@woosh/meep-engine 3.61.3 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +40 -53
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +14 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +10 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_colored_hash.js +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_sharc_debug_radiance.js +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts +22 -9
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +159 -65
- package/src/shade/renderer/material/MATERIAL_MASK.d.ts +19 -0
- package/src/shade/renderer/material/MATERIAL_MASK.d.ts.map +1 -0
- package/src/shade/renderer/material/MATERIAL_MASK.js +19 -0
- package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts +8 -8
- package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts.map +1 -1
- package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js +11 -92
- package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.d.ts.map +1 -1
- package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.js +10 -2
- package/src/shade/renderer/material/dispatch/gbuffer_compute.js +2 -2
- package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts +7 -7
- package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts.map +1 -1
- package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js +20 -16
- package/src/shade/renderer/material/dispatch/shader_material_pixel_count.d.ts.map +1 -1
- package/src/shade/renderer/material/dispatch/shader_material_pixel_count.js +3 -1
- package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.d.ts.map +1 -1
- package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js +3 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +26 -25
- package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts +10 -8
- package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +16 -13
- package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts +1 -1
- package/src/shade/renderer/material/template/ShadeMaterialTemplate.js +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts +5 -2
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +7 -4
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +3 -3
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +12 -10
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +2 -2
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +9 -7
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +11 -8
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +3 -3
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +17 -12
- package/src/shade/renderer/postprocess/gtao/chunk_integrate_lighting_sample.js +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +4 -4
- package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +2 -2
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -41
- package/src/shade/renderer/postprocess/ssr/prefilter/chunk_load_neighbourhood_sample.js +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +5 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -4
- package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts +2 -1
- package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js +10 -2
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -4
- package/src/shade/renderer/postprocess/taa/shader_reprojection_map.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_reprojection_map.js +6 -4
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +6 -8
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +29 -33
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +1 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +6 -3
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +8 -3
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +3 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +8 -3
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +54 -5
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +2 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts +7 -2
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +73 -9
- package/src/shade/renderer/rasterize/native/viz/shader_vertex.js +4 -4
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +23 -40
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +55 -76
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +4 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +6 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +4 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +6 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +5 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +43 -2
- package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts +39 -0
- package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.js +45 -0
- package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts +26 -0
- package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.js +48 -0
- package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts +40 -0
- package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.js +172 -0
- package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.js +6 -4
- package/src/shade/renderer/restir/di/chunk_restir_spatial_reuse.js +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +2 -2
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.js +18 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.js +26 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +60 -18
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +163 -45
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +19 -18
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js +22 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts +8 -1
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js +10 -8
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.js +32 -0
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts +11 -1
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.js +14 -6
- package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.js +24 -0
- package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.js +27 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +9 -0
- package/src/shade/renderer/shader/util/shader_decode_octahedral_normal.js +1 -1
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +3 -3
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -1
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +3 -3
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -1
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +6 -4
- package/src/shade/renderer/shadow/ray/RTXShadows.d.ts +6 -4
- package/src/shade/renderer/shadow/ray/RTXShadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/RTXShadows.js +16 -5
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +7 -7
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +2 -2
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts +4 -2
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +79 -74
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +7 -7
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +7 -3
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +7 -5
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +29 -16
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts +5 -5
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +8 -8
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +13 -14
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +11 -9
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +13 -11
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts +0 -7
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA8BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AA+GvC,iDAIE;6BAvJ2B,yCAAyC;8BAuBxC,qCAAqC"}
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{"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"AA2DA,sDA+GC;AAmED,wDASE;0BAlOwB,uCAAuC;4BACrC,gCAAgC"}
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{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IAR+B,KAAK;IACD,IAAI;IACZ,WAAW,EAA3B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,sBAAsB,EAAtC,MAAM;IACJ,MAAM,CAgGlB;AApHD,kDASG;4BAjGyB,6BAA6B"}
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export function graph_draw_sdf_shadows({
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}) {
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@@ -159,7 +170,7 @@ export function graph_draw_sdf_shadows({
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159
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/**
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const
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const pbr = resources.get(data.pbr);
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|
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@@ -167,7 +178,7 @@ export function graph_draw_sdf_shadows({
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const
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const visibility = resources.get(data.visibility);
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const buffer_settings = {
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slice: pingpong(current_time_in_seconds() / 5, 1),
|
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@@ -178,8 +189,9 @@ export function graph_draw_sdf_shadows({
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bindings: sdf.write_bindings({
|
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gBufferPBR: pbr.obtainView(),
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visibility: visibility.obtainView(),
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visible_meshlets: resources.get(data.visible_meshlets),
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geometries: geometries.buffer_metadata,
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scene_database: view.scene.scene_database_buffer,
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tlas: view.scene.tlas.buffer,
|
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@@ -206,8 +218,9 @@ export function graph_draw_sdf_shadows({
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206
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|
const pass_builder = graph.add("SDF shadows", pass_data, execute);
|
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pass_data.depth = pass_builder.read(input_depth);
|
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pass_data.
