed = await compress_bytes([prepared.subarray(0, unpacked_size)], "deflate");
133
+
134
+ if (compressed.length < unpacked_size) {
135
+ payload = compressed;
136
+ payload_size = compressed.length;
137
+ }
138
+ }
139
+
140
+ const offset = buffer.position;
141
+
142
+ buffer.position = table_offset + i * 8;
143
+ buffer.writeUint64(BigInt(offset));
144
+ buffer.position = offset;
145
+
146
+ // the data window starts at the origin, so a chunk's scanline is its first row
147
+ buffer.writeInt32(first_line);
148
+ buffer.writeInt32(payload_size);
149
+ buffer.writeBytes(payload, 0, payload_size);
150
+ }
151
+
152
+ buffer.trim();
153
+
154
+ return buffer.data;
155
+ }
156
+
157
+ /**
158
+ * Check the channels and sort them by {@link exr_compare_names}, which is the order a file lists them in
159
+ * and lays out their samples in.
160
+ *
161
+ * @param {ExrChannel[]} channels
162
+ * @param {number} sample_count every channel's
163
+ * @returns {{name: string, name_bytes: Uint8Array, data: (Float16Array|Float32Array|Uint32Array), pixel_type: ExrPixelType}[]}
164
+ */
165
+ function sort_channels(channels, sample_count) {
166
+ const channel_count = channels.length;
167
+
168
+ if (channel_count === 0) {
169
+ throw new Error("EXR: the image has no channels");
170
+ }
171
+
172
+ const result = new Array(channel_count);
173
+
174
+ for (let c = 0; c < channel_count; c++) {
175
+ const { name, data } = channels[c];
176
+
177
+ if (typeof name !== "string" || name.length === 0 || name.includes("\0")) {
178
+ throw new Error(`EXR: channel name '${name}' is not a non-empty string without a null`);
179
+ }
180
+
181
+ const name_bytes = new Uint8Array(utf8_encoded_length(name));
182
+
183
+ utf8_encode_into(name, name_bytes, 0);
184
+
185
+ if (name_bytes.length > EXR_LONG_NAME_BYTES) {
186
+ throw new Error(`EXR: channel name '${name}' is ${name_bytes.length} bytes in UTF-8, more than ${EXR_LONG_NAME_BYTES}`);
187
+ }
188
+
189
+ let pixel_type;
190
+
191
+ if (data instanceof Float16Array) {
192
+ pixel_type = ExrPixelType.HALF;
193
+ } else if (data instanceof Float32Array) {
194
+ pixel_type = ExrPixelType.FLOAT;
195
+ } else if (data instanceof Uint32Array) {
196
+ pixel_type = ExrPixelType.UINT;
197
+ } else {
198
+ throw new Error(
199
+ `EXR: channel '${name}' holds ${data?.constructor?.name};`
200
+ + ` samples are Float16Array (HALF), Float32Array (FLOAT) or Uint32Array (UINT)`
201
+ );
202
+ }
203
+
204
+ if (data.length !== sample_count) {
205
+ throw new Error(`EXR: channel '${name}' holds ${data.length} samples, where the image has ${sample_count}`);
206
+ }
207
+
208
+ result[c] = { name, name_bytes, data, pixel_type };
209
+ }
210
+
211
+ result.sort((a, b) => exr_compare_names(a.name_bytes, b.name_bytes));
212
+
213
+ for (let c = 1; c < channel_count; c++) {
214
+ if (exr_compare_names(result[c - 1].name_bytes, result[c].name_bytes) === 0) {
215
+ throw new Error(`EXR: there are two channels named '${result[c].name}'`);
216
+ }
217
+ }
218
+
219
+ return result;
220
+ }
221
+
222
+ /**
223
+ * Write the header: OpenEXR's required attributes, in its order, then the terminator.
