@woosh/meep-engine 3.60.6 → 3.60.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +2 -1
- package/src/{format/image/avif/av1/util → core/binary/operations}/ceil_log2.d.ts +2 -2
- package/src/core/binary/operations/ceil_log2.d.ts.map +1 -0
- package/src/{format/image/avif/av1/util → core/binary/operations}/ceil_log2.js +18 -18
- package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -1
- package/src/core/binary/zstd/ZstdReverseBitReader.js +225 -223
- package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -1
- package/src/core/binary/zstd/zstd_fse.js +267 -265
- package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -1
- package/src/core/binary/zstd/zstd_huffman.js +246 -244
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.js +8 -2
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +8 -7
- package/src/core/collection/PairUint32Map.d.ts.map +1 -1
- package/src/core/collection/PairUint32Map.js +2 -2
- package/src/core/collection/Uint32Map.d.ts.map +1 -1
- package/src/core/collection/Uint32Map.js +2 -4
- package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -1
- package/src/core/collection/heap/FibonacciHeap.js +2 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +8 -2
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +2 -3
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -14
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.js +70 -69
- package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.d.ts.map +1 -1
- package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +2 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/chunk_decal_record.d.ts +14 -0
- package/src/engine/graphics3/decal/chunk_decal_record.d.ts.map +1 -0
- package/src/engine/graphics3/decal/chunk_decal_record.js +44 -0
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +2 -15
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +3 -16
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +3 -23
- package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.js +2 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/queries/shape_cast.js +2 -2
- package/src/format/image/avif/av1/decode/decode_palette.js +442 -442
- package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -1
- package/src/format/image/avif/av1/entropy/SymbolWriter.js +2 -1
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +2 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +6 -13
- package/src/shade/playground/caldera/main.js +3 -2
- package/src/shade/playground/probe_clipmap/README.md +2 -1
- package/src/shade/playground/probe_clipmap/index.html +7 -2
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +17 -7
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -1
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +7 -13
- package/src/shade/playground/vgeo_scene/main.js +2 -1
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -1
- package/src/shade/playground/vsm/VSMDebugOverlay.js +3 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +5 -4
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +168 -166
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +221 -219
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +8 -19
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +6 -6
- package/src/shade/renderer/geometry/sdf/MeshSDFLayout.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MeshSDFLayout.js +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +2 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.js +10 -31
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.js +9 -15
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +2 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +6 -5
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +168 -18
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +98 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +168 -77
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +27 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +12 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +8 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +114 -41
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +424 -207
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +34 -25
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +41 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.js +84 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +48 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +58 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +127 -30
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +18 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +39 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +29 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +112 -56
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.js +35 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +9 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +5 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +8 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +23 -56
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +0 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +11 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +173 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.d.ts +32 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.js +166 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +6 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +15 -65
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +7 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +24 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.js +18 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +9 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts +3 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +9 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +16 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.js +233 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +10 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +12 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +1 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +5 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +14 -18
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +25 -35
- package/src/shade/renderer/gpu_primitive/WEBGPU_GUARANTEED_MAX_UNIFORM_BUFFER_BINDING_SIZE.d.ts +13 -0
- package/src/shade/renderer/gpu_primitive/WEBGPU_GUARANTEED_MAX_UNIFORM_BUFFER_BINDING_SIZE.d.ts.map +1 -0
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import { msb_32 } from "../msb_32.js";
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2
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3
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/**
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4
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* One Finite State Entropy decoding table.
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5
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*
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6
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* Three parallel arrays rather than an array of objects: a table has up to 512 entries and every
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7
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* symbol decoded reads all three, so the shape that avoids an object per state is worth the noise.
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8
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*
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* @typedef {object} ZstdFseTable
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* @property {number} accuracy_log base-2 logarithm of the table size, and the width of an initial
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11
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* state read
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* @property {Uint8Array} symbol what each state decodes to
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* @property {Uint8Array} bits how many to read to reach the next state
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* @property {Uint16Array} baseline what to add them to
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*/
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16
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+
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+
/**
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18
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* Build a decoding table from a normalised distribution.
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*
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* **The allocation order is the format, not a choice.** States are handed out by stepping a position
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* through the table with a stride that visits every slot exactly once, so a symbol's states are
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* spread rather than contiguous. Symbols with the "less than one" probability are placed first, from
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* the end of the table backwards, and skipped over by the stepping. Getting either wrong builds a
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* table that decodes plausible garbage rather than failing.
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*
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* @param {Int16Array|number[]} counts normalised probability per symbol, `-1` meaning "less than one"
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* @param {number} symbol_count how many of `counts` are present
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* @param {number} accuracy_log
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* @returns {ZstdFseTable}
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*
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* @see RFC 8878, section 4.1.1
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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+
*/
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35
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export function zstd_build_fse_table(counts, symbol_count, accuracy_log) {
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36
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const size = 1 << accuracy_log;
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37
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+
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const symbol = new Uint8Array(size);
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const bits = new Uint8Array(size);
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const baseline = new Uint16Array(size);
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+
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42
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+
/*
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43
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+
A "less than one" symbol gets a single state, taken from the end of the table backwards, and
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44
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that state resets the decoder to a full read of `accuracy_log` bits.