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pass_data.pbr = pass_builder.read(input_pbr);
|
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+
pass_data.visibility = pass_builder.read(input_visibility);
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@@ -138,15 +138,15 @@ export class VirtualTextureManager {
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* @param {number} args.visible_meshlets graph handle, the frame's visible-meshlet table, which resolves it
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graph_feedback({ graph, view,
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graph_feedback({ graph, view, texture_visibility, visible_meshlets, material_metadata_buffer, }: {
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texture_visibility: number;
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visible_meshlets: number;
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material_metadata_buffer: GPUBuffer;
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}): void;
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destroy(): void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAmHA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,2EAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,uIAQC;IAED;;;;OAIG;IACH,+EAIC;IA8DD;;;;;;;OAOG;IACH,sBAHW,mBAAmB,GACjB,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,wBAFW,mBAAmB,QAgF7B;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eAkHC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK,EAAtB,UAAU;QACW,IAAI,EAAzB,cAAc;QACD,
|
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1
|
+
{"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAmHA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,2EAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,uIAQC;IAED;;;;OAIG;IACH,+EAIC;IA8DD;;;;;;;OAOG;IACH,sBAHW,mBAAmB,GACjB,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,wBAFW,mBAAmB,QAgF7B;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eAkHC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK,EAAtB,UAAU;QACW,IAAI,EAAzB,cAAc;QACD,kBAAkB,EAA/B,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;yBAvvCY,OAAO,8DAA8D,EAAE,UAAU;uCACjF,OAAO,iEAAiE,EAAE,wBAAwB;wBAClG,OAAO,oCAAoC,EAAE,SAAS;6BACtD,OAAO,8BAA8B,EAAE,cAAc;kCACrD,OAAO,0BAA0B,EAAE,mBAAmB;gCAPnC,sBAAsB"}
|
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@@ -1171,15 +1171,15 @@ export class VirtualTextureManager {
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* @param {Object} args
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* @param {number} args.
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* @param {number} args.
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* @param {number} args.texture_visibility graph handle, the visibility buffer
|
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* @param {number} args.visible_meshlets graph handle, the frame's visible-meshlet table, which resolves it
|
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*/
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graph_feedback({
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graph,
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view,
|
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-
|
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-
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texture_visibility,
|
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visible_meshlets,
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material_metadata_buffer,
|
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1184
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}) {
|
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|
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@@ -1228,8 +1228,8 @@ export class VirtualTextureManager {
|
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1228
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group_count_y,
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group_count_z: 1,
|
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|
bindings: {
|
|
1231
|
-
|
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1232
|
-
|
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1231
|
+
visibility: resources.get(data.visibility).obtainView(),
|
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1232
|
+
visible_meshlets: resources.get(data.visible_meshlets),
|
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|
view: view.uniform_buffer.buffer,
|
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1234
1234
|
vt_params: { stride, jitter, mip_bias },
|
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|
scene_database: scene_ctx.scene_database_buffer,
|
|
@@ -1242,8 +1242,8 @@ export class VirtualTextureManager {
|
|
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1242
1242
|
});
|
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1243
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|
});
|
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1244
1244
|
|
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1245
|
-
pass_data.