224
+ *
225
+ * @param {BinaryBuffer} buffer
226
+ * @param {{name_bytes: Uint8Array, pixel_type: ExrPixelType}[]} channels sorted by name
227
+ * @param {ExrCompression} compression
228
+ * @param {number} width
229
+ * @param {number} height
230
+ */
231
+ function write_header(buffer, channels, compression, width, height) {
232
+ let channel_list_bytes = 1;
233
+
234
+ for (let c = 0; c < channels.length; c++) {
235
+ // name and terminator; pixel type; pLinear and three reserved bytes; x and y sampling
236
+ channel_list_bytes += channels[c].name_bytes.length + 1 + 4 + 4 + 8;
237
+ }
238
+
239
+ write_attribute(buffer, "channels", "chlist", channel_list_bytes);
240
+
241
+ for (let c = 0; c < channels.length; c++) {
242
+ const name_bytes = channels[c].name_bytes;
243
+
244
+ buffer.writeBytes(name_bytes, 0, name_bytes.length);
245
+ buffer.writeUint8(0);
246
+
247
+ buffer.writeInt32(channels[c].pixel_type);
248
+ buffer.writeUint32(0);
249
+ buffer.writeInt32(1);
250
+ buffer.writeInt32(1);
251
+ }
252
+
253
+ buffer.writeUint8(0);
254
+
255
+ write_attribute(buffer, "compression", "compression", 1);
256
+ buffer.writeUint8(compression);
257
+
258
+ write_attribute(buffer, "dataWindow", "box2i", 16);
259
+ write_window(buffer, width, height);
260
+
261
+ write_attribute(buffer, "displayWindow", "box2i", 16);
262
+ write_window(buffer, width, height);
263
+
264
+ // increasing Y
265
+ write_attribute(buffer, "lineOrder", "lineOrder", 1);
266
+ buffer.writeUint8(0);
267
+
268
+ write_attribute(buffer, "pixelAspectRatio", "float", 4);
269
+ buffer.writeFloat32(1);
270
+
271
+ write_attribute(buffer, "screenWindowCenter", "v2f", 8);
272
+ buffer.writeFloat32(0);
273
+ buffer.writeFloat32(0);
274
+
275
+ write_attribute(buffer, "screenWindowWidth", "float", 4);
276
+ buffer.writeFloat32(1);
277
+
278
+ buffer.writeUint8(0);
279
+ }
280
+
281
+ /**
282
+ * @param {BinaryBuffer} buffer
283
+ * @param {string} name
284
+ * @param {string} type
285
+ * @param {number} size bytes of the value that follows
286
+ */
287
+ function write_attribute(buffer, name, type, size) {
288
+ write_name(buffer, name);
289
+ write_name(buffer, type);
290
+
291
+ buffer.writeInt32(size);
292
+ }
293
+
294
+ /**
295
+ * @param {BinaryBuffer} buffer
296
+ * @param {string} name ASCII
297
+ */
298
+ function write_name(buffer, name) {
299
+ buffer.writeASCIIString(name);
300
+ buffer.writeUint8(0);
301
+ }
302
+
303
+ /**
304
+ * A `box2i` from the origin to the last pixel.
305
+ *
306
+ * @param {BinaryBuffer} buffer
307
+ * @param {number} width
308
+ * @param {number} height
309
+ */
310
+ function write_window(buffer, width, height) {
311
+ buffer.writeInt32(0);
312
+ buffer.writeInt32(0);
313
+ buffer.writeInt32(width - 1);
314
+ buffer.writeInt32(height - 1);
315
+ }
316
+
317
+ /**
318
+ * Gather a chunk's scanlines from the channel planes — the inverse of `read_scanlines` in `exr_read`.
319
+ *
320
+ * @param {BinaryBuffer} destination
321
+ * @param {(Uint16Array|Uint32Array)[]} plane_bits in channel list order
322
+ * @param {number} width
323
+ * @param {number} first_line
324
+ * @param {number} line_count
325
+ */
326
+ function write_scanlines(destination, plane_bits, width, first_line, line_count) {
327
+ const channel_count = plane_bits.length;
328
+
329
+ for (let line = first_line; line < first_line + line_count; line++) {
330
+ const row = line * width;
331
+
332
+ for (let c = 0; c < channel_count; c++) {
333
+ const bits = plane_bits[c];
334
+
335
+ if (bits.BYTES_PER_ELEMENT === 2) {
336
+ destination.writeUint16Array(bits, row, width);
337
+ } else {
338
+ destination.writeUint32Array(bits, row, width);
339
+ }
340
+ }
341
+ }
342
+ }
343
+
344
+ /**
345
+ * Transform a chunk the way ZIP compression does before deflating it — the inverse of
346
+ * `zip_reconstruct` in `exr_read`.
347
+ *
348
+ * The bytes at even positions are moved ahead of those at odd ones — for half floats, the low bytes of
349
+ * the samples ahead of their high bytes — and the result is delta-coded byte by byte with a bias of
350
+ * 128, which turns smooth image data into the small, repetitive values deflate codes cheaply.
