@woosh/meep-engine 3.60.5 → 3.60.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +2 -1
- package/src/{format/image/avif/av1/util → core/binary/operations}/ceil_log2.d.ts +2 -2
- package/src/core/binary/operations/ceil_log2.d.ts.map +1 -0
- package/src/{format/image/avif/av1/util → core/binary/operations}/ceil_log2.js +18 -18
- package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -1
- package/src/core/binary/zstd/ZstdReverseBitReader.js +225 -223
- package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -1
- package/src/core/binary/zstd/zstd_fse.js +267 -265
- package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -1
- package/src/core/binary/zstd/zstd_huffman.js +246 -244
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.js +8 -2
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +8 -7
- package/src/core/collection/PairUint32Map.d.ts.map +1 -1
- package/src/core/collection/PairUint32Map.js +2 -2
- package/src/core/collection/Uint32Map.d.ts.map +1 -1
- package/src/core/collection/Uint32Map.js +2 -4
- package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -1
- package/src/core/collection/heap/FibonacciHeap.js +2 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +8 -2
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +2 -3
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -14
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.js +70 -69
- package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.d.ts.map +1 -1
- package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +2 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/chunk_decal_record.d.ts +14 -0
- package/src/engine/graphics3/decal/chunk_decal_record.d.ts.map +1 -0
- package/src/engine/graphics3/decal/chunk_decal_record.js +44 -0
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +2 -15
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +3 -16
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +3 -23
- package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.js +2 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/queries/shape_cast.js +2 -2
- package/src/format/image/avif/av1/decode/decode_palette.js +442 -442
- package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -1
- package/src/format/image/avif/av1/entropy/SymbolWriter.js +2 -1
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +2 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +6 -13
- package/src/shade/playground/caldera/main.js +3 -2
- package/src/shade/playground/probe_clipmap/README.md +2 -1
- package/src/shade/playground/probe_clipmap/index.html +7 -2
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +17 -7
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -1
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +7 -13
- package/src/shade/playground/vgeo_scene/main.js +2 -1
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -1
- package/src/shade/playground/vsm/VSMDebugOverlay.js +3 -1
- package/src/shade/renderer/Renderer.d.ts +11 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +43 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +5 -4
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +168 -166
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +221 -219
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +8 -19
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +26 -43
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +115 -123
- package/src/shade/renderer/geometry/sdf/MeshSDFLayout.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MeshSDFLayout.js +2 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +20 -2
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +66 -2
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.js +25 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +38 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +28 -59
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +84 -789
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.js +10 -31
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.js +9 -15
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +2 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +6 -5
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +168 -18
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +98 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +168 -77
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +27 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +12 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +8 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +114 -41
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +424 -207
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +34 -25
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +41 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapHitWants.js +84 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +48 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +58 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +127 -30
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +18 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +39 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +29 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +112 -56
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resample.js +35 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +9 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +5 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +8 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +23 -56
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +0 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +11 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +173 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.d.ts +32 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_candidate.js +166 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +3 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +6 -12
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +15 -65
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +7 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +24 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts +7 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.js +18 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +9 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts +3 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +9 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +16 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample_rays.js +233 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
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let
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}
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-
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166
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-
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1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
3
|
+
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
4
|
+
import { chunk_grid_tile_halo_f32 } from "../../shader/chunk/grid/chunk_grid_tile_halo_f32.js";
|
|
5
|
+
import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
|
|
6
|
+
import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
|
|
7
|
+
import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
|
|
8
|
+
import { chunk_subgroup_atomic_add } from "../../shader/chunk/subgroup/chunk_subgroup_atomic_add.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
11
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
12
|
+
import { chunk_fluid_mg_coarse_word } from "./chunk_fluid_mg_coarse_word.js";
|
|
13
|
+
import { chunk_fluid_mg_relax } from "./chunk_fluid_mg_relax.js";
|
|
14
|
+
import { chunk_fluid_mg_restrict } from "./chunk_fluid_mg_restrict.js";
|
|
15
|
+
import { chunk_fluid_pressure_ghost } from "./chunk_fluid_pressure_ghost.js";
|
|
16
|
+
import { FLUID_MG_PASS_STRUCT } from "./FLUID_MG_PASS_STRUCT.js";
|
|
17
|
+
|
|
18
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
19
|
+
|
|
20
|
+
resources.createGroup()
|
|
21
|
+
.addUniform('params', FLUID_MG_PASS_STRUCT)
|
|
22
|
+
.addStorageBuffer('input', WebGPUArray.from(f32), false)
|
|
23
|
+
.addStorageBuffer('rhs', WebGPUArray.from(f32), false)
|
|
24
|
+
.addStorageBuffer('words', WebGPUArray.from(u32), false)
|
|
25
|
+
.addStorageBuffer('coarse_rhs', WebGPUArray.from(f32), true)
|
|
26
|
+
.addStorageBuffer('coarse_error', WebGPUArray.from(f32), true)
|
|
27
|
+
.addStorageBuffer('coarse_words', WebGPUArray.from(u32), true)
|
|
28
|
+
.addStorageBuffer('nonfinite', WebGPUArray.from(atomic_u32), true)
|
|
29
|
+
.addStorageBuffer('ghost_pressure', WebGPUArray.from(f32), false);
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* The pressure V-cycle's residual, restriction, and coarse weight reduction
|
|
33
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one workgroup an 8×8×4 tile of a level, one invocation
|
|
34
|
+
* a cell.