|
|
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-
pass_data.
|
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|
+
pass_data.visibility = pass.read(texture_visibility);
|
|
1246
|
+
pass_data.visible_meshlets = pass.read(visible_meshlets);
|
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1247
1247
|
|
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1248
|
pass_data.requests = pass.create("vt_requests", BufferResourceDescriptor.from(
|
|
1249
1249
|
config.hash_capacity * 4,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,
|
|
1
|
+
{"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAkKzB;AA7MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}
|
|
@@ -4,14 +4,14 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
|
4
4
|
import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
|
|
5
5
|
import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
6
6
|
import {
|
|
7
|
-
|
|
8
|
-
|
|
7
|
+
chunk_visibility_decode,
|
|
8
|
+
VISIBLE_MESHLETS_RESOURCE
|
|
9
|
+
} from "../../rasterize/visibility/chunk_visibility_decode.js";
|
|
9
10
|
import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
|
|
10
11
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
11
12
|
import { RENDER_GLOBAL_MIP_BIAS } from "../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
|
|
12
13
|
import { chunk_barycentric_full } from "../../shader/chunk/geometry/triangle/chunk_barycentric_full.js";
|
|
13
14
|
import { chunk_barycentric_interpolate_uv } from "../../shader/chunk/geometry/triangle/chunk_barycentric_interpolate_uv.js";
|
|
14
|
-
import { chunk_decode_meshlet_element } from "../../shader/chunk/geometry/meshlet/chunk_decode_meshlet_element.js";
|
|
15
15
|
import {
|
|
16
16
|
chunk_read_meshlet_triangle_vertices
|
|
17
17
|
} from "../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_vertices.js";
|
|
@@ -77,8 +77,8 @@ export function build_shader_vt_feedback({ chunk_vt_lookup, hash_capacity }) {
|
|
|
77
77
|
resources.setImmediate("vt_params", VT_FEEDBACK_PARAMS_STRUCT);
|
|
78
78
|
|
|
79
79
|
resources.createGroup()
|
|
80
|
-
.addTexture("
|
|
81
|
-
.
|
|
80
|
+
.addTexture("visibility", "uint")
|
|
81
|
+
.add(VISIBLE_MESHLETS_RESOURCE)
|
|
82
82
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
83
83
|
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
84
84
|
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
@@ -149,13 +149,15 @@ fn main(
|
|
|
149
149
|
return;
|
|
150
150
|
}
|
|
151
151
|
|
|
152
|
-
let
|
|
152
|
+
let visibility_word = textureLoad(visibility, vec2<i32>(pixel), 0).r;
|
|
153
153
|
|
|
154
|
-
if (
|
|
154
|
+
if (visibility_word == VISIBILITY_NONE) {
|
|
155
155
|
return;
|
|
156
156
|
}
|
|
157
157
|
|
|
158
|
-
let
|
|
158
|
+
let visibility_texel = visibility_decode(visibility_word);
|
|
159
|
+
|
|
160
|
+
let mesh = scene_read_mesh(&scene_database, visibility_texel.mesh);
|
|
159
161
|
|
|
160
162
|
let stack_id = material_metadata[mesh.material].vt_stack;
|
|
161
163
|
|
|
@@ -166,11 +168,8 @@ fn main(
|
|
|
166
168
|
let info = vt_stacks[stack_id];
|
|
167
169
|
|
|
168
170
|
// ── UV + gradients, mirroring fragment_gbuffer ──────────────────
|
|
169
|
-
let
|
|
170
|
-
|
|
171
|
-
let decoded = decode_meshlet_element(encoded_meshlet_triangle);
|
|
172
|
-
let meshlet_id = decoded[0];
|
|
173
|
-
let meshlet_triangle_id = decoded[1];
|
|
171
|
+
let meshlet_id = visibility_texel.meshlet;
|
|
172
|
+
let meshlet_triangle_id = visibility_texel.triangle;
|
|
174
173
|
|
|
175
174
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
176
175
|
|
|
@@ -218,7 +217,7 @@ fn main(
|
|
|
218
217
|
chunk_vt_request_key,
|
|
219
218
|
chunk_hash_lowbias32,
|
|
220
219
|
chunk_scene_database_access,
|
|
221
|
-
|
|
220
|
+
chunk_visibility_decode,
|
|
222
221
|
chunk_read_meshlet_triangle_vertices,
|
|
223
222
|
chunk_barycentric_full,
|
|
224
223
|
chunk_barycentric_interpolate_uv,
|
|
@@ -36,13 +36,14 @@ export class GPUWaterRenderer {
|
|
|
36
36
|
/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
|
|
37
37
|
request_probe(uv: any): Promise<any>;
|
|
38
38
|
dispose(): void;
|
|
39