351
+ *
352
+ * @param {Uint8Array} source the chunk's pixel data
353
+ * @param {Uint8Array} destination
354
+ * @param {number} length bytes, at least one
355
+ */
356
+ function zip_prepare(source, destination, length) {
357
+ const half = (length + 1) >> 1;
358
+
359
+ let previous = source[0];
360
+
361
+ destination[0] = previous;
362
+
363
+ for (let i = 1; i < half; i++) {
364
+ const value = source[2 * i];
365
+
366
+ destination[i] = value - previous + 128;
367
+
368
+ previous = value;
369
+ }
370
+
371
+ for (let i = half; i < length; i++) {
372
+ const value = source[2 * (i - half) + 1];
373
+
374
+ destination[i] = value - previous + 128;
375
+
376
+ previous = value;
377
+ }
378
+ }
@@ -124,6 +124,11 @@
124
124
 
125
125
  <hr>
126
126
 
127
+ <label>
128
+ <input type="checkbox" id="sun" checked>
129
+ <span>Sun <span class="hint">— the directional light; L flips it</span></span>
130
+ </label>
131
+
127
132
  <label>
128
133
  <span>Sun height</span>
129
134
  <input type="range" id="sun_elevation" min="2" max="88" value="62">
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/probe_clipmap/main.js"],"names":[],"mappings":"AAyFA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAsSzB"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/probe_clipmap/main.js"],"names":[],"mappings":"AAyFA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAuUzB"}
@@ -178,7 +178,11 @@ export async function start() {
178
178
  // a sun the sliders turn, whatever lights the file brought
179
179
  const sun = make_sunlight({ intensity: 7.2 });
180
180
 
181
- place_light(scene, sun);
181
+ /**
182
+ * The sun's entity while it is in the scene, -1 while the toggle has it out.
183
+ * @type {number}
184
+ */
185
+ let sun_entity = place_light(scene, sun);
182
186
 
183
187
  const rotation = new Quaternion();
184
188
  const sun_direction = new Vector3();
@@ -229,6 +233,33 @@ export async function start() {
229
233
  element('sun_elevation').addEventListener('input', on_sun_input);
230
234
  element('sun_azimuth').addEventListener('input', on_sun_input);
231
235
 
236
+ const sun_toggle = element('sun');
237
+
238
+ /**
239
+ * Take the sun out of the scene, or put it back; out, it is gone from the lights, its shadows and the
240
+ * probes' hits alike, rather than dimmed to nothing.
241
+ * @param {boolean} enabled
242
+ */
243
+ function set_sun(enabled) {
244
+ sun_toggle.checked = enabled;
245
+
246
+ if (enabled === (sun_entity !== -1)) {
247
+ return;
248
+ }
249
+
250
+ if (enabled) {
251
+ sun_entity = place_light(scene, sun);
252
+ } else {
253
+ scene.lights.remove(sun);
254
+ scene.dataset.removeEntity(sun_entity);
255
+ sun_entity = -1;
256
+ }
257
+
258
+ lights_changed();
259
+ }
260
+
261
+ sun_toggle.addEventListener('change', event => set_sun(event.target.checked));
262
+
232
263
  load_default_environment(scene);
233
264
 
234
265
  // ---- controls -------------------------------------------------------------------------
@@ -311,6 +342,8 @@ export async function start() {
311
342
  } else if (event.code === 'KeyT') {
312
343
  ray_resampling_toggle.checked = !ray_resampling_toggle.checked;
313
344
  renderer.probe_clipmap.ray_resampling = ray_resampling_toggle.checked;
345
+ } else if (event.code === 'KeyL') {
346
+ set_sun(sun_entity === -1);
314
347
  }
315
348
  });
316
349
 
@@ -1,9 +1,8 @@
1
1
  /**
2
2
  * Words of a listed probe's maps, as accumulation writes them for projection and publish: two a
3
3
  * radiance texel, rgba as half floats; one a radiance texel, its rays this update, resolved and back
4
- * faces; one a depth texel, its moments as half floats; then one a radiance texel, how far its sample
5
- * fell from its mean in its own deviation and that it blended one, as half floats, which the probe's ray
6
- * request reads (`PROBE_CHANGE_SIGNIFICANCE`).
4
+ * faces; one a depth texel, its moments as half floats; then one a radiance texel, its estimator's short
5
+ * mean less its mean and its deviation, luminance, as half floats, which the probe's L0 estimator sums.
7
6
  *
8
7
  * @param {number} radiance_resolution n_r
9
8
  * @param {number} depth_resolution n_d
@@ -276,16 +275,6 @@ export const PROBE_DEAD_RAYS: number;
276
275
  * @type {number}
277
276
  */
278
277
  export const PROBE_RAYS_PER_TEXEL_MAX: number;
279
- /**
280
- * How far a probe's change score may go from its own running mean, in its own running deviation, before
281
- * the probe's light counts as moved (§8.6); and how far a texel's sample may fall from its mean, in its
282
- * own deviation, before it counts at that. The score sums the texels' falls over the root of their
283
- * count, each held to this, which the central limit makes near normal however a texel's own fall is
284
- * spread. A normal score passes it on all but 0.27% of updates; Sponza's probes past 64 updates, the light
285
- * still, asked for the most on 1.1–1.3% (measured, §8.6), each such update costing one at the most rays.