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45
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+
*/
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46
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+
let low_slot = size;
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47
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+
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48
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for (let s = 0; s < symbol_count; s++) {
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if (counts[s] === -1) {
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low_slot--;
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51
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+
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symbol[low_slot] = s;
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bits[low_slot] = accuracy_log;
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54
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baseline[low_slot] = 0;
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+
}
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+
}
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57
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+
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58
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/*
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59
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+
The stride visits every slot of a power-of-two table exactly once — it is odd relative to the
|
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60
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+
table size — which is what spreads a symbol's states instead of clustering them.
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61
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+
*/
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const step = (size >> 1) + (size >> 3) + 3;
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63
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+
const mask = size - 1;
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64
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+
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65
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+
let position = 0;
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66
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+
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67
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+
for (let s = 0; s < symbol_count; s++) {
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68
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+
const count = counts[s];
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69
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+
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70
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+
for (let i = 0; i < count; i++) {
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symbol[position] = s;
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+
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do {
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position = (position + step) & mask;
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75
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+
} while (position >= low_slot);
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+
}
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+
}
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78
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+
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79
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+
if (position !== 0) {
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|
80
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+
throw new Error(
|
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81
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+
"zstd: an FSE distribution did not fill its table exactly, so its probabilities do not"
|
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82
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+
+ " sum to the accuracy log's scale"
|
|
83
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+
);
|
|
84
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+
}
|
|
85
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+
|
|
86
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+
/*
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|
87
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+
Now that each state knows its symbol, the states of one symbol are numbered in their natural
|
|
88
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+
order and given widths: the lower ones take an extra bit so the widths sum to the table size.
|
|
89
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+
*/
|
|
90
|
+
const next = new Uint16Array(symbol_count);
|
|
91
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+
|
|
92
|
+
for (let s = 0; s < symbol_count; s++) {
|
|
93
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+
next[s] = counts[s] === -1 ? 1 : counts[s];
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/*
|
|
97
|
+
The "less than one" states need no special case here: their counter starts at one, which makes
|
|
98
|
+
the width below the full accuracy log and the baseline zero — exactly the reset they were placed
|
|
99
|
+
for. Writing that as a branch would be a second statement of the same arithmetic.
|
|
100
|
+
*/
|
|
101
|
+
for (let state = 0; state < size; state++) {
|
|
102
|
+
const value = next[symbol[state]]++;
|
|
103
|
+
|
|
104
|
+
bits[state] = accuracy_log - msb_32(value);
|
|
105
|
+
baseline[state] = ((value << bits[state]) - size) & 0xFFFF;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
return { accuracy_log, symbol, bits, baseline };
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Read a normalised distribution and build its table.
|
|
113
|
+
*
|
|
114
|
+
* The distribution is read *forward* in little-endian order, unlike the streams the table then
|
|
115
|
+
* decodes — it is a header rather than an entropy-coded body.
|
|
116
|
+
*
|
|
117
|
+
* @param {Uint8Array} data
|
|
118
|
+
* @param {number} offset
|
|
119
|
+
* @param {number} end one past the last readable byte
|
|
120
|
+
* @param {number} max_symbol the largest symbol the context allows
|
|
121
|
+
* @param {number} max_accuracy_log the largest the context allows
|
|
122
|
+
* @returns {{table: ZstdFseTable, byte_length: number}}
|
|
123
|
+
* @throws {Error} for a distribution that overruns its scale or its symbol range
|
|
124
|
+
*/
|
|
125
|
+
export function zstd_read_fse_table(data, offset, end, max_symbol, max_accuracy_log) {
|
|
126
|
+
let bit = 0;
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* @param {number} count
|
|
130
|
+
* @returns {number}
|
|
131
|
+
*/
|
|
132
|
+
const peek = count => {
|
|
133
|
+
let value = 0;
|
|
134
|
+
|
|
135
|
+
for (let i = 0; i < count; i++) {
|
|
136
|
+
const at = offset + ((bit + i) >> 3);
|
|
137
|
+
|
|
138
|
+
if (at >= end) {
|
|
139
|
+
continue;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
value |= ((data[at] >> ((bit + i) & 7)) & 1) << i;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
return value;
|
|
146
|
+
};
|
|
147
|
+
|
|
148
|
+
const accuracy_log = (peek(4) & 15) + 5;
|
|
149
|
+
|
|
150
|
+
bit += 4;
|
|
151
|
+
|
|
152
|
+
if (accuracy_log > max_accuracy_log) {
|
|
153
|
+
throw new Error(
|
|
154
|
+
`zstd: an FSE distribution declares an accuracy log of ${accuracy_log}, and this table`
|
|
155
|
+
+ ` allows at most ${max_accuracy_log}`
|
|
156
|
+
);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
const size = 1 << accuracy_log;
|
|
160
|
+
|
|
161
|
+
const counts = new Int16Array(max_symbol + 1);
|
|
162
|
+
|
|
163
|
+
/*
|
|
164
|
+
**The field width is not recomputed per symbol; it shrinks with a running threshold.** As the
|
|
165
|
+
unallocated probability falls, so does the number of values a count could take, and the format
|
|
166
|
+
tracks that with a threshold that halves — spending one bit fewer each time it does. Deriving
|
|
167
|
+
the width from `remaining` afresh looks equivalent and is not, because the halving lags: it
|
|
168
|
+
happens only once `remaining` has fallen below the current threshold, so a distribution reads
|
|
169
|
+
correctly only if the decoder shrinks in the same steps the encoder grew.