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes }: {
|
|
39
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, pbr_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes }: {
|
|
40
40
|
graph: any;
|
|
41
41
|
view_ctx: any;
|
|
42
42
|
camera: any;
|
|
43
43
|
color_texture: any;
|
|
44
44
|
depth_texture: any;
|
|
45
45
|
normal_texture: any;
|
|
46
|
+
pbr_texture: any;
|
|
46
47
|
hzb_texture: any;
|
|
47
48
|
environment_texture: any;
|
|
48
49
|
light_cluster_parameters: any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAsBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAmB7B;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD
|
|
1
|
+
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAsBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAmB7B;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;;;MA2IC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CAyBJ;gCAzX+B,uCAAuC"}
|
|
@@ -152,7 +152,7 @@ export class GPUWaterRenderer {
|
|
|
152
152
|
pass.make_side_effect();
|
|
153
153
|
}
|
|
154
154
|
|
|
155
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
|
|
155
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, pbr_texture,
|
|
156
156
|
hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
|
|
157
157
|
shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY, probes }) {
|
|
158
158
|
assert.defined(probes, 'probes');
|
|
@@ -196,6 +196,7 @@ export class GPUWaterRenderer {
|
|
|
196
196
|
trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
|
|
197
197
|
tDepth: resources.get(data.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
198
198
|
tNormal: resources.get(data.normal).obtainView(),
|
|
199
|
+
tPBR: resources.get(data.pbr).obtainView(),
|
|
199
200
|
tHZB: resources.get(data.hzb).obtainView(),
|
|
200
201
|
tScene: resources.get(data.color).obtainView(),
|
|
201
202
|
};
|
|
@@ -212,7 +213,7 @@ export class GPUWaterRenderer {
|
|
|
212
213
|
render.end();
|
|
213
214
|
});
|
|
214
215
|
for (const [name, handle] of Object.entries({ camera, color: color_texture, scene_depth: depth_texture,
|
|
215
|
-
normal: normal_texture, hzb: hzb_texture })) { data[name] = pass.read(handle); }
|
|
216
|
+
normal: normal_texture, pbr: pbr_texture, hzb: hzb_texture })) { data[name] = pass.read(handle); }
|
|
216
217
|
const target = (name, format) => pass.create(`Water ${name}`, TextureResourceDescriptor.from({
|
|
217
218
|
resolution, format, usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
218
219
|
| (probe !== null && format !== "depth32float" ? GPUTextureUsage.COPY_SRC : 0),
|
|
@@ -240,7 +241,8 @@ export class GPUWaterRenderer {
|
|
|
240
241
|
const shared = {
|
|
241
242
|
camera: resources.get(d.camera), trace: encoder.allocateTransientValueBuffer(WATER_TRACE_STRUCT, settings),
|
|
242
243
|
tDepth: resources.get(d.scene_depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
243
|
-
tNormal: resources.get(d.normal).obtainView(),
|
|
244
|
+
tNormal: resources.get(d.normal).obtainView(), tPBR: resources.get(d.pbr).obtainView(),
|
|
245
|
+
tHZB: resources.get(d.hzb).obtainView(),
|
|
244
246
|
tScene: resources.get(d.color).obtainView(),
|
|
245
247
|
receiver: resources.get(d.receiver).obtainView(), trace_metadata: resources.get(d.trace_metadata).obtainView(),
|
|
246
248
|
...geometry_bindings(graphics, encoder, resources, d),
|
|
@@ -274,7 +276,7 @@ export class GPUWaterRenderer {
|
|
|
274
276
|
draw(render, resources.get(d.commands), graphics.device);
|
|
275
277
|
render.end();
|
|
276
278
|
});
|
|
277
|
-
for (const key of ['camera','scene_depth','normal','hzb','color','receiver','trace_metadata','interface_depth',
|
|
279
|
+
for (const key of ['camera','scene_depth','normal','pbr','hzb','color','receiver','trace_metadata','interface_depth',
|
|
278
280
|
'lod_bodies','candidates','cells','commands']) {
|
|
279
281
|
finalize_data[key] = finalize.read(data[key]);
|
|
280
282
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_water_transport.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_transport.js"],"names":[],"mappings":"AAWA,0DAEG;AAEH,8CAsBG;AAIH,mDAWmC;AAInC,sDAmCoE;0BA3F1C,iCAAiC"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { CodeChunk } from '../shader/compiler/CodeChunk.js';