286
- * @type {number}
287
- */
288
- export const PROBE_CHANGE_SIGNIFICANCE: number;
289
278
  /**
290
279
  * Rays a guided update gives one radiance texel at most, the same gather budget as a depth texel's
291
280
  * ({@link PROBE_DEPTH_TEXEL_RAYS}). The guide holds each texel's weight down to it and spreads what it
@@ -366,8 +355,7 @@ export const PROBE_WANT_WORKGROUP_TILES: number;
366
355
  */
367
356
  export const PROBE_FILL_WORKGROUP_SIZE: number;
368
357
  /**
369
- * Lattice cells a cascade's blend skirt is deep: one cell of the coarser cascade, the distance over
370
- * which the spacing doubles (§8.1).
358
+ * Lattice cells a cascade's blend skirt is deep: two cells of the coarser cascade (§8.1).
371
359
  * @type {number}
372
360
  */
373
361
  export const PROBE_BLEND_SKIRT: number;
@@ -1 +1 @@
1
- {"version":3,"file":"PROBE_CLIPMAP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js"],"names":[],"mappings":"AAkSA;;;;;;;;;;GAUG;AACH,8DAJW,MAAM,oBACN,MAAM,GACJ,MAAM,CAIlB;AAsED;;;;;;;;;;;GAWG;AACH,+DAHW,MAAM,GACJ,MAAM,CAIlB;AAxXD;;;GAGG;AACH,iCAFU,MAAM,CAE6B;AAS7C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;GAIG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAM3C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;GAKG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,kCAFU,MAAM,CAE0D;AAE1E;;;;GAIG;AACH,+BAFU,MAAM,CAEqB;AAQrC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,oCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;GAIG;AACH,8BAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,0CAFU,MAAM,CAE8B;AAE9C;;;;GAIG;AACH,yCAFU,MAAM,CAE+B;AAE/C;;;;GAIG;AACH,qCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;;;GAQG;AACH,sCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEiC;AAEjD;;;;;GAKG;AACH,mCAFU,MAAM,CAE+B;AAE/C;;;;;;;GAOG;AACH,gCAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;;;GAKG;AACH,gCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,mCAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,2CAFU,MAAM,CAEgC;AAEhD;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAiBzC;;;;;;;GAOG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;;GAKG;AACH,uCAFU,MAAM,CAE8B;AAE9C;;;;;GAKG;AACH,8BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;;;;;;;GAQG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;GAKG;AACH,+BAFU,MAAM,CAEuC;AAEvD;;;;GAIG;AACH,0CAFU,MAAM,CAEgC;AAEhD;;;;;GAKG;AACH,gCAFU,MAAM,CAEuB;AAkBvC;;;;GAIG;AACH,kCAFU,MAAM,CAEqB;AAQrC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;GAIG;AACH,6BAFU,MAAM,CAEgB;AAEhC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,qCAFU,MAAM,CAEmF;AAOnG;;;;GAIG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;GAIG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,kCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;;;;GAQG;AACH,oCAFU,MAAM,CAEiG;AAEjH;;;;GAIG;AACH,wCAFU,MAAM,CAE2B"}
1
+ {"version":3,"file":"PROBE_CLIPMAP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js"],"names":[],"mappings":"AAkSA;;;;;;;;;GASG;AACH,8DAJW,MAAM,oBACN,MAAM,GACJ,MAAM,CAIlB;AA2DD;;;;;;;;;;;GAWG;AACH,+DAHW,MAAM,GACJ,MAAM,CAIlB;AA5WD;;;GAGG;AACH,iCAFU,MAAM,CAE6B;AAS7C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;GAIG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAM3C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;GAKG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,kCAFU,MAAM,CAE0D;AAE1E;;;;GAIG;AACH,+BAFU,MAAM,CAEqB;AAQrC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,oCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;GAIG;AACH,8BAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,0CAFU,MAAM,CAE8B;AAE9C;;;;GAIG;AACH,yCAFU,MAAM,CAE+B;AAE/C;;;;GAIG;AACH,qCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;;;GAQG;AACH,sCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEiC;AAEjD;;;;;GAKG;AACH,mCAFU,MAAM,CAE+B;AAE/C;;;;;;;GAOG;AACH,gCAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;;;GAKG;AACH,gCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,mCAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,2CAFU,MAAM,CAEgC;AAEhD;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAgBzC;;;;;;;GAOG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;;GAKG;AACH,uCAFU,MAAM,CAE8B;AAE9C;;;;;GAKG;AACH,8BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;;;;GAKG;AACH,+BAFU,MAAM,CAEuC;AAEvD;;;;GAIG;AACH,0CAFU,MAAM,CAEgC;AAEhD;;;;;GAKG;AACH,gCAFU,MAAM,CAEuB;AAkBvC;;;;GAIG;AACH,kCAFU,MAAM,CAEqB;AAQrC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;GAIG;AACH,6BAFU,MAAM,CAEgB;AAEhC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,qCAFU,MAAM,CAEmF;AAOnG;;;;GAIG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,kCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;;;;GAQG;AACH,oCAFU,MAAM,CAEiG;AAEjH;;;;GAIG;AACH,wCAFU,MAAM,CAE2B"}
@@ -291,9 +291,8 @@ export const PROBE_DEPTH_TEXEL_RAYS = 64;
291
291
  /**
292
292
  * Words of a listed probe's maps, as accumulation writes them for projection and publish: two a
293
293
  * radiance texel, rgba as half floats; one a radiance texel, its rays this update, resolved and back
294
- * faces; one a depth texel, its moments as half floats; then one a radiance texel, how far its sample
295
- * fell from its mean in its own deviation and that it blended one, as half floats, which the probe's ray
296
- * request reads (`PROBE_CHANGE_SIGNIFICANCE`).
