@woosh/meep-engine 3.60.5 → 3.60.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/package.json +1 -1
- package/src/shade/renderer/Renderer.d.ts +11 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +43 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +26 -43
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +109 -117
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +20 -2
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +66 -2
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.js +25 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +38 -0
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +28 -59
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +84 -789
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -2
- package/src/shade/renderer/material/GPUMaterialManager.d.ts +4 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +5 -8
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +7 -3
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +26 -13
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +14 -0
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +196 -68
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +42 -28
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +429 -414
- package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts +16 -0
- package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +156 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +2 -2
- package/src/shade/renderer/scene/GPUSceneContext.js +5 -5
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +0 -47
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +0 -80
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +0 -67
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +0 -17
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +0 -145
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +0 -12
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +0 -105
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import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
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import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { chunk_vgeo_cut_access } from "../runtime/cut/chunk_vgeo_cut_access.js";
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import { chunk_vgeo_cut_descent } from "../runtime/cut/chunk_vgeo_cut_descent.js";
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import { VGEO_CUT_PARAMS_STRUCT } from "../runtime/cut/VGEO_CUT_PARAMS_STRUCT.js";
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import { VGEO_CUT_STAT } from "../runtime/layout/VGEO_CUT_STAT.js";
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import { VGEO_INSTANCE_OFFSET } from "../runtime/layout/VGEO_INSTANCE_OFFSET.js";
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import { VGEO_PAGE_ROW_OFFSET } from "../runtime/layout/VGEO_PAGE_ROW_OFFSET.js";
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import { VGEO_SDF_CLUSTER_WORDS, VGEO_SDF_COUNTER, VGEO_SDF_COUNTER_WORDS, VGEO_SDF_SETTINGS } from "./VGEO_SDF.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", VGEO_SDF_SETTINGS);
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resources.createGroup()
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.addUniform("params", VGEO_CUT_PARAMS_STRUCT)
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.addStorageBuffer("vg_lookup", WebGPUArray.from(u32), false)
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.addStorageBuffer("vg_arena", WebGPUArray.from(u32), false)
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;
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resources.createGroup()
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.addStorageBuffer("instances", WebGPUArray.from(u32), false)
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.addStorageBuffer("queue_in", COLLECTION_U32_STRUCT_READ, false)
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.addStorageBuffer("queue_out", COLLECTION_U32_STRUCT_WRITE, true)
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;
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resources.createGroup()
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.addStorageBuffer("claim", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("feedback", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("vg_want_stamps", WebGPUArray.from(atomic_u32), true)
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// a job's counters, `VGEO_SDF_COUNTER_WORDS` each
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.addStorageBuffer("vgeo_sdf_counters", WebGPUArray.from(atomic_u32), true)
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// the cut's clusters, a job and a meshlet row each; the count runs past what the list holds
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.addStorageBuffer("vgeo_sdf_clusters", COLLECTION_U32_STRUCT_WRITE, true)
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;
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const body = CodeChunk.from(
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//language=WGSL
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`
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/** A geometry is cut whole: nothing is outside. */
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fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool {
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return false;
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}
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fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool {
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return false;
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}
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/**
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* A cluster in the cut, a stand-in's too, onto the list as its job and its meshlet row. A stand-in, for a page not
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* resident or a group not selectable, is counted against its job, whose cut is then not the one it asked for; past
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* the list a cluster is dropped and counted, and its job's cut is incomplete too.
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*/
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fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict) {
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let job = instances[instance_base + ${VGEO_INSTANCE_OFFSET.MESH_INDEX}u];
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let counters = job * ${VGEO_SDF_COUNTER_WORDS}u;
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atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TAKEN}u], 1u);
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if (verdict.kind != VG_VERDICT_TAKE) {
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atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.STAND_INS}u], 1u);
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}
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let slot = atomicAdd(&vgeo_sdf_clusters.count, 1u);
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if (slot >= settings.cluster_capacity) {
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atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.DROPPED}u], 1u);
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vg_stat(${VGEO_CUT_STAT.MESHLETS_DROPPED}u, 1u);
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return;
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}
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let entry = ${VGEO_SDF_CLUSTER_WORDS}u * slot;
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vgeo_sdf_clusters.elements[entry] = job;
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vgeo_sdf_clusters.elements[entry + 1u] = vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.MESHLET_BASE}u) + verdict.cluster;
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vg_stat(${VGEO_CUT_STAT.DRAWN}u, 1u);
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}
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`, [
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chunk_vgeo_cut_descent,
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chunk_vgeo_cut_access,
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]);
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body.addExtension(WebGPUExtensionType.Subgroups);
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/**
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* The extraction's cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): the camera cut's descent
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* (`chunk_vgeo_cut_descent`) over the jobs' records, each geometry whole, at the error its record's projection constant
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* sets against a τ of 1. Every cluster in the cut, a stand-in too, goes onto the cluster list under its job; a clamp
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* wants its page through the extraction's own feedback slot, as the camera's do, so a job cut again each frame keeps
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* its pages wanted until they arrive.
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*
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* @type {ComputeShader}
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*/
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export const shader_vgeo_sdf_traverse = ComputeShader.from({
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label: "VGeo SDF Cut",
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resources,
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body,
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});
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