|
|
35
|
+
*
|
|
36
|
+
* The workgroup loads its tile and halo from `input` as the smoother does, without a prolongation (the
|
|
37
|
+
* finest level's ghosts its parent's pressure, from the step's `ghost_pressure`);
|
|
38
|
+
* each invocation takes its cell's residual (`chunk_fluid_mg_relax`), 0 outside the level or with no
|
|
39
|
+
* degree of freedom, and its cell's weight word into workgroup memory. After a barrier, the first 32
|
|
40
|
+
* invocations each write one of the tile's 4×4×2 coarse cells inside the coarser level: `coarse_rhs`,
|
|
41
|
+
* the 8-child mean (`chunk_fluid_mg_restrict`), `coarse_error`, 0, which the coarser level's down leg
|
|
42
|
+
* starts from, and `coarse_words`, the 8-child face-open reduction (`chunk_fluid_mg_coarse_word`).
|
|
43
|
+
*
|
|
44
|
+
* Non-finite input and RHS are read as 0 and counted into `nonfinite[0]`, as the smoother does.
|
|
45
|
+
*
|
|
46
|
+
* Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 4,448 bytes.
|
|
47
|
+
*/
|
|
48
|
+
export const shader_fluid_mg_residual_restrict = ComputeShader.from({
|
|
49
|
+
label: 'Fluid / pressure / residual + restrict',
|
|
50
|
+
resources,
|
|
51
|
+
body: CodeChunk.from(
|
|
52
|
+
//language=WGSL
|
|
53
|
+
`
|
|
54
|
+
const FLUID_MG_SOURCE_PRESSURE = 0u;
|
|
55
|
+
const FLUID_MG_SOURCE_ERROR = 1u;
|
|
56
|
+
|
|
57
|
+
var<workgroup> tile_p: array<f32, GRID_TILE_HALO_CELLS>;
|
|
58
|
+
var<workgroup> tile_r: array<f32, GRID_TILE_THREADS>;
|
|
59
|
+
var<workgroup> tile_w: array<u32, GRID_TILE_THREADS>;
|
|
60
|
+
|
|
61
|
+
fn fluid_mg_input_index(storage_cell: vec3<u32>) -> u32 {
|
|
62
|
+
return grid3d_to_index(storage_cell, params.input_period.xy);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32 {
|
|
66
|
+
let value = input[fluid_mg_input_index(storage_cell)];
|
|
67
|
+
|
|
68
|
+
return select(0.0, value, is_finite(value));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32 {
|
|
72
|
+
if (source == FLUID_MG_SOURCE_PRESSURE) {
|
|
73
|
+
return fluid_pressure_ghost(world_cell);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
return 0.0;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
|
|
80
|
+
// where the finest level's window is, for its pressure ghosts
|
|
81
|
+
fn fluid_pressure_ghost_corner() -> vec3<i32> {
|
|
82
|
+
return params.corner;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
fn fluid_pressure_ghost_size() -> vec3<u32> {
|
|
86
|
+
return params.size;
|
|
87
|
+
}
|
|
88
|
+
fn tile_read_p(local: vec3<i32>) -> f32 {
|
|
89
|
+
return grid_tile_f32_read(&tile_p, local);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// a tile-local interior cell's residual
|
|
93
|
+
fn tile_read_r(local: vec3<i32>) -> f32 {
|
|
94
|
+
let c = vec3<u32>(local);
|
|
95
|
+
|
|
96
|
+
return tile_r[grid3d_to_index(c, vec2<u32>(8u, 8u))];
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// a tile-local interior cell's weight word
|
|
100
|
+
fn fluid_mg_read_child_word(local: vec3<i32>) -> u32 {
|
|
101
|
+
let c = vec3<u32>(local);
|
|
102
|
+
|
|
103
|
+