294
+ * faces; one a depth texel, its moments as half floats; then one a radiance texel, its estimator's short
295
+ * mean less its mean and its deviation, luminance, as half floats, which the probe's L0 estimator sums.
297
296
  *
298
297
  * @param {number} radiance_resolution n_r
299
298
  * @param {number} depth_resolution n_d
@@ -337,17 +336,6 @@ export const PROBE_DEAD_RAYS = 16;
337
336
  */
338
337
  export const PROBE_RAYS_PER_TEXEL_MAX = 4;
339
338
 
340
- /**
341
- * How far a probe's change score may go from its own running mean, in its own running deviation, before
342
- * the probe's light counts as moved (§8.6); and how far a texel's sample may fall from its mean, in its
343
- * own deviation, before it counts at that. The score sums the texels' falls over the root of their
344
- * count, each held to this, which the central limit makes near normal however a texel's own fall is
345
- * spread. A normal score passes it on all but 0.27% of updates; Sponza's probes past 64 updates, the light
346
- * still, asked for the most on 1.1–1.3% (measured, §8.6), each such update costing one at the most rays.
347
- * @type {number}
348
- */
349
- export const PROBE_CHANGE_SIGNIFICANCE = 3;
350
-
351
339
  /**
352
340
  * Rays a guided update gives one radiance texel at most, the same gather budget as a depth texel's
353
341
  * ({@link PROBE_DEPTH_TEXEL_RAYS}). The guide holds each texel's weight down to it and spreads what it
@@ -469,11 +457,10 @@ export const PROBE_WANT_WORKGROUP_TILES = 8;
469
457
  export const PROBE_FILL_WORKGROUP_SIZE = 64;
470
458
 
471
459
  /**
472
- * Lattice cells a cascade's blend skirt is deep: one cell of the coarser cascade, the distance over
473
- * which the spacing doubles (§8.1).
460
+ * Lattice cells a cascade's blend skirt is deep: two cells of the coarser cascade (§8.1).
474
461
  * @type {number}
475
462
  */
476
- export const PROBE_BLEND_SKIRT = 2;
463
+ export const PROBE_BLEND_SKIRT = 4;
477
464
 
478
465
  /**
479
466
  * The receiver bias's length, in lattice cells of the cascade picked (§9.1).
@@ -189,8 +189,8 @@ export const PROBE_RAY_SUMS_WRITE_RESOURCE: ShaderResourceDescriptor;
189
189
  */
190
190
  export const PROBE_RAY_SUMS_READ_RESOURCE: ShaderResourceDescriptor;
191
191
  /**
192
- * A slot's ray request (§8.6), as projection writes it after each update: the rays its next guided update
193
- * asks for, and what tells it the probe's light moved.
192
+ * A slot's request (§8.6, §8.8), as projection writes it after each update: what the probe's next update takes,
193
+ * by its L0 estimator, a multi-scale mean estimator over the probe's whole light (`shader_probe_clipmap_project`).
194
194
  *
195
195
  * @type {WebGPUStruct}
196
196
  */
@@ -201,7 +201,7 @@ export const PROBE_REQUEST_STRUCT: WebGPUStruct;
201
201
  */
202
202
  export const PROBE_REQUESTS_WRITE_RESOURCE: ShaderResourceDescriptor;
203
203
  /**
204
- * Each slot's ray request, as the ray counts pass reads it.
204
+ * Each slot's request, as the ray counts and accumulation read it.