|
|
170
|
+
*/
|
|
171
|
+
let remaining = size + 1;
|
|
172
|
+
let threshold = size;
|
|
173
|
+
let width = accuracy_log + 1;
|
|
174
|
+
|
|
175
|
+
let symbol = 0;
|
|
176
|
+
let previous_zero = false;
|
|
177
|
+
|
|
178
|
+
while (remaining > 1 && symbol <= max_symbol) {
|
|
179
|
+
if (previous_zero) {
|
|
180
|
+
/*
|
|
181
|
+
A zero count is followed by a two-bit run of further zeroes, and a run of three means
|
|
182
|
+
another such field follows — so a long stretch of unused symbols costs two bits per
|
|
183
|
+
three rather than a field each.
|
|
184
|
+
*/
|
|
185
|
+
let run = 0;
|
|
186
|
+
|
|
187
|
+
for (; ;) {
|
|
188
|
+
const chunk = peek(2);
|
|
189
|
+
|
|
190
|
+
bit += 2;
|
|
191
|
+
|
|
192
|
+
run += chunk;
|
|
193
|
+
|
|
194
|
+
if (chunk !== 3) {
|
|
195
|
+
break;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
for (let i = 0; i < run && symbol <= max_symbol; i++) {
|
|
200
|
+
counts[symbol++] = 0;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
previous_zero = false;
|
|
204
|
+
|
|
205
|
+
continue;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
const max = (2 * threshold - 1) - remaining;
|
|
209
|
+
|
|
210
|
+
const value = peek(width);
|
|
211
|
+
|
|
212
|
+
let count;
|
|
213
|
+
|
|
214
|
+
if ((value & (threshold - 1)) < max) {
|
|
215
|
+
count = value & (threshold - 1);
|
|
216
|
+
bit += width - 1;
|
|
217
|
+
} else {
|
|
218
|
+
count = value & (2 * threshold - 1);
|
|
219
|
+
|
|
220
|
+
if (count >= threshold) {
|
|
221
|
+
count -= max;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
bit += width;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
// one is subtracted so that zero can mean the "less than one" probability
|
|
228
|
+
count--;
|
|
229
|
+
|
|
230
|
+
remaining -= count < 0 ? -count : count;
|
|
231
|
+
|
|
232
|
+
counts[symbol++] = count;
|
|
233
|
+
|
|
234
|
+
previous_zero = count === 0;
|
|
235
|
+
|
|
236
|
+
while (remaining < threshold) {
|
|
237
|
+
width--;
|
|
238
|
+
threshold >>= 1;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
if (remaining !== 1) {
|
|
243
|
+
throw new Error(
|
|
244
|
+
"zstd: an FSE distribution's probabilities do not sum to its declared scale"
|
|
245
|
+
);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
return {
|
|
249
|
+
table: zstd_build_fse_table(counts, symbol, accuracy_log),
|
|
250
|
+
byte_length: (bit + 7) >> 3,
|
|
251
|
+
};
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* A table for a stream that carries one symbol over and over.
|
|
256
|
+
*
|
|
257
|
+
* @param {number} value
|
|
258
|
+
* @returns {ZstdFseTable}
|
|
259
|
+
*/
|
|
260
|
+
export function zstd_rle_fse_table(value) {
|
|
261
|
+
return {
|
|
262
|
+
accuracy_log: 0,
|
|
263
|
+
symbol: Uint8Array.from([value]),
|
|
264
|
+
bits: Uint8Array.from([0]),
|
|
265
|
+
baseline: Uint16Array.from([0]),
|
|
266
|
+
};
|
|
267
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"zstd_huffman.d.ts","sourceRoot":"","sources":["../../../../../src/core/binary/zstd/zstd_huffman.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"zstd_huffman.d.ts","sourceRoot":"","sources":["../../../../../src/core/binary/zstd/zstd_huffman.js"],"names":[],"mappings":"AAsHA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAVW,UAAU,UACV,MAAM,OACN,MAAM,GACJ;IAAC,KAAK,EAAE,gBAAgB,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAC,CAuF1D;AAED;;;;;;;;;;;GAWG;AACH,kDATW,gBAAgB,QAChB,UAAU,UACV,MAAM,eACN,MAAM,OACN,UAAU,cACV,MAAM,SACN,MAAM,QAmBhB;;;;;;;;;;;;cAxNa,MAAM;;;;YACN,UAAU;;;;UACV,UAAU"}
|