return tile_w[grid3d_to_index(c, vec2<u32>(8u, 8u))];
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
@compute @workgroup_size(8, 8, 4)
|
|
107
|
+
fn main(
|
|
108
|
+
@builtin(workgroup_id) group: vec3<u32>,
|
|
109
|
+
@builtin(local_invocation_id) local_id: vec3<u32>,
|
|
110
|
+
@builtin(local_invocation_index) lane: u32,
|
|
111
|
+
) {
|
|
112
|
+
let window = ${GRID_TILE_WINDOW_STRUCT.wgsl_ref}(params.corner, params.input_corner_storage, params.size, params.input_period);
|
|
113
|
+
let source = select(FLUID_MG_SOURCE_ERROR, FLUID_MG_SOURCE_PRESSURE, params.level == 0u);
|
|
114
|
+
let tile_origin = vec3<i32>(group) * GRID_TILE_SIZE;
|
|
115
|
+
|
|
116
|
+
grid_tile_f32_load(&tile_p, window, source, tile_origin, lane);
|
|
117
|
+
|
|
118
|
+
let local = vec3<i32>(local_id);
|
|
119
|
+
let cell = vec3<u32>(tile_origin + local);
|
|
120
|
+
|
|
121
|
+
var residual = 0.0;
|
|
122
|
+
var word = 0u;
|
|
123
|
+
var zeroed = 0u;
|
|
124
|
+
|
|
125
|
+
if (all(cell < params.size)) {
|
|
126
|
+
let linear = grid3d_to_index(cell, params.size.xy);
|
|
127
|
+
let rhs_value = rhs[linear];
|
|
128
|
+
let held = input[fluid_mg_input_index(grid_tile_window_storage(vec3<i32>(cell), params.input_corner_storage, params.input_period))];
|
|
129
|
+
let f = select(0.0, rhs_value, is_finite(rhs_value));
|
|
130
|
+
word = words[linear];
|
|
131
|
+
let stencil = fluid_mg_stencil(local, cell, params.size, word, params.edge_weight);
|
|
132
|
+
|
|
133
|
+
residual = fluid_mg_residual(tile_read_p(local), stencil, f, params.h2);
|
|
134
|
+
zeroed = select(0u, 1u, !is_finite(held)) + select(0u, 1u, !is_finite(rhs_value));
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
tile_r[lane] = residual;
|
|
138
|
+
tile_w[lane] = word;
|
|
139
|
+
|
|
140
|
+
subgroup_atomic_add_u32(&nonfinite[0], zeroed);
|
|
141
|
+
|
|
142
|
+
workgroupBarrier();
|
|
143
|
+
|
|
144
|
+
if (lane < 32u) {
|
|
145
|
+
let coarse_local = vec3<i32>(index_to_grid3d(lane, vec2<u32>(4u, 4u)));
|
|
146
|
+
let coarse_cell = vec3<u32>(tile_origin / 2 + coarse_local);
|
|
147
|
+
|
|
148
|
+
if (all(coarse_cell < params.coarse_size)) {
|
|
149
|
+
let coarse_linear = grid3d_to_index(coarse_cell, params.coarse_size.xy);
|
|
150
|
+
|
|
151
|
+
coarse_rhs[coarse_linear] = fluid_mg_restrict(coarse_local);
|
|
152
|
+
coarse_error[coarse_linear] = 0.0;
|
|
153
|
+
coarse_words[coarse_linear] = fluid_mg_coarse_word(coarse_local);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
`, [
|
|
158
|
+
chunk_grid3d_to_index,
|
|
159
|
+
chunk_grid_tile_halo_f32,
|
|
160
|
+
chunk_fluid_mg_relax,
|
|
161
|
+
chunk_fluid_mg_restrict,
|
|
162
|
+
chunk_fluid_mg_coarse_word,
|
|
163
|
+
chunk_fluid_pressure_ghost,
|
|
164
|
+
chunk_index_to_grid3d,
|
|
165
|
+
chunk_is_finite,
|
|
166
|
+
chunk_subgroup_atomic_add,
|
|
167
|
+
]),
|
|
168
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_fluid_mg_smooth.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_fluid_mg_smooth.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,mDAmKG;8BA3N2B,+BAA+B"}
|