205
205
  * @type {ShaderResourceDescriptor}
206
206
  */
207
207
  export const PROBE_REQUESTS_READ_RESOURCE: ShaderResourceDescriptor;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_probe_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js"],"names":[],"mappings":"AAyEA;;;;;;GAMG;AACH,kCAFU,YAAY,CAsBG;AAEzB;;;;;GAKG;AACH,+BAFU,YAAY,CAuBA;AAEtB;;;;;;GAMG;AACH,oCAFU,wBAAwB,CAEyE;AAE3G;;;;GAIG;AACH,+CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,0CAFU,wBAAwB,CAE+F;AAEjI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwF;AAE1H;;;GAGG;AACH,2CAFU,wBAAwB,CAE+G;AAEjJ;;;GAGG;AACH,0CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,sCAFU,wBAAwB,CAEkG;AAEpI;;;;GAIG;AACH,2CAFU,wBAAwB,CAEoF;AAEtH;;;GAGG;AACH,kCAFU,wBAAwB,CAE6E;AAE/G;;;;;GAKG;AACH,oCAFU,YAAY,CAKK;AAE3B;;;GAGG;AACH,2CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,4CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEyG;AAE3I;;;GAGG;AACH,4CAFU,wBAAwB,CAEoG;AAEtI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,wCAFU,wBAAwB,CAEyF;AAE3H;;;;GAIG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEmG;AAErI;;;GAGG;AACH,yCAFU,wBAAwB,CAE2F;AAE7H;;;GAGG;AACH,sCAFU,wBAAwB,CAEqF;AAEvH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,0CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,wCAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,uCAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,8CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,gDAFU,wBAAwB,CAE8G;AAEhJ;;;GAGG;AACH,iDAFU,wBAAwB,CAE2G;AAE7I;;;GAGG;AACH,mDAFU,wBAAwB,CAE+G;AAEjJ;;;;;GAKG;AACH,4CAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,2CAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,mCAFU,YAAY,CAWI;AAE1B;;;GAGG;AACH,4CAFU,wBAAwB,CAEkH;AAEpJ;;;GAGG;AACH,2CAFU,wBAAwB,CAE2G;AAE7I;;;;GAIG;AACH,wCAFU,wBAAwB,CAEmF;AAErH;;;GAGG;AACH,uCAFU,wBAAwB,CAE4E;AAE9G;;;;;;GAMG;AACH,wCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,6CAFU,wBAAwB,CAEgG;AAElI;;;;;GAKG;AACH,6CAFU,wBAAwB,CAEqG;AAEvI;;;GAGG;AACH,4CAFU,wBAAwB,CAE8F;AAEhI;;;;GAIG;AACH,2CAFU,wBAAwB,CAEwG;AAE1I;;;;GAIG;AACH,0CAFU,wBAAwB,CAEuF;AAEzH;;;GAGG;AACH,yCAFU,wBAAwB,CAEgF;AAElH;;;GAGG;AACH,qCAFU,YAAY,CAOD;AAErB;;;GAGG;AACH,8CAFU,wBAAwB,CAEwH;AAE1J;;;GAGG;AACH,6CAFU,wBAAwB,CAEiH;AAEnJ;;;GAGG;AACH,0CAFU,YAAY,CAYU;AAEhC;;;GAGG;AACH,8CAFU,wBAAwB,CAE6H;AAE/J;;;GAGG;AACH,6CAFU,wBAAwB,CAEsH;AAExJ;;;;GAIG;AACH,8CAFU,wBAAwB,CAE+E;AAEjH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEyE;AAE3G;;;GAGG;AACH,4CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kCAFU,SAAS,CAgIhB;AAEH;;;;;;;;;;GAUG;AACH,6CAFU,SAAS,CA8BhB;AAIH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,SAAS,CA+BhB;AAEH;;;;;;;;;;;;;;GAcG;AACH,4CAFU,SAAS,CAehB;AAEH;;;;;;;;;;;;;;GAcG;AACH,6CAFU,SAAS,CAahB;AAEH;;;;;;;;;;;;GAYG;AACH,6CAFU,SAAS,CAehB;AAEH;;;GAGG;AACH,yCAFU,wBAAwB,CAEqF;AAEvH;;;GAGG;AACH,wCAFU,wBAAwB,CAE8E;AAEhH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAFU,SAAS,CAwDhB;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4CAFU,SAAS,CA6BhB;AAEH;;;;;;;;;GASG;AACH,iDAFU,SAAS,CAahB;AAIH;;;;;;;;;;GAUG;AACH,yCAFU,SAAS,CAgBhB;6BAhgC0B,sCAAsC;yCAZ1B,sDAAsD;0BADrE,uCAAuC"}
1