|
|
2
2
|
import { chunk_decode_g_buffer_normal } from '../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js';
|
|
3
|
+
import { chunk_decode_g_buffer_face_normal } from '../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js';
|
|
3
4
|
import { chunk_inv_project_position } from '../shader/chunk/screen_space/chunk_inv_project_position.js';
|
|
4
5
|
import { chunk_is_background } from '../shader/chunk/depth/chunk_is_background.js';
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5
6
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import { chunk_screen_space_newton_ray } from '../shader/chunk/screen_space/chunk_screen_space_newton_ray.js';
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@@ -40,30 +41,31 @@ fn water_transport(event: WaterEvent, original: vec3f, receiver: vec3f,
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40
41
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// is where the surface is, and the normal it was shaded with, which is what lit it.
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41
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export const chunk_water_receiver_texel = CodeChunk.from(/* language=WGSL */ `
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42
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struct WaterReceiverTexel { depth: f32, position: vec3f, face_normal: vec3f, shading_normal: vec3f }
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43
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-
fn water_receiver_texel(depth: texture_2d<f32>, normals: texture_2d<u32>, coord: vec2i,
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44
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+
fn water_receiver_texel(depth: texture_2d<f32>, normals: texture_2d<u32>, pbr: texture_2d<f32>, coord: vec2i,
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44
45
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inverse_projection: mat4x4f, inverse_view: mat4x4f) -> WaterReceiverTexel {
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45
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let d = textureLoad(depth, coord, 0).r;
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let center = texel_coordinate_to_uv(vec2f(coord), textureDimensions(depth, 0));
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47
48
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let position = inverse_view * vec4f(inv_project_position(vec3f(center, d), inverse_projection), 1.0);
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48
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-
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49
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-
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49
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+
return WaterReceiverTexel(d, position.xyz, decode_g_buffer_face_normal(textureLoad(pbr, coord, 0)),
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50
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+
decode_g_buffer_normal(textureLoad(normals, coord, 0).x));
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50
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}
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51
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-
`, [chunk_decode_g_buffer_normal, chunk_inv_project_position,
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52
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+
`, [chunk_decode_g_buffer_normal, chunk_decode_g_buffer_face_normal, chunk_inv_project_position,
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53
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+
chunk_texel_coordinate_to_uv]);
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52
54
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53
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// Filtering radiance across a silhouette must not introduce a surface that the ray never hit.