+ {"version":3,"file":"chunk_probe_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js"],"names":[],"mappings":"AAyEA;;;;;;GAMG;AACH,kCAFU,YAAY,CAsBG;AAEzB;;;;;GAKG;AACH,+BAFU,YAAY,CAuBA;AAEtB;;;;;;GAMG;AACH,oCAFU,wBAAwB,CAEyE;AAE3G;;;;GAIG;AACH,+CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,0CAFU,wBAAwB,CAE+F;AAEjI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwF;AAE1H;;;GAGG;AACH,2CAFU,wBAAwB,CAE+G;AAEjJ;;;GAGG;AACH,0CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,sCAFU,wBAAwB,CAEkG;AAEpI;;;;GAIG;AACH,2CAFU,wBAAwB,CAEoF;AAEtH;;;GAGG;AACH,kCAFU,wBAAwB,CAE6E;AAE/G;;;;;GAKG;AACH,oCAFU,YAAY,CAKK;AAE3B;;;GAGG;AACH,2CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,4CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEyG;AAE3I;;;GAGG;AACH,4CAFU,wBAAwB,CAEoG;AAEtI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,wCAFU,wBAAwB,CAEyF;AAE3H;;;;GAIG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEmG;AAErI;;;GAGG;AACH,yCAFU,wBAAwB,CAE2F;AAE7H;;;GAGG;AACH,sCAFU,wBAAwB,CAEqF;AAEvH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,0CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,wCAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,uCAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,8CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,gDAFU,wBAAwB,CAE8G;AAEhJ;;;GAGG;AACH,iDAFU,wBAAwB,CAE2G;AAE7I;;;GAGG;AACH,mDAFU,wBAAwB,CAE+G;AAEjJ;;;;;GAKG;AACH,4CAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,2CAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,mCAFU,YAAY,CAWI;AAE1B;;;GAGG;AACH,4CAFU,wBAAwB,CAEkH;AAEpJ;;;GAGG;AACH,2CAFU,wBAAwB,CAE2G;AAE7I;;;;GAIG;AACH,wCAFU,wBAAwB,CAEmF;AAErH;;;GAGG;AACH,uCAFU,wBAAwB,CAE4E;AAE9G;;;;;;GAMG;AACH,wCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,6CAFU,wBAAwB,CAEgG;AAElI;;;;;GAKG;AACH,6CAFU,wBAAwB,CAEqG;AAEvI;;;GAGG;AACH,4CAFU,wBAAwB,CAE8F;AAEhI;;;;GAIG;AACH,2CAFU,wBAAwB,CAEwG;AAE1I;;;;GAIG;AACH,0CAFU,wBAAwB,CAEuF;AAEzH;;;GAGG;AACH,yCAFU,wBAAwB,CAEgF;AAElH;;;GAGG;AACH,qCAFU,YAAY,CAOD;AAErB;;;GAGG;AACH,8CAFU,wBAAwB,CAEwH;AAE1J;;;GAGG;AACH,6CAFU,wBAAwB,CAEiH;AAEnJ;;;GAGG;AACH,0CAFU,YAAY,CAcU;AAEhC;;;GAGG;AACH,8CAFU,wBAAwB,CAE6H;AAE/J;;;GAGG;AACH,6CAFU,wBAAwB,CAEsH;AAExJ;;;;GAIG;AACH,8CAFU,wBAAwB,CAE+E;AAEjH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEyE;AAE3G;;;GAGG;AACH,4CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kCAFU,SAAS,CAgIhB;AAEH;;;;;;;;;;GAUG;AACH,6CAFU,SAAS,CA8BhB;AAIH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,SAAS,CA+BhB;AAEH;;;;;;;;;;;;;;GAcG;AACH,4CAFU,SAAS,CAehB;AAEH;;;;;;;;;;;;;;GAcG;AACH,6CAFU,SAAS,CAahB;AAEH;;;;;;;;;;;;GAYG;AACH,6CAFU,SAAS,CAehB;AAEH;;;GAGG;AACH,yCAFU,wBAAwB,CAEqF;AAEvH;;;GAGG;AACH,wCAFU,wBAAwB,CAE8E;AAEhH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wCAFU,SAAS,CAwDhB;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4CAFU,SAAS,CA6BhB;AAEH;;;;;;;;;GASG;AACH,iDAFU,SAAS,CAahB;AAIH;;;;;;;;;;GAUG;AACH,yCAFU,SAAS,CAgBhB;6BAlgC0B,sCAAsC;yCAZ1B,sDAAsD;0BADrE,uCAAuC"}
@@ -340,20 +340,20 @@ export const PROBE_RAY_SUMS_WRITE_RESOURCE = ShaderResourceDescriptor.storageBuf
340
340
  export const PROBE_RAY_SUMS_READ_RESOURCE = ShaderResourceDescriptor.storageBuffer("probe_ray_sums", COLLECTION_U32_STRUCT_READ);
341
341
 
342
342
  /**
343
- * A slot's ray request (§8.6), as projection writes it after each update: the rays its next guided update
344
- * asks for, and what tells it the probe's light moved.
343
+ * A slot's request (§8.6, §8.8), as projection writes it after each update: what the probe's next update takes,
344
+ * by its L0 estimator, a multi-scale mean estimator over the probe's whole light (`shader_probe_clipmap_project`).
345
345
  *
346
346
  * @type {WebGPUStruct}
347
347
  */
348
348
  export const PROBE_REQUEST_STRUCT = WebGPUStruct.from({
349
349
  /** the rays the probe's next guided update asks for */
350
350
  rays: u32,
351
- /** the running mean of the update's change score: its texels' falls from their means, each in its own deviation, summed over the root of their count */
352
- change_mean: f32,
353
- /** the running variance of the change score */
354
- change_variance: f32,
355
- /** the scores its running statistics hold, up to `PROBE_RADIANCE_SAMPLES_LIMIT` */
356
- changes: u32,
351
+ /** the least blend of every texel's long mean on the next update: the L0 estimator's catch-up */
352
+ blend: f32,
353
+ /** the L0 estimator's inconsistency, the smoothed history of its means' gap over its deviation */
354
+ inconsistency: f32,
355
+ /** the L0 estimator's blend reduction */
356
+ reduction: f32,
357
357
  }, "ProbeRequest").pack();
358
358
 
359
359
  /**
@@ -363,7 +363,7 @@ export const PROBE_REQUEST_STRUCT = WebGPUStruct.from({
363
363
  export const PROBE_REQUESTS_WRITE_RESOURCE = ShaderResourceDescriptor.storageBuffer("probe_requests", WebGPUArray.from(PROBE_REQUEST_STRUCT), true);
364
364
 
365
365
  /**
366
- * Each slot's ray request, as the ray counts pass reads it.
366
+ * Each slot's request, as the ray counts and accumulation read it.
367
367
  * @type {ShaderResourceDescriptor}
368
368
  */
369
369
  export const PROBE_REQUESTS_READ_RESOURCE = ShaderResourceDescriptor.storageBuffer("probe_requests", WebGPUArray.from(PROBE_REQUEST_STRUCT));
@@ -463,10 +463,12 @@ export const PROBE_PROJECTION_ROW_STRUCT = WebGPUStruct.from({
463
463
  resolved: u32,
464
464
  /** of them, the back faces */
465
465
  back_faces: u32,
466
- /** how far the update's samples fell from their texels' means, each in its own deviation, luminance, summed */
467
- change: f32,
468
- /** the texels that blended a sample */
469
- blended: f32,
466
+ /** the texels' short means less their means, luminance, each by its solid angle, summed: L0's gap */
467
+ gap: f32,
468
+ /** the texels' deviations squared, luminance, each by its solid angle squared, summed: L0's variance */
469
+ variance: f32,
470
+ /** the texels' short means, luminance, each by its solid angle, summed: L0's short mean */
471
+ level: f32,
470
472
  }, "ProbeProjectionRow").pack();
471
473
 
472
474
  /**
@@ -9,9 +9,9 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
9
9
  * `probe_maps` (`probe_clipmap_maps_words`): two words a radiance texel, rgba as half floats; then a
10
10
  * word a radiance texel, its rays this update, resolved in the low half and back faces in the high,
11
11
  * which classification sums; then a word a depth texel, its moments as half floats; then a word a
12
- * radiance texel, how far its sample fell from its mean in its own deviation, luminance, held to
13
- * `PROBE_CHANGE_SIGNIFICANCE`, and one for its blending one, as half floats, which the probe's ray request
14
- * sums (zero where no sample was blended).
12
+ * radiance texel, its estimator after the update as the probe's L0 estimator sums it
13
+ * (`shader_probe_clipmap_project`): its short mean less its mean and its deviation (the estimator's own,
14
+ * floored at the display's exposure), luminance, as half floats; nothing for a texel no ray has reached.
15
15
  *
16
16
  * - **A texel's rays**: on a uniform update (`PROBE_UNIFORM_PERIOD`), `probe_clipmap_texel_ray`'s. On a
17
17
  * guided one, the run that begins at its walk position in the probe's guide, at most
@@ -29,6 +29,10 @@ export const PROBE_ACCUMULATE_SETTINGS: WebGPUStruct;
29
29
  * - The mean blends by at least 1/(a+1) until the count reaches its limit: a young texel is its running
30
30
  * mean, which the estimator's blend reduction, nothing at its seed, would otherwise hold back. Past it
31
31
  * the estimator alone, down to 1/8192 an update on a noisy texel.
32
+ * - And by at least the probe's L0 blend (`PROBE_REQUEST_STRUCT`'s `blend`), its L0 estimator's catch-up
33
+ * after its last update: a change in the probe's whole light, which the texels' own tests, a one-ray
34
+ * sample's noise apiece, do not see. The texel's own catch-up stays, for light that moves without
35
+ * changing L0.
32
36
  * - Samples are clipped once the variance's window has passed, when 1/(a+1) is no longer its blend:
33
37
  * before that it holds no spread to clip to.
34
38
  * - A texel's first sample seeds both means. A texel no ray reached keeps its history.