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54
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// The center depth/face normal define receiver ownership; taps must lie on that same local plane.
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55
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export const chunk_water_receiver_radiance = CodeChunk.from(/* language=WGSL */ `
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56
58
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// Depth is stored at the texel center. Reconstruct the lookup on that texel's tangent
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57
59
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// plane so subpixel lookup motion does not quantize water thickness.
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58
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-
fn water_receiver_path(depth: texture_2d<f32>,
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60
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+
fn water_receiver_path(depth: texture_2d<f32>, pbr: texture_2d<f32>, uv: vec2f,
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59
61
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inverse_projection: mat4x4f, world_to_view: mat4x4f, origin: vec3f) -> f32 {
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60
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-
let receiver = screen_space_ray_load_receiver(uv, depth,
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62
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+
let receiver = screen_space_ray_load_receiver(uv, depth, pbr, inverse_projection, world_to_view);
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61
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return distance(origin, screen_space_ray_lookup_position(uv, receiver, inverse_projection).xyz);
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62
64
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}
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63
65
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fn water_receiver_radiance(scene: texture_2d<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>,
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64
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-
uv: vec2f, inverse_projection: mat4x4f, inverse_view: mat4x4f, surface: vec3f, surface_normal: vec3f, below_interface: bool) -> vec4f {
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66
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+
pbr: texture_2d<f32>, uv: vec2f, inverse_projection: mat4x4f, inverse_view: mat4x4f, surface: vec3f, surface_normal: vec3f, below_interface: bool) -> vec4f {
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65
67
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let size = vec2i(textureDimensions(depth, 0));
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66
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-
let center = water_receiver_texel(depth, normals, clamp(vec2i(uv * vec2f(size)), vec2i(0), size-1),
|
|
68
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+
let center = water_receiver_texel(depth, normals, pbr, clamp(vec2i(uv * vec2f(size)), vec2i(0), size-1),
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67
69
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inverse_projection, inverse_view);
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68
70
|
if (is_background(center.depth)
|
|
69
71
|
|| (below_interface && dot(center.position - surface, surface_normal) > WATER_LEVEL_TOLERANCE)) { return vec4f(0.0); }
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@@ -75,7 +77,7 @@ fn water_receiver_radiance(scene: texture_2d<f32>, depth: texture_2d<f32>, norma
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|
75
77
|
for (var y = 0; y < 2; y++) {
|
|
76
78
|
for (var x = 0; x < 2; x++) {
|
|
77
79
|
let coord = clamp(base + vec2i(x,y), vec2i(0), size-1);
|
|
78
|
-
let tap = water_receiver_texel(depth, normals, coord, inverse_projection, inverse_view);
|
|
80
|
+
let tap = water_receiver_texel(depth, normals, pbr, coord, inverse_projection, inverse_view);
|
|
79
81
|
if (is_background(tap.depth) || (below_interface && dot(tap.position - surface, surface_normal) > WATER_LEVEL_TOLERANCE)
|
|
80
82
|
|| dot(center.face_normal, tap.face_normal) < 0.95
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|
81
83
|
|| abs(dot(tap.position - center.position, center.face_normal)) > 0.02) { continue; }
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@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"AA0pBA,kEAAsH;AACtH,gFAAgF;AAChF,wFAEC;AAtmBD,8CAKwB;AAyCxB;;;;GAIG;AACH,mEAA8D;AAgP9D,+CAsFmB;AA2MnB,4CAAmG;AACnG,uGAAuG;AACvG,qDACgE;AAChE,0DAAyC;yCA9nBA,8DAA8D;6BA4B1E,gCAAgC;4CAJjB,mDAAmD;0BARrE,iCAAiC;iCAS1B,+BAA+B